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Recently Released

Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2
Aug: Night Vigil

Saturday - August 06, 2016

Star Traders 2 - Updates

by Hiddenx, 08:51

The Scifi RPG Star Traders 2 is not so far from release:

Progress Update

Hail Backer-Captains,  

After another month of development on Star Traders 2 it is just a few days short of the official start of summer. We’re writing today with a recap of development progress and reward fulfillment. Let’s get started!

For rewards, we’d like to send our sincere thanks to everyone who participated in the Join the Lore reward by submitting their unique Captain’s stories and character. We will be using these to inspire Contacts, villains, rumors, flavor text and storylines within the game. If you did not receive the Join the Lore invitation through KickStarter, but believe you should have ($100 or higher reward), please email me at andrew@tresebrothers.com and we can get that mistake straightened out.

In general, from time to time, check the reward status chart we now include in every update. Make sure you’ve received or been invited to participate in all the rewards marked as “done”. At any time, just shoot us a message or an email if you think you’ve missed out on some of the fun! We’re starting to work over designs for the t-shirts now, so that will likely be the next reward out of the gate.

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

The Great Whale Road - Interview@IndieGames

by Nyx, 08:46

The Great Whale Road has been in Early Access for about a week IndieGames brings us an interview with Joachim Sammer from Sunburned Games. Read the entire interview here!

How much research went into The Great Whale Road? From what I can tell, you strive for historical accuracy. Are there any actual scholars on your team?

A lot. I have been researching on and off for a year, and I am continuously looking into new areas when I am working on events and stories, for example early medieval epizootics. We also offered a history internship in cooperation with the University of Valencia last summer, during which our intern amassed a large amount of material and data. We have a decent library at the studio as well. I studied history at the University of Vienna in the early nineties, and was just short of my final thesis when I threw the towel and switched direction to go into IT. I always found the medieval period fascinating and my focus areas were medieval social history, the early medieval economy, and the Hundred Years' War.

 

Source: Indie Games

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Soul Saga - Development Update

by Hiddenx, 08:35

Here's the development update #31 for the JRPG Soul Saga:

Soul Saga - Update 31 - Controller support and more!

Hello, friend!

How are you? I hope this past month has been treating you well. If it hasn't, let me know and I'll give it a stern talking to! It worked well for me because this has been a great month for Soul Saga!

Development Status

The current state of development is in an excellent spot. I keep spending time adding more bulk and polish to Soul Saga's main and side content, and I really want to squeeze as much in there for you as feasibly possible. As such, this last 10% is really feeling impossible to estimate exactly. It could take a few more months to get it all in the way I intend it to be. My goal for Soul Saga has always been to give you the best game I possibly can, so I'm going to keep pushing forward and keep you posted on where it's all at next month! In the meantime, let's go over some things I accomplished this past month.

Music

Here's some lovely and catchy music by Ryan Camus while you read! This one is called "I Love My Job".

loading...

[...]

-> Steam

Soul Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Sacred Fire - The Story behind the Game

by Hiddenx, 08:02

The one man project Sacred Fire is still alive:

The story behind Sacred Fire

All my friends and fans keep bugging me: What is going on? Did you get run over by a bus? Is Sacred Fire still alive? When can I play this thing?

The short answer is: yes, Sacred Fire is alive, I am working on it full time, all the time. It’s not ready yet. A playable version is coming in 2016 and the game will be released in 2017. Also, it leveled up quite nicely since you last saw it in 2014.

I am the first to agree, it’s a shame, no one freaking knew about the progress. But doing character art, learning new tools, laying out UI screens, coding, writing the story and reiterating the game design pushed me to the edge of my capacity.

Frankly, I would have never made it this far without the support of my wife. I am truly lucky she trusts me and never questions my ability to finish this thing. And at the same time is always ready to question my sanity, in situations like when I can’t find the switch to turn the light off at 3:00 AM and tap at an empty wall repeatedly. It really helps me to pace myself for this super long development run.

The good news is regular updates about Sacred Fire development progress are coming. My friend Martin has joined me as the Community Manager, so he will keep everyone in the loop.

You can join the Firekeeper Guild here:

Firekeepers Guild

Unlock extra in-game content when the game launches. Be the first to play a preview and receive important news.

