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Sunday - April 17, 2016
Saturday - April 16, 2016
Friday - April 15, 2016
Thursday - April 14, 2016
Wednesday - April 13, 2016
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Halcyon 6: Starbase Commander

2016-04-25

Halcyon 6 First Impressions

I fired up Halcyon 6 fully expecting to play half an hour before bed. Needless to say thats not how things panned out and I played until I couldn't play no more.
» Continue reading the article...

Darkest Dungeon

2016-04-20

Darkest Dungeon Review

Forgottenlor had a go at Darkest Dungeon and came back with his views on the game
» Read the article

Recent articles










Picture Watch

Ultima V Remake: Lazarus
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.55%

Noticeably well funded
32.73%

Fairly well funded
45.45%

Limited
3.64%

Struggling
1.82%

Cheap and cheerful
1.82%

Vote

Recently Released

Apr: Pharaonic
Apr: Hyperdevotion Noire
Apr: The Huntsman
Apr: Megamagic
Apr: Banner Saga 2

Sunday - April 17, 2016

Healer's Quest - Greenlit

by Hiddenx, 08:46

Pablo Coma's Healer's Quest has been greenlit on Steam:

Greenlit!

Hi everyone,

I received great news from Steam today : Healer's Quest has been Greenlit! I can't believe this happened in just 8 days! And it's all thanks to you guys, you rock!

As you probably all know, it means that Healer's Quest will be downloadable on the Steam platform once it's finished. It's really a big deal for me and the game! Thanks a lot for your help in getting it up there!

But wait, there is more! We also passed the 100 backers mark at the same time as 40% of our total funding goal! Healers' love is definitely taking over the world! :)

Once again, thank you so much for your support!

-
Pablo

-> Kickstarter

Healer's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Arcadian Atlas - Music Update

by Hiddenx, 08:39

The music of Arcadian Atlas is made in Germany:

Music Update From Germany! & Steam Greenlight

Almost 45% funded, and we've got a special musician update from our very own Moritz P.G. Katz today! That's new music, a special look at the studio, and an update about some of the things he's got cooking up for us.

New Song and Studio Tour

Moritz comes all the way from German Wahnsinn Studio in Hamburg, Germany with a special look at the studio and a recording session this week:

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[...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warden: Melody of the Undergrowth - Review

by Hiddenx, 08:29

Karak (ACG) has reviewed the third-person action adventure Warden: Melody of the Undergrowth:

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-> Steam

Warden: Melody of the Undergrowth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Path of Destinies - Review @ MattVisual

by Hiddenx, 08:19

MattVisual has reviewed The Path of Destinies - an Action RPG with a unique choice based narrative system:

STORIES: The Path Of Destinies Review - MattVisual

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The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released

Details

Aurion - Review @ Cosmic Engine

by Hiddenx, 08:09

Cosmic Engine has reviewed the 2D Action RPG Aurion Legacy of the Kori Odan:

Aurion Legacy of the Kori Odan Review

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Cosmic reviews Aurion Legacy of the Kori-Odan a action RPG developed by Kiro'o games.
-> On Steam

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy IX - What's new in the PC Version?

by Hiddenx, 07:57

Suzy Lu explains some of the new options and features of the Final Fantasy IX PC version:

WHAT'S NEW? Final Fantasy 9 PC Review

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On April 14th Final Fantasy 9 came to Steam. I am a huge Final Fantasy fan and wanted to see exactly what new features we have on this remaster and I am impressed. If I missed out anything I do apologise. I hope you guys enjoy this review and if you want more like this in future then let me know in the comments below.

Final Fantasy IX

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Morrowind - OpenMW 0.39.0

by Silver, 00:35

OpenMW v0.39.0 has been released. A full change log is available at the OpenMW site. You will need to own Morrowind to give it a try.

The OpenMW team is proud to announce the release of version 0.39.0! Grab it from our Downloads Page for all operating systems. This release brings background cell loading and caching, which is a feature not to be missed. Initial support for object shaders has found its way back into our engine, and a host of bugs have been smashed. See below for the full list of changes.

The venerable Atahualpa has bravely stepped up to fill WeirdSexy's boundless shoes as our video producer, check out the video for this release and OpenMW-CS 0.39.0. Check our blog or Youtube channel if you missed his videos for versions 0.36, 0.37, or 0.38.

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Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Saturday - April 16, 2016

YIIK: A Post-Modern RPG - New Screenshots

by Hiddenx, 14:45

Couch spotted some screenhots of YIIK: A Post-Modern RPG at Hardcore Gamer:

YIIK: A Post-Modern RPG Releases New Screenshots Ahead of PAX East

The most wonderful time of the year, at least along the east coast, (and more specifically in Boston, Massachusetts) is upon us again as PAX East 2016 kicks off soon. In only one week many gamers and developers will gather to experience one of the video game industry’s biggest weekends. One such developer that will be there is the team of AckkStudios with their anticipated title YIIK: A Post-Modern RPG.

Well, before they even get to PAX, AckkStudios revealed several new in-game screenshots. We’re getting yet an even closer look at some of the environments, dialogue and battle modes from the game. There are also familiar faces and some fun Easter eggs if you can find them. AckkStudios even revealed the map is actually the state of New Jersey on its side. Folks are calling YIIK the spirit successor to old school JRPGs like Earthbound but we can now happily redefine that acronym as Jersey Role-playing Game and that sounds pretty good in our opinion.

