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Monday - August 10, 2015
Sunday - August 09, 2015
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Monday - August 10, 2015

Bethesda Softworks - No new Elder Scrolls game announcements for a very long time

by Hiddenx, 19:32

Pete Hines said that there won't new game anouncements in the Elder Scrolls universe for a very long time.

Bethesda Softworks

Details

Gaming the System - Warren Spector on Narrative

by Hiddenx, 08:27

RPGWatch member Silver spotted two interesting articles on the Narrative in games written by Warren Spector:

Part 1: A Narrative Fallacy: It’s All About Aristotle

Part 2: Another Narrative Fallacy: It’s All About Choice

[...] Put another way, before you start crafting your story, make sure you have something to say. [...]

[...] Here it is: The interesting aspect of player choice isn’t the choice itself. The interesting thing – the only interesting thing, really – is the revelation of consequences. Choice without consequence is a waste of time, effort and money. [...]

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

PC Gamer - PC gaming terms and their true meanings

by Hiddenx, 08:00

Richard Cobbett's funny glossary of PC terms:

The language of gaming is constantly mutating. For instance, "lag" used to refer to delays in client/server communication, but lately we've heard it used as if it's synonymous with "low framerate." Baffling. To help clear some things up, we've asked regular PC Gamer writer and all-round lexical savant Richard Cobbett to create a brief glossary of PC gaming's most important terms and their modern definitions (with a few additions of our own).

Example:
Quick time event: An innovation in games that helped developers offer exciting, thrilling battles filled with action, which nobody is watching because they’re too busy looking out for button prompts and flashing arrows. Named for the quick time in which they stopped actually being an event, and for being about as interactive as the average .mov.

PC Gamer

Details

Arx Fatalis - Gameplay Footage @ Matt Chat

by Hiddenx, 07:48

In Matt Chat #303 Matt Barton looks back at the classic Dungeon Crawler Arx Fatalis:

Ever heard of Arx Fatalis? It's a great CRPG, but don't feel bad if you don't remember it--you were probably too busy with Morrowind or Neverwinter Nights to notice it! The good news is that it's not too late to enjoy it today! It holds up surprisingly well for a 2002 game, especially if you install the right patches. Just don't forget to douse it with wine first!!! :)

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Arx Fatalis

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Sunday - August 09, 2015

RPGWatch Feature - Taking an Early Look at The Surge

by Myrthos, 22:33

One of the games at Gamescom I checked out was Deck 13's new action-RPG The Surge. Unfortunately there was not much that could be shared about the game. Still I managed to jot down a couple of paragraphs.

The game is set in the near future, some 60 years from now when the technology that humanity has come to depend upon has turned against it. The world has becoe a  devastated place where enhanced humans and inhuman creatues live among the ruins of a technologically gifted society. This is a future with a sufficient amount of problems to need a hero.

It is not an open world game. It is based on levels that you open up during the cause of the game, making your game world bigger and bigger. The game features respawns, but it is not entirely clear how this will implemented.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

CivCraft - Kickstarter Campaign Launched

by Hiddenx, 22:26

Larkon Studio Inc. just started their Kickstarter campaign for CivCraft - Legends of Ellaria, a Sandbox FPS,RTS,RPG game:

Rule Your Kingdom, Pick Your Adventure!

CivCraft - Legends of Ellaria is a first person Adventure and Role Playing Game where you can build your own kingdom and fight epic battles. The world around you changes depending on your decisions, and it's up to you to choose how to rule your kingdom. You can command armies and build cities in a Real Time Strategy mode, or stay in the First Person Shooter mode and explore the vast and immersive open world by yourself.

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CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Star Citizen - Multicrew Demo @ GC 2015

by Hiddenx, 11:14

DArtagnan spotted this awesome Star Citizen video:

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Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - New Matrix Preview

by Arhu, 09:48

Two weeks before Shadowrun: Hong Kong's release the game's Kickstarter page has been updated with preview images of the revamped Matrix as well as two music pieces.

