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Saturday - April 11, 2015
Friday - April 10, 2015
Thursday - April 09, 2015
Wednesday - April 08, 2015
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Soldak Entertainment

2015-04-19

Soldak Entertainment Interview

Our next interview this month is with Steven Peeler of Soldak Entertainment.
» Continue reading the article...

Masquerada: Songs and Shadows

2015-04-17

Masquerada: Songs and Shadows - Early Preview

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on.
» Read the article

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Picture Watch

Crimea
Box Art

Poll Watch

How Important Is Game Music?
Very Important To Me
47.83%

Depends on the Game
27.54%

I Listen to My Own Music
7.25%

Not Important at All
17.39%

Vote

Recently Released

Apr: Telepath Tactics
Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean

Saturday - April 11, 2015

Ruzar: The Life Stone - Wallpapers Released

by Couchpotato, 02:08

Hammer Glass Studio has a new update on Steam that shares a few new Wallpapers images for their new dungeon crawler game Ruzar: The Life Stone.

Do you like the cover art for the Ruzar - The Life Stone? If you do, you can download two different wallpapers on the website.

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sorcerer King - April 8th Dev Stream

by Couchpotato, 02:04

Its time again for another development stream from Stardock for Sorcerer King.

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Designer Scott Tykoski plays the latest build and takes players questions.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Gamasutra - Accommodating Player Failure

by Couchpotato, 02:02

Gamasutra is hosting another interesting guest article this month from someone called Phill Cameron who talks about, "Accommodating player failure and recovery".

At its inception, player death was something of a necessity: a way for the arcade cabinet to enforce the collection of quarters. Life was a commodity, and if you wanted more of it, you had to pay. As games moved out of the cabinet and into the living room, that idea persisted, first through the direct ports of the arcade games, but then as an established convention. The “Game Over” screen was a staple of video games, and it’s been tenacious.

As with most conventions, it’s not questioned nearly enough. When accepted as essential, player death robs the player of the chance to recover from failure, to push through an unwanted or unfavorable situation to reach a satisfying conclusion further down the line. As an industry, we’ve attempted this narratively, with player choice being increasingly pushed to the forefront of story-focused games, where bad decisions aren’t punished, but supported just as much as the good. However, mechanically speaking, we’ve been far more stagnant -- if only because conceptually the alternative is that much more difficult to comprehend.

Gamasutra

Details

7 Days to Die - Alpha 11.2 Released

by Couchpotato, 01:58

The 7 Days to Die webpage has another update from the games developer with information on the new Alpha build released this week. Here are some of the details.

We’re serving up an Alpha 11.2 patch today that has many user requested fixes and improvements. Read on to get the skinny.

This should be compatible with saved game but if you experience any problems please re-install the game and start a brand new game.

Added

  • Added physics to wooden bow arrows
  • Added new Vsync option added to the graphics menu
  • Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
  • Added RWG draw time optimizations
  • Added new Exposed BiomeCacheSize property to rwgmixer.xml

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Friday - April 10, 2015

GOG - Ubisoft Sale

by Myrthos, 16:34

Good Old Games have a sales of their Ubisoft catalogue, including the HoMM series, MM 6-9 and a whole bunch of other titles.

GOG

Details

Witcher 3 - Official Gameplay Trailer

by Myrthos, 16:25

CD Project Red have released the official gameplay trailer for The Witcher 3: Wild Hunt, so enjoy!

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Survivalist - Win A Digital Copy Contest

by Couchpotato, 06:23

So another week and we have the opportunity to give away three digital copies of Survivalist thanks to the games developer Bob The PR Bot.

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A huge open-world game where you have the freedom to play how you want - but your choices have consequences. You've survived the zombie apocalypse by living in a bunker for a year and now it's time to venture out. Scavenge for supplies, find other survivors, trade or fight with them, form relationships and build a community. Go on quests, face moral dilemmas, and uncover dark, terrible secrets!

Now Just write a comment below you're interested in getting a copy. Just remember no new members are eligible, and must have more than 50 posts on our website to qualify.

I will start the Raffle, and announce the winners on Friday April 17th.

Survivalist

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Dreamatrix Game Studios Interview

by Couchpotato, 06:14

We had the chance to once again ask Iggy of Dreamatrix more questions. This time we talk about the recently funded Wave of Darkness, patches, and SpaceForce IP.

