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Thursday - September 11, 2014
Wednesday - September 10, 2014
Tuesday - September 09, 2014
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After Reset

2014-09-16

After Reset Interview

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios . I asked the community to send questions, and some of you responded. So lets get started.
» Continue reading the article...

Legends of Eisenwald

2014-09-11

Legends of Eisenwald Preview

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a preview. So lets give them both a big thank you.
» Read the article

Recent articles










Picture Watch

Expeditions: Conquistador
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
  (10.53%)
Baldur's Gate II
  (31.58%)
Icewind Dale
  (13.16%)
Icewind Dale II
  (5.26%)
Planescape: Torment
  (34.21%)
None (Leave Comment)
  (5.26%)
Vote

Expected Releases

Sep: Elminage Gothic
Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima

Thursday - September 11, 2014

Age of Grit - Stretch Goals Announced

by Couchpotato, 03:05

The latest update for Age of Grit has more information the games Stretch Goals. Now as fo funding the game has made $9,961 of the $12,000 goal with 15 days left.

We're very happy to announce the campaign's stretch goals!  Please help spread the word on Facebook and Twitter so we can reach our base funding goal and start smashing our way past some of these goals!  If you have any questions or comments please let us know in the comment section below!

 

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Might & Magic Heroes VII - News Roundup

by Couchpotato, 03:00

Ubisoft released a few more update on the website for Might & Magic Heroes VII. So here is a new roundup of the latest three from the last week.

King & Romero, From Heroes I to VII

Last week we had the great pleasure to share with you our interview of Rob King & Paul Romero and it seems that many of you were delighted about their return for Might & Magic Heroes VII. To celebrate this and start the week with a good rush of nostalgia, discover a selection of their amazing work on previous Heroes games.

Faction Vote: Last week!

You have one more week to vote for the Faction that should join Ivan’s side at the Shadow Council. This mission is yours, Councillor. Common opinion seems to lean towards the Sylvans, but Fortress has not said its last words! You can still switch sides, and convince others to change their minds as well. The future of the Shadow Council rests in your hands

Screenshot of the Day

It has almost been one month since the announcement of Heroes VII at Gamescom so it is time to celebrate this milestone with a new exclusive screenshot of the game! In addition to a brand new battle map, you might be able identify someone new on the Academy line-up…(Please keep in mind that all visuals and contents are Work In Progress.)

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Project Zomboid - Build 28.3 Released

by Couchpotato, 02:55

Developer Indie Stone has a new post on the games website with information that Build 28.3 Released is now available for Project Zomboid.

With the release of Build 28.3 comes the inevitable: the dramatic climb towards Build 29! Lovely Romain ‘RJ’ Dron has just posted up primary details of what’s currently in the can on the forum, but because we love to add to his workload we pressed him for a few added Mondoid explanations.

Item #1: The New Scavenge Skill

“My first idea was to help people playing in multiplayer to survive when all houses had been looted, but it turned out to be something great for people playing solo who want to head out into the forest. Scavenging basically lets you plunder the woods for mighty loot like branches, stones, berries, mushrooms and delicious insects. Then, from these, you’ll be able to craft new stuff that’ll go all the way from stone axes – to really strong log walls.”

“Scavenging won’t be unlimited, and it definitely won’t be overpowered. It’s basically there to help you in your first days, or maybe months. Once you’ve looted a forest zone, you’ll have to move on to another to do further scavenging – and wait for the previous one to replenish. Seeing as it’s a new skill, too, better scavengers will be able to get better loot and in greater quantities. Are you ready to eat a handful of bugs? I’m not…”

Item #2: Melee Skills Revamp

“I’ve also been working on a little melee skills revamp, which will provide new skills to help you face the horde (and/or dragons). Blunt and blade will each have three subsidiary skills – Accuracy, Guard and Maintenance. Accuracy will influence hit chance and damage, Guard will help you avoid scratches while you’re wielding the weapon and Maintenance will reduce the rate at which your weapon loses condition. And nope, Spiffo plushies aren’t weapons.”

Item #3: Other stuff

Thanks Romain! Now another interesting item of note, for this easily scared survivor at least, is that your character’s panic levels will decrease faster if you have survived for a while. This means that, as a lot of players have indicated to us in the past, your character will get used to the threat of zombies and behave as such – but will still get those moments of jump scare dread.

Oh and, last but not least, we’ve got the first batch of NJ’s new sounds going into the build. At the time of writing there are 74 new sound effects in-game. There are ambient sounds – distant screams, dogs barking and owls hooting at night. There are cool new crafting noises of logs being sawn, duct tape being stretched and food being chopped. There are new foot-step sounds. There are… well we’ll keep the rest as surprises for you to listen out for.

As work progresses RJ [God, how many people do stuff on this game that are called ‘Something-J?] will be building another extraordinarily French video to show off and explain the new Build, and then the usual parade of internal testing, IWBUMS testing and full release can take place.

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Divinia Chronicles - A New Action-JRPG Game

by Couchpotato, 02:50

Divinia Chronicles is a new game from a studio called Team Monkey. You can find more information on the games website, and Steam if your curious.

In the meantime here is a trailer, and a short game description.

