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Saturday - December 13, 2014
Friday - December 12, 2014
Thursday - December 11, 2014
Wednesday - December 10, 2014
Tuesday - December 09, 2014
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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Mount & Blade II: Bannerlord
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
63%

It Was Just Okay
30%

It Was Terrible
7%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Saturday - December 13, 2014

Dead State - Review Roundup

by Killias2, 19:30

In addition the Rock Paper Shotgun posted a few days ago, there have been a few other interesting reviews:

Eurogamer gives it a 7/10:

There's nothing here that can't be fixed with a few well aimed patches and balancing tweaks however. For all its lack of technical polish, there's nothing game breaking and even as the challenge diminishes in direct proportion to your playing time, the stories that come out of the cast of broad appealing archetypes will keep you on the wheel through another day and night cycle.

Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.

Gamefront, similarly, gives it a 70/100:

I’m sure future patches will resolve these problems, and the majority of them tend not to be game-breaking. But it does prevent Dead State from feeling quite as polished as it could have been.

That aside, Dead State remains a solid and engaging experience into which RPG and survival fans will sink hours. It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.

The Caring and Feeding of Nerds has also had an in depth look:

But it makes me wonder: why not leave it in Early Access to give the polish it deserved and needed? This isn’t AAA; there are no arbitrary deadlines set by demanding overlords and, from where I sit, it seems the hasty removal of the Early Access label hurt Dead State's release more than it helped. I know lots of games have Day 1 patches, even major titles like Dragon Age Inquisition. DoubleBear certainly is not working with the same level of resources as EA and Bioware, but how did this become an industry standard even for Indies?  

   
Before I go back to boarding up the windows and stockpiling canned goods along with other non-perishables, I want to stress that I DO recommend picking up Dead State. Don’t let my remarks in the paragraph above drive you off from what I feel is a worthwhile game. While most zombie games are about action or horror, ultimately Dead State is a narrative-heavy game that is as much about how pockets of humanity can cope with disasters on a scale they can’t possibly control as it is about killing zombies and making experience bars go up.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Strife - Veteran Edition Remake Released

by Aubrielle, 17:15

Strife, the hybrid FPS/RPG from 1996, has been remade for modern resolutions and released on Steam.

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Well here's a lovely Christmassy surprise. Strife—the Doom-era game that mixed first-person shooting with first-person roleplaying waaay before Deus Ex—is now on Steam, in remastered, 'Veteran Edition' form. Despite the name, they haven't tinkered with the game to make it more palatable to war veterans, but they have (optionally) smoothed over many of its jagged pixels, restored a cut multiplayer mode, and generally ensured that Strife should be more compatible with today's mega-monitors, and with the youth of today's pixel-phobic retinas. It's also 25% off until next Friday.

A persistent complaint I've noticed across Steam reviews and on the game's Steam forum is talk of sluggish mouse controls, but the developers are aware of this issue and say that they've fixed it in the beta build, so maybe give that a download if you find yourself suffering from that particular problem. Tech talk aside, why should you be interested in Strife? I'll let Paul Dean's Reinstall and Richard Cobbett's Crapshoot do the talking.

Along with the reinstated Capture the Chalice multiplayer mode, automap objective markers, and a Torpedo weapon HUD, Strife: Veteran Edition adds the following stuff:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

More information.

Source: PC Gamer

Steam

Details

Friday - December 12, 2014

Massively - Biggest MMO Disappointment of 2014

by Aubrielle, 20:22

Massively's staff tell us all about the MMO's they were most disillusioned with in 2014.  WildStar and ArcheAge tied for the worst.  What a year...

Massively's end-of-the-year awards continue today with our award for the Biggest Disappointment of the year -- not exactly one of the more coveted awards, admittedly. For this category, we focused on single games rather than concepts, and every MMO that launched in 2014 was eligible. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end.

The Massively staff pick for Biggest Disappointment of 2014 is...

More information.

Massively

Details

D&D Online - Update 24 Launched

by Aubrielle, 19:57

Dungeons & Dragons Online just got its latest update.  It enhances the Tyranny of Dragons storyline and updates the Barbarian class.

