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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Thursday - December 11, 2014

Humble Bundle - Winter Sale

by Aubrielle, 09:00

The Humble Store's winter sale is on, and cheap goodies are to be had.  Valkyria Chronicles is $15, M&B Warband is $5, D:OS is $27, and Divinity II is $4.

More information.

Source: PC Gamer

Humble Bundle

Details

HOMM III HD - Arrives in January

by Aubrielle, 08:45

Heroes of Might and Magic III is getting the HD treatment, along with Steamworks support for online multiplayer.  You'll be able to play in January.

Heroes of Might and Magic III was originally released in 1999 to wide acclaim. According to Ubisoft, it is in fact the most popular turn-based strategy game in the HOMM franchise. And why would it say such a thing? Because it's putting together a high-definition version for release early next year.

Heroes of Might and Magic III HD will remain "faithful" to the original, with seven campaign scenarios, 48 skirmish maps, a map editor, local multiplayer, and a Steamworks-powered online multiplayer lobby. But it will look a whole lot better too, with upgraded graphics supporting higher resolutions and widescreen monitors.

"Community is at the core of the Might and Magic series, and we wanted to thank their everlasting support by bringing back the epic tale of Queen Catherine Ironfist," Might and Magic Creative Director Erwan le Breton said in a statement. "We wanted to keep the heart of what made Heroes III one of the most renowned titles of the series, while providing an enhanced visual experience and offering the possibility to also play the game on tablets."

Based on the description, it looks like the HD release will only include the original game, and not the Armageddon's Blade or Shadow of Death expansions. Heroes of Might and Magic III HD is scheduled for launch on January 29, 2015. Find out more at might-and-magic.ubi.com.

Original article.

Official website.

Source: PC Gamer

HOMM III HD

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - December 10, 2014

Age of Decadence - Next Update News

by Myrthos, 22:33

Vince provides information about the contents and planning of the next update of Age of Decandence on Steam.

Anyway, to explain where we're with it and the release date 'uncertainty'.

- The next update will include 3 locations: Ganezzar, Al-Akia, the Hangar. The last 2 locations are required for certain questlines, so we can't release only Ganezzar.

- We need about 2 weeks to finish the 'first draft' of the implementation. The first draft will include all questlines but not all side quests (similar to the first release of Teron or Maadoran).

- We'll evaluate the first draft when it's done; if it's in a good shape, we'll release it right away. If it needs more work, we'll take a few extra weeks. So far it looks good.

- We'll need about a month to add the side quests, expand conversations, etc. These things are easy to add when the foundation and faction questlines (which define each locations) are in place.

- We're very close and we're doing our very best (as in working non-stop) to release this update before Christmas. We'll post an update the moment the decision is made, one way or the other.

Thanks M00n1ight

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - December Development Update

by Myrthos, 22:29

The december update for Serpents in the Staglands informaiton is provided on the development, release schedules, late game balancing, itemization and work being done on the release.

For the next few months we’ll be to polishing, bug testing and implementing the remainder of the content, as well as implementing the high grade skill/spell beta area for late-game combat tests.

We’re very excited not to have had to cut any maps or content that we originally had planned in April, managed to get some of our personal add-on-features implemented, and are not too far off our proposed timeline. Our designated time for testing won’t be fruitless, we’ll be able to devote a lot of time to making sure everything is smooth, balanced, and as polished as possible for the launch, and we have some brilliant testers helping figure out obscure bugs in the systems. Their efforts thus far have been a fantastic contribution to the polish of the game, and their feedback has been terrific. The priests in Lumen Forten toast to the lot of them for their efforts in making sure the game is what you all backed.

Thanks m00n1ight

 

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Coming to Steam in February

by Myrthos, 22:23

In the latest Kickstarter update we are informed of Darkest Dungeon becoming available on Steam Early Access on the 3rd of February, availability on PS4, development updates and the backer exclusive concept art pack.

We are happy to announce that Early Access launch (Steam only!) is planned for Tuesday February 3rd, 2015! That's less than two months away!

Backer Early Weekend: EVEN BETTER, we are planning on giving all Early Access backers access starting on the preceding weekend! (We are aiming to send keys out no later than Friday January 30th but will confirm exact time and day as we get closer.)

Other Backer Rewards Will Come Later: Early Access is just one step towards our final release which will come in mid to late 2015. Your other backer rewards (depending on your pledge level) such as personalized heroes, personalized items, art books, soundtracks, and so on will all come later.

You haven't missed anything and we haven't forgotten about those things! First step is getting the game in great shape, and then we'll shift focus to get some of those things taken care of. We are excited about rolling out the personalized heroes and trinkets, especially! 

