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Tuesday - January 20, 2015
Monday - January 19, 2015
Sunday - January 18, 2015
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Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

Recent articles










Picture Watch

Children of Mana
Box Art

Poll Watch

Your Favorite RPG from Developer Spiders?
Faery: Legends of Avalon
8.7%

Game of Thrones
15.22%

Of Orcs and Men
13.04%

Mars: War Logs
15.22%

Bound by Flame
6.52%

All of the Above
26.09%

None for Various Reasons
15.22%

Vote

Expected Releases

Jan: HOMM III HD
Jan: Raven's Cry
Feb: Sunless Sea
Feb: Aeon of Sands
Mar: Worlds of Magic

Tuesday - January 20, 2015

Dragon Age: Inquisition - PC Patch 3 Notes

by Couchpotato, 04:58

Bioware released the PC patch notes for the next update to Dragon Age: Inquisition.

In the upcoming Patch 3 for Dragon Age: Inquisition, our primary focus was on fixing bugs, particularly ones that blocked progression or hampered the player experience.

Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence. We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas’s personal quest (I won’t elaborate to avoid light spoilers).

We targeted several issues in multiplayer, fixing the case that caused keys to not drop, as well as fixing issues with the Reaver’s rampage ability. There were also some balance changes, including tweaks to the Demon Commander and the Strength of Spirits ability to make it more useful.

We added some much-requested features, including key binding that allows walking for PC and push-to-talk functionality in the multiplayer end of match summary and armor upgrade menus. We also added a new multiplayer Destruction route, and players can now challenge themselves in the fiery Elven Ruins.

You can find a comprehensive list of the upcoming fixes in Patch 3 for PC below. We’ll release more information on patches for consoles in the future, so stay tuned for more updates.

We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come: Deliverance - The Alchemy Quest

by Couchpotato, 04:53

Warhorse Studios posted a new thirty minute video on the YouTube channel for Kingdom Come: Deliverance showing off the new Alchemy quest in the games Early Alpha.

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Let's play of the Alchemy quest from the Early Alpha Access 0.2 of Kingdom Come: Deliverance, with the lead game designer Dan Vávra.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Expanded Magic

by Couchpotato, 04:50

Shadowrun: Hong Kong has meet the next stretch goal of $550,000, and it means the game will now have an expanded magic system compared to the last three games.

Here is the infromation from the latest update.

We’re now over $550,000 and have unlocked the Expanded Magic funding goal. What a great way to start the work week! Thanks so much to the people who have been out banging the drum for the project. It means a lot to us. And it helps everyone else too!

Okay, ready to add more play time to the game? We’re shooting to add Gaichu’s personal side mission to the story! Our former Red Samurai’s had a tough time of it, y’all. Rather than commit seppuku after becoming a ghoul, he dishonored himself by taking to the shadows. But he can’t just rot quietly in the corner - his former team of Renraku Red Samurai were also dishonored by his actions. Now Gaichu is hunted by a squad of highly-trained warriors who will stop at nothing to destroy their old teammate... and you alongside him.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - Why So Many People Hated It

by Couchpotato, 04:46

Cynthia Zhang of Game Career Guide posted a two page article where she tries to explain why gamers hated Diablo III when it first launched two years ago. 

Luckily, not all of Diablo III's initial mistakes was in vain; developers and designers seemed to have learned from their mistakes and made changes in the future releases. From my understanding, the designers have chosen achievers and explorers to be their target consumers, and made the game more like a console game that allows multi-player mode rather than an MMO. Paragon 2.0 opens endless opportunities to improve their characters, and the newest ladder mode allows achievers to better compare their characters with others' for how soon they reach maximum level and how nice their gears or skills are. The team also introduced Act V and bounty modes into the game, which would allow more exploration of new maps and re-playability.

Also Blizzard is asking for help to figure out why players are having major lag.

We've been asked to collect some information for our network engineers.