Divinia Chronicles: Relics of Gan-Ti is a single-player, classic-style Action-RPG. With influences ranging from Ocarina of Time to Final Fantasy, this action-oriented title seeks to revive the vintage flavor and vibe of the classics in an original world with a new tale to be told. Explore the island of Pandoria, solve puzzles and fight a variety of creatures as Cyrus, Kira and Dyani work to destroy the relics of Gan-Ti and restore order to the land.

Information about

Divinia Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Survey & More News

by Couchpotato, 02:44

Ironward has finally posted a new update for The Red Solstice this week with news about the games surveys, and the developers top priorities.

We have been really busy last few weeks working nonstop on next BIG content update for the game. What is currently planned is adding a bunch of new missions and two really big boss fights! Besides that work is also progressing on further optimizing our network code and making it even more stable!

One of our top priorities at this time is finding the best way on how to get The Red Solstice be more accessible and enjoyable to new players while at the same time maintaining it's true fighting spirit that a lot our hard core players love so much! We have some ideas on how to solve that issue, more news coming soon!

While you wait for that we have just sent backer survey to all backers with reward tiers with physical rewards and to higher reward tier backers! Please complete them as soon as you can!

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Deus Ex: Human Revolution - Backlog Review

by Couchpotato, 02:40

Christopher of Endless Backlog finally had the chance to play Deus Ex: Human Revolution, and finally share his thoughts in a new review he posted on the site.

Player choice is what makes Deus Ex: Human Revolution fun. The removal of that choice is what brings the experience to a grinding halt. I will likely replay the entire game with different augmentations and pick different outcomes for the side missions just to see what happens, but I will dread those static boss battles with every fiber of my being. Maybe they’ll be easier with a more shooter-centric build. See, that’s the joy of Human Revolution: The game is your own to toy with.

Information about

Deus Ex: Human Revolution

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Original Sin - Ten Tips for New Players

by Couchpotato, 02:37

Leviathyn editor Eric W. offers ten tips for first time players of Divinity:Original Sin.

After two months and over 50 hours I’m finally reaching the end game for Divinity: Original Sin. I can safely say it’s my current Game of the Year and many of my fellow Leviathyn writers feel similarly. Divinity is an old-school tactical RPG and although it makes some wonderful advancements in the genre and utilizes many modern conveniences, it can still be a daunting game to tackle. Making assumptions on the game flow and mechanics can be a big mistake; to that end I’ve compiled a list of ten helpful tips for new players wanting to jump into Larian’s masterpiece and be better prepared in their journey around Rivellon.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Scoundrels Guild - Items & Crafting Update

by Couchpotato, 02:33

Adam Mayhem posted a new kickstarter update for The Scoundrels Guild with information on how Items & Crafting will work in his new game.

Game Mechanics #2: Items and Crafting

In part two of our game mechanics series we will cover items, crafting, item combination, crafting recipes,  and inventory in The Scoundrels Guild. I'll try not to make this sound like a user manual. 

  Items

In adventure games, as well as role playing games, items play a key role in the game play. From finding them, buying them, acquiring them, as well as crafting them.  Some will give you boosts to your skills, others can be used in combat, while some may come in handy as a quest item.

  Item Combination

Sometimes you will find yourself in a predicament which requires you to use a certain item to solve the puzzle. Like most adventure games, this will require you to figure out which items can be combined to make a new item. Maybe you have a rope in your inventory, but you're missing the axle and wheel needed to make one. That would be a simple puzzle that involves exploring the surrounding area and looking for the proper items to combine. 

 Inventory

 Your inventory is crucial to your success. You will begin your adventure with a few simple items, your handy journal, a rusty old dagger, and your father's smithing hammer. These were the few things they didn't take from you. Along your journey your inventory will grow with new and useful items, as well items that are necessary to completing a task. Mousing over the bottom of your screen will bring up your inventory, right clicking on your mouse will give you a brief description of the item, left clicking on the mouse will drag the item around the screen so that you can use it on different areas and other items, you can even use it on an NPC. 

Crafting

Crafting and item combination are similar in nature, both use the same technique of taking various items and combining them together to make a new one. Sometimes you will need to craft a new item from raw materials such as ore, ingots, stones, powders, gems, leathers, hides, and others. These items can be crafted with recipes that you will learn along the way. While stackable currency is prevalent in the game, remember, this isn't Minecraft, you probably won't find yourself spending hours crafting and selling your wares, but you are welcome to, we won't judge. 

 Whenever you feel the need or desire to craft something, you would simply check your inventory and click on your smithing hammer. This will bring up the crafting menu. The craftring interface is quite simple and user friendly.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Legends Of Persia - Review @ Chalgyr

by Couchpotato, 02:30

I found a second review for Legends Of Persia this week from a site called Chalgyr's Game Room. The site gave the game a final score of 5/10 just like the last review.

Overall Legends of Persia is an interesting game with what it attempts but more often than not feels lacking. This being said, while Legends of Persia is a full release, it was a Kickstarter that is still receiving updates and has plenty of room to grow and evolve which would erase several of the items that held it back. I can only hope that it can reach that point as the narrative more than makes it worth trying out.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Invisible, Inc - Early Access Preview

by Couchpotato, 02:25

CGM Online posted a new preview of Invisible, Inc based on the Early Access beta. The game reminds me of XCOM , and the new Shadowrun gtames. What do you all think?

