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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Anvil of Dawn
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
70.18%

It Was Just Okay
21.05%

It Was Terrible
8.77%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Sunday - December 07, 2014

Dragon Age: Inquisition - Cracked By Modders

by Aubrielle, 10:38

Will we get DA:I mods after all?  It's looking more likely, since the game has recently been cracked by modders.  Bring on the Sims hairstyles; I'm done with helmet head.

If you're a fan of game modifications, then you should be excited to hear that Dragon Age: Inquisition was recently cracked by a group of modders. While this is generally seen as the natural evolution of RPGs on PC, it's always good to have that segment of time after a game's launch where everyone focuses on the actual game, rather than modifications.

More information.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Wins Game of the Year at TGAS

by Aubrielle, 10:20

Dragon Age: Inquisition, possibly this year's most controversial RPG, takes Game of the Year at this year's The Game Awards.

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More information.

Source: GameBanshee

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Serpent in the Staglands - Teaser; Release in Early 2015

by Aubrielle, 10:09

Serpent in the Staglands has a new teaser trailer and is slated for release early in 2015.

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A new teaser trailer for Whalenought Studios' Kickstarter-funded real-time with pause CRPG Serpent in the Staglands has been released on YouTube. Interestingly, it mentions that the game is going to come out in early 2015, though no hard date is provided:

More information.

Source: GameBanshee

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - December 06, 2014

PC Gamer - King's Quest Reboot

by Aubrielle, 17:28

King's Quest is getting a reboot?  It sure looks that way, and the art style is interesting too.

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We already knew that the King's Quest reboot wouldn't be a point and click game, but I'm not sure we were prepared for just how not-a-point-and-click-game it appears to be. Shown last night at The Game Awards, this first trailer for the new King's Quest reveals platforming, action, stealthy bits and traps, all things you mightn't expect from one of the most fondly remembered adventure game series around.

It's certainly nice to look at, though, with a lovely, Gallic cartoon art style, an adorably hapless main character, and a big scary dragon for him to have a bit of a barney with. I'm not a fan of sequences where you have to time jumps over approaching logs, so hopefully there won't be too much of that sort of thing in the game. Not pictured: puzzles, story or conversation, but there will be further trailers detailing all three in due course.

More information.

PC Gamer

Details

Age of Wonders 3 - Frostlings and More

by Aubrielle, 17:21

Age of Wonders 3's developers haven't been idle.  There's been a lot going on, including - apparently - Frostlings.  It's about time.

There has been a slew of developer journals posted to the Age of Wonders III website since I last checked, so if you're looking for more information on the game's second expansion pack, this newsbit should help you get there. Included among them are journals on necromancer skills, cosmic events, the Dread Reaper, content refinements, the Frostling army, and even more on Frostlings...

More information.

Source: GameBanshee

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Now with 100% More Playable Characters

by Redsocialknight, 08:56

So far, the Witcher series has been centered on the character of Geralt. He's still got the lead in The Wild Hunt, but apparently one of the other characters from the preview that debuted at tonight's VGA awards will be playable as well. But they haven't said which one.

There's no confirmation of whether this is really an alternative choice of hero throughout the game, or whether (more likely) you'll just take control of the character during their own set of sidequests.

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My guess it's the white-haired, elder-blooded woman referred to as Siri in the video.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - a sequel next year

by Redsocialknight, 03:54

Among the announcements at the VGAs: The Banner Saga is getting a sequel next year, Kotaku very tersely reports

Okay, scrounging the net for more details I found the preview video posted by IGN, which reveals a new, centaur-ish-looking race.

Elsewhere online I've seen speculation that the preview's dual narration may represent different narrators depending on a major plot choice in the first game.

 

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - December 05, 2014

Rock, Paper, Shotgun - Have You Played... Game Recommendations

by Killias2, 18:28

Rock Paper Shotgun is having an ongoing Have You Played... game recommendation series.  Today's recommendation is Desktop Dungeons:

It’s such a simple thing at first glance, but there’s extreme precision underneath the surface. Health and mana are not simply meters to be emptied and filled, but resources from which every expenditure is a very big deal. Levelling up is not just so you can get stronger, but because it also restores your health and that opens the door to fighting something that otherwise would have killed you.

Other noteworthy recommendations for Watchers:

King's Bounty: The Legend:

It’s got, well, spunk. It’s funny, at least for its first half, its battles are highly strategic and pop in a way that, in retrospect, reminds me of Hearthstone, and it’s delightfully compulsive. It’s also got all sorts of balance issues that make progression extremely hard work at times, which is half the fun. When the later games ironed that out they couldn’t possibly offer the same sense of achievement.

Sure, it’s a chore in its latter half, but you’ll get a good twenty hours of creature-collecting and creature-battling in before that happens.

