Victor Vran Review
Our forum member Greywolf00 checked out Victor Vran for us
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Expeditions: Viking Preview
Aries100 visited The Nordic Game Convention in Malmö to check out Expeditions: Viking
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For the most part
Really don't know
Maybe a bit
Shiness - New Artwork: The Zeils by HiddenX
CivCraft - New Kickstarter Campaign in August by souha13
Heroes of Legionwood - New Fantasy JRPG by forgottenlor
Legend of Grimrock - Designing a modern retro Dungeon Crawler by HiddenX
Kingdom Come: Deliverance - Verion 0.1 First Look by Roq
Sunday - July 19, 2015
Saturday - July 18, 2015
Shadowrun: Hong Kong - New Shadowrun Wiki
A Peek Behind the Curtain at the New Shadowrun Wiki
Greetings Shadowrunners! My name is Aidan. I’m an intern from the Academy of Interactive Entertainment and I’ve been working on a special project for HBS for the last 6 months.
In a continued effort to support User-Generated Content (UGC) and the Shadowrun Community, we’ve been working in partnership with Gamepedia to bring you the new Official Shadowrun Wiki which includes information about all three Shadowrun games.
What’s in the New Wiki?
For each of the games, you’ll see a Game Content section that includes quite a bit of data covering our previous titles, Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut. Most importantly, though, you’ll find expanded content covering the Shadowrun Level Editor. We’ve reorganized and transferred the information about the editor and its capabilities from the original wiki to the new wiki, including a load of raw documentation, tables of data, and tutorials created by studio members and by you, the Shadowrun community. We then added to it, covering all the new editor features the team created for Hong Kong. (Well, almost all, because once again - spoilers!)
Why a New Wiki?
First and foremost, we want to make it easier to find and share information about using the editor so more people can create Shadowrun stories. The new wiki and host allow for a streamlined editing experience and is built on the MediaWiki format which is easily recognizable - it’s the format that Wikipedia runs on. This format also has built-in support for templating and HTML/CSS which can save quite a bit of time when creating many pages with similar content (e.g. Descriptions of all that sweet gear available to your crew). Never touched a wiki before? The basic markdown is easy to pick up and will have you editing pages in no time.
What about the old wiki?
The old wiki will still be available for some time until post launch. We’d like to make the transition as smooth as possible so a notification will be added to the main page directing community members to the new wiki.
Your Turn to Jump In!
While Tagaziel (our man at Gamepedia) and I have been slaving away at the wiki, we are but two men. There's still plenty to work on and with the imminent release of Hong Kong, even more to add! So if you have some knowledge that’s not on the wiki, you’ve found something missing from the old one, or you’ve created some UGC that you want to share, take a shot at creating the appropriate page! Need some help? Hop onto the Community Portal and ask around.
On a final note - I’d like to thank all our community members who have contributed to the Shadowrun Wiki in the past. A lot of you can be seen on the forums pretty regularly helping out newbies to the editor as well and it doesn’t get much better than that. With that it’s back to the wiki for me.
And a quick SR:HK development update!
We’re in the home stretch of development and on-track for release! Stay tuned for more screenshots and a release date announcement next week. I have to say, it’s been amazing watching our art team grow and build off their visual successes in each new Shadowrun game. In addition to a great story and some very exciting game play & feature set improvements, Hong Kong is without a doubt our best-looking Shadowrun yet! I can’t wait for all of you to play it.
Shadowrun: Hong KongSP/MP: Single-player
Release: In development
Skyshine's BEDLAM - Preview @ GameCrate
It's impossible to play Skyshine Games' upcoming title, Skyshine's Bedlam, and not draw comparisons to Subset Games' 2012 hit, FTL. The two definitely share a lot of similarities, and, truth be told, Skyshine's Bedlam probably owes a lot to that game, as do other titles that have come along since and borrowed from its winning formula. That said, this isn't some FTL ripoff with no identity of its own. The game adds plenty of nuanced elements to the familiar formula and tosses it all into one cool post-apocalyptic setting, creating an exciting futuristic wasteland.
Skyshine's Bedlam drops you in the middle of a dystopian world reminiscent of the setting seen in the Mad Max films. Resources are scarce, civilization has split up into warring factions, everyone has become a scavenger, and violence is usually the answer. How you progress depends on your personal play style, opening the door for multiple playthroughs and allowing you to approach the game in different ways to see what works best. [...]
Skyshine's BEDLAMSP/MP: Single + MP
Release: In development
Antharion - New Patch & Soundtrack
In Kickstarter update #47 Orphic Software announced the release of the Antharion soundtrack (some samples included) and patch 22.214.171.124:
We've been continuously patching AntharioN following release. We're currently at version 126.96.36.199 and here are some of the more notable patch note items:
- Additional arrows have been added to vendors.
- Various spelling and grammatical issues have been addressed.
- Trainers now train up to 50 levels each instead of 25.
- An issue preventing some displays with 1366x768 resolutions from entering full screen mode was fixed.
- A bug causing certain spells to display inaccurate to hit % cursor tooltips was resolved.
