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Monday - February 23, 2015
Sunday - February 22, 2015
Saturday - February 21, 2015
Friday - February 20, 2015
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Rampant Games

2015-03-02

Jay Barnson Interview

We had the chance to talk with Jay Barnson the Rampant Coyote.
» Continue reading the article...

Spiders

2015-02-27

Spiders Interview #3

Here is the third part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her studios released games.
» Read the article

Recent articles










Picture Watch

Tahira : Echoes of the Astral Empire
Box Art

Poll Watch

Which Deus Ex Is Your Favorite?
Deus Ex
48.89%

Deus Ex: Invisible War
15.56%

Deus Ex: Human Revolution
35.56%

Vote

Recently Released

Feb: Caribbean
Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD

Monday - February 23, 2015

Matt Chat - Rambling on Adventure Games

by Couchpotato, 04:42

Matt Chat did a new podcast on his Blog where he Rambles about adventure games.

I’ve played more adventure games over the years than any other genre, so when Mike Kennedy and Brandon Justice of Retro magazine tapped me for a feature article on them–it wasn’t “yes,” it was “hellz, yeah!” In this podcast, I talk more about the generation gap as well as the cultural gap between and among gamers these days, then get into the history & future of the adventure game.

Matt Chat

Details

Shroud of the Avatar - Interview @ MMORPG

by Couchpotato, 04:39

MMORPG posted a new one hour YouTube video interview for Shroud of the Avatar where they talk with Starr Long and Richard Garriott of Portalarium.

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On this evening our hero's Richard, Rob, and Starr traverse the world of New Brittannia.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Raven's Cry - Review @ GameWatcher

by Couchpotato, 04:36

GameWatcher has the next negative review for Raven's Cry I found this week. How negative you may ask? Well the reviewer gave the game a final score of 2.5/10.

If you haven’t guessed it already, Raven’s Cry is quite blatantly unfinished. I personally guesstimate that it needed a whole ‘nother year in development but either Reality Pump or TopWare ran out of money. Which is a shame, since after that year it could’ve been a good game. At this point in time though, it’s the complete opposite. In every aspect Raven’s Cry is painfully dull, excruciatingly frustrating, and woefully glitchy. There is literally nothing fun here at all and I can’t imagine anyone wanting to play it for anything other than a Mystery Science Theater 3000-style evening of mockery. It’s the worst game of 2015 so far, and it’ll probably hold that title until Alone In The Dark: Illumination comes out. Avoid, please god avoid.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Diablo 3 - How Far Is A Yard @ Escapist

by Couchpotato, 04:31

The Escapist Magazine published a new article for asking How Far Is A Yard in Diabo III.

Many skills and passive abilities in Diablo 3 include descriptions that measure distances in yards. However, the game offers no easy way to know how far one yard is, which would naturally lead you to assume that it should be intuitive enough to not require further explanation: a yard is a yard, right? Three feet, or roughly one meter.

Well, unless you've made some effort to figure out the length of one yard on your own, you'll be surprised to find out how short the distance is. Going by our real-world comparison, it turns out that your Diablo 3 character is a nine-foot-tall monster.

As a rule of thumb, keep in mind that the radius of a waypoint is 10 yards. For more specific guidelines on how distances are important to each class, let's take a look at some popular skills.

They also included a new video to go with the article.

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Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - February 22, 2015

Torment: Tides of Numenera - Interview @ UGE

by Couchpotato, 05:00

A small site by the name of Urban Gaming Elite had the chance to interview inXile Entertainment about their latest  RPG game Torment: Tides of Numenera.

What are some of the challenges of adapting a tabletop RPG setting?

Adam Heine: The biggest challenge is that we don't have a GM. More than most RPGs, Numenera encourages players to come up with creative solutions and the GM to come up with creative responses to those solutions. TTON has to anticipate what players will want to try and handle it in interesting and satisfying ways.

It's a daunting task, but it is in many ways uniquely suited for a Torment game. When the player comes across a lock, it won't be just a lock you can pick, but maybe a riddle you must solve using clues gained through Lore: Civilizations, Visual Perception, or even items you've picked up in your travels.

