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Tuesday - April 08, 2014
Monday - April 07, 2014
Sunday - April 06, 2014
Saturday - April 05, 2014
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Picture Watch

Paper Sorcerer
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (23.8%)
Thinking about it
  (5.08%)
No. Only on release
  (52.14%)
Never. Early access sucks
  (9.36%)
Not now, not on release
  (3.21%)
What's Original Sin?
  (6.42%)
Vote

Expected Releases

Apr: Forsaken Fortress
Apr: Dark Souls II
Apr: Child Of Light
May: Bound By Flame

Tuesday - April 08, 2014

Elder Scrolls Online - Craglorn Adventure Zone

by Couchpotato, 04:48

ZeniMax Online has a new post on the Elder Scrolls Online webpage with a new video that previews the first Adventure Zone expansion called Craglorn.

Craglorn is the first  coming to The Elder Scrolls Online. In this video, we give you a closer look at the zone and the adventures you and your allies will have there. Don't miss the information about our new 12-player Trials!

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Monday - April 07, 2014

Wizardry - Sale @ GOG

by Myrthos, 14:31

Wizardry 6+7 and 8 are on sale at Good Old Games. The games combined are $4.78, but if you only purchase one you can still get a 60% discount.

Information about

Wizardry

Details

Matt Chatt - Brenda Romero Interview, Part 3

by Myrthos, 13:41

Matt continues his series of interviews with Brenda Romero, talking about sex and violence. Two words that always do well in selling games. These topics are covered in such games as Dungeons & Dragons Heroes and Playboy: The Mansion.

Information about

Sir-Tech

Details

Forsaken Fortress - Development Update

by Couchpotato, 05:22

The lead-tester and forum-manager for Forsaken Fortress has sent us an update on the games status. The game was delayed for testing, and fixing last month.

Hi ! I´m the lead-tester and forum-manager of the game Forsaken Fortress, and i thought that maybe you wanted an update aswell, not just the forum members.

Well...it´s time for a little update on the progress of the game....The game is on schedule, the release date remains the same, the 20th of April.

We are doing some final debugging on the 4.5 beta that we have been working on for some time now. There is no more beta-releases in the works now, as we focus our aim on the release of the finished game.

The finished game will be released on the homepage and for everyone who already bought it, you´ll get the link on release-day.

He even sent a few more screenshots.

Providing some pics from latest beta down below.....

http://i57.tinypic.com/1412ud5.jpg
http://i60.tinypic.com/dpz877.jpg
http://i58.tinypic.com/2vt9sw4.jpg
http://i62.tinypic.com/amy2ol.jpg
http://i60.tinypic.com/2dj6gye.jpg

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - 30 Days Free Subscription

by Couchpotato, 05:14

Thanks to froum member Domein we have news that ZeniMaxOnline won't honor the free 30 Days Free Subscription unless you pay for 30 more days in advance.

Why am I being asked to pay for a subscription? I thought I got 30 days free.

All players are required to set up and choose a subscription plan starting on Sunday, April 6th.

The 30 days of free game time are granted to all players who fill out their billing information and select a subscription plan.

For credit cards, debit cards, and PayPal, there is no charge made until after the included 30 days of game time has expired. For these payment methods, there is an authorization check performed to ensure the payment method is valid. Players may see a temporary account authorization hold put on funds in their account while the verification completes. Usually, this authorization hold lasts a short period of time before being removed. The duration of this hold can vary from bank to bank.

Apparently some gamers are not happy, and made their feelings clear on the forum. I don't play many MMO's so what do guys think about this?

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Popup Dungeon - Update# 3, On Greenlight

by Couchpotato, 05:05

Ring Runner has posted the third kickstarter update for Popup Dungeon with news the games is now on Steam Greenlight, and needs your vote.

Popup Dungeon is on Greenlight!

Hello everyone!

Just a quick update today to let everyone know that Popup Dungeon is now on Steam Greenlight.

If you get a chance, we'd certainly appreciate it if you'd head on over and give us a vote! And thanks for helping us get off to a good Kickstart! Let your friends know about Popup Dungeon so we can make this colorful game a reality!

With much gratitude,

- Enrique

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Bound By Flame - Combat Demo Video #2

by Couchpotato, 05:02

Focus Interactive released the second combat video to a few select websites. I managed to find it on the Playstation Blog, and not the games main website.

This video is brand new and 100% pure gameplay—no special effect, no cutscene--and should give you a little bit of a taste of the combat, before we release an epic combat trailer that covers all the combat mechanics and fighting styles. You'll catch a sample of the possibilities Bound by Flame offers in combat: Stealth, crossbow, fireballs, dual wield daggers, two-handed axe and hammer.

