Dex - RPGWatch Review
Aubrielle hits the streets with Dex, the brand new sidescrolling cyberpunk adventure from Dreadlocks.
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Victor Vran Interview
We interviewed Haemimont games about their action RPG Victor Vran.
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I can't choose
I don't do franchises
I don't like Bioware
Forum Watch"'Big indie' Kickstarters are killing actual indies" by joxer
PC master race bullshit by Asdraguuhl
Unanswered questions (PC version) by joxer
The suffering is real... by Thaurin
Dreeps - An rpg for those who like to do.......nothing! by bkrueger
Wednesday - May 13, 2015
Dungeons Of Aledorn - WebStore Openend
Dungeons Of AledornSP/MP: Single-player
Release: In development
Invisible, Inc - Available Now & Review
There is also a review out of the game at RPS.
Everything’s this sweet. The voice acting, writing, music and art design is all held to the same high standard. You end up looking forward to everything. From starting a mission with no idea of what surrounds you, to discovering the reward at the end, to escaping via the exit teleporter, to hearing the chatter between your team on the world map. It’s all satisfying, surprising, colourful and utterly devoid of friction, letting you lose yourself in the puzzle, yes, but also the evocative imagery the game thrills in. Your agents plotting daring heists, working like a well-oiled machine to rob a vault, and leaving with as much high-tech equipment as they can stagger under.
Or the other side of the coin – your plans coming crashing down around you and your agents abandoning one another, each sprinting around the level, heedless of cameras and sound bugs and just looking for a way out, before one comes face to faceplate with a six foot tall, weaponised security drone.
Invisible, IncSP/MP: Single + MP
Genre: Tactical RPG
General News - The Essence of RPGs
HiddenX spotted a series of articles on ihobo.com that tries to offer an answer to what the essence of RPGs is.
It comes in three parts:
The Essence of RPGs (1): Children of TSR
Near the beginning of my career as a game designer, one of my first speaking gigs was at an event in London where I was scheduled to appear with Warren Spector. Unfortunately, Warren was attending via webcam and the conference organisers took so long to set him up that my hour presentation on non-linear storytelling in games had to be condensed to ten minutes. By way of apology, Warren and I had a good exchange of emails where we discussed, amongst other things, some of the issues that Deus Ex faced during its troubled development. One thing in particular stuck with me. From the beginning of the design process, it was agreed that Deus Ex was going to be a role-playing game (RPG) – yet the many designers working on the project did not agree what an RPG was.
Outland 17 - About the Modest Goal
Outland 17 has still 8 hours to go and need another $4K to reach it;s $10K goal. In their latest update they respond to why there goal has been so modest and sheir the stretch goals to show what the vision of the developers are for this game.
We've had a lot of people write in since our boost in backers, asking about our Kickstarter goal of $10k. Specifically why it is such a modest amount compared to the goals of most indie developers that put their projects up.
We certainly didn't want to give the impression that we're not ambitious with our project. We had drawn up a complimentary list of stretch goals to expand upon our initial goal and bring further improvements to the game.
We initially didn't post the stretch goals so that we wouldn't appear presumptuous about our expectations with the campaign, but we're sharing it now so backers and newcomers can have more context regarding the $10k base. Hopefully this can give you guys a better understanding of our vision for the project and address the curiosity that some had.
Tuesday - May 12, 2015
Rampant Games - A Tale of Two RPG Reviews
In his blog post A Tale of Two RPG Reviews Jay Barnson explains why he isn't fond of sites which are hiding the reviewer's identity. In the intro he uses the Pillars of Eternity reviews by the Codex and by us as positive examples to illustrate why you want to know the author and his background.
I am still not far enough to really comment, *BUT* I find the difference between two reviews by hardcore, old-school sites pretty intriguing for Pillars of Eternity:
Witcher 3 - Review Roundup # 1
Here's a select list of reviews:
Kickstarter - Available in Germany as of Today!
Starting today Kickstarter is available with all features in Germany. Of course I was curious which projects went online right away. I'll post a collection of Kickstarters which caught my eye for one reason or another. Please don't understand this as a recommendation. Maybe some of these Kickstarters will make you smile - or think "Why haven't I thought of this?".
