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Thursday - April 09, 2015
Wednesday - April 08, 2015
Tuesday - April 07, 2015
Monday - April 06, 2015
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Soldak Entertainment

2015-04-19

Soldak Entertainment Interview

Our next interview this month is with Steven Peeler of Soldak Entertainment.
» Continue reading the article...

Masquerada: Songs and Shadows

2015-04-17

Masquerada: Songs and Shadows - Early Preview

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on.
» Read the article

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Picture Watch

Late To The Party
Box Art

Poll Watch

How Important Is Game Music?
Very Important To Me
47.83%

Depends on the Game
27.54%

I Listen to My Own Music
7.25%

Not Important at All
17.39%

Vote

Recently Released

Apr: Telepath Tactics
Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean

Thursday - April 09, 2015

Dungeons Of Aledorn - Game Mechanics Part 5

by Couchpotato, 01:16

Dungeons Of Aledorn has 43 hours left to get funded, and the developer Team 21 released another update. The update has more info about Game Mechanics. 

Hello to all our friends, backers and supporters, this is our latest update on mechanics. During these updates, we told you a lot about the individual game mechanics in the game, but we still have many of them to talk about - active achievements, variable difficulty, secondary attributes, enchantments and many other elements. Unfortunately, there is no room for us to familiarize you with all of the details. The purpose of these updates is to give you a picture of the main game mechanics, not to introduce you the whole concept of the game. And now, on to the individual mechanics!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neverwinter - Elemental Evil Released

by Couchpotato, 01:10

Perfect World Entertainment Inc & Cryptic Studios announced yesterday the Neverwinter: Elemental Evil expansion has now been released after its short delay.

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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Elemental Evil – the newest expansion for the action MMORPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is now available on PC, followed by Xbox One later this year.

In the largest update to the game yet, Neverwinter: Elemental Evil brings a new playable class – the Paladin – increasing the playable class count to eight. Players creating a Paladin will be able to choose between focusing on healing or tanking builds. Neverwinter: Elemental Evil also brings the iconic hero Minsc & his miniature giant space hamster Boo to the city of Neverwinter as they pursue the true nature of four elemental cults dedicated to seeding destruction and instability throughout the Forgotten Realms. The new module increases the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.

Neverwinter: Elemental Evil continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with official D&D storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - April 08, 2015

Game Informer - Deus Ex: Mankind Divided

by Couchpotato, 01:21

Game Informer is the first site to announce Deus Ex: Mankind Divided with a short video interview, and some new game details from their upcoming magazine issue.

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The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series – Mankind Divided.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you. 

At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

Deus Ex: Mankind Divided doesn't yet have a release date, but it's headed to PS4, Xbox One, and PC.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Dungeons Of Aledorn - Composer & Stretch Goals

by Couchpotato, 01:18

Dungeons Of Aledorn has 67 hours left to make $20,000, and the developer Team 21 have announced the games composer, and some new stretch goals to entice backers.

Hello everyone. Today we would like to introduce you to our amazing composer, Marek Kačaljak. In this update, you'll also hear some new songs which we are revealing here for the first time. You'll experience a song for the town of Voland (a port town on the Island of Sandebar), new music for the village of Condra (the main village on the Island of Pirates) and music that'll be used in the game's menu.

There are also several other interviews conducted for a variety of media during our campaign. Oh, and we've also prepared some stretch goals!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Beta 2.3 Available

by Couchpotato, 01:14

Whalenought Studios next forum update has news that Beta patch 2.3 is available.

Beta 2.3 is available in the links from before, along with the same password.

This beta will need to reset your saves. After generating a Necholai and any avatars, you can talk to someone in the courtyard on the way to Lumen Targ that can teleport you to the Bridge and get your party up to level 5 with a bunch of emeralds. This is to get you up to speed for testing Emerald Metalis.

One of the more devious puzzles of the game is located here, along with the consil and some other regions to sink your teeth into. While we haven’t done the final rounds of item-placement and dialogue placement in these areas (we still need to go through Orfs Bridge, as well), we’re hoping to get your feedback on the general flow of the region and of the Hallowed Doors puzzle proper.