We'd like to have your trace route info when you trace to 12.168.209.68. We'd also like to see the results when you run our Looking Glass utility to see the return path of the trace from Blizzard to you. Be sure to select Diablo III in the utility. And lastly, please identify your ISP and geographical location in your reply post with the above info.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Blackguards 2 - Launch Trailer Released

by Couchpotato, 04:40

Daedalic Entertainment released a new launch trailer for Blackguards 2. The game should be available in fourteen hours according to Steam, and where I live at

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Blackguards 2 is the sequel of the turn-based strategy-RPG and will deliver more hexfield battles and an even grittier story filled with violence and crime.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Condra Island of Pirates

by Couchpotato, 04:36

The next Dungeons Of Aledorn update has information, and a few images about Condra which the delver calls the Island of the Pirates. Here is one of the images.

Greetings friends, gamers and fans Dungeons of Aledorn. Today we have for you after a long pause again something of the atmosphere of our game. Let’s go through the Print Screens to see how the pirates and island locations of their city Condra will look. As is our custom, most models are composed of a purchased asset supplemented with normal maps, shaders and lights. Enjoy today’s screens and the upcoming news.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Frayed Knights 2 - Spell-Checking Update

by Couchpotato, 04:29

The next blog update from the Rampant Coyote has information on the spell system of Frayed Knights 2 . As usual I will quote a small sample of the post below.

It’s not that I literally have an infinite number of spells. For practical purposes, for each spell class there are probably four or five dozen meaningful spell variants per level without going into the combo spells. I mean, seriously, how many different ways can you inflict blindness upon your opponents? Okay, let’s look at it:

1. There’s a single-target inflict blindness

2. One that effects both enemies within a certain “rank” (distance away),

3. One that inflicts blindness on a primary target and up to two targets behind the primary

4. One that “explodes” – which means the primary target is hit for the full effect, and everyone else in the group for half the duration (if they don’t avoid the effect)

5. A “group” spell that does full blindness to all enemies.

Okay, there’s five. And then within a spell level there’s a range of durations – figure plus or minus maybe a turn.  And some minor variations on the endurance costs and attack accuracy. They could be mildly interesting if you had to choose between two variations at some point, but ultimately they aren’t really meaningful differences.

Frayed Knights 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dex - Preview @ TechnologyTell

by Couchpotato, 04:25

If you're interested in reading another preview of Dex then head on over to Technology Tell where writer Jenni Lada shares her opinion on the games Early Access version.

To be honest, the best part of the Dex early access is the exploration element. This is a rough build, but manages to look beautiful. All 10 available areas look great, and characters are quite detailed. It’s the sort of game were you could look at a NPC and come up with a whole backstory for them, based on their general appearance. Buildings, establishments, people, opponents all already have this sense of personality. It bodes well for the final product.

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Interview @ GamerHubTV

by Couchpotato, 04:21

Executive Producer Starr Long was interviewed on GamerHubTV this week.

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At CES 2015, Shroud of the Avatar: Forsaken Virtues Executive Producer Starr Long was at the Plantronics booth discussing crowd development and the latest improvements to the Portalarium MMO RPG in this exclusive interview.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Hardcore Gamer - Multiple Endings a Good Thing?

by Couchpotato, 04:18

Alex Carlson of Hardcore Gamer posted a new editorial article where he talks about Multiple Endings in games, and asks if they are a good thing. So what do you all think?

So are multiple endings a good or bad thing? That’s a tough call. Sure, you can get a greater power of choice or be pushed to improve your skills, but you can also spend hours getting an alternate ending that might not be worth the effort (or in extreme cases, be meaningless). Using multiple endings can be very risky for developers; the endings need to be worth the extra effort for people to actually care about them. They can’t be in a game just for the sake of being there; no one would play them otherwise.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sierra Ops - Beta v1.0 released

by Couchpotato, 04:14

We covered Sierra Ops as part of a crowdfunding game roundup last year. So just in-case you have forgotten about the game like me here is a short recap, and video.

