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Monday - September 08, 2014
Sunday - September 07, 2014
Saturday - September 06, 2014
Friday - September 05, 2014
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After Reset

2014-09-16

After Reset Interview

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios . I asked the community to send questions, and some of you responded. So lets get started.
» Continue reading the article...

Legends of Eisenwald

2014-09-11

Legends of Eisenwald Preview

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a preview. So lets give them both a big thank you.
» Read the article

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Picture Watch

Graywalkers: Purgatory
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
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Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Monday - September 08, 2014

Battle Brothers - Now on Steam Greenlight

by Couchpotato, 05:36

Overhype Studios announced today that Battle Brothers is now on Steam Greenlight, and needs your vote to help get sold on Steam. They also released a new trailer.

Battle Brothers is a turn based strategy RPG mix wherein you lead a band of mercenaries in a medieval fantasy world on the hunt for coin, fame and legendary artifacts. The gameplay is inspired by such classics as X-Com: UFO Defense and Jagged Alliance.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Early Access Update #1

by Couchpotato, 05:32

Klei Entertainment has released the first patch for the Early Access version of Invisible, Inc on Steam. The update fixes a few issues from the alpha.

Early Access Update 1: PWR Play - Patch Notes

It's the first update of Invisible, Inc since hitting Early Access. @jamesl, @Bigfoot, the crew and I have been really grateful for the enthusiastic response from all of you. Reading about your strategies is endlessly interesting, and we're looking forward to layer more and more interesting options and challenges as we continue development.

 In addition, we've thought a lot about the difficulty, and obviously read the myriad of comments regarding it. Invisible Inc is meant to be a challenging, tight, thrilling experience. You are a skilled yet vulnerable spy in a hostile environment, always riding the razors edge with each move being a crucial decision. We want to retain that experience, even for beginning players.
 
With that in mind, we've now split the difficulty into two settings:

Easy mode gives a bit more breathing room. Agents earn more money from guards and safes, each knock out lasts an extra turn, and crucially there alarm level 1 is now a warning level and doesn't increase the danger.
 
Normal mode tightens the belt. We've beefed up the game to make it more challenging: money comes in slower, and the firewalls increase more steeply as you go further in.

What this should do is allow beginner players to ease into the game, and gives expert players even more interesting decisions, especially later in the game, where currently a strong build can overrun the corporations.

Teaser for the next update:

The corporations are learning. They've had their top security complexes compromised more times than they admit on their monthly reports and had more of their secrets exposed than the budget was allowing for. New training facilities and security protocols have begun even as we speak.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pathologic - Open-World Adventure Game

by Couchpotato, 05:27

Thanks to Spoonfull & Pladio I have have news about a new kickstarter project from Ice-Pick Lodge to raise money for a remastered release of Pathologic.

The good news is the game is already half funded.

Pathologic is a plot-driven survival open-world adventure game.

A mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries. Whilst the disease can be identified by physical symptoms, its roots and origins remain mysterious. The disease is highly infectious and deadly. It affects the neural and the blood-circulating systems, crippling both body and mind.

To fight the epidemic the local authorities first send a learned doctor, then an inquisitor ordered to assess the situation, then a military commander. The first has to investigate the disease and find an optimal solution; the second has to save as many lives as possible while executing said solution; the third has the right to exterminate the whole Town should the others run out of options.

Along with the authorities’ agents two volunteers find their way through the Town along with the learned doctor, who goes by the name of The Bachelor. One of them, The Changeling, is a strange girl who believes she can heal with her hands, and the other, The Haruspex, is a talented amateur who’s fond of experimental surgery.

Taking on the role of one of these doctors, you’ll explore the town, its weird traditions, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague.

Time will become one of your most precious resources. Choices will haunt your every step. You’ll want to get closer to your goal, but sometimes it’ll all come down to mere survival. In a time when everyone is in danger, would you lend a gun to a person who may use it with ill intent? Would you try to save someone who claims they don’t need to be saved? Would you share your medicine with important figures who will unveil the Town’s numerous secrets in return, or would you rather help an ordinary stranger in need? Or maybe even selfishlykeep the pills in case you get sick? And sooner or later you will—Pathologic is a bleak and harsh survival adventure that’ll make sure of it.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Survivalist - A Story Driven Survival RPG

by Couchpotato, 05:20

I was sent news of a new Indie RPG on Desura called Survivalist. From a brief look at the game it might interest a few of you, and the good news is it will only cost you $2.99.

