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Sunday - September 21, 2014
Saturday - September 20, 2014
Friday - September 19, 2014
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Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading the article...

RPG General News

2014-09-25

Leonard Bedner Interview

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community.
» Read the article

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Sunday - September 21, 2014

Seven Dragon Saga - Interview @ Kotaku

by Couchpotato, 01:19

Kotaku has a new interview with TSI's David Shelley. It seems Seven Dragon Saga will not be crowd-funded, and has a release date of sometime in 2016.

TSI’s President David Klein reached out to Shelley when he was founding the company, hoping to bring on board established RPG talent to make something new. “I was really encouraged by the success of some of the great games that are getting made...the times have changed a little bit, right?” he says. “There are opportunities for digital distribution, there’s some terrific middleware that allows you to take an engine off the shelf–things that weren’t present even five years ago.”

It’s these changes that have enabled the return of the CRPG: digital distribution, crowd-funding, tools, the diminishing importance of publishers when it comes to getting a game in people’s hands. Seven Dragon Saga isn’t going the crowdfunding route, but it will doubtless benefit from the revitalising effect that games like Wasteland 2 and Divinity: Original Sin are having on the old-school role-playing game. But given that both those games were crowd-funded, I wonder whether the audience for the CRPG is almost entirely people who played things like Baldur’s Gate or the old Dungeons and Dragons games 20 or even 30 years ago, and who miss them. Are modern CRPGs bringing in a new, younger audience, too?

“I think it’s a combination of both,” Shelley reckons. “If people’s first experiences were with the classic games they’re certainly going think of a lot of the aspects of them in a positive light. At the same time, with the advent of the new technologies and new distributions, it’s easier to put something in the same style out again and bring it forward to a new generation. Obviously, art cost has somewhat gone up from the little pixel-pushing days, but it gives us a chance to create much better experiences. We don’t have the memory limitations that we had back in the day, so you can approach the same classic style in a different way that makes it interesting, I think, to even a much younger audience who didn’t have the chance to experience those early games.

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Square Collective - Dragon Tournament

by Couchpotato, 01:14

I received news from the developers of a new SRPG called Ars Tactica: Dragon Tournament looking for votes on the Square Collective.

As usual here is the game infomation.

Ars Tactica: Dragon Tournament is a game designed by SRPG lovers for SRPG lovers: we’re very nostalgic about the golden era of this genre and we want to bring it back while also bringing something new to the table, the targeted platforms are PC and PSVITA,

During the development and design phase on the game we mainly focused on three things:

  • Battle System: You will be fighting for the majority of the time, so we tried to make the battle and character development system deep and interesting every time: you'll have a very broad choice of customization of your characters and battles are going to be tactically challenging as well.

  • Graphics Style: We obviously want you to enjoy this experience to the maximum so we did a lot ofresearch to find artistic and technical solutions that enable us to deliver this experience in the most effective and visually pleasing way that we can.

  • Story: We know that a good story is what makes you forget that time is flowing outside when you're enjoying the gameplay experience so we're avoiding fillers and trying to keep the game universe cohesive and entertaining.

Information about

Square Enix

Details

Shadowrun: Dragonfall - New Director's Cut Patch

by Couchpotato, 01:10

Harebrained Schemes released a new patch for the Director's Cut version of Shadowrun: Dragonfall, and provided changelog on the Steam forums.

Release 2.0.3 contains a variety of Shadowrun Dragonfall - Directors Cut campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 2.0.3 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon - Available Now for Early Access

by Couchpotato, 01:06

Red Level Games announces their new Dragon ARPG game is now available on Steam Early Access, and provided a press release with more information.

Update: A day after this announcement the game is now delayed to November 7th

Dragon: The Game Hits Early Access Today on Steam

In-development open-world RPG lets you play as the Dragon

An Early Access version of Red Level Games' open-world action-RPG Dragon: The Game arrives today on Steam. It will cost $17.99 during Early Access, with a 20% off launch week discount for those who purchase by Friday, September 26th.

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are. 

In an open world, action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon. 

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world. 

In Dragon the World Is Yours...

Current Early Access Features:

Single and multi-player Co-op and PVP 
  •  Save and load your dragon 
  •  Moddable dragons and maps 
  •  Basic combat and RPG mechanics 
  •  Fire burns tress, villagers, and wooden buildings 
  •  Physics based flight 
  •  Real time day-night cycle

Completed Game Will Include:

Hunt and feast on tribute as you grow more powerful through the years. 
  •  Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world. 
  •  Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn... 
  •  Customize and improve your dragon. Choose its color, face, look, and abilities. *  Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings. 
  •  Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon. 
  •  Users Mods - There is no way we can make this game will be great without tapping into the creativity of our players.

