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Friday - February 20, 2015
Thursday - February 19, 2015
Wednesday - February 18, 2015
Tuesday - February 17, 2015
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Spiders

2015-02-27

Spiders Interview #2

Here is the third part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her studios released games.
» Continue reading the article...

Inquisitor

2015-02-25

Inquisitor Retrospective

Fluent played Inquisitor and gave his thoughts on the game in a new article.
» Read the article

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Heroes of Might and Magic III HD
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Deus Ex
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Recently Released

Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD
Jan: Blackguards 2

Friday - February 20, 2015

Worlds of Magic - PC Version Gone Gold

by Couchpotato, 04:10

Wastelands Interactive sent out a press release with information the PC version of Worlds of Magic has gone gold, and talks about the PS4 console version.

Worlds of Magic PC Version Gone Gold, PS4 version Announced

Worlds of Magic - a 4X turn-based strategy game from Wastelands Interactive has just reached the Gold Master status on PC platform and developers announced that the game will also be released on PlayStation 4

February 19th, Lodz, Poland - Exactly a month before the planned release date on PC Worlds of Magic – a 4X turn-based strategy game being the true spiritual successor of classic Master of Magic, has reached the Gold Master status on PC. That’s an excellent news for all fans of the game who will finally be able to purchase it’s final version on March 19th this year. But developers don’t forget about gamers owning PlayStation 4 console and confirming that the game will also be released on this platform in Q3 2015.

You can buy the PC version of the game now via Steam Early Access visiting Worlds of Magic product page HERE or you can also support developers directly and buy the game from their store  HERE.

Worlds of Magic will be the first 4X game ever released on PS4 console and developers confirm that there will be no changes in content or features comparing this version to the PC one. The PS4 version will be released by a Polish publisher Teyon: http://www.teyon.com

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

SW:TOR - Choose Your Path Trailer

by Couchpotato, 04:05

BioWare Austin released a new trailer for SW:TOR called, "Choose Your Path."

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Watch the new Choose Your Path gameplay trailer and be the legendary hero or epic villain in your own Star Wars adventure in Star Wars: The Old Republic!

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Thursday - February 19, 2015

Underworld Ascendant - Update #13 & #14

by Couchpotato, 05:07

OtherSide Entertainment released two more kickstarter updates this week for Underworld Ascendant. The game still isn't funded, and has made $472,668 of the $600,000 goal.

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The OtherSide Entertainment team describes player authored experiences and the vision for the Underworld Ascendant improvisation engine.

The kickstarter campaign still has 15 days left to get funded.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Spiderweb Games - Interview @ Venturebeat

by Couchpotato, 05:04

Jeff Vogel of Spiderweb Games was interviewed on Venturebeat this week. The focus of the interview is about how he made made 22 games in 22 years. That's a lot of games.

GamesBeat: Is this the infamous basement I’m seeing behind you?

Jeff Vogel: No, no. For the first 18 years, all of our games were written in my basement, but two years ago, we moved into a nicer new home. Now I get a room on the main floor. All my comic books and old video games and Magic [the Gathering] cards are on shelves all around me, just to make me feel comfortable and enfolded.

GamesBeat: What got you started in the business?

Vogel: I’ve always been compelled by games and puzzles. I started out probably by drawing mazes for my parents to solve when I was 5 years old. I was born in 1970, so this is just about the time that computer games were being invented. I remember my dad coming home from a bar and saying, “Hey, Jeff, I saw this cool thing that you might like, it’s called Pong.” As soon as I started playing video games, I was immediately just compelled by them. As soon as I got the chance, I learned to program. I started programming games, I think, when I was 8, 9, [or] 10. It’s always been a compulsion.

Spiderweb Games

Details

Edge Of Eternity - Why Use Kickstarter

by Couchpotato, 05:00

Midgar Studio's next update for Edge Of Eternity answers a few questions for backers about why the developer used kickstarter, and how they will be using the funds.


We saw many questions about the financing of the project and about our goals considered by some of you as kind of low compared to other projects.

First thing important is that we are not proposing a project “to be” that will start with the funding. This new EoE project is on for more than a year now. There is still a lot (really a lot) to do to provide you the full game we have in mind, but a lot has been done already too. We developed an internal framework that now allows us to be very efficient and productive and we are also using technologies like Unity that are a real time saver for developers.

