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Monday - July 14, 2014
Sunday - July 13, 2014
Saturday - July 12, 2014
Friday - July 11, 2014
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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Dead State
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.61%)
Thinking about it
  (5.38%)
No. Only on release
  (48.61%)
Never. Early access sucks
  (8.97%)
Not now, not on release
  (3.59%)
What's Original Sin?
  (7.83%)
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Recently Released

Jul: Unrest
Jun: Original Sin
Jun: Legends Of Persia
Jun: Xenonauts

Monday - July 14, 2014

Project Zomboid - Aiming to Please Update

by Couchpotato, 06:09

Deloveler Indie Stone has posted another development update for Project Zomboid with infomation on what has been updated in the game this month.

Weapon Changes

The ranged weapon have receive a bunch of fixes/changes, I tried to stick to the reality, even if I’ve never fired a gun.. Meh.

First thing, bullets don’t really pierce zombies now, it mean if you shoot a zombie, and there’s a zombie behind him, he won’t die, but he could take slight damage from rest of bullets (even being knocked back/down and turn as a crawler, yay for crawlers!).

So by knowing this, you already know the shotgun has been really nerfed!

The range of weapon has been slightly nerfed, as well as their angle too (mostly for the pistol), that means you will need to be at the right place to aim for a shot. No more 45° kill with a pistol.

Guns have now a critical chance (modified by aiming skill, but more on that below), understand it as a “head shot”.

For example a pistol can have a great chance of critical, while the shotgun will just blow up zombie chest (in a bloody glory moment !).

Weapon also have a recoil delay, meaning you can’t fire like an assault rifle with the shotgun.

It will mean no more taking a 300 strong zombies horde with 3 shotgun shells.

So by now, I’m sure you understood that the shotgun is a good weapon to start, and the pistol will be more deadly at end level, because it has a larger capacity, less recoil, makes less noise and way better range/critical chance than the shotgun.

The glorious aiming skill

While making my changes to weapons, I saw that the aiming skill barely modify the hit chance, damage and stuff, well, that’s the past.

Aiming skill will now influence a LOT of things! Here’s a list :

  • Hit chance! Like really? It require skill to aim correctly? Jeeze Devs nowaday…
  • Critical chance! Yup, it’s not a FPS : “aim for head = head shot”, we’re in isometric world, so I can add a skill modifier to this (remind you of Fallout?)
  • Range ! Range is now also influenced by aiming skill, at least for the pistol.
  • Angle! Well ok, that may sound weird, but because we’re in an isometric world, aiming can be hard, so now, with a better aiming skill, you won’t have to be at the perfect angle for a straight shot (again, specially for the pistol).
  • Rate of fire! Well, I’m still trying to know how the great shooter can shoot faster than others (maybe it’s a combination of aiming + strength ?)

It’ll mean that you can avoid being violently murdered by a guy with a pistol if he can’t really aim with it, you could try to run toward him with an axe and take him down before he gets you, and with a bit of luck you may get an axe to his head!

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Mass Effect - 7 Deranged Renegade Moments

by Couchpotato, 06:07

Outsidexbox has a new video for Mass Effect where they talk about the seven most Deranged Renegade Moments in the series.

As the last generation of consoles recedes into the distance, Show of the Week takes its eyes off the road to the future of videogames, peers over one shoulder because it has a shoulder in this metaphor, and looks back to the Mass Effect trilogy: as glorious an RPG space opera as we could have have hoped for. Join us to salute BioWare's sci-fi saga and recognise Shepard's most violently erratic Renegade interrupts.

As a science fiction fan with a taste for RPGs, a soft spot for romantic subplots and a fantasy about having my own spaceship, I am someone whose interests were laser-targeted by Mass Effect. It stole my heart in 2007 with the original game and never gave it back, so I can't wait for what comes next for the Mass Effect series. For now, I'm more than happy reliving the Mass Effect glory days on Xbox 360.

Show of the Week commemorates the near-irresistable options for interrupting conversations in Mass Effects 2 and 3. Of those options, these Renegade interrupts were the most entertaining for lurching between Commander Stern But Fair and Commander Borderline Psycho. Watch out for spoilers.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Dragon Fin Soup - Post-Funding Update #26

by Couchpotato, 06:03

The latest post-funding kickstarter update for Dragon Fin Soup has news from developer Grimm Bros about adventuring sheep, murderous mummies, and a new Wiki.

Adventuring Sheep, Murderous Mummies & New DFS Wiki... Oh My!

Gameiki is a new game wiki site that focuses on indie developers.  They have done a great job building out the initial wiki for us, adding over 140+ pages of content! The Dragon Fin Soup Wiki is now starting fill up with all sorts of goodies, lore and subtle details about the world of Dragon Fin Soup. Gameiki diligently researched and gathered information from all of our news updates, gameplay videos and dev diaries to date. 

The Dragon Fin Soup wiki is also integrated/linked with our DFS forums, online store, and Twitter so you can easily keep connected to our latest news & forum discussions. Check it out!

Crowdfunding Update 

Grand Total raised to date: $125,940 (Including Adjustments & Add-ons)

Development Update 

It has been a great week and the team was able to get a LOT of things done. 

Diagonal Walking was added to keyboard and pad controls both as 4 separate keys and also by pressing 2 of the up/down/left/right keys. A new option was added to the config where you can now toggle auto attack on or off. Traditionally, many RL games trigger attack with the directional buttons; in our game, however, since we have tall walls and tall props, you can often accidentally attack things when you walk around. With the auto attack mode off (by default), you now have to press an attack button on your joypad or keyboard to perform an attack, like in an action RPG, basically. Opening doors still works with the directional keys and the mouse controls have not changed since they work differently all together. 