About Red Level Games

Red Level Games is a team of seven based out of the Tri-Cities area near the southeast corner of Washington state. Dragon represents the team's first commercial effort - one we hope to fully release in the second half of 2015. For more information on what features are currently implemented and what new content will arrive in forthcoming updates, check out the Early Access and Development Road Map sections on Dragon's Steam store page

Information about

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Pledge Match Campaign

by Couchpotato, 01:03

The Trese Brothers Games announce a new Pledge Match Campaign from Balgair the Magnificent who will match every pledge for Star Traders 2.

Pledge Match Campaign

With 13 days left in the KickStarter, we are excited to announce a major Pledge Match Campaign thanks to the patronage of Balgair the Magnificent! As a long-term fan and supporter of Star Traders, and a famous character in Heroes of Steel, Balgair has offered to match up to $1,000 in pledges added by the community.

If you have not yet backed Star Traders 2, join us now for $1 - Balgair will add $1! If you increase your pledge by $5, he will increase his pledge by $5! Help Balgair increase his pledge from the already lofty Design a Legend reward to the ultimate reward - Design a Quadrant! Every dollar you can add to the KickStarter is worth twice its weight!

Throughout the day, we’ll post updates on how far you've pushed Balgair toward reaching his full $1,000 match and with your help we will be more than 60% funded soon!

If you are interested in offering to match pledges as well, send us a message and we’ll arrange a match drive in your honor!

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Paper Sorcerer - $2.50 On The Humble Store

by Couchpotato, 00:59

Paper Sorcerer is on sale on the Humble Store for the next 24hrs.

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you... 

Information about

Paper Sorcerer

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Update 1.0.177 Released

by Couchpotato, 00:56

Larian Studios released a new patch on Steam for Divinity: Original Sin that fixes a few problems from the last patch that added two new companions.

Update Version 1.0.177

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Scoundrels Guild - Development Update

by Couchpotato, 00:53

The latest kickstarter update for The Scoundrels Guild has information about a new game build, a gameplay video, and a new press demo on the way in the folowing weeks.

New Build / Gameplay Video Coming Soon / Press Demo Coming Soon / First Look At Lord Laron

Sorry it's been so long since my last update. I've been busy working on a new build for The Scoundrels Guild. It's coming along quite nicely. I know I said I would go over the combat mechanics in the next update, but I'm putting that on hold temporarily so I can discuss a few big things about to happen. Introducing the small fishing port village of Seaberry. Here's an early teaser screenshot. Victor has just arrived in town.

Seaberry is shrouded by green mossy cliffs that hide this cozy, yet clustered little fishing port. Its inhabitants consist mostly of fisherman, and traveling merchants that often stay at the local Inn, and book passage with willing fisherman. When the fishing season ends most will come boast of their exploits with a mug of ale at the tavern. Rumor has it a secret guild lies cloaked in the shadows of this sleepy town.

Gameplay Video Coming Soon!

Concepts and teaser shots are great and all, but what really convinces people is a good gameplay video. As soon as I wrap things up with the new build I plan to do a little "Let's Play" video with the press demo. With any luck this will bring in some new pledges or just get a few laughs from my goofy demeanor. 

Press Demo Coming Soon!

My initial intentions were to avoid releasing a demo, because it can potentially draw negative criticism from those not in full understanding that it is from an early pre-alpha build and does not reflect the final product, but after much deliberation I decided it was worth a shot. 

I'm polishing up the new build and should have a demo ready soon.  Anyone will be allowed to try the short demo in hopes of bringing in new backers. It will not have all the game features, but a good variety to show off how the game will work.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Saturday Crapshoot - Fountain Of Dreams

by Couchpotato, 00:44

Richard Cobbett of PC Gamer has a new retrospective of the classic wasteland spin-off game called Fountain Of Dreams, and the title of the news-bit says it all.

Certainly, it's very obvious why nobody involved in Wasteland wanted to be even tangentially associated with this, and why even EA ultimately decided to try and pretend it never happened. There was only one Wasteland, and then there was Fallout. Now there is Wasteland 2, and it's the true successor.

Some games are better forgotten. Some wastelands, simply a waste.

Let us never speak of Fountain Of Dreams ever again.

Information about

PC Gamer

Details

Lords of Xulima - Preview @ Chalgyr's

by Couchpotato, 00:39

Chalgyr's Game Room has a new preview for the beta version of Lords of Xulima.

With Lords of Xulima still in Early Access, it has time to round out a few sharp corners and add further polish to the game. The overall engine is good, but further explanation (in-game or via some sort of manual) would be quite helpful. Even on easy, there is some questionable balance as well as some groups of enemies can really unload on your party very quickly and everything in the game just feels expensive. A few bad trips out into the wilderness can spell disaster, and the reliance of food makes simply grinding a slightly more precarious option than most other RPGs as well.

Still, for the handful of warts to be found, Lords of Xulima feels like it has the potential to be an outstanding RPG with a pleasant mix of old and new before things are said and done.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls II - Ivory King DLC Screenshots

by Couchpotato, 00:36

RPGamer posted a batch of new sceenshots for for the next Dark Souls II DLC.

