Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Saturday - April 18, 2015
Friday - April 17, 2015
Thursday - April 16, 2015
Wednesday - April 15, 2015
Show older news or news at:

Picture Watch

Geneforge 3
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
33.87%

I Hope It'll Be Good
41.94%

I Definitely Have Doubts
16.13%

It will Utterly Fail
8.06%

Vote

Saturday - April 18, 2015

Ys VI - PC Launch Date Annouced

by Couchpotato, 04:47

XSEED Games announced today that  that the Windows version of Ys VI: The Ark of Napishtim will be launching worldwide on Wednesday April, 28th.

XSEED GAMES CONFIRMS LAUNCH DATE FOR WINDOWS PC VERSION OF YS VI: THE ARK OF NAPISHTIM

Latest Ys Installment  to Hit Digital Storefronts on April 28

Torrance, CA, (April 17, 2015) – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the Windows PC version of Ys VI: The Ark of Napishtim will launch worldwide on April 28 via Steam, the Humble Store powered by Humble Bundle, and GOG.com, at a retail price of $19.99, €17.99, and £13.99. One of the longest-running roleplaying series to come out of Japan, Ys fans will soon be able to reunite with Adol Christin and his loyal companion Dogi in this latest continuation of their epic adventures filled with frenetic action, expansive quests and incredible music. To celebrate Adol’s return, the title will be sold at a 15% discount from its regular list price for the first week of its release.

Previously only available in North America on the PlayStation 2 and PlayStation Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would later go on to influence other Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were built upon. Originally the first 3D entry in Nihon Falcom’s acclaimed Ys series, Ys VI: The Ark of Napishtim is scheduled to launch with game-changing features exclusive to this PC release that aim to create a modernized gameplay experience more in line with these future titles. In addition to a brand new translation, high-resolution graphics, full USB controller support and true widescreen gameplay, this PC version also introduces the ability to warp among checkpoints, as well as an optional “Catastrophe Mode” in which healing items can’t be purchased or stored and are instead used automatically on pickup

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: Unknown
Release: In development

Details

Celestian Tales - New Test Build Released

by Couchpotato, 04:41

Ekuator Games latest update has information about a new test build for Celestian Tales: Old North, and talks about a few of the games characters.

First of all, let us apologize for staying silent for way too long. We've been terribly busy applying the rest of the features into the game. Before today, the things we've made were mostly in the background, and not visible for the player -- so we were confused regarding what to show you.

But wait no longer! The newest Test Build(s) have been uploaded into Drive and shared on the forums. It's currently waiting for you to try out!

 

As we all know, the Test Build only shows a fraction of the whole First Decade. It's designed to test out all the systems are functional, such as combat and user interfaces. However, we've also been working on the rest of the things needed to finish the game.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Audio Interview @ Reddit

by Couchpotato, 04:37

A new interview was posted on Reddit with Zach Simon from the audio team at Obsidian Entertainment who worked on the just released Pillars of Eternity.

What do you believe is the most important contribution to immersion in terms of audio design and implementation?

The first things that come to mind are weight and spatialization. Things need to have the right amount of low and high elements to properly convey how "heavy" something is. This along with a well tuned reverb setting in your level will increase immersion. Another thing is depth in your ambiance with multiple layers (background, mid-ground, and foreground). This can be achieved by using the right verb, ping pong delay, and a well tuned dry/wet mix. If you walk into a forest you aren't just going to hear birds in the trees right next to you. You will also hear distant, muffled creatures and birds coming from the left, right, and center.

Immersion is subjective by nature, but do you believe that any genres have an advantage in obtaining it?

I think each genre and camera style bring their own set of complications to creating immersive audio. I haven't had a huge variety of titles I've worked on so I can't say for certain if one genre is easier than another. I did mention something above about 2d games vs 3d but I think really that comes back down to having enough resources to get the best tools possible. There will always be limitation to any genre and it's your job as a sound designer to come up with creative ways to make it work.

It is common to understand that the audio budget generally suffers to that of it’s graphical counterpart, is that still the case in modern video games? And do you believe this budget limits the immersive capabilities that audio can achieve?

