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Sunday - August 10, 2014
Saturday - August 09, 2014
Friday - August 08, 2014
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Logic Artists

2014-08-08

A short Q&A with Logic Artists

We asked the Danish developer Logic Artists a few questions about their upcoming game Clandestine and a possible sequel to their sleeper hit Expeditions: Conquistador.
» Continue reading the article...

Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Read the article

Recent articles










Picture Watch

Shadows: Heretic Kingdoms
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (22.22%)
Fallout 2
  (29.91%)
Fallout 3
  (17.09%)
Fallout NV
  (24.36%)
Fallout Tactics
  (1.28%)
All of Them
  (3.42%)
None of the Above
  (1.71%)
Vote

Expected Releases

Sep: Gauntlet
Sep: Wasteland 2
Sep: Lords of Xulima
Sep: TinyKeep

Sunday - August 10, 2014

Hard West - A Tactical Turn-based Western

by Couchpotato, 08:26

Seems we another tactical turn-based game on kickstarter this week called Hard West. The games developer PlayWay is asking for $70,000 to get funded.

Here is the usual video, and short game description.

Game Overview

Times are hard, people are ruthless and the land is unforgiving in this tactical turn-based western with exploration adventure.

In a nutshell, Hard West is a turn-based squad tactical with adventurous world exploration. Think X-Com combat with Heroes of Might and Magic world map.

Combat Overview

The combat is fast. The whole combat encounter takes no more than 5-10 minutes. It’s short, bloody, and decisive. All it takes is one well laid shot. It’s just not that easy to put yourself in the proper position.

No peeling off HPs. HPs represent the ability to withstand a shot or two, alternatively to sustain a powerful blow.

There’s little randomization: you either make good predictions and good decisions to land a kill, or you die. There’s no victory without risk, but it’s a well calculated risk.

Exploration Overview

The world is packed with adventures, stories, treasures, hideouts, mysteries, secrets and surprises. It’s a box of gruesome chocolates. Events aim to astonish you with how bad or how good they are. There’s no mediocrity.

People are destroyed by each other, by the unforgiving land, and eventually by their own vices.

It’s easy to destroy and kill, and much harder to survive and build something. With long enough timeline, the survival rate of everything drops to zero. There’s a shortage of everything, except weapons. And yet the liquor and drugs are in the highest of demands, and can buy you everything.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Lords of Xulima - Preview @ Twinfinite

by Couchpotato, 08:15

Twinfinite posted a new preview of the Beta version of Lords of Xulima.

Lords of Xulima isn’t a bad enough game that it’s unplayable, and that’s actually the problem. Worse is that it advertises over 50 hours of gameplay. 50+ hours of colorless text, trite combat, and nary a “No one is faster than Chiktikka Fastpaws!” to spice up the “fun.” It’s still in beta, but the good money’s on none of these things changing for the better. If a good RPG is what ye seek, better get some wind in yer sails and search for greener pastures.

Let me say I hate the writer after reading it.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Sharing the Process

by Couchpotato, 08:12

Red Katana's latest update for Fallen: A2P Protocol shares some information about funding,and gives us a a look at the early development of the game.

Sharing some of the process...

We are very excited about making this game and have you on board. We still have a long road ahead, and need your help and support to make it happen. Remember Kickstarter is an all or nothing approach, so we need to reach our minimum of u$75,000 in about 29 days to achieve the goal.

If you are a Steam user also remember to vote us on Greenlight. We achieve almost 50% to reach TOP100 in just 48 hours! So please keep voting us and we will be getting to the top soon :)

We created an amazing story, and tons of concept and inspirational art to make this game. We are working hard to translate that into in game content.

We wanted to share a few images that show the process on how we are doing to translate from sketches to in game prototype. We still need to iterate, polish and work a lot in the final graphics, the GUI, effects, etc. but take a peak.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Video & Pre-Orders

by Couchpotato, 08:05

Bioware released a new video from the San Diego Comic-Con last month.

We took a tour on down to San Diego for Comic-Con to show off demos of Dragon Age: Inquisition and reveal new information about the next Mass Effect. Take a gander at the new Mako and learn how we created such realistic dragon fights.

Also a site called guide4games has more information about pre-orders.

EA and BioWare have announced the Dragon Age 3: Inquisition Collector’s Editions with the price of $170. The game will be available for PC, PS3, PS4, Xbox360 and Xbox One on November 18, 2014 in America and November 21, 2014 in Europe. The firms have introduced two expansive collector’s edition, Inquisitor Edition and Deluxe Edition.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Xsolla - The Declining Retail Market

by Couchpotato, 07:59

The Xsolla Blog has another interesting article this week about the declining retail market, and why digital is superior. Here is a small sample of the post.

