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Friday - August 14, 2015
Thursday - August 13, 2015
Wednesday - August 12, 2015
Tuesday - August 11, 2015
Monday - August 10, 2015
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Picture Watch

Divine Divinity
Box Art

Poll Watch

Should RPGWatch help Kickstart Original Sin 2
Absolutely yes
73.91%

Absolutely not
4.35%

I don't care
21.74%

Vote

Expected Releases

Sep: Van Helsing: Final Cut
Sep: Sword Coast Legends
Sep: Skyshine's BEDLAM
Sep: Soma
Sep: Arakion

Friday - August 14, 2015

Chaos Reborn - An Argument for Luck

by Silver, 02:55

Julian Gollop talks about the importance of luck in his games. Particularly his new game Chaos Reborn.

One of Chaos' most prominent mechanics is the reliance on random number generation; every spell you cast has a chance of success, and a chance of failure. The bigger and more powerful the spell, the more unlikely it is to actually manifest, which turns every attempt to cast something an exercise in risk management.

Source: Gamasutra

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Thursday - August 13, 2015

CivCraft - Funded and AMA Chat on Reddit

by Myrthos, 23:48

An Ask me Anything chat will be hosted on Reddit this Sunday for CivCraft, the game that has just reached it's goal on Kickstarter.

As we're at the end of our campaign's start, we're very excited to see the steady stream of backers and people who like our concept.

In the meanwhile, we want to give you the opportunity to ask us any questions, so we're hosting an AMA chat (Ask Me Anything). You can ask us about us, CivCraft, game development... well, you can ask anything you'd like.

So see you at Sunday 10am (Pacific time), at https://www.reddit.com/r/IAmA/ (We will post the exact link when the AMA will start).

And about being funded:

We're Funded! Thank you for your pledge and support, we've reached our initial goal in four days!

The last four days have been a roller-coaster, as we didn't know what to expect. We can now announce that Siege Weapons and cavalry are unlocked and will be added to your Early Access.

Since you are the first comers, every one of our backers (who were with us when we reached the initial goal) will receive a unique living and talking magical sword to help you on your adventures in Ellaria!

And so, our next stretch goal is the espionage pack, as the espionage pack brings a true meaning to "Win the Battle Before It Has Begun". There will be times when you'll have to decide when to go to war, and when to eliminate your opponents before they have the chance to win you in battle. In the espionage pack, you will be able to recruit spies In your tavern and send them to spy on your opponents, as well as to assassinate dangerous opponents. The espionage pack will also introduce a new "Stealth Mechanism". This mechanism will allow your character go to stealth mode and sneak past guards, climb walls and infiltrate to dangerous areas. We will post an update about the espionage pack very soon

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Divinity: Original Sin 2 Poll

by Myrthos, 23:30

A new poll was long overdue, so here is one to check if you are excited about the prospect of a new Original Sin game.

RPGWatch

Details

Skyshine's BEDLAM - Preview @ AngryJoe

by Hiddenx, 22:54

AngryJoe and OtherJoe preview the upcoming rogue-like, turn based strategy game Bedlam:

loading...

 

Skyshine's BEDLAM

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Halfway - Review @ IGR

by Hiddenx, 22:28

Kit Goodliffe (IGR) has reviewed the tactical sci-fi RPG Halfway:

Halfway – What We Think:

Halfway’s story is set in a future where interstellar travel has been achieved through the invention of a faster the light drive technology. Unfortunately ships are starting to mysteriously disappear while using this advancement and it’s beginning to look like something strange is happening when vessels are in transit. You control a group of people onboard a starship which encounters this phenomenon. You must lead them in a fight for survival whilst unraveling the truth of what is happening to ships during their long distance journeys. [...]

Halfway manages to craft an engaging scenario within which its action can take place. The combat itself is enjoyable and while some may find the difficulty to be a little bracing the challenge is well-balanced. Supported by some impressive art and music, Halfway’s survival story aligns neatly with its gameplay and makes for a worthy entry in the turn-based tactics genre.

