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Wednesday - March 18, 2015
Tuesday - March 17, 2015
Monday - March 16, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Picture Watch

The Witcher
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
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13.56%

Depends I Buy Both
25.42%

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Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Wednesday - March 18, 2015

Seven Dragon Saga - Lore & Design

by Couchpotato, 02:51

Well another day and we have another kickstarter update from TSI. This time Paul Murray talks about combat, and  David Shelley adds a bit of information as well.

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Paul Murray, Systems Designer, On Tactical Combat  

Ever since my earliest days at SSI with games like Wizards Crown, I've sought to make party composition matter. With SDS I'm working to achieve that in a couple of different ways. First, the ability systems allows players to create a wide variety of characters, providing the option of creating specialists, such as front line warriors, or creating generalists who can deal with more situation. Allowing players to choose and experiment with character types, party composition and tactical strategies is a key goal. In addition, we're working on bringing tactical options to the environment, and enemy AI. 

David Shelley, Lead Designer, Follow up to Paul  

Just some quick additional notes. Some of the features Paul talks about in reference to tactical combat, also apply to exploration of the zones. While we will see that no specific movement or other ability is required to complete key quests, we will look to using the terrain and mobility options to provide benefits for those who have characters with the special movements, have useful skills, or simply like to poke into unusual places.  

Also, we are looking at ways to alter a given zone in a strategic manner. For instance, the party might anger an earth spirit, who then causes an entire underground region to erupt to the surface, collapsing some areas and making it into a jumbled maze. The more options we can provide the players to make a real impact, the happier we will be.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Pax East Preview @ Twinfinite

by Couchpotato, 02:46

Well here is another Pax East preview for Witcher 3 from a site called Twinfinite.

I got about an hour with it at PAX East 2015, and was able to get a decent feel for the storytelling. As I mentioned above, the voice acting is great, making following along a lot simpler than what I remembered in the first game. However, there seems to be a lot going on from previous games that I don’t know about.  The Witcher has primarily been a PC series; this time though, The Witcher 3 will be launching on consoles alongside the PC version, meaning there may be a lot of players giving it their first go with the series with this one. If that’s you, I’d highly suggest finding a nice wiki to read up on so you have a better understanding of what exactly is going on.

All I can aadd is to say the game better not get delayed again this year.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

IM PLAYIN - 5 RPGs To Look Out For In 2015

by Couchpotato, 02:39

An English site called IM PLAYIN posted a new article about five RPGs in 2015.

I’m a massive RPG buff – give me a game with hundreds of hours worth of play-time, a massive world to explore and opportunities for character development and/or creation, and I’m pretty much in my element. There are some fantastic RPGs set for release this year, and quite a few of them are indie titles, that being said, there are also a couple of ‘big’ games coming out this year too. Here are five of those titles, all of which are worth keeping an eye on!

For the members who wont read the article here are the five RPG games.

  1. Hyper Light Drifter
  2. Kingdom Come: Deliverance
  3. Pillars of Eternity
  4. Tom Clancy’s: The Division
  5. The Witcher 3: Wild Hunt

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Guild Wars 2 - EGX Rezzed Presentation

by Couchpotato, 02:33

ArenaNet's game designers gave a forty minute presentation at EGX Rezzed about the expansion for Guild Wars 2 called Heart Of Thorns , and no I don't have a transcript.

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Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Legends of Eisenwald - New Pax East Preview

by Couchpotato, 02:29

Entertainment Buddha published a new preview of Legends of Eisenwald based on a short demo they played at Pax East 2015 last week. Here is their impression of the game.

Legends of Eisenwald aims to be the next big strategy game and is well on its way to becoming a genre classic. Those longing for a challenge should look no further. The game is currently aiming for release sometime this year on PC.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout NV: The Frontier - A New Worldspace Mod

by Couchpotato, 02:26

I found news of a new Fallout New Vegas mod called The Frontier. It seems to be in the early stages, but the developers have a Facebook page. Here is the new teaser video.

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Fallout: The Frontier will bring a new worldspace, with next gen effects, new gameplay with unrivaled scripting.

Lets hope it doesn't become another unfinished ambitious mod.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Piranha Bytes - Working on New Game

by Couchpotato, 02:19

Game Pressure has news about Piranha Bytes working on a new game, and the developer says that, "Every Gothic fan should have a look at it".