Another very important point is that the core team, the 4 of us, is already funded through the investments we got (personnal, family and friends) and previous missions. Midgar Studio exists since 2008 and we worked hard for external customers to build up the budget that allowed us to start Edge of Eternity.

So what is the money for then?  

Well, our small team built what we believe are strong basis for Edge of Eternity but of course we need some reinforcement to make it the great game we want.

Our stretch goals are calculated to fulfill specific missions and answer specific needs. They are based on estimated workloads distributed on the dev time of the project.

The first 44k$ are mostly meant to bring more art into the game. We will use them to add talents to our animation and character design team. It will also give us some resources for a part time writer that will work on dialogs, sub-quests and stories and make planet Heryon even more living.

The second goal at 60k$ answers to the 2 to 3 months dedicated development needed to provide you PS4 and Xbox One versions. More coding/programming skills will be added to the team with a new team member specificaly in charge of consoles versions.

The third goal would allow us to spend some game design time on Nekaroo Breeding and would also give us some budget for more time of our new artits and programmer friends.

It is the same for the fourth goal that would give us budget to develop a special craft system and even more art and coding time, as well as writting.

All the upcoming recruits we are mentionning are already around. They know about the project and even give an hand on their spare time from time to time. They are in the starting blocks, fully operationnals.

Finally, the last goal is, as you know, meant to fund our partnership with M. Mitsuda that will propose us around 10 pieces of music including the opening, main theme, character themes, battle themes…

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - Dungeon Master Tools

by Couchpotato, 04:55

Cheat Code Central has a new article for Sword Coast Legends that asks if we are finally getting the Dungeon Master Game we all Deserve? What do you all think?

Many of us nerds for life have at least experimented with pencil 'n' paper RPGs like Dungeons & Dragons, so it's no surprise that video game designers have been trying to re-create that kind of experience since the dawn of the digital age. It started with the idea of the game designer being the dungeon master (DM), who creates an adventure and leads a player through it. When online gaming became possible, though, developers have been striving to offer players the chance to step in and use game-building tools to become dungeon masters themselves.

Although various games (from various Neverwinter games to the modern Shadowrun RPG) have provided us with limited dungeon master tools, I have yet to find a toolset that allows players to easily create and run a game for friends. Most toolsets have required coding skills or have simply been difficult to learn and clunky to operate.

Enter Sword Coast Legends. This newly-announced game promises not only a full RPG created by veteran developers, it aims to give players the tools they need to actively DM a game without knowing how to code. It's set in the popular D&D Forgotten Realms universe, so there's already a wealth of content and lore for adventure creators to work with. It uses the fifth edition of the D&D ruleset, which was tailor-made for video gaming. Heck, it's even scheduled to come out this year.

If this sounds too good to be true, I don't blame you. I've been through this song and dance before, too. Still, online technology has come a long way since the original Neverwinter Nights, and making a user-friendly set of DM tools is now more of a social and interface issue than a technological challenge. I'm excited to follow the development of Sword Coast Legends, and I hope it does the things it needs to do in order to get dungeon mastering right.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Beamdog - New Blog Updates

by Couchpotato, 04:48

Beamdog has some new updates on their blog that may interest a few of you. The first post offers an overview of the new areas for the Enhanced Editions of Baldur's Gate.

When we created new content for Baldur’s Gate: Enhanced Edition and Baldur’s Gate II: Enhanced Edition, we had to develop new areas for your hero to explore. Creating new content for the Infinity Engine isn’t easy due to its complexity, but it all starts out with some squiggly lines scrawled on a whiteboard.

The second post talks about a new patch for Icewind Dale: Enhanced Edition.

Beamdog is happy, excited, and proud to announce the upcoming release of the Icewind Dale: Enhanced Edition Update 1.4. We don’t have a specific release date yet because of the nebulous nature of the update approval process, but we expect the release to happen sometime in the next few weeks. When it does, we’ll post the release notes on the forum and make an announcement here on the Beamblog with the highlights of the update.

What you can expect to see is over 100 improvements and fixes in Update 1.4. Many of them are minor because, let’s face it, the game rocks pretty hard as is. We know how irritating minor glitches can be, though, so we’ve designed the update to address those issues. The release notes will list all the fixes as well as the new features available with the update.