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Play as the Captain of the Sierra,one of the strongest battleships in the first interplanetary war. Features real-time space battles & consequence-driven events.

The good news is the game finally has a beta version to play.

We have released the first beta build (out of five), and we are happy to say that it is a lot stable and playable than the previous. Let's just say the engine's probably 95% done!

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: Unknown
Release: In development

Details

Monday - January 19, 2015

Lords of Xulima - Video Review @ Matt Chat

by Couchpotato, 06:23

The latest Matt Chat video is a one hour video review of Lords of Xulima.

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This week, I review Lords of Xulima, the new Kickstarter-funded project from Numantium Games.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Raven's Cry Hands-On Preview

by Couchpotato, 06:16

As we promised from the latest news-bit here is Fluent's preview of Reality Pump Studios latest Pirate Adventure-RPG game Raven's Cry. We also added a few videos.

Thanks for checking out this article here on RPG-slash-Action-Adventure-slash-Simulation-Watch.com! Wait, what? This isn't that site? Gah! Well, today we will be previewing a game that I would consider one of these strange and wonderful hybrids, rather than a more traditional, "hardcore" computer role-playing game. But hey, that doesn't mean it's a bad thing! Let's check it out then, shall we?

The game I'm referring to is the brand new RPG from the Polish developer, Reality Pump, called Raven's Cry. Reality Pump is best known around these parts for their work on the Two Worlds series, including Two Worlds II and the Pirates of the Flying Fortress expansion. Raven's Cry is a 3rd-person, story-driven pirate RPG set in the 18th Century Caribbean. You play a wily character known as Christopher Raven, a pirate scourge of the seven seas, matey! Arghh! Mr. Raven's entire family was killed, and now you're out for a bit of revenge and doing all the pirate-y things that one would expect along the way.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Daedalic Entertainment - The Dark Eye Lore

by Couchpotato, 06:12

Daedalic Entertainment released three videos in the last month were they partnered with Orkenspalter TV, Ulisses and Nandurion to share information on The Dark Eye Lore.

LORE Part 1: Aventuria

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LORE Part 2: Gods

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LORE Part 3: Elves, Dwarfs and Lizards

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Daedalic Entertainment

Details

Witcher 3 - Big Reveal This Week

by Couchpotato, 06:07

It appears CD Projekt is getting ready for another big reveal for Witcher 3 based on a new Twitter post. As usual here is the information if you're interested.

Busy day packing getting ready to fly to San Francisco for our big press event next week. Gonna blow some minds.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Meridian Shard - Demo & Steam Greenlight

by Couchpotato, 06:00

Since the last update for The Meridian Shard last year the game now has a Steam Grennlight page that needs votes, and also has a new demo for anyone to try.

I hope you've all had a decent start to the new year and are snug in your beds sleeping if we share the same timezone...

Okay. So, first I want to thank you all for being patient and not sending me hate-mail, or pictures of roadkill with notes beside them reading: FINISH The Shard.

I really am working daily, and around the clock most of those days to get this finished. I will say that we are within five-ish months at this point. After adding the new retro battle system with animated enemies, and creating nearly all of the graphic resources from scratch, I was about 16 - 24 weeks behind my initial goal, and have been staying up late every night to try and catch-up. One of the many things I have learned this past year is that the next game I develop will have no completion date announced until it's really almost done. Although much of the programming was already done when I launched on kickstarter, there are just way too many parts and pieces involved to be accurate. Things always come up, and then there's the sheer mental strain of it all. My hardest challenge right now is getting enough sleep. I have to learn to be more efficient at pulling away and going to bed sometimes!

Anyway, the point is, you are all now getting a much better game than you would have when you originally backed the project. I keep telling you that, but it is true. When I look at the original project files... so much has been improved. It's playing great now and looking better than ever. Besides, no one on this planet, I'm sure, wants to see this finished more than the person creating it.

