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Thursday - August 11, 2016
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Recently Released

Aug: The Storm Guard
Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2

Thursday - August 11, 2016

Dungeon Rushers - Full Version on September 6

by Hiddenx, 20:04

The full version of Dungeon Rushers will be available on September 6:

We are proud to announce that Dungeon Rushers will exit Early Access on Sept 6th on Steam.

Dungeon Rushers

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Witcher 3 - GOTY Announced

by Myrthos, 18:52

What probably most of you already expected has happened, the game of the year announcement for The Witcher 3 is here, including an announcement video.

Release date announced for The Witcher 3: Wild Hunt - Game of the Year Edition

CD PROJEKT RED, creators of The Witcher series of games, announce the release date of The Witcher 3: Wild Hunt - Game of the Year Edition.

The Witcher 3: Wild Hunt - Game of the Year Edition offers over 150 hours of open world adventures and sees players take on the role of professional monster slayer Geralt of Rivia, as he seeks out the child of prophecy in Wild Hunt, faces off against a ruthless bandit captain in Hearts of Stone, and unravels the terrifying secret of the beautiful region of Toussaint in Blood and Wine.

Game of the Year Edition includes the critically acclaimed base game, winner of over 250 GOTY awards and most lauded game of 2015 with over 800 awards in total, both expansion packs -- Hearts of Stone & Blood and Wine -- and every piece of downloadable content, as well as every update and improvement ever released.

The game will release on PC, Xbox One and PlayStation®4 on August 30th, 2016. In select territories and sales channels the game will be available as The Witcher 3: Wild Hunt - Complete Edition.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dota 2 - Accounts Hacked

by Myrthos, 12:15

Alrik pointed us to the news that close to two million forum accounts of Dota 2 were hacked. If you have an account there you can check on Leaked Source if your account was part of the hack.

The passwords were encrypted with MD5, but that isn't that safe as Leaked Source was able to decrypt the passwords to plain text in 80% of the cases. So if you are part of the hack you should change your account settings and obviously also change it everywhere else that you are using that same email address and password, which is an unsafe thing to do anyway.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Witcher 3 - Gwent Delayed

by Myrthos, 12:05

The closed beta for the Gwent card game is going to be delayed and is now scheduled for the 25th of October. Here is the press release snippet:

At E3 we announced that we'd launch the Closed Beta of GWENT: The Witcher Card Game in September. Unfortunately, we feel we need some extra time with the game before we hand it off to you for testing.

We know we can make a first impression only once, and want to be sure everything is ready before we blast off. Delivering a good game is more important to us than keeping a deadline. Still, that doesn't mean we don't realize that delays can be disappointing, and we apologize for making you wait. The Closed Beta will now begin on October 25th.

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Mandate - Game Vision

by Myrthos, 12:03

As promised in a previous update for The Mandate, they now come with an update about their vision of the game and that they will release for Early Access in 2017.

So, we will start with the overview. We will release The Mandate as an Early Access title in 2017. The Early Access version will introduce you to the story and give you the opportunity to explore the universe. We expect to have the opening arc of the main story and several hours of side-quests as hand-crafted content for you to explore. In addition, you will be able to explore fringe clusters and experience the sandbox.

We will have trading, combat, customization, and crew management. You will be able to find your own role within the universe. You can be a trader, finding rare and valuable cargoes and matching the lowest prices with the highest bidders. You can hunt pirates in the lawless fringes or become a pirate yourself and prey on fat traders scurrying from port to port. You can fit your ship with a variety of modular ship sections to optimize your vessel for different roles. Finally, you will be able to interact with your crew. They will progress along with you and you will have choices to make about their specialization as well as potential replacements. Crewmembers will have their own stories to explore and personalities that might impact the way that you choose to explore the game.

...

We’ll release significantly more content after Early Access; you’ll get to advance further along in the main story as well as finding more things to do along the way. The story is a central pillar of the game and you’ll be thrust into the very center of galactic politics and intrigue with the opportunity to change everything. As we previously mentioned, the Early Access version will be a single player experience. The story is designed around a single captain and their crew.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ray Gigant - Released

by Hiddenx, 00:31

The innovative Dungeon Crawler Ray Gigant has been released for the PC on Steam:

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Ray Gigant is a unique dungeon crawler RPG which combines dungeon crawling adventure with Japanese visual novel like story telling. Players will first be introduced to the gripping tale of Ichiyawho is a young fighter shrouded in mystery. As the story progresses the player will be introduced to new characters which you later get to experience as the main character. There are a total of 3 different tales told in the perspective of Ichiya, Kyle and Nil.

