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Monday - April 18, 2016
Sunday - April 17, 2016
Saturday - April 16, 2016
Friday - April 15, 2016
Thursday - April 14, 2016
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Halcyon 6: Starbase Commander

2016-04-25

Halcyon 6 First Impressions

I fired up Halcyon 6 fully expecting to play half an hour before bed. Needless to say thats not how things panned out and I played until I couldn't play no more.
» Continue reading the article...

Darkest Dungeon

2016-04-20

Darkest Dungeon Review

Forgottenlor had a go at Darkest Dungeon and came back with his views on the game
» Read the article

Recent articles










Picture Watch

Arcanum: Of Steamworks and Magick Obscura
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.81%

Noticeably well funded
31.48%

Fairly well funded
46.3%

Limited
3.7%

Struggling
1.85%

Cheap and cheerful
1.85%

Vote

Monday - April 18, 2016

Aurion - Video Reviews

by Myrthos, 12:45

Here are two video reviews for Aurion: Legacy of the Kori-Odan.

Angry Centaur Gaming feels that the game hits more than not, but still is not worth its full price just yet with its long loading times and woncky combat.

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Cosmic Engine states that you should buy it if you like these type of games. There are problems, but the unique setting more than makes up for these.

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Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy XV - Make or Break

by Myrthos, 12:22

GameInformer chatted with Final Fantasy XV director Hajime Tabata, who states that this game can mean a break or make decision for the franchise and on top of that shares his perspective on fan feedback.

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Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: In development

Details

Halycon 6: Starbase Commander - On Steam EA

by Myrthos, 12:13

The Sci-fi strategy game Halycon 6: Starbase Commander with JRPG style combat will come to Steam Early Acces on the 21st of April and they are also at PAX East.

Get Ready To Conquer The Galaxy In KickStarter Darling 'Halcyon 6: Starbase Commander' Coming Soon To PC & Mac
Exploration, Base Building & Deep Tactical JRPG Style Combat!


Toronto, Canada, April 18th 2016: Only one year after their highly successful KickStarterTM campaign raised CAD $187,706 for their ambitious retro-styled sci-fi game, Halcyon 6: Starbase CommanderTM, Toronto based Massive Damage is set to launch their game on STEAMTM Early Access for PC and Mac.

Halcyon 6: Starbase CommanderTM is a strategy RPG with a unique blend of base building, exploration and deep tactical JRPG style combat system with capital starships and their idiosyncratic officers, all captured in stunningly beautiful modernized pixel graphics. In Halcyon 6, an unknown alien force is carving a path of destruction towards Earth and you, as the Commander of an immensely powerful, newly discovered derelict starbase left behind by a precursor alien race, are the best chance for the New Terran Federation to stop the impending invasion.

"As kids, we all grew up playing these amazing 90s space role-playing and adventure games and we really wanted to bring that sense of mystery, humor, and nostalgia in the way we designed the Halcyon 6 universe, alien cultures and player characters' interactions." said Ken Seto, CEO of Massive Damage.

Launching on April 21st via STEAMTM Early Access with Act 1 of 3, Massive Damage will be issuing frequent updates with bug fixes, balancing tweaks and free additional content in the weeks and months ahead.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Siege of Dragonspear - Review @ Gamespot

by Myrthos, 12:07

Gamespot joined the ranks of having Baldur's Gate: Siege of Dragonspear reviewed, awarding it with an 8.

Bugs and some lingering annoyances with the interface dogged me every step of the way, though. While nothing here was a show-stopper, I experienced a number of hard crashes that dropped me to the desktop and some quirks like respawning enemies, quests that weren’t fully resolved in the journal, and a bizarre issue with the Bag of Holding that saw items placed there regularly duplicated. Endless +2 Arrows of Fire were always welcome, but the amount of clutter that accumulated in the bag became pretty irritating after a while.

...

Returning home to Baldur’s Gate makes Siege of Dragonspear one of the most enjoyable RPGs that I have played in a long time, both for the nostalgia factor of revisiting an all-time favorite and for the impressively designed and involving narrative that captures nearly everything that fans love about traditional D&D. Even though the engine creaks in spots, the overall experience is everything that a hardcore D&D fan could ask for, and a superb expansion of one of the most legendary franchises in all of roleplaying game history.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Siege of Dragonspear - Featured in Matt Chat 336

by Hiddenx, 07:23

Matt checks out Baldur's Gate: Siege of Dragonspear:

Matt Chat 336: Siege of Dragonspear

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Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

System Shock 3 - Interview @ TGG

by Hiddenx, 07:18

The Gaming Ground has interviewed Night Dive Studios about System Shock 3 and System Shock Remastered:

I got really excited and thrilled when I got a chance to do an interview with Night Dive Studios founder Stephen Kick. Because as you might already know, Night Dive Studios handles both “System Shock Remastered” and “System Shock 3“. And I just happen to be a huge fan of the “System Shock” series. So I tried to ask Kick as many good questions as I possibly could think of (I´m quite happy with the result I have to say). Any ways, please enjoy the interview =)

[...]