Couchpotato: Your new Kickstarter for Wave of Darkness was launched last month, and despite the slow amount of pledges, it was funded. So, how do you all feel?

Iggy: Well, it was an amazing experience all around. We had a very strong start which was about 20% better in contrast to Legends of Dawn campaign, but we also had periods of severe stagnation. There have been times when we thought reaching the funding goal will be pretty difficult, but in the end we even managed to complete three stretch goals. All in all, we feel great, ecstatic to have another title successfully crowdfunded, and now it's time to work!

Couchpotato: Now that Wave of Darkness is funded, what happens now, and do you have a date in mind for when to launch on Steam Early Access?

Iggy: We are putting all of our time and energy into Steam Early Access release, and all of our team testers are hard at work uncovering the issues.

Now we have to wait for about two weeks for Kickstarter to send us the funds, so we estimate Wave of Darkness will be on Early Access around the end of April.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: Unknown
Release: In development

Details

Pillars of Eternity - Interview & New Patch Notes

by Couchpotato, 06:10

Shacknews interviewed Feargus Urquhart this week about his just released RPG game Pillars of Eternity, and talk about its early success & first game expansion.

Urquhart fully recognizes that even though the game is out there, there is still work to be done. That includes upcoming patches, with Urquhart noting that 1.05, in particular, set to introduce some quality of life improvements. This includes allowing players to change portraits, balance tweaks, and other adjustments based on player feedback.

The big takeaway from the call, however, is that Obsidian is already hard at work crafting an expansion for Pillars of Eternity. In fact, Urquhart offered a reminder that an expansion was always planned since the game's Kickstarter. The only thing that's changed is the manner in which it will be issued.

"We've always been planning to do an expansion and the way we're really looking at it is that it needs to be a meaty expansion," Urquhart explained. "It needs to be this old-school expansion, not some DLC that's two or three hours of gameplay. What it looks like we're going to do, because this kind of expansion can take a while, we're going to split the expansion into two parts. It's going to be one full story that will go from part one to part two, but it's going to be two parts and anyone from Kickstarter that contributed will get both parts. They'll get the full expansion, but the best part is that they'll be able to play it early. We should have an announcement coming up soon."

Obsidian also released the new patch notes for the next game patch.

These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven't been responsive enough, and we plan to continue doing so for the foreseeable future!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - 14 Hours Left

by Couchpotato, 06:04

Dungeons Of Aledorn has fourteen hours left to get funded so help spread the word everyone. The developer also released another kickstarter update today.

In today’s update, we will reveal more of the background information of the realm where Dungeons of Aledorn will take place. The last snippet was about the Isles, where the game takes place; today we will reveal more of their history, creatures inhabiting this corner of the world and, yes, we will take a quick peek at the storyline. So, let’s get this started!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Decadence - March Update Released

by Couchpotato, 06:01

Developer Vince of Iron Tower released a short March update for Age of Decadence.

All this content is in. Today's updated added another arena (the fort, only if you're the champion of Maadoran's arena, otherwise keep walking), Hector and Darganus' quests, honorary mention of your pal Miltiades, the annalist, the Second Acolyte (if there is the First Acolyte, why not the second?), Claudia - a charming country girl with the heart of gold and her own portrait, your old pal Feng, extended conversation with Varro about his motives, and probably something else.

What's still missing?

  • The final Hector/Darganus' quests.
  • Tower infiltration to open the gates (siege only).
  • Journal (we're half done but didn't have a chance to finish it).
  • Achievements

We should be able to do everything but the achievements in a week. If there are no issues with the existing content, we'll end the beta and release this content to Early Access.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Interview @ GameWatcher

by Couchpotato, 05:58

Nick Horth of GameWatcher published an interiview with Triumph’s Game Director Lennart Sas to get some details on the new expansion called Eternal Lords.

GameWatcher: Eternal Lords is bringing a whole bunch of new content to the table for Age of Wonders 3 players. A lot of other studios opt for smaller packs of DLC, so why does Triumph go for these big expansions instead?

Lennart Sas: We’re all very old-school gamers, and we just really like those big expansion packs. I’m not sure it’s the best business sense, but we prefer giving players a whole bunch of new features packed together for a whole new experience. Some people cut them up into smaller pieces, we also see some people selling what are essentially expansions as full sequels, but as old-school gamers we prefer to do things the traditional way. We want to give good value for money, and rekindle interest in the game that may have faded over time.