TGS and Namco Bandai have graciously shared some new screens for the next Dark Souls II DLC. Are you ready to learn more about the Crown of the Ivory King?

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pathologic - Stretch Goals Announced

by Couchpotato, 00:33

Ice-Pick Lodge announces the stretch goals for Pathologic in the games latest update.

We’re 86% and more than 4,500 backers in! Thank you all so much—that’s wonderful news. it also means that we finally feel comfortable announcing stretch goals. If you’re not interested in our babbling on how we believe they are supposed to work, please just scroll down to the stretch goals themselves. But for those of you who are interested, here’s a bit of the thought process that went into our planning.

Don’t fix what ain’t broken. That’s the rule of thumb that applies to many things—including video games. When you have a solid vision of what you want to make, adding something on top doesn’t necessarily result in a better product—in some cases it can even water your vision down. And if during the development we realize that Pathologic needs more than we’ve promised—say, additional mechanics—we’ll include them anyway. We love this game too, you know. 

Stretch goals during crowdfunding are like a mini-game in and of themselves, so it’s very easy to get carried away and overpromise when setting them. We’ve heard sad stories of developers that have achieved more than they were comfortable with. So we did our best to plan stretch goals that wouldn’t make us overextend. 

As is stated in “Risks and Challenges”, we do have investments that would allow us to make Pathologic in any case, and this whole Kickstarter is like a huge stretch goal for us. The pitch says the money we ask for is what we need to make a perfect game, and that’s true. We don’t want to add superfluous entities on top. 

Still, we have more ideas that we believe will fit Pathologic. They’re mostly non-essential, but Pathologic is a game about different points of view—and these ideas would allow us to bring even more angles to look at the events of the game from. These are things we really want to make, but they would require a bigger team (or postponing the release, which is something we’d like to avoid). If we get more funding, they will become possible by the planned release date, though.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Saturday - September 20, 2014

Pillars of Eternity - Post-Funding Update # 85

by Couchpotato, 03:46

Obsidian posted the latest update for Pillars of Eternity with new information on backer fulfillment, Beta feedback, and talk about wrapping the game up.

Update #85: Hunkerin' Down and Hey, Wasteland 2 is Out!

With the backer beta out now, and the *con season (Gamescom, PAX, Gen Con, et al.) coming to a close for the year, we wanted to give you an update on what we've been up to. We’re busy working on three big things: 1) getting everything on the fulfillment side ready to go, 2) working through many changes and improvements based on feedback from folks playing the backer beta, and 3) wrapping up the game proper.

Fulfillment

As of this week, we’re busy finishing and/or approving all of the final designs for nearly all of the physical rewards so production can begin. It’s very exciting to see this all coming together and often isn't part of the process we get to be involved in at such a deep level on our other projects. It’s one thing to have a playable game here in the studio that we continually maintain – it’s another to be able to really help design the look, feel, and content of every little bit of what comprises a game that ultimately will ship out to you.

Here’s a sample of what the collector’s edition box is going to look like for backers:

pe-ce-box.jpg


In future updates we’ll show some of the other goodies.

We’ve been working really closely with the great folks at Dark Horse who are putting together the finishing touches on the amazing Collector’s Book for the game, and the equally great folks at Prima are busy working on the strategy guide. We’re working with the same author from the Fallout: New Vegas strategy guide, which we’re very excited about!

Backer Beta Feedback

A very big THANK YOU to all of those playing the backer beta and providing feedback on our forums! We’re focusing on a lot of changes right now based on your feedback – big improvements to pathfinding and combat, some significant changes to scouting and stealth and how they work, and we’re doing a lot of reviews on the game’s UI and overall presentation to improve the experience. Expect to see a lot of changes coming in on the beta over the coming weeks. Again, thank you to all of you providing feedback – we really appreciate it. We have folks internally who are scouring every single post and thread daily to move bugs and other feedback into our bug tracking system internally.

Wrapping the Game Up

Over the next several weeks, the team is focusing on a couple key things: area and quest finalization and plowing through the many final tasks and bugs. To keep things “old school”, we’re even employing the Quest Whiteboard of Baldur’s Gate 2 and Icewind Dale fame, where all of the quests in the game are posted on a very visible whiteboard in the office, and designers and QA fight (to the death?!) to certify that quests are 100% done and clean, by removing the evil X’s in their respective department columns. In this case, two X’s enter, ZERO X’s leave. That’s the goal anyway. Here it is as it was finished being set up - note, each item on this board can have many steps and states that all have to be checked before the X can come off for the entire thing.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Final Fantasy XIII -JRPGs & Steam

by Couchpotato, 03:39

Technology Tell's Lucas White has a new opinion article were he writes everyone will win if Square Enix helps Steam become a JRPG destination. I said this befofe myself.

