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Wednesday - June 17, 2015
Tuesday - June 16, 2015
Monday - June 15, 2015
Sunday - June 14, 2015
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Picture Watch

World of Warcraft: Wrath of the Lich King
Box Art

Poll Watch

Did The Witcher 3 Live Up to the Hype?
Absolutely
58.51%

For the most part
22.34%

Really don't know
10.64%

Maybe a bit
2.13%

No Way
6.38%

Vote

Wednesday - June 17, 2015

Pillars of Eternity - The White March Expansion

by Arhu, 08:47

Obsidian announced the first expansion for Pillars of Eternity todat at E3.

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“The White March: Part 1,” will extend the story and experience of Pillars of Eternity, as well as adding a higher level cap, new abilities, new companions, and more to the game. The expansion, originally offered as a pledge add-on during the game’s incredibly successful crowdfunding campaign, was revealed by Obsidian and Paradox at E3, and will be coming soon for Windows, Max, and Linux PC.

“Fans’ response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO ofObsidian Entertainment. “We knew, when we started work on the game following our crowdfunding campaign, that we had the potential to create the kind of game we’d wanted to see again for a long time. Evidently, we weren’t alone in that. With The White March, we’re going to ensure that we live up to the praise we’ve received and the faith our fans have placed in us.” 

“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.”

Thanks Couch!

PoE: The White March

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hero-U - Kickstarter Ends Successfully

by Gorath, 06:09

The Hero-U Kickstarter is over. It got 116.889$ from 1.869 backers.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shenmue 3 - New Kickstarter --- Already Funded!

by Gorath, 06:01

Yu Suzuki's company Ys Net secured the necessary license from Sega to make a new game in the classic Shenmue series. He hoped to finance Shenmue 3 through crowdfunding, and he was right. The Kickstarter campaign took off with lightning speed. After only 3 hours 1.36M$ had been pledged. A short time later the funding goal of 2M$ was reached, so Shenmue 3 will definitely be made.

Shenmue 3 is the true sequel to the classic open world action RPG games, Shenmue and Shenmue 2. Created for modern platforms (PC and PlayStation 4) and built in Unreal 4, Shenmue 3 will continue the legacy of Shenmue.

Here are a teaser from Sony's E3 show

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and the Kickstarter pitch

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Current status: 2.8M$ of 2M$ (funded), 36k backers. Only 700k$ more and Shenmue 3 will get a skill tree system. ;)

Thanks Couchpotato!

Shenmue 3

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Final Fantasy VII - HD Remake Announced

by Gorath, 05:37

Sony and Square Enix announced a HD remake of the all-time classic JRPG Final Fantasy 7 at the E3. Eurogamer says it will come out this winter. It's still unclear on which platforms FF7 HD will be released. According to Eurogamer it's a PS4 port of the PC version, other sites say it will be for PS4 and PC while the Sony E3 video ends with "Play it on PS4 first".

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Final Fantasy VII

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tuesday - June 16, 2015

Witcher 3 - DLCs

by Hiddenx, 23:41

With most bugs fixed in version 1.05/1.06 the Witcher also has got two new free DLCs according to Gamespot:

The Witcher 3: Wild Hunt's free DLC campaign rolls on with two new pieces of add-on content, comprising a new quest and an alternative costume for Triss.

Check out the chart below for a full breakdown of the new content.

You can also watch a video that shows you exactly where to find the content and how it looks in the game itself.

This content is the latest in CD Projekt Red's plan to release 16 free add-ons for The Witcher 3. Last week's free content took the form of new Gwent cards and a pig quest. More add-ons will be released through June and into July.

The Witcher 3 is also getting paid DLC later this year with Hearts of Stone, which launches in October. Another expansion, Blood and Wine, is coming in 2016.

Treasure Hunt Quest around WOLF set - upgradable (4 lvl) armor + set of upgradable (4 lvl) swords - silver and steel th1009 Adventure awaits! Embark on an epic treasure hunt and get your hands on a long-lost elite set of Wolf School witcher gear! quest phase activation You can buy maps from Lindenvale merchant, Hattori, Kaer Trolde armorer, Kaeir Muire smith, armorer in Novigrad main square or just find places of treasure hunts in Kaer Morhen
Triss alternative costume Love to play dress up? Now you can with this exclusive new look for Triss Merigold. menu option will switch Triss basic costume with all variations (e.g. blood, hood etc.)