Information about

Bound By Flame

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Child Of Light - Preview Roundup

by Couchpotato, 04:58

I managed to roundup five new previews for Ubisoft's new RPG Child Of Light. The game wil be released this month. So you wont have long to wait if the game interest you.

PC Gamer

Child of Light is Ubisoft's playable poem. It's a fairy tale led by Far Cry 3 director Patrick Plourde, informed by JRPG combat and built using the same proprietary UbiArt Framework as Rayman Legends. It's also an actual poem (or rather, an anthology of poems), so I went to meet the lead writer Jeffrey Yohalem to talk sonnets, rhyme schemes and fairy tale trauma.

IGN

I spent my time with Child of Light's opening wearing a big dumb grin wide across my face. It's a gorgeous, lean, and smart reimagining of the classic RPGs that I grew up on through the '90s. Though their content couldn't be any more different, the thing it kept bringing to mind was South Park: The Stick of Truth. The way both games wholly embrace their world and aim at delivering a JRPG experience without any of the fluff that generally bogs down the genre is so completely appreciated by me. If the rest of the game is as creative, gorgeous, and entertaining as the opening three hours, Child of Light will be one of 2014's premiere RPGs.

Destructoid

It's safe to say that Child of Light might be seen as somewhat of an unusual title coming from such a big name publisher. Of course, there's the stigma of big publishers not caring too much about small titles that go for something a bit different, but Yohalem spoke very highly of the publisher and the experience. "Ubisoft has just been so supportive of what we wanted to do. They've been

Gamereactor

We've missed turn-based combat that keeps us on our toes, and packaged as it is with a beautiful watercolour world, enchanting soundtrack and that bafflingly large gameplay time (for a digital title, we thought it'd be half the expected ten hours at best), the end of April will see us happily part with the ten or so quid to see this adventure through.

Eurogamer

Our video editor Ian recently got a chance to play the game, record tons of footage and chat to creative director Patrick Plourde. As gorgeous as it is, he found the game was slow to pull him in (although in fairness, these demo sessions are rarely the best way to experience an RPG). For lots more info - including how the game plays on Wii U and PS4/Vita Remote Play - check out his findings below. Or if you'd rather just soak it up, we've got 10 minutes of gameplay footage without commentary, too.

 

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Unrest - Of Cons & Combats

by Couchpotato, 04:50

Pyrodactyl Games has posted a new update for Unrest with news from EGX Rezzed, and goes into detail about how the games combat will work.

COMBAT IN RPGS: LET'S TRY SOMETHING NEW

Combat in videogames is a funny thing. Since direct physical conflict is simple, exciting, and translates universally, it's been one of the staples of nearly all genres of game since the medium's inception. There are plenty of genres where you do little but fight things. For every other genre, it's generally a question of whether you fight a lot or a little.

And it's kind of strange that we've decided that roleplaying games are one of  the genres where a lot of fighting is expected--or even demanded. Because while there's nothing wrong with lots of fighting, there's also nothing wrong with not lots of fighting...which is something we almost never get.

For every minute RPG protagonists spend discussing current affairs with aristocrats, haggling over supplies, or trying to boink party members, they spend anywhere from twenty minutes to several hours hacking their way through hundreds of men, beasts, and monstrous creatures that all presumably wish their day had gone differently.

And sure--there's not a lot of wit in pointing this out. Obviously the higher volume of combat is a game abstraction, just like the inventory system doesn't really capture the sublime subtleties of keeping one's after-battle snacks in a different pouch from the harvested bloodpig gallbladders. It was never intended to be realistic. It's supposed to be fun. And while that's totally okay, what it simulates makes the player act and think in very specific ways that deserve analysis.

Let's try to look at personal combat from a realistic perspective for a second. Bear with me here, because I promise I have a more nuanced point than "this is how things work in teh real worlds" coming up here.

As a fun exercise, imagine you round a corner and see two people with swords trying to kill each other. You don't have any prior information, and for the sake of argument the anachronism doesn't really register with you. Also for the sake of argument, you know they're not high, drunk, or insane.

Let's examine what assumptions you can draw about this scenario from a glance:

  • This is dangerous. One of them or very possibly both of them are going to be killed. SO:
  • Each of them must think they've got a good chance at winning. If either of them thought their chances of losing were as low as 49%, they would have either avoided this fight or run away instantly. THEREFORE:
  • The actual odds of either party winning are probably in the ballpark of 50-50. Obviously one of them has a better assessment of their chances than the other, but reasonably speaking, if they're both still swinging away gamely a few seconds into the fight, they're about evenly matched.

These three very reasonable premises lead us to one conclusion: they've probably been in very few fights like this before. In fact, they've probably never done this before. People who get into lots of one-on-one fights that they have a fifty-fifty chance of winning don't last very long.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Gamestm

by Couchpotato, 04:47

Gamestm interviewed Senior Art Producer Michał Krzemiński of CDProjektRED, and talks about the graphics of The Witcher 3: Wild Hunt.

