Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Thursday - May 14, 2015
Wednesday - May 13, 2015
Tuesday - May 12, 2015
Monday - May 11, 2015
Show older news or news at:

Picture Watch

Risen
Box Art

Poll Watch

What's your favourite Bioware RPG franchise?
Baldur's Gate
40.44%

Neverwinter Nights
15.44%

Star Wars
7.35%

Jade Empire
0%

Mass Effect
16.91%

Dragon Age
7.35%

I can't choose
5.88%

I don't do franchises
0.74%

I don't like Bioware
5.88%

Vote

Recently Released

May: Van Helsing III
May: Gran Vitreous
May: Witcher 3
May: Technobabylon
May: Invisible, Inc

Thursday - May 14, 2015

Ghost of a Tale - The Creators

by Myrthos, 13:54

Seith explains in this latest update for Ghost of a tale, who besides him are working on the game.

Ghost of a Tale is often called a one-man game. While in a sense this could be considered as true (as in “if I didn’t work on this game it would never exist”), I wanted to give a detailed breakdown of who directly participates in the creation of Ghost of a Tale.

Starting with Paul Gardner, who is the writer for the game. He puts up valiantly with all my nagging regarding finding specific “voices” for the characters. But Paul’s role is not “just” writing for the game; he’s also a professional game designer (having worked on quite a few titles at Namco and Traveler’s Tale).

So we talk a lot about ideas, back and forth several times a week. Our discussions range from game mechanics to dialogs to back-story to level design. And I never move forward if he disagrees strongly with something. If Ghost of a Tale is anywhere near what it is today it’s thanks to Paul’s steadfast collaboration.

On the technical side I have the considerable benefit of receiving help and support from Cyrille Paulhiac who is an experienced coder. As I mentioned previously Cyrille has created a couple of amazing tools that allow me to concentrate on creating the game itself rather than dealing with technical tediousness. His work often remains “behind the curtain” but is nonetheless very cool.

As a concrete example during the weeks leading up to Gamescom last year I had to manually model all the tessellated environment colliders (using Maya) for the demo. Which was a thankless, time-consuming job. Since then, Cyrille has coded a tool which creates those colliders in seconds with just one click, directly within Unity!

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - GameBanshee review

by Hiddenx, 13:08

Steven Carter of GameBanshee has reviewed Pillars of Eternity. A snippet:

For me, the best part of the campaign is the world where it takes place, including the factions of the people, the places where they live, and the gods who govern them.  A lot of work went into breathing life into these areas.  You don't just learn names of regions and dates of wars.  You come to understand the motivations and personalities of the people of involved.  And so, for example, the War of the Black Trees isn't just a meaningless war in the history of the region.  It's an example of why the Glanfathans don't get along with their neighbors, and why sometimes they shoot first and ask questions later.  I liked the design of the world a lot, and I think that it has enough potential that it could easily support more campaigns if Obsidian wants to stick with it.

Unfortunately, I'm not as enthusiastic about the campaign itself.  The story behind it is well written, and it has nuances and layers, but it's also a little highbrow, and it could have used some more visceral appeal.  For example, your main character learns that there are bad things going on, but nothing really links you to them or motivates you to correct them.  You don't encounter anybody who can give a face to the "hollowborn" problem.  The closest you come is when you meet a local lord who has a pregnant wife -- and who has started executing any healer or magician who can't find a cure.  But for this case you're only motivated to deal with the lord, not the underlying problem.

You can check out their excellent walktrough as well.

Source: GameBanshee

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - Reanimated

by Hiddenx, 11:37

DoubleBear Productions released a major patch for their Zombie Survival RPG Dead State:

​​​​We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair​.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode!​​ In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire confirmation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

 

Source: DoubleBear Productions

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls 1: Arena - Retrospective Review @ RPG Codex

by Hiddenx, 10:20

RPG Codex member Deuce Traveler posted an interesting retrospective review of the first game in the Elder Scrolls series from 1994: Arena.