- Your chances of getting random loot from monsters was increased, resulting in more gold early in the game.
Elvira II - Review @ CRPG Addict
I thought that some of the puzzles were rather obscure and illogical, and that there was too much screwing around trying to make sure you had the right inventory items in each situation. Add to this a number of "walking dead" situations (avoided in my case by breaking my rules and looking at spoilers), and I'm not sure it performs well as an adventure game.
On the other side, the role-playing aspects were under-developed. You do get notably stronger with each level-up, but the dungeons are long and boring and the combats bereft of anything you might call "tactics," so for me the role-playing elements were somewhat unwelcome. They mostly just padded the time.
That gives us a final rating of 33, a little higher than Elvira but not enough to cross into "recommended" territory. Elvira II is definitely a better RPG than Elvira, but being a "better RPG" doesn't count for much if you're still not a good RPG.
In chronological order:
Elvira IISP/MP: Single-player
Breach & Clear: Deadline - Developer Walkthrough @ PC Gamer
On July 21 Breach & Clear: Deadline will be released. The game is already successful at EA. Like the predecessor Breach & Clear it is a tactical strategy game with RPG elements.
PC Gamer met with developer David Brossoie to play the game:
Breach & Clear: Deadline developer David Brossoie stopped by our office to give us a thorough tour of what the tactical, squad-based, zombie-shooting, RPG monstrosity is set to offer up when it officially releases on July 21st. The game has been in early access since January 21st, but has changed considerably since.
Breach & Clear: DeadlineSP/MP: Single-player
Genre: Tactical RPG
Fallout 4 - Gameplay Exploration
Bethesda Softworks released an E3-video, that shows the gameplay of Fallout 4 at the beginning of the game:
Shown at the Xbox E3 Briefing, see early exploration outside of Vault 111 – including introductions to characters like Codsworth, Preston Garvey, and Dogmeat. Additionally, see V.A.T.S. gameplay in action, how Power Armor changes your experience, and much more.
Fallout 4SP/MP: Single-player
Release: In development
Mooncrest - Announced
After generations of peace, whispers of an ominous threat are heard on the streets of Mooncrest. Can a mismatched pair of heroines overcome the challenges of their enemies and each other or will all end in ruin?
Mooncrest–the premier RPG from KnightMayor–is an action adventure game featuring:
- A Story of Sisterhood: An immersive story of fellowship where the interactions with your wayward companion propel you on an adventure of intrigue.
- "Souls-style" Combat: Engage in tactical, real-time combat where your wits will matter as much as your reflexes.
- Challenging Puzzle Solving: Tease your brain with intuitive puzzles that favor logic and reward your cleverness.
Mooncrest is brought to you by a seasoned team of former BioWare and pen-and-paper game designers. We have more than 20 years of combined game development experience and our goal is to bring back the single player, story-driven experiences we loved in the past.
A Compelling Story
Compassion is fundamental to becoming a paladin and none show greater promise or embody the virtues of the ancient order more than Sera. Raised in Mooncrest at the paladin temple from a young age, her perspective is idealistic yet naive. Having completed her trials, Sera has become a full fledged paladin where she sets out into the world for the first time.
Crossing paths with Pirotase–a streetsmart outcast–makes her question the dogmatic views of her order. While not the cause of all the troubles in Mooncrest, Pirotase sets Sera on a path that challenges her beliefs as they unveil a conspiracy that puts all of the city at risk.
Character Driven Story
At the heart of Mooncrest is an engaging story told through characters in the BioWare style. Instead of playing with an array of shallow companions, players will journey with Pirotase for the entirety of the story. This allows players to explore more depth with Pirotase's character and develop a more intimate relationship with her.
Sera is noble yet callow while Pirotase is more worldly and chaotic. Despite obvious disparities in their personalities neither will be able to complete their agendas without the other's assistance. Your interactions with Pirotase are key to the unfolding narrative and players will spend time navigating their conflicting personalities. Players will engage with Pirotase and the other characters through cinematic conversations.
While interacting with other characters in Mooncrest, conversations will provide a cinematic experience in which you will make choices that control the tone and flow of dialogue.
These choices, governed by Sera's internal thought processes, help to reveal the breadth of her own character. The decisions you make will also shape and direct Pirotase's growth as a student of the paladin order. The measure of her Discipline and Compassion are directly affected by decisions you make in conversations which influences her capabilities on the field of battle.
Real Time Action Combat
The world of Nocturne can be a dangerous place. It will take more than quick reflexes to survive your enemies; you'll need wits, courage, and the ability to adapt on the field of battle. Mindlessly hacking and slashing away at your foes will accomplish little in a system that rewards measured action. Inspired by the Souls series style of combat, those that carefully consider their movements will survive while the impetuous and short-sighted will earn only a place amongst the dead.
Moment to Moment Tactics
Combat in Mooncrest is driven heavily by the use of a stamina gauge. Most combat actions will drain a portion of it and, though it is constantly recovering, you'll have to plot your actions and movements with your stamina in mind. Careless attacks can leave you unprepared to defend against an enemy's renewed assault.
