Stardew Valley Review
Purpleblob goes down on the farm with Stardew Valley.
» Continue reading the article...
Black Desert Online
Black Desert Online Review
Aubrielle sets out to uncover why Black Desert Online isn't your average MMO.
» Read the article
Mega Bucks AAA+
Noticeably well funded
Fairly well funded
Cheap and cheerful
Forum WatchSo what did you just grab from Steam's Summer Sale? by Carnifex
[AD] CondorMU | S6 E3 | x100 & x1000 | GRAND OPENING by muonlinelifes
Ara Fell by HiddenX
Mass Effect 2 and Dragon Age 2: more promo DLC's added into the Origin client by azarhal
The PC Games of E3 2016 by azarhal
Tuesday - June 14, 2016
RPGWatch Feature - Stardew Valley Review
Purpleblob goes farming and gets married in her review of Stardew Valley.
On my first play through the game, I followed the direction that the game seemed to push me towards - playing a hard-working farmer that befriended the townsfolk, and worked to unite the community and drive away the evil corporation that I used to work for in my previous life.
On my second character, I went the opposite direction, and role played a girl who didn't bother so much with farming, but spent her time making easy money, and working to cement Joja's foothold on the town. Both ways were equally satisfying, and did not lock me out of some of the optional features and areas of the town.
With a little bit of imagination, you will find the game offers a surprising amount of replayability. In contrast to some AAA games, at no point was I railroaded into taking a certain approach to roleplaying, and the game did not artificially heap guilt upon me for assisting the "bad guys".
Stardew ValleySP/MP: Single-player
Dex - Now on GOG
The cyberpunk side-scroller Dex is now available on GOG.
Dreadlocks' side-scrolling, cyberpunk-themed RPG Dex is now officially available from GOG, providing us with yet another digital service to choose from when considering a purchase of the game on PC. It comes complete with the "Extra Outfits" DLC, too, so if you're not holding out for the upcoming console versions, this seems like a good choice:
Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG!
Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! In this cyberpunk adventure inspired by Blade Runner and Neuromancer, you are free to choose your playstyle: will you be a silent assassin, a hacker, a diplomat or a straightforward gunfighter?
Designed as a throwback to earlier 2D platforming and action games combined with modern RPG elements, Dex offers real-time combat, a mature storyline and interactive dialogues.
Customize your character’s skills, equipment and even augmentations – implants which grant you superhuman abilities and open up new paths within the game’s open world.
A revolutionary hacking mechanic also lets you dive into Cyberspace: overcome viruses and intrusion countermeasures to deactivate turrets, overload devices, steal corporate data and cripple your enemies!
- Rare blend of realism and creative vision: Realistic action, mature storyline, and complex character interactions combined with hand-drawn characters, animations, and environments, arcade-style melee combat, and an original conception of cyberspace.
- Multiple paths: Operate in physical reality or in Cyberspace. Overcome obstacles using your skills, weapons, augmentations…
- Meaningful character building: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock gameplay-changing upgrades that reinforce and customize your gameplay style.
- Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and then return back to your body in a fraction of a real-time second to see the results – deactivated turrets, overloaded devices, enemies with crippled implants…
- Neo-cyberpunk: Story deeply inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors, flavored with a contemporary concept of augmented reality.
- Rich game world and diverse level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, run-down shantytowns, and seedy red-light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and, of course, stay alive – no easy task.
- Three special outfits: The Samio Cyberwear allows you to regenerate your Focus when hacking, the Euroforce BattleRig offers physical protection against bullets, and the Armagear InvisiSuit can make you invisible! You’ll have to be on the lookout for clues about their location, and face serious opposition before earning them!
ELEX - Gameplay Impressions
@Gamepressure they preview Piranha Bytes' Elex and offer their first impressions.
When I was invited for a preview of their upcoming title, Elex, I was really excited; you don't get the chance to speak with the creators of Gothic everyday. There wasn't a lot of time to reminisce the adventures from Khorinis and Mhyrtana though, because Björn and Jennifer Pankratz - a married couple of game developers - had a lot to say, and a lot to show. We've even had a brief opportunity to grab the gamepads ourselves and see how does, among others, the combat system feel in Elex. It gave us a taste of - at least on paper - the most ambitious project by Piranha to date. But what is Elex actually? It's an entirely new universe, with dozens of new ideas, but does it mean that this is a new franchise first, and a Piranha Bytes' game second? Absolutely not. The developers are still sailing on familiar waters, and the heritage of their previous games is very much alive.