The Linguistics aptitude will help, and there is an NPC in the Consil there that you could employ which has it, or put points in it yourself. The puzzles are certainly doable without it, just be sure to write things down. It’s supposed to be a level 4 – 6 area. **Harvesters need to be knocked down to be damaged at these levels, their AC and SR is immensely high otherwise. There are numerous ways to do that!**

There are a lot of other small tweaks unlisted dealing with AI, balancing with difficulty and EXP reward and combat, but some bigger ones are available in the beta patch log here.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Early Access Review

by Couchpotato, 01:10

A site called The Gamers Lounge published an Early Access review of Legends of Eisenwald. Don't forget to read our interview, and preview from last year also.

Overall, I think this game is excellent to play and fans of the genre will truly be happy with what Aterdux Entertainment have been able to produce. It's a beautiful, gripping and lengthy experience that really picks up the player and throws them into a world of chaos that is in need of a hero. Retailing at £15 in the UK at the time this goes to print, it's a game that you really shouldn't pass upon.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Morrowind - OpenMW Mod Engine Video

by Couchpotato, 01:05

The OpenMW mod for Morrowind has a new video about Engine Reimplementation. 

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OpenMW is an attempt to write an enhanced, cross-platform, open-source game engine to replace the original engine of popular role-playing game The Elder Scrolls III: Morrowind. One must own the original game to play Morrowind using the OpenMW engine.

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Pillars of Eternity - Collaborative Storytelling

by Couchpotato, 01:00

John Walker of Rock,Paper, Shotgun has another continuation of his review for Pillars of Eternity, and choose to focus on the games collaborative storytelling this time.

I take roleplaying seriously. That’s not to say I have a cupboard full of lucky dice or a handcrafted elven tunic – what I mean to say is that when I play an RPG, I try to make all of my decisions based on my character rather than the systems. I’ll pass up a huge pile of loot if I don’t think that taking it would be in-character. Roleplaying is a performance of sorts and Pillars of Eternity encourages my particular approach to the genre by combining a huge, tightly scripted plot with systems that go some way toward mimicking the best qualities of a human Dungeon Master.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Expansion Pass Announced

by Couchpotato, 00:57

CD PROJEKT RED announced today you can now buy an Expansion Pass to pre-order two new digital game expansions for The Witcher 3 to play after it releases next month.

Here are the details straight from their GOG website.

Two full-blown expansions for the epic RPG.

The Witcher 3: Wild Hunt is almost here. That means the game is pretty much finished, and the devs are about to take a deep breath while CD-presses and hype machines slowly wind up to take things through the home stretch. It's not gold yet, but now that development is coming to an end, the CD PROJEKT RED team is ready to start their work on two new, ambitious monster-hunting expansions.The expansions will be called Hearts of Stone, and Blood and Wine.

Combined, they'll offer over 30 hours of new adventures for Geralt, and the latter introduces a whole new major area to roam. More items, gear, and characters (including a few familiar faces) will all be crafted with the same attention to detail as the game itself.

Hearts of Stone is a 10-hour adventure across the wilds of No Man's Land and the nooks of Oxenfurt. The secretive Man of Glass has a contract for you - you'll need all your smarts and cunning to untangle a thick web of deceit, investigate the mystery, and emerge in one piece.

Blood and Wine is the big one, introducing an all-new, playable in-game region to The Witcher 3: Wild Hunt. It will take you about 20 hours to discover all of Toussaint, a land of wine, untainted by war. And to uncover the dark, bloody secret behind an atmosphere of carefree indulgence.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Survivalist - Repairing & Taking Over Buildings

by Couchpotato, 00:51

The latest update on Steam for Survivalist has information on a few changes in the next Beta patch that allows you to repair, and take over vacant buildings.

I noticed quite a few people were wanting to set up bases in different parts of the map, so I decided to make that a bit easier by adding the ability to take over buildings (such as houses and restaurants) that don't belong to another community. This is now available in the publicbeta branch.

It's been a pretty common feature request ever since I released the game. I was never quite sure how to implement it as I always felt there needed to be a 'cost' to it - you shouldn't just be able to click on every house you see and take it over (apart from being a bit silly, it would cause some problems for the AI).