A playable preview is coming in winter 2016. Sacred Fire launches on Steam in 2017.

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Frozen State - Released

by Hiddenx, 07:48

The Action Survival RPG Frozen State has been released:

The entire world is embraced by the man-made ice age meant to protect the human race from alien hybrids. The last survivors have formed the Resistance.

On the way to the Resistance, the main character gets stranded in the closed experimental city Duga-40, where he has to survive and repair his transport to continue the journey.

The game’s world is vast (65 different locations) and populated with the human survivors, military groups and pestilent alien hybrids. The world and loot are randomly generated every playthrough.

There is a deep crafting system that allows you not only to cook food and make different weapons, but also to build traps, barricades and shelters.

Accomplishing the main goal, which is to repair the transport and not die by the hybrid’s claws, you will discover the story of the city, meet the survivors and understand what really happened.

Key Features:

  • Rogue-like and normal modes
  • Three main characters
  • Diverse enemies
  • Large open world
  • Dynamic weather conditions
  • Procedurally generated building interiors, loot and enemies
  • Stealth
  • Crafting and building
  • Transport
  • Basic needs (hunger, thirst, sleep, etc)
  • NPCs and Quests

Frozen State

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: Released

Details

Friday - August 05, 2016

River City Ransom - Content Complete

by Hiddenx, 23:13

The RPG beat'em up River City Ransom: Underground is now content complete:

Next steps for a release

Hello backers,

As you know, Q2 has ended, and we have not pressed the launch button yet. We worked very hard to finish up as planned, but fell a bit short.

The good news is that RCRU is now content complete! 

Our remaining tasks to get to launch are about fixing bugs, adding polish and balance, and making sure the game plays well with Steam. 

For a team as small as ours, working as we have, getting to content complete feels great and lets us focus on quality from here on out.

We want to get the game out to you as soon as possible, but we also don't want to rush it out the door just before it's ready. So we'll continue to work on getting the game ready to launch, and providing a release date as soon as possible. 

When the game is feature complete (works with Steam), we will release a final preview to backers as planned, which will closely match the final product. We'll use that preview to iron out any remaining issues, and then we'll join you all at the finish line.

 

River City Ransom

SP/MP: Single-player
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Regalia - Development Upadate #13

by Hiddenx, 23:06

A development update from the Regalia-Kickstarter page:

Development Update 13

Welcome to the thirteenth Development Update for Regalia! Today we will discuss loot, tons of new content, some exciting news about the future of the project, aaand more. Enjoy!

New game mechanics: Loot Points

Like in any good RPG, there are two distinct ways of getting cool new items for your characters in Regalia - crafting and doing stuff in the world. The first part is pretty self-explanatory, though we will explore it in greater detail in the future updates. Today we will focus on the 'doing stuff' way of acquiring loot, which is directly tied to one of our shiny new game mechanisms: Loot Points.

Loot Points (LP) are basically a separate "experience" bar that fills whenever you complete different activities in the game. Winning battles, completing battle challenges, completing dungeons and finishing text adventures all reward you with LP.

Every time you fill the bar, the game will randomize you a pool of items appropriate for that Loot Level. You will then be able to select one of those items and keep it. The quality of items gained through Loot Points will increase each time you gain a LP level.

This mechanism ensures that you, as a player, are rewarded with cool stuff no matter what you choose to do out in the world. In addition, Social Links will also affect the LP system and will be able to both decrease the amount of LP needed to level up and increase the amount of selectable items in the pool.

New monsters

We have added two new monster types to the game, one of which could be glimpsed last month. We're almost finished with our bestiary; right now, we move on to the backer monsters.

[...]

 

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Project Zomboid - Build 35

by Hiddenx, 20:40

The open world survival RPG Project Zomboid has reached the Early Access build 35:

Thirty fivin'

Something of an intermediary Mondoid this week, while RJ cranks out Build 35 features and fixes – while the wires of the new animation, clothing, model and combat systems we’ve developed are hooked up to the PZ mainframe.

BUILD 35 IWBUMS

The public IWBUMS test of some of Build 35’s features (reworked building, metal defences, big trees, nutrition, revamped sleeping system, night events etc) is ongoing and people seem to be liking it. We’ve now run through 35.1, 35.2 and 35.3[theindiestone.com] and recent changes include new skill books, clearer recipes, new sounds, object deconstruction balance, welding rods, sleep/pain balance and a bunch of other bug fixes.