New sprites were created for the Playable Sheep (aka “Adventuring Sheep”) and we have also added more playable monsters to the labyrinth and survival mode. Now you can be a murderous Mummy out for carnage :D

We know we have not yet reached the next stretch goal but we now added the playable undead characters anyway! Enjoy, and we hope to see you on our forums - http://grimm-bros.com/forum/

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - July 13, 2014

Unrest - Video Preview @ IndieRPGs

by Couchpotato, 21:34

IndieRPGs'com Craig Stern takes a look at the funded kickstater game Unrest.

My thoughts?

Well, a little under an hour in, it’s actually quite hard to say. Unrest strikes me as a slow-burner, even by RPG standards, and I don’t think I can reasonably reach a conclusion about it without playing it a good deal more.

I can say this much: the game world is deeply interesting, and I’m very curious to see how the rest of the story plays out. The dialog is engaging, and seems to take place in the context of a well fleshed-out conversation system.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

The Witcher 3: Wild Hunt - Tech Analysis Report

by Couchpotato, 13:54

Eurogamer is hosting a new Tech Analysis Report for The Witcher 3: Wild Hunt that was done by Digital Foundry. So if your curious about the games tech give it a read.

Ranking among the cream of the crop of PC developers working today, CD Projekt RED has shown a no-compromise approach to every project it's set its mind to. Case in point: the sublime Xbox 360 edition of The Witcher 2 didn't simply cut back the original PC code, but instead had code rewritten from scratch to push the console aesthetic in a new, arguably improved direction. But with The Witcher 3 being developed on Xbox One and PlayStation 4, can we once again expect an off-shoot of the PC experience, or something closer to parity? And indeed, how is the team looking to get the most out of PC development?

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Liege - Post-Funding Update #28

by Couchpotato, 13:51

John Rhee of Coda Games has released a new post-funding development update for his funded RPG Liege. Things are looking good, and I can't wait to plat the finished game.

Update - 07/10/14

Hi everyone! 

Since we're moving further into development, I'll be switching from our usual art/sound/dev breakdown and starting instead with: 

Gameplay Video

For this update I wanted to give you all an extended look at the game running so you'll have a better sense of how it's all coming together. Those of you who prefer to wait to experience the game first-hand may want to stop here!

Though individually they're not very interesting to watch, the sequence of battles in the video are carefully designed as a progression to teach the players the game's basic combat mechanics. Designing a tutorial for a tactics RPG without any text is tricky business, but I think we'll get there as we continue to tweak based on your feedback during testing (more on this below). 

Apart from the tutorial stuff, one point I didn't discuss much in the video is the concept of bannermen, which are playable units not in the main cast. In the video, Alec and Marcus are bannermen who can either be saved or killed (in my play-through, due to my actions, Alec made it while Marcus didn't). If a bannerman survives in battle, he'll continue to appear in future battles as an ally you can develop. Additionally, he'll persist in the world as an NPC while you explore, so you might witness events like his reunion with his kin when your party arrives at his home town. 

Since we're not placing heavy emphasis on equipment and loot, this concept is shaping up to add a lot more depth and replayability to the game. It's also turning into an interesting way to scale the game's challenge level, since novice players can focus on keeping the main cast alive to progress through the story, while advanced players can aim to save as many bannermen as possible.

Alpha & Beyond 

A playable build for our alpha backers with the first few chapters of the game will be ready by the next update. Over the next few months I'll be sharing updated builds with additional content on a regular basis (save data will persist across updates). To help keep things manageable on our end, initially the test builds will be available for PC, Mac, and Linux. As we get further into testing, I'll be making additional announcements regarding testing on our other platforms. 

With the engine port, art overhaul, and scope of the game growing in the last few months, we've had to move the game's release date to sometime near the end of the year. The added time should give us a chance to really take the game as far as we can. For those of you who can't wait to start playing, hopefully having access to the latest build will be enough to keep you occupied.

Information about

Liege

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin - Review Roundup #2

by Couchpotato, 13:47

Here is the next round of reviews for Divinity: Original Sin that I could find this week.

PCGamesN - 9/10

When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.

Eurogamer - 9/10

I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

PC Gamer - 87/100

One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.

Hooked Gamers - 9.5/10

Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.

Rock, Paper, Shotgun - No Score Given

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

CivCraft - Alpha & Steam Early Access

by Couchpotato, 13:37

Larkon Studios shares information that CivCraft: Legends of Ellaria will be available for Alpha testing on Steam Early Access soon.

CivCraft - Legends Of Ellaria Alpha Stage

Over the past few weeks we continued our development and are on our way to publish CivCraft on Steam as an Early Access as soon as possible.

We know you are waiting to access to CivCraft, and are working on it’s development day and night, and will post weekly updates on our progress.

Since CivCraft is a community project, we invite you to participate in our community forums and suggest features or ask questions.

And as always, we ask you to spread the word in any way you can.

Cheers, Larkon Studio

Information about

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Development Updates

by Couchpotato, 13:33

Since my last post about Age of Wonders II Triumph Studios has released three more updates on the games website. So sit back and get ready to read three updates.

The first update is about a new game feature called Mystical City Upgrades.

The goal with this new feature is to make cities a lot more unique. We got some feedback that right now city upgrades could use more diversity. The class structures vary per class of course, and the tier 3 unit building is different for each race. Then there’s the Harbor which you can only build if the city is located next to water. But you wanted more, and we heartily agree!

The second update talks about the New Disjunct Spell Mechanics.