Klei Entertainment previously used the Early Access model to release survival simulator Don’t Starve, steadily adding new features onto a solid foundation that was enjoyable enough in its own, unfinished right. There’s every sign that Invisible, Inc. is following the same path. Though it’s easy to see where additional elements can be introduced to make for a richer experience—more agents and inventory items and a greater variety in guard types would help—there’s already a unique and well-polished game to play at this early stage

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Patch 2.1.0 Review

by Couchpotato, 02:21

PC Gamers Leif Johnson put together a short review of the latest patch for Diablo 3, and says it emphasizes speeding through content.

Diablo 3 normally isn't a particularly rushed game. The end of the world may be at hand, but it’s typically content to let you slice through the minions of Hell at your own pace, comparing loot and weighing stats as you go. That all changes with patch 2.1, which went live at the end of August. Both the new Greater Rifts and Seasons place an emphasis on speed, whether it’s in beating timed rifts for a chance at better loot or by competing against other players to reach the level cap anew (and pile up new weapons and transmog items in the process). Combine all that with powerful new legendary gems, and the result is a patch that injects Diablo 3 with a powerful shot of adrenaline.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Fallen: A2P Protocol - Preview @ Gamers FTW

by Couchpotato, 02:18

Gamers FTW has a new preview of the funded kickstarter game Fallen: A2P Protocol.

The game focuses around the turn-based strategy style, allowing players to choose actions for each character including attack, reload or scavenge. The game play mechanics are extremely reminiscent of X-COM, one of the games that inspired the team at Red Katana. Characters can be moved anywhere within a highlighted grid of their current location, allowing players to control their engagements by using cover, finding lines of site and tactically positioning their squad. The attack system itself is based on a percentage scale and is affected by environmental factors such as range, cover and even the weather. This is the same attack style we have seen from titles such as Fallout but with an added level of dynamic depth due to the changing weather and destructible environment. All the action takes place in a vast and inhospitable world, complete with hostile weather and vision impairing day-night cycles, requiring careful exploration to recruit allies and gather scarce resources whilst customising and upgrading your characters along the way.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Behind the Scenes Video

by Couchpotato, 02:14

Warner Bros. Interactive Entertainment released another video for Middle-earth: Shadow of Mordor that gives us a look behind the scenes if development.

In the Shadow of Mordor - Behind the Scenes Trailer: Troy Baker AND Nolan North, Troy and Nolan discuss their experiences working on the new action game and how they brought their characters, Talion and The Black Hand, to life. They also comment on their relationship with each other.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wednesday - September 10, 2014

FireFlower Games - Retro Sale

by Myrthos, 22:41

FireFlower games has a retro sale, which also has some RPGs in it: Another Star - 50% off, Data Hacker Corruption - 50% off, Gorky 17 - 75% off, Jagged Alliance 2: Wildfire - 75% off, Memories of a Vagabond - 50% off, Millennium: A New Hope - 80% off, Septerra Core - 75% off, Soulbringer - 50% off, Steel & Steam - 75% off.

Information about

FireFlower Games

Details

Shadowrun: Dragonfall - Interview @ RPGamer

by Couchpotato, 03:25

RPGamer has a new interview with the CEO and Creative Director of Harebrained Schemes Jordan Weisman about the upcoming launch of the directors cut version of Shadowrun: Dragonfall.

How has the fan community taken off for Shadowrun Returns, specifically regarding scenario development?

JW: It’s been really positive. We spent a lot of time building the editor because we wanted to empower the audience to create content, and they have. They’ve created thousands of pieces of content, some of which are quite brilliant. But it was a very significant investment, and I’m not sure it’s something we can afford to do forever. But for a small subset of the community, they really, really dug it. The creativity they exhibited was fantastic.

Is there a specific piece of content or adventure you’d like to single out?


JW: The guys who’re redoing the SNES game are awesome. We did a series of Play It videos where we chose some of what we thought were the stronger ones. Those are some of the ones we thought were really interesting.

I’ve held off on playing Shadowrun Returns: Dragonfall because I’ve heard the director’s cut is right around the corner. What can newcomers expect from this game, and what has been added to lure back old-time shadowrunners?

JW: Dragonfall is a big step up over Shadowrun Returns. As we learned how to use our tools better, we learned how to use them in ways much more creative than in the first scenario. We built this powerful tool, but it was V. 1 for the first campaign. Dragonfall, V.2, really benefited from that, both in RPG-play and combat-play.

Number two, because we gave you a specific character to inhabit and specific NPCs in a relationship, we were able to craft the dialogue much more specifically to the character’s backstory. You have a much greater depth of character in Dragonfall than we were able to do in Returns because in Returns you could be anybody. In Dragonfall we narrowed that down and subsequently got more depth. Dragonfall is a much more involving story.