Wrapping this post up we can tie all the advantages to one major concept: Giving the developer control over how their game is sold. While you are still dealing with a storefront like Steam, you have far greater control over your game compared to the retail space.

There is no worry about a store putting your game on the back aisle or maintaining inventory when it’s all handled digitally. This has also made it a lot easier for developers to sell games on their own sites which weren’t possible or viable five+ years ago.

Digital stores are far more open to games that aren’t aimed at the mainstream. Titles like Hotline Miami or Binding of Isaac would not have been accepted in retail stores due to their strong content but were welcomed on Steam.

 

The rise of the digital market has been one of the biggest shifts in the Game Industry. And Stardock is correct about how it is taking over the retail market. It will be interesting to see just how far things go by the end of the decade and what capacity the retail market will be at that point.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

After Reset - Character Feats Updates

by Couchpotato, 07:53

Here are two Kickstarter updates for After Reset from Black Cloud Studios this week. Both new update cover a differant area of Character Feats you will ise in the game.

Character's Feats: Part I. General Outline.

I'd like to dedicate this update to one of the most important parts of SACPIC game mechanics and the next step in character creation – the feats.

In the SACPIC System, a feat is one type of ability a character may gain through level or class progression. Feats are different from skills in that characters can vary in competency with skills, while feats typically provide static bonuses to or offer new ways to use existing abilities.

There are different types of feats in the game, so in order to outline them clearly for players, we have divided them into 10 categories.

Character's Feats: Part II. Background Feats

As I promised yesterday, in today's news we’re going to shed some light on one of the groups of feats, quite unique because they can only be taken at the 1st level during your character creation. These are: Background Feats. Some represent an ability that can only be gained by birth. Others represent the characters upbringing and backstory. Usually, background feats provide some unique advantages but they are offset by relevant negative effects.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Van Helsing II - Content Overload

by Couchpotato, 07:48

Gamebanshee has posted a new Content Overload update this time for The Incredible Adventures of Van Helsing II. So if you need help with the game give it a read.

We can't cover Neocore Games' original The Incredible Adventures of Van Helsing by way of a full subsite without doing the same for the sequel, right? So we've done just that by putting together another dedicated subsite that spans a vast amount of content for the action RPG, including a fully annotated walkthrough, a searchable equipment database, detailed location information, a table of all trophies for your desk, lists of all Occult Hunter, Thaumaturge, Mystic Warrior, Arcane Mechanic, and Katarina skills, and a whole lot more. Enjoy!

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Citizens of Earth - Recruiting your Citizens

by Couchpotato, 07:44

Atlus released a new trailer for Citizens of Earth called Recruiting your Citizens.

You've just been elected as Vice President of the World... So what now? Recruit your friends, your family, and everyone else around town to join your party and fight your battles! In this modern-day retro-RPG, you have returned home from the campaign trails for a little taxpayer-funded vacation... to find things have gone mad! Only YOU have the charisma it takes to delegate all the dirty work and save the world. So don't ask what you can do for your countrymen...Ask what your countrymen can do for you!

Information about

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Blueprints & Optimizations

by Couchpotato, 07:39

Developer Little Green Men Games sent me an e-mail about a new Beta update on Steam for Starpoint Gemini 2.

Update v0.8000 - Blueprints and optimizations

Starpoint Gemini 2, a space simulation developed by Little Green Men Games currently in Beta on Steam Early Access, has just received another substantial update, taking the game version number into the 0.8 range. The update includes a number of additions like blueprints that player can collect and use to assemble special equipment and weapons; 4 difficulty levels are also now available, as suggested by the community and the recently added nebulas have received more optimization, but also a graphical update in the form of background lightning.

Update highlights:

  • Recently added nebulas received another optimization pass, but also a visual upgrade.
  • Several fixes to the Steam Workshop integration to comply with the latest Steam changes.Mods are now back to full operational status.
  • Tweaks and dditions made to NPC Ai routines.
  • Added the Energy redistribution shortcuts that were so often asked for by the community.
  • All Skills and Perks are now fully functional.
  • Collect Blueprint parts and assemble them into complete blueprints you can then use to purchase very special weapons, equipment and an android officer to serve on your ship.
  • Reputation change system overhauled and completely opened up for modding.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - August 09, 2014

Pillars of Eternity - Post-Funding Update #83

by Couchpotato, 07:37

Obsidian Entertainment shares infomation about the beta of Pillars of Eternity, and mentions how backers can get their Wasteland 2 keys in the games latest update.