Most of these releases are ports, sure, but it’s the beginning of something new. JRPGs developers seem to have come to terms with no longer having a huge AAA presence, and are starting to look for new avenues to get their fans what they want: more, high-quality JRPGs. Square Enix jumping aboard for ports of its major releases only gives Steam that much more legitimacy as a platform for JRPGs, and if Final Fantasy XIII does well (or as well as it can, still being Final Fantasy XIII), we could see a lot more of this kind of thing in the future. Perhaps more developers or publishers will latch on, and be able to take more risks with known franchises. Bandai Namco in particular could benefit from a PC presence beyond those goofy Naruto fighters.

Who knows? If everything goes well, we could end up with entire classic franchises in our Steam libraries. As long as Steam remains the juggernaut it is, it could become the perfect place for game preservation, and a new outlet for long sought-after or obscure releases. In the best-case scenario? We could end up with a new hotbed for brand new JRPG experiences. I don’t know about you, but while I love playing Square Enix’s Dragon Quest ports on my phone, having a set of Steam trading cards to go with them would be the best.

Information about

Final Fantasy XIII

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review Roundup #1

by Couchpotato, 03:28

Well here are a batch of new reviews for the just released Wasteland 2. The good news is most of them are positive, but find a few problems with the game.

PC Gamer - 83/100

It took Brian Fargo 26 years to get to revisit the world of the Desert Rangers. It took a $3 million Kickstarter campaign to fund inXile’s initial development. And it took a welcome resurgence in complex computer role-playing games to make it all possible. Wasteland 2 lives up to its legacy. It’s a game that has come full circle—from inspiration for Interplay’s Fallout, to spiritual successor for that franchise’s roots. This wasteland is deep and dark and dangerous, and a great place to get lost in.

Eurogamer - 8/10

Wasteland 2 is a great sequel. It's very clearly made with love to be true to the original game while still learning from the games that followed. In going for something so unapologetically old-school it does sacrifice the ability to do anything new with the format, as Divinity: Original Sin managed to do in many ways; that game's flexibility does arguably make it the better of this year's two old-school, turn-based computer RPGs.

Rock, Paper, Shotgun - No Score

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me.

Digital Spy - 4/5

Wasteland 2 might be daunting to newcomers, then, but its a sequel that successfully captures the strategic depth and black humor of the original. Brian Fargo and his team at InXile have delivered a quintessential role-playing experience with infinite possibilities.

Pixeldynamo - 8.9/10

Those expecting Fallout 4 will be disappointed, although they only really have their own delusional misconceptions to blame. Wasteland 2 is a truly excellent top-down, turn-based tactical RPG, just like it promised to be.

Strategy Informer -7.5/10

There's a level of roughness here that I couldn't help but be a little disappointed by after such a long development time. For every smartly written sequence with vibrant locations and characters, there's an aimless fetch quest or an overlong combat section. Oddly enough, despite the content added in Wasteland 2's extra year of production, I think the game could have benefited from being cut down, edited to emphasise the best bits and get rid of some of the clutter. I like Wasteland 2, I really do, but I can't help but think it's not quite the masterpiece we were promised

Alos as a bonus InXile Entertainment is holding a new AMA today.

We are the leads on Wasteland 2 (currently the #1 PC game), the godfather of the post-apocalyptic fallout series. Brian Fargo, Matt Findley and Chris Keenan here to discuss all things crowdfunding, game-making, and escaping the grasp of publishers.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Pathologic - 17 Days Left to Get Funded

by Couchpotato, 03:19

The new Pathologic kickstarter has 17 days left, and needs another $30,000 to get funded. The games developer Ice-Pick Lodge also released more information.

12 days to fight an enemy you cannot see in a town with no name and where innocent lives will be sacrificed. This is Pathologic.

The ambitious open world Survival Adventure game closes in on its Kickstarter target

MOSCOW, Russia – 19 September 2014 – Driven by seven years of frustration to see their original vision realised, independent developer Ice-Pick Lodge have turned to the Kickstarter community in order to ensure that Pathologic, their audacious and breathtaking plot driven, open world Survival Adventure game for PC, Mac, Linux PlayStation 4 and Xbox One, finally emerges fully formed as the game they always intended it to be. With 18 days left on the crowd funding campaign, Pathologic is rapidly closing in on its $250,000 target.

Taking place over a 12 day period, Pathologic is set in a small but mysterious town hit by a deadly and highly infectious disease whose origins are unknown. To fight the epidemic the local authorities send in a doctor, an inquisitor to assess the situation, and then a military commander with orders to destroy the town as a last resort. Along with the authorities’ agents, two volunteer healers find their way to the town-with-no-name along with the doctor, each of them with their own ideas on how this sinister disease came to be.

Taking on the role of one of these three doctors, players explore the town, its weird traditions and the complex relationships of its inhabitants in their quest to overcome this invisible evil called the Sand Plague, trying to find a way to fight and destroy the contagion itself, whilst endeavoring to save as many lives as possible and not to succumb to the disease themselves.

The plot of Pathologic is broken down into 12 chapters reflecting the 12 days the game is set across, each of them carrying new stories, quests and events. Time, however, flows mercilessly; if you fail to finish a task when it is due the opportunity is lost, as are human lives…

12 days in a town devoured by a plague. An unseen enemy you cannot kill. A game where you cannot save everyone. This is Pathologic.

