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Tuesday - March 17, 2015
Monday - March 16, 2015
Sunday - March 15, 2015
Saturday - March 14, 2015
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Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Continue reading the article...

StarCrawlers

2015-03-23

Starcrawlers Interview

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.
» Read the article

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Gothic 3
Box Art

Poll Watch

Boxed vs Download 2015 Edition
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24.07%

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Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Tuesday - March 17, 2015

DA:Inquisition - Wins SXSW Gaming Award

by Couchpotato, 03:14

BioWare has won another Game of the Year Award from SXSW 2015.

The South by Southwest (SXSW) festival is taking place in Austin, Texas this weekend, and last night it hosted the second annual SXSW Gaming Awards, where Dragon Age: Inquisition won another Game of the Year award.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kenshi - April Update Information

by Couchpotato, 03:10

Lo-Fi Games has released a few more updates for Kenshi since my last post. The latest post talks about a new game update that adds slavers to the game.

Hi everyone! It looks like we're going to be quiet again for a couple of weeks so just thought I'd fill you in on what's to come. We're hoping to have our next update ready for early April.

0.73.0 will include:
  • Slavery
    There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.
  • New GUI and character editor
    New morphs and improved editing in the character editor. You can check out a latest GUI screen here http://lofigames.com/gui-makeover/
  • New character models
    The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with less bone structure for better optimisation.
  • Performance boost
    Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won't protect you from bandits

*We may include the 'bone people' as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - March 16, 2015

Seven Dragon Saga - Classes & Races Update

by Couchpotato, 04:44

TSI released the sixth kickstarter update for Seven Dragon Saga with more information on classes & races from Edwin McRae & David Shelley. The game is now 15% funded. 

 More on Classes and Races

Congratulations, we have filled in the first side of a six sided die -- we have passed 15% of our goal!

Edwin McRae, Narrative Designer, on the Kralik Pitfighter

In the damp forests and jagged valleys of Kralik, the tribes have always fought and bled for survival and the approval of their War Gods. It's said that Kralik children are born with a blade in their hand and that they thirst not for their mother's milk, but for blood and glory! And legends have it that those favoured by the wild Kralik gods can see as keenly as the jungle hawk, move as subtly as the black panther, and sense danger as acutely as the most skittish shadow monkeys.

Whether there is more than an ounce truth to these tales or not, it matters little. The proof is in the witnessing. By their thirteenth year, most Kralik men and women have taken a life in battle. And should they live to their thirtieth year (and few do), a Kralik is truly a martial force to be feared! 

Hence they make such superb candidates for the fighting pits of the capital. And what better manner in which to reveal those ferocious Kralik warriors that have been 'touched' by the forces of chaos. What better way to ensure that our Emperor is gifted only the finest of killers? -

Tatzuki, Chronicler of the Empire

David Shelley, Lead Designer, on Races

Our Lead Designer has written up a piece about the technical details of the races of Seven Dragon Saga, to compliment our Narrative Designer's Lore on the Karlik and the Pitfighter.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Contest Key Winners

by Couchpotato, 03:24

Here are the five winnners of our After Reset Beta Key Giveaway Contest.

  1. daveyd
  2. Wenzil
  3. rune_74
  4. ikbenrichard
  5. arthureloi

So congratulations to the winners, and enjoy reading the add-on Graphic Novel. I will be sending the keys by PM to all of you right after I post this news-bit.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Impression & Video Interview

by Couchpotato, 03:17

Analog Addiction published a new hands-on preview of The Witcher 3: Wild Hunt.

After playing the demo and talking with Damien Monnier about Wild Hunt, I can honestly say that my excitement for this title has shot up even more. It looks amazing, it plays smoothly, Geralt is still as rough around the edges as ever, and we are introduced to more characters like Ciri. The sheer volume of content is going to blow both of the previous Witcher titles out of the water, and it became evident after meeting Monnier that the team is entirely dedicated to bringing gamers the best possible experience both before and after release.