Backer Portal, Backer Beta, and Wasteland 2 Keys

We have some important information for you regarding the Backer Beta and how to manage your pledge. We also have exciting news for you regarding Wasteland 2 keys and how you can get your key from the backer portal. Our next update will be focused on how to redeem your Eternity beta keys and special Backer Beta information.

Important Backer Information

A few very important changes will be happening on August 22nd.

First, we will be ending the crowdfunding period for Eternity. This means that as of August 22nd, you will only be able to preorder the game and will be unable to back the game at reduced prices. If you have already backed the game before August 22nd this won't have any effect on you, but if you would like to back an additional copy of the game at reduced prices or buy any add-ons, please make sure you do it before August 22nd.

Second, we are completely locking all tiers on August 22nd. This is necessary so we can start the manufacturing process for the various fulfillment rewards.

We are going to completely lock down all surveys as well. We locked these surveys a few months ago for anyone that had in-game content (items, NPCs, inns, etc.), but we were still allowing people to enter in content for their credits and memorial stones. So, if you have any remaining credits or memorial stone surveys to finish, please do so before the 22nd.

Wasteland 2

If you backed a tier which included a Wasteland 2 key we have exciting news for you. Starting now, you can head over to the Products tab in your Account Profile to snag your Wasteland 2 Steam key. Please note: Only Steam keys are presently available. If you want Wasteland 2 on GOG, that won’t be available until InXile has released the game.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin - Patch 1.0.107 Released

by Couchpotato, 07:32

It seems Larian Studios released another patch on Steam for Divinity: Original Sin this week. As usual here are some of the changes, and updates from the patch.

Update V1.0.107

We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.

Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.

Today's update includes a number of fixes and also introduces UI scaling.

Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.

Here is the list of other changes:

Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows

Editor fixes

AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of Xulima - Now Available on Steam

by Couchpotato, 07:27

Numantian Games has a new update for Lords of Xulima with news the game is now available on Steam Early Access. Here is all the information about the release.!

Greetings

This is a quick update to announce that finally Lords of Xulima is available on Steam as Early Access. The price is $16.99, as it is not yet the full game, which will eventually increase. You are invited to visit our Steam Store Page, as well as write reviews and leave comments in the discussion forum. Thank you to all that have already written awesome comments and reviews praising Lords of Xulima. You are the best!!

Added Steam Features!  

We have implemented some of the Steam features such as Trading Cards. There is one card for every one of the Nine Xulnari, cool Badges and emoticons, and some backgrounds. There are also 13 new achievements and we will eventually be adding some more. By the way, there is one called, "The Lord of Xulima" which you get when you finish the game in Hardcore mode, (good luck guys...)

Next Goals!  

Here is what we have in our list of tasks for the next big update:

  • Unlock the rest of regions: Rasmura, Devonia, Vilak, Varas Talak and the western part of Nagira.
  • Include the awesome talking artifact, "The Talisman of Golot". But be careful because it was created by the same God as the one who created the Talking Skulls in the Towers of Sorcery. If you have entered in one of those towers, you will know what I am speaking about...
  • MAC and Linux port, installer and Steam integration.

If you like Lords of Xulima please share it with your friends, and mention it in forums or in your social networks. Anything you can do to spread the word counts, we really appreciate your help.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Preview & Unboxing Video

by Couchpotato, 07:22

A small site called Gamers Honest Truth has a preview for Risen 3: Titan Lords.

I was whining about the lack of good RPG games available, and my friendly neighbourhood computer game guys introduced me to the first Risen. I liked and played both games, but definitely enjoyed the challenge of the first game more. Both games scored well by reviewers – typically between 3 and 4 stars, and both games had that familiar Gothic 3 look and feel.

Although I’m always looking, I missed the game announcement in February. Then, just a couple of days ago I read that Risen 3: Titan Lords was being released on August 12. I was super surprised and excited that yet another of my long-time favourite developers was releasing a game during the summer game void.

I also have a new German video that shows what's included in the Collector's Edition.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Twitter Updates

by Couchpotato, 07:17

Only SP rounded up a few more details for Dragon Age: Inquisition based on some new tweets from the games developers this week.

According to Laidlaw, there will be no swimming in Dragon Age: Inquisition, a feature that every open world game really should have to be honest. It’s sort of surprising to see how many open world games simply do not have the ability to swim. As of right now, there’s no plan to even patch it in.

A feature that players immediately noticed following the recently released combat video for Dragon Age: Inquisition was that archers did not seem to have a quiver for their arrows, a feature that has been in Dragon Age since Origins. Laidlaw has confirmed that the minor detail has been added in.