The enigmatic trailer can be viewed on YouTube or downloaded in a variety of formats from http://vimeo.com/icepicklodge/review/106494991/e3e327883b

For more information on the game and the crowd funding campaign, the Pathologic Kickstarter page can be found at: https://www.kickstarter.com/projects/1535515364/pathologic, Or visit the official Pathologic website at http://pathologic-game.com/en/

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Development Log #3

by Couchpotato, 03:14

The  third development log video for That Which Sleeps talks about the games combat.

Lots to digest in this devlog, please feel free to leave a comment for me and we'll be happy to break it down for you.  Combat, while important, is much less so than the Challenges and Events you encounter on your way to deceiving the world, and we'll be going over those in the upcoming DevLog #4.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable Anniversary - A Failed PC Port

by Couchpotato, 03:11

IN2GPU writer Radu Postolache calls Fable Anniversary "A Failed PC Port", and I have to say I agree with everything he has writing. Just read the Steam reviews.

So what conclusion should we make about Fable Anniversary? Fable is like a good story written in different kinds of books. Would you rather pay 32 Euros for the same story written in a new book whose pages will fall apart and would be very cumbersome to use, or would you pay 9 Euros for the classic, yellowed pages book that deliver the original experience which can hardly be improved. In my opinion, Anniversary is a bitter disappointment, at least for now. If you still haven’t played Lost Chapters, then you should get to it, because it’s still good. As for Anniversary, you can either wait for the big problems to be fixed, or play it on Xbox 360. It feels to me like Lionhead released Anniversary in a hurry and just didn’t care for us PC gamers, bringing to the market yet another cash grab.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Star Traders 2 - Character Generation

by Couchpotato, 03:07

The Trese Brothers Games latest update for Star Traders 2 has new information on how character generation works, and mentions a new profession competition.

Character Generation + Profession Competition

Dear Captains, Backers and Fans,

This afternoon, we want to share the details of exactly how you will create your new Captains for Star Traders 2 RPG. Also, we are kicking off the second friendly competition - this time to find the most loved Profession! There are rewards at stake for Star Traders RPG, so don’t miss your chance to vote.

Creating Your Captain

Your Captains, and their adventures, are the heart and soul of the Star Traders saga. Star Traders 2 will offer you fine grained control over your new Captain -  from picking your profession to customizing your skills and talents, designing your ship, and building out your personality with character traits and flaws. 

We wanted to build a character creation system that was fun, easy and quick but also offered you total control over every aspect of your Captain, if you want it. If you want to play immediately, you can select one of the pre-made archetypes and go! These archetypes will represent typical character builds such as Syndicate Merchant, Clan Pirate or Independent Bounty Hunter and will follow all of the normal character creation rules to create a unique character when you pick them.

Creating a new Captain from scratch is where the excitement and balancing act really takes off. During Captain creation, you will use priority weighting to help you answer the question: What does my Captain excel at, and why? In identifying the areas in which you excel, you will in turn establish the areas where you are mediocre or weak.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Elminage Gothic - PC Gameplay Video

by Couchpotato, 03:03

Universal Gaming Reviews posted a fourteen minute video preview for the just released dungeon crawler Elminage Gothic. It's a good chance to see the game in action.

Hello everybody, Shaun Meyers (Kyo Akiara) here to bring you our latest gameplay video. This time I'm playing the PC release of Elminage Gothic by Ghostlight and Starfish-SD. The video showcases some dungeon crawling as I wander around the first floor of the first dungeon. The video also showcases combat, purchasing items, resting and magic casting.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

7 Days to Die - Alpha 9.3X & Alpha 10

by Couchpotato, 02:58

7 Days to Die has a new 9.3 hotfix patch, and the games developer The Fun Pimps talks about the next version of the game being released  in a few weeks.

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official Alpha 9.3X Hotfix Release Notes

Added

  • Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
  • Support of the latest versions of the 3rd party capture programs like Fraps, Dxtory, Shadowplay and others are now supported with EAC

Alpha 10 Status

Folks we’re working hard on Alpha 10 which is a few weeks out yet. Alpha 10 will include the following items:

  • Character system framework with new better looking male and female base mesh characters and a slew of clothing and armor models that can now be seen on the players. Note: full character customization profile creation will be coming after alpha 10.
  • Buff System 2.0 Framework which will allow for buffs to affect other buffs, buffs to play sounds and particle effects and buffs to be applied to zombies. For example we now make flaming arrows that light zombies on fire.
  • Zombie Horde System 2.0 which will feature sounds, smells and light events that feed into the world horde heat map which when triggered will spawn horde scouts you must avoid or kill before they call the horde to your location.
  • More AI and pathing improvements with our new zombie sight crumb system
  • New better looking model doors that change states better when damaged, repaired or upgraded.
  • Server optimizations for better performance and more players.
  • First pass of zombie mocap animations if things go well.

