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Wednesday - November 12, 2014
Tuesday - November 11, 2014
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Wave Of Darkness

2014-11-14

Wave Of Darkness Interview

A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Continue reading the article...

Shadows: Heretic Kingdoms

2014-11-12

Shadows: Heretic Kingdoms Preview

Aubrielle discusses Shadows: Heretic Kingdoms, the refreshingly mature ARPG arriving next week.
» Read the article

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Wednesday - November 12, 2014

RPGWatch - Shadows: Heretic Kingdoms Preview

by Couchpotato, 02:32

Aubrielle discusses Shadows: Heretic Kingdoms, the refreshingly mature ARPG arriving next week. So lets say thank you to Aubrielle, and here is a small sample.

It's easy to be cautious on Steam.  In the inevitable "Should I Buy This" thread for Shadows: Heretic Kingdoms, I said the following:

"Remember Illusion of Gaia for SNES? Remember the mechanic that allowed you to capture and switch between heroes to accomplish different tasks? Remember its speed of gameplay and combat?

Shadows: Heretic Kingdoms is an excellent spiritual descendant of that tradition.

It lacks the frenetic speed of Torchlight and the graceful combat of Grim Dawn, but it more than makes up with superior graphics, sound, and interface. The voice acting talent is incredible.

This is not a cash grab. This is a heavily inspired, from-the-heart ARPG. It's different than the games it gets compared to, but in many ways, it's far richer."

-Aubrielle"

You may have already seen that quote appear on RPGCodex (as well as a few other places), but it's what I believe.  I just wish I'd said more.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - The DLC Plan @ Techraptor

by Couchpotato, 02:28

Don Parsons notified me once again of a new opinion article on his site Techraptor where he talks about why he doesn't like the new DLC plan for The Witcher 3: Wild Hunt.

CD Projekt Red is clearly trying to get the hype going for this January’s release of The Witcher 3: The Wild Hunt as every week or two there’s been an announcement. And this week, as covered by our own Andrew Stretch, it was revealed that they will be having 16 Free DLC released.

First, I do want to say that I respect most of CD Projekt Red’s policies. Their no DRM set is a rare bit of sanity, their games are well designed and their DLC is more like older style patches with free bonus things they’ve done. As a fan of older games, I also love CD Projekt’s gog.com which has allowed me to play these games easier optimized for new pcs and to discover ones I had missed.

The plan for The Witcher’s 3 DLC goes as follows: there will be 16 of them. They will be released in groups of 2 – with 2 on Day 1 and 2 more each week. We don’t know the majority of these (Leaks will probably continue over the next few weeks sprinkling out) but the first four (day 1 and week 1) DLC were announced. They seem to be in a pack of one cosmetic and one gameplay thing based on the pattern we see so far.

These sound fine, but let’s discuss the issues here and why I believe it is nothing more than a marketing tactic.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Icewind Dale: EE - Review @ Analog Addiction

by Couchpotato, 02:23

Analog Addiction gave Icewind Dale: EE a score of 6/10 in a review.

Overall, Icewind Dale: Enhanced Edition is a well polished update to a fourteen year old game. The Infinity Engine paved the way for a lot of current role-playing games, and must be given its due. For fans of the original series and the Infinity Engine itself, it would definitely be a great game to add to your collection. I would even recommend it for players looking for a multiplayer adventure experience. Even so, newcomers should definitely keep in mind that it is an older game, and it may take you a while to get the hang of it.

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Final Fantasy XIII-2 - Pre-Order Now on Steam

by Couchpotato, 02:20

Square Enix also announced that you can now pe-order Final Fantasy XIII-2 on Steam. Here is the press release I received , and a new video to go with it.

FINAL FANTASY XIII-2 for PC available now for pre-order

FINAL FANTASY XIII resolution update

LONDON (11th November 2014)Square Enix Ltd., publishers of SQUARE ENIX® interactive entertainment products in Europe and PAL territories, today announces pre-orders are now live for the forthcoming FINAL FANTASY® XIII-2 for Windows PC. It is the second instalment in the FINAL FANTASY XIII series of games to launch for Windows PC and will release on 11th December 2014, priced at £12.99 / €15.99. The game is available to pre-order via the Square Enix Store and Steam, with those pre-ordering receiving 10% off.