I don't think audio budgets are ever going to be able to match the visual budget. MOST developers and consumers just don't care as much about audio. People are much more forgiving of crappy audio than crappy graphics. The budget is definitely a limitation of what the audio can achieve but anything is possible with a strong creative audio team. You have to make do with your limitation.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Should You Replay Witcher 1&2?

by Couchpotato, 04:34

Oscar Lee of Game Idealist wonders if gamers should replay The Witcher, and The Witcher 2: Assassins of Kings before The Witcher 3: Wild Hunt is released next month.

The Witcher 3: Wild Hunt is one of the most anticipated games that will be releasing in 2015. Due to the first two games of the series being lesser known, a lot of gaming enthusiasts will be getting his or her first experience with The Witcher gaming franchise in the third installment. So should newcomers play The Witcher and The Witcher 2: Assassins of Kings before jumping into The Witcher 3: Wild Hunt? Let’s take a look at a few factors, including the quality of the two prequels and their connections to the third game.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Greenlit on Steam

by Couchpotato, 04:31

Hammer Glass Studios new Dungeon Crawler RPG Ruzar: The Life Stone has been Greenlit on Steam this week. Here are the details from the developer.

We have been Greenlit today and we are really proud of it! You (the community) have been part of that success, supporting us during our Greenlight. We really appreciate it and we thank you a lot for that.

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - RPGs That Got Cancelled

by Couchpotato, 04:26

Richard Cobbett of Rock, Paper, Shotgun published a new article that takes a look at some promising RPG games that failed to get released on the PC.

It’s a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell – sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to time. Their levels of completion vary dramatically, but here are some of the games we never got to play…

Rock, Paper, Shotgun

Details

Aldorlea Games - Moonchild Released on Steam

by Couchpotato, 04:23

Developer Aldorlea Game sent information their new RPGMaker game called Moonchild  is now available on Steam. If you hate RPGMaker games then the game is not for you.

loading...

What kind of danger can a mother face to rescue her child? Moonchild is a unique and enthralling 16-bit style RPG adventure featuring 9 amazing characters, plenty of sidequests and countless items and spells.

This release is the twelfth game released on Steam by Aldorlea Games after 'The Book of Legends', '3 Stars of Destiny', the full (5 episodes) 'Millennium' series, 'Dreamscape', 'Undefeated', 'Asguaard' and 'Vagrant Hearts'. More titles from the company are expected to be released soon.

Moonchild is generally considered one of Aldorlea's most crowd-pleasing titles, featuring an exciting story, different difficulty modes and high quality artworks. The game, by the same staff that developed 'The Book of Legends' even saw a retail release.

Aldorlea Games

Details

Valkyria Chronicles - Battle of Barious Desert

by Fluent, 01:11

I'm back again with another newsbit and new video! In this video I take a look at a full battle and what to expect from combat in the strategy-RPG, Valkyria Chronicles. The battle is "Battle of Barious Desert" from Chapter 6.

DISCLAIMER - It's 52 minutes long and contains moments of unbridled joy, and also frustration. Enjoy! 

loading...

Hello everybody, and thank you for joining me on this exciting adventure! Today, I spend close to an hour in a knock-down, drag-out fight against the Empire, in the daunting "Battle of Barious Desert"!

 

The battle hopefully has many interesting twists & turns as things play out. My goal is to capture the enemy base closest to mine and then advance behind the Edelweiss over the open desert terrain. To stop me, there are a bunch of snipers in the distance and just enough tanks and shocktroopers to keep me honest!

 

I'll spoil this much of the battle - it gets INTENSE! I highly suggest watching the entire thing when you have the time because it really picks up steam near the end when the chips are low. Will I be successful? Watch and find out! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Friday - April 17, 2015

Elminage Gothic - Win A Free Copy!

by Fluent, 18:17

Hello everyone!

I will be hosting a giveaway for at least 1 Steam key for the hardcore, classically-styled dungeon-crawler RPG, Elminage Gothic!

There may be even MORE copies available. I have requested extra keys, so however many keys are provided will be up for grabs for you all!