That's not all as GamerHubTV released another video interview with Damien Monnier.

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CD Projekt Red developer Damien Monnier explains how the Nvidia Shield opens up complex RPG experiences like The Witcher 3: Wild Hunt to everyone in this exclusive interview from GDC 2015 in San Francisco.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Patch 1.0.0.280 Released

by Couchpotato, 03:12

Double Bear posted a major update on Steam this week for Dead State.

Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below.

So Iron Man Mode is here, yay! However, it’s different than what we originally had planned. We’ve decided to split up Iron Man, Hardcore difficulty, and Player Infection rather than have the latter two be grouped into Iron Man’. You can see all three of these options when you start a new game now, although Hardcore and Player Infection aren’t implemented yet and will be in a future update. The reason we decided to separate these into three options on a new game was that we wanted to allow players to choose their own experience. Hardcore and Player Infection require a ton more internal testing before we release them into the wild, thus why they’re not in the current patch. Furthermore, we are planning a pretty big balance pass and AI adjustments for a future Patch, so the way Hardcore difficulty works will be greatly influenced by those changes. In the meantime, we hope you’ll start up a new Iron Man mode and challenge your skills!

We added in a bit more resolution for Parisa's storyline - which was never intended to be an ending - plus some more zesty character development. If you'd like to know more about this particular aspect of the game, here's a link to where it lives on the forums (and beware, it contains SPOILERS!): Parisa's Storyline Design Notes.

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - SSI & TSI Video Interview

by Couchpotato, 03:08

Matt Barton released the third video interview this week with David Shelley and Laura Bowen to talk about the Gold Box series, SSI's demise, and Seven Dragon Saga.

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Matt Chat

Details

Pillars of Eternity - New Screenshots Released

by Couchpotato, 03:05

DSO Gaming has two new screenshots for Pillars of Eternity. Don't forget to read the documentary article, watch the new video, and read the games last update.

Pillars of Eternity releases later this month and Obsidian Entertainment released today two new screenshots from it. Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and aims to improve upon the traditional computer RPG experience. Enjoy the screenshots.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rock, Paper, Shotgun - Deus Ex 4 & Hair Tech

by Couchpotato, 03:00

Graham Smith published an article about Deus Ex 4, and talks about Adam Jensen from a panel at GDC 2015. The article though focuses more on hair technology.

I’ve seen Adam Jensen from Deus Ex 4, and his hair is lustrous.

I like to make the time at every GDC to attend one talk I almost certainly won’t understand, because it’s useful to remind ourselves every now and then of the absurd technology that underpins the games we play. This year I picked Augmented Hair In Deus Ex Universe Projects, because not only does it fit this mission, but I thought I might get lucky and hear a few hints about Deus Ex 4.

Instead I left the talk with a question: does anyone really care this much about hair?

Rock, Paper, Shotgun

Details

Fallout 4 - Should It Borrow the Nemesis System?

by Couchpotato, 02:56
Martin Toney of GamingBolt talks about Fallout 4, and wonders if the game should use Shadow of Mordor’s Nemesis System. What do you guys think is it a good idea?

It’s been a long time since there has been any legitimate innovation in the way a game works. What we often call amazing new mechanics are, in reality, watered down versions of mechanics that already existed and have been changed in some way to appear fresh and new. Take Assassin’s Creed Parkour and Batman’s Freeflow Combat mechanics, throw them into a blender, and you get Shadow of Mordor’s amazing combat system.

It’s that simple from a design perspective. But Shadow of Mordor, unlike many games before it, actually did do something new and awe inspiring. The “Nemesis System”. It allows for real time tracking of opponents that hold grudges, real time scaling of adversary’s that have slain you, a chain of events that you can literally trace across Mordor and follow to its grim and pointy end if you’re skilled enough to take out the target.