The Windows PC launch of FINAL FANTASY XIII-2 includes a number of new features such as 60 FPS support from launch, customisable rendering resolution (720, 1080 and more) and Japanese Voice support with subtitles. 

Square Enix can also confirm that following feedback from fans, the already released FINAL FANTASY XIII on Windows PC will also be updated in December to include the customisable rendering resolution option.

Final Fantasy XIII-2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

ExaGear RPG - A PC Android Emulator

by Couchpotato, 02:16

Vadim Gimpelson notified me of his new PC Emulator for Android decices.

ExaGear RPG is an emulator for Android which allows you to run PC games on Android devices. ExaGear RPG is the version of ExaGear Mobile with customization of controls for RPG games. NOTE that no games are included in this application and this application does not work without your own PC game files!

FEATURES
Current controls are customized and adapted for:
• Fallout 1, 2 (controls ‘Ferrum’ are recommended)
• Might and Magic VI, VII, VIII (controls ‘Magnesium’ are recommended)
The list of tested and adapted games will increase.
For more details visit http://eltechs.com/product/exagear-mobile/

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Pillars of Eternity - Available for Pre-order

by Couchpotato, 02:11

Paradox Interactive & Obsidian announced today that Pillars of Eternity available for Pre-order worldwide, and released a new trailer to go with the announcement.

Pillars of Eternity Now Available for Pre-order Worldwide

Discounts and In-game Bonuses Available with Pre-orders; New Content Debuts Thursday in Live Stream

STOCKHOLM — November 11, 2014 — Paradox Interactive and Obsidian Entertainment today announced that Pillars of Eternity, the fan-funded role-playing game (RPG) inspired by classics of the genre, is now available to pre-order from digital distributors everywhere with a discount available for early purchasers. Pre-orders of the game will also include special in-game bonus items – while fans who backed the game on Kickstarter will receive these extras free of charge.

Paradox and Obsidian have also announced that this week they plan to reveal a wide array of never-before-seen game content via a live stream, hosted by Josh Sawyer, Project Director for Pillars of Eternity, alongside popular gaming personality Jesse Cox. The live stream will air Thursday, November 13 at 1pm PST (22.00 CET) on the official Paradox Interactive Twitch channel: www.twitch.tv/paradoxinteractive

Get a breathtaking glimpse at the beautiful world of Eora in a newly released trailer for Pillars of Eternity.
 
All pre-orders of Pillars of Eternity will receive a 10% discount (limited time offer) off of the game's full retail price and will include two secret, special in-game items. This discount and the in-game bonus offer are valid for both versions of the game, including the Hero Edition, which includes the full version of Pillars of Eternity, and the Champion Edition, which includes both the full game and a variety of premium bonuses:

  • A digital copy of the Pillars of Eternity Original Soundtrack (OST)
  • A digital campaign almanac containing backstory, lore, and information about Eora
  • Access to a documentary on the making of Pillars of Eternity
  • A high-resolution digital game map
  • High-resolution Pillars of Eternity wallpapers
  • Pillars of Eternity ringtones for mobile devices

Fans who pledged for a copy of Pillars of Eternity during the Kickstarter campaign will receive the pre-order in-game bonus items at no extra cost upon the game’s launch in 2015.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Update 2.1.17 Released

by Couchpotato, 02:09

Almost Human announces that a new patch is ready for Legend of Grimrock 2.

Grimrock 2 Update 2.1.17

The second patch for Legend of Grimrock 2 is now out! The patch will update the game to version 2.1.17 and fixes several issues and also extends modding capabilities.

Steam version: the game should automatically update soon. If the game does not update in a few hours, restarting the Steam client should help.

Standalone version: if you are playing the standalone version, please download the patch that updates the game installed on your computer.

GOG version: The patch also works with GOG installations but there is a slight kink. When a dialog appears saying that an existing installation can not be found and the patcher asks “Abort Installation?”, select No. You have to then navigate to the installation location of your GOG version of Legend of Grimrock 2.

We have sent the patched version to GOG and Humble Store and it will take some for them to process and make the new version available through their channels.