We need especially need feedback on how the sleeping system and welding change/improve the feel of the gameplay, so if you’re taking the IWBUMS build for a spin then please deposit your thoughts in this thread. The bug tracker, meanwhile, lives here.[theindiestone.com]

ANIMS BIT

As discussed last week, all the relevant tech and anims are now in our dev branch – and what’s going on behind the scenes is tying all together.

The ladies have been finished by Binky and have been passed over to Animator Martin to do the final stage of integrating the women, getting the clothing sized appropriately for them, making sure all the anims work okay with them etc. Here’s a WIP lady model vid, with a quick image for good measure. (Martin’s only received the female stuff today, so it’s all fairly rough at the present time.)

Meanwhile, Lemmy been working on the remainder of integrating the anims and clothing into the gameplay, making sure opening/climbing through windows works, getting the weapon models integrated with the inventory etc, and is currently working on getting the clothing items working with the inventory system. There’s still more to do but we’re getting there.

[...]

Project Zomboid

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Zombasite - New Demo

by Hiddenx, 20:31

A new demo for the Action RPG Zombasite has been released:

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable---infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left.  Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

 

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Portal Knights - August News

by Hiddenx, 20:18

Some news for the sandbox adventure game Portal Knights:

Community Blog - August 2016

Can you believe it’s almost been 6 months since we launched Portal Knights into Early Access?

No, neither can we!

COMMUNITY MATTERS

It’s crazy to think how far we’ve come since we launched on Steam back in February. The Portal Knights you first downloaded back then is very different Portal Knights to the one you’re playing now… And we’re still pushing on! The progress we’ve made so far couldn’t have been achieved without the hard work of our development team and YOUR contribution! Our community means so much to us and your feedback is invaluable. At the end of the day we want you to love Portal Knights, which is why our doors are always open to community thoughts and suggestions. You know, we could just follow our own roadmap and dismiss any player feedback that comes our way, but in this day and age that just doesn’t work with Early Access titles.

We’re in this for the long haul and we hope you continue to stick with us. Your support really does mean everything to the team and when we do eventually leave Early Access, we’ll be proud to say we did this WITH our community! The road ahead is long and there’s still lots to do, but we’re working on it - You guys are so worth it! ;)

UPDATE V 0.5.0

Last week, we launched our latest major update, with v 0.5.0. This update saw the introduction of a bunch of community features, including larger islands, text and voice chat, vanity items and much, much more! Speaking of larger islands… On the day we made the announcement to the community, we were filled with excitement. Community Managers get ridiculously giddy over moments like this, because they know how much it’s going to mean to the fans. The response to the announcement was just fantastic… Thank you for your passion and enthusiasm, it means so, so much to us! We know these are features have been requested for a while now and our development team have been working flat out to bring them to game. The larger islands in particular have been a massive challenge, but we appreciate your patience in allowing us to work behind the scenes to get them ready. We really hope you are enjoying them as much as we are!

Now of course, we know that when a major update comes along there’s a chance bugs might creep in. Since launching v 0.5.0, our development team have been doing everything they can to iron out these issues. We’ve since gone on to release 2 hotfixes (v 0.5.1 & v 0.5.2) which should eliminate many of the problems our community have been experiencing. We know as gamers ourselves how frustrating it is when there are issues, but you guys have been brilliant! Hopefully, we’ve got rid of out most of the issues now, but if you’re still having trouble, please let us know! You can report new issues here…

[...]

 

Portal Knights

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Popup Dungeon - The Combat Grid

by Hiddenx, 20:08

Take a first look at the combat grid of Popup Dungeon:

Combat Grid, New Cards, and More

This month’s update is all about UI. It’s filled to the brim with all sorts of game play information, so drink lustfully from the cup of knowledge!

The Grid

First, we jump right in with a video covering the movement and skill activation grid that we’ve been working on. As you’ll see, the system does a lot to make using skills as clear and simple as possible without sacrificing any control.

loading...

 

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Pixel Noir - Development Update

by Hiddenx, 20:02

Pixel Noir is making great progress since the Kickstarter campaign:

Update #37: PIXEL NOIR GO

Hi folks!