Another important reveal made by Laidlaw lets us know that players will be able to fully complete Dragon Age: Inquisition before ending the main storyline.

Lastly, in regards to character customization, you will not be able to change the physical features of your companions, but you can customize their weapons and armor to your liking, according to the official Dragon Age: Inquisition Twitter account.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Mandate - Post-Funding Update #41

by Couchpotato, 07:13

The next update for The Mandate has more information from Perihelion Interactive about how the games economy works, and how cargo is used in the game universe.

Loose Lips Sink Ships!

In this update we are taking a detour to talk about the game economy, cargo and what makes cargo ships stand out. As a side-note we recently hit an important milestone: the art direction and art tests for the ship interiors has been finalized. More on this in update #42 which should be out in a couple of weeks so let's start with the game economy.

In The Mandate the primary focus is not to build a monopoly or become a successful business tycoon. While you may dabble in this, remember that you are a spaceship captain first and foremost. It naturally follows that your focus will be on expanding and supporting your own war efforts. To do this you must establish resource extraction and production centers and set up trade convoys between these. However, once set up by you, these trade convoys will run by themselves. They may require protection, either from enemy factions or pesky pirates.

Information about

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

TSI - New Studio Founded by SSI Alumni

by Couchpotato, 07:06

Tactical Simulations Interactive or TSI for short is a new RPG developer funded by a few veterans from SSI. They sent over a new press release with more information.

Introducing TSI – Tactical Simulations Interactive

New independent video games studio formed by SSI alumni, aiming to bring back the “Gold Box” RPG experience for a new generation

August 8, 2014 - Los Angeles, USA /… Tactical Simulations Interactive (TSI), a new independent video games studio with old school RPG sensibilities, has been established by Strategic Simulations Inc. veterans Paul Murray and David Shelley, and company President David Klein. 

Drawing on their experience at SSI, the team at TSI aims to provide the next step in meaningful player experiences in the same way that SSI's ‘Gold Box’ titles did during the 1980s and 1990s. 

David Shelley takes on the role of Producer/Lead Designer, while Paul Murray serves as Technical Designer at TSI. The team was integral to the international success of Strategic Simulations Inc.’s genre-defining RPGs, such as Curse of the Azure Bonds, Pool of Radiance, and Wizard's Crown.

David Shelley, Producer/Lead Designer, TSI said:
“Tactical Simulations Interactive is a return to providing the player full control of their party, with a focus on creating immersive and unforgettable story experiences, exciting exploration, meaningful social/political choices, and robust tactical combat.”

The Gold Box series of Advanced Dungeons & Dragons RPGs were produced by SSI between 1988 and 1993 using the same game engine, provided a quality game experience that was “true to tabletop” and allowed players to create, customize and control a full party with tactical combat. They earned the Gold Box moniker because of the gold boxes that they came packaged in, with the series also acting as a precursor to RPG classics like Baldur's Gate, Icewind Dale, Planescape Torment and Neverwinter Nights.

Tactical Simulations Interactive will reveal more details about its debut title in the near future. To keep updated, visit:

Website: http://TSI-Games.com
Twitter:  https://twitter.com/TSIGames
Facebook : https://www.facebook.com/TSIGames

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witcher 3 - Audio Interview @ 1985 FM

by Couchpotato, 07:01

1985 FM did a new audio interview with CD Projekt RED, and talk about what to except in The Witcher 3: Wild Hunt when it's released in February 2015.

 

On this week’s 1985FM Podcast, the crew discusses the Destiny beta, and nothing about Evolve, although they played it for hours. On the second half of the show, 1985FM sit down with the developers of The Witcher 3: Wild Hunt and asks some of the finer details about what to expect this February.

Also check out this funny video of Doug Cockle—the voice of Geralt—overdubbing audio for The Witcher 3 at SDCC.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Heroes of a Broken Land - Released on Steam

by Couchpotato, 06:56

Heroes of a Broken Land has been released on Steam for $14.99.

Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.  Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.

  • First person, turn-based dungeon crawling action
  • Manage multiple 6 parties of up to 6 heroes each to explore the word
  • Manage towns, constructing buildings to upgrade your heroes and kingdom
  • Recruit heroes from the realm and turn novices into powerful adventurers
  • Each game is a unique world unto itself, with countless worlds and dungeons
  • Choose the size of your world: explore a small Fragment for quick adventure, or an enormous one for an epic quest


A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone.