Robin TGG
How have the reaction and feedback been for SS3, the remake of SS1 and the Enhanced Edition of SS1 so far? Personally, as a System Shock fan, I couldn´t possibly be any happier.

Kick – Night Dive Studios
After my first phone call with the then current rights holders, I dreamt about the possibility of a Shock 3 but never in my wildest dreams would I have imagined that Night Dive would be responsible for making it all happen. As a fan myself it’s been overwhelming and I think many other fans feel the same way. I think it’s even more special because it was so unexpected and one of those things we all fantasize about at some point in our lives. Shock is something so many people love and being able to bring it back for all to enjoy is why I started Night Dive.

[...]

 

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - April 17, 2016

Planet in the Shadows - Released

by Hiddenx, 11:18

The dungeoncrawler/rogue-like Planet in the Shadows has been released on Steam:

The gameplay is a fusion of multiple genres:

  • Explore caves in a dungeon crawl style.
  • Build your base with blocks, use a simple crafting system.
  • Defend your base from the hostile environment.

Also features:

  • Keyboard and mouse controls: use whichever you prefer.
  • A tutorial stage to show you the ropes.
  • Fight back by planting mines: the player has no traditional melee attacks.
  • Regular checkpoints instead of permadeath.
  • Simple, streamlined mechanics allow the player to focus on the action.
  • The spirit of space exploration!

This is Planet in the Shadows - inspired by the dungeon crawler genre, this short game blends traditional spelunking with base building mechanics. The player is stranded on a hostile planet, urged to build a base and defend it against the awfully aggressive forces of the hostile environment.

Planet in the Shadows

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: Released

Details

Gaming Opinion - Okay Games Worse Than a Flop

by Silver, 10:55

@EquityArcade Jess Marsh talks about why an okay game is worse than a flop.

At least with a boring, poorly made, or otherwise weak game it's your prerogative to move away from it and onto something new. Usually backed by a strong fan consensus of poor ratings and feedback, a unanimously labeled "bad game" finds itself in the used and discount bin, and ultimately garage sales across the world. But not always. Sometimes, the only thing worse than a flop of a game is a mediocre game.

We talk often about the games we love, and just about as much about the games we can't stand. The games that fall between the two, however, are often forgotten. The 6.5, 7, and maybe 8 out of 10's; the dust collectors that sit on your shelf that you can't bring yourself to part with because you'll finish it someday. If you suddenly remembered a laundry list of titles, do yourself a favor. Get up from your computer, and take a good, long look at yourself in the mirror. You're lying to yourself, and it is doing you no favors. Dark Souls 3 and Wasteland Workshop just came out. You are not moving backward anytime soon.

[...]

An okay game might have flawless graphics, but an unlikable protagonist. It may have a well-crafted story but have less-than-perfect physics. Sometimes it's too long, sometimes it's too short. Without running the risk of sounding too Goldilocks and the Three Bears, a hit game fits the wants and needs of its players just right.

That fact is, no one tries to find the World's Most Average Hamburger. There are no awards for being in an all-around okay band. The focus of attention is polar in nature, more often than not, regardless of an individual's opinion. Being great, awful, or just okay is a subjective opinion, but an opinion that grows stronger by the numbers. If the numbers aren't backing the game, it's likely to fade away into obscurity. Let us have a moment of silence for the games lost to time, for being neither great nor terrible; for the ones that brought us joy for 12 or so hours before retiring to a shelf for the rest of eternity.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Healer's Quest - Greenlit

by Hiddenx, 08:46

Pablo Coma's Healer's Quest has been greenlit on Steam:

Greenlit!

Hi everyone,

I received great news from Steam today : Healer's Quest has been Greenlit! I can't believe this happened in just 8 days! And it's all thanks to you guys, you rock!

As you probably all know, it means that Healer's Quest will be downloadable on the Steam platform once it's finished. It's really a big deal for me and the game! Thanks a lot for your help in getting it up there!

But wait, there is more! We also passed the 100 backers mark at the same time as 40% of our total funding goal! Healers' love is definitely taking over the world! :)

Once again, thank you so much for your support!