In a lot of other RPGs, part of the appeal to players is the ability to create their character in their own image. Geralt is as rigid in his design as they come – how do you think offering the one, definite player character sets you apart from other RPGs?

Ha! I could turn the question around and say that in a lot of other RPGs, part of the appeal to players is a strong, well-defined character, who is so awesome, you just don’t want to change anything (well, some small cosmetic changes, maybe). Think Batman, think Lord Vader, think Lara Croft… We see Geralt as a guy who’s so cool because of who he is; he’s a witcher, an elite warrior who hunts big-ass monsters and is second to none when it comes to solving problems.

People often compare the Witcher series of games to the Elder Scrolls – do you think these comparisons are relevant? Do you think your series appeals to the same audience of Bethesda’s?

 That’s a tough question. At their core, both games are RPGs and there is a big number of similarities between them. However, the deeper you go, the more differences you see. Ultimately, I think that Skyrim and The Witcher 3 are entirely different games. Skyrim is a sandbox set in an open world. You get a set of game mechanics and you play with them. The Witcher 3 is all about the story, it’s the core of the whole game and around this core, you get a huge, open world with a ton of things to do. In terms of audience, well, I think that it’s not the case that if you like The Witcher, you can’t like the Elder Scrolls (or the other way around). You can like both games for what they offer and get a different kind of buzz from playing them.

What has the next-gen hardware allowed you to do specifically that was unobtainable on previous generations?

There’s no one specific thing that next-gens allowed us to do. There’s a whole ton of them. Essentially, the game can look mind blowing, we’ve got seamless gameplay with no loading screens (almost everything is streamed during gameplay, cutscenes etc.), we can add visual effects unavailable to us because of performance issues and so on, the list is huge. All this constitutes a giant, lush open world with a myriad of things to do, quests, adventures, monster hunts, events and so on.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Editorial @ Leviathyn

by Couchpotato, 04:40

Leviathyn has a new article for the recently released MMO Elder Scrolls Online that calls the game a Single Player’s MMO. So read the link, and share your opinions below.

I know this is not going to please everyone, and cries of disappointment are already formulating across the internet from MMO purists. The Elder Scrolls Online does not feel like an MMO. So if that’s what you are looking for, there are much better options to whet your appetite. The game feels more like Skyrim with other people running around, than it does World of Warcraft. But for me, this is okay. The Elder Scrolls Online provides you with a gorgeous world full of interesting characters and strange beasts, and allows you to do this with friends if you would like. The MMO part really does seem secondary in The Elder Scrolls online. In my first 15 hours of play I have not interacted with anyone, rather than help a passerby fight a nearby mudcrab as I initially scrambled onto the beach. I have done no fetch quests, have not escorted any players, or killed enemies for hours on end to grind for experience points.

Instead I have approached the game like I would any other title in The Elder Scrolls Series. I have explored, done quests, and crafted items. The option is there for me to interact and team up with my fellow players, and it is always nice to know I am a click away from asking someone to help me with a problem rather than loading up a FAQ. But The Elder Scrolls Online will not force its online components onto you. Maybe things will be a bit different as I approach the dungeons of the end game, but for now I am perfectly content to explore Tamriel in The Elder Scrolls Online solo. To me, Zenimax has crafted the absolute perfect game for Elder Scrolls/Single Player game enthusiasts, and I am loving my time so far in the world of The Elder Scrolls Online.

 

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Chaos Reborn - Preview @ IncGamers

by Couchpotato, 04:36

IncGamers has posted a new preview of Chaos Reborn.

It’s worth noting that whatever connection code the game was using seemed to be working well, though as our games identified themselves as numbers 32-33 the relevant server probably isn’t exactly being overloaded right now. Tim de-synced at one point, but refreshing the browser window put him right back in the match.

That Chaos Reborn feels very close to the original Chaos is no bad thing, especially as “Chaos, but with decent online options” is something that’s been high on fans’ wish lists for quite some time now. I’m predisposed towards it thanks to my history with the series, but Tim professed to be having a decent time too (when I wasn’t summoning a giant spider near his face.) There have been unofficial alternatives put out there over the years, but this one has the evident care and attention to detail from the game’s original creator.

There’s a wonderful simplicity to the process of playing Chaos Reborn and a real drive to think on your feet when your spellcasting luck is ebbing away. In this era of popular resurgence for turn-based games, I can’t think of a more appropriate time to bring Chaos back to the public’s attention.

Information about

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legends Of Persia - Update# 5, Concept Art

by Couchpotato, 04:34

Sourena Games has posted a new update for Legends Of Persia that has some new concept art. The game has 27 days left, and still needs another $2,000.

I Love Me Some Concept Arts!