Anodyne:

Anodyne plays by the rules of the games that have clearly inspired it but twists them, and adds its own unusual aesthetics and story structure, to create something unique and accomplished. If follow-up (in development rather than narrative terms) Even The Ocean is even half as engaging, it’ll be well worth keeping an eye on.

And Dark Messiah of Might & Magic:

Ostensibly it’s a first-person action-RPG, but Arkane Studios really made a big murder physics playground. A health and safety inspector’s nightmare, its levels are draped in spiked trellis, filled with traps on hair triggers, constructed with wood so poor it’ll explode if anyone even touches it, and almost entirely lacking in railings around the many perilous edges.

Arkane barely stopped short of adding “KICK MAN INTO THIS” signs everywhere. You really should kick man into that, you know. Or break the bridge they’re standing on. Or lure them into that log trap. Or fling them over that railing. Or fling that railing at their face. Its swordplay was fun too.

 

Rock, Paper, Shotgun

Details

Elder Scrolls Online - Console Version in January

by Aubrielle, 08:27

Anyone breathlessly awaiting ESO's console debut won't have long to wait.  According to ESO's latest "Road Ahead" post, it'll happen in January, along with some new changes.

As I’ve mentioned, we have been (and will continue to be) steadily working on the Xbox One and PlayStation 4 versions of ESO. They are playable and fun right now, but there's still some work to do before we can set an official launch date. First and foremost, we want to make sure that two of our most important systems still in development—the Justice and Champion Systems—are included in the console release. Those two systems will introduce a huge amount of content to the game, and we know everyone is looking forward to the new types of gameplay they provide.

It’s also important to note that the Xbox One and PlayStation 4 versions of ESO are not just ports of the PC/Mac game. We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind. We’ve also added voice chat and full integration with XBL and PSN. Expect to see lots of news about our console versions in early 2015.

More information.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Skyrim - Rice University Offers Course on Skyrim

by Aubrielle, 08:19

Skyrim hit the west like a thu'um, and it made a huge impact here in America, where I live.  But why was it so huge?  Rice University attempts to examine that in a new course.

In a fantastic refutation of the snobby derisiveness most of academia levels at video games, Professor Donna Ellard is offering a course in Skyrim to her students at Rice University. It isn’t a development or game design class, either. “Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim,” which first hit the course catalogue in 2012, is interdisciplinary but leans towards the humanities–students play the game, of course, but they  also read Norse mythology and Freudian psychoanalysis to try and determine why Skyrim holds such appeal for American audiences. “We have no historical relationship to the British mediaeval past, and, even further afield than that, we’ve got no cultural kinship with Scandinavia…so the class is really interrogating why we have such strong cathexis to a medieval period that is not our own and also to a medieval period that is markedly Viking,” Ellard told the New Statesman.

Professor Ellard believes that connections can be drawn between the setting of Skyrim and the current state of American politics–not the jazzy fantasy bits where the dragons are returning, but the tensions between empires and their unhappy subjects.  “[Skyrim] comes in a world post-9/11. [This] was a moment in which the US started to realise it was an empire on the rocks and its popularity through the beginning of the 2000s very much corresponded both to its insecurities as a nation and as an empire that recognised itself as no longer the tour de force that it thought it was,” said Ellard.

Odds are, most Americans bought the game so that they could hack wizards to death with a battle axe, and that’s fine. Ellard does have a point, though: the stories that a culture chooses to tell are good indicators for what that culture cares about. So for America, that’s the murky morality of an imperial system of government, and dragons. Sounds about right.

More information.

Source: Pixel Dynamo

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GOG - Winter Sale Starts Early

by Aubrielle, 08:12

GOG started its winter sale...already?  It runs until December 15, and if you go really soon, you can snag a copy of Age of Wonders for free, while supplies last.

More information.

GOG

Details

Deus Ex: Universe - The Engine That is Used

by Myrthos, 00:21

PC Gamer has an article with some more information on the engine that is used for the next Deus Ex installment, named Dawn.

"As you can imagine, the Dawn Engine will form the cornerstone for all Deus Ex Universe projects at Eidos-Montréal," Ramtohul writes. "Some of you have had concerns that 'Universe' meant 'MMO'. Rest assured, it does not.

"Deus Ex Universe is the name we are giving to the fictional world and the rich lore we are creating for it, which will of course include core games, as well as any other projects that will help bring the world of Deus Ex to life."

Thanks Trasher.

Deus Ex: Universe

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Thursday - December 04, 2014

Runemaster - Development Frozen

by Killias2, 18:53

After the good news about Dead State comes bad news about Paradox Development Studio's first RPG, Runemaster:

I have some news to share with you today regarding Runemaster. After much internal debate we have made the decision to freeze development of the project until further notice and move the development team working on it to other projects within Paradox Development Studio.