Innovative Battle System:

Unlike ordinary turn based RPG battles, Ray Gigantadopts a unique style where you will be fighting massive enemies from different distances and perspectives. Your party is comprised of 3 characters, each with their own unique abilities to engage in 3-way view battles. Also use the rhythm-based, Slash Beat system to unleash deadly attacks while feeling the fate of the heroes and heroine resonate through their bodies!

Story:

In a not so far away time of June 20XX... Earth’s major cities are being attacked by giant creatures called the Gigant. Each nation’s force tried to thwart the attacks to no avail. But then it was discovered that a single boy in Tokyo was able to defeat these monsters. His name, IchiyaAmakaze. This boy that defeated Gigantsusing a mysterious power called the Yorigamicame to be known throughout the world. But, after defeat of the Gigants, he lost control of his power... After destroying the city he protected, he loses his conscious. It was then where he was detained and sent to a safe location where his fate would unfold...

Flow of Game Play:

In Ray Gigant, players will start off with the story part to set the setting and then adventure off into the dungeons for exploration and battles. Your team will be comprised of three characters, each with unique abilities and will have to face various forms of enemies. After boss battles there will be event scenes to further progress the story.

Dungeon Exploration:

In Ray Gigant, the story progresses by exploring and clearing the various dungeons called Megalosites. There a number of these dungeons and players will explore them on a 3D map.

Combat:

The game features a dynamic 3-way view battle against towering Gigants. When facing huge Gigants, the characters within the party take position from 3 distances, each facing the Gigantwith methods fit for use from their positions.

Parasitism:

With the Yorigamisin coexistence with Ichiyaand others, they gradually are taken over by the Yorigami, thus imparting the state of Parasitism. During this time, the characters will fight at the expense of their very lives.

Slash Beat Mode:

Slash Beat Mode, aka SBM, is a special skill that can be unleashed by spending Slash Points (SP). Normally you are only able to execute an action 5 times per turn, but by using SBM you can execute a command over a 100 times.

Leveling System [Evolve Tree]:

The leveling within the game is done through the Evolve Tree system. The tree branches into 3 different categories, each with a distinct feature to them.

 

Ray Gigant

SP/MP: Single-player
Setting: Sci-Fi
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Divinity: Original Sin II - PC Gamer Show

by Hiddenx, 00:02

PC Gamer interviewed Narrative Designer Chris Avellone and CEO Swen Vincke about Divinity: Original Sin II and other stuff:

-> Twitch

The PC Gamer Show with Chris Avellone and Larian Studios: No Man's Sky, QuakeCon, and more.

(The Watch is mentioned here.)

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 10, 2016

Night Vigil - Released

by Hiddenx, 22:54

The tactical RPG Night Vigil has been released on Steam:

After a biological attack turns most of the people in Chicago to monsters it's up to you and your team of Extraordinaries to save the night!

  • Tactical, turn-based role playing game;
  • More than 30 replayable missions;
  • Build a team of six superheros;
  • Dozens of super powers and items.

tr1ppa shows some gameplay:

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Night Vigil

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Avadon 3 - Release Date Confirmed

by Hiddenx, 22:31

Touch Arcade reports that Avadon 3 will be released on September 14:

Spiderweb's Old-School RPG 'Avadon 3: The Warborn' Arrives on iPad, Mac, and PC September 14th

Back in late April, we learned that the final chapter of Spiderweb Software's epic Avadon trilogy would be coming to desktop and iPad sometime this fall, and the game's Steam page even hinted that the release date might be September 14th. Today we have official confirmation that Avadon 3: The Warborn is indeed hitting Mac, PC, and iPad on September 14th [...]

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Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - August Newsletter

by Hiddenx, 22:03

Logic Artists sent us the Expeditions: Viking newsletter for August:

Heil og sæl - Happy & Healthy

Greetings and well met! Glad to see you back with us again, and happy to see the many new faces. Another month, another news letter as they say... We're sure someone says that. Anyway, this months sees us preparing for the biggest physical gaming event in the world, some dev blog goodness, and the joys of bug hunting!

Enjoy!

GamesCom 2016

It's the most wonderful time of the year! What? No not the Jul-tide, GamesCom!
This, is what fun looks like!

GamesCom hits us this month, and we are absolutely psyched to be going! Apart from being the single biggest gaming expo in the world (7x bigger than E3, thank you very much), it's also a great chance for us to give a lot of you folks some hands on time with Expeditions: Viking!

