Stardew Valley Review
Purpleblob goes down on the farm with Stardew Valley.
» Continue reading the article...
Black Desert Online
Black Desert Online Review
Aubrielle sets out to uncover why Black Desert Online isn't your average MMO.
» Read the article
Mega Bucks AAA+
Noticeably well funded
Fairly well funded
Cheap and cheerful
Forum WatchBast*rd Bonds and the critical hit! by crpgnut
So what did you just grab from Steam's Summer Sale? by Arhu
What I've Been Watching: The Catch-All Film Thread by joxer
[AD] CondorMU | S6 E3 | x100 & x1000 | GRAND OPENING by muonlinelifes
Ara Fell by HiddenX
Wednesday - June 15, 2016
Star Citizen - 2.4 Brings Persistent Universe
Star Citizen's update 2.4 has finally introduced the persistent universe, making it available to all backers.
That’s right folks, today we bring you news of the first ever persistent version of the Star Citizen Persistent Universe! Those of you who have been following the game closely will no doubt already be aware and like me have been massively anticipating (and possibly even testing on the test universe servers CIG run) this latest huge milestone in Star Citizen’s development. Well, as we leaked last month, 2.4 is here and it brings with it a huge amount of new functionality and content. I’m happy to say that the leak itself was largely accurate and our decision to publish it worthwhile.
Due to the huge update, we’ll forego our usually monthly report on Star Citizen to focus on the game systems which have arrived with 2.4 with one single exception that I’ll come to at the end.
Yes, in case it wasn’t obvious yet, Star Citizen 2.4 brings with it the first implementation of persistence! CIG have given every backer some alpha currency (aUEC) for testing the initial persistence in game. Up until now, your Star Citizen backer account has only contained the data for what you have bought on it in the real world via the website. In session, you only had the reputation, items you found etc for that individual game session. As soon as you logged out, your account was reset to what you started the game with. Well, no longer! For the first time in Star Citizen, the actions you take in game will persist between sessions. At a high level, this includes the following:
- Credits balance
- Reputation (criminal
- Items purchased
- Ship loadouts
- Hangar configuration
- Character loadouts
This is the big one folks. Although at this stage the currency is only an alpha version and it is being used for balancing and testing cost of items vs. rewards for missions etc and will be periodically reset as it is balanced, the gameplay mechanics have now changed substantially.
Star CitizenSP/MP: Massive
Release: In development
Dishonored 2 - E3 Screenshots: Stealth, Combat
New screenshots from E3 highlight stealth and combat in Dishonored 2.
Our June cover offered a deep dive on Dishonored 2, but now E3 fans are getting their own chance to check the game out, including a new trailer and an extensive look at gameplay. In addition, Dishonored fans can now explore several new screenshots from Bethesda showing off NPCs, environments, and some supernatural stealth take-downs.
You can check out the trailer and screenshots below, and go here for an entire recap of the Bethesda E3 conference that features some more Dishonored 2 gameplay at approximately 1:48:00. We got to see protagonist Emily's "shadow walk" in action, as well as her maneuvering around environments while stealthily taking out guards.
Source: Game Informer
Dishonored 2SP/MP: Single-player
Release: In development
Skyrim - Remaster vs. Vanilla Comparison
Eurogamer gives us a look at how the new, (hopefully) improved special edition of Skyrim will compare to the vanilla version.
Also: The mods you've been using in your Skyrim game will be compatible with the new version.
An enhanced remaster of The Elder Scrolls 5: Skyrim releases on PlayStation 4, Xbox One and PC this October. This new Special Edition is the first we've seen of this series on either console to date - it's a native 1920x1080 production, and based on trailer footage so far, it's also seemingly set to run at 30fps. We're promised quite a bit more though, and indeed the game borrows features from the more modern iteration of its Creation Engine, adding the rendering techniques for volumetric god rays and water shaders seen more recently in Fallout 4.
It's great news for PC crowd as well, and those who own all DLC of the original (or bought the Legendary Edition) receive this as a free update. Based on our tests, there's a visible difference between this remaster and the vanilla 2011 release, with the landscape improved by new assets; plants, mushrooms, stones and extra trees are more liberally dotted around the initial Riverwood village. A new depth of field effect is brought in too. As plucked from Fallout 4's settings menu, this allows backgrounds to dynamically fall in and out of focus depending on a player's line of sight.