It's one year after the collapse of civilisation and hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a story-driven survival game where the aim is to find other survivors, gain their respect, and build a community. You'll have to maintain a steady insulin supply for a diabetic woman, solve the mystery of why certain people have disappeared from a nearby community, and search for a truck full of stolen gold bullion that will make you unimaginable wealthy in the new gold-based economy. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets! Or you could just kill everyone you meet, it probably won't get you very far but the choice is yours.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Legend Of Heroes - Review @ RPGamer

by Couchpotato, 05:15

RPGamer gave The Legend of Heroes: Trails in the Sky a score of 4/5 in a new review, and in the end seems to have enjoyed playing the JRPG. Here is a small sample.

As it originally hails from 2004, Trails is unlikely to tax any computer made in more recent years with its graphical complexity. The game is pleasing to the eye though, and certain effects accomplished with lit objects that cast shadows on the character sprites are still interesting to behold. Not everything in the game is visually resplendent, but the presentation is never ugly.

 Falcom's music team is renowned for top quality work, and this title is another demonstration of why that is so. Music heard early in the game is pleasant to the ear and often quite catchy, yet the themes heard in later scenarios show off excellent compositional flair. The variety of tracks heard is also wide enough to keep repetition to a minimum, ensuring a feast for the ears. Characters say a few things in battle, but not enough to really gauge their performance quality.

 The cliffhanger on which this first installment of Trails in the Sky ends served its purpose of getting me to eagerly await the next chapter, which makes sense when the story was originally conceived as a single massive title. Japanese developers may not use the PC much even now, but Falcom is the exception to prove the rule, and hopefully more of its output will become accessible for the rest of the world soon. I didn't love this game with every fiber of my being, but I certainly had a good time throughout, which is more than I can say for some titles.

Information about

The Legend Of Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Interview @ MMORPG

by Couchpotato, 05:12

MMORPG.com posted a new video interview with Richard Garriott, and Starr Long of Portalarium.The topic of discussion is Shroud of the Avatar.

MMORPG.com's Rob interviewing Richard Garriott and Starr Long of Portalarium on Shroud of the Avatar update 9

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo - Retrospective @ Continue Play

by Couchpotato, 05:09

Joe Yang of Continue Play has posted a new retrospective article for Diablo.

Diablo had the basic formula of a generic role-playing game twisted just that little bit darker. The isometric game wasn’t complex in its story: there’s a missing Prince and you have to find that Prince. Along the way, if you could kill the traitorous Archbishop Lazarus, that’d also be totes cool. It’s not a complex story. For 99 percent of the game, it’s really simple and straightforward.

And through experiencing the game, you get a feel for its depth, its complexity. It’s difficult to describe Diablo in a positive other than “it has a good atmosphere” because its story is perfunctory. Instead, it’s more of a cobweb of mini-tales. The darkness is peppered with varying evils, falls from grace, and corruptions more twisted and tragic than its simplistic main quest suggests.

It’s an anthology in videogame format, and the dungeons are its pages. You traverse through them, coming across the monsters that call its vile lairs home, and each one tells a little bit more about the world they live in. And like the Butcher, these tales are relentless, seemingly unstoppable, and refuse to let you go.

Information about

Diablo

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - September 07, 2014

Kickstarter - Weekend News Roundup

by Couchpotato, 05:44

When I find five or more kickstarter updates I prefer to round them all up in one news-bit. So lets get started as I have six of them for you today.

Ultimate Fantasy Studio has a new post-funding update for The Meridian Shard.

Aside from the demo, I have made great progress over the past month with many improvements to the game design, animation frame rates and icon design. These two videos will show some of the painstakingly detailed backgrounds I have made, including a new dungeon floor mat that looks fantastically aged and colored with randomized stains and tones over all the stones. You will also see some of the new menus and items in action as well.

Inglenook posted a new post-funding update for Witchmarsh.

Apologies for going a bit quiet there, we've had our faces planted firmly in code, story documents, research and the many joys of business administration. We henceforth promise to make these updates more frequent. :)

Trexrell posted two updates for Demon's Revenge found here, and here.

This is a Vlog of myself Tyrell talking about the current status of our crowd funding efforts. I want to think positively and move forward with everything we have now.

The Hard West Kickstarter is now over, and made $94,183 of the $70,000 goal.

Thank you kindly for your backing!

While the timer suggests it's over, it's actually only the beginning. We're finally able to focus on making the game, but there's still a whole lot more in the store for you.

