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Friday - May 13, 2016
Thursday - May 12, 2016
Wednesday - May 11, 2016
Tuesday - May 10, 2016
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Final Fantasy III
Box Art

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31.03%

Fairly well funded
48.28%

Limited
3.45%

Struggling
1.72%

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Friday - May 13, 2016

Thorne - Review @ Chalgyr

by Hiddenx, 23:19

Chalgyr has reviewed the RPGmaker game Thorne - Death Merchants:

Thorne: Death Merchants is one of those titles that can take you a bit by surprise. Set with darker tones, this is a title that breaks out of the standard RPG Maker mold by being an Action Adventure title above all else with real time combat. Put into the role of Thorne, also known as “The Crow”, it’s high time to find out exactly why you are sitting there chained to a damp and dark cell.

[...]

Overall Thorne: Death Merchants is a great title but it is also a very short one. Using the RPG Maker to make an Action Adventure title was refreshing and with excellent writing both vulgar and not, I honestly hope to see either another entry or extension to this portion as events felt as if they were just getting started when they actually finished.

Score: 7/10

Thorne

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Mordheim - Review @ RPGCodex

by Hiddenx, 23:10

Darth Roxor of the RPGCodex has reviewed the tactical RPG Mordheim: City of the Damned:

[...]

Hell’s Ditch

Nevertheless, despite ending the previous chapters on rather negative notes, my overall opinion of Mordheim is completely different. I think the fact that I currently have 80 hours of the game clocked on Steam, and that I’ve been playing it all the time for the entire last month, is enough of an indicator how much fun I’ve had with it. In those 80 hours, I’ve only managed to get one warband to max rank (Skaven, took me a whopping 60 hours in total) and take another one half-way through its campaign.

Simply put, Mordheim is just a solid game of squad tactics. If you’re a sucker for the genre and for the world of Warhammer, you should get it immediately. But even if Warhammer is unknown to you, The City of the Damned offers loads of content and plenty of good, old-fashioned fun. You just have to make sure to turn a blind eye on its remarkably bad technical side.

To be honest, I have no idea how many of the things I’ve praised or lambasted in this article can be traced to the original tabletop, and which are the work of Rogue Factor. But whatever the case may be, as a debut loaded with expectations from an unknown studio, Mordheim is proof enough that the lads have talent. I wouldn’t mind them delivering a PC adaptation of Necromunda in the future.

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Final Fantasy XV - Interview with Sakaguchi

by Aubrielle, 14:44

Famitsu features a translated interview with Sakaguchi (the father of Final Fantasy) and Hajime Tabata from the Final Fantasy XV reveal event.

--”So the message conveyed at the event was written by Sakaguchi-san himself.”

Sakaguchi: It was. The message was a condensed version of my dinner discussions with Tabata-san; we wanted to get across that XV would be returning to Final Fantasy's roots as a challenger in the market. Not to say that the previous titles weren’t challengers in their own right.

--”Each installment did indeed have its set of unique ambitions.”

Sakaguchi: What we meant is that the challenge this time around is as big as ever.

--”After opening the event you got to sit down and watch; what did you think of the presentations?”

Sakaguchi: When a Japanese product or company is presented to a Western audience, the presentation tends to be one of two extremes: very Japanese, or completely Western. This event, though, struck me as featuring Japanese elements while also being relatable for a global audience. A combination that has been hard to pull off. The atmosphere was fantastic.

Tabata: That happens to be something at the very heart of the Final Fantasy series. It’s an IP with strong Japanese elements, while also being popular worldwide. The event was designed to reflect that.

Full interview here.

Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: In development

Details

Ubisoft - Five New Games By Next April

by Aubrielle, 14:28

Ubisoft is pulling out all the stops to release five games before next April.  It looks like the only RPG (?) in the mix might be the new South Park game. You better keep UPlay on your system.

The publisher definitely has release plans though, according to its 2016 earnings report. Among the investor-pleasing figures was an indication of its plans for the fiscal year of 2017, which ends on March 31. As reported by VG247, a slide was shown stating that Ghost Recon: Wildlands, Watch Dogs 2, For Honor and the new South Park game are all targeted to release during this fiscal year. It looks like Ubisoft will have a big E3 after all.

More.

Source: PC Gamer

Ubisoft

Details

Final Fantasy X/X-2 HD - Missing Dual Audio

by Aubrielle, 14:06

The new Final Fantasy X/X-2 HD remake is missing some technical options fans were looking forward to, namely a dual audio option. Modders are already on the job.

The newly released Steam versions of Final Fantasy 10 and Final Fantasy 10-2 feature English and Japanese voice acting options, and a variety of subtitle options, but players are limited in how they can mix and match the game's text and voice — and that limitation isn't sitting well with Final Fantasy fans.

On Steam, Square Enix detailed audio and subtitle support for the Windows PC versions of Final Fantasy 10/10-2 HD Remastered, saying that "all available languages will be playable in all territories." At the game's launch, players will have to select which voice option — Japanese or English — they want to listen to, and from there they'll have a handful of subtitle and text language options.

Players who opt to hear the game's Japanese voice acting will be offered game text in Japanese, Korean or Traditional Chinese. Those who prefer the game's English dialogue can choose text in English, French, Italian, German or Spanish.