Here is the information.

Our associated website, gry-online.pl, has published an article remembering the first installment of the Gothic series. On the occasion of this piece, they had a chance to ask a few questions to Björn Pankratz, the only current employee of Piranha Bytes who used to be a member of the old team. One of the topics discussed was of course a potential return of the classic action RPG franchise. They learned that the studio is currently working on a title that may satisfy fans of Gothic. When asked about the possibility of a remake of the first part of the series, Björn said:

"You should never say never, but at the moment we're working hard on another project and we're very interested to see if you will like it as much as we do. We think every Gothic Fan should have a look at it”.

Piranha Bytes

Details

Darkest Dungeon - Preview @ Geeks Under Grace

by Couchpotato, 02:13
Chris Thieblot of Geeks Under Grace published a new preview of Darkest Dungeon.
I had many problems with Darkest Dungeon–difficulty, balance, direction, being overwhelmed, pacing, UI, and just an overall sense of not having fun. Heroes speak randomly, depending on their stats, which I found annoying because they only have a limited number of responses. The game seems to have a rather unpleasant life of its own, with all the triggering and simulation mechanics behind the user gameplay.

In short, I will have to see a lot of refining before I’m willing to step foot in this dungeon again.
As you can see he agrees with a minority of members about game balance.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - March 17, 2015

StarCrawlers - Early Access Release

by Couchpotato, 07:34

Juggernaut Games announced today that StarCrawlers will be launching later today on Steam Early Access. So here is the new trailer and information from the developer.

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STARCRAWLERS NOW ON STEAM EARLY ACCESS

Watch the New Trailer and play StarCrawlers for the first time on Steam!

San Diego, California, March 17, 2014 – indie studio Juggernaut Games announces the arrival today of the Beta build of its original title, StarCrawlers, now available on http://store.steampowered.com/app/318970/.  StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.

“We’ve been working intensely to bring our vision for StarCrawlers to life.” said George Cochrane, creative director, Juggernaut Games. “We’re excited to share what we’ve accomplished so far and to continue working with the Beta community to take it to the next level!”

StarCrawlers is an RPG adventure in a classic dungeon-crawling style. In a dystopian, spacepunk world, players will navigate the tricky politics of a universe overrun with powerful megacorps, all the while trying to survive and earn a living on the jagged edges of the fringe worlds. The game also features an incredible, atmospheric soundtrack created by award-winning composer Ben Prunty (FTL, Gravity Ghost).

Key Features:

  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

StarCrawlers is available now in its Beta stage of development on Steam’s Early Access program, with an introductory launch discount (this week only!) of 25%. The full game is due out later this year on Windows PC, Mac and Linux.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch - Dungeons of Aledorn Interview

by Couchpotato, 04:20

Welome back everyone for another interview on RPGWatch. This time we talk with Ladislav Štojdl of Team 21, about his new RPG kickstarter game Dungeons of Aledorn.

Couchpotato: What makes your game stand out from all the other RPG games nowadays?

Ladislav:  I think predominantly, it’s the focus on Hard-Core players. Great opportunities equipping, great complexity of character development and possible action in the game makes the game very difficult for the inexperienced players. A system that an AAA game title cannot afford, its risk is too great. We also have several elements that are to our game unique, e.g. the transition between exploring mode into the combat environments use accurately model an environment where a conflict has occurred, rather than pre-defined battlegrounds, such as what’s used in the game King's Bounty, and Heroes of Might and Magic.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - The Engwithan Empire

by Couchpotato, 04:02

Community Support Manager Mikey Dowling of Obsidian is back again with two more updates this month for Pillars of Eternity with a preview of The Engwithan Empire.

Part one can be read here, and the second part here.

Hey all, with now 13 days left until Pillars of Eternity launches, we have two new screenshots for you! Enjoy the awesomeness of the Engwithan empire!

 Little is known about the long-lost Engwithan empire or its culture. Called the "Builders" by the tribes of Eir Glanfath, the Engwithans are believed to have created strange, elaborate structures over decades using shaped pillars of living adra to support the stone. Their language is barely understood by even the most well-read scholars, leaving many details of their society lost to the ages and hopelessly mired in rumor, folklore, and blatant lies.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - Magic & More

by Couchpotato, 03:58

TSI released the seventh kickstarter update today for Seven Dragon Saga with more information on the games magic system with Lead Designer David Shelley.