In Elex, the hero is no longer nameless (same as in Risen 3, btw). In the new game, we'll play as a former member of Albs, betrayed by his own people. When he wakes up after the crash of his fighter jet, he finds himself in a camp of Berserkers - Albs' sworn enemies. Because he won't be able to use elex for a long period of time, he will recover much of his human nature. The hero not only has his own story, but his story is also strongly tied to the main plot of the game - the task is to get into the base of the callous organization in order to learn the reason for the betrayal. Before that, the player will encounter a handful of other tribes struggling to survive under the regime of Albs, and will get involved into a tight network of intrigues. The main elements of the game are exploration, combat, decision making and completing quests - all of this should suffice for couple of dozen hours of gameplay. What's more important, though, is that in each of these elements, the players should have a lot of freedom.
Three factions are too few
Piranha Bytes games are known for their characteristic factions that the player can join; the decision is most often ideological. It will be similar this time, since each of the groups we encounter will obey totally different sets of rules. The devs revealed that although there will be a lot of different sides of the conflict, ultimately, Elex uses the classic division into three factions which we can join. The abovementioned Albs are the villains of this story, and while the players will get to know a lot about them, they will not be able to side with this faction (although we think that one of the endings can be somehow connected to this thread). There is, however, nothing that can stop us from learning the ways and philosophies of the Outcasts, Berserkers or Clerks and joining one of those groups. The devs say they want to make sure the players will get to know the factions well before they decide which side to take. The point at which the decision has to be made comes after completing all the quests for the three groups, about ten hours into the game. With this decision begins another chapter of the story, where the events will quickly gather pace.
Platform: PC, PS4, Xbox One
Release: In development
Mount & Blade II - E3 Siege Trailer
TaleWorlds shows off some brand new footage of siege gameplay from Mount and Blade II: Bannerlord.
Edit Myrthos: And here are some new screens as well
And an extended gameplay video:
Mount & Blade IISP/MP: Single + MP
Release: In development
Bethesda Softworks - Elder Scrolls 6 Confirmed
One of the most (or least?) surprising announcements from this year's E3 is that Todd Howard has confirmed that an Elder Scrolls 6 is in the works. It's likely to be in the fairly distant future.
"[Elder Scrolls 6 is] kind of like the elephant in the room, always, when we talk about anything," Howard explained, "and you know, I think it's good in these moments to tell our fans yes, of course we are [working on it] - it's something we love - but it is... you know, I have to be careful what I say, it's a very long way off.
"I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now.
"We think very long term. We're not a developer that's going to rush something like this out," he continued. "When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now."
When asked what the other two projects might be, Howard was cagey, but invoked Fallout 4's notably short time between announcement and release:
"I don't want to say yet, but people should know by now that the gap between hearing about it and it coming out, I like that to be really short. They're all a ways off, and we'll talk about it when we talk about it."
At last night's Bethesda Showcase event, Howard confirmed that an Elder Scrolls 5 remaster, titled Skyrim Special Edition, will be coming to Xbox One, PS4 and PC on October 28. The game will be free for PC owners who already own the original game and all its DLC.
Chris Avellone - New Project
Chris Avellone has been brought on to write for the reboot of Bethesda's Prey.
It's not clear yet if the Prey reboot Arkane Studios and Bethesda Softworks announced at E3 this year falls into our scope of coverage or not, but there's at least one tidbit about it we should cover for the sake of our audience. Industry veteran Chris Avellone, who left Obsidian last year to pursue freelancing, is working on the title in some writing capacity, as announced by the man himself on Twitter. Apparently it was the folks at Arkane Studios that reached to Avellone first too, rather than the other way around, but the man isn't involved in a lead position:@ChrisAvellone To this day, you're still my favorite writer in the industry. Are you able to say if you're the lead writer on nuPrey or not?
No - the amazing @RicardoBare and @rafcolantonio came to me w/ the story, and I was like, "fuck yes, I'd love to help."
As a piece of trivia, Kotaku's Jason Schreier (who has one of the best track records in the industry for this kind of coverage) wrote an article in 2013 claiming Obsidian Entertainment worked on Prey 2 after it left Human Head's hands. It's possible that this might make Avellone more familiar with the universe and help him while writing on the title, though we can't currently know if he ever worked on the project while it was briefly passed to Obsidian, and whether the current Prey reboot shares any element with the title that Bethesda quietly cancelled.
