Lords of Xulima
Lords of Xulima Interview
We had the chance to once again talk with Jesús Arribas of Numantian Games.
» Continue reading the article...
Ralin: Dwarf Wars
Ralin: Dwarf Wars Interview
We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Read the article
Depends I Buy Both
Sword Coast Legends - Questions Wanted by Lucky Day
Lords of Xulima - Win A Deluxe Digital Copy by Humanity has risen!
Diablo 3 - Season Three First Look by Couchpotato
Wave of Darkness - 40 Hours Left to Get Funded by Couchpotato
Pillars of Eternity - Two Major Bugs Reported by Thrasher
Wednesday - April 01, 2015
Wave of Darkness - 40 Hours Left to Get Funded
The next kickstarter update from Aurofinity & Dreamatrix mentions the game has less than two days to get funded, and goes into detail about the games elementals.
Less than two days to go, plus everything about Elementals!
Hi all! Wow - you people continue to be simply amazing! We've come so far, and are very close to the funding goal we can reach - together!
Less than two days is before us and Wave of Darkness may see the daylight thanks to you.
Please help us to accomplish our funding goal by sharing Wave of Darkness everywhere you can, and if your budget allows it, by increasing your pledge. We offer really cool rewards in every tier. Thank you!
And now, the new update regarding - Elementals
The World of Narr is in great danger, and it needs your courage again. On your epic journey you will encounter one of the most dangerous creatures that corrupted the land; the Elementals.
Nobody knows how exactly they appeared in Narr, but the tales from the elders indicate that the wicked wizards from the Danien lineage invoked a God Chernobog who brought nothing but evil and despair.
The ones who encountered the corrupted magic and managed to survive say the Elementals are made out of water, soil, fire and air, while the elders gave a name for each of them: Voda, Zemla, Vatra, Zrak. But not many survived to tell the tale.
The scouts from Djemen and Klesabia reported the sightings, the only one scholar from the Temples got back when the Fire Elemental attacked, while the blacksmiths from the underground mines never stood a chance. The underground is completely overrun by the Zemla's.
But those Elementals are just the beginning of the complete infestation.
An interesting fact: if you hit them properly, the parts are dropping off the Elementals, but they are still very dangerous until completely destroyed. Each of them has different magical powers (a special attack), so everyone who finds themselves close to the Elemental can be moving 20% slower, their health can be drowned, faith will disappear and similar.
Witcher 3 - New Q&A & Game Length
XBOX.UK had the chance to talk with Community & Website Coordinator Marcin Momot of CD PROJEKT RED about the Witcher 3 Wild Hunt in a new video Q&A.
I also found a new Twitter post about game length from Damien Monnier.
Hard to say, if you do everything I d say 200+ hours.
Pillars of Eternity - Small Review Roundup
Here are a few more positive reviews for Pillars of Eternity from a few less known sites.
Overall if you’re a fan of a game which you can get lost in for hours then this game will enrich your life too no-end, with its simple too get combat mechanics that are highly flexible too your needs at the time whether a novice expert or beginner or the amazing world it builds.
Those Gamers - 9.5/10
Overall, I am quite impressed by Pillars of Eternity, not only does it have a gripping story that is also massive in length but it has enough choice and character customization to play the game for years and not finish the game with every single character. I was admittedly hesitant when starting up Pillars as I had no clue on what I was in for. Now, Pillars of Eternity has a permanent spot on my PC’s hard drive. I am glad I played and still am playing Pillars of Eternity, it doesn’t have the best graphics, nor does it have explosions as far as the eye can see, but to me, Pillars of Eternity is one of the best games of 2015.
Popzara - No Score
Really, if silly memorials and high difficulty are all I can complain about, it’s easy to say that Pillars of Eternity is a fantastic game. There’s a staggering amount of content here, a new setting to immerse yourself in and plenty of tactical combat in which to indulge. The first time I booted this one up, I lost four hours to it in the blink of an eye. I’m sure it’ll do the same for anyone else who enjoys CRPGs.
