Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Monday - November 10, 2014
Sunday - November 09, 2014
Saturday - November 08, 2014
Show older news or news at:

Wave Of Darkness

2014-11-14

Wave Of Darkness Interview

A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Continue reading the article...

Shadows: Heretic Kingdoms

2014-11-12

Shadows: Heretic Kingdoms Preview

Aubrielle discusses Shadows: Heretic Kingdoms, the refreshingly mature ARPG arriving next week.
» Read the article

Recent articles










Picture Watch

Ultima VI Project: The False Prophet
Box Art

Poll Watch

Do You Still Play NWN Mods?
NWN Mods
12.16%

NWN 2 Mods
10.81%

Both NWN 1+2 Mods
13.51%

Never Played Any Mods
28.38%

Used to But Not Now
35.14%

Vote

Monday - November 10, 2014

Everstar - Kickstarter Funding Canceled

by Couchpotato, 06:04

Psycho Sorted's latest update for Everstar has information the kickstarter is canceled, and if you read my interview the developer said they will look for a publisher now.

It's a shame none of the larger news sites even bothered covering the game.

Hi everyone, unfortunately we have decided to cancel the Everstar Kickstarter project and refocus our efforts elsewhere. 

We failed to get any coverage whatsoever by the larger media outlets which, given the high funding goal we needed to build out Everstar as a crowd funded game, has basically left our project dead in the water. 

Still we are incredibly proud of everyone who contributed to the Everstar project, our fun actual gameplay, and the promise our game holds for the future of truly next-gen RPGs. We will continue to work on Everstar where possible and will do our best to bring the game to you when (and in whatever form) we can!

To all our backers and those who helped spread the word: thank you so much for your interest and support during the Everstar Kickstarter campaign!

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - OSX Yosemite Problems

by Couchpotato, 05:59

Brian Adler of Obsidian posted information about a bug with the OSX Beta version.

Hey, everyone. We are aware of the crashing problems on Yosemite right now. After talking to some other projects that are using Unity for their engine the problems may not be unique to our game. We are going to continue to look into it and hopefully it will be something we can resolve on our side and not something that will have to wait for a Unity fix. Thanks for your patience.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Planet Explorers - Update & World Editor

by Couchpotato, 05:57

Pathea Games shares information about the development of Planet Explorers, and posted a new video of the games editor. Here are the details. and new video.

Hope you still remember the World Editor we post a couple weeks ago. Today, we’ll show you more details about it with a video. To remind you, World Editor is one of the major things we’re working on for a0.9. It is a program that enables you to launch and edit a world map in the editor, or import maps from other editors such as World Machine. The main tools we’re going to introduce today are different brushes, auxiliary tools and the artifact, a kind of voxel brush that players can generate and share. One thing that we haven’t finished is that editor UI, so there are lots of empty icons, that will be fixed later. We’re still incorporating the Story and Mission editors into the world editor, so we’ll show those later.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - New Screenshot

by Couchpotato, 05:50

Numantian Games posted a new screenshot for Lords of Xulima on Twitter.


Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

INT - November Development Update

by Couchpotato, 05:47

Starboard Games posted their November Development Update for INT.

Welcome to the November progress entry. Like last month, we will discuss the progress made by the INT team during the previous month. I will share with you a collection of reports compiled from the team leads. During the past month of October, the INT team has advanced light years in establishing our goals for release.

We have accomplished several important milestones, which I will share with you in the following paragraphs. While we still have some distance left to travel before release, we are nearing our final milestone of the demo.

INT

SP/MP: Single-player
Setting: Sci-fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Clandestine - Early Alpha Preview

by Couchpotato, 05:40

Should You Play This Game? posted a new preview of the early Alpha version of Clandestine. Look forward to a new preview from our site in a few weeks also.

Clandestine costs 30 dollars, or 50 dollars for two copies of the game. The co-op idea behind the game is great and unique, but the current state of the game and fairly high cost means that you should wait until the game has had more development before it could be considered worth buying.