We've been working hard on fixing up the last bugs (our personal favourite was the one where everything turned bright pink) so we're absolutely sure everything runs smoothly. Or as sure as a game developer can be ^^

With all that in mind, if you are going to GamesCom, definitely hit us up for a try and a chat. We'd love to see you.

If not, have no fear! We will be doing regular updates from GamesCom, highlighting the many joy's (and woe's) of game development, and what an expo looks like, from the exhibitors point of view.

Look forward to videos, tweets and what not! It'll be almost like being there, only less crowded. And in English!
Ali, Teemo and Alex. Coming to a GamesCom near you.
(We're actually quite cuddly, so feel free to say hi)

Brave new world

On the home front, we've not been idle either. We sat down with Sune (our World Builder) and had a little talk about the relevance of world design, why he thinks it's such an important field, and ultimately what it's all about.

As an added treat, you're getting the sneak peak on this vid ahead of everyone else, because we like our Newsletter readers, so we like to treat you nice!
Expeditions: Viking Developer Diary -- World Building
This image is in fact a video. You should click it and check it out.

Gamedev'ing

There's an element about making games, that isn't as sexy as all the others. It doesn't get a lot of mention always, but believe us it's real.

Now contrary to popular belief, being a gamedev isn't just 24/7 caviar sessions in the jacuzzi, washing it down with champagne. While creativity and design is absolutely what we do, a large part of our work is double checking that the things we do, actually work.

We like to look at ourselves as designers and creators. But at the end of the day when the deadline creeps closer, we evolve into our final form... Bug Hunters.
Ah, my old nemesis. We meet once more... Bug.

Now we could write page up and page down about the "joys" of painstakingly locating and dealing with bugs... But instead, we figured we'd just show you some of the stuff we deal with on a daily basis.
Good times all around ^^

Wrapping things up

Hope you're ready GamesCom... The Vikings are coming!

That's it for this month, but we'll be back before you know it, with all things Expeditions: Viking.

Fair wind and safe travels!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Heart&Slash - Released

by Hiddenx, 21:44

Heart&Slash - a fast paced brawler with roguelike elements, inspired by Bayonetta, Megaman and ADOM - has been released:

Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.

You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).

But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.

Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.

Features (on final release):

  • 3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
  • Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
  • Perma-death, but a persistent progression system that gives you more options as you play the game.

We hope you enjoy Heart&Slash as much as we enjoy making it!

Welcome!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Bethesda Softworks - Not Interested in Movies

by Silver, 13:58

Bethesda is not interested in making movies out of its properties (unless its Peter Jackson). In a recent interview with finder Pete Hines outlined why. The full interview will be released later.

It seems like every other day a new game-based movie is being announced, led by the likes of Ubisoft, PlayStation and Activision. But what about Bethesda, whose stable includes games by id Software, Arkane Studios and Tango Gameworks?

In our interview with Pete Hines at QuakeCon, which we will publish in full shortly, I asked that very question and the response painted a clear picture of Bethesda's cinematic future.

Pete Hines: We get asked to all the time, but the short version is; we make games. That's what we are known for. And this conversation usually falls into the camp of; are we going to let some other person do their own interpretation of what Fallout is, or Elder Scrolls is, or Dishonored is? Or are we going to hold onto it and let the developers be the only ones that are able to say, "this is what Fallout is, or Elder Scrolls, or Wolfenstein, or whatever?" So we want our developers to decide what our franchises are about and not a movie director, or producer or studio.

Even when they say, "oh no, you will have total control," well, I don't know anybody who actually has total control over the film adaptation of their video game. If you did, why would you not just make it yourself? Of course the film studio and the scriptwriter and the director are going to have a tonne of say. They will have their own vision. So we get asked all the time, but we see it as a distraction. We're a video games company; let's do what we know.
So it would have to take a Todd Howard to come out and say, "I'm going to make this film myself?"

Pete Hines: I think if Peter Jackson [Lord of the Rings director] turned up at Todd Howard's office and said, "I want to do Elder Scrolls," well that would be a pretty serious conversation you would have to listen to. But I think Peter is probably pretty busy (laughs). So I don't see us any time soon looking at movies. And if you look at our board of directors, we have Hollywood heavyweights like Jerry Bruckheimer, Leslie Moonves and Harry Sloan, so it's not like we don't know where to go if we want to get a film or TV show made. It's more about, "is this something we really want to do? What are we getting out of it? What kind of distraction is it going to create?"