Beamdog

Details

Dead State - Review @ Cliqist

by Couchpotato, 04:43

Taylor Woolstenhulme of Cliqist published a new review for Dead State this week. Based on the tone of the review he enjoyed the game, and called it interesting.

If you’re interested in a well-written CRPG, and you’re willing to look past the occasional glitch and somewhat repetitive gameplay, I highly advise you to pick up Dead State. I enjoyed my time with the game, and the developers have released several patches so far to curb the bugs. The next patch is supposed to add in new content alongside the bug squashing, and I’m curious to see what they plan on adding in.

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Beta Patch 5 released

by Couchpotato, 04:39

Trasher reminded me today the new Beta Patch 5 for DA:Inquisition was released.

Sign ups for the PC Patch 5 Beta program are now closed. If you have successfully entered the program, please go here. Please note that it may take up to 24 hours for your entitlement to take effect. If you're having trouble accessing the private beta forum, try logging out and logging in again, clearing your cache, and restarting your web browser.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hand of Fate - New Q&A @ Player2.net

by Couchpotato, 04:35

Kim Allom the Associate Producer of Defiant Development did a new Q&A with a website called Player2.net, and talked about the developers new game Hands of Fate.

“What do you hope to achieve with this game that will perhaps be unique and help separate it from everything else?” 

We feel as though Hand of Fate is something people haven’t seen before because it’s a mash of so many different mechanics. These include deck building, rogue-likeness, board and card game inspiration and action. But we employed some clever design systems that catered for the wider audience e.g. auto fill your deck (for those who aren’t interested in the deck building sides of things).

“Is there an overarching story to Hand of Fate and, if so, was it difficult working that around the roguelike components of the game?”

It was quite challenging coming up with a story line for Hand of Fate. Although important, it it came second to gameplay at the time. In the end we came up with something that made sense and could be implemented given the established game systems. You’re essentially an adventurer who is replaying the memories of a former life and you’re trying to save that life which is currently in limbo.

“Did you find it difficult to acquire the necessary fundraising to complete the game?” 

Funding has always been difficult for indies. We’ve been lucky enough to secure contracts (big ones include Ben 10 Slammers and Ski Safari: Adventure Time with Cartoon Network), government support and Kickstarter funding to get us across the line.

“Is there any chance of Hand of Fate existing in a physical form or would any changes required render it too different from their vision?”

For some of our lucky Kickstarter Backers, we promised and designed a bite-sized tabletop version of Hand of Fate using tarot cards that feature game art. Unfortunately this was exclusively for Kickstarter backers.

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - New Gameplay Stream

by Couchpotato, 04:31

Red Hook Studios hosted a new live gameplay stream on Twitch.tv, and as usual most of us missed it. So today they shared the recorded version on the games website.

If you happened to miss the dev stream on Twitch, don’t worry so did I but I got you covered.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Severed Winds - A 2D Episodic Turn-Based JRPG

by Couchpotato, 04:26

I found out about the following game on the Square-Enix Collective website. The game is called Severed Winds, and got enough votes to get help with crowd-funding.

Severed Winds is an episodic JRPG. It is a turn-based RPG that combines the old-school feeling with ideas that are completely new and fresh. One of those ideas is the concept of Episodic storytelling. We aim to deliver a story that will keep you absorbed and evoke an emotional attachment to the world and the characters in a way that will leave a lasting impression well after playing the game. The game will be filled with cliffhangers leaving you eager to play the next episode.

You can also check out the games Facebook page , and Tumblr page for information.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Banner Saga - Failed Publishing Deal

by Couchpotato, 04:19

Digitalspy has information about why Paradox passed on publishing The Banner Saga.

Speaking at its annual Paradox Convention, vice president of acquisition Shams Jorjani revealed the core principles that "define the soul or character of a Paradox game", which include replayability, deep and demanding gameplay, allowing players to tell their own stories through their actions and offering modularity so the base game can be updated in future.

Jorjani pointed to its line of grand strategy games such as Crusader Kings 2 as examples that "perfectly embody" these elements, and said why games such as The Banner Saga, Xenonauts and Pid didn't make the cut.

"These games were essentially filtered out, in part, due to them not matching our pillars," he told attendees including Digital Spy.