Thanks, henriquejr!

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

King's Quest - New Trailer

by Hiddenx, 22:45

Adventure or RPG? - who cares - here's a new trailer for the new King's Quest game:

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King’s Quest is a five-chapter story arc. As an aging King Graham reflects on a life of heroism with his granddaughter, Gwendolyn, players are transported back to experience firsthand the untold tales that shaped a kingdom. In the first chapter, A Knight to Remember, an aging King Graham reflects on his journey to become a knight in King Edward’s court. #KingsQuest For more information, please visit www.sierra.com.

King's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Interview @ Ars Technica

by Aries100, 21:57

Ars Technica has done an interview with Aaryn Flynn and Creative Director Mac Walters. 
Here's a quote about how the the game will start from a clean slate:

The idea of having the slate wiped clean, so to speak, is very attractive to both Flynn and Walters; Flynn mentioned that it's long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game's galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies."With Andromeda," said Walters, "our goal is to start that at a much smaller scale-though the scales are still massive-and give you a sense that there is much more to explore, rather than saying ‘here's the whole galaxy.'"

Thanks to Anacronian Stryx at the Bioware forums for finding this.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Telepath Tactics - Patch 1.036

by Myrthos, 17:30

A new patch for Telepatch Tactics is out, bringing it to version 1.036.

All right, everyone! I’ve got a handful of new fixes and improvements coming your way:

  • to improve performance, the game now automatically removes all listeners from all characters and objects on the battlefield at the start of a CPU player’s turn. (It returns them to the battlefield whenever a human player’s turn arrives.) This should address the absurd amount of processor time AIR was devoting to “button hittesting” in my last performance test.
  • fixed a bug in which the the game would freeze at the conclusion of Annel Stormhunter’s goodbye speech.
  • suspicious that array entanglement may have been occurring during the game saving process (and thereby leading to inventory bugs), I created a new copyArray() function to automatically detect how many dimensions an array contains, break down the array down into its smallest component parts, and then push those parts to a new array with the same number of dimensions and return the new array. I then deployed this function as part of a new class that I’m using going forward for all array copying performed as part of game-saving and inventory-building functions.
  • fixed a bug in which character portraits would sometimes get mixed up when swapping deployment tiles around a lot.
  • fixed that annoying bug where you inexplicably couldn’t drag a character out of the Characters in Reserve window onto certain deployment tiles on the battlefield.
  • fixed an issue where hit detection was slightly off for deployment tiles dragged out of the Characters in Reserve window and onto the battlefield.
  • fixed a bug in which non-equippable “triggered” items with no use limit would visibly show their uses left degrading into the negatives instead of just remaining at 0 when used in a character’s inventory.
  • fixed a bug in which a key with no use limit would visibly show uses left degrading into the negatives instead of just remaining at 0 after being used to unlock doors.
  • fixed a bug in which the GiveItem script action would not “stick” if a character’s personal inventory screen was open at the time the script action was run.

I’ve been experimenting with switching over from .sol-based save games to a custom save format. I’ve made progress, but it isn’t working just yet. More to come in the next update!

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch - Child of Light Review

by Myrthos, 16:53

While playing Child of Light, Forgottenlor decided to write up a review and send it our way. So here are his findings.

Though a typical sidescroller, Child of Light also offers opportunities for exploration. There are often alternative routes to reach the next goal. There are also treasures and secret rooms one could miss if one only travels straight from A to B. Many of these secret rooms are a series of traps or timed obstacles at the end of which one is rewarded with treasure chests. I'll admit that I'm no puzzle master, and often don't like puzzles in games. Either they're so simple that they seem like a chore, or they're so hard, I need to look on the internet for a solution. I was pleasently surprised by Child of Light's puzzles. They were never unfair, but often made me experiment and think. Even the timed obstacle courses are well done. Instead of having to make one perfectly timed action, you often have to navigate about five obstacles in a set amount of time. If you complete four (they all have small margins of error), you complete the course and get the loot.

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Fallout 4 - Mods for Xbox One

by Myrthos, 12:55

Fallout 4 will feature the possibility to have mods created for PC to be transfered to Xbox One.

Bethesa boss Todd Howard dropped a bombshell during the Fallout 4 demo at Microsoft’s E3 press conference.

Referring to the importance of mods to Bethesda’s titles, Howard revealed that content created by users will be made compatible with Xbox One.