Kai Rosenkranz's kickstarter for a new music album has 13days left, and has only managed to earn $15,999 of the games $20,000 goal. So keep spreading the word.

My new album made it past the 75% mark. And who did it? YOU did it!

I cannot thank you guys enough for all your support. This really means a lot to me! Can I hug you? :) We still have more than 2 weeks left, and I'm starting to believe that we can actually make it. But no ... Must. Not.

And for last a new article from ten ton hammer about kickstarters being the, "The Land of Glorious Vaporware and Disappointment."

I just hate early access and I hate Kickstarter for video games. It’s just not good. It’s not good at all. Just recently, Stomping Land got pulled from Steam for being vaporware. The developers apparently had the audacity to just take money and not do anything. Proving yet again that early access and Kickstarter are terrible ideas for monetizing video games.

Information about

Kickstarter

Details

Darkest Dungeon - PAX Prime 2014 Demo Video

by Couchpotato, 05:28

Red Hook Games posted a new gameplay video of the demo from Pax Prime 2014.

Gameplay playthrough of the demo shown at PAX Prime 2014 in Seattle. This video features a Hellion, Bounty Hunter, Grave Robber, and Occultist as they explore the corrupted Weald and battle slimes, giants, fungal zombies, and a towering Necromancer. In true Darkest Dungeon fashion, not everyone makes it out alive!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Preview @ Strategy Informer

by Couchpotato, 05:22

Strategy Informer is the next site this week to post a new preview of Runemaster, and  concludes the game has potential if it gets balanced right.

Although it’s nigh-on impossible to place any subjective opinion on a 30-minute hands-off demo at a venue such as Gamescom, what I saw of Runemaster was certainly promising. Its dual-fate, good-vs-evil storyline might not be the most original concept in the world, but the attempt at procedural generation within its world and questlines are what really intrigue. The resulting cocktail of RPG and strategy elements will be difficult to balance, but the potential is there for something just a little different. That alone makes it worth watching.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Massive Chalice - Hands-On @ PC Gamer

by Couchpotato, 05:19

It has been a while since I even looked for news about Double Fine's funded kickstarter Massive Chalice. I never even knew what it was about during the kickstarter.

Well the puzzle is solved now. Here is a new walkthrough video from Double Fine.

A tactical strategy game set on an epic timeline. As the immortal ruler of the nation, you'll take command of its heroes, forge marriages to to strengthen your bloodlines, and battle a mysterious enemy known as the cadence in a war lasting hundreds of years. Visit blog.massivechalice.com for more info!

PC Gamer also has a new hands-on preview from Pax Prime with some answers.

At first, Massive Chalice seems like a competent, post-XCOM, fantasy turn-based strategy game. That, on its own, wouldn't get me excited (especially since I always prefer lasers to swords), but Massive Chalice innovates on the parts of XCOM that got me hooked: my emotional and strategic investment in the characters I trained, equipped, and sent on missions. It raises the stakes with an intergenerational scope, where the heroes I take into battle age over time, mate with other heroes, and produce children who will fight on for the cause. When one of them dies, I'm not just losing a soldier, but a family member—or worse, an entire bloodline.

On the tactical layer it plays exactly like XCOM. The Cadence, an army of monsters, trade turns moving and attacking on a tile-grid with your forces, The Nation. Chalice even mixes some of XCOM's elite, special forces motifs into the fantasy setting. The Caberjack unit, a heavy melee character, carries a big battering ram like a medieval SWAT member. The Archers' crossbows are so big that they have to hoist them up on their shoulders and fire them like rocket launchers. The Alchemist unit serves as the explosives expert, tossing potent flasks that deal damage across an area.

Information about

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Diplomacy Improvements

by Couchpotato, 05:12

Triumph Studios has released a new update on the games website with information about the diplomacy improvements for the Age of Wonders III expansion Golden Realms.

Development Journal: Diplomacy Improvements

In today’s dev journal, we take a look at the the improvements we’re making to Diplomacy.

Diplomacy Improvements

First we take a look at the new AI surrendering logic. Imagine the following situation: you have built a mighty empire, you are crushing everything your enemy can throw at you.  You are conquering his realm city by city. But still, no throne city in sight to end the reign of that puny lord. It looks like you are in for the long haul…

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Richard Garriott - Dragoncon 2014 Interview

by Couchpotato, 05:09

Richard Garriott & Star Long where interviewed in a new video on Super Bunnyhop at Dragoncon 2014, and talked about both their old and new games.

