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Friday - October 24, 2014
Thursday - October 23, 2014
Wednesday - October 22, 2014
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Picture Watch

Divinity II: Flames of Vengeance
Box Art

Poll Watch

What's your favorite Mass Effect Game?
Mass Effect
  (39.13%)
Mass Effect 2
  (26.09%)
Mass Effect 3
  (8.7%)
None of the Above (For Various Reasons)
  (26.09%)
Vote

Friday - October 24, 2014

Witcher 3 - Golden Joystick Awards Teaser

by Couchpotato, 05:26

CVG released a short teaser trailer of the of The Witcher 3: Wild Hunt opening cinematic.

The Witcher 3: Wild Hunt Teaser Golden Joystick Awards 2014

Here's an EXCLUSIVE teaser video of The Witcher 3: Wild Hunt opening cinematic. The opening will be premiered IN FULL at the Golden Joystick Awards on Friday 24 October.

This will be the first place in the world to see it, and you can join in via the Golden Joysticks Twitch live stream, which starts at 15.40 BST, 10:40 EDT.

Watch the awards livestream here!
http://www.twitch.tv/goldenjoystickaw...

The Witcher 3 is one of several big video reveals on the day, so it's worth tuning in for that alone. You'll also get to see all the big winners in the world's oldest gaming award ceremony, awarding the best home computer and video games of the year, as voted for by the general public.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Everstar - The World of Everstar

by Couchpotato, 05:23

Psycho Sorted posted the second update for Everstar with more information on the gam world. Funding is still going slow, but still has time to pick up.

Everstar is set in a unique fantasy world where monsters are rumored to stalk the nights while nations clash with steel and thunder and the fate of the known world depends on a few students and their teachers.

Most of our game happens in the Morningstar Academus, a school where students learn how to do battle with weapons mundane and magical.

The school’s royal charter is to educate the best and the brightest to a new standard of military-oriented excellence. Children from families of means low and high are recruited based on academic or physical potential and trained by the finest scholars and military minds in the nation. One major difference between the Academus and other schools in that it allows children to pursue the martial studies according to their interests.

The pinnacle of all this training is the Sparcross Games, the most celebrated events of the school. These games are sports events where student teams battle each other, competing to win the Tourney Cup.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unity - Interview @ GamesIndustry.biz

by Couchpotato, 05:19

GamesIndustry.biz posted a new interview with Unity's EX-CEO Helgason about his history of making the game engine, and the joining of John Riccitiello as the new CEO.

In the press, we call this "a megaton." The sort of story that breaks just a handful of times a year, one that grabs the attention and prompts immediate discussion.

Over the past decade, Unity Technologies has grown from a Danish startup with the high-minded goal of democratising development, to one of the most influential companies in the ever-changing landscape of the games industry. Through it all, David Helgason has been the company's public face, and while he might continue serve that purpose, he won't continue to be its CEO.

That responsibility now rests on the shoulders of John Riccitiello, someone best known for his time at the head of EA, the kind of monolithic company that Unity was founded to oppose. In this interview, Helgason talks about why Riccitiello is the best possible fit for the role, and offers some reassurance that his own time at Unity is far from over.

Information about

Unity

Details

Graywalkers - Rewards & Renders

by Couchpotato, 05:13

Dreamlords Digital's posted the fourteenth update for Graywalkers: Purgatory with information about new game rewards, and shares a few new game renders.

3D Model Render

Everybody knows that the game is still in pre-alpha. Luckily, many have loved the demo with regards to gameplay. With regards to the graphics, some people like it already, and some feel there is still room to improve. We've said that the characters in the game will be changed and to give an idea to what level of quality that change will be, we would like to share a render image of the 3d model for Father Ruben. The sample below is still a work in progress as many of the details are not yet final: such as weapons, accessories and texture finishes. However, we believe you guys will be happy with what we have in store. 

We're very confident that what you see now will even be further improved when we move forward with the development after the Kickstarter. 