You might think we have been getting actual physical exercise and hunting Pokemon, but nope! Still glued to our computers working hard on your favorite game <3 <3 

It's been a bit since our last update, so we figured it's time for a good ol' fashioned progress update! The team has been moving full-steam ahead on multiple fronts here!

Coding

We spent the last couple of weeks building and refining the first version of the Weapons Upgrade system. Now you can go to specialty shops within Pinnacle city to add or remove specialty components from your weapons! Be warned...if you remove an upgrade, it's gone forever, so choose your upgrade path carefully!

[...]

 

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Dishonored 2 - Highlights from QuakeCon Demo

by Hiddenx, 19:49

henriquejr spotted this Dishonored 2 news from the QuakeCon:

Dishonored 2 at QuakeCon – Corvo High Chaos Demo

Fifteen years later and Corvo’s still on point.

Dishonored 2 features a new playable character – the young Empress, Emily Kaldwin – but it also marks the return of the first game’s hero: the Royal Protector-turned-assassin Corvo Attano. At E3 2016, Arkane Co-creative Director Harvey Smith delivered the world-premiere of Dishonored 2 gameplay, which featured Emily Kaldwin along with her all-new powers. At this year’s QuakeCon, Smith showed off new gameplay behind closed doors – this time with Corvo in the spotlight. And from what he revealed, it’s clear that Corvo’s out for blood, playing for keeps.

Here are some highlights from the Dishonored 2 QuakeCon demo.

Powers Revisited

While Corvo’s original powers are back, they’ve all been extended and enhanced. A high-chaos jaunt through the Dust District revealed just how brutal combat continues to be – but now with new tools at Corvo’s disposal.

And it all starts with Blink – Corvo’s signature traversal power. Our first glimpse of Blink shows us exactly what we expect to see: Corvo teleports from the ground to a balcony and ducks into a sealed building; Corvo instantly transports himself from a second-story window to some exposed ductwork across an alleyway. But Blink isn’t just for movement anymore. Twice we saw Corvo use his signature power in newly aggressive ways: blinking into a foe and immediately stabbing him in the neck, and later using it to slam into an enemy, shoving him back with deadly force. Corvo’s Blink also includes the “stop time and redirect” improvement from the Dishonored DLC The Knife of Dunwall (often called “Daud’s Blink” by the community and YouTubers), giving him more flexibility in traversal and stealth.

[...]

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pamela - Development Update

by Hiddenx, 19:44

Some updates for the Scifi Action Adventure Pamela:

Dev Blog #43: World Building and... more Animation Work!

It's that time again. The time we've all come to know and love/dread/feel neutral towards; weekly devblog time!

We've been chipping away as always, making solid progress across many aspects of the game. On the art side of things, we've been churning out some new NPC and attachment models, as well as making some great progress on polishing up Eden's transit hub, Origin Station. It's been coming together quite nicely, check out the screenshot above!

Continued work on animations is another major highlight for the week, as we've begun restructuring our back-end systems to accommodate the new methodology we're implementing. The end result with have much more natural movement overall and make all of our AI behaviors more organic.

Those are the highlights, but wait, there's more! Check out the in-depth list below.

Adam

  • Polished off work on Origin Station transit hub
  • Created player animation for activating utility attachments

Alayna

  • Created several new NPC concepts

Christian

  • Rebuilding NPC animator system to facilitate major animation upgrade
  • Reworking NPC combat logic to accommodate new animations

Patrick

  • Some miscellaneous fixed/tweaks on previous models
  • Started work on randomized Afflicted deformations/growths

Ian

  • Finished implementing several new equip-able utility attachments
  • Implemented new attack animations for melee weapons
  • Some bug fixing on inventory menu

Mathew

  • Finished work on texture optimization, for now
  • Created several new equip-able utility attachments

Stephen

  • Added saving and loading support to doors, containers, power transmitters, power cells, and more

Pamela

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Tempest - Release Date: August 22

by Hiddenx, 19:21

The release date for the open world Pirate RPG Tempest is finally set. The Early Access game will be released on August 22:

Release date is finally set!

Ahoy!

This is finally happening! It took almost nine months of hard (exciting) work and dozens of updates for us to leave Early Access.

Tempest will be fully launched for the PC and Mac on 22nd August priced at $14.99/€14.99/£10.99!