Here are the full release notes:

– tweaked a treasure instruction hint
– improved sewer pentomino puzzle reset logic
– fixed some cosmetic issues in levels
– mods: improved support for custom classes, races, skills and spells
– mods: added lots of new scripting functions and hooks
– bug fix: burnt out torch deal fire damage
– bug fix: ghost item appears on the ground when spawning an item into champion’s inventory
– bug fix: game can crash while digging in cemetery
– bug fix: saving the game while falling crashes
– bug fix: magma golem’s spit attack crashes after loading a save game
– bug fix: block puzzle in sleet island can get into unsolvable state
– bug fix: minor ceiling shaft visual glitch in Ruins of Desarune
– bug fix: fixed typos in item descriptions
– bug fix: an item on a magic bridge sometimes does not fall when the bridge disappears
– bug fix: healing crystals slowly drift from their initial position during the course of the adventure
– bug fix: dungeon editor crashes when ‘[‘ is typed into asset browser’s find box
– bug fix: dungeon exporting fails if dungeon contains script entities with external scripts
– bug fix: audio volume is not correct when changing current level immediately after waking up

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Lords of the Fallen - Interview @Power Up Gaming

by Couchpotato, 02:06

Power Up Gaming asked a few questions of Jan Klose the Creative Director of Deck13.

Hayden Waugh: Where did the idea for Lords of the Fallen start?

Jan Klose: It was back in 2011, and it was a million ideas that slowly shaped into a single one, and that was to put all our focus on a single element, tactical combat, and to create everything else around that.

HW: Would it be a fair assessment in calling Lords of the Fallen a mix of Dark Souls and Warhammer?

JK: Well, we really try to do our own thing and not to just take what is already there. That said, we do love games like Warhammer and Dark Souls, but you will also find aspects of a lot of other games in Lords of the Fallen; some people mention Zelda and Darksiders.

So, I hope despite being a tactical duel-based action experience, people can judge it as a unique title.

HW: From the footage I've seen, Lords of the Fallen seems a very testosterone-driven game. Are there any female characters to balance this out?

JK: There's especially one female NPC accompanying the hero through the story, but you can't play the game as a female character – we would have loved to do that but it would have doubled our work in quite a lot of areas.

Still, we'd love to do that in the future, as other Deck13 games also featured female player characters.

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Clandestine - Alpha Preview @ Load The Game

by Couchpotato, 02:03

Vlad Pintea of Load The Game has the next preview of an Alpha build of Clandestine.

On the flip-side, this is clearly a very early version of Clandestine, as the animations could be better, the protagonist moves way too slow when crouched, the response-times need to be faster, and various elements like bottles don’t properly break. Furthermore, even though I was once spotted by a camera and the alarm was raised, no one bothered to look for me. Even worse – one time, after an enemy spotted Katya, he would just randomly run around her but never engage. To sum it all up, the optimization also needs to kick-in as soon as possible, as the requirements are way too demanding for what Clandestine offers. At the very least, the game’s soundtrack perfectly fits the desired tone.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

DA:Inquisition - New Interview & Trailer

by Couchpotato, 01:59

Blackpanel had the chance to interview Mike Laidlaw about Dragon Age: Inquisition.

As my time with Laidlaw came to end, I asked him to recall his somewhat unorthodox arrival in our fair country. Shortly after he landed, a customs officer asked him to prove his bona fides by identifying his favourite game of all time. After a brief moment of consideration, Laidlaw went with Star Control II. The official considered this to be a credible selection, which is fortunate, because it’s a long flight back to Canada. “I just hope whoever is in charge of immigration doesn’t hate Star Control,” Laidlaw mused. “That would be tasteless. That game is very good.”

If Laidlaw needed confirmation that there was still an audience out there patiently awaiting a new instalment of Dragon Age, he received it from the aforementioned customs official, who gave the series his personal seal of approval. He, along with everyone else, will be able to pick up a copy of the game for PC, as well as current and past gen consoles, when it arrives.

Bioware also released another trailer that focused on Varic this time.

Varric is a handsome and lovable dwarven rogue. He is as loyal as they come, and well-known for his stories of embellished proportion. Despite his jovial persona, few enemies live to regret crossing him. Those on Varric’s bad side are introduced to Bianca, his faithful crossbow. The threat will unite them… you will lead them.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GOG - Pre-order The Witcher Adventure Game

by Couchpotato, 01:54

GOG announces you can pre-order the new Witcher Adventure Game.