All pages are multi-language:
- Sky Sharks is a trashy movie with surprisingly good f/x for the intended budget. I think I recognized an actor who played in Das Boot in the opening scene.
- The mother of all cake pans: Der Mutterkuchen. The German humor behind this is hard to translate.
- Das Tal - PvP Sandbox MMO. "Tal" is German for "valley".
- Happy Cheese - "Crazy delicious, vegan, organic, raw, world class gourmet cheese".
- USB ChargeDoubler - double your charging speed!
- STEAMPUNK AMERYLL - A fantasy-steampunk Pen & Paper universe
- TIO - Save the World, Twice a Day: A new analog toothbrush, state of the art and sustainable.
- The Dwarves: The Saga is a cooperative fantasy boardgame based on a bestselling book series.
- Karnivore Koala - the post-eucalyptic board game.
- You want to write like Albert Einstein? You can with the Albert Einstein Font.
- MIITO – the sustainable alternative to the electric kettle.
- Crysis Analogue Edition - The Board Game
Release: In development
Witcher 3 - Preloading and Unlock Time
As several have already commented on our forums The Witcher 3 is now available for preloading from Good Old Games and Steam. The following is the press release for that, which also shows at what time the downloaded game can be unlocked.
The Witcher 3: Wild Hunt is now available for preload on GOG.com and Steam, with the Origin release following on the 14th.
Everyone who pre-orders the highly anticipated, next-generation RPG, can choose to preload the game and be one of the very first to play The Witcher 3: Wild Hunt when it goes live on May 19th.
At GOG.com, the simplest way to preload the game is through the recently announced GOG Galaxy client. GOG Galaxy is fully integrated into the DRM-free release of The Witcher 3: Wild Hunt and includes convenient auto-updates, game time tracking and achievements.
The game is also available for preload to gamers who purchased Wild Hunt on Xbox Live, and will be available for PlayStation Network users soon.
The Witcher 3: Wild Hunt will be officially released and unlocked on May 19, at 1:00 AM CET (Warsaw time), i.e:
May 18th, 4.00 pm PT (Los Angeles)
May 18th, 7.00 pm ET (New York)
May 19th, 00.00 am BT (London)
May 19th, 2.00 am UT (Moscow)
May 19th, 8.00 am JT (Tokyo).
General News - The Key to Making Paid Mods Work
Lostforever found an article on Shack News discussing in what way paid mods could be made into a working model.
Valve, the studio that gave PC gamers Steam, has always been a company that reveled in testing boundaries. However, the studio’s most recent endeavor, teaming up with Bethesda to allow Elder Scrolls V: Skyrim modders to charge money for their work, was pretty much a colossal failure. The paid mods system was taken down mere days after it was first put up in the wake of severe consumer backlash and Valve even admitted on the Steam website that the plan clearly hadn’t thought through. There’s no denying that the issue of paid mods is controversial, but I’m here to offer a few potential solutions that could make all parties happy. If Valve were ever to try implementing paid mods again, I think it should focus on two different areas: the issue of monetization and the kinds of games it introduces paid mods to.
Fallout 4 - More Rumours
A CG artist who is apparently working on Fallout 4, added the creation of a cinematic trailer on his LinkedIn profile, which is now removed from it, but not before videogamer.com could secure a screenshot.
The artist's CV states that he was hired by California-based Mirada Studios between December 2014-March 2015 to create a "Fallout 4 cinematic trailer", although no further details are provided.
Source: Shack News
Fallout 4SP/MP: Single-player
Release: In development
Grandia II - Coming to Steam in HD
According to Gamespot Grandia II is coming to Steam in a remasterd version.
Grandia II for Steam is being remastered using the game's Dreamcast version, which was published in 2000. In addition to an HD visual upgrade, Grandia II on Steam will have both mouse and keyboard and gamepad support as well as Steam achievements and Trading Cards.
Source: Game Informer
Outland 17 - Squad Ability
A Kickstarter update appeared for Outland 17, which is now halfway its $10K goal with a bit more than a day to go, about the squad abilities in the game.
Abilities play a much different role than just damaging your opponents like weapons do. They are more about tactics, giving you a choice to either manipulate the situation you're set up with or save the ability when it will be more beneficial. Most abilities come with a cool down period between uses, leaving it up to you to decide when would be the best time to deploy them.