So I ask you. Should Fallout 4 use such a system? When presented with the idea, I admit I was torn. You see, I love the Nemesis System, I think it’s well implement, sturdy and a reliable source of entertainment. But does it really fit the Fallout universe? It does and it doesn’t. While it would be perfectly within the realms of possibility to shoot a Super Mutant in the face with a blunderbuss, only to have it survive, then find and kill you, the same can’t be said of many other enemies in the game. A lot of the time you’re killing wild creatures, other times you’re killing bandits or raiders. There’s honestly not much in the game that can genuinely withstand the amount of hostility you exude.

Bethesda Softworks

Details

Sierra Ops - Ship Builder Update

by Couchpotato, 02:52

The Indiegogo webpage for Sierra Ops has news the promised Ship Builder is ready.

At last, the ship builder's done! (Requires flash player)

If you have filled up the portrait and ship role forms already, please email us a screenshot of your ship at jason.m.cheng@gmail.com . If you have any questions about ship customization or need the links again to the portrait and ship role forms, let us know as well.

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

KotOR - Shield Interview @ GamerHubTV

by Couchpotato, 02:49

GamerHubTV has new video interview with Michael Blair from GDC 2015.

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BioWare's epic RPG, Star Wars Knights of the Old Republic, is coming to Nvidia Shield devices from Aspyr. The massive Xbox game has been ported to Android and enhanced for Tegra technology. Check out this exclusive gameplay interview with Michael Blair from GDC 2015 in San Francisco.

And yes it's about the game being released on Nvidia Shield.

KotOR

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Pantheon - New Developer Round Table

by Couchpotato, 02:46

Visionary Realms released a the second part of a new Developer Round Table.

Pantheon Community,

It is with great pleasure that we release Part 2 of our Developer Round Table!

I had the honour of speaking with the team and asking them your questions, we had really good discussions on multiple topics that I think you will all enjoy a lot. We had a few extra members of the team join us for the Developer Round Table this time around so I hope you enjoy it as much as we enjoyed putting it together for you all!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Worlds of Magic - Beta Unity Five Patch

by Couchpotato, 02:42

Wastelands Interactive released the promised Unity 5 patch for Worlds of Magic. In-case you missed the previous announcement on our site you can read it here.

A new patch has been uploaded

Please find the changelog below.
We would really appreciate your feedback.

As of 13th of March the update is available in beta version.

To download it.

Go to your STEAM client library. Use RMB on the Worlds of Magic. Select properties. Go to betas Tab. Change NONE to beta.This is the first public build under Unity 5, so we would really appreciate the Mac feedback again.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Campaign Update

by Couchpotato, 02:38

Lugludum posted an Indiegogo update for Graal Seeker last month.

Here is a quick update to let you know that I finally received all the physical perks and already sent some of them. I plan to finish all shipments next week. So if you ordered a t-shirt, a silkscreen or a postal card, check your mailbox :) I will give you some news about the game soon. Stay tuned and thanks again for your support.

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Caribbean! - Patch 1.030 Released

by Couchpotato, 02:36

Snowbird Games released a new patch for Caribbean! on Steam this week.

Hi everyone, Today we're releasing another update. This week we've mainly focused on improving naval battles: the game mechanic had a number of exploits from which we tried to get rid of. As a result, naval battles became more challenging, AI got more dangerous and chainshots are now more useful.

In addition we made some changes in the trading balance — in particular, the traits "Trader" and "Entrepreneur" are now reworked.

We'd also like to bring up the loot subject. We saw a lot of complaints that the "Sutler" trait wasn't working. It's not supposed to increase the loot's amount itself — it only increases the food percent in the loot that you find.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - March 15, 2015

Seven Dragon Saga - Kickstarter Updates

by Couchpotato, 04:34

Tactical Simulations Interactive posted two more kickstarter updates today for Seven Dragon Saga. As for funding the game has now made $61,808 of the $450,000 goal.

Here are the new updates.