Tutorial, bug fixes, balance tweaking and more! Also expect more content updates to come post release!

Pirates, thank you for your faith in us. This is your game as much as ours.

Good hunting.

Tempest

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

PC Gamer - Why I love Multi-Classing

by Silver, 05:27

PC Gamer has an editorial up about the fun of multi-classing in rpgs.

Have you ever experienced specialisation anxiety? You're playing an RPG as a single character, and the game gives you lots of ways to develop your hero. So far, so good. But! Only a couple of hours in you're forced to make important choices about your skill path. Will you become a choppy close combat hero, or a shooty hero? Will you choose magic or brute force? Make your choice now, or go away and play something else.

Once you've chosen a route, you're probably committed to it. Even in systems that let you climb skill trees incrementally by spending points, the desire for maximum efficiency incentivises you to rally around your early expenditure and push toward the extremes of your chosen path. If the path isn't to your taste, what then?

It's an interesting problem, because we expect choice from upgrade systems. When Diablo 3 moved to a flat skill system that let you collect and swap in abilities at will, some felt that an important element of the RPG had been removed. Picking skills and spending attribute points let you personalise your avatar, establish a role and shape the game experience to your interests.

[...]

Multi-classing means that you have the option to spread your resources around a little, to create contradictory builds that are quirky and fun. Grim Dawn is good at this. It's a dark action RPG from Crate Entertainment. I start out as an occultist. That gives me a couple of nice summons (crackling lightning bird and weak exploding fire dog). He can also suck away enemy life force with a glyph, and throw poisonous eyeballs around. He's a wizard gone bad, but can also swing around a double-handed sword quite ably. At level 10, I realise that I enjoy the big melee weapons more than ranged attacks, so I select 'soldier' as my second class and create a hybrid mage-o-warrior, and then use my occult ability to imbue melee weapons with psychic oomph. Synergy!

PC Gamer

Details

Soulblight - Greenlight & PAX trailer

by Silver, 00:38

Soulblight has released a new trailer for Greenlight and PAX.

loading...

Soulblight is a top­down roguelike, more specifically rougelite, as it takes the genre mechanics and expands on it. The game is built around a literal meaning of RPG. Instead of XP grinding it introduces a unique Taint System. While traveling through shattered reality of an old temple you will receive personality traits based on your choices. These will be the main source of your strength. To harness them you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk but from now on being sober might prove itself unbearable.

Features:
- Unique Taint System designed to encourage role-playing.
- Tons of weapons, armour and utility items.
- Dynamic and tactical combat build around stamina management and distance control.
- Optional sneaking approach complementary to fighting.
- Breathtaking randomly generated levels.
- High difficulty level emphasized by permadeath mechanics.
- Gameplay driven narrative.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Torment: Tides of Numenera - New Trailer

by Silver, 00:25

The latest Torment kickstarter update comes with a new trailer and an announcement of a console version. This won't effect the estimated release date.

loading...

ABOUT THE GAME:
Explore Earth one billion years in the future in the science-fantasy setting of Numenera. Discover the Ninth World built on the bones of eight advanced civilizations and leave your own mark on it. Make thousands of essential choices, face the consequences, and meet death incarnated as you seek the answer to the ultimate question: What does one life matter?

Torment: Tides of Numenera is a thematic successor to Planescape: Torment, one of the greatest computer RPGs ever created. The new game explores similar deep and personal themes of life, mortality, and sacrifice, challenging players to take intellectual stances and make moral decisions.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - August 04, 2016

The Elder Scrolls: Legends - Now in open Beta

by Hiddenx, 23:12

PC Gamer reports: Bethesda's Elder Scrolls card game is now available to all to play for free:

The Elder Scrolls: Legends is now in open beta

The Elder Scrolls: Legends, Bethesda's digital card game set in the same universe as Skyrim and Morrowind, has just entered open beta. Bethesda announced at QuakeCon today that the game is now free to download and play through their Bethesda.net launcher. So if the game seems interesting, there's nothing except the ballache of installing another proprietary client onto your computer, to stop you from trying it out.

Legends has only been in closed beta for a few months now, but it's already turning heads. Tim reckons that Legends is good enough to be "the first serious contender" Hearthstone has faced in the digital CCG space.