Some abilities provide minor bonuses at no cooldown cost while some have a greater cooldown period with devastating effects. In a similar way that we can make all types of weapons, there are many types of abilities we can make. These range from status effects, like giving yourself more armor, to special-attacks, like pushing your enemies away with an explosion!
My favorite part about abilities is the impact they can make on the battle. The properly timed ability can mean the difference between your squad member dying, or the enemy being taken out.
Bloodstained: Ritual of the Night - New on Kickstarter and Funded
A new Kickstarter by Koji Igarashi has launched and has been quickly funded. Currently it is at 1.2 million, where they 'only' asked for 500K. The game they will develop is named Bloodstained: Ritual of the Night with the following short description:
- An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
- Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
- If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.
Indie RPGsSP/MP: Unknown
Release: In development
Hero-U - New Kickstarter Launched
As announced last week, the new Kickstarter for Hero-U has launched today. At this moment it has already reached a fifth of its $100K goal.
In November of 2012, we raised over $400,000 through Kickstarter toward the development of a top-down "rogue-like game with story" based on a previous project developed by our lead programmer. However, as we started to get feedback from our backers, we realized that the majority of them wanted a game more like Quest for Glory, the award-winning game series that Lori and I developed in the 1990s.
Hero-U has evolved into a much larger and more expensive project. While it is taking much longer than we originally planned, the result will be far more than we originally imagined possible. We think it will be a great game and one you will love playing.
Hero-U is a passion project for Lori and me. We have put two and one-half years of our life into it so far, and we will continue to do whatever it takes to make this a great game. That includes hiring the best programmers, artists, and musicians we can find.
It is unusual for the same project to raise funds on Kickstarter twice, but it is not unusual for a game to need additional funding. We have talked to many adventure game developers, and nearly all of their projects went over budget. They have either absorbed the costs themselves or obtained venture capital.
We chose not to seek outside funding because we want Hero-U to be a game of, by, and for our many heroes. Kickstarter is where we began, and we would like this to be a wholly crowd-funded game.
The pledges include a special $20 pledge for those whoalso backed the first Kickstarter.
Release: In development
Monday - May 11, 2015
Rock, Paper, Shotgun - Worst RPG Moments
In an editorial at RPS, Richard Cobbet looks through what he calls the 25 worst RPG moments. Here's a quote about bandits:
It's one thing to try and mug a passing would-be hero on their way to becoming someone. That's your job. But when you see a team of battle-hardened knights in full-plate, archmages humming with power, clerics bearing the very mantel of your world's deity and a druid still yet to wipe the blood off their lips from their last shapeshift... and your response is to genuinely think you can take them? No. Stay out of the way, and don't waste the time it takes to click on you and turn you into giblets.
Here's a quote about Vampire: The Masquerade:
However! If the world is one where resurrection is easily available, and every store sells magic health potions, this really needs to be factored in. Vampire: The Masquerade: Redemption (otherwise known as "The Crap One") still stands out as a triumphant failure here, with the intro showing hero Christof being slowly brought to health, only to find a potion seller a quick stroll from his sickbed. There are always ways to justify why a particular death counts for real, from soul-destroying weapons, to not being able to take the body to a convenient temple, to ‘death' in combat actually being a knockout. Handwaving is fine, but don't defuse the drama with the obvious question "Wait, why can't I cast my Resurrection spell here?"
And a quote about Skyrim:
I still think Skyrim's guards should arrest players for indecent exposure. I miss when RPGs would routinely factor in at least a couple of snarky comments for if you wandered around in your underwear. It was a good test of how responsive the rest of the game was going to be, if the designers had bothered.
Rock, Paper, Shotgun
Witcher 3 - Sells 1 Million Preorder Copies
Gamepur has news that this game has sold 1 million copies in pre-orders. From the press release issued by CD Project RED:
"We've crossed the one million pre-order milestone and it's all thanks to you guys! We would like to thank all the gamers for their trust and support."
In other news for this game, the review embargo ends tomorrow:
According to report, the revivews for The Witcher 3 will go live TOMORROW (May 12 "Tuesday" at 7AM).