The exec said this was a feature the publisher has been pushing for since the original Morrowind arrived on Xbox fifteen years ago.

While he didn’t go into specifics, he did promise that all mod content created on PC can ben downloaded and transferred to Xbox One for use in the console version of Fallout 4 for free.

There’s no word on whether or not this is exclusive to Microsoft’s console, but don’t be surprised if mods crop up on the PS4 version as well.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin EE - Twitch Play Session

by Myrthos, 12:44

A Twitch session showing Swen playing Divinity Original Sin Enhanced Edition can be found right here.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Frontiers - Generating Revenues By Developing Other Games

by Myrthos, 12:34

The Frontiers Kickstarter page saw an update a few weeks ago that explains a new path the one and only developer on the game has taken to further the development of Frontiers. He works with others on the development of new small games and the revenues from those games, once released, can be used to aid development of Frontiers. Currently three such games are in development, all of them using virtual reality.

Virtual Reality is turning out to be a weird new medium. It's not what most people expect it to be, which is 2D video games plus immersion - my implementation of Oculus support in FRONTIERS was a lesson on that score. No, it's something entirely new. Trying the tech demos for the VIVE prototype is what really convinced me of this. There's a massive design space out there waiting to be explored, and each new idea will have to be implemented simply & on a small scale. Perfect for our purposes - and the best part is there's absolutely no risk of these games failing! Just kidding it's risky as hell. But it can't possibly be worse than mobile, and even failures have a decent chance of breaking new ground.

The upsides of diving into a new medium are self-evident. The downsides are numerous, and the biggest downside of all - namely that the number of people playing VR games is currently tiny and will stay that way for a while - is obviously at odds with the goal to support FRONTIERS. So for a while it would be wise to choose ideas that are playable without VR until those numbers can support exclusivity. Other downsides include the strict requirements for simple controls and near-perfect performance / optimization, but this has a silver lining: simple controls means simple gameplay, and that plus good performance makes VR games contenders for post-conversion to mobile devices. (So I guess in the long run I may end up dipping my toe into mobile games after all...)

Thanks Couch for refering to the article at Cliquist.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Umbra - High Level Planning

by Myrthos, 12:22

In their first post Kickstarter update for Umbra, Solarfall Games provides some feedback on what their plans are for the short and long term.

After a long month of working on the Kickstarter, we at SolarFall Games are counting down the days for us to get back to working on Umbra. We barely got any sleep over the last month, so we'll be taking a short break while Kickstarter collects the funds from the campaign! This usually takes around two weeks, so once that has been taken care of, and after getting some rest, we'll get back to Umbra non-stop.

So, to sum things up, depending on your reward tier, this is the order in which you'll get your rewards:

Forum Badge: Couple of months from now

GDC Prototype: Couple of months from now

Alpha Access: November-December 2015

Beta Access: 2016 (Month To Be Determined)

Full Release For Umbra: November 2016

Physical Rewards: After The Game Has Launched

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

The Bard's Tale IV - Kickstarter Update #8

by Hiddenx, 08:05

Brian Speaks on Saves and More, PayPal Pledging Open, Social Media Achievements

So in case you missed the big news: we fully funded over the weekend, and we couldn’t be happier! You guys have been awesome, helping spread the word and giving us great feedback on both the campaign and the game every step of the way. And on that note, we know you've had some additional questions on The Bard's Tale IV's design. As before, Brian is here to answer! This time, he tackles the hot topics of save games, grid-based vs. free movement, and more!

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PayPal Pledging Open

Now that we’re fully funded on Kickstarter, we’ve opened a page where you can pledge using PayPal. Simply select your desired reward tier from the dropdown menu, select your shipping region if applicable, and then click the reward tier image that appears. You can check our reward matrix on Tumblr for a full overview of all the reward tiers.

Social Media Achievements

Ever since we introduced them last week, you guys have been knocking it out of the park on our social media achievements. As of right now 11 achievements have already been unlocked, with number 12 tantalizingly close! And remember that you can check out the full Enclave of the Fairy Host dungeon story right here!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

XCOM 2 - New E3 Gameplay Trailer @ IGN

by Hiddenx, 07:42

IGN live at the E3:

Firaxis' Garth DeAngelis guides us through a mission against Advent soldiers, a deadly Viper, and three new enemy types, followed by Q&A with IGN's XCOM expert Dan Stapleton.