Another element we noticed in matching our PC footage with this reveal trailer is that textures are identical. Bethesda's press materials offer up seven high quality BMP shots of the game - tellingly archived in a folder labeled 'Xbox One.' We've matched each of these with the PC game at maximum settings, and there's little to no difference in the quality of the texture work (barring one mountain-side near Riverwood). Assuming these are Xbox One screengrabs, it's pleasing to at least see texture filtering matches PC's top 16x anisotropic filtering setting, but the ground detail underfoot is precisely as it was before.
The more striking change is in this Special Edition's lighting. A glowing, sun-kissed appearance is in effect across its reveal trailer, notably in an overview of Solitude castle. It replaces the distinctive, colder hue of the original, and each comparison shot differs wildly from the tone of the vanilla release on PC. Actual geometry is untouched, and draw distances for objects and grass are identical to the PC's top setting in this wide overview. However, it's an undoubtedly warmer, hazier take on the world, with a post-process bloom effect also helping to fill the space.
Elder Scrolls Online - One Tamriel
Elder Scrolls Online will soon launch an update called One Tamriel, which will remove all content barriers and make group play and exploration easier.
Big changes are coming later this year to The Elder Scrolls Online in the form of One Tamriel, an overhaul of the Zenimax MMO that Director Matt Firor said will “make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for.” The plan, in a nutshell, is to remove all content barriers from the game and make everything available to everyone.
When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.
PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately.
“In general, higher level players will be the same 'level' as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points,” Firor wrote. “We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.”
More information about One Tamriel will be announced over the summer and leading up to its launch, currently slated for sometime this autumn.
Source: PC Gamer
Elder Scrolls OnlineSP/MP: Single + MP
Phoenix Point - Every Detail
Phoenix Points' finer details have been explored by Rock Paper Shotgun.
...Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here's the world's first in-depth look at the game.
This is more than a remake of X-COM, that's clear from the start. While the turn-based tactical combat looks a great deal like Firaxis's take on the series, with destructible terrain and entirely procedural levels, the strongest and most exciting ideas in Phoenix Point might well be in the strategic layer, which combines elements of grand strategy with the lurking horror of Stephen King's The Mist. Phoenix Point may be humanity's last hope. An isolated settlement of survivors in a world that has gone to hell, it's a peak rising above a tide of horrors that are threatening to consume what remains of humankind. Your task is to lead the ragtag band of people who have made Phoenix Point their home, at first ensuring that they survive by gathering food and other resources, and later by fighting back against the threats that surround them.
The game is set in 2046 and the last pockets of the human race are hiding in havens, scattered around the world. That's because something went terribly wrong a couple of decades ago, when the melting of the permafrost released a long-dormant alien virus into the oceans. That virus is capable of mutating any species it comes into contact with, which leads to an initial wave of horrific aquatic creatures, reminiscent of Terror From The Deep, and eventually makes its way onto land.
The virus spreads under the cloak of a mist that you'll be able to see spreading across the map. It plays a part in tactical combat as well as on the strategic Geoscape layer, and I'll go into more detail about that later, but right now it's best to think of it as both a cover system and a literal fog of war. It hides creatures and protects them, and represents both the presence of the alien hordes and a form of corruption that they're spreading across Earth.
Part Dali, part Cronenberg, the aliens of Pheonix Point won't just be unknown on each playthrough, they'll be uncanny. And when Gollop uses the word "giant", he's not talking about a beefy Muton. Pointing out a skittering monstrosity that seems more claw than flesh and could probably lob a small building at your squad, he describes it as "a tiddler". Later, when he shows me the first example of a mission in action, the sequence ends with an oil rig being assaulted by something emerging from the deep that seems almost large enough to devour the entire structure.
It's more reminiscent of Dagon's attack in Cthulhu: Dark Corners of the Earth than anything I'd expect from X-COM and the Lovecraft quote that opens the presentation makes a lot more sense in the context of these gargantuan horrors. This is a game about biological horror but the virus is cosmic in origin and, I suspect, some of the late game developments will focus on that element.
"I don't want to give too much of the plot away right now but there are several endings," Gollop explains. "If you choose to, you'll learn some interesting things about how the world came to be as it is. The virus has been on the earth for thousands of years and determining its origins is one of the important mid-game objectives that could provide a possible solution."
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Tuesday - June 14, 2016
Fireplace - Shooter RPG Teaser
Partytellers Studio has released a teaser-video for the Shooter RPG Fireplace:
Partytellers Studio is announcing their video game and a movie called Fireplace.