I had originally never intended to play The Elder Scrolls: Arena, as I'd heard enough about this imperfect creation from other RPG fans to keep me away from it. It was said that the game is unbalanced. That it feels incomplete. That its main quest and characters are shallow when compared with that of contemporary RPGs such as the Ultima games or Betrayal at Krondor. But in the end, I decided to give the game a go as part of a larger project I am working on, in order to ascertain these facts for myself. What I found was a game that is indeed quite unbalanced, with many gameplay elements that feel rushed and incomplete, and a main story arc filled with cliche fantasy tropes. And yet, the game was a total joy to play, like a B-movie that manages to be greater than the sum of its faults.

 

Source: RPG Codex

Arena

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Satellite Reign - Alpha 0.6 and New District Added

by Aubrielle, 06:19

This landmark update has moved Satellite Reign from Unity 4 to Unity 5 and added the brand new Grid District.  The game is starting to look nice.

We've finally reached our internal alpha milestone. This means all of the game's features are implemented and functional. Additionally, we've unlocked the next district for you to explore! It's time to head into The Grid, home of The Eternals faction.

With this update, we've also transitioned to the latest version of Unity - Unity 5. We weren't originally intending to move over to Unity 5, especially not so late into development, but Unity 5 had features which ended up being essential for being able to handle the scale of Satellite Reign's city.

Please note that this is a Windows-only release. Sit tight, a couple of small Mac/Linux issues need to be ironed out, and then they will be updated shortly.

There are countless changes in this build, but some of the more substantial changes are listed below:

The Grid District
The Grid is the home of The Eternals, an organisation fixated on moving humanity forward through body augmentation, replacing their mortal flesh with machines.

The Grid is clean, wealthy and futuristic, setting itself apart from the rest of the city.

UI Improvements
Lots of improvements have made their way into the UI system.
  • Agents now have unique portraits.
  • New Agent clone screen.
  • Front-end menus.
  • Mission debriefs.

Unity 5
We now have access to the latest and greatest Unity has to offer. This brings the latest version of PhysX for improved physics performance, much improved profiling tools (to help Mike more efficiently squash bugs and performance hogs), improved CPU usage, and much more.

Lots of these new features won't be immediately visible, but they will help us deliver a higher quality final version of Satellite Reign.

New Abilities and Items
We've added new abilities and items, as well as improved those which were already existing.

You can now outfit your agents with drones, smoke grenades, sound-dampening grenades, shield boosters, and more.

There are also new tactical opportunities with stealth-kills. Get up close behind unsuspecting enemies, and get a headshot for an instant kill. Please note that while this feature is working, it will be undergoing some design iterations soon to improve usability.

Balancing Changes
This version includes balancing changes to almost all aspects of the game, including money, experience, health, armour, and more. There's still much more balancing to go, but it is closer to what you can expect to see in the final release.

More information.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wednesday - May 13, 2015

Witcher 3 - Insider on the Graphics Downgrade

by Gorath, 21:58

WhatIfGaming used an inside source to obtain information on the alleged The Witcher 3 graphics downgrade. Please take their article with a grain of salt. Nothing is confirmed. Here's only their intro:

It seems The Witcher 3 graphics controversy never ends, and it is for good reason. Recently it has been quite apparent to a lot of people with footage showing up all over the web of newer PC build gameplay demos supposedly running on ULTRA on the PC (Poland preview event) which pales in comparison to the 2013 gameplay trailer. We contacted our insider who provided us information on The Division downgrade and apparent delay into 2016 months ago – who managed to connect us with someone in the know-how at CD Projekt RED last night to further explain the situation and set the record straight.

Here is simply what they had to say in regards to the whole thing (we advise everyone to take it with a grain of salt, despite having vetted their identity ourselves):

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Day 1 Patch Improves Performance

by Gorath, 21:53

CD Projekt Red's community coordinator Marcin Momot posted on his twitter that the day 1 patch will improve performance and frame rate.

 Marcin's answers are in bold.

Some PS4 reviews (IGN, Kotaku) mention framerate problems. Any chance for day-one improvements?