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Thanks Couch for spotting this!

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

South Park: Fractured but Whole - E3 Trailer

by Hiddenx, 07:30

A new South Park RPG has been announced at the E3: Fractured but Whole:

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From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured but Whole, a sequel to 2014’s award-winning South Park: The Stick of Truth. Players will once again assume the role of the New Kid, and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous RPG adventure.

This time around it is not developed by Obsidian. Thanks Couch for the info!

E3

Details

Monday - June 15, 2015

Mass Effect: Andromeda - Announced

by Aries100, 22:53

Aaryn Flynn has updated the Bioware blog with news that the new game in this series will
be called Mass Effect: Andromeda. 

Flynn says this about the game: 

While we aren't ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that's actually not the character you saw in the trailer (more on that later). You'll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

You can view the Mako and other things in the trailer here. Be sure to listen to the music
as well as you're in for a surprise.

According to Aaryn Flynn:

.....we are still many months away from the game's release date in holiday 2016

Conal Pierce has made this thread about the upcoiming game on the Bioware forums.


Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Rock, Paper, Shotgun - RPGs not announced at E3

by Hiddenx, 21:45

Richard Cobbet of RPS makes a wishlist:

The RPG Scrollbars: Not Being Announced At E3

It’s a great time for RPGs at the moment, with huge AAA successes on one side and just about every classic name getting a shot at new life. Hopefully this E3 will see many cool announcements. There may have been some already. Don’t ask me, I’m writing this on Sunday, and my time-machine only lets me go back and kill Hitler. (58 times so far – he’s like badly moustached bubblewrap!) But what games would it be great to see get a new, dynamic reveal? Here’s a few that come to mind…

  • Nethack Infinity
  • Anachronox Universe
  • System Shock 3
  • All New Worlds of Ultima
  • Vampire: The Masquerade: Alpha Protocol
  • Dink Smallwood Lives

Honourable Mentions: The Magic Candle, because it’s feeling left out of all the remakes, Arcanum: Of Steamworks and Magick Obscura, redesigned to accept the world that a game with the subtitle ‘Of Steamworks And Magick Obscura’ may as well announce ‘Free smallpox inside!’, Darklands, because even semi-realistic RPGs are a rarity, Escape From Hell because it could have been great but wasn’t, and Planescape Torment because of course, even though there is a new game trying to fly its flag on the way. Any others you’d add to the list that aren’t already being revived?

Rock, Paper, Shotgun

Details

E3 - Mixed NewsBits

by Hiddenx, 21:14

Divinity OS: Enhanced Edition is coming in September/October 2015

Voice acting, grenades, reworked skill system, every battle more challenging, etc.

 

Dark Souls 3 is announced for early 2016

Playing in a dark gothic world

 

Dishonored 2 arrives in Spring 2016

You can choose between two characters: Corvo Attano and Emily Kaldwin

 

 

 

E3

Details

Matt Chat - Becky Burger & Serpent in the Staglands

by Hiddenx, 20:29

In Matt Chat #295 Matt Barton talks with Becky Burger about:

The Bard's Tale 1-3 remakes (Automap, new music, point and click interface etc.)

Becky's upcoming Kickstarter

Shredded Worlds: Dragons of the Rip (Dragon Wars successor)

and finally you can see a video game review of

Serpents in the Staglands

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Matt Chat

Details

The Banner Saga - Review @ RPG Codex

by Hiddenx, 19:51

Bubbles from the RPG Codex has reviewed The Banner Saga - some snippets:

If I had to guess how Stoic used their Kickstarter budget for this game, I would wager that they spent most of their money on visual and sound design. The Banner Saga's score presents a surprisingly effective combination of moody chants and rousing battle marches, featuring plenty of drums, string instruments, and grizzled Icelandic singers. It complements the gameplay nicely, providing the proper backdrop for a lonely journey through a harsh northern landscape. The game's locations also offer unique sound work; when woodcutters are around, you will hear axes and labourer's chatter, while a settlement of cattle herders presents you with a symphony of gentle mooing sounds. Visually, the game shows off a distinct 2D art style with a rich colour palette, suffused with intricate details. Particularly noteworthy are the rotoscoped combat animations, which manage to express a tremendous amount of kinetic energy. With so many modern RPGs featuring limp melee animations, it is very nice to a see a game where the combatants actually contort their bodies and visibly take time to recover while swinging their heavy weapons around. The fact that the game's visual design is also fully coherent and without any obvious flaws should generally not be worthy of note, much less of praise; however, after seeing so many strange problems with recent games – I recall the mismatched NPC models in Wasteland 2 and the sloppy area lighting and perspective issues in the Shadowrun games – it is nice to see an indie RPG that simply looks consistently good. But is there any depth to the design? Is “great style” just shorthand for shallow narrative design and simple gameplay? Let us investigate. (...)