The director’s cut takes that to another level. We added five more missions, so there are 5+ new hours of content, alternate endings, new dialogue trees, new UI, new AI for the opposing characters, so combat becomes more interesting and fun. For instance, we changed how cover works to make it more interesting. Plus, it’s stand-alone, so you don’t have to have purchased the first title.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Manual Download Available

by Couchpotato, 03:19

Kordanor notified me that you can now download the Wasteland 2 Manual.

Just wanted to drop some news

InXile just released the digital manual. Posting on Facebook was made 15 Minutes ago. Link to the manual is: https://docs.google.com/file/d/0B3Ll…/view?sle=true

So lets give a big thank you to Kordanor. Wink

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Pre-order Gabriel Knight Now

by Couchpotato, 03:15

GOG announces you can now pre-order the Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition for $16.99. This might interest the adventure fans on the site.

You are Gabriel Knight, a struggling novelist and bookstore owner, plagued by a horrific, recurring nightmare and more ordinary financial problems. Along with your assistant, Grace Nakimura, you begin investigating a series of gruesome ritual killings in the voodoo capital of America--New Orleans. Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition, is a trully exceptional blend of what classic and brand new adventure games have to offer.

The 1993 award-winning original, one of the finest entries in master storyteller Jane Jensen's body of work, receives an astounding remake with high-res hand-crafted backgrounds, detailed 3D character models, re-orchestrated music, and additional in-game content. Regardless if you are a veteran of classic adventure gaming, or a newcomer to the Gabriel Knight franchise, you can't go wrong here. Pre-order Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition and get ready for the re-imagined dark and mysterious adventure.

Information about

GOG

Details

DA:I - First RPG on the Frostbite Engine

by Couchpotato, 03:11

Jacques Lebrun the Technical Director at Bioware posted a new guest post on the Frostbite webpage about how BioWare created their First RPG with it.

As I write this, the Dragon Age team is only a couple of months away from putting the finishing touches on Inquisition, so it’s appropriate to look back at the long and arduous journey of getting to this point. Shortly after the launch of Dragon Age II, with a new generation of gaming on the horizon, we knew we needed to stretch our ambition and deliver a game well beyond anything BioWare had done before, which meant a major shift in technology and in the way we develop our games.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Steam - New RPG Game Sales

by Couchpotato, 03:06

Steam has a few sales on some RPGs a few of you might be interested in.

Septerra Core -  85% off for $0.74

At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans.

Expeditions: Conquistador  - 60%off for $7.99

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

The Banner Saga -  50% off for $9.99

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

The Incredible Adventures of Van Helsing II -  50% off for $19.99

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes. So the incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

And many more of course but I can't list them all.Wink

Information about

Steam

Details

Frozen World - Development Diary #1

by Couchpotato, 02:59

Innervoid posted a new development diary update for their next RPG Frozen World.

In this first dev. diary we’ll talk about Frozen World main features.

In general, Frozen World will be a narrative and interpretative experience: the player will create his/her character and play through a branching story with a free gameplay, allowing for a deep and satisfying roleplaying experience. This is easy to say, but usually hard to create, so let us give you some more detail about the gameplay structure.

Frozen World won’t appear so different compared to a visual novel and there will be a lot of common features, since the game will feature a narrative built with lots of texts and 2D images. But dialogues won’t be the only gameplay mechanic, because Frozen World is a game about survival in a dangerous world, where humanity is scattered and few in numbers. The player will be able to freely travel around the frozen waste moving his party on a map, which will also allow the player to hunt for food and scavenge in search for ancient treasures. Travelling is part of a nomad daily routine, but that doesn’t make it less risky since the world is full of dangers of any sort and quite often those dangers are born from other humans actions and needs.

Information about

Frozen World

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GamerHubTV - Various Video Interviews

by Couchpotato, 02:55

GamerHubTV has a bunch of new video interview posted in the last two days. So instead of posting them all separately it's easier to just put them in one news-bit.

So enjoy as all the news today is tiring me out.

Dead Island 2 Gameplay Preview/Interview

Yager developer Jan Eric Lauble discusses co-op gameplay and new zombie bosses in this exclusive Unreal Engine 4 gameplay interview from the Deep Silver booth at Gamescom 2014.

Borderlands The Pre Sequel Gameplay Preview Interview

Gearbox and 2K Australia discuss what's new with Borderlands The Pre Sequel in this exclusive gameplay preview interview from Gamescom 2014 in Cologne.

Might & Magic Heroes 7 Gameplay Preview Interview

Ubisoft developer Erwan Le Breton discusses what's new in the long-running Might & Magic Heroes 7 game in this exclusive gameplay preview from Gamescom 2014

Guild Wars 2 DLC & ESports Interview

ArenaNet developer Devon Charver discusses the latest content for NCSoft and ArenaNet MMO Guild Wars 2 and how eSports is evolving with this game in this exclusive gameplay interview from Gamescom 2014.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kickstarter - Mid-Week News Roundup

by Couchpotato, 02:47

Once again I have a bunch of updates for various kickstarters this week, and I also found one interesting article about how the funding is spent. So read on everyone.

Ice Pick Lodge sent out a press release with news Pathologic is 65% funded.