Another milestone... Two in one day! We've surpassed 1,000 backers!

A big thanks to our friends at Richard Garriott's Portalarium. As you are aware, they invited us to participate in a cross promotion for an in-game item- The DragonShroud Blade.

Who says no to Lord British??? They've been extremely supportive of our work and have also sent out news of our campaign in this weeks Shroud of the Avatar Update. As for what we'll be including in their game, well, we're going to keep that as a surprise for now.

For an upcoming update, we're compiling your questions and David Shelley will be sharing details about character creation in the game. There are exciting times ahead as we welcome new backers. We continue to rely on you, our fans, to promote Seven Dragon Saga and humbly acknowledge all your support. We all want this to be a success and the type of adventure you want to play!

David Shelley, Lead Designer on Character Creation

You may have have noticed some bits on character creation in the KS video, and I wanted to expand on some aspects. At its heart, SDS is a points based system with about 80 abilities each having ranks and costs. To create a character, players choose a Race, a Class and a Specialty. Each of these is a container of abilities, with each Class containing the same number of points as each other Class.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Olderbytes Interview

by Couchpotato, 03:43

Welcome back everyone our next interview this week is with Olderbytes Charles Clerc. We talk about his lesson in game development , and his new game Swords and Sorcery.

Couchpotato:  Welcome to RPGWatch to get started can you introduce yourself, and your studio Older Bytes for our new readers?

Charles: My name is Charles Clerc. 40 yrs old, French but I grew up in large part in the US - I’m not good in English because I was good at school ;) I just recently moved from Paris to southern France (Toulouse) due to family related issues. OlderBytes fits in my laptop so there was no problem there.

In its current state, OlderBytes exists since 2011, as a sort of micro-company. I am the only person involved as of now, but I sub-contract graphics to a small studio called Studio GFX, based in the Philippines.

I “exist” as a game creator since 2007, when I released the first version of Peregrine’s Song. It was a learning experience mostly. I built it while learning to program. Needless to say it didn’t do very well. There’s still a video…

I named the entity Classic Games Remade. Not so much because I liked how it sounds but as a SEO experiment. I wanted to see how well I could rank for the keyphrase “classic games”. While I succeeded somewhat by getting a first page ranking, organic traffic from that keyphrase didn’t convert so I later decided to go with a more brandable name.

My handle on this site dates back to CGR in case anyone was wondering what those letters stand for.

Olderbytes

Details

Tides of Numenera - EGX Rezzed 2015

by Couchpotato, 03:39

InXile Entertainment was at EGX Rezzed, and gave a forty minute presentation about Torment: Tides of Numenera on Twitch.Tv. Fortunately I have a YouTube version.

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Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera.Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs.

With Torment, we’re creating a rich role-playing experience that explores similar deep, personal themes. Torment is currently scheduled for a late 2015 release. All proceeds from pledges go toward Torment's development budget, allowing us to enhance the quality of the game.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex: Human Revolution - Graphics Study

by Couchpotato, 03:35

Adrian Courreges did a study of the graphics for Deus Ex: Human Revolution.

The original Deus Ex is among the most critically acclaimed PC games of its time and I spent countless hours helping JC Denton fend off the conspiracies of UNATCO or the Illuminati.

I never had the chance to play the second opus “Invisible War”, but I gave a shot to “Human Revolution” when it was released. All I can say is: it lived up to the expectations!

Deus Ex: Human Revolution is a game released in 2011 by Square Enix, and developed by Eidos Montréal and Nixxes for the PC version. It uses a modified version of the Crystal engine made by Crystal Dynamics and was one of the earliest games to support DirectX 11.

It featured great graphics at the time (still looks good!), and it was as beautiful as light-weight: even low-budget video cards could run the game smoothly.

I was curious about the rendering process, so I spent a few hours reverse-engineering the game, playing with Renderdoc. Here are the results of my investigation.