Age Of Wonders 3 has many spells that that you can cast to strengthen their empires, enchant their cities and swing the tide of battle in their favor. Many of these spells can be removed by your enemies however, if they research an ability called Disjunction. Disjuncting a spell is simply a case of paying the same amount of mana that a spell cost to cast in order to Uncast it, removing its effects from the world.

Under the new rules, all players will have the ability to disjunct other player’s magic from the start of the game without needing any special research, however disjunction is no longer guaranteed to succeed.

The final update is about the developer hosting a Multiplayer Tournament.

With the World Cup nearing its conclusion; we have another great international sports event to look forward to: The Age of Wonders III Summer Tournament 2014! 

Community member BloodyBattleBrain is the instigator and will lead the organization. The exact rules will follow, they are partially dependent on the amount of players and your feedback of course. Triumph will contribute prizes.

The plan is to start the tournament July 15th,  If you wish to participate as a contestant, please post in the comments below!  Any suggestions on the tournament format are also welcome!

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Cheat Code Central - GOG & Abandoning DRM

by Couchpotato, 13:23

Cheat Code Central has a short article from one of their editors about abandoning DRM, and using GOG instead of Steam. So what do you guys think?

Here's a confession for you: I don't use Steam. In fact, I refuse to. Besides only having a medium-powered laptop that can't handle much of anything available for consoles, I am also staunchly opposed to DRM. I'm sure Valve has only the best of intentions for their customer base and consumers in general, but DRM is DRM. If I buy something, I want to own it. I know that's an antiquated notion in 2014, but that's just how I am. Luckily, that's where services like GOG come into play. If I'm going to buy digital, I don't want to have a mandatory online connection just to play.

Information about

GOG

Details

Dragon Age: Inquisition - Preview @ PC Gamer

by Couchpotato, 13:19

PC Gamer is the next site this week to releases a preview of a short gameplay demo from Bioware. So without wasting any more time here is a small sample.

For a game with a “dragon” in the title, battles against those creatures need to be a spectacle. Thankfully, the one I fought was promising. As I approached the dragon down a valley, he flew above and bombed me with giant fireballs that sent debris flying, and streams of fire that were some of the best effects of that type I’ve seen. I spent most of the battle dodging his attacks and firing spells and arrows at him in real-time without overthinking it, and paused the action occasionally to take advantage of Inquisition's new ability target specific body parts in order to hobble his rear legs, for example.

No demo would give us a thorough understanding of Inquisition's story, but I’m intrigued by what I saw of its approach to storytelling. In addition to its colorful mythology, diverse cast of characters, and the dialogue options that are staples of BioWare RPGs, Lee told me that my decisions will have a physical effect on the world. He said I’ll be able to build bridges that lead to new areas, drain massive lakes to reveal dungeons and destroy the fragile economy of a nearby fishing village, and other radical impacts I could have on the landscape and population.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mass Effect IV - 10 Things That Will Kill It

by Couchpotato, 13:16

What Culture has posted another of their infamous lists that takes a look at Mass Effect IV, and talks about tens things they think will ruin the game.

The Mass Effect franchise has fast become one of the most popular action-RPG franchises of all time, and a legendary sci-fi series in its own right. The first two games were critical (and commercial) darlings, while Mass Effect 3 was still a worthy entry despite not quite meeting the high expectations. Bioware’s creative universe, inhabited by bizarre creatures and filled with incredible locations, has resonated with fans worldwide.

Thanks to the series’ cult-like following, Mass Effect 4 is by far and away one of the most hotly awaited sequels of all time. While the game has been officially announced, EA and Bioware have been extremely tight-lipped with regards to the project, with only a few titbits of information being shared here and there.

For example, they’ve made it clear that Shepard’s story has ended, and the fourth entry won’t be a direct continuation of the original trilogy. Of course, we also don’t know whether that means it’ll be taking place a few years after Mass Effect 3, just with new characters, or if it will be set hundreds of years later.

Either way, Bioware need to take some lessons from the more questionable aspects of Mass Effect 3, if they want the franchise to live on beyond the fourth game. In this list, we’ve put together a list of 10 things that would totally kill the franchise if they were included in Mass Effect 4.

Information about

BioWare

Details

The Red Solstice - Preview @ Game Crastinate

by Couchpotato, 13:13

Game Crastinate has posted a short preview of Iron Ward's recently launched Early Access version of The Red Solstice.

This week, Ironward officially launched The Red Solstice, a sci-fi co-op tactical action strategy game available on Steam Early Access. Today we’re taking a look at this ambitious title to see whether or not the game can live up to the hype, even at this early stage in development. At this point, The Red Solstice is entirely an online game. This being a Early Access title, features such as single player have yet to be added. Upon loading up The Red Solstice, you’ll have the opportunity to play through a “prologue”, which is basically a short tutorial to help new players get accustomed to the movement and actions available in the game. Playing the prologue is highly recommend before jumping into mutliplayer, it’s pretty helpful. Once you’ve got a handle on the controls, it’s time to jump right into the mix with the general population.

Not every mission will be a success, even if you put an hour into it, you can still gloriously fail. It’s the panicked sense of impending doom that shines most brightly. The next room may be your last. That equipment locker might not have enough ammo to last very long. Your Medic could get caught unprepared for an ambush. The Red Solstice is absolutely glorious, and is everything PC gaming is about.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Heroes of a Broken Land - Greenlit on Steam

by Couchpotato, 13:07

Winged Pixel announces the Steam forums their RPG dungeon crawler game Heroes of a Broken Land has nemm Grenlit on Steam.

Heroes of a Broken Land has been Greenlit!

Finally the day has arrived!

