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Thursday - June 16, 2016
Wednesday - June 15, 2016
Tuesday - June 14, 2016
Monday - June 13, 2016
Sunday - June 12, 2016
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Picture Watch

Dishonored
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.75%

Noticeably well funded
31.15%

Fairly well funded
47.54%

Limited
3.28%

Struggling
1.64%

Cheap and cheerful
1.64%

Vote

Expected Releases

Jul: Enderal
Jul: Necropolis
Jul: I Am Setsuna
Jul: We Happy Few
Aug: Deus Ex: MD

Thursday - June 16, 2016

Book of Demons - Early Access Date Announced

by Silver, 13:52

Hack n' Slash game Book of Demons has a early acess release date. It will arrive on Steam Early Access on the 28th of July.

After nearly 3 years of development Book of Demons finally has a Steam Early Access release date! It will launch on the 28th of July and we're incredibly hyped about it, because it will probably be the most important day in the history of our studio yet.

...

Why Early Access?

In the recent weeks, we have showcased Book of Demons a lot - we visited Digital Dragons and participated in the Indie Showcase competition (where we won an award!), we organized playtest sessions in our office, and finally, we presented the game as the Pixel Awards finalist at Pixel Heaven. During these events we received tons of positive feedback, we heard many suggestions on how to improve the game, and we gained knowledge on what aspects of the game we need to focus on. However, our main conclusion was that the game is already polished enough to share it with the public and that we definitely need to test it on a broader audience. A larger audience will hopefully help us adjust something that's super important to us and all the aRPG genre fans - the game balance.

[...]

What is game balance, anyway?

Games in general, especially RPGs, are about making choices and deciding what's the most viable strategy at the time being. When a game is unbalanced some of the strategies can be too powerful, thus allowing players to tackle all gameplay challenges in exactly the same way, over and over. This obviously makes some actions and game features ineffective or even useless, and that's definitely something every game developer wants to avoid. Imagine a fighting game where mashing the "B" button and constantly kicking the opponent will almost always grant you victory. Not much of a fighting game, huh?

Ok, but why do you need to test it on a larger audience?

The above example is obviously a bit blunt and something like this would definitely have been caught by internal testers, but there are many things that are hard or even impossible to notice during in-house tests. Especially when you're making a game like Book of Demons - a hack and slash of a size of Diablo 1, with semi-randomized bosses, procedurally generated dungeons, tons of enemies and dozens of cards with completely different gameplay mechanics. It's not that we're lazy or unwilling to see bugs or our game's imperfections. It's just that we have spent the last few years developing it and we're subconsciously choosing strategies that we planned and designed ourselves. It's really difficult to assume the role of a tester, when you're making a game, and it's always a better idea to let others be the testers. That's why we decided to launch the game in Early Access.

What features will be available during Early Access and how long will it last?

The day one features of the Early Access version will include all the core mechanics, the whole single-player campaign, and the Freeplay mode, but will lack some of the content like additional character classes, skill cards or enemy types. We plan to add these features gradually during the Early Access period and release the final version of Book of Demons in Fall 2016.

Book of Demons

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Bastard Bonds - Tactical RPG released on Steam

by Hiddenx, 07:19

The mature tactical RPG Bastard Bonds has been released on Steam:

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Justice has failed. The criminal, the deranged, the inconvenient, and the uncomfortable; all are cast across the sea to the greedy island of Lukatt, whose shores let nothing slip free. Whether sinner or saint, you are one of these outcasts, and it is there, in a dark cell on the cold shore of that island, where you will finally cut fate's throat and take control of your own future.

Gather a band of the criminal and the forgotten, forgive their transgressions or ostracize them, use them as workhorses or nurture their trust, slaughter your enemies or spare them, release the conquered or press them into service. Find a way to escape the inescapable, or find a way to bend it to your will.

Bastard Bonds is a mature, fast-paced tactical RPG with high-end pixel art and in-depth character customization, including built-in sprite mod support. Featuring more than 200 in-game locations, more than 1000 character sprites, an all-original soundtrack, and 40+ hours of gameplay.

Bastard Bonds

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Skyrim - Vanilla Saves "Should Transfer"

by Aubrielle, 03:52

Pete Hines took to Twitter today, announcing that Skyrim's new special edition will be 64-bit and that your old saves "should transfer" over to the new one.  However, they'll require a separate creation kit to upload mods to bethesda.net.

The souped-up Skyrim Special Edition for the PC and current-gen consoles announced by Bethesda during its E3 press conference will offer all sorts of visual improvements to the game, like volumetric lighting, dynamic depth of field, and improved water shaders. On Twitter today, Bethesda's Vice President of Marketing and PR Pete Hines expanded on that, saying the PC edition of the game will be 64-bit, and that saves “should” transfer from the original game to the new one.

Read more.

