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Thursday - April 17, 2014
Wednesday - April 16, 2014
Tuesday - April 15, 2014
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Picture Watch

Arcania: Gothic 4
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (23.87%)
Thinking about it
  (5.04%)
No. Only on release
  (51.99%)
Never. Early access sucks
  (9.55%)
Not now, not on release
  (3.18%)
What's Original Sin?
  (6.37%)
Vote

Expected Releases

Apr: Forsaken Fortress
Apr: Dark Souls II
Apr: Child Of Light
May: Bound By Flame

Thursday - April 17, 2014

Hyper Light Drifter - PAX Demo @ Destructoid

by Couchpotato, 01:12

Destructoid has a Twitch video of a demo build of Hyper Light Drifter from Pax East.

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Zpocalypse - A Rogue-Lite Survival Game

by Couchpotato, 01:06

Have you ever wondered what a simplified Dead State game would look like? Well if you do Greenbrier Games has a new kickstarter called Zpocalypse: Survival.

The developer is asking for $50,000, and has thirty three days left to get funded. Here is the usual teaser trailer, and game description.

Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way. 

Starting from a procedurally generated world with dynamic events and encounters, Zpocalypse: Survival combines base management and good ol'fashioned combat with infinite building possibilities. It is designed to be moddable at every level, from your base, the survivors and enemies inhabiting the world, to the events and encounters you might come across. Our goal is to build tools and documentation. They will ship sometime after release (or sooner with your help) allowing you to add your own customizations to the game, and share them with friends 

  • The game is part Sandbox, part Real Time Strategy, and part RPG. 
  •  We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.
  • This Kickstarter is to fund the single player version of the game. We are extremely interested in multiplayer and this may appear as a future stretch goal. 

Thank you Kordanor for the link.Wink

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Always Sometimes Monsters - Interview @ Twinfinite

by Couchpotato, 00:58

Twinfinite had the chace to interview Vagabond Dog’s Creative Director Justin Amirkhani at Pax East 2014, and ask a few questions about his RPG Always Sometimes Monsters.

Vagabond Dog’s Always Sometimes Monsters is a game following a character’s journey to reclaim lost love and the choices made along the way. The game focuses heavily on decisions and morality, offering up choices at every turn that serve to actually define choice and morality. Muaz got some hands on time with the game’s PAX East demo while I took a moment to talk with Vagabond Dog’s creative director Justin Amirkhani about the changes Always Sometimes Monsters has undergone since we saw it at PAX Prime and as it moves closer to its May 21st release.

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - April 16, 2014

Eschalon Trilogy - Sale at GOG

by Myrthos, 13:01

The three Eschalon games are on sale at Good Old Games for a day. The games are sold at $2.39, $3.99 and $9.99 respectively.

 

Information about

Eschalon: Book III

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Telepath Tactics - March Development Update

by Myrthos, 12:26

In the March update of Telepath Tactics, we learn that the game has been Greenlit and are presented with the many updates of the game.

  • New portraits!
  • The Axe attack is now fully animated for both the male and female Bandit!
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
  • The villager NPCs now all have walk animations; which is to say, they’re all complete!
  • We have a talented new animator by the name of Hunter Russell doing some of the larger effect animations for us. So far, he’s adapted the Mind Shield animation for Big Shield, created a Feedback animation, and produced a suitably epic Dark Vortex effect animation. (Click the images below to see the animations in motion.)
#gallery-2 { margin: auto; } #gallery-2 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-2 img { border: 2px solid #cfcfcf; } #gallery-2 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
  • Related to the new, big effects animations, I’ve added a couple of new spawn settings for big AOE attack visual effects: OnCenter and TowardCenter.
  • The game now supports gender randomization in single player, so you can have characters randomly spawn as either male or female in battle.
  • I’ve created a few new attacks to make the Shadowling, Bandit and Photokineticist classes more interesting and give them more room for growth in single player. Shadowlings can learn to create hallucinatory decoys that attract enemy attacks; Bandits can learn to use throwing axes and rend armor; and Photokineticists can boost allies’ dodge percentage by blanketing them in blinding light. Pretty cool stuff, eh?
  • I’ve made more progress on polishing the interface! I’ve replaced the default OS mouse cursor with some nice custom cursors that change based on what you’re mousing over (making it easy to see what can be grabbed and what should be clicked); I’ve added little “Equipped” symbols to the inventory screen to easily show which items are equipped at a glance; we’ve completed revisions on attack button icons and created new icons for the new attacks mentioned above; attack buttons now have hotkey visual indicators showing which attack hotkey selects each; pop-up indicators now handle unusual attack effects better; and best of all, we’ve finally replaced those ugly beige “tooltip” boxes with some properly scaling bitmap pop-up boxes that look far more pleasing to the eye.
  • You can now assign tags and lighting to individual characters on a per-battle basis in the same way you’d assign triggers. This includes the new AI tag Passive, which tells a particular character to stand around until an enemy wanders into aggro range, Fire Emblem-style. This can provide some variety in enemy behavior and help pace different battles differently so they aren’t all just the entire enemy army bum rushing you every time.
  • The deployment screen now has a button that opens the common inventory, letting you manage your army’s inventory and equipment before battle starts.
  • New dialog scripts: PlayLoop plays an ambient sound loop seamlessly in the background; KillCharAt slays a character at designated coordinates (to be used for finishing off characters without unique names that have triggered an OnDeath conversation / death monologue).
  • New battle condition Go First lets you designate an army to move first in single player. (For those special occasions where the enemy or an allied army should get to move before the player!)
  • We’ve finished mastering and mixing a bunch of the game’s music; these tracks are sounding really nice now! I’ve also made it so the game plays the horribly sad track “Frozen Hearts” when you lose a battle in single player (you know, in case you didn’t already feel bad enough about losing). Only four tracks remain to be composed.
  • I’ve updated the map editor so it formats map files to be more easily human-readable when it saves them.
  • I’ve updated scripting and features documentation in the manual.
  • Story and character work is progressing well. I now have sketched out 16 unique playable characters you can recruit and field in battle, as well as 12 unique villains / bosses. The official campaign now has 8 working scenes and three battles, with many more to come. I don’t think I quite hit my goal of getting the first hour of the game done, but I ended up needing to add more features to the game to get everything working how I wanted it to than anticipated. All in all, I think I used my time well.