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

Details

Six Ages - New Developer Blog Post

by Couchpotato, 05:37

Fewer than 20% of our survey participants said that Glorantha was not important. And we could certainly use a different setting. As I said, a non-historical setting is extremely convenient. While we tried to make King of Dragon Pass a realistic Bronze/Iron Age game, we didn’t have to worry about someone complaining that infant mortality was unrealistically low or that Sir Ethilrist didn’t start armoring his steeds until 1440.

One friend pointed out that fantasy settings give you lots of benefits in the market, but creating a good one (especially with any sort of coherent mythology) is a lot of work. Why not license one?

Which is basically what we did. We get a world with a history of conflicts and a rich mythology, both features well-suited for creating a story game. The fact that Glorantha is also a well-regarded setting, explored by games such as RuneQuest, Dragon Pass, HeroQuest, and 13th Age was a plus.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Shroud of the Avatar - Update of the Avatar #98

by Couchpotato, 05:33

It's time for the next weekly update for Shroud of the Avatar from Portalarium.

Release 11 Stays Open!

As we have mentioned previously, we intend to maintain continuous up-time (versus 4-day access windows) once Shroud of the Avatar launches on Steam Early Access on November 24th. In preparation for that event we decided to leave Release 11 open to see how the game handles up-time longer than the usual 4 days. So far so good!

The Grand Tour Quest

Just as in our last release, we’ve included a Grand Tour Quest designed to guide you through all the new content. And just in time for Halloween, you will be able to get the Tricorn Hat with Carnival Mask by completing the Release 11 Grand Tour Quest. This reward can only be unlocked until we launch Release 12 (did someone say rares?), so be sure to log in to R11 and talk to all the Tour Guides!

Steam Access Keys Now Available

SotA will launch on Steam Early Access on November 24, but we’ve made Steam Access Keys immediately available to all our backers as part of their basic pledge rewards! Once you’ve redeemed your Steam Access Key you’ll have the option of playing SotA either with the Steam client or the regular client (or both).

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1831:1832) Released

by Couchpotato, 05:30

Wastelands Interactive uploaded another patch on Steam for the early Access version of  Worlds of Magic. So here are some of the details of the fixes, and changes.

New (1831:1832) build is up

New patch is ready to be played. Among lots of fixes, we have spent a lot of time to improve the Heroes system in the game.

-[changed] Heroes: Removed additional attacks. Added progression system and lots of new abilities. Added tiered abilities. Heroes now have access to all spells.

Full changelog and discussion can be found here:
http://steamcommunity.com/app/265970/discussions/0/620696522106570952/

It is also worth to mention that among other things, we are working on Hot Seat mode.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sunday - November 09, 2014

Dragon Age: Inquisition - Interview @ Gamespot

by Aries100, 21:48

Gamespot has talked to Mike Laidlaw about the DA: Inquisition.  

A quote on how a conflict could be resolved:

In a non-spoiler example he provided, a group of refugees take up residence on a lord's land. The lord will approach the Inquisition with a request to have the refugees removed from his property. Players consulting with the diplomat will have her encourage them to talk to the local bands and find a new location for them. Speaking to the spies will reveal the option to have them removed. If the commander is asked, he will offer to help the band because he finds the lord is "a bit of a jerk." Here, Dragon Age: Inquisition will offer a variety of paths to take in decision-making, with results ultimately emphasised through consequences that may surface further down the path.

A quote on how DA: Inquisition compares to DA2 and DA:Origins:

"It's closer to Origins in overall feel. It's bigger, it's bolder. It plays slower than [Dragon Age 2]. That said, there were some things for DA2 that I felt were very powerful. The characters I felt did a better job of having their own stories or agendas. So we held on to a lot of that. We wanted to make sure they had their own arcs, whether you were romancing them or just friends. The other big thing that we kept from DA2 is that combat in general feels responsive. I think DA2 was very successful in making you feel like oh, I tagged that guy and moved in, I punched him in the face. Some people would get annoyed because they thought I was dismissing Origins, but when your character took a long time to shuffle into position it was like, 'you're a trained warrior, you can do better.'"

Thanks to JWvon Goethe on the DA: Inquisition forums for finding this.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadowrun Returns - Evolution of Turn-Based AI

by Couchpotato, 07:49

Kevin Maloney and Sheridan Thirsk of Harebrained Scheme share a new article on  Gamasutra about the evolution of Turn-Based AI in Shadowrun.