What will Early Access Feature? We are incredibly excited about the Early Access program. Our strategy has always been to make sure that what we deliver as an Early Access game is super fun and doesn't feel like a "half-made" game.  Although we will be adding tons of new features and content throughout Early Access, what we launch will still deliver many hours of gameplay.  As we get closer, we'll confirm exactly what's in the build.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Game Guide

by Myrthos, 22:16

A game guide for Lords of Xulima is now available in the Steam Deluxe Edition. In addition there is also news on the OSX and Linux versions, additional languages nd a physical edition coming our way.

The game guide book, called "The Secrets of Xulima" is now included in the Steam Deluxe Edition. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons. Backers who pledged for the Digital Guide will receive the guide by email.

We are now working on the production of the Physical Editions and if all goes well, we expect to have them ready in time before Christmas. Wait until you see the World Map Poster printed in A2 size!

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Zero Punctuation Review

by Aries100, 21:46

Yatzhe from Zero Punctuation has reviewed this game. He likes it although he also criticises the armor and weapon crafting as well the horse mount. Apparantly, he doesn't like the visuals, but he does like the part where he gets to judge npcs.

Thanks to Yggdrasil at the DAI forums for finding this.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - December 09, 2014

Clandestine - Playthrough Diary

by Myrthos, 22:03

Aubrielle was invited by Logic Artists to join them in a playthrough session of Clandestine, the co-op spy game in which she plays the female spy.

In my playthrough, I played as Katya, complete with fire engine red hair and flannel, as I killed my way through some warehouse in search of mysterious pieces of intel, stored on 3.5" floppy disks.  Alex played as Martin, the wizard-behind-the-curtain, disabling cameras, watching my progress, alerting me to danger, and generally being a sort of deus ex machina figure.  And this is the way co-op works in Clandestine - the spy does the dirty work, but all she knows about her environment is what she can see.  It's nerve-wracking and even frightening at times.  The hacker can see most things, either through his magic Windows 95 terminal or through the closed-circuit cameras he can manipulate, though he's limited to some extent - for instance, he can only see guards and other foes once he sees them through the cameras.  The hacker can't really intervene for the spy, either, so if he sees danger, all he can do is tell the spy about it and hope she reacts in time.  It really does force both players to rely on each other completely, as two halves of one operation.  It's not about who can hose hordes of enemies with the most bullets.  It's real teamwork - patience and cold nerves.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Valkyria Chronicles - Review @ TechRaptor

by Myrthos, 21:56

TechRaptor reviewed Valkyria Chronicles and the reviewer was thrilled enough to award it with a 9.

There are a few issues with it at times where the game undermines itself on the story front, but not to a huge degree. There are several fridge logic moments that when you spend a little thinking on it, don’t really make any sense despite the other value it might have to the story. As a game with a jrpg style story, it does get a little over sappy in a few times, but it balances out for the most part well. More painful is that several times the game feels the need to both show and tell an event. Show, don’t tell is the classic rule of storytelling, and, in my opinion, applies even more to video games because of the fact that they are an interactive media. However if that’s the rule, it is especially important to not show and tell, which feels heavy handed at a few points with the game.

If it feels that there, I’m nitpicking the story – to some extent it’s true. This is a very good story, and so I’m treating it as I would any other piece of fiction that I read or participate in and those are things I would call out there. It does get a little heavy handed at times in the story, and does show and tell several times which hurts the story and assumes the player isn’t paying attention.

On the whole though, I have to say that Valkyria Chronicles is one of the best games I’ve played in a good while. It has an excellent combat system, paired with a wonderful, and well realized story. I strongly recommend it if you are a fan of strategy or RPG games on the PC.

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Americana Dawn - A 90s Enspired RPG

by Myrthos, 21:51

Americana Dawn is a classic JRPG inspired by American history and folklore and is currently on Kickstarter, asking for $70K and are currently at $22K with 13 days to go.

Imagine a Suikoden game set in Colonial America inspired by elements of Chrono Trigger, Grandia, Fire Emblem and the writings of Mark Twain.

  • Innovative turn-based combat system! Combining strategy with real time elements.
  • High quality pixel art.
  • Hand-drawn portraits and cutscenes.
  • A sweeping epic story spanning two centuries.  
  • Interact with historical figures and play a role in pivotal events.
  • Tactical RPG strategy war system in a historical setting!

Americana Dawn is a role playing game which explores over two centuries of early American history using a new tradition of folklore and tall tale. Throughout its story, we follow Foster, the spirit of the sea, a gentle and innocent being who arrives in America with no apparent heritage or home. Lost to the wilderness of Shenandoah Valley, he lives in complete isolation for a hundred years until he is found and recruited in the provincial militia.  