In the end I decided that taking over a building means you have to board up the windows, which requires wood. So get some Wood Planks, go up to the building, equip the Toolbox, and press the Alternate Action button and the character will get to work boarding up the windows.

Repairing is another feature that gets requested from time to time so I've taken the opportunity to implement that in a similar way, using the same code, except it removes the damage scorch marks instead of boarding up the windows

Survivalist

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Diablo III: Reaper of Souls - Patch 2.2.0

by Couchpotato, 00:48

Patch 2.2.0 has been released for Diablo III: Reaper of Souls this week.

Diablo III patch 2.2.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Chaos Reborn - Early Access Content Update

by Couchpotato, 00:43

It has been a while since our site mentioned anything about Julian Gollop's new game called Chaos Reborn. According to a press release it had a major content update.

Early Access Major Content Update and Discounted Price

Chaos Reborn, the turn-based wizard combat game with an RPG twist from XCOM creator Julian Gollop, received a major content update today which will help players gain more control over their spells and wizardly abilities. Additionally, the game currently in Steam Early Access is on sale for a week beginning today for the price of $14.99 USD or  €14.99 euros.

Developed by the original XCOM creator and his studio, Snapshot Games,  Chaos Reborn  is the spiritual successor to 1985's  Chaos: The Battle of Wizards. The game involves battling wizards, casting spells and summoning creatures to defeat AI enemies or other players online.  Chaos Reborn  currently has a robust battle system, and the new update will elevate gameplay by giving players more tools to vanquish opponents with.

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Released on GOG

by Couchpotato, 00:37

Elminage Gothic is now available for purchase on GOG with a 50% launch discount that will last till April 14th. We also have a review from forgottenlor on our site.

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From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

WoW - Tokens Now Live Update

by Couchpotato, 00:32

Blizzard announced on Battle.net that tokens for World of Warcraft are now live.

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The WoW Token is almost here, and we’ve put together an overview to show you how it works. Check out the video below for a closer look at the process of acquiring and trading Tokens and gold.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tuesday - April 07, 2015

RPGWatch - Modder Savant Interview

by Couchpotato, 05:01

Weclome back everyone to my next short interview with Neverwinter modder Savant (aka Stephen Nowland). We discuss his NWN mods, and new game novels.

Couchpotato: What made you start building modules for NWN, and did you foresee them becoming as popular as they did?

Stephen Nowland: Before NWN came out, I used to run pen and paper D&D games for my friends and had a wealth of material to go from. I wanted to create some adventures to run them through, but of course the build time was far more than I’d counted on. By then, the modding instinct had taken me over and I was determined to make it a good, standalone story. I’d previously written an unpublished adventure novel and began to factor elements from that into my mod. It was still pretty rough at first, but it smoothed out over time as I refused to give up on it. From there, I kept adding to and developing Aielund and the world around it. I never expected them to become that popular, though I’m pleased so many people enjoyed my work!

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - Whalenought Studios Interview #2

by Couchpotato, 04:57

Matt Barton released his second video interview this week with Joe , and Hannah of Whalenought Studios who are the designers behind Serpent in the Staglands.

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I'm back this week with the second part of my interview with Joe and Hannah of Whalenought Studios. We talk more about their upcoming CRPG, then go into their earlier projects--and the Freudian significance of all the snakes in their games!

Matt Chat

Details

Frontiers - April Update Released

by Couchpotato, 04:55

Developer Lars Simkins released his April update for his funded kickstarter game Frontiers that has more information on backer rewards, Oculus support, and the OSX version.

Hello, everyone! Hope your April Fools was enjoyable. I briefly considered announcing that FRONTIERS would be moving to the Unreal engine as a joke, but I decided that would be too cruel. (If I'm still in development next year - god forbid - I'll make up for it with something even worse, hehe.)

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Multi Language?

by Couchpotato, 04:50

Hammer Glass Studio has a new question on Steam that answers a question about adding more Languages beside English to Ruzar: The Life Stone, and asked for help.

We've seen some people asking for new languages. If you feel comfortable to help us do the translation, please let us know. Our English version should be ready really soon.