Source: PC Gamer

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - B&W Patch 1.22 Released

by Aubrielle, 03:47

Blood and Wine's patch v1.22 has been released, promising a good-sized chunk of fixes, both quest-related and general.

While a few CD Projekt RED employees were at E3 to promote their new free-to-play Gwent game, plenty of them have been hard at work on a new patch for The Witcher 3: Wild Hunt back in Poland. The patch, which brings the title to v1.22, is out today on PC, and the changelog can be found at this link. It fixes a number of issues with the main game and the expansions, including a few show-stoppers.

Source: GameBanshee

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout 4 - Nuka-World DLC

by Aubrielle, 03:43

Fallout 4's upcoming Nuka-World DLC will let you play as a raider.

It's always bugged me that raiders in the Fallout 4 universe attack me on sight. No matter the situation, even if I'm dressed head-to-toe in their dirty, rusty armor, even if I'm essentially playing the game as raider scum—or at the very least a raider jerk—their only reaction to me is to immediately open fire. Rushing into combat against everyone you meet is a terrible recruitment tool. I'm filthy and angry, too, guys. Why can't I join your filthy, angry club?

That sounds like it may change in Fallout 4's upcoming Nuka-World DLC. The Steam store page is now live, and here's how it's described:

"Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will."

To which I say: rah. My dreams of being a raider, a legit raider, with real raider pals, might just come true. I'm hoping it won't simply be contained to the new region but spread game-wide, so I can be a raider all over the damn place. Maybe I can even attack all those settlements I spent hours building.

Nuka-World is $20 (oof), though it's included in the Season Pass if you bought one. We're told it's due out in August (though the store page says July, which I believe is incorrect). The Contraptions Workshop (coming June 21) and Vault-Tec Workshop (July) are also up as part of the Season Pass, or they can be bought individually for $5 each.

Source: PC Gamer

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - June 15, 2016

Serpent in the Staglands - Review @ RPGCodex

by Hiddenx, 22:24

Deuce Traveler of the RPGCodex has reviewed the insiders' tip RPG Serpent in the Staglands:

Serpent in the Staglands is an indie RPG developed by a husband-and-wife team known as Whalenought Studios and released back in 2015. It's influenced by beloved classics such as Darklands and Baldur's Gate. Before I begin, I want to state up front that I'm quite impressed with what this small team of two was able to accomplish, and I have faith in Whalenought Studios' future endeavors. But the game had some issues that gave me much frustration, and an ending that I disliked for reasons which you might not expect.

[...]

So would I recommend Serpent in the Staglands, despite all of its faults? Yes, especially for the hardcore RPG fans here on the Codex. The issues I raged about in this review bother me because I can see how much better the game could have been, but its lack of handholding, numerous secrets, and hidden side quests make for a deep roleplaying experience with lots of replayability. Every person who plays this game is going to have a different story, with its wide variety of skills, spells, and party compositions. It's a challenging game full of lore and mystery, and those who play it will have much to talk about for years to come.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battles of Norghan - On Steam Greenlight

by Hiddenx, 22:00

The turn-based Strategy RPG Battles of Norghan is now on Steam Greenlight:

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Battles of Norghan is a truly unique fantasy turn-based strategy game with RPG and team managing elements.

Imagine a football manager game with fantasy world creatures such as orcs, drakes and minotaurs and turn-based strategy battles instead of football matches. There's also spells to learn and use and equipment to buy along with training your team. This game has a lot of depth and replayability.

Recruit mercenaries from 22 different fantasy races and classes and manage dozens of fighters as they battle in a variety of different terrains against easy to highly intelligent AI or other player-controlled clans.
Train and hone each fighter’s skill through monthly training as well as directly in combat. Build secondary skills such as dodging, shield blocking and dual wielding as well as attributes such as strength, intelligence, hit points, and magic points. There are 200 items and 42 spells available to equip your gladiators, including armors, bows, weapons, magical staves, and more! As each combatant grows with your clan they will age as well and eventually retire. Careful planning and management of your clan can ensure you never have an off season.

Free demo version here.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Void Pyramid - Released

by Hiddenx, 20:38

The oldschool post-apocalyptic RPG Void Pyramid has been released:

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Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire.

In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.

  • Void Pyramid is a complete game averaging 6-8 hours in length. It is highly polished and has all original graphics and music.
  • Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
  • Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, treasures, and other interesting stuff.
  • Develop your character however you want with an unusual but intuitive advancement system.
  • Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
  • Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
  • Experience a unique vision of the future. In the space-faring future, the Egyptian empire has risen again. The Prime Pharaoh's mutant armies oppress mankind.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect: Andromeda - Ryder is Different

by Aubrielle, 08:55

Mass Effect: Andromeda's protagonist, Ryder (named for Sally Ride, the first American woman in space), will be a bit different from Shepard, the developers say.

(Sorry about the typo. Thanks, Azarhal.)