-
Pablo

-> Kickstarter

Healer's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Arcadian Atlas - Music Update

by Hiddenx, 08:39

The music of Arcadian Atlas is made in Germany:

Music Update From Germany! & Steam Greenlight

Almost 45% funded, and we've got a special musician update from our very own Moritz P.G. Katz today! That's new music, a special look at the studio, and an update about some of the things he's got cooking up for us.

New Song and Studio Tour

Moritz comes all the way from German Wahnsinn Studio in Hamburg, Germany with a special look at the studio and a recording session this week:

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[...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warden: Melody of the Undergrowth - Review

by Hiddenx, 08:29

Karak (ACG) has reviewed the third-person action adventure Warden: Melody of the Undergrowth:

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-> Steam

Warden: Melody of the Undergrowth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Path of Destinies - Review @ MattVisual

by Hiddenx, 08:19

MattVisual has reviewed The Path of Destinies - an Action RPG with a unique choice based narrative system:

STORIES: The Path Of Destinies Review - MattVisual

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The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released

Details

Aurion - Review @ Cosmic Engine

by Hiddenx, 08:09

Cosmic Engine has reviewed the 2D Action RPG Aurion Legacy of the Kori Odan:

Aurion Legacy of the Kori Odan Review

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Cosmic reviews Aurion Legacy of the Kori-Odan a action RPG developed by Kiro'o games.
-> On Steam

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy IX - What's new in the PC Version?

by Hiddenx, 07:57

Suzy Lu explains some of the new options and features of the Final Fantasy IX PC version:

WHAT'S NEW? Final Fantasy 9 PC Review

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On April 14th Final Fantasy 9 came to Steam. I am a huge Final Fantasy fan and wanted to see exactly what new features we have on this remaster and I am impressed. If I missed out anything I do apologise. I hope you guys enjoy this review and if you want more like this in future then let me know in the comments below.

Final Fantasy IX

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Morrowind - OpenMW 0.39.0

by Silver, 00:35

OpenMW v0.39.0 has been released. A full change log is available at the OpenMW site. You will need to own Morrowind to give it a try.

The OpenMW team is proud to announce the release of version 0.39.0! Grab it from our Downloads Page for all operating systems. This release brings background cell loading and caching, which is a feature not to be missed. Initial support for object shaders has found its way back into our engine, and a host of bugs have been smashed. See below for the full list of changes.

The venerable Atahualpa has bravely stepped up to fill WeirdSexy's boundless shoes as our video producer, check out the video for this release and OpenMW-CS 0.39.0. Check our blog or Youtube channel if you missed his videos for versions 0.36, 0.37, or 0.38.

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Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Saturday - April 16, 2016

YIIK: A Post-Modern RPG - New Screenshots

by Hiddenx, 14:45

Couch spotted some screenhots of YIIK: A Post-Modern RPG at Hardcore Gamer:

YIIK: A Post-Modern RPG Releases New Screenshots Ahead of PAX East

The most wonderful time of the year, at least along the east coast, (and more specifically in Boston, Massachusetts) is upon us again as PAX East 2016 kicks off soon. In only one week many gamers and developers will gather to experience one of the video game industry’s biggest weekends. One such developer that will be there is the team of AckkStudios with their anticipated title YIIK: A Post-Modern RPG.

Well, before they even get to PAX, AckkStudios revealed several new in-game screenshots. We’re getting yet an even closer look at some of the environments, dialogue and battle modes from the game. There are also familiar faces and some fun Easter eggs if you can find them. AckkStudios even revealed the map is actually the state of New Jersey on its side. Folks are calling YIIK the spirit successor to old school JRPGs like Earthbound but we can now happily redefine that acronym as Jersey Role-playing Game and that sounds pretty good in our opinion.

So, convention attendees will experience a brand new build of YIIK compare to last year with new areas and improved graphics. There are even official t-shirts available for you to purchase when you fall in love with the game. If you haven’t gotten your passes to PAX East, you better hurry. And check out the brand new screenshots below.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tyranny - Brian Heins Interview @ Gameranx

by Hiddenx, 14:38

Gameranx has interviewed Obsidian’s Brian Heins about choices and consequnces in Tyranny:

Making Hard Choices

Ian talks to Obsidian’s Brian Heins about Tyranny, making difficult choices, how the game differs from Pillars of Eternity, and who the enigmatic Overlord Kyros is.

[...]

“Player Choice” seems to be a driving factor in the backstory and main storyline. Experience can be gained equally through battle or dialogue for conflict resolution. To what extent can player go through the campaign without combat? Is there a possibility of a “Pacifist Run”?