Magic and More

Backers continue to arrive and our totals are climbing. Keep putting out the word! Our Lead Designer has a piece discussing some of the details of the Magic System for SDS.

David Shelley, The Elements of Magic

Characters start with magic by selecting the Wizard Class, or one of the elemental Specialties. Spells each belong to one of the elements, and have a level from one to four. Each character starts with some spells of the levels they can cast, and can find additional spells while adventuring.  

There are several types of magic in the world, but only the Touched (the player characters) can draw from the energies of Chaos, with its power and instability. We can talk about the sorts of magic which enemies and allies may use at a later time.   

As for funding the game has made $75,023 of $450,000 goal.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Avernum 2 - Coming to iPad April 15th

by Couchpotato, 03:52

Spiderweb Software announced today that Avernum 2: Crystal Souls will release on the iPad on April 15th. Here are the details from the press release.

Avernum 2 HD Coming to iPad April 15th

A beloved classic's mobile makeover!

March 16th, 2015 – Spiderweb Software, makers of the Avernum, Geneforge, and Avadon series, are bringing the second chapter of the hit Avernum saga to mobile devices. Avernum 2: Crystal Souls is an epic fantasy tale in an enormous, war-torn underworld. It is an acclaimed indie retro role-playing adventure, with 93% positive reviews on Steam and an 81% Metacritic score.  Find out more at their website at http://www.avernum.com/avernum2/ .

The end has come. Years ago, your people were imprisoned in the underworld, doomed to end their lives in the darkness. Then that was not enough. Your captors have invaded your caves, determined to kill you all. They are winning the war.

The surface world is commanded by the tyrannical Empire, the eternal power that controls all known lands. Everyone who spoke out, misbehaved, or didn’t fit in was cast into the dark, volcanic pits of Avernum, far below the surface. They were meant to die. Instead, these exiles survived, gained power, and struck back. They assassinated the lord of the Empire.

Now the Empire will have revenge. They have invaded Avernum, seizing cave after cave and destroying your people. Your land needs a hero, and it needs it now. If you can’t find a way to stop them, and soon, you are all doomed. 
Screenshots and more information are available at http://www.avernum.com/avernum2/

Avernum 2: Crystal Souls is an epic fantasy role-playing adventure in a unique, massive world, full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking over 100 towns and dungeons. Master over 60 spells and battle disciplines and hunt for hundreds of magical artifacts. Avernum 2: Crystal Souls is a total, ground-up rewrite of the award-winning indie hit Avernum 2.

Avernum 2 is a Pay Once & Play game. Enjoy the whole thing with no in-app purchases. It will be available on iPad devices Apr 15, with the Mac and PC versions already available at on their website at http://www.avernum.com/avernum2/   or on Steam at http://store.steampowered.com/app/337850/.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Game Mechanics Update

by Couchpotato, 03:49

Team 21 posted the next update for Dungeons of Aledorn where the games main designer talks about game mechanics. The game has made $18,043 of $60,000 goal. 

During our Kickstarter campaign, we´ll present to you some of the core game mechanics that will accompany you during the gameplay of DoA. Some of the following details may seem a bit too technical, but we´ll also try to disclose some practical use of these features that will hopefully get you excited about them.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Preview @ Entertainment Buddha

by Couchpotato, 03:43

Here is another preview I found this week for Witcher 3 from Entertainment Buddha.

With two months until the release of The Witcher 3: Wild Hunt on the PC, Xbox One and PlayStation 4, it seems that everything is in order to make the game one of the biggest and most exciting role-playing games ever. The Witcher 3 may be Geralt’s final chapter, but at least it will be his biggest, best-looking, and most immersive yet.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Jim Sterling Video Preview

by Couchpotato, 03:38

Jim Sterling released a new video preview of After Reset. Now the video does contain some foul language so if your at work dont watch it. You have been warned.

When games are accused of being "not a game," I got to bat for them, as I think "games" should cover more than just failure states and combat. Enter After Reset RPG... something I am, ostensibly, forced to agree is not a game. 