Thus begins his strange journey, spanning across three wars and the entire eastern seaboard of North America: from the French and Indian War to the American Revolution, from the colony of Georgia to Quebec City. Foster witnesses once loyal English become American rebels. He fights against dear friends turned foe, watch mortal companions blossom and wither, bears witness to the chain of events that would create the United States, and is left with revelations both inspiring and woeful. 

 This is not a story about a man who changes the world, but a world that changes a man.

 

Kickstarter

Details

Zombasite - Soldak Goes Zombie

by Myrthos, 21:41

Soldak Entertainment sent us a message about their new RPG, which is an action RPG with zombies, named Zombasite

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable-infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left.  Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

Zombasite is scheduled to be released in the 2nd quarter of 2015, however it will be released when it's done.

Zombasite

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Post-Funding Update #37

by Myrthos, 21:36

In this update for Torment: Tides of Numenera Thomas Beekers, Kevin Saunders and Adan Heine provide an overview of what has happened since the last update, like new team members, the start of the alpha system tests, lore update and the search for more team members.

Early-ish next year, we intend to have the first alpha systems test (AST). These are not exactly a common part of current game development, so I wanted to explain them a bit. Each AST will be a very limited build (version of the game) that highlights particular elements and is released to our alpha systems testers for their feedback. For example, the first one will likely focus on the Conversation UI. It won’t include any actual game world or characters. What it will have is a reasonably complete implementation of the Conversation UI, along with a single conversation that will be fairly involved, but still only take a couple minutes to play through.

The ASTs will hopefully be interesting for the testers, but they are by no means game demos or beta tests. To be blunt, these ASTs are for the benefit of the game, not those who play it. Alpha systems testers should expect them to be be ugly (or, more accurately, bland), with clearly placeholder graphics for anything that’s not central to the AST. (For example, the Conversation UI AST will have candidate final art for that interface, since its aesthetics contribute to the overall conversation gameplay experience.) They may have some bugs, though in general we're looking more for the alpha systems testers to be providing feedback, not finding bugs.

Because of the development goals of the ASTs, we’re not planning to announce them in advance – while we have our own internal deadlines for these things, I don’t want the team to feel compelled to make compromises to meet publicly announced expectations or deadlines. I want the ASTs to be whatever they should be, whenever they should be, as will be best for Torment. Also, while we’ll be mentioning the ASTs a bit in these Kickstarter Updates, we will generally communicate more about them through Tumblr and directly to the eligible backers (i.e., those whose tier included AST access (Artifact Collector and higher Tiers), or who chose it as an add-on).

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Second New Features Video

by Myrthos, 21:28

The second video showing off new features of Blackguards 2, which is about the gameplay and how to overcome your enemies.

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Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

CRPG Addict - Return from Hiatus, First Impressions of Fountain of Dreams

by Killias2, 19:01

If you are anything like me, not only are you aware that the CRPG Addict is back from his month-and-a-half long hiatus, but you have already greedily gobbled up his first impressions of EA's pseudo-Wasteland 1 follow-up Fountain of Dreams.  However, for the rest of you, said impressions reside here:

Given all of this, I found myself, to my surprise, not hating it. If you strip away its Wasteland baggage and mentally block some elements of the story and setting, it becomes a perfectly serviceable little RPG that does a reasonably good job recreating Wasteland's engine and adapts some of the previous game's best elements. Oh, it's not perfect, but when I was playing yesterday and had to stop and get some work done, I didn't want to stop. That's better than a lot of games.

Update: And he won the game already.

CRPG Addict

Details

Chaos Reborn - Interview @ Rock, Paper, Shotgun

by Killias2, 18:53

Rock, Paper, Shotgun has delivered another interview with Julian Gollop, creator of the original X-Com, about his recent early access release Chaos reborn.  Although this is a two part interview, the second part will be up tomorrow.  A taste:

RPS: We’re talking on the eve of the Early Access launch – what’s the state of things there?

Julian Gollop: We’re getting ready for launch, we’re doing some final testing and some polishing, we’re getting some sound effects polished up and some visual effects put in, interface’s glitches cleaned up. It’s looking good actually, I think the game is actually quite well polished for its current state and I’m very happy with it.

In addition, they reference Julian Gollop's thoughts on Kickstarter in a separate article.

RPG Watchers may also be interested in two other articles released today on RPS.  The first is a retrospective review of Darklands.  The second is a recommendation of Dragon Age: Origins.