You’re absolutely right that choice and reactivity are the driving factors of Tyranny. We want each of the player’s choices to matter and shape either their character, the world around them, or both!

Players can use their skills in combat to intimidate, trick, or bluff enemies they face. Sometimes this results in a single enemy running away from an encounter, sometimes it results in the entire group laying down their arms. That said, there are some fights you won’t be able to avoid – depending on previous choices you’ve made.

It’s not possible to complete the entire game as a pacifist, but I think players will really enjoy seeing the changes that come from the choices they make.

One aspect of combat is team relationships or party dynamics. Members of your party can either love or hate you, and the differences can affect combat abilities. Would you mind going into greater detail on how this mechanic works?

We’ll be talking about this in more detail in future updates. For now I’ll say that Tyranny uses a robust faction system that allows you to develop reputations with major groups in the game, your companions, and the Archons of Kyros’ Empire. As you build favor or wrath with these factions, you unlock abilities that shape your player character.

With your Companions, you’ll unlock additional Companion Combo abilities. These are abilities that allow your character and a Companion to work together to deal devastating damage or change the tide of a combat. We’ll go into more specifics about these abilities as we reveal more information about the specific Companions.

[...]

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Interview @ Game Watcher

by Hiddenx, 14:31

Game Watcher has interviewed Arnie Jorgensen, the Art Director at Stoic and John Watson, the Tactical Director of Stoic.

[...]

GameWatcher: The Training does seem expanded a lot, I don’t even remember using it in the first game!

Arnie Jorgensen:
A lot of people went in, tried it, and never went back. But now going through the different scenarios nets you a lot of Renown too.

John Watson:
We’re trying to give players access to the information that may have been hidden previously, such as a lot of the advanced interactions between units.

Arnie Jorgensen:
After that we hope players will take this information and apply it to their Hero units. The Training tent is also where you convert Clansmen to Fighters so it’s a lot more important to TBS2 than it was before. Testers have been saying that we seem to have sanded off the rough edges from the first Saga too. We’re hoping players come in to TBS2 thinking that it’s got all the things they like from the first game but a lot more polished.

GameWatcher:
I can definitely say that I was one of those who bumbled through the first game’s combat…

Arnie Jorgensen: Yeah, we’ve seen plenty of people get way late into the game and still not know why shots missed for example, so we dropped the ball a little on that. We’re really making a concerted effort to teach players the game a little better. We also want to do it through the story more organically. Instead of a big tooltip popping up we introduce players to new systems through the characters.

GameWatcher: It’s still the on-rails style of the first game of course, but in TBS2 do players have any additional choice over which way to go?

Arnie Jorgensen: It’s similar to the first one. You head to the same locations but how things play out there is entirely up to you and the decisions you’ve made along the way. I think if we had another team working on this we could start diverging but it would be a lot of work for a tiny team like Stoic to do that!

[...]

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Siege of Dragonspear - Review @ PC Gamer

by Hiddenx, 00:05

Henriquejr spotted PC Gamer's review for Siege of Dragonspear:

Baldur's Gate: Siege of Dragonspear review

As a historical artefact, Baldur's Gate is important. As an RPG, it's huge and expressive. As a moment-to-moment experience, it can be a bit of a chore. Siege of Dragonspear is an expansion for Baldur's Gate: Enhanced Edition. As an add-on—albeit one that takes the form of a lengthy, full campaign—it's forced me to reevaluate if Baldur's Gate is worth expanding.

[...]

I haven't encountered many bugs – mostly the occasional performance issue – but reports suggest others haven't been so lucky. Aside from the unintended problems, though, the engine fails in other ways. The Enhanced Edition's reworked interface is barely fit for purpose. Simply navigating through the different menus is a pain, and the new journal seems less intuitive than the old one. And, while an effort has been made to pretty up the graphics—mostly by zooming the camera out to an absurd level—there's no hiding the fact that this is a 15-year-old engine. It looks a bit ugly at modern resolutions.

As a Baldur's Gate adventure, Siege of Dragonspear works well. While it's not entirely tonally consistent with the original series, it does a good job of inserting itself into the middle of the story without feeling like sacrilege. As a result, though, it requires that you still be invested in that story. The fact is, a decade and a half later, there are much smoother, more enjoyable RPG experiences available.

Score: 71/100

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - April 15, 2016

The Surge - Pre-Alpha Gameplay Overview

by Myrthos, 23:09

Couchpotato spotted this video from Polygon showing some pre-alpha gameplay of The Surge.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Preview

by Myrthos, 23:05

Just Press Start checked out Torment: Tides of Numenera and penned their thougths down.