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

M&B: Viking Conquest - Patch 1.04 Released

by Couchpotato, 04:45

TaleWorlds Entertainment announced on their webpage that a new patch is available for M&B: Viking Conquest. Here are some of the major fixes from the changelog.

After a couple of weeks in beta, we have decided to push this patch out for a full release.  Thanks to everyone who helped out with testing and reports for this patch! Hopefully this patch brings the game into a much more stable state and you enjoy some of the new features, which include:

- MP gamemode: "Warlords"
- 2-handed-axes
- Shield Bashing

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - First 15 Minutes @ IGN

by Couchpotato, 04:41

So let me start by saying the following video will contain spoilers. Now if you are still reading the news-bit here is the first fifteen minutes of The Witcher 3: Wild Hunt.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

InSomnia - Moving to A New Office

by Couchpotato, 04:36

Studio MONO finally released a new update for InSomnia that apologizes for the lack of updates, and shares information the developer will be moving to a new office.

Good day to all! We haven’t been in touch with you for some time, but for a very good reason. We have already mentioned that we were investing our own money in the project, because the amount gathered at Kickstarter would not be enough for full-blown game development. During the last couple of weeks we have managed to obtain additional funds, which allowed us to almost double our developers’ staff. This greatly increases our chances to implement, already by the end of 2015, the what was declared during our Kickstarter campaign: the main storyline meant for 15 to 20 hours of gameplay + some side quests.

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Will Fight for Food - A New RPG Brawler

by Couchpotato, 04:32

Developer Pyrodactyl sent news about their new game Will Fight for Food: Super Actual Sellout: Game of the Hour that will be released on Steam April 22nd.

You may recall they released another RPG called Unrest last year after being funded on kickstarter in 2013. Here is the game desorption, and trailer.

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Jared Casey Dent was a wrestler in a down-and-out bloodstained middle American town. He lost his own tournament in disgrace and vanished into the night. Now he's back, and you must set his life straight using your own home blend of:

  • Brutal violence
  • Jared’s wavering, hamfisted brand of subtle persuasion
  • Side questing for loose change
  • Just doing stuff for the hell of it

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

In Verbis Virtus - A New Fantasy Adventure

by Couchpotato, 04:25

In Verbis Virtus is a game for every D&D gamer who wanted to role-play a spell-caster properly by speaking the correct spell incantation to unleash your magic.

It reminds me of the Arx Fatalis spell system but is very different. So moving on the game is now available on Steam with a 25% discount till April 10th.

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Use your real voice to cast spells in In Verbis Virtus, a fantasy adventure unlike any other.  Step into the shoes of a wizard in search of an ancient power.

Explore a lost temple, making your way through forgotten chambers brimming with unspeakable beauty and terror. Unlock spells and use them to solve the temple’s enigmas and battle the monsters that lurk in its depths.

Built on the Unreal Engine, lose yourself in the breathtaking world of In Verbis Virtus, possibly the most unique and immersive game you’ll play all year.

Steam

Details

Looking Glass Studios - Retrospective @ Polygon

by Couchpotato, 04:16

Polygon published a retrospective article about the history of Looking Glass Studios. If you were a fan of the developers games it will be a walk down memory lane.

On May 24, 2000, the Looking Glass developers left the office, their desks still covered with mementos, their computers still humming as the day came to a close. The doors locked behind them, and the halls were dark and empty. It was 15 years ago, but they still remember.

"I think much of what we take for granted design-wise in games comes directly from the philosophy underpinning all of Looking Glass' games," Spector says. "The influence of that studio can’t be overstated today, even if many don’t realize they’re building on the foundation it laid years ago."

To Spector, Looking Glass means as much today as it did when he walked its halls. He sees its influence everywhere, from Microsoft, to Irrational Games, to Harmonix and The Fullbright Company. These developers thrive on creating immersive experiences, and in some way, big or small, they owe their success to that seminal studio from the 20th century.

Looking Glass Studios

Details

That Which Sleeps - Factions & Updated FAQ

by Couchpotato, 04:12

King Dinosaur Games released the next post-funding update for That Which Sleeps with information on the games factions, challenges, and talks about the updated FAQ. 

Kickstarter Update #24

Hello to our Backers!We've been regularly making weekly updates over on our forums - but I wanted to highlight some of the key points since our last official update.