The only requirement is that you have at least 10 posts on the forum. That's it! So, if you're new, get posting! But NO SPAM! Engage in reasonable RPG discussion to get your posts up!

That's all there is to it! If you're interested, post in this thread and the winner(s) will be selected randomly sometime next week.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Telepath Tactics - Win A Digital Steam Copy

by Couchpotato, 06:18

Now that our last two contests are now over I have another surprise for everyone. Thanks to developer Craig Stern we have three copies of Telepath Tactics to raffle off.

loading...

Telepath Tactics is a turn-based strategy RPG set in the steampunk universe of Telepath RPG. It features gorgeous pixel art, destructible battlefields, environmental hazards you can shove enemies into, the ability to build bridges and barricades, and a ruleset that adopts best practices from such classic series as Final Fantasy Tactics and Disgaea.

Now the usual restictions do apply.

  1. No new members are eligible to enter the raffle.
  2. You must have at least 30 posts on our forum.
  3. To enter write a commet on what you like about the game.

I will announce the winners on Friday April, 24th.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch - Masquerada Early Preview

by Couchpotato, 06:02

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on. Here is a quote from the preview.

It always seemed like all the other kids liked Disney cartoons more than me.  I hated them. The singing always seemed so silly, the plotlines were predictable, and the sad songs always seemed so pointless.  They'd show them in grade school and it was like a bad broadway musical that would never end.  I was never sure if I preferred schoolwork or not.  And I hated schoolwork. But when I played the press build of Masquerada: Songs and Shadows, I thought back to those movies with a slightly different take.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Patch 1.04 Released

by Couchpotato, 05:59

Producer Brandon Adler of Obsidian posted news on the Pillars of Eternity forums with news the next patch is now available on Steam, and other digital services.

The 1.04 (540) patch is now live on Steam. It is currently going through the QA process for GOG and Origin and should be available on those sites in the next day or two. We will be posting a backer update regarding the patch later today or tomorrow. You can find the patch notes for 1.04 here.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Making Games - Extending the Viral Reach

by Couchpotato, 05:55

A site called Making Games published a new interview with various developers about how they use Twitch and YouTube to spread the word out about their games.

Brian Fargo the CEO of inXile Entertainment had ths to say.

For Wasteland 2 we relied heavily on our beta program that utilized Early Access. I wanted to start a dialogue with our players long before release as it relates to both broad issues and specific issues like the interface. I found the input invaluable and I liked proving that we really care what our audience thinks. The market is so saturated these days and word of mouth is paramount for any kind of long term success. YouTube too serves us well with the Let's Play type programs as it allows RPG fans to get a deeper look at the game.

Claas Wolter the PR Director at Daedalic Entertainment was next.

All these platforms are very important promotion tools indeed, however one should select carefully what platforms to use, and how. For example, to us, Early Access is rather a development helper than a promotion tool.

For Youtube, however, we feel that this is a very important promotion tool for any game – both when being used by external parties (Web TV shows, Let’s Players etc.), as well as something one can use internally, e.g. to produce your own Web TV.

Jan Klose the CEO and Creative Director at Deck13 followed with this.

Together with several other German developer studios, we set up a unique new format: developer teams meet other teams and play each other’s games, giving insights into development and sharing behind-the-scenes stories. That's like mixing a "Let's play" video with a developer diary for Youtube. Let's see how that will perform!

And finally Swen Vincke the CEO at Larian Studios shared this.

We have a dedicated video producer who films most of our Kickstarter updates and also make trailers.

We use Twitch whenever we have something to interact with our audience. For instance, we have the Larian Devline podcast, in which we receive direct feedback from the audience. We also stream our new content on Twitch. The best thing about Early Access is that you can not only receive feedback from the players while the game is still in the development, but also bring forward some of your revenue and actually use that money to incorporate fan feedback. For example, we used all the money we made during the Early Access phase to improve the game based on player's reviews and comments.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witcher 3 - Gone Gold & New Interview

by Couchpotato, 05:49

CD Projekt RED sent information Witcher 3 is ready for release on May, 19th. 