New Quests
  • A new adventure pack is now available that continues the Xoriat story line in DDO!
  • A new free quest is now available that is linked to the Tyranny of Dragons story line!
Mirror of Glamering: Weapons and Auras
  • Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.
  • The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)
  • The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.
  • A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.
Airships
  • Airship Captains now give players the option to be dropped off in the Hall of Heroes in Eberron.
  • The Farshifter and Captain (with the Farshifter Amenity) now offer to take players to Three Barrel Cove.
Classes
  • Druid Fire and Water elemental forms have been buffed. The casting penalties to other damage types have been reduced to only the opposing type, and the bonus for the corresponding element has been increased. New text:
    • Wild Shape: Fire Elemental - Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but your water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, and a -10 penalty to cold resistance. While in Fire Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
    • Wild Shape: Water Elemental - Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water and cold spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Cold resistance, a large bonus to your swim skill, and a -10 penalty to Electricity resistance. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
  • Tireless Rage, granted with 17 Barbarian levels, now grants a stacking +2 Strength and Constitution Bonus along with a +1 Morale Bonus to Will Saving Throws while raging. The benefit still prevents Fatigue from Barbarian rage.

More information.

D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Mount & Blade: Warband - Viking Conquest Released

by Aubrielle, 19:50

Viking Conquest, the deeply-belated DLC for Mount & Blade: Warband, has been released.  Check out its live-action trailer:

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More information.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Underrail - New Release and Development Update

by Myrthos, 12:12

A new version (0.1.13.0) for Underrail is now available on Steam and is coming on other platforms soon.

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game, which include Upper Underrail and Lower Underrail passages, so speaking geographically most of the game is complete. If you want the full list of what's new, check out the previous two dev logs before reading further.

One thing to note, however, is that if you want to experience the new questlines you'll probably have to start a new game, unfortunately, since we had to make some changes to existing areas and quests in order to fit them in.

And on what's next:

Now I want to talk a bit about the future development plans. I won't be giving you a release date, though I can safely say it won't be this year as I initially hoped. However, know that the end is in sight.
When it comes to mechanical stuff, there are still stuff like components, items, feats, abilities, etc to be added. However, there are currently no plans to add any more major mechanics (gas and fire should be the last). From the content side there are two parts of the main quest left that, as it happens, take part in two locations that are yet to be added - Institute of Tchort and Deep Caverns.

More details can be found on the Underrail site.

Tanks M00n1ight.

 

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Screenshots

by Myrthos, 12:07

Black Rune let us know that on the Dungeons of Aledorn site new screenshots are available of the Alchemist's fortress.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - December 11, 2014

Dead State - Review @ Rock Paper Shotgun

by Killias2, 18:30

Rock Paper Shotgun has posted their review of Dead State.  Their conclusion:

Despite these issues, do I like Dead State? I think so.

The mountainous list of responsibilities quickly becomes a second heartbeat. It flows with you. It orders your steps, your decisions, becomes central to all your major decisions. And when you’re least careful, it swallows you whole, dragging you into the heart of the experience. Dead State, like any good simulator, makes it easy to forget that you’re just a tourist, a visitor to this terrible land. Its ability to cultivate a suspension of disbelief even makes the game’s banal locations — supermarkets, pharmacies, and sleazy bars are everywhere on the map, just waiting to be unearthed — interesting. Dead State might well be the first game to have me excited at the discovery of an abandoned picnic.

 

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Satellite Reign - Coming to Steam Today

by Aubrielle, 13:21

For those of us who weren't early backers, Satellite Reign is coming to Steam Early Access today.

More information.

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mordheim - Gameplay Demo Video #2

by Aubrielle, 09:20

Mordheim: City of the Damned gets its second gameplay video, and this time we get to see the Sisters of Sigmar faction that will be added in the next update.

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New gameplay feature video as Mordheim: City of the Damned shifts into Early Access Phase 2

The Sisters of Sigmar, weapon and armour equipment now available.

Rogue Factor’s turn-based tactical-RPG Mordheim: City of the Damned will receive its first content update on Thursday the 11th, having successfully launched its Early Access campaign – to 90% ‘very positive user reviews on Steam’ – a few weeks ago. Based on the Games Workshop tabletop game, from Thursday Mordheim: City of the Damned will now feature The Sisters of Sigmar, and the first part of the Warcamp – a hub from which you manage your warband and other activities – with weapon and armour management.