Our most recent release, Shadowrun: Dragonfall - Director’s Cut (DFDC), features an in-house AI system that we developed called “Gumbo.” In this article, we will detail how Gumbo came about, what our goals for the system were, and how, in the end, it largely accomplished them. We hope that our takeaways from this project will be helpful towards your own turn-based (or real-time) AI endeavors.

First, a little background. After a Kickstarter campaign that ended successfully in April, 2012 with $1.8 million in funding, Shadowrun Returns shipped on July 25, 2013. Seven months later we released a major DLC expansion entitled Shadowrun: Dragonfall, and on September 18, 2014 we released Shadowrun: Dragonfall - Director’s Cut.

The Dragonfall DLC began as a stretch goal in our Kickstarter campaign. However, by the time it went out the door, it had grown into a full expansion that improved on many aspects of the core game.

Both the team and the community responded positively to the improvements in Dragonfall. Still, the team felt that a stronger version of Dragonfall was possible. Thus, we embarked on creating Dragonfall - Director’s Cut. Free to all owners of the DLC, DF-DC was not only an improved version of Dragonfall, it was also now standalone, so new fans could jump right in to our latest and greatest.

When we came up with a list of areas that we wanted to invest in for DF-DC, smarter AI was high up on the list (especially given that combat was also being overhauled). Both Shadowrun Returns and Shadowrun: Dragonfall used AI derived from a branching tree of xml edited in Unity. They also used custom code to read data and perform actions in the game. While this system succeeded in giving a variety of enemies’ basic behaviors, we felt that there was room for improvement on several fronts. With the existing system, any tuning or unique behaviors that designers wanted to make required engineering support, followed by the lengthy process of rebuilding our assets and code. This made iteration very slow and hid the AI agent’s decision-making process from the designers.

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

BioWare - Untitled Star Wars Game?

by Couchpotato, 07:42

Well here is another rumor about the next Star Wars RPG from Bioware. According to a site called junkiemonkeys it will include Chewbacca, and release next year.

As usual take this with a grain of salt.

Last year EA confirmed that their video game developers Visceral, DICE, and BioWare were working on three separate Star Wars titles. Not much has been said about BioWare’s untiled Star Wars game, but a recent job posting has revealed that Chewbacca is set to appear in the game.

A Star Wars game centered around Wookies and starring Chewie? Probably not, but while I was roaming around Craigslist, I stumbled across this recent ad searching for voice talent to mimic Chewbacca in an upcoming Star Wars game from BioWare.

BioWare is currently working on another Star Wars RPG under EA and if we are to believe what this post is saying, that means we can expect a release in 2015!

Considering little to no details have been revealed for BioWare’s Star Wars project, it’s hard to believe that this title will launch next year. Only time will tell at this point.

BioWare

Details

Dragon - Available Now for Early Access

by Couchpotato, 05:37

Red Level Games announces their new Dragon ARPG game is now available once again on Steam Early Access, and posted more information in a new post on Steam.

The horns sound as dragons enter the land. Early Access begins today!

Our little team has struggled mightily and we're excited and proud to show you Dragon! Going from concept to game has been an adventure, as start-ups often are. We've lost team members, over come hardware failures, and drank more coffee than we care to admit. Through it all we've been helped and encouraged by you, our fantastic community...Thank you.

We've made some adjustments to ensure that basic multi-player is ready for everyone today. As a result many game features will continue to be rolled out over the following weeks.

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

BioWare - Last Court Now Available

by Couchpotato, 05:35

Bioware annouces the text based game Last Court is now available.

Available now in the Dragon Age Keep, The Last Court is a very Failbettery game of lordship where you play as the ruler of Serault, an eclectic fiefdom at the farthest end of Orlais. As the Huntress or Scholar, you’ll guide the realm through its most crucial period in its history.

Will its ancient Shame be forgotten? Will Serault fall into obscurity?

Manage the affairs of your court. Choose a lover, a counselor, a bodyguard, and an accomplice. With stories to explore and secrets to unravel, you’ll meet a host of new characters and encounter a few familiar faces in The Last Court.