So, convention attendees will experience a brand new build of YIIK compare to last year with new areas and improved graphics. There are even official t-shirts available for you to purchase when you fall in love with the game. If you haven’t gotten your passes to PAX East, you better hurry. And check out the brand new screenshots below.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tyranny - Brian Heins Interview @ Gameranx

by Hiddenx, 14:38

Gameranx has interviewed Obsidian’s Brian Heins about choices and consequnces in Tyranny:

Making Hard Choices

Ian talks to Obsidian’s Brian Heins about Tyranny, making difficult choices, how the game differs from Pillars of Eternity, and who the enigmatic Overlord Kyros is.

[...]

“Player Choice” seems to be a driving factor in the backstory and main storyline. Experience can be gained equally through battle or dialogue for conflict resolution. To what extent can player go through the campaign without combat? Is there a possibility of a “Pacifist Run”?

You’re absolutely right that choice and reactivity are the driving factors of Tyranny. We want each of the player’s choices to matter and shape either their character, the world around them, or both!

Players can use their skills in combat to intimidate, trick, or bluff enemies they face. Sometimes this results in a single enemy running away from an encounter, sometimes it results in the entire group laying down their arms. That said, there are some fights you won’t be able to avoid – depending on previous choices you’ve made.

It’s not possible to complete the entire game as a pacifist, but I think players will really enjoy seeing the changes that come from the choices they make.

One aspect of combat is team relationships or party dynamics. Members of your party can either love or hate you, and the differences can affect combat abilities. Would you mind going into greater detail on how this mechanic works?

We’ll be talking about this in more detail in future updates. For now I’ll say that Tyranny uses a robust faction system that allows you to develop reputations with major groups in the game, your companions, and the Archons of Kyros’ Empire. As you build favor or wrath with these factions, you unlock abilities that shape your player character.

With your Companions, you’ll unlock additional Companion Combo abilities. These are abilities that allow your character and a Companion to work together to deal devastating damage or change the tide of a combat. We’ll go into more specifics about these abilities as we reveal more information about the specific Companions.

[...]

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Interview @ Game Watcher

by Hiddenx, 14:31

Game Watcher has interviewed Arnie Jorgensen, the Art Director at Stoic and John Watson, the Tactical Director of Stoic.

[...]

GameWatcher: The Training does seem expanded a lot, I don’t even remember using it in the first game!

Arnie Jorgensen:
A lot of people went in, tried it, and never went back. But now going through the different scenarios nets you a lot of Renown too.

John Watson:
We’re trying to give players access to the information that may have been hidden previously, such as a lot of the advanced interactions between units.

Arnie Jorgensen:
After that we hope players will take this information and apply it to their Hero units. The Training tent is also where you convert Clansmen to Fighters so it’s a lot more important to TBS2 than it was before. Testers have been saying that we seem to have sanded off the rough edges from the first Saga too. We’re hoping players come in to TBS2 thinking that it’s got all the things they like from the first game but a lot more polished.

GameWatcher:
I can definitely say that I was one of those who bumbled through the first game’s combat…

Arnie Jorgensen: Yeah, we’ve seen plenty of people get way late into the game and still not know why shots missed for example, so we dropped the ball a little on that. We’re really making a concerted effort to teach players the game a little better. We also want to do it through the story more organically. Instead of a big tooltip popping up we introduce players to new systems through the characters.

GameWatcher: It’s still the on-rails style of the first game of course, but in TBS2 do players have any additional choice over which way to go?

Arnie Jorgensen: It’s similar to the first one. You head to the same locations but how things play out there is entirely up to you and the decisions you’ve made along the way. I think if we had another team working on this we could start diverging but it would be a lot of work for a tiny team like Stoic to do that!

[...]

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Siege of Dragonspear - Review @ PC Gamer

by Hiddenx, 00:05

Henriquejr spotted PC Gamer's review for Siege of Dragonspear:

Baldur's Gate: Siege of Dragonspear review

As a historical artefact, Baldur's Gate is important. As an RPG, it's huge and expressive. As a moment-to-moment experience, it can be a bit of a chore. Siege of Dragonspear is an expansion for Baldur's Gate: Enhanced Edition. As an add-on—albeit one that takes the form of a lengthy, full campaign—it's forced me to reevaluate if Baldur's Gate is worth expanding.

[...]

I haven't encountered many bugs – mostly the occasional performance issue – but reports suggest others haven't been so lucky. Aside from the unintended problems, though, the engine fails in other ways. The Enhanced Edition's reworked interface is barely fit for purpose. Simply navigating through the different menus is a pain, and the new journal seems less intuitive than the old one. And, while an effort has been made to pretty up the graphics—mostly by zooming the camera out to an absurd level—there's no hiding the fact that this is a 15-year-old engine. It looks a bit ugly at modern resolutions.

As a Baldur's Gate adventure, Siege of Dragonspear works well. While it's not entirely tonally consistent with the original series, it does a good job of inserting itself into the middle of the story without feeling like sacrilege. As a result, though, it requires that you still be invested in that story. The fact is, a decade and a half later, there are much smoother, more enjoyable RPG experiences available.