Bethesda Softworks

Details

Halcyon 6:SC - Heading to Release

by Silver, 10:41

In the latest Steam update Massive Damage have declared that they will be leaving early access and releasing Halcyon 6: Starbase Commander on August 26th.

Dev Update: Road to Launch!
10 AUGUST - MASSIVE DAMAGE
Hey everyone, here's an update on our launch plans:

We're leaving Early Access and launching Halcyon 6 on August 26th!

About a week before that, we'll have an early build including Act 2 and Act 3 for everyone to play. We'll likely be patching fast and furiously during that week so if you want to wait until the dust settles and play after launch, we totally understand that.

Mostly, we wanted to give our Early Access players an opportunity to try the full game a bit earlier.

As you recall, the Act 2 + 3 update will not support older saves. Our apologies but enough stuff was changed that it was simply not possible to keep the old save file structure intact.

Right now, we're working like crazy to get all of this ready for launch. Thanks to all of you who joined in our Kickstarter and/or Early Access, we really the support and encouragement the last year and a half!

Thanks,
Halcyon 6 Team

Halcyon 6:SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bloodstained: Ritual of the Night - Update #42 - Weapons and Animations

by Nyx, 10:09

Kickstarter update #42 reveals IGA's plans to add animations based on which weapon our Protagonist wields, including swords, katanas, spears, whips and guns. A video showcase has also been included.

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Bloodstained: Ritual of the Night

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Of Kings and Men - Coming to Early Access

by Silver, 07:33

RockPaperShotgun reports on the game formerly known as Melee: Battlegrounds. That game went to kickstarter and failed but has been in continual development since then. Now after all this time the game is called Of Kings and Men and is on the road to Steam early access.

Why did the knight stop using the internet? Because he was sick of chainmail. Wee medieval joke to get you warmed up there. Melee: Battlegrounds is a 13th Century multiplayer warfare romp being developed by the folks that brought you the cRPG mod for Mount & Blade: Warband. Or at least, it was . Following a failed Kickstarter, the game fled into the forests of the Unknown. But now it has rallied under the funding of Northern Ireland Screen and has returned to the field of battle with a new name - Of Kings And Men [official site]. There are also some fresh details, including plans to create a persistent online world in which you can explore the countryside and be battered to death with a mace. Oh, and it's coming to Early Access this month.

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Melee: Battlegrounds

SP/MP: Massive
Setting: Unknown
Genre: Action-RPG
Platform: PC
Release: In development

Details

Opinion - Indie Devs put AAA Companies to Shame

by Silver, 05:05

At GameSkinny they outline why they think that indie developers are outdoing AAA companies.

At a point not long ago in time, indie games might've had the stigma that they are simpler (if not purer) expressions of the video game art form -- whether it be in terms of longevity, gameplay or the aesthetics. Oftentimes you might've envisioned indie titles as chiefly 2D, retro-styled pixel art games. But it would appear that stigma is ringing less and less true of late.

Several indie games have generated an excited following this year -- No Man's Sky and We Happy Few perhaps being the most relevant examples. Despite being developed by smaller, independent studios, a lot of these indie games are looking all the more polished for it -- both in terms of visuals and the presented gameplay ideas.

[...]

With Season pass culture becoming more intimately tied to AAA games, gamers are beginning to wonder whether too much thought is being put into a game's potential revenue, rather than the quality and originality of the game itself. It also fosters a track of thought that you're paying 'full price' for half a game, then paying again for all of it. This practice is much less common in the indie scene.

Of course, the downside to the creative freedom of 'going indie' can be funding the project. After all, masterpieces can't happen with empty pockets, and indie devs don't have larger corporations and conglomerates backing them. Such was the case for the team of three, NoMatter Studios, who had to reach out to the public and media via Kickstarter to fund their vision, Prey for the Gods. But in spite of their need for funding, what they created was a game that one could easily be mistaken for an AAA title.

One final mention goes out to No Man's Sky, which by all indications looks to be revolutionary for the open-world genre -- or at the very least, a fresh approach to it. It sounds and looks like a huge undertaking, one that would only be suited for AAA hands. But in reality, it was developed by a 10-person indie team.

Makes you wonder who's really moving the gaming medium forward, doesn't it?

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Stygian - Interview @GameSkinny

by Silver, 04:57

At GameSkinny they interview Can Oral, lead designer of Stygian: Reign of the Old Ones about the characters and themes of the game.

Phil Fry: The protagonist of "The Outsider" is a companion of the player's character. What kind of role will the companion play in the story? What kind of interactions might occur between the player and the fallen soldier?