Krai Mira - KS Update #12
Krai Mira's Kickstarter update #12 informs us that PayPal backing is now an option.
Following the requests, we decided to give a chance to PayPal users who would like to make a contribution for our Game development.
The rewards will stay the same as for Kickstarter Backers. The Donation will be opened for two month and will end on August 10th 2016.
Here is a link:
Thank you for your support!!
Krai MiraSP/MP: Single-player
Release: In development
Monday - June 13, 2016
Tyranny - Gameplay Trailer From the Ashes
In a new trailer for Tyranny, some gameplay is shown for the first time.
This trailer, which debuted at the PC Gaming Show at E3, shows the gameplay of Tyranny in action for the first time, along with a glimpse of what challenges lie in store as a Fatebinder in the game’s dark and cruel world. The world of Tyranny is a realm where the forces of evil have triumphed, and players must find their role within the empire of Kyros the Overlord – imposing their will as arbiter and executioner among the subjugated peoples of the tiers. This merely one of many paths that a Fatebinder might walk.
Release: In development
Witcher 3 - Gwent Game Announced
We knew it was coming, so here is the official announcement of the card game Gwent.
CD PROJEKT RED, creators of The Witcher series of games, are proud to announce the newest game in the studio's PC and console line up -- GWENT: The Witcher Card Game.
In GWENT, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.
“I would like to thank all the fans for supercharging us to make standalone GWENT happen. Thousands of e-mails in dozens of languages coming from all around the world, the phone calls, the forum posts, and more than 40 fan made versions – all this, and everything in between, didn’t go unnoticed,” said Marcin Iwiński, CD PROJEKT co-founder. “Yes, we were mysteriously quiet after the launch of The Witcher 3, but during all this time we were hard at work on what we just unveiled today – GWENT: The Witcher Card Game. We’ve taken all that heart and energy you gave us and put it into GWENT,” continues Iwiński. "If you enjoyed GWENT in The Witcher 3, I think I don’t have to convince you to sign-up for the beta. If you hadn’t tried it yet, there’s no better time. Go register, play the beta for free starting from September and share your feedback with us. Tell us what you like, and what you don’t. Tell us what we should change or improve. We made this game for you, so let’s shape it together."
Available at release for Xbox One, PC and PlayStation 4, GWENT is a free to play game that puts you, not your cards, in the center of the action.
WELCOME TO GWENT
Become a master cardsmith and battle friends from around the world!
Pick your side -- command 5 different factions: the mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms or shadowy Scoia'tael.
Build your deck -- collect new cards and deploy armies full of versatile units, unique heroes and rule-flipping cards that summon fog to blind your opponent's archers or call down dragon fire to destroy their strongest units.
Craft new cards -- break down unwanted cards and craft new ones to build an ever-evolving deck.
BLUFF YOUR WAY TO VICTORY
Rules & Tricks
If you can't overpower your enemy, make sure you know how to outsmart them!
Force their hand -- with limited cards per game, lure your opponent into draining their resources!
Lose the battle, win the war -- win the entire game by learning how to cleverly lose a round.
Hold the line -- play your cards across three rows, infantry, ranged and siege, and build a formation to counter your opponent's strategy.
BRING YOUR ARMY TO THE TABLE
Embark on a story-driven single player journey, or just play online for fun, fame and glory!
Story Campaign -- lead mighty armies during prominent events straight from The Witcher universe.
Friendly Matches -- test your deck, try out new strategies, or just show off your collection of rare, animated cards.
Ranked Matches -- rise through player-driven divisions and advance to the Pro League.
Witcher 3SP/MP: Single-player
Stranger of Sword City - Review @ GamingUnion
GamingUnion reviewed Stranger of Sword City:
Stranger of Sword City Review
Games on the PlayStation Vita often fall into one of two camps. Either you have a title that’s suited to short-bursts of with a pick-up-and-play mentality, or a title that has a lot of complexity to it that demands your full attention for hours on end. Experience Inc. and NIS America’s latest title, Stranger of Sword City, falls into the latter camp. And for good reason, as not doing so means you can…and will die.