"The Banner Saga is a wonderful game, I love it, it's one of the most gorgeous games I've ever seen, but it's not a Paradox game.

"It doesn't have the depth that we were looking for at the time. There's a lot of money to be made in a lot of games, but it's not always our money to make."

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - New Interview & Game Details

by Couchpotato, 04:15

Gamepressure interviewed Adam Badowski, the Managing Director of CD Projekt RED.

How did the development team respond, when during that key phase of the development, a period of another three intensive months was added? Were they relieved, or would they rather already be done with the game?

Honestly, I really enjoy talking about the atmosphere within our studio, and have nothing to hide. Surely, the entire team is working really hard, and with such a large group, despite what you may think, not many people have direct contact with the final version, nor do they have a time to play it. Basically, the team is consumed with fixing bugs, and doesn’t really know about the actual phase of the production. When the delay was announced to the developing team, the first reaction was the fear of letting our fans down. However, the disappointment didn’t come from the fact that we have more months of hard work ahead, as many believed that we would make it in time. Obviously, there were some who were tired, as a delay meant more months to be spent working on the project. Everyone wants to do their best, but with such hard challenges it’s not merely a matter of wishful thinking – it means that even more effort must be put in. What is more, the state of the game is unpredictable, the Witcher 3 is so complicated, that we get surprised on a daily basis. Even presentation to the press has revealed to us several things we have yet to improve.

I also have some new gameplay details from the games forum.

I gathered a new info from this polish Q&A (made by the guys who played the game, without RED's participation) and articles from unrelated websites for the sake of clarification about certain subject matters. Some of it you may already heard about, but I'm sure there will be some new things for you as well.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neverwinter - Elemental Evil Release Date

by Couchpotato, 04:11

If any of you still play the F2P Neverwinter MMO the developer has announced the games next expansion called Elemental Evil will be released on March 17th.

Neverwinter: Elemental Evil Launching March 17

The Forgotten Realms will soon be overrun with the Elemental Evil cults when Neverwinter: Elemental Evil launches for PC on March 17.

Along with the new Paladin playable class and level cap increase, Neverwinter: Elemental Evil’s storyline will see the return of Minsc & Boo – the ranger and miniature giant space hamster from the Baldur’s Gate series. The fan-favorite duo will be assisting players on their journey to discover the true nature of the Elemental Evil cults.

With the largest update to-date, Neverwinter: Elemental Evil brings a new playable class – the Paladin – that increases the playable classes count to eight. Players looking to create Paladins will be able to choose a focus on healing or tanking builds. The new module will also increase the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.

Neverwinter: Elemental Evil also continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with the official Dungeons & Dragons storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.

Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Neverwinter is currently available on PC and will be launching for Xbox One, available free-to-play with Gold in early 2015.

For more information about Neverwinter , and to play now for free, visit http://www.arcgames.com/en/games/neverwinter

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - February 18, 2015

Tahira - Kickstarter Launched & Greenlight

by Couchpotato, 10:12

I was informed today by Whale Hammer Games their new RPG game Tahira: Echoes of the Astral Empire has just launched on Kickstatrer. and on Steam Greenlight.

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When she left, Tahira intended never to return to Avestan. In her mind, she had absolved herself of her father, her title, and any responsibility to the people of the kingdom. However, she never expected to receive a desperate message from her father. A message warning of a vast army using ancient technology to sweep across the land, and crush those in their way. A message begging her to return home.

Now, her father is dead, Avestan lies in ruin, and it falls to Tahira to lead what remains of her people away from this devastation, to find a new home.

A story-driven RPG with a modern take on turn-based tactics gameplay

Tahira is first and foremost a game that tells a story. The combat gameplay is balanced with equally important narrative scenes, in which you'll have the opportunity to engage with the people following Tahira.

The combat itself doesn't rely on the classic 'we all move, then you all move' formula of turn-based tactics games. Instead, unit turn order is determined based on each unit's speed. The player can then further manipulate turn order by jumping one of their units to the front of the turn queue - for a cost.

Tahira has been covered previously in Kotaku and Rock Paper Shotgun.