Rating: 4/5

 

 

Halfway

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - Hard West Gamescom Preview

by Myrthos, 22:21

Hard West has a succesful Kickstarter campaign and is now close to completion as it is schedule for release this fall. I had the opportunity to visit the developers during Gamescom and this is what I wrote up about that visit.

Hard West is a turn-based tactical game that takes place in the wild west with supernatural powers, satanic cults, arcane rituals, spirits and demons. The game had a successful Kickstarter campaign and I got the game explained to me by Kacper Szymczak, Lead Designer at Creative Forge Games.

A video was shown in which we were informed that the Grand Inquisitor destroyed the secret order. He hunted down and killed every last member. All to proof his allegiance. There was only one loose end, a witch named Cassandra who is now running for her life. She was captured and about to be hanged, but as she could see the future, she knew that this day was not her last one.

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Sagus Cliffs, Interfaces, Character Generation and Pax

by Myrthos, 21:58

In the 46th update for Torment: Tides of Numenera we learn that there will be a Classic RPGs Forever panel at PAX:

First and foremost, if you happen to be attending PAX Prime in Seattle in a few weeks, be sure to check in on the CLASSIC RPGs FOREVER! Panel on Sunday, August 30th at 11 AM in the Sasquatch Theater. It will feature not only DoubleBear's Annie Mitsoda, Obsidian's Josh Sawyer, Harebrained's Mitch Gitelman, and Larian's Swen Vincke, but also our very own Design Lead Adam Heine! Don't miss it!

The Sgus Clff content:

Beyond being rich in content, Sagus also has a high degree of reactivity. It is a a very work-intensive area to write and implement but is a strong depiction of just how weird and wondrous the Ninth World is. We’re about halfway through its writing, but because of the interconnectedness of much of the content, it can’t yet be played through as one complete area. Over the next several weeks, we looking forward to having enough content complete that we can experience the city of Sagus Cliffs and begin iterating on its design content.

User interface:

As conversations are the core of TTON’s gameplay, the first interface we developed (around a year ago) was the Conversation UI, as seen in the First Glimpse video. We began creating our interfaces using a popular and powerful interface plug-in known as NGUI. Leading up to Unity 5 (late last year), Unity released an improved native user interface layer, UGUI. We assessed it at that time and determined that UGUI would solve several technical obstacles we had encountered, so we decided to switch over. Currently most of our interfaces use UGUI, but our Conversation UI remained with NGUI, while our engineers focused on support for Crises, animation, and various other features required by the team. (In fact, at least the first Alpha Systems Test will be released with this NGUI version of the Conversation UI, but we have plans for an even better one.)

And narrative character creation:

In the first Torment, character generation was unusual for a CRPG at the time, especially one in the Dungeons & Dragons lineage. When you hit New Game, you were given 9 points in each stat plus 21 additional points to distribute as you desired. That was it. You didn't do anything else before jumping into the game – no class, feats, talents, or alignment. Everything else was either predetermined (name, gender, appearance) or determined through gameplay (class, skills, and alignment).

In Tides of Numenera, we are taking that even further, handling as much character generation through gameplay as we reasonably can. The results so far are pretty cool, but it's a challenging for a couple of reasons.

First, TTON has a lot more to teach than PST. This is a challenge because it's hard to teach rules and systems through conversation, especially without breaking the fourth wall (which we are loathe to do). And while many players knew at least the basics of AD&D before playing Planescape: Torment, we have to assume that a larger portion of players won't know Numenera's rules.

Second, TTON has more starting choices to make than PST. Although both Torments have three classes, Tides of Numenera offers many additional choices in the form of your Descriptor and your Focus (more on these later).