If you haven’t played any of Experience Inc.’s previous releases before, they’re a Japanese developer who was responsible for the niche hits Demon Gaze and Operation Abyss: New Tokyo Legacy, two other Vita dungeon RPG entries that NIS America helped localized and bring over to western audiences. Operation Abyss in many ways felt like an extension of Demon Gaze with its similar anime-inspired visuals and mechanics, but Stranger of Sword City feels very different as it has a much more darker Western-inspired tone and feel, making it feel much more unique.
In Stranger of Sword City, you take the role as the nameless player who’s on a flight to Alaska when suddenly it crash lands into strange fantasy realm inhabited by elves and other similar fantasy creatures. After realizing you’re the only survivor of the crash, you end up getting rescued by a person who leads up to a guild of people who also turn out to be people from Earth who were transported to this unfamiliar new world.
- The unique ways you need to hunt for the Lineage Types made for rewarding time spent.
- Due to the perms-death system for your party members outside the main character, it makes you think twice before taking actions.
- The Western-inspired design aspects are a welcome touch, considering most of the Japanese-inspired designs the Vita normally receives.
- Some of the character presets clash badly with the new Western-inspired design aspects.
- The Ambush mechanic is a nice touch, but outside of a few key uses it's not that useful.
- The localization seems a bit lackluster when compared to previous NIS America works.
Stranger of Sword CitySP/MP: Single-player
Genre: Dungeon Crawler
Styx: Shards of DarknessSP/MP: Single-player
Release: In development
Bethesda E3 - Fallout Addons/Skyrim Remastered
Consider the rumours confirmed as Bethesda Game Studios Director Todd Howard confirmed that Skyrim will be remastered for pcs and next-gen consoles. For pcs it is a free upgrade if you own all dlc. Additionally Fallout 4 addons were announced as well as a big update for Fallout Shelter.
Watch as Bethesda Game Studios' Game Director Todd Howard shares the latest content for Fallout 4 and Fallout Shelter, PLUS the official announcement of Skyrim Special Edition.
At the BE3 Showcase, Bethesda Game Studios revealed three more add-ons, with the first Contraptions Workshop available on June 14th. Get the full scoop on Contraptions Workshop, Vault-Tec Workshop and their final add-on, Nuka-World.
Also from the Wasteland, Bethesda Game Studios is working on big changes for Fallout Shelter. Update 1.6 will introduce Quests to Fallout Shelter, with an all-new combat system, new characters, enemies, and locations to explore. Plus, the surprise announcement that Fallout Shelter is coming to PC. Both Quests and Fallout Shelter for PC will arrive in July.
Finally, one of the most beloved games of the last generation (and all-time), Skyrim Special Edition, brings the epic fantasy to life in stunning, remastered detail , with all the official add-ons included. Skyrim Special Edition will release for PlayStation 4, Xbox One, and PC on October 28th 2016 , and will support full PC Mods on console.
A House of Many Doors - Gods and Worship
In this recent update for A House of Many Doors more information is provided on the gods in the game and how they play a role.
The gods of the House are very real indeed, and make their existence known. In the Cities, however, ordinary people are only permitted to worship the nine Sanctioned gods.
Over the course of your travels, as you make your mark on the House, the gods will grow intrigued. When you do something worthy of interest, perhaps by completing a story or simply catering to that god's particular eccentricities, you will accrue their Divine Scrutiny (or, if you displease thrm, Divine Reproach). Earn enough Scrutiny, and you may ask the god for a favour. Attract enough Reproach, and become cursed.
But what if you actively seek to earn a particular god's Scrutiny, rather than simply letting it accrue naturally? Well, to me that sounds you're on a divine mission.
A House of Many DoorsSP/MP: Single-player
Release: In development
Mass Effect: AndromedaSP/MP: Single-player
Release: In development
Indiegogo Games - Edge of Twilight
Black Rune spotted the Indiegogo campaign for the Action Adventure Edge of Twilight:
(English at 1:42)
The Edge of Twilight series is a multiplatform, diverse-genre series of Steampunk games. "Edge of Twilight - Return to Glory" is a 3rd person action adventure game developed for the PC, Consoles and Nvidia Shield platforms presenting a unique post-apocalyptic, steampunk fantasy world that has been split into separate realms of Day and Night. Players take the role of Lex, an outcast bounty hunter who finds himself caught amidst the clash of two polar opposite civilisations, the industrial Atherns and the spiritual Lithern, the result of impetuous greed for a solitary source of energy.
