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Did The Witcher 3 Live Up to the Hype?
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For the most part
22.83%

Really don't know
10.87%

Maybe a bit
2.17%

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Thursday - June 18, 2015

Original Sin EE - E3 Diary Part 2

by Myrthos, 18:10

Here is part 2 of Larian Studios' E3 diary for Divinity: Original Sin Exhanced Edition, showing a bunch of people playing the game and commenting on what they think about the game.

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Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - E3 News

by Myrthos, 12:57

Here are a few news bits for Sword Coast Legends from E3.

PC World thinks the game will be a candidate for the best game at E3.

All in all, it’s looking great! I don’t love the 3D aesthetic quite as much as Pillars of Eternity’s Infinity Engine-esque art, but the game still looks pretty good (at least as good as Wasteland 2 and Divinity: Original Sin) and it plays well. Some of the animations still need more feedback and movement could be a bit more fluid, but overall I have no huge complaints on that front—it played like an isometric CRPG.

It’s almost like the genre never died in the first place. Almost.

 

Couch forwarded us the link to VGChartz, who are filled with imagination after seeing the demo.

Excited about the prospects of what DM mode could entail, I asked n-Space the extent to which Masters could design stories, questlines, and combat scenarios - could players make their own “Baldur’s Gates”? In talking with n-Space, they stated that, theoretically, players could write stories and quest-lines long enough to comprise the length of an entire game. I asked if other campaign settings were on the cards for future Sword Coast Legends content, and I was told “absolutely” by n-Space.

WCCF Tech feels it is an authentic reproduction of the DnD Realm.

Sword Coast Legends wants to bring the true dungeon master experience into the digital realm, and I truly think it’s succeeded. Already in this early form it has all the features you’d want. The direction they’re taking is phenomenal, and it allows for new ways to enjoy D&D, beyond the table and with absolutely everything you’d want.

Technology Tell played it as well

“For far too long, passionate and dedicated Mac and Linux RPG gamers have been left out in the cold, forced to watch from the sidelines as the industry focused efforts on just a select few platforms. That ends today,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “With Sword Coast Legends, we are dedicated to delivering exactly the sort of classic, D&D, RPG gaming experience fans on every platform have been clamoring for. More importantly, we’re committed to providing the community with the largest possible pool of adventurers and prospective Dungeon Masters by ensuring that all gamers can play together regardless of which operating system they use.”

And then there are two videos with hands-on play.

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Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Indie RPGs - Indies to Watch @ E3

by Myrthos, 12:45

Gameinformer created a list of four indie games from E3 they feel are worth watching. On the list are games like Banner Saga 2, Bedlam and Moon Hunters.

Originally launched as a Kickstarter, Moon Hunters is a 1-to-4-player, mythology-building action RPG with roguelike elements. Set in the fantastical version of ancient Mesopotamia, the world is thrown into chaos when the moon suddenly goes missing. In true roguelike fashion, the game only takes a few hours to play through, but will be different every time you start it up. However, your actions leave tiny impacts on the world, so you might encounter people who recall your old hero or whisper legends of your heroism. People will remember if you terrorized them just for fun or if you were noble and helped save them from monsters. At the end of your journey, your hero becomes a constellation in the sky, forever marking your progress in the world. Fortunately, every time you jump back into the game you unlock new character classes, tribes, and environments. Combat plays out in real-time and each hero has their own upgrade tree. An up close fighter class called the Spellblade has a shockwave ability that knocks enemies back. However, his vacuum blade upgrade makes it so he actually draws enemies towards him before stunning them for a few seconds. The Ritualist is a long ranger fighter who shoot energy bullets at foes, and one of her upgrade makes her projectiles pass through multiple foes, so you can line up enemies and whittle down their health in one shot. The game encourages players to work together and coordinate their attacks. This is an intriguing little indie game with some great music and a cool pixel art style.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Grimoire - Indiegogo Update

by Hiddenx, 08:29

Cleve Blakemore - Grimoire update:

Working on completing the final touches for the game, including this baby poster found in various locations all over Hyperborea.