During Dragoncon, Richard Garriott & Starr Long invited me upstairs to talk about both their old and new games, as well as space poop, the death of game consoles, low-fi graphics and the morality police. Details within!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Path of Exile - Update 1.2.2 Information

by Couchpotato, 05:05

Grinding Gear Games next update on the Path of Exile forums has information on the upcoming content of the next patch. Here are the details.

We're in the final stretches of development on the 1.2.2 Content Update. In addition to Roaming Pets and some new microtransaction effects discussed previously, the patch contains various other quality of life improvements. Click through for more information!

  • We've added some new bench-crafting mods.
  • Masters can sell decorations to you while they're in towns.
  • Levels of daily missions from masters have been adjusted to better line up with player levels at those stages of the game.
  • The Cast on Melee Kill Support Gem has been reworked so that it always triggers and increases the damage of the triggered spells.

The full patch notes will be available next week.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Grim Dawn - Misadventures #53

by Couchpotato, 05:02

The next Grim Dawn Misadventures post from Crate Entertainment has the second part of a new preview on how to become a Arcanist Master in Grim Dawn.

We return with our continuation of the Arcanist mastery revea (Part 1 available here)l! But first, in case you missed some big news last Friday, we would like to point everyone to the release notes of a teeny tiny update that just might spark your interest. Multiplayer is now available for Grim Dawn!

Significant progress is being made on the Arcanist and we expect B21 to enter closed testing as soon as we are satisfied with the stability of B20 (you may have also noticed that we released two hotfixes over the weekend which resolved several problems some users were experiencing with the game).

With our last update, we covered some of the early-game skills you can look forward to with the Arcanist mastery, so now let us delve into the supreme power available to dedicated masters of the aether.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Shadow Realms - Preview @ Hardcore Gamer

by Couchpotato, 05:01

Hardcore Gamer has a new preview from Pax Prime 2014 for Shadow Realms. The articles writer Geoff Thew calls it one of Bioware’s most engrossing game.

Between versus multiplayer, episodic storytelling and a contemporary setting, Bioware is trying out a lot of things they’ve never done before with Shadow Realms. Indeed, no one has ever attempted anything quite like this. It’s exciting to see a big developer try something so new, but it’s also a little worrying. I’ve talked before about how episodic stories are inherently different from contiguous ones, and it remains to be seen if Bioware’s writers will be able to make that leap. There’s also the question of multiplayer balance. It may be that I just suck at playing the Shadowlord, but it seems right now that heroes have a distinct advantage. Asymmetrical balance is tricky, and at the moment Shadow Realms can’t really compare to the fine-tuning of Evolve. If Bioware can pull this off, though, it could be the studio’s most unique and engrossing game to date.

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Landmark - Live Highlight Update

by Couchpotato, 04:56

EQ Hammer has a list of topics, and answers from Sony Online for Landmark.

Is there a guild cap limit?

Not currently. We’ve talked about instituting one just for ease of maintenance, but it’s not necessary at this time.

What about key binds?

We know that there are some issues with key binds. We’re working on them, although the fix won’t be in this update.

Animations are sticking when chopping wood. Will that be fixed?

We’re aware of it, and we’re on it.

Will there be a way for game makers to set what heroic movement players can use?

We’re working on that. The design team wants you to be able to specify as much as possible, so expect to see things expanded in the weeks ahead.

Will we ever get external email notices when claims are about to expire?

We’re working on some upgrades to upkeep management, and that will possibly be included. We’d also like to give you the ability to drop your claim back into the world instantly if it has expired and the space is still available. That’s a complicated thing, so it will take some time. We also want to extend the upkeep limit as a reward for active players.

We hate the “F to Interact” and “E to Grapple” UI icons. Can we get rid of them?

They’re more annoying than we had anticipated. We’re looking at ways to reduce that.

Will there be more weapons?

“Oh, heck yes!” - Dave

Information about

Landmark

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Drox Operative - Patch 1.042 Released

by Couchpotato, 04:53

Soldak Entertainment has sent news that patch 1.042 is now available for Drox Operative, and it's expansion Invasion of the Ancients. Here is the change log.

Since the last official patch, the patch makes the 3 monster races power more inline with the other races, makes sure Drox Guild quests are more doable, and fixes a few other minor issues.