A group of friends and developers is making a first-person shooter, role-playing game/movie (FPS RPG) with rich story, in their free time.
The game is inspired by Bioshock Infinite and Deus Ex: Human Revolution, their favorite games of all time.
In Fireplace you take the role of a teenager whose neighbor gets murdered.
You then get involved in the mystery.
The story takes place in Caribbean, which in year 2146 is a genetic wonderland populated with many different nationalities.
Although a shooter, the game can be played peacefully without killing anyone.
Your choices will make meaningful impacts on characters and the world.
The central theme of Fireplace are the relationships we have with others and the world we live in.
Fireplace is a story about ordinary people caught in an extraordinary life.
General NewsSP/MP: Unknown
Release: In development
Mages of Mystralia - E3 Trailer
Here's the E3-trailer for the Action-RPG Mages of Mystralia:
Accompany Zia as she strikes off to train and learn to control her magical abilities that had her exiled. Journey across the lands to meet other exiled mages and uncover runes with magical properties that can be combined into millions of different possibilities, letting you come up with completely new and incredible spells!
Borealys Games is a new studio based in Montreal, composed of industry veterans and passionate young developers, some of which have worked at Ubisoft, Gameloft, Artifice, Ludia and Ankama. The story is being written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons.
Mages of MystraliaSP/MP: Single-player
Release: In development
The SurgeSP/MP: Single-player
Release: In development
RPGWatch Feature - Stardew Valley Review
Purpleblob goes farming and gets married in her review of Stardew Valley.
On my first play through the game, I followed the direction that the game seemed to push me towards - playing a hard-working farmer that befriended the townsfolk, and worked to unite the community and drive away the evil corporation that I used to work for in my previous life.
On my second character, I went the opposite direction, and role played a girl who didn't bother so much with farming, but spent her time making easy money, and working to cement Joja's foothold on the town. Both ways were equally satisfying, and did not lock me out of some of the optional features and areas of the town.
With a little bit of imagination, you will find the game offers a surprising amount of replayability. In contrast to some AAA games, at no point was I railroaded into taking a certain approach to roleplaying, and the game did not artificially heap guilt upon me for assisting the "bad guys".
Stardew ValleySP/MP: Single-player
Dex - Now on GOG
The cyberpunk side-scroller Dex is now available on GOG.
Dreadlocks' side-scrolling, cyberpunk-themed RPG Dex is now officially available from GOG, providing us with yet another digital service to choose from when considering a purchase of the game on PC. It comes complete with the "Extra Outfits" DLC, too, so if you're not holding out for the upcoming console versions, this seems like a good choice:
Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG!
Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! In this cyberpunk adventure inspired by Blade Runner and Neuromancer, you are free to choose your playstyle: will you be a silent assassin, a hacker, a diplomat or a straightforward gunfighter?
Designed as a throwback to earlier 2D platforming and action games combined with modern RPG elements, Dex offers real-time combat, a mature storyline and interactive dialogues.
Customize your character’s skills, equipment and even augmentations – implants which grant you superhuman abilities and open up new paths within the game’s open world.
A revolutionary hacking mechanic also lets you dive into Cyberspace: overcome viruses and intrusion countermeasures to deactivate turrets, overload devices, steal corporate data and cripple your enemies!
- Rare blend of realism and creative vision: Realistic action, mature storyline, and complex character interactions combined with hand-drawn characters, animations, and environments, arcade-style melee combat, and an original conception of cyberspace.
- Multiple paths: Operate in physical reality or in Cyberspace. Overcome obstacles using your skills, weapons, augmentations…
- Meaningful character building: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock gameplay-changing upgrades that reinforce and customize your gameplay style.
- Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and then return back to your body in a fraction of a real-time second to see the results – deactivated turrets, overloaded devices, enemies with crippled implants…
- Neo-cyberpunk: Story deeply inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors, flavored with a contemporary concept of augmented reality.
- Rich game world and diverse level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, run-down shantytowns, and seedy red-light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and, of course, stay alive – no easy task.
- Three special outfits: The Samio Cyberwear allows you to regenerate your Focus when hacking, the Euroforce BattleRig offers physical protection against bullets, and the Armagear InvisiSuit can make you invisible! You’ll have to be on the lookout for clues about their location, and face serious opposition before earning them!
ELEX - Gameplay Impressions
@Gamepressure they preview Piranha Bytes' Elex and offer their first impressions.