The protagonist in Mass Effect: Andromeda, Ryder, is not a hero — at least not yet. BioWare Creative Director Mac Walters said that, unlike with Shepard’s story, Mass Effect: Andromeda follows the more traditional hero’s journey.

“Commander Shepard, the way I put it was, a hero (when we met them — him or her) who became a legend,” Walters told IGN. “For me, the people in Andromeda’s story are people who haven’t yet achieved hero status.

Read more.

Source: IGN

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Star Citizen - 2.4 Brings Persistent Universe

by Aubrielle, 08:31

Star Citizen's update 2.4 has finally introduced the persistent universe, making it available to all backers.

That’s right folks, today we bring you news of the first ever persistent version of the Star Citizen Persistent Universe! Those of you who have been following the game closely will no doubt already be aware and like me have been massively anticipating (and possibly even testing on the test universe servers CIG run) this latest huge milestone in Star Citizen’s development. Well, as we leaked last month, 2.4 is here and it brings with it a huge amount of new functionality and content. I’m happy to say that the leak itself was largely accurate and our decision to publish it worthwhile.

Due to the huge update, we’ll forego our usually monthly report on Star Citizen to focus on the game systems which have arrived with 2.4 with one single exception that I’ll come to at the end.

PERSISTENCE!

Yes, in case it wasn’t obvious yet, Star Citizen 2.4 brings with it the first implementation of persistence! CIG have given every backer some alpha currency (aUEC) for testing the initial persistence in game. Up until now, your Star Citizen backer account has only contained the data for what you have bought on it in the real world via the website. In session, you only had the reputation, items you found etc for that individual game session. As soon as you logged out, your account was reset to what you started the game with. Well, no longer! For the first time in Star Citizen, the actions you take in game will persist between sessions. At a high level, this includes the following:

  • Credits balance
  • Reputation (criminal
  • Items purchased
  • Ship loadouts
  • Hangar configuration
  • Character loadouts

This is the big one folks. Although at this stage the currency is only an alpha version and it is being used for balancing and testing cost of items vs. rewards for missions etc and will be periodically reset as it is balanced, the gameplay mechanics have now changed substantially.

Read more.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Dishonored 2 - E3 Screenshots: Stealth, Combat

by Aubrielle, 08:23

New screenshots from E3 highlight stealth and combat in Dishonored 2.

Our June cover offered a deep dive on Dishonored 2, but now E3 fans are getting their own chance to check the game out, including a new trailer and an extensive look at gameplay. In addition, Dishonored fans can now explore several new screenshots from Bethesda showing off NPCs, environments, and some supernatural stealth take-downs.

You can check out the trailer and screenshots below, and go here for an entire recap of the Bethesda E3 conference that features some more Dishonored 2 gameplay at approximately 1:48:00. We got to see protagonist Emily's "shadow walk" in action, as well as her maneuvering around environments while stealthily taking out guards.

Source: Game Informer

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Skyrim - Remaster vs. Vanilla Comparison

by Aubrielle, 08:15

Eurogamer gives us a look at how the new, (hopefully) improved special edition of Skyrim will compare to the vanilla version.

Also: The mods you've been using in your Skyrim game will be compatible with the new version.

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An enhanced remaster of The Elder Scrolls 5: Skyrim releases on PlayStation 4, Xbox One and PC this October. This new Special Edition is the first we've seen of this series on either console to date - it's a native 1920x1080 production, and based on trailer footage so far, it's also seemingly set to run at 30fps. We're promised quite a bit more though, and indeed the game borrows features from the more modern iteration of its Creation Engine, adding the rendering techniques for volumetric god rays and water shaders seen more recently in Fallout 4.

It's great news for PC crowd as well, and those who own all DLC of the original (or bought the Legendary Edition) receive this as a free update. Based on our tests, there's a visible difference between this remaster and the vanilla 2011 release, with the landscape improved by new assets; plants, mushrooms, stones and extra trees are more liberally dotted around the initial Riverwood village. A new depth of field effect is brought in too. As plucked from Fallout 4's settings menu, this allows backgrounds to dynamically fall in and out of focus depending on a player's line of sight.

Another element we noticed in matching our PC footage with this reveal trailer is that textures are identical. Bethesda's press materials offer up seven high quality BMP shots of the game - tellingly archived in a folder labeled 'Xbox One.' We've matched each of these with the PC game at maximum settings, and there's little to no difference in the quality of the texture work (barring one mountain-side near Riverwood). Assuming these are Xbox One screengrabs, it's pleasing to at least see texture filtering matches PC's top 16x anisotropic filtering setting, but the ground detail underfoot is precisely as it was before.

The more striking change is in this Special Edition's lighting. A glowing, sun-kissed appearance is in effect across its reveal trailer, notably in an overview of Solitude castle. It replaces the distinctive, colder hue of the original, and each comparison shot differs wildly from the tone of the vanilla release on PC. Actual geometry is untouched, and draw distances for objects and grass are identical to the PC's top setting in this wide overview. However, it's an undoubtedly warmer, hazier take on the world, with a post-process bloom effect also helping to fill the space.