Updated FAQ

We finally got around to pointing the FAQ to the proper link - you can find it HERE - this FAQ is almost entirely community generated and a huge thank you to Sean for helping to update and maintain this.

Final Thoughts (for now)

Things are going much slower than we had initially hoped, but the game looks better and better with each passing week - our excitement is at an all time high and our focus remains on releasing the Mod Tools and Beta as soon as humanly possible.  We will give more concrete details on Beta and release as we draw closer.

 

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - April 06, 2015

Ruzar: The Life Stone - A Dungeon Crawler RPG

by Couchpotato, 06:16

Hammer Glass Studio has a new game on Steam Greenlight called Ruzar that needs your vote. So without wasting time here is the new video , and short game description.

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Ruzar: The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Game Mechanics Part 4

by Couchpotato, 06:11

The kickstarter campaign for Dungeons Of Aledorn has four days left to get funded, and the developer Team 21 has posted the fourth part of the Game Mechanics update.

Greetings friends. We will focus in today's update on the next part of our series about mechanics. This time mechanics of dueling. Locally I go much deeper, so if you're not interested, feel free to skip that passage. These passages are in italics.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Survivalist - An Open-World Zombie RPG

by Couchpotato, 06:06

I received news of a game called Survivalist from developer Bob the Game Development Bot. His game has been available on Steam for a few months with positive reviews.

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It's one year after the collapse of civilization and self-centered hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a huge open-world Role Playing Game where you have the freedom to play how you want - but your choices have consequences. Your aim is to find other survivors, gain their respect, and build a community. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets!

We also added the game to our Steam Curator list thanks to HiddenX.

Challenging open world sandbox RPG. Try to survive with tactics in a post-apocalyptic world infested by zombies. Good indie game for a fair price!

Survivalist

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Celestial Tear - Release Date & Backer Rewards

by Couchpotato, 06:00

Another game I forgot about after being funded is called Celestial Tear: Demon’s Revenge, and we even interviewed the developer. Now his game has a new release date.

It is now April and most of the rewards were due last month. We do apologize for the delay. We now plan to release the game in the summer and we are in progress of getting the rest of the rewards as soon as possible. Our soundtrack for chapter one is nearly complete and we have over 24 tracks for it. We have a few motion comics in progress and we will be featured on steam when we launch. We have recently realized that some of our backers have yet to receive their wallpapers and we will send a message out individually to see if they had received it yet.

A big reason the game is being delayed is due to our production quality increasing, marketing and bringing our game up to industry standards. We apologize for the delay but we hope you will still enjoy the hard work and effort we are putting into this project.

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Interviews & More Reviews

by Couchpotato, 05:49

I found some more new interviews , and reviews for Pillars of Eternity this week. So lets get started wit the first interview from gamepressure about updates & expansions.

We've had a chance to talk about Pillars of Eternity with Feargus Urquhart, CEO of Obsidian Entertainment. Among the discussed topics was the success of this classic cRPG, as well as its future in the form of an upcoming expansion and another Kickstarter.

The second interview is from PCGamer about  a new tabletop, and card game.

Releasing to rave reviews following a successful Kickstarter campaign and years of development, Pillars of Eternity is a deep and richly rewarding adventure, containing both old-school RPG roots and some reimagined concepts. I recently spoke to Obsidian Entertainment CEO Feargus Urquhart over Skype about the benefits of funding a game through Kickstarter, their plans for future expansions, morality in games, and taking Pillars of Eternity's lore and characters to other forms of media, like books, card games, and a tabletop RPG.

And for last here are the six new links for the reviews.

  1. Analog Addiction - 9.5/10
  2. This GenGaming - 9/10
  3. Gaming Enthusiast - 9.5/10
  4. GameInformer - 9.25/10
  5. Techraptor - 7.5/10
  6. USGamer - 4.5/5

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout 4 - Multiplayer Could Ruin The RPG

by Couchpotato, 05:39

Martin Toney of GamingBolt thinks if Bethesda adds Multiplayer to Fallout 4 it could ruin the game. Now a few years ago I would of agreed, but what about you?