Hello AWESOME people, 

I'm here to let you know that the project is going really well and we will have some more gameplay videos ready for you folks very very soon. But in the meantime, I thought about sharing some cool concept arts with you. Enjoy!

 

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Twitter Updates

by Couchpotato, 04:29

Bioware has been busy releasing more posts on Twitter for Dragon Age: Inquisition, and a few sites have rounded up the details of each one.

The first site is OnlySP who has the tweets from Mike Laidlaw about the endings.

Last week we reported on some new Dragon Age: Inquisition details revealed in the latest issue of the Official Xbox Magazine. However, there were a few pieces of information in there that weren’t totally correct and Mike Laidlaw, the Creative Director on Dragon Age: Inquisition has clarified some things via his Twitter account.

On the subject of the number of endings in the game, which was reported as 40 total, Laidlaw clarified that there are, “hundreds of minor variants, 40 major variants, and a few completely different ends.” So while OXM wasn’t completely wrong in reporting that there were 40 endings in the game, there’s really only a “few” completely different endings.

And the second site is GameranX where he replied to a few questions on Twitter.

First up, according to Laidlaw, players will be able to purchase the ability to roll in combat. Unlike Dark Souls’ roll and dodge feature, characters will have to purchase the ability to roll in Dragon Age: Inquisition.

Laidlaw also reiterated the fact that Morrigan will be showing up in the game, though not as a party member. She will have a “significant role” to play in the story.

Interestingly, there will be multiple accent choices for the main character in the game. According to the developer, English voiceover will support both British and American accents.

Finally, dialogue options in Dragon Age: Inquisition will be like Dragon Age 2’s and the Mass Effect series’ dialogue wheel. There will however be “more freedom” when talking to followers, like in Dragon Age: Origins.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Dev Blog Update #11

by Couchpotato, 04:17

Overhype Studios has posted the next development blog update for Battle Brothers were they share a new video on the progress of the game.

We show you all the new stuff in the game from Inventory to soundeffects and then jump into a line battle scenario that looks like a lost fight for sure... or is it?

If you are just looking for a quick overview of the new features and the progress of the game, just watch the first 8 Minutes of the video!

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Untold Legends DLC - Review @ IGC

by Couchpotato, 04:14

Invision Game Community has a short review of the Blackguards: Untold Legends DLC. The site gave the DLC a score of 4/5, and it's safe to say they enjoyed playing it.

If you enjoyed Blackguards before then now is a great time to get back into it! With the patch having made a significant set of minor tweaks which visibly improve the game, and the DLC providing something fresh for players to spend a couple of hours enjoying, there is more to the experience than ever. The DLC also comes at a relatively reasonable price tag if you are looking for a bit of cheap yet fun and interesting gaming for the weekend, at only £4.99 on Steam UK(correct at time of writing!). If you were not a fan of Blackguards, you should know that little has changed and this may still not be the game for you. If you did like it however, it is a great addition to go and pick up!

Information about

Blackguards

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Heroes of a Broken Land - Patch 1.5 Released

by Couchpotato, 04:08

Winged Pixel has released patch 1.5 for Heroes of a Broken Land. Here are some of the patch changes taken from the games website.

Heroes of a Broken Land 1.5

A new version of Heroes of a Broken Land has been released!

Lots of fixes and improvements this time most notibly a minor change to how status effects are handled, where now the most powerful effect will take precidence (cast Poison and the Decay, the Decay effect will take priority).  Plus, there is now an icon for Haste, Chill and Burn statuses.  Also a lot of fixes and adjustments to Golem character building.
Here’s the full changlist for 1.5:
  • Add icons for Haste, Chill and Burn statuses
  • Healing spells now ignore resistance
  • Status inflicting skills now inflict the stronger version (Decay will override Poison)
  • Added more messages to battles
  • Golem could not learn Shock Proof
  • Golem stat cost increased
  • Golem skill level requirements increased
  • Golem stat adjustment UI improved (hold mouse down)
  • Fix bug where Golem could learn skills by adjusting level up and down
  • Added message to clarify Golem is delivered to home town
  • Added icon to show purified dungeons
  • Elemental lord messages updated, spawn near pillars
  • Rebalance monster types found in dungeons
  • Fix classes found in Jail cells
  • Reduce the amount of Adventurer recruits (new heroes only change class once)
  • Clairfy Gladiator class description
  • Clarify Storm spell descriptions
  • Fix incorrect wording in Trade Dispute event
  • Fix Void shrine giving XP to all parties
  • Thieves guild UI tweak
  • Tweak Ghost Rat stats
  • Improve slowdown on really large dungeon logs
  • Fix issues where objects would not fade properly during battle
  • Fix Frostbite being learned during battle
  • Fix upgraded skills remaining in Favorites list
  • Added self-patching to Linux versions (will take affect in future updates)
  • Change Sliver Slime to Silver Slime

Information about

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Planets - Post-Funding Update #14

by Couchpotato, 04:05

In the first post-funding update for Planets³ the developers Cubical Drift talk about the games successful campaign, and about what will happen next.