Oral: All of the companions in Stygian have their own background stories and motivations to follow you in your accursed journey. Without giving too much spoilers, let's just say that after facing the shame of his life, the Outsider gets lost while desperately trying to return to his ancient sanctuary of black towers, and finds himself in a grotesque, alien land which is actually our Arkham. How did he travel there? You as the player won't be able to find an answer to that question as the game begins, but since you're also planning to go beyond the lost town and to the unknown, the Outsider may decide to follow you for his chances to return to the sweet womb of his castle where all this chaos and confusion will end for good and he can safely delve into his ancient tomes once again, forever leaving this nightmare behind.

Apart from the cast of companions that will make appearances in Stygian, the players themselves will be able to choose from eight different character archetypes that all have their own unique origin stories and specialties.

A unique gameplay feature of Stygian, is that players may find that their characters develop mental illnesses in response to the events that they witness and struggle to comprehend. For example, players have Sanity points that they can lose after different scenarios. Players will be able to re-gain their sanity through Belief Systems. Some players may choose to take on a Humanistic belief in their decaying world, or others a more Nihilistic.

Either way, Belief Systems, and the mental condition of the character will affect dialogue options. Mental Illness may even benefit some players in certain combat situations. If a player develops Psychopathy, they can increase their chances to inflict critical damage, but they may lose sanity after killing a foe.

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - August 09, 2016

Stardew Valley - in Matt Chat 350

by Hiddenx, 22:51

Stardew Valley is featured in Matt Chatt 350:

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This episode takes a look at Stardew Valley, a Harvest Moon-inspired farming game by Concerned Ape.

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Tempest - Gets Release Date, Trailer

by Aubrielle, 17:22

Open-world pirate RPG Tempest now has a release date and a brand new trailer.  It is due for release on August 22 for PC and Mac, for the entry price of $14.99/€14.99/£10.99.

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The epic Open World pirate RPG set to leave Early Access for its full release on August 22nd

KALININGRAD, Russia – 4th July 2016 – Publisher HeroCraft and developer Lion’s Shade, digital freebooters who prefer their dogs salty, are proud to announce that after eight months of adding an array of content updates, refinements and improvements, Tempest, their Open World pirate RPG will be receiving its full release on PC and Mac on August 22nd priced at $14.99/€14.99/£10.99.

Focusing primarily on the most exciting elements of being a pirate – captaining your own ship and engaging in intense sea battles – the world of Tempest is set across three vast open world regions for you to discover. Create, customise and upgrade your sea vessel – the pride and joy of any sea-faring adventurer – and take to the open seas to plunder treasure-laden merchant ships, go cannon-to-cannon with enemy galleons, and storm land based fortresses with your crew.

As you navigate the deep and dangerous oceans of Tempest, the earthly challenges of heavily defended merchant vessels and rival pirates are not all that you will be faced with. Sinister disciples of a mysterious cult and fearsome mythical creatures including the infamous Kraken and monstrous Leviathan will provide completely different challenges on your travels across the oceans.

Hire your crew and level them up by completing quests and missions to create the most fearsome cutthroats on the high seas and then use them to board and capture other vessels. Choose from an array of weapons suitable for every type of sea battle including cannons, mortars and flamethrowers. Discover and unleash powerful artefacts such as mystical crystals to escape the enemy’s cannonballs, bring down meteorites from the heavens on to your rivals or summon a giant octopus to your aid.

With over 100 single-player quests to complete, a multiplayer mode for three players in both co-op and PvP and a vast open world to explore, Tempest truly allows you to choose how ruthless and cut-throat a pirate you want to be!

 

Source: GameBanshee

Tempest

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: Unknown
Release: Released

Details

Divinity: Original Sin II - Characters, Stats and More

by Myrthos, 16:47

The latest update for Divinity: Original Sin 2 shares information about character creation and all the things you can modify on your chacater, the new stats system and where they are going to show the game in the next weeks/months. Like at Gamescom where I will meet with them.

As Nick explained in the video, he has been diligently overhauling and re-working our stats for Divinity: Original Sin 2. The stats we are currently working and playing with are- 

Memory:
Memory is a new stat (and the one Nick is most excited about!). It takes Memory to memorize skills ... and only a limited amount of skills can be memorized at any one time. Your magical library will build skill by skill throughout the game, so investing in Memory will make you more flexible and adaptive on the battlefield. More powerful skills also demand a higher level of memory, so you’ll need to elegantly balance your available Memory against your combat needs. But don’t worry, you can always access skill selection outside of combat. 