Many Steam users have expressed dissatisfaction with those options, saying they want to listen to the games' original Japanese voice acting, but read subtitles and menus in any language. Square Enix says that's not possible, due to unspecified "technical reasons."

"We know a lot of you have been asking whether there are dual audio options but unfortunately due to technical reasons, we're not able to include dual audio in FFX|X-2 HD Remaster," the company said in an update posted to Steam.

PC players have already taken it upon themselves to address the issue. At least one mod, in the form of an unverified downloadable executable, has already been released that offers voice and text language options not supported by Square Enix.

Source.

Final Fantasy X/X-2 HD

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Dungeon Rushers - Early Access live on Steam

by Hiddenx, 07:29

Dungeon Rusher Early Access Beta 0.8.42 is now live on Steam:

Beta 0.8.42 now available!

0.8.42 Features

  • New ice trap with ice projectile and icy sounds
  • New icons, sounds and animations for Franck
  • New thunderbolt projectile for the Magical Javelin bounce of Odessa

Improvements

  • New potion and beer sounds
  • Critical hits now have sound
  • Regen animations now have sound
  • Bleed animation now have sound
  • Keys picked up and doors opened now have sound
  • New parry sound
  • Skeleton Riders’ Rallying Cry now have a sound
  • New sound for Melinda’s Slash and Laceration
  • Sounds added for Trashkarog, Odessa and Franck’s skills and abilities
  • New sounds for buffs and debuffs
  • Buffs and debuffs now have an increased duration per level
  • New circle borders in skill tree
  • Finishing a manor now puts you on the campaign map instead of the manor screen

Bugfixing

  • Dragging and releasing an item from a character’s equipped slot should no longer cause the disappearing bug
  •  Security added to prevent click spamming when using an ability
  • Fix on buff and debuff animations
  • Fix on Trashkarog’s Wolf Affliction debuff animation
  • Effects now have tooltips showing in secondary events

Dungeon Rushers

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Sega - Investigating Shenmue 1 and 2 remasters

by Silver, 03:34

@Gematsu reports that Sega is looking into a Shenmue and Shenmue II HD remaster.

Sega is "currently investigating" how to make Shenmue and Shenmue II HD remasters a reality, the latest Sega Central video reveals.

Answering a fan question about whether the two remasters could ever happen, Sega community manager Dan Sheridan responded in the video: "With regards to Shenmue I and II HD, of course we would love to release these tomorrow. Sadly, it's not as simple as porting the games to current platforms as we will need to ensure that any HD remaster lives up to the quality of the original titles. And with games as immersive as Shenmue I and II, there are further complications from licensed products that were included in the original games. That said, we'd love to do it and are currently investigating how to make it a reality."

Sega

Details

Copper Dreams - Kickstarter Live

by Silver, 00:13

The Copper Dreams kickstarter is now live with a goal of 40K and 29 days to get there.

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We're so excited to be back on Kickstarter with our new game, Copper Dreams! It's an isometric, party-based, turn-based, pen-and-paper-inspired game in a dystopian cyberpunk setting. Think an isometric Escape from New York, or Deus Ex.

As an Agent of Asset Inquiries that syndicates hire to gather items, intel and citizens of value, you'll often be put through sensitive situations not to win but to minimize your level of failure and tackle conflicts with clever stealth (or lots of bullets).

Our previous successful Kickstarter, Serpent in the Staglands, featured a no-handholding philosophy, an open world, and challenging puzzles. We got a lot of great feedback and learned a lot from the experience, and have moved forward with a new RPG we think you'll love with even more systems and mechanics to support this gameplay style.

Copper Dreams emphasizes the adventures that happen between quests and narrative events, which can be just as fun, unexpected and dangerous. To enable this, the player will traverse a cyberpunk world while scaling buildings, taking part in turn-based combat between humans, robots and many other types of foes, all while managing their character's health through a detailed system of physical ailments.

Players have many tools to help them succeed in their missions. The player can engage in espionage gathering, modifying and upgrading weapons and disabling or killing enemies by targeting specific body parts. To do this justice we've designed a ruleset from the ground up we call the Burning Candle to work with all these mechanics.

Thanks Kordanor for letting us know!

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Thursday - May 12, 2016

Age of Decadence - Adventures with AOD

by Silver, 23:02

gamingrebellion hosts Matt Fahertys playthrough of Age of Decadence currently at part 1.

So instead of heroically financing businesses to produce goods and services to revitalize the world economy to bring back the collapsed empire from ravenous squalor, the first quest had me hiring an assassin to kill a fellow merchant on orders from my Commercium boss. The soon-dead merchant's heinous crime had been to open up a stall in the city for a second time without succumbing to the Commercium's extortion getting the Commercium's lawfully sanctioned permission. Ughhh.

I thought about restarting again but whatever part of my brain had encouraged me to break the mold and live out my furthest flung fantasies in a video game world had imploded after two disappointing starts. So I decided to just accept my fate and play AoD exactly as the developers had intended me to. This meant being a massive asshole all the time, using trickery first, violence second, and only some other method besides those two if I was in a dream sequence. It meant reducing any complex emotions I had to the pettiest lust for power and wealth imaginable. It meant being constantly on the lookout for an opportunity to betray everyone around me, especially if they had any sort of emotional significance to me.