Deus Ex: Human Revolution

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Shadowrun: Hong Kong - Rewards Update

by Couchpotato, 03:33

Harebrained Schemes released a post-funding update this month about how to get your game rewards. Sorry about being late, but I was focused on other games.

Hi, I’m Robin, Harebrained Schemes’ Community Manager. On any given day, you’ll find me taking care of anything at all related to communicating with and supporting our Backers and anyone playing HBS games. 

Since the team is heads down working on the game, I thought I’d give you a little bit of information about Kickstarter reward fulfillment and the Shadowrun: Hong Kong pledge management tool -- a website called BackerKit.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - Interactions & Physics Video

by Couchpotato, 03:29

Hydro-Games studio released a new video for Dungeon Kingdom this month.

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A short demo featuring some of the possible interactions and some realt time physics effects. The demo is played in the Temple of Adwij.

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Shroud of the Avatar - Interview @ Rebull

by Couchpotato, 03:27

"We would love to call this game an Ultima," Garriott exclusively tells Red Bull. "To date though, we have had little luck in discussions to re-acquire such rights." Even without the iconic name, Shroud of the Avatar: Forsaken Virtues is unquestionably cut from the same cloth as Garriott's famous RPG franchise. "What made Ultima unique was a set of design principles which remains unique to much of gaming," he continues.

"In simplified form it includes such items as a living detailed world with stories about virtue and social issues; challenging a player's personal beliefs and holding up a mirror to the way these might be viewed, fiction supporting you coming to our world as an Avatar, stripping away most overused fantasy conventions while using only parts that clearly add to the experience and, finally, deep use of social tools and player communities."

Shroud of the Avatar is another Kickstarter success story. The initial campaign raised a not-inconsiderable $1.9million (€1.7m), while additional crowdfunding has brought in an extra $1.1million (€1.1m) as of January last year. Garriott is a man who has clearly had to take some big risks during his illustrious career, but even he found this new crowdfunding experience daunting, at least at first.

"It is exciting and terrifying to step off that cliff," he says. "If it hadn't worked, I'm not sure what we could have done next. But after adjusting to life building with, and for, the community, it's obvious this was the perfect way for us to proceed. At this point we get much more than financial support from our community; they inspire and often lead us along the way."

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Fallout 3 - A Look Back @ Those Gamers

by Couchpotato, 03:23

Mike McGrath of Those Gamers published an article that takes a look back at Fallout 3.

Let’s go all the way back to 2008. The Spice Girls had finished their reunion tour and 14 year old Mike’s biggest worry was figuring out what the new Call of Duty was going to be. I’d seen Fallout 3 in all of the gaming magazines but paid little attention to it. RPG was a dirty word to me as I associated it with Final Fantasy type games, so when a mate asked me whether to buy Fallout 3 or Resistance 2, I immediately said Resistance 2. Looking back I have never been so happy to be ignored in my life because a week later I got my first taste of a game that would forever change my gaming habbits. I knew I loved Fallout 3 when the first enemy (a dog of all things) just jumped out of a bush and scared the livin Jesus out of me. The next day I went out and bought the game myself and have been playing it ever since.

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Witcher 3 - Yennefer's Profile @ VGamerZ

by Couchpotato, 03:19

VGamerZ posted another charter profile for Witcher 3 this time for Yennefer.

Yennefer of Vengerberg is a sorceress and the main protagonist Geralt of Rivia’s lover, even though their relationship is somewhat complicated. She act’s as a motherly figure towards Ciri and looks at her as if she was her own daughter. Yennefer, like all sorceresses, is sterile, meaning that she cannot have children although she has attempted many times to find a away to become fertile, but all to no avail. She is also a close friend of Triss Merigold, who also loves Geralt and acts as his canon lover in the previous Witcher games, but not in the books.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Welcome Mitsuda San

by Couchpotato, 03:16

Migard Studio's next update for Edge Of Eternity they have meet the $130,000 stretch goall, and now famous JRPG composer Yasunori Mitsuda will do the music.