Moscow  September 9th: Ice Pick Lodge, the developers of Pathologic, launched their Kickstarter for the game’s reimagining just 4 days ago and are already over halfway to their goal of $250,000. The game, which was originally released in 2005, is a bleak and harsh plot-driven survival open-world adventure game. Set in a remote Steppe town full of strange local traditions a plague breaks out. The player has to figure out how to stop the disease spreading and discover why it broke out on the first place. When first launched, it attracted a great deal of critical acclaim. It still retains a strong community of fans, many of whom have helped the Kickstarter fund grow so quickly by backing it.

Ross Tunney has news the Data Hacker: Reboot (Relaunch) is now funded.

We did it! Divine blessings upon you all!

Ah... it's such a massive compliment from you all, to be able to present a project like this and to actually get funded! Granted, we're not talking mega-bucks here, but

So what's next? Those familiar with how Kickstarter works will know, but for those who don't: KS will collect pledges from you over the next couple of weeks. Once that's done, if I need any information from you, such as shipping address or details of a Tombstone/Ghoul/Mercenary Design you've pledged for, you'll receive a survey as soon as I'm ready to receive this information.

Kai Rosenkranz's new kickstarter album JOURNEY HOME is also now funded.

Tonight we exceeded the funding goal of $20,000! What an awesome night. We still have 10 more days to secure the campaign against last-minute drop-outs and maybe even reach some of the stretch goals. I'm going to talk more about stretch goals tomorrow! Now it's time to celebrate! I'm full of gratitude.

Here's the link to my "Thank you" video recorded tonight, after I came home from "Guardians Of The Galaxy". Great movie, by the way. ;)

Trexrell has two more updates for Demon’s Revenge. The first update is about Sinara's cut scene, and the second update is about the games artwork.

In this update I would like to thank Ricky Gunawan, our artist for Demon's Revenge. What he has done for our project has brought us to where we are today. He has always supported us from the very beginning. When we give him a character or description he almost always get it right the 1st time. His work is always excellent, and he would amaze you with how fast and efficient he could get a work of art done. Even though he works on a commission basis, he lets us know that he will be there when we need him. Ricky prides himself with his work and will never sacrifice quality over anything.

Interdimensional Games has a new update for CONSORTIUM that has information about Pax Prime 2014, the games sequel, and backer rewards.

It has been six months since our rather disastrous launch back in January (see: HERE ) and while we are still reeling over said launch both emotionally and financially, we have nonetheless come to grips with the reality of things and are able to speak openly about our plans for the future. 

Our original plan was simple: Make Game One with an incredibly low budget and overhead costs so that we would only need to sell a small number of copies in order to self-fund Game Two and continue on from there. Unfortunately it has not quite worked out so simply. 

So far, CONSORTIUM has sold well enough to keep certain key members on the payroll in order to release the Master Edition and other patches since launch (including creating and sending out the physical rewards for all you backers and working on the port for Mac and Spanish localization). These efforts have allowed us to fix and improve the game in addition to making strides to reach a wider audience. The Mac port is 90% done, and the Spanish localization is pretty much finished – we are just working out a few bugs with it. Getting the game localized into Spanish was a FAR more difficult task than we anticipated.

Goldhawk Interactive has another post about backer rewards for Xenonauts.

Onto the final stretch now - the first 250 of the 500 packages have already been dispatched to all corners of the globe and we have a final date for the arrival of the Art Books!

And for last a new article on Gamasutra with Kee-Won Hong about how all his funding was spent on his kickstarter game. It's an interesting read.

Full disclosure is the primary purpose of this post. The backstory - in March of 2013, I ran a 30 day Kickstarter for my cyberpunk 2d shooter 'Contract Work'; it finished just over it's goal of $5000 with 110 backers. Although the campaign was a success, the initial public release was a dismal failure, selling only 3 copies (though many more people did play the game). This is a breakdown of the money numbers and thoughts on what worked, what didn't, and what happens now.

Information about

Kickstarter

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MMORPG.com - PAX Prime 2014 Awards

by Couchpotato, 02:19

MMORPG posted their award list for PAX Prime 2014, and what will matter to most of us on this site are the games that won. Here they are straight from the site.

Most Anticipated: Middle-earth: Shadows of Mordor

Just when you thought you’ve had enough of the Lord of the Rings games, Warner comes along and produces something completely different. Shadows of Mordor offers a very new take on the Tolkien legend and brings in a new character, new story elements and a much more adult theme on the world. This game is harsh, evil, and deep. You are not just jumping on shields and shooting orcs in Mordor, it is a much darker affair than that. We saw the game at a demo on Thursday before the show began and then watched as thousands lined up to play it on the show floor. This action RPG breathes new life into the series and players will be rewarded with a much needed fresh take on Middle-earth.

 Best RPG: Pillars of Eternity

Throwback games seem to be all the rage lately and Pillars of Eternity takes a classic look back at the days of the CRPG's past. If you were a fan of games like Baldur’s Gate or Icewind Dale you are going to love Pillars of Eternity. After a strong kickstarter campaign we now got to see a solid playable build on the show floor. Fans who got in early have been waiting in anticipation for this beautifully rendered world to come to their computers. No, it's not really the Infinity Engine, but it's as close as you can come with more than a few modern touches to make PoE a world all its own.