GameWatcher: How do you plan what’s in each new expansion? Do you listen to what the fans are requesting, or is it more an opportunity to add what you wanted to add in the base game?

Lennart Sas: It’s a mix of both actually. When making a very complex game like Age of Wonders you need to give things time to mature. When you’re in the thick of development you often run out of fuel in terms of new ideas, but when you’re looking back a few months down the line you can see what all the fans are saying, analyse and play the game yourself, and then these new ideas start to emerge. For example, the new race relations system we’ve added, the ‘Unifier’ victory, this all came forth from iterative development. Once you have the game out there selling and generating revenue, then you can start tweaking it and making it better. Continued development like that is a great benefit of this digital age, of development as service, where the community is right there for you to gather ideas from, get feedback from. It’s been a huge change for us from the usual model of working directly with publishers.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Shadowrun: Hong Kong - Character Animations

by Couchpotato, 05:55

The latest post-funding update for Shadowrun: Hong Kong gives a sneak peak at some the games charter animations, and mentions a few other game projects.

The team is tearing it up on Shadowrun: Hong Kong! Lot's of great stuff getting into the game in all departments and we have strong momentum. Just what you love to see in game development. 

Before we share today's peek behind the curtain, we want to thank the 95% of Backers that have filled out their survey. But, we still need the last 1,760 of you to go to this link: HONG KONG BACKERKIT, click on “Didn’t get your invite?” and follow the instructions. 

Remember, we won’t be able to send your rewards if you don’t fill out your survey!

Once we lock down the site, there will be a few days of order processing and then we’ll be able to send out our first wave of digital rewards. Depending on your reward tier, this will include the soundtracks and/or keys for Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut, the Shadowrun 5th Edition Tools Box, and your Out of Print Sourcebooks (including any extras you’ve purchased).

One last thing, the Second Chance Backer site will also remain open until April 15 so if you know anyone who might have missed out on the Kickstarter and would still like to be a Backer, just send them this link: Shadowrun: Hong Kong Preorders.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Larian Studios - Interview @ GamesIndustry.biz

by Couchpotato, 05:51

GamesIndustry.biz published a candid interview with Swen Vincke from GDC 2015 who reflects on the success of Divinity: Original Sin, his mistakes, and Kickstarter backers.

Not everyone has fun at GDC. With so many of the industry's key players concentrated in one relatively small area, there is no better time to forge alliances and seek out new opportunities. For many independent business owners a good week at GDC can mean a good year overall, but the opposite is also true. Making the most of that opportunity is a unique burden; a draining mix of excitement, anxiety and stress.

Swen Vincke, CEO of the Belgian developer Larian Studios, has shouldered that burden before, but this year has been markedly, refreshingly different. "It's the first time I've actually been relaxed. Actually, I've never been so relaxed at GDC. Normally I'd be fighting to be able to earn extra budget to be able to continue our game productions. Now, we're more confident. That's a nice feeling."

Larian Studios

Details

Outland 17 - Game Demo Released

by Couchpotato, 05:47

Grenade Tree Games notified me they released a free demo for Outland 17. Also don't forget to read our interview form last year with the developer for more information.

United by technology and a common government Humanity has lifted its gaze to the stars searching for the next step in the advancement of mankind. Colonies dubbed as Outland’s have been established throughout the solar system and have attracted the rich and poor alike as Earth becomes ever more over populated and congested. Not everything is right on these Outlands. A powder keg is about to blow that will ignite a change for all of humankind. It will either bring them to a new phase in history or doom them to repeat it. Battle through Outland 17 and lead a new age of humanity!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Welcomes Back Beta Players

by Couchpotato, 05:41

ZeniMax Online has an update on the website for Elder Scrolls Online about offering Beta testers the chance to play the game for free on April 16th through April 20th.

A lot has changed since The Elder Scrolls Online beta, and we want you to discover all the new adventures waiting for you in Tamriel. From Thursday, April 16th at 10:00 AM EDT through Monday, April 20th at 10:00 AM EDT, we're inviting all beta players who never purchased the game to join us for a free weekend! You'll be able to download the game and experience all of our six major game updates, tons of improvements and fixes, and all of Tamriel Unlimited. We hope you'll join us!

If you're a beta player who is planning to participate in the Welcome Back Weekend, please check your email for more information and start downloading or updating your ESO client today!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Witcher 3 - Top 5 Most Anticipated Features

by Couchpotato, 05:34

Well if your in the mood to read another top five list for the features in The Witcher 3: Wild Hunt then head on over to a site called GotGame who has a new article week.