It is GOING to be a game, allegedly, one day. Right now though? Well... just watch how this $50 Unity tech demo operates.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Review @ GamesTM

by Couchpotato, 03:34

A website called GamesTM published a late review for Blackguards 2. The site gave the game a 7/10, and called it,"A series of corrections rather than a sequel." 

To its credit, Blackguards 2 leaps into its story of estranged spouses, imprisonment, mutilation and vengeance with wild abandon. It’s a lot more gripping than the wanted criminal plotline from Blackguards and this time you’re at the head of a conquering horde. Our protagonist, Cassia, is a breath of fresh air as a tyrant’s abused wife who decides she could do a better job. How merciful or brutal she is will be left up to players. This ties into numerous choice and consequence scenarios.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wave of Darkness - Rune System & Spell Crafting

by Couchpotato, 03:30

Aurofinity & Dreamatrix next kickstarter update this week for Wave of Darkness has  information the games new Rune, and Spell Crafting system.

Hi all! Welcome to Wave of Darkness Update #7! In this update we are going to talk more about the Rune System and Spell Crafting.

As we are working on both Legends of Dawn and Wave of Darkness, we have made some improvement to rune system and spell crafting. As we have mentioned before, runes are used to create various spells. Different runes add different spell capabilities such as damage, protection or healing. Each runes gives different effect.  

One thing that differs between Legends of Dawn rune system and Wave of Darkness rune system is that spells made in Wave of Darkness are upgradeable. More you use them, stronger they become. As you can see from the following picture, each spell has progress bar at the top. As you use this spell, its progress bar will be filled and your spell will gain next level. When the spell becomes upgraded, it will become stronger.

Each new spell you create has Level 1. Unless you use new runes. In addition to regular runestones, now you have Danian Runestones, Mystic Runestone and Blessed Runestones. Each of these act as original runes, only difference is that they guarantee that newly created spell will be of certain level. For example, each Danian Runestone gives level +2 to newly crafted spell.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Gamasutra - 10 Post-Mortems to Read

by Couchpotato, 03:28

Alex Wawro the editor of Gamasutra published a new article where he shares ten post-mortems every reader, and developer should read at least once on his site.

Before I came to serve as a Gamasutra editor, I was a Gamasutra reader, and one of my favorite aspects of the site were the postmortems developers would write about what went right (and wrong) while they were making games.

More often than not these in-depth features offer a rare glimpse into the work of some of the leading teams in game development, and we continue to work with developers to pepper the pages of Gamasutra with useful postmortems.

But those older articles haven't grown stale with age; if anything, they've gained new value as historical documents that also contain nuggets of practical, timeless game development wisdom. 

Spend some time digging around in our postmortem archives and you'll find tons of great features, many of which were written by notorious game designers and published in the pages of the much-loved Game Developer Magazine. 

To give a taste of what you'll find, I've taken the liberty of pulling out ten classic game postmortems from the archive and collecting them here for your convenience.

Gamasutra

Details

Shadowrun Chronicles - Preview @ Cliqist

by Couchpotato, 03:24

Shadowrun Chronicles

SP/MP: Massive
Setting: Technofantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Tamriel Unlimited Trailer

by Couchpotato, 03:20

Zenimax Online released a new launch trailer this week  for Tamriel Unlimited.

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They also released a new one hour ESO live video about the F2B conversion.

In this Friday, the 13th episode of ESO Live, we discuss the launch of The Elder Scrolls Online: Tamriel Unlimited, answer your questions, hear about life at ZOS with Systems Designer Mandi Parker, and learn about quest creation with Zone Lead Greg Roth.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

DA:Inquisition - Wins SXSW Gaming Award

by Couchpotato, 03:14

BioWare has won another Game of the Year Award from SXSW 2015.

The South by Southwest (SXSW) festival is taking place in Austin, Texas this weekend, and last night it hosted the second annual SXSW Gaming Awards, where Dragon Age: Inquisition won another Game of the Year award.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kenshi - April Update Information

by Couchpotato, 03:10

Lo-Fi Games has released a few more updates for Kenshi since my last post. The latest post talks about a new game update that adds slavers to the game.

Hi everyone! It looks like we're going to be quiet again for a couple of weeks so just thought I'd fill you in on what's to come. We're hoping to have our next update ready for early April.