Numenera's play style encourages us to create unique, scripted interactions like this, instead of dropping locks and traps everywhere that differ only in their difficulty level. It is most certainly a challenge, but it should make for a more interesting game across the board.

In a nutshell, how will the gameplay of Tides of Numenera differ from Planescape?

Adam: The most obvious difference will be combat—not only because TTON's combat will be turn-based, but because combat will almost never be just combat. Even the most battle-focused Crisis in Torment might have opportunities to talk to NPCs (e.g. to command allies, sway enemies to your side, to draw out secrets that can aid you in the Crisis, etc.) and to interact with the environment. Crises will be few in number, but that enables us to be more focused, making each one interesting and challenging in its own way.

As I alluded to before, exploration gameplay won't have all the locks, traps, and dungeon crawls of the Infinity Engine games. But there will still be plenty of corners to explore and secrets to find. And dialogue, of course, is taking everything from Planescape: Torment—all the depth and choices and riddles of the original. We're adding a couple of minor elements to the gameplay here and there (for example, Numenera's concept of Effort), but this is the part of the game will feel the most like TTON's predecessor

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Kickstarter Date

by Couchpotato, 04:56

Team 21 announces they will be pushing back the launch of their kickstarter for
Dungeons Of Aledorn to March, and share a few new screenshots on Facebook.

Change date of Kickstarter campaign and sample of the battle prototype:
After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.

Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11!

For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Character Customization Preview

by Couchpotato, 04:52

RPGWatch staff member Fluent published a new sixteen minute video that explores how you can customize your character in the recently released pirate game Caribbean!

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Hello! In this video, I preview the character customization and character building aspects of the newly released RPG/Strategy/Open-world game, Caribbean!, for the PC.

You can find more information for the game here on its Steam page - http://store.steampowered.com/app/293...

This is NOT Early Access, it is an officially released version of the game, although there is still some polishing and balancing to be done, and the developers are very open to player feedback. So, make sure you get on the Steam forums and give your opinions after playing it for awhile!

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Interview @ PC World

by Couchpotato, 04:47

PC World has new interview with Josh Sawyer who talks mods, PC-first focus, Big Head mode, and more for Pillars of Eternity. Here is a small sample of the full interview.

On expansions and sequels

JS: They're going to be extensions of the main game. We are making an automated save for you, it's actually called the Point of No Return Save. So if you complete the whole game and you're like "Oh %#&^, the expansion came out," great. Load that save, you can go straight into it, it's fine. It's something connected to the main game but its own separate storyline, and you take your normal characters into it. We're in the very early stages of planning it.

We have to see exactly how it integrates in terms of location and how it shows up on the map, or whether it's its own separate world map. But we have a ton of locations. Baldur's Gate was about 100-110. Baldur's Gate II was 200-and-something? Ours is 150. Pretty big. It's a long game, even if you play just the crit path. If you play all the stuff it's a very long game.

[Are you looking at save imports for a sequel too?]

JS: We'd very much like that. People like the idea of taking their characters on a long, epic journey. Even going back to the classic RPGs, it was nice to bring your character in and keep going with it.

Contrary to what someone interpreted what our CEO said, we're not working on a sequel at all yet. We're not even really talking about it except to say "That'd be cool. Hope people like this game." But we do think about, if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Developer Log #5

by Couchpotato, 04:42

King Dinosaur Games sent me a link for the next Developer Log video for That Which Sleeps that shows how the new Map editor will work on the games release.

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Take a look at the updated map through the lenses of the Map Builder.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Project Phoenix - Recruitment Drive

by Couchpotato, 04:38

Creative Intelligence Arts posted a new update for Project Phoenix thay is about a new  recruitment drive for Unreal Engine Programmers to help develop the game.

As we hinted at last week we are looking to recruit experienced programmers for the UNREAL engine, as well as environment modelers. If you are interested in helping us create the game, please send your resume to info@projectphoenix.info for us to review.

We will be hosting another Google Hangout towards the end of the month. Although, we do not have a date and time set yet, but keep an eye out on the updates for more information. Come prepared with questions for Q&A.

We hear your requests for progress reports and promise we will have something you can sink your teeth into soon. If there is something specific you wanted to ask about the games current build, let us know on the forums HERE and we will work on answering your questions.