I am down to roughly 7 issues that have emerged mainly from searching for notes in the code commented as "//*TODO" and "//*FIX". As far as I can tell I have not been able to produce an in-game exception from doing anything.

The goal is to submit to Steam Greenlight as soon as all final graphics are in, including this poster. Placeholders for monsters in some places are being replaced with super high quality graphics and the animated magic and spell effects are also being finished off. Game is looking pretty good considering only one person has been working on it the past three years.

All pledges will receive instant early access to the complete version of the game in Steam Greenlight when it becomes available. I completed a full walkthrough last month and only encountered one exception crash generated by an in-game assert which I fixed on the spot.

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Interview @ Only Single Player

by Hiddenx, 08:14

OSP is checking out Kingdom Come: Deliverance at the E3:

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New E3 Trailer:

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Thanks Couch for spotting this!

 

 

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wednesday - June 17, 2015

Dungeons Of Aledorn - Unity 5 and GURPS

by Myrthos, 17:49

With the switch to Unity 5, Dungeons of Aledorn was made to look better compared to the Unity 4 version of the game. IN addition there is also news on the selected rules set to use.

We are proud to present you today the first fruits of our successful Kickstarter campaign. One of our main goals was to upgrade our Unity 4 engine to Unity 5 Pro and thus considerably increase the looks of the game. The difference between the newest and older old version of the town Manto is already clearly visible and we´re just warming up!

Last time, we were promising some news about the skill mechanics and rules. After long discussions and extra testing we´ve chosen the GURPS rules as the leading inspiration for our game´s skills and abilities system. Each level up will give you some points to distribute among attributes, skills and perks. Of course the requirements will vary, e.g. the improvement of attributes will be almost always the most expensive.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin EE - E3 Diary Part 1

by Myrthos, 12:36

Here is a video diary from Larian Studios about their first day at E3 and where they are showing Divinity: Original Sin Enhanced Edition.

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There is also a GameTrailers Twitch video with Larian Studios' Farhang Namdar and David Walgrave showing the game. It is over half an hour long and shows many of the new game features.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls III - Officially announced

by Arhu, 09:53

BANDAI NAMCO officially announced the Action RPG Dark Souls III at E3.

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BANDAI NAMCO Entertainment Europe announces DARK SOULSTM III for XBOX ONE, PLAYSTATION®4 and PC

A dark and brooding fantasy adventure awaits players in a vast twisted world full of fearsome beasts, devious traps and hidden secrets.

Leading interactive entertainment company BANDAI NAMCO Entertainment Europe today proudly announced DARK SOULS™ III for an early 2016 release date for the Xbox One®, all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and STEAM® for PC. 

Developed by acclaimed Japanese developer FromSoftware and directed by Hidetaka Miyazaki, DARK SOULS™ III is the latest chapter in the critically acclaimed DARK SOULS series with its trademark sword and sorcery combat and rewarding action RPG gameplay. Players will travel across a wide variety of locations in an interconnected world of unrelenting challenge and deep RPG gameplay as they search for a way to survive the coming apocalypse. 

“The DARK SOULS brand became a phenomenon thanks to amazing work from our dear partners FromSoftware and our very own BANDAI NAMCO Entertainment teams”. said Herve Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe. “But above all, we are blessed to have such a supportive and loving community, and we are happy to dedicate this final episode to them!”

DARK SOULS™ III will arrive on Xbox One, PlayStation 4 and PC early 2016.

Thanks Couch.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fable Legends - E3 2015 Trailer

by Arhu, 09:37

Microsoft released a new trailer for Fable Legends this week.

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Fable Legens is an upcoming massive 4-player CoOp / single player online RPG slated to be released for XBox One and Windows 10 PCs.

Thanks Couch.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

Details

Deus Ex: MD - E3 Gameplay Trailer

by Arhu, 09:03

A new trailer for Deus Ex: Mankind Divided, was shown at E3 with some gameplay footage.

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Its expected release date is sometime in early 2016.

Thanks Couch.