Information about

Drox Operative

SP/MP: Single + MP
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Saturday - September 06, 2014

Legends of Eisenwald - Patch 0.973 Notes

by Couchpotato, 06:56

Aterdux Entertainment has posted the next Developer Diary update for Legends of Eisenwald with information on a new patch for the game.

Patch Notes v0.973

Recently we drastically changed user interface and started to work on tutorial that would not allow to play advanced scenarios without tutorial. Because of this, some players experienced issues starting a new scenario and this should be finally resolved with update 0.973.

Game changes:

  • Fixed deleting private saves instead of auto-saves;
  • Fixed a game crash when trying to chose an ability for the hero at level 13;
  • Added disabling of tutorual reactivation (according to the list of saves);
  • Added feature of choice a scenario (two kinds of choice: 1) by the list of save games – if later saves are present, then the game understands, that you have already done a prologue 2) by checkbox “Tutorial is disabled” in game settings.);
  • Added auto slowing weak enemy armies when you try to catch them;
  • Disabled calculation of army speed depending on horses and wounded fighters.

Scenario editor changes:

  • Disabled a cash generation of icons, that lead to slow loading and breaking icons for textures selection;
  • Added an addition settings of scenarios regarding gaining experience;
  • Some changes in files of editor localization;
  • Developers build is substituted with the correct pre-release build.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

GOG - Autumn Assortment Sale

by Couchpotato, 06:24

GOG.com is having as new Autumn Assortment sale for the next three days. Doesn't look to be any RPG's in the sale, but the games offered might interest a few of you.

Stronghold Crusader HD, Empire Earth series, Space Colony, Evil Genius, and more of the fall's finest 60% off!

The evenings are getting longer and the summer sun is waning. All the signs are there: autumn is coming. It's only adequate then, that this weekend the prices on GOG.com will fall like golden leaves. Go ahead and take a look at our Autumn Assortment of 27 titles, all 60% off until Tuesday, September 9, at 3:59AM GMT. Let's take a peek at some of the titles!Stronghold HD and Stronghold Crusader HD both feature a finely balanced mixture of "castle sim" and a challenging real-time strategy game, set in the turbulent Middle Ages.

Evil Genius gives you the chance to become an old-school Bond movie villain (only this time, the evil mastermind's plan to take over the world hangs mostly on you), plotting away in his secret island fortress. With plenty of tongue-in-cheek humor the game will give you a tour of all the fun spy thriller clichés. For a more hands on approach to problem solving you can always join the Commandos, a hand-picked group of the army's finest, on their daunting World War II missions. To succeed, your elite squad needs to follow a carefully developed plan, that plays to the strengths of individual soldiers and masterfully synchronizes their attacks.

Information about

GOG

Details

Pillars of Eternity - Beta Build 278 is Live

by Couchpotato, 06:18

Brian Adler of Obsidian Entertainment has a new post on the forums for Pillars of Eternity that a new patch for the beta version is now available.

We have put the new Backer Beta update live. Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info.

Click the link above for the full list of fixes, and changes.

Save/Load

  • Items disappearing on save/load and transitions has been fixed
  • Fixed a problem where quests/tasks are lost when loading while in a game
  • Saving games no longer causes the zoom in/out feature to function improperly
  • Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game
  • Status icons no longer revert to temp icons and text after loading a game

Spells/Abilities/Classes/Gameplay

  • Adventurers can now be hired at levels above level 1
  • Characters no longer get stuck in attack or casting animation loops
  • Health values are no longer the same for all classes
  • Deep Wounds effect is no longer dealing large amounts of damage
  • Paladin's Zealous Charge is no longer slowing/rooting characters after saving
  • Fix to an issue where weapons would occasionally disappear on start of new game on slower machines.
  • Wizard, Cipher, and Chanter receive talents at level 3 and 6 now
  • Party member responsiveness has been improved
  • New icons for first level spells
  • Added new hairstyles
  • Added new portraits
  • Pathfinding is more accurate
  • Improved pathing around creatures
  • Scene transitions are more tolerant when switching scenes
  • Added fades to transitions
  • Fixed issues with ambient map levels being set too high
  • PC being knocked unconscious will not end the game.
  • Fixed maximum health issues on level up
  • Many other spell/ability fixes (too numerous to list)

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hard West - Stretch Goal #3 & Last Stint

by Couchpotato, 06:11

Creative Forge, posted two more updates for Hard West with 12 hrs left to go. The first update has information about the end of the project, and includes a thank you.

First please let us say that we're all here, at CreativeForge, very excited about what happend for the last four weeks. You are amazing and there's no doubt about it. Thanks to you Hard West will become reality.