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Might & Magic - Heroes of Might & Magic III: The Restoration of Erathia HD Edition

by Killias2, 18:40

According to the Might & Magic: Heroes VII website, an HD update for Heroes of Might & Magic III has been announced:

With the end of the year approaching, we are coming close to a key milestone for the Heroes saga. Indeed, as many of you already know, this year marks the 15th anniversary of the acclaimed Heroes of Might & Magic III – The Restoration of Erathia but also the upcoming 20th anniversary of the Heroes saga!
To celebrate those great events, we decided to fulfil a great project we have been thinking of for many years now. Last year we identified a competent partner to work with (aka DotEmu) and started to give birth to a new experience for all the fans of Heroes III – Restoration of Erathia!
In addition to the HD upgrade, the new release will be coming to Steam/Android/iPad, and the Steam release will "benefit from Steam multiplayer features."

Unfortunately, this is only for The Restoration of Erathia:

But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.

A video of the HD upgrade process was also included:

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Might & Magic

Details

Lord of the Rings Online - Chance Thomas Says Goodbye

by Aubrielle, 10:33

Chance Thomas's score has taken us all the way from the Shire to Rohan, but it looks like he's saying his goodbyes to LOTRO.

While the Lord of the Rings Online score will go on, Chance Thomas' contributions to it will not be a part of the future of the game. The composer announced that despite personal and fan efforts to bring him back, Turbine has declined to use him for future releases, citing tight resources.

"Looks like we've come to the end of an era," Thomas wrote on a Facebook post. "I need to thank you for your remarkable support over the years. I'm not sure a composer could have a better playground than Middle-earth, or a more gracious community to share it with."

Thomas composed the music for the base game as well as the Mines of Moria and Riders of Rohan expansions. He recently contributed to the score of Dota 2.

Source: Massively

Lord of the Rings Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Release 13 and Deserts

by Aubrielle, 10:30

Shroud of the Avatar's Release 13 will introduce deserts to the growing title.

Release 13 is prepped and raring to hit Shroud of the Avatar's servers on Thursday, December 18th. One of the new additions that will be coming to the game is the inclusion of desert biomes for the sandbox title.

Release 13 will also allow players to see part of their hair while still wearing hats, which is more of a big deal than one might expect. It will also contain a new "grand tour" quest that will dish out an exclusive reward to those who complete it before the next release.

Shroud of the Avatar recently launched on Steam Early Access, and keys for this version of the game are available to all backers.

Original article.

Source: Massively

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Second Major Patch

by Aubrielle, 10:15

DA:I will get its second major patch today, improving some of the most notorious bugs, and will include a fix for PC controls.  Those that like good things will like it.

BioWare will release the second major patch for Dragon Age: Inquisition on December 9, but it won't be the last. According to a post on the BioWare website, the second patch will address stability, gameplay and multiplayer issues ranging random crashes, an eerie lack of party banter, AI glitches and improved Mantle performance, among other things.

The patch has a series of PC specific fixes including unspecified PC control tweaks, but these areas will be further addressed in a planned third patch. "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community," the post reads

Here are the general notes provided by BioWare:

Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements.

Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search.

Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes.

PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches.

The studio also promised new features and content will roll out in the coming months, both to the single player and online components.

Original article.

Patch notes.

Source: PC Gamer

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeonmans - Releases Today

by Aubrielle, 08:23

Dungeonmans, a top-down roguelike dungeon crawler, officially releases today on Steam.  It seems to have already won a lot of renown in the retro RPG fandom.

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Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

More information.

Source: Steam

Dungeonmans

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Ultima IX - Retrospective Review

by Aubrielle, 04:10

Ultima Codex has a fairly long interview with Ultima IX's lead programmer, Bill Randolph.

Over the years, a lot of cut content has come to light about the game; this is actually true of a lot of different Ultimas. But…systems and features that were removed from Ultima 9 during its development. And the assumption has kind of always been that this has been because of…whether it was difficult to implement those things, or there was just not enough time to implement them. To take one example: there’s a glitch in the game where — I believe it’s just after you get rescued from the dungeon Wrong — Raven, the pirate lady, gives you your equipment back. But sometimes, your sword…it’s actually in her hand; it’s equipped on her character model, as though she had an inventory slot there. It was rumoured that there was supposed to be a party system, with inventory management, at one point. Do you recall this feature at all? Was it cut before your time, or was that one of the things that got the axe during your tenure?

BR: Well, I can speak to the party system. I don’t know if the inventory glitch you’re describing is related to that or not. It’s entirely possible; when it comes to that codebase, I will just say that anything could be in there. Anything. In terms of party inventory management, I don’t recall there being a specific system for that, so I don’t know why she would have had it equipped in her hand; it could have easily just been a bug.