Strength:
Strength helps fighters with melee weapons. It makes it easier to wear heavy armor, and improves warfare skills.

Finesse:
Finesse is for those who want to use bows, crossbows and daggers - the rogues, the rangers, all those sneaky folks. It improves hunting abilities, rogue abilities and gives a chance to dodge. 

Intelligence:
Intelligence mostly helps mages. It improves the power of staffs, wands and most elemental skills.

Constitution:
Constitution is useful for vitality. Sage Nick says you should never skip upgrading it, as it can make your life a lot easier (and hopefully longer).

Wits:
Wits boost critical chance, helping to reveal secrets and traps and allowing you to maneuver more skilfully in tricky social situations. Wits also determine initiative and help with persuasion.

Secondary Attributes

Physical Armor 

  • Physical Armor protects from physical damage. One Physical Armor point absorbs one point of physical damage. 
  • As long as Physical Armor is above zero, physical statuses like Knocked Down, Crippled, and Bleeding will not take effect. 
  • Physical Armor automatically regenerates out of combat. 

Magic Armor

  • Magic Armor protects from elemental damage; i.e. damage from fire, water, air, earth or poison. One Magic Armor point absorbs one point of elemental damage. Elemental resistances apply before armor protection is applied. 
  • As long as Magic Armor is above zero, magical statuses like Stun or Burning will not take effect. 
  • Magic Armor automatically regenerates out of combat. 

Memory Slots 

  • Memory Slots determine the number and quality of skills you can use at the same time. 
  • It is possible to learn every skill that you encounter in-game, but you can only keep a handful of them active at the same time. Outside of combat, characters can organize their active skills to prepare for their next encounter. The more powerful the skill is, the more Memory Slots required. 

This and more also in the video.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Heroes of Steel Review

by Myrthos, 12:26

Forgottenlor brings us another review. This time about Heroes of Steel, a low budget RPG, which was released in April 2014.

You can tell from beginning to end that Heroes of Steel had a small budget and was made by two guys in a relatively short time span. The maps are more or less grey. The same objects appear again and again. There are a relatively limited number of opponents considering the amount of game time. The constant narration helps make up for quite a degree for these limitations. For example, for a span of close to 15 hours the majority of the battles in Heroes of Steel are fought against ratkin. This would be a fatal flaw in a classical dungeon crawler, but the characters in the game are constantly commenting on how surprising it is to find so many ratkin in one place, guessing at why this might be, discussing a number of new units as they appear, and speculating at their motivations. Every monster seems to be where it is for a reason, which covers up the game's relatively limited number of assets.

...

Heroes of Steel focuses especially on exploration and combat. Even though there is a lot of writing in the game, much of it is used to describe the environment, and not necessarily the story per say. However, each of your player characters is fleshed out decently so you learn about their background and motivations. Also your characters comment on the environment and story based on their class. For example your mage often will explain magical things to the others in the group, while your priestess will explain about the gods, and your rogue will often comment about what she perceives around you, which makes the requirement for one character of each class make sense.

Heroes of Steel

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: Released

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The Dungeons of Castle Madness - Released

by Hiddenx, 07:00

The Dungeons of Castle Madness - an old school dungeon crawler - has been released:

The Dungeons of Castle Madness is an old school style fantasy roleplaying game that combines first person dungeon crawling with fast paced combats from a top down perspective. This creates a brand new playable experience in the RPG genre. Go up against the Baron and his Castle Madness to save a village in dire need - if you can. Levels grow to become labyrinthian, battles get bigger and more exciting. All the while the tension builds for what might be around the next corner...

Featuring grid-based movement for exploration and old school level design which rewards those who want to find every secret hidden within the game, the Dungeons of Castle Madness provides a challenge for everyone. On 'hardcore' difficulty the automap is disabled altogether, forcing you to map out the levels on graph paper like in the old days - and the monsters are tougher. A unique system powers the game with a more realistic inventory than typically found in most RPG's (you won't be carrying everything and the kitchen sink around with you) and your armour can be damaged and even destroyed in battle. With 18 levels to fight your way through - 2 of which are different on every play through - you'll be tested to the limit.

Yet you are not without your own powers in this quest. Tear foes limb from limb as a shapeshifting werewolf... Blast enemies with infernal magics as a powerful wizard... Repair, upgrade and even craft magical items as a highly skilled blacksmith... Charge headlong into the fray as a warrior of the blade... Fry those foolish enough to oppose you with terrible lightning as a storm priest! Or mix these abilities up, and more, discover new spells and play the character you want to play your way.