While the best defense may be a good offense, you will eventually find yourself in a situation where self-defense is the more prudent course of action. You can stop most damage from an attack with your own weapon and timing the deflection correctly will result in a more effective blocking action and may buy you an opening to strike back. If an attack looks to dangerous to stop, you always have the option of quickly evading past or through it to position yourself for a lethal follow-up!
Weapons of the Order
As a paladin, Sera is trained in the use of the longsword, mace, and axe. You'll need to learn the ins and outs of all three if you want to survive the coming evils. They each different move sets, strengths, and weaknesses in combat; whereas the long sword is fast and has the advantage of reach, the mace is heavy, slow, and capable of staggering an opponent more easily. Choose the right weapon for the right job and crush those that stand before you.
Making Combat Your Own
In addition to developing your own approach to combat, you'll gain skill points that allow you to unlock new active and passive abilities to further support your personal style when waging war. Interested in improving your blocking capabilities? Want to evade more effectively? Maybe you just want to break faces faster than before. There's a skill for that.
Two Heads are Better than One
The way forward will be dangerous, but you won't have to face your challenges alone! Pirotase is skilled with a bow and she'll have your back, supporting with cover fire and snarky commentary about the state of the battle and providing insight into your enemies weaknesses. Timed carefully, you can also call shots to stagger your foes and leave them wide open for a crushing counterattack.
Your influence over Pirotase's senses of Discipline and Compassion will also feed into her combat skills, making her an even more deadly archer than she already is.
Adventure Game Style Puzzles
It will take more than a sharp sword to unlock the deepest mysteries of Mooncrest. From guilds using trials to test the mettle of new recruits, to the affluent guarding their valuables with devious traps, to the machinations of a mad tinkerer who creates mind-bending challenges for his own amusement, there are plenty of secrets for you to uncover.
Mooncrest focuses on logic puzzles offering new twists on classic experiences as well as unique challenges. Our supplementary puzzles draw inspiration from adventure games by rewarding exploration. Rounding out the puzzle content are mini-games designed to bring variation to the gameplay. Puzzles are an aspect of gameplay that we feel has been lacking in current games and we are happy to be introducing puzzles to a new generation of players.
Release: In development
BGEE: Siege of Dragonspear - On Mods, Publishers and the Future of Baldur's Gate
Paul Dean (Rock, Paper, Shotgun) has written an interesting article about Baldur's Gate 1.5 - Siege of Dragonspear:
"We move from custodian to creator."
That was how Trent Oster described it. Beamdog's co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying's most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company's Enhanced Editions of the Baldur’s Gate games. No, Baldur&'s Gate: Siege of Dragonspear is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.
Okay, fine, it's more like Baldur's Gate 1.5, since its plot is designed to slot neatly between those of the other two games, bridging a narrative gap that has long remained murky and ambiguous. Whatever its numeral, it is a third game in the Baldur’s Gate series, set in the same world, during the same time, and featuring many of the same characters. While it may not boast the same enormous size as the tremendous siblings that bracket it, it's not looking slight. Beamdog are estimating that it will give players at least twenty-five hours of adventuring and Oster says it's actually larger than both previous expansions combined. This, they say, will be some very substantial adventuring. [...]
Baldur's Gate: EESP/MP: Single + MP
Friday - July 17, 2015
Balrum - Trying to be Greenlit
Balcony Team, the developers of Balrum, have started the process to be greenlighted on Steam.
Balrum is an old-school, hybrid turn-based, open world, RPG. Balrum features a living fantasy world with deep tactical combat and dozens of side quests next to an epic main quest. In addition to traditional RPG features Balrum has deep crafting which allows the player to craft their own custom items. Balrum also features farming your own crops, building your home, and survival mechanics complemented by the game's main features. In Balrum you control a single character, but your character will have a faithful animal companion as a pet. Your pet is fully controllable and adds greatly to the complexity of the combat.
- Real-Time world with Turn-Based Combat
- A huge Open World to explore with dozens of Dungeons
- Your Choices define your Class
- Dozens of Side Quests and an epic Main Quest
- An animal Pet as your loyal companion
- Deep Crafting Systems (Alchemy, Cooking, Weapon Crafting, Armor Crafting, Item Combining)
- Day/Night Cycle with Weather System
- Survival Mechanics
Release: In development
Skyrim - Bethesda Talks Skyrim's Paid Mods Controversy @ Gamespot
Bethesda's Pete Hines about talks about paid mods and future plans:
[...] "I think our stance on it is we're going to re-evaluate it going forward," Hines said. "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.
"Certainly some of the folks that we talked to were very interested in and supportive of the idea," he added. "We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?"
One of the issues that some brought up around the Skyrim paid mod system is that creators aren't paid enough. As part of the now-scrapped plan, the breakdown for mod revenue looked like this:
- Bethesda - 45 percent
- Valve - 30 percent
- Modders - 25 percent
"Is this the right split? There are valid arguments for it being more, less, or the same," Bethesda said back in April. "It is the current industry standard, having been successful in both paid and free games. After much consultation and research with Valve, we decided it's the best place to start."