Project Phoenix

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Van Helsing II - New Multiplayer Mode

by Couchpotato, 04:32

Neocore Games released a new multiplayer mode called Touchdown in a new update on Steam this week for The Incredible Adventures of Van Helsing II.


Get ready for some serious and intense physical activity in The Incredible Adventures of Van Helsing II – we have released a new endgame multiplayer mode!

Introducing Touchdown: a fun, team-based PvP game mode, released right now with the update 1.3.0.

Invite your friends to battle against each other in teams of two to four. Your goal is to get the Gift Box in the middle of the map, then carry it to the exit point. The player who gets the Box turns into a Domovoy with no abilities, so your only choice is to run other than throwing away the Gift… or committing suicide, killing everyone in your vicinity.

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Edge Of Eternity - Nekaroo Update

by Couchpotato, 04:28

The next kickstarter update this week for Edge Of Eternity has more information about a creature the developers Midgar Studio call a Nekaro.

When Ugo came with his first sketches of these catgaroos during the early work on the game, it has been instantly obvious for us all there would be these creatures in the game. And as development went by they really became our mascots. Nekaroos will be very cool mounts in the game, but with your support they could become much more.

All around Heryon you will find these different Nekaroos with special abilities. Some of them will be essential to your progression. Some of them will be rare enough so the collectors amoung you spend hours hunting them and brag on it when captured. This will be a key part of Edge of Eternity, Nekaroos will be both an important way to progress into the main story and also a side game for the pet lovers. You’ll play your way.

They even made a new theme song for the Nekaro

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Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

IGN - Will Bethesda Announce Fallout 4 at E3 2015?

by Couchpotato, 04:21

IGN posted a new video where talk about the possibility of Fallout 4 at E3 2015.

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IGN's Podcast Unlocked crew discusses what we think Bethesda will announce at their first-ever E3 press conference, including Fallout 4.

IGN

Details

The Book of Unwritten Tales 2 - Available Now

by Couchpotato, 04:16

Nordic Games announced they released The Book of Unwritten Tales 2 this week.

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Satirical fantasy adventure The Book of Unwritten Tales 2 out now

London, United Kingdom – 20 February 2015 – Nordic Games and KING Art are proud to release the epic adventure The Book of Unwritten Tales 2. The sequel to the critically acclaimed The Book of Unwritten Tales sees another excellently written storyline, spoofing around popular RPGs, fantasy novels and movies, and is now available on PC, Mac and Linux.

“I’m thrilled that it’s ready! I’m proud to be part of a collective that really delivers on the promises made on a Kickstarter campaign, even over delivered in some aspects,” said Jan Theysen, Creative Director, KING Art. “Both Nordic Games and KING Art have had the foundations for The Book of Unwritten Tales 2 to be produced, but the funding and pledges from the community helped make the game the very best it can be. We hope this will serve as an example of how community integration on Kickstarter and Early Access can work effectively to benefit the development of creating an awesome game.”

“This is just as much the community’s game as anyone else’s,” said Martin Kreuch, Producer, Nordic Games. “I think it really benefited from having the usual developer/publisher relationship, topped off with huge input from so many players from the backing community and also during Early Access. That unique combo has resulted in an amazing title that the fans can be proud of and will seriously enjoy – as well as players new to the genre that want to play something mixing the classical adventure style with modern satirical wit.”

Partially funded through Kickstarter, The Book of Unwritten Tales 2 has over 20 hours of classic adventure gameplay that consist of voice acting of the highest standard, hundreds of bizarre, yet logical puzzles to get your head around, and also the well proven multi-character gameplay.

Projection Mapping technology unites the merits of 2D and 3D styles and techniques, which allows to deliver an ensemble of quirky characters, brand new ones and the established ones, such as the four main characters Wilbur, Nate, Ivo and Critter.

The trademark BoUT humour lovingly spoofs fantasy luminaries, such as World of Warcraft, Lord of the Rings, Game of Thrones, Harry Potter, Discworld, The Hobbit and more, all accompanied by a soundtrack with both new compositions and recognisable classics.

Nordic Games

Details

Saturday - February 21, 2015

Shroud of the Avatar - Single Player Features

by Couchpotato, 05:56

Portalarium finally released information about the single player offline version of Shroud of the Avatar. Lets all give thanks to Rune for sending in the link with the information.