We have reached the goal of $70,000 CAD and you kept pledging so it seems safe to assume that we will reach the $90k mark before the campaign ends. It will mean that Linux and Mac ports of Hard West will have to be prepared on the day of PC release. Are you as happy as we are?

We would like to inform all of those, who might have missed it, that our partnership with Curse.com and Gamepedia.com has a result in Official Hard West Wiki. We're really happy about it so why don't you go and check it!

Currently the amount of money from PayPal donations is $556 CAD. Fingers crossed for the next 24 hours and let us stretch a little more so maybe we will reach the $100k mark and add 2 brand newscenarios to the game. Have a good day and don't forget about us!

The second update is about the third stretch goal for Mac & Linux ports being made. The next goal is for $100,000, and it will extend the game by two hours.

Thank you! Owing to your constant support and heavy backing, Hard West will be ported to MacOS and Linux :-)

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Preview @ GameInformer

by Couchpotato, 06:01

GameInformer has a new preview of Darkest Dungeon based off a short demo from the developers at Pax Prime 2014. Here is a small sample of the preview.

At PAX East this year, one of my favorite surprises was Darkest Dungeon from Red Hook Games. If you haven't yet had a chance to read up on it, I'll kindly directly you there first.

This time out, I had a chance to experience the full cycle of gameplay from dungeon excursion to boss fight and back to town to recover from the horrors of the dark. There have been some significant changes since last we played, along with four new classes that offer their own gameplay styles.

You'll have to make difficult decisions with your money to upgrade hero skills and weapons, cure ailments and improve stress-induced afflictions. You'll also run into random events that might impact individual characters or force a whole class to sit out the next excursion.

Returning to town was also our first chance to get a good understanding of Darkest Dungeon's experience system, called "resolve." Unlike other games, resolve matters even in between leveling up. The more resolve a character earns, the more resilient they'll be to stress.

The loop feels familiar, but the stress element continues to set Darkest Dungeon apart. The stakes are high in every fight, but it's the uncertainty of interactions among the party that feels fresh and engaging. The variety of the sixteen classes (eight of which we know about now), along with skill progression to create different builds within them gives players the options to experiment with different combinations.

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Next Week on Steam

by Couchpotato, 05:57

Don't forget the remastered edition of Fable called Fable Anniversary will be released next week on Steam. You can still pre-order it for a discount on Steam.

FOR EVERY CHOICE, A CONSEQUENCE.

Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike!

The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan. With no Resurrection Phials and even more lethal enemies to contend with, will you be able to survive?

Forge a hero based on your actions: age and evolve a hero or villain through the actions you choose and the path you follow-be it for good, evil, or in-between.

Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Who will you be?

With an entirely new lighting system, slick new interface, all new textures, models and gameplay, Fable Anniversary is the full HD, definitive Fable experience

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Risen 3: Titan Lords - Small Update Released

by Couchpotato, 05:52

Deep Silver has a new post on the Steam forums with news that Risen 3: Titan Lords has a new patch to fix a problem a lot of users  had with the game.

The problem preventing the game form starting on hexacore (or above) systems has been fixed

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Frayed Knights - Why These Characters?

by Couchpotato, 05:46

The Rampant Coyote talks about the demo version of Frayed Knights 2, and about why he went with a set party of characters for Frayed Knights.

The bottom line is, this is a game ABOUT these particular characters. Their personalities, their roles, their backstories… it’s their game. And it’s a story-heavy game. It’s about a dainty half-elf warrior with a chip on her shoulder, a show-off adrenaline-junkie rogue, a nature priest who chose the nature-worshipping lifestyle to avoid the stress of, say, adventuring, and a ditzy but cute-and-perky sorceress with a scary violent streak.

You can’t change the characters without having a completely different game.  You may as well ask, “Why don’t you have randomized dungeons in this game?” Or, “Why isn’t it a science-fiction game set aboard a space ship?” Okay, I guess that if we consider the early Might & Magic games, the latter one *is* possible without fundamentally changing the game. But you see the point. These are great game ideas. I mean, you can play Sword of the Stars: The Pit, and make your own character, play in a sci-fi setting, and have randomized dungeons all at once, and it’s a great game! But it’s very, very different. And I’ve got a couple of ideas for games kicking around in my head that are begging to be made that do involve creating your own characters from scratch (and one involves randomized dungeons), as that’s something I really enjoy, too.