After close inspection, I can attest that Stoic's C&C system is quite cunningly implemented. Let us start with what would normally be the worst consequence of them all: you lose a battle against a horde of merciless enemies. Your heroes all fall unconscious on the battle field, and all hope is lost. What happens now? Reload to last save? That would be the bland, safe choice, allowing you to simply redo the battle until you get it right and can reap the rewards of victory. So, no, that is not what happens. Instead, a text window pops up and tells you how you got saved. Usually, some of your nameless supporting troops rushed to your aid and hurtled themselves onto the spears of your enemies, thus paying the ultimate price in the service of a smooth gameplay experience. Rarely, one of your less important companions made a heroic sacrifice, forever removing himself from your party roster in the process. Sometimes you wake up, battered and defeated, without really knowing what happened. Much e-blood has already been spilled over this mechanic; many of the game's harshest critics absolutely abhor the fact that it is (almost) impossible to get a game over screen from a party wipe. Other, more tolerant and progressive minds have come to appreciate the advantages of this implementation. (...)

Parting Remarks

The Banner Saga
is an immensely unique, and, by no coincidence, immensely good game that combines great artistic design and robust C&C mechanics with a highly entertaining and deceptively complex battle system. The Banner Saga has only a few outright flaws; the shoddy dialogues and the constant need to click-click-click through them line by line are a blemish on an otherwise engaging narrative. Moreover, the startling lack of enemy variety and the relatively dumb AI keep the battle system from realizing its potential for true tactical greatness. The game's system of choices and consequences also has far less of an impact on the story than Stoic's PR department has been trying to claim; nonetheless, it still offers an engaging and immersive range of decisions that will directly influence your battle performance and can occasionally result in major character deaths.

I suspect that The Banner Saga will always be the subject of great controversy; it has a kind of self-assured swagger, flaunting all of its little weirdnesses and weaknesses without making much of an effort to look like a typical tactical cRPG or a typical casual story game. The game features heaps upon heaps of idiosyncratic gameplay systems, like the strange combination of a broad C&C system with a fully pre-determined linear story, the fact that you will rarely if ever be able to see a "game over" screen, the "sit back and immerse yourself" approach to map travel, and a whole slew of novel and deeply unrealistic combat mechanics. You may choose to accept or reject these mechanics according to your personal preferences; all I can tell you is that all of these elements stand in the service of a fully coherent and extremely tightly designed gameplay experience that I deeply enjoyed playing through.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Hero-U - Funded! & Update On Combat

by Gorath, 18:18

The Hero's Quest spiritual successor Hero-U reached its funding goal of 100k$. At the moment the Kickstarter is at 110k$. A couple of stretch goals have been met, the next one is at 120k$ with 14 hours to go.

The Coles also added an update to explain Hero-U's combat system.

Action Game Combat - Too Fast

Computers are great at the dice-rolling and rules memorization parts, but we also expect much more of them. Combat has to feel involving and take a reasonable amount of time; animation and special effects need to show what's going on. No more spending 10 minutes on one round of the fight. Taken to extremes, combat becomes purely arcade - mash the buttons faster to do more damage. A one second cooldown or 300 millisecond latency can feel like an eternity in an MMO game.

Even our Quest for Glory games used real-time combat. We tried to make it interesting and have a good reason to parry and dodge, but most players just kept hitting the Attack button. We constantly tweaked with the combat rules and ended up with a different combat system in each game. We were trying to find the Holy Grail of combat that was fun, fair, fast, and rewarded players more for gaining character skill than for having twitchy trigger fingers.

Balancing a real-time game is really (pun intended) hard. Some of those games that seemed pretty fun at the time are now completely unplayable on faster computers - the enemies react too quickly. We want to make games that will be just as fun in 20 years as they are now.

 Visit the Hero-U Kickstarter page to find out why the Coles claim the Hero-U combat is "just right".