A successful campaign for Planets³

Once again, we really want to thank you all, you are so awesome, we couldn’t have made it without your excitement and faith in our game. We even reached the first stretch goal. That’s pretty amazing !

So what’s next?

First we will need to wait for Kickstarter to validate and finalise the campaign, it'll take around 2 weeks. We also need to send surveys to all the backers to manage the pets and/or licenses add-ons.

At the same time we will open a “store” on our website in around 10 days that'll allow people who didn’t get the chance to support us on Kickstarter, to support us with a Paypal option. The first month, there's going to be a “special offer” during which people will still be eligible for some of the Kickstarter rewards (excluding the add-ons and rewards above $200). After this special period, we'll switch to classic pre-ordering.

We will also create all your accounts. You will then receive an email enabling you to access and configure your account as you want. This phase will take about 4 weeks.

We will then open the Planets³ official forum soon afterwards (so in about 6 weeks from now). We will contact all the backers whose rewards need additional details, starting on June and during the summer.

On our side, the team will start to regroup (some of us need to quit their current jobs, others need to relocate to Cannes). We should be able to start working full time on the project in late June.

So the first newsletter will be July the 1st and we'll try to keep in touch every week starting next week on our website news section (and also on Kickstarter until your Planets³ account has been created). So stay tuned!

Information about

Planets

SP/MP: Single + MP
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - April 06, 2014

Darkest Dungeon - Post-Funding Update #18

by Couchpotato, 06:26

Red Hook Studios has posted the next post-funding update for Darkest Dungeon that has information about the developer will be at PAX East 2014.

We're Going to Boston!

Darkest Dungeon will be playable at PAX East in Boston next week!  We're in the IndieMegaBooth, and would love to meet as many of you as possible.  Our demo showcases our combat system, along with Afflictions, act-outs, and camping!  Stop by the booth, check it out, and pick yourself up a couple Darkest buttons!

It's been an intense week and a half getting this thing ready, but the good news is that we've added a great deal to the game since you all last saw it in the Tyler Fights video.  The PAX build has combat FX, new audio, more camping skills, and some UI improvements.  It's always a challenge to turn a game in development into a playable demo - the risk of wasting time on throw away work is very real.  However, given that we had many of our systems built up, adding the content has been net positive for the game proper.

After PAX, we're all looking forward to settling back into a nice, regular development cadence.  We'll be updating you all after the show, then monthly following that.  As always, feel free to email us or shoot us a msg here on KS - we love to hear from you guys!

Wish us luck!

-the Darkest Dungeon Team

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - Your Place In The Inquisition

by Couchpotato, 06:22

Bioware has posted an update on the contest were anyone could send in videos to get a chance to get their voice in Dragon Age Inquisition.

It’s been a week since our little “Take Your Place in the Inquisition” contest closed, and we’re still sorting through the mountain of entries received.

There have been loud ones, quiet ones, husky ones, gruff ones, soft ones, squeaky ones, intense ones, and pretty sure that’s helium ones. We’ve also seen skits, cartoons, the occasional housecat, and plenty of damn fine voice acting.

In the end, we received more than 2,000 entries. You put a lot of work into them, and we wanted to take the time to show our appreciation. Thank you all for making this such a great success and for bringing our scripts to life.

Information about

BioWare

Details

Gauntlet - Preview @ Shack News

by Couchpotato, 06:16

Shack News has posted a preview of Arrowheads modern day HD remake of Gauntlet.

Fans of the original will be familiar with Arrowhead's update. Like in Magicka, the game balances co-op and competitive play, requiring workmanship to defeat the enemy forces, while encouraging roughhousing when fighting for food. For the demo, friendly fire was turned off, but the producer informed us that the final game would have the option to turn it on--something that's likely to lead to some unintentionally hilarious moments.

Along with the atmospheric lighting and level design, the update also adds boss battles that will test your team to its limits. At the conclusion of the demo, a large mummy-like figure arose from his throne, yelling out vigorously before the screen faded to black.

While Gauntlet would be a good fit for consoles, it's currently a PC-only release. By keeping true to its original design, the Gauntlet demo was an entertaining good-hearted dungeon crawl. Well, good-hearted until someone shoots the steak dinner.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Mage's Initiation - Post-Funding Update #35

by Couchpotato, 06:13

Himalaya Studios has posted the next post-funding update for Mage's Initiation with information about Steam Greenlight, and the games development.