REWARDS

We also have some rewards-related changes to further entice everybody to pledge more. As you can see on our page, we have a lot of Add-ons (both digital and physical). Unfortunately, not too many people have been availing themselves of them. We're thinking that price might be an issue so we've decided to lower the price on those we can afford to lower, just to make them more affordable. We have also included new Add-ons that people have been requesting, particularly the In-Game Starter Packs. We now have a price for them as well.

With regards to delivery of Rewards, most of those that are not dependent on the final finished game to fulfill might be delivered as early as within the 1st quarter of 2015. We're targeting to have those rewards available by GDC 2015 (ex. t-shirts, jackets, bags, etc)

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - New Patch Released

by Couchpotato, 05:10

Harebrained Schemes announces that a new patch for Shadowrun: Dragonfall: Director's Cut is now available for download. Here are some the changes from the post.

Release Notes 2.0.6

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

New Features, Improvements

  • General UI improvements.
  • Minor AI improvements.

Bug Fixes

  • Resolved issue that caused Ability Tray arrows to be shown when incorrect number of items are available for use.
  • Resolved issue that caused actor gore to spawn when actor was killed via trigger.
  • Resolved issue that caused actors to lose the flushed from cover debuff.
  • Resolved issue that caused Armor effects to be applied in Matrix combat.
  • Resolved issue that caused blood splatter to apply on walls when attacks were blocked by armor.
  • Resolved issue that caused Broken Free Spirits to lock up the game.
  • Resolved issue that caused clear all and confirm all options to not work as intended for team advancement UI.
  • Resolved issue that caused Essence Buffer to not be used under certain conditions.
  • Resolved issue that caused Female Trolls to not have a sprint animation.
  • Resolved issue that caused Gargoyles to play incorrect animation after saving and loading.
  • Resolved issue that caused healthbars to flicker when taking damage.
  • Resolved issue that caused IC Healthbars from updating correctly.
  • Resolved issue that caused icons and waypoints to show on top of the Hiring screen.
  • Resolved issue that caused idols to not be removed when Charisma was removed.
  • Resolved issue that caused incorrect UI scaling in main menu.
  • Resolved issue that caused multiple interactions to stack on an actor.
  • Resolved issue that caused old saves to fail to load if they contained propdefs that no longer exist in the latest scene.
  • Resolved issue that caused Overwatch to not be saved in the Matrix.
  • Resolved issue that caused Players to gain Idol with incorrect stats.
  • Resolved issue that caused snow VFX to draw under props in certain circumstances.
  • Resolved issue that prevented Mindwipe, Confusion, and Blindness spells from effecting new AI.
  • Resolved issue that prevented number 4 from selecting third equipped weapon.
  • Resolved issue that prevented Overwatch from being used on touch and double click input settings.
  • Resolved issue with new AI being set to non-hostile team.
  • Fixed BHM causing spaghetti monster.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Review @ Hardcore Games

by Couchpotato, 05:06

Hardcore Games Al Jackson played Wasteland 2, and posted a new review sharing his thoughts on the game. He gave the game a final score of 96/100.

Some have suggested that Wasteland 2 is a game for another era. And the jury is still out I think on whether or not the hardcore PC game revival sparked by Kickstarter will meet with meaningful success. The big hope, of course, is that a large pool of mainstream players will respond positively to WL2 and the handful of other like-minded new and upcoming releases, so that maybe in the next few years we’ll see hosts of new games that are as deep, complex and satisfying as Wasteland 2. That would be something because this a great video game across the board. By creating a comprehensively interactive gameworld, a compelling tactical combat system, as well as a narrative that not only engages via solid storytelling, but also by making player agency a driving force in its narrative, InXile has created what is one of the finest and most engaging RPGs of this year, or any other for that matter.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Mandate - Post-Funding Update #43

by Couchpotato, 05:01

The next post-funding update for The Mandate has more information from Perihelion Interactive about character progression, skills and traits.

The previous update outlined a schedule for the next few updates and today would have been about space combat (update #43). However, we decided to wait a bit with that update and instead dig a bit deeper into the boarding operations. Update #44 which will talk about progress/schedule is on track for the second half of November and the space combat update may arrive either before or after that one.

For this update we will start by talking about character progression, skills and traits. Next we will cover veterancy and how this is important and affects the performance of your marines and pilots in particular. As part of this we will also revisit the battle drills and formations.