Thus Age of Decadence became my Petyr Baelish simulator.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Blood and Wine Dev Diary

by Myrthos, 22:53

In a devloper diary video from CD Project Red we can hear about the final expansion pack of The Withcer 3 - Blood and Wine, the expansion's pack features and the new ocation of Toussaint.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shiness - New Screenshots

by Myrthos, 22:49

A couple of new screenshots have been made available for Shiness.

SHINESS: THE LIGHTNING KINGDOM REVEALS GORGEOUS ENVIRONMENTS IN NEW SCREENSHOTS
Shiness: The Lightning Kingdom, the Action-RPG developed by Enigami Studio shows off new screenshots presenting the world of  Mahera, and its various environments. From the Meonis Plains to the Hall of Giants,  Shiness will surprise you with beautiful vistas and varied atmospheres. 

Travelling in  Shiness is centered on the Meonis Plains, linking the world together. The area is massive in scale and fighting and exploring throughout the land will take you through towns and villages for quests, open plains, and of course, puzzles and dungeons. 

One key place in the plains is  Shjue Village. Here, players can locate the mount vendor and purchase an Amos beast. These friendly-looking creatures help Chado and his friends travel the plains to quickly get from place to place. Your adventure will lead your group to immense locations like the mysterious  Train Station. This area is not only technologically superior to the neighboring settlements, but also militarized... you never know if you will be welcome or not to the places you visit, so stay on your guard! 

Explore and fight in the world of  Mahera as  Chado and his allies in  Shiness: The Lightning Kingdom. Coming 2016. 

 

 

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Preview @ The Daily Crate

by Hiddenx, 22:47

The Daily Crate has previewed Expeditions: Viking:

Preview: Expeditions: Viking

Logic Artists’ historical RPG, Expeditions: Viking, has been on my radar since I met two members of the team at PAX Prime last year. Expeditions: Viking has come a long way since that initial demo over coffee at the Sheraton. If I was excited back then about the possibilities, I am over the moon about what I saw at PAX East.

Alex Mint, who took me through the original demo in 2015, reprised his role as my guide and led me through the new content. Right from the first screen, there was a distinct difference in experience. While the original demo focused on a showcasing the robust camping system, party mechanics, and an introduction to combat, the PAX East build started me at the beginning: character creation.

If you know anything about me, Looters, you’d know that I measure an RPG’s worth by how enjoyable character creation is. Not enough options (seriously, why can’t I have pretty hair?!) and I’ll get irritated. Too many options and I’ll sit there forever. Put me in the middle with more than a few options… and pretty hair, naturally. (Don’t judge me.) Thankfully, Expeditions: Viking didn’t disappoint. I put together a shield-maiden with blonde braids and a warrior’s tunic before realizing that, wait a second, there aren’t any classes to choose from.

[...]

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legends of Ellaria - Version 0.5.29

by Myrthos, 22:31

Version 0.5.29 is out for Legends of Ellaria, which brings the game closer to Early Access.

After some hard work and a complete overhaul of the game mechanics, we finished the next step towards the Early Access.

Our new version includes the following changes:

  • New and improved graphics
  • A new map Day / Night cycle and weather effects
  • A new player controller, including a combat system and a new movement system
  • Unarmed combat
  • Special combat moves
  • A new archery system
  • Magic shield for mage class
  • Dodge and stamina based blocks
  • A new combat AI
  • A Login system
  • Faster gameplay
  • Automatic updates system and version controller
  • A complete engine overhaul, allowing more things to be added to LoE

Known issues:

  • When zoomed out, the character can’t enter houses 
  • LoE has freezes and cpu loads from time to time 
  • City life and citizen AI needs improvements 

Since we finished our new game engine, we can expect more features in less time. We’re now planning to release the next version in two weeks. 

Our next planned features are: 

  • Barracks and soldier recruitment 
  • Blacksmith, tavern and special buildings have menus and serve a purpose 
  • The goblins and other creatures has strongholds, and you’ll need to invade them or defend your city 

Later versions will include quests, more maps, and a kingdom management, as well as the beginning of the main story. This also means that we’re starting to design the living weapon, special followers and special events in the near future.

Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

A House of Many Doors - Release Date

by Myrthos, 22:27

The release date for A House of Many Doors has been set to September 24, 2016. This is later than planned and this is why:

So I know, I know, this represents a two-month delay on the original posited release date. I do hate to do the typical Kickstarter thing. You know the thing? The thing where they tell you that they need to release later than expected. 

But I suppose this is me doing exactly that thing. This is an enormous game. It will have over 200,000 words of text (about three novels' worth, or one Game of Thrones book - and we all know how long those take to write). Considering its scope, it is also being made on a rather small budget (although it's still a higher budget than I ever expected, and a blessing - thanks for that!). 

That alone would go some way to explaining the delay! But there are other factors too. Stuff in my personal life, for one, and the unplanned changes to the combat system, for another. 

I'm confident that the release date won't slip back any further (though they all say that). And I assure you, you'll end up with a much better game as a result. I am hoping to blow your socks off, or at least leave your socks thoroughly ruffled and low around the ankles.

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Goliath - Released

by Hiddenx, 22:00

The Action-Adventure Goliath has been released today:

Get Ready For A Giant-Sized Adventure!