Mordheim: City of the Damned launched with The Mercenaries of the Empire, and The Skaven of Clan Eshin, with the first content update slated for Thursday bringing that total to three. The Cult of the Posessed along with a host of other features will be released in the near future according to the Early Access road-map on the Steam page.

For a detailed explanation of exactly what's coming in this first content update, see below:

The Sisters of Sigmar: A magic and melee based warband deemed as 'heretics' by the broader Cult of Sigmar because they miraculously survived the impact of the twin tailed comet. Completely devoted to their god, the Sisters of Sigmar seek to cleanse Mordheim of the many evils within the city walls, locking away the wyrdstone to ultimately contain its corruptive properties. Their skills include 'Healing Circle', an AOE healing spell. 'Comet of Sigmar', a magical attack that bypasses armour. And finally "Blessing of Speed", which increases movement of its target by 1 meter, and increases climb, leap, and jump-down checks by 10%.

The Warcamp: The Warcamp is a hub from where you’ll head into skirmishes and manage your warband. This feature will be updated incrementally, to include more activities throughout Early Access and to release.

Armour and weapon customisation: In this update, you will be able to change the armour for each unit in your warband with statistical changes. Visual changes will be coming later in the Early Access. You will also be able to change weapons, with two sets for each unit. Visual changes for weapons are included in this update.

Do not worry about looting items for now - as we head into Early Access Phase Two, we've given you a whole lot of armour and weapons to choose from, which can be accessed from the Management area of your hideout!

More information.

Source: GameBanshee

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Final Fantasy XIV - Weddings Now Available

by Aubrielle, 09:06

Most Final Fantasy XIV players have been waiting for marriage to be implemented, and now it has.  It's highly customizable, too.

More information.

Source: Pixel Dynamo

Final Fantasy XIV

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Humble Bundle - Winter Sale

by Aubrielle, 09:00

The Humble Store's winter sale is on, and cheap goodies are to be had.  Valkyria Chronicles is $15, M&B Warband is $5, D:OS is $27, and Divinity II is $4.

More information.

Source: PC Gamer

Humble Bundle

Details

HOMM III HD - Arrives in January

by Aubrielle, 08:45

Heroes of Might and Magic III is getting the HD treatment, along with Steamworks support for online multiplayer.  You'll be able to play in January.

Heroes of Might and Magic III was originally released in 1999 to wide acclaim. According to Ubisoft, it is in fact the most popular turn-based strategy game in the HOMM franchise. And why would it say such a thing? Because it's putting together a high-definition version for release early next year.

Heroes of Might and Magic III HD will remain "faithful" to the original, with seven campaign scenarios, 48 skirmish maps, a map editor, local multiplayer, and a Steamworks-powered online multiplayer lobby. But it will look a whole lot better too, with upgraded graphics supporting higher resolutions and widescreen monitors.

"Community is at the core of the Might and Magic series, and we wanted to thank their everlasting support by bringing back the epic tale of Queen Catherine Ironfist," Might and Magic Creative Director Erwan le Breton said in a statement. "We wanted to keep the heart of what made Heroes III one of the most renowned titles of the series, while providing an enhanced visual experience and offering the possibility to also play the game on tablets."

Based on the description, it looks like the HD release will only include the original game, and not the Armageddon's Blade or Shadow of Death expansions. Heroes of Might and Magic III HD is scheduled for launch on January 29, 2015. Find out more at might-and-magic.ubi.com.

Original article.

Official website.

Source: PC Gamer

HOMM III HD

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - December 10, 2014

Age of Decadence - Next Update News

by Myrthos, 22:33

Vince provides information about the contents and planning of the next update of Age of Decandence on Steam.

Anyway, to explain where we're with it and the release date 'uncertainty'.

- The next update will include 3 locations: Ganezzar, Al-Akia, the Hangar. The last 2 locations are required for certain questlines, so we can't release only Ganezzar.

- We need about 2 weeks to finish the 'first draft' of the implementation. The first draft will include all questlines but not all side quests (similar to the first release of Teron or Maadoran).