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wave of Darkness - Version 1.2 Patch Notes

by Myrthos, 12:15

The patch version 1.2 for Wave of Darkness has gone live and brings us five new quests and some fixes:

  • Nils' Quest #1 - Forest Bane
    We have added Nils' Quest #1 - Forest Bane to the game. NPC for this and few next quests is shared so that is also completed. Starting location is being prepared for this. Scripting, rewards and everything else is completed.
  • Nils' Quest #2 - Carcass in the Woods
    We have added Nils' Quest #2 - Carcass in the Woods to the game.
  • Nils' Quest #3 - Wild Hunt
    We have added Nils' Quest #3 - Wild Hunt to the game.
  • Nils' Quest #4 - Smash and Run
    We have added Nils' Quest #4 - Smash and Run to the game.
  • Nils' Quest #5 - Dark Sisters
    We have added Nils' Quest #5 - Dark Sisters to the game.
  • Forgotten Temple map icon
    Forgotten Temple [932,1213] location had wrong map icon. This has been fixed.
  • Mass Sepultre map icon
    Mass Sepultre [1472,122] location had wrong map icon. This has been fixed.
  • Wooden Bridge map icon
    Wooden Bridge [202, 413] location had wrong map icon. This has been fixed.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Divinity: Original Sin II - 8 Do's and Don'ts @ The Escapist

by Hiddenx, 07:42

The Escapist has put together 8 suggestions for the upcoming Kickstarter RPG
Divinity: Original Sin II:

8 Do's and Don'ts for Divinity: Original Sin II

Without question, Divinity: Original Sin was one of the best RPGs of 2014. Developed by Larian Studios, the Kickstarter-backed game launched in late June, and was soon receiving solid reviews from around the internet. This morning, Larian announced a sequel, and although the first game was quite good, we do have a few suggestions for them on how to make the second game even better.

  1. DO: Add a Little More Guidance
  2. DON'T: Lose the challenge
  3. DO: Get Rid of the Rock-Paper Scissors Conversation Game
  4. DON'T: Abandon the humor
  5. DO: Make the quest journal clearer
  6. DON'T: Be Afraid to Take Risks
  7. DO: Fix the Inventory System
  8. DO: Keep the mod tools

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 12, 2015

RPGWatch Feature - Spellforce 3 Gamescom Early Look

by Myrthos, 23:27

At Gamescom I was introduced to the prequel to Spellforce 1, named Spellforce 3. There were no videos to show, only a few screenshots and a bunch of artwork, but from what I was told the game looks interesting, blending RPG, strategy and economy aspects. Read all about it!

Their main reference for Spellforce 3 is Spellforce 1 and not the second installment of the series, which I think is a good thing to do. The game is a prequel to Spellforce 1 and takes place some 500 years before the events of that game. This allows them to tell more about the lore of the Spellforce universe for which there were already references in the two previous Spellforce games.
This also means that some elements available in Spellforce 1 are not yet invented and obviously, the continent is still in one piece.

They are aiming to bring as much details to the world as possible, which is something Spellforce 2 had less of than Spellforce 1. The Spellforce series have always been a combination of RPG and strategy with a bit of economy added to it. To this, two parts are changed, the strategy and economy parts as these have become too easy in Spellforce 2, which is why they want to increase the depth of these two systems.

Spellforce 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

CivCraft - The Game Lore, Part 1

by Myrthos, 23:15

The Kickstarter for Civcraft has almost achieved its goal and still has some 30+ days to go. In today's update they bring us the first information on the lore of the game.

Kael’s heart raced. Footstep after footstep fell crunching dead weeds and dirt as he climbed the steep incline. He hadn’t slept very well the night before but whether that was due to anxiousness or anticipation he did not know. His arms and legs burned but he was filled with the adrenaline that came with battle. He savored it as it filled his blood. Bow in hand, he charged up the hill.

The first one jumped towards him, massive two-handed sword raised like some crazed reaver flying through the air. Kael drew and loosed an arrow that punched through the attacker’s armor, dropping him mid-flight. He slung his bow and drew his sword as another jumped at him. Kael met him with a shoulder before he could bring his blade down, knocking him to his back. He slid the point of his blade through the warrior’s neck and looked up the hill at the rest of his attackers.

This hill held a crucial vantage point overlooking the entire pass and the movements of both armies. The warriors who had taken the hill had done so in the dead of night, evading detection by Kael’s own scouts. There was only one faction left that had the skill to take such a valuable position without raising an alarm, the royal scouts from the Amerdan clan. They were well trained, but Kael was the king, trained from birth in the fine arts of magic and combat.