And it’s done! We just achieved our 130k$ goal and that’s the official kick off of our partnership with Yasunori Mitsuda!

We made previously an extended introduction of this world class video game music composer, so we guess you all understand how important it was to us to secure this goal.

Amazingly enough, this happens almost exactly for the 20th birthday of Chrono Trigger, the game that Mr Mitsuda famous, with a soundtrack that is still today considered as one of the best of all times for a video game (see Kotaku’s article and call for fan memories about it).

Mr Mitsuda will be in France next month for a very promising concert in Paris with Nobuo Uematsu (Final Fantasy) and Yoko Shimomura (Kingdom Hearts). It’s called “Press Start: Symphony of Games”, don’t miss it if you can make it. We will be all attending it and take advantage of this occasion to have an extended work meeting with our new guest composer.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Open Beta for Update 1.5

by Couchpotato, 03:11

Triumph Studios announced patch 1.5 is ready for open Beta on Steam in preparation for the release of the new expansion called Eternal Lords Expansion on April 14th.

Before the Age of Wonders 3: Eternal Lords Expansion is released on April 14th, we’ve decided to celebrate and start the open beta for the complementary v1.5 Update on Steam.  Additionally we’ve launched Steam betas for Mac and Linux versions which will also accompany the Eternal Lords release.  We’d love to hear your feedback – with your help we can make the game even better!

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - March 14, 2015

Tahira - New Updates & One Week Left

by Couchpotato, 08:37

Well with all the new kickstarter games that have launched in the last two weeks I fell behind in posting updates for Tahira: Echoes of the Astral Empire this month.

So to remedy that the game has a few more updates, and is entering the last week of its campaign. The game has only made $41,390 of the  $68,000 goal.

How time flies! We've got one week left to go on the campaign. At this stage we're 60% of the way to the goal. That's seven days to raise $27,000. It's going to be close, but we still think there's a chance we can make it.

We're going to need your help to get across the line. Share the project with a friend on Steam or Facebook, or tweet at some people. It all helps!

Let us know if you know anywhere we should post the build or Kickstarter Project and please let us know if there is anything more you'd like to know about the game! Peter is working on an update that will talk about how the sci-fi elements in Tahira manifest in the story and setting. 

We also want to take this opportunity to say thank you to all of you for backing us. $40,000 is a huge number and it means the world to us that we've got you with us. Let's get out there and bring this thing home!

So help spread the word my fellow watchers.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - 10% Funded Update

by Couchpotato, 04:52

Tactical Simulations Interactive posted the third kickstarter update for Seven Dragon Saga with news the game is now 10% funded with thirty one days left.

We'd like to give a HUGE thanks to all our backers and friends for helping to spread the word about Seven Dragon Saga. But there's no time to rest yet, our work is far from done and we'll need more to keep up our momentum. Some of you might wonder why it didn't happen faster but we have plenty of time if everybody pulls together and stays as excited as we are (and keeps spreading the word!)

Right now, we’re shooting new video updates and prepping more gameplay goodness. Please continue sharing your feedback as we are reading through all your comments, and digesting it. We encourage this dialogue with you, the fans. Since the Kickstarter "Comment" section and email are not ideally suited to address specific questions in detail, we are using the forums on the TSI website to do a lot of this:

http://www.tsi-games.com/community/

Thanks again to all of you, our backers, for your support. Let's work together to make Seven Dragon Saga a success!

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Pillars of Eternity - Beta Build 480 Released

by Couchpotato, 04:49

Odsidian has released the next backer beta update for Pillars of Eternity. The games forum has the change-log with all the information on whats changed in the new build.

Hey, everyone. Backer Beta 480 should be live for all OSes. This is going to be the last update to our backer beta. If you are worried that your feedback and bugs won't have time to be integrated into the game, don't be. We are going to be creating patches for day one and beyond, so any feedback you give now may go into those patches.