You must gather and recruit the many Heroes of each Fragment to act for you. You must explore each Fragment of the World. Delve into every dungeon to gather the resources and power needed to purify each Fragment. Expand your outpost to train and equip your heroes. Make allies with the other towns and settlements, convince them to join in your quest.

Information about

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mass Effect - You Should Love Dr. Chakwas

by Couchpotato, 06:53

The Mary Sue posted a new article with reasons why you should love Mass Effect‘s Dr. Chakwas. Here is a brief sample of the article.

The Mass Effect universe is full of incredible women. Tali, Liara, Jack, Miranda, Samara, Ashley, Aria, Kasumi, Nyreen… the list of motivated, intelligent ass-kickers goes on and on. And, of course, FemShep herself—has there ever been a more beloved video game protagonist? Even at her most Renegade, FemShep makes me want to be a better person. I could talk about the women of Mass Effect until the next Reaper invasion begins, but today I want to focus on one particularly fantastic character whom I feel doesn’t often get the due she deserves: Chief Medical Officer Dr. Karin Chakwas.

I can't wait to see your replies in the comment section. Tongue out

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

X-Tactics - A New Episodic RPG

by Couchpotato, 06:47

Acoording to this new press release a few veterans fron Square-Enix, Capcom, and Sega are making a new episodic RPG called X-Tactics with a new crowd funding campaign.

Veterans of Square-Enix, Capcom & SEGA, announce X-Tactics crowd funding campaign

Tokyo, Japan - August 08, 2014 - GAMKIN Inc., formed by veterans of Square-Enix, Capcom and SEGA, announced today they have begun a crowdfunding campaign on the Indiegogo platform for their latest game: X-Tactics. X-Tactics, is an episodic RPG, set in the modern world, that combines tactical gameplay with elements of urban exploration.

The campaign starts today and will last until Monday, September 15. More details about the campaign can be found here: http://igg.me/at/xtactics

“When we set out to make X-Tactics, we didn’t want to make just another tactical game, nor create some sort of perfect tactical experience. Our goal was to create something new.” said Robert Gould, X-Tactics's producer and lead designer. “Leveraging our expertise, we combined equal parts of tactical gameplay like that of ‘Final Fantasy Tactics’ and ‘Valkyrie Chronicles’, with fighting game mechanics and aesthetics, like those found in the ‘Street Fighter’ series, to create a new gameplay experience, that we at least, have not seen done before.”

“It is our mission here at GAMKIN, to mashup our gamedev expertise with other fields. So we are using real world data streams, like weather, and location-based data, to enhance X-Tactics gameplay, creating an urban exploration sandbox mode for our players. This combined with the curated episodic nature of X-Tactics will allow us to build a living game, and allow us to expand the X-Tactics universe based on our community's feedback.”

Regarding crowdfunding, Kengo Okinaga, founder and CEO of GAMKIN, explained that "unlike most other game-related crowdfunding, that depends on funding to start production, we wanted to wait until we had the game’s systems nailed down before starting our campaign, so we could reduce the risks for both our supporters and partners.” adding that “the development team is now focusing on improving features and creating the remaining content needed for release, not simple tasks, but tasks that we feel confident we can handle.”

"We chose Indiegogo as we are based in Japan, and Indiegogo is the best truly global crowdfunding platform out there. And that same global reach will also play an important role to help us build an international community of players that will be able to make the most out of the title’s unique urban exploration features.”

Information about

Indiegogo

Details

Shadow of Mordor - Behind the Scenes Video

by Couchpotato, 06:41

Warner Bros. Interactive Entertainment released another video interview for Middle-earth: Shadow of Mordor that gives us a look behind the scenes if development.

Get a look behind the scenes of this fall’s highly anticipated action game, Middle-earth™: Shadow of Mordor™, as Troy Baker, who stars as Talion (The Last of Us, Batman™: Arkham Origins) and Alastair Duncan, who stars as Celebrimbor (Mass Effect, Uncharted 3), discussing their experiences creating the game.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - August 08, 2014

ToEE - Retrospective @RPGCodex

by Myrthos, 16:20

At RPGCodex, Roguey saw his article on the Temple of Elemental Evil promoted to the front page, focussing on what he thinks is wrong with the game (although there are one or two comments on what was good as well).

Part of ToEE's claim to fame is its faithful adaptation of 3.5 edition D&D rules. It makes a few concessions for the sake of gameplay, but not enough. An example of a problem they created for themselves: all potions you find start out as unidentified. There is no knowledge skill that lets you identify them, and you can't taste a drop and recognize a familiar potion like you can in P&P. The only way you can find out what they are is to cast an identify spell or go to a shop keeper to identify them one by one, and both options cost 100 gp each time (individual potions cost significantly less of course). The Circle of Eight mod alleviates the cost by allowing characters to use the read magic spell instead, but it doesn't remove the sheer tedium of having to cast it so many times. This pointlessly routine nonsense doesn't exist in any other D&D game of which I'm aware.