When I was invited for a preview of their upcoming title, Elex, I was really excited; you don't get the chance to speak with the creators of Gothic everyday. There wasn't a lot of time to reminisce the adventures from Khorinis and Mhyrtana though, because Björn and Jennifer Pankratz - a married couple of game developers - had a lot to say, and a lot to show. We've even had a brief opportunity to grab the gamepads ourselves and see how does, among others, the combat system feel in Elex. It gave us a taste of - at least on paper - the most ambitious project by Piranha to date. But what is Elex actually? It's an entirely new universe, with dozens of new ideas, but does it mean that this is a new franchise first, and a Piranha Bytes' game second? Absolutely not. The developers are still sailing on familiar waters, and the heritage of their previous games is very much alive.
In Elex, the hero is no longer nameless (same as in Risen 3, btw). In the new game, we'll play as a former member of Albs, betrayed by his own people. When he wakes up after the crash of his fighter jet, he finds himself in a camp of Berserkers - Albs' sworn enemies. Because he won't be able to use elex for a long period of time, he will recover much of his human nature. The hero not only has his own story, but his story is also strongly tied to the main plot of the game - the task is to get into the base of the callous organization in order to learn the reason for the betrayal. Before that, the player will encounter a handful of other tribes struggling to survive under the regime of Albs, and will get involved into a tight network of intrigues. The main elements of the game are exploration, combat, decision making and completing quests - all of this should suffice for couple of dozen hours of gameplay. What's more important, though, is that in each of these elements, the players should have a lot of freedom.
Three factions are too few
Piranha Bytes games are known for their characteristic factions that the player can join; the decision is most often ideological. It will be similar this time, since each of the groups we encounter will obey totally different sets of rules. The devs revealed that although there will be a lot of different sides of the conflict, ultimately, Elex uses the classic division into three factions which we can join. The abovementioned Albs are the villains of this story, and while the players will get to know a lot about them, they will not be able to side with this faction (although we think that one of the endings can be somehow connected to this thread). There is, however, nothing that can stop us from learning the ways and philosophies of the Outcasts, Berserkers or Clerks and joining one of those groups. The devs say they want to make sure the players will get to know the factions well before they decide which side to take. The point at which the decision has to be made comes after completing all the quests for the three groups, about ten hours into the game. With this decision begins another chapter of the story, where the events will quickly gather pace.
Mount & Blade II - E3 Siege Trailer
TaleWorlds shows off some brand new footage of siege gameplay from Mount and Blade II: Bannerlord.
Edit Myrthos: And here are some new screens as well
And an extended gameplay video:
Mount & Blade IISP/MP: Single + MP
Release: In development
Bethesda Softworks - Elder Scrolls 6 Confirmed
One of the most (or least?) surprising announcements from this year's E3 is that Todd Howard has confirmed that an Elder Scrolls 6 is in the works. It's likely to be in the fairly distant future.
"[Elder Scrolls 6 is] kind of like the elephant in the room, always, when we talk about anything," Howard explained, "and you know, I think it's good in these moments to tell our fans yes, of course we are [working on it] - it's something we love - but it is... you know, I have to be careful what I say, it's a very long way off.
"I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now.
"We think very long term. We're not a developer that's going to rush something like this out," he continued. "When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now."
When asked what the other two projects might be, Howard was cagey, but invoked Fallout 4's notably short time between announcement and release:
"I don't want to say yet, but people should know by now that the gap between hearing about it and it coming out, I like that to be really short. They're all a ways off, and we'll talk about it when we talk about it."
At last night's Bethesda Showcase event, Howard confirmed that an Elder Scrolls 5 remaster, titled Skyrim Special Edition, will be coming to Xbox One, PS4 and PC on October 28. The game will be free for PC owners who already own the original game and all its DLC.
Chris Avellone - New Project
Chris Avellone has been brought on to write for the reboot of Bethesda's Prey.
It's not clear yet if the Prey reboot Arkane Studios and Bethesda Softworks announced at E3 this year falls into our scope of coverage or not, but there's at least one tidbit about it we should cover for the sake of our audience. Industry veteran Chris Avellone, who left Obsidian last year to pursue freelancing, is working on the title in some writing capacity, as announced by the man himself on Twitter. Apparently it was the folks at Arkane Studios that reached to Avellone first too, rather than the other way around, but the man isn't involved in a lead position:@ChrisAvellone To this day, you're still my favorite writer in the industry. Are you able to say if you're the lead writer on nuPrey or not?