[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Just One Line - Is Greenlit

by Hiddenx, 20:52

Just One Line has been successfully greenlit:

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-> Game Demo
-> Website

Just One Line

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

INT - Trailer #4

by Hiddenx, 20:39

Here's a new trailer for the SciFi RPG INT:

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INT is an upcoming Sci-Fi RPG set on the war torn planet of Bastion during the Interstellar Civil War. INT has Sci-Fi themes, RPG elements, a story driven narrative and much more. Check us out on our websites: http://www.int-game.net/ and starboardgamesllc.com.

INT

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Indivisible - Anime Expo 2016 Panel

by Hiddenx, 20:34

Take a look at the Anime Expo panel of the Indivisible devs:

Indivisible's developer, Lab Zero Games, held a panel at Anime Expo 2016 and presented the latest on Indivisible's progress!

loading...

Q&A:

loading...

 

Indivisible

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Kickstarter Games - ReElise Campaign started

by Hiddenx, 20:24

ReElise - a HipHop RPG - is now on Kickstarter:

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ReElise is a journey of unyielding conquest which leads to the ultimate confrontation... her own soul reflected. Old school RPG.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Planet Explorers - Beta 0.1 Released

by Hiddenx, 20:15

The Early Access Game Planet Explorers enters beta:

Beta 0.1 Released

It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:

  • Ingame aid - something like the Word paperclip, optional but should be very helpful for new players.
  • Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements.
  • AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do.
  • Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing.
  • Optimization - optimize the game where ever possible.
  • Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc.
  • Animation - polishing up animation
  • Make ISO site - attempt to make an official download site for ISOs.
  • Bugs - terminate all bugs.
  • 32 bit - Make the game run decent enough on a 32 bit machine.

Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!

For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.

[...]

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

M&M: Heroes VII - Trial by Fire Release

by Silver, 14:41

@GamePressure they announce the newest expansion for M&M:Heroes VII has been released called Trial by Fire. It is a standalone expansion and doesn't require the base game to run.

A standalone expansion for the 2015 turn-based strategy game Might & Magic: Heroes VII by Limbic Entertainment. The story takes place five years after the events of the core game, which resulted in Ivan Griffin becoming the first emperor of the Holy Griffin Empire. However, the peace doesn't last long and soon the Empire clashes with the neighboring Dwarven kingdom of Grimheim. Might & Magic: Heroes VII - Trial by Fire is focused on attempts of averting an armed conflict which could prove disastrous for both sides. The mechanics of the expansion remain virtually the same as the core game's, but its contents have been expanded. The expansion features two new campaigns, as well as bonus scenarios written by Terry B. Ray, the writer of Heroes of Might and Magic IV. Moreover, Trial by Fire also introduces six new Skirmish maps and the Fortress faction with its characteristic units and Rune Magic.

M&M: Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: Released

Details

Akalabeth - Now on C64

by Silver, 14:28

@Indie Retro News they report on the newest version of Akalabeth: World of Doom, the forebear of Ultima which is now available on the C64 (no really) for the 50 people who got the floppy disk.

Before I begin i'd just like to say, that sometimes if it wasn't for our members, we'd miss out on some rather interesting game releases, and so, thanks to Marco, he's just given us the heads up for ' Akalabeth World of Doom ', which has been ported over to the C64 by Andrea Schincaglia and team.

[...]

Now before you get too excited to play this very old dungeon crawler, it is only available as a limited edition disk with only 50 copies ready for purchase, which means there may not be any left by the time this article goes live. Plus another piece of information, it is only available on a real disk, such as it was distributed way back in the 80's by Richard Garriott himself. So cross your fingers and hope it does appear as either a cart or a D64 by those clever scene gurus such as Hokuto Force or even Onslaught.

akalabeth

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monster Monpiece - Announced for PC

by Silver, 14:14

At Gematsu they announce that Monster Monpiece is going to come to Steam this fall. The game will be upscaled to 1080p and include all the artwork from the original PS Vita release.

Here's the fact sheet, via Idea Factory:

About

God's hammer struck twice, punishing the world of Yafaniel below...

In this world humans and "monster girls" live an uneasy coexistence. May Esperio trains to become a master of the monster girls alongside her two friends, Elza and Karen, but her world is shaken after an encounter with a stranger leaves Elza "Lost" - a dark affliction that plagues humans and monster girls alike.