Awesome Games - 9/10
Pillars of Eternity is so much more than a nostalgic journey of old-school adventure; it has reinvigorated a genre that was destined for the history books. The nods to its predecessors are all there, and why it may not be called Baldur's Gate 3, or be set in the same Lore, it is undoubtedly the spiritual successor to one of the best RPG franchises in history.
Star-Bored - A New Dark-Comedy SRPG
Another game was launched on kickstarter this week called Star-Bored from developer Michael Flynn. He calls his game an Adventure in a Bureaucratic Dystopia.
Here are details, and be sure to watch the video.
Star-Bored is a dark-comedy, strategy-rpg set in the distant future. Take on the role of Chief Auditor for the Bureaucratic Imperium, and hunt down rebel terrorists while exploring a vast, dynamic galaxy!
Might & Magic Heroes VII - Preview @ RPGFan
RPGFan published a new preview of Might & Magic Heroes VII. The overall tone of the preview seems postie, and as usual here is small sample for everyone.
If I saw one flaw, it was a lack of streamlining and conveyance for the player. There were several times where I blew past map objectives because I did not realize they were necessary to my quest. Menus could also be a pain to navigate or find relevant information. For instance, when I got my fortress, I noticed that I could assign a hero to act as governor and provide a bonus effect, but I had to exit out to the hero menu to learn what that hero's governor ability did. At one point, I spent at least a minute trying to figure out how to exit another menu. When I was a kid, I would have solved this problem by reading the instruction manual after unboxing the game, but those days are long gone. I don't want hand holding, but players need certain basic information in order to enjoy the more rewarding gameplay aspects.
I am confident that Limbic can fix these problems before the game ships. I am also confident that Heroes VII at least has the potential to make the franchise relevant again outside the diehard fan base. This means welcoming new players with no exposure to the storied franchise, as well as older players like me who have lost touch. Ubisoft and Limbic seem to understand that creating a "Best of Heroes" experience is more than simply Frankensteining popular game mechanics together into a graphical update. Rather, it is about capturing that ineffable, engrossing quality of the old and making it relevant to the new. It is no easy task, but so far, I like what I see.
Might & Magic Heroes VIISP/MP: Single + MP
Release: In development
GDC Vault - Open Game Development Panel
The GDC Valuit released a new video panel from this years GDC 2015 with a few developers who used kickstarter, and Steam Early Access successfully.
With the advent of Kickstarter and Early Access, many teams are now developing their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. In this panel, four game developers who have direct experience with open development will share their experiences with this method.
The following developers gave their opinion on the panel.
Speakers: Soren Johnson, Chris Avellone, Jamie Cheng, Adrian Goya, Colin Campbell, Tyler Sigman
Company Names: Mohawk Games, Obsidian Entertainment, Kei Entertainment, Squad, Polygon, Red Hook Games
General NewsSP/MP: Unknown
Release: In development
DA:Inquisition - More Jaws Of Hakkon Reviews
I found a few more reviews for DA:Inquisition Jaws Of Hakkon DLC this week.
HardcoreGamer - 4/5
Jaws of Hakkon is an enjoyable but unessential addition to Inquisition, great for players looking to prolong their game or for an excuse to dive back into Thedas. Those hoping for more content that directly influences the main story, or in-depth interactions with companions, however, may be disappointed. It’s great to see the Inquisition story being expanded so relatively soon after release, and hopefully Jaws of Hakkon is first in the line of solid DLC for the game.
Gamereactor - 7/10
What you won't get is an experience that is wildly different from that of the main game - Jaws of Hakkon caters to players who want more open world activities and who would like to dig a little deeper into the lore of the world. And who wouldn't want to dig deeper into the brilliant lore of Dragon Age?
IGN - 7.5/10
Jaws of Hakkon is certainly a worthwhile addition to Inquisition’s enormous map, although not an entirely consequential one. While there’s a real charm to the DLC thanks to its gorgeous environments and a light tone backed by intensely challenging combat, I hope the next installment offers an ever-so-slightly chunkier hunk of flesh to sink my teeth into.