The spiritual success to Planescape: Torment, Torment: Tides of Numenera is well on it’s way to “wowing” audiences. Without mixing words, people who are fond of Planescape: Torment will not be let down, and people that are just fans of computer based RPGs will be quite impressed. Torment: Tides of Numenera has a lot to offer players looking for an intriguing story and something new to the genre.

Right away, seeing the name Numenera shouldn’t scare people away. Sure it is based on Monte Cook’s SciFi tabletop RPG set 1 billion years in Earth’s future. Players don’t have to have any background knowledge into the world at all to enjoy Torment. The story, at time of writing, does a fantastic job of setting up the setting to immerse you into it. Without being a huge fan of the RPG, it doesn’t take much to dig into the story.

Thanks Couch.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Siege of Dragonspear - Trent Oster Interview

by Myrthos, 22:39

Develop talked with Trent Oster about the recent Siege of Dragonspear controversies.

“If there’s an aggressive agenda that’s being pushed into someone’s face, I disagree with that,” Beamdog CEO Trent Oster tells Develop. “It needs to be representative. You need to tackle any social milieu appropriately, and aggressive agenda pushing is incorrect. It’s not the right way to do it. All you do is strengthen the resistance.”

It’s a subject Oster has been considering a lot over the past week. His studio, responsible for Baldur’s Gate: Enhanced Edition as well as other BioWare follow-ups, has been accused of this ‘agenda pushing’ thanks to the inclusion of a transgender character in its latest release.

 

“There’s two sides of the argument [against Mizhena’s inclusion]. One is ‘I don’t want a transgender character in my game’, and while I don’t agree with it, I guess I can understand that perspective.

“The other is that the character goes from ‘Hi, how are you doing?’ to ‘I’m transgender’ in three conversation lines. That’s a really shallow way of telling me a life-shattering event. The transgender people I know are not going to blurt that out as quickly as that – it’s going to take a while, you’re going to have to get to know them.

“Obviously we wanted to explore her story in a broader, deeper way, but the three-line limitation cut it off. If anyone was going to get to the fact that this character is transgender, they had to do it pretty fast. Upon my review of the character, I think that within three lines it’s actually quite well done.”

As such, despite calls to have Mizhena or her backstory removed from the game completely, Beamdog is dropping its three-line limit in this case in order to better present this revelation. Oster promises that the writers will be revisiting this character and finding a way for players to “develop a relationship” with her before she discloses this highly personal information.

Thanks Couch.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Legends of Ellaria - New Gameplay Video

by Myrthos, 22:31

A new 5 minute video for Legends of Ellaria has been made available.

We're about two weeks from the new version, and we're excited about our progress. We've made a complete overhaul of the game engine and finished the new combat mechanism, which also includes unarmed combat. 

We've also finished testing the automatic updates so that new versions will be easy to download, and we're expecting to publish more updates on a regular basis. 

Our next update will include a list of our new features, in the meantime, we published a new gameplay demo of the latest version. Enjoy, and stay tuned for the next version.

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Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghostbusters - An RPG in the Making?

by Myrthos, 22:23

According to below press release an RPG is to be made based on the new Ghostbusters movie (note that the press release also talks about another, mobile, game)

ACTIVISION PUBLISHING, INC. AND SONY PICTURES CONSUMER PRODUCTS ANNOUNCE NEW GHOSTBUSTERS VIDEO GAMES COMING THIS SUMMER
Play Co-op With Friends in a New Action Game Coming to Consoles and PC Build a Ghostbusting Team for Asynchronous Co-op on Select iOS, Android and Kindle Devices

London, UK. -15th April 2016 - Activision Publishing, Inc., in collaboration with Sony Pictures Consumer Products, has announced a pair of new Ghostbusters video games set in and inspired by the comedic action world of the upcoming Ghostbusters film, in cinemas on the 15th July. Taking place after the events of the new movie, both Ghostbusters games introduce new casts of rookies keeping watch over the station while the now-famous Ghostbusters tour the country stopping high-profile poltergeists. When paranormal phenomena unleash apparitions across New York City, these new squads of recruits must don their proton packs and wrestle those rogue spirits back to the afterlife!

The console game, Ghostbusters, is a third-person action role-playing game positively charged for thrilling couch co-op with up to four players locally. As rookie Ghostbusters, players can level up their characters' gear and abilities by tackling objectives, defeating ghastly creatures and discovering hidden collectibles in Manhattan's most haunted haunts. There are four heroes to choose from, and each has his or her own unique personality and play style, bringing special strengths to support the team.