I hope to have more details about when exactly Heroes of a Broken Land will appear on Steam. I plan on adding some Steam-specific features (acheivements, cards) and will have to do some research before commiting to a release date.

So stay tuned!

P.S. I'd just like to be clear, than people who have already purchased the game from another site, you are entitled to a Steam key when the game launches on Steam.

Information about

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - July 12, 2014

GOG - Weekend Promo: Indie RPG Sale

by Couchpotato, 06:23

GOG.com next weekend promo is for a bunch of Indie RPG's where you can get up to 60% off on your selection of games. So what are you waiting for?

This weekend, GOG.com features over 20 incredible Indie RPG Icons 60% off! The RPG genre is doing extremely well these days, and some of the best titles offering a throwback to the classic gameplay mechanics, or adding some amazing new twists come from the independent game development scene. You've heard about many of them, now, you can easily make them a part of your collection. There's one title in particular, we'd like to put in focus here.

Information about

GOG

Details

Van Helsing II - Interview @ Pure News

by Couchpotato, 06:16

Pure News also conducted another interview this week with Neocore Games about their released ARPG game The Incredible Adventures of Van Helsing II .

Pure News Question : Have you planned ever since the beginning of the development of the first game a trilogy?

Neocore Games Answer: That’s right, we planned to create a trilogy from the start. We realized quite early in the development that the core idea and the background world could easily grow into something much bigger. After we released the first game, the ideas just kept coming, and they didn’t stop at the second episode, so we still have plenty of material to build into the last part of the trilogy.

Pure News Question : The previous Incredible Adventures of Van Helsing, was an Action RPG with a complex system in terms of skill trees could you tell us what have you improved to be more new comer friendly?

Neocore Games Answer: In Van Helsing II we created two different starter character set-ups for each of the three classes. Players who don’t want to create a custom character and distribute the available skill points right at the beginning can start the game with one of the preset characters easily. We also redesigned the skill trees a bit to make it easier to manage.

There are tons of skills in the game you can use and many of them have the three modifiers called the PowerUps, so it might look complicated at first but it isn’t. We wanted to leave ground for players’ imagination and ARPG skills to create very different skill combos that work perfectly in the game.

Pure News Question :  What can we expect in the future from NeocoreGames?

Neocore Games Answer: Well, first of all, the third Van Helsing game of course and maybe we can also surprise you with another project in between :) After that, I guess we’ll see.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 06:11

I managed to roundup a few more articles for Dragon Age: Inquisition today, and seems more will follow this week. The first article is a new impression from the Examiner.

Recently, we had the opportunity to get a sneak peek at what BioWare has been doing with Dragon Age: Inquisition. What we had the opportunity to see gameplay that lasted a little over 20 minutes or so, and we are pleased to say that we were not disappointed at all, in fact, we were hooked by what we saw.

Next IGN talks about how crafting will work in the game.

At a hands-on demo last week, I got the chance to ask what kind of customization options were available. As it turns out, Dragon Age: Inquisition is Bioware's most customizable game to date, with over 200 abilities, spells and upgrades to choose from in order to shape each individual member of the Inquisition as you see fit.

Then we have two more previews among the many others this year.

Game Revolution

At E3 2014, I attended the same Dragon Age: Inquisition that forged the preview from our fellow writer Jessica Vazquez, and as we watched the female Qunari mage on screen fire magical blasts at swooping dragons (swooping is still bad), we both had the same thought: Why isn't this hands-on? All the 30-minute presentation accomplished was whetting our collective appetite for cleansing the continent of Thedas of overzealous templars and sacrilegious blood mages. Luckily, I wouldn't have to wait too long, as BioWare graciously allowed for a hands-on opportunity of the exact E3 demo behind closed doors.

Venturebeat

Inquisition may finally help unite Dragon Age’s tactical and visceral fighters. Nothing separates the removed, strategic combat style from the up-close, tunnel-vision style, and combat overall is better for it. The player can now maximize both approaches on a whim with full control over the camera and a clean display. BioWare isn’t just giving gamers the best of both styles but also the capability to fuse them into one.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Post-Apocalyptic Myths Busted #4

by Couchpotato, 06:02

Mr. Nixon of Black Cloud Studios is back with the final update for his Post-Apocalyptic Myths Busted segment on the kickstarter for After Reset. I haven't forgotten the funding news as the game has managed to earn $20,404 of the $35,000.

MYTH #12: PERSONAL HAREMS

Myth: Being physically stronger, and having a lot of endurance and bravery, surviving men will become objects of desire for all women they come across. Men who have survived the apocalypse will dominate, form their own personal harems, fuck whoever they want and those who don't submit will be taken by force and kept in chains. Gender relations will revert to their primitive form.

Reality: In sociology and ethnography it is well known that gender roles even in primitive societies are not the same from group to group, and they depend on each group’s level of economic development as well as their societal norms. During the apocalypse and in the first few years after it, a large part of the population will really die, and women are just as likely to die as men. Even slightly more likely due to their position serving men in modern society prior to the cataclysm. If anarchy comes, the first few years create the real possibility of a patriarchal alpha mindset, all the same in the time to come they will be restricted to non-natural selection. There are noteworthy social experiments in history about this issue. For example, during the Second World War, a group of women and one man were cut off from the mainland on an island in the Pacific. The man quickly oriented himself, hoarded all the food supplies, armed himself and declared all women his property. He set up a harem and an order for seeing his concubines. During the first "wedding night" the first girl simply slit his throat and the women began living together in peace, waiting to be rescued by friendly forces.