Naturally, it does retain many of the problems featured in other D&D-based crpgs. The pseudo-simulationist ability scores result in outright-dump, less-important, and must-have stats for certain classes, making the process of assigning those scores a rigid, uninteresting routine. There are outright statistically-inferior weapon and armor choices (and exclusive to ToEE are wearable items that don't actually do anything but still add weight). Ultra-specialized feats like weapon focus and favored enemy are a blind guess without metaknowledge. Since this is 3.5, clerics can become better fighters than fighters through the use of self-buffs. Hard counter spells that make certain status effects completely negligible are present, though the times when they're useful to have are few and far between. The array of degenerate, go-to tactics are also here: HP mechanics can be bypassed entirely through coups de grace and the slay living spell, you can summon up to five summons at a time to soak and deal damage, and there are plenty of buffs you can cast before combat, such as the ever-overpowered haste, a spell that gives you an extra attack with the full base attack bonus and +1 to your attack and armor class scores. Par for the course, nothing stops you from resting after every fight by either demolishing any random encounters that interrupt you or backtracking to a safer place.

As far as class balance goes, I believe pretty much any balanced party can complete all challenges, and no one class is necessarily essential. Of course, since this is D&D, caster-heavy parties will have a much easier time, though the level cap of 10 keeps them from becoming absurdly more powerful than the mundanes. Skills exist; considering this is primarily a dungeon crawl, the ones that provide a systematic benefit are generally preferable to those that require scripted support. There are a few trap feats, including toughness, the Monte Cook classic that gives you a paltry extra three hit points. Loot is a sparse gamble, and the store selection is terrible, so I recommend getting the magic arms and armor and wondrous item crafting feats. The prerequisite spells for those items aren't documented until you've actually bought the feats, so you should look those up too.

Information about

ToEE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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RPGWatch - A short Q&A with Logic Artists

by Gorath, 11:29

In our short interview Danish developer Logic Artists tells us about their upcoming game Clandestine and an Expeditions: Conquistador sequel. Here's a sample:

RPGWatch: In the meantime Expeditions: Conquistador got the second wind. What are the chances for Expeditions: The Sequel after your next game?

Logic Artists: We’ve been planning a sequel to Conquistador since before the first game was released. The whole idea of the Expeditions prefix is that we really want to do more games like Conquistador - turn-based RPGs built around a strong narrative core. The heart of the Expeditions series, as we hope it will become, is the idea of setting out into the unknown with a small group of people under your command. It’s about exploration in historical settings, it’s about the clash of vastly different cultures, and it’s about letting the player experiment with values and mindsets that are very far removed from our modern, more or less enlightened age. The next Expeditions game will take place in a different time and a different part of the world than Conquistador, but it will maintain the core gameplay of its predecessor.

Click here to read the whole thing.

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Logic Artists

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Bloom - Post-Funding Update #12

by Myrthos, 10:26

After a long time the next update for Bloom is available to provide information on the latest state of the development of the game.

Anyhow, after the last update I kept pushing ahead with the world maps I had been working on. This includes the first dungeon, which overall ended up being roughly 25 new maps (and set the general sizes for the next ones).

When the maps were finished and ported into the game, James added a couple new features to the engine too (parallaxing with the treetops, some camera controls **this is my favorite, we can now zoom into the environments to give a little more game play room***, seamless world exploration, updated hit detection and collision, and cloud shadows moving over the game). But, to do some of that, he also had to rip down a bit of the existing engine structure and rework it to give us some better tools (the seamless world exploration and collision detection were the big problems there). 

So, a couple steps back and then a couple forward...but overall, it was very worth it.

Next to some images of maps, the update also show animations of two creatures in the game.

Information about

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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BioWare - Casey Hudson Departs

by Couchpotato, 07:39

It seems Casey Hudson has left Bioware according to a new post on the Bioware Blog. 

After nearly 16 years of game development at BioWare, Executive Producer Casey Hudson has made the decision to move on from BioWare and enter a new stage of his career. We thank Casey for his hard work and dedication as we look back on his time with BioWare.