Gather treasures to you, gain long lost magics and assemble unique artifacts of myth and legend from seperate pieces that lie hidden in dank and dusty chambers. Secrets abound for the curious hero - but be wary - for there are traps too as the Baron of Castle Madness is a cruel and vicious man.

Good luck!!!!

 

The Dungeons of Castle Madness

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Hard West - Localization Support

by Silver, 02:00

Patch 1.4.3 brings with it improved language support for Hard West thanks to the efforts of the community. The game is 50% off on Steam until August 16th.

Dear Fellow Undead Gunslingers,

We greatly appreciate all of the time and hard work that some fans have invested in translating Hard West into different languages, and so we are very happy to announce that Patch 1.4,3 introduces Support for Custom Language versions of the game and its DLC. This will enable almost everyone to easily enjoy these new translations of the game, should they wish to.

The complete localization kit for Hard West (including the Scars of Freedom DLC) is available for download, translation and sharing from this link: https://www.dropbox.com/sh/zvka8p4qmo20unb/AABnPR1IdWd3QM-C5iRb7Nbxa?dl=0

The above link also contains clear instructions for importing localized files and utilizing this new custom language support. In a nutshell however, this process simply involves extracting and merging the new localization files that you wish to use in the game's local folder. The new feature then recognizes custom translations and displays them in the Options menu for easier access.

Please note that this Custom Localization support is Windows-Only for now. However we will look into developing and releasing this feature for the other platforms should there be a clear demand for it.

Thank you very much to everyone who has taken the time out of their life to translate Hard West into new languages on their own. Your passion never ceases to astound us, and we're hoping that this custom localization support is a good first step in us showing our appreciation for your efforts.
Now let's teach people the true meaning of vengeance in numerous whole new languages!

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Monday - August 08, 2016

Thea: The Awakening - Update

by Hiddenx, 22:50

The new build for Thea: The Awakening introduces some balancing changes:

Build v.1.20.2008

After a really long discussion both internal and in forum threads, today's patch brings:

  • Warriors now are able to wear jewellery,
  • Animals are now able to wear artifacts,
  • Event fixes.

 

Thea: The Awakening

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Xenonauts - New stable Release

by Hiddenx, 22:46

New release for Xenonauts is out:

Xenonauts V1.65 Stable Released!

This is a brief update, as we've pushed V1.65 from the Experimental branch to the Stable branch.

I've post the patch notes from V1.65 Experimental below so you can see what has changed, but the main reason we've pushed this update to Stable is that there's a Windows 10 specific bug that is fixed by V1.65 which is affecting some of our users.

We'll be monitoring V1.65 to see if it causes any additional problems (in which case we'll roll back to V1.64 and let people who want to keep it opt in to the Experimental branch), but we think all will be well. Please let us know if you see any new issues appearing though!

Changes:

  • Miss shots should no longer go through walls; the trajectory code has been updated so they should only hit tiles that a "hit" shot would be able to hit.
  • Grenade scatter calculation updated, so "miss" throws can actually miss by a meaningful amount. This applies to both Xenonauts and aliens throwing grenades.
  • Stunned zombies (which appear dead) will no longer spawn zombies. This will eliminate the bug where Reapers apparently spawn from thin air, and occasionally were also invulnerable for reasons that remain unclear
  • Damage from base defence turrets now correctly reduces the number of attacking aliens it fails to destroy an attacking UFO.
  • Soldiers now gain Bravery from taking suppression damage, as it was virtually impossible to train up before.
  • Soldier Strength now updates correctly, as there was a bug in the formula before.
  • Manufacturing screen now displays the number of required items in your stores when previewing a project, rather than just the number of required items.
  • Saviour Medal and Crux Solaris medals can now be awarded and displayed correctly.
  • Alien bases are now correctly destroyed if you blow the Cores and then suffer a squadwipe.
  • Fixed an issue in the air combat where the aircraft throttles would sometimes not work properly.
  • Geoscape performance has been optimised on some systems.
  • Game startup speed has been improved.
  • Fixed crash when a building collapses with a drone inside.
  • Minor revisions to game manual.

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Krai Mira - Update

by Hiddenx, 22:36

Changelog for the newest Krai Mira update:

Update 07.08.16

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Skyrim - Remastered: Why Skyrim not Oblivion?

by Silver, 15:11

Gamespot asked Pete Hines why Skyrim is getting remastered and not Oblivion.