Kael noticed their sigil sewn on the outside of their cloaks. This would explain why his army had encountered a well-calculated catapult barrage early in the battle. The precision of the attack took Kael by surprise at first, but, having studied the battlefield thoroughly, he was able to figure out where the attacks were coming from and launch his own counter attack, smashing the enemy to splinters. He then organized a party comprised of his best warriors to retake the hill while the army met the rest of the Amerdan clan on the battlefield.

The band of royal scouts on the hill was dwindling. With renewed confidence, and his warriors at his back, Kael pressed on. He met his final enemy at the top of the cliff that overlooked the battlefield; with his worn armor and faded cloak, he had the look of a seasoned officer. Kael met him with a viscous overhand swing, locking his blade with the scout’s falchion. Both warriors made an effort to wrench their weapons away but the effort ended with sword and falchion clattering to the ground . The scout drew a dagger from his sleeve. Kael side-stepped his first lunge and grabbed his arm. For a moment they struggled over the knife and Kael felt his arms quiver as his enemy pushed. He saw the man smirk triumphantly as if he knew he had the upper hand. His enemy’s sudden smugness ignited Kael’s adrenaline and he threw his forehead into the man’s nose. He heard a crack of bone and the man reeled in a spurt of blood, holding his face. Kael leveled a shoulder sending him plummeting to the valley floor.

Thanls Christoph.

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Kickstarter Launched

by Myrthos, 23:11

Farflame let us know that the Kickstarter for Exoplanet: First Contact, a RPG based on Wild West in space, has been launched.

Exoplanet: First Contact is a single-player, story driven action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West.

You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. K’Tharsis is a former mining outpost, gradually becoming a ghost colony as the Antigravium Crystal Rush is over and the inhabitants struggle for survival.

Exoplanet is inspired by games, movies and fictional worlds that changed the team’s vision of the RPG experience. We mixed the best of TESIII: Morrowind, Gothic, Fallout with the Firefly TV-series and the Dune Universe. These are the main ingredients defining the look and feel of Exoplanet.

Nostalgia alone isn’t the best foundation for a new universe, and that is why Exoplanet: First Contact is made with modern technology and hard-core game design.

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Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Kickstarter Starts Aug 26th

by Gorath, 15:01

Larian officially announces Divinity: Original Sin II and a Kickstarter campaign for it.

Divinity: Original Sin II Coming to Kickstarter

Vote for Your Favorite Rewards

Prototype Playable at PAX Prime


Larian Studios today announced its most ambitious RPG ever - Divinity:Original Sin II, the sequel to “Gamespot’s PC Game of the Year,” Divinity:Original Sin.

Eager to involve the RPG community as early as possible, Larian Studios will be returning to Kickstarter on August 26th.

Fans can now suggest which rewards they would like to see offered during the Kickstarter campaign by voting and offering feedback on www.divinityoriginalsin2.com.

A prototype of Divinity: Original Sin II will also be playable at PAX Prime, highlighting some of the game’s unique features!

In addition to being among the first to go hands-on with Larian Studio's upcoming RPG, attendees will have the chance to meet the developers and win (some very cool) prizes.

Come meet us at PAX Prime in Booth #6011.

More information on Divinity:Original Sin II will be unveiled on August 26th!

Vote for Kickstarter Rewards and Sign up for Updates Here
http://divinityoriginalsin2.com/

Edit: In his blog Swen had something to say about the new game as well.

I’m so glad I can finally talk to you about this! It was getting hard to talk about what we’re doing without actually saying what we were doing, so I’m really relieved that it’s finally in the open and that I can share my excitement for this.

In case you missed it, I’m of course referring to our recent announcement that we’ll be returning to Kickstarter with Divinity: Original Sin 2; our biggest and most ambitious RPG to date — one that will either sink us, or go on to be remembered as our best game ever!

 

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

DA:Inquisition - DLC 'The Descent' Release Day

by Hiddenx, 07:13

Today is the release day of the new DLC The Descent for Dragon Age: Inquisition:

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Mark your calendars because a brand new single-player adventure is coming Tuesday, August 11! In Dragon Age: InquisitionThe Descent, you will venture deep below the surface to discover the source of mysterious earthquakes threatening Thedas.