Features

• A character-driven story featuring a bitter, drunk merchant and a swaggering mercenary power-couple.
• Rotoscoped character animations, creating a realistic, hand-drawn appearance.
• Hand-painted environments showcasing the bittersweet beauty of a dying world.
• A modern twist on classic turn-based tactics incorporating unit fatigue and a dynamic turn queue.
• Scenarios ranging from scrappy fights between a couple of soldiers to epic sieges where the player must manage multiple fronts.
• Persistent upgrades, allowing you to adapt your forces to suit your style.
• An atmospheric soundtrack composed by Max LL that incorporates the sounds and textures of Central Asia and the Middle East.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

RPGWatch - Elminage Gothic Review

by Couchpotato, 05:15

Forgottenlor explores Elminage Gothic, in all its unique and often frustrating wonder.

Have you ever gotten whole walnuts in their shells? Have you ever had to crack them? If you've had that dubious honor, then you've come across that one walnut shell that doesn't want to be cracked. You squeeze with all your might. You shift its position in the nutcracker. Finally the walnut explodes. Shell and nut fly everywhere. The nut inside is excellent, but somehow you wonder if it was worth the effort. Elminage Gothic is that nut. Many won't understand why people would take the trouble to play it, while others will consider the trouble validated by the results.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Sword Coast Legends - New Update Posted

by Couchpotato, 05:14

Dan Tudge released a new community update on the forums for Sword Coast Legends.

My name is Dan Tudge and I’m the director of Sword Coast Legends and president of n-Space. We’re all very happy to be finally be sharing SCL with the world and are very thankful that you have chosen to be a part of its creation. We've already seen a lot of questions on the boards here and while there is much we can’t talk about I’m going to do my best to answer what I can.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Build 24 & Chapter 4 Update

by Couchpotato, 05:10

Crate Entertainment announced this week in a new kickstarter update for Grim Dawn they are ready to release Act 3 Chapter 2, and will release Act 4 this summer.

The release of Build 24 draws near, which will unlock the second chapter of Act 3 and what might have otherwise been the end of the game. However, when we began building Act 3, we found that there was just too much that we wanted to include for one act. Thus, we have expanded Act 3 to include new story content, quests and a faction (the Black Legion) that were not part of the original plan and some content originally planned for Act 3 has been pushed into a new Act 4!

We're still planning to create an expansion after release, so this basically means you're getting a lot more content in the first release for free. Thanks to your generous support and our continued early release sales, what was originally intended to be a 15 hour small-scope ARPG has grown into probably 30+ hours (first-time play-through estimate for average players). The new act will feature an extension of the story, more quests, frozen mountain passes, alpine valleys, a sprawling fort, burning battlegrounds, necropolis, catacombs and the chthonic void!

Some more details are included in the latest Grim Misadventure on our forum.

You can expect Build 24 with Act 3 chapter 2, by the end of February. We plan to release B25 with the updated faction system and other goodies, probably in March or April. The follow big content release, Act 3 chapter 3, will probably release in May and feature faction questing between the Order of Death's Vigil and Kymon's Chosen. Act 4 will begin rolling out in early summer. Despite the announcement of a new act (and there's more to come) we still plan to finish the game before the end of the year.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Enderal: Shards Of Order - Mod Interview

by Couchpotato, 05:04

Bethesda interviewed Johannes, and Nicolas of the Sure AI team on their Beth Blog.

How many folks are working on Enderal?

Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.

For fans of Skyrim, what do you think players will appreciate most about Enderal’s world?

Johannes: Enderal has a different feeling, a different “flair” in comparison to Skyrim – which also results in it feeling more like a separate game than a mod. We spent a lot of time on the creation of an interesting world, and in total, I’d say that Enderal´s world is a little bit more “European”, especially when it comes to cities and locations. We draw a lot of inspiration from medieval places and cities in Germany and Europe in general. There’s also something hidden everywhere, be it a quest, an interesting sight or a dungeon – that altogether makes exploring Enderal a lot of fun.

What would you say is radically different about Enderal when compared to Skyrim?

Nicolas: The story and leveling/skilling mechanics. The story, because it puts, in general, more emphasis on “mature” themes — as in politics, philosophy and psychology — and the the leveling system because Enderal has no level scaling and learning-by-doing anymore. Instead, the player has to traditionally gather experience points to level up, which can be done by killing monsters, exploring, completing quests, or being witty in dialogue.