 

Update

azarhal found more gameplay material:

There's also a video interview relevant to gameplay changes at gameinformer we reported about back in April.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - The White March Expansion

by Arhu, 08:47

Obsidian announced the first expansion for Pillars of Eternity todat at E3.

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“The White March: Part 1,” will extend the story and experience of Pillars of Eternity, as well as adding a higher level cap, new abilities, new companions, and more to the game. The expansion, originally offered as a pledge add-on during the game’s incredibly successful crowdfunding campaign, was revealed by Obsidian and Paradox at E3, and will be coming soon for Windows, Max, and Linux PC.

“Fans’ response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO ofObsidian Entertainment. “We knew, when we started work on the game following our crowdfunding campaign, that we had the potential to create the kind of game we’d wanted to see again for a long time. Evidently, we weren’t alone in that. With The White March, we’re going to ensure that we live up to the praise we’ve received and the faith our fans have placed in us.” 

“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.”

Thanks Couch!

PoE: The White March

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hero-U - Kickstarter Ends Successfully

by Gorath, 06:09

The Hero-U Kickstarter is over. It got 116.889$ from 1.869 backers.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shenmue 3 - New Kickstarter --- Already Funded!

by Gorath, 06:01

Yu Suzuki's company Ys Net secured the necessary license from Sega to make a new game in the classic Shenmue series. He hoped to finance Shenmue 3 through crowdfunding, and he was right. The Kickstarter campaign took off with lightning speed. After only 3 hours 1.36M$ had been pledged. A short time later the funding goal of 2M$ was reached, so Shenmue 3 will definitely be made.

Shenmue 3 is the true sequel to the classic open world action RPG games, Shenmue and Shenmue 2. Created for modern platforms (PC and PlayStation 4) and built in Unreal 4, Shenmue 3 will continue the legacy of Shenmue.

Here are a teaser from Sony's E3 show

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and the Kickstarter pitch

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Current status: 2.8M$ of 2M$ (funded), 36k backers. Only 700k$ more and Shenmue 3 will get a skill tree system. ;)

Thanks Couchpotato!

Shenmue 3

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Final Fantasy VII - HD Remake Announced

by Gorath, 05:37

Sony and Square Enix announced a HD remake of the all-time classic JRPG Final Fantasy 7 at the E3. Eurogamer says it will come out this winter. It's still unclear on which platforms FF7 HD will be released. According to Eurogamer it's a PS4 port of the PC version, other sites say it will be for PS4 and PC while the Sony E3 video ends with "Play it on PS4 first".

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Final Fantasy VII

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tuesday - June 16, 2015

Witcher 3 - DLCs

by Hiddenx, 23:41

With most bugs fixed in version 1.05/1.06 the Witcher also has got two new free DLCs according to Gamespot:

The Witcher 3: Wild Hunt's free DLC campaign rolls on with two new pieces of add-on content, comprising a new quest and an alternative costume for Triss.

Check out the chart below for a full breakdown of the new content.

You can also watch a video that shows you exactly where to find the content and how it looks in the game itself.

This content is the latest in CD Projekt Red's plan to release 16 free add-ons for The Witcher 3. Last week's free content took the form of new Gwent cards and a pig quest. More add-ons will be released through June and into July.

The Witcher 3 is also getting paid DLC later this year with Hearts of Stone, which launches in October. Another expansion, Blood and Wine, is coming in 2016.

Treasure Hunt Quest around WOLF set - upgradable (4 lvl) armor + set of upgradable (4 lvl) swords - silver and steel th1009 Adventure awaits! Embark on an epic treasure hunt and get your hands on a long-lost elite set of Wolf School witcher gear! quest phase activation You can buy maps from Lindenvale merchant, Hattori, Kaer Trolde armorer, Kaeir Muire smith, armorer in Novigrad main square or just find places of treasure hunts in Kaer Morhen
Triss alternative costume Love to play dress up? Now you can with this exclusive new look for Triss Merigold. menu option will switch Triss basic costume with all variations (e.g. blood, hood etc.)