The party system was cut…I remember the meeting we had when that decision was made. And looking back, I regret that; I wish that we had not done that. At the time, we were so overwhelmed with technology and problems, and trying to keep the game moving forward. There were a lot of technical issues with having a party. There was performance — having that many NPCs always with you was going to be a performance problem. There was pathfinding — we had enormous problems with pathfinding, because our game…it was a free-form 3D world. It was a polygon soup; we didn’t have any kind of sorting of, or structural containers or quadtrees to help us sort through the polygon soup. We didn’t…I don’t think any game at that time had invented the concept of having a walkable surface, which is where you simply flag certain polygons as: “your feet go here!” That would have solved so much, if we had only thought of that. That would have been a huge amount of work to do, but if we had thought of that, that would have solved so much.

So, we just had enormous problems getting NPCs to pathfind, even around their tavern. “Can you walk around this counter and go to this table?” Sometimes they would walk over it; you’d walk into the bar and see the guy standing on top of the bar, and it’s like: “what are you doing up there?” And I remember I had an idea for pathfinding for parties, that I threw out there as kind of a joke. And it was just…maybe they can pathfind by just trying their best, and if you lose them, maybe when your camera looks away, and you look back, they’ll just be there; we’ll just teleport them to be with you. And everyone laughed and…you know what? There were games that shipped way after we did that did that exact thing, you know? Your NPC companions get stuck and then just…boop!…just teleport to you. That’s okay! It would have been okay. We just could not solve these problems, and so I think it was Richard who was just kind of on board with…”well, let’s just cut the party; we don’t really need it.”

More information.

Source: GameBanshee

Ultima IX

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Monday - December 08, 2014

Witcher 3 - Delayed (again) to May 2015

by Redsocialknight, 18:24

Geralt of Rivia will not be yours for Valentine's Day next year after all, PC Gamer reports:

Yes, CD Projekt's RPG sequel has been delayed. Again. It's being pushed back a further three months, with the new release date set for May 19, 2015.

According to an open letter published by The Board of CD PROJEKT SA, the delay is due to the "sheer size and complexity" of the game. "Now, nearing the end of our work," they write, "we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly."

Disappointing, but I'm always happier to see a delayed game than a rushed release.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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bitComposer - Files for Insolvency

by Gorath, 12:50

GamersGlobal.de reports that the German publisher bitComposer filed for insolvency. As of December 3rd 2014 the attorney Dr Robert Schiebe from Frankfurt/M. has been appointed as insolvency administrator.
Their source is the Bundesanzeiger, so the whole thing is official. Whether or not bitComposer will be able to stay in business remains to be seen.

bitComposer owns the Jagged Alliance franchise and published Shadows: Heretic Kingdoms are short time ago.

bitComposer

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Sunday - December 07, 2014

LucasArts - Classic adventure games remastered

by Redsocialknight, 21:13

It ain't even halfway an RPG, but all the world should be celebrating the upcoming remaster of the wonderful Grim Fandango from Double Fine, and it's now been announced that they're doing Day of the Tentacle too. You'll only see PS4 logos in the trailer below, but both games will be on PC as well.

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Source: PC Gamer

LucasArts

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Dragon Age: Inquisition - Gaider, Laidlaw and Prinze talk for hours in a room

by Redsocialknight, 21:00

On December 4, David Gaider, Mike Laidlaw and Freddie Prinze Jr. gave a talk at the NYU Game Center about the development of DA:I. The entire talk is temporarily hosted online here. It's two hours long, but if you want to plunge into it, know that the host runs his mouth for ten minutes before letting the guest speakers talk at all. You may want to jump to 12:30 or so, when Laidlaw begins:

Nothing is certain--that's a big part of the DA world. A lot of things are tied to faith and [the idea] that history is mutable. These are things that Dave [Gaider] set up really early. In the first DA game, the very first line ever spoken is "The Chantry teaches us that..." and it goes from there. That's one of the key watchwords: history is not necessarily true. We don't have a source telling us it how it all went down--you always have the idea of perspective [...]

And Laidlaw says that what some have called an MMO-style grind is inspired not by online games but by a very old-school favorite.

Laidlaw highlighted the team’s goal of allowing “activity-based gameplay” [hideous suit-ish phrase] in which players can progress towards large goals through a variety of different means. Whether a player wants to fight a dragon or improve their home base, they will be rewarded with things like Power and Influence...

As a model, Laidlaw pointed to Sid Meier’s Pirates! [in which anything] from sailing to sword-fighting to dancing with a governor’s daughter all help to further your overall goals as a pirate.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: Released

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