Now May must travel the world to get to the bottom of this mysterious sickness and save Elza before it's too late for her - and the world!

Key Features

  • Moe and Monsters in 1080p - Experience the world of Yafaniel like never before seen in upscaled 1080p graphics!
  • More Moe More Battles - Play fast-paced card battles where more than 100 monster girl cards can be summoned, each class coming to life as a 3D chibi model on a battle grid!
  • Master the Moe - Each card you play can mean victory or defeat - with Skills, Potentials, Fusions, and Aura Bonuses, you have layers of strategy to use in each battle.
  • Gotta Rub ‘Em All - Level up your cards with the frenetic First ❤ Crush Rub system, wherein your magical prowess can be rubbed into each of the Monster Girls to increase their strength and obtain new artwork for each!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Earthlock: Festival of Magic - Announced

by Silver, 13:55

@echogamesUK A new turn based rpg has been announced called Earthlock: Festival of Magic. The game is being demoed at Gamescom, expect the game Autumn 2016.

The game is being distributed digitally through self publishing, however physical releases of the game will be handled by a publishing deal with Rotterdam based SOEDESCO Publishing. Earthlock is a turn-based RPG set in a fantasy world which players will be able to explore as they craft new items, customise the games unique heroes and participate in deep turn-based battles.

battle arena

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: Unknown
Release: In development

Details

Wednesday - August 03, 2016

Vikings: Wolves of Midgard - New Trailer

by Silver, 22:20

Vikings: Wolves of Midgard is available for pre-purchase on Steam with a 15% discount. This announcement also comes with a new trailer to mark the occasion.

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Fast, brutal and tactical, the Action RPG Vikings - Wolves of Midgard takes you to the Shores of Midgard in the midst of Ragnarok, the end of days! Battle the fearsome Jotan, hordes of the undead and twisted monstrosities, as you strive to survive the growing cold that threatens to end all life, forever. Master a variety of mighty weapons, including sword and shield, two-handed hammers, dual-wielded axes and swift bows, and unleash devastating spells on your enemies.

In Vikings - Wolves of Midgards you take up the role of a fierce Viking or merciless shieldmaiden facing the eternal cold and perilous beasts of Ragnarok, after the return of the Jotan, who seek vengeance against the Gods of Asgard. The world is on the road to perdition and the fate of Midgard hangs in the balance. But when the Fire and Frost Giants begin to merge their armies, they encounter your clan, the Ulfung - the Wolves of Midgard. Bloody, but unbowed following the destruction of your village. As clan chief, you must save Midgard from complete annihilation, and spearhead the charge to vanquish the fiendish creatures of the Fimbulwinter.

Vikings - Wolves of Midgard will be available in early 2017 on PlayStation®4, Xbox One, Windows PC, Mac and SteamOS.

Vikings: Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hand of Fate 2 - Video-Preview @ IGN

by Hiddenx, 21:41

Take a look ath this Hand of Fate 2 preview on the IGN channel:

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Check out a full playthrough of the gameplay demo of Hand of Fate 2, a mashup of a collectible card game and combo brawler from E3 2016.

Hand of Fate 2

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Gheldia - Development Upadate

by Hiddenx, 21:29

The Adventure RPG Gheldia is still in development - take a look at the Dark Wizard:

Enemy – Dark Wizard

Dark Wizards are Aether wielding fanatics that follow the Conjurer and are practitioners of the dark arts. They possess both offensive and defensive spells with the ability to hurl fireballs and buff their fellow beasts. They tend to keep their distance but should be dealt with as quickly as possible.

Gheldia

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Fictorum - Funded

by Hiddenx, 21:17

Fictorum, an action RPG featuring customizable, dynamic spell-casting and destructible structures, has been funded:

Successfully Funded—Thank You!

Hey friends,

Thank you for making our project a reality! We successfully raised $29,774 for our game, which is almost an additional 20% of our initial funding level! We are so immensely grateful for your support and very excited to get back to work.

A few things need to happen before we can kick off reward fulfillment.

Here's a quick rundown:

  • First, Kickstarter needs to transfer over the funds so we have the money to make the rewards (this can take up to two weeks from the end of the Kickstarter—hang tight!). 
  •  Second, we have to find out shirt sizes/poster choices/game key distribution preference, and where we need to ship them. We will send out a BackerKit survey to collect this information.