The Witcher Adventure Game, the digital installment of the board game set in the dark fantasy realm of The Witcher, is available 10% off for pre-orders, for Windows and Mac OS X, on GOG.com. That's only $8.99 until November 27, when we expect the game to launch. If you were taking part in the beta-test program for this title, you get a special (non-stackable) 40% off discount, valid until December 27.

GOG

Details

Rogue Wizards - Kickstarter 100% Funded

by Couchpotato, 01:51

Spellbind Studios announced their new game Rogue Wizards is now funded.

We're thrilled to announce that Rogue Wizards has crossed the goal and is now 100% funded on Kickstarter.  I want to send my deepest thanks to all of you for believing in and supporting this project, because of all your efforts Rogue Wizards will now become a reality!

With such overwhelming support we're proud to announce stretch goals for Rogue Wizards too.  During the campaign we polled all our backers to get a feeling for what kind of features they wanted to see in the game, and as if by magic their desires align perfectly with our vision so we've wrapped it all up in the new set of stretch goals.

Let's continue to spread the word and share the project on Facebook and Twitter and get in these awesome new features.

Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bethesda Softworks - More Game Rumors

by Couchpotato, 01:48

Well another week and I found two more article with rumors about Bethesda. The first rumorm is from GaeranX with information about Fallout 4 being announced.  

Last week we had the latest in a long line of Fallout 4 hoaxes in the form of a Shadow of Boston patent application in Germany but rumours are once again swirling around the internet, this time claiming that the game, whatever it's called, will have a VGX reveal. 

Geoff Keighley, the Spike TV presenter and VGX host, recently tweeted a meeting he had with Bethesda chiefs. “Great night planning with the ladies who run Bethesda. You are missed @DCDeacon.”  DCDeacon is Bethesda's PR chife Pete Hines. 

It's being spectulated that the fact Bethesda and Keighley were "planning" something suggests a reveal for a Bethesda game at VGX, which will be next month.

The site said the same thing last year also.Cool

Next I found another rumor about a possible new Elder Scroll's game called Argonia.

Get hyped Elder Scrolls fans as Elder Scrolls 6 has been confirmed to be in the works right now and if the reports are to be believed, the game is going to be on Black Marsh aka Argonia!

In a report by the Tehran Chronicle, they have confirmed that not only has Elder Scrolls 6 has been confirmed, the game has been in under heavy development from Bethesda!

I'll believe that also when I see the official confirmation. So speculte away.Wink

Bethesda Softworks

Details

King of Dragon Pass - New Retrospective

by Couchpotato, 01:38

Hardcore Gaming 101 has posted a new article with a look back at King of Dragon Pass.

King of Dragon Pass is a forgotten gem that might finally get recognition it deserves due to its mobile port. While the game is not perfect, its strong writing (clan creation and heroquests feature possibly the best mythological stylization in the history of video games), beautiful artwork and addictive gameplay make up for its flaws. It's also a very ambitious project and a game unlike any other - and that alone makes it worth playing.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - November 11, 2014

Dragon Age: Inquisition - Review Roundup

by Couchpotato, 10:46

Well the review embargo for Dragon Age: Inquisition has been lifted by Bioware, and a massive amount of sites have released their reviews  in a few hours.

Hope you all have time to read them all so here we go.

  1. MMGN 9/10
  2. Stevivor - 8/10
  3. Ausgamers - 9.2/10
  4. IGN - 8.8/10
  5. Venturebeat - 87/100
  6. Polygon - 9.5/10
  7. Gamespot - 9/10
  8. Gamecrate8.8/10
  9. Cheatcc - 3.8/5
  10. PC Gamer - 87/100
  11. Time - 4.5/5
  12. GameInformer - 9.5/10
  13. Business Financialpost - 9.5/10
  14. Joystiq - 5/5
  15. Shacknews - 9/10
  16. Destructoid8.5/10
  17. Digitalspy4/5
  18. Games Radar - 8/10
  19. Videogamer - 8/10
  20. Telegraph - 3/5

Update: I found some more reviews for the game.