- We'll evaluate the first draft when it's done; if it's in a good shape, we'll release it right away. If it needs more work, we'll take a few extra weeks. So far it looks good.

- We'll need about a month to add the side quests, expand conversations, etc. These things are easy to add when the foundation and faction questlines (which define each locations) are in place.

- We're very close and we're doing our very best (as in working non-stop) to release this update before Christmas. We'll post an update the moment the decision is made, one way or the other.

Thanks M00n1ight

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - December Development Update

by Myrthos, 22:29

The december update for Serpents in the Staglands informaiton is provided on the development, release schedules, late game balancing, itemization and work being done on the release.

For the next few months we’ll be to polishing, bug testing and implementing the remainder of the content, as well as implementing the high grade skill/spell beta area for late-game combat tests.

We’re very excited not to have had to cut any maps or content that we originally had planned in April, managed to get some of our personal add-on-features implemented, and are not too far off our proposed timeline. Our designated time for testing won’t be fruitless, we’ll be able to devote a lot of time to making sure everything is smooth, balanced, and as polished as possible for the launch, and we have some brilliant testers helping figure out obscure bugs in the systems. Their efforts thus far have been a fantastic contribution to the polish of the game, and their feedback has been terrific. The priests in Lumen Forten toast to the lot of them for their efforts in making sure the game is what you all backed.

Thanks m00n1ight

 

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Coming to Steam in February

by Myrthos, 22:23

In the latest Kickstarter update we are informed of Darkest Dungeon becoming available on Steam Early Access on the 3rd of February, availability on PS4, development updates and the backer exclusive concept art pack.

We are happy to announce that Early Access launch (Steam only!) is planned for Tuesday February 3rd, 2015! That's less than two months away!

Backer Early Weekend: EVEN BETTER, we are planning on giving all Early Access backers access starting on the preceding weekend! (We are aiming to send keys out no later than Friday January 30th but will confirm exact time and day as we get closer.)

Other Backer Rewards Will Come Later: Early Access is just one step towards our final release which will come in mid to late 2015. Your other backer rewards (depending on your pledge level) such as personalized heroes, personalized items, art books, soundtracks, and so on will all come later.

You haven't missed anything and we haven't forgotten about those things! First step is getting the game in great shape, and then we'll shift focus to get some of those things taken care of. We are excited about rolling out the personalized heroes and trinkets, especially! 

What will Early Access Feature? We are incredibly excited about the Early Access program. Our strategy has always been to make sure that what we deliver as an Early Access game is super fun and doesn't feel like a "half-made" game.  Although we will be adding tons of new features and content throughout Early Access, what we launch will still deliver many hours of gameplay.  As we get closer, we'll confirm exactly what's in the build.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Game Guide

by Myrthos, 22:16

A game guide for Lords of Xulima is now available in the Steam Deluxe Edition. In addition there is also news on the OSX and Linux versions, additional languages nd a physical edition coming our way.

The game guide book, called "The Secrets of Xulima" is now included in the Steam Deluxe Edition. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons. Backers who pledged for the Digital Guide will receive the guide by email.

We are now working on the production of the Physical Editions and if all goes well, we expect to have them ready in time before Christmas. Wait until you see the World Map Poster printed in A2 size!

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Zero Punctuation Review

by Aries100, 21:46

Yatzhe from Zero Punctuation has reviewed this game. He likes it although he also criticises the armor and weapon crafting as well the horse mount. Apparantly, he doesn't like the visuals, but he does like the part where he gets to judge npcs.

Thanks to Yggdrasil at the DAI forums for finding this.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - December 09, 2014

Clandestine - Playthrough Diary

by Myrthos, 22:03

Aubrielle was invited by Logic Artists to join them in a playthrough session of Clandestine, the co-op spy game in which she plays the female spy.