0.73.0 will include:
  • Slavery
    There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.
  • New GUI and character editor
    New morphs and improved editing in the character editor. You can check out a latest GUI screen here http://lofigames.com/gui-makeover/
  • New character models
    The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with less bone structure for better optimisation.
  • Performance boost
    Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won't protect you from bandits

*We may include the 'bone people' as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - March 16, 2015

Seven Dragon Saga - Classes & Races Update

by Couchpotato, 04:44

TSI released the sixth kickstarter update for Seven Dragon Saga with more information on classes & races from Edwin McRae & David Shelley. The game is now 15% funded. 

 More on Classes and Races

Congratulations, we have filled in the first side of a six sided die -- we have passed 15% of our goal!

Edwin McRae, Narrative Designer, on the Kralik Pitfighter

In the damp forests and jagged valleys of Kralik, the tribes have always fought and bled for survival and the approval of their War Gods. It's said that Kralik children are born with a blade in their hand and that they thirst not for their mother's milk, but for blood and glory! And legends have it that those favoured by the wild Kralik gods can see as keenly as the jungle hawk, move as subtly as the black panther, and sense danger as acutely as the most skittish shadow monkeys.

Whether there is more than an ounce truth to these tales or not, it matters little. The proof is in the witnessing. By their thirteenth year, most Kralik men and women have taken a life in battle. And should they live to their thirtieth year (and few do), a Kralik is truly a martial force to be feared! 

Hence they make such superb candidates for the fighting pits of the capital. And what better manner in which to reveal those ferocious Kralik warriors that have been 'touched' by the forces of chaos. What better way to ensure that our Emperor is gifted only the finest of killers? -

Tatzuki, Chronicler of the Empire

David Shelley, Lead Designer, on Races

Our Lead Designer has written up a piece about the technical details of the races of Seven Dragon Saga, to compliment our Narrative Designer's Lore on the Karlik and the Pitfighter.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Contest Key Winners

by Couchpotato, 03:24

Here are the five winnners of our After Reset Beta Key Giveaway Contest.

  1. daveyd
  2. Wenzil
  3. rune_74
  4. ikbenrichard
  5. arthureloi

So congratulations to the winners, and enjoy reading the add-on Graphic Novel. I will be sending the keys by PM to all of you right after I post this news-bit.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Impression & Video Interview

by Couchpotato, 03:17

Analog Addiction published a new hands-on preview of The Witcher 3: Wild Hunt.

After playing the demo and talking with Damien Monnier about Wild Hunt, I can honestly say that my excitement for this title has shot up even more. It looks amazing, it plays smoothly, Geralt is still as rough around the edges as ever, and we are introduced to more characters like Ciri. The sheer volume of content is going to blow both of the previous Witcher titles out of the water, and it became evident after meeting Monnier that the team is entirely dedicated to bringing gamers the best possible experience both before and after release.

That's not all as GamerHubTV released another video interview with Damien Monnier.

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CD Projekt Red developer Damien Monnier explains how the Nvidia Shield opens up complex RPG experiences like The Witcher 3: Wild Hunt to everyone in this exclusive interview from GDC 2015 in San Francisco.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Patch 1.0.0.280 Released

by Couchpotato, 03:12

Double Bear posted a major update on Steam this week for Dead State.

Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below.

So Iron Man Mode is here, yay! However, it’s different than what we originally had planned. We’ve decided to split up Iron Man, Hardcore difficulty, and Player Infection rather than have the latter two be grouped into Iron Man’. You can see all three of these options when you start a new game now, although Hardcore and Player Infection aren’t implemented yet and will be in a future update. The reason we decided to separate these into three options on a new game was that we wanted to allow players to choose their own experience. Hardcore and Player Infection require a ton more internal testing before we release them into the wild, thus why they’re not in the current patch. Furthermore, we are planning a pretty big balance pass and AI adjustments for a future Patch, so the way Hardcore difficulty works will be greatly influenced by those changes. In the meantime, we hope you’ll start up a new Iron Man mode and challenge your skills!

We added in a bit more resolution for Parisa's storyline - which was never intended to be an ending - plus some more zesty character development. If you'd like to know more about this particular aspect of the game, here's a link to where it lives on the forums (and beware, it contains SPOILERS!): Parisa's Storyline Design Notes.

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - SSI & TSI Video Interview

by Couchpotato, 03:08

Matt Barton released the third video interview this week with David Shelley and Laura Bowen to talk about the Gold Box series, SSI's demise, and Seven Dragon Saga.