In After Reset RPG: In the new world After the Reset that came to be on the ruins of the Past Civilization, male and female roles (and with them ideas about what someone in each of those roles should do and be) vary considerably from one community to another. So, among a small population in the former North America, there is really a weak form of patriarchy, however at the same time, any woman with skills deemed useful for the survival of the community is generally seen as a member of that community rather than as an object. In the newly formed New Confederacy, people traditionally treat women with respect, and women have equal voting rights. But that only extends to female citizens, and not to female slaves (enslaved women are not citizens of the NC). Among the multitude of tribes of the Indian Alliance there is a highly developed system of female and male roles, and also rites and traditions for determining masculine and feminine genders. All the same, de facto, hidden matriarchies can freely flourish in these tribes. And only in the cities of the United Governments and among their social groups will you encounter an earnestly equal relation to women, under which gender discrimination is punishable by law.

MYTH #13: THE REBIRTH OF SLAVERY AND THE SLAVE TRADE

Myth: In a post-apocalyptic world, might makes right so you can easily take other people as slaves, becoming their unquestioned master. At the very least you can live without a care in the world, forcing others to do your work for you. At most you can even make a handy living trading in human cargo. And with your newly obtained, trouble-free sex slaves this radiation soaked world starts to take on a certain charm.

Reality: This may sound cynical, but in the first few decades after the apocalypse, even if people return to a primitive state, slavery is not a livable or economically effective solution. To achieve effective production, a division of labor is necessary for life. When organizing this division, hard labor (above all physical) is the least attractive. If we look at the history of humanity, we see that only after achieving a certain level of development (when technological developments can provide a laborer with a larger amount of products than he needs to support his own life) can a society take those captured in war, who would once have been killed, deprive them of their freedom, and force them to do hard labor for a master. According to modern concepts, in the epoch of primitive society, slave ownership was initially completely absent; after that it did appear, but it was not on a massive scale. In that period, naturally there weren't slaves as such, but captives taken in war. In intertribal warfare, the captives were men, or as a rule they either weren't taken at all, were accepted into the victorious tribe, or were simply killed. Sexual slavery is another kind of slavery all together, but I already wrote about that in the section on personal harems.

In After Reset RPG: The year is 132 After Reset. It is the time of opportunists and big possibilities for the descendants of those who survived the apocalypse on the surface. A time in which the first seeds of the new future empires are sown. It is a historical period for the new world, in which small settlements are starting to farm once again. The period when the New Confederacy is born. It is the period when slavery becomes economically efficient and is only beginning to become popular. In addition, it takes considerably different forms from community to community. So, for example, some communities reject it out of principle. Others, like the New Confederacy use it and integrate it into their culture in a way not dissimilar to the Greco-Roman model (a citizen of the NC cannot be made a slave, and any slave after 10 years of service, or earlier if the master, which could be the NC itself, decides can become a "proper citizen"). Among the united tribes of the Indian Alliance slavery is not very popular. They generally hold "white savages" in contempt, and avoid contacting them. At the same time, many whites have tried every possible way to assimilate into the Indian tribes due to the relatively happy and dignified existence of these descendants of the native population of the former America.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

TUG - Nerd Kingdom & Yogscast Details

by Couchpotato, 05:58

It has been a while since we posted any news about the open-world survival RPG TUG. It seems the game is now on Early Access, and they released a new press release.

Nerd Kingdom and Yogscast Combine Powers for TUG

Los Angeles - July 10, 2014 - Nerd Kingdom announced today that leading YouTube gaming broadcasting group, The Yogscast, will be an official partner for its game, TUG. This unique collaboration, one of the first of its kind, will bring original TUG content onto Yogscast’s YouTube channels.

TUG , which recently launched in alpha on Steam Early Access, is an open-world survival RPG that utilizes social sciences to allow players to impact how the game evolves. TUG’s engine is built in-house with a heavy focus on architecture to empower modders and server owners.

“We are all about making worlds and tools, and The Yogscast is all about sharing them, we just fit,” said Peter Salinas, Founder of Nerd Kingdom and a developer on TUG. “Being huge Yogscast fanboys and geeks ourselves, we are ecstatic to be working so closely with them.”

“We’re always looking for great new gaming experiences to share on our channels and as massive fans of what the guys have been doing with TUG, we are really excited to be partnering with Nerd Kingdom,”said Lewis Brindley, co-founder of Yogscast. “We’re looking forward to having a key role in helping Nerd Kingdom deliver a game that all Yognau(gh)ts will want to play and making some really cool videos along the way.”

“As this opportunity comes at a time when the developer of Yogventures, Winterkewl Games LLC, has had to cease development, we also want to announce that everyone that backed the game on Kickstarter or pre-ordered it from Winterkewl Games will get a free copy of TUG,” added Mark Turpin, Yogscast CEO.

All Kickstarter backers and paypal supporters of Yogventures will receive a Steam Early Access code for TUG along with a final copy of the game when it comes out. Yogventures supporters will also be able to get exclusive TUG rewards based on the amount they pledged. In addition, Nerd Kingdom will offer them the chance to have their input in how TUG is developed. Yogventures backers should look out for an email in the coming days.

TUG currently runs on DirectX 11 and will be porting to Linux and Mac further into development. TUG is available now on Steam Early Access for $9.99 at

http://store.steampowered.com/app/277930.  