Explore the legendary Deep Roads, but ensure that you come prepared. A perilous journey awaits underground, where vast, darkspawn-infested caverns will challenge the Inquisition like never before.

Meet memorable new characters, learn more about dwarven history, and collect epic loot as you fight to solve one of Thedas's greatest mysteries. Hidden danger lurks within the Stone, Inquisitor. Good luck!

Dragon Age: Inquisition – The Descent releases on August 11, 2015, for PC, PlayStation 4, and Xbox One. EA Access members save 10%.


DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Master of Orion Reboot - Developer Diaries #1

by Hiddenx, 06:53

WG Labs' first episode of their developer diary for the Master of Orion Reboot project:

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In the very first Master of Orion Developer Diary, learn more about the rich legacy of Master of Orion and what made it one of the most influential strategy games of all time. Developers from the original Master of Orion and the upcoming game share the approaches and influences used in bringing this legend back to the gaming masses. Get an inside look at the game’s creation, from its orchestral score, design, lore, and much more.
Stay tuned for future episodes to learn even more about the WG Labs’ re-boot of the classic Master of Orion!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Deus Ex: MD - Boss Battle Clarification

by Silver, 06:07

There has been some confusion about the boss battles in the new Deus Ex: Mankind Divided game. An excerpt from the interview at Eurogamer.

By Robert Purchese Published 11/08/2015

There's been some confusion: you cannot talk through all boss encounters in the new Deus Ex, Mankind Divided. There are debates with key figures, such as the one shown in the 25-minute E3 gameplay video, but they're a separate thing. Boss encounters require some form of action. Boss encounters and 'debates' are two distinct types of gameplay.

Gameplay director Patrick Fortier explained this key point to me in length at Gamescom last week, and his explanation can be read below. I also discovered developer Eidos Montreal will use outsourced help to build Mankind Divided, but, and this is a key but, the boss encounters themselves are being made in house. Fortier had a lot more to say about that as well.

Source: EuroGamer

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - The Technomancer Gamescom Preview

by Myrthos, 00:20

At Gamescom I visited Spiders for them to show and tell me what The Technomancer was all about.

The Technomancer is taking place two centuries after the first people came from Earth to settle on Mars and One century and 30 years after a huge cataclysm caused Mars to be disconnected from Earth. Since that moment the settlers on Mars were completely isolated and, as they do not have any natural resources on Mars, they are re-using the existing materials, such as wood, plastics and metal as good and bad as it goes, but as part of the technology is lost they can't repair all of the items anymore. Life is not easy on Mars.

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

CivCraft - Laying Siege

by Myrthos, 00:17

Over halfway to their goal the Kickstarter campaign for CivCraft brings us an update about sieges and the different weapons used.

Trebuchet

No good siege is more epic than with the Trebuchet, as the Trebuchet is bigger and shoots faster, with more accuracy and larger shots. The Trebuchet is a more expensive variant of the catapult and cannot be moved after it was deployed. However, once deployed, it can hurl massive projectiles at a city or an army. you can load a Trebuchet with scatter shots, fire shots and single massive shots, as well as the choice between shooting stone projectiles or iron projectiles.

Thanks Christoph.

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mooncrest - Kickstarter Campaign Canceled

by Myrthos, 00:13

The Kickstarter campaign for Mooncrest has been canceled.

Almost 1,400 backers, $48K raised, and 11% toward our goal is great and we’re extremely thankful to all of the people that believed in us and wanted to see this succeed. Sadly it’s a long way from what we needed to be successful. This past weekend, we came to the realization that we weren’t going to make it and we felt canceling was our best course of action.

We described Mooncrest as a game designed in a way that you would own your victories and own your failures. This is something we were all excited about in starting up an indie company and not having to answer to a publisher. At the end of the day there were a lot of missteps along the way, and we got nobody to blame but ourselves.