Ghostbusters is expected to arrive on the PlayStation®4 computer entertainment system, Xbox One and Windows PC via Steam on the 15th July in Europe.

The mobile game, Ghostbusters: Slime City, lets players be a Ghostbuster and save New York City from a new wave of threats. Team up with other players in asynchronous co-op, and collect powerful ghosts to rise to the top of the leaderboards. Players can also craft their own proton packs from any number of combinations of components, as well as upgrade their own headquarters and complete jobs around the city for new weapons and rewards.

Ghostbusters: Slime City is expected to launch in July on select iPhone, iPad and iPod touch devices via the App Store, select Android devices via Google Play and select Kindle devices through the Amazon Appstore.

About Ghostbusters
Ghostbusters makes its long-awaited return, rebooted with a cast of hilarious new characters. Thirty years after the beloved original franchise took the world by storm, director Paul Feig brings his fresh take to the supernatural comedy, joined by some of the funniest actors working today - Melissa McCarthy, Kristen Wiig, Kate McKinnon, Leslie Jones and Chris Hemsworth. This summer, they're here to save the world! The film is produced by Ivan Reitman and Amy Pascal, and written by Katie Dippold & Paul Feig, based on the film Ghostbusters, written by Dan Aykroyd and Harold Ramis and directed by Ivan Reitman. The film will be released in cinemas nationwide on the 15th July, 2016.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Non-RPG General News - Cayne: A Stasis Story

by Hiddenx, 20:38

Cayne is a new stand-alone dlc/game for the adventure Stasis:

CAYNE – A STASIS STORY

Nic and I have moved our office to Cape Town in the Western Cape of South Africa. Wow! This is a beautiful city, right at the tip of Africa. But amazing ocean views aside, we are now in full game production mode.

CAYNE will not be traditional DLC – you won’t need STASIS to play it. It’s also a self-contained story that ties back to STASIS without ruining the story.

The game itself is starting to draw together with the main framework of the engine already complete. We’re now moving onto the sound design for the completed areas and pushing this aspect further than we did with STASIS. Footsteps have distinct sounds depending on surfaces, sound is now directional and can be played based on distances.

The already completed musical score will be added too! The musical score is incredible, with three different composers providing a unique texture and soundscape.

We have been polishing the game – oh, how obsessed with are will polishing our work! –  with all the small effects that we’d have loved to do in STASIS, but just didn’t have the time or the technology to implement them. For example, a subtle light that our protagonist emits that let’s you find her easily on the screen, and beautiful 2D shader effects to bring liquids to life and particles get caught in shafts of light.

The art asset list is slowly getting shorter. While the overall CAYNE environment is smaller than STASIS, we’re trying to push the visuals into new and varied directions with a focus on both body horror and psychological terror. Ha!

A final draft of the dialogue is almost complete and we’ll be searching for our voice actors to go on this journey with us. Ryan Cooper (the voice of John) is back on the team – and we can’t wait to start working with him again!

The writing of the diary entries is complete with the writers providing some of the most disturbing entries and narratives I’ve ever read.

Multi-platform support is also being implemented from the ground up, and we now have CAYNE playing properly on both Mac and Windows. And, the bonus is, we’re also working on the long awaited Linux port of STASIS! The IOS version of STASIS is also in the works. It is a complete engine re-write by a mobile expert specifically for Apple devices.

We’re planning on crowd funding our next game and think that CAYNE will be a perfect example of what we intend on producing.

PS:
The video documentary reward for backers is also in planning – although I really do need to get a haircut before we start shooting the final video footage.

Thanks Farflame!

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Fear Effect Sedna - Stretch Goals

by Hiddenx, 20:21

Fear Effect Seda had a very successful Kickstarter-start. Here are the stretch goals:

 Day 2: Stretch goals, questions, and wallpapers!

€100,000 Initial goal
€120,000 More Weapons, which means more combos and strategies
€150,000 French and German localization
€180,000 2 more playable characters including Axel
€200,000 Main theme by Matt Furniss
€220,000 More chapters exploring the past of the characters
€250,000 PS4 and Xbox One release / PC controller compatibility

??? More to come!


We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached 38%, which is very encouraging for the coming days.

We received a lot of questions, including stretch goals & extra development. Be sure we have a lot of ideas to enrich Sedna & improve your experience…

If we shoot up the Kickstarter campaign, we plan to add more weapons. It’s a simple feature (don't say that to developers, they do not agree), but that migh enrich a lot the team’s combos & fighting style, as you’ll be able to plan more strategies and unlock new possibilities! We would also be delighed to add more localization, and even more playable characters.