This free text-driven, story-rich game is a great way to satisfy your Dragon Age cravings ahead of the release of Inquisition. The Keep will record the choices and decisions you make in The Last Court, but don’t worry: it won’t have an impact on your story in Dragon Age: Inquisition and is entirely optional. (That being said, we totally suggest you play it because it’s incredibly fun.)

BioWare

Details

Dragon Age 2 - 8 Reasons Why It's Good

by Couchpotato, 05:30

Well it's Sunday so here is another news-bit to waste time that lists," 8 Reasons Why Dragon Age 2 is Way Better Than You Remember", from twinfinite.

A few years have gone by and Dragon Age 2 is still considered a lesser entry in the series. With Dragon Age Inquisition around the corner, it’s a great time to go back to the conflict-filled streets of Kirkwall and freshen our memories of what the second Dragon Age game was all about.

To cut a long story short, it’s an awesome game and has aged very well. If you are still unconvinced, here are some reasons why you should replay this game that perfectly fits Bioware’s RPG bible. (If you haven’t played Dragon Age 2, be warned that this article contains spoilers.)

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Zpocalypse: Survival - Developer Video #2

by Couchpotato, 05:25

GreenBrier Games released the second video log for Zpocalypse: Survival. This time we get more information on how your base will function in the game.

Details about the base system, where it is currently in alpha and our plans for the future. Kickstarter:https://www.kickstarter.com/projects/...

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

JA:Flashback - Review Roundup

by Couchpotato, 05:22

Here is a new roundup of a few reviews I found for Jagged Alliance: Flashback.

Cheat Masters - 7.5/10

Taking qualms aside, if you enjoyed the gameplay of titles like the Fallout games and Wasteland 2 or maybe XCOM: Enemy Unknown and Xenonauts, then it’s worth getting this game. It can be fiddly for those who are not used to it, but it’s as good as what you can get for several hours of fun turn-based combat.

Hooked Gamers - 6.5/10
Setting out to remake Jagged Alliance 2 is a tall order, and one that comes with high expectations from its fanbase. I feel it is important to put some things into perspective – there was no way that Full Control could ever have reached those expectations.
Softpedia - 6.5/10
Jagged Alliance: Flashback, in its current state, can appeal to hardcore fans of the classic who might be interested to see how it might be re-created using more modern tech, but I believe that most gamers are better served by getting a cheap version of Jagged Alliance 2 and by hunting down the community-made patches for it.

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Aranyus - Gameplay & Spending

by Couchpotato, 05:14

My post from yesterday has managed to get some funding for Aranyus, but the game still need needs your help. The developer Marius Horia Popaalo also released new updates.

The first update shares a graph of how the funding will be used.

The second update talks about Gameplay.

Gameplay is both Hack&Slash and Nonlinear. The game focuses on weapons, both melee and range, the player has access to magic, but it will be limited, you can't become a master wizard. From the start, the player must invest skill points in either melee or range, and also on some basic stats like: strength, constitution, agility, etc. Skill points are earned when the player reaches a new level. A higher level will also give the player access to more powerful weapons and armor. In order to advance in levels the player will need experience, player can earn experience by completing quests, killing enemies or in the training area.

Like I say above, the gameplay will also be nonlinear. This means that you are not restricted on how you want to complete quests and you get more freedom. The game will have two possible endings based on the player chooses along the story. Another feature in the game is that the player can create some of the things he needs, for example, if you run out of heal potions, but you have the right ingredients, you only need a fire to make your own heal potions. You can also craft weapons if you have materials, a blueprint and Crafting skill unlocked. You don't like crafting? Don't worry, there won't be quests related to this.

Aranyus

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Preview @ Film Beef

by Couchpotato, 05:09

A movie site by the name of Film Beef posted a new preview of Darkest Dungeon.

The developers stressed that this is a hardcore game that will not hold your hand. Red Hook Games compared their game to Dark Souls when they said, “Much like Dark Souls… the stakes are always high – but bold moves and calculated strategy will reward you.” This won’t be a game that you just sit down and walk through. You’ll have to think it through and strategize.