Blah, blah, blah... here are the demo links: 

(For anyone who is unsure, just download the 'Installer' link. It will do all the work for you.)

The Meridian Shard™ Demo - Installer

The Meridian Shard™ Demo - ZIP file

Yes, I finally have a short (15 minute) demo available that does not spoil the main plot!

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

INT - Year #1 In Review Update

by Couchpotato, 05:56

Starboard Games released the next update for INT that takes a look back at how the development of the game has progressed since it was first announced last year.

Above anything else, this project is a labor of love on my part and my team’s part. We want to build a fantastic sci-fi universe for the player to enjoy. Our goals are to give the player story and choice while producing a realistic art style and innovative game systems for the player to interact with. Going into 2015 you can expect more of the same. We will continue to produce monthly blog updates on the 2nd of the month, smaller blog entries in the middle of the month, and begin to outline some new projects that we seek to establish on the software and creative development side of things.

One of the first things to drop in 2015 will be Tens Day and after that we have more and more content from Creative Development that we will share with you. Journals of War produced by writing will continue to be created. The star map, card game, and other projects that Panda is helming will continue to be rolled out and other unannounced projects from the team will begin to be shared with you. However, our primary goal is to finish the demo for INT and we are close to that goal, but refinement and (internal/external) testing is likely to happen before the release of the demo which I expect will happen in 2015.

I hope you enjoyed this update and will continue to follow our progress on the forum, website, social media links, and steam. We will need your help to make this happen and if you like what you see please give us a chance and follow us. As always, have a good month and I will see you again on February 2nd with my next entry.

INT

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Clandestine - Update Version 0.3 on Steam

by Couchpotato, 05:52

Clandestine has received more patches in the last two months on Steam. So here are some of the changes taking off the Steam Update for this that are interested.

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Visual Improvements

We’ve done some exciting things to visually improve Clandestine:

-Rim Lighting has now been added to the character clothes as well as their skin (oooh shiny)
-Character Eyes have an additional illumination to avoid the horrifying undead look in the dark
-Blood decals on characters - if killed, enemies now display a blood spray decal on their face.
-Increased screen-space ambient occlusion, meaning that the darker areas of the map have a bit more contrast and shadow definition, instead of just being generally dark.

Armor Improvement

-Wearing Armor as Katya now provides damage reduction as opposed to increasing health, this fixes an issue we had where spawning in the Low Profile outfit would start the player with “yellow” health.

Crouched Movement Improvement

-We sped up the animation and added a new crouched idle animation (Katya will take a knee when idle in crouch).

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Mordheim - Video Preview @ IncGamers

by Couchpotato, 05:46

Peter Parrish of IncGamers posted a new video preview of Mordheim.

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IncGamers' Peter Parrish and Tim McDonald go head-to-head in Mordheim's skirmish mode. It's an Early Access game, so that's pretty much all you can do.

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Path of Exile - More Forum Updates

by Couchpotato, 05:43

Grinding Gear Games posted a few more updates in the forums for Path of Exile. The first two posts talk about a new competition the developer is holding.