A while back, I told you that “If Fallout 4 has multiplayer, we riot.” Well now we have a legitimate reason to ready our pointy sticks and loud speakers. Fallout is, and always has been, a decidedly single player experience. So I ask you, should you be concerned that a Bungie staff member has departed their studios and move on to join Bethesda Softworks? Well probably not.

Bungie gameplay designer, Josh Hamric, has moved on to become a senior systems designer for Bethesda. But new job title aside, what does that mean? Well Josh was previously a big name within Bungie for working on online games including Halo Reach and Destiny, and moving onto Bethesda he might be overseeing an already in place gameplay system.

I’ve said before that the online mechanic has a place in modern video gaming, there’s no real denying that. But in a game that’s all about seclusion and being the lone wanderer, do you really want some guy bouncing around a hub world, dancing and emote-ing? I sure as hell don’t. That’s not to say that multiplayer is bad, but just that it has its place, and that Fallout is not that place at all. It’s easy to see why The Elder Scrolls went multiplayer, but Fallout couldn’t pull that off in any meaningful way. Right?

Bethesda Softworks

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Shroud of the Avatar - Interview @ GamersNexus

by Couchpotato, 05:35

Portalarium Lead Richard Garriott was interviewed on a site called GamersNexus to talk about the origin of the MMORPG genre, his innovations, and Shroud of the Avatar.

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In the interview, we cover just a few of Garriott & team's most memorable contributions to the gaming world:

  • Introduction of 3D perspective line drawings and tile graphics.
  • The adaptation of the Sanskrit word “avatar” as a means to represent the player's effective in-game incarnate, replacing the incumbent “character” name.
  • The concept (and even the word) of “sharding” servers to better accommodate large player bases.
  • Coining the term “MMORPG” as a game genre, later to become one of the world's most successful categories of games.

We also discuss Garriott's first encounters with Star Citizen's Chris Roberts, prior to the hiring of Roberts onto the Origin team. Closing dialogue focuses on Garriott's return to fantasy RPG roots – Shroud of the Avatar – and hopes to continue a legacy of innovation in the new title.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Child Of Light - Second Opinion @ PowerupGaming

by Couchpotato, 05:32

PowerupGaming offers a second opinion review of Ubisoft's fairy tale RPG Child Of Light. The game was a success last year, and received many positive reviews.

So, how does my second opinion stack up against Adam's original one? We agree on most counts, except that I am a fan of the rhyming speech while he is not. The music is also a huge bonus from my perspective, though that may not be as important to other players. I'll also quickly mention the DLC for this game. The Golem's Plight download gives you access to the Golem character quite early in the game. He is a powerhouse physical attacker, and quite the valuable resource.

Ultimately, I think that the original score of 8 out of 10 doesn't do this beautiful game justice. I'd lean more towards an 8.5 or a 9. It's not every day that you find a game that you can play over and over, enjoying it just as much on every reiteration.

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

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Fable Legends - Preview @ WorthPlaying

by Couchpotato, 05:27

Adam Pavlacka of WorthPlaying wrote a new preview of LionHeads next Fable game based on a short demo they played provided by Microsoft at GDC 2015. 

Fable Legends is a bit different than previous titles in the franchise. Yes, it keeps the Fable "look," but the focus is on action, it's a free-to-play game, and it boasts 4-v-1 asymmetric multiplayer. It's also cross-platform, supporting both Windows 10 PC players and Xbox One players in the same game and on the same servers.

Microsoft had a playable version of Fable Legends on display at GDC 2015, so I gave the multiplayer experience a try. The setup at the show featured two Xbox One consoles and three Windows 10 machines. The two consoles and two of the PCs were used for the four heroes. The remaining PC was used for the villain. The PCs were set up with both keyboard and mouse as well as Xbox One controllers, so players could use whatever they were comfortable using.

It is worth noting that the cross-platform gameplay was absolutely seamless. Unless you walked right up to someone to see what hardware they were using, it was impossible to tell who was using what. Gameplay screens were identical, and game actions were in sync. Players on a PC with an Xbox One controller might as well have been playing on an Xbox One. The only real drawback I could see was the fact that the Xbox One doesn't give you the keyboard and mouse option, while the PC does.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

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