Information about

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pier Solar - Review @ Snackbar Games

by Couchpotato, 04:57

Snackbar Games has the second review that I have found this month for Pier Solar, and they award the game with final score of 3/5.

Pier Solar and the Great Architects is a fun title that serves its purpose well, taking the player back in time to a time when RPGs were king. Whether or not this journey is worth taking depends a lot on how much time and patience you have. The core of the game is brilliant, but unfortunately this core is wrapped with a layer of tedium and frustration that is almost inexcusable from a modern standpoint.

Information about

Pier Solar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Icewind Dale: EE - Survival Videos

by Couchpotato, 04:53

Gamebanshee posted two new trailers from voice actor Mark Meer.

"Survival Rules: Get Buffed"

"Survival Rules: Attack The Darkness"


Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Dark Throne - Open World Adventure Game

by Couchpotato, 04:50

The Dark Throne is a new kickstarter game from developer Brett Munro. He is asking for £20,000 to help fund the developement of his game. Here are the details.

The Dark Throne is an open-world adventure game with action and RPG elements for Windows, Mac and Linux. The game is a throwback to some great PC games of the 90's, including the DOS-style pixelated visuals. It will have modernized mechanics (free aim) and RPG level progression, but don't worry, there's no cover system or QTE!

  • RPG elements including character progression, weapon upgrades and trading with merchants.
  • Free aim - Upper body is seperated from your lower body, so you can walk in one direction while aiming another.
  • Classic camera style - fixed/directed camera, but also a behind/shoulder.
  • Open world where you can go anywhere. No decorative doors.

The idea sprouted from a yearning for a more old-school gameplay style, as seen in the first three Resident Evil games. Some of my favourite games use this style — Resident Evil, Bioforge, Dino Crisis, Ecstatica, Alone in the Dark and Dark Earth. They use fixed camera angles and are slower paced.

Why don't they make games like that anymore? Well, with your backing, we can. (And you can save me from having to make mobile games.)

Information about

The Dark Throne

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - October 23, 2014

Mage's Initiation - October Update

by Myrthos, 22:19

The October update for Mage's Initiation tells us that in the last month not much new can be told, but it is still worth an update.

Much time over the past month has been devoted to bug fixes and refinements in the Verb Coin user interface. We have made some adjustments to the way the system functions. Previously, only one of D'arc's spells would appear on the Verb Coin Interface at a time. You can see this functionality if you play the demo we released back when we ran our Kickstarter campaign. We've since changed it so that all of D'arc's spells will appear on the Verb Coin as he learns them (for faster accessibility and also to reduce the number of clicks required to cast spells). In addition, we've also made it so the active inventory item will appear on the Verb Coin as a clickable icon. These probably sound like they should be simple additions, and on the surface they are. But they resulted in a lot of “run-on” issues that then had to be addressed separately, and which took significant time to investigate. Each interface has its own script and those scripts all link into other scripts in various subtle ways, so there can be a sizable amount of cross-checking involved.

Considering that Mage's Initiation will have a choice of three player interfaces, we need to constantly perform extra testing and fine-tuning, like this, to ensure that the interfaces are still behaving as intended.

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RoA: Blade of Destiny HD - Pulled Off Steam

by Couchpotato, 21:29

Kordanor brought to my attention that Realms of Arkania: Blade of Destiny has been pulled off Steam due to the developer stopping their publishing deal with UIG.

The reason for the pull from steam is that we as a developer ceased our publishing cooperation with UIG for good. There are some legal issues to be resolved, and as soon as they are, I will come back with an update. This has of course no effect whatsoever to your already bought game, you can play it regardless of whether it is available to be bought on Steam at the moment.

Check out the thread linked above for information from Kordanor. 

Information about

RoA: Blade of Destiny HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come: Deliverance - Alpha Released

by Couchpotato, 06:24

The next update for Kingdom Come: Deliverance has information the games early Alpha is now available to all backers who pledged at the Baron Tier or higher.