In my playthrough, I played as Katya, complete with fire engine red hair and flannel, as I killed my way through some warehouse in search of mysterious pieces of intel, stored on 3.5" floppy disks.  Alex played as Martin, the wizard-behind-the-curtain, disabling cameras, watching my progress, alerting me to danger, and generally being a sort of deus ex machina figure.  And this is the way co-op works in Clandestine - the spy does the dirty work, but all she knows about her environment is what she can see.  It's nerve-wracking and even frightening at times.  The hacker can see most things, either through his magic Windows 95 terminal or through the closed-circuit cameras he can manipulate, though he's limited to some extent - for instance, he can only see guards and other foes once he sees them through the cameras.  The hacker can't really intervene for the spy, either, so if he sees danger, all he can do is tell the spy about it and hope she reacts in time.  It really does force both players to rely on each other completely, as two halves of one operation.  It's not about who can hose hordes of enemies with the most bullets.  It's real teamwork - patience and cold nerves.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Valkyria Chronicles - Review @ TechRaptor

by Myrthos, 21:56

TechRaptor reviewed Valkyria Chronicles and the reviewer was thrilled enough to award it with a 9.

There are a few issues with it at times where the game undermines itself on the story front, but not to a huge degree. There are several fridge logic moments that when you spend a little thinking on it, don’t really make any sense despite the other value it might have to the story. As a game with a jrpg style story, it does get a little over sappy in a few times, but it balances out for the most part well. More painful is that several times the game feels the need to both show and tell an event. Show, don’t tell is the classic rule of storytelling, and, in my opinion, applies even more to video games because of the fact that they are an interactive media. However if that’s the rule, it is especially important to not show and tell, which feels heavy handed at a few points with the game.

If it feels that there, I’m nitpicking the story – to some extent it’s true. This is a very good story, and so I’m treating it as I would any other piece of fiction that I read or participate in and those are things I would call out there. It does get a little heavy handed at times in the story, and does show and tell several times which hurts the story and assumes the player isn’t paying attention.

On the whole though, I have to say that Valkyria Chronicles is one of the best games I’ve played in a good while. It has an excellent combat system, paired with a wonderful, and well realized story. I strongly recommend it if you are a fan of strategy or RPG games on the PC.

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Americana Dawn - A 90s Enspired RPG

by Myrthos, 21:51

Americana Dawn is a classic JRPG inspired by American history and folklore and is currently on Kickstarter, asking for $70K and are currently at $22K with 13 days to go.

Imagine a Suikoden game set in Colonial America inspired by elements of Chrono Trigger, Grandia, Fire Emblem and the writings of Mark Twain.

  • Innovative turn-based combat system! Combining strategy with real time elements.
  • High quality pixel art.
  • Hand-drawn portraits and cutscenes.
  • A sweeping epic story spanning two centuries.  
  • Interact with historical figures and play a role in pivotal events.
  • Tactical RPG strategy war system in a historical setting!

Americana Dawn is a role playing game which explores over two centuries of early American history using a new tradition of folklore and tall tale. Throughout its story, we follow Foster, the spirit of the sea, a gentle and innocent being who arrives in America with no apparent heritage or home. Lost to the wilderness of Shenandoah Valley, he lives in complete isolation for a hundred years until he is found and recruited in the provincial militia.  

Thus begins his strange journey, spanning across three wars and the entire eastern seaboard of North America: from the French and Indian War to the American Revolution, from the colony of Georgia to Quebec City. Foster witnesses once loyal English become American rebels. He fights against dear friends turned foe, watch mortal companions blossom and wither, bears witness to the chain of events that would create the United States, and is left with revelations both inspiring and woeful. 

 This is not a story about a man who changes the world, but a world that changes a man.

 

Kickstarter

Details

Zombasite - Soldak Goes Zombie

by Myrthos, 21:41

Soldak Entertainment sent us a message about their new RPG, which is an action RPG with zombies, named Zombasite

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable-infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left.  Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

Zombasite is scheduled to be released in the 2nd quarter of 2015, however it will be released when it's done.

Zombasite

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Torment: Tides of Numenera - Post-Funding Update #37

by Myrthos, 21:36

In this update for Torment: Tides of Numenera Thomas Beekers, Kevin Saunders and Adan Heine provide an overview of what has happened since the last update, like new team members, the start of the alpha system tests, lore update and the search for more team members.