As a bonus I have news about mods, and the Franchise having no end planned.
"Yeah I don’t know about “cranking out as long as they keep selling”. EVENTUALLY these things just get fatigued and need to rest until people are prepared to carry that torch again. By the same token, there’s a cycle to entertainment – if you’d told me 10 years ago that there would be a healthy resurgence of isometric RPGs (Pillars of Eternity, more Baludur’s Gate, and more), I’d have said you were crazy! But here we are, and I’m glad I was wrong."
"Frostbite presents many technical hurdles. We would like to explore mod-capability in the future, but given the number of games that use this engine, it is a very long and involved discussion."
Sorcerer King - March 25th Dev Stream
Sorcerer KingSP/MP: Single + MP
Release: In development
Dark Souls II - First Sin Edition Worth Playing?
A website called Game Idealist wonders if Dark Souls 2: Scholar of the First Sin is worth playing now that Bloodborne was released this month. What do you all think?
The recently-released Bloodborne has been receiving a lot of love from the press and gaming enthusiast community. The new intellectual property is actually the latest from the line of similar type of games developed by From Software with the other releases being Demon’s Souls, Dark Souls and Dark Souls 2.
Bandai Namco Games made a curious decision to release Dark Souls 2: Scholar of the First Sin just two weeks after the launch of Bloodborne. So is the upcoming remastered version of Dark Souls 2 worth playing if you previously enjoyed Bloodborne? Let’s analyze a few elements that you should be considering.
Dark Souls IISP/MP: Single + MP
Battle Brothers - Early Access Preview Video
This is a preview of the Early Access version of Battle Brothers! There won't be any major changes until the EA release so if you are wondering whether to buy the game and support us once the EA starts just watch this series and then decide.
Battle BrothersSP/MP: Single-player
Release: In development
Boot Hill Heroes - Sequel in Development
Experimental Gamer Studios is working on a sequel to Boot Hill Heroes, and a site called entertainment buddha has all the new details from Pax East 2015 this week.
BHH2 is a classic JRPG in every sense of the word. You’ll spend your time exploring dungeons, open fields and towns in search of new gear and information. The combat is an active time based system with a focus on mixing and matching your characters’ strengths and weaknesses. Ability usage is dictated by speed so a light attack won’t do as much damage but will be quicker to use and vice versa for stronger attacks. The game takes a cue from games like Guild Wars 2 as you gain new abilities by equipping new gear. This adds a strategic layer to combat as you might use Doc for stuns while Rosy and Kid deal damage.
The big twist that the original game brought to the genre, despite being a turn based RPG, was 4-player coop. While one player controls the party on the map, characters are controlled by different players in combat. This can be split up if you have less than 3 player as well. My time at PAX was spent using Kid, Doc and Rosy while Dave supported me with Moon.
Boot Hill Heroes was a fun nostalgic throwback to westerns and JRPGs alike and the sequel looks to be more the same with subtle improvements to the formula. Boot Hill Heroes 2 is currently aiming for release sometime late this Summer.
Boot Hill HeroesSP/MP: Single + MP
Tuesday - March 31, 2015
RPGWatch - Lords of Xulima Interview
Welcome back for another interview on RPGWatch. This time we got in contact with Jesús Arribas of Numantian Games. Let's call it a 'retrospective interview' for Lords of Xulima.
Couchpotato: Seems most professional reviews have mostly been positive, but most talk about Lords of Xulima being too hard. Some of our members have even started threads on our forums saying the same thing. Do you agree with them, and how would you respond to them?
Jesús: We sell Lords of Xulima as a "challenging RPG inspired by the classics". So yes, it is challenging and we love that, otherwise it would be a different game.
With that said, LoX has four difficulty modes which change the level of challenge dramatically. That way, players can choose the one that best fits their play style.