Development Days

We’ve been continuing our development strategy of tackling one act per month. Unfortunately, Chris’s PC unexpectedly went down in the middle of scripting Act 2 and he decided to kill two birds with one stone and (finally) do a system upgrade from XP to Windows 7, in light of the rapidly approaching end-of-support date. This took a while to straighten out and ended up setting things back by half a month. Not too bad, really, considering how far development has progressed since our January summit meeting. Everything is still in good shape. We’ve also recently got the final forest layout mapped out and traversable. We can happily report to you that Act 2 has been competely finished, and we’ve just commenced on scripting Act 3 of 4! But don’t get too excited yet -- there’s still an obscene amount of combat and RPG code to link to the main gameplay, and a lot of stat/XP balancing to test and finetune. This all means that we still have no solid timeline for the release, but as we’re sure you all understand, we really want to take our time to make a good, non-rushed title, reminiscent of the Sierra classics that you’ll enjoy playing - and replaying!

Greenlight Status Update

Himalaya’s Adventure game, Al Emmo and the Lost Dutchman's Mine, has hit position #76 of the top 100 games on Steam Greenlight out of 1,606 total games in the system. Looks like we’re in the home-stretch now and have a high chance of being greenlit within the next month. If you haven’t voted and left a comment yet, remember to do so while there’s still time, and you’ll be automagically entered into our contest to win any 3 Steam games of your choosing. Thank you!

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Middle-Earth: Shadow of Mordor - Release Date

by Couchpotato, 06:09

Warner Bros. Interactive Entertainment released a press release with information on the release date for their action-packed adventure-RPG Middle-Earth: Shadow of Mordor.

Shadow of Mordor Reveals: release date, story trailer, box art, pre-order bonus

Witness the return of Sauron's army to Mordor, the attack on the Black Gate and the origins behind Talion's quest for vengeance in the Official Middle-earth: Shadow of Mordor Story Trailer – Banished from Death.

Also today, Warner Bros. Interactive Entertainment and Monolith Productions confirmed the Middle-earth: Shadow of Mordor ship date for 7th October 2014, and revealed the game’s official box art and pre-order bonus pack.
Pre-order bonus details:

Fans who pre-order  Middle-earth: Shadow of Mordor will get access at the game’s launch to  The Dark Ranger exclusive bonus pack. Available at all participating retailers, the pack will provide exclusive content and challenges for players including:

  • Dark Ranger Character Skin
    • Begin your own quest for vengeance with a new Dark Ranger character skin that embodies Talion's darker side
  • "Test of Power" Challenge Mode
  • Face Sauron's Captains and defeat them to earn powerful Runes and gain a head start in the game
  • Test your speed, skill and strategy and measure yourself against your friends on the leaderboards 
  • Access to Exclusive Leaderboards for "Test of Power" Challenge Mode
    • Test your speed, skill and strategy and measure yourself against your friends on the leaderboards in this challenge mode

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.  Middle-earth: Shadow of Mordor  will be available on 7th October 2014, 2014 on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - Update# 11, Ninja Gear

by Couchpotato, 06:02

The next update from developer Grimm Bros has news the game has reached the third stretch goal, and Dragon Fin Soup will now have Ninja Gear.

Bad ass Ninja Gear is coming!

We have reached our third Stretch Goal today and are almost at 300% Funding. With the new Asian/Oriental Armor Pack we will be adding some exciting and flashy gear to Dragon Fin soup!

The Armor Pack will come with items such as the Lamellar Cuirass, Tankō, Lizard scale armor, Katabira, Mirror Armor, Manju no wa, Chahar-aina, Krug, Tabi, Gappa, Shinobi Shōzoku and others! Many of them will also be craftable so we will add a bunch of new materials and crafting recipes as well! This set will nicely compliment the Weapon pack from the last Stretch Goal and also contain some rare gear and cursed items :)

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Interview @ Canada

by Couchpotato, 05:58

Canada.com interviewed Klei’s founder Jamie Cheng in a phone conversation about what is was like showing off their game Invisible Inc. at GDC 2014.

So what’s Invisible Inc. all about?

Jamie Cheng: It’s a game about tactical espionage. Most games about espionage are actually about combat. You’re going in and as a spy end up killing everybody. From our perspective that’s not what espionage is about. We wanted something where your skill training and the best spies are the ones that get in and out and nobody even knew they were there – and you work as a team to do that.

So that’s the kind of game we’re building, where this group of super spies are operating in the most dangerous places in the world.

I could be totally off base with this one, but when I watched the trailer, the game reminded me of old school mid-90s XCOM games. 

Jamie Cheng: Absolutely, I mean XCOM is a huge inspiration for us. Again, XCOM is about positioning – if you position your guys properly you’ll defeat your enemy – and it’s super fun and interesting. We decided to take their approach on turn-based combat and see if we can add some life to it through espionage.

What was it like to be a Canadian developer down at a big gaming event like GDC? 