No - the amazing @RicardoBare and @rafcolantonio came to me w/ the story, and I was like, "fuck yes, I'd love to help."
As a piece of trivia, Kotaku's Jason Schreier (who has one of the best track records in the industry for this kind of coverage) wrote an article in 2013 claiming Obsidian Entertainment worked on Prey 2 after it left Human Head's hands. It's possible that this might make Avellone more familiar with the universe and help him while writing on the title, though we can't currently know if he ever worked on the project while it was briefly passed to Obsidian, and whether the current Prey reboot shares any element with the title that Bethesda quietly cancelled.
Krai Mira - KS Update #12
Krai Mira's Kickstarter update #12 informs us that PayPal backing is now an option.
Following the requests, we decided to give a chance to PayPal users who would like to make a contribution for our Game development.
The rewards will stay the same as for Kickstarter Backers. The Donation will be opened for two month and will end on August 10th 2016.
Here is a link:
Thank you for your support!!
Krai MiraSP/MP: Single-player
Release: In development
Monday - June 13, 2016
Tyranny - Gameplay Trailer From the Ashes
In a new trailer for Tyranny, some gameplay is shown for the first time.
This trailer, which debuted at the PC Gaming Show at E3, shows the gameplay of Tyranny in action for the first time, along with a glimpse of what challenges lie in store as a Fatebinder in the game’s dark and cruel world. The world of Tyranny is a realm where the forces of evil have triumphed, and players must find their role within the empire of Kyros the Overlord – imposing their will as arbiter and executioner among the subjugated peoples of the tiers. This merely one of many paths that a Fatebinder might walk.
Release: In development
Witcher 3 - Gwent Game Announced
We knew it was coming, so here is the official announcement of the card game Gwent.
CD PROJEKT RED, creators of The Witcher series of games, are proud to announce the newest game in the studio's PC and console line up -- GWENT: The Witcher Card Game.
In GWENT, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.
“I would like to thank all the fans for supercharging us to make standalone GWENT happen. Thousands of e-mails in dozens of languages coming from all around the world, the phone calls, the forum posts, and more than 40 fan made versions – all this, and everything in between, didn’t go unnoticed,” said Marcin Iwiński, CD PROJEKT co-founder. “Yes, we were mysteriously quiet after the launch of The Witcher 3, but during all this time we were hard at work on what we just unveiled today – GWENT: The Witcher Card Game. We’ve taken all that heart and energy you gave us and put it into GWENT,” continues Iwiński. "If you enjoyed GWENT in The Witcher 3, I think I don’t have to convince you to sign-up for the beta. If you hadn’t tried it yet, there’s no better time. Go register, play the beta for free starting from September and share your feedback with us. Tell us what you like, and what you don’t. Tell us what we should change or improve. We made this game for you, so let’s shape it together."
Available at release for Xbox One, PC and PlayStation 4, GWENT is a free to play game that puts you, not your cards, in the center of the action.
WELCOME TO GWENT
Become a master cardsmith and battle friends from around the world!
Pick your side -- command 5 different factions: the mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms or shadowy Scoia'tael.
Build your deck -- collect new cards and deploy armies full of versatile units, unique heroes and rule-flipping cards that summon fog to blind your opponent's archers or call down dragon fire to destroy their strongest units.
Craft new cards -- break down unwanted cards and craft new ones to build an ever-evolving deck.
BLUFF YOUR WAY TO VICTORY
Rules & Tricks
If you can't overpower your enemy, make sure you know how to outsmart them!
Force their hand -- with limited cards per game, lure your opponent into draining their resources!
Lose the battle, win the war -- win the entire game by learning how to cleverly lose a round.
Hold the line -- play your cards across three rows, infantry, ranged and siege, and build a formation to counter your opponent's strategy.
BRING YOUR ARMY TO THE TABLE
Embark on a story-driven single player journey, or just play online for fun, fame and glory!
Story Campaign -- lead mighty armies during prominent events straight from The Witcher universe.
Friendly Matches -- test your deck, try out new strategies, or just show off your collection of rare, animated cards.
Ranked Matches -- rise through player-driven divisions and advance to the Pro League.