So, not only does this game offer unique and challenging gameplay, it also has one of the coolest art styles I’ve seen in a game. The setting is very dark and dreary which helps to give the game a feeling of mystery and hopelessness. While not quite in the same strain as Lovecraft, the combination of the heroes’ psychological trauma and the dark style will definitely please any fan of HP Lovecraft.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Knights of Pen & Paper - Haunted Fall Expansion

by Couchpotato, 05:06

Paradox Interactive annouces that Haunted Fall a new expansion for Knights of Pen and Paper their tabletop-inspired RPG is now avaiable.

Spooky New Adventure is Loaded with Fun Content and is Still Completely Timely Despite Claims that Halloween is Over

STOCKHOLM  — Paradox Interactive today showed up, in costume, on gamers' doorsteps with a Halloween-themed update for Knights of Pen & Paper for PC, Mac, Linux, and Android, with iOS to follow soon after. Paradox, while announcing this update with a perfectly straight face, insisted that every day of the year (not just Halloween) is a good time for ghosts, and reminded the world that there's another pumpkin-related holiday right around the corner. Haunted Fall brings enough content to Knights of Pen & Paper to overload a festive candy bucket, including new monsters, items, areas, skills, and jokes.

To continue to appreciate this year's Halloween, which of course is still completely relevant and has by no means passed by already, players can enjoy this trailer while overindulging in cheap, discounted candy:
 
New to the seasonally appropriate expansion, players can now adventure as the new Witch class, a supportive sorceress who can heal party members, weaken foes, and cackle with the best of them. The new adventure also introduces new dungeons, including a terrifying Corn Field Maze, and the Abandoned Dwarven Mall – where the prices are as low as the window display heights. The expansion also includes lots of new items, monsters, NPCs, and meta-gaming humor.

Knights of Pen & Paper is an RPG where players take on the role of players who are playing an RPG. A group of mundane in-game friends and relatives are transformed at the gaming table into a collection of RPG classes and clichés, while a snarky gamemaster narrates the adventure within their imaginations. Control both the players and the GM – design encounters for your party, and then slay the monsters for all the XP and loot your character sheets can hold.

Paradox Interactive

Details

EverQuest II - Ten Years Celebration

by Couchpotato, 05:02

EverQuest II is ten years old and Sony is hosting a celebration at the Heroes Festival.

Celebrate Ten Years of EverQuest II at the Heroes’ Festival!

This year's Heroes' Festival is extremely special because Norrathians will be celebrating ten wonderful years of questing, raiding, tradeskilling, house decorating, and socializing in EverQuest II!

Travel to the cities of Qeynos or Freeport for the joyous festivities. Be prepared to join the fun, because the Heroes' Festival starts on Friday, November 7 and runs through Monday, November 17, 2014.

EverQuest II

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup # 3

by Aries100, 01:01

I've found two moree previews for this game, courtesy of the DA: Inquisition thread at Obsidian.  In the thread BruceVC points to preview at The Escapist. 

Much like my experience in the first two games were encapsulated into single moments, Dragon Age: Inquisition changed all my expectations with a prompt. "You have discovered region 6 of 29." Dragon Age: Inquisition is massive and I'm suddenly eagerly awaiting its release. Earlier this week was my first time getting hands-on with Dragon Age: Inquisition, and the folks at EA and BioWare gave us an extended six hour session to really delve into the world.

The Escapist pens this conclusion based on the hands-on preview:

Honestly, having not paid a ton of attention to Dragon Age: Inquisition's development this preview has really sold me on the game. It's everything I'm looking for in an RPG, an interesting story and characters, a large world to explore filled with little details, and solid combat to back it up. If the game manages to keep up the same quality as the initial few hours then I think BioWare has a masterful RPG with Dragon Age: Inquisition.

In the thread Lobotomy42 points to a preview from US Gamer. 

A quote about the combat:

At any time in battle, you can freeze the action and switch to an overhead view, which allows you to give specific commands to your party and watch them play out at whatever speed you'd like. The only problem, though, is your lack of options: You can only tell the characters not under your control to attack a specific enemy or defend, and... that's it. 