Yes. We've already addressed this issue. Framerate will be better once we official launch the game. 

Hey Marcin. Congrats on the amazing game. Will the Day One Patch fix some of the bugs and performance drops on the ps4 version?

yes. Framerate and performance have already been improved.

Although Marcin only talks about the PS4 version, it's pretty safe to assume the other platforms have been improved too.

Source: Gamestar

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Misc. Videos

by Gorath, 21:29

The two big German print mags uploaded a couple of interesting The Witcher 3 videos. In most cases not German language isn't needed to get an idea what's going on.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - CD Project Explains Changing Weather in Wild Hunt

by Aries100, 21:13

In an interview with Game Informer, Kimberly Wallace talks with art producer, Michal Stec on how The Witcher 3's changing weather came to be:

What went into creating the weather and environments for The Witcher 3?

Hundreds if not thousands of hours of browsing through references: paintings, pictures, films, photos - everything, really. I remember this one time, Lucjan (one of the leads) and I were on our way to some party and he suddenly stopped the car, pulled a camera out of the glove box and started taking pictures of the setting sun to use as a reference. We drew a lot on photographs and movies. 

A quote on when the weather wil change:

How often will the weather change as you play?All the time - the weather is constantly changing. This is a randomized mechanism; working it out took us quite a while, since it required a lot of testing, checking if how it felt in the game was okay, or if it was too much. The weights given to particular weather conditions change depending on the region - in the swamps of No Man's Land it's practically always foggy and rains a lot, whereas in Skellige you can expect more thunderstorms near the coasts and sunshine up in the mountains.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

South Park - Sold 1.6M Units

by Gorath, 21:08

Gamestar.de read in Ubisoft's financial report that Obsidian's South Park RPG sold more than 1.6 million units so far.

South Park

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Ubisoft - No More Releases for PS3 and Xbox 360

by Aries100, 21:06

Eurogamer brings news that Ubisoft no longer will release games for Xbox 360 and PS3.

Ubisoft will no longer release games for PlayStation 3 or Xbox 360, except for its casual rhythm series Just Dance. The company confirmed the move last night during a financial call with investors, and explained that it would focus on the current generation of consoles and PC from here on out. 

Ubisoft

Details

Witcher 3 - Review @ Ausgamers

by Aries100, 21:02

Ausgamers has a review for this game. The score is 10/10. 

A quote about the story:

It's a story worthy of a place in the more accepted subculture of dark fantasy ruled across media by Game of Thrones. First-timers will easily love this facet but may also be surprised to learn that this series, and the books it's based upon, have been the at the fore of adult and mature storytelling for a long time. Wild Hunt is both at times brutal and sexy, with a juxtaposition of hard-edged steel (or silver), blood and death being met with soft, naked skin; passion, lust and even love.

Ausgamers mentions that one of the things they liked in this game are boats.

 



Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Tortured Hearts Interview

by Myrthos, 13:36

In one of his last interviews for RPGWatch, Couchpotato talks with the developers of the Tortured Hearts NWN mods, and also discusses their commercial game called Tortured Hearts: Or how I saved the Universe. Again.

RPGWatch: How many hours of development time did you put into creating the mods, and did you ever think it wasn't worth it to continue development?

Zoltán: Each mod took about 4000 hours, the second one maybe a bit more. I had some helpers for both and they should be recognized. For Tortured Hearts 1, there was Lenore and about a dozen helpful people who helped me with proofreading.  For Tortured Hearts 2 there was a very large contribution to dialog by Jim Grimsley, an American novelist with plenty of books to his credit. It was especially helpful that he knew how to use the Aurora editor so all I had to do was write the scripts for his conversations. He also did quite a bit of proofreading. Other contributors to Tortured Hearts 2 were András Gáspár, a Hungarian sci-fi/fantasy novelist and of course, Lenore again as a proofreader and tester but at that time our relationship turned to friendship and we were already discussing a possible cooperation for a sequel.
On top of this there was the NWN community which shared so many good models and other supplements for all the mods. I did the area creation, scripting and story arrangement.