At 5pm PST on Sunday (2pm NZT Monday, 2am CET Monday), we'll be hosting the America portion of our Season One PvP Invitational on our Twitch Channel. The event will be commentated by streamer-extraordinaire WillyWonka and PvP-expert GreenDude! It's a double-elimination tournament that will crown a Standard and Hardcore champion, then host a grudge match that decides which league is better at PvP. The European invitational was held one day earlier and you can see its results/VOD here. Today's news post will serve as the thread for the American tournament, showing the invitees and the brackets they are playing in. We'll be updating it as it plays out.
At 7pm CET on Saturday (7am NZT Sunday, 10am PST Saturday), we hosted the Europe portion of our Season One PvP Invitational on our Twitch Channel. The event was commentated by streamer-extraordinaire WillyWonka and PvP-expert GreenDude! It's a double-elimination tournament that crowns a Standard and Hardcore champion, then hosts a grudge match that decides which league is better at PvP. The American invitational will be held one day later (5pm PST Sunday, which is 2pm NZT Monday or 2am CET). Today's news post will serve as the thread for the tournament, showing the invitees and the brackets they are playing in.
The third post talks about some community creations, and the next patch.
Some extra news from me:
  • We've just deployed patch 1.3.0j. Check out its patch notes here.
  • We're expecting to deploy patch 1.3.0k next week, which includes a cool microtransaction for Issue #3 of the digital comic, as well as bug fixes!
  • The PvP invitational events are this weekend
  • The larger 1.3.1 patch (Hall of Grandmasters, new uniques, etc, etc) is due in approximately two weeks

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Blackguards 2 - Another Short Review Roundup

by Couchpotato, 05:37

Well as I said yesterday here are a few more reviews for Blackguards 2.

IGN - 7.8/10

Blackguards 2 improves on its predecessor in almost every other respect. Daedalic effectively removed the elements that made last year's release annoying at all the wrong moments, and left its players with the best parts of the experience. It's still a methodical, almost plodding tactical roleplaying game, but now it's easier to find the fun and to enjoy its world and characters.

Softpedia -4/5

Blackguards 2 takes the formula of the initial release and expands upon it, but there’s nothing truly innovative, apart from the origin story of Cassia and her frequent moments of near madness.

The battles can often be surprising and engaging, especially when special objectives are involved and gamers need to deal with fantasy creatures, but they also sometimes become repetitive and unappealing.

Those who loved the original Blackguards will be probably happy to use their gaming time with the sequel, but newcomers, especially those who do not have any info about The Dark Eye, would be better served if they pick the first game up for cheap before getting the sequel.

Noobfeed - No Score but the review is negative

I’ll say it loud and clear now. Don’t bother with Blackguards 2. There are plenty other games of this genre that can fulfil your turn-based needs. The graphics are well below par (even for a turn-based game), and the hex-field battleground causes very awkward gameplay. Although the turf-war element is fun to experience, the role-playing features of the game are completely uninspiring and feel like replicas of previous RPGs. No, I don’t think the game is a failure, as it is a decent follow up to the first Blackguards. But if you put this alongside other games of this genre, Blackguards 2 does not fare too well.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

New Mass Effect - Will Dwarf Previous Games

by Couchpotato, 05:32

Gamingbolt has more information about the next Mass Effect based on more supposed insider knowledge. I wonder when the game will officially be announced by Bioware?

Trusted industry insider shinobi602 has taken to the NeoGAF forums to drop some information regarding Mass Effect 4. Though the ninja has been right in the past, take it all with a grain of salt as we are yet to have official confirmation from Bioware on anything.

He revealed that the development team’s staff number is said to have skyrocketed following the release of Dragon Age Inquisition. He also stated that the team comprised “50 or so” developers when Inquisition and now that number has since quadrupled. There is no release date set for the game, not even internally but shinobi602 is confident that the game will launch next year.

Talking about the development of the game, Mass Effect 4 entered full production around the completion of Inquisition. The game apparently dwarfs previous Mass Effect games and even Dragon Age Inquisition. Shinobi602 also alleged that the game’s title has already been finalized.  As per usual, this is all just rumour and speculation so I advise you to draw your own conclusions.

BioWare

Details

Sorcerer King - Preview @ Hey Poor Player

by Couchpotato, 04:28

Adam Foster of Hey Poor Player posted a preview of the Beta version of Sorcerer King.