  1. Softpedia - 8.5/10
  2. Gamingnexus - 9/10
  3. MMORPG - 8.6/10
  4. RPGFan - 92/100

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - Video Preview @ IndieRPGs

by Couchpotato, 04:53

Craig Stern of IndieRPGs posted a new video preview of Age of Decadence.

So: The Age of Decadence! This highly anticipated indie wRPG has been in development for approximately one zillion (ten) years. With release finally looming, Vince Weller of Iron Tower Studio was good enough to provide me with a beta copy of The Age of Decadence to check out, and so I went ahead and made a video out of it for you to see.

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Merchants of Kaidan - A New Trading Game

by Couchpotato, 04:50

Forum member Black Rune sent me information about a game that was released on Steam called Merchants of Kaidan from Indie developer Forever Entertainment S. A.

Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.

Steam

Details

Legends of Eisenwald - Game Engine Update

by Couchpotato, 04:44

Aterdux Entertainment posted the next Developer Diary update for Legends of Eisenwald with information on the game engine, and cost-effective development.

Differences about writing engines in ancient times & now

Volumes of processed content in games grew significantly unlike the principles of games architecture.

 

What is “Legends of Eisenwald”

  • Indie Project

  • Huge premise

  • Small team, very little (or not at all) money

  • Creative development (many changes along the way)

Why does a project need a new engine?

Why did we need our own engine:

  • To do everything with a minimal amount of man hours

  • Minimal requirements to hardware

  • To get highly manageable visualization

  • To reach specific technical requirements

  • Not to depend from alien closed paid code

  • To have flexibility for constant development and upgrade

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - More Twitch Streams

by Couchpotato, 04:40

Bioware hosted a new one hour Twitch stream yesterday that shows more gameplay for Dragon Age: Inquisition. Since we missed the live event here is the archive.

You can watch the first part here, and the second part here.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Mountain Town Manto

by Couchpotato, 04:36

The developers of Dungeons Of Aledorn shared a few new screenshots today of a Mountain Town called Manto. I think the game looks good so far.

Hello friends RPG, DoA and fantasy at all. Today I would like to introduce another location, which DoA players can visit. This is a small remote mountain village, in which, however, any time you can spend some time. Plus, assuming that you love to do side quests on the top, you can if you want to.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Development Diary #3

by Couchpotato, 04:32

Namco Bandai Games released the third video Development Diary today for Lords of the Fallen with infomation from CI Games, and Deck 13.

Learn how the Lords of the Fallen development team balanced the game between fun, rewarding and challenging. Discover the freedom of customization and how to unlock some of the most powerful weapons in the game!

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

ToA: Seasons of the Wolf - Preview @ TechRaptor

by Couchpotato, 04:29

Donald Parsons of TechRaptor notifed me his site did a new preview of  ToA: Seasons of the Wolf that is being developed by a studio called Winter Wolves Games.

If your not familiar with the developer they make visual novel RPGs.

The game follows the story of Shea and Althea, a pair of Snow Elf twins from the far north village of Ninim. The player can choose to play either as the protagonist, with the only difference being some character interactions. Each can be one of three classes – Ranger, Hunter, Druid – which conform more or less to the Fighter, Thief, Mage choices though each has a definite nature spin on them. Each of the characters you meet throughout the game will have their own set of skills to choose from – and each of these classes grants a good amount of skills to pick between.

Tales of Aravorn: Seasons of the Wolf will be released later this month, but is still in Greenlight. There is a free demo available on their site, which covers the first act of the game and gives several hours of play.

Winter Wolves

Details

Grim Dawn - Grim Misadventure #58

by Couchpotato, 04:22

This weeks Grim Dawn Misadventures post from Crate Entertainment introduces everyone to one of the games factions called The Order of Death's Vigil.

Another Grim Misadventure is upon us. Last time, we talked about the dark past of the Black Legion, the imperium’s elite. Today’s update is going to introduce you to another of our factions featured in Act 3: the enigmatic Order of Death’s Vigil.

While the Black Legion enjoyed the adoration, and fear, of the populace, the Order maintained a shroud of secrecy around its activities. They had little choice in the matter. To be discovered meant certain death in an empire that shunned most arcane practices. In truth, even amongst their sorcerous brethren, the magic wielded by the Order is considered taboo.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kyn - Preview @ Game Grin

by Couchpotato, 04:19

James Furlong of Game Grin posted a new preview for KYN based on a small demo.