Read more.

Source: EuroGamer

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - One Tamriel

by Aubrielle, 08:10

Elder Scrolls Online will soon launch an update called One Tamriel, which will remove all content barriers and make group play and exploration easier.

Big changes are coming later this year to The Elder Scrolls Online in the form of One Tamriel, an overhaul of the Zenimax MMO that Director Matt Firor said will “make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for.” The plan, in a nutshell, is to remove all content barriers from the game and make everything available to everyone. 

When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.

PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately. 

“In general, higher level players will be the same 'level' as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points,” Firor wrote. “We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.” 

More information about One Tamriel will be announced over the summer and leading up to its launch, currently slated for sometime this autumn.

Source: PC Gamer

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Phoenix Point - Every Detail

by Silver, 02:04

Phoenix Points' finer details have been explored by Rock Paper Shotgun.

...Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here's the world's first in-depth look at the game.

This is more than a remake of X-COM, that's clear from the start. While the turn-based tactical combat looks a great deal like Firaxis's take on the series, with destructible terrain and entirely procedural levels, the strongest and most exciting ideas in Phoenix Point might well be in the strategic layer, which combines elements of grand strategy with the lurking horror of Stephen King's The Mist. Phoenix Point may be humanity's last hope. An isolated settlement of survivors in a world that has gone to hell, it's a peak rising above a tide of horrors that are threatening to consume what remains of humankind. Your task is to lead the ragtag band of people who have made Phoenix Point their home, at first ensuring that they survive by gathering food and other resources, and later by fighting back against the threats that surround them.

The game is set in 2046 and the last pockets of the human race are hiding in havens, scattered around the world. That's because something went terribly wrong a couple of decades ago, when the melting of the permafrost released a long-dormant alien virus into the oceans. That virus is capable of mutating any species it comes into contact with, which leads to an initial wave of horrific aquatic creatures, reminiscent of Terror From The Deep, and eventually makes its way onto land.

The virus spreads under the cloak of a mist that you'll be able to see spreading across the map. It plays a part in tactical combat as well as on the strategic Geoscape layer, and I'll go into more detail about that later, but right now it's best to think of it as both a cover system and a literal fog of war. It hides creatures and protects them, and represents both the presence of the alien hordes and a form of corruption that they're spreading across Earth.

[...]

Part Dali, part Cronenberg, the aliens of Pheonix Point won't just be unknown on each playthrough, they'll be uncanny. And when Gollop uses the word "giant", he's not talking about a beefy Muton. Pointing out a skittering monstrosity that seems more claw than flesh and could probably lob a small building at your squad, he describes it as "a tiddler". Later, when he shows me the first example of a mission in action, the sequence ends with an oil rig being assaulted by something emerging from the deep that seems almost large enough to devour the entire structure.

It's more reminiscent of Dagon's attack in Cthulhu: Dark Corners of the Earth than anything I'd expect from X-COM and the Lovecraft quote that opens the presentation makes a lot more sense in the context of these gargantuan horrors. This is a game about biological horror but the virus is cosmic in origin and, I suspect, some of the late game developments will focus on that element.

"I don't want to give too much of the plot away right now but there are several endings," Gollop explains. "If you choose to, you'll learn some interesting things about how the world came to be as it is. The virus has been on the earth for thousands of years and determining its origins is one of the important mid-game objectives that could provide a possible solution."

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - June 14, 2016

Fireplace - Shooter RPG Teaser

by Hiddenx, 19:53

Partytellers Studio has released a teaser-video for the Shooter RPG Fireplace:

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Partytellers Studio is announcing their video game and a movie called Fireplace.
A group of friends and developers is making a first-person shooter, role-playing game/movie (FPS RPG) with rich story, in their free time.
The game is inspired by Bioshock Infinite and Deus Ex: Human Revolution, their favorite games of all time.

In Fireplace you take the role of a teenager whose neighbor gets murdered.
You then get involved in the mystery.
The story takes place in Caribbean, which in year 2146 is a genetic wonderland populated with many different nationalities.
Although a shooter, the game can be played peacefully without killing anyone.
Your choices will make meaningful impacts on characters and the world.
The central theme of Fireplace are the relationships we have with others and the world we live in.
Fireplace is a story about ordinary people caught in an extraordinary life.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mages of Mystralia - E3 Trailer

by Hiddenx, 19:25

Here's the E3-trailer for the Action-RPG Mages of Mystralia:

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Accompany Zia as she strikes off to train and learn to control her magical abilities that had her exiled. Journey across the lands to meet other exiled mages and uncover runes with magical properties that can be combined into millions of different possibilities, letting you come up with completely new and incredible spells!

Borealys Games is a new studio based in Montreal, composed of industry veterans and passionate young developers, some of which have worked at Ubisoft, Gameloft, Artifice, Ludia and Ankama. The story is being written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons.