Indiegogo GamesSP/MP: Unknown
Release: In development
Sunday - June 12, 2016
Stygian - Cultic Games Interview
Here's a RPG-France interview with Cultic Games who are running a Kickstarter campaign for the RPG Stygian right now - a snippet:
A Detailed Interview with Cultic Games and More!
Lovecraft's universe is unique, and is an infinite source of inspiration for video games, art or movies. Why did you want to make a roleplaying game in this world?
Since the first time I read Lovecraft (I guess I was around 10 when my older brother gave me the book, I still blame him for the weird dreams :)) the storytelling style, the themes of facing the incomprehensible and the fragility of human beings against these cold ancient entities left their deep mark on me.
Besides I always wondered why CRPGs were confined to certain settings and themes in the last decades. Think about "Ultima: Martian Dreams" or SSI's "Dark Sun" games or "Albion" from Thalion Software. They are all wonderful and fresh games opening new horizons to RPG gamers. Then somehow games like that started to disappear. Of course there are business reasons behind this. These kind of games require taking a certain kind of risk for the publisher. "Orcs and Elves sell, right? Why change the formula?"
We're living in the indie age now. The gamers are your publishers and you can obtain the template codes of an inventory system from Unity Asset Store. There is breathing space for passion to prevail against established business systems. So why the hell not?
Release: In development
Fabular - 80% funded
Kickstarter GamesSP/MP: Unknown
Release: In development
Banner Saga 2 - Review @ Gamer Professionals
Gamer Professionals reviewed Banner Saga 2:
Banner Saga 2 Review (PC)
After the great success Stoic Studios had with The Banner Saga, they brought us part two on April 19, 2016. Taking place almost immediately after the first game Banner Saga 2 brings us back to familiar faces, artwork and that amazing music score. That’s just the beginning as Stoic has listened to their fans and what content to improve on. Let’s go through what was added to the second Banner Saga, part two of a trilogy.
First and foremost, if you have completed Banner Saga you may import your characters, items, levels and choices. Through testing I have found this to be the preferable option. The edge you get from importing a save is well worth it. Some of the items and characters won’t be available without an imported save.
To wrap this up, The Banner Saga 2 went beyond my expectations. The masterful way of melding story, lore, and music into a tactical RPG is simply wonderful. Artwork that had already impressed many was improved both obviously and in minor detail. Storytelling has become more fluid while making battle less of a grind. Lastly, the way Stoic meshed the first and second Banner Saga games was brilliant. Much like any of Telltale’s games, your choice effects how things play out in a major way.
Banner Saga 2SP/MP: Single-player
Opinion - Why Video Games are Bad Role Models
If you were thinking of eating turkey from a dumpster or planning to enjoy some irradiated salisbury steak, you might want to rethink that. GameInformer tells us why living like you're in a video game might not always be a good idea.
If you were to attempt half of the things commonly occur in video games, at best you would get dirty looks. At worst you would be imprisoned for life or end up dead. From eating food found in the street to disobeying traffic laws, committing mass murders, and lighting yourself on fire, there are a few lessons we shouldn’t take away from video games.
We collected some of the worst ideas video games have tried to put in our minds as a cautionary tale of what not do from day to day.
Source: Game Informer
Total War: Warhammer - PixelDynamo Review
PixelDynamo reviews Total War: Warhammer and gives it an impressive score of 8.8.
Total War’s mechanics and the Warhammer setting complement one another beautifully, and Creative Assembly has mostly nailed the execution. Total War: Warhammer is the best representation of the Warhammer universe there has ever been in a video game, and the best entry in the Total War series for some time.
Source: Pixel Dynamo
Total War: WarhammerSP/MP: Single + MP
Beamdog - Hiring for D&D Project
David Gaider announced on Twitter that he wants to hire staff to work on an unannounced D&D CRPG.
Thanks to a tweet by David Gaider, we now know that Beamdog is actively recruiting for "an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe." Does that mean we're in store for an enhanced edition of Icewind Dale II or Planescape: Torment, a Baldur's Gate III, or an entirely new game that will kick off an original D&D series? We'll just have to wait to find out, I suppose.Ever considered taking your love of roleplaying games to the next level and actually becoming part of their creation? Do you dream about constructing epic quests for the players of your tabletop game? Would the idea of being part of the future of Dungeons & Dragons on computers appeal to you? Beamdog, the game developers behind Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition—as well as the newly released Baldur’s Gate: Siege of Dragonspear—are looking for a Narrative Designer to join their creative team.