In contrast with the old-school classics, Lords of Xulima is not a difficult game to manage. The interface is really intuitive to use and the gameplay mechanics are very easy to learn.
The difficulty comes from [the fact that] the game does not hold your hand. You have the freedom to do what you want and go everywhere from the beginning. Because of that, you can easily find yourself in trouble. Modern players are more used to thinking that they can do everything without consequences because the game is designed and balanced to prevent any wrong decision they can make.
With Lords of Xulma, we did not try to please millions of players. Instead we made it for those that enjoy this different philosophy of gameplay.
I remember the first time I played one of the those modern RPGs with auto-level monsters and treasures, a quest compass, and thousands of repetitive quests / tasks. I thought, "What? Is the RPG genre ruined forever?" Fortunately now, we have many options thanks to the indie studios. Now we have games for all tastes, and that's awesome.
About the press, we are actually very happy with their reviews. We really thought that they would be much [harsher] with us. Really our main concern is the players' response and comparing the data on Metacritic:
- Lords of Xulima, press score 72, users score 87.
- Dragon Age Inquistion, press score 85, users score 58.
How can the opinion of the press be so different than the players?
Lords of XulimaSP/MP: Single-player
Wave of Darkness - Staff Picked Video Update
The next kickstarter update from Aurofinity & Dreamatrix this week shares information the game was Staff picked, and shared a new video to cerebrate the good news.
We are entering a final mile and we are excited about Wave of Darkness being featured in Staff picks and New and Noteworthy.
Thank you all who supported us so far. We are humbled by the number of backers who started increasing their pledges. Thank you so much!
They also talk about several regions of the gameworld called Narr.
In this update we are showing you several regions of the world of Narr, and a bit of Wave of Darkness gameplay. The each region (Macabon, Rafalaya Swamp, Ruins of Jibya, Cresnesia, Great Morass, Temple of Essence) hides different monsters, caves, locations and quests.
Thanks to the open-world nature of Wave of Darkness, you are able to explore those regions whenever you want. Tired of solving quests in the current region? You can go and explore dungeons in the East, and seek for the riches and loot they hide.
But beware - even though you can explore any region in the world of Narr, you will need to be suitable prepared for the adventure. That means - prepared for the challenge of each region and all the dangerous monsters out there. Add to that an adaptable creature AI, you could be in some trouble if you go adventuring wearing only a weak armor and some petty dagger.
That is only a tiny fraction of what we have in store for all of you and all the future Wave of Darkness players.
Wave of Darkness offers such exciting features like:
- Streaming technology enables playing without any loading screens. All data seamlessly loads in background;
- Explore hundreds of unique locations (dungeons, forts, camps, cemeteries, docks, mountains, canyons, flying islands, swamps, temples, shrines etc.);
- A complex crafting system with over 25.000 usable items, allows you to make everything from food, metal, wood, stone, leather to weapons and fashion armors;
- Powerful spell creation system gives unlimited possibilities and easy use;
- System of sacrifices: The 3 gods; Perun, Veles and Svarog each have their own shrines throughout the continent. Activating a shrine opens the sacrifice panel with options to sacrifice items and gain divine favors;
- And much, much more.
Witcher 3 - Interview @ GamingBolt
Gaming Bolt's Rashid Sayed posted another interview for Witcher 3 with Senior Art Producer Michal Krzemiński who talks about finishing the game, and other topics.
Rashid K. Sayed: The Witcher 3: Wild Hunt is only a few months away from the launch. Are you changing any core gameplay mechanics at this moment or is it simply polishing a few loose ends?
Michał Krzemiński: It’s the latter – we’re polishing the game so it shines in May, when we launch.
Rashid K. Sayed: Recently there was a lot of controversy regarding Witcher 3’s requirements for PC. The recommended settings would the run the game at 30 frames per second. Having said that what kind of a build do PC gamers need to have to have a full 60 fps experience?