Coming out of the gate things looked great, but a weak project video, coupled with poor messaging, and no ingame footage was the death of us. I planned on doing a full postmortem on our experiences with Kickstarter, but at this point we’ve examined and re-examined everything so many times I'd rather focus on the positive and move on. There was a ton of information we learned from running this Kickstarter, and if there are people out there who are interested in knowing more we may revisit that at a future date as I'm sure it would be of help anyone who wants to run a campaign.

Our future plans are to lick our wounds, address all of the criticisms/complaints we received, and move forward with another Kickstarter once we’re ready. Our focus will be on having a pitch video that actually, ya know, pitches the game, having ingame footage to show, and just going more in depth on what we have in place to see this game through production and to release.

We will see you all again soon! To keep up with our progress, you can like us on Facebook, follow us on Twitter, sign up for our newsletter, or visit our website. Thanks again for all the support and well wishes. Much love goes out to all our backers out there.

–KnightMayor

The greatest test of courage on earth is to bear defeat without losing heart.”
–Robert Green Ingersol

Thanks Christoph

Mooncrest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - August 11, 2015

Gamasutra - Excerpt of the book Dungeon H@cks

by Hiddenx, 23:21

If you like Rogue-likes this could be interesting for you:

At Gamasutra you can read an excerpt of David Craddock's book Dungeon H@cks:

Dungeon Hacks is a standalone book authored by David L. Craddock and published by Press Start Press. The book chronicles the making of and culture surrounding seminal roguelike RPGs such as Rogue, Hack, and Moria. If you enjoy this excerpt, you can pick up the full edition of Dungeon Hacks in paperback, as an audiobook, or on popular e-reading platforms like Kindle and iBooks.

Gamasutra

Details

Mount & Blade II - Gameplay Features Explained

by Hiddenx, 23:01

In their blog #11 TaleWorlds explains the gameplay features of Mount & Blade II: Bannerlord in great detail:

Hello All!

As many of you may have noticed, we have been rather busy! Last week, we visited Cologne, Germany to attend Gamescom, the largest game conference in Europe. While there, we took appointments to demonstrate some Bannerlord gameplay to the world's media. Along with this, we released a few videos which were used as part of our presentation.

It has been great to see the excited response to the clips and we're very pleased that your feedback has been so positive! Of course, the game is still very much in development and so we had to make decisions about what to put in the videos and how it would be presented.

Here, we have compiled some of the highlights, along with a small smattering of new footage, which we want to present to you the community, along with a little explanation about some of the features. [...]

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

System Shock 2 - Retrospective Review @ US Gamer

by Hiddenx, 21:14

Jeremy Parish (US Gamer) takes a look back at System Shock 2:

System Shock 2 Proved the FPS Could be More Than Doom Clones

[...]

It was Ultima Underworld that served as the inflection point for System Shock and its sequel, System Shock 2. Developed by Blue Sky Productions, Underworld had debuted nearly a full two years before DOOM, and it simplified the rules and mechanics of Ultima in order to make them work in the context of first-person action. While not really a shooter in the modern sense — melee weapons were far more common than missile attacks, and the computer tallied attack damage with virtual dice rolls — it nevertheless feels like a proto-FPS in many ways. Yet, at the same time, the window on the action is surrounded by a classic RPG frame that depicts icons for various actions, a text window, inventory items, and a breakdown of the protagonist's gear and stats. Compared to what DOOM would bring, Ultima Underworld felt glacial and cumbersome... but it was also deep and substantial, succeeding in a completely different respect from id's hit.

[...]

System Shock 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Trudy's Mechanicals - Announced for 2016

by Hiddenx, 21:01

Incubator Games gives us a sneak preview of their steampunk turn-based tactics game, Trudy's Mechanicals:

Rip apart your body and become a machine!

To survive aboard the gruesome airship named Trudy, most citizens are turned into Mechanicals. Their limbs are torn away, replaced with industrial tools to secure a spot on the assembly lines. When the alternative is starvation or the toxic mists below, few refuse the offer. However, not all are content with watching their humanity stripped away, and a revolution slowly begins to brew.
 
“We’ve created a Slavic-influenced world that stands out from typical Steampunk settings,” says Incubator Games lead designer Radek Koncewicz. “Gone are bowler hats and fine brandies, replaced with fur caps and vegetable spirits.”