In case you're interested in applying, the newly posted job announcement is for a narrative designer who will be responsible for writing quests, dialogue, and the like:
The Narrative Designer will be responsible for working with the rest of the Beamdog creative team to craft an upcoming (and currently unannounced) CRPG in the Dungeons & Dragons universe. This means coming up with unique and exciting quest designs, creating brand new characters the fans will love, and being responsible for their writing and dialogue through the entire iterative and editing process all the way to release.
It's hard work, as Beamdog’s games require a great deal of writing as well as flexibility on the part of the narrative designers, but it makes for a new challenge every day. There is no other career quite like it!
CD Projekt RED - New Witcher-Related Title at E3?
Is CD Projekt RED announcing a new Witcher-related title at E3? Might it have something to do with the Gwent card game that made the news last week?
I'll leave the title of this newsbit with a question mark at this point, but I think it's pretty clear by the picture that GameSpot snapped near the LA Convention Center that CD Projekt RED intends to announce, well, something related to The Witcher series at next week's E3. The promotional art that dons the side of the Figueroa Hotel looks more than a little light-hearted, though, so it's hard to say where this will ultimately lead. Perhaps it will tie in with the Gwent trademark that was filed last week?GameSpot is now on the ground in Los Angeles for E3, and we snapped the photo below of a massive poster from CD Projekt Red hung on the Figueroa Hotel. As you can see, the poster is incomplete; perhaps the rest will be revealed in the coming days.
Earlier this week, it was revealed that CD Projekt Red trademarked "Gwent: The Card Game," with the suggestion being that it could be for a standalone version for mobile devices. Gwent is the name of the popular in-game card game from The Witcher 3.
It is possible this is the game that CD Projekt Red boss Marcin Iwinski alluded to in a recent interview, where he also suggested the project could be announced at E3.
CD Projekt said previously that it would announce or possibly launch a new game in 2016. Interestingly, this would be a "new type of video game format previously unexplored by the studio." A standalone version of Gwent for mobile devices would fit that description.
CD Projekt RED
Release: In development
Saturday - June 11, 2016
ELEX - English Translation: Andrew S. Walsh
World of Elex reports that Andrew S. Walsh returns to the Piranha Bytes team to do the English translation for ELEX:
In a forum post, Jenny Pakratz, one of the main developers of ELEX, has confirmed that acclaimed writer and director Andrew S. Walsh, whose previous collaboration with Piranha Bytes on the game Risen has received widespread critical and fan praise, is working again with our favorite developers, in order to deliver a new excilarating experience in ELEX.
"In Risen 1 Andrew S. Walsh over-worked the english translations, but he didn't work at Risen 2 or 3. In ELEX he already works at the translations, so i think it will be great."
Read after the break more details about Andre S. Walsh's career and his work on Risen!
Andrew S. Walsh's work has covered videogames, theatre, films and television, comics, and radio work.
During his previous collaboration with Piranha Bytes, he served as Lead Writer, dialogue and narrative consultant, and Voice Director, for Risen. His peer, Michael Paeck, from Cliffhanger Productions, had this to say about the project:
“I've worked with Andy on the English rewrite and the English voice direction of the dialogs of the game 'Risen'. The game is a massive single player RPG, so it was a complicated and big project for all of us. At first the Publisher and I had a general idea of where we wanted to go with this title, but with Andy on board the idea of just having a good localization developed into a living and breathing project that easily surpassed our high expectations. He did not only understand exactly what we were looking for in basically no time, he also worked hard, showed passion and believed in what we were working on. I can recommend him for any story work you've got, he's got the spirit.”
Among his many successes we count:
- Writers' Guild of Great Britain Award 2010 Nomination for Risen;
- Winner of the 'Best Videogames Writer, 2009' Writers' Guild of Great Britain Award for Prince of Persia;
- For his radio work, he won The Woolwich Young Radio Playwrights' Award in 1996
Thanks Farflame - you found some new concept art at WoE as well: The Outlaws
Platform: PC, PS4, Xbox One
Release: In development
Necropolis - E3-Preview @ IGN
IGN has has checked out Necropolis at the E3 - the rogue-like RPG will be released this summer:
E3 2016: Necropolis Is Dark Souls With a Sense of Humor
Prepare to live, die, laugh, and repeat in this Dark Souls-inspired action adventure game.