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Crown of the Ivory King Preview

by Couchpotato, 02:53

GameSpot posted a new video preview for the Dark Souls 2 Crown of the Ivory King DLC.

Mary and Peter talk about the final DLC for Dark Souls 2, the new snowy terrain and what will happen when the final 3 crowns are collected.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kickstarter - New Terms of Use Update

by Couchpotato, 02:47

Kickstarter has finally updated their Terms of Use to help backers.

An update to our Terms of Us

So what’s different? To begin with, we simplified the language, subtracted lots of legal jargon, and made the terms as straightforward and to-the-point as we could. We encourage you to read the full update here.

We also added a detailed outline of what’s expected from everyone involved in a project. For the overwhelming majority of projects, it’s pretty simple: creators finish the work they planned, backers are happy, and nobody sweats the details. But there are exceptions. Sometimes problems come up, projects don’t go according to plan, and people wind up in the dark about what’s supposed to happen next. So we’re spelling it out — what’s expected from backers, what’s expected from creators, and what needs to happen if a project runs into trouble.

You can read that section of the terms right here. This update reflects the best practices we’ve seen from our community to get the best possible outcomes from challenging situations. Incorporating them into these terms is a small but important part of building a healthy, trusted environment where people work together to bring creative projects to life.

Information about

Kickstarter

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Gamasutra - Mistranslated Worlds

by Couchpotato, 02:45

I found an article on Gamasutra from a writer called Radek Koncewicz about storytelling games. The writer uses Dark Souls , and the Wizardary games as examples.

Loose threads and general vagueness are often poor crutches in storytelling. These aspects tend to be weird for the sake of being weird, or serve as token springboards for potential sequels, or -- worse yet -- are indicative of the creator(s)'s lack of a narrative plan, e.g., Lost.

Mystery is inherently alluring, though, and it can also have a fulfilling payoff. The Souls games are a good example of that.

Each title begins with a seemingly disconnected CG intro, and proceeds to thrust the player into a crumbling world with barely an explanation. There are no lengthy expositions, conquests retold over animated world maps, extensive flashback sequences, etc. Instead, whatever pieces of narrative the player puts together are entirely optional and widely scattered about.

Information about

Gamasutra

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Age of Wonders 3 - Golden Realms Reviews

by Couchpotato, 02:40

Here are two new reviews the Age Of Wonders III expansion Golden Realms.

Incgamers - 7/10

Overall, Golden Realms offers a little bit for every Age of Wonders 3 player; whether they want a heavy competitive game, expanded tactics and spells, or simply to turtle their way to victory. For fans and Triumph Studios, this is the start of a fresh journey forward after the release of Age of Wonders 3. Golden Realms isn’t perfect, but it’s a good foundation to hopefully be further built upon.

Leviathyn - 9/10

Golden Realms won’t win over any new converts to turn-based strategy gaming but as an expansion it easily succeeds on all levels. The new campaign is fun (though very difficult) and great at showing off new content, naval warfare is greatly expanded (and the new maps have plenty of it) and the expected crop of new units, items and features integrate smoothly into the main game. Age of Wonders III was already one of my all time favorite turn-based strategy games, and Golden Realms makes it even better.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Gauntlet - Video Preview @ GameSpot

by Couchpotato, 02:34

GameSpot has a new thirteen minute video preview of Gauntlet they posted this week.

Danny, Chris, Rob and Erick check out the updated version of the classic dungeon crawler, Gauntlet.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Friday - September 19, 2014

Wasteland 2 - Officially Released

by Couchpotato, 09:47

Well the wait is over as InXile Entertainment announces that Wasteland 2 is now released on Steam, and on GOG in two versions Classic and Deluxe.

They also have a new kickstarter update about the release from Brian Fargo.

I can hardly believe that it has been two and half years since I stood out in the Mojave Desert and started the filming of my Kickstarter campaign. All the while knowing it was the last and only hope for a Wasteland 2.

I’m very proud that we have delivered on our promise of the deep and nuanced CRPG that you had all been hoping for. I’m also quite proud of the team at inXile for their hard work and passion to deliver something special. It was the highlight of my career when you stepped up to support the development of this game. Having your trust meant everything and there was no way we were going to let you down.

I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.

The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.  

If you are loving the game, feel free to shout it to the rooftops. We just want to keep making RPGs for decades to come and your support in every way helps make that a reality for us.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - New Interview

by Couchpotato, 02:27

Digitally Downloaded notified me of an interview on their website with Producer David Shelley, and Lead Designer to talk about the Seven Dragon Saga.

A couple of weeks ago, we saw the very exciting news that a small development team of SSI veterans had formed a new company with the express purpose of recapturing the kind of gameplay that made SSI games so appealing to a generation of players.