Best Indie RPG  Darkest Dungeon

Once you pass the huge booths and big publishers at PAX you get to the Indie Game section. At both PAX East and PAX Prime this section of the floor was mobbed with people. Darkest Dungeon remains a beacon in the indie game movement with a small team and amazing artwork. The strong gameplay and deep story in this title make it an RPG to watch for next year's releases. Adding even more feature for PAX Prime the team showed off new classes, new abilities, and the town section of the game where players can try to relax from the horrors they witness when dungeon crawling.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Raven's Cry - Pre-purchase Now on Steam

by Couchpotato, 02:13

TopWare Interactive announces that you can now pre-order Raven's Cry on Steam.

Pre-purchase Raven’s Cry on Steam 

+++ This dark pirate epic can now be pre-purchased on Steam +++

Karlsruhe, September 8, 2014 – Right now captains can pre-purchase this dark pirate epic at a 10% discount, as well as some exclusive pre-purchase items. No crafty buccaneer worth his salt would pass this offer by and miss out on the exclusive soundtrack, digital world map, and three exclusive in-game items (the "Long Hand" pistol, the "Griffin" figurehead and the sword "Marrow"). Each of these exclusive items will enhance Christopher’s skills and the capabilities of his ship when you use them.

Pre-Order Raven's Cry on Steam and get 10% off, in addition to these exclusive items:

  • The Official Soundtrack with a total of 100 minutes of content (MP3 Format)
  • Digital Map of the in-game world (PDF Format)
  • Three exclusive in-game items: the pistol "Long-Hand", the "Griffin" figurehead and the sword "Marrow". All exclusive in-game items increase the respective abilities of Christopher and his ship when used

 
 The Digital Deluxe Edition of Raven's Cry contains:

  •  A brand new location waiting to be explored, with extra quests and an additional 30 minutes of playing time
  • Two exclusive in-game items: the Grim Ripper figurehead and the mighty cutlass "Merciless". Both exclusive in-game items increase the respective abilities of Christopher and his ship when used
  • The digital Artbook: Enjoy 72 packed pages of original Raven's Cry artwork (PDF Format)
  • An extended version of the Official Soundtrack with a total of 140 minutes of content (MP3 Format)
  • All 8 classic pirate songs, including the traditional Irish and Mexican lyrics, including Whisky in a Jar, Hanging Willie aka Drunken Sailor, La Bamba, Da-YO aka Bananaboat Song and more
  • A digital Songbook including all of the Tavern songs with both the lyrics and the musical notes (PDF Format)
  • Exclusive Wallpapers

Raven's Cry on Steam:  http://store.steampowered.com/app/281130/

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

TSI Games - Officially Open for Business

by Couchpotato, 02:10

TSI Games has a new update on their website about finally be open for business.

We’ve had a few hiccups on the social media side of things, but the majority of the team has been heads down on the game itself. We are hoping our site will offer content and greater context that will give you an idea of what we are all about at TSI. We encourage you to offer your input so, we don’t just make a game we love but one that you’ll be thrilled about as well.

As gamers ourselves, we check out a bunch of game forums and see most of the comments. Peoplehave every right to wonder what kind of game we’re making and share their feelings about whatthey want AND expect.

Our new website is up with our own forums, so now, you have a dedicated place to engage withthe team at TSI and other fans excited about the old school RPG’s we’re making. Keep in mind,we’re not a large team, currently, therefore, community management is something we’ll be ramping up over time. We do, however, have a vision of where we want to go, a plan to get there and a path we’re taking. Your input is important to us and we hope you’ll be patient as we strive our utmost, to deliver. Seven Dragons Saga is an original IP: we’re an independent studio that doesn’t have to answer to a publisher or anyone else. The only thing we have to do, is meet our own high standards for a quality game and keep building on that experience to deliver the kind of games you want to play.

Information about

TSI Games

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Pillars of Eternity - Preview Roundup

by Couchpotato, 02:08

Here are  three more previews based on the Pillars of Eternity beta from this week.

PCGamesN - "A fireside chat: Pillars of Eternity beta impressions"

It is undeniably a strange - and wonderful - time to be a lover of sprawling, tabletop-inspired RPGs. And despite the issues, expected issues, in the beta, looking past it I think it’s easy to see that the building blocks and Pillars of Eternity’s foundations are very, very solid. Obsidian is promising a lot, and this teaser already fulfils a lot of them, even when it’s a bit shaky.

I'm sorely tempted to play more, to experiment with different classes - especially the Cipher, Pillars of Eternity’s weird telekinetic warrior - and try to get used to the combat more, but I also don't want to spoil the main course. The beta has whet my appetite, but I think I’ll be taking a break from it so that I can properly devour it at launch.

Eurogamer - "The past lives forever in Pillars of Eternity"

As always, the fact that this is a beta is a pretty good bulwark against criticism, even if its winter 2014 release window looms ever larger. Much can and will change over the coming months, and the combat balancing in particular is most definitely a work in progress.