If you enjoy the Dark Souls series, Necropolis might grab your attention right from the start. The people behind this 3D action adventure take the Souls' tough-as-nails combat, add a pinch of humor, and some slightly harsher consequences: Death doesn’t drop some of your current progress, you lose everything (levels, equipment, and items) and start over form the beginning. Creative Director and co-founder of developer Harebrained Schemes Mitch Gitelman describes it with a succinct pitch that a member of his team came up with: “What would happen if Dark Souls and Spelunky had a baby? And that baby tried to kill you over and over again?” he said.
“You’re going to die fairly often,” Gitelman jokes, “Embrace that.” Necropoilis is a difficult Roguelike, a genre where permadeath is a hard reset that robs you of progress.
NecropolisSP/MP: Single + MP
Release: In development
Anima: Gate of Memories - Review @ Destructoid
Destructoid has reviewed the open-world action RPG Anima: Gate of Memories:
Review: Anima: Gate of Memories
If you're into tabletop role-playing games you may have heard of Anima, but I certainly hadn't prior to playing this. Thankfully, I didn't need to know anything about the series as this open-world action-RPG is a contained story set in the same universe as the board and card games that came before it.
You play as "The Bearer of Calamities," which is a way cooler way of saying 'a generic blond, big-boobed mage who forgot her own name and whose fate is intertwined with a book.' That book isn't just any book -- it contains a god-like demon that just happens to look like a sexy dude and sounds quite similar to Space Dandy (he's a dandy guy, in space). The duo ends up in a tower that acts as a hub world for different locations home to some deranged bosses, each of which has five memories scattered around their level that tell their horrific backstories.
Aside from some minor camera issues, a sexualized and poorly-written lead, and some annoying bosses, this is a pretty great little game. The graphics are decent, on par with the better-looking games of last generation; the soundtrack is better than it has any right to be; and the set pieces are easy on the eyes and vary greatly between each level. Not only can you get around 25 to 30 hours from the main story, but there is also a new game plus mode with even more endings.
If you're a fan of Nier and looking to get your fix until the proper sequel is out, it is easy to recommend Anima. RPGs rarely hold my attention but I happily sank my time into this one no problem. There's enough quality content here that it feels like the developer or publisher is selling itself short by setting the price so low, as I would have easily been satisfied with this at double the price. It's even more impressive knowing the game was developed by three people. Just know going in that toward the end, you're going to be frustrated with some boss fights, pending the developers don't tweak them in a future update.
Score: 8/10 - Great
Anima: Gate of MemoriesSP/MP: Single-player
Conan Exiles - Early Access September 13th
Funcom have announced that Conan Exiles will launch into Steam early access September 13th and have released a trailer for the developing game.
- Brand new trailer showing pre-alpha gameplay now available, new screenshots -
Oslo, Norway - June 9th, 2016 - Funcom, the independent developer and publisher of computer and console games, today announced that the company's open-world survival game ‘Conan Exiles' will enter into Early Access on September 13th, 2016. The company cut the ribbon to the official Steam page today, where Early Access will kick off, with full launch on PC and consoles to follow. The company also released the first ever trailer featuring pre-alpha gameplay footage, finally giving fans a glimpse at how the game looks in motion. The video is available in eight different languages.
"We're very excited (and a bit nervous) about launching our first Early Access title," said Funcom CEO Rui Casais. "The team wants to give the players the best possible experience, and while we are used to working on a game for several years before letting players in, this time around we will let players in just nine months after development started! As with any Early Access games, some features and content will be more finalized than others, and players will be able to help us focus on what's important to them so that we can improve the game and flesh out content and systems before full launch."
‘Conan Exiles' will first become available as an Early Access title, meaning certain content and features will be more complete than others when first available. Over time Funcom will work with the community and players and focus on what is important to them when deciding what to improve, what new mechanics and content to add. Players can expect the game to improve significantly over the course of the Early Access period, on everything from graphics to content and systems.
TTON - Techland is Publisher
@Mcvuk they announce that Techland will publish Torment: Tides of Numenera.
Hot on the heels of announcing its global publishing plans, Techland has revealed the first fruits of the change - a deal to publish inXile Entertainment's Torment: Tides of Numenera.