Welcome to the world of Goliath, an action-adventure about crafting giant robots and punching monsters in the face! After stumbling through a mysterious rift, you find yourself in a mysterious world consisting of the jumbled fragments of a hundred dead civilizations. Ruined buildings from 1930s America share space with wrecked pirate ships and the overgrown remains of spaceships from a far-flung future. Several powerful factions battle for control of this strange and broken land, but even the strongest among them tremble in fear of the monstrous giants that roam the land. Fortunately, you can build giants of your own! Search the world for the items you need to craft tools and weapons, including giant robotic suits called Goliaths that will help you even the odd against the enormous creatures you confront!

To survive among the giant creatures in this dangerous and mysterious world, you must scavenge for resources and create Goliaths to battle your life. Starting with simple wooden versions, you will learn to create dozens of Goliaths from a variety of materials: wood, stone, metal and other more unique materials found in the world. Your Goliath can be customized and outfitted with weapons to create options that are perfect for every situation and players’ preferences. But robots won’t solve every problem. You’ll also need to craft items and tools, build shelters and fortresses, and choose which factions to side with in the war that’s sweeping across the land.

Features

  • Build A ‘Bot: Learn how to create dozens of robotic Goliath suits from a variety of materials, including wood, stone, metal and more. Each Goliath can be customized and equipped with a variety of weapons and add-ons that grant new abilities.
  •  Survive A Savage Land: Gather materials to build the tools needed to survive, including healing salves, protective fortresses and more. As players explore the world, they’ll learn more complex recipes for better tools and weapons.
  • A Living World: Explore rolling prairies, dense forests, eerie swamps, frozen tundras and more, all with a complete day/night cycle and dynamic weather. Weather and terrain will affect how each Goliath type performs, so make sure you have the right machine for the job!
  • Choose A Side: Several factions vie for control of resources and territory in the world of Goliath. Each faction can offer different strategic advantages in unique weapon and robot plans, so you must carefully choose which factions to align with. Broker a peace deal or rally your faction to accelerate the war!
  • Procedurally Generated World: With procedurally generated environments and quests, the world of Goliath is full of surprises!

Goliath

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

SW:TOR - Lead Designer Interview

by Hiddenx, 21:41

Alrik spotted this Venturebeat interview with Charles Boyd - Star Wars: The Old Republic’s lead designer:

Star Wars: The Old Republic’s lead designer: Players want to do more in less time

[...]

GamesBeat: How is the MMO space different today than when TOR launched?

Charles Boyd: Great question!  We are seeing a couple of interesting trends in the industry. Players want to do more in less time, advance at their own pace, and plan ahead — players today are leading busy lives, and they want to maximize the opportunity to have fun and get rewarded every time they play.

This was a big factor in our move to an episodic storyline as it allows players to experience the story the way they want to and with maximum flexibility. Players are even more savvy now, and they want to know that there is a next chapter coming and appointment set for when — so we actually started announcing our “next” chapter the week after the current chapter releases to meet that goal.

[...]

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

XCOM 2 - Alien Hunters DLC released

by Hiddenx, 21:08

The Alien Hunters DLC for XCOM 2 has been released on Steam:

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Alien Hunters also includes a compatibility patch for XCOM 2. This patch will include authentication for Alien Hunters, as well as general bug fixes, balancing in the single player, performance optimizations and a rebalanced multiplayer experience for the base game.

Alien Hunters requires XCOM 2 to play and is available now for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it.

 

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Final Fantasy X/X-2 HD - Released

by Hiddenx, 20:30

Final Fantasy X/X-2 HD Remastered has been released on Steam today:

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FINAL FANTASY X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.

FINAL FANTASY X-2
returns to the world of Spira two years after the beginning of the Eternal Calm. Having been shown a mysterious but familiar image in a sphere, Yuna becomes a Sphere Hunter and along with her companions Rikku and Paine, embarks on a quest around the world to find the answers to the mystery within.

Based on the international versions of the games that were previously only released in Japan and Europe, FINAL FANTASY X/X-2 HD Remaster brings these timeless classics forward to the current generation of fans, old and new alike.

Key Features:

  • Characters, monsters, and environments have been fine-tuned to HD detail, providing a richer, deeper FINAL FANTASY visual experience.
  • Other features in the PC version include remastered/rearranged BGM,
  • International Edition content,
  • Auto-save and 5 game boosters including high speed and no encounter modes.

Final Fantasy X/X-2 HD

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Rock, Paper, Shotgun - Games You Won't Uninstall

by Aubrielle, 14:34

RPS has given us a nice little op-ed about games we just won't part with. The author has listed Sunless Sea, Dishonored, and Skyrim, among others. What are some of yours?

As much as PC gaming hardware has changed and improved over the years, there’s always been one constant: the limitations of disk space. Granted, it’s far cheaper and easier (no more absurdly tiny Master/Slave toggles) than it used to be to grab a new hard drive, but the rise of ever-faster but more expensive SSDs set things back a bit in that regard. With new mainstream games regularly asking for as much as 30 Gigabytes I remain, as I always have, in a battle for space. Which means I’m constantly uninstalling half-finished stuff in order to make space for the next big thing. Sometimes it’s heartbreaking. But there’s a line. There are a few games I can never uninstall, because it would hurt too much. Granted, they change a little over the years – new ones come in, old ones finally, finally lose their lustre (or I give up entirely on the belief that I will ever go back), but here’s how that list of inviolable treasures looks right now.