This post is intended to be a quick update on some future plans for how we will handle Single Player Offline and how it will differ from the Online modes of play. None of this is set in stone but it is our current thinking so, as always, feedback is welcome!

As you review this remember that Offline Mode is completely separate from Online Modes. Characters cannot move between these modes.

As we have stated elsewhere we have to build the sandbox first and then layer the narrative on top of that. It will totally fail if we try to do that in reverse. Please be patient and know we are as committed to the Single Player Offline mode of play as we are to online, we just have not gotten to it yet.

  1. Save Games: One of the benefits to our distributed server model is that even though we are a client-server game we offload some of the server work to the local machines of our users. For offline mode the server (including all data) will be entirely client side so we can relatively easily provide the ability for users to restore their game from backups, aka Save Games. For Episode 1 launch we are planning to give players the ability to have multiple Save Games!
  2. Companions: In Online modes companions will appear to the players from time to time along the story but they will not travel with the players. We did it this way for the Online modes because we did not want clones of these key NPCs in the same party of players. For offline mode we don’t have to worry about this though! This is, by far, the most requested feature and we intend to provide a small set of Ultima like companions that will journey with you. They will still periodically go off to do “their thing” as part of their virtual lives but for the most part they will indeed be companions. We intend for them to each have robust conversation and AI so that they truly feel like individuals (as they did in the linear Ultimas). In combat they will have commands similar to the pet commands we have now. For Episode 1 we have a long wishlist of features that are probably outside scope but
  3. Spawn Rules: Some scenes will never respawn (creatures and resources) in offline mode (clearing a dungeon for example). The scenes that do respawn may do so on a very slow timer or only if there is a game state change that requires them to respawn (ex. a Town Siege by the Undead). We will balance this to make sure the game feels like it is reacting to the player but it is also providing enough resources for crafting.
  4. Content: There are a few items that we are not going to sell in game in Online mode including the Castle and Keep sized lots. However we do plan to make those available in Offline mode along with a handful of other items yet to be finalized.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Shipping & Strategy Guide

by Couchpotato, 05:52

Obsidian Entertainment has posted the results of the backer poll about shipping out the physical boxes without the game, and talk about the games strategy guide.

Poll Results

First, we would like to thank all of our backers for taking the time to vote. It is very important to us that you are able to express your choice and voice your opinion about the shipping of rewards.

At close to 75% of the vote, it looks like shipping the physical rewards at the game's release and the game discs at a later date is the winner. This is how we will proceed with the shipping.

We realize that some of our backers have been asking about the possibility of selectively opting out of this choice and instead getting their items shipped to them all at once, multiple weeks after the game's release. We don't have an answer for this right now, but we are discussing the possibility with Paradox. Depending on the logistical realities we may not be able to provide this option, but we will explore the possibility. As for now, everyone will have their physical rewards shipped as soon as possible, and their game discs at a later date.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Video Guide Part Three

by Couchpotato, 05:48

Daedalic Entertainment released the third of four new video guides for Blackguards 2. The new videos will show whats new, and give some useful tips.

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Hello and welcome to our third out of four video guides for Blackguards 2, our Strategy RPG. These videos will deliver you clever tricks and useful tips to make sure you are the smartest conqueror in Southern Aventuria. This time it’s all about battle maps itself and how you can use your surroundings to help you in the battle.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tahira - Kickstarter Updates #1 & #2

by Couchpotato, 05:46

Whale Hammer Games released two more updates this week for Tahira: Echoes of the Astral Empire. The first update answers a few question asked by backers.

We've had lots of lovely comments and some questions too!

How long is Episode One going to be?

We're shooting for 4-5 hours for Episode One. We're not adding any filler, it'll just be you playing through the best story we can write, fighting battles in unique scenarios and having lots of conversations with your traveling companions. Inspired by Telltale Games' episodic games, we're making Episode One as dense as we can without adding fluff for the sake of padding it out.

Why can't I pledge for the first Season?

It's really important to us that we can deliver on everything we promise you! That's why we're asking for exactly what we need to get Episode One out the door. We can't wait to make Episode Two, but we don't want to promise it to you before we have the money to make it! If we hit our goal for Episode One, we'll definitely think about adding a stretch goal to add Episode Two as a pledge tier for our backers.