We proudly present you the Tech Alpha version of Kingdom Come: Deliverance! This is a very important milestone for us as it gives us the first chance to show you what’s already been created and what we are aiming for. At the same time also providing us with the first chance to get direct feedback from you

Your feedback is very important to us in the following steps of development. Seeing videos and screenshots is nice, but touching and feeling the interactive piece with all your senses is way better. Therefore backers with the Baron Tier and higher will get the chance to meet Henry and experience his life in 1403. 

Usually Alpha version means that you get a finished game with plenty of bugs, rough edges and missing parts. We would like to approach the Alpha early access phenomenon a bit differently. So how our Alpha look like? Our Alpha version is more likely a Technical Alpha.

What does that mean? The Tech Alpha version of Kingdom Come: Deliverance is a collection of several technical aspects and game mechanisms in a more or less advanced state of development. The playable content will grow in stages (updated versions approximately every two or three months), adding new aspects, settings or game mechanics to the Alpha. You’ll get the chance to become acquainted with Kingdom Come: Deliverance step by step and can delve into more and more of our world as the amount of the content grow. Interested?

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - New Beta Update

by Couchpotato, 06:03

Whalenought Studios released information about the lastest patch for the Beta version of Serpent in the Staglands. Here are the details from the forums.

Hey everyone, for the 1.1 update in adapting a lot of new systems (some below) and fixing others, we’ve stumbled across a small domino effect of bugs that we want to tackle before sending it out. Apologies on the delay, we are sure it will be worth the wait playing again with a smoother build. Aiming at next weekend, will keep you posted if earlier

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - More Video Updates

by Couchpotato, 05:58

CI Games & Deck13 Interactive have released two new videos for Lords of the Fallen this week. The first video is a response to all the feedback from the new video previews.

The second video is a new developer diary about design philosophies, and techniques.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legends of Dawn - Collector's Box Sent to Backers

by Couchpotato, 05:53

I was notified by the Community Manager of Dreamatrix Game Studios that the Collector's Box version of Legends of Dawn has been sent out to backers.

Legends of Dawn Collector's Edition sent to Kickstarter backers

Dreamatrix Game Studios is thrilled to announce Legends of Dawn Collector's Box has been sent to all Kickstarter backers.

The Legends of Dawn Collector's Box includes game DVD box which includes game manual printed in color and a soundtrack CD; a separate soundtrack CD in its own box, map of the Narr (world the game is set in), Dwarven Chronicle (a fantasy novel about dwarves of the Narr) and the Legends of Dawn t-shirt.

Now the project is completed and we can take a look back at what was an amazing ride. A few years ago we went through phase that probably a lot of indie developer have to pass. Publishers kept rejecting us on the grounds that the game of such scope and complexity can’t be done by such a small team. Especially not if the team is developing its own RPG engine as well. We were not aware of any other truly independent team of similar size and resources who managed to do the something similar either. But giving up wasn't an option for us.

After the release we received a lot of suggestions and feedback from players and we focused on releasing several patches with improvements and on delivering stretch goals. Many suggestion were collected for future patches or our next project as well.

A big Thank You to everyone that helped us reach our goal. We’ll also do our best to keep our fans informed as we continue the drive forward.

More information about Dreamatrix Game Studios' next project can be found on the official Facebook page: https://www.facebook.com/dreamatrixgames

Information about

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dungeon Kingdom - End of Indiegogo Campaign

by Couchpotato, 05:43

The Indiegogo Campaign for Dungeon Kingdom ended a few days ago, and the games developer has a new update with news how you can still support the game.

Thanks to all our supporters on Indiegogo! For the others, you can still help us to fund the game by using the “Make a Donation” button on the right , and of course, you can request the same perks as on the indiegogo campaign.

We are studying all options to raise a bit more funds. Don’t worry for the project, the game will be released anyway! Just a matter of time and content.

Thanks to our awesome community!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Everstar - First Update & PC Controls

by Couchpotato, 05:40

Psycho Sorted posted the first update for Everstar with a video that shows how the games PC controls will work.I will have a new interview with the developer in a few days.

When we captured the 13m video ‘The Cendant Heist’ of Everstar using an Xbox One controller we didn’t think anything about it – we had developed our PC controls first and had grown accustomed to testing the recent addition of gamepad controls. 