The remastered version of The Elder Scrolls V: Skyrim is set to release on PS4, Xbox One, and PC later this year. Since its announcement at E3 2016, some fans have asked why Skyrim was the game chosen to get the treatment and not Oblivion or Morrowind. Bethesda marketing boss Pete Hines told GameSpot that the work that would go into a remaster of Oblivion would be better used towards a brand new game.

"Oblivion is 10 years old, so the amount of work for that engine and that tech to bring it and remaster it and do all the things we wanted to do was significant," Hines explained. "It's not impossible, but it was mountainous. It was either like, go make an entire new game or do Skyrim."

Hines reminded us that the development team had already ported Skyrim to the Xbox One as a technical exercise, so some of the work had already been done.

"It just seemed to be a much closer path," he said. "It was the most successful game that we had ever done before Fallout 4, so it already had a huge audience."

Hines also told us how Skyrim's mod support would work on both PC and consoles.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Starcraft Universe - Hands on @RockPaperShotgun

by Silver, 14:53

The open beta for Starcraft Universe is underway and RockPaperShotgun are offering their first impressions of how it plays.

The RPG element kicks off immediately with character selection. Both Terran and Protoss are available, with sub-classes like Firebat and Dark Templar, three different weapons and three ‘relic aspects' to pick from. Then, it's out into space. Prologue 1 is a pretty simple demonstration of the controls and how things play, with your team heading out onto a Zerg infested planet. Prologue 2 kicks it up a notch as you end up on the spaceship Void Seeker (complete with a back-and-forth sway that's both a cute addition and an advert for space-dramamine) and go hunting for resources on a planet of aggressive dodo birds. And then Zerglings, obviously. Finally, Prologue 3 gives you a ship that I was expecting the main game to let me cut loose on, but... didn't. Still, there's still quite a chunk of game to get the feel of, and it's impressive stuff, especially an all-out Zerg assault on a docking station. Zero to screwed in roughly 30 seconds.

The basic feel, at least in these chapters, is more World of Warcraft dungeon/raid than overworld, at least in these bits - running around after hero characters like Zeratul replacement Zerash and human medic Arley Sims from encounter to encounter. The enemies being Zerglings mean quite a few of them to handle, springing up out of nowhere and ready to be cut up and cleaved open, with bonuses for doing things like destroying a particularly big one before Zerash is done with it. Missions also have difficulty levels, unlocked by rank, raising the rewards in tune with how hard the various people punch. But really, you probably don't need too much description when the goal is to emulate the feel of one of the most played games on the planet. It'd be like taking a moment out to explain how to play Myst, give or take just saying "Don't." Likewise, if you know Starcraft well enough to care, you'll know the character types. Playing as a Dark Templar you start out with cool knife attacks, cloaking, and blinking to the other side of an enemy to stab them. The Terran units follow suit for classes like Firebat and Ghost and Medic, with boy and girl options for all... as much as it matters for characters permanently stuck inside great big heavy metal suits.

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Stellar Tactics - Alpha Preview

by Silver, 10:44

ShanePlays has given his first impressions on Stellar Tactics which will be coming to Steam early access soon.

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First look and impressions of Stellar Tactics, a new Sci-Fi RPG from Maverick Games. Stellar Tactics will be available soon via Steam Early Access.

This video features beginning game play and a combat sequence.

From the developer:
Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic turn based ground combat system and rewarding open world space exploration. Build your team, equip your ship, explore the universe!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Death Trash - New Screenshots

by Hiddenx, 08:13

The pixel art of the post apocalytic RPG Death Trash is just great.

The Story

Generations after the Great Galactic War, civilization rises again on Tauris V and the age-old power struggle of factions about resources, influence and beliefs begins anew. But this time the Ancients are freed from their shackles and the Evergrowing Heart pounds for the Flesh Hive. You are the key to solving or escalating this conflict...

Gameplay

Use realtime combat, dialogue, item crafting and psi powers to explore and survive this post-apocalyptic mystic world with larger-than-life beings.

Choose one character from a diverse selection and customize him or her through stats and making choices. A friend can join anytime for a session of local co-op.

The game is built around respecting your time and freedom.

-> Developer Stephan Hövelbrinks on Twitter

 

Death Trash

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - August 07, 2016

Arena - The History of the Elder Scrolls

by Hiddenx, 23:40

RPGFool spotted a Gamespot-video about the history of the Elder Scrolls RPGs:

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The Elder Scrolls 6 maybe still be a ways off, but people are still just as excited as they were the day Skyrim came out. Jean-Luc looks back at 15 years of fantasy, adventure, and glitchy bugs for Bethesda's classic series.

Arena

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details