Information about

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

TinyKeep - Alpha Available

by Myrthos, 12:10

Last week the TinyKeep team made the first alpha version of the game available to backers. In addition they were also at the Rezzed event a few weeks ago and they have some vidoes to show, in which you can see the game in action.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Skullforge: The Hunt - Update# 3. Quick Update

by Couchpotato, 06:40

OMC Games has a new short update about a new kickstarter video, and new update on the way about the game world of Skullforge.

Quick update!

I have a couple of things that will hopefully go live tonight:

1. A new Kickstarter video that will hopefully be more helpful than the current one.  I admit that perhaps the approach I made originally wasn't as effective, but I'm man enough to accept that. So this new video will be more like the previous one, but with more info and more talking.  Heh, heh.

2. I have an update talking about the world and what it's about.  It's taken a bit of time to get it together because my real job has been a little hectic the last couple of days.  Everything seems to be calming down, so I can get back to spending more time on this.

I hope you guys like it.

-Garv

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls II - $40 on Green Man Gaming

by Couchpotato, 06:33

Green Man Gaming is selling the PC version ofDark Souls II for only $40 after you use the following code O3H7FE-D4NFO0-F0LIGK at checkout. I have no information for how long the sale is good for so buy it now if you can't find it cheaper anywhere else.

 

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Armello - A Digital Card & Board Game

by Couchpotato, 05:45

I received news about a kickstarter game called Armello from League of Geeks. The game is asking for $200,000, and is already half funded.

Here is the usual video & description.

Armello combines the adventure of role-playing games with the strategy of card and board games!

The King, once Armello's wise and benevolent ruler, has fallen ill to a dark and mysterious force known only as the Rot. Slowly eating his body and soul, the Rot twists him deeper and deeper into madness. In response, Armello's Great Clans have called forth their Heroes to claim the throne of Armello; and this is where you start your adventure, Hero.

As a 'Hero' from one of the Great Clans of Armello, you'll quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts and face off against other players with one ultimate end goal in mind — storming the palace and becoming king or queen of Armel

Information about

Kickstarter

Details

Pillars of Eternity - Post-Funding Update #76

by Couchpotato, 05:35

The next post-funding update for Pillars of Eternity has information on the new Heartbleed bug , and has a lengthy update with Audio Director Justin Bell.

Music in Pillars of Eternity

Public Service Announcement by Darren Monahan, web guy

Before we get started on this week’s update, we wanted to make all of you aware of a very serious website vulnerability called “Heartbleed” that was discovered since our last update. This bug affected a huge number of sites and services across the internet, potentially exposing passwords and other sensitive information to hackers that understood how to exploit it.

Unfortunately, the Eternity website was running an affected version of this software, and as soon as we became aware of it, we took the appropriate steps to close the vulnerability. While we have no evidence or other reasons to believe any passwords or personal information was stolen, we do recommend you change your password if you have an account, especially if you reuse this same password on other sites.

To change your password, visit your Account Profile, click on the E-mail & Password tab, enter your current password, and your new password twice and click Save Changes. Please leave the e-mail address boxes empty.

Update by Justin Bell, Audio Director

Hello awesome backers. My name is Justin Bell and I’m the Audio Director at Obsidian, and the Audio Lead/Composer for Pillars of Eternity. I know a lot of you have been waiting patiently to hear some news about the game’s music. Thanks for waiting, I’m happy to say this update will focus entirely on music! In it we’ll cover the high level creative guidelines we’re using to write the score. I’ll also provide you with an in depth look into my music writing process. For those of you who are chomping at the bit for more info about the sound design for PoE, don’t worry... We’re going to do another update in the future that focuses on that as well. But for now, let’s talk about music!