Score: 71/100

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - April 15, 2016

The Surge - Pre-Alpha Gameplay Overview

by Myrthos, 23:09

Couchpotato spotted this video from Polygon showing some pre-alpha gameplay of The Surge.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Preview

by Myrthos, 23:05

Just Press Start checked out Torment: Tides of Numenera and penned their thougths down.

The spiritual success to Planescape: Torment, Torment: Tides of Numenera is well on it’s way to “wowing” audiences. Without mixing words, people who are fond of Planescape: Torment will not be let down, and people that are just fans of computer based RPGs will be quite impressed. Torment: Tides of Numenera has a lot to offer players looking for an intriguing story and something new to the genre.

Right away, seeing the name Numenera shouldn’t scare people away. Sure it is based on Monte Cook’s SciFi tabletop RPG set 1 billion years in Earth’s future. Players don’t have to have any background knowledge into the world at all to enjoy Torment. The story, at time of writing, does a fantastic job of setting up the setting to immerse you into it. Without being a huge fan of the RPG, it doesn’t take much to dig into the story.

Thanks Couch.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Siege of Dragonspear - Trent Oster Interview

by Myrthos, 22:39

Develop talked with Trent Oster about the recent Siege of Dragonspear controversies.

“If there’s an aggressive agenda that’s being pushed into someone’s face, I disagree with that,” Beamdog CEO Trent Oster tells Develop. “It needs to be representative. You need to tackle any social milieu appropriately, and aggressive agenda pushing is incorrect. It’s not the right way to do it. All you do is strengthen the resistance.”

It’s a subject Oster has been considering a lot over the past week. His studio, responsible for Baldur’s Gate: Enhanced Edition as well as other BioWare follow-ups, has been accused of this ‘agenda pushing’ thanks to the inclusion of a transgender character in its latest release.

 

“There’s two sides of the argument [against Mizhena’s inclusion]. One is ‘I don’t want a transgender character in my game’, and while I don’t agree with it, I guess I can understand that perspective.

“The other is that the character goes from ‘Hi, how are you doing?’ to ‘I’m transgender’ in three conversation lines. That’s a really shallow way of telling me a life-shattering event. The transgender people I know are not going to blurt that out as quickly as that – it’s going to take a while, you’re going to have to get to know them.

“Obviously we wanted to explore her story in a broader, deeper way, but the three-line limitation cut it off. If anyone was going to get to the fact that this character is transgender, they had to do it pretty fast. Upon my review of the character, I think that within three lines it’s actually quite well done.”

As such, despite calls to have Mizhena or her backstory removed from the game completely, Beamdog is dropping its three-line limit in this case in order to better present this revelation. Oster promises that the writers will be revisiting this character and finding a way for players to “develop a relationship” with her before she discloses this highly personal information.

Thanks Couch.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Legends of Ellaria - New Gameplay Video

by Myrthos, 22:31

A new 5 minute video for Legends of Ellaria has been made available.

We're about two weeks from the new version, and we're excited about our progress. We've made a complete overhaul of the game engine and finished the new combat mechanism, which also includes unarmed combat. 

We've also finished testing the automatic updates so that new versions will be easy to download, and we're expecting to publish more updates on a regular basis. 

Our next update will include a list of our new features, in the meantime, we published a new gameplay demo of the latest version. Enjoy, and stay tuned for the next version.

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Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghostbusters - An RPG in the Making?

by Myrthos, 22:23

According to below press release an RPG is to be made based on the new Ghostbusters movie (note that the press release also talks about another, mobile, game)

ACTIVISION PUBLISHING, INC. AND SONY PICTURES CONSUMER PRODUCTS ANNOUNCE NEW GHOSTBUSTERS VIDEO GAMES COMING THIS SUMMER
Play Co-op With Friends in a New Action Game Coming to Consoles and PC Build a Ghostbusting Team for Asynchronous Co-op on Select iOS, Android and Kindle Devices

London, UK. -15th April 2016 - Activision Publishing, Inc., in collaboration with Sony Pictures Consumer Products, has announced a pair of new Ghostbusters video games set in and inspired by the comedic action world of the upcoming Ghostbusters film, in cinemas on the 15th July. Taking place after the events of the new movie, both Ghostbusters games introduce new casts of rookies keeping watch over the station while the now-famous Ghostbusters tour the country stopping high-profile poltergeists. When paranormal phenomena unleash apparitions across New York City, these new squads of recruits must don their proton packs and wrestle those rogue spirits back to the afterlife!

The console game, Ghostbusters, is a third-person action role-playing game positively charged for thrilling couch co-op with up to four players locally. As rookie Ghostbusters, players can level up their characters' gear and abilities by tackling objectives, defeating ghastly creatures and discovering hidden collectibles in Manhattan's most haunted haunts. There are four heroes to choose from, and each has his or her own unique personality and play style, bringing special strengths to support the team.

Ghostbusters is expected to arrive on the PlayStation®4 computer entertainment system, Xbox One and Windows PC via Steam on the 15th July in Europe.

The mobile game, Ghostbusters: Slime City, lets players be a Ghostbuster and save New York City from a new wave of threats. Team up with other players in asynchronous co-op, and collect powerful ghosts to rise to the top of the leaderboards. Players can also craft their own proton packs from any number of combinations of components, as well as upgrade their own headquarters and complete jobs around the city for new weapons and rewards.