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Matt Chat

Details

Pillars of Eternity - New Screenshots Released

by Couchpotato, 03:05

DSO Gaming has two new screenshots for Pillars of Eternity. Don't forget to read the documentary article, watch the new video, and read the games last update.

Pillars of Eternity releases later this month and Obsidian Entertainment released today two new screenshots from it. Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and aims to improve upon the traditional computer RPG experience. Enjoy the screenshots.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Rock, Paper, Shotgun - Deus Ex 4 & Hair Tech

by Couchpotato, 03:00

Graham Smith published an article about Deus Ex 4, and talks about Adam Jensen from a panel at GDC 2015. The article though focuses more on hair technology.

I’ve seen Adam Jensen from Deus Ex 4, and his hair is lustrous.

I like to make the time at every GDC to attend one talk I almost certainly won’t understand, because it’s useful to remind ourselves every now and then of the absurd technology that underpins the games we play. This year I picked Augmented Hair In Deus Ex Universe Projects, because not only does it fit this mission, but I thought I might get lucky and hear a few hints about Deus Ex 4.

Instead I left the talk with a question: does anyone really care this much about hair?

Rock, Paper, Shotgun

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Fallout 4 - Should It Borrow the Nemesis System?

by Couchpotato, 02:56
Martin Toney of GamingBolt talks about Fallout 4, and wonders if the game should use Shadow of Mordor’s Nemesis System. What do you guys think is it a good idea?

It’s been a long time since there has been any legitimate innovation in the way a game works. What we often call amazing new mechanics are, in reality, watered down versions of mechanics that already existed and have been changed in some way to appear fresh and new. Take Assassin’s Creed Parkour and Batman’s Freeflow Combat mechanics, throw them into a blender, and you get Shadow of Mordor’s amazing combat system.

It’s that simple from a design perspective. But Shadow of Mordor, unlike many games before it, actually did do something new and awe inspiring. The “Nemesis System”. It allows for real time tracking of opponents that hold grudges, real time scaling of adversary’s that have slain you, a chain of events that you can literally trace across Mordor and follow to its grim and pointy end if you’re skilled enough to take out the target.

So I ask you. Should Fallout 4 use such a system? When presented with the idea, I admit I was torn. You see, I love the Nemesis System, I think it’s well implement, sturdy and a reliable source of entertainment. But does it really fit the Fallout universe? It does and it doesn’t. While it would be perfectly within the realms of possibility to shoot a Super Mutant in the face with a blunderbuss, only to have it survive, then find and kill you, the same can’t be said of many other enemies in the game. A lot of the time you’re killing wild creatures, other times you’re killing bandits or raiders. There’s honestly not much in the game that can genuinely withstand the amount of hostility you exude.

Bethesda Softworks

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Sierra Ops - Ship Builder Update

by Couchpotato, 02:52

The Indiegogo webpage for Sierra Ops has news the promised Ship Builder is ready.

At last, the ship builder's done! (Requires flash player)

If you have filled up the portrait and ship role forms already, please email us a screenshot of your ship at jason.m.cheng@gmail.com . If you have any questions about ship customization or need the links again to the portrait and ship role forms, let us know as well.

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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KotOR - Shield Interview @ GamerHubTV

by Couchpotato, 02:49

GamerHubTV has new video interview with Michael Blair from GDC 2015.

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BioWare's epic RPG, Star Wars Knights of the Old Republic, is coming to Nvidia Shield devices from Aspyr. The massive Xbox game has been ported to Android and enhanced for Tegra technology. Check out this exclusive gameplay interview with Michael Blair from GDC 2015 in San Francisco.

And yes it's about the game being released on Nvidia Shield.

KotOR

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC, Xbox
Release: Released

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Pantheon - New Developer Round Table

by Couchpotato, 02:46

Visionary Realms released a the second part of a new Developer Round Table.

Pantheon Community,

It is with great pleasure that we release Part 2 of our Developer Round Table!

I had the honour of speaking with the team and asking them your questions, we had really good discussions on multiple topics that I think you will all enjoy a lot. We had a few extra members of the team join us for the Developer Round Table this time around so I hope you enjoy it as much as we enjoyed putting it together for you all!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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