The developer, Stardock, is avoiding the pitfalls so common to other Early Access games. Where most games on the service present with bare-bones features and a vague promise of a fleshed-out vision, Sorcerer King is already a fully-formed game, with a ton of smaller improvements on the horizon, weekly developer streams, and regular hotfixes every few weeks. The most recent build added the Priest sovereign class, and a future update seems to be hinting at something called “The Tinker” sovereign class, so I’m incredibly interested in what comes next.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Amber Throne - A Turn-based RPG

by Couchpotato, 04:26

Amber Throne is  a turn-based PC RPG with a painted theme, and has no official webpage yet, but the developer seems to update his twitter account every week

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Amber Throne is a turn-based PC RPG with a painted theme, taking place in a desert-world with an ancient castle looming far above.

You can also view a few screenshots on its Imgur page.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - January 18, 2015

Raven's Cry - Quick Walkthrough of a Town

by Couchpotato, 10:14

Staff member Fluent had the chance to get an early copy of Raven's Cry, and shared a new five minute preview video of one of the games towns on his YouTube channel.

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A little walkthrough of a port town during sunset (that's why the tint is reddish). This is from an early build. The end result may be even better!

Look forward to his written preview hopefully sometime this week.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Goal System Explained

by Couchpotato, 08:04

TSI Games posted a new update on Facebook with information on the goal system. If you are a member of the Seven Dragon Saga website you can view it there also.

As Paul touched on in his recent review, Seven Dragon Saga allows players to create their entire six man party. We chose this to give the player far more control over how they balance their party, and creatively build their team without the pressure to drag an NPC specialist with them that they are not fond of. However, we also intend to take some steps to give personality to the individual characters, preventing them from becoming simply “Thief toolbox” and “High damage dealer”.

Our first effort to make the characters feel unique is the Race, Class, Specialty selection system, which provides distinctive weapon and ability optimizations. These choices create different looks and different feels in combat. At this stage of development, we are taking rough cuts at keeping the choices both distinct and balanced. Each ability has its own point cost, and we have to watch for combinations which might provide too much synergy.

As the player creates each character, the game prompts them to choose a Goal for that character. Goals then provide the natural inclination and motivating force for that character. During play, various quests will allow multiple methods for successful completion. However, if the player chooses a solution which matches the Goal of one or more characters, those characters gain rewards such as bonus build points – used to improve and customize that character.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Codex - RPGOTY Awards

by Gorath, 06:57

We somehow forgot to post a link to the RPGCodex RPGOTY Awards. Probably because we assumed everybody knew about them already. The results are quite interesting, although both the RPGOTY and the Golden Turd Award aren't as controversial as expected. ;)

RPG Codex

Details

Pillars of Eternity - Short Q&A @RPGCodex

by Gorath, 06:50

Our friends at RPGCodex asked Chris Avellone about his current work on Pillars of Eternity. Here's a brief excerpt. Visit the Codex to read the whole thing.

Sitting down to write two characters for Eternity, Avellone felt as if the chains were off.

“I’m not writing for a publisher right now,” he thought. “So I can write about subjects we’re normally not allowed to. What’s interesting about the world of Eternity that I think these two companions could have something to say about?”

In the end, Avellone went too far even for his colleagues at Obsidian - those characters won’t appear in the game as he originally intended.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Another Goal Reached

by Couchpotato, 04:40

Harebrained Schemes announces in a new kickstarter update that a new funding goal has been meet, and Is0bel's personal side mission will now be included in the game.

Another Funding Goal Reached! Who rules?

What a tremendous few days, everybody. We can't tell you how energizing it is to see your outpouring of support for a project we're so passionate about. 

And thanks to you, Is0bel's personal side mission will be included in the game. We really like how her character is shaping up and we can't wait to bring her to you. 

Next up: Expanded magic! 

With all this talk of cybertech and the Matrix, we wanted to be sure to add stuff that would benefit all the magic-users out there. For shamans, we have Shrine Spirits. These aren't your average elemental spirits who occasionally break from your control and go nuts on your party. These are great-form spirits - powerhouses who come when summoned, kick the butts point to, and then head home to pop a cold one. They won't break control, but they won't stick around long.