That allowed us to reward the player for a variety of accomplishments, rather than just combat. When leveling up, he (or she) then gets skill, perk, and crafting points which he can use to improve his character. The “perk system” has also been entirely overhauled — to the point that we use a custom menu coded in flash instead of the beautiful “star-menu” – and is now a mixture between a traditional class-system, which still has all the advantages of a sandbox-system.

To sum it up: While fans of Skyrim will also like Enderal, it is different. You could say that it is a traditional RPG mixed with hand-crafted design and a beautiful, open world to explore, tactical and challenging combat, and an emotional, psychological story that differs from the usual.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Edge Of Eternity - Game Funded in Two Days

by Couchpotato, 05:00

Edge Of Eternity has managed to get funded in two days, and has made $45,562 of the games $44,000 goal. The campaign  has thirty two days left to make more. 

We can't believe we already hit our first Stretch Goal. Edge of Eternity is officially coming to PC, Linux and Mac!!

We don't have enough words to express how thankful we are!

It's a small thing but many of you have been asking for the music of our video. That will be our "celebration mini gift" : 

Download the Edge Of Eternity - Trailer Song Theme - MP3

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Campaign Finished

by Couchpotato, 04:56

Harebrained Schemes is happy to announce the Kickstarter campaign for Shadowrun: Hong Kong is now over, and the game has managed to make $1,204,726.

We really shook the pillars of heaven, didn't we? You rule. You really do. We are really blessed to be associated with such a wonderful community. Thank you.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Aims to Be Better Than Skyrim

by Couchpotato, 04:49

Well if you feel like reading another article that claims The Witcher 3: Wild Hunt will be better than Skyrim then head on over to GamesRadar for a new opinion article.

CDP RED has a near-mythical status as an RPG developer for delivering on the kind of promises it’s been making throughout The Witcher 3’s development. In seven years and two games, it’s grown from an unknown game dev arm of a localisation company to a triple-A studio with teams in both Warsaw and Krakow, working on two hugely anticipated titles (Cyberpunk 2077 is still a relative unknown) across three platforms. That wouldn’t have been possible if it didn’t have the talent to deliver its bold claims. Watch out, Dragonborn: Witcher is coming.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Planet Explorers - Build 0.87 Released

by Couchpotato, 04:46

Pathea Games released a new build of Planet Explorers on Steam this week, and the talked about how they seek to improve the games combat in a different post.

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There are a lot of things that still need work in the Planet Explorers alpha, but I think going into a0.9, we all knew that we needed to upgrade the combat system dramatically. We started with the animation and went from there. Pretty much all the key animations have been changed, now the player character will have different animations for hit, run, dash, different weapon types (staff, crossbow, dual wield, etc.), and much more. We've also included IK and ragdoll animations to give variety to all the different animation sets. We tried to make it so that the player isn't fighting with the controls. One thing we're making optional is the ability to attack where the player clicks.

On the AI side, we rewrote/modified the entire behavior tree, plus lots of new animations as well. We want the AI to feel smarter, to be able to dodge swords and bullets, to engage the player more naturally instead of always facing the player and throwing different attacks at a percentage rate as before. We also added in IK hit detection so that each hit from the player generates a visual response from the body of the AI.

Finally, we wanted the combat to have more oomph. Players getting hit by large attacks will fly a long way. Players getting hit with a smaller attack will show reaction from the part of the body that's been hit. We're still in the progress of modifying the camera and the UI so that they show a corresponding reaction with each hit, we'll show off these as they come online. With all of that added together, we hope the combat will become a more satisfying experience for everyone.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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DA:Inquisition - 8 Things It Could Do Better

by Couchpotato, 04:42

GamesRadar calls DA: Inquisition a good game, but thinks it can do some things better. So they published a new list this week with 8 things the game could improve on.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Aurion - African ARPG on Greenlight

by Couchpotato, 04:35

We mentioned a new ARPG game called Aurion: Legacy of the Kori-Odan last year, and now the developer Kiroo Tales announces the game is now on Steam Greenlight.

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Aurion, is an epic action RPG , set in a wonderful African Fantasy world, with an unique, open and dynamic fighting gameplay.