Thanks, henriquejr!

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

King's Quest - New Trailer

by Hiddenx, 22:45

Adventure or RPG? - who cares - here's a new trailer for the new King's Quest game:

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King’s Quest is a five-chapter story arc. As an aging King Graham reflects on a life of heroism with his granddaughter, Gwendolyn, players are transported back to experience firsthand the untold tales that shaped a kingdom. In the first chapter, A Knight to Remember, an aging King Graham reflects on his journey to become a knight in King Edward’s court. #KingsQuest For more information, please visit www.sierra.com.

King's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Interview @ Ars Technica

by Aries100, 21:57

Ars Technica has done an interview with Aaryn Flynn and Creative Director Mac Walters. 
Here's a quote about how the the game will start from a clean slate:

The idea of having the slate wiped clean, so to speak, is very attractive to both Flynn and Walters; Flynn mentioned that it's long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game's galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies."With Andromeda," said Walters, "our goal is to start that at a much smaller scale-though the scales are still massive-and give you a sense that there is much more to explore, rather than saying ‘here's the whole galaxy.'"

Thanks to Anacronian Stryx at the Bioware forums for finding this.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Telepath Tactics - Patch 1.036

by Myrthos, 17:30

A new patch for Telepatch Tactics is out, bringing it to version 1.036.

All right, everyone! I’ve got a handful of new fixes and improvements coming your way:

  • to improve performance, the game now automatically removes all listeners from all characters and objects on the battlefield at the start of a CPU player’s turn. (It returns them to the battlefield whenever a human player’s turn arrives.) This should address the absurd amount of processor time AIR was devoting to “button hittesting” in my last performance test.
  • fixed a bug in which the the game would freeze at the conclusion of Annel Stormhunter’s goodbye speech.
  • suspicious that array entanglement may have been occurring during the game saving process (and thereby leading to inventory bugs), I created a new copyArray() function to automatically detect how many dimensions an array contains, break down the array down into its smallest component parts, and then push those parts to a new array with the same number of dimensions and return the new array. I then deployed this function as part of a new class that I’m using going forward for all array copying performed as part of game-saving and inventory-building functions.
  • fixed a bug in which character portraits would sometimes get mixed up when swapping deployment tiles around a lot.
  • fixed that annoying bug where you inexplicably couldn’t drag a character out of the Characters in Reserve window onto certain deployment tiles on the battlefield.
  • fixed an issue where hit detection was slightly off for deployment tiles dragged out of the Characters in Reserve window and onto the battlefield.
  • fixed a bug in which non-equippable “triggered” items with no use limit would visibly show their uses left degrading into the negatives instead of just remaining at 0 when used in a character’s inventory.
  • fixed a bug in which a key with no use limit would visibly show uses left degrading into the negatives instead of just remaining at 0 after being used to unlock doors.
  • fixed a bug in which the GiveItem script action would not “stick” if a character’s personal inventory screen was open at the time the script action was run.

I’ve been experimenting with switching over from .sol-based save games to a custom save format. I’ve made progress, but it isn’t working just yet. More to come in the next update!

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch - Child of Light Review

by Myrthos, 16:53

While playing Child of Light, Forgottenlor decided to write up a review and send it our way. So here are his findings.

Though a typical sidescroller, Child of Light also offers opportunities for exploration. There are often alternative routes to reach the next goal. There are also treasures and secret rooms one could miss if one only travels straight from A to B. Many of these secret rooms are a series of traps or timed obstacles at the end of which one is rewarded with treasure chests. I'll admit that I'm no puzzle master, and often don't like puzzles in games. Either they're so simple that they seem like a chore, or they're so hard, I need to look on the internet for a solution. I was pleasently surprised by Child of Light's puzzles. They were never unfair, but often made me experiment and think. Even the timed obstacle courses are well done. Instead of having to make one perfectly timed action, you often have to navigate about five obstacles in a set amount of time. If you complete four (they all have small margins of error), you complete the course and get the loot.