The first obvious influence is Baldur’s Gate. There are so many games that try to channel the greatness that Baldur’s Gate managed so effortlessly, but it looks like Kyn is close to getting it. I was shown a party of three different characters that all have three separate skill trees, all could be upgraded in any way you see fit. These trees represent the most common RPG tropes: Range, Mage and Warrior. No one character is limited to one playstyle and mixing and matching is very much encouraged.

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Satellite Reign - Development Diary #11

by Couchpotato, 01:56

5 Lives Studios has posted the eleventh Development Diary for Satellite Reign.

The whole team is back in the office after heading down to Melbourne for PAX Aus 2014. What a weekend! While it was exhausting, we met so many awesome people, and it was great to finally meet a heap of our backers, face to face, and just chat about Satellite Reign.

A whole lot of people came by our booth to give the game a whirl, and not only was it nice to hear people’s thoughts, but it was incredibly helpful to see how different people played. Having fresh-eyes on the game has helped the designers make better-informed decisions moving forward.

Speaking of moving forward, we’re currently doing some optimisations to get the next build of the game out, bringing our beta-level backers into the fold. That’s everyone on the ASSASSIN £29/$45 tier and higher. We’re hoping to get it into people’s hands next week. Stay tuned!

To all of our high-level backers at the Director tier and higher (£640/$1000 and higher), Dean sent an email out to you all last week regarding getting your likeness into the game. If you didn’t see the email, please check your spam folder. If it still isn’t there, let us know ASAP. There is a deadline for this in order to fit into our schedule.

Watch this space, we’ll have more info regarding the beta-backer access very soon, as well as some more information on our Steam Early Access release in December, which will be available to all backers!

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Blizzard - The Future of The Diablo Series

by Couchpotato, 01:54

Well it seems the next Diablo game wont be a full MMO, but will be a four player co-op game according to a new post on GameranX. So whats your opinion?

Blizzard talked about Diablo and the franchise’s future in the recent Blizzcon. You can rest assured of one thing; they have no plans to make it an MMO.

This comes from the company’s lead content designer, Kevin Martens. Blizzard did have plans to make an MMO Diablo, but they have lost interest from a design perspective, so the idea has been abandoned completely.

On the contrary, Blizzard has become invested in the idea of a four person party playing the game, and the possibilities these limitations create for game experiences. They have been asked about upping the number of players to five, but Diablo 3 was built around a four person experience, and they are no longer interested in changing that.

Blizzard

Details

Bedlam - Development Update

by Couchpotato, 01:51

Skyshine Games latest update for Bedlam has a short update on the game status.

The high-fives have been handed out, the jigs have been jigged and now it’s time to get down to business! We took a short break after the campaign so the team could rest and recover, but we are already back, hard at work on the game!

We had a few questions about our surveys! In the coming weeks we will be sending out our surveys to gather information on pledge rewards like shirt sizes, add-ons, and other important details regarding your pledge. 

One of our first orders of business will be getting the forums online so we can communicate with YOU our awesome backers!

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

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Valkyria Chronicles - PC Port Impressions

by Couchpotato, 01:48

I have two articles for everyone today that talk about the port of Valkyria Chronicles.

IncGamers

Overall, I’ve thoroughly enjoyed the hours I’ve put in so far. Early battles haven’t been hugely challenging, but I can already see the importance of factors like positioning and inter-class support coming into play. The cast are quirky, but likeable, and I’m already gravitating towards a few favourites to take on missions. There aren’t too many tactical, turn-based titles who will give their soldiers “Lonely” or “Metal Allergy” as a meaningful characteristic, either.

SEGA has done a fine job on the PC port, so anybody who played this on PS3 and fancies a replay at higher frame-rates and resolutions shouldn’t hesitate. On the strength of what I’ve played so far, those looking for an unusual take on turn-based strategy should take a look too.