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Interview @ Gaming Nexus

by Myrthos, 14:49

Aterdux's Alexander Dergay has been interviewed by Gaming Nexus about Legends of Eisenwald.

Why did you decide to do a kickstarter for the game? What additional things did the the funding allow you to do?
We went to Kickstarter when we ran out of our modest funds after two years developing the game. So, looking for funding in this fashion didn't really allow us to do many additional things, it was more a matter of being able to continue work and finish the game. However, the successful campaign and a few reached stretch goals lead us to a few additional things - the story got richer since we employed our writer then full time, plus we were able to create a few bosses and special characters. The funds from Kickstarter lasted us 10 months but still it was a great help from our backers that really saved us and our project.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

InXile Entertainment - The History of Fargo

by Myrthos, 14:44

Gizomodo have penned down an article about how Brian Fargo came to be where he is now at InXile.

n the summer of 1982, after finishing high school, Fargo started making games under the label of Saber Software. He roped in Cranford from his D&D group to draw the artwork and convinced another friend to help him out with some of the engine code, and together they made an adventure game called The Demon’s Forge.

When it came to promoting the game, Fargo showed off a stroke of devious genius. He had only $5,000 to develop and market the game, so he spent half of that to buy a single ad in a magazine called Softalk, one of the only nationwide computer magazines around at the time. He’d then call up retailers from his home phone and say he was trying to find a copy of Demon’s Forge, a game he’d seen in that month’s copy of Softalk. The retailer would say they’d look into it and then minutes later he’d get a call back his Saber Software line from the retailer who, not realising it was Fargo who had called before, would place an order.

Thanks Couch.

InXile Entertainment

Details

Bethesda Softworks - E3 Announcements

by Myrthos, 12:58

Techraptor let us know that they have an overview of the press event Bethesda did yesterday. Most interesting are Dishonered 2 and Fallout 4. Next to that the definitive edition of Dishonered was announced as well as a mobile strategy Fallout game named Fallout Shelter, in case you just can't get enough of everything Fallout. Then there is also some stuff on Doom and ESO, in case you are into those games.

Bethesda Softworks

Details

Eschalon Trilogy - Basilisk Games Q&A

by Hiddenx, 08:19

Dean Moses of Spring Creek Sun has interviewed Thomas Riegsecker of Basilik games: - a snippet:

What games will you be playing this summer? Most likely it will be a blockbuster title from a developer backed by a big-budget publisher, who has—undoubtedly—hurled many thousands of dollars into its creation. But does a train really run better on a track made of dollar bills? Moreover, does it run smoother than the rest of the engines in the yard? Lower budgets do not correspond to bad games. Independent developers are not only making games with lower budgets—they are also creating great ones.

One such studio is Basilisk Games, the developers behind the Eschalon Trilogy. The Spring Creek Sun (SCS) talked to the company’s founder, Thomas Riegsecker about forming an independent company, life in creating games and advice on how to make your own games.

Spring Creek Sun: What motivated you to start up Basilisk Games and become an independent developer?

Thomas Riegsecker: Childhood obsession. Like many kids growing up in the 80’s, I was at the forefront of the video game revolution with the Atari 2600, ColecoVision, and the first wave of home computers. Video games were an important part of my life and always have been. Then, sometime around 2005, I found myself jobless and decided it was time to follow my dream of making an RPG (Role Playing Game). It never occurred to me to try to get a job in the game industry. From the beginning, I always knew that the only way I was going to be happy was to start my own game studio, so that I could do what I wanted.

SCS: What were the inspirations behind the Eschalon Trilogy and how did you make it stand out from other RPGs?

TR: I was heavily inspired by the Ultima series of games. You’ll need to be in the 30-and-over crowd to remember those games, but back in the 80’s the greatest computer RPG series in existence was Ultima 1-5. It was a transcending experience to explore the massive, open world of Britannia. That kind of RPG was lost through the years as actionRPGs and MMOs (Massively Multiplayer Online Game) took over, and so with Eschalon I wanted to recapture some of that feeling. (...)

Spotted by Couchpotato - Thanks!

Eschalon: Book III

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Umbra - Kickstarter Successful

by Hiddenx, 07:40

Congratulations to SolarFall Games!

Update #17 on the Kickstarter page:

Thank you! 

It has been an amazing ride for all of us at SolarFall Games, and we couldn't have reached this achievement without all of your support.