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Fallout 4 - Mods for Xbox One

by Myrthos, 12:55

Fallout 4 will feature the possibility to have mods created for PC to be transfered to Xbox One.

Bethesa boss Todd Howard dropped a bombshell during the Fallout 4 demo at Microsoft’s E3 press conference.

Referring to the importance of mods to Bethesda’s titles, Howard revealed that content created by users will be made compatible with Xbox One.

The exec said this was a feature the publisher has been pushing for since the original Morrowind arrived on Xbox fifteen years ago.

While he didn’t go into specifics, he did promise that all mod content created on PC can ben downloaded and transferred to Xbox One for use in the console version of Fallout 4 for free.

There’s no word on whether or not this is exclusive to Microsoft’s console, but don’t be surprised if mods crop up on the PS4 version as well.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin EE - Twitch Play Session

by Myrthos, 12:44

A Twitch session showing Swen playing Divinity Original Sin Enhanced Edition can be found right here.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Frontiers - Generating Revenues By Developing Other Games

by Myrthos, 12:34

The Frontiers Kickstarter page saw an update a few weeks ago that explains a new path the one and only developer on the game has taken to further the development of Frontiers. He works with others on the development of new small games and the revenues from those games, once released, can be used to aid development of Frontiers. Currently three such games are in development, all of them using virtual reality.

Virtual Reality is turning out to be a weird new medium. It's not what most people expect it to be, which is 2D video games plus immersion - my implementation of Oculus support in FRONTIERS was a lesson on that score. No, it's something entirely new. Trying the tech demos for the VIVE prototype is what really convinced me of this. There's a massive design space out there waiting to be explored, and each new idea will have to be implemented simply & on a small scale. Perfect for our purposes - and the best part is there's absolutely no risk of these games failing! Just kidding it's risky as hell. But it can't possibly be worse than mobile, and even failures have a decent chance of breaking new ground.

The upsides of diving into a new medium are self-evident. The downsides are numerous, and the biggest downside of all - namely that the number of people playing VR games is currently tiny and will stay that way for a while - is obviously at odds with the goal to support FRONTIERS. So for a while it would be wise to choose ideas that are playable without VR until those numbers can support exclusivity. Other downsides include the strict requirements for simple controls and near-perfect performance / optimization, but this has a silver lining: simple controls means simple gameplay, and that plus good performance makes VR games contenders for post-conversion to mobile devices. (So I guess in the long run I may end up dipping my toe into mobile games after all...)

Thanks Couch for refering to the article at Cliquist.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Umbra - High Level Planning

by Myrthos, 12:22

In their first post Kickstarter update for Umbra, Solarfall Games provides some feedback on what their plans are for the short and long term.

After a long month of working on the Kickstarter, we at SolarFall Games are counting down the days for us to get back to working on Umbra. We barely got any sleep over the last month, so we'll be taking a short break while Kickstarter collects the funds from the campaign! This usually takes around two weeks, so once that has been taken care of, and after getting some rest, we'll get back to Umbra non-stop.

So, to sum things up, depending on your reward tier, this is the order in which you'll get your rewards:

Forum Badge: Couple of months from now

GDC Prototype: Couple of months from now

Alpha Access: November-December 2015

Beta Access: 2016 (Month To Be Determined)

Full Release For Umbra: November 2016

Physical Rewards: After The Game Has Launched

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

The Bard's Tale IV - Kickstarter Update #8

by Hiddenx, 08:05

Brian Speaks on Saves and More, PayPal Pledging Open, Social Media Achievements

So in case you missed the big news: we fully funded over the weekend, and we couldn’t be happier! You guys have been awesome, helping spread the word and giving us great feedback on both the campaign and the game every step of the way. And on that note, we know you've had some additional questions on The Bard's Tale IV's design. As before, Brian is here to answer! This time, he tackles the hot topics of save games, grid-based vs. free movement, and more!

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PayPal Pledging Open

Now that we’re fully funded on Kickstarter, we’ve opened a page where you can pledge using PayPal. Simply select your desired reward tier from the dropdown menu, select your shipping region if applicable, and then click the reward tier image that appears. You can check our reward matrix on Tumblr for a full overview of all the reward tiers.