I think that in response to this, I kinda went overboard on the customization options in Frayed Knights: The Skull of S’makh-Daon. I spent a great deal of time and effort making it so that the characters could really expand beyond their roles. In practice – I don’t know that anyone beyond the testers really did much with it. Was it wasted effort? Should that time have been spent in other places to make the experience for the vast majority of players better? I dunno. While I’m not emphasizing that so much with the revamped system in the sequel, it’s still part of the legacy of the series, and there’s still a ton of options for expanding or specializing the role of each of the characters in the party. You can still turn Dirk into a spellcaster if you choose.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Alpha Protocol - Retrospective @ Kill Screen

by Couchpotato, 05:41

Well here is another retrospective article for Alpha Protocol from a small site called Kill Screen. As for me I sill enjoy playing the game despite all the flaws.

Described on release in 2010 as “the espionage RPG,” Alpha Protocol didn’t make the best first impression. For what was ostensibly a stealth game, it tripped up with one vital detail: its sneaking animation. Ass-up, head down: Alpha Protocol’s lead super-spy Mike Thorton shuffles his way through the world of international espionage like no other.

It’s a small thing, but Obsidian’s game was arguably undone by the small things. An uneasy mixture of third person stealth and hidden dice-rolls saw it situated awkwardly within the RPG genre-at-large, and pushed into a market in which it had little place. Inconsistent enemy AI, claustrophobic level design, and a single misjudged animation ensured that it shot just wide of mainstream acceptance, and has gone unnoticed ever since.'

It's a shame no one will make another game like it. Cry

Information about

Alpha Protocol

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

7 Days to Die - Alpha 9.2 Released

by Couchpotato, 05:35

7 Days to Die has been updated to Alpha version 9.2, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Alpha 9.2 is out with many new additions, changes and bug fixes including: Our new anti-cheat system in beta, new biome zombie spawning system, improved zombie pathing, new 7th night feral attacks, new grasslands biome formerly the plains, new high res 9mm Pistol, new large hotel location, increased zombie walk speeds, fixed shotguns death animations, fixed many locations not spawning in random gen and so much more!

We also have some more pimp news to share with you folks. This week we broke a half a million customers. So a mighty big pimp high five goes out to all the fans who have supported us from the beginning, the new fans we’ve picked up along the way and our newly converted fans who’ve seen our bright campfire light! And let’s not forget the rest of the Pimps for kicking some serious early access development ass. Tip of the Fedora goes out to Robert, Joe, Chris, Brian, Joey, Ryan, Joel, Bryan, Alex, Jan and Will. You guys rock! And a belated Pimp of the week goes out to Robert for spearheading our Alpha 9 random gen. So drop us some feedback and tell your friends and let’s keep this party rolling folks cause we’re not going to stop until we deliver the best damn zombie survival game out there!

We also just updated the dedicated server only build (appid 294420). It uses the same version number (A9.2 b14) to be compatible with the existing clients. The update was due to a change in Unity 4.5.3 that obviously handles the VBlank different then in previous version. This caused a dedi server to take full CPU time of a single core even if no user was connected. This problem should be fixed with the latest update (steam buildid 373581)

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Age of Grit - Stretch Goals Revealed

by Couchpotato, 05:31

Age of Grit has managed to earn $9,078 of the kickstarters $12,000 goal, and the developer has posted a new update with information about stretch goals.

We are now past 75% funded, at over $9,000 in pledges!!!  Seems like just yesterday that little counter was at $0 and no backers.  We've come a long way in a few short weeks--thank you so much for making it happen!  Keep spreading the word--we still have some progress to make before we reach our goal and then it's on to stretch goals!

We will unveil our campaign's stretch goals early next week.  We have our goals mostly finalized but we want to hear from you!  Let us know in the comment section what you'd like to see as stretch goals.  If we like your suggestions we might be able to rearrange things and squeeze your ideas in!  

So what would you like to see?  A New Game + to play after you've beaten the game?  Additional content or features?  Console versions of the game?  A mod that turns everyone into Ewoks?  Tell us and we'll try to make it happen!

If you haven't yet please jump on over to our Steam Greenlight page, give us a YES vote, and get your friends to do likewise.  Thanks for the support!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

CD Projekt RED - Witcher Series Sales

by Couchpotato, 05:27

CD Projekt RED announces they have sold over eight million games in the Witcher series in the developers new fiscal report. Not bad I dare say yet still not COD sales.