Our Kickstarter was an intense and very rewarding experience. We started with a pretty excited but anxious state of mind and quickly rejoiced when we saw how many backers were supporting our game! Kickstarter management is a very hard and intense activity, but all the backers comment and their keen interest in what we wanted to offer inspired us to keep going strong! The community also provided us with some valuable feedback and interesting ideas, and once again, we're thankful for that! 

Press coverage has also been great during the whole campaign, and we also want to thank all the Youtubers and Twitchers - Gronkh, Natsuma_Z, AbilityDrain, Irregular Dave and more - that featured our game on their channels, as well as all the media outlets that helped us to spread the word about Umbra !

Umbra has ended at over 180% funded, thanks to 11k backers, which is definitely higher than our initial goal! Umbra has now become the most funded French game project on Kickstarter, and we can’t thank you enough for this! Umbra will now be a bigger and better game thanks to all of your help.

So, what’s next?

In the followings months, we'll open the forum, and all backers at their respective tiers will get access to the forum, as well as their precious forum badges!

We will also make sure we get all the prototype access ready for backers at the Wizard or higher tier in the following two months so that you can get a glimpse of what Umbra is all about !

For a few more days, people who didn’t get a chance to pledge at the Kickstarter will be able to purchase reward packs on our website, featuring the exclusive content for the Kickstarter. But once that time is up, we will switch to a more classical pre-order shop, and all the Kickstarter exclusive rewards will be gone! So if you know someone who missed the Kickstarter for Umbra, or who didn't have access to a credit card, be sure to share with them the link to our website!

And after that… well, we will restart working on the actual game!

We plan to release the Technical Alpha on Steam Early Access (around November-December 2015). We will also restart to work on our Devblog, to show you some of the cool tech we use in the game!

And for those of you that haven’t done so already be sure to find us in our social media pages below:

Daniel Dolui, SolarFall Games, Creator of Umbra

Thank You!

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Fallout 4 - Arrives November 10th this year!

by Hiddenx, 07:29

Couch reported some new E3 2015 videos as well:

Fallout 4 - Concept Art Trailer

Fallout 4 - Gameplay

Fallout 4 - Weapons Customization

Fallout 4 - Crafting System Gameplay

Fallout 4 - Pip-Boy Gameplay

Fallout 4 - Gameplay Trailer (E3 2015):

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Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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The Bard's Tale IV - Funded!

by Hiddenx, 07:09

Congratulations inXile - The Bard's Tale IV is funded!

For Auld Lang Syne! The Bard's Tale IV is funded!

These are always my favorite updates... we did it!

Nearly 30,000 of you have put your belief in us once more, and we are forever grateful. You've heard me wax poetic on the subject of crowdfunding enough, but truly we would not be able to make these games without your support every step of the way. Your social media love you have given over the course of the campaign has been invaluable, and your continued support will let us make The Bard's Tale IV bigger and better than ever.

But for now let's just enjoy the moment of reaching our goal!

The Bard is back!

Brian Fargo
Leader inXile

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

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Sunday - June 14, 2015

Fallout 4 - What IGN wants to see

by Aries100, 18:54

IGN's Nic Rowen has penned an editorial over at IGN. In it, he discusses what he wants to see in Fallout 4. Better stealth is one of these things:

What I will beg for though, is better stealth design. Some of the best moments in Bethesda's games have emerged from the shadows..... I know I personally spent a huge chunk of my time in Fallout 3 trying to skulk through super-mutant camps, silently seeding the area with mines and booby traps before pulling down on some mutant and watching the chaos pop off as his buddies came running. When done well, the tension and power dynamics of stealth can provide some of the best gameplay around. Bethesda seems to know this. 

 

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Massive Chalice - Gamespot Review

by Aries100, 18:22

Gamespot has reviewed this game with a score of 6/10. I'll quote from the conclusion:

The game's lifeless artwork did little to alleviate this problem. Although watching the members of your Vanguards or Regencies age and wither away until death was fascinating, the look of the heroes was devoid of detail, and left me with an endless trail of blonde/brunette/ginger men and women with caberjack/crossbow/alchemist claws. That's ultimately Massive Chalice's most unfortunate shortcoming. It's a game with enough ambition and execution to spark the imagination, and enough organic entropy to let you suspend your disbelief about the families you help sire. But Massive Chalice extends you the invitation and then offers you a half-empty world in return.

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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