Tortured Hearts

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

General News - Art & Stories of Indie Game Creation

by Myrthos, 13:12

On Kickstarter a project has started that seeks to make a book about art and the stories from independent game creation.

Independent By Design is a deluxe hardback book that chronicles the experiences and vivid design of over twenty of the world's most revered and renowned independent developers.   

A beautifully realised, 240+ page tome totalling over 80,000 words, Independent By Design is a collection of bespoke, visually stimulating chapters; each telling the story of a featured development studio. 

Each spread combines compelling art with exhaustively researched essays based on extensive interviews, offering a unique take on some of the most interesting and offbeat indie game developers of recent years.  

Written by videogame industry veterans Stace Harman and John Robertson, this lavish coffee-table-style book is being created in conjunction with a small team of talented artists to the highest possible standards.

Thanks Hurls.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dungeons Of Aledorn - WebStore Openend

by Myrthos, 13:09

The webstore for Dungeons of Aledorn is opened allowing you to continue, or start, your support for the game by pledging via PayPal and allowing them to reach their stretch goals.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Available Now & Review

by Myrthos, 13:03

Pladio mentioned Invisible Inc from Keli Entertainment is available now (actually yesterday already) from Steam and from GoG.

There is also a review out of the game at RPS.

Everything’s this sweet. The voice acting, writing, music and art design is all held to the same high standard. You end up looking forward to everything. From starting a mission with no idea of what surrounds you, to discovering the reward at the end, to escaping via the exit teleporter, to hearing the chatter between your team on the world map. It’s all satisfying, surprising, colourful and utterly devoid of friction, letting you lose yourself in the puzzle, yes, but also the evocative imagery the game thrills in. Your agents plotting daring heists, working like a well-oiled machine to rob a vault, and leaving with as much high-tech equipment as they can stagger under.

Or the other side of the coin – your plans coming crashing down around you and your agents abandoning one another, each sprinting around the level, heedless of cameras and sound bugs and just looking for a way out, before one comes face to faceplate with a six foot tall, weaponised security drone.

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

General News - The Essence of RPGs

by Myrthos, 12:48

HiddenX spotted a series of articles on ihobo.com that tries to offer an answer to what the essence of RPGs is.

It comes in three parts:

The Essence of RPGs (1): Children of TSR

Near the beginning of my career as a game designer, one of my first speaking gigs was at an event in London where I was scheduled to appear with Warren Spector. Unfortunately, Warren was attending via webcam and the conference organisers took so long to set him up that my hour presentation on non-linear storytelling in games had to be condensed to ten minutes. By way of apology, Warren and I had a good exchange of emails where we discussed, amongst other things, some of the issues that Deus Ex faced during its troubled development. One thing in particular stuck with me. From the beginning of the design process, it was agreed that Deus Ex was going to be a role-playing game (RPG) – yet the many designers working on the project did not agree what an RPG was.

The other two parts are:
The Essence of RPGs (2): Rule-play
The Essence of RPGs (3): Role-play

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Outland 17 - About the Modest Goal

by Myrthos, 12:42

Outland 17 has still 8 hours to go and need another $4K to reach it;s $10K goal. In their latest update they respond to why there goal has been so modest  and sheir the stretch goals to show what the vision of the developers are for this game.

We've had a lot of people write in since our boost in backers, asking about our Kickstarter goal of $10k. Specifically why it is such a modest amount compared to the goals of most indie developers that put their projects up.

We certainly didn't want to give the impression that we're not ambitious with our project. We had drawn up a complimentary list of stretch goals to expand upon our initial goal and bring further improvements to the game.

We initially didn't post the stretch goals so that we wouldn't appear presumptuous about our expectations with the campaign, but we're sharing it now so backers and newcomers can have more context regarding the $10k base. Hopefully this can give you guys a better understanding of our vision for the project and address the curiosity that some had.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - May 12, 2015

Rampant Games - A Tale of Two RPG Reviews

by Gorath, 19:47

In his blog post A Tale of Two RPG Reviews Jay Barnson explains why he isn't fond of sites which are hiding the reviewer's identity. In the intro he uses the Pillars of Eternity reviews by the Codex and by us as positive examples to illustrate why you want to know the author and his background.