Hines told us that, if the paid mod system does return, Bethesda would still expect to get a cut of the revenue-- even if the percentage might change. [...]
Interstellaria - Release Day
Interstellaria is a real time space-exploration sim and crew management game.
Command a fleet of vessels wandering the galaxy for adventure and profit! You’ll be forced to make tough decisions as you face hostile starships, crippling space anomalies, and intriguing aliens. When your fleet faces certain doom, should you direct your crew to make critical repairs, or report to their stations and boost your fleet?
Land your flagship on an alien world, allowing your crew to gather valuable resources for you— but be sure to equip them with powerful armor and weapons! It’s a dangerous universe out there, and although many helpful creatures will trade or share valuable information with you, many more will attack on sight!
- Tactical crew management. Direct crewmen to put out fires, or repair damaged equipment. Posting them to their station boosts your fleet's speed and combat abilities.
- Customize your ship with helpful stations. Allocate power to important systems or simply outfit your ship with lasers and put all power into weapons!
- Your crew eats, sleeps, and needs entertainment. Each one develops unique traits throughout the game that help or hurt the mission. Various outfits and weapons can be found to customize them further.
- Fleet-based combat. Instead of controlling a single ship, you control multiple ships each with their own crew.
- Fully explorable galaxy, no areas are off limits. Each region has unique ships, aliens, and mysteries to find.
- Land your ships on planets! Each world is a new experience and has special rewards for you and your crew.
- Featuring an all-original soundtrack from the incredibly popular chiptune musician Chipzel.
Platform: PC, Mac, Linux
The Witcher Series - Developers Interview @ RPS
Rock, Paper, Shotgun have talked with long time developers at CD Project Red about the development of the three Witcher games.
Konrad Tomaszkiewicz, another CDP Game Director, explained, “It was our first title, a project we actually used to learn how to develop games. On top of that, we had huge ambitions that extended well beyond the capabilities of BioWare’s engine. Above all, we wanted to push the envelope graphically, so we rebuilt the renderer from scratch and created our own means for displaying visuals.”
One of the unique things about The Witcher, back in 2007, was the way it was brimming with life-like details. I remember being floored when the skies opened up over a tiny village center and everyone started running for shelter, clustering under eaves and awnings while waiting for the storm to pass.
“Since BioWare’s engine didn’t support large in-game communities, we had to create our own tools that would let us generate populations that would be satisfactory in size and follow a daily life cycle,” Tomaszkiewicz said. “It wasn’t easy, but ultimately we managed to produce something that truly resembled a living world, where folk had their jobs and lifestyles. They’d leave their homes in the morning, visit the local tavern after work to unwind, then go home to their families come evening. Merchants would hawk their wares, guardsmen would patrol Vizima’s back streets.”
GOG - Totalbiscuit recommends
The GOG sale for this weekend consists of games recommended by Totalbiscuit, such as:
- Pillars of Eternity (Hero and Champion)
- Wasteland 2 (Regular and Deluxe)
- Age of Wonders 3 (Regular, Deluxe and Add-ons)
- The King's Bounty games
And many more.
Warhammer 40K: Inquisitor Martyr - Announced
Neocore Games have announced that they are in development of Warhammer 40.000: Inquisitor - Martyr, labeled as an action RPG.
Here is the press blurb:
Building on the experience gained from The Incredible Adventures of Van Helsing Action - RPG trilogy, NecoreGames aims to expand the boundaries of the genre itself by taking the in - game mechanics and visual solutions to a brand new level and also by opening up a persistent sandbox universe.
Warhammer 40.000 : Inquisitor – Martyr will portray the secret war of the Inquisition against the taint of Chaos . The presentation will feature one of the available classes fighting his way through a haunted, Gothic cathedral of a space - faring, colossal monastery - ship, infested by mutants and heretics of Nurgle , one of the terrible Gods of Chaos. This Inquisitor belongs to the Crusader class, the perfect candidate to illustrate how our game adds some extra flavor the to the familiar ARPG elements with the new additions: the cover - based combat, enemies with attackable body parts and the so - called battle drugs that will replace the usual potions.
The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever - vigilant Inquisition . After the end of the campaign the story ties into a colossal sandbox game : set in a persistent setting, a secluded sector in this vast universe, it grants years of constant entertainment, gradual development and a continuous flow of content that enriches the gameplay.
IGN has a quote from Neocore's producer Zoltán Pozsonyi:
“There’s a reason why we chose the world of Warhammer 40,000: it’s intense, brutal, visceral – a perfect material for an action RPG. Working with Games Workshop, we’re doing our best to bring a high quality game to the community. We’re huge fans as well, so we care deeply about this game.”
It will be released on PC, MAc, Xbox One and PS4 in 2016.