Description

Trudy’s Mechanicals is a turn-based tactical strategy game set in a giant Steampunk dirigible. The title pits a host of combat veterans, bespectacled scholars, and industrial labourers against the corrupt gentry in a full-scale guerrilla war. With Trudy, Incubator Games aims to bring a Slavic aesthetic to the world of Steampunk while injecting a more kinetic and interactive element to the tactics genre. Trudy’s Mechanicals is slated for release on the PC in early 2016, with ports to various other platforms currently being explored.

History

The concept of Trudy’s Mechanicals was a distant dream when Incubator Games was originally founded, but one that was always going to see the light of day. Following numerous work-for-hire projects that allowed the company to save funds and develop technology, Trudy’s Mechanicals was successfully pitched to OMDC’s IDM Fund. A labour of love years in the making, Trudy is now our team’s main focus as we strive to make it as good a game as we possibly can.

Features

  • Distinct characters with unique abilities akin to MOBA heroes.
  • Fully interactive 3D environments that provide a new set of choices with each battle.
  • Slavic-rooted Steampunk setting beautifully illustrated in a painterly style.
  • Intuitive UI that makes complex actions a breeze to preview and execute.
  • Streamlined progression with plenty of optional content for those willing to dig deeper.

 

 

Trudy's Mechanicals

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: Unknown
Release: In development

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PoE: The White March - Preview @ PC Gamer

by Hiddenx, 20:32

Phil Savage (PC Gamer) has previewed Pillars of Eternity: The White March - Part 1:

Pillars of Eternity: The White March – Part I is, as you can probably tell from the name, a PC expansion. It's a proper expansion, too. Obsidian are keen to make a sizeable RPG addition that fits neatly into the main game with new areas and a brand new story. At Gamescom last week, Pillars of Eternity director Josh Sawyer gave us an exclusive run-down of the expansion's story. Read on to learn why you're in The White March, and who you'll be meeting along the way.

[...]

For Sawyer, one of the crucial things about The White March, Part I's story is that it won't end in a cliffhanger. "It's like, 'okay, this is now done,'" he says. "Shortly after that, something else happens that's a consequence of [Part I]. That's Part II. It still takes place in The White March, and it's a continuation of that storyline, but we don't have quests that start in the first one that end in the second.

"Let's say someone just wants to buy part one. That's fine. You can play all the quests and there are not going to be any cliffhangers, or shit where you get half of what you expect and have to get the second part if you want to finish it. Of course, you will finish the overall storyline if you get Part II, but it's not necessarily. It stands alone as a single expansion."

PoE: The White March

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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KotOR - Rumor - HD Remake Coming?

by Gorath, 14:27

Straight from the rumor mill: A Knights of the Old Republic HD remake is in the works!?Cinelinx writes they've been sitting on the story for quite a while but have decided to post it now because suddenly 3 independent sources confirmed it.

But I keep hearing this bit of info and where there's smoke, there's typically fire of some kind...Though even these plans can change. I've heard from multiple sources that Knights of the Old Republic is getting an update for the current generation consoles...and I'm not talking about a resolution remaster; an actual upgrade to the game to make it enjoyable for both new and returning gamers. Better yet, I'm hearing it'll be coming sooner than you think: [...]

Interesting. KotOR is no longer canon, but it was a huge hit. Let's hope it's true.

Source: PC Games

KotOR

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC, Xbox
Release: Released

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Antharion - Giveaway @Fluent's RPG World

by Gorath, 14:13

You can win 1 of 5 copies of the recently released old school RPG AntharioN over at Fluent's Steam group.

Antharion Giveaway!

Hey folks!

I have 5 copies of the recently-released open-world RPG, AntharioN, to give away! All you have to do is retweet a message on Twitter. That's it!

You can enter once per day for the next 7 days, so make sure to get tweeting every day! Winners will be drawn next Monday. Good luck!!

Link to the giveaway - http://www.rafflecopter.com/rafl/display/d6803aa83/?