Michał Krzemiński: They need to have a pretty high-end PC, but I won’t give you the details now, as we’re still optimizing the game and anything can change. Having said that, the game won’t kill your PC if you have a lower end machine — we want all gamers to have fun, not only the ones with the most beefy specs.Rashid K. Sayed: You guys have taken a stand against DLC which is unheard in today’s age. In my opinion, even if you made paid DLC, people are going to buy it without asking questions. I am sure you are the not the ones to milk content and your DLC will be amazing regardless of whether they are free or no. So don’t you think that paid DLC will eventually let you make better games? You know you can make use of that money and drive it to make more awesome games.
Michał Krzemiński: First of all, thanks for your kind words! As for DLC, simply put, if we ever decide to release paid content, we’ll do above and beyond to make it so awesome that gamers will deem it worthy of purchase. Several hours of gameplay, a lot of new stuff to play with and so on. But, in all honesty, I don’t want to talk about that – it’s Wild Hunt that we should be excited about.
Pillars of Eternity - Animancy & Faith @ RPS
John Walker of Rock,Paper, Shotgun wrote a continuation of his review for Pillars of Eternity, and choose to focus on the games Animancy magic & Faith.
Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics – basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.
So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers.
Dex - Video Interview @ My Games Lounge
Release: In development
Lichdom: Battlemage - Console Release
Game publisher publisher Maximum Games announced today they wiil be releasing Lichdom: Battlemage for consoles, and is aiming for a Holiday 2015 release.
Maximum Games Announces Console Release
March 30, 2015 (Walnut Creek, CA) - Today, video game publisher Maximum Games announced plans for a console release of Lichdom: Battlemage, a spell-casting game previously available on Steam™ only. Created by Xaviant, the game was received positively at the time of its Windows release, as fans of the mage genre hailed it for its focus on spell-casting as the exclusive form of weaponry used in the game, as well as its deviation from traditional RPG tactics with a more frenetic FPS-driven structure.
The makers of Lichdom: Battlemage have now partnered with Maximum Games to bring the game to the massive console gaming market, since up until now, it has only been playable on PC. Maximum Games is targeting a Holiday 2015 release.
Lichdom: Battlemage is centered around characters known as Dragons, whose genders are based on the player’s selections at the beginning of the game. Magic is the only weapon that Dragons use throughout the game - no punching, no daggers…just pure, raw magical power. Unlike other spell-casting games, Lichdom: Battlemage has no limit to the amount of magic that can be used – no mana bars, no cooldowns.
Fans of spell-casting games have enthusiastically reviewed Lichdom: Battlemage, praising its attention on mage and its success in blending elements of FPS with a robust spell crafting system.
“The response and reviews of Lichdom: Battlemage have been amazing on PC, and we are thrilled to bring this type of explosive and dynamic title to consoles,” said Len Ciciretto, President of Maximum Games. “This game will feel even more responsive and fluid with a controller in your hands.”
“Everything about Lichdom: Battlemage is powerful – the combat, the magic, the enemies, the bosses…” said Michael McMain, CEO & Creative Director at Xaviant. “We’re pleased to see the game will be available to more players looking for a unique spell-casting game on console.”
Lichdom: Battlemage is slotted for release later this year. For more information, visit www.maximumgames.com .
Lichdom: BattlemageSP/MP: Single-player
SW: Galaxies - Retrospective @ Games Radar
Games Radar published a new retrospective article for Star Wars Galaxies.
The game’s scope could belong to an unlikely sounding Kickstarter pitch, so perhaps it’s little wonder that Sony Online Entertainment shuttered its Star Wars MMOG in December 2011. In its final form, Star Wars Galaxies was a mess of contradictory creative urges whose design and technological foundations had been stripped out from under it – but it was an ambitious mess, the type of game that players often ask for but rarely get.
SW: GalaxiesSP/MP: Massive
Dungeons Of Aledorn - Funny Trailer Released
Dungeons Of AledornSP/MP: Single-player
Release: In development
Project Zomboid - Build 31 Released
The Indie Stone developers posted a new update on the website for Project Zomboid that has information about build 31 is out of testing, and available for download.