Ghostbusters: Slime City is expected to launch in July on select iPhone, iPad and iPod touch devices via the App Store, select Android devices via Google Play and select Kindle devices through the Amazon Appstore.

About Ghostbusters
Ghostbusters makes its long-awaited return, rebooted with a cast of hilarious new characters. Thirty years after the beloved original franchise took the world by storm, director Paul Feig brings his fresh take to the supernatural comedy, joined by some of the funniest actors working today - Melissa McCarthy, Kristen Wiig, Kate McKinnon, Leslie Jones and Chris Hemsworth. This summer, they're here to save the world! The film is produced by Ivan Reitman and Amy Pascal, and written by Katie Dippold & Paul Feig, based on the film Ghostbusters, written by Dan Aykroyd and Harold Ramis and directed by Ivan Reitman. The film will be released in cinemas nationwide on the 15th July, 2016.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Non-RPG General News - Cayne: A Stasis Story

by Hiddenx, 20:38

Cayne is a new stand-alone dlc/game for the adventure Stasis:

CAYNE – A STASIS STORY

Nic and I have moved our office to Cape Town in the Western Cape of South Africa. Wow! This is a beautiful city, right at the tip of Africa. But amazing ocean views aside, we are now in full game production mode.

CAYNE will not be traditional DLC – you won’t need STASIS to play it. It’s also a self-contained story that ties back to STASIS without ruining the story.

The game itself is starting to draw together with the main framework of the engine already complete. We’re now moving onto the sound design for the completed areas and pushing this aspect further than we did with STASIS. Footsteps have distinct sounds depending on surfaces, sound is now directional and can be played based on distances.

The already completed musical score will be added too! The musical score is incredible, with three different composers providing a unique texture and soundscape.

We have been polishing the game – oh, how obsessed with are will polishing our work! –  with all the small effects that we’d have loved to do in STASIS, but just didn’t have the time or the technology to implement them. For example, a subtle light that our protagonist emits that let’s you find her easily on the screen, and beautiful 2D shader effects to bring liquids to life and particles get caught in shafts of light.

The art asset list is slowly getting shorter. While the overall CAYNE environment is smaller than STASIS, we’re trying to push the visuals into new and varied directions with a focus on both body horror and psychological terror. Ha!

A final draft of the dialogue is almost complete and we’ll be searching for our voice actors to go on this journey with us. Ryan Cooper (the voice of John) is back on the team – and we can’t wait to start working with him again!

The writing of the diary entries is complete with the writers providing some of the most disturbing entries and narratives I’ve ever read.

Multi-platform support is also being implemented from the ground up, and we now have CAYNE playing properly on both Mac and Windows. And, the bonus is, we’re also working on the long awaited Linux port of STASIS! The IOS version of STASIS is also in the works. It is a complete engine re-write by a mobile expert specifically for Apple devices.

We’re planning on crowd funding our next game and think that CAYNE will be a perfect example of what we intend on producing.

PS:
The video documentary reward for backers is also in planning – although I really do need to get a haircut before we start shooting the final video footage.

Thanks Farflame!

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Fear Effect Sedna - Stretch Goals

by Hiddenx, 20:21

Fear Effect Seda had a very successful Kickstarter-start. Here are the stretch goals:

 Day 2: Stretch goals, questions, and wallpapers!

€100,000 Initial goal
€120,000 More Weapons, which means more combos and strategies
€150,000 French and German localization
€180,000 2 more playable characters including Axel
€200,000 Main theme by Matt Furniss
€220,000 More chapters exploring the past of the characters
€250,000 PS4 and Xbox One release / PC controller compatibility

??? More to come!


We received a lot of reactions, kind words, comments and questions since yesterday, and we’re really happy to see your interest for Fear Effect Sedna! The campaign reached 38%, which is very encouraging for the coming days.

We received a lot of questions, including stretch goals & extra development. Be sure we have a lot of ideas to enrich Sedna & improve your experience…

If we shoot up the Kickstarter campaign, we plan to add more weapons. It’s a simple feature (don't say that to developers, they do not agree), but that migh enrich a lot the team’s combos & fighting style, as you’ll be able to plan more strategies and unlock new possibilities! We would also be delighed to add more localization, and even more playable characters.

More features? We’re thinking about a main theme by Matt Furniss, which could bring even more Fear Effect atmosphere to Sedna… and some additional chapters in the story, so you can explore the past of some of the main characters.

We also had a lot of questions on consoles and platforms. Our initial goal is to create a PC & Mac game, but releasing it on PS4 and even Xbox One could be a really huge thing. This of course means extra development, even if we are starting to build a game with mechanics that could fit to console gaming.

We will keep you updated about voicing as well! And more details about the gameplay & strategy, in the following days & weeks.

For now, as some of you asked, here are a few wallpapers to download for the Sedna fans!

We count on you to spread the word about Fear Effect Sedna. Thank you for your support!

Friendly yours,

Sushee.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

City of the Shroud - Funded!

by Hiddenx, 19:56

The tactical RPG City of the Shroud has been funded on Kickstarter with 20 days to go:

Dear All,

It's midnight here in England, but we didn't want to wait on this news:
WE'RE FUNDED!