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Interview @ GamerHub

by Couchpotato, 05:29

GamerHub.TV interviewed Xaviant at GDC 2014 to talk about Lichdom: Battlemage.

Xaviant developer previews the new Lichdom Battlemage game at GDC 2014 in this exclusive interview from San Francisco.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Deus Ex HR: Director's Cut - Released for Mac

by Couchpotato, 05:25

Feral Interactive announced in the following press release the Mac version of Deus Ex HR: Director's Cut is now available for purchase.

Deus Ex: Human Revolution - Director’s Cut Out for the Mac Today

Feral Interactive today announced that Deus Ex: Human Revolution® - Director’s Cut, the enhanced version of the critically-acclaimed action role-playing game Deus Ex: Human Revolution, is out now for the Mac, available exclusively through Steam. Deus Ex: Human Revolution was developed by Eidos-Montréal™ and published by Square Enix® for games consoles and PC.

Deus Ex: Human Revolution - Director’s Cut makes several improvements to the original version of Deus Ex: Human Revolution including overhauled boss fights, reinforced combat mechanics and improved enemy AI. Striking visual upgrades to the textures, lighting, fog and shadows make this the best-looking and most immersive Deus Ex experience available.

The Director’s Cut contains The Missing Link, Tong’s Rescue Mission and Tactical Enhancement DLC packs, which have all been seamlessly integrated into the narrative flow of the main game. Additional features include over eight hours of developer commentary and a 45-minute “Making of” documentary.

The Mac version of Deus Ex: Human Revolution - Director’s Cut is a SteamPlay™ title that supports achievements, leaderboards and save game synchronisation.
Deus Ex: Human Revolution - Director’s Cut polishes an already fantastic experience,” said David Stephen, Managing Director of Feral Interactive. “The overhauled boss fights give players even more choice about how they approach the most climactic moments of the game.”

Deus Ex: Human Revolution - Director’s Cut is available exclusively on Steam (http://store.steampowered.com/agecheck/app/238010/), priced at US$19.99, £12.99 (inc. VAT) in the UK and €19.99 (inc. VAT) throughout Europe. An information page about Deus Ex: Human Revolution - Director’s Cut is available now at http://www.feralinteractive.com/en/mac-games/deusexhr/steam/.

Information about

Deus Ex HR: Director's Cut

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Pixel Noir - A 16-bit Noir Detective RPG

by Couchpotato, 05:21

Pixel Noir is the latest kickstarter to go live this week asking for $97,000. The game is being developed by a small studio called SWDTech Games.

Help fund a JRPG-inspired, 16-bit noir detective Role Playing Game!

Who can you trust when you can’t trust yourself?

Something happened that night in the hospital - something that cost you your career as a police detective, your sanity and your partner's life. Ten years later, you have the chance to put things right. Are the hallucinations that plague you a key to what happened that fateful night? Muster your detective skills and gather your allies as you take to the streets to prove your innocence!

The developers also have a new update about International Tiers.

PAX East Update & International Tiers

Thanks to all our backers for your support! We had an amazing time at PAX East meeting you all, getting your feedback, and seeing the incredible support and response to our game! Once we get back from PAX, we'll answer more of your questions and messages on Kickstarter, Facebook, Twitter, and email.

Due to an oversight, we had no international shipping available. We have now added new tiers to allow worldwide pledges as we always meant to have the game available to play for everyone. So no matter where you are, you can now pledge to Pixel Noir!

Thanks again for your support! Look out for further updates next week and keep spreading the word!

Information about

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: In development

Details

GOG - Live Community Q&A

by Couchpotato, 05:14

GOG.com released a press release with information they will be hosting a Live Community Q&A on Twitch.tv. Here is the information if you're interested in participating.

Marcin Iwinski, GOG.com Veteran Employees to Host Live Community Q&A on Twitch.tv, April 22, 6:00 PM GMT

As promised last month to their users, GOG.com founder Marcin Iwinski, head of PR and marketing Trevor Longino, and VP of online technologies Piotr Karwowski will answer community questions during a livestreamed Q&A on the company's Twitch.tv channel. Gamers are welcome to start submitting questions to GOG.com's Twitter profile and to the dedicated forum thread and ask them live using Twitch.tv chat when the stream goes live on Tuesday April 22, 6:00 PM GMT (that's 2:00 PM EDT and 11:00 AM PDT).

Apart from user-generated questions veteran staffers will address recent GOG.com-related events like the company's regional pricing policy change as well as talk about the past, present, and future of bringing DRM-free new and classic games to PC and Mac. The event will launch GOG.com's continuous presence on Twitch.tv. For all gamers who tune in early, the livestream will be preceded by 30 minute-long Let's Play of the beginning of Tesla Effect: A Tex Murphy Adventure, launching on GOG.com that very day.