In a few weeks, after numerous delays, The Witcher 3: Wild Hunt will finally hit the shelves. The final installment of CD Projekt Red’s Witcher franchise looks like it will be a fantastic, transcendent and immersive role-playing game experience unlike anything that has ever been seen or played. All the materials and videos released by CD Projekt Red definitely whet my appetite for the game. With the release coming right around the corner, I want to take a look at the features I am most excited about for the game’s pending release.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Paradox Interactive - Interview @ MCV

by Couchpotato, 05:32

Matthew Jarvis of MCV interviewed Paradox Interactive to talk about Cities: Skylines success, how they plan to outdo EA, and why they make games for the PC.

Outside of two games released on PS3, Paradox has remained a largely PC-only publisher. Why stick with PC?

The PC platform has been a very open platform. It’s enabled us to develop both our games and our offering on the business side together with our community.

We released our first expansion for a game called Victoria in 2006; at the time, downloadable content wasn’t even discussed in the games industry. People were still saying that it would take 10 years to move onto digital distribution.

That eventually went quicker, but the fact that we were able to do it early developed this idea of releasing content after release and that the franchise wasn’t doomed if the base product didn’t sell. It allowed us to experiment in a different way.

Crusader Kings II is a great example of the PC platform being used to regularly distribute post-release add-on content. How has the market for such content evolved in recent years?

We only see interest increasing.

With our games we release paid expansion packs and smaller cosmetic DLCs, but we also release free content at the same time. The expansions don’t build on each other – you can pick and choose depending on your own personal interests.

That’s a very exciting way to go about it: having a really good product as a base and then developing and adding content depending on what you see people playing and liking, as well as what the developers are passionate about.

 With the success of Skylines, this year is already off to a great start for Paradox – what’s yet to come in 2015?

2014 was a bit of a tough year for us – we decided to postpone several titles because we felt they weren’t really at where they should be. Everyone was working really hard and we weren’t feeling the fruits of that labour.

We knew 2015 was going to be a massive year for us – we call it the year of the platypus, because our logo is a platypus skeleton. We’re keeping an eye on making sure that we deliver on everything we set out to for 2015. We’ve always had a tendency to dream big, but now we’re buckling down and trying to deliver.

Paradox Interactive

Details

Earthlock - Preview @ Averagen Nobodys

by Couchpotato, 05:27

I found a new website called Average Nobodys that has a new preview of Developer Snowcastle Games funded kickstarter JRPG game Earthlock: Festival of Magic.

In all honesty, I’m not the biggest fan of the RPG genre. More often than not, the play styles and overall gaming experiences tend to feel exactly the same without much variation between them. with that being said, based on everything I’ve seen and heard, this doesn’t look like it’ll fall in line with all the others. EARTHLOCK: Festival of Magic has built up a beautiful world in which to set the game, while developing a dynamic team of heroes that you ultimately come to rely on as a team. One of the best features of the game is the way the team is comes together to pair up their attacks to unleash killer combos, even bette your enemies can do the same.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Might & Magic Heroes VII - Interview & Preview

by Couchpotato, 05:23

A site called Attack of the Fanboy had the chance to interview Ubisoft & Limbic Entertainment to ask few questions about Might & Magic Heroes VII.

We got a chance to sit down with a developer from Limbic Entertainment, Level Designer, Johannes Pfeifer and Might & Magic Heroes creative director, Erwan Le Breton. We asked a few questions about developent, and the future of Might & Magic Heroes in our Might & Magic Heroes VII Interview.

I also found a new video preview this week on GameWatcher.

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Thursday - April 09, 2015

Drakensang: TDE - A Closer Look Video

by Couchpotato, 03:19

Staff member Fluent is back again with a new video this week to play Radon Labs Drakensang:The Dark Eye RPG from 2008, and share his opinion on the game.

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Hello everyone!

I am officially back with a new video for you all to enjoy. I recently built my new computer and will be making videos again, so I hope you enjoy what I have to offer today, which is a look at the classic RPG, Drakensang, which is basically the German Baldur's Gate!

The game is a real-time-with-pause system, meaning you can pause and issue tactical commands like you did in Baldur's Gate or Dragon Age! Fun!!