It’s always a bit of a weird one when we release a new build publicly of a Monday. It’s a Dulldoid for our wonderful IWBUMS-ers who’ve been there, done that, reported the bug and ripped their t-shirt into bandages.
But then again, it’s a resounding Fundoid for those who don’t partake in our public beta – and those who boot up Steam to see an exciting progress bar next to the words Project Zomboid. Just imagine that joy for a second…
Which is all as much to say, that on this day Build 31 came out to play.
You’ll be able to find the full changelist here!
News on Build 32 will be fermenting throughout the week, and will no doubt be mulled over next Monday. Meanwhile we’ve had really good progress on NPCs this week (but will hold back details so we don’t re-engage the hype machine when there could still be bumps in the road), meanwhile Turbo has been given a first test radio station script for integration while Will is filling out all his existing spreadsheets to fill the now wider daily schedules. The foundations of the Louisville map, meanwhile, continue to spill out of RingoD and Binky’s paws in preparation for Mash’s building deployment.
Project ZomboidSP/MP: Single-player
Release: In development
Monday - March 30, 2015
Wave of Darkness - OST & Area Effectors
The latest kickstarter update form Aurofinity & Dreamatrix shares a new preview of he games soundtrack, and talks about the campaign ending in three days.
Wave of Darkness OST & Area Effectors!
Hi everyone! We have prepared a new great update for y'all where you could find all the nice info regarding Wave of Darkness official soundtrack, as well as new gameplay feature - Area Effectors! But, first before we begin, a small plea to all of you good people. We need your help
Before we begin, we would like to emphasize a very serious importance regarding your role in this Kickstarter campaign. We have a very few days to the end of our journey and we can not succeed without your help.
We sincerely ask each and every one of you to share our Kickstarter campaign everywhere you can and with anyone you know.
We also sincerely ask you to - if you are financially capable - to double your pledges. As we proved with our previous successful campaign for Legends of Dawn, we fulfilled every reward. Once again - huge, humongous thank you to each and every one of you.
Wave of Darkness official soundtrack
We are very passionate about the music we make for our games and soundtrack for the Legends of Dawn was received really well. Wave of Darkness soundtrack is continuation of the LoD soundtrack as is the Ancients the 3rd soundtrack. All three sprout from the same seed and are connected through melodies, style and instrument pallets. Wave of Darkness soundtrack, 2nd in series, is a part of all tiers from $30 up.
Some compositions from soundtrack album that you will get with corresponding rewards may in actual game be segmented, shortened and in other ways adapted to better fit different purposes of the game. Legends of Dawn backers of higher tiers who got physical CD soundtrack got deluxe version, expanded and all tracks connected into one gapless whole. They liked it. We plan to do the same for the WoD soundtrack.
In future updates we will feature Soundtrack „Ancients“ and Legends of Dawn Soundtrack „Thunders of Dawn“ which are part of all tiers from $50 and higher.
DA:Inquisition - Jaws Of Hakkon DLC Review
Gamespot published a new review for DA:Inquisition's latest DLC called Jaws Of Hakkon.
Though I wish that Jaws of Hakkon was less bloated, and though I miss the cinematic flair of the rest of Dragon Age: Inquisition, I know that in a month I'll have forgotten these quibbles. Instead, I'll remember my time spent in Frostback Basin fondly. I'll remember the sharp wit of Svarah Sun-Hair, the leader of the local Avvar clan. I'll remember the holy symbols that blur the line between competing faiths. I'll remember the mist and the mountains and the sun's light through the trees. I'll remember confronting legendary foes, and the time I got to spend with some of my favorite characters in video games.
Barbarian - A New Top Down ARPG Game
I received word of an ARPG called Barbarian from developer sfbaystudios. The game will be released shortly on mobile devices. A PC release is also planned on Steam later.
As usual here is the video trailer, and game description.
What platforms is The Barbarian on?