Information about

GOG

Details

Dex - Interview @ Strategy Informer

by Couchpotato, 05:10

Strategy Informer interviewed Dreadlocks Designer & Writer Jan Jirkovsky to ask a few question s about DEX at EGX Rezzed last week.

Strategy Informer: You've got the funding, but you also aimed to generate a community, and that was one of your goals with Kickstarter. Do you feel you achieved that goal?

Jan Jirkovsky:
At the moment the game is in pre-alpha development stage and it's accessible to our Kickstarter backers, and we are getting feedback from them, and it's very motivating. Because there's like six-to-seven hundred people in the early access, and it's very motivating because they are the hardcore fans of the genre, and we are pretty much on the same line, and pretty much the same energy, and it's real nice that the first people who see the game are actually the ones that probably most appreciate the game. So that's great. That gives us power to work and work.

Strategy Informer: And what has the feedback been like?

Jan Jirkovsky: It's been very positive, yeah, there's been some, like, minor stuff with the controls but we're going to fix it. But as to the major, major things, it's very positive so far. So that's nice.

Strategy Informer: And I read that you're going for a “mature” storyline. In what way is it mature? Is it violent, political, philosophical?

Jan Jirkovsky: I would say it's not-- we don't talk about themes that would be interesting for really young players. It's not about that. We don't, like-- there's not much prostitution, or sex, or drugs, just-- it's a bit like Fallout as to the rating and stuff. Like, there are stimpaks for HP restoration, but it's not a porn game or whatever.

It's mainly because I think the topics and themes would appeal to mature audiences in the same way as cyberpunk novels are for mostly mature audiences. I think most of the cyberpunk stuff is, like, for 16-17 years olds and above-- you know, people start reading it as soon as-- I'm not speaking about rating, but it's an interesting topic for mature gamers.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Update#13, Goal Within Reach

by Couchpotato, 05:06

Ironward has posted a new kickstarter update for The Red Solstice about the game being close to getting funded, To help it along they have changed a few add-ons & Tiers.

Goal within reach

We are entering the last 5 days of our Kickstarter campaign and need to kick things into high gear! We are still missing 15.000$ to reach our main funding goal. So to push things up a bit we are introducing some nice bonus additions to existing reward tiers. Since we are entering those last few days while thanking you for all of the kind show of support so far we need to ask everybody to reach out even further and if you have the possibility to increase your pledge as every single dollar will count towards reaching the goal!

DLC expansion for backers at 30$ level

We have a detailed plan for adding DLC content at some point in the future after The Red Solstice is released. Part of that is releasing a substantial expansion pack that would add a lot more content to the game. We will be giving away our first big expansion to everybody who backs us during the Kickstarter campaign at 30$ reward tier and above!

Big Game Hunter - Fluffy shotgun for backers at 50$ level

This awesome weapon of choice for only the bravest and toughest of the marines that managed to survive an encounter with Fluffy and lived to tell the tale will become a part of your arsenal if you back the game at 50$ reward tier or above!

Alpha for everybody!

After we have given an exclusive Alpha access for 24hours to all of you our backers and everything went really well with only minor problems appearing with servers, we decided to open up the Alpha to everybody for last 72 hours of our campaign. So spread the word to your friends and invite everybody for intensive last 72 hours of The Red Solstice multiplayer coop gaming!

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sanctuary RPG - A Retro ASCII-Based RPG

by Couchpotato, 05:01

I received word of a new retro ASCII-based game called Sanctuary RPG in a short press release from the games developer Black Shell Games.

SanctuaryRPG Indie Game Press Release

Black Shell Games just completed development of our flagship game, SanctuaryRPG. In a nutshell, it’s a retro ASCII-based RPG built similarly to classic hits such as Nethack and Zork. It’s has a soundtrack with over 40 original 8-bit chiptune tracks composed specially for the game. We’ve been working on it for almost one and a half years now, and it’s grown immensely since its inception. There is no other game like it in development today, and it has received immense praise from fans.

Drawing inspiration from Roguelikes and Japanese RPGs, we have poured over 10,000 hours of meticulous work into this game. Every aspect is designed to offer a compelling and replayable gameplay experience.

With dynamic combat, hilarious dialogue, and plenty of weapons at your disposal, this is truly one of the most ambitious ASCII-art RPGs of 2014. The game is FREE to download and play to your heart's content, with no strings attached.

Link to Trailer: https://www.youtube.com/watch?v=PMI6IXF3ZXE
Link to Download: http://www.PlaySRPG.com

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Invisible, Inc - Interview & Hands-On Video

by Couchpotato, 04:57

Twinfinite has twon new video from PAX East 2014 for Invisible, Inc, The first video is an interview with Klei’s Jason Dreger were he talks about gameplay.