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Celestian Tales - Released on Steam and GOG

by Hiddenx, 08:32

Celestian Tales: Old North is now availabe on Steam and GOG:

Celestian Tales: Old North is a refreshing take on the classic turn-based Japanese style RPG, where your decisions in its dark and gritty storyline shape the world of tomorrow. When the future comes at last, is it what you hoped for?

Experience what it's truly like to bear the responsibilities of a hero in the beautifully hand-drawn Old North. Take on the role of one among six young nobles, learning your way of knighthood and assisting the lords you serve. When an external force threatens the land, you find yourself swept in the tides of war where the deadliest enemies are those among your own ranks.

Celestian Tales: Old North is a complex tale of human interactions where deception, intrigue, and betrayal stand side-by-side with loyalty, friendship, and personal growth. Scrapping away the cliché of a destined person or a boy/girl-saving-the-world, the story is tailored for a mature audience and questions the bare morals of a human being. Will you do anything to survive? Will you be steadfast in defending your faith and beliefs? Or will you let yourself be corrupted, little by little, in the name of greater good?

Featuring a turn-based combat system with plenty of character and party customization options, Celestian Tales allows you to play the game at your own pace in your own style. Enter the first decade of this epic series and see for yourself what sets it apart.

Features:

  • Moral Confrontations - Situations are presented to the player throughout the game that force players to face moral questions and beliefs.
  • Unique Story – By avoiding genre cliches, the story brings a fresh approach to RPG storytelling by allowing players feel the weight of their character’s actions.
  • Multiple Story Arcs - 6 Selectable Characters allow you to play the game from 6 different perspectives. Play through the game as all 6 characters for a full experience.
  • Traditional RPG Gameplay - Inspired by classic JRPGs with a turn-based RPG battle system, players can develop a personal combat style.
  • Beautiful Art - Lush hand-painted background visuals and environments with detailed emotive character portraits and animated pixel-art characters create a full and complete world experience.
  • Epic Music - A sweeping score that captures the pace and emotion of the story as it unfolds.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Royal Bounty - Released

by Hiddenx, 00:48

Iosoftware has released Royal Bounty HD - an homage to King's Bounty of New World Computing:

Royal Bounty HD was crafted for the lovers of old adventure RPGs like King’s Bounty (1990). You are an adventurer named Jim, just out of the island prison. How you ended up like this is unknown. You have no gold and no army. Angry Cell Guard is chasing your heels. What a difficult situation! Your first quest is get away from the maze and find a ship. But it is just a beginning of the story. Your road lies across four huge continents, inhabited by a variety of monsters. You are going to visit a desert, frozen lands, go through woods and towns, and in the finale meet your old friend, The Master. En route you’ll have to earn money and gather an army to face him fully equipped. Nevertheless, you will still need a helping hand from Dragons.

  • gorgeous, unmatched, top-class pixel art
  • true hardcore gameplay like back in the 90’s
  • 180 creature types in your army
  • long plot featuring several endings
  • tons of quests
  • well polished user interface

Royal Bounty

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - August 10, 2015

RPGWatch Feature - Divinity: Original Sin EE Gamescom Preview

by Myrthos, 23:52

If there is one stop I always make when visiting Gamescom is to visit Larian Studios (when they are there). This time Divinity Original Sin Enhanced Edition was presented on the show by Swen and Thomas using a demo in which they tried to show all the additions and changes in the short time available.

Divinity: Original Sin was released over a year ago. The game received quite a lot of credits and I suppose sold rather well as Larian Studios decided that they would overhaul the game to make it an even better experience. And they do not only bring this new experience to PC players (those who have the original game get this enhanced edition for free), but also to PS4 and Xbox One. To make it possible to use the game on these consoles quite some changes to the user interaction were needed. However PC players do not need to be alarmed, as long as you do not have a controller plugged into your PC you will be presented an interface for usage with a keyboard and mouse with a familiar look to those who have played the original. But also the PC user interface has been improved to make some of the new features possible. Swen states that the new controller interface works so well that at Larian Studios offices the team generally prefers to play the game with a controller on their PC instead of a keyboard and mouse.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

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