Early-ish next year, we intend to have the first alpha systems test (AST). These are not exactly a common part of current game development, so I wanted to explain them a bit. Each AST will be a very limited build (version of the game) that highlights particular elements and is released to our alpha systems testers for their feedback. For example, the first one will likely focus on the Conversation UI. It won’t include any actual game world or characters. What it will have is a reasonably complete implementation of the Conversation UI, along with a single conversation that will be fairly involved, but still only take a couple minutes to play through.

The ASTs will hopefully be interesting for the testers, but they are by no means game demos or beta tests. To be blunt, these ASTs are for the benefit of the game, not those who play it. Alpha systems testers should expect them to be be ugly (or, more accurately, bland), with clearly placeholder graphics for anything that’s not central to the AST. (For example, the Conversation UI AST will have candidate final art for that interface, since its aesthetics contribute to the overall conversation gameplay experience.) They may have some bugs, though in general we're looking more for the alpha systems testers to be providing feedback, not finding bugs.

Because of the development goals of the ASTs, we’re not planning to announce them in advance – while we have our own internal deadlines for these things, I don’t want the team to feel compelled to make compromises to meet publicly announced expectations or deadlines. I want the ASTs to be whatever they should be, whenever they should be, as will be best for Torment. Also, while we’ll be mentioning the ASTs a bit in these Kickstarter Updates, we will generally communicate more about them through Tumblr and directly to the eligible backers (i.e., those whose tier included AST access (Artifact Collector and higher Tiers), or who chose it as an add-on).

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Blackguards 2 - Second New Features Video

by Myrthos, 21:28

The second video showing off new features of Blackguards 2, which is about the gameplay and how to overcome your enemies.

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Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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CRPG Addict - Return from Hiatus, First Impressions of Fountain of Dreams

by Killias2, 19:01

If you are anything like me, not only are you aware that the CRPG Addict is back from his month-and-a-half long hiatus, but you have already greedily gobbled up his first impressions of EA's pseudo-Wasteland 1 follow-up Fountain of Dreams.  However, for the rest of you, said impressions reside here:

Given all of this, I found myself, to my surprise, not hating it. If you strip away its Wasteland baggage and mentally block some elements of the story and setting, it becomes a perfectly serviceable little RPG that does a reasonably good job recreating Wasteland's engine and adapts some of the previous game's best elements. Oh, it's not perfect, but when I was playing yesterday and had to stop and get some work done, I didn't want to stop. That's better than a lot of games.

Update: And he won the game already.

CRPG Addict

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Chaos Reborn - Interview @ Rock, Paper, Shotgun

by Killias2, 18:53

Rock, Paper, Shotgun has delivered another interview with Julian Gollop, creator of the original X-Com, about his recent early access release Chaos reborn.  Although this is a two part interview, the second part will be up tomorrow.  A taste:

RPS: We’re talking on the eve of the Early Access launch – what’s the state of things there?

Julian Gollop: We’re getting ready for launch, we’re doing some final testing and some polishing, we’re getting some sound effects polished up and some visual effects put in, interface’s glitches cleaned up. It’s looking good actually, I think the game is actually quite well polished for its current state and I’m very happy with it.

In addition, they reference Julian Gollop's thoughts on Kickstarter in a separate article.

RPG Watchers may also be interested in two other articles released today on RPS.  The first is a retrospective review of Darklands.  The second is a recommendation of Dragon Age: Origins.

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Might & Magic - Heroes of Might & Magic III: The Restoration of Erathia HD Edition

by Killias2, 18:40

According to the Might & Magic: Heroes VII website, an HD update for Heroes of Might & Magic III has been announced:

With the end of the year approaching, we are coming close to a key milestone for the Heroes saga. Indeed, as many of you already know, this year marks the 15th anniversary of the acclaimed Heroes of Might & Magic III – The Restoration of Erathia but also the upcoming 20th anniversary of the Heroes saga!
To celebrate those great events, we decided to fulfil a great project we have been thinking of for many years now. Last year we identified a competent partner to work with (aka DotEmu) and started to give birth to a new experience for all the fans of Heroes III – Restoration of Erathia!
In addition to the HD upgrade, the new release will be coming to Steam/Android/iPad, and the Steam release will "benefit from Steam multiplayer features."

Unfortunately, this is only for The Restoration of Erathia:

But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.

A video of the HD upgrade process was also included:

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Might & Magic

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