Warhammer 40K: Inquisitor - MartyrSP/MP: Single-player
Release: In development
Deus Ex - Let's Play
Deus ExSP/MP: Single + MP
Thursday - July 16, 2015
Sorcerer King - Released
The 4x Strategy game Sorcerer King has been released today on Steam:
Your world is about to come to an end in this new fantasy strategy game from Stardock. You’re in a struggle against the ever ticking Doomsday counter to save your world from the Sorcerer King before he can cast the Spell of Making to become a god and destroy the world. You’ll explore the land and encounter hundreds of quests along the way as you expand your kingdom, learn powerful new magic spells and choose who will be your friends or rivals. Can you last long enough for the final showdown? Can you stop the Sorcerer King?
Secrets of Grindea - In Early Access
We have been informed that the action RPG Secrets of Andrea is now available on Steam in Early Access.
Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved! Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world's rarest treasures!
- Character customization. There are no class restrictions, which gives you precise control over how your character develops! A flaming ice mage smashing faces with axes? Sure thing! On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.
- Co-op support for up to four players! Bring your friends on the adventure by inviting them directly via Steam!
- A story filled with mystery, laughs and suspense will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. A ton of side quests and hidden content will keep you busy for hours after finishing the game!
- Arcade Mode features a unique experience of procedurally generated Action RPG madness, truly putting your skills to the test. Help build the town of Arcadia by rising to the challenge of this extremely tough and replayable mode!
- A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!
There is also a demo available.
Indie RPGsSP/MP: Unknown
Release: In development
Fallout 3 - Retrospective on Drugs
Here is a different way to look at a game. While under medication an editor at Gaming rebellion has played Fallout 3 and feels it has its lows and highs.
Although for me, and in my (in real life) medical condition, I didn't mind the grind so much while in my hazy state. Even with fast travel, prepare to walk, a lot. I mean a whole hell of a lot, but my (IRL) medical issues were pleasantly distracted discovering POIs, making the endless hikes worthwhile. I didn't discover every single POI, but after 90 hours, along with the repetitive nature of the game, I feel that I got the entire Fallout 3 experience. So no rating, no scoring this game. For various reasons Fallout 3 would scale very low and very high. If you have enjoyed Bethseda's previous games, you will enjoy Fallout 3. The addition of active combat made it both more fulfilling and at times, frustrating. This is also a manic depressive adventure, so if you can deal with the ups and downs like your weird cousin Fred, and if you're the type that can overlook technical failures (bored Liam, clipping, so much walking) than you're going to have a blast. If not, then perhaps don't spend any time in the DC wastelands and stick with the far superior Borderlands or Metro series instead.
Fallout 3SP/MP: Single-player
Platform: PC, Xbox 360, PS3
ICY - To Be Released Next Week
Icy, the post-apocalyptic game taking place in a new ice age, will be released next week. This is what the new publisher Digital Tribes informs us of in a press release.
A NEW ICE AGE HITS THIS JULY
STAMFORD,CT, July 1, 2015 - Inner Void Interactive teams up with DIgital Tribe Games to proudly announce the upcoming Steam release of ICY - a narrative-driven, survival, RPG set in a post-apocalyptic frozen world. Prepare to get chilled to the bone during one of the hottest months of the year when ICY launches on Steam July 21, 2015.It is up to you to take on the responsibilities and lead your new-found nomad family in their fight for survival. Do not take your role lightly for each decision you make, each word you speak, ripples through the lives of your community.If your words fail you, pray your weapons aim true.
In ICY, your life and the lives of your followers hang on every decision you make. You begin by creating your own character using a detailed stats system that influences your abilities to Hunt, Travel, Scavenge, Communicate and Lead, then begin a journey of survival across the White Wasteland.
In addition to the elements and wildlife you encounter there will be weird loners, friendly cannibals, mutant cults, slave traders and spiritual tribes along with all sorts of other miscreants to deal with. Decide well on who to trust and how to react or the snow covered landscape will become your icy tomb. You just better hope that your mouth doesn't write a check that your ass can't cash.
Experience an intense and mature story of survival in a unique post-apocalyptic new ice age setting.
Influence the plot with your choices, with numerous shades of morality that lead to multiple endings.
Lead a group of survivors, each one with different needs, values and ideals.
Scavenge for items and hunt for food while facing the challenges of starvation, illness, harsh elements as well as other bands of survivors.
More than 400 pieces of detailed hand-drawn artwork help paint the backdrop for the story.
Customize your character by choosing how to distribute attribute points among 3 main character traits and 10 different skills that affects your abilities and experience through the entire game.
ICY will be launching on Steam for Windows PC and MAC July 21, 2015.
Celestian Tales - Release Date Set
Digital Tribes, an indie focussed publisher, announced that they are working with Ekuatar to bring Celestial Tales to the masses and that the release date is the 11th of August and will come to Steam, Humble Bundle and GOG.
MORAL DRIVEN JRPG ASKS, WHICH PATH WILL YOU FOLLOW?