This was not an easy decision to make - Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table. Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.

Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors. We will also look into how we can re-use the best parts of the game in other ways.

Our aim is to let all the talented developers who worked on the project to remain with Paradox Development Studio and bring their expertise to the other great games currently in development.

I hope Paradox finds a way to make this work in the future, but, in general, I am happier to see Paradox and PDS kill a project rather than release something below expectations.

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead State - Release Today

by Killias2, 18:48

According to today's Kickstarter Update, Dead State is being released today!

This is it - Dead State is finally out! I know I’ve said this many times before, but truly, this game could not exist without Kickstarter and backers like you. Delivering the game we promised has been an obsession for us, and while we worked many long days and nights to create it, the release day has finally come. Thank you all for your patience and your patronage!


Please check out our last Kickstarter update for an FAQ and details about how to get your Steam copy if you haven't yet.  Those who opted for non-Steam will start seeing their GOG codes arriving in their KS message boxes shortly.  For those who backed at a physical reward tier, rest assured that getting those straightened out is our first priority post-launch!  

Don't forget to take a look at our manual - Dead State is a complex game with a lot of depth, so this is a very helpful resource for anyone hoping to master combat and exploration!

If you have any questions about Dead State, the launch, or anything else, the absolute fastest way to get them addressed is to post them on Dead State's forums; devs, mods, and veteran Early Access players are available to help you out, especially those of you playing the game for the first time! 

Personally, I'm already behind on Divinity, Wasteland 2, Lords of the Fallen, and Dragon Age Inquisition, but I can't wait to get to Dead State and give it a proper try.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - December 03, 2014

After Reset - New Build Released

by Myrthos, 23:12

In a backer only update, the developers of After Reset tell us that a new release is eminent, explain on how the modeling process works and offer details on Early Access for those who have not backed the game.

In this news I’d like to share with you several important decisions about the upcoming SEA.

First, we’re releasing this closed beta (only for backers), and we’re doing this in stages (each of them have decent amount of content):
- Character creation
- Special Facility level
- Science Facility level
- Main Level
- Cave level
- Cave Entrance level

Second, we’re going to open SEA for public sales after the Special Facility level is completely done, but no earlier than January 2015.

Third, as planned we’re going to revise the values of the pledges according to the Steam channel distribution. This will stress the benefits of the early supporters from Kickstarter and Direct Pledges.

Forth, right before SEA opens up to the public we’re removing the digital version of the game from our website’s store page and linking directly to the Steam store. We will still be offering physical preorder versions of the game, including several features and the graphic novels.

Fives, right before SEA opens up to the public we’re removing Co-Founder status reward from any pledge, but we’re still going to supply our current Co-Founders with the extra stuff as we’ve always done. As I promised, I’d like to grow the value of this proud title but not “selling it.” After open SEA launch, I reckon the only opportunity to get this status will be special events or exclusive rewards.

 

 

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Pantheon - November Video Update

by Myrthos, 20:12

The November update for the MMO Pantheon: Rise of the Fallen is now available.

Thanks Black Rune.

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Teaser Video

by Myrthos, 20:10

Here is a teaser video for Dungeons of Aledorn.

Thanks Black Rune.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

1Quest - Released on Steam

by Myrthos, 20:08

The turn-based roguelike RPG 1Quest is now available from Steam.

1Quest is a turn-based roguelike RPG where you play as a young adventurer who pursues an evil blood cult that has abducted several children, including the princess of the kingdom!

You got 7 days before they can start their evil ritual to summon an ancient demon by sacrificing the children. Each region of the realm contains dungeons full of hostile creatures, but you will also find help and get various rewards depending on which path you take towards rescuing the children. But you need to hurry, if you want to save them all...

Fight monsters, grab loot, become more powerful and prevent the blood cult from summoning the demon.

Key features

  • Turn based RPG
  • 5 races
  • 18 Differents classes
  • More than 150 class abilities and spells for characters
  • More than 100 monsters
  • 20 Differents dungeons with specific rewards
  • Magic system based on spell schools and magic affinities for more diversity and replayability

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Satellite Reign - A Closer Look

by Myrthos, 19:51

On her own blog Aubrielle explores the information available of the cyberpunk strategy RPG Satellite Reign, which is coming to Early Access on the 11th of December.

For example, you won’t be able to have 2 Soldiers and 2 Hackers to make up the team, this doesn’t mean you can’t bias the entire team towards a specific play style you prefer, it just means each agent will have unique skills and ways of achieving goals in your chosen style.