Phys ads (magical ninjas) and mages will gain access to Foci (that's plural for a focus item) - enchanted weapons and objects that allow adepts to deliver devastating magical attacks and boost a mage's power.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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Dragon Age: Inquisition - News Roundup

by Couchpotato, 04:36

Time for another short news roundup for Dragon Age: Inquisition. Th first item of interest is form Game Informer who has more stats from players about gender this time.

Following yesterday’s information about dragon murder, BioWare has shared new details about player choices in the game. This time out, we find out how many of you chose male inquisitors versus female heroes.

68 percent of Inquisitors were created as males. Every platform on which the game appears (Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC) tend toward male characters. However, the largest percentage of female Inquisitors is on PC, with about 40 percent.

Next Forbes Contributor Paul Tassi talks about why the game isn't GOTY material.

Every major gaming outlet recently wrapped up the year with a top ten or so list of best games, ultimately culminating in a coveted Game of the Year award. The game running away with the most high honors? That would be Bioware’s Dragon Age: Inquisition, the high fantasy epic which aimed to reverse ill-feelings fans had toward the series after the lackluster Dragon Age II.

Its plan worked, it seems, judging by the accolades. Dragon Age was GOTY for practically every major gaming outlet: IGN, Game Informer, Polygon, EGM, The Escapist, and the newly christened video game awards show, The Game Awards. I just don’t see it.

And for last Bioware posted a new Twitter post about a new patch.

The next patch is close. Once we have it locked we will have more details. Not locked yet. I realize this isn't a very satisfying answer.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: Released

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Tortured Hearts - Website & Game Update

by Couchpotato, 04:26

Well here is another game we haven't covered for a while since we last interviewed the developer. The game also failed on kickstarter shortly after the interview.

Anyway the game has had a few updates on Facebook, and the games website.

Happy New Year! Though some days it may seem like it's been forever, it's only been two years since we really got to work on TH, and we are making great progress with our small team. We are always cheered by your visits. Feel free to join the Forum.

Thank you HiddenX for the links.

Tortured Hearts

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dex - Maintenance Update Released

by Couchpotato, 04:19

Developer Dreadlocks released a small Maintenance update for Dex.

We have released a new update for Dex. It is a maintenance/bugfixing update, addressing mainly the issues mentioned here on Steam forums as well as several bug reports we received from our backers.

Changelog:

  • Visual improvements for some areas of the game
  • More animations and animated characters added (ie. Afrodite Club)
  • Added Clara (ship for Samaras, visible from Docks)
  • Fixed the savefile corruption bug (or at least some of the occasions of it)
  • Numerous minor tweaks and fixes

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Age of Blood - Unveiling the Media Page

by Couchpotato, 04:16

Well it has been a while since we posted anything about Age of Blood. The developer has made a new media page, and announced more information in-coming.

Just in-case anyone needs a refresher here is the games description.

Age of Blood: The Scourge is a dark fantasy action game throwing you into an epic saga full of exploration and brutal combat in the depths of dark dungeons bathed in blood and drenched in traps. You’re free to choose your gameplay style, taking up the blade as melee or slinging powerful spells as a caster on your mission to destroy a technologically advanced and psychically enhanced menace not of this world. The Gods are on your side against the alien threat, and as you progress, you may choose to further specialize in a discipline path of either Necromancy, Demonology, or Angelology.

And here is the latest update on the website.

With 2014 now officially closed and our end of year screenshots prepared, we’re proud to finally open up our media page! Here you will find the full collection of the 2014 End of Year screens. These images depict different areas you will find in Age of Blood. From the depths of the Temple of Ahket, through the Aetherical World, and even onto one of the Scourge Scout ships, this collection will give you a taste of what’s to come. All of these images were taken straight out of the game, which is powered by Unreal Engine 4.