The tactical espionage game Invisible Inc. from Klei easily won one of Twinfinite’s Game of Show awards for PAX East 2014. It’s only fitting then that we took some time to talk to Klei’s Jason Dreger to talk about just what made this alpha demo Invisible Inc. so great. From a focus on espionage and stealth to the expertly crafted turn based gameplay, Invisible Inc. is a game that will stay on Twinfinite’s radar all the way through development

And the second video is their impression of the game based on a new demo.

At PAX East this past weekend, Alissa and I got a chance to play the alpha version of Klei Entertainment’s upcoming turn-based, tactical espionage game Invisible, Inc. The game played like a stealth version of XCOM and showed surprising polish for a game that’s still a month or two out from beta. We both enjoyed whatever limited time we had with the game and took a few minutes to record our thoughts. Spoiler alert: We liked it. A lot.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Prisonscape - Kickstarter Updates# 3 & 4

by Couchpotato, 04:48

Prisonscape has been on kickstarter for a few days now, and funding has slowed down. The game has only managed to get $8,692 of the games $49,500 goal.

The developer Lunar Enigma also released two more updates for the game. The first update is a new video the job system.

Introducing the job (quest) system

We created another video where we introduce the job system and story branching in Prisonscape. Hope you enjoy it!

The Kickstarter has been a bit slow lately, and based on Kicktraq we're not going on our way to getting funded. So please spread the word about the game in any way you can! 

This is also a good moment to thank everyone who believes in this project and who have already pledged. You are the raeson why we are doing this!

The second update the developer talks about funding, and what will happen if the kickstarter fails in the next twenty days.

Talking about the money

A lot of people have asked us about the money and how it will be spent. In this update, I will answer some of the most frequently asked questions about this particular topic.

Q: How will you spend the money if you meet your goal?

A: There is a small chart in the Budget part on our Kickstarter page, but here is some more details about it: First of all, Kickstarter and Amazon Payment take their share which is something between 7% and 10%. Second, the taxation in Finland (where we operate from) is ridiculously high. We pay VAT of 24% for each sold game. So basically a third of the funds is already gone before we even see the money on our bank account. That comes to around 16500 USD, which leaves us with 33000 USD.

There are three people that would be working on the project full-time for a total time period of 5 months (until December of 2014, which is the release goal). The studio rent for this time will come to around 650 USD per month, costing us 3900 USD. After that we have 29100 USD left. Now we can start paying ourselves salaries, which will be around 5800 USD per month including taxes for three people (programmer, designer and graphic designer). After taxes we are left with around 1380 USD per month each to pay the rent and feed ourselves and our families.

Q: What happens to the game if the Kickstarter fails?

A: We will continue developing the game, but the pace will be slower. Me and Tuomas are the only financiers of Prisonscape, and everything has been paid from our own pockets so far. Fortunately we both have full-time jobs to help with this, but unfortunately this takes a lot of time away from the game development.

Q: Why is the goal so high?

A: Game development is not cheap, and if you want to do it full-time you need surprisingly large amounts of money. If we succeed and we'll start game deving full-time, our salaries will still drop drastically and we'll become particularly familiar with eating ramen.

Information about

Prisonscape

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Agarest: Generations of War - Steam Top Seller

by Couchpotato, 04:38

Ghostlight sent out another a press release for Agarest: Generations of War Zero with news the game is selling well on on Steam. They also remind everyone you can now pre-order the game at a cheaper price.

Ghostlight set to release Agarest: Generations Of War Zero, prequel to Steam #1 Top Seller!

BRAINTREE, UK – 15/04/2014

Following hot on the heels of the #1 Steam top selling SRPG Agarest: Generations Of War, Ghostlight are proud to announce its much anticipated prequel, Agarest: Generations Of War Zero!  Available for pre-purchase now, the prequel will be released on Steam this coming Thursday, bringing an enticing blend of in-depth strategy and epic multi-generational storytelling to PC!

Anyone pre-purchasing the game will receive a healthy 20% discount meaning the game will be just $15.99 down from $19.99.

Here are just some of the exciting new features in Agarest: Generations of War Zero:

  • Numerous graphical improvements - including the addition of stunningly animated character portraits
  • Vacation Days - improve the bonds with your party and unlock bonus items, costumes and locations
  • New Races – a variety of new races are now available for your partyEnhanced Towns – with more interactivity and additional areas to explore
  • Card Skill System - customise the main character’s battle style and skills
  • Extra Mode – a new hard difficulty unlocked by players who have cleared the first game, also allowing access to the world map, items and all characters from the original game.

And that’s not all.  There are also new PC exclusive features such as cloud saving, a full revamp of how DLC is managed within existing saves, plus the ability to decide which direction the controls are to be offset.

To mark the release of Agarest: Generations of War Zero Ghostlight have also slashed the price of the original Agarest: Generations of War from $19.99 to just $14.99.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Matt Chatt - Brenda Romero Interview #4

by Couchpotato, 04:31

Matt continues his interview with Brenda Romero this time talking about sexism in the Gaming Industry. This should be the last part of his interview.