Related Links

Official Nerd Kingdom Homepage: http://www.nerdkingdom.com

Official Nerd Kingdom Twitter: https://twitter.com/TheUntitledGame

Official Nerd Kingdom Facebook Page: https://www.facebook.com/tugnk

Official Nerd Kingdom Tumblr: http://nerdkingdomofficial.tumblr.com/

Official Nerd Kingdom YouTube Channel: https://www.youtube.com/user/NerdKingdomOfficial

Official Yogscast Homepage: http://www.yogscast.com/

Main Yogscast YouTube Channel: https://www.youtube.com/user/BlueXephos

Information about

Kickstarter

Details

Shadow of Mordor - Behind the Scenes Video

by Couchpotato, 05:54

Warner Bros. Interactive Entertainment released a new video interview for Middle-earth: Shadow of Mordor that also gives us a look behind the scenes.

To wet fans' appetites, the team today reveals the first Behind the Scenes interview for Middle-earth: Shadow of Mordor, revealing panellists Troy Baker, who stars as Talion (The Last of Us, Batman™: Arkham Origins) and Christian Cantamessa, lead writer (Red Dead Redemption), discussing their experiences creating the game. Look closely for the first glimpse of a beloved Middle-earth character, and a few new faces.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Patch 1.08 Details Released

by Couchpotato, 05:49

A site by the name of Junkie Monkeys has details of on the upcoming Dark Souls II patch. I'll have more news when the patch is released on Steam. So read on if you want.

A new version/ regulation (1.08) update is coming to Dark Souls II in the very near future. We have the full list of fixes, changes, weapon buffs, and armor nerfs that are coming in the newest update. Besides a fix for broken hit boxes, From Software has managed to listen to the Souls communities woes yet again.

Here is everything that will be fixed with the new version (1.06 for consoles and 1.04 for PC). The Regulation update list for 1.08 are further below. I’ll add explanations for some of the notes as well.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

King's Bounty: Dark Side - Preview @ Chalgyr

by Couchpotato, 05:46

Chalgyr took the time to write a new preview on his blog for King's Bounty: Dark Side.

King's Bounty is a hybrid strategy/RPG title that brings turn-based combat on a hexagon grid with a variety of role-playing hooks (experience, money, items that can be outfitted and a skill tree to customize your character's strengths) - basically checking all of the boxes I look for in a title like this. King's Bounty has always had a few unique tricks up its sleeve, usually wrapped up in bright, pleasant graphics and one of my favorite soundtracks to a game to date. This latest iteration turns the story around. Instead of being a paladin or wizard looking to protect the human race from vile orcs and demons, you are in fact the leader of the different orcish, demonic and vampiric hordes. The end result is a fun, deep game that never takes itself too seriously and is absolutely worth playing.

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - Interview @ Pure News

by Couchpotato, 05:43

Marketing Project Manager Camille Lisoi of Cyanide was interviwed by Pure News, and talked about their upcoming game Styx: Master of Shadow.

Pure News Question :  Can you tell us what is Styx: Master of Shadows all about?

Answer: The game is centered around Styx, a goblin master assassin who is two centuries old. He wants to steal the heart of the World Tree: the source of the amber, immense power and fabulous riches, but that could also be the explanation of his origin. To reach this objective, he’ll have to cross the immense Tower of Akenash, protected by many of his enemies: humans, elves, orcs, and even more…
With the gameplay, our aim was to go back to the roots of the stealth genre

Pure News Question : Few are the games that have the main character as a Goblin, why did you choose Styx to be a Goblin?

Answer:As fans of the stealth genre, we felt that recent iterations of well known stealth licenses were too action-oriented and were missing the ingredients that make a good stealth game, such as tension, observation or exploration. Choosing a goblin as the hero is the best way to make the player understand that a head-on attack is not likely to bring success. Some may consider Styx as fragile, but in fact he is resourceful thanks to his agility, assassin skills and magical powers. You will have to plan your actions; it’s what a stealth game is all about

Pure News Question : How is the stealth gameplay? Can we complete the game without killing anyone and just stunning with take downs?

Answer: You really have to be aware of the many details in a level to progress. For example, sound and light are always taken into account. If you drop an object on the floor by mistake, the sound will help your enemies to spot you. You have to be careful and attentive, you cannot rush headlong into the fray; or you won’t survive for long!

We want to offer a real challenge to the player, with a game requiring strategy and thought. But to make the things fair, you’ll have powerful tools at your disposal that you’ll have to use wisely.

You can go through the entire game without killing anyone, except if one of your missions is precisely to kill someone. It is even better to avoid killing your opponents, because you’ll gain more experience.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Early Access Revenue

by Couchpotato, 05:40
Brother None posted an update on Steam last week that I missed about how 100% of the Early Access revenue is going back into development for Wasteland 2.

100% of Early Access revenue going back into development

The latest Wasteland 2 Kickstarter update contains a lot on our current progress and plans, covering topics like the local area map, loot drops, jamming changes and frequency increase of alarm disarm and demolitions. But aside from that, it speaks a bit to how Early Access has gone for us, and how we handle the revenue. Here is that section of the update:

Wasteland 2 is 2x bigger than Kickstarter budget allowed!

"Wasteland 2 is a hell of a project. One that is larger and more nuanced than we had imagined even when completed our Kickstarter campaign and knew what our budget was. We've had the good fortune of having a nicely selling back catalog, which allowed us to put a good chunk of our own money into making this the best experience possible. That along with some help from Early Access on Steam provided additional revenue along with a great influx of feedback.

We made this promise a while back and it still holds true. Every penny coming in from sales is still going back into making Wasteland 2. By this stage, it means we have doubled Wasteland 2's initial budget.

There was discussion when we put the game up on Early Access whether it was a good idea or not. I can promise that the game we are close to releasing would not have been the same without it. While Wasteland 2 would have been released months ago without Early Access, it would not have the polish, detail, and scope that we are bringing to you in very near future. The past few years have been one large learning and refining process for all of us, and in hindsight, we can measurably say this had a huge positive impact on the game. Nothing beats the feedback from tons of you playing the game and the resources and time to act on that feedback.