More features? We’re thinking about a main theme by Matt Furniss, which could bring even more Fear Effect atmosphere to Sedna… and some additional chapters in the story, so you can explore the past of some of the main characters.

We also had a lot of questions on consoles and platforms. Our initial goal is to create a PC & Mac game, but releasing it on PS4 and even Xbox One could be a really huge thing. This of course means extra development, even if we are starting to build a game with mechanics that could fit to console gaming.

We will keep you updated about voicing as well! And more details about the gameplay & strategy, in the following days & weeks.

For now, as some of you asked, here are a few wallpapers to download for the Sedna fans!

We count on you to spread the word about Fear Effect Sedna. Thank you for your support!

Friendly yours,

Sushee.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

City of the Shroud - Funded!

by Hiddenx, 19:56

The tactical RPG City of the Shroud has been funded on Kickstarter with 20 days to go:

Dear All,

It's midnight here in England, but we didn't want to wait on this news:
WE'RE FUNDED!

Thank you so, so much for helping us accomplish this. We are eternally grateful to those of you who have been here from the very beginning, who have joined us for this campaign - you've given us invaluable feedback, and you made this campaign a huge success - fully funded in just 9 days!

We'll have more updates for you tomorrow. For now: thank you. Thank you, thank you, thank you!

Sincerely,
The Abyssal Arts Team: Keaton, Ryan, Moira, Chris, Jon, Samogon, and Grant

City of the Shroud

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - April Newsletter

by Hiddenx, 19:27

From the Expeditions: Viking April newsletter:

Happy & Healthy

Greetings fellow Vikings, and welcome yet again to the Expeditions: Viking Saga. We hope that your voyages were peaceful, your drinks were strong and your celebrations were mighty!

Spring is in full swing and we’re hot on the march spreading the good word about Expeditions: Viking!

The Logic Artists team recently invaded the UK and set up camp at EGX Rezzed. Overall, the event was a great success with many visitors enjoying what they played from our newest build. If you just signed up for this newsletter at Rezzed, thank you for subscribing and reading — we really appreciate it.

Sound the horn, we’re here.

[...]

Wisdom (from GDC)

In addition to meeting with media and YouTubers, Jonas and Ali gained their own version of Viking wisdom at the many GDC seminars over the course of the week. One in particular was the talk from Obsidian’s Game Director, Josh Sawyer, about the tuning of attributes in Pillars of Eternity.

“Sawyer's talk was probably the most narrow and in-depth design talk of the week, focusing purely on the considerations Obsidian made while designing and tuning the character stats in Pillars of Eternity. Of course this was particularly important to us as we're working on a game in the same genre as Pillars, but it was just fundamentally refreshing to attend such an in-depth design talk.

Sawyer went into the historical context of the game's stat system, shared a lot of lessons he'd picked up during development, and finished off with a very honest and balanced discussion on the pros of cons of the system they'd ended up with. We were particularly pleased when Sawyer recommended never mixing stats and character classes, which is well in line with the class-less character system in Expeditions: Viking.

Overall, great talk with lots of food for thought.”

— Ali Emek, Producer at Logic Artists

Upcoming Journeys

Next week, we travel back to the United States for a special visit to PAX East. We’re excited to show a brand new piece of the game to everyone visiting the Boston area, and we’d also like to extend a special thank you Alienware for the complimentary PCs that will be running Expeditions: Viking on-site. 

And now, we leave you with this...

Be your friend's
true friend.
Return gift for gift.
Repay laughter
with laughter again
but betrayal with treachery.

—The Havamal

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Thea: The Awakening - Free Giants DLC released

by Hiddenx, 19:09

The Return of the Giants DLC for Thea: The Awakening is out now:

The Giants return to Thea and wreck havoc, threatening to destroy everything you built so far!

The Return of the Giants is the first free DLC for Thea: The Awakening.

Key Features:

  • 70 new events, including a new main, Giant quest line.
  • Events editor that allows you to create your own quests!
  • Additional card artworks and event art.
  • New building types.
  • New creatures and plenty of Giants!
  • Full, English voice over for all events.
  • Game localized to four languages (DE, FR, PL, RU).
  • New music tracks.
  • Many community requested features.

Plus extra fixes and improvements throughout the game.