CD PROJEKT RED, creators of The Witcher series of games, announce The Witcher 3: Wild Hunt going GOLD

“We worked so damn hard over the past three years to bring you this game,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places - we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more,” adds Badowski. “The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!” he concludes.

Garnering over 200 prestigious awards before launch, The Witcher 3: Wild Hunt is CD PROJEKT RED’s most ambitious endeavour up to date. Set within a truly open world, the game puts you in the role of a wandering bounty hunter and monster slayer, Geralt of Rivia. In The Witcher, you take on the greatest contract of your life - tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

Watch the Official Gameplay Video: LINK
Watch “The Trail” Opening Cinematic: LINK
Watch the Wild Hunt Recap Video: LINK

The game is scheduled to launch May 19th, 2015, on Xbox One, the all-in-one games and entertainment system from Microsoft, Windows PC, and PlayStation®4. Visit www.thewitcher.com and buy.thewitcher.com for more information about the game and pre-order availability worldwide.

Also CD Projekt RED's Damien Monnier did a new video interview on Escapist.

loading...

Damien Monnier stops by to give us the inside scoop on Witcher 3 game design, complete with a fascinating conversation on animal AI. We also get an extended look at Mortal Kombat X and discuss what makes a good side quest

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Antharion - New Update & Video

by Couchpotato, 05:44

Orphic Software sent news on the development of their RPG game Antharion, and sent a new video. They also sent a link for some new screenshots on the games website.

loading...

The Official trailer for our upcoming old-school open-world party-based RPG AntharioN - to be released in summer 2015

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Spiderweb Software - Ceasing IOS Development

by Couchpotato, 05:40

Forum member Xian sent me a link with interesting information that Spiderweb Software has canceled Avernum 2: Crystal Souls for iPad, and ceased all future iPad Development.

According to a post on the official Spiderweb forums, iOS 8.3, the latest version of Apple's software which launched while Avernum 2: Crystal Souls was in submission, seriously breaks the game. Once the issue was discovered Spiderweb pulled the game from sale, but it appears that the game-breaking issues run deeper than first thought. So Spiderweb has decided to cancel the release of Crystal Souls on iPad altogether. In another post on their forums, Spiderweb goes into the reasons they will no longer be developing for iPad going forward. In short, the games just don't make enough money to justify it.

Spiderweb Software

Details

OutWard - Greenlight Progress & Press Coverage

by Couchpotato, 05:35

Nine Dots Canada latest update for OutWard has a progress update about Steam Greenlight, and shares a bunch of links to various sites that covered the game.

Hello all! Quick update to show what's going on these past few days. Greenlight is going very well. We have an outstanding number of "yes" votes and we're already well on our way to reach Top100.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Alphadia Genesis - Permanent Price Drop

by Couchpotato, 05:32

Marvelous Europe announced today their new JRPG game Alphadia Genesis is getting a permanent price drop on Steam,. Here is the press release with more information.

Alphadia Genesis sees permanent price drop on Steam

London, UK - 16th April, 2015 - Marvelous Europe today confirmed that fan favourite JRPG Alphadia Genesis is enjoying a permanent price drop on Steam from £10.99 - £6.99, $14.99 - $9.99 and EUR 14.99 - 9.99 respectively.

Created by long standing developer and publisher KEMCO, Alphadia Genesis is a Japanese Role-Playing Game that ticks all the boxes for those looking for classic JRPG action. With funny and interesting characters, a twisting turning narrative and tactical turn-based combat, there are hours of enjoyment to be had.

Alphadia Genesis is the first game from KEMCO to be released on Steam, and the Marvelous Europe team are delighted to be bringing it to PC gamers.

Features include:

Built for Steam!

Alphadia Genesis is the first JRPG from acclaimed developers KEMCO to be released on Steam. Expect exclusive trading cards, badges, backgrounds as well as fully redesigned controls for PC gamers and Steam cloud save functionality.

Characters you care for!

Each character has their own distinct personality, and this helps to create a strong bond between the player and the heroes of Lagoon. In addition to this, many of the game’s characters are voiced by leading Japanese voice actors – giving them even more depth and making the world of Lagoon even more immerse.

The Best of Both Dimensions!