Witcher 3SP/MP: Single-player
Stranger of Sword City - Review @ GamingUnion
GamingUnion reviewed Stranger of Sword City:
Stranger of Sword City Review
Games on the PlayStation Vita often fall into one of two camps. Either you have a title that’s suited to short-bursts of with a pick-up-and-play mentality, or a title that has a lot of complexity to it that demands your full attention for hours on end. Experience Inc. and NIS America’s latest title, Stranger of Sword City, falls into the latter camp. And for good reason, as not doing so means you can…and will die.
If you haven’t played any of Experience Inc.’s previous releases before, they’re a Japanese developer who was responsible for the niche hits Demon Gaze and Operation Abyss: New Tokyo Legacy, two other Vita dungeon RPG entries that NIS America helped localized and bring over to western audiences. Operation Abyss in many ways felt like an extension of Demon Gaze with its similar anime-inspired visuals and mechanics, but Stranger of Sword City feels very different as it has a much more darker Western-inspired tone and feel, making it feel much more unique.
In Stranger of Sword City, you take the role as the nameless player who’s on a flight to Alaska when suddenly it crash lands into strange fantasy realm inhabited by elves and other similar fantasy creatures. After realizing you’re the only survivor of the crash, you end up getting rescued by a person who leads up to a guild of people who also turn out to be people from Earth who were transported to this unfamiliar new world.
- The unique ways you need to hunt for the Lineage Types made for rewarding time spent.
- Due to the perms-death system for your party members outside the main character, it makes you think twice before taking actions.
- The Western-inspired design aspects are a welcome touch, considering most of the Japanese-inspired designs the Vita normally receives.
- Some of the character presets clash badly with the new Western-inspired design aspects.
- The Ambush mechanic is a nice touch, but outside of a few key uses it's not that useful.
- The localization seems a bit lackluster when compared to previous NIS America works.
Stranger of Sword CitySP/MP: Single-player
Genre: Dungeon Crawler
Styx: Shards of DarknessSP/MP: Single-player
Release: In development
Bethesda E3 - Fallout Addons/Skyrim Remastered
Consider the rumours confirmed as Bethesda Game Studios Director Todd Howard confirmed that Skyrim will be remastered for pcs and next-gen consoles. For pcs it is a free upgrade if you own all dlc. Additionally Fallout 4 addons were announced as well as a big update for Fallout Shelter.
Watch as Bethesda Game Studios' Game Director Todd Howard shares the latest content for Fallout 4 and Fallout Shelter, PLUS the official announcement of Skyrim Special Edition.
At the BE3 Showcase, Bethesda Game Studios revealed three more add-ons, with the first Contraptions Workshop available on June 14th. Get the full scoop on Contraptions Workshop, Vault-Tec Workshop and their final add-on, Nuka-World.
Also from the Wasteland, Bethesda Game Studios is working on big changes for Fallout Shelter. Update 1.6 will introduce Quests to Fallout Shelter, with an all-new combat system, new characters, enemies, and locations to explore. Plus, the surprise announcement that Fallout Shelter is coming to PC. Both Quests and Fallout Shelter for PC will arrive in July.
Finally, one of the most beloved games of the last generation (and all-time), Skyrim Special Edition, brings the epic fantasy to life in stunning, remastered detail , with all the official add-ons included. Skyrim Special Edition will release for PlayStation 4, Xbox One, and PC on October 28th 2016 , and will support full PC Mods on console.
A House of Many Doors - Gods and Worship
In this recent update for A House of Many Doors more information is provided on the gods in the game and how they play a role.
The gods of the House are very real indeed, and make their existence known. In the Cities, however, ordinary people are only permitted to worship the nine Sanctioned gods.
Over the course of your travels, as you make your mark on the House, the gods will grow intrigued. When you do something worthy of interest, perhaps by completing a story or simply catering to that god's particular eccentricities, you will accrue their Divine Scrutiny (or, if you displease thrm, Divine Reproach). Earn enough Scrutiny, and you may ask the god for a favour. Attract enough Reproach, and become cursed.
But what if you actively seek to earn a particular god's Scrutiny, rather than simply letting it accrue naturally? Well, to me that sounds you're on a divine mission.