More.

Source: Rock, Paper, Shotgun

Rock, Paper, Shotgun

Details

Lionhead Studios - The Inside Story

by Silver, 14:31

Eurogamer has written an extensive history of Lionhead covering its foundation and eventual closure.

The idea for Lionhead was that it would focus on making high quality games, as Bullfrog had, but avoid falling into the trap of growing too large. And Molyneux hired well. Developers who joined him during the early days of Lionhead include Demis Hassabis, the AI genius whose DeepMind tech recently beat one of the highest-ranking Go players in the world; Mark Healey and Alex Evans, who would later leave Lionhead to co-found LittleBigPlanet maker Media Molecule; and Jonty Barnes, who now leads production at Destiny developer Bungie.

As part of Molyneux and Webley's severance deal with EA, the pair had agreed to give the publisher first refusal on its first game, whatever it turned out to be. It turned out to be a god game called Black & White.

[...]

Most knew Lionhead was in trouble, and most knew The Movies and Black & White 2 hadn't sold well enough to keep the suits smiling. The venture capitalists were getting anxious, and that anxiety filtered down the ranks.

"Everybody gossips and talks," Charlton Edwards says. "I remember fearing we were in trouble. There was a sense of impending doom."

There were two offers on the table: one from Ubisoft, and one from Microsoft. Molyneux had met with Ubisoft boss Yves Guillemot in Paris multiple times about a potential deal. Those discussions went well, people familiar with the talks say.

It's an overstatement to say Microsoft swooped in and stole Lionhead from under Ubisoft's nose, as acquisitions of this type are rarely so dramatic. But it was the case that Microsoft wanted to secure Fable, which had done well on the original Xbox, as an exclusive role-playing series for the Xbox 360, and was aware that if it had gone to Ubisoft, it would end up on the rival PlayStation 3.

Source: EuroGamer

Lionhead Studios

Details

Lionhead Studios - Last-Minute Rescue Collapsed

by Aubrielle, 14:22

A rescue for the doomed shipwreck known as Lionhead Studios was in the works. But...Microsoft didn't want to let go of the Fable IP.

Unsurprising but sad news: what prevented the recently-closed, much-missed Britsoft studio Lionhead from finding a new home under another owner was, allegedly, Microsoft’s refusal to let the Fable IP go with it.

Kotaku UK cites ‘multiple sources’ who claim that several buyers, including “some of the biggest names in video game publishing”, were circling Peter Molyneux’s old stomping ground, making offers that were “in the range of hundreds of millions.” However, the long-running and best-selling Fable series was apparently a major part of their interest, and when MS allegedly make clear that it intended to hold onto those rights, “90% of the people interested just walked away at that point.”

I want to be all uppity at this point, and bellow about how Lionhead was about heritage and a huge talent pool, about how this was the home of mainstream gaming values that no other studio of its size shares. But the sad reality is that all Lionhead have been for quite some time is Fable games: from a purely business point of view, there is almost no other reason that a publisher would want to spend big on it.

I suppose that, even if Microsoft had relented, Lionhead would have been doomed to remain a Fable factory – and the studio itself would have been at some risk of future closure if the new owners’ primary interest was simply the IP.

Business is bad business.

Source.

Source: Rock, Paper, Shotgun

Lionhead Studios

Details

D&D Online - Update #31 Released

by Aubrielle, 14:11

Update #31 for Dungeons and Dragons Online launched yesterday.

Umber Hulks have officially reared their mandible-sporting heads in Dungeons & Dragons Online, as Turbine has released Update 31: Gnomework for the venerable MMORPG and ushered in the classic creature (within The Temple of Elemental Evil, no less), a handful of new quests, and a few other notable gameplay tweaks. I'll quote things directly from the release notes, while also sending you to the item list:

Of Special Note:

Free Quests!

  • Search and Rescue - An adventurer in Eveningstar learns the hard way to "never split the party!" While exploring an ancient tomb, her group get separated, and she needs your help to find them. However, it turns out the tomb is just the beginning. The problems here are much deeper – and bigger – than they first seem.
  • Memoirs of an Illusory Larcener - A DDO take on the classic choose-your-own adventure story. A Gnome Illusionist in the Harbor has a tale to tell, and brings the story to life using the power of his illusory magic. As the tale unfolds, your choices will affect the outcome. Is his story just for good ol' amusement - or does he have something else up his sleeve?
  • Good Intentions - Find out why good intentions can lead to bad results! A mysterious enchanter's greatest invention creates an instant workforce to repair damaged sections of Stormreach, and you are there to see its debut. What could possibly go wrong?