Mages of Mystralia

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Surge - E3 Trailer

by Myrthos, 17:51

Deck13's The Surge E3 trailer has been made available yesterday.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Stardew Valley Review

by Myrthos, 17:41

Purpleblob goes farming and gets married in her review of Stardew Valley.

On my first play through the game, I followed the direction that the game seemed to push me towards - playing a hard-working farmer that befriended the townsfolk, and worked to unite the community and drive away the evil corporation that I used to work for in my previous life.

On my second character, I went the opposite direction, and role played a girl who didn't bother so much with farming, but spent her time making easy money, and working to cement Joja's foothold on the town. Both ways were equally satisfying, and did not lock me out of some of the optional features and areas of the town.

With a little bit of imagination, you will find the game offers a surprising amount of replayability. In contrast to some AAA games, at no point was I railroaded into taking a certain approach to roleplaying, and the game did not artificially heap guilt upon me for assisting the "bad guys".

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Dex - Now on GOG

by Aubrielle, 12:08

The cyberpunk side-scroller Dex is now available on GOG.

Dreadlocks' side-scrolling, cyberpunk-themed RPG Dex is now officially available from GOG, providing us with yet another digital service to choose from when considering a purchase of the game on PC. It comes complete with the "Extra Outfits" DLC, too, so if you're not holding out for the upcoming console versions, this seems like a good choice:

Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG!

Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! In this cyberpunk adventure inspired by Blade Runner and Neuromancer, you are free to choose your playstyle: will you be a silent assassin, a hacker, a diplomat or a straightforward gunfighter?

Designed as a throwback to earlier 2D platforming and action games combined with modern RPG elements, Dex offers real-time combat, a mature storyline and interactive dialogues.

Customize your character’s skills, equipment and even augmentations – implants which grant you superhuman abilities and open up new paths within the game’s open world.

A revolutionary hacking mechanic also lets you dive into Cyberspace: overcome viruses and intrusion countermeasures to deactivate turrets, overload devices, steal corporate data and cripple your enemies!

- Rare blend of realism and creative vision: Realistic action, mature storyline, and complex character interactions combined with hand-drawn characters, animations, and environments, arcade-style melee combat, and an original conception of cyberspace.
- Multiple paths: Operate in physical reality or in Cyberspace. Overcome obstacles using your skills, weapons, augmentations…
- Meaningful character building: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock gameplay-changing upgrades that reinforce and customize your gameplay style.
- Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and then return back to your body in a fraction of a real-time second to see the results – deactivated turrets, overloaded devices, enemies with crippled implants…
- Neo-cyberpunk: Story deeply inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors, flavored with a contemporary concept of augmented reality.
- Rich game world and diverse level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, run-down shantytowns, and seedy red-light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and, of course, stay alive – no easy task.
- Three special outfits: The Samio Cyberwear allows you to regenerate your Focus when hacking, the Euroforce BattleRig offers physical protection against bullets, and the Armagear InvisiSuit can make you invisible! You’ll have to be on the lookout for clues about their location, and face serious opposition before earning them!

Source: GameBanshee

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

ELEX - Gameplay Impressions

by Silver, 10:55

@Gamepressure they preview Piranha Bytes' Elex and offer their first impressions.

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When I was invited for a preview of their upcoming title, Elex, I was really excited; you don't get the chance to speak with the creators of Gothic everyday. There wasn't a lot of time to reminisce the adventures from Khorinis and Mhyrtana though, because Björn and Jennifer Pankratz - a married couple of game developers - had a lot to say, and a lot to show. We've even had a brief opportunity to grab the gamepads ourselves and see how does, among others, the combat system feel in Elex. It gave us a taste of - at least on paper - the most ambitious project by Piranha to date. But what is Elex actually? It's an entirely new universe, with dozens of new ideas, but does it mean that this is a new franchise first, and a Piranha Bytes' game second? Absolutely not. The developers are still sailing on familiar waters, and the heritage of their previous games is very much alive.

[...]

In Elex, the hero is no longer nameless (same as in Risen 3, btw). In the new game, we'll play as a former member of Albs, betrayed by his own people. When he wakes up after the crash of his fighter jet, he finds himself in a camp of Berserkers - Albs' sworn enemies. Because he won't be able to use elex for a long period of time, he will recover much of his human nature. The hero not only has his own story, but his story is also strongly tied to the main plot of the game - the task is to get into the base of the callous organization in order to learn the reason for the betrayal. Before that, the player will encounter a handful of other tribes struggling to survive under the regime of Albs, and will get involved into a tight network of intrigues. The main elements of the game are exploration, combat, decision making and completing quests - all of this should suffice for couple of dozen hours of gameplay. What's more important, though, is that in each of these elements, the players should have a lot of freedom.

[...]