From time to time the big companies brag about their income and achievements in the specified time interval. Why organize this type of event? Bragging financial results is designed to attract new investors who want to put their money in the development of a specific company, because such meetings are organized primarily for interested investors than for curious players. Two days ago, his presentation was organized CD Projekt - our native company, which is known to every player. The entire conference led Adam Kiciński, which acts as President. What fun it was to learn from this event? The first and the second part of The Witcher has sold 8 million copies worldwide. We remind you that In March this year the studio announced that the number of copies sold was 7,000,000, so from March as many as one million new customers.

The company unfortunately did not share the results of sold copies of The Witcher 3: Wild Hunt ordered in pre. If we're on the third part of the adventures of Geralt is worth noting that the company has placed great emphasis on the distribution of the game. Currently, CD Projekt has signed agreements with 17 partners, so that the third part of the series will be up in 109 countries. In the first two parts of the distribution of continents such as Europe, Australia, South America and Africa dealt only with one company and their subcontractors, which unfortunately did not present too interesting from the point of view of financial statements. In the case of the third part of this step is to be played a lot better.

As regards the question of money is the end of June the company had 51.2 million zloty in cash, also do not have to worry about any bankruptcy;). CD Projekt in the future want to also focus on creating games for mobile platforms, and has plans to actively develop its platform GOG.com. In addition to the games designed for Linux corporation also wants to promote the sales of movies with no DRM, unfortunately at the moment distributors are not keen on this form of cooperation.

Found on PurePC.

Information about

CD Projekt RED

Details

Friday - September 05, 2014

RPGWatch Feature - Blackguards 2 Gamescom Presentation

by Myrthos, 22:32

Here is the summary of what I saw at Gamescom combined with what Senior Producer Kai Fiebig told me about Blackguards 2.

Johannes and Kai mentioned that one of the biggest problems with the first Blackguards was that players did not know how the rule system worked. The Dark Eye P&P rule system can be pretty complex and not easy to understand. In Blackguards 2 many of these more complicated rules have been implemented such that they are better understandable by the player. The word simplified comes to mind with some of the changes that were mentioned by Kai, such as the 16 attributes that are in TDE and are now grouped together to seven and the more direct relation between incrementing an attribute and the effect that would have for that character in the game.
Although things have been made easier to understand, Kai emphasizes that the game has become less complicated, but at the same time has become more complex.

Information about

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Skyhold Information

by Aries100, 22:02

Game Informer has new info on Skyhold, the castle which will be our base and home
in DA: Inquisition.
  They've talked to Mike Laidlaw and Cameron Lee about

how the unique functions the castle serves, and how Skyhold gives players a greater sense of the Inquisition's power and progress.

Apparantly our home isn't exactly up to code when we first set eyes on it:

"When you first reach Skyhold, it's not in good shape," Laidlaw says. "There are holes in the roofs, it's wrecked, you can't even go to the entire castle because they haven't cleared out the rubble yet."

However, you can choose the way the castle interior will look like:

This isn’t The Sims, where you fuss over every detail of your dream home. The layout of Skyhold is generally standard, but the Inquisitor makes decision regarding the décor and other elements of the renovation process. For example, if a tower needs to be rebuilt, you can decide if it is outfitted to accommodate mages or Templars, depending on your allegiance. Or, if your character is a Dalish elf, you can furnish the castle with Dalish woodcarving.

Here's a rather interesing quote about the resources you'll need to keep an eye on:

When it comes to expanding your Inquisition, you need to track three different resources. The first is influence, which is effectively like your Inquisition's XP, and it grows as you adventure and complete tasks. When the Inquisition reaches a new level, you can spend points on global upgrades like the ability to carry more potions or the chance to harvest extra crafting materials. The second resource is power. While influence constantly grows, power is more of a currency that you earn and spend down. Power is used to advance the main story, but also to unlock optional areas at the war table. The third resource is time. The Inquisitor doesn't handle every problem personally, so special missions called operations (also unlocked with power) allow you to send agents to finish them in real time. After a set amount of time passes (some operations can take a full day or more), the mission is complete and you get your reward.

Thanks to Fiery Phoenix at the  Bioware DA:I forums.

 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Dev Diary #3

by Couchpotato, 05:23

Harebrained Schemes has posted the third  Dev Diary for the Director's Cut version of Dragonfall. The third entry has more information on the games combat.

This is the third of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. (Note: Backers and existing Dragonfall owners will receive the Director’s Cut for free!) Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details