- Epic and strategic Real-Time Fighting, Visual evolutive Combos.
- Gather your Legacy ,merge the Aurions, to create newtransformations.
- Touching duels with immersive fighting dialogs.
- Unique scenario & lots of powerful enemies and bosses

Enzo Kori-Odan, prince of Zama suffers a coup d'etat from his brother in-law on the day of his coronation and marriage with Erine Evou. The royal couple is then exiled and decides to go round the world in search of support. They would specifically have to reunite Enzo’s warring legacy in order to retrieve their throne.

Beyond retrieving their position, the fallen Royal couple shall precisely discover the geopolitical and existential dilemmas attached to their functions of King and Queen. They would have to find answers in order to secure the destiny of Zama.

Aurion is at the same time a mystery and evidence in the Auriona planet. This energy was discovered a long time ago and manifests in many ways (battle, handicraft, etc) in daily life. Those who use it in battle are called Aurionics and they can increase their power and have access to untold fighting techniques for a short lapse of time.

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

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Hand of Fate - Mini-Review Roundup

by Couchpotato, 04:27

I managed to find three new reviews this week for Hand of Fate.

Game Informer -  8.75/10

In Hand of Fate, you use a constantly growing deck of cards to form the very dungeons that you move through. You challenge increasingly difficult bosses, and seek to defeat the ominous dealer. Although Hand of Fate hinges on cards, it’s not a card game; it’s a roguelike action/RPG, and a surprisingly fun and original experience that comes together admirably.

Dual Pixels -   85/100

Hand of Fate is a genre mash-up that tends to deal a hand that generally rewards the player with an exciting, risk-vs-reward tabletop RPG mechanic and solid Arkham-esque combat, but taking a seat at the table does come with some graphical and technical imperfections. The tabletop roleplaying game aesthetic is a nice hook that adds an exciting mechanic to the RPG formula. Sans the graphical imperfections, Hand of Fate is a solid title dealing exciting gameplay and a spectacular translation of tabletop gaming to the on screen gaming world.

Worldsfactory - No Score

Hands of Fate has a beautiful air of mystery around it, forcing you to explore, experiment and discover in order to learn. An early card might allow you to quickly and cheaply acquire a shield, while cards such as ‘River’ could be anything until you find out for yourself. You’ll have to try different combinations of cards with each progressing level, whiile also adding more cards to your deck.

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

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PC Gamer - The Best Star Wars Games

by Couchpotato, 04:22

PC Gamer published a new article this week where they list which Star Wars game is better in celebration of all the games being released on GOG from last month.

In late January, some of the long-missing Star Wars classics of the LucasArts library made a triumphant debut on GOG. For the first time, TIE Fighter and X-Wing and Rogue Squadron and more were available as digital downloads. Some of them are the best Star Wars games ever made. A few of them are some of the best games ever, period.

With Star Wars buzzing on the brain, the PC Gamer crew assembled a list of our favorite Star Wars games: the ones that made us believe we were Jedi, ace pilots shooting down the Death Star trench, pod racers rocketing over the surface of Tattooine. These are the 11 best Star Wars games on PC (we had a couple ties).

PC Gamer

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Square Enix - Eidos IPs For Crowd-funding

by Couchpotato, 04:16

Square Enix announced they are accepting pitches from Indie developers interested in making news games of some old Square IPs, and Anachronox is one of them.

It’s been almost a year since we fully launched Collective, and one of the headline announcements back then was the prospect of allowing developers to create games based in some of the old Eidos IPs. But it wasn’t something I wanted to open up right away, in case it overshadowed the original games that developers submitted to the platform.

Well, now the platform is established and we’ve more experience in supporting projects (both in Feedback and through crowdfunding) so it feels like the right time to live up to that early promise – which means that from now on, we’re going to allow developers to pitch game ideas based on the following IPs:

  • Gex
  • Fear Effect
  • Anachronox

We have more IPs that we may open up in future, but we’ll start with those and see what the response is like.

If this is the only way to get another Anachronox game then so be it.

Square Enix

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Avernum 2 - Review @ Digitally Downloaded

by Couchpotato, 04:11

Digitally Downloaded published a new review this week for Avernum 2: Crystal Souls. The reviewer gave the game a final score of 4/5 , and called it an excellent title.