STAMFORD, CT. July 14, 2015 – You are not special. The world is not about to end. There is no ancient prophecy nor a giant mythical beast about to be unleashed…
Digital Tribe and Ekuator Games present to you Celestian Tales: Old North, a turn-based roleplaying game created in traditional JRPG style, full of lush hand-painted environments, emotive portraits, memorable characters and a sprawling engaging moralistic storyline that is told through the eyes of six protagonists over many engrossing hours of gameplay.
Celestian Tales: Old North allows players to become part of a diverse group of young warriors in training who must learn who they are and where they stand as everyone’s skills are developed to survive the impending war with a dangerous threat from another land.
Experience six intertwining tales from the perspectives of a noble prepared to sacrifice those of lower birth for the greater good, a loyal soldier bred for the fields of battle, a prodigy in strength pushing through all obstacles by force, a knowledge-hungry explorer shackled by the chains of duty, a peasant crawling out from a life of poverty, and an outsider questioning the natural evils of humanity. Then face the cause which unites them all.
One's truth may not be another's. Good deeds done by someone may be perceived by another as evil. Often we see only what we want to see and believe only in what we want to believe. Which path will you follow as you journey in the Old North? Through whose eyes will you experience the events that unfold?
Celestian Tales: Old North will launch on Steam, Humble Store and other major digital distribution channels for PC, Mac and Linux.
- Moral Confrontations - Situations are presented to the player throughout the game that tug at moral standings and beliefs.
- Unique Story – Brings a fresh approach to RPG storytelling by avoiding genre clichés in a story where players feel the weight of their character’s actions.
- Multiple Story Arcs - 6 Selectable Characters allow you to play the game from 6 different perspectives. Play through the game as all 6 characters to get the entire experience.
- Traditional RPG Gameplay - Inspired by classic JRPGs with a turn-based RPG battle system that allows players to develop a personal combat style.
- Beautiful Art - Lush hand-painted background visuals and environments with detailed emotive character portraits and animated pixel-art characters that run around the world.
- Epic Music - A sweeping score that captures the pace and emotion of the story as it unfolds.
Celestian TalesSP/MP: Single-player
Release: In development
Evoland 2 - Release Date Announced
The release date for Evoland 2: A Slight Case of Spacetime Continuum Disorder, has been set to the 25th of August.
Bordeaux, France – July 15, 2015 – French indie developer Shiro Games today announced that Evoland 2: A Slight Case of Spacetime Continuum Disorder, the time-traveling, genre-spanning standalone follow-up to the 2013 indie hit Evoland, will release worldwide on digital storefronts for Windows PC on August 25, 2015, with Mac and Linux versions to follow soon after. Players who pre-order Evoland 2 through the official website at www.evoland2.com will receive a special 10% off discount as well as a digital art book.
A unique RPG adventure on a grand scale, Evoland 2 takes players on a truly epic journey through time and across a variety of classic and contemporary video game styles. Filled with homages, a wide variety of gameplay genres, and a graphical style that evolves throughout the game, Evoland 2 is an RPG adventure bursting with charm and character. Players can expect exciting beat-’em-up battles, captivating puzzles, pixel-perfect platforming, a tense shoot-’em-up segment, and much, much more.
“By confirming to our fans when Evoland 2 will release, we hope the excitement and anticipation will garner further awareness of this very special game,” said Sebastien Vidal, CEO of Shiro Games. “We are taking every measure to deliver a memorable experience that delivers on the original vision we had set for the original Evoland. This is going to be an epic adventure through the world of videogames and we hope players will join us.”
The story of Evoland 2 revolves around a hero who must protect the strange world he lives in by learning to understand events in different timelines, and in turn attempt to alter a grim future for the better. With a strange secret buried within the core of this world affecting the course of time itself and powerful forces at play, can he change the world’s destiny or is it already set in stone?
The original Evoland released in early 2013 for PC and Mac via Steam as well as on mobile devices, and has sold over 500,000 copies to date. Developer Shiro Games has absorbed critic and user feedback garnered from the original Evoland and has expanded its development team significantly in its endeavor to fully realize – and exceed – the original game’s vision. Evoland 2 is a standalone experience, and the player’s enjoyment will not be dependent upon playing the first Evoland. Existing fans will also appreciate the host of new gameplay styles and elements to warrant experiencing the world in an entirely new way while maintaining the game’s familiar charm.
Evoland 2SP/MP: Single-player
Release: In development
Matt Chat - Richard Bartle Interview #3
Wednesday - July 15, 2015
Lords of Xulima - 70% off Promo + Contest @ GOG
If you still don't have Lords of Xulima then now is the time to get it at GOG:
Lords of Xulima 70% off Promo + Contest
Win an autographed, physical copy of Lords of Xulima: Collector's Edition!
Scratch your old school RPG itch with a 70% discount on Lords of Xulima - Deluxe Edition, and the edition upgrade!
If we had to say one thing about Lords of Xulima it would be that it's huge -
over 100 gameplay hours of completely original fantasy roleplay huge. With a mix of isometric exploration and first-person turn based combat - it's all the good old school gameplay you know and love to scratch that unique RPG itch. Lords of Xulima - Deluxe Edition includes exciting extra content: Talisman of Goldot DLC and the Special Digital Rewards package. The DLC includes three artifacts of epic giving power to help you on your journey, while the digital rewards are a package of impressive bonus content including an Original Soundtrack, a detailed Bestiary & Mythology of Xulima, Map of Xulima, and more!