Starting as a Technical Artist on Neverwinter Nights and MDK2, Casey moved into the Project Director role with 2003’s Game of the Year Star Wars: Knights of the Old Republic. He then led the team in the development of the Mass Effect trilogy, an award-winning series that I and many others consider to be one of the most important science-fiction universes of our generation. Casey’s focus on production quality, digital acting technology, and emotionally engaging narrative has made a substantial impact on BioWare and the video game industry as a whole.

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BioWare

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Age of Decadence - Video Combat Guide

by Couchpotato, 07:32
VDweller sent me a new link about a combat video for his game Age of Decadence.


One of the fans made this very cool annotated video explaining the combat system in every possible detail. I'd appreciate if you newspost it as it's helpful both for beginners who are still struggling and people who want to learn more about the game.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Fallen: A2P Protocol - Kickstarter Now Live

by Couchpotato, 07:28

Fallen: A2P Protocol is a new game on kickstarter from a developer called Red Katana and they are asking for $75,000 to make the game. Here is a short game description.

Turn-based tactical combat and strategy game set in a rich post-apocalyptic world paying homage to classics like X-COM and Fallout.

And I'll throw in the reason why the developer choose to make the game.

We felt there weren’t enough contemporary choices to bring back some of the great nostalgia we felt when playing the original X-COM, Fallout, Shadowrun. So we decided we would create our own, paying homage to some of our favorite titles while innovating and adding some of our own spinto the genre.

So are you interested yet? Discuss the game in the comment section.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Legends of Eisenwald - New Tutorial Example

by Couchpotato, 07:18

Aterdux Entertainment has posted the next Development Diary for Legends of Eisenwald. The update this time is short and contains only a new image about combat.

We are working on the new interface and part of it is reworking the tutorial. Here is an example of how it will look, we hope you are going to like it.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Risen 3: Titan Lords - Recorded Twitch Stream

by Couchpotato, 07:12

Deep Silver did another live stream on Twitch.Tv for Risen 3: Titan Lords, and they once again posted a recording for those who missed the live stream.

Will continues dying across the lands of Calador, home of the Demon Hunters. At the end, he runs into an old friend.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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The Banner Saga - Interview @ RPGamer

by Couchpotato, 07:07

Stoic Studios Programmer John Watson, and Artist Arnie Jorgensen did a new interview on RPGamer. They talked about The Banner Saga, and the upcoming sequel.

The first game ends with some closure, but it also left several plot threads open. What are the plans and time-tables for the future follow-up releases? Will the story pick up directly from where the first left off?

JW: The Banner Saga is the first part of a trilogy, and we are working hard every day to create the next part. The story arc of the entire saga is an epic tale that we are excited to tell in its entirety. When we started the project, we realized trying to make the entire story as one game was an unattainable goal for a small team like ours. Fortunately, the story line naturally divides into 3 books, so we decided to tackle each of the parts one at a time. The next part of the trilogy will pick up directly where the first left off, in the aftermath of the events of Boersgard. The player will encounter quite a variety of new characters and new classes in addition to many of the familiar faces of characters who survived the first part. Your actions in the first game will directly affect the situation in the second game, if your save files are preserved. Players should expect to learn more about the Dredge and their motivations, and the nature of the catastrophe which is threatening the world. Regarding a time table, it is too early to try to nail down a specific date. We should have our entire 'white box' version of the game done in late August, which means placeholder art for all scenes, placeholder dialog in all locations, and all of the major decision points implemented. This allows us to play through the entire game to get an idea of pacing. Austin Wintory will be in-house for several days next month for us to play through the whitebox as a group and brainstorm on tone and pacing.

AJ: The next game will pick up right where the first one left off. We're going to be saving all the decisions the player made in the first one and tracking them through the story for The Banner Saga 2. The player must finish the first game though to enable us to do this for them! If the player hasn't won the game, or never played The Banner Saga, then they will be handed the 'default' story that we set up for them to start with. That's currently the plan, stay tuned to see how it evolves. I may be just be a simple artist, but I know enough to avoid giving dates on future releases!

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Kalypso Media - Dungeons 2 Announced

by Couchpotato, 07:00

Kalypso Media announced today they will releasing Dungeons 2 in 2015. Here is the information straight from the developer from my inbox.

The Dawn of Terror Awaits - Dungeons 2 Announced for 2015


The Dungeon Lord returns with enhanced evil, 4-person multiplayer, and the all-new Overworld system - watch the debut trailer now

Bracknell, UK – 7th August 2014 – If terrifying dungeons filled with hordes of loyal minions and underworld domination are your thing, then look no further! Leave your fear at the door and once again dare to enter the lair of the Dungeon Lord, as Kalypso Media announces that Dungeons 2 is currently in development by Realmforge Studios and scheduled for a 2015 release. Sequel to the 2011 bestseller Dungeons, Dungeons 2 aims to take inspiration from the very best titles in the dungeon management/simulation genre and blend in its own trademark dark humour to deliver the most complete dungeon experience fans have been waiting for.