PC Gamer

The PC port of Valkyria Chronicles is a no-frills affair, but it delivers all the most essential qualities which should be expected on PC, including arbitrary resolution and framerate support. Its lack of graphics options is easily forgiven taking into account that the quality of all effects scales with resolution, and the artistic intent of its renderer which is inherently less customizable than the average photo-realistic affair. Commendably, it also performs amazingly very well even on modest hardware.

Given the quality of the game, the competent port and its very fair pricing, any fan of turn-based strategy games or SRPGs would be remiss not to check out Valkyria Chronicles. Oh, and if you want to improve your image quality further by means of downsampling, or want to be able to toggle the in-game HUD and take HUDless screenshots, note that the latest version of GeDoSaTo includes a profile for the game.

The game should unlock on Steam later today.Smile

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

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Battle Brothers - Orc Line Battle Video

by Couchpotato, 01:44

Overhype Studios next blog update for Battle Brothers shares a new video with developer commentary about how an Orc battle will function in the game.

Our new gameplay video covers a line battle against the orcs with full commentary from one of our devs. Expect a lot of carnage and get properly scared of the green menace! Also, we have a lot of new stuff in the video: Two-handed axes, javelins, battle statistics, and more. Go ahead and check it out.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Shadows: Heretic Kingdoms - New Preview

by Couchpotato, 01:41

Frugal Gaming posted new preview of Shadows: Heretic Kingdoms. Keep in mind the game will be officially released later this month on Steam.

My only gripe with S:HK so far is that currently, I think the combat lacks surety and solidity. Like the dice-rolling Neverwinter type RPGS you can miss an enemy standing next to you with an axe-swing which is always frustrating. Likewise, there doesn’t always appear to be accurate feedback for the player both on hitting and being hit, which detracts from the enjoyment in this combat heavy title.

I’m looking forward to seeing the final version of Shadows: Heretic Kingdom and playing through it further with different characters and seeing how the story changes. There is already a solid RPG here for the price of the entry fee which will hopefully only get better as time goes on.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Monday - November 10, 2014

Lords of Xulima - November 14th Release

by Couchpotato, 22:04

Well the wait is over as Numantian Games has announced Lords of Xulima will be released this Friday on November 14th. Here is the update with more information. 

Official Launch

Finally Lords of Xulima will be released officially this Friday, on the 14th of November. On Friday it will be available with the game, the Talisman of Golot, the Deluxe Edition, German language and MAC OSX version. The Linux one will be ready in two weeks.

We have been in Early Access stage for about three months now and have made many improvements to the game. Now it is much better than ever thanks to the awesome feedback of our community. Thank you very much to all that have collaborated in the final development stage of LoX.  

New Features!

To give you thanks, we have added some new cool features to the game in version 0.18 that perhaps were the most wanted by the community.

Quick Bar buttons in Combat

Every character has now a quick-bar with 8 slots where you can place skills, items for use and items to equip. You can use the quick bar by clicking in the buttons or more easily by pressing their corresponding number.

Custom Portraits

Now you can add custom portraits to be available when creating new characters. Also you can now change the portrait of a character by clicking on their portrait in the character screen. As soon as you run the 0.18 version you will have a new folder "Portraits" in "Documents\My Games\Lords of Xulima" with a text file with the instructions about how to add them (the format, size, naming...).

Steam Cloud

Yes, now you can continue your game from any computer you wish. Even the custom portraits are now synchronized in the cloud.

Two new music themes

Our awesome composer Nicolas de Ferran has created two new memorable themes that can be listened to now in the beginning of the adventure: "The Lost Continent" for the Tranquil Coast and Varas-Talak, and "Mist on the Swamps" in Rasmura. Now the Soundtrack has 15 beautiful themes that will be included in the Deluxe Edition with the best quality.

Displaying Encumbrance Values in the Shop

Now, when you examine armor pieces in the inventory or in the shops, it displays the values of the max weight the character can carry, and how it is affected if they equipped that armor piece. A very helpful information for those that want to make the most of your party.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Chicks Dig Gaming - Book about Women & Games

by Myrthos, 15:25

Tomorrow the 11th of November the book 'Chicks Dig Gaming' will be available, This is a sister book to the Hugo Award-winning Chicks Dig Time Lords and other publications from Mad Norwegian Press.