The promo lasts until July 19, 11:59 AM GMT.
If the promo wasn't a good enough reason to explore the lands of Xulima, we're also happy to announce a contest for you all!
You've shown us time and time again that you’re all other kinds of creative. If you're anything like us, than about half of every extended classic RPG session was spent rolling and adjusting every possible stat on that perfect party. That's the side of RPG gaming joy that really doesn't get enough credit - so this week we want to bring it to the forefront in the most classic style!
Design (write, draw, paint, photoshop, photograph) your very own RPG character sheet. Pen and paper style. Show us the coolest, funniest or just most creative character you can think of! Is it you? Is it your cat? Is it your grandmother, vanquisher of the empty stomach? We *need* to know.
We will pick 2 winners, who will receive their very own physical (and signed!) copy of Lords of Xulima - Collector's Edition. These editions are brand new and pretty unique collectors' items featuring a world map, and two hardcover books: Secrets of Xulima Game Guide and Bestiary & Mythology of Xulima.
We'll also throw in 4 GOG.com game codes worth $9.99 each!
Knowing how these things go, there'll be plenty of runners up as well - so don't hesitate to enter even if you don't think you'll be numero uno.
- We're allowing only one entry per user, so make sure it's the one you love.
- Submit your creation as a .jpg image as a forum reply to this post. Make it an attachement, or host it on http://imgur.com/.
- We're accepting entries until Tuesday, July 21st, at 23:59 GMT.
- We’ll be posting our favorite entries on our social media profiles, so get ready to get some fame - we promise to credit you by your GOG.com user name.
Have fun with it!
Lords of XulimaSP/MP: Single-player
Pillars of Eternity - Review #4 @ RPGCodex
The Codex can't get enough of Pillars of Eternity. This time old Watcher Prime Junta has reviewed the game:
The big-picture similarities between Pillars and the IE games are obvious, and many featured already in the Kickstarter pitch. Top-down isometric camera. Six-member party. Real-time-with-pause combat. Class- and attribute-based character system. Swords and sorcery. Elves and dwarves. Dragons and dungeons. Looks that take you straight back to Icewind Dale or Baldur’s Gate 2. Pillars also has the feel of selecting and commanding units down well. Selecting a unit or a group, moving, rotating a formation, or picking a target has the same crispness and feel of immediate feedback as in the originals. The user interface has a number of small but subtle improvements, such as better support for quick keys and the ability to shift-queue commands. Switching between Baldur's Gate 2 and Pillars is almost seamless. The characters respond instantly, and there's the same pleasurable and "connected" feeling of direct control. This is where the game succeeds best, and it accounts for a lot of the praise it has received. [...]
The Infinity Engine games made great use of one of D&D’s best features: magic. By the time BioWare began making its games, the ruleset had been played for over 20 years, and it was massive, flexible and polished. It offered plenty of tools, from opening locked doors to protecting yourself against the petrifying gaze of a basilisk, to sequencers releasing a number of spells at once, or preparing contingency spells that automatically fire off others in specific situations.
It is not without its flaws, however. It is extremely limited at low levels, and tends towards instant-win or instant-lose effects in the mid levels. It has a quite a lot of spells which are as good as useless, and only really hits its stride at late mid to high levels, when you have a significant amount of spellcasting oomph available, both in range and quantity. That’s when the famous ‘mage duels’ start.
The growth curve of Pillars magic is the opposite. It is highly useful and has a lot of variety straight out of the gate. Where Baldur’s Gate mages would rack up a few dozen misses with a sling on an average day, Pillars’ level 1 casters are already full participants in encounters. By the time IE game magic would start to really hit its stride, towards the end of Pillars, underlying weaknesses start to emerge, and it never develops the depth and emergent complexity of a Baldur's Gate 2. There are four main causes for this: the core resolution mechanic, status effect impact and duration, the inability of the AI to exploit the synergies in the system, and limited counters. [...]
Even with its flaws, Pillars of Eternity is a remarkable game. It was made in a short time with limited resources, yet it is as big, sprawling, complex, and detailed as the games it references. The world is deep, fully-realised, and more believable than Forgotten Realms or most other swords-and-sorcery settings. The gameplay is rich and varied, with massive scope for experimentation and creativity, and if you crank it up to Path of the Damned, challenging enough to keep you on your toes for most of the ride. The writing is up to Obsidian's usually high standard. And there's a lot of it: masses of quests, monsters, maps, dialogues, items, abilities, and much more.