While Fray and co. are exploring Lagoon, Alphadia Genesis has a wonderful 16-bit style reminiscent of classic JRPGs of old… on the battlefield however it’s a whole different story. With fully animated 3D battles, the turn-based action really comes to life!

More than Meets the Eye!

The plot of Alphadia Genesis is packed with twists and turns – you’ll need to stay on your toes to keep up... especially with a not-so-secret true ending to unlock!
For trailers, screenshots and more information visit: Steam Store.

Alphadia Genesis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Invisible, Inc - Release Date Revealed

by Couchpotato, 05:28

Klei Entertainment released a new trailer for Invisible, Inc that has information the game will finally be taken off Steam Early Access, and released on May 12th.

loading...

About Invisibile, Inc: Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent her life.

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Citizens of Earth - New Patch Released

by Couchpotato, 05:24

Atlus U.S.A., Inc. announced today a new patch for Citizens of Earth was released.

Vice President of the World Activates the Citizens of Earth Political Action Traction Committee for Hope

Not content to sit on his laurels after taking office, Citizens of Earth's Vice President of the World mobilized his Political Action Traction Committee for Hope (patch) to get the Senate Sub-committee in charge of loading times to update the game with some important fixes. Now fans and newcomers to the citizen-collecting, retro JRPG-inspired role-playing game from ATLUS and Eden Industries have added/improved functionality at their fingertips! 

One of the coolest changes is the addition of a retro chiptunes soundtrack menu option to help relive the glory days of the 16-bit era. This applies to every version of the game (PC, PS4, PS Vita, Wii U, 3DS). There have also been stability improvements made across the board to help prevent crashes. 

For the PS4/PS Vita versions of the game, Cross-Save, Remote Play and PSTV compatibility have been implemented.

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Mordheim - Early Access Content Update #4

by Couchpotato, 05:20

Rogue Factor announced on Steam their turned based tactical RPG game Mordheim: City of the Damned has received a new Early Access content update.

Release Notes Early Access Content Update 4

Hello Everyone, Rogue Factor and Focus are proud to provide you with this forth update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version.

WARNING: We’ve added a lot of data in this version. The installation of the game now takes about 22GB where it used to be about 7GB. This updated version will have a download size of about 6GB.

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Crypt of the NecroDancer - April 23rd Release

by Couchpotato, 05:17

Crypt of the NecroDancer a rhythm roguelike game I covered last year is finally getting close to release, and the  developer sent out a new press release.

Crypt of the NecroDancer to be Released on April 23

Brace Yourself Games' hardcore rhythm roguelike,  Crypt of the NecroDancer, will boogie its way out of Steam Early Access on April 23. Even in its Early Access state, Crypt of the NecroDancer is the  third-best-reviewed game (among players)  ever  on Steam, and it been selected for more than a dozen gaming festivals and award shows across four continents.

This brand new trailer should instill in you an arcane power known as  the funk, and should prepare you sufficiently for the game's eagerly-anticipated full launch. Please note that side effects of playing Crypt of the NecroDancer include unintentional booty shaking and uncontrollable fits of  gettin' down.

If you've already played the game, here's what's new in the final release:

  • The final zone (zone 4) has been added, with a whole host of new enemies, traps, secrets, and minibosses
  • Unique final boss battles for the main characters: Cadence, Melody, and Aria
  • Story cinematics for Cadence, Melody, and Aria, after completing each zone
  • One additional insanely difficult character: Coda
  • 10+ more achievements
  • A new "technique trainer" lobby NPC who helps teach the game's higher-level techniques
  • Some musical surprises we can't yet reveal!
  • And, of course, a bunch of polish, balance tweaks, and bug fixes

Find out more at  http://necrodancer.com.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - April 16, 2015

Elminage Gothic - Leveling Up + More Video

by Fluent, 22:07

I'm back with another video and newsbit, this time it's my 300th YouTube video! Smile In the video, I take a look at the dungeon-crawler RPG, Elminage Gothic, and how it handles the level-up process, as well as inventory management and how the game deals with trade.

loading...

Hello everyone!