The second update shares some new forum avatars.

Here we are at the end of day two. It's been another big day for us. We're sitting just $285 shy of 25% of the goal!

It's a great start but we need to keep building momentum. We need your help, please keep tweeting, sharing links, videos and all that good stuff. To help, our artist Peter S whipped up some Backer Avatars for you to use. Upload them to Facebook, Kickstarter, where ever you spend time!

There's lots more in two different sizes if you follow this link: Backer Avatars!

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Earthlock - Interview @ GamingBolt

by Couchpotato, 05:42

Rashid Sayed of GamingBolt published a new interview with Director Bendik Stang, and talk about his funded JRPG game called Earthlock: Festival of Magic.

Rashid Sayed: Do you guys have a solid release date in mind?

Bendik Stang: We hit some delays in production this fall when we had some trouble finding the perfect outsourcing partner for this production. We have since started collaborating with a company called Original Force, and we’re wildly enthusiastic with what they’re delivering. Working with them has certainly sped things up! With the current scope of the game we are looking at a release in Q3 this year. It’s a matter of manpower and scope, and we really do not want to cut down on the scope to deliver earlier. We want to release the game as close to what we envisioned as possible.

Rashid Sayed: Are there any plans to support the game post launch via DLC?

Bendik Stang: Well, for each new game in the series the world will be expanded and new features will be added. First there is Festival of Magic, then there is The Last Memory and finally there is The Awakening. We are already beginning pre-production planning for The Last Memory this spring.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Victor Vran - Available on Early Access

by Couchpotato, 05:37

Developer Haemimont Games has sent news their new ARPG game Victor Vran was released on Steam Early Access this week, and included a new trailer.

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Haemimont's new action-RPG Victor Vran enters Early Access on Steam. Players are invited to participate and get the exclusive Wanderer outfit!

Sofia/Munich (February 20, 2015) – Victor Vran is ready to slay demons in style, as the game enters Steam Early Access today. Haemimont Games, best known for its work on the acclaimed Tropico series, invites gamers around the world to join the monster hunt and share their impressions and feedback ahead of the game’s full launch later this year.

The development team really sees Early Access as a way to work together with the player community to make the game as good as can be, creating in-game tools for submitting feedback and bug reporting with minimal interruption. Players can like, dislike or comment on any game feature with a single mouse click. The developers will aggregate this feedback and respond with changes as soon as the next Early Access update.

Early Access adopters will receive the exclusive Wanderer outfit as a gesture of gratitude and recognition for their invaluable help in shaping the game during this critical stage of development. The outfit unlocks unique in-game looks, but offers no gameplay advantages over players that decide to join the party later, after the official release.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Nights & Candles - Review @ Digitally Downloaded

by Couchpotato, 05:34

Digitally Downloaded has the first review I could find for Legend of Candlewind: Nights & Candle, and its a negative review. The reviewer gave the game a score of 1.5/5.

I really wanted to enjoy Legend of Candlewind, but there were just too many things done wrong compared to most other recent entries into this genre. It is sad because the experience could have been so much more because it does have some interesting ideas behind it.

Nights & Candles

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Greenlit on Steam

by Couchpotato, 05:28

OtherSide Entertainment's next update for Underworld Ascendant announces the game has now been Greenlit, and shares a new video introducing more team members.

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As some of you already know, Underworld Ascendant has been Greenlit on Steam! Only took a week. Not sure if that’s a record, but mighty fast. Huge thanks to all the fans who gave the game a big YES and helped bring us to the attention of the tens of millions of players on Steam. We are still in early prototype development, so many months to go before we’d have a build for Steam. But sweet that we’ve got a slot warmed up and waiting, for when we do.

Wanted to introduce you two more on the OtherSide team. Chris Siegel is the Senior Producer on the project. His job is to keep the rest of us in line, and wrestle any stray raccoons that wander in from the street. Chris worked with me at LookingGlass on Thief and several other projects, and then did an extended stay at Turbine working as producer on several of their leading MMOs. Steve Pearsall is our jack-of-all-trades, wearing a half-dozen hats at any time. Steve also worked with me at LookingGlass, including as Producer on Thief Gold. Between these two they have shipped over a dozen award-winning games, so they know how to deliver.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Released on Steam

by Couchpotato, 05:23

Snowbird Games has officially taken Caribbean! off Early Access, and has released version 1.0 today on Steam. The game is 15% off. and will cost new buyers $16.99.