A House of Many DoorsSP/MP: Single-player
Release: In development
Mass Effect: AndromedaSP/MP: Single-player
Release: In development
Indiegogo Games - Edge of Twilight
Black Rune spotted the Indiegogo campaign for the Action Adventure Edge of Twilight:
(English at 1:42)
The Edge of Twilight series is a multiplatform, diverse-genre series of Steampunk games. "Edge of Twilight - Return to Glory" is a 3rd person action adventure game developed for the PC, Consoles and Nvidia Shield platforms presenting a unique post-apocalyptic, steampunk fantasy world that has been split into separate realms of Day and Night. Players take the role of Lex, an outcast bounty hunter who finds himself caught amidst the clash of two polar opposite civilisations, the industrial Atherns and the spiritual Lithern, the result of impetuous greed for a solitary source of energy.
Indiegogo GamesSP/MP: Unknown
Release: In development
Sunday - June 12, 2016
Stygian - Cultic Games Interview
Here's a RPG-France interview with Cultic Games who are running a Kickstarter campaign for the RPG Stygian right now - a snippet:
A Detailed Interview with Cultic Games and More!
Lovecraft's universe is unique, and is an infinite source of inspiration for video games, art or movies. Why did you want to make a roleplaying game in this world?
Since the first time I read Lovecraft (I guess I was around 10 when my older brother gave me the book, I still blame him for the weird dreams :)) the storytelling style, the themes of facing the incomprehensible and the fragility of human beings against these cold ancient entities left their deep mark on me.
Besides I always wondered why CRPGs were confined to certain settings and themes in the last decades. Think about "Ultima: Martian Dreams" or SSI's "Dark Sun" games or "Albion" from Thalion Software. They are all wonderful and fresh games opening new horizons to RPG gamers. Then somehow games like that started to disappear. Of course there are business reasons behind this. These kind of games require taking a certain kind of risk for the publisher. "Orcs and Elves sell, right? Why change the formula?"
We're living in the indie age now. The gamers are your publishers and you can obtain the template codes of an inventory system from Unity Asset Store. There is breathing space for passion to prevail against established business systems. So why the hell not?
Release: In development
Fabular - 80% funded
Kickstarter GamesSP/MP: Unknown
Release: In development
Banner Saga 2 - Review @ Gamer Professionals
Gamer Professionals reviewed Banner Saga 2:
Banner Saga 2 Review (PC)
After the great success Stoic Studios had with The Banner Saga, they brought us part two on April 19, 2016. Taking place almost immediately after the first game Banner Saga 2 brings us back to familiar faces, artwork and that amazing music score. That’s just the beginning as Stoic has listened to their fans and what content to improve on. Let’s go through what was added to the second Banner Saga, part two of a trilogy.
First and foremost, if you have completed Banner Saga you may import your characters, items, levels and choices. Through testing I have found this to be the preferable option. The edge you get from importing a save is well worth it. Some of the items and characters won’t be available without an imported save.
To wrap this up, The Banner Saga 2 went beyond my expectations. The masterful way of melding story, lore, and music into a tactical RPG is simply wonderful. Artwork that had already impressed many was improved both obviously and in minor detail. Storytelling has become more fluid while making battle less of a grind. Lastly, the way Stoic meshed the first and second Banner Saga games was brilliant. Much like any of Telltale’s games, your choice effects how things play out in a major way.
Banner Saga 2SP/MP: Single-player
Opinion - Why Video Games are Bad Role Models
If you were thinking of eating turkey from a dumpster or planning to enjoy some irradiated salisbury steak, you might want to rethink that. GameInformer tells us why living like you're in a video game might not always be a good idea.
If you were to attempt half of the things commonly occur in video games, at best you would get dirty looks. At worst you would be imprisoned for life or end up dead. From eating food found in the street to disobeying traffic laws, committing mass murders, and lighting yourself on fire, there are a few lessons we shouldn’t take away from video games.
We collected some of the worst ideas video games have tried to put in our minds as a cautionary tale of what not do from day to day.
Source: Game Informer
Total War: Warhammer - PixelDynamo Review
PixelDynamo reviews Total War: Warhammer and gives it an impressive score of 8.8.
Total War’s mechanics and the Warhammer setting complement one another beautifully, and Creative Assembly has mostly nailed the execution. Total War: Warhammer is the best representation of the Warhammer universe there has ever been in a video game, and the best entry in the Total War series for some time.
Source: Pixel Dynamo
Total War: WarhammerSP/MP: Single + MP
Beamdog - Hiring for D&D Project
David Gaider announced on Twitter that he wants to hire staff to work on an unannounced D&D CRPG.