Thea: The Awakening

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - 20 Minutes Gameplay

by Aries100, 18:23

Gamereactor recently sat down for a chat with Logic Artists. During this chat they saw 20 minutes of gameplay from this game. Apart from character creation and the start of the game, they also saw this:

We're also treated to an interesting situation later on in the game where you're challenged for the leadership of the clan through a duel of three shields, the outcome of the duel and the choices you make have major impact on the story and this is one of several such branching events in the game.

To access the gameplay video, please click on the link above, and please klick on the video 
in the middle of the screen. 

 

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Skyrim - Holds: The City Overhaul Mod

by Silver, 05:58

Eurogamer talks about Holds: The City Overhaul for Skyrim. The mod itself has spent three and a half years in development. Reddit user Thallassa has a two part review here.

A big (4GB) fan-made modification for The Elder Scrolls 5: Skyrim, that overhauls cities and even adds new settlements, has arrived after nearly three-and-a-half years' work.

Holds: The City Overhaul rebuilds Falkreath, Winterhold and Dawnstar from scratch, fleshing out the cities with more buildings, more people, and more background and history - more personality, in other words. The other holds, such as Whiterun and Solitude, have also had work done to them.

"The aim of all of this is to create a more memorable and diverse experience," wrote the mod's author, Galandil, on Nexus Mods, "making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.

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Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Thursday - April 14, 2016

Stygian - Kickstarter Countdown

by Hiddenx, 23:33

The Kickstarter for Stygian: Reign of the Old Ones will begin in 24 days:

Description

Stygian: Reign of the Old Ones is a supernatural horror roleplaying video game which takes place in the strange worlds of Howard Phillips Lovecraft. Stygian will draw the player into a bleak journey from a ruined Arkham to the very depths of the Abyss.

The gameplay experience promises a mix of rich role-playing and turn based tactical combat in an authentic 2D graphical style reminiscent of 20's illustrations.In Stygian, players create their characters from scratch with a robust selection of archetypal backgrounds with different origin stories, attributes, skills, traits and lastly belief systems which determine how characters replenish their lost sanity, also presenting unique dialog choices.

The narrative of the game is strongly connected to the works of H. P. Lovecraft. In your quest, you'll use the haunted violin of Erich Zann to lure a fiendish deity and convince the poor wretched protagonist of "The Outsider" to join your party among many others.The heavy burden of fighting a desperate battle with forces beyond recognition will haunt you to the end of the game.

Physical combat will be scarce and difficult, spellcasting will have deep and dangerous consequences, sanity loss will leave its marks on characters as mental illnesses and sometimes the best solution will be running away from the terrors that lurk in the night. Stygian embraces the original themes of gothic, pulp and weird fiction, incorporating them into the computer roleplaying genre, promising a fresh (or putrid from another perspective) breath of air for roleplaying fans.

History

Your former life was in bliss of ignorance until you've awakened to the darkness waiting to devour our very existence on the doorstep of our fragile dimension. Something terrible left its eons old slumber and the reality as we know it, collapsed. The town of Arkham was pulled to somewhere not from this world and its residents are in the shadow of absolute terror. As a survivor of the catastrophe you should investigate the strange occurrences in the city and survive the rising darkness physically and mentally, if possible...

Feature List

  • A hand drawn 2D world which reflects the mood of Lovecraft and the pulp era of horror.
  • Quests and storylines which capture the iconic themes of Lovecraft. Take part in your favorite horror stories and shape their outcome according to your role-playing style.
  • Weirdest of the companions will accompany you in your accursed journey. Lonely antediluvian of "The Outsider", a dead WW1 soldier reanimated in the hands of "Herbert West", a psychic narcissistic cat from Ulthar and more will be among your eccentric cast of companions.
  • Sanity and the mental state of the character will have influence on the dialog options. Mental conditions create benefits as well as hindrances. Sometimes being mad in a mad world helps.
  • Belief Systems determine what the characters find comfort in and regenerate lost sanity alongside providing unique role-playing opportunities. A rational character gains sanity after completing a research on a mythos creature while a divine one gains sanity after converting a lost soul to the path of God.
  • A unique spell system which sometimes takes more than what it gives. The black magic of Stygian is very potent but will cost you your mind, health and sometimes your very soul. Being a master of the true occult is not like flinging colorful missiles from your finger tips.
  • Turn based strategic combat in beautiful 2D with "Heroes of Might and Magic" like perspective.
  • 7 different backgrounds with completely unique prologue stories and specialities to breathe life into the Lovecraftian archetypes.
  • The struggle is not for saving the world, that battle is lost already. Track your personal goal for salvation or vendetta in a doomed world.

-> Find more info in the dev-thread here at RPGWatch!

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details