Hmm…sounds pretty stiff and linear.  I am wondering how we’ll pull off any real flexibility with a pre-chosen team.  It seems like they’d want to give the players as much openness as possible, let them screw up if they wanted to take four soldiers or four hackers, let them run into impossible cyber-obstacles or let them get killed a few times, make them learn hard lessons.  But I guess we’ll see how this translates in terms of gameplay.  Maybe it will end up working out.  The devs still insist we’ll have plenty of choice in how or even if we want to go into a fight.

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Extra Credits on Dark Souls II's Approach to Game Difficulty

by Killias2, 17:07

Popular YouTube games commentators Extra Credits have created a video discussing Dark Souls II's approach to game difficulty.  And, no, it's not just another video discussing how hard the Souls games are.  It's about the specific choices made to balance Dark Souls II and how the player is given space to tailor the difficulty to their own needs.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Ultima - Why did the Avatar of Virtue screw up everything s/he touched?

by Killias2, 16:59

Rampant Coyote has penned a response to Richard Cobbett's recent editorial on the legacy of Ultima's avatar:

I was amused by PC Gamer’s article by Richard Cobbett, “Ultima: The Legacy of the Avatar.” (Hat tip to RPGWatch for the link). He doesn’t present anything all that new, although he does drive home the idea that the Avatar’s efforts to save Britannia ultimately led to its doom. Actually, not even saving Britannia. Just trying to be a nice guy and exemplify virtues in Ultima IV. It sets off a number of escalating, horrible events.

However, unlike Cobbett, Rampant Coyote believes the reason for this plot progression is rather mundane:

My personal belief is that Richard Garriott had already done the “save the world” story three times with new characters – the Girlfriend of the Big Bad, and the Computer-Child of the Big Bad – in Ultima I – III. Ultima IV was a departure from that, and a much celebrated one at that. From that point further, however, there was the problem of putting the world back in peril so the Avatar was needed. But then there’s also the concern about how that world ever lasted past five generations without the Avatar’s help, because it’s constantly in peril (well, every 200 years or so).

The natural answer, when starting anew, is to build the new peril off of what has already come before. In other words, instead of a brand-new earth-shattering event, it’s more of a revision or evolution of a peril that had come before. Since the games left very few “loose ends” at the end of each one, a new game had to tug some new ones loose to be tied into the narrative.

Ultima

Details

Telepath Tactics - November Update

by Killias2, 15:50

Sinister Design has posted the latest update on Telepath Tactics.  It's a long update with plenty of news, but here are a few choice bits:

To sum up: we now have all of the rest poses and all of the walk cycles for the game’s 23 promoted classes, and 11 of the promoted classes now have 100% completed attack animations as well. Once the remaining promoted classes get their attack animations, all promoted character graphics will be complete.

Speaking of which: as of today, I am officially up to the final third of the game! My goal for this coming month is to create a complete rough draft of this final portion of the game. If I hit my mark, I’ll have that done by December 31, leaving me January, February, and March for playtesting, polishing, Steam implementation, and badgering my artists into finishing up any graphical loose ends. I plan to send out press copies around the end of February; this means we’ll have reviews ready to go when I release the finished game in late March 2015 (right near the end of winter).

There is also news on a slew of other updates, such as balance changes, polish, new cutscenes, and more.  It seems that Telepath Tactics is starting to come together, especially if he feels comfortable discussing a March release date.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Video Update #9

by Abharsair, 10:59

In his latest video update (#9), Daniel Vavra of Warhorse Studios talks about the Tech Alpha update, bugs, a new stretch goal, and more.

You are welcome to our new video update about repairing bugs in the Tech Alpha (introducing Anna from QA), about December Alpha update with map, skip time and secret minigame, about 1st person vs 3rd person dilemma and last but not least the secret game... Mortal Vavra!

 

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Life Beyond Release

by Abharsair, 10:41

Chris Keenan of inXile has posted Update #58 on Kickstarter, in which he explains what the team has been up to since the release of Wasteland 2 back in September.

We’ve released three major patches since the last Kickstarter update, with over a thousand improvements to the game. The team has tackled things like major optimization passes, UI usability improvements, as well as tracking down bugs. Wasteland 2 is an incredibly large and complex game, with many moving parts, and we've been working down to the smallest details (including typos).

He also mentions that many of the development team have moved on to Torment: Tides of Numenera, but that there's still a dedicated crew working on fixing and improving Wasteland 2.

Interestingly enough, he also writes that he and some others are beginning to work on a new RPG and that they'll release news about it in the New Year.

Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year.

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - December 02, 2014

Enderal: Shards Of Order - Undercity Teaser Trailer

by Abharsair, 22:22

The SureAI team has released a new teaser trailer for Enderal: Shards Of Order. They've also announced they have been nominated in the "Best Upcoming" category in Moddb.com's "Mod of the year" awards and have asked for your support. If you want to help them, head over to Moddb.com and vote for their project.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details