Drakensang: TDE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Deus Ex: Mankind Divided - Announcement Trailer

by Couchpotato, 01:49

A new trailer for Deus Ex: Mankind Divided was released that gives a more detailed look at what the game is about, and how Jensen has changed since the first game.

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Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Red Heath - Indiegogo Campaign Launched

by Couchpotato, 01:45

The developer of Red Heath has notified me he launched his Indiegogo Campaign ,and is asking for $45,000 to help fund his turn based tactical RPG. Here are the details.

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A turn based tactical RPG in the best traditions of the genre.

Events of the game describe the year 2027, when the fallen asteroid brought an alien parasite spores on Earth. Spores, when they get inside a living creature, cause an irreversible mutation, that brings to life a new race – Malorg (mutagenic alien organism). Infection has spread so fast, that just after a year of its beginning the most part of the planet was populated with mutants. The future of humankind was doomed, till the moment when an independent scientist, professor Isaac Mason created an effective antidote against mutagenic mechanism of spores.

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - Companion Bio Updates

by Couchpotato, 01:41

N-Space published profiles for two of the companions in Sword Coast Legends.

Companion Bio: Illydia Maethellyn

A moon-elf cleric of Sehanine Moonbow, Illydia has seen more pain and loss in her 140 years than even most elves see in a lifetime, but her faith in Sehanine Moonbow (a goddess of the moon and dreams) keeps her mind centered and her heart hopeful. With her ever-loyal friend and bodyguard Larethar by her side, she uses her talents with a bow and her goddess’ blessings to make up for her own past mistakes.

Companion Bio: Larethar Gulgrin

A gold dwarf rogue rarely gets the honor of traveling with one such as Illydia Maethellyn, and Larethar will never take that honor for granted. A Luskan resident with a penchant for drink and debauchery, Larethar rarely goes without a snide word or a sharp insult… except when it comes to Illydia. Without her, Larethar is a cutpurse, a brawler, and an occasional second-story-man. With her, however, he gets to be a hero—a snide, wisecracking, and somewhat greedy hero, but a hero, nonetheless.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Early Access Released

by Couchpotato, 01:37

Another game I forgot about has been released on Steam Early Access this month. The game I'm talking about is called Fallen: A2P Protocol , and was funded last year.

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Hey to all,

We are happy to let you all know we have officially released the Early Access a few minutes ago, Please if you want to have more information on the current state of the game and our planned scope you can browse the Store Page.

We will be doing regular updates and we look forward to your feedback,

Thanks for your support and patience,

The games kickstarter page also has a few more updates.

We wanted to let you know we decided to set a u$14,99 price point with a 10% discount for the first week. Depending how the game evolves during the early access stage we will very likely make the price point higher for the final release. 

Setting the right price is always difficult and it can change depending on the time you are making that decision given the other games available, the amount of content you were able to pour into the game and much more.

As for all our Backers that pledge u$15, although you were able to access the game sooner than all the other people, we wanted to give you an extra reward of the Original Soundtrack and Wallpapers which was included in the next tier of u$20.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dark Souls II - First Sin Review Roundup

by Couchpotato, 01:31

As the title says here are some new reviews for Dark Souls II: Scholar of the First Sin.

GameInformer - 9/10

Scholar of the First Sin is best suited for two types of player: Complete Souls newcomers that insist on playing with the latest hardware, and returning warriors who soaked up every bit of new game-plus content loaded into the original. While I don't think the encounters are quite up to the level of the original, it's hard to argue with more of one of 2014's best games.

GamesRadar - 4.5/5

It's the best version of one of last year's best games and runs beautifully on new-gen. Worth buying, especially if you've never played DS2 before.

Dealspwn - 9/10

Dark Souls II: Scholar Of The First Sin is the definitive version of a masterpiece. Surprising for veterans yet deceptively welcoming to newcomers, this rebalanced remaster proves as deeply impressive as it is brutally compelling.

IGN - 9/10

Over a year after its initial release, Dark Souls II still manages to impress. The visual enhancements make Scholar of the First Sin feel right at home on a new-gen system, while the additional enemies and reshuffled placement deliver a powerful dose of that special kind of torture that Souls fans clamour for.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Ralin: Dwarf Wars - Funding Canceled

by Couchpotato, 01:26

Developer Ogardonix ltd has canceled their kickstarter game Ralin: Dwarf Wars, and the latest update has the information why do to some potential investors.

Hello you guys out there.

Ogardonix Studios was at GDC 2015 in San Fransisco and met awesome people. As it turned out, some of the contacts are a major opportunity for Ogardonix and Ralin: Dwarf Wars.  