We will give you a heads-up before we send the survey so that you can keep an eye out for it. You will not need to create a BackerKit account to answer your survey—the invitation email will contain a link to your personal survey. It is important to submit your responses as quickly as you can, since we need this information to process your rewards.

If you need to change your survey responses, add or remove add-ons, or update your shipping information, you can revisit your survey again (either click on the link in your email or request your survey link under "Lost your survey?" on our BackerKit project page. This page will only start working after we send the surveys out.)

If you prefer, you can just message us and give us your information, but answering your survey will help us get your rewards out to you quicker. BackerKit helps us save time by streamlining the survey process, automating data organization, and providing us with pledge management software to make it easy to process your pledge reward shipments.

If you used Facebook to log into your Kickstarter account, the BackerKit survey link will be sent to the email you used for your Facebook account. If you have another email address that you'd prefer to use, please message us.

Again, thanks for all your support. We can’t wait to send out the alpha copies of Fictorum! The next time you hear from us, we will be sending out surveys.

Cheers,
Scraping Bottom Games

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Vampyr - Feasting on your Fate

by Silver, 13:47

GameBolt has an interview with some of the developers of Vampyr.

GamingBolt recently had a sit down on the E3 show floor with Dontnod Entertainment's Stéphane Beauverger, Narrative Director, and Gregory Szcuz, Art Director to talk about the direction they've decided to send the player down in this intriguing new game Vampyr:

Vampyr is a very strong departure from the likes of Remember Me and Life is Strange. What inspired its creation?

Each time we try to create a new game we want to first create a universe. This is the first time we went to the Gothic atmosphere. After sci-fi we wanted to go to a more classic universe genre.

We are about asking tough questions and putting the player in front of strong, difficult moral choices. And the setting lent itself to those kind of tough questions.

The decision making forms a very strong part of Vampyr as anyone in the game can be feasted on. Can you tell us about some of the consequences this can have on the overall story?

On the overall story no because that would be giving you a major spoiler. But what I can assure you is that you will have to make your decision on two different levels. You will be frequently asked to make a choice - a major killing choice. This will have a big influence on the main storyline. On a smaller level you can decide to kill any civilian in the game. Each time you take a life it will have impacted somehow in London's ecosystem, on the friends, on the family members of the deceased.

The theme of duality is interesting, especially when it determines one's eventual fate. How do you approach that balance of humanity and vampirism from a gameplay perspective while still presenting plenty of choice?

We are trying to give incentives to the player. It's easy to take life and reap strong rewards from it. As you progress through the city you will see the consequences of your choices. While you grow stronger the city might be getting weaker. It's about balance.

[...]

Will there be multiple endings to incentivize replaying the story?

Yes, of course. For example it will be possible to try and kill no one in the game, but that's very, very difficult. So I think that will be for re-run. Most of the players will try to play as the good vampire - only when they've tried to master the game enough - since the more you kill citizens the more experience points you get, the stronger you will get. So if you want to have it easier game just kill a lot of people. If you want to play as a humanist vampire, trying to kill no one, but that will be very difficult because you will not have a lot of experience points, so you will kind of feeble against your enemies.

It's not a last-minute death bed repentance where you can switch gears at the end - it's about what you did all along the game.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Marvel Ultimate Alliance - DLC Free and Patched

by Silver, 13:39

@GameInformer they report that Activision has deployed their patch for Marvel Ultimate Alliance. Expect the DLC to be free when it arrives.

Activision has broken its silence on the disappointing Marvel Ultimate Alliance ports. As Marvel Games promised, the DLC is en route and a PC patch has been deployed.

The PC patch addresses a number of issues. These include:

  • Controller mapping improvements that address both Xbox One and Xbox 360 buttons, triggers, and a problem specifically with the A button
  • General improvements to audio and fixes for the crackling sounds
  • Improvements to player invitations for Marvel Ultimate Alliance
  • UI updates and fixes for desync/disconnection issues when playing online

DLC should be out in the coming weeks for Ultimate Alliance on all three platforms (PlayStation 4, Xbox One, PC). The additional characters are already included in Marvel Ultimate Alliance 2. This will be a free update. We'll update when it's available.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details