Thank you so, so much for helping us accomplish this. We are eternally grateful to those of you who have been here from the very beginning, who have joined us for this campaign - you've given us invaluable feedback, and you made this campaign a huge success - fully funded in just 9 days!

We'll have more updates for you tomorrow. For now: thank you. Thank you, thank you, thank you!

Sincerely,
The Abyssal Arts Team: Keaton, Ryan, Moira, Chris, Jon, Samogon, and Grant

City of the Shroud

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - April Newsletter

by Hiddenx, 19:27

From the Expeditions: Viking April newsletter:

Happy & Healthy

Greetings fellow Vikings, and welcome yet again to the Expeditions: Viking Saga. We hope that your voyages were peaceful, your drinks were strong and your celebrations were mighty!

Spring is in full swing and we’re hot on the march spreading the good word about Expeditions: Viking!

The Logic Artists team recently invaded the UK and set up camp at EGX Rezzed. Overall, the event was a great success with many visitors enjoying what they played from our newest build. If you just signed up for this newsletter at Rezzed, thank you for subscribing and reading — we really appreciate it.

Sound the horn, we’re here.

[...]

Wisdom (from GDC)

In addition to meeting with media and YouTubers, Jonas and Ali gained their own version of Viking wisdom at the many GDC seminars over the course of the week. One in particular was the talk from Obsidian’s Game Director, Josh Sawyer, about the tuning of attributes in Pillars of Eternity.

“Sawyer's talk was probably the most narrow and in-depth design talk of the week, focusing purely on the considerations Obsidian made while designing and tuning the character stats in Pillars of Eternity. Of course this was particularly important to us as we're working on a game in the same genre as Pillars, but it was just fundamentally refreshing to attend such an in-depth design talk.

Sawyer went into the historical context of the game's stat system, shared a lot of lessons he'd picked up during development, and finished off with a very honest and balanced discussion on the pros of cons of the system they'd ended up with. We were particularly pleased when Sawyer recommended never mixing stats and character classes, which is well in line with the class-less character system in Expeditions: Viking.

Overall, great talk with lots of food for thought.”

— Ali Emek, Producer at Logic Artists

Upcoming Journeys

Next week, we travel back to the United States for a special visit to PAX East. We’re excited to show a brand new piece of the game to everyone visiting the Boston area, and we’d also like to extend a special thank you Alienware for the complimentary PCs that will be running Expeditions: Viking on-site. 

And now, we leave you with this...

Be your friend's
true friend.
Return gift for gift.
Repay laughter
with laughter again
but betrayal with treachery.

—The Havamal

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Thea: The Awakening - Free Giants DLC released

by Hiddenx, 19:09

The Return of the Giants DLC for Thea: The Awakening is out now:

The Giants return to Thea and wreck havoc, threatening to destroy everything you built so far!

The Return of the Giants is the first free DLC for Thea: The Awakening.

Key Features:

  • 70 new events, including a new main, Giant quest line.
  • Events editor that allows you to create your own quests!
  • Additional card artworks and event art.
  • New building types.
  • New creatures and plenty of Giants!
  • Full, English voice over for all events.
  • Game localized to four languages (DE, FR, PL, RU).
  • New music tracks.
  • Many community requested features.

Plus extra fixes and improvements throughout the game.

Thea: The Awakening

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Expeditions: Viking - 20 Minutes Gameplay

by Aries100, 18:23

Gamereactor recently sat down for a chat with Logic Artists. During this chat they saw 20 minutes of gameplay from this game. Apart from character creation and the start of the game, they also saw this:

We're also treated to an interesting situation later on in the game where you're challenged for the leadership of the clan through a duel of three shields, the outcome of the duel and the choices you make have major impact on the story and this is one of several such branching events in the game.

To access the gameplay video, please click on the link above, and please klick on the video 
in the middle of the screen. 

 

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Skyrim - Holds: The City Overhaul Mod

by Silver, 05:58

Eurogamer talks about Holds: The City Overhaul for Skyrim. The mod itself has spent three and a half years in development. Reddit user Thallassa has a two part review here.

A big (4GB) fan-made modification for The Elder Scrolls 5: Skyrim, that overhauls cities and even adds new settlements, has arrived after nearly three-and-a-half years' work.

Holds: The City Overhaul rebuilds Falkreath, Winterhold and Dawnstar from scratch, fleshing out the cities with more buildings, more people, and more background and history - more personality, in other words. The other holds, such as Whiterun and Solitude, have also had work done to them.

"The aim of all of this is to create a more memorable and diverse experience," wrote the mod's author, Galandil, on Nexus Mods, "making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.

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Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Thursday - April 14, 2016

Stygian - Kickstarter Countdown

by Hiddenx, 23:33

The Kickstarter for Stygian: Reign of the Old Ones will begin in 24 days:

Description

Stygian: Reign of the Old Ones is a supernatural horror roleplaying video game which takes place in the strange worlds of Howard Phillips Lovecraft. Stygian will draw the player into a bleak journey from a ruined Arkham to the very depths of the Abyss.

The gameplay experience promises a mix of rich role-playing and turn based tactical combat in an authentic 2D graphical style reminiscent of 20's illustrations.In Stygian, players create their characters from scratch with a robust selection of archetypal backgrounds with different origin stories, attributes, skills, traits and lastly belief systems which determine how characters replenish their lost sanity, also presenting unique dialog choices.