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Battle Brothers - One Week of Early Access
The Battle Brothers website summarizes one week of Early Access on Steam and share their views on the next steps.
We’ll soon start working on our first new feature: The event system.
While traveling the world a lot of unforeseen things can happen and surprise you. These events can occur anytime and anyplace and will force you to make tough decisions outside combat. Just to give you random example of what might be; if there is a Battle Brother with a criminal background in your mercenary company, a passing guard patrol might recognize that character and demand you hand him over as a prisoner or face the consequences. Similarly, individual characters in your group might interact depending on their backgrounds and traits – will the adventurous noble get along with the lazy sluggard beggar?
Events like this will not be entirely random but depend on what happens in the world and which characters are in your company. Their outcomes will be partially randomized for the sake of replayability. The possibilities for creating interesting, challenging and morally ambiguous events are limitless.
Battle BrothersSP/MP: Single-player
Outland 17 - New Trailer
Outland 17 has only 50+ hours to go at Kickstarter at this moment to reach the goal of $10K and is close to 42% of that figure at the moment, so they could use some help. In their latest update they bring us a new video and a new add-on, where you can have your image in the game.
Aloran - Canceled
The Aloran Kickstarter was canceled yesterday as it didn't look like it would be able to reach its goal and frankly because it wasn't a great pitch to start with either.
Me and my wife have been discussing releasing some very early alpha gameplay but we feel it is best that we develop the game so you can sample the combat, story and art as close to the final product as possible. We have developed the game this far over 3 years and the feedback from kickstarter has been great. However we must ask for patience as we develop the demo and we have to cancel this current pitch. Game development even when fully funded is a long process but we really enjoy this work and look forward to developing the playable demo.We plan to come back to Kickstarter in the near future to give back something to the game development community who share our love for Isometric fantasy art as much as we do.
Release: In development
GameSpot - Preserving Video Games
Gamespot has an interesting video with the founder of the Museum of Arts and Digital Entertainment that shows the difficulties in preserving games over time and the reliance of games on online services.
General News - Your Cyberpunk Games are Dangerous
HiddenX has spotted an article that shows how in the past the FBI and other officials have reacted to manuscripts of game developers and seeing them as dangerous. It's a fun thing to read.
On January 17, 1980, FBI agents descended on a small business in Wisconsin to investigate a plot against the life of an American business executive in Beirut, Lebanon, named William Weatherby. The tip came to local law enforcement from a concerned citizen who had chanced on a written description of the conspiracy, which the police duly handed over to the FBI.
When investigators arrived at the offices of this company, TSR Hobbies, they learned that William Weatherby did not exist: he was a non-player character in a new espionage role-playing game called Top Secret, which TSR was playtesting. This was easily demonstrated to the satisfaction of all parties, and the whole incident would certainly be forgotten today—except that it inevitably became part of TSR’s promotion for Top Secret. It was a spy game so realistic that even the FBI thought it was real.
This misunderstanding arose only five months after TSR obtained widespread notoriety in a similar confusion surrounding the disappearance of college student James Dallas Egbert III in East Lansing, Michigan. A private detective hired to find Egbert had learned that the young man played TSR’s role-playing game Dungeons & Dragons—at the time virtually unknown to mainstream America—and hypothesized that Egbert had come to believe the game was real. Famously, this led to calls for a search of the college steam tunnels, where presumably Egbert would be found wandering in a deluded stupor, questing for monsters and treasure.
Actually, Egbert had run away to Louisiana for unrelated reasons, but a seed was then planted in the American popular imagination. Role-playing games were dangerous: they warped fragile young minds, breaking down the barriers between the real and the imaginary. The irony is that it was the authorities, not the players, who couldn’t tell a game from reality.
Witcher 3 - About the Downgraded Visuals
Discussed on various places on the internet as it has here, but Lostforever has pointed us to Dark Side of Gaming, that shows some of the differences between 2013 and now.
As we can see, the amount of particles on-screen has been decreased, the environmental LOD has been severely reduced, the lighting system seems weaker than the one featured in the oldest build, textures look blurrier (this could either be due to the absence of CDPR’s sharpening filter or due to the presence of Chromatic Aberration. Regardless of the real reasons, textures are not as crisp as they were before).