We plan to release on iOS, Android & Windows Mobile as well as Mac & PC, and we hope to one day release on consoles and handheld devices including Nintendo, Playstation & XBox.
Looks like Diablo!
That's not a question, but... While The Barbarian looks similar to Diablo, the play style isn't quite the same. In The Barbarian you do not click on an enemy to attack, nor click a spot on the map to move. The game also resembles many popular "Hack & Slash" games. While you'll be doing much hacking and much slashing, pressing the "Attack" button over and over and over again in quick succession won't do you much good in The Barbarian, as fighting takes a bit of skill to time the attack correctly. At higher levels, holding down the attack button will result in multiple, more powerful attacks back to back.
Indie RPGsSP/MP: Unknown
Release: In development
Ys VI: The Ark of Napishtim - Officially Announced
XSEED has officially announced they will be releasing Ys VI: The Ark of Napishtim on Steam for PC players. It was originally published by Konami on PlayStation 2 & PSP.
Here is the new trailer, and details from the developer.
Formerly only available in North America on the PlayStation®2 and PlayStation®Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would go on to influence later Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were later built upon.
Complete with the original high-resolution graphics and full USB controller support, the PC version of Ys VI: The Ark of Napishtim introduces brand-new features exclusive to this PC version that aim to create a modernized gameplay experience more in line with later Ys entries. Among these features are full widescreen support, the ability to warp among checkpoints, and an optional “Catastrophe Mode” in which healing items can’t be purchased or stored and are instead used automatically on pickup.
Developed by Nihon Falcom, Ys VI: The Ark of Napishtim is scheduled to launch worldwide this spring on PC via Steam, the Humble Store powered by Humble Bundle, and GOG.com. This game has not been rated by the ESRB.
Ys VI: The Ark of NapishtimSP/MP: Single-player
Release: In development
Dungeons Of Aledorn - Technical Demo Update
Team 21 talks about the new technical demo for Dungeons Of Aledorn in the games latest kickstarter update, and shares a new video with more gameplay footage.
Greetings to all fans of dungeons, RPGs, and our game Dungeons of Aledorn. More than few of you have written to us about your problems with the technical demo. Either with the user interface or not understanding the principles of the game. In today´s update we are going to introduce you to the new technical demo, which will be available to download soon.
Explore mode - this mode is temporary for technical demo. You can walk around and browse the inventory of individual characters. Through the hotkey “1” you can activate a torch.
Tactical mode - you enter this mode when you get close to an enemy or in the actual version you can also start combat sooner by corresponding button.
Dungeons Of AledornSP/MP: Single-player
Release: In development
Sui Generis - Greenlight Progress & Patch
Bare Mettle Entertainment released an update about the prologue of Sui Generis called Exanima on Steam this week. Seems the game made the Top 10 on Greenlight.
Greenlight Progress and Exanima 0.4.1 ReleasedExanima made it into the top 50 items on Greenlight in under 24 hours and now after less than 2 days we're close to the top 10! A huge thank you goes out to all our supporters!
We've also just released update 0.4.1 for the Exanima beta (not to be confused with version 0.4.0.1).
Changes in version 0.4.1:
• You can now move bodies by dragging with left mouse
• Removed slight latch delay for opening doors as some found it confusing
• Can no longer interact with objects while prone or recovering
• Fixed issue with character placement when travelling from 3rd to 2nd area
• Fixed potential errors after control assignment of additional mouse buttons
• Fixed an issue that could cause characters to refuse to walk through secret
doors even after they were opened
• Fixed being able to use the portal to duplicate items
• Fixed characters sometimes not recovering after falling on or between objects
• Various fixes and improvements
Sui GenerisSP/MP: Single-player
Release: In development
Flamberge - New Alpha & Release Date
I mentioned a SRPG called Flamberge that was funded on kickstarter last year. The latest update from the developer is about a public alpha, and the games release date.