In Chicks Dig Gaming, editors Jennifer Brozek (Apocalypse Ink Productions), Robert Smith (Who is the Doctor) and Lars Pearson (editor-in-chief, the Hugo Award-winning Chicks Dig series) bring together essays by nearly three dozen female writers to get their views on why they love gaming and the games they play.

Authors such as Catherynne M. Valente (The Girl Who Circumnavigated Fairyland…, Indistinguishable from Magic) examines Super Mario Bros. through the lens of Samsara, the Wheel of Birth and Rebirth; Seanan McGuire (the October Daye series) details how gaming taught her math; G. Willow Wilson (Alif the Unseen) revels in World of Warcraft; and Rosemary Jones (Forgotten Realms) celebrates world traveler Nellie Bly and the board game she inspired. Also featured are some exclusive interviews with Paizo CEO Lisa Stevens and Dragonlance author Margaret Weis.

Editor Jennifer Brozek describes best what this book is about:

Despite the progress made in gender equality in various gaming arenas conventions, online gaming organizations, gaming podcasts and shows, and with professional authors, game designers, and artists - there is still an element that believes "girls don't game" and that "women don't belong in gaming." With this collection of non-fiction essays from both game lovers and industry professionals, I wanted to show the diversity of the women in gaming and the women who love all kinds of games.

We received a review copy, but I did not get far enough to actually cast a verdict, but I enjoyed what I read up to now.

The book can be bought at, amongst others at Amazon and Barnes & Noble.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Legend of Grimrock - Interview #2 @ Matt Chat

by Couchpotato, 07:05

Matt Barton is back with the second part of his video interview with the Co-Founder of Almost Human Juho Salila to talk about the Legend of Grimrock games.

In the second installment of this 2-part interview with Juho, we chat about Ratlings (a new race), Farmers (a new class), and Firearms (a new weapon category) for Grimrock. We also chat about puzzles and why you shouldn't look for answers online. We also chat about the possibility of a third game, though it's up in the air whether that'd be Grimrock III or something new.

Legend of Grimrock

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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RPGWatch - Late To The Party Interview

by Couchpotato, 06:19

We had the chance to interview Arvind Raja of Pyrodactyl Games about his latest kickstarter game called Late To The Party. Here is a small sample of my interview.

Couchpotato: Before we start with the questions about Late To The Party, can you share a few details about yourself, and your studio Pyrodactyl Games?

Pyrodactyl: Pyrodactyl is an indie game studio that crafts offbeat role playing games. We are an international team with members from India, USA, Estonia, UK and Canada. We have been making games for more than 7 years now.

As for me, I started my career making Half Life 2 mods (Dystopia being the most famous one). I started making indie games in 2007, and since then I've released three of them!

Couchpotato: Can you share a few details about Late To The Party for new readers, and what makes the game stand out from other RPG games?

Pyrodactyl: Late to the Party is a cold war espionage RPG about a local who is drafted as a KGB agent during the imminent fall of the Soviet Union. The gameplay will start with you investigating strange cases and using your contacts, spy gadgets and wits to solve them. Your allegiance to your homeland and your superiors will create conflicting situations, and you'll be forced to keep your head down if you decide to help the revolution.

Late To The Party

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

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Diablo 2 - Postmortem @ Gamasutra

by Couchpotato, 06:15

Gamasutra reposted an old Postmortem of Diablo II from Blizzard back from 2000.

Diablo II never had an official, complete design document. Of course, we had a rough plan, but for the most part we just started off making up new stuff: four towns instead of the original game's one; five character classes, all different from the previous three; and many new dungeons, vast wilderness tile-sets, and greatly expanded lists of items, magic, and skills.

We wanted to improve upon every aspect of the original. Where Diablo had three different armor "looks" for each character, Diablo II would use a component system to generate hundreds of variations. Where Diablo had "unique" boss monsters with special abilities, Diablo II would have a system for randomly generating thousands of them. We would improve the graphics with true transparency, colored light sources, and a quasi-3D perspective mode. Level loads would be a thing of the past. The story would be factored in from the beginning and actually have some bearing on the quests.

We knew creating this opus would be a big job. Because we had the gameplay basics already polished, we figured we would hire some new employees, create some good tools, and essentially make four times the original game doing only two times the work. We estimated a two-year development schedule.

Diablo 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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