Kalypso Media has also released a brand new Dungeons 2 teaser trailer to whet the appetite of those aspiring Dungeon Lords out there. Watch it below and witness The Dawn of Terror...

Visit the official website here

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too!

Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.

The extensive campaign story mode is packed with even more of the dark humour which made the original Dungeons a hit and is peppered with numerous references to various fantasy books, movies and TV shows. Additionally, you can test your strength in four different game modes in multiplayer for up to four players with other Dungeon Lords over LAN or online.

Features of Dungeons 2:

 

  • Featuring a thrilling single player campaign with 2 playable factions, 26 unique creatures, multiple types of heroes and game modes, Dungeons 2 is the Dungeon Manager simulation game, you've been waiting for
  • Dungeons 2 offers unique gameplay: In the underworld, Dungeon manager simulation, and in the overworld, tactical real-time strategy
  • Thanks to the ‘Hand of Terror’ you can always keep control of your subordinates and give targeted commands
  • Leave the darkness of the underworld, and venture to the overworld and leave the beautiful cities of the humans in ruins
  • Four competitive multiplayer modes for up to four players via LAN and Internet

Dungeons 2 is scheduled for release in 2015 for PC, Mac and Linux via digital distribution and boxed retail. For more information please visit the official website www.dungeons-game.com or www.kalypsomedia.com

Information about

Kalypso Media

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Legend of Grimrock 2 - Music Production

by Couchpotato, 06:55

The Legend of Grimrock 2 website has a new update about music production.

We are getting nearer to the finish line and one of the remaining things on our todo list for Grimrock 2 is music production. Like in Grimrock 1, in-game audio will only consists of ambient sounds and sound effects. This is a deliberate design choice and we think it really helps immerse you as the player to the world we have created. In Grimrock 1 we only had the Grimrock theme playing in the main menu, but this time we also have intro and outro cinematic videos and for those we need a cinematic score.

Enter Scoring Helsinki. Scoring Helsinki is a group of four music industry professionals with a studio conveniently located in Helsinki just a fifteen minute ride from our office. The guys approached us a few months ago and simply blew us away with their demo tracks. It did not take long for them to convince that they were the perfect guys for this job. Simply put, Perttu, Hannu and Henri of Scoring Helsinki are super-talented and the most hardworking guys we have had the pleasure working with. We can really recommend these guys, should you need Hollywood grade music for a movie, or soundtrack for a game, these guys can do it.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Fable Legends - Interview @ GamerHubTV

by Couchpotato, 06:52

GamerHubTV posted another interview/preview video this week with Lionhead Studios Head John Needham about the console version of Fable Legends.

Lionhead Studios head John Needham talks about the role Epic Games Unreal Engine 4 technology has played in bringing this new co-op action RPG to life on Xbox One in this exclusive gameplay preview interview.

Information about

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

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Kickstarter - The Cracks in Crowd-funding

by Couchpotato, 06:48

I found an interesting article on a site called xsolla where they talk about the cracks in crowd-funding, and a few Kickstarter concerns they have.

While Kickstarter and crowd-funding existed several years before the Double Fine kickstarter, that was the first time that a major developer thought to use the platform and it made waves throughout the industry. The Double Fine kickstarter was funded within 24 hours and made global news among the Game Industry.

From there, we saw a rush of developers looking to capitalize in the same way as Double Fine. Either brand new titles like Planetary Annihilation or bringing back classic series like Wasteland 2. And for the rest of 2012, it was success after success after success for the platform and games being funded.

This continued to some extent in 2013, but things have hit a massive wall in 2014 with less game projects reporting success and controversy surrounding failed projects.  There are several factors that are adding up to big problems for crowd funding.

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Kickstarter

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Unrest - Review @ Rock, Paper, Shotgun

by Couchpotato, 06:43

Rock, Paper, Shotgun has posted one of their usual Wot I Think articles for Unrest.

Unrest is an RPG that takes place during a period of conflict in a fantastical interpretation of Ancient India. Rebellion is brewing, and even royalty and nobles are not safe from the political, social and racial struggles that threaten to erupt. With a perspective that shifts between player characters from different backgrounds, the game shows life from several angles. The setting is convincing and the writing is subtle and effective, but Unrest creates difficulties for itself. How does it handle those difficulties and is the journey worth the effort?

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

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