A quote from US Gamer's conclusion:

To be completely honest, Dragon Age never really grabbed me in the past, but during my hands-on session, I found myself getting absolutely wrapped up in exploring-which isn't always easy to do in the highly controlled atmosphere of a press event. 

Update: Bioware also released another trailer today for Dragon Age: Inquisition.

The Iron Bull is a powerful Qunari warrior, and leader of the Bull’s Chargers, a famous network of mercenaries. With his immense strength, and enthusiasm for crushing enemies, he provides necessary muscle to the Inquisition. The threat will unite them… you will lead them.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - November 08, 2014

Ubisoft - Removes Games From Steam

by Aries100, 23:28

Gamerheadlines brings news that Ubisoft now globally has removed upcoming titles from Steam. The games which has been pulled from Steam are Assassin’s Creed: Unity, The Crew, and Far Cry 4.

Upcoming Ubisoft games Assassin's Creed: Unity, Far Cry 4, and The Crew were taken down from Steam yesterday, and appeared today on Origin... Soon however the games were taken down across Steam's global network, and as of yet neither Valve or Ubisoft have made any sort of official statement regarding this decision.

Ubisoft

Details

Rebel Galaxy - From Torchlight & Blizzard Devs

by Aries100, 17:01

Polygon brings news that the creators of Torchlight and Diablo are working on a new game, called Rebel Galaxy.

In March they left Runic, launched themselves into the black of space and never looked back.Their new company is called Double Damage Games, and the result of their work - now ready to show to the public for the first time - is called Rebel Galaxy.

A quote on how they see the game:

Baldree and Schaefer insist that what makes Rebel Galaxy different from the games they've made in the past is the way the story will unfold, and how players will have the opportunity to create and play a role. "The funny thing is," Baldree said, "we did all these action role-playing games in the past, but Rebel Galaxy is more of a role-playing game than any of them were. You can have conversations with people and the things you say have consequences that matter.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Age of Decadence - Release Date & New Update

by Couchpotato, 05:52

Age of Decadence developer Vince posted news about the games release date.

The towns take a lot of work due to the insane amount of scripting (and Ganezzar has a lot more due to all the accumulated choices - are you Antidas' praetor or Gaelius' ? As Antidas' praetor, did you ruin House Aurelian or not? If you ruined it, then there is no siege and Meru's free to do whatever he wants. Did you destroy Maadoran, by any chance? Etc.), so once it's done and released, we'll be almost there.

The endgame locations won't take more than 3 months, so if we release Ganezzar in December, we can wrap up the game in March 2015.

He also posted the next monthly game update for Age of Decadence.

Our October update is a bit late but as you all know, better late than never is a principle we live by. The Steam build will be updated tonight - a bunch of tweaks and fixes, but no new content as Ganezzar remains our top and only priority at the moment.

So what’s taking so long, you ask?

A lot of scripting, which often takes time to figure out. It’s kind of like a puzzle. When you have tightly interwoven questlines, you often don’t have much room because what you can do in the remaining ‘quest space’ is limited by the events established by other questlines.

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Aranyus - A New Open World RPG

by Couchpotato, 05:46

Forum member black rune sent me information about another ambitious kickstarter game called Aranyus: A Journey Begins RPG. Here is a Pre-Alpha video to get us started.

The games developer Marius Horia Popa is asking for $85,000 to fund his game.

First of all, I want to thank you for stopping at my project. My name is Marius H. Popa, 3D Generalist, and my goal with Aranyus series is to revive the feelings that we all found in some old school RPG, especially open world games, my favorites. The best example I can give is Gothic, which is, in my opinion, the best game ever created. Aranyus is a game born from an idea that I have for some years, it's a dream that I have about creating a game for real gamers. With your help this dream may come true. Let's create a good RPG and a nice community around this game. Now I would like to invite you to read more about my game. Aranyus - A Journey Begins will be the first one of the Aranyus series which will contain three games.

Aranyus

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Combat Video @ Eurogamer

by Couchpotato, 05:40

Eurogamer released a new video that focuses on the combat of Dragon Age: Inquisition.

Aoife Wilson gets cracking with the Dragon whacking in this preview of Dragon Age: Inquisition's combat mechanics. Have they hit the right balance, or is it a swing and a miss? Find out in this video preview which features brand new gameplay!