I wanted to personally thank you for helping us make Pillars of Eternity a great game. The feedback, bugs, and, sometimes, criticism has been very useful in shaping a game that we think all of our backer will enjoy. We are lucky to have such dedicated fans. Have fun!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Wave of Darkness - Streaming & Load Times

by Couchpotato, 04:44

Venturebeat has a new article about how Aurofinity & Dreamatrix's new Hack & Slash game Wave of Darkness uses Streaming to stop load times in different zones.

Typically when I see a Kickstarter in my inbox, I ask the following questions: How is the game’s technology innovative? How is the business model different? The answer surprised me — streaming, and not of the online variety.

“The world is divided into sectors. As player/camera moves around, sectors are streamed in and out of memory,” said Igor Gajic of Dreamatrix Games Studios over e-mail. He then went into a long technical explanation, but he then realized he’s talking to a RPG geek, not a coder, and summed it up.

“To be a bit less ‘techy,’ the game engine is made in a way that player can explore everything and however he wants,” Gajic said. “If a player is tired of killing monsters and solving quests on the east, he can go north and explore it, slay northern monsters, and generally do whatever he desires. A sandbox experience.”

Waves of Darkness also offers multiclass-style character system, so you can ditch one style for another as you play.

“So basically you have a complete freedom, even with character creation. For example, you decided to start the game by creating a sword-wielding character, but after a while you realize swords aren’t really your thing. [Waves of Darkness] enables you to combine, explore and experiment with character classes however you want, without limitations,” he said. “This means that without the need to start the game all over again you can have a powerful melee/ranged or ranged/magic character even if you made a mistake by choosing a character class that doesn’t fit your RPG affinities.”

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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DA:Inquisition - Interview @ Eurogamer

by Couchpotato, 04:39

Eurogamer has a article style interview with Dragon Age's Creative Director Mike Laidlaw from EGX Rezzed 2015 t talk about shards, side-quests and DLC for DA:Inquisition.

Now, in a new interview with Eurogamer held at EGX Rezzed 2015, Dragon Age's creative director Mike Laidlaw has responded to these criticisms - and even hinted at what players should expect from the game's much-anticipated upcoming DLC.

Inquisition saw BioWare use DICE's Frostbite engine for the first time.

"It's hard to understate how validating the critical response has been to the team," Laidlaw begins, explaining the challenges BioWare had needed to face. "We had a bit of a misstep with Dragon Age 2, we were moving to a new engine, we had to contend with five platforms... There were a lot of hurdles, but seeing people respond to it has been one of the best feelings."

The game's Metacritic average sits on 89, but there's a hint of disappointment in Laidlaw's voice when I ask how this compares to expectations.

"You're always hoping for the 90. It's the gold number in the Metacritic world. But the scale of reviewing has spread out some - I used to see back in the day that anything lower than 80 per cent was basically unheard of. So we've seen the numbers come down. Sites are evaluating the game fairly.

"We're not at the point where we thought the game was a perfect gem," he continues. "A lot of RPGs are not - they are big and unwieldy. But seeing it in the 90 range makes me quite pleased."

So read the following link for the full informative interview.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - Now on Greenlight

by Couchpotato, 04:34

Team 21 has posted the second update for Dungeons Of Aledorn with news about steam Greenlight. The game has managed so far to make $7,148 of the $60,000 goal.

Greetings friends, backers and fans of Dungeons of Aledorn! We would like to thank everyone for their support since you’ve now allowed us to achieve 10% of our goal! If we continue at this rate, we believe that the campaign will be a great success. However, we request that you continue to share the campaign among all your friends in order to support the development of the game.

Furthermore, we have great news - today DoA has entered the field of Greenlight! You can help us get the game approved on Steam. Once we are approved, the game will be available for all backers who opt for this platform.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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