Thanks to a tweet by David Gaider, we now know that Beamdog is actively recruiting for "an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe." Does that mean we're in store for an enhanced edition of Icewind Dale II or Planescape: Torment, a Baldur's Gate III, or an entirely new game that will kick off an original D&D series? We'll just have to wait to find out, I suppose.Ever considered taking your love of roleplaying games to the next level and actually becoming part of their creation? Do you dream about constructing epic quests for the players of your tabletop game? Would the idea of being part of the future of Dungeons & Dragons on computers appeal to you? Beamdog, the game developers behind Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition—as well as the newly released Baldur’s Gate: Siege of Dragonspear—are looking for a Narrative Designer to join their creative team.
In case you're interested in applying, the newly posted job announcement is for a narrative designer who will be responsible for writing quests, dialogue, and the like:
The Narrative Designer will be responsible for working with the rest of the Beamdog creative team to craft an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe. This means coming up with unique and exciting quest designs, creating brand new characters the fans will love, and being responsible for their writing and dialogue through the entire iterative and editing process all the way to release.
It's hard work, as Beamdog’s games require a great deal of writing as well as flexibility on the part of the narrative designers, but it makes for a new challenge every day. There is no other career quite like it!
CD Projekt RED - New Witcher-Related Title at E3?
Is CD Projekt RED announcing a new Witcher-related title at E3? Might it have something to do with the Gwent card game that made the news last week?
I'll leave the title of this newsbit with a question mark at this point, but I think it's pretty clear by the picture that GameSpot snapped near the LA Convention Center that CD Projekt RED intends to announce, well, something related to The Witcher series at next week's E3. The promotional art that dons the side of the Figueroa Hotel looks more than a little light-hearted, though, so it's hard to say where this will ultimately lead. Perhaps it will tie in with the Gwent trademark that was filed last week?GameSpot is now on the ground in Los Angeles for E3, and we snapped the photo below of a massive poster from CD Projekt Red hung on the Figueroa Hotel. As you can see, the poster is incomplete; perhaps the rest will be revealed in the coming days.
Earlier this week, it was revealed that CD Projekt Red trademarked "Gwent: The Card Game," with the suggestion being that it could be for a standalone version for mobile devices. Gwent is the name of the popular in-game card game from The Witcher 3.
It is possible this is the game that CD Projekt Red boss Marcin Iwinski alluded to in a recent interview, where he also suggested the project could be announced at E3.
CD Projekt said previously that it would announce or possibly launch a new game in 2016. Interestingly, this would be a "new type of video game format previously unexplored by the studio." A standalone version of Gwent for mobile devices would fit that description.
CD Projekt RED
Release: In development
Saturday - June 11, 2016
ELEX - English Translation: Andrew S. Walsh
World of Elex reports that Andrew S. Walsh returns to the Piranha Bytes team to do the English translation for ELEX:
In a forum post, Jenny Pakratz, one of the main developers of ELEX, has confirmed that acclaimed writer and director Andrew S. Walsh, whose previous collaboration with Piranha Bytes on the game Risen has received widespread critical and fan praise, is working again with our favorite developers, in order to deliver a new excilarating experience in ELEX.
"In Risen 1 Andrew S. Walsh over-worked the english translations, but he didn't work at Risen 2 or 3. In ELEX he already works at the translations, so i think it will be great."
Read after the break more details about Andre S. Walsh's career and his work on Risen!
Andrew S. Walsh's work has covered videogames, theatre, films and television, comics, and radio work.
During his previous collaboration with Piranha Bytes, he served as Lead Writer, dialogue and narrative consultant, and Voice Director, for Risen. His peer, Michael Paeck, from Cliffhanger Productions, had this to say about the project:
“I've worked with Andy on the English rewrite and the English voice direction of the dialogs of the game 'Risen'. The game is a massive single player RPG, so it was a complicated and big project for all of us. At first the Publisher and I had a general idea of where we wanted to go with this title, but with Andy on board the idea of just having a good localization developed into a living and breathing project that easily surpassed our high expectations. He did not only understand exactly what we were looking for in basically no time, he also worked hard, showed passion and believed in what we were working on. I can recommend him for any story work you've got, he's got the spirit.”
Among his many successes we count:
- Writers' Guild of Great Britain Award 2010 Nomination for Risen;
- Winner of the 'Best Videogames Writer, 2009' Writers' Guild of Great Britain Award for Prince of Persia;
- For his radio work, he won The Woolwich Young Radio Playwrights' Award in 1996
Thanks Farflame - you found some new concept art at WoE as well: The Outlaws