Fighter Kensei

The Fighter Kensei enhancement line has been updated. See the full details below in the Release Notes.
News and Notes: Daily Dice
  • The Daily Dice reward tables have been updated. No items have been removed, and Invisible Stalker Creature Companion Certificates, Treasure Hunter's Elixirs, and Bigby's Pointing Fingers have been added to both the Silver and Gold tables.
DDO Store
  • Fixed an issue that could cause the DDO Store to crash when being opened.
Enhancements
  • Fixed an issue with the DC of Vanguard's Shield Charge.
  • The Fighter Kensei has been updated:
    • ​Core Abilities:
      • ​Strike With No Thought: Gain a +1 competence bonus to critical multiplier.
      • Power Surge now gains a +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain on hit +2 Ki.
      • Alacrity now provides a +2 to all ability scores, and the additional action boosts have been increased to four.
    • ​Tier One:
      • ​Action Boost's Attack Boost now adds +4/6/8 to hit and damage for 20 seconds.
      • Haste Boost's third tier no longer erroneously lists its duration as 30 seconds, and now states its proper 20 seconds.
      • Reed in the Wind's cooldown is reduced to 15 seconds, and now does +1/2/3[W].
    • ​Tier Two:
      • ​Improved Dodge's AP cost has been changed to 1/1/1.
      • Improved Dodge now has a multiselector.
      • Weapon Meditation has been removed.
      • Ascetic Training's AP cost has been reduced to 1/1/1.
      • Conditioning has been changed to +1/2/3 Fortitude saving throws, +5/10/15 hit points, and +5/10/15 Fortification.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +3 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Three:
      • ​Critical Accuracy has been changed to Critical Mastery: +1/2/3 bonus to critical damage and to confirm critical hits.
      • Improved Mobility has been removed and replaced with Athletic Mastery: +1/2/3 Maximum Dexterity Bonus and Dodge Cap, -1/2/3 Armor Check Penalty. Works in any armor. Cost: 1/1/1
      • Shattering Strike's cooldown has been reduced to 10 seconds. Fortification loss no longer has a saving throw, and no longer requires Weapon Mediation.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Four:
      • ​Critical Damage has been removed and combined into Tier Three's Critical Mastery.
      • Weapon Group Specialization: Gain +1 to hit and +2 damage with one handed weapons and repeating crossbows, and +1 to hit and +4 damage with two-handed weapons and non-repeating crossbows.
    • ​Tier Five:
      • ​A Good Death: Cooldown has been reduced to 15 seconds. Extra damage now activates if the target is below 30% health. Extra damage scales with 400% Melee or Ranged Power. Requirements have been removed.
      • One with the Blade: Passive: Gain +20 Melee and Ranged Power. Requirements have been removed.
      • Deadly Shot/Strike: No longer requires an action boost. Cooldown reduced to 20 seconds. Change the vorpal ability to cause an extra 500 damage which scales with Melee or Ranged Power.
      • Weapon Master: You gain +3 to hit and damage with all weapons.
      • NOTE: We expect to add two additional enhancement options in the fourth tier of Kensei soon.
Items
  • Fixed an issue where equipped quivers were not automatically gathering items correctly.
  • Fixed some end reward lists that could still have +0 items appear in them.
  • Fixed some item properties that could still appear with a +0 benefit.
Quests and Adventure Areas
  • Temple of Elemental Evil
    • ​Flying Griffons and Umber Hulks can now be found in this dungeon.
​Races
  • Two new hairstyles are now available for human male characters.
  • Six new beards are now available for gnomes.
  • Several new beards are now available for human male characters.
  • Fixed an issue where the projectile offset was incorrect for gnomes.
  • Deep Gnome Iconic tattoos now display correctly.
UI
  • A Default Group Volume preference has been added to the Voice section of the Audio options UI. This volume slider sets the default voice volume level of new group members.
  • The default group volume slider and party UI slider is now 75% by default.

More.

Source: GameBanshee

D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dishonored 2 - New Details

by Aubrielle, 14:05

New details about Dishonored 2 have come to light, in the form of a new video interview and written statements from Arkane Studios.

Countless YouTube videos showcase the beautiful ballet of destruction possible for those who master the supernatural abilities, but players who preferred stealth felt limited in their approach. With Dishonored 2, Arkane wants to make sure you feel powerful regardless of your strategy.

“Last time, the non-lethal play was something that came through development, and we embraced it,” says lead designer Dinga Bakaba. “This time we knew from the start, so there is a lot of non-lethal options. I think it’s really cool because it makes you feel like some kind of Batman.”

Players also have more agency over how their powers evolve over the course of the game thanks to a new system that offers more than one upgrade to each of the abilities.

“After talking to thousands of Dishonored players over the past few years, one of the things we really wanted to do was branch out all of the powers into a tree so if you are a non-lethal player you can take the power and express in the direction of non-lethal or stealth,” Smith says. “Every tree is different. Some go in a straight line and then branch. Some fan out wide.”

...

When Arkane started Dishonored 2, it didn’t begin with the idea of making a unique navigational alternative to Corvo’s Blink skill. But as it tinkered with Far Reach, it realized the supernatural grappling hook bestowed to Emily could double as a creative movement mechanic.

This ability is a bit more versatile, but not as instantly powerful as Blink. The skill is not a teleportation power; you must physically grab something to pull Emily toward it. Emily zips across the screen quickly when moving, but enemies can still spot her during transit so you need to time your movements carefully. “For people who played the first Dishonored, there is an adaptation time,” Bakaba says. Smart players will survey their surroundings to find exit strategies should their cover get blown; since you can’t Blink out of sight, you may have to use Far Reach three or four times to lose your pursuers.