In this video, we take a look at the classicaly-styled dungeon-crawler RPG, Elminage Gothic!

I mainly show off the leveling up process in this video, as well as the buying and selling aspects of the game, how to manage items and using the intuitive controls and inventory features! It may look pretty clunky, but once you get used to the control layout it is quite efficient and nice to use!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Telepath Tactics - Has Been Released

by Couchpotato, 19:46

Developer Craig Stern of Sinister Design sent news his turn-based strategy RPG Telepath Tactics is now available on his website, Steam, and GOG. Here are the details.

loading...

Greetings, RPGWatchers! I write to let you know that indie strategy RPG Telepath Tactics has now been released:

You can buy Telepath Tactics direct from me right here for $14.99:

Windows | MacLinux

You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux versions there in the coming weeks) and on GOG.com (in Windows and Mac flavors).

I've also taken the liberty of making the map editor (the same one I used to make the game) freely available to anyone who wants it! Full details here.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deus Ex - Another Short Article Roundup

by Couchpotato, 04:22

Just like the Witcher 3 it seems a few sites have published some new articles for Deus Ex this week. The first article is the second part of John Walker's editorial on RPS.

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game.

The second article is from Game Informer who continues their exclusive coverage of Deus Ex: Mankind Divided, but talk instead on how Deus Ex changed the face of gaming.

In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought-provoking stories like BioShock and even sprawling loot-fests like Borderlands. The diversity of today’s first-person shooter market is due – in large part – to the inventive trailblazing of the original Deus Ex. But to better understand the impact of Ion Storm’s original shooter/RPG hybrid, you have to time travel back to the beginning of its development, in the early ‘90s.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Outland 17 - Your Revolution On Steam

by Couchpotato, 04:15

Developer Grenade Tree's latest update for Outland 17 has news on how everyone can help support the game on Steam. So here is the information from the update.

Hey everyone, we're crowning the first 48 hours of our Kickstarter with the launch of our Steam Greenlight campaign! If you haven't seen it yet, head over to the page for Outland 17 and vote yes to get the game greenlit by Steam. All it takes is one click and if we get approved, we'll be able to distribute the game through the Steam platform.

Thanks to each one of our backers that we have so far, your support of our two year old baby is really appreciated. Please help post the Kickstarter on your favorite social media, and make sure to reach out to us too! We'd love to get connected with all of our supporters on our Facebook and Twitter and give a shout out thanking you.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Short Article Roundup

by Couchpotato, 04:11

I found a few more articles for The Witcher 3: Wild Hunt this week as the game is entering full PR mode for launch next month. So lets get started.

The first article is a new interview from Polygon about game length.

Armed with insider knowledge that most players won't have, it still took The Witcher 3: Wild Hunt's most experienced playtester 25 hours to complete developer CD Projekt Red's upcoming role-playing game — but that's not the whole story.

Fabian Mario Doehla, CD Projekt Red's studio communications manager in Germany, told Polygon that the playtester skipped all dialogue and cutscenes and was privy to the game's tricks, secrets and critical paths. Playing as he did, he turned The Witcher 3's layered narratives and interactions with non-playable characters into straightforward events. Without the nuances that players will experience, the playtester took a machete to branching paths to create straight lines.

In other words, he was speedrunning The Witcher 3, playing only in the most mechanical sense. And it still took him 25 hours to shepherd Geralt of Rivia through the trilogy-closing adventure.

The second article IGN who has another exclusive article/video about monsters.

The Witcher 3: Wild Hunt is wonderfully obsessed with monsters, despite focussing on a protagonist who’s main calling is the extermination of such hideous beasts. It raids various mythology, theology, folklore nature, and literature, with a keen eye for the weird and hideous; it steals from all of them and blends them together, producing a rich and unusual bestiary.

And for last GameInformer talks about when Geralt overdoses on toxins.

Recently, a neat detail about The Witcher 3: Wild Hunt was revealed for the first time. CD Projekt Red has figured out how to dynamically grow Geralt’s facial hair during the game.