Age of Blood

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Elder Scrolls Online - Justice System @ MMO-Play

by Couchpotato, 04:10

Jeff Francis of MMO-play posted a new opinion article about why he is excited about the Justice System in The Elder Scrolls Online. So what about you guys do you agree?

Overall, I'm looking forward to the Elder Scrolls Online justice system because it adds another layer of depth to the online rpg. I love the mechanics of having a bounty on your head that you can pay off or choose to flee from, even though you'll be living on the lam. The fences where stolen goods are sold or laundered should provide some interesting roleplaying opportunities. Another good aspect of the justice system is that there are several stages to being wanted, ranging from not wanting to get too close to guards all the way up to fleeing for your very life. The new system will be strictly PvE when it launches, but the game plans on eventually adding PvP elements. I can think of a horde of players who are just itching to become bounty hunters when that happens. Just remember to look twice and crouch when you decide to do some mischief to ensure that nobody's watching you.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Alphadia Genesis - Review Roundup

by Couchpotato, 04:05

Alphadia Genesis a PC JRPG port was released last week, and I found a few reviews.

Hey Poor Player - 3/5

Alphadia Genesis has enjoyable combat, but everything around it feels lost in translation. The combat is solid and not without merit, but nothing about it stands out other than the vanguard/rearguard grid. Even then, the grid doesn’t change all that much besides some minor stat advantages. The world is unbelievable, something that may sound silly when talking about a fantasy game, but comes into focus when one understands the cobweb of poorly-connected elements within it. The dialogue is weird and often very hard to sit through, and the story feels way more long-winded than it needs to. The game is at least competently put together, though, and the combat does become a bit more standout by the ten-hour mark. With its relative highs and embarrassing lows all weighed on a great, magical scale, Alphadia Genesis is more than mediocre, but for conflicted reasons.

Technologytell - No Score

Alphadia Genesis is right at home with the rest of the Kemco JRPG library, but it doesn’t really stand out. Sure, it has 3D graphics that might have been impressive for a lower-end mobile title, but on Steam? Running it in full screen on a nice monitor won’t do it any favors. There’s trading cards, I guess?

I would certainly recommend Alphadia Genesis on iOS or Android if you’re hurting for JRPG options, but at the much higher price point on Steam, it doesn’t feel like enough, anymore. I enjoyed the characters and lighthearted plot, but the stale window-dressing and rough pacing make it something much more difficult to sit down with and devote all my attention to on a non-mobile device.

OnlySp - 5/10

Overall, I would not go out of my way to purchase this game. If the dialogue was shorter and the plot just slightly more interesting, it would have turned out a lot better. I just can’t help but get the sense that no one took this project seriously. However, I must recommend it for any first time JRPG player. Its easy interface and overly-abundant explanations make for a great play for younger or inexperienced players. It’s also decent if you are looking for a relaxing time-waster until the next Final Fantasy falls out of the sky.

Alphadia Genesis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: Unknown
Release: Released

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WoW - Adding Free-to-play for Veterans

by Couchpotato, 04:00

Cnet has information that Blizzard has released a Free-to-play version for Veterans. There was always talk about the MMO going F2P, and this version will have restrictions.

After hitting a low point of 6.8 million subscribers in the first half of 2014, World of Warcraft saw numbers skyrocket back up to over 10 million following the release of the Warlords of Draenor expansion in November 2014.

The massive multiplayer online game has always traditionally been subscription-based, but it seems that Blizzard may be trying to think of ways to lure back even more of those subscribers who may have let their subscriptions lapse.

The patch notes for 6.1, the latest iteration of the game, include a new account type called "Veteran Edition" that has similar restrictions to "Starter Edition" accounts -- that is, the free trial account that lets you play the game for free, up to a point.

On a Starter Edition account, players can only reach level 20 (of a possible 100), collect a maximum of 10 gold, and have other restrictions, particularly on social interaction, on what they can and can't do in the game.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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