Jamie Cheng: It was kind of amazing. We were part of the independent games festival and were nominated for best design and actually out of five [nominations], three were from Vancouver. So there’s definitely a huge Canadian and specifically B.C. contingent going on at GDC. I saw people from B.C that I don’t normally see at GDC every year so that’s pretty fun too.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dex - Preview @ Expansive DLC

by Couchpotato, 05:53

Expansive DLC has a new preview of the 2D Stealth Platformer RPG Dex based on an early build of the game played at Rezzed 2014.

When I played DEX at Rezzed recently, the first thing that struck me was the beautiful art style – with a unique blend of Comix Zone, Flashback and a dash of Blade Runner – the game looks amazing!

Equally unique is the game type. Not being content with simply making a very crisp looking game, Prague based developer, Dreadlocks Ltd, have decided to make DEX a 2D Stealth Platformer with RPG elements. It’s a bold idea but it actually seems to work. In fact, it’s a wonder this hasn’t been attempted before.

Starting the demo, there is no introduction, no cutscene to announce your mysterious female protagonist or the futuristic Neo-Tokyo setting. You simply start, accompanied by a hypnotic electronica soundtrack, stood in an alleyway. Moving around your surroundings, you find stray dogs searching for scraps, homeless people huddled around a bin fire and market traders serving up questionably fresh food. DX tries to paint a picture of a slightly dystopian cyberpunk future and so far. it’s pulling it off quite well. Even DEX herself – with her body armour under a trench coat and bright blue hair – walks the part. The NPCs usually shuffle around but DEX has a confident stride which make you feel more akin to characters like Ultraviolet.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Popup Dungeon - Kickstarter Updates# 1 & 2

by Couchpotato, 05:49

Ring Runner has posted two new kickstarter updates for their roguelike dungeon crawler Popup Dungeon. The first update is about a new $28 Reward Level.

New Reward Level $28 - Life of the Party

First off, thanks to everyone for your support so far! Our project is off to a great start and it's all thanks to you. 

As suggested by our backer, Doug:

We've added a new reward level: $28 --- Life of the Party --- which comes with an additional copy of Popup Dungeon to share with a friend. After all, it's dangerous to go alone! And just to clarify, the entire game is coop-able if you choose.

All backers at pledges higher than $28 dollars have just earned an extra copy of Popup Dungeon! *fanfare plays*

Thanks again for your support, and please help us spread the word about Popup Dungeon!

The secod update shares infomation on Ability Creation with a new video.

Our goal in Popup Dungeon is to make ability creation as fast and fun as possible. This video shows you how you can create almost any skill you can imagine in just about 5 minutes. Give it a watch.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Planet Explorers - Preview @ Gizorama

by Couchpotato, 05:43

Gizorama played the Steam Early Access version of Planet Explorers, and decided to post a new preview to share their opinion on the game.

Overall Planet Explorers is a fun game which certainly has its good qualities, but there are few things that truly make it stand out among a crowded PC market. Still, I applaud the game for the things it does right, namely its huge open world and fascinatingly odd creatures. I look forward to seeing the final product.

Information about

Planet Explorers

SP/MP: Single + MP
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Frontiers - Greenlit on Steam

by Couchpotato, 05:33

Lars Simkins shares news in the latest kickstarter update for Frontiers that the game has been Greenlit on Steam in just one week.

He also released a new video last week I forgot to post.

Well That Was Quick

5 days, nearly 10,000 'YES' votes and an unbelievable 87% yes vote ratio. And we finished in the #7 spot. My head is still spinning.

A couple of articles are responsible for that last-minute bump:

And the rest was all you guys. This entry could have languished for weeks or even months below the top 100 threshold - Greenlight is far from a perfect system, and I had prepared myself for that miserable possibility - but instead I swear we made some kind of record. Thank you for all the votes and shout-outs. They made this happen.

So... yeah. Guess I'd better finish this thing, huh?

Information about

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Always Sometimes Monsters - Release Date

by Couchpotato, 05:28

Indie developer Vagabond Dog have sent a new press release with information their RPG game Always Sometimes Monsters will be released May 21st.

WHERE DOES YOUR ETHICAL COMPASS LEAD YOU? ALWAYS SOMETIMES MONSTERS HITS STEAM MAY 21

Now Available for Pre-Order on Steam -

Toronto, Canada – Independent developer Vagabond Dog and the questionable professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both, will hit PC via Steam and Humble on May 21st. Inspired by always sometimes true-life events, Always Sometimes Monsters features an incredibly touching and engaging emotionally driven narrative as players struggle with tough life choices.
Players will assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships.

With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are,” said Justin Amirkhani from developer Vagabond Dog. “What makes it interesting is not learning whether or not you’re a monster, but reflecting on how you can change.”

Always Sometimes Monsters will be playable at PAX East, Booth # 787 inside the Indie Megabooth with a custom demo asking players to question their morals and step into the shoes of someone altogether different from themselves.

Always Sometimes Monsters is now available for pre-order on Steam and Humble via AlwaysSometimesMonsters.com with a 33% discount for a limited time.

Follow development at vagabonddog.com or on Twitter @VagabondDog.

Always Sometimes Monsters Trailer YouTube

Steam Store Page

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Earthlock - Update# 14, $100K+ & New Tiers

by Couchpotato, 05:26

Snowcastle Games has posted the next update for Earthlock: Festival of Magic that talks about reaching $100K, having 3000 backers, and mentions some new tiers.

$100K+ and 3000 backers strong, New Tiers, Amon's Brother and a mini interview with 'The Seed'

We have breached $100 000 and 3000 backers! We have said it before but we will say it as long as we can: You backers are amazing! Thank you so much for your continued support, help, and encouragement. We are getting ever closer to the goal and nearing the final stretch with 7 more days to go. With all of your help we can make this game be the best it absolutely can! 

We wanted to introduce everyone to Amon's Brother (that is his name for now). This is actually Amon's original design, but as our story and world developed so did our main hero. This character will now be included as Amon's Brother an NPC in the story. He is holding what is called a magical plumpet. It is sort of a living spud which was a collectible in our previous game: Hogworld. He will be making a return in Earthlock as ammunition. 

New Tiers and Reward Updates

Because we are closing in on the end of the campaign we have made a few reward adjustments.

New Tier: 

We have added the BASIC ALPHA tier at $35 which contains the SUPPORTER TIER and an Invite to the Alpha testing. This is a tier for you who may not be that interested in neither the Art book, Comic Book or Soundtrack and just want as much game as possible. 
The higher tiers do not include this new tier.

Lowered Tier Cost

The MONSTER DESIGNER tier has been lowered to $400. This is your chance if you want to join us in creating a monster enemy for the game.

In-Game content adjustment:

1x DLC key for each copy of the game. If you choose any of the In-Game addons / rewards (Weapon, Vehicle Skin, Character Skins) you will receive one key for each copy of the game you pledge for.
If you are at the SUPPORTER tier and choose an extra game copy and In-Game content as an add-on you will receive 2x keys for the In-Game content. If you are at the EARTHLOCK SEQUELS tier which gives all In-Game content and 3x copies of the game you will get 3x keys for each of the In-Game content.

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Saturday - April 05, 2014

Fractured Reality - Update# 1, Excellent Progress

by Couchpotato, 06:06

Ross Tunney of New Reality Games has posted the first update for Fractured Reality with an update on the games first few days on Kickstarter.

Excellent Progress!

I just wanted to post a quick update to say thank you all for your support! Whether you're a Data Hacker veteran, or are new to the series, I'm glad you've found something intriguing about Fractured Reality.

I am aware of just how early we are in the development process, and that that might put a few backers off. But launching the Kickstarter at such a fundamentally crucial point in the project's life-cycle allows you, the fans and backers of the game, to really get stuck into the progress of the project.

So thank you, every one of you. You make this all possible!

-Ross

Information about

Fractured Reality

SP/MP: Single-player
Setting: Sci-fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Celestian Tales - Interview @ BitPulse

by Couchpotato, 06:03

Producer Cipto Adiguno of Ekuator Game was interviewed on BitPulse to talk about their funded kickstarter Celestian Tales: Old North, and how the game was created.

BitPulse: Congratulations on exceeding your Kickstarter goal! Did you and the team celebrate? If so, how, if you don’t mind me asking?

Adiguno: We celebrated by buying three whole fried chicken buckets and 8 liters of Coca Cola for everyone to share. We ate until we were drunk with chicken. The celebration party costs just around $15 in total.

Did you end up receiving enough money to fund all three parts of the game?

Yes, the amount should be enough for all three parts of the game. However, since we’ve planned the game to be made in three parts (and told everyone that it’s the format), we will still stick to that plan.

You hit all five of your stretch goals, including the two that include new playable characters and campaigns, can you explain to me how the two work into the release of the game? Are they both included in part one?

The additional story arcs work like stand-alone side stories. You will play as a character that’s only available in the main story as an NPC, and experience the world through him/her. These stories should be played as you switch to the next part to give you a glimpse about events that happen (or have happened) which affected the main arc.

Will the game be released on Steam Early Access in beta form or are you skipping that for a final release?

We will have the game on Steam Early Access. We need that format as reward fulfillment for backers who wanted beta access.

Why did you choose to use Kickstarter? Did you pitch the game to any publishers?

The market for games of this scale in our area is almost non-existent. We knew we had to reach the world, and Kickstarter gives us that reach. We didn’t pitch the game to any publishers for this reason. However, some publishers did come to us after seeing our success in Kickstarter and Greenlight.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details