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Today we're putting out the release version of 'Caribbean!'. On this occasion we'd like to say a few words about the new things you'll be able to find in the game since the last update and what you can expect in the future.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Bedlam - Versus Evil Publisher Deal

by Couchpotato, 05:18

Skyshine games announced today it has found a publisher called Versus Evil to help distribute Bedlam worldwide. Here are the details from the press release.

Leading Indie Publisher to Bring Successfully Kickstarted Game to Market

Austin, USA – February 20th, 2015Bedlam will reign later this year as independent developer Skyshine games announces its partnership with leading independent game publisher Versus Evil to bring the post-apocalyptic “roguelike” role-playing game (RPG) to market in Summer 2015.

“Since going through a pretty amazing Kickstarter experience we’ve been hard at work bringing Bedlam to life and finding the right partner to take the game to all of the players that have supported us along the way” said John Mueller, Art Director, Skyshine games. “The Banner Saga team at Stoic have given us some great support and advice and having seen the great partnership they enjoyed with Versus Evil it seems the natural choice to work with them on Bedlam”.

Built on the foundations of the Banner Saga engine, Bedlam is an RPG for PC/Steam that sees players send their motley crew of humans, mutants, robots, and cyborgs either into battle or to other areas to explore, gathering valuable items, information and other recruits to help them overcome the various perils encountered during their journey. Powerful weapons and technologies will be discovered and when equipped, give the player access to devastating attacks or even the ability to cheat death and resurrect their favorite lost soldiers.

“Simply put the Skyshine team has put together a winning scenario by combining a unique art style, with proven tech from The Banner Saga, and an experienced development team with Vigil vets” said Steve Escalante, General Manager, Versus Evil. “Bedlam has the ingredients to make a fantastic game.The success of the Kickstarter campaign illustrates gamer’s excitement for Bedlam and we are looking forward to partnering with them to bring the game to market”

Bedlam

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Sorcerer King - February 20th Dev Stream

by Couchpotato, 05:13

As usual Stardock has released the next Dev stream for Sorcerer King this week.

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Designer Scott Tykoski shows off more of Sorcerer King and takes questions.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Diablo 3 - First Look at Patch 2.2.0

by Couchpotato, 05:11

Blizzard's next update on Battle.net for Diablo III gives a preview of patch 2.2.0.

Patch 2.2.0 is currently in development and coming soon to a Public Test Region near you! Here's a first look at some of the new content and changes you can expect to see and, of course, test to your heart's delight once the PTR is live.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Elder Scrolls Online - Loyalty Rewards Ending

by Couchpotato, 05:09

A new update about the next free gift for paid subscribers has been announced, and with the final gift comes the announcement the Loyalty Rewards are ending.

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If you've been exploring Tamriel for nine months, you have another special gift coming soon! We're adding the Mask of Cheerful Slaughter to our loyalty program. Inspired by none other than the dread lord of madness himself, no enemy will escape your unnerving countenances when you wear it into battle—or just around the tavern to creep out your friends.

This reward joins the High Hrothgar Wraith and the Loyal Dwarven Sphere as a token of our appreciation. When you've been a paid subscriber for nine months, you'll receive it in your in-game mail! We plan to start sending this new costume at the end of February, so keep your eyes peeled.

We'd also like to talk about another special reward, the Striped Senche, which was announced in our recent Road Ahead update. To obtain this regal mount, you need to meet two criteria: 1) you must be an active ESO subscriber on March 16th, the day before we launch Tamriel Unlimited, and 2) you need to have 300 total days of paid subscription time prior to March 16th. This is the only way to get your hands on this feline companion—it won't be sold in the Crown Store.