Social Media Achievements

Ever since we introduced them last week, you guys have been knocking it out of the park on our social media achievements. As of right now 11 achievements have already been unlocked, with number 12 tantalizingly close! And remember that you can check out the full Enclave of the Fairy Host dungeon story right here!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

XCOM 2 - New E3 Gameplay Trailer @ IGN

by Hiddenx, 07:42

IGN live at the E3:

Firaxis' Garth DeAngelis guides us through a mission against Advent soldiers, a deadly Viper, and three new enemy types, followed by Q&A with IGN's XCOM expert Dan Stapleton.

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Thanks Couch for spotting this!

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

South Park: Fractured but Whole - E3 Trailer

by Hiddenx, 07:30

A new South Park RPG has been announced at the E3: Fractured but Whole:

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From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured but Whole, a sequel to 2014’s award-winning South Park: The Stick of Truth. Players will once again assume the role of the New Kid, and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous RPG adventure.

This time around it is not developed by Obsidian. Thanks Couch for the info!

E3

Details

Monday - June 15, 2015

Mass Effect: Andromeda - Announced

by Aries100, 22:53

Aaryn Flynn has updated the Bioware blog with news that the new game in this series will
be called Mass Effect: Andromeda. 

Flynn says this about the game: 

While we aren't ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that's actually not the character you saw in the trailer (more on that later). You'll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

You can view the Mako and other things in the trailer here. Be sure to listen to the music
as well as you're in for a surprise.

According to Aaryn Flynn:

.....we are still many months away from the game's release date in holiday 2016

Conal Pierce has made this thread about the upcoiming game on the Bioware forums.


Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Rock, Paper, Shotgun - RPGs not announced at E3

by Hiddenx, 21:45

Richard Cobbet of RPS makes a wishlist:

The RPG Scrollbars: Not Being Announced At E3

It’s a great time for RPGs at the moment, with huge AAA successes on one side and just about every classic name getting a shot at new life. Hopefully this E3 will see many cool announcements. There may have been some already. Don’t ask me, I’m writing this on Sunday, and my time-machine only lets me go back and kill Hitler. (58 times so far – he’s like badly moustached bubblewrap!) But what games would it be great to see get a new, dynamic reveal? Here’s a few that come to mind…

  • Nethack Infinity
  • Anachronox Universe
  • System Shock 3
  • All New Worlds of Ultima
  • Vampire: The Masquerade: Alpha Protocol
  • Dink Smallwood Lives

Honourable Mentions: The Magic Candle, because it’s feeling left out of all the remakes, Arcanum: Of Steamworks and Magick Obscura, redesigned to accept the world that a game with the subtitle ‘Of Steamworks And Magick Obscura’ may as well announce ‘Free smallpox inside!’, Darklands, because even semi-realistic RPGs are a rarity, Escape From Hell because it could have been great but wasn’t, and Planescape Torment because of course, even though there is a new game trying to fly its flag on the way. Any others you’d add to the list that aren’t already being revived?

Rock, Paper, Shotgun

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E3 - Mixed NewsBits

by Hiddenx, 21:14

Divinity OS: Enhanced Edition is coming in September/October 2015

Voice acting, grenades, reworked skill system, every battle more challenging, etc.

 

Dark Souls 3 is announced for early 2016

Playing in a dark gothic world

 

Dishonored 2 arrives in Spring 2016

You can choose between two characters: Corvo Attano and Emily Kaldwin

 

 

 

E3

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Matt Chat - Becky Burger & Serpent in the Staglands

by Hiddenx, 20:29

In Matt Chat #295 Matt Barton talks with Becky Burger about:

The Bard's Tale 1-3 remakes (Automap, new music, point and click interface etc.)

Becky's upcoming Kickstarter

Shredded Worlds: Dragons of the Rip (Dragon Wars successor)

and finally you can see a video game review of

Serpents in the Staglands

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Matt Chat

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