Three factions are too few

Piranha Bytes games are known for their characteristic factions that the player can join; the decision is most often ideological. It will be similar this time, since each of the groups we encounter will obey totally different sets of rules. The devs revealed that although there will be a lot of different sides of the conflict, ultimately, Elex uses the classic division into three factions which we can join. The abovementioned Albs are the villains of this story, and while the players will get to know a lot about them, they will not be able to side with this faction (although we think that one of the endings can be somehow connected to this thread). There is, however, nothing that can stop us from learning the ways and philosophies of the Outcasts, Berserkers or Clerks and joining one of those groups. The devs say they want to make sure the players will get to know the factions well before they decide which side to take. The point at which the decision has to be made comes after completing all the quests for the three groups, about ten hours into the game. With this decision begins another chapter of the story, where the events will quickly gather pace.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

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Mount & Blade II - E3 Siege Trailer

by Aubrielle, 08:05

TaleWorlds shows off some brand new footage of siege gameplay from Mount and Blade II: Bannerlord.

Thanks, Couch!

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Edit Myrthos: And here are some new screens as well

 

And an extended gameplay video:

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Matt Chat - Michael Witwer Interview, Gary Gygax

by Aubrielle, 00:56

In Matt Chat #344, Matt interviews Michael Witwer and discusses his Gary Gygax biography.

Thanks, Couch!

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Matt Chat

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Bethesda Softworks - Elder Scrolls 6 Confirmed

by Aubrielle, 00:38

One of the most (or least?) surprising announcements from this year's E3 is that Todd Howard has confirmed that an Elder Scrolls 6 is in the works.  It's likely to be in the fairly distant future.

Thanks, Couch!

On YouTube's Live at E3 stream, the head of Bethesda Game Studios reconfirmed that Bethesda is working on three new projects, but we now know that Elder Scrolls 6 is one of them, and likely the last:

"[Elder Scrolls 6 is] kind of like the elephant in the room, always, when we talk about anything," Howard explained, "and you know, I think it's good in these moments to tell our fans yes, of course we are [working on it] - it's something we love - but it is... you know, I have to be careful what I say, it's a very long way off.

"I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now.

"We think very long term. We're not a developer that's going to rush something like this out," he continued. "When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now."

When asked what the other two projects might be, Howard was cagey, but invoked Fallout 4's notably short time between announcement and release:

"I don't want to say yet, but people should know by now that the gap between hearing about it and it coming out, I like that to be really short. They're all a ways off, and we'll talk about it when we talk about it."

At last night's Bethesda Showcase event, Howard confirmed that an Elder Scrolls 5 remaster, titled Skyrim Special Edition, will be coming to Xbox One, PS4 and PC on October 28. The game will be free for PC owners who already own the original game and all its DLC.

Source: IGN

Bethesda Softworks

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Chris Avellone - New Project

by Aubrielle, 00:32

Chris Avellone has been brought on to write for the reboot of Bethesda's Prey.

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It's not clear yet if the Prey reboot Arkane Studios and Bethesda Softworks announced at E3 this year falls into our scope of coverage or not, but there's at least one tidbit about it we should cover for the sake of our audience. Industry veteran Chris Avellone, who left Obsidian last year to pursue freelancing, is working on the title in some writing capacity, as announced by the man himself on Twitter. Apparently it was the folks at Arkane Studios that reached to Avellone first too, rather than the other way around, but the man isn't involved in a lead position:

@ChrisAvellone To this day, you're still my favorite writer in the industry. Are you able to say if you're the lead writer on nuPrey or not?

No - the amazing @RicardoBare and @rafcolantonio came to me w/ the story, and I was like, "fuck yes, I'd love to help."

As a piece of trivia, Kotaku's Jason Schreier (who has one of the best track records in the industry for this kind of coverage) wrote an article in 2013 claiming Obsidian Entertainment worked on Prey 2 after it left Human Head's hands. It's possible that this might make Avellone more familiar with the universe and help him while writing on the title, though we can't currently know if he ever worked on the project while it was briefly passed to Obsidian, and whether the current Prey reboot shares any element with the title that Bethesda quietly cancelled.

Source: GameBanshee

Bethesda Softworks

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Krai Mira - KS Update #12

by Aubrielle, 00:26

Krai Mira's Kickstarter update #12 informs us that PayPal backing is now an option.

Following the requests, we decided to give a chance to PayPal users who would like to make a contribution for our Game development.

The rewards will stay the same as for Kickstarter Backers. The Donation will be opened for two month and will end on August 10th 2016.  

Here is a link:

http://crimeagame.com/pledge.php

Thank you for your support!!

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Monday - June 13, 2016

Tyranny - Gameplay Trailer From the Ashes

by Myrthos, 22:19

In a new trailer for Tyranny, some gameplay is shown for the first time.