In this episode, Brenda Romero, the Gloria Steinem of the games industry, zeroes in on the key problems facing women gamers and developers: sexism, sexism, and more sexism. Booth babes, chain mail bikinis, and lack of healthy avatar options are all just symptoms of a much broader problem.

Warning: I've done my best to censor out the adult language in this episode, but my apologies if any managed to slip through.

Information about

Sir-Tech

Details

Pantheon - Financial Situation

by Couchpotato, 04:28

Visionary Realms has a new post on the the Pantheon: Rise of the Fallen blog that announces development will be slowing down due to low funding.

In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.

Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest. That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.   

The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.

Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors.

In the interim, any donations made at this point until further notice will be going directly to maintaining the website during this phase, and not towards development.

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Tuesday - April 15, 2014

Meriwether - Post-Funding Update #43

by Couchpotato, 05:49

Sortasoft has finally posted a new post-funding update for Meriwether with news on the making of the games soundtrack , and the developers birthday.

Meriwether Original Soundtrack

We are thrilled to announce our release of the Meriwether soundtrack! The 25-track album is simultaneously beautiful, exciting, and mysterious. We’ve been listening to it on repeat while working on the game, as it sets the atmosphere perfectly. The entire record is composed, arranged, and produced by our very own Jim Welch, with the exception of two period pieces that Jim arranged: Gavotte by Arcangelo Corelli, and Minuet by Alexander Reinagle. We will soon be sending a link out to those of you who backed at the Soundtrack level or higher! If you pledged at a lower level but want to add the soundtrack now, you can raise your pledge to $35 by sending us the difference via paypal at http://bit.ly/1hJRdXY. This additional pledge will continue to support us finishing Meriwether. Take a look at this massive track list! There is such a wide range of sounds, emotions, and styles. The songs all complement each other so well, making the album greater than the sum of its parts.

1. An American Epic
2. On The Plains
3. West Of The Rockies
4. Danger
5. Teton Sioux Confrontation
6. Gavotte by Arcangelo Corelli
7. The Shoshone
8. Lolo Trail
9. The Hunt
10. Off We Go
11. The Columbia
12. Coastal Tribes
13. Ocean In View
14. Plains Tribes
15. Melancholy
16. The Missouri
17. Drouillard's Theme
18. Minuet by Alexander Reinagle
19. York's Theme
20. The Ohio
21. Clark's Theme
22. Sacagawea's Theme
23. August 20th 1804
24. Journal Entries
25. Pomp's Lullaby

Procedural Music Implementation

Now that we have the mastered soundtrack recordings, we’ve implemented a dynamic music system to play them at opportune moments within the game. Each piece is tied thematically to a “muse,” which is either a person, place, or action. When it seems like the player might be getting ready to interact with a muse, a “submix” of the song begins. This is a sparse, quieter mix of the soundtrack version of the song that hints at the qualities in the background without fully committing. If a player continues to engage with the muse, then the audio fades in to the main mix that you hear on the soundtrack. Our procedural audio engine also allows for extended stretches of silence in between the music tracks. This respite helps you to engage with the environmental audio. For instance if you notice a bird chirping, you might try to locate it and observe it through your spyglass.

Information about

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #10

by Couchpotato, 05:45

Paradox released the next weekly Development Diary update for Runemaster on their forums that talks about the games Skill Trees & Abilities.

Development Diary 10 - Skill Trees and Abilities

When you begin your adventure, you start with basic abilities and each time you level up you will be able to add perks, increase your stats or improve on your existing abilities for your hero. What perks you choose depends on your hero’s level and the perks previously chosen. To shape your hero and make him/her sharper and stronger in the areas of how you play is of course vital to the gameplay.

So, let's take the basics first! When you begin your saga, every class have two skill trees, one for defense and one for offense. I am more of an offensive player and tend to focus more on damaging abilities and boni when I play RPGs, but I can’t argue against having more armor or an ability that gives more protection, both for my troops and for my hero. When your hero levels up, you will get a skill point that you can use to upgrade him or her. A skill point can be spent once to unlock a perk from one of the skill trees. Each perk gives your hero either a stat bonus, a new ability or upgrades an existing ability. It is possible to mod this and it is possible to make a perk give the Hero both a stat bonus and an ability.

There are several tiers in each skill tree, and you need to invest a certain amount of skill points in order to get to the next tier.

All the three classes you can choose from - Berserker, Skald and Runemaster - start with three unique abilities. As your character levels up, you get to choose whether you wish to upgrade the starting abilities or gain new ones. Therefore you will be able to customize and choose what direction you want to take your hero. You will be able to upgrade both new and old abilities should you wish to, to make sure your hero is a perfect match for your playstyle, but naturally some abilities might be better than others…

We are still in the beginning of making abilities, and we have a lot of work to do before they are done and balanced, therefore I'm keeping it a bit brief here. There are a couple already made, but their names and their boni or abilities might get changed. We will talk about a couple of perks we have, so be aware that these aren’t the final design nor the final names of them.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sacred 3 - Interview @ Gamingbolt

by Couchpotato, 05:39

Gamingbolt took the time to interview Deep Silver's Creative Producer Sebastian Reichert to ask a few questions about their new ARPG Sacred 3.