The game, due out on PC in Q1 2017, is the spiritual successor to PC hit Planescape: Torment, with developer Brian Fargo at the helm. It will be released both physically and digitally.
"inXile is an amazing team of people, led by an industry veteran and one of the most renowned developer of all times, Brian Fargo," Techland's business development director Przemek Marmul told MCV. "As a developer we've managed to build an amazing community around Dead Island, Dying Light etc and inXile did the same. So it's all about understanding the players and being creative, as well as having all the necessary resources to deliver the game to the players.
"We want to build on this and use this experience as a global publisher now. We published Dying Light in 144 territories and we believe we did a bloody good job, while Warner really helped as a distributor. That's how we understood that we're ready to help third party developers. We're very excited and full of positive energy. I guess that a guy like Brian Fargo feels that and I'm sure that he has the same approach."
Marmul also emphasised to MCV that Techland isn't offering a pre-packaged publishing service, but is instead perfectly happy to tailor its skills to the particular needs of any partner. It's willing to spend, too.
"We have the skills and assets to offer our support when it comes to every aspect of the production process of the game, as well as pre and post-launch activity, including funding of course," he added.
"We do trade and consumer marketing, PR, social media campaigns, we're going to present the games of our partner studios at the biggest and most relevant fairs and industry events, we offer legal support... If you sign with us, you'll get a dedicated publishing team of people, thanks to whom Dying Light reached millions of players around the world."
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Call of Cthulhu - E3 Trailer
Cyanide Studios, the developers behind Call of Cthulhu, have released a trailer for E3.
Call of Cthulhu: insanity is the only path for truth
The E3 trailer for Call of Cthulhu, the official video game adaptation of Chaosium’s pen & paper RPG, rises from the depths. Developed for consoles and PC by Cyanide Studio in Paris, Call of Cthulhu will offer an RPG-Investigation title, packed with psychological horror and stealth mechanics. Cyanide Studios brings to life a disturbing world that players will have to explore and investigate while Cthulhu, the Great Dreamer, prepares its awakening. Today’s E3 Trailer offers but a glimpse at all that awaits you.
In Call of Cthulhu, players will control Edward Pierce, a former veteran and private investigator in 1920s Boston. Pierce will be investigating the tragic and mysterious death of Sarah Hawkins and her family in Darkwater Island. The game’s E3 Trailer showcases this disturbing Island and the eerie Hawkins Family Mansion, and gives a glimpse at how the intensity of the investigation will slowly start chipping away at your Sanity.
Insanity and the Cthulhu Mythos have long been entwined – as your investigation brings you closer to Cthulhu’s sphere of influence, madness will progressively engulf your senses, leaving you to increasingly question what is real and what is illusory. They say that madness is the only way that can bring you to the truth and you will have to balance your sanity against your determination to discover it!
The Cthulhu Mythos has grown to become one of the largest shared universes ever envisioned, giving birth to countless stories, novels, and even movies ever since the original publication of Lovecraft's The Call of Cthulhu.
Call of CthulhuSP/MP: Unknown
Release: In development
Friday - June 10, 2016
The Technomancer - E3 Trailer
Here's the Technomancer E3 trailer - spotted by Farflame:
The Technomancer shows off the chaotic Red Planet in its E3 trailer
With a cover of "House of the Rising Sun" that turns up the heat
The Technomancer, the sci-fi RPG set on Mars, releases on June 28 for PlayStation 4, Xbox One and PC. Today we're showcasing the game's E3 Trailer, driven by the Frijid Pink's legendary cover of the rock classic "House of the Rising Sun". Delve into the chaotic world of Mars, a planet that is torn by war and political conflict.
Mars is a barren wasteland that is home to the forgotten children of Earth. On the surface, warring corporations fight wars from their massive domed cities for one resource: water. Underground, hidden between the crags or in unexplored valleys, you will factions struggling for their own profit, or mutants permanently changed by the sun's radiation and hated by the rest of humankind.
Here you play as a Technomancer - a formidable warrior harnessing destructive electrical powers. Travel with your companions, choosing between diplomacy, combat, or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy, and craft more powerful equipment and weaponry for yourself and teammates to stand a chance of surviving! Only you can forge the destiny of Mars.
For more information, don't forget to plunge in the Gameplay Trailer that covers the games' RPG mechanics, and the Compagnons Trailer that will describe all the interactions and relationships you can build with you teammates.
The TechnomancerSP/MP: Single-player
Release: In development