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - Ancient Labyrinth DLC

by Couchpotato, 05:37

IGN spread the news that Lords of the Fallen is getting a new DLC called the Ancient Labyrinth. Here is the information from the website for those interested.

Ancient Labyrinth will have an emphasis on puzzle solving, exploration, and new enemy encounters. The DLC will introduce The Library, a new puzzle-filled location that will deeper explore the history of the game's protagonist, Harkyn. Players will also be faced with battling a magical ancient Lord, whose powers will constantly change throughout the fight.

The DLC will include a new demon-focused quest, as well as new side-quests and NPCs. Additionally, Ancient Labyrinth will introduce a new puzzle-based mechanic, along with new weapons and armor.

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - How It All Began Update

by Couchpotato, 05:34

The developers of Dungeons Of Aledorn posted another update on the games website with information on the how the game was created in the beginning.

Today, let’s dive a little into our history. In this very first edition of my developer blog I’m posting someting on the creation of the project and its background.

In the following days I’m going to update my blog with another news, mostly on the project’s history and motives concerning GDD writing. So if you’re interested in the information on how DoA was born, stay tuned here for more.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mordheim - Early Access Teaser

by Couchpotato, 05:29

Rogue Factor released a new trailer for their new turn-based Tactical-RPG game Mordheim. So without wasting time here it is with more game information.

Mordheim - Teaser Trailer reveals what's to come

Mordheim: City of the Damned, Rogue Factor's turn-based tactical-RPG adaptation of the Games Workshop table-top game Mordheim set in the Warhammer world, is prepping for Early Access with a new teaser trailer, paving the way for things to come in a few weeks!

Take to the streets in a barren and war-torn Mordheim and watch as some of the game's Warbands pit it out for Wyrdstones, loot, and victory, with ranged weapons, swords, daggers, spells and more.

Early Access is coming in November. Players can already sign up on the official website, to follow news about the title and to get informed as soon as Early Access starts! - Visit the official website

PC Games

Details

BioWare - Mass Effect Trilogy Re-Release?

by Couchpotato, 05:24

Kotaku has information that Bioware is polling fans if they want to see another Mass Effect Trilogy Re-Release built for the new consoles, and PC.

Bioware's Edmonton & Montreal studio GM, Aaryn Flynn, has been canvasing for opinions on a Mass Effect trilogy re-release in a NeoGAF post.

Well if true who didn't see this happening. So whats your opinion on the re-release?

BioWare

Details

Elysian Shadows - Greenlit on Steam

by Couchpotato, 05:20

Hardcore Gamer has news that Elysian Shadows has been Greenlit on Steam.

Elysian Shadows was a very promising new RPG on Kickstarter earlier this year. Many were drawn to the mix of retro and modern aesthetics which pushed it beyond an already hefty funding goal of $150,000. However, despite all the attention, Elysian Shadows simply couldn’t make it through Steam Greenlight.

This morning that is no longer the case. Now, visiting the Elysian Shadows Greenlight page reveals that highly-coveted green banner denoting a title has been Greenlit by the community. Now what? We must all wait until the game finally launches.

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SW:TOR - Update 3.0 Class Changes

by Couchpotato, 05:18

Bioware posted a preview of the class changes that will take effect in the new expansion called Shadow of Revan, and the games next major update.

Welcome to the first of our Disciplines blogs! For the month of November, we will be covering all of the Advanced Classes.

The Game Update 3.0 class changes for the Trooper and Bounty Hunter set of classes are, overall, the most drastic changes received by any class set in the 3.0 update. The term “class set” refers to the base class (in this example, the Trooper) along with its advanced classes (Commando and Vanguard, continuing with this example). The purpose of this blog is to inform Troopers of the major changes that are coming in the 3.0 update, but this blog is not a comprehensive list of every single Trooper change. Also, please note that the content described in this blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned).