Since then we’ve gotten a lot of questions (and even seen a few snarky comments) about whether the PC version is an afterthought or just a cheap port or something. No way! We love the PC and in fact playing on keyboard & mouse is a distinctly pleasant experience – it tends to be more tactical and involve less pausing when manipulating your party. In fact the PC version allows you to pause and unpause in either direct control or tactical mode – on the controller pausing is tied to the tactical mode. 

But don’t just take our word for it, today we captured some combat footage entirely controlled with keyboard and mouse.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Outland 17 - A Strong Finish Update

by Couchpotato, 05:36

Grenade Tree announced in a new mail update that Outland 17 was successful in getting voted yes on the Square Enix Collective . Here are the details of the e-mail.

A Strong Finish

We finished our time on the Square Enix Collective with an 81% "YES" rate! Thank you guys for the votes, comments, feedback, and being overall just awesome.

Where does this take your revolution to next? Outland 17: Void of Liberty will be entering Square Enix's due diligence phase, where they'll determine if it received enough support to be featured by them during crowdfunding.

We couldn't have hit this huge milestone without you guys, so again, thanks for helping share this game. Your excitement and passion only further fuels our fires, so we'll be updating you guys with more awesome game content while we gear up for Kickstarter.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

SW:TOR - What The Game Could Have Been

by Couchpotato, 05:31

A YouTube member by the name of Kid Lee posted a new video where he talks about what SW:TOR could of been like before the content was removed from the beta version.

What things were removed from the game? In this video Kid-Lee takes a walk back in time to look at some of the things that were removed in Beta.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Unity Engine - John Riccitiello New CEO

by Couchpotato, 05:27

The rumors of the sale of Unity were proven false,this week, and it seems Former Electronic Arts CEO John Riccitiello is assuming the role of CEO of Unity.

Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun putting a lot more energy and resources into developing technologies that will help you be more efficient when you create games and then help you connect your games with an awesome audience when you’re ready for it.

This is a lot to take on as a company and building it right is going to take a huge effort. We keep our eyes out for the best talent and help wherever we feel we can use it at every level. That’s why today, I’m pleased to welcome John Riccitiello onto the Unity team as our new CEO. Sure, that sounds odd, as it also means I’m stepping down from the role, but this is an amazing win for Unity and the community.

He’s the right person to help guide the company to the mission that we set out for ourselves over a decade ago: democratize game development!

Many of you are likely familiar with John. He’s been in the games industry for a long time, both as COO and later CEO of Electronic Arts. He’s also helped fund and guide some notable startups like Oculus and Syntertainment among many others, and is a heartfelt believer in the indie scene and its importance to the overall well-being of the industry.

I’ve had the pleasure of working with John closely over the last year after I convinced him to join our board. It’s been a delight to see his passion for Unity and what we’re doing here grow as he got to know the Unity community better and better.

So, what does this mean for me? It means I get to get back to doing what I love the most about working at Unity: strategy, and connecting with developers. I will be heavily involved with the company’s direction, and will focus my efforts on finding the best ways to serve all of you amazing developers, all while working with some insanely talented people here at Unity.

What does this mean for Unity? Not too much, since John completely agrees with our vision and our strategy. If anything it means that we’ll be more focused than ever about making sure everyone has access to the best technology and services. We want all of you to have the best tools and opportunities, and we’re going to do everything we can to make that happen across the board.

Information about

Unity

Details

Legend of Grimrock 2 - Update 2.1.13 Released

by Couchpotato, 05:22

Almost Human announces that a new patch is ready for Legend of Grimrock 2.

We have just released a patch that updates Legend of Grimrock 2 to version 2.1.13. The patch fixes multiple issues, including some crash bugs, so it’s recommended that everybody updates to the latest version.

Steam version: the game should automatically update soon. If the game does not update in a few hours, restarting the Steam client should help.

Standalone version: if you are playing the standalone version, please download the patch that updates the game installed on your computer.