Here are two of the images:

Shadow Run: Hong Kong screenshot

Shadowrun: Hong Kong - screenshot 2

So that's how the new Matrix looks and sounds, but how does it play? Well, we've revised a lot of Matrix systems and added some really fun new stuff such as Watcher IC and Blocker IC which really ramp up the tension of diving into cyberspace and provide a much greater variety of gameplay than before. (..)

We hope to tell you more about Matrix gameplay in the coming weeks, or you can see it for yourself on August 20th!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

ICON - Review @ CRPG Addict

by Arhu, 09:30

CRPG Addict played ICON: The Quest for the Ring, an early Action-CRPG from 1984 based on Wagner's Der Ring des Nibelungen operas.

[The game] doesn't do terribly well on my GIMLET, particularly since it lacks NPCs and any kind of real economy. I gave it 5 points for its highly original setting and 3 points in "encounters" for its moderately-challenging puzzles. It does okay (3) in "quests" and fairly well (4) in "gameplay" for its quick pace and somewhat satisfying difficulty. The final score is 22. (..)

ICON might not be a great RPG specifically, but Bohrer and White deserve to be remembered along with developers like Stuart Smith for breaking the Tolkien mold and drawing from classical sources.

  1. Game 197: ICON: The Quest for the Ring (1984)

ICON

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dark Souls III - 16 Minutes of Gameplay @ GC 2015

by Hiddenx, 09:22

IGN filmed 16 minutes of Dark Souls III gameplay at the Gamescom 2015. The video has a poor quality and no game sound but it's interesting:

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Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallout 4 - Bigger Battles, Better Shooting and Less Clunky @ Gamespot

by Hiddenx, 09:06

Danny of Gamespot witnessed Fallout 4 behind closed doors and gives us new details on its large scale battles, improved interface, enhanced shooting mechanics and much more:

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Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Runic Games - New Project will be revealed at PAX Prime

by Hiddenx, 03:24

The devs of the Torchlight series have a new ??? forum and have hinted at Twitter that they will reveal this mystery game at Pax Prime.

Runic Games

Details

Caves of Qud - Rogue-Like on Early Access

by Hiddenx, 03:10

The Rogue-Like Caves of Qud is now available on Steam Early Access.

A good overview was spotted by Watcher Silver at KillScreenDaily:

To give you some context: Caves of Qud is set in a post-apocalyptic land called Qud, it belonging to a terrible future vision of Earth in which most of our technological advances have been lost. It's a jungle-like area that is bordered by a salt desert and large mountain ranges. Mostly, it's a terrible place to be, and a worse place to live, yet there are those that do. People also travel to Qud in their droves as, inside its ancient caverns and temples, can be found valuable lost technology. There is also an ancient evil arising from these caverns but we don't have to be concerned with that right now.

In the game, the land of Qud is represented from a top-down perspective, and while it doesn't adopt the basic ASCII-style of many roguelikes, its limited graphics feel like a throwback to it. The point being that when you're looking at the screen you can't immediately read everything that is on it unless you recognize the symbols and know what they represent. Another salient point is that when moving across the land, you do so a screen at a time, which gives you four different directions to travel in, and each screen you travel into is procedurally generated as you enter.

Trailer:

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Steam

Details

Stasis - Release Date: August 31

by Hiddenx, 02:47

The Point and Click Adventure STASIS will be released on August 31.

Trailer:

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STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.

In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.

John is in tremendous pain, his wife and daughter are missing, and time is running out as the Groomlake plunges further into the swirling blue methane clouds of Neptune.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Original Sin EE - Gameplay Footage @ IGN

by Hiddenx, 00:32

Fast speaking Swen presents Divinity: Original Sin Enhanced Edition again - this time for IGN:

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Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

CRPG Addict - Review Roundup (Part Seven)

by Arhu, 00:31

More reviews from the past by CRPG Addict.

The Faery Tale Adventure: Book 1 (1987)

The game is fairly non-linear. I'll give it that. But the huge game world offers nothing valuable. It should have been contracted to 1/4 of its size. It's far too easy and offers no replayability. (..)

Final score: 27. Definitely one of the lower-ranked games on my blog. My apologies to those of you who disagree, but I just don't understand what you see in the game. The game manual brags that it features 17,000 screens. The developers should have put something in them.

  1. The Faery Tale Adventure: Book 1
  2. Clueless
  3. Back on Quest
  4. Necromancer Wins

Le Maitre des Ames (1987)

While I continue to like this game and think that it has promise, I don't look terribly forward to my gameplay sessions. First, the process of constantly translating is a little tiresome--why do the French games have to be the wordiest games? (..) Second, the overall uncertainty the game leaves me with respect to items, food, and leveling makes it hard to just sit back and enjoy it.

  1. Game 35: Le Maitre des Ames
  2. Très Agréable
  3. De Retour au Chateau

Legacy of the Ancients (1987)

You have to give it points for originality. Sure, the world itself is fairly standard fantasy fare, and the peasant-rises-up-to-defeat-the-evil-warlord has been done to death, but the framing device of the Galactic Museum is quite original. (..)

The final score of 38 puts it about on par with 2400 A.D., of which it reminds me a bit. Both of the games were short isometric outings in fairly limited and somewhat boring gameworlds despite interesting sci-fi framing plots.

  1. Game 36: Legacy of the Ancients
  2. Mildly Amusing Curio
  3. Won!

Mission: Mainframe (1987)

I like games that are challenging but not impossible; Mission: Mainframe strikes me as impossible. Unlike some roguelikes, it's really not replayable--the "classes" offer the same experience--there's no real opportunity for role playing (especially since the game world is so goofy). (..)

Final Score: 25. That puts it lower than everything except Ultima II and the original Rogue, and frankly I think I gave Rogue a raw deal (the GIMLET scale was new back then). It ranks higher than Rogue only because it has an economy and the encounters are a little more interesting. If you like traditional roguelikes, you'll likely disagree with this assessment, but I wouldn't be upset if this was the last one I played.

  1. Game 37: Mission: Mainframe (1987)
  2. Megacorp Madness
  3. Won!

NetHack (1987)

[Equipment] is perhaps NetHack's strongest suit. You find an enormous variety of weapons, armor, potions, scrolls, and wands randomized throughout the dungeon, and all of them are unidentified when you discover them. (..) This adds an enormous amount of strategy to the game: when should I try to use an unidentified item, and when should I play it safe? (..)

The final score of 42 seems a little low, although keep in mind that I didn't get to experience everything, and I might have ranked it a few points higher if I did. I hear that later versions have more NPCs, more complex dungeons, quests, and such, and I expect a significantly higher ranking then.

  1. Game 38: Nethack (1987)
  2. Five Adventures, Five Fates
  3. Playing, Dying, Screaming, Restarting
  4. Enough For Now
  5. Final Ranking

After that CRPG Addict added an editorial On Roleplaying and Roguelikes, in which he described how the possibility for the player to experience or construct a sensible narrative in a game's context is very important in order to make a game a good role-playing game.

CRPG Addict

Details

Saturday - August 08, 2015

Mooncrest - New Reward Level and Adjustments

by Hiddenx, 22:35

Mooncrest-Kickstarter Update #3:

We’ve received a lot of feedback on our reward tiers and we are implementing a few changes. First off, we greatly underestimated the desire for a physical copy of a game. Thanks to your feedback, we are now offering the Knight of Renown tier at $65 for those of you that want a physical copy of Mooncrest. This also includes the previous tier, so it does come with a digital copy of the game.

KNIGHT OF RENOWN
Everything from the Knight Commander reward level plus a physical copy of the game for Windows PC. Does include the digital download from the previous tier, so you are getting 2 copies of the game! Shipping is paid for separately.

There was also feedback on the rewards for Enemy Detection and Pirotase’s Quiver at the $125 and above tiers. We’re currently exploring options on how to address this and we should have an update soon.

Regarding the state of our campaign, we’e in a tough spot and it’s an uphill climb, but this is a marathon not a sprint and we are working furiously to get more visibility and provide a new project video and more ingame footage. We have a few interviews in the pipeline and some other things going on behind the scenes that will help increase awareness.

Thanks for keeping the faith and sticking with us. Together we’ll see this through.

Mooncrest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ELEX - GC Presentation

by Gorath, 21:23

Zero99iGames recorded the Elex presentation in a public hall at the GC. The video is in German and doesn't include gameplay material.

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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

ELEX - Interview @WoP

by Gorath, 21:18

The World of Players community - the host of the biggest PB fan sites - interviewed Jenny from Piranha Bytes at the GC. Don't forget to switch on the English subtitles.

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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

ELEX - Preview @gamepressure

by Gorath, 21:15

Gamepressure scored the first English language Elex preview.

Our journey will lead us through verdant forests, gloomy marshes or even snow-covered mountains. After clearing the starting area we have the whole planet at our disposal with our only restriction being our capability to dispatch monsters roaming the world's various locations. The world itself is a single, seamless location without any loading screens and offering us roughly 70 hours of gameplay. The planet Magalan will be populated by numerous NPCs and each one of them will have his own opinion on the current events. Human settlements will offer a variety of styles with every fraction possessing its own unique characteristics. The creators also intend to implement a quick travel system, most likely in the form of teleports.

Apart from that, Piranha Bytes provides us with much more in terms of transportation. The vertical exploration system shown during the presentation was one of the more interesting options. Our character will possess a jetpack, allowing him to reach certain, inaccessible in any other way, places. We've seen this ability in action albeit Bjorn [sic!] Pankratz specified that this not the final version that will be included in the game. The creators are currently busy properly balancing the gameplay so that the inclusion of the jetpack (or rather - a jetbelt) will be justified in the game's setting and becomes an integral part of the game (and not a forced addition).

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Forgotten Forces - A new classic Dungeon Crawler

by Hiddenx, 20:58

Kordanor found a new Dungeon Master look alike in the making: Forgotten Forces

In Forgotten Forces, you'll be able to collect magical gems, providing specific powers: Gems of fire, air, stone and the likes. Plugging these into weapons with gem-sockets, you can enhance their powers.
Adding a gem of fire will make your sword go whoosh! Stronger swords come with additional sockets, enhancing your options.

Find out more at the Forgotten Forces Facebook page.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Empyrios - Major Milestone Reached @ IndieDB

by Hiddenx, 20:34

Joe Creoterra annouced that a major milestone has been reached for the tactical RPG Empyrios: Prophecy of Flame:

Wow getting this major build ready has been much more work than I had originally anticipated, but we're finally rounding the corner and checking off the majority of tasks for this milestone. Over the last month it seemed like there were a billion and one changes happening at exactly the same time, and it's all over the place... art, UX, code, design, writing, you name it... so at times it was quite frustrating to say the least!

It's a pretty important build for us, as it not only brings everything together, but it's our first time showcasing our polished art and UX/design decisions. We've wanted to cut a trailer and gameplay videos for quite a long time, but we just couldn't afford to make such a major time investment until we were truly happy with the game and what we were showing. We're finally in a place where we've locked down our UX, aesthetics, and design and so we just recently started production on our trailer, turning storyboards into visuals, so I'm really excited about that. [...]

Overview of the game:

A tide of darkness has swept across the lands of Aeloria, sewing seeds of discord in it's wake. Clans are locked in a battle for power and supremacy as the kingdoms wage war over the precious resource auralite, rare crystals that have been infused with the power of the Mägi.

Empyrios is a tactical strategy RPG set in the fantasy world of Aeloria. Ally with a faction and recruit your clan from among the eight major races that inhabit the realm. Each one of your soldiers can be fully customized, and they have powerful abilities distinct to their class.

Battle through the dynamic campaign from the perspective of either faction, with the story being different every time depending on your choices. Or you can take your army online to clash with enemies, vying to become the true champion. War is here. Are you ready?

Empyrios

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

ELEX - Interview with PB @ GC 2015

by Hiddenx, 11:04

Pinranha Bytes devs (Björn & Amadeus) interviewed by Rocket Beans TV at GC2015:

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Codex member vonAchdorf has made a short summary of this German only interview:

  • both piranha bytes guys would like to see Fallout 4 at Gamescom
  • the interviewer took 1 week off for the Fallout 4 release
  • ELEX users lose their emotions and become more rational and cold
    • which means their moral system isn't based on good vs. evil, but "human / emotional" vs. "machine-like / cold"
    • even a serial killer hobo can save the world and will be celebrated (getting the "good end")
  • fantasy (?) guild can use ELEX without the side effects ("mana")
  • one big continent (no islands, no loading screens)
  • no level scaling for enemies (taking the wrong turn may kill the player)
  • leveling is in, XP is in, learning points can used at teachers to get / increase skills
  • ELEX causes mutations (animals, plants, humans)
  • screenshots start at 12:30
  • desert, swamp, forest areas
  • vertical exploration (e.g. with a (ELEX fueled) jetpack)
  • other than in the article mentioned above, they'll only have 3 factions
    • Clerics (technological advanced, don't use ELEX as a drug, only as fuel to keep their bodies and minds pure)
    • Outlaws (Mad Max like anarchistic bandits which collect the "old" technology for makeshift improvisations like chainsaw swards and harpoons)
    • didn't talk about the 3rd
  • one-handed swords, two-handed swords, sword shield combat
  • romances are in
  • home base confirmed
  • You start as an emotion-less ELEX consuming walk(war?) commander of one of the high tech factions who's glider gets shot down and lands in the middle of nowhere, where he lies for three weeks, ELEX withdrawal causing him to tan and feel emotions for the first time in his life. The free people hate you, because you waged war against them, your own faction hates you as well.
  • crafting
  • combat system will be more complicated and less causal friendly than R2/3
  • few boss battles, less than R3's because boss battles are a QTE which they want to avoid and it impacts player freedom (artificially locked "boss arenas")
  • they like power-lines
  • team is mostly R3's
  • theft and murder has consequences
  • NPCs have a daily routine
  • stealth is in
  • no classes, pick your own skills based
  • release planned for Q4 2016

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Shiness - GC 2015 Trailer

by Hiddenx, 10:26

A new trailer has been released for the Action-JRPG Shiness at GC2015:

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Twitch combat and a sprawling world to explore - an RPG for young and old gamers!

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Celestian Tales - Launch Trailer

by Hiddenx, 10:09

Celestian Tales: Old North will be released at August 10. Here's the launch trailer:

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Celestian Tales: Old North is a refreshing take on the classic turn-based J-RPG, where your decisions in its dark and gritty storyline shape the world of tomorrow. When the future comes at last, is it what you hoped for?

Experience what it's truly like to bear the responsibilities of a hero in the beautifully hand-drawn Old North. Take on the role of one among six young nobles, learning your way of knighthood and assisting the lords you serve. When an external force threatens the land, you find yourself swept in the tides of war where the deadliest enemies are those among your own ranks.

Celestian Tales: Old North is a complex tale of human interactions where deception, intrigue, and betrayal stand side-by-side with loyalty, friendship, and personal growth. Scrapping away the cliché of a destined person or a boy/girl-saving-the-world, the story is tailored for a mature audience and questions the bare morals of a human being. Will you do anything to survive? Will you be steadfast in defending your faith and beliefs? Or will you let yourself be corrupted, little by little, in the name of greater good?

Featuring a turn-based combat system with plenty of character and party customization options, Celestian Tales allows you to play the game at your own pace in your own style. Enter the first decade of this epic series and see for yourself what sets it apart.

Features

  • Moral Confrontations - Situations are presented to the player throughout the game that force players to face moral questions and beliefs.
  • Unique Story – By avoiding genre cliches, the story brings a fresh approach to RPG storytelling by allowing players feel the weight of their character’s actions.
  • Multiple Story Arcs - 6 Selectable Characters allow you to play the game from 6 different perspectives. Play through the game as all 6 characters for a full experience.
  • Traditional RPG Gameplay - Inspired by classic JRPGs with a turn-based RPG battle system, players can develop a personal combat style.
  • Beautiful Art - Lush hand-painted background visuals and environments with detailed emotive character portraits and animated pixel-art characters create a full and complete world experience.
  • Epic Music - A sweeping score that captures the pace and emotion of the story as it unfolds.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Elminage Gothic - Petition Giveaway

by Gorath, 09:37

Fluent gives away 5 copies of the dungeon crawler Elminage Gothic to support his petition to localize all the Elminage games. All you have to do to enter is posting in the correct thread(s) in one of his channels.

Elminage Gothic giveaway information and sign-up 

Hello everyone!

I am creating a giveaway for the fantastic and challenging dungeon-crawl RPG, Elminage Gothic! I have (5) copies to give away, and there are a few rules to join. You must do at least one of the following:

1. Subscribe to me on YouTube. I make Let's Plays, previews, reviews and more of all things RPG! http://www.youtube.com/FluentGamingChannel

2. Follow me on Twitter. I post RPG-related tweets, no nonsense! - https://twitter.com/FluentsWorld

3. Join my Google+ Group. Experience excellent RPG-related news posts from the one and only Kevin "Couchpotato" Loveless! - https://plus.google.com/b/106658449309828828466/communities/117097960389849562912

4. Join my Steam RPG Group. Features discussion in a forum setting about RPGs, recommendations from me and more! - http://steamcommunity.com/groups/FluentsRPGWorld

5. Follow my Steam Curator List. With close to 50 entries already and more coming all the time, you will get my own personal RPG recommendations! - http://steamcommunity.com/groups/FluentsRPGWorld#curation

Here are the rules. You can choose to do one of these or all five if you like. Your entry into the contest will be a post in this thread (whether you are reading it on Google+, RPGWatch, or Steam, it doesn't matter!) saying that you're entering, and then letting me know which of the numbered items you completed. Got it?

When that's all done you will be entered into the contest to win a copy of this smashing dungeon-crawl RPG!

Finally, if you get a chance, please sign my petition to localize all of the Elminage games. I feel these games are important for dungeon-crawl and old-school RPG fans, and we can get them all in English if we get enough signatures! So please, take a moment to sign. It doesn't cost you anything but a few seconds. If you support it, please tell a friend to sign it as well, which would really help the petition along!

The petition is here. - https://www.change.org/p/ghostlight-games-translate-all-elminage-games

Good luck!

- Fluent

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Original Sin EE - Gameplay Footage @ GC 2015

by Hiddenx, 08:08

Eurogamer provides a 25 minutes gameplay video of Divinity: Original Sin Enhanced Edition:

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In an exclusive 25 minute gameplay demo for Eurogamer, Larian Studios Creative Director Swen Vinke and friend walk through a coop mission Divinity Original Sin Enhanced Edition on the PS4. Check out all the new changes in great detail including the new split screen coop mode. It would be a sin to miss it!

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

The Technomancer - Gameplay Video @ IGN

by Hiddenx, 07:30

Max Scoville has interviewed Creative Producer Michael Douse about The Technomancer at GC 2015. He explains the features of the game with a gameplay video:

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The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Friday - August 07, 2015

Witcher 3 - Patch 1.08 out now!

by Hiddenx, 22:44

CD Project Red has released Patch 1.08 for The Witcher 3:

The patch is now available and can be downloaded across all platforms. The update introduces many quest fixes as well as improvements in the gameplay mechanics. You can find the full list of changes below:

PERFORMANCE:
  • Overall improvements to performance, including some issues that may have been caused by 1.07.

UI:
  • [Japanese Only][PS4 Only] Fixes an issue where the background text of certain books would flicker.
  • Fixes an issue where part of the Kaer Morhen map would not display properly.

GAMEPLAY:
  • Fixes a rare issue where items would disappear from the stash.
  • Fixes a very rare issue which would cause Geralt to get stuck when trying to run.
  • The interaction pop-up will no longer appear on lootable objects that are empty.
  • Fixes an occasional glitch in one of the dwarf combat animations.
  • Heads chopped off during finishers will no longer disappear.
  • "Players can perform a roll just before landing to significantly reduce the damage caused by falling.
  • We've added a tutorial pop-up window explaining this to make it clearer."
  • In patch 1.07, the level requirements for certain items were scaled up, leaving some players stuck with only unusable gear. With patch 1.08, we are introducing the Wolven Hour potion. This potion will be available in everyone's inventory once they install the patch. It will reduce level requirements on all gear for a period of one hour. This will give players time to level up or find alternative equipment using the gear that was available to them in patch 1.05 but became unusable after patch 1.07. After one hour, the potion's effects will cease and the requirements for all gear will revert to their original, pre-potion values.
  • Fixes an issue where players were unable to compare their items with ones sold by merchants.

ACHIEVEMENTS:
  • Players will now be able to complete the Card Collector achievement.
  • Achievements are now working properly again and will be unlocked if players meet their requirements after installing this patch (PC version).

GRAPHICS:
  • Fixes an issue where interiors would sometimes not display properly on the minimap.
  • Fixes an issue where certain world elements would sometimes be missing and noticeable visual glitches would be present while in Novigrad.

QUEST:
  • Fixes an issue where players were unable to finish the "It Takes Three to Tango" quest, even though they had obtained wine at the Kingfisher.
  • Fixes an issue where Geralt would sometimes die after traveling to Velen in the quest "Something Ends, Something Begins."
  • The entrance to the area where the Sunstone is obtained will no longer be blocked off if the player exits it prematurely during "The Sunstone" quest.
  • Fixes an issue where players were unable to complete the "Get Junior" quest on certain occasions.
  • Fixes an issue where players were unable to finish the "Scavenger Hunt: Viper School Gear" quest due to a closed gate.
  • Fixes an issue where some players were unable to investigate rooms during the "Family Matters" quest, effectively blocking their progression.
  • Fixes an issue where players were unable to finish the "Hey, You Wanna Look at my Stuff?" quest.
  • Fixes an issue where players were unable to talk to Roche during the "An Eye for an Eye" quest.
  • Fixes an issue where Roche would stay at his camp instead of going to the Oxenfurt Bridge in the "Get Junior" quest.
  • Fixes an issue where, under certain circumstances, Yennefer would not appear in Oxenfurt during the "The Great Escape" quest.
  • Drowners will have a harder time killing Nidas during the "Black Pearl" quest.
  • Fixes an issue which led to an infinite loading screen during the "To Bait a Forktail..." quest under certain circumstances.
  • Fixes a rare issue where the basement was locked during the "King's Gambit" quest.
  • Fixes an issue where players were unable to free the merchant during the Person in Distress event in the Claywich area.
  • The trolls at the Circle of Elements will no longer attack Geralt if he opts for a peaceful resolution.
  • Fixes an issue where players were unable to talk to Roche during the "Brothers in Arms" quest.
  • Fixes an issue where Zoltan's card was unobtainable.

GENERAL:
  • Preparatory features paving the way for the introduction of New Game + in the future.

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details