Rashid Sayed: Customization is a big part of any role playing game. Sacred 2 featured a wide variety of options for equipment and weapons types. What kind of customization options will have the player have in Sacred 3?

Sebastian Reichert: First of all, Sacred 3 at its core is an action game. A lot of classic RPG elements have been removed or simplified to ensure a fluid multiplayer experience. Of course, we still like our customization that is synonymous with our gameplay. We offer armor and weapon upgrades but our focus is on the Combat Arts. The players have to decide which ones to take along for a quest. And this choice will change their experience completely. There are even differences within the Combat Arts. The Stomp of the Safiri, can be focused point damage or can be used as huge area effect with DoT-capabilities.

Rashid Sayed: Why is Sacred making a comeback after almost six years?


Sebastian Reichert: Because it is an awesome world. And we think it deserves another title; one that shifts the gameplay but stays in the same storyline.

Rashid Sayed: Lastly, there has been some criticism on the latest gameplay trailer. Some fans think the visual design is too cartoonish at the moment. What are your thoughts on this?

Sebastian Reichert: The design has become a little bit more cartoonish, but as we continue to focus on the rich lore of Ancaria, we will also present comic style cutscenes at the introduction for each Main Quest.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Neo Scavenger - Development Updates

by Couchpotato, 05:35

Blue Bottle Games has a few more updates for Neo Scavenger. I found the following two the most important ones this week so let's get started with the updates.

The first update is about a new Beta version available for testing.

I've just finished uploading new test beta 0.986b, which includes new options and help screens, increased creature spawns, gameplay tweaks, and several fixes and UI enhancements. I've also promoted the previous 0.985b test build to default build status.

The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

The second post is a review of current build of the game.

With 0.986b making the rounds, I've decided to take stock of my situation, and see what needs the most attention next. I'm pretty sure more story will feature in the next build, so I'm mostly looking at what else might need work.

For most of the day, I was triaging my bug/feature list. There are some 500 items on it, and so far, there's an average effort of about 3-6 hours of work for each. There are about 60 work days between now and mid July (my target finish date), or 480-600 working hours, depending on whether I work 8 or 10-hour days.

Doing the math, that probably means I only have time for 100-200 items on that list. Or roughly 1 in every 4.

This doesn't account for any time spent working on story, which based on past experience, is about 1-2 weeks per major encounter (like the ATN). It also doesn't account for time spent working on new bugs that arise, answering emails and forum posts, and administrivia (contracts, vendors, build uploads).

This is purely back-of-the-napkin math, but we may be looking at more like 50-100 items from that list, if I want to do 2 more major encounters. In other words, I may be entering a mode now where I have to realistically ignore 80-90% of remaining wishlist items and bugs. I'm going to have to get pretty selective.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Popup Dungeon - Kickstarter Updates# 11 & 12

by Couchpotato, 05:21

Ring Runner has posted two new short updates for Popup Dungeon. The game has thirty three days left to make it's goal of $80,000. Now lets talk about the updates.


The first update is about an axe weapon you can use in the game.

Just a quick update today to show off our new weapon...


The second update is about new rewards for backers if you spend $20 or more.

Quick announcement for backers at the $20 level and up!

You will all be receiving two new rewards:

  • An extra copy of Ring Runner for a friend (yes, there's plenty of multiplayer coop action)
  • And a special Ring Runner-themed hat to adorn any of your characters in Popup Dungeon

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Chaos Reborn - Interview @ Rock, Paper, Shotgun

by Couchpotato, 05:13

Rock, Paper, Shotgun had the chance to interview X-Com Creator Julian Gollop in a few videos about his gaming career, and his new kickstarter game Chaos Reborn.

Once upon a time Julian Gollop was one of the principle minds behind the original X-Com. Yes, with a dash. A dollop of Gollop’s design wizardry spawned a legendary strategy series, and now – somewhat fittingly, I suppose – he’s making a game about actual wizards. Chaos Reborn is mere days away from casting off its mortal Kickstarter, so Gollop and I are going to play a few rounds of a recent prototype while discussing the ups and downs of running a Kickstarter, the power (and lack thereof) of legacy, what made people fall so madly in love with X-Com, and which of said secret ingredients Chaos Reborn does and doesn’t apply. Expect a heady brew of history and reflection with a powerful note of future.

Information about

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Review @ PC Gamer

by Couchpotato, 05:08

PC Gamer has a new review for Elder Scrolls Online, and awards the game with a score of 68/100. So you can see they find the game average at best.