GOG version: The patch also works with GOG installations but there is a slight kink. When a dialog appears saying that an existing installation can not be found and the patcher asks “Abort Installation?”, select No. You have to then navigate to the installation location of your GOG version of Legend of Grimrock 2.

We have sent the patched version to GOG and Humble Store and it will take some for them to process and make the new version available through their channels.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

XCOM: Enemy Within - Art Design Firaxicon Panel

by Couchpotato, 05:20

Senior Artist Greg Foertsch of Firaxis Games talked about the art design for XCOM: Enemy Unknown in a new panel from the Firaxicon this month.

As part of Firaxicon, the first official Firaxis Games convention, enjoy this panel featuring the Firaxis Games team. In this panel, senior artist Greg Foertsch talks about the art design for XCOM: Enemy Unknown, and how the original X-COM series inspired the current incarnations.

Information about

XCOM: Enemy Within

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #8

by Couchpotato, 05:16

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 11 days left.

Today we will explain you details about the knight character and close combat skills. The knight is an elite warrior guided by the values of loyalty, courage, and honour. He wields a large number of weapons and he is built for close-combat.

You can choose to evolve your knight character with a various range of close combat skills. Some of them will give your knight the efficiency to destroy the armour of your opponents, or increase his damage. Others are more tactical, granting your knight the abilities to force opponents to target him, to stun and interrupt an opponent, or even put an opponent to the ground.

A strong knight can make a real difference in combat with his combo attacks. For example, your knight can tackle his opponent to the ground and then use a special combo attack to perform a deadly blow to the grounded warrior.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Tales of Tamriel Books

by Couchpotato, 05:14

ZeniMax Online announces the release of two new Lore Books for Elder Scrolls.

Not since Encyclopedia Britannica's heyday have volumes of books looked this cool and demanded to be on your bookshelf. With The Elder Scrolls Online, two volumes covering "The Land" and "The Lore" feature never-before-seen art and extensive lore surrounding the game. Meanwhile, by popular demand, the Skyrim series offers the first opportunity to get all of the game's in-game text across three volumes.

Thank you Thrasher for the infomatiion and link.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - October 22, 2014

RPGWatch - Bedlam Interview

by Couchpotato, 06:23

Couchpotato had the chance to ask a few questions of developer Skyshine Games about their now funded kickstarter game Bedlam. So sit back and enjoy everyone.

Couchpotato: Let’s start the interview with a simple question where I ask can you give a brief description of yourself, and about your game studio Skyshine Games?

Skyshine Games: We’re a three-person team with a massive dream, to make our own video game, to leave our collective mark on the industry. All three of us worked at a small startup called Outlaw Studios where we were making Xbox games and a slew of demos that all never saw the light of day. John and Sam continued working together with most of the Outlaw Art Team on other games like Tabula Rasa and the Darksiders games. Other members of the team went on to work on games such as Dead Rising 2, Bioshock and Bioshock 2, while our animator went on to pioneer motion capture animation in Hollywood. Jeff was involved in the 80’s and 90’s industry explosion, working at Bally and Midway on Pinball machines and Arcade classics like NFL Blitz, but after the implosion of Outlaw, he soon left the industry altogether.

John:
We are a band of brothers at this point, we’ve been through more wars than I care to remember. Outlaw came about when I had left Epic Games to strike out on my own, we were a scrappy team, but all those people were extraordinary in their own right and they’ve gone on to prove it professionally. We have been through a number of difficult circumstances, but we stuck together. I think we all knew this reunion would happen at some point we just weren’t sure how… thank you, Kickstarter.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

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Dragon Age: Inquisition - Inquisitor & Followers

by Couchpotato, 05:56

Bioware released another trailer for Dragon Age: Inquisition this week that gives us a look at the games Inquisitor, and various followers that will join you.

What kind of hero will you be? As leader of the Inquisition, your decisions not only shape your journey, but that of your followers as well. Join us for a closer look at the Inquisitor and a trio of the Inquisition’s followers. Each character has a reason for joining the Inquisition, and each bring their unique talents to the fight. Learn more about them in our latest video.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Icewind Dale: EE - October 30th Release Date

by Couchpotato, 05:53

Oh we also announced a launch date for is Oct 30. That's right, just 10 more days to go.

Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Witcher 3 - Interview @ Play-Mag

by Couchpotato, 05:49

Play-Mag has a short preview of a new interview with CD Projekt Red.

You might remember The Witcher 2 taking a sly dig at Assassin’s Creed by including a dead Assassin lying next to a hay bail.

Well, CD Projekt Red has taken another cheeky dig at their rivals when talking about The Witcher 3′s side quests.

“Yeah, it’s definitely difficult to do that,” said The Witcher 3 producer Stan Just in an interview with Play in issue 249, when we asked about the difficulty of telling a story in an open world setting.

“What’s also difficult is to fill out the world with enough quests to do, while also making sure that those quests feel related to one another in some way. You have a lot of choices that you can make in the game, and they come in all shades of grey, so it’s difficult for us to work out all the intricacies and the relationships between those decisions,” Just explained.

Just said that even when you stumble across a side quest, it’ll be grounded in the the overarching story of the game.

“What you need to remember,  is that the world in Wild Hunt is experiencing political turmoil,” Just said. “A side quest about a force occupying a village might be a separate plot in itself and have a beginning and an end, but it’s also a plot that is grounded within the bigger storyline and the war.”

“These things are optional to do but if you do them you will find they are still part of the bigger picture,” Just continued.

We asked Just if this means The Witcher 3 won’t include sidequests that are no more than meaningless distractions.

“No,” he says,  laughing, “you won’t be doing things like searching for feathers”.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls - Finally Gets Rid of GFWL

by Couchpotato, 05:47
Bandai Namco Games announces that Dark Souls is finally getting rid of GFWL, and will be getting new life on Steam next month. So hallelujah everyone it's about time.

We are very excited to announce that next month it will be possible for players to migrate their Dark Souls: Prepare to Die games, saves and achievements from the Games for Windows Live platform to Steam.

  • Games for Windows Live users will be able to redeem their Games for Windows Live Tokens on Steam to get Dark Souls: Prepare to Die Edition at no additional cost. (To find your Games for Windows Live Token, please head to the support webpage.)
  • In the month of November, there will be a period by which Games for Windows Live Dark Souls: Prepare to Die Edition users will be able to transfer their Save Data (characters + progress) and Achievements over to their Steam accounts.
  • Players will still be able to use their Games for Windows Live Tokens to redeem the Steam version of Dark Souls: Prepare to Die Edition at no additional cost even after the migration period ends; but game Save Data and Achievements transfer functions may not be available.
  • Games for Windows Live Rankings will not be transferred to Steam.

The specific migration start and end dates will be available soon; however the migration period will begin sometime in November 2014 with more specific dates to come.

We will be sharing more information soon regarding the migration process soon, so stay tuned!

Thank you lostforever for the link.

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Underrail - Preview @ RPG Codex

by Couchpotato, 05:40

Hiddenx notified me of a new preview for Underrail has been posted on the Codex.

As I wrote at the beginning of this preview, Underrail is the second coming of the incline. The only reasonable conclusion to draw here is that you should either play the game now, or look forward to playing it later when it's officially released. Although the current version offers an enormous amount of content, is very stable, and doesn't feel "unfinished" (although it is, as you'll discover once you reach higher levels), it isn't quite done, so you may prefer to wait.

Having said that, the game isn't without its flaws. As JarkFrank mentioned in his preview, there are a lot of typos, and boy, there really are a lot of them. They're present in skill/item descriptions as well as dialog. In addition, and this is my personal opinion, some of the NPC dialog is a bit awkward or rushed and should be copyedited and cleaned up. This is a very manageable flaw (though no small task) that could turn into a big one if allowed into the final release.

Also, the game is a little bit (really just a scosche) light on NPC dialog and C&C at the moment, though there is a good bit of dialog and C&C. Of course, the game's not finished, so it's hard to make a solid judgement, especially on the C&C front

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Release Update Posted

by Couchpotato, 05:37

Juggernaut Games talks about the release of StarCrawlers in the games latest post-funding update. They also share some new art, and music from the game.

We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers! 