At this stage in production we are thinking about practical tasks such as getting a gold master version so we can start printing discs. We're currently aiming to have that done in late July, but that doesn't mean we wrap up the project. Some people will stay on (as others move fully to Torment) and continue working on the game until its release to provide a day one patch, and we fully plan on significant post-release support.

The most obvious of that will be the mod-kit and of course post-release patches. We do not have any expansions currently planned but that doesn’t mean there won’t be any in the future. We will keep an eye on feedback just like we have during the beta period and be open to taking another look at features that are highly requested. Basically, while we are nearing the release date and thus nearing "the end" in that sense, we are looking forward to working on this game for quite some time yet"

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Roundtable PvP Video

by Couchpotato, 05:35

Portalarium hosted a new video for Shroud of the Avatar about PvP will work in the game., I must warn you though as the video isa n hour long, and has no transcript.

We’re gearing up for Release 8 with a PvP Developer Roundtable hosted by our very own Chris Spears!  On Thursday, July 10th at 3pm CDT, FireLotus will be taking your questions about PvP and combat in the chat-room, and in advance right here in the comments.  So be sure to mark your calenders and join us for what should prove to be an exciting and high energy hangout!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - The Next Skyrim?

by Couchpotato, 05:31

Seems Hardcore Gamer's Adam Beck is the next editor to write an article for The Witcher 3: Wild Hunt,  and talks how the game will be the next Skyrim.

The Elder Scrolls V: Skyrim was one of the biggest western RPGs ever released. It sold tens of millions of copies worldwide, and swept many Game of the Year awards back in 2011. With the next proper Elder Scrolls game years away (setting aside the MMO), role-playing gamers are left with a growing wanderlust and nothing to quench it. While many RPG developers have tried to craft a living open world, most have fallen tragically short. One series has managed to achieve similar acclaim, though, and its latest outing introduces a world brimming with possibilities.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Red Solstice - Released On Early Access

by Couchpotato, 05:25

Ironward has released The Red Solstice on Steam Early Access. You can get a 40% discount for a limited time until July 21st. Here is the Usual video also.

Why Early Access?

“As a small team, Early Access is a great way for us to... well... get the game into your hands early! We'll be able to get important gameplay feedback to make sure it's as fun as it can be, and at the same time polish any rough edges, add much more content, and get the game ready for final launch!”

How long will this game be in Early Access?

“It will be in Early Access until we're ready to release it. We're anticipating at least a few months.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, more skills, additional missions, new monsters, etc. We also expect to get further feedback during Early Access that will help us determine what you want to see in the final game.”

What is the current state of the Early Access version?

“Intel HD Graphics - NOT SUPPORTED
Windows XP - NOT SUPPORTED
Single-player mode is not yet available in Early Access, but will be added for the final launch.

IMPORTANT: Play the demo before you buy so you are 100% sure the game will work properly for you.

Stability and bugs: There are some rough edges and the game may crash on occasion. However, it's already very playable thanks to early alpha testing, and we're absolutely looking for your feedback to make sure it's as good as it can be. We're very passionate and will be online pretty much 24/7 to gather any concerns or bug reports you have, in order to fix the problems and update the game as quickly as possible.

Gameplay content: There are several different game modes available already to keep you entertained. Most of the skills are done, and we're working on adding more throughout Early Access. You can advance through the full 25 ranks in each of the 8 playable classes, though there's still more work to be done on each class. If story is your thing, there are two primary mission storylines with four missions each, along with numerous bosses and lots of enemies. Most of the weapons and powerups have also been implemented. Needless to say, we feel there's already a lot of content to enjoy

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Xenonauts - Impression @ Rock,Paper, Shotgun

by Couchpotato, 05:19

Rock,Paper, Shotgun played the recently released kickstarter game Xenonauts, and decided to share their impression of the game.

Xenonauts is a spiritual successor to UFO: Enemy Unknown, which means that it’s also a spiritual successor to many of the most tense and glorious hours of my teenage years. Following a successful Kickstarter and a period in Early Access, the game has been available for almost a month now. With its loyal approach to the original design, Xenonauts doesn’t step on XCOM’s toes, but I wondered if it could succesfully muscle in on the original game’s territory. Several days of playing later, I have the answer. And some anecdotes about intra-squad romance.

Information about

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - News Roundup

by Couchpotato, 05:08

Geekparty has a new article for Divinity: Original Sin about the games difficulty.

Most of the time, this difficulty is welcome. It prolongs the life of the game and, seeing as Original Sin brings little in the way of randomness to the table (its world, and every encounter therein, has been painstakingly crafted by the developers), this means of extending your stay in the gorgeous and compelling world of Rivellon is certainly welcome.Except, sometimes, it can just be mean.

I’m going to spoil a fairly early (optional) encounter in the game, so be warned: If you have not yet explored the nooks and crannies outside the gates of Cyseal, this may make you unduly aware of what lies ahead. Given the context, though, that might be welcome.

Next Noobfeed talks about how the game was sold for the wrong price on GOG.

Allow me to make this news post personal, because it’s not often we have a direct impact on anything. You may know me as a stickler for pricing points and wanting to have the best and fairest deal for you the consumer, as well as developers and other companies. It’s as such that when Divinity: Original Sin launched on GOG.com on July 9, I sent the online store a question about their pricing.

And for last Larian Studios has released another patch on Steam.