Baldur's Gate would likely have been forgotten had it not been for Baldur's Gate 2 and Planescape: Torment. If Obsidian can build on Pillars' success, improve on the areas that need improvement while maintaining its strengths, Path of the Damned can point the way to Path of the Incline. Pillars is a first, somewhat faltering step to reviving a near-stagnant genre. A few years ago, the very idea of a Baldur’s Gate 2-scope, top-down, isometric, party-based cRPG from a major studio seemed like a pipe dream. Whether this new flowering can survive between the siren song of a mass market and the grumbling of the grognards — let alone come close to making both groups happy — hangs on the followup. For some of us, Pillars delivered. Others are still waiting. The space it and the other big-ticket Kickstarters has helped clear benefits us all.
Pillars of EternitySP/MP: Single-player
Legends of Eisenwald - Review @ Gamespot
Brett Todd (Gamespot) has reviewed Legends of Eisenwald - some snippets:
Legends of Eisenwald Review
Get out the beer and the lederhosen.
Legends of Eisenwald has just about everything except Martin Luther nailing his 95 Theses on a church door. Developer Aterdux Entertainment has traded in the usual Dungeons & Dragons-influenced fantasy realm common to tactical role playing for a more realistic story and setting based on medieval Germany at around the time the Reformation was starting to annoy the popes. The concept brings a unique feel and an absorbing (if occasionally workmanlike) campaign to a been-there, done-that genre.
Nevertheless, the heart of Legends of Eisenwald is based on the same structure that has powered fantasy role-playing/tactical combat since the glory days of Heroes of Might and Magic. Differences between this game and traditional tactical fantasy role players seem rather superficial, at least at first. The three available Knight, Baroness, and Mystic character classes match up almost perfectly with the standard Warrior, Ranger, and Mage/Cleric found in standard swords-and-sorcery gaming. Both heroes and the mercenaries you employ level up and come with assorted skills, special upgrades, slots for a full range of gear and armor and weapons, and a range of stats for hit points, attack, willpower, and so forth. [...]
A few aspects of the design are somewhat problematic. Quests are not always spelled out clearly. At times this is good, as it promotes more exploration. At times this is bad, as you can get lost when a destination and/or the maps are too dark and cluttered with complicated terrain features. Some quest descriptions leave a lot to be desired, and locations are often given different names in quest dialogues from the maps. Also, be wary of bugs: I had the game crash to the desktop with exception errors on a few occasions, although generally the game was stable.
Visiting a virtual medieval Germany probably isn't at the top of the to-do list of any tactical RPGers, but maybe it should be. While Legends of Eisenwald is something of a grim, brutal experience much like the land in question back in the 15th century, the game is certainly a unique addition to a genre that has mostly settled into a high-fantasy comfort zone. Strong storytelling and sheer novelty make guiding Heinrich and his pals around the dark forests of old-time Deutschland enthralling...even if you do miss the magic missiles and elves every so often.
- Atmosphere blends fantasy into real medieval Germany to create a unique game world
- Deep RPG elements and solid, if traditional, turn-based combat
- Absorbing storytelling
- Stylishly gloomy aesthetic
- Quest instructions can be confusing
- Combat gets repetitive
Final Score: 7/10
Legends of EisenwaldSP/MP: Single-player
Shenmue 3SP/MP: Single-player
Release: In development
Dead Island 2 - Deep Silver Fires Yager!
Several sites of the Eurogamer network published the news and several updates on the divorce between the publisher Deep Silver and the independent AAA developer Yager Development. Deep Silver moved the Dead Island 2 contract from Yager to an undisclosed other studio.
Here are parts of Deep Silver's comment
With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager," publisher Deep Silver said in a statement.
"We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage."
and Yager's statement:
In a statement issued to GamesIndustry.biz, Ullmann reiterated the company's commitment to both AAA development and its own independence - an increasingly difficult double-act in the modern games industry.
"Our team is made of the best creative minds and tech specialists, who all share a common identity," he said. "The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, Yager and Deep Silver's respective visions of the project fell out of alignment, which led to the decision that has been made."
The German Eurogamer site also writes they've heard rumors about a substantial number of layoffs at Yager following Deep Silver's decision.
Yager is working on at least two other projects, the space shooter Dreadnought and unannounced project(s).
Dead Island 2SP/MP: Single + MP
Genre: Hack & Slash
Release: In development
RPGWatch - Expeditions: Viking Preview
A while ago the Nordic Game Convention in Malmö took place and Aries100 went there to check out the, at that time, recently announced Expeditions: Viking. Here are his findings from that meeting.
I asked Alex the questions from Watchers Pladio and Archangel about magic weapons, mythological elements, bears, Nordic gods and skills in the game, as well as choice and consequence and here a summary of his answers: "There will be no magical weapons in this game. However, since this was a time where people believed in magic you might find a weapon that’ll boost your characters’ morale. These weapons can either be a spear of Odin or a weapon which has bone runes inserted. As such, it will be the characters perception of the weapons that will boost their morale."
In line with this, the Nordic Gods will not have a direct influence on the gameplay in any way. However, Alex gave an example from Conquistador in which a character went into cave and was exposed to some hallucinogenic fumes and experienced a meeting with a south American god. They might do the same for Viking, but they haven’t yet decided how to represent them [the Nordic Gods] in the game.
Expeditions: VikingSP/MP: Single-player
Release: In development