Those of you with access to the alpha builds will notice a Steam key available on your Humble page. I'd like to fully migrate the alpha to Steam, so that I can quickly update builds (updating builds via Steam is automatic and extremely fast). I will continue to update Humble from time to time, but only for major changes. Steam and Humble versions will (90% of the time) not be compatible for multiplayer.
Don't worry though- the finished product won't be confined to Steam. Steam is just a very good tool for me to have a more efficient alpha.
We have a "release date"! The date I gave Steam is April 24. I can't promise the game will be 100% complete at that time. Even if it isn't, the early access will open up around that date to everyone who preordered. If the campaign is still unfinished, I'll include a disclaimer in the save menu for those of you who don't want to play the game before it's finished.
The free alpha demo is available for Windows, Mac, and Linux.
Pillars of Eternity - Quick Look @ Rampant Coyote
The Rampant Coyote posted his opinion of Pillars of Eternity on his website blog.
I tried to keep my hopes down. After all, it funded for “only” $4 million. That’s not a big budget by today’s standards … or Obsidian’s. Sure, they were able to reduce their budget requirements by adhering to less-than-AAA technology or requirements. And the engine was built on Unity, which made tech development a little bit cheaper. But these days, technology is not the main cost of game development.
A new world, new game system, and an incredible legacy to live up to on a limited budget? Yeah, there’s no sense in setting my expectations too high. I wasn’t even planning on playing it the first day. But I guess I can download 7 gigs worth of data in less time than I thought, and so a few hours after I got home from work, the game was ready to play. With a little fear of disappointment, I started it up.
And lost myself.
Sunday - March 29, 2015
Lords of the Fallen 2 - Contract Canceled
Eurogamer.de informs that the Polish publisher and developer CI Games terminated their contract with German developer Deck 13. Part of this contract from late 2011 was creating Lords of the Fallen.
The official reason is "inadequate execution" of the contract. Take this with a grain of salt because it has been translated two times.
Lords of the Fallen 2 will now be developed internally with the help of external partners. Planned release is in 2017. For 2015 CI Games is working on a F2P Lords of the Fallen on mobile devices.
The original Polish source can be found here.
Lords of the Fallen 2SP/MP: Unknown
Release: In development
Pillars of Eternity - Patch Details & More Reviews
Bluesnews released information about a new patch in the works for Pillars of Eternity.
A post on reddit opens up the thread to those looking for technical support with Pillars of Eternity in addition to what's offered on their Obsidian's Technical Support forum for the just-released role-playing game. That said, he indicates the official forums are probably a better place to start if you need help.
He also points the way to a thread with workarounds for several known issues. There is also a Pillars of Eternity Support FAQ with word on patch plans, saying: "Yes, we're currently working on patch 1.03, which we hope to release during the week of March 30. We are actively monitoring the Technical Support forum and pulling issues out into our internal bug database."
I also found a few more positive reviews this week so here they are.
Destructoid - 8.5/10
Obsidian has crafted a game full of challenge, intrigue, betrayal, and heart. The Eastern Reach is bleak and hopeful at the same time, and the main plot is packed with twists and surprises with staggering ramifications for a world players will feel they have become part of.
Actiontrip - 9.3/10
Pillars of Eternity is a welcome return to the CRPGs of old, and it’s a definite must-play for any CRPG fan or RPG fan, period. It has so many moving parts that work so incredibly well together with an unbelievably rich history and mythology. Pillars of Eternity will gladly eat up several hours of your time, and you will gladly give them.
Gamerant - 4.5/5
In short, Obsidian Entertainment has created a specific title for a specific audience, but has done so with great success. Pillars of Eternity is a must-have for fans of the Infinity Engine RPGs, or 1990s computer role-playing games in general. Those unfamiliar with the genre may find the title a little less involving, but Pillars of Eternity is undoubtedly a triumph.
PCWorld - No Score
What I'm saying in way-too-many words is this: Obsidian has a reputation for crafting fantastic RPGs, and deservedly so. Pillars of Eternity is, as far as I'm concerned, Obsidian at its best ever.