Update v1.0.67

Hi everybody! Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - July 11, 2014

Dragon Age: Inquisition - Gameplay Trailer #2

by Aries100, 18:05

From VG247 comes news that Bioware and EA has released parrt two of the demo shown at E3 2014.

In the second part [.......], Laidlaw walks you through a rescue mission and the confrontation of "a dangerous adversary," highlighting story development.

You can view the second part here.

You can find a thread about this video started by Hungr on the Bioware DA forums here.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Fandango - Update For Various Platforms

by Aries100, 17:11

As many of us here are into adventure games and probably also likes Grim Fandago, I found that I should mention this. On Twitter yesterday, Double Fine confirmed this:

Reap your heart out! We're pleased to announce Grim Fandango will also be available on PC, Mac, and Linux alongside PlayStation 4 and Vita!

Patrick Klepek from Giant Bombs has this to say:

The rise of the "console" exclusive is one of the stranger video game marketing terms in 2014. Microsoft and Sony don't consider the PC to be a competing platform, so the companies often announce games as a "console" exclusive, even if it's coming to other platforms--i.e. PC, Mac, Linux--at roughly the same time

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Witcher 3: Wild Hunt - Comic Con 2014 Demo

by Aries100, 17:04

CD Project Red has announced that they will present a gameplay demo at
Comic Con 2014.

According to CD Project Red

Attendees will be treated to "30 hot minutes of live Witcher 3: Wild Hunt unpublished gameplay", promised the developer in an announcement on Thursday.The event will feature a Q&A session with The Witcher developers, including Doug Cockle, the voice of Geralt of Rivia. The demo will be presented to a limited crowd of 1000 people on Thursday July 24, although it's unclear how entry into the event will be handled.

Source: CVG

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - Will be at GaymerX 2014

by Aries100, 16:51

Bioware has updated their blog with news about the company being at
GaymerX 2014 in San Francisco.
  A quote:

We're excited to return to GaymerX again for another year to celebrate its inclusive mantra #EveryoneGames! If you're planning on attending the convention, here's a rundown of panels and signings where you can find David Gaider, Jessica Merizan, Robyn Theberge, Karin Weekes, and Patrick Weekes throughout the weekend. For those of you at home, we're hoping to record and upload some coverage of the event to share with you.

Here's tomorrow's event for Bioware:

Saturday July 12
Yes, And? An Improvised Approach to Inclusion (with David Gaider, 12:00PM Room A)
Meet BioWare's David Gaider (2:00PM Room B)
Building a Better Romance (with David Gaider, Jessica Merizan, Robyn Theberge, Karin Weekes, Patrick Weekes; 3:30PM Room A)

Bioware's facebookpage is the source.

 

Information about

BioWare

Details

Dragon Age: Inquisition - Developer Interview

by Couchpotato, 04:52

Ausgamers has a new developer interview with Producer Cameron Lee to talk about game difficulty, crafting, and More for Dragon Age: Inquisition.

AusGamers: With the larger scale of the world, how much of it is interactive? Are there a lot more side-quests?

Cameron Lee: What we’ve done with the story of Dragon Age Inquisition, it covers two nations -- Ferelden and Orlais -- and that’s thousands and thousands of kilometres of world, so the story is that broad and sweeping. We can’t make that amount of space -- thousands of kilometres -- so what we’ve done is we’ve taken the best parts, or the parts that make the most sense to the story, and we’ve made these massive open areas.

I couldn’t actually tell you… I don’t know how big it is in terms of the square kilometres, but that part of the demo that you saw -- the Hinterlands -- that’s definitely bigger than all of Dragon Age: Origins. You can go anywhere that you can see -- there’s complete freedom there. There’s all kinds of caves that you can explore into straight away; there’s villages, two different villages in that area, and there’s multiple other castles and outposts, and bandit camps and stuff like that.

AusGamers: Talking about the tactical mode you have, where obviously you can stop time and play like that, do you worry that that’s then going to create a potentially cheap way to play? The demo was very immersive, particularly watching the dragon being slain, that was awesome; then they showed me the tactical view of other encounters -- the one where they were putting the warrior at that bottleneck -- where it looked like you could almost figure out a winning strategy, set it up and walk away while it plays out.

Cameron: Possibly, but I think if they can do that, then more power to them if that’s how they want to play. The way we’ve looked at the tactical view and the action side of it, is that everyone is different in terms of how much pressure they can take in the action combat. You sound like you would be able to handle a lot of action, with shit flying everywhere and being kind of crazy; other players have a lower tolerance for that kind of stuff.

So the pause and play -- the tactical view -- you can fire it at any point, and what it does, is it removes time as a variable. So you can go ‘boom’ I can take a breather, pressure is lowered, and if that’s the type of player that they are, they can then maneuver things around. It’s really up to the player to decide how much they want to use it and how little.

The higher difficulties that you can play the game in, you’ll probably want to use it, because it’s so hard; you’ll get slaughtered. But the tactics, you can set them up, but the variable is always… even if you try to find one fantastic tactic that is going to work, the enemies are pretty smart, and they’ve got a lot of abilities that can screw with you, so they will react to the tactics that you put down. They’re going to then counter-tactic, so they might break you.

Often when we play that demo, and we put Iron Bull into that chokepoint, you’ll see some of the enemies start to try and move around. There’s actually another ramp, and you’ll see that some of them actually end up getting to the top, because you put Bull there to defend the spot. That’s an example of the AI being a little bit smarter.

AusGamers: For the PC fans out there, are you guys going to have mod support in this game at all?

Cameron: We’ve thought about it and talked about it, but we’re still kind of talking about it. I guess at this point, I can’t really go into much more detail than that.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details