Avernum 2: Crystal Souls is an excellent title that really serves to remind RPG fans what matters most. This is a throwback title with visuals that likely will not appeal to everyone, but if you have never had a chance to journey through Crystal Souls, this is the perfect opportunity to do so. If like me, you just enjoy a quality story and a few dozen hours spent exploring and battling through turn-based combat, then Avernum 2: Crystal Souls is worth coming back to as well.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Tuesday - February 17, 2015

Underworld Ascendant - Update #11 & #12

by Couchpotato, 05:05

OtherSide Entertainment released two more updates this week for Underworld Ascendant, and the first update has more announcements about the game.

We’re having a great weekend so far, pushing past the 8,000 backer goal for the week. As of noon Sunday there are 8,078 of you strong! That’s a small army… growing into a larger army. This also means everybody who backs this Kickstarter will receive gratis the exclusive ‘Little Friends’ digital reward, which our dwarven smiths are busily crafting.

The latest update is about naming a new monster.

This massive, semi-translucent ooze feeds by cramming it gelatinous bulk into tight dungeon passageways, absorbing detritus and any creature unwary enough to get in its way. We’ve been using the placeholder name “Tunnel Trapper” for this oddball beast, but we know you can come up with something better! Go to our forums HERE to submit a more suitable name. Then in a week's time we’ll select the one that we feels fits best.

Also as a reminder the game has only made $457,661 of the $600,000 goal.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Spiderweb Games - Interview @ IndieGames

by Couchpotato, 05:01

IndieGames Lena LeRay published a new interview with Jeff Vogel of Spiderweb Software earlier this week. Credit for this news-bit goes to Kordanor.

You've rereleased Exile twice now, first as Avernum and then again as Avernum: Escape from the Pit. The same is true of Exile 2 as Avernum 2 and then Avernum 2: Crystal Souls. What motivated you to rerelease them not just once, but twice?

A lot of reasons. I think releasing remastered versions of quality old games is a pretty established practice in the industry now.

For example, consider our newest rewrite, Avernum 2: Crystal Souls. It is a rewrite of Avernum 2, which came out in 2000. Fifteen (!) years ago. I think it's pretty fair to rewrite a game that old.

In the intervening decade and a half, a lot has happened. My interfaces and design have gotten a lot stronger. The resources available to me for art, sound, etc have grown greatly. Meanwhile, fifteen year old programs don't run well on Macintosh or 64-bit windows. The rewrites have three purposes: to make them function in the first place, to make them better, and to use the new engine to port the games to tablets. There's been a lot of demand for our games for the iPad, but this takes a full ground-up port. The archaic code won't work.

Rewrites of fifteen year old games are going to be a good part of our business going forward, as they are great games and the demand for remastered versions is high. Simply put, they sell really well. It helps that we don't half-ass these rewrites. Everything about them, ever space, every item, every line of dialogue, is gone over. Lots of new material is added.

Spiderweb Games

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Blackguards 2 - Video Guide Part 2

by Couchpotato, 04:55

Daedalic Entertainment released the second of four new video guides for Blackguards 2 today. The new videos will show whats new, and give some useful tips.

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Hello and welcome to our second out of four video guides for Blackguards 2, our strategy-RPG. These videos will deliver you clever tricks and useful tips to make sure you are the smartest conqueror in Southern Aventuria.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Balrum - Another Engine Update

by Couchpotato, 04:53

The Balcony Team have finally posted a new update for Balrum this week, and they share news about the game engine getting another upgrade. Here is the information.

Greetings dear backers!

We have another engine update for you before we release the content/balance update. Version 0.89_14.

The new version contains dozens of fixes and lots of cosmetic and small gameplay changes. Sadly saves are not compatible.

You can find the updated version at the usual place!

Things are looking good!

At the moment our graphics team is working on tropical art for the game.
We originally thought that we won’t be able to have special “not truly needed” graphics in the game but it looks like we will be able to put in a lot more art! (people sitting at the inn table, children npcs, fat npcs, birds flying around, etc)
We made sure that Balrum has interesting and deep history and if you choose to read everything you find in the game you will be able to discover three thousand years of history.

In the beta there are three music tracks that play in the game (there is four but only three actually start to play). We hope that we will have at least 10 tracks at release.

We still don’t have an official release date, but we are aiming for a summer release! Back to the content update for us! :)

 

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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