The company, TSI, is currently hard at work at its first game, Seven Dragon Saga. We haven't seen much by way of screenshots as yet, but what we do know is that the game is clearly in the spirit of classic Dungeons & Dragons adventures such as Eye of the Beholder and Wake of the Ravager. As big fans of the classic SSI approach to game design, it's something that we have felt has been missing in recent years, and as such we're very excited to be following the development of this particular game.

I had a sit down with David Shelley, the Producer and Lead Designer of Seven Dragon Saga, to talk about what it's like coming back to the SSI mindset so many years after the company folded shop, as well as to get a feel for the kind of game that Seven Dragon Saga might turn out to be.

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Released on Steam

by Couchpotato, 02:23

Elminage Gothic was released on Steam today and costs $7.99 until September 25th.

From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Hyper Light Drifter - Beta News Update

by Couchpotato, 02:20

Heart Machine latest update for Hyper Light Drifter has information on the games Beta.

Preview (beta) News!

Drifters! It's been a whole year (!!) since we launched our campaign (wow, time bleeds quick these days), and it seems apt to celebrate with this playable Preview build! If you supported us at the $25 tier or above, get ready for the avalanche of meaty murder before you.

Preview (once called a Beta) Build

Beta isn't exactly the right term; some game features are locked, some have been hidden, others are being refined, and content is always being generated for the world. So, to help communicate a bit better we're calling it a Preview Build.

The important thing is that you get an early playable slice of the game starting on the 26th of September at 12:01 am (EST)! It will run until Midnight (PST) of the 28th. Beware vicious things living in the depths.

You'll receive a Steam Key in your email (the one used for your KS account) before the 26th.

Platforms

While we have said previously that this build would be for Windows only, we've decided to push extra hard and try our best to get it on Mac as well. However, since it's early days on OSX for us we can't make a firm promise.

Feedback

If you have bugs, crashes, and other issues send us a line at support@heart-machine.com. We will address issues the best we can as they come in. You can also use the KS comments and Steam forums for discussion.

Pre-Orders

If you haven't supported/pre-ordered at the Beta Access level, you can still get in on this limited Preview through the "Early Access Humble Widget" on heart-machine.com.

We're working with Steam to see if we can streamline the process, and give direct access throughout the preview weekend. We'll keep you updated.

The Full Game

Though we're working incredibly hard, we still have much to do. More levels, more enemies, more weapons; so many things! We're excited to put this early build into your hands so that we may learn directly from you, our supporters, what's working and what can be refined. As always, we'll keep you informed on how the game is developing as we continue crafting the full experience.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Final Fantasy XIII - Pre-Purchase Now on Steam

by Couchpotato, 02:16

Seems the news from yesterday was correct as you can now pre-order Final Fantasy XIII on Steam for $15. The game will be released on October 9th, 2014.

The games two expansions will be released later this year, and next year.

FINAL FANTASY XIII SERIES ANNOUNCED FOR WINDOWS PC

LOS ANGELES (Sep.18, 2014) – SQUARE ENIX®, today announced the FINAL FANTASY® XIII trilogy of games will be heading to Windows PC, with the first in the series, FINAL FANTASY XIII, due for release on October 9th, 2014.

The game will be available to download via the Square Enix online store and the Steam™ PC digital service (amongst others), priced at $15.99. The game is available to pre-order now (http://store.steampowered.com/app/292120), with those pre-ordering the Steam version receiving 10% off. FINAL FANTASY XIII trilogy will also offer a set of Steam Trading Cards for players to collect and exchange. 

On its original console release in 2010, FINAL FANTASY XIII marked the dawning of a new era for the celebrated series, bringing the game to multiple hi-definition consoles simultaneously for the first time in its history. The original game and subsequent adventures in the FINAL FANTASY XIII trilogy will soon be available for PC gamers to play for the very first time, with all games in the series due for release by next Spring.

FINAL FANTASY XIII expands on the rich traditions of the series, with Producer Yoshinori Kitase, Director Motomu Toriyama, Character Designer Tetsuya Nomura and Art Director Isamu Kamikokuryo combining their creativity to deliver a beautiful FINAL FANTASY universe. Additionally, Composer Masashi Hamauzu presents a sweeping soundtrack while Movie Director Takeshi Nozue and his team of artists adorn the game with seamless cinematic sequences. 

The FINAL FANTASY XIII trilogy began in March 2010 with the release of the original FINAL FANTASY XIII and continued with its sequel, FINAL FANTASY XIII-2, released in February 2012. The most recent release in the series, LIGHTNING RETURNS™: FINAL FANTASY XIII, launched on February 11, 2014 . The series has been widely successful, shipping over 11 million units worldwide.

Information about

Final Fantasy XIII

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hellraid - Prologue YouTube Video

by Couchpotato, 02:12

Techland released the twenty minute recorded live stream of the prologue for Hellraid.