What is clear is that those who backed Project Eternity on the promise of a thoroughbred RPG that embraces the classic D&D model, if not the actual license, aren't likely to be disappointed. Even at this early stage, and with only a few hours of gameplay to its name, Pillars of Eternity already feels generous, compelling and rich.

Hardcore Gamer - "Pillars of Eternity Could be a Modern Classic"

Pillars of Eternity is the throwback that old-school RPG fans have been craving, but with modern production values that will let it shine on powerful gaming rigs. With myriad gameplay systems to sink your teeth into and an epic, branching storyline penned by some of the industry’s best talent, this is one of the most promising RPGs in production right now.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Interview & Release News

by Couchpotato, 02:03

Bob Roberts of Monolith was interviewed by GamerHubTV in a new video.

Monolith developer Bob Roberts discusses the latest characters and gameplay reveals for WB Games Middle-Earth: Shadow of Mordor, which is set between The Hobbit and The Lord of the Rings movies.

Also Warner Bros. Interactive Entertainment announced a new release date.

Middle-earth: Shadow of Mordor - Updated Street Dates

Warner Bros. Interactive Entertainment announced today that the Xbox 360 and PlayStation 3 versions of  Middle-earth: Shadow of Mordor will take more time in development, and the release dates for these versions are moving to November 18 in the Americas and November 21 in the UK. The street dates for PlayStation 4 and Xbox One remain September 30 in the Americas and October 3 in the UK. PC and Steam versions are now slated for release in the Americas and Europe on September 30.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.  

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 9.3 Released

by Couchpotato, 01:58

7 Days to Die has been updated to Alpha version 9.3, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Good Day Survivalists, Alpha 9.3 hotfix is out and here’s the skinny.

Changed

  • Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
  • Changed it so crops no longer break when walked on
  • Changed renamed all VACs to EAC in anticheat load screen
  • Changed console command “set time” so it sets directly the specified time, without adding offset any more

Fixed

  • Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
  • Fixed army camp burnt forest allowed biomes tag spelling in the xml
  • Fixed “time warp bug” on client dedis
  • Field of view is now only applied to the game camera, the gun camera stays at 60
  • Fixed prefab/road overlap block type bug
  • Fixed problem that client sometimes jumped back one second esp. during nights
  • Fixed cotton so it doesn’t grow instantly
  • Fixed player spawning in wasteland hub so players don’t spawn in the city
  • Fixed shift clicking with left and right mouse button dupe
  • Fixed buff chance percentage display
  • Fixed ArgumentNullException on dedicated servers when a player logs off

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Tuesday - September 09, 2014

The Scoundrels Guild - New Adventure/RPG

by Myrthos, 13:37

Just got word that The Scoundrels Guild is on Kickstarter, which is nowhere near being funded at the moment. It is labeled an adventure-RPG, although the RPG elements appear to be on the light side. A good thing is that during the Kickstarter they already removed QTE's from the game due to the feedback they received.

Here is a list of the features according to the developer:

  • Experience the game the way you make it – your choices will have lasting and dire consequences that you will have to live with.
  • Your actions and choices will forever change the fates of all those around you.
  • Commit nefarious deeds to build your fortune in gold, and increase your reputation in the guild.
  • Dialogue choices will put your wits to the test, as you are forced to make difficult decisions on the spot.
  • Combine objects together to make new ones in a classic adventure game style or craft an item from raw materials the RPG style.
  • Choose a path of good or evil, depending on the choices you make.
  • Semi non-linear adventure game with a splash of RPG, combined to make a gripping story, which is both true to the adventure genre, but has an RPG-like feel, allowing for more room to explore the beautiful world around you, without being confined to total linear gameplay.
  • Earn or steal loot that can be used to purchase items to advance further in the game.
  • Interact freely with the world and those around you and become the role of Victor Oreh—build both platonic and romantic relationships with characters in the game. Experience exceptional voice acting and wonderful original musical score. 
  • Immerse yourself in the beautiful and dangerous world of the Scoundrels Guild.


Their latest update is on the skills in the game.

Instead of a points and leveling up system, skills will be acquired over time by either purchase, or something story related. Some skills will need to be learned to progress further in the game, while others might be just for fun. Perhaps you're a bad gambler, so you acquire a higher gambling skill to better your odds.  Betting in seedy illegal gambling halls is a fun pastime for the average scoundrel, but betting on a cock fight and loosing can be frustrating, so with the help of a higher gambling skill, you could almost rest assured you will pick the right rooster for the fight. If nothing else, you may have a copper shilling or two left over for a mug of ale.

Thanks Kristoph.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Preview @ PC Gamer

by Couchpotato, 03:30

PC Gamer's Andy Kelly has new preview of the beta version of Pillars of Eternity that he calls a beautiful, detailed ode to the Infinity Engine era. I humbly agree with him.

I know this is a faithful homage to the Infinity Engine RPGs of yore, because I’ve been on the character creation screen for almost an hour. It’s an overwhelming sea of options—exactly as it should be—and I can’t decide what kind of person I want to be. In the end I settle for an aumaua, a race of tall semi-aquatic beings with blue-green skin and tribal markings on their faces. Their size gives them a +2 might bonus, which makes them powerful fighters.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Game Video 2014 Contest

by Couchpotato, 03:26

The GOG website is holding a new video contest where users can submit their short videos to win a free copy of The Witcher 3: Wild Hunt. Here are the details.'