Many Trooper abilities have had their resource costs and damage values slightly adjusted to make Energy Cell resources more manageable. Usually, this means the cost of an ability was slightly reduced along with its damage or healing, but for some abilities, the opposite may be true. For example, many abilities that formerly required 16 Energy Cells now require only 15 and damage or heal for slightly less, but many abilities that formerly required 8 Energy Cells now require 10 and damage or heal for slightly more. The 3.0 changes to channeled abilities have also aided Troopers with their Energy Cell management. Since channels now charge resources with each tick of damage or healing, that means Troopers can begin using channeled abilities at lower Energy Cell levels without slowing their resource regeneration rate.

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Crowntakers - Digitally Available Now

by Couchpotato, 05:13

Kasedo Games announced that Crowntakers is now available in digital format online.

Unleash Your Inner Rogue - Crowntakers Out Now Globally Via Digital

Leicester, UK, 7th November, 2014 – Level up, Gear up, Team up, Beat up, Repeat. Kasedo Games and developer Bulwark Studios invite you to enter the vast fantasy world of rogue-like Strategy RPG Crowntakers, now available to purchase digitally on PC, Mac & SteamOS via Steam. Do you have what it takes to take on the challenges thrown at you by a procedurally generated medieval game world where danger lurks around every corner? Combining turn-based strategy with RPG elements, Crowntakers challenges you to constantly change your tactics as you take on dangerous foes along with an ever changing landscape.

To celebrate the launch, Kasedo Games has released a brand new gameplay video detailing the challenges of the procedurally generated environments; as well as demonstrating the important team building element of the gameplay which will  prove instrumental in the success of your quest.  

Watch a developer walkthrough here

Crowntakers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Voxel Quest - Successfully Funded

by Couchpotato, 05:09

Gavan Woolery's kickstarter game Voxel Quest was funded this week.

I just posted this on Hacker News, thought I would share here as well.

The HN community was instrumental in getting my campaign funded, so I just wanted to say thank you. I also wanted to thank the investors who offered through HN, your offered support and praise has really meant a lot. This funding will allow me to keep the company private and hopefully one day fully open source everything permissively (full source is going public on Github in a few months regardless). I am streaming Voxel Quest all day with the new perspective camera being demoed on twitch.tv (link below), and I will answer any questions here as well. VQ is in its last day of Kickstarter if you still want to pitch in. Thanks again everybody, I moved beyond words. :D

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Citizens of Earth - Delayed to 2015

by Couchpotato, 05:06

Atlus announced today that Citizens of Earth will now be released in 2015.

Citizens of Earth Delayed Until Jan. 20, 2015

VP wins election! ...But a fortune cookie told him to wait 57 days before any major life changes!

 As a lot of politicians are finding out this week, you can put a whole lot into a campaign and get a victory in November only to find out that your new job doesn't start until January. The Vice President of the World found this out too - running on five platforms isn't easy, and though there's a lot of hard work already done, he won't be taking office until January. Full release below and some new screenshots here!

http://www.atlus.com/assets/citizensofearth/COE_1

IRVINE, Calif. - Nov. 4, 2014 - People love the new Vice President of the World, but he won't be taking office until Jan. 20, 2015. The retro-inspired RPG from Atlus U.S.A., Inc. and Eden Industries will be releasing in early 2015 for the PC, PlayStation 4, PlayStation Vita, Nintendo 3DS and Wii U. The Vice President of the World would like to strongly denounce the nefarious political forces that are preventing him from taking office in the originally planned month of November, while simultaneously applauding the voters and party constituencies who have supported him and his $14.99/€11.99 political pric...er, platform.  See you all in 2015!

Citizens of Earth pits players as the second-highest-paid bureaucrat in the land. The game begins just after winning a long, drawn-out candidacy, and the VP returns to his hometown for some taxpayer-funded rest and relaxation. But after just one night passes, the VP awakens to find the world gone berserk! As elected official he has two responsibilities: investigate what's caused people to go crazy... and delegate as much of the dirty work as possible. Citizens of Earth has 40 wacky citizens the VP can recruit to form a party and send into battle in his place.

Citizens of Earth will be available for $14.99/€11.99 in North America and Europe beginning on Jan. 20, 2015 as a download-only title for the PS4, PS Vita, 3DS, Wii U and PC. Developed by Eden Industries and published by ATLUS, check out the official website for more information:http://www.atlus.com/citizensofearth

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details