The narrative of the game is strongly connected to the works of H. P. Lovecraft. In your quest, you'll use the haunted violin of Erich Zann to lure a fiendish deity and convince the poor wretched protagonist of "The Outsider" to join your party among many others.The heavy burden of fighting a desperate battle with forces beyond recognition will haunt you to the end of the game.

Physical combat will be scarce and difficult, spellcasting will have deep and dangerous consequences, sanity loss will leave its marks on characters as mental illnesses and sometimes the best solution will be running away from the terrors that lurk in the night. Stygian embraces the original themes of gothic, pulp and weird fiction, incorporating them into the computer roleplaying genre, promising a fresh (or putrid from another perspective) breath of air for roleplaying fans.

History

Your former life was in bliss of ignorance until you've awakened to the darkness waiting to devour our very existence on the doorstep of our fragile dimension. Something terrible left its eons old slumber and the reality as we know it, collapsed. The town of Arkham was pulled to somewhere not from this world and its residents are in the shadow of absolute terror. As a survivor of the catastrophe you should investigate the strange occurrences in the city and survive the rising darkness physically and mentally, if possible...

Feature List

  • A hand drawn 2D world which reflects the mood of Lovecraft and the pulp era of horror.
  • Quests and storylines which capture the iconic themes of Lovecraft. Take part in your favorite horror stories and shape their outcome according to your role-playing style.
  • Weirdest of the companions will accompany you in your accursed journey. Lonely antediluvian of "The Outsider", a dead WW1 soldier reanimated in the hands of "Herbert West", a psychic narcissistic cat from Ulthar and more will be among your eccentric cast of companions.
  • Sanity and the mental state of the character will have influence on the dialog options. Mental conditions create benefits as well as hindrances. Sometimes being mad in a mad world helps.
  • Belief Systems determine what the characters find comfort in and regenerate lost sanity alongside providing unique role-playing opportunities. A rational character gains sanity after completing a research on a mythos creature while a divine one gains sanity after converting a lost soul to the path of God.
  • A unique spell system which sometimes takes more than what it gives. The black magic of Stygian is very potent but will cost you your mind, health and sometimes your very soul. Being a master of the true occult is not like flinging colorful missiles from your finger tips.
  • Turn based strategic combat in beautiful 2D with "Heroes of Might and Magic" like perspective.
  • 7 different backgrounds with completely unique prologue stories and specialities to breathe life into the Lovecraftian archetypes.
  • The struggle is not for saving the world, that battle is lost already. Track your personal goal for salvation or vendetta in a doomed world.

-> Find more info in the dev-thread here at RPGWatch!

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underrail - Patches 1.0.1.8 and 1.0.1.9

by Hiddenx, 23:11

Styg has released two patches for Underrail:

Version 1.0.1.8
  • Noise emission from weapons should work properly now (previously it only worked for non-weapon sources such as grenades, psi abilities, etc)
  • Some AI improvements on normal and hard difficulties
  • Insulated and galvanic foam padding no longer add to stealth
  • Fixed the bug that caused some of the on-hit effect to proc off even when attacks were resisted in full
  • Handled the bug that caused certain special attacks and on-hit effects to remove fire effects from the target
  • Games that are saved after this patch will also display the difficulty settings
  • Pneumatic hammer and pneumatic reloader are now considered pneumatic components for the purpose of trading
  • Supersoldier drug will no properly trigger the cooldown
  • Healing effectiveness bonuses will no longer apply twice when using health hypos; also added healing effectiveness stat to the combat stats window
  • Special attack damage bonus added to the combat stats window
  • Compacted the feat list somewhat and added an option to filter it by entering text that is then matched against the feat's name, description and requirements
  • Gunslinger feat now reduces firearm pistol usage ap cost by 3 (up from 2) and also increases initiative by 7
  • Paranoia now also increases initiative by 5
  • Taste for Blood no longer reduces AP cost
  • Combo now has 20% chance to stun (down from 100%)
  • Fatal Throw now only restores action points once per turn
  • Lightning punches now requires armor penalty to be below 20% (up from 25%)
  • Light weapon AP cost reduction changed to 3% (down from 4%) for each dexterity point above 5
  • High Explosive grenades and mines now ignore 40% of damage resistance and threshold
  • Riot gear shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25) (not retroactive)
  • Extra unarmed damage from boots will now also work with fist weapons
  • Fixed the bug that caused temporary lock up in certain areas with certain elevators
  • Fixed the bug that caused outlines to be visible beyond the camera view
  • Added VSync toggle option to video settings
  • Fixed Minister Percival sometimes not appearing at the Institute
  • You can now place small animals inside the organic processor in DC
  • The wardrobes in Mediant Samuel's and Principal Investigator Georgis' offices can now be accessed properly
  • Fixed the Black Eels becoming hostile to the player after the SRO assault mission (happened if the player asked for Protectorate help during the Eels' final quest)
  • Fixed unresponsive ladder in one of Upper Underrail's hidden passages
  • Expanded the Renegade quest for the Underrail Protectorate
  • Added one more way to sneak in the cybernetic spawn into the Protectorate embassy
  • Added another way to kidnap a certain woman
  • Did a few Rail Crossing invasion quest tweaks and added additional dialog options
  • Added another way to learn about a certain man and his gang
  • Fixed a certain someone not waiting for you at the beginning of DC in some cases
  • Removed some of the unnecessary backtracking during the missing train quest; also added a few more options for handling the quest
  • A Protectorate guard will occasionally remind the player to holster his weapons if using the SRO elevator to reach the embassy
  • Some tweaks to the quest for the Faceless near Foundry
  • Nerfed the Coretech warehouse mercenaries in the defense mission
  • Fixed old hostage in GMS sometimes blocking the vent in the room with the ladder
  • Numerous minor tweaks and fixes (maps, dialogs etc.)
Version 1.0.1.9
  • Fixed the bug that caused the characters to be able to cast psi abilities even if they lack psi points
  • Fixed the bug that put the player in combat when environmental effects that they caused hurt NPCs in controlled areas, even though the player is hidden