We’ll definitely give CD Projekt RED the benefit of doubt, however it is pretty obvious that the final game won’t look as good as its in-game 2013 reveal trailer. And that’s a real shame.
Obviously, this does not mean that the game won’t look good or that it won’t be fun. CD Projekt RED has been releasing lots of screenshots from the game’s latest build these past days, so we all know that the game still looks great.
There is a range of annotated screenshots that show the difference.
Balrum - Mega Update #2
This update for Balrum is about the new features and changes that have been implemented, such as the renderer, input, GUI, building, logs and more.
We have written a completely new renderer that uses modern OpenGL. The old renderer is still in the game and will be in the final game to preserve compatibility with really old video cards. The new renderer allows us to use smooth zooming and gamma correction. Lighting is a bit smoother too thanks to the new tech. You don't have to do anything to enable this new feature. The game will determine if your system is capable to handle the required OpenGL. (if you are having problems with the new renderer you can revert back to the legacy renderer using the config file option: modernOpenGL n="false" This was a really big challenge, but we felt that this is an absolutely needed feature. The new zoom is much better than the legacy zoom. With the new renderer we rewritten the display creation system. This system has better compatibility with Linux systems and tries to find alternative methods to start up the game if something goes wrong.
This is the new rendere in action:
Release: In development
Din's Curse - Win a Steam Key
Thanks to Steven Peeler of Soldak Entertainment for providing them and Couchpotato for arranging them, we can give you another set of keys, which this time is for Din's Curse:
Din's Curse is an action RPG with multiplayer, 141 class combinations, real consequences, and a dynamic world.
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. Travel the plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.
Now time for the rules.
- New registrations are not eligible to win.
- You must have over 30 posts on the Forum.
- Just post a comment you are interested in winning the game.
We will randomly pick the winners on Monday, May 18th.
Din's CurseSP/MP: Single + MP
Genre: Hack & Slash
Elminage Gothic - A Fluent Let's Play
I have started a new Let's Play on YouTube for the immersive and atmospheric dungeon-crawler RPG, Elminage Gothic. I have some fun in the first 2 episodes, so feel free to follow along and have some fun with me!
Here is Episode 1:
And Episode 2:
I will post future episodes as replies to this thread.
Hope you all enjoy!
Elminage GothicSP/MP: Single + MP
Genre: Dungeon Crawler
Sunday - May 10, 2015
Game Informer - Can a game be too huge?
We're nearing the release of The Witcher 3: Wild Hunt, which looks awesome, but I'm also intimidated by the idea of playing through such a massive beast of a game. Do you think that a game can get too big, that a game can get to the point that it hurts the quality of the title? When I was younger, I used to love the idea of diving into a game that was so massive it took months to beat, but as I've gotten older, I've found that I have less and less time to give to demanding games.
What do you think? Can a game be too big?
Deus Ex - Why I Loved it @ Games Industry
Alex Kennedy has written an editorial at Games Industry on why he loved this game.
A quote about the world:
Often you survive a firefight with a limp, which is pretty cool, and occasionally you apparently have both your legs blown off, leading to a desperate Pythonesque hump-for-cover. The same goes for the world. It drips with colour and incident, and there's so much of it. New York, Paris, Hong Kong ruined petrol station, jetliner, cathedral, nightclub, undersea lab, supertanker; graveyard, mansion. There was a White House level; there was a level in a space station. Neither made it into the finished game, but there are still way more levels than any sane player has a right to expect.
A quote on the story:
There are people who will try to tell you that that DE's storyline is silly. Technically, I suppose they're correct. I feel, though, that there should be more joy in their lives. The storyline is meant to be an unlikely kitchen-sink mash-up of X-Files conspiracy theories, and it is, but it's mashed up with verve and grace. Those seven years of scheming and preproduction show. The characters are uneven but elaborate, with the rough organic edges that come from editing and reworking the larger plot, like the sprues of extrusion-moulding. The revelations come steadily one after another for thirty hours of gameplay. There are books and newspapers everywhere, and none of them outstay their welcome: they all deploy this secret weapon at the end of a paragraph or two of text....
Do you agree with Alex Kennedy?
Deus ExSP/MP: Single + MP