We appreciate that you've chosen to spend so much time with us in Tamriel, and you have our most sincere thanks for playing. When Tamriel Unlimited launches, lots of big changes are coming, and among those is the retirement of the loyalty program. We hope that you've enjoyed the unique rewards we've created for you so far and hope you'll continue to adventure alongside us in Tamriel Unlimited!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Friday - February 20, 2015

RPGWatch - Jehanne Rousseau Interview

by Couchpotato, 05:22

Here is the second part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her writing style, and daily life.

Couchpotato: Can you give all of our members a brief introduction about about yourself, and what your daily job at Spiders is like?

Jehanne Rousseau: Sure, I'm Jehanne Rousseau, CEO and co-founder of Spiders. I began working in the industry in 1998 as 2D artist working on Gameboy games, then I worked for different companies as a game designer. Finally, I became a project manager for Monte Cristo where I met the team that became Spiders and worked on my first released RPG.

Today, as a CEO, my job is mainly to manage the development team and the studio itself, I usually play the creative director on our projects (alas I have to spend some time to do administrative tasks too) and I also often write parts of the scenario and dialogs for our games. I love to see a simple idea becoming a game, and being there with all the team, from the very beginning to the end. Even now, after more than 15 years in the industry it's still magic.

Spiders

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Tides of Numenera - Interview @ Eurogamer

by Couchpotato, 05:13

Eurogamer has a new interview for Torment: Tides of Numenera where they they talk with creative lead Colin McComb who says the game might be released in 2015.

Another reason to be excited is inXile, the developer, which already delivered Wasteland 2 - a nostalgic Kickstarted game - to a very high standard. The bulk of that team now works on Torment, a force that numbers around 25-30. That's a hefty workforce for a game like this. The budget has grown too, from $4.1m as of the end of the Kickstarter campaign up to $4.8m now.

There have been a couple of delays to Torment: Tides of Numenera but the end is finally in sight. The good news is it will "definitely" - read: hopefully - be out this year, according to McComb, although it sounds like there's still an awful lot of work to do. The official date is Q4 2015, but that's "probably late 2015" in actuality. There don't appear to be any plans for an Early Access release, but those who backed the game at the appropriate level will get access to an alpha systems test ahead of the game's full launch.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Edge Of Eternity - Preview @ Cliqist

by Couchpotato, 05:09

Amanda French published a new preview on Cliqist for Edge Of Eternity, and talks about hot the games the developer Midgar Studio had a successful relaunch this week.

The new campaign on the other hand is quite impressive with a better game summary, a clean and organized breakdown of its features, effective use of its brand new in-game footage and (better) concept art, and of course, a working demo. Even the Kickstarter video, with its evocative music and intriguing game footage, was a vast improvement over the otherwise mediocre display provided by the original campaign’s. The lower funding goal was managed (as explained by Midgar Studio in their FAQs) by the personal investment of the developing team.

You can also read a new update on the games kickstarter page.

Day 4 and this is the second goal you achieved... Edge of Eternity is coming to PS4 and Xbox One! This is quite an important step for us as we really believe our game belongs to next-gen consoles.

Our current demo is already functionnal on this plateforms, we tested it several time in the studio. But its a basic porting of the game and we really want to provide specific version that take advantage of each console potential. We also already talked to Sony and Microsoft both really liked what they saw, and it was really encouraging for us at the time, but they still have huge requirements and checklists before they will approve our release. 

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Sword Coast Legends - Interview @ MMORPG

by Couchpotato, 04:49

Forum member Morrandir brought to my attention a new interview for Sword Coast Legends on MMORPG with Brand Director Nathan Stewart, and President Dan Tudge.

MMORPG.com: How does Sword Coast Legends compare to Neverwinter Nights, as many will likely draw comparisons?

Tudge: Right now a lot of people are talking about how Sword Coast Legends feels reminiscent of Neverwinter Nights (NWN); it's a comparison that is definitely warranted. SCL is a classic Forgotten Realms adventure on the Sword Coast. It features tactical pause and play combat with an isometric camera in real-time 3D environments (vs. pre-rendered backgrounds). However, it's the inclusion of DM mode where comparisons to NWN are probably the strongest. Despite both having DM capability, players will find the DM experience in SCL quite different from NWN, finding instead a system that enables DMs to quickly jump in and immediately start playing in real-time. All told, our inspiration has come from many sources, from a lifetime of playing D&D on the tabletop and to the legacy of so many great RPGs such as Dragon Age: Origins and the Baldur's Gate series – inspiration that will enviably invoke comparisons the more of SCL we show to the world.