Contest: GOG-Game Videos 2014

Make a video about a game you love on GOG.com, win Witcher 3 pre-order!

This week, we're celebrating GOG's 6th birthday, reminiscing about our gaming highlights over the years. Every single person on the GOG.com team has a favorite title in our catalog of classic and modern games, that they can talk about for hours. But enough about us, let's talk about you. What is your special game on GOG.com? Tell us about it!Make a short video (no longer than ~7 minutes, please), presenting a GOG.com game that you hold dear for one reason or another.

Upload it publicly to YouTube or Vimeo making sure its name follows a certain format: [your name] + GOG-game Story: + [game title] (so, for example, mine would be "G-Doc's GOG-game Story: Gobliiins Pack"). Include a comment "This, and many other DRM-free games can be found on GOG.com" in the description of the video, also linking to the GOG.com page of the game you feature. You can use the video footage from the game freely, mix it with footage of yourself, and do other creative things, that don't violate copyright (be mindful of your background music choices!).

Please be so kind, and end your video with the following image. Post your video in the comments below, just to be sure we won't miss it.You have time until Monday, September 22, at 9:59AM GMT, and after that a jury consisting of GOG.com staffers will pick the winners within a week. Ten videos we like the most will receive a digital pre-order of "The Witcher 3: Wild Hunt (or its equivalent in gift codes, if they already own it). We reserve the option to also give away a number of runner up prizes.

Information about

GOG

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Divinity: Original Sin - Review @ Destructoid

by Couchpotato, 03:22

Destructoid has posted the next review for Divinity: Original Sin. They awarded the game with a final score of 8.5/10, and called it an amazing RPG experience.

Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.

Thank You Ovenall for the submitted link.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Runemaster - Development Diary #24

by Couchpotato, 03:18

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information on the gameworld Svartalfheim.

The Races of Svartalfheim

Svartalfheim is named for the Darkelfs that inhabit the world; it translates to "the home of the Dark elf". Dwarfs and Darkelfs grudgingly share this world but the races are not fond of each other and wars are common between them.

The Dwarfs are known for their blacksmithing, especially weapons and armor and these skills have seen them grow rather rich from trade of their military equipment for other resources, such as foodstuff and materials scarce in Svartalfheim, like wood and leather.

Dwarfs live in beautiful chambers and corridors carved into the solid rock where they make their home. Their lives are strenuous and hazardous, which means that the average dwarven lifespan can be very short. But, if they survive the hardships of mining and smithing, a Dwarf can live for a very long time. They are the most skilled blacksmiths, and mine their mountains for precious metals and stones to use for their tools, weapons and armor.

Darkelfs are known for their backstabbing, their plotting, their devious ways and decadent lifestyle. They revel in all known pleasures and are known to go to great lengths in order to ensure that they have what they want. Forgotten by the gods, buried deep beneath the earth in Svartalfheim, the Darkelfs have little time and little esteem for the gods.

The Darkelfs' compact castles are carved from the rock and look as if they have been swallowed by a mountain, with only doors, windows, balconies and bridges visible among the rubble of rock. Each of the Darkelf castles contains several hundred Darkelfs, and as its population grows, so does the castle. The lower in rank a Darkelf is, the lower the floor where she or he lives. The Darkelf rulers depend on slaves for their decadent living and do not lack anything. Most of them never leave their castles and let their warriors and servants act in their behalf

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Early Access This Thursday

by Couchpotato, 03:15

Wastelands Interactive announces that Worlds of Magic will be available on Steam Early Access on  September 11th, released a new trailer to go with the news.

After waiting more than a decade for a true Master of Magic successor, we decided to create one.Worlds of Magic comes to STEAM September 11th.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mark Morgan - Interview @ Timespace

by Couchpotato, 03:11

Timespace has a new interview with the man behind the music of many RPGs Mark Morgan who talks about synthogy, spectrasonics, and surfing.

You went to the Berklee School of Music to continue your piano training and to learn composition but left after a few months. What did you do next?

After being in school for a minute I had this intense desire to play out more. I spent a couple of years playing in clubs and doing sessions, which then led to me spending most of the ‘80s on the road playing with different bands. In 1986 after touring with them I was asked to become a member of the Starship which I did till they disbanded in 1990...

Your music has very much an experimental and minimal approach – what instigated this style?

I’ve always been drawn to art with a minimalist aesthetic. Even as a kid I found myself on an emotional level being inspired by incomplex styles and experimental ideas. Besides the music I studied and listened to growing up I do think that architecture played a big part in forming that minimal approach.

The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?

It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.

What other projects have you been working on recently?

I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallout: NV - RPG Backtrack @ RPGamer

by Couchpotato, 03:06

RPGamer has a new audio podcast with a look back at Fallout:NV.

Of course there are people and things to shoot around New Vegas, but this most recent incarnation of the Fallout universe doesn't stop there. Enjoy going down the Vegas Strip and taking in all its scenic delights between the killing sprees in the desert.

Information about

Fallout: NV

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

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