We need to restructure everything and will do some changes on the game. Therefor we made the decision to cancel the actual Kickstarter campaign. We are very excited about this opportunity and will continue working on Ralin - Dwarf Wars, and hope for a fantastic Success on a later time.

We aren't canceling Ralin, we are planning to bring the project back to Kickstarter after we discussed everything with our new partners.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Pillars of Eternity - Another Short Roundup

by Couchpotato, 01:22

Here are some more reviews I found this week for Pillars of Eternity .

DigitalSpy - 5/5

Although the studio set out to evoke the spirit of the Baldur's Gate age, it has gone one better by delivering a product that conjures nostalgia, yet feels every inch a modern game capable of standing tall beside the market leaders.

GamingTrend - 90/100

Obsidian’s Pillars of Eternity is a love letter to those gamers who remember RPGs of old – when parties were large, adventures were world-sprawling, and you read a book or two worth of words before the world was saved.

Softpedia - 5/5

Pillars of Eternity is a must-buy for anyone who has played classic titles like Baldur's Gate, Neverwinter Nights or Planescape, and it will certainly deliver the story, the conversations, the companions, the combat and the big themes that they are yearning for.

Impulse Gamer - 4.3/5

Pillars of Eternity is indeed great fun for RPG players young and old, and you don’t need a $2000 beast to play it on either. I thoroughly recommend it to anyone who’s looking for a deep and involving experience, and has the time to give it the respect it deserves.

IncGamers -  9/10

Obsidian’s Pillars of Eternity revisits the company’s Black Isle roots, resulting in a High Fantasy, party-based RPG in the traditional style. Strong thematic hooks, well-written characters and reactive quest design, all resting on an original set of tabletop-inspired mechanics, make this a triumphant return.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - Game Mechanics Part 5

by Couchpotato, 01:16

Dungeons Of Aledorn has 43 hours left to get funded, and the developer Team 21 released another update. The update has more info about Game Mechanics. 

Hello to all our friends, backers and supporters, this is our latest update on mechanics. During these updates, we told you a lot about the individual game mechanics in the game, but we still have many of them to talk about - active achievements, variable difficulty, secondary attributes, enchantments and many other elements. Unfortunately, there is no room for us to familiarize you with all of the details. The purpose of these updates is to give you a picture of the main game mechanics, not to introduce you the whole concept of the game. And now, on to the individual mechanics!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Neverwinter - Elemental Evil Released

by Couchpotato, 01:10

Perfect World Entertainment Inc & Cryptic Studios announced yesterday the Neverwinter: Elemental Evil expansion has now been released after its short delay.

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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Elemental Evil – the newest expansion for the action MMORPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is now available on PC, followed by Xbox One later this year.

In the largest update to the game yet, Neverwinter: Elemental Evil brings a new playable class – the Paladin – increasing the playable class count to eight. Players creating a Paladin will be able to choose between focusing on healing or tanking builds. Neverwinter: Elemental Evil also brings the iconic hero Minsc & his miniature giant space hamster Boo to the city of Neverwinter as they pursue the true nature of four elemental cults dedicated to seeding destruction and instability throughout the Forgotten Realms. The new module increases the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.

Neverwinter: Elemental Evil continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with official D&D storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Wednesday - April 08, 2015

Game Informer - Deus Ex: Mankind Divided

by Couchpotato, 01:21

Game Informer is the first site to announce Deus Ex: Mankind Divided with a short video interview, and some new game details from their upcoming magazine issue.

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The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series – Mankind Divided.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. 

At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

Deus Ex: Mankind Divided doesn't yet have a release date, but it's headed to PS4, Xbox One, and PC.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Dungeons Of Aledorn - Composer & Stretch Goals

by Couchpotato, 01:18

Dungeons Of Aledorn has 67 hours left to make $20,000, and the developer Team 21 have announced the games composer, and some new stretch goals to entice backers.

Hello everyone. Today we would like to introduce you to our amazing composer, Marek Kačaljak. In this update, you'll also hear some new songs which we are revealing here for the first time. You'll experience a song for the town of Voland (a port town on the Island of Sandebar), new music for the village of Condra (the main village on the Island of Pirates) and music that'll be used in the game's menu.

There are also several other interviews conducted for a variety of media during our campaign. Oh, and we've also prepared some stretch goals!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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