MMORPG.com: Why the Forgotten Realms
?

Stewart: The Forgotten Realms is the universe that we at Wizards of the Coast are focusing our storytelling in for the foreseeable future. It is our most popular setting and can be found in novels and game materials that have been translated in over a dozen different languages. Forgotten Realms is home to some of our most iconic heroes. As we dive into our annual stories, Forgotten Realms will be the backdrop for those adventures. We know we have a large and diverse fan-base who also enjoy our other settings, but there is still so much to explore in the Forgotten Realms.

MMORPG.com: What have you done developing this game to make it feel like fifth edition as opposed to 3.5, 4.0, or the open 20 systems?


Stewart: As Wizards of the Coast was developing the latest edition we very specifically wanted to take emphasis off the rules and focus on the feel of the game. As part of the playtest and creation of the new edition we looked back at all previous editions and made sure we had clear ideas and descriptions for the most important elements. An example is magic, more specifically let's focus on the fireball spell. It isn't important that the Fireball spell does 8d6 damage or has 150 range in all our games, but is instead important that in each instance it is a mid-level spell that explodes and causes a wider range of damage. In other words, for our partners it's critical they capture the feel of the latest edition of rules, but not necessarily the specific mechanics.

Tudge: In SCL we have adapted the fifth edition tabletop ruleset to better work in a videogame; however, n-Space and Wizards of the Coast have worked very closely to ensure we deliver an experience that feels "true to D&D."

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Underworld Ascendant - Tracy Hickman Novel

by Couchpotato, 04:41

OtherSide Entertainment posted another kickstarter update this week with news author, Tracy Hickman will be writing a new novel for Underworld Ascendant.

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We are thrilled to announce that Tracy Hickman is lined up to write a novel for Underworld Ascendant. Tracy is a best-selling fantasy author, known for the Dragonlance series, the Death Gate Cycle and Apogee of Fear to name a few. He also co-wrote with Richard Garriott, Blade of the Avatar, the book that tells the story behind Shroud of the Avatar.

Tracy’s talents as a fantasy author, together with his deep experience with gaming and close collaboration on Shroud of the Avatar, a world connected to ours, make him ideally suited to write the Underworld Ascendant novel. The novel is going to be set several generations before the game takes place, and tell the story of how a band of Dark Elves from the land of the Shroud of the Avatar passed through a magic portal to make an exodus into the Stygian Abyss. It will tell of their trials in this harsh and dangerous underworld, and of how they carved out a place for themselves.

The game still needs to get funded first, and has 14 days to go.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Astral Terra - January Dev Update

by Couchpotato, 04:37

It looks like Tethys Interactive is still working on Astral Terra. After the failed kickstarter I thought the game was finished. Here is the latest developer update from January.

Greetings fellow gamers, apologies for the delay in updates. We had some very tough family things that we went through recently, and now Amy and I are expecting parents (we’re actually adopting). Anywho, thanks for having patience and understanding and supporting us! While its been slow, I and two other developers work on Astral Terra daily.

The good news is Multiplayer is now functional in a limited capacity. The bad news is we have had a couple developers over the last 6 months come on board very enthusiastically, only to find out later they couldn’t actually do the work they were hired for and then they just disappear – which is a major factor in our recent delays. It’s unfortunate but we are still new at this business and also overly optimistic so I tend to give people the benefit of the doubt. Anywho, Terraform tools are now networked we just have a few nasty bugs to sort out before we push the update to you guys. Our new networked method is a bit limiting in some ways as well so while its working, we are trying to make it better before letting you guys try it out. We brought on a new developer last week, Addison, who is also a Unity enthusiast and skilled programmer, in order to speed up the process of getting this update into your guys hands and also getting the Alpha to Steam. Once we get this character and mob syncing issue sorted out we’ll post some new screenshots of the MP in action, as well as some of the new content players can use/buy/craft. Farms now grow, special enemies now spawn at night instead of the day, attacking mobs works more consistently now, new spells have been added and a plethora of other things have been refined or added. Thanks again for your patience, we will have another update for you guys soon!

Astral Terra

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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