We have been lucky enough to get some extra funding for StarCrawlers which is going to give us the flexibility to be able to slow down our release schedule a bit. This is great news for us (and for you guys) because it gives us more time to polish the game and to make sure we’re delivering the best version of StarCrawlers we can possibly produce. We really believe in this game and want to make sure we don’t sell it short. Rushing to Steam release was something we’ve been expecting we’d have to do purely for financial reasons - our post-KS budget was meticulously planned and carefully managed to get us through November, but we knew we wouldn’t be able to go much beyond that. Now we have the flexibility to put in a few more intense months of work and make sure that we’re delivering the best possible experience with StarCrawlers! 

If you backed at the Beta Access+ tier, we’ll be opening up access for you to StarCrawlers (via our site) in November. Our current plan is to release the game onto Steam Early Access in early 2015 for the general public. However, we’re doing something we like to call “episodic” early access: the game will be released in a polished and largely feature complete state in February and will feature the first chapter of the main storyline. In addition, you’ll be able to run endless side missions of different types, have access to all the character classes, and be able to level and collect loot to your heart’s content. 

Each additional chapter of the main story will follow soon after, with associated new bosses and enemies, new random events, and new non-essential stretch goals added (like the claw machine / Interstellar Postal Service). This way we get the game in your hands as soon as possible, without sacrificing quality or polish. As an added bonus we think serializing the most story-intensive elements of the RPG experience may actually make the game experience more enjoyable in some ways. We like the idea of having StarCrawlers periodically re-introduced in smaller portions. Our hope is that it will make the story more approachable for busy people, give us an extra boost in media attention that we’ll need to spread the word about StarCrawlers, and help us keep the game fresh! 

As always, we encourage you to get in contact with us via the forums or KS message to let us know what you’re thinking or if you have any questions!

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Inteview @ Worldsfactory

by Couchpotato, 05:33

Worldsfactory posted a new interview with Deck13‘s Michele Giacalone, and asked a bunch of questions about Lords of the Fallen. Here is a small sample.

You’ve built an in-house engine called FLEDGE for Lords of the Fallen. Can you tell us why you decided to do this instead of just using a third party engine such as Unreal Engine 4 or CryEngine?

We have been using our engine in the past for several other projects, such as Venetica, and we continued to extend and improve it for each new project we had building over the time a technology and a set of tools that matches closely the needs of our team. Using a third party engine, especially for large projects, may not be an ideal solution, especially if the whole team has to switch to a completely new workflow and there are still big technical questions on consoles performance. For us it was more convenient invest in our own technology, it required a lot of efforts, but it paid out in the end.

What’s the single feature of FLEDGE you’re most proud of? Also, would it be possible to create a seamless open world RPG with it, or would it be necessary to make a lot of changes?

It’s hard to answer to this question, I am proud of many aspects of our engine, but probably one of the best feature that can be appreciated in LotF is the volumetric lighting system. Our engine doesn’t support any complex streaming features yet, so a seamless open world would have been really difficult to achieve, but this is one of the aspects we are investing time and research for the next engine iteration.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - October Kickstarter Update

by Couchpotato, 05:29

Snowcastle Games next post-funding update for Earthlock: Festival of Magic is a new development update that gives a sneak peak of the the game.

Progression - Combat Gameplay

We're forging ahead with the combat ideas we had last month and have implemented a lot of it. We've also gotten some help on the maths behind all the stuff that goes on during combat with damage dealing, experience points and all that stuff from the math wiz Andreas Bretteville who has a lot of experience from, among other things, Age of Conan and The Secret World. It's been great to have another set of eyes on our stuff and we're making adjustments based on his input as this update is being typed out! 

In last months update, we mentioned that we would show you the combat gameplay in this update. In short, it's not ready to show. Sorry! We have decided to wait with this until it looks really good. Instead we will show you some other place we have made good progress:

New Environments

We're constantly producing new visual assets for the game, and we wanted to give you guys a little sneak peek of a new area in the game and talk a little about how a very small team has to work in order to get to a good visual polish. 

At a point you'll find yourself in an old villa taken over by pirate lizards called "Droogos", and here are a few things from that process! 

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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