This trailer, which debuted at the PC Gaming Show at E3, shows the gameplay of Tyranny in action for the first time, along with a glimpse of what challenges lie in store as a Fatebinder in the game’s dark and cruel world. The world of Tyranny is a realm where the forces of evil have triumphed, and players must find their role within the empire of Kyros the Overlord – imposing their will as arbiter and executioner among the subjugated peoples of the tiers. This merely one of many paths that a Fatebinder might walk.

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Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Witcher 3 - Gwent Game Announced

by Myrthos, 22:10

We knew it was coming, so here is the official announcement of the card game Gwent.

CD PROJEKT RED, creators of The Witcher series of games, are proud to announce the newest game in the studio's PC and console line up -- GWENT: The Witcher Card Game.


In GWENT, gamers clash with their friends in fast-paced duels that combine bluffing, on-the-fly decision making and careful deck construction. The game is played over a best-of-three series of rounds, as players unleash their hand by slinging spells and diverse units with special abilities and use clever tricks to deceive their opponents.

REGISTER FOR BETA

“I would like to thank all the fans for supercharging us to make standalone GWENT happen. Thousands of e-mails in dozens of languages coming from all around the world, the phone calls, the forum posts, and more than 40 fan made versions – all this, and everything in between, didn’t go unnoticed,” said Marcin Iwiński, CD PROJEKT co-founder. “Yes, we were mysteriously quiet after the launch of The Witcher 3, but during all this time we were hard at work on what we just unveiled today – GWENT: The Witcher Card Game. We’ve taken all that heart and energy you gave us and put it into GWENT,” continues Iwiński. "If you enjoyed GWENT in The Witcher 3, I think I don’t have to convince you to sign-up for the beta. If you hadn’t tried it yet, there’s no better time. Go register, play the beta for free starting from September and share your feedback with us. Tell us what you like, and what you don’t. Tell us what we should change or improve. We made this game for you, so let’s shape it together."

Available at release for Xbox One, PC and PlayStation 4, GWENT is a free to play game that puts you, not your cards, in the center of the action.


WELCOME TO GWENT
Deck Building
Become a master cardsmith and battle friends from around the world!

Pick your side -- command 5 different factions: the mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms or shadowy Scoia'tael.
Build your deck -- collect new cards and deploy armies full of versatile units, unique heroes and rule-flipping cards that summon fog to blind your opponent's archers or call down dragon fire to destroy their strongest units.
Craft new cards -- break down unwanted cards and craft new ones to build an ever-evolving deck.

BLUFF YOUR WAY TO VICTORY
Rules & Tricks
If you can't overpower your enemy, make sure you know how to outsmart them!


Force their hand -- with limited cards per game, lure your opponent into draining their resources!
Lose the battle, win the war -- win the entire game by learning how to cleverly lose a round.
Hold the line -- play your cards across three rows, infantry, ranged and siege, and build a formation to counter your opponent's strategy.

BRING YOUR ARMY TO THE TABLE
Game Modes
Embark on a story-driven single player journey, or just play online for fun, fame and glory!

Story Campaign -- lead mighty armies during prominent events straight from The Witcher universe.
Friendly Matches -- test your deck, try out new strategies, or just show off your collection of rare, animated cards.
Ranked Matches -- rise through player-driven divisions and advance to the Pro League.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Stranger of Sword City - Review @ GamingUnion

by Hiddenx, 19:48

GamingUnion reviewed Stranger of Sword City:

Stranger of Sword City Review

Games on the PlayStation Vita often fall into one of two camps. Either you have a title that’s suited to short-bursts of with a pick-up-and-play mentality, or a title that has a lot of complexity to it that demands your full attention for hours on end. Experience Inc. and NIS America’s latest title, Stranger of Sword City, falls into the latter camp. And for good reason, as not doing so means you can…and will die.

If you haven’t played any of Experience Inc.’s previous releases before, they’re a Japanese developer who was responsible for the niche hits Demon Gaze and Operation Abyss: New Tokyo Legacy, two other Vita dungeon RPG entries that NIS America helped localized and bring over to western audiences. Operation Abyss in many ways felt like an extension of Demon Gaze with its similar anime-inspired visuals and mechanics, but Stranger of Sword City feels very different as it has a much more darker Western-inspired tone and feel, making it feel much more unique.

In Stranger of Sword City, you take the role as the nameless player who’s on a flight to Alaska when suddenly it crash lands into strange fantasy realm inhabited by elves and other similar fantasy creatures. After realizing you’re the only survivor of the crash, you end up getting rescued by a person who leads up to a guild of people who also turn out to be people from Earth who were transported to this unfamiliar new world.

[...]

Score: 7

Plus:

  •  The unique ways you need to hunt for the Lineage Types made for rewarding time spent.
  • Due to the perms-death system for your party members outside the main character, it makes you think twice before taking actions.
  • The Western-inspired design aspects are a welcome touch, considering most of the Japanese-inspired designs the Vita normally receives.