On September 16th, a live stream of an upcoming FPP hack’n’slash title Hellraid was broadcast by Techland . Everyone who tuned in to Techland’s Twitch channel had a chance to see the game for the first time after its transition to Chrome Engine 6 – a proprietary next-gen engine known for fuelling Techland’s much anticipated Dying Light. The stream has been recorded and can now be watched on YouTube:

Watch the Prologue of Hellraid at:

https://www.youtube.com/watch?v=0f92GtvFh9E

In April, Techland announced that Hellraid would come to next-gen platforms and was now undergoing a transition to Chrome Engine 6, the latest version of Techland’s technology designed to take full advantage of the new hardware generation. In August, the effect of this profound change was presented to invited journalists at gamescom in Cologne, Germany. Now everyone can see how these months of hard work have changed Hellraid.

Hellraid is coming to PC, Playstation 4 and Xbox One in 2015. A Steam Early Access for PC is planned for fall 2014.

For more information about the game visit hellraid.com.

Information about

Hellraid

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1454:1455) Released

by Couchpotato, 02:09

Wastelands Interactive uploaded another patch on Steam for the early Access version of  Worlds of Magic. So here are the details of the fixes, and changes from the patch.

A new patch has been uploaded. This is a quickfix that suppose to address the issues raised by the 1450 build.

Please find the changelog below.
We would really appreciate your feedback.

-[fixed] freeze after units movement on battle board
-[fixed] "new worker" notifications on all cities
-[fixed] Save/load crash
-[added] "T" to end turn on battleboard

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Director's Cut Released

by Couchpotato, 02:06

The Director's Cut version of Shadowrun: Dragonfall is now available on is now available for Windows, OS X, and Linux on GOG.com, Humble Store, and Steam.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Age of Grit - Successfully Funded

by Couchpotato, 02:03

The Age of Grit kickstarter was successfully funded with one week left to go, and the games developer iqSoup posted a new update with more information.

WE DID IT!!!  Age of Grit is now funded!  Just moments ago we surpassed the 100% mark of our base funding goal!

Thank you all SO MUCH for your pledges and support!  I can't express our appreciation for every single one of you!  Age of Grit has been my dream--it's incredible that it's now the dream of at least 442 other people as well!  Thank you thank you thank you!!!

But there's still progress left to be made--we have seven days remaining and we want to hit as many of our stretch goals as possible.  Please help--keep spreading the word and sharing the campaign everywhere you can.  A lot can still happen in seven days!  :D 

Our first stretch goal is at $14,000 and is for personal gear in the game.  Currently all the in-game loot applies to your airship (guns, engines, sensors etc.) but at this stretch goal we'll also include gear that your characters could wear and use in the game--hats, brown cowboy coats, sidearms and such.  Items will offer various in-game buffs or abilities.  I know all of you believe in Age of Grit--let's smash past this goal and then race on to the next one!

The Age of Grit art contest still has a few days left--the deadline ends 11:59 PM (EST) this Friday.  We've had some truly outstanding entries thus far but the more the merrier so keep sending in your entries!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Styx: Master Of Shadows - Die Harder Trailer

by Couchpotato, 02:00

Focus Interactive released another trailer this month for Styx called "Die Harder."

STYX, THE MASTER OF SHADOWS DIES... AGAIN, AND AGAIN, AND AGAIN IN "DIE HARDER"

Embrace the shadows, or die trying!

Styx: Master of Shadows, is a challenging, skill-based infiltration game from Cyanide Studio that rewards player skill, timing, and lateral path finding, coming October for download on PS4®, Xbox One® and PC for €29.99/£24.99. Clambering up into the rafters and dispatching enemies in some of the many ways previously seen goes only some way to keeping Styx alive, the rest is up to you. In this video, we fail at doing that.Even though Styx is a gifted goblin - with six base skill trees, and one special tree to subvert, assassinate and sneak past the enemies - his journey through the Tower of Akenash definitely won't be a cakewalk. Enemies react promptly to the goblin's presence: stick your nose out of the shadows for half a second too long, make too much noise slicing the throat of a guard or bumping a piece of furniture you did not notice, and they will come investigate, search for you under tables, inside any containers or chests you may be hiding in, and call in other guards for help depending on their level of "alertness".

We have also previously seen that Styx is gifted in the arts of amber magic: amber vision, cloning himself, and even good-old fashioned invisibility. Yet, while these useful skills might save his skin in dangerous situation, they will drain his precious reserves of Amber, which is scantily scattered throughout the Tower of Akenash. As such, special skills will have to be used with great care, especially when it comes to turning invisible: it drains amber extremely quickly - and even then, not every enemy will be fooled by such... transparent tricks.

When cornered, you will be able to parry yourself out of a situation... however, this is definitely not a silent option, and if you find yourself facing even just a few enemies at once, you're goblin toast. Purists will even be able to select the Goblin Mode difficulty, which means that whenever Styx is caught, he has no chance to fight back. Instead, he'll be shot, strangled, hammered, or sliced into pieces the second he's in range and noticed...

Styx Master of Shadows is downloadable this October on PS4®, Xbox One® and PC at €29.99/£24.99.

- Watch the video
- Visit the official website

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details