Far Reach isn’t just a movement mechanic. Players can upgrade the power to grab items and pull them to Emily, making scouring a room for items a much faster experience. Emily can also turn this power on its head and move out of the way when the grabbed item is hurling toward her to target an enemy instead. We saw this move during the demo when Emily flung an explosive canister of whale oil at a guard. Upgrade the power enough, and you can eventually pull enemies toward you to either use as a human shield or for a quick assassination.

More.

Source: Game Informer

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - CDPR Clarifies Dev Tools Issue

by Aubrielle, 13:47

CD Projekt RED gave some clarification about the "developer tools revision" statement that's stoked our collective cynicism so much.

A couple of weeks ago, we reported that CD Projekt RED is revising their development tools for Cyberpunk 2077, per a conversation that iDigitalTimes had with CDP's visual effects artist Jose Teixeira. While the source of that information seemed to suggest that this would place the release of the RPG somewhere in the better half of the distant future, Mr. Teixeria has since cleared the air during another conversation with Kotaku:

“I mentioned that we were upgrading the engine based on the feedback everybody gave from The Witcher 3,” Texiera said. “We’re upgrading the engine. It’s a pretty thorough upgrade. Almost every aspect of the engine is getting upgraded. My particle effects editor is getting upgraded, as is almost every other tool.”

“But the article that was written online was worded in a slightly click-bait-y type way that made it sound like we haven’t even started really working on Cyberpunk yet,” he added. “I didn’t say that. We’re just upgrading the tools. That’s all I said. That’s something that any company that uses custom software has to do from time-to-time. That’s all.”

An engine is a software framework used for game creation. Some engines, like the Unreal Engine and Unity, are more widespread than others. The Witcher 3 and Cyberpunk both use versions of CD Projekt’s custom REDengine, an in-house proprietary engine tailored to their particular needs. Development tool upgrades are actually a pretty regular thing with game engines, and they don’t necessarily impede progress. CDP’s learned a lot while working on Witcher 3 DLC and Cyberpunk. Naturally, they’re feeding that back into the engine’s capabilities and ease-of-use.

“The engine team took all the feedback, and they’re upgrading it,” said Texiera. “The hope is that it’ll allow us to do a lot more with the same engine. A lot more and faster. It’s still very much an ongoing process, but it’s promising stuff.”

Source.

Source: GameBanshee

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - May 11, 2016

Kickstarter Games - Roundup

by Hiddenx, 20:47

Another Kickstarter roundup:

Omni Link:

A different kind of visual novel featuring space exploration, real-time tactical combat, character driven plot, & choices that matter.

30 days to go

$465 from $5500 funded

Heroes of Shaola:

Story-driven RPG with addictive plots, unique characters and fun gameplay.

28 days to go

$60 from $1000 funded

InSomnia:

Single player/co-op RPG in a retrofuturistic world. Explore a half deserted metropolis, slowly making its way through the universe.

16 days to go

27.998 £ from 55.000 £ funded

Himeko Sutori:

An epic adventure putting you in control of 100+ unique heroes in tactical turn-based battles.

6 days to go

$10.170 from $10.000 funded

Krai Mira:

Krai Mira is a post-apocalyptic RPG that takes place on radioactive wastelands and swamps, dead settlements, caves and forests.

13 days to go

3.102 £ from 2.000 £ funded

The second stretch goal has been reached.

Arcadian Atlas:

Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.

0 days to go

$95.204 from $90.000 funded

Slacker backers can pre-order via PayPal now.

The stretch goals have been shuffled around.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dark Souls III - 3 Million Copies sold

by Hiddenx, 20:22

Gamereactor reports that Dark Souls III has sold over 3 Million copies:

After about one month in stores Dark Souls III it is apparant that From Software's action-RPG has done very well in terms of sales. Publisher Bandai Namco announced last night in a Japanese press release that From Software's latest game has sold (shipped) over three million copies worldwide. The sales figure was broken down to 1.5 million in North America, 1 million in Europe and 0.5 million copies in Japan and Asia. The Dark Souls series has now sold in excess of 13 million copies to date.

[...]

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Last Dream - Review @ Extra Credits

by Hiddenx, 20:13

We never covered the Last Dream very much - so here's an older review by James from Extra Credits:

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Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at http://WhiteGiantRPG.com)

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability
– Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore
– Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.

Last Dream

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

General News - 1920 @ Gamepressure

by Hiddenx, 19:40

Gamepressure reports that an RPG with an alternative 1920 Dieselpunk setting is coming to PC, PS4 and XBox 1:

1920s meet mechs in a game inspired by concept art illustrations

[...]

Imagine the 1920s in Europe, with farmers, peasant clothing, cavalry… and giant mechs in the background. This is the world of 1920+, a dieselpunk universe invented by a Polish concept artist Jakub Rozalski. His works, available at Art Station, inspired a board game called Scythe, which was succesfully funded on Kickstarter and is due this fall. But that’s not all. The author of the universe has just announced that a video game set in the world of 1920+ is soon coming to PC, PlayStation 4, and Xbox One.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ELEX - New Artwork and Documentary

by Hiddenx, 19:31

World of ELEX announced that PB will release an ELEX-development documentary on Friday:

The Piranhas have announced, via the official Facebook page for ELEX, that they will release, on Friday, a documentary about the development of ELEX, their new RPG. Check out the announcement below.