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Stardew Valley - Over 1 Million Copies sold

by Hiddenx, 20:10

Polygon reports that Stardew Valley is one of Steam's biggest releases in 2016 so far:

Stardew Valley has sold over a million copies, publisher Chucklefish Games confirmed to Polygon. That makes the farming simulator one of Steam's biggest releases of 2016 thus far, according to SteamSpy.

"It's actually at 1,007,000 [copies sold] as of now," a representative for Chucklefish Games told Polygon in an email. That figure has yet to be reflected on SteamSpy, a third-party tracking platform that keeps tabs on how games on Steam are selling. Based on the updated number, its list of 2016's biggest commercial hits finds Stardew Valley sitting just under the free-to-play Ark: Survival of the Fittest and H1Z1, whose sales numbers comprise both free and paid versions. [...]

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Aurion - Released

by Hiddenx, 20:02

The 2d African Action RPG Aurion: Legacy of the Kori-Odan has been released on Steam:

AURION AVAILABLE ON STEAM !!!

Aurionics friends,
Our expectable day is finally there! Aurion : Legacy of the Kori-Odan is now on Steam. In the recent publication announcing some gameplay through Caaru Aargudan, Enzo’s Kori-Odan (the hero) fight method, the game invite you to a challenge. So are you ready to go over your fighting?

I WANT TO HAVE AURION, HOW MUCH IS IT?
Aurion: Legacy of the Kori-Odan will cost about 20 dollars without promotion ($19,99 to be exact). OST will cost $4,99. From its release on steam this April 14and for a week , you will have 15% discount on the real price of the game.
The Awakening arrived on steam and waiting for you. We hope you will be many to join the Aurionics Family this April 14; family which already includes our dear backers and all the gamers of the world who preordered Aurion few days before. Feel free to share your Legacy with us! The team is available for any queries or difficulties by Playing Aurion. Please send it here: supports(at)kiroogames(dot)com

Aurionically yours !

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy IX - Released

by Hiddenx, 19:53

The PC version of Final Fantasy IX has been released on Steam:

All Aboard the Hilda Garde everyone!
It's time to return to Gaia as Final Fantasy IX is out on Steam right now!

Relive this classic Final Fantasy adventure with Zidane and his crew with a bunch of new features including:

  • Steam Achievements
  • 7 game boosters including high speed and no encounter modes.
  • Autosaves
  • High-definition movies and character models.

Whether you want to enjoy FFIX for the classic gameplay or use the in game boosters to experience the heartfelt story again, the choice is yours!

We hope you enjoy Final Fantasy IX on Steam and do let us know if you run into any problems!

Be sure to follow us:
Facebook - https://www.facebook.com/FinalFantasy
Twitter - https://www.Twitter.com/FinalFantasy

 

Final Fantasy IX

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - Arcadian Atlas Interview

by Myrthos, 14:22

Aubrielle talked with Becca and Taylor Bair, the producers of the upcoming tactical RPG Arcadian Atlas, which is currently on Kickstarter and could still use more funds to reach their goal of $90K. Aubrielle also shares her personal views on what was mentioned.

Aubrielle: "What is your vision for AA?  What would you like it to accomplish?"

Taylor: "Becca and I grew up kids of the 90s with our LEGO adventures, SNES classics like Mario RPG and Chrono Trigger, and old PC computers with game creation engines. So [now] we are building a microcosm of what we loved as children – a game inspired by the classics but with a fresh twist.  We have always had eclectic passions, and Arcadian Atlas is blend of those things with it’s trip-hoppy beats, meticulously pixelated maps, and complex battle classes.  So our vision is ultimately to create something that takes the classics of the tactical RPG genre and infuses a freshness to them."

Freshness, yes, but AA doesn't reinvent the wheel.  Twin Otter's aim has always been to create a tight, neatly-packaged experience where your class matters, and how you choose to progress through that class matters even more.  "Nothing is wasted" when it comes to leveling up; everything has a purpose.  Pointless skill trees are an absolute no.  Weapon mastery skills are the key to this formula.  "Want your Ranger to master the wider range and faster movement skills of a bow, or the sheer power and crippling attacks from a crossbow? Choose based on your style and watch as new branches open with more powerful and unique abilities to compliment that style," Taylor says.

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Huntsman: Winter's Curse - Movie to RPG

by Myrthos, 13:20

The Huntsman: Winter's Curse will be featuring many characters from the movies Snow White and the Huntsman and its prequel movie The Huntsman: Winter's War. The game is labelled as an episodic RPG with collectible cards.

THE HUNTSMAN: WINTER'S CURSE VIDEO GAME COMING SOON TO PC, MAC AND PLAYSTATION 4
TUCSON, Arizona - April 13, 2016 - Desert Owl Games will soon release The Huntsman: Winter's Curse, an episodic RPG with collectible card game elements inspired by Universal Pictures' legendary saga. The game will debut on Windows and Mac, with a PlayStation 4 release to follow later in 2016.

Set in a surreal animated world, The Hunstman: Winter's Curse will deliver dynamic storytelling involving many of the characters from Snow White and the Huntsman and its upcoming prequel, The Huntsman: Winter's War, in theaters April 22, 2016. As the plot unfolds, players will confront dangerous creatures and powerful sorcerers, battle evil men and even spar with Eric, the most elite Huntsman.

Combat in The Hunstman: Winter's Curse revolves around collectible equipment cards, which provide different options in combat. At the start of every battle, characters draw random equipment cards and can use their corresponding actions in active time battles.

The story begins with the game's protagonist, Elisabeth, vowing to her dying father to locate and reunite with her long-lost brothers.

At the start of her journey, she partners with a young man with mysterious magical powers named Marcus, who likewise wants to find Elisabeth's siblings, but his motives are less than pure.

Players guide Elisabeth and Marcus through the enchanted world of The Huntsman: Winter's Curse, outwitting foes and directing the narrative through choose-your-own-adventure style decisions. As the story progresses, the party will sometimes be joined by a third member, including fellow humans, dwarves and supernatural beings.

The first episode, or book, of The Huntsman: Winter's Curse will be free-to-play. Subsequent books, which continue the main story and offer exciting side quests, will be available for purchase.

For more information about The Huntsman: Winter's Curse, visit http://www.thehuntsmanmoviegame.com/ .

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Creepy Castle - A Side-Scrolling Adventure RPG

by Myrthos, 12:30

If you like to play as an animal, you might want to look to this side-scrolling adventure RPG, Creepy Castle, where you play as a moth.

Nicalis to Publish Sidescrolling RPG Adventure Creepy Castle, Crawling onto Windows, OSX and Linux this Summer
Bugs, Battles and Bravery Await in this One of a Kind RPG Adventure

Santa Ana, Calif.-April 13, 2016- Nicalis Inc., a publisher known for its work on critically-acclaimed titles such as The Binding of Isaac, 1001 Spikes and Cave Story, today revealed that it will publish the sidescrolling RPG adventure Creepy Castle for Windows, OSX and Linux this summer.

Featuring a vibrant retro art style, Creepy Castle follows the journey of a plucky adventurer, Moth (who, yes, happens to be a moth), as he investigates a conspiracy welling deep within the stone walls of an ancient castle.

Broken into multi-hour scenarios, each will take players on an entirely unique adventure with its own characters, story and gameplay that piece together the mysteries of Creepy Castle. Explore the castle's countless floors and corridors to uncover the secret conspiracy being hidden within Creepy Castle and help Moth on his adventure to save the world!

Features of Creepy Castle
·         Follow not just one, but many stories, with each scenario featuring its own characters, plot and gameplay that piece together the mysteries of the creepy castle's multi-hour adventures. What lies in store is a secret too vast to be contained!
·         Duel it out with a multitude of denizens and bosses via a unique turn-based combat system and utilize the element of skill to overcome each foe! But be careful, as each enemy has its own type of Duel and special twists that they bring to battle.
·         Collect and inspect various dusty tomes containing words of wisdom, scribbled musings of madmen and dog-eared correspondences which help form a comprehensive collection of lore that gives insight into the dopterra universe!
·         Players can customize the game interface to their liking! Choose from various window skins, character glow filters and even health bars and hearts for both the player and enemies.

Developed by dopterra and published by Nicalis, Creepy Castle is currently in development for Windows, OSX and Linux and is slated for release this summer.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Deus Ex: MD - Dark Environs and Shooting

by Silver, 11:47

Autodesk visited Eidos Montreal to look at Deus Ex: Mankind Divided

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"Ultimately, we want to make sure that the creators of the game have the tools they need right away.”

We caught up with the folks at Eidos-Montreal to talk HP tools and their upcoming and highly anticipated sequel, Deus Ex: Mankind Divided.

Thanks Couch

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Wednesday - April 13, 2016

Seven - Preview @PCGamesN

by Silver, 21:21

Seven is a Thief-inspired, 3D isometric RPG. PCGamesN takes a closer look at what the ex-Witcher developers have been upto.

"You are not a warrior. You are not a knight or a berserker," warns Kubiak. "You are not using heavy swords, you are not using heavy plates. You cannot just jump in and fight with ten guys because they will kill you."

Just as you'd be hard-pressed to name another RPG that dabbles in parkour, you'd struggle to find another stealth game with a fast-forward button - implemented here to ensure players don't drift off while hiding from the guards.

But one thing the finest RPGs and stealth games have in common are clockwork systems that intermingle in interesting ways as the player passes through. That's something the Seven team are clearly shooting for. They paint a picture of a player prowling about town, weapons concealed so as not to alarm the populace, overhearing the location of a well-protected prize. Once there they might infiltrate under cover of rain, knowing the streets will be emptier - but taking their time so as not to splash conspicuously in puddles.
town festival

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details