Minus:

  • Some of the character presets clash badly with the new Western-inspired design aspects.
  • The Ambush mechanic is a nice touch, but outside of a few key uses it's not that useful.
  • The localization seems a bit lackluster when compared to previous NIS America works.

Stranger of Sword City

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Styx: Shards of Darkness - E3 Trailer

by Myrthos, 12:45

Here is the E3 trailer for Styx : Shards of Darkness.

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Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Bethesda E3 - Fallout Addons/Skyrim Remastered

by Silver, 12:25

Consider the rumours confirmed as Bethesda Game Studios Director Todd Howard confirmed that Skyrim will be remastered for pcs and next-gen consoles. For pcs it is a free upgrade if you own all dlc. Additionally Fallout 4 addons were announced as well as a big update for Fallout Shelter.

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Watch as Bethesda Game Studios' Game Director Todd Howard shares the latest content for Fallout 4 and Fallout Shelter, PLUS the official announcement of Skyrim Special Edition.

At the BE3 Showcase, Bethesda Game Studios revealed three more add-ons, with the first Contraptions Workshop available on June 14th. Get the full scoop on Contraptions Workshop, Vault-Tec Workshop and their final add-on, Nuka-World.

Also from the Wasteland, Bethesda Game Studios is working on big changes for Fallout Shelter. Update 1.6 will introduce Quests to Fallout Shelter, with an all-new combat system, new characters, enemies, and locations to explore. Plus, the surprise announcement that Fallout Shelter is coming to PC. Both Quests and Fallout Shelter for PC will arrive in July.

Finally, one of the most beloved games of the last generation (and all-time), Skyrim Special Edition, brings the epic fantasy to life in stunning, remastered detail , with all the official add-ons included. Skyrim Special Edition will release for PlayStation 4, Xbox One, and PC on October 28th 2016 , and will support full PC Mods on console.

Bethesda Softworks

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A House of Many Doors - Gods and Worship

by Myrthos, 11:59

In this recent update for A House of Many Doors more information is provided on the gods in the game and how they play a role.

The gods of the House are very real indeed, and make their existence known. In the Cities, however, ordinary people are only permitted to worship the nine Sanctioned gods.  

Over the course of your travels, as you make your mark on the House, the gods will grow intrigued. When you do something worthy of interest, perhaps by completing a story or simply catering to that god's particular eccentricities, you will accrue their Divine Scrutiny (or, if you displease thrm, Divine Reproach). Earn enough Scrutiny, and you may ask the god for a favour. Attract enough Reproach, and become cursed.  

But what if you actively seek to earn a particular god's Scrutiny, rather than simply letting it accrue naturally? Well, to me that sounds you're on a divine mission.

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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Mass Effect: Andromeda - E3 Trailer

by Silver, 00:10

A new trailer for Mass Effect Andromeda released for E3 which debuted at Electronic Arts' EA press conference.

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Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

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Indiegogo Games - Edge of Twilight

by Hiddenx, 00:06

Black Rune spotted the Indiegogo campaign for the Action Adventure Edge of Twilight:

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(English at 1:42)

The Edge of Twilight series is a multiplatform, diverse-genre series of Steampunk games. "Edge of Twilight - Return to Glory" is a 3rd person action adventure game developed for the PC, Consoles and Nvidia Shield platforms presenting a unique post-apocalyptic, steampunk fantasy world that has been split into separate realms of Day and Night. Players take the role of Lex, an outcast bounty hunter who finds himself caught amidst the clash of two polar opposite civilisations, the industrial Atherns and the spiritual Lithern, the result of impetuous greed for a solitary source of energy.

Indiegogo Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Sunday - June 12, 2016

Stygian - Cultic Games Interview

by Hiddenx, 09:39

Here's a RPG-France interview with Cultic Games who are running a Kickstarter campaign for the RPG Stygian right now - a snippet:

A Detailed Interview with Cultic Games and More!

[...]

Lovecraft's universe is unique, and is an infinite source of inspiration for video games, art or movies. Why did you want to make a roleplaying game in this world?

Since the first time I read Lovecraft (I guess I was around 10 when my older brother gave me the book, I still blame him for the weird dreams :)) the storytelling style, the themes of facing the incomprehensible and the fragility of human beings against these cold ancient entities left their deep mark on me. 

Besides I always wondered why CRPGs were confined to certain settings and themes in the last decades. Think about "Ultima: Martian Dreams" or SSI's "Dark Sun" games or "Albion" from Thalion Software. They are all wonderful and fresh games opening new horizons to RPG gamers. Then somehow games like that started to disappear. Of course there are business reasons behind this. These kind of games require taking a certain kind of risk for the publisher. "Orcs and Elves sell, right? Why change the formula?" 

We're living in the indie age now. The gamers are your publishers and you can obtain the template codes of an inventory system from Unity Asset Store. There is breathing space for passion to prevail against established business systems. So why the hell not?

[...]

 

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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