My enthusiasm for The Elder Scrolls Online's competitive side doesn't stack up against the time I have spent feeling drained by drab questing or restricted by a world ensconced in fog. This is an MMORPG of moderate scope with a few good ideas and the resources invested in it seem sufficient to expect new dungeons, daily quests and armour sets to collect at a decent clip for the next couple of months. If you're tired of your current fantasy haunt and looking for somewhere to transfer your guild, this game may suit you for a time. For everyone else, though, I'd advise caution. There's no game that I'd be happy recommending on the basis that it's at best 'okay' for thirty-plus hours. 'Okay' isn't good enough when you're facing down this much of a premium, and I can't imagine paying a monthly fee to visit somewhere I've been many times before.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

The Shadow Sun - Android Beta Testers Wanted

by Couchpotato, 05:03

Ossian Studios has a new post on the The Shadow Sun forums looking for beta testers to help with the android version of the game. Here are the details if you're interested.

The Shadow Sun Android Open Beta

We’re looking for beta testers for our upcoming Android version of The Shadow Sun, our fantasy action RPG. This is an open beta that only includes a short part of the game to see how it runs on different devices.

If you’re interested in trying out the game on your Android phone or tablet, just post in this thread to let us know (minimum OS version 2.3.1). We will then contact you via email. Since the Android version will be sold on the Google Play Store, the beta will be distributed via a private Google+ Community (which ties into Google Play). So you need to be a Google+ member in order to download the beta.

Information about

The Shadow Sun

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: Handheld
Release: Released

Details

Legends Of Persia - Update# 6, Gameplay Video

by Couchpotato, 04:58

The sixth kickstarter update for Legends Of Persia contains a new video with some new gameplay footage. The game still needs another $1,7000 to get funded.

More Gameplay Videos!!!

As promised before, here is yet another gameplay video from a boss fight in our game. Hope you like it. And as always, THANK YOU VERY MUCH for your kind supports.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Child Of Light - New Lemuria Trailer

by Couchpotato, 04:54

Ubisoft has released another video trailer about the game world of Child Of Light.

Welcome to the world of Lemuria. Child of Light is an RPG inspired by fairy tales, created by the talented team at Ubisoft Montreal using the UbiArt Framework.
http://childoflight.ubi.com/

Child of Light is coming April 30, 2014 and will be available for download on Xbox LIVE for the Xbox® 360 and Xbox® One, the PlayStation Network for the PlayStation® 3 and PlayStation® 4, the eShop from Nintendo for the Wii U, Uplay and Steam for PC.

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

CCP - World of Darkness MMO Cancelled

by Couchpotato, 04:49

CCP Game announced on their forums that World of Darkness is now cancelled, and they have fired more staff. Here is a new press release with more information.

CCP Games Halts Development of World of Darkness MMO

CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio. 

As a result of the change, 56 employees of the Atlanta studio have lost their jobs.  Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.  

The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.

CCP CEO Hilmar Veigar Pétursson:

The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.

I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision.  Their considerable contribution to CCP will not be forgotten, and we wish them well.

To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make.  We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short.  One day I hope we will make it up to you.

Although this was a tough decision that affects our friends and family, uniting the company behind the EVE Universe will put us in a stronger position moving forward, and we are more committed than ever to solidify EVE as the biggest gaming universe in the world.

Information about

CCP

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ES4: Oblivion - Editoral @ GameGrin

by Couchpotato, 04:43

GameGrin's writer James Furlong has posted a new article where he talks about why he prefers to play Oblivion instead of Skyrim. Here is a small sampleof the article.

Skyrim is bland and shallow. That may seem a very odd statement to a lot of people, but I’ll stand by it. Games as a medium are constantly evolving yet, in another fashion, devolving. The sense that ‘bigger is always better’ is one that has always been in the gaming psyche; even when games just became longer, contained more levels, hundreds of collectables etc, there was always a want for more. This to me, is where Skyrim falls down.

The game is huge and there is a lot to do, but at no point do you have to delve very deep to do any of it. It actively throws activities at you. In Oblivion, when you found something new it felt like you’d walked miles and talked to hundreds of people before getting to this point. It wasn’t a case of going from point to point, but a great sense of discovery. With the latest entry to the series Bethesda managed to make one of its most interesting franchises bland and highly repetitive.

Information about

ES4: Oblivion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Planets - Post-Funding Update # 15

by Couchpotato, 04:39

Cubical Drift talks about the weekly updates, more add-ons, and game surveys in the latest post-funding update for Planets³.

Weekly status

This week, priority has been given to our website’s online store.

  • We had to move our website on a dedicated server, more robust and more efficient.
  • We had to set up the online sale options with our bank and Paypal.
  • We also had to write the terms and conditions with our lawyer.

If everything goes as planned (we are still waiting for a validation of the bank) we should be able to open the online store in the coming week.

Addons & Survey

We decided to let you manage the add-ons (pets and licenses) directly from our website once your accounts are created (should be in May) because it would have been too complicated to manage on a survey.

So, we are about to send you a simple survey (in the next 3 days) that only requires you to enter general informations about yourself (like your name, country and postal address).

Information about

Planets

SP/MP: Single + MP
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details