I am still not far enough to really comment, *BUT* I find the difference between two reviews by hardcore, old-school sites pretty intriguing for Pillars of Eternity:

Rampant Games

Details

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kickstarter - Available in Germany as of Today!

by Gorath, 19:33

Starting today Kickstarter is available with all features in Germany. Of course I was curious which projects went online right away. I'll post a collection of Kickstarters which caught my eye for one reason or another. Please don't understand this as a recommendation. Maybe some of these Kickstarters will make you smile - or think "Why haven't I thought of this?".

All pages are multi-language:

Kickstarter

Details

Dex - Quick Look @ Giant Bomb

by Aries100, 19:09

Giant Bomb has a quick look for this game. You can watch the half hour quick look here.

 

 

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Preloading and Unlock Time

by Myrthos, 13:02

As several have already commented on our forums The Witcher 3 is now available for preloading from Good Old Games and Steam. The following is the press release for that, which also shows at what time the downloaded game can be unlocked.

The Witcher 3: Wild Hunt is now available for preload on GOG.com and Steam, with the Origin release following on the 14th.

Everyone who pre-orders the highly anticipated, next-generation RPG, can choose to preload the game and be one of the very first to play The Witcher 3: Wild Hunt when it goes live on May 19th.

At GOG.com, the simplest way to preload the game is through the recently announced GOG Galaxy client. GOG Galaxy is fully integrated into the DRM-free release of The Witcher 3: Wild Hunt and includes convenient auto-updates, game time tracking and achievements.

The game is also available for preload to gamers who purchased Wild Hunt on Xbox Live, and will be available for PlayStation Network users soon.

The Witcher 3: Wild Hunt will be officially released and unlocked on May 19, at 1:00 AM CET (Warsaw time), i.e:

May 18th, 4.00 pm PT (Los Angeles)
May 18th, 7.00 pm ET (New York)
May 19th, 00.00 am BT (London)
May 19th, 2.00 am UT (Moscow)
May 19th, 8.00 am JT (Tokyo).

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

General News - The Key to Making Paid Mods Work

by Myrthos, 12:57

Lostforever found an article on Shack News discussing in what way paid mods could be made into a working model.

Valve, the studio that gave PC gamers Steam, has always been a company that reveled in testing boundaries. However, the studio’s most recent endeavor, teaming up with Bethesda to allow Elder Scrolls V: Skyrim modders to charge money for their work, was pretty much a colossal failure. The paid mods system was taken down mere days after it was first put up in the wake of severe consumer backlash and Valve even admitted on the Steam website that the plan clearly hadn’t thought through. There’s no denying that the issue of paid mods is controversial, but I’m here to offer a few potential solutions that could make all parties happy. If Valve were ever to try implementing paid mods again, I think it should focus on two different areas: the issue of monetization and the kinds of games it introduces paid mods to.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallout 4 - More Rumours

by Myrthos, 12:53

A CG artist who is apparently working on Fallout 4, added the creation of a cinematic trailer on his LinkedIn profile, which is now removed from it, but not before videogamer.com could secure a screenshot.

The artist's CV states that he was hired by California-based Mirada Studios between December 2014-March 2015 to create a "Fallout 4 cinematic trailer", although no further details are provided.

Thanks lostforever.

Source: Shack News

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Grandia II - Coming to Steam in HD

by Myrthos, 12:47

According to Gamespot Grandia II is coming to Steam in a remasterd version.

Grandia II for Steam is being remastered using the game's Dreamcast version, which was published in 2000. In addition to an HD visual upgrade, Grandia II on Steam will have both mouse and keyboard and gamepad support as well as Steam achievements and Trading Cards.

Thanks lostforever.

Source: Game Informer

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Outland 17 - Squad Ability

by Myrthos, 12:41

A Kickstarter update appeared for Outland 17, which is now halfway its $10K goal with a bit more than a day to go, about the squad abilities in the game.