While this may seem like a small feature revealed by German magazine Gamestar, details like this enhance the immersion and help sell the reality of a game world. And, if you’d prefer to style Geralt’s hair yourself, CD Projekt told Eurogamer the free “Beard and Hairstyle DLC” will let you do that. Once you download it, Geralt's beard will stop growing.

We reached out to the developer to find out if this bit of immersion would be extended to other parts of the game. It turns out that Geralt’s face isn’t just good for telling time between shaves.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Planet Explorers - Alpha 0.9 & Unity 5.0 Update

by Couchpotato, 04:04

Pathea Games released a few new game images for Planet Explorers on Steam that talks about how they improved the games graphics from upgrading to Unity 5 in Alpha 0.9.

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come. A0.9 is currently on schedule for late this month.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

KotOR 2 - Destroyed the Star Wars Universe?

by Couchpotato, 04:00

Jake Muncy of Kill Screen published an interesting article where he talks about how Knights of the Old Republic II attempted to destroy the Star Wars universe.

My friend from college took a class on postcolonial fiction once, and she zealously tried to get me to read all her course materials. They were stories, she told me, about being inside and outside at the same time, and they reflected her experience as a foreign-raised American back to her. I never did. She never watched Star Wars, either, though I don’t blame her for that one. There’s a cultural gulf there we’ve never quite been able to bridge, and Star Wars isn’t a story that has an answer for that sort of gulf. Its interests are a bit too simplistic, its heroics a bit too plain, too caught up in establishment and the idea of an unbroken community.

That’s why the Jedi Exile’s story strikes me as an important one. Knights of the Old Republic II guts the mythology of Star Wars and puts it toward more transgressive purposes, revealing the vanishing points where the black and white categories it espouses start to dissolve, using the figure of homo sacer to show the way they lose their usefulness in the face of the Other. There are realities that can never be captured by our big cultural myths, and for a moment, this strange game from a decade ago shows that, revealed within the fabric of one of those very myths, as clear as the Exile in front of me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Meriwether - Beta 2 Released Update

by Couchpotato, 03:57

Sortasoft LLC latest kickstarter update for Meriwether has information the developer has implemented baker feedback on fixing the game, and released a new Beta version.

Beta 2 Released!

We listened to your feedback from the Beta build, and are excited to announce a new Beta release that takes much of that feedback into account. 

LEVEL CONTINUITY

The most prominent issue with our previous build was that the levels seemed to jump around, and you were never sure how and why you arrived at any particular place. With this new version, we have put a great deal of effort into giving context to each level. Primarily, we have added a world map that shows where that level exists spatially within the world. The art we used was the art for our printed world map, so we need to now go back and revise that map for the level of detail needed in-game. Also, before each flashback, we help situate you temporally by starting with “Washington, D.C. (three years earlier.)”. 

VOICEOVER

We’ve also added voiceovers during the loading-screen/world-map that help explain how you got there from the previous level, as well as reflecting on what happened and/or giving context to the creative themes explored within the upcoming level. The voiceover is temporarily narrated by our very own Carlos, who would be the first to tell you that it is extremely placeholder! We will replace this audio with a professional voice actor once we determine that it is working as expected and the writing is fully edited.

RELOADING INTERFACE

We finally have art in place for the reloading interface. It still functions more or less the same, but it looks way better and is clearer.

POLISH AND BUG FIXES

We have more characters, more art, polished icons and interface, and way less bugs. The most noticeable improvement will be with load times. We’ve determined that, while the levels will remain procedurally generated, we’ll pre-cache as much as possible to ensure a smooth, painless loading process even on older machines.

CAVEAT 

Because we were primarily focusing on addressing the level continuity for this build, our testing was mostly on the first half of the game, basically up to the Mandan villages. The levels after that relatively untested at the moment. They might work, but no promises!

NEXT STEPS

We’ll be sending out at least one more Beta build before sharing the final game with all backers. Hopefully this one will come quicker. We’re now focusing on getting the second half of the game polished up in the same manner, punching up Pryor’s Report, and finishing the remaining art and lower-priority features.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Early Combat Test

by Couchpotato, 03:52

Daniel Vavra of Warhorse Studios released a short clip of the games Early Combat.

loading...