And they have published some new artwork as well.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Battle for Wesnoth - 1.13.4: Development Release

by Silver, 09:31

Battle of Wesnoth development version 1.13.4 has been released and includes a major framework update (switching to SDL 2) which allows the developers to crush a number of old bugs and implement new features. The latest stable release is 1.12.5.

Wesnoth 1.13.4 is now available! This is the fourth development release in the 1.13.x series and it delivers a number of improvements, bug fixes, as well as a major framework update. If you want to know more about it, check out the forum thread with the list of changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code, Windows, and Apple OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

Bear in mind that this is a development version, and one with major internal changes - as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.

You may comment on this release in the forums.

Battle for Wesnoth

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Tuesday - May 10, 2016

EA - Peter Moore's Thoughts on the Future

by Silver, 23:55

@The Daily Orange According to EA Chief Peter Moore consoles will be replaced by streaming technology, mobile is huge and getting bigger, e-sports are becoming real sports and vr will be a major part of gaming eventually.

Similar to how it's changed television and video media in general, streaming is likely going change the way people play games. Moore envisions a future in which there will be no game console. It seems that the only physical thing gamers will own is a monitor of some sort, a flash drive-like device and a controller.

"I'm not sure there will be consoles, as we know them anymore," Moore said. "Games will be accessed by streaming technology, so we don't need hardware intermediaries in between the two. If you and I want to play ‘Battlefield 12' against each other, we'll just jump into a game via whatever monitor we happen to have in our homes. It'll be on a chip, rather than in a box."

He added that the Xbox One and PlayStation 4 are well set up to advance as technology does, so we may never see another console produced by Microsoft or Sony ever again.

EA

Details

Tahira - Drops Episodic Release Plan

by Silver, 23:08

@Cliqist Tahira have dropped the episodic release plan which is good news because its going to be released as a standalone title according to the latest kickstarter update.

In the most recent update, they've announced that they've decided NOT to release the game episodically. Tahira was initially publicized as a one episode game, as the team could not guarantee to potential backers that the funding received ($68,000 AUD) would cover a second episode or more. But the game has turned out to be longer than the 4-5 hours Whale Hammer Games promised (which is of course a good thing) and the team claims that "it would be a disservice to call [the game] an episode." Down the road, should the team choose to make a second episode or more, they want to draw out the development process and integrate improvement and feedback from the original release. That's why Tahira; Echoes of the Astral Empire will be released as a standalone title, no episodes or funky labels and whatnot.

[...]

Development:

With all that discussed, let's run through a list of all of the things that have changed or improved since the last update.

Art:

All of the artwork for the environments has now been completed. This is a very exciting milestone for us, as the world of Tahira has now been fully realized. Pete is now spending his time polishing cinematics, the UI, adding animations where we think they'd look nice and will soon start working on some promotional art for Steam and other places.

Combat:

Combat is now system complete. Our stealth system, the ability to knock people off the edge of terrain, the AI and a huge number of other things are fully implemented. Now it's a matter of refining the rules that govern them and polishing the way you interface with them.

On Steam:

We now have a build running on Steam, which we're pushing updates to. It was quite a thrill to see Tahira: Echoes of the Astral Empire listed in our Steam Libraries. Tom will be looking at Cloud Saves and achievements in the coming weeks.

Save and Checkpoint System:

Tom is in the process of implementing this system fully. This will allow you to save mid-combat, a feature we really wanted to implement as it's a pet peeve of ours in some tactics games.

The game is content complete:

A big milestone for the whole team was when we got the game to the stage where the game is playable from the beginning to the end. There's a lot of polish and refinement still to be done, but it was a huge step for us!

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Update from Bioware

by Aries100, 20:17

Aaryn Flynn, general manager of Bioware, penned an update on this game on the Bioware site. Aaryn Flynn writes, among other things, about the new features in this game:

More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience -where you'll go, how you'll get there, and how you'll play. 

New Uncharted Worlds: We're leaving the Milky Way behind and headed to Andromeda, where we'll meet new allies, confront new enemies, and explore fascinating new worlds. 

The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today's consoles and the first built on the Frostbite engine. We're pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

And, btw, the game wil now ship in early 2017:

But we also know we need the right amount of time to make sure we deliver everything the game can be and should be - that's our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship in early 2017.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Legionwood: Tale of the Two Swords - Released

by Hiddenx, 19:46

The Definitive Edition of Legionwood: Tale of the Two Swords has been released on Steam today:

First released way back in 2007, Legionwood: Tale of the Two Swords is a retro style fantasy jRPG that attempts to capture the look and feel of the classics of the early 90s, while remaining true to modern design concepts. For the first time ever, this indie RPG classic is now available on Steam as Legionwood: The Definitive Edition, featuring engine updates, overhauled gameplay and a completely rewritten story.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, this is an adventure that you won't want to pass up!

  • 30+ hours of traditional RPG gaming.
  • 6 playable characters with unlimited customisation options.
  • 30+ locations to explore.
  • Sweeping fantasy storyline full of twists and turns.
  • Hand drawn art.
  • Completely free to play.


Legionwood: Tale of the Two Swords

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details