Abilities play a much different role than just damaging your opponents like weapons do. They are more about tactics, giving you a choice to either manipulate the situation you're set up with or save the ability when it will be more beneficial. Most abilities come with a cool down period between uses, leaving it up to you to decide when would be the best time to deploy them.

Some abilities provide minor bonuses at no cooldown cost while some have a greater cooldown period with devastating effects. In a similar way that we can make all types of weapons, there are many types of abilities we can make. These range from status effects, like giving yourself more armor, to special-attacks, like pushing your enemies away with an explosion!

My favorite part about abilities is the impact they can make on the battle. The properly timed ability can mean the difference between your squad member dying, or the enemy being taken out.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bloodstained: Ritual of the Night - New on Kickstarter and Funded

by Myrthos, 12:37

A new Kickstarter by Koji Igarashi has launched and has been quickly funded. Currently it is at 1.2 million, where they 'only' asked for 500K. The game they will develop is named Bloodstained: Ritual of the Night with the following short description:

  • An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
  • Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
  • If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.

loading...

Thanks HiddenX

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Hero-U - New Kickstarter Launched

by Myrthos, 12:27

As announced last week, the new Kickstarter for Hero-U has launched today. At this moment it has already reached a fifth of its $100K goal.

In November of 2012, we raised over $400,000 through Kickstarter toward the development of a top-down "rogue-like game with story" based on a previous project developed by our lead programmer. However, as we started to get feedback from our backers, we realized that the majority of them wanted a game more like Quest for Glory, the award-winning game series that Lori and I developed in the 1990s.

Hero-U has evolved into a much larger and more expensive project. While it is taking much longer than we originally planned, the result will be far more than we originally imagined possible. We think it will be a great game and one you will love playing.

Hero-U is a passion project for Lori and me. We have put two and one-half years of our life into it so far, and we will continue to do whatever it takes to make this a great game. That includes hiring the best programmers, artists, and musicians we can find.

It is unusual for the same project to raise funds on Kickstarter twice, but it is not unusual for a game to need additional funding. We have talked to many adventure game developers, and nearly all of their projects went over budget. They have either absorbed the costs themselves or obtained venture capital.

We chose not to seek outside funding because we want Hero-U to be a game of, by, and for our many heroes. Kickstarter is where we began, and we would like this to be a wholly crowd-funded game.

The pledges include a special $20 pledge for those whoalso backed the first Kickstarter.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Monday - May 11, 2015

Rock, Paper, Shotgun - Worst RPG Moments

by Aries100, 17:10

In an editorial at RPS, Richard Cobbet looks through what he calls the 25 worst RPG moments.  Here's a quote about bandits:

It's one thing to try and mug a passing would-be hero on their way to becoming someone. That's your job. But when you see a team of battle-hardened knights in full-plate, archmages humming with power, clerics bearing the very mantel of your world's deity and a druid still yet to wipe the blood off their lips from their last shapeshift... and your response is to genuinely think you can take them? No. Stay out of the way, and don't waste the time it takes to click on you and turn you into giblets. 

Here's a quote about Vampire: The Masquerade:

However! If the world is one where resurrection is easily available, and every store sells magic health potions, this really needs to be factored in. Vampire: The Masquerade: Redemption (otherwise known as "The Crap One") still stands out as a triumphant failure here, with the intro showing hero Christof being slowly brought to health, only to find a potion seller a quick stroll from his sickbed. There are always ways to justify why a particular death counts for real, from soul-destroying weapons, to not being able to take the body to a convenient temple, to ‘death' in combat actually being a knockout. Handwaving is fine, but don't defuse the drama with the obvious question "Wait, why can't I cast my Resurrection spell here?" 

And a quote about Skyrim:

I still think Skyrim's guards should arrest players for indecent exposure. I miss when RPGs would routinely factor in at least a couple of snarky comments for if you wandered around in your underwear. It was a good test of how responsive the rest of the game was going to be, if the designers had bothered. 

Rock, Paper, Shotgun

Details