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Child Of Light - More Games in Development

by Couchpotato, 03:49

Patrick Plourde of Ubisoft Montreal announced his studio is developing more games set in the Child Of Light universe. So if you liked the first game this might interest you.

Fans of Child of Light: There are very cool projects in process set in the Child of Light universe. More News soon. Stay tuned!

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Space Hulk - Dark Angels Expansion Released

by Couchpotato, 03:43

Seems developer Full Control announced today another expansion for Space Hulk called The Dark Angels is now avaiable adding 25 hours of more game content.

The Latest and Greatest Expansion is Ready to Download Now, With Another 25 Hours of Content for Players!

Copenhagen, Denmark – April 15, 2015 - Independent developer Full Control today announced that the third expansion for S pace Hulk: Ascension is live for Windows PC, Mac and Linux on Steam. The Dark Angels Expansion “Bringer of Sorrow” unlocks the Deathwing of the Dark Angels Chapter and includes a further 20 story missions, and 20 flash missions for players to conquer.

Featuring over 25 hours of content, Space Hulk: Ascension - Dark Angels continues to add incredible features and value to the turn-based strategy game. Written by Black Library author Graeme Lyon, the story campaign “Bringer of Sorrow” sees the planet Corinthe under attack by Tyranid forces, with a newly emerged Space Hulk that has to be eliminated by the Deathwing. 

“I hope players are excited for the strategic options this expansion will afford them”, said Thomas Hentschel Lund, CEO of Full Control. “The Apothecary will give your team some incredible buffs, while the Plasma Cannon is one of the most destructive weapons the Genestealers will have the displeasure of facing!”

Plasma Cannons shoot out huge fireballs of glowing plasma that splash across large areas, causing insane amounts of damage. They can be overcharged for additional splash damage. The Apothecary is a support class that complements players command slot in their squad, and bolsters the resolve of nearby Terminators and supports defensive play styles.

To purchase the Dark Angels Expansion via Steam visit: http://store.steampowered.com/app/347981/

To purchase Space Hulk: Ascension via Steam visit: http://store.steampowered.com/app/317620/

Space Hulk

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Diablo 3 - Patch 2.2.1 Notes

by Couchpotato, 03:39

Blizzard has new update on Battle.net for Diablo III about he next game patch.

Patch 2.2.1 is currently in development and now available for testing on the PTR.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Valkyria Chronicles - Quick Look/Preview

by Fluent, 01:22

In this video, I take a look at the PC JRPG, Valkyria Chronicles, and show off what to expect from the game. An example of a cutscene is shown, some of the headquarters and a bit of the combat gameplay.

loading...

Hello!

Thanks for joining me for this exciting RPG video. In this video, I take a look at the very charming Japanese RPG, Valkyria Chronicles! 

I show off and talk a bit about how combat works, what to expect with the game, how upgrading your troops works and more!

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wednesday - April 15, 2015

Telepath Tactics - Close to Release Update

by Couchpotato, 09:04

Developer Craig Stern posted a new update on the Telepath Tactics kickstarter page that has information his game is going to be released this Thursday.

Greetings, gentle backers! We are, here and now, only 2 days away from the release of the game! (Less than that, actually: it releases Thursday at 12:00 Central Daylight Time, which means it's technically more like 1 day and 21.66 hours away. But I digress.)

We're already starting to get some attention leading up to release, which is good! And reviews / first impressions vids should hopefully start popping up tomorrow, which will be even better.

On the distribution side of things, the game is now a definite go for GOG in both Windows and Mac flavors on release day. I've also been toiling away at getting the game to play nice with Steam for something like a week now--odds are excellent that both the Windows and Mac versions will be on Steam on release day as well.

"But Craig," you might say, "what about Linux?" Not to worry! I'm in touch with Lars Doucet, the creator of Defender's Quest, who is teaching me the dark sorceries necessary to get the game to install on Linux without the hassle of making you all install AIR first. We're not there just yet, but once I have that magic trick working, the Linux incarnation of Telepath Tactics will be made available on GOG and Steam as well. (In the meantime, rest assured that I'll be making the Linux version available to all of you directly!)

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details