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Thursday - August 28, 2014
Wednesday - August 27, 2014
Tuesday - August 26, 2014
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Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Thursday - August 28, 2014

Gamasutra - Game Design & Dungeons & Dragons

by Couchpotato, 05:36

Gamasutra is hosting two videos from Dr. Lewis Pulsipher about what he learned for Game Design from Dungeons & Dragons. So if you have time watch both videos.

The following is the text of the slides.  Of course, if you comment based only on reading this text, you're not talking about what I said, only about a kind of table of contents.

First the list, then I’ll explain further

Keep in mind this applies to video games as well as tabletop.  As many have written (especially when Gary Gygax died in 2008) D&D is a massive influence on video gaming

The List

You don't need high-level technology to make an "immersive" game
For human/psychological games (as opposed to computer-mediated challenge games), players enjoy the journey, not the destination.
Some people like to be told stories, others like to make their own.

- The objective is to make the players THINK their characters are going to die, not to kill them.
- We all like to improve.
- User generated content enriches a game immensely.  (Adventures, monsters, classes, etc.)
- It's more fun with more than one person.
- Cooperation is required for survival.
- Think before you leap.
- Get organized!
- Don't run headlong where you've never been.
- Keep track of the stuff you’ve got; otherwise you may forget something that  could save your butt.
- Always have a viable “Plan B”.
- Always have a way out.
- Don’t depend on luck!
- R.I.P. Gary Gygax, Dave Arneson.

Information about

Gamasutra

Details

Unbended - The South Revealed

by Couchpotato, 05:29

Impressum latest update for Unbended reveals the southern map locations.

Have you set out sturdy shoes, filled your skin water bottle and packed a good sunblock elixir? Then off you go. Discover with us the beauty and the secrets of Aetherra’s south. With our current update of the map the main continent is complete. If you’ve always wanted to be buried in warmer climates: there are new graveyards available, and for future mayors and NPCs the southern half of Aetherra is now ready to be settled. We wish you a lot of fun exploring!

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls - Editorial @ Twinfinite

by Couchpotato, 05:26

Gaston Garcia Holtzman posted a new article on Twinfinite about his opinion that calling Dark Souls just a hard series is wrong, and about the games that copy the formula.

I sincerely believe saying that Dark Souls games are only difficult is a double edged statement: as I said before, it’s an undeniable truth, but it can also be a huge understatement. Saying a game is like Dark Souls just because it’s hard is a similarly dangerous bet. Does it offer the same kind of challenge? Is dying an integral part of the experience? Is there meaning and gain in every death? Is this difficulty based on skill or on overpowered monsters? Does the game being hard make any sense within its story? These are just some of the non-obvious questions anyone should ask before assuming something is like Dark Souls.

There are many ways to describe a game and most languages are infinitely rich. There’s really no need to underestimate and mislead people when every game has a lot to offer. There are several games like Dark Souls, with similarities mostly based in things a lot more tangible than difficulty. No matter how tempting it can be to say it, a game in which you die a lot while fighting monsters in a dungeon isn’t necessarily like Dark Souls.

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

CD Projekt RED - Interview @ GamerHubTV

by Couchpotato, 05:18

GamerHubTV interviewd CD Projekt RED about the new Witcher MOBA game.


CD Projekt Red developer Tadek Zielinski previews the new mobile MOBA set in The Witcher universe, The Witcher Battle Arena, in this exclusive gamepay interview from Gamescom 2014 in Cologne, Germany.

Information about

CD Projekt RED

Details

BioWare - The Best & Worst Companions

by Couchpotato, 05:15

PC Gamer has a new article from Andy Kelly who writes about the best, and worst companion in Bioware games. Here is a small sample.

Warning! The following article contains MASSIVE SPOILERS for the Mass Effect, Baldur’s Gate, Knights of the Old Republic, and Dragon Age series.

With a new Dragon Age on the way, we've been reminiscing about our favourite, and least favourite, BioWare companions. Interesting buddies, and sometimes enemies, have been a staple of BioWare games since Baldur's Gate, and the studio is famous for creating people you actually care about. So I decided to ask the entire PC Gamer team who among the vast pantheon of BioWare NPCs they hate, and who they love. Some of the answers may surprise you. Especially Chris Thursten's.

Information about

BioWare

Details

Warmachine: Tactics - Early Access Beta

by Couchpotato, 05:11

It has been a while since I mentioned the funded kickstarter game Warmachine: Tactics, and it seems the game is now available on Steam Early Access.

“WARMACHINE: Tactics” Early Access Beta Now Available in Standard Edition on Steam!

BELLEVUE, WA, August 26, 2014 – Privateer Press Interactive announced that the Standard Edition of WARMACHINE: Tactics is now available on Steam Early Access for $39.99.

Based on the award-winning WARMACHINE tabletop miniatures game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac developed in cooperation with WhiteMoon Dreams and published by Privateer Press Interactive. The multiplayer beta pits two forces against each other in a deadly close-quarters encounter featuring a variety of steam-powered robots and spell-slinging warriors. Funded through Kickstarter a year ago, the campaign reached nearly 300% of the project’s goal and remains one of the top 40 funded Kickstarters of all time. Pre-release versions of WARMACHINE: Tactics were demonstrated at PAX East, E3, and San Diego Comic-Con, and the game will be at the Privateer Press booth at PAX Prime.

The Beta Standard Edition of WARMACHINE: Tactics includes beta access and all the features and content of the Standard Edition, including all updates as they become available. Also currently available is the $64.99 Deluxe Edition, which includes the same content as the Standard Edition plus additional downloadable content to be released over the upcoming months.

“Thanks to the support and feedback of tens of thousands of people already participating in the WARMACHINE: Tactics beta, we are ready to offer early access to the Standard Edition of the game to a wider audience,” said WARMACHINE creator and Privateer Press founder Matt Wilson. “We’ve heard from so many people who are eager to get their hands on WARMACHINE: Tactics but wanted to wait to jump in until the Standard Edition pricing was available. We’re very pleased to finally be making this new pricing available.”

For more information about WARMACHINE: Tactics, visit http://www.warmachinetactics.com.

Information about

Warmachine: Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - August 27, 2014

GOG - Renewed

by Myrthos, 17:34

Good Old Games has been renewed and changed.

Here is the summary we received:

Today I'd like to introduce you a fresh version of GOG.com!   

We're still 100% DRM-free and, besides the games, GOG.com now offers DRM-free movies:) More details here.

What else?

  • Local currency option - from now on you can decide if you want to pay in US Dollars or in your local currency (Euro, Pounds Sterling, Australian Dollars or Russian Roubles)
  • New payment methods - Sofort, Giropay, Webmoney and Yandex
  • Fair Price Package - there are some games in our portfolio which follow regional pricing scheme. Any difference between regional price and standard US Dollars price will be refunded by GOG.com by adding this amount to the account in Store Credit
  • Improved interface and new look

Want to know more? Check here.

Unfortunately there are some games that can't be offered in our new local currency pricing scheme. Still there is a chance to get them up to 80% off until 3:59AM GMT September 2nd, 2014!

The videos are 20 documentaries about internet and gaming culture.
There are in total 35 games that will be removed from the catalogue (including the Gothic games), so if you don't have them yet, this might be your chance.

Information about

GOG

Details

Shadows: Heretic Kingdoms - Developer Diary

by Couchpotato, 07:06

Games Farm has sent us a new press release about the third Developer Diary video for Shadows: Heretic Kingdoms that was released on Youtube.

Shadows: Heretic Kingdoms – New developer diary gives detail about the Shadow Realm

Eschborn, 26 August 2014 – In the third installment of the developer diary series for Shadows: Heretic Kingdoms Games Farm presents the Shadow Realm . This parallel world constitutes one of the Action-RPG’s biggest features and is crucial for both story and gameplay mechanics. Players can travel to the Shadow Realm to find clues to solving puzzles or destroy demons, which keep reanimating their enemies in the human world.

The second focus of the newest developer diary is the Devourer, the protagonist of Shadows: Heretic Kingdoms. The devourer is a powerful demon from the Shadow Realm, who has the unique ability to control several souls, thus giving the player a pool of characters to choose from to build his party.

The next big content update for Shadows: Heretic Kingdoms will be available on September 4th, along with the official launch date. The game is currently available on Steam Early Access http://store.steampowered.com/app/256030/

Key features of Shadows: Heretic Kingdoms

·         Switch between the shadow world and human world
·         Considerable freedom of choice affects the game’s course
·         Dynamic day-and-night cycle, and highly detailed location designs
·         Gripping story set in a world of myths, destinies, and fabled creatures
·         Unique party system

Further information about Shadows: Heretic Kingdoms can be found at: http://www.shadows-game.com/en/

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Interview @ Worldsfactory

by Couchpotato, 07:02

Worldsfactory inteviewed Piranha Bytes at GamesCom to talk about Risen 3.

The main character is different from Risen2, is that correct?

Yes, that is correct. The protagonist of Risen 3: Titan Lords is a new character. As you can notice is physically different from the previous one, because in Risen 3 it describes the story of a new hero who must face the Titans

Is the engine the same of Risen 2?

The graphics engine is that of Risen 2, but modified. We are dedicated to improving the management of lights and shadows, we have improved textures and we tried to make all areas of the game very immersive.

Compared to Risen 2 there is also a lot more variety of environments, depending on the geographical location of the place you’re going to explore.

Is the physics engine “homemade”? Is physics also applied to elements? I mean, if it’s raining and I summon a fireball, does it lose effectiveness?

Yes, the physics engine is “homemade”. But we have not applied physics to elements. The effectiveness of a fireball is determined by a system of resistance to the fire element; each enemy will have a different resistance.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 06:58

MSN Games has an interview with BioWare who talks about the Frostbite engine, and the terrible ending of the Mass Effect series. So here is a small sample.

"It's changed a lot," Dragon Age: Inquisition producer Cameron Lee told GamesFIX. "One of the most important aspects that's changed is that there's a broader expectation of what gamers want."

It takes only ten minutes with Inquisition to understand Lee's mentality: there's so much to take in for a game set in an open, sprawling game world, and it's clear that BioWare is creating it's most ambitious game yet.

That ambition is fuelled by a game engine - by definition, a game "engine" is a a framework that makes the game run - that has become known by gamers as the engine for first-person shooters. It's the first time "Frostbite", an award-winning technical architecture that allows for truly spectacular virtual environments, has been used for this type of game.

"In order to do something with what we're doing with Inquisition, the scope of it, the depth of it, it wouldn't have been possible on the previous engine," Lee explains. Having multiple open areas that let you explore these different environments and themes, not to mention the destruction that the game experience dictates, just wouldn't have been possible without Frostbite.

"We've spent a bit of time building upon the core Frostbite engine, which was obviously made as a shooter engine, so we've had to build a lot of stuff."

And it seems IGN has confirmed Dragon Age: Inquisition will have also have Multiplayer. It seems the game will allow Co-op play, and be all about the loot.

Cooperative multiplayer is coming to Dragon Age: Inquisition, and the four-player adventure isn’t as close to Mass Effect 3’s online mode as you might expect. Both share qualities, particularly in their economies, but in almost every instance, Inquisition’s levels, characters, and economy are significantly deeper.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hard West - Stretch Goal #1 Reached

by Couchpotato, 06:51

The next update for Hard West has news the game has made its first stretch goal today, and that Steam Early Access will begin at the end of October.

Extra, extra, read all about it!

Hard West will enter the Steam Early Access program by the end of October! This means you will be able to play and voice your concerns quite soon. 

Just a reminder: ALL key holders are eligible for early access.

It is not unexpected and we have pivoted the production plan towards it already. However, it would be great to hear what would you expect to see in the game first.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Enderal: Shards Of Order - Frostcliff Mountains

by Couchpotato, 06:47

The developers of Enderal: Shards Of Order have posted a new update on the Mod DB page with a new video that gives us a preview of the Frostcliff Mountains area.

The Northwind Mountains are a region situated in the far north of Enderal. Though being inhospitable due to their extreme cold and perilous fauna – Lost Ones, Frost Myrads and Glacier elementals, only to mention a few -, they used be well-travelled in the past. This fact was due to the Northwind-mines, where the valuable Northwind rocks were mined, which are rumored to be close to indestructible, thus making them a highly sought-after material for the construction of castles, treasure chambers and fortresses. After the closing of the mines, however, the region was left abandoned, leaving behind ghost villages and dangerous, semi-collapsed mineshafts, which still attract adventurers and treasure hunters.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Lichdom: Battlemage - Now Available on Steam

by Couchpotato, 06:44

Xaviant Games annouces on the Steam foum that Lichdom: Battlemage has left Beta ,and is now available for purchase & download for everyone for $39.99 on Steam.

Lichdom: Battlemage, Full Game Available Now!

Welcome to the first game where the the Mage is an unmitigated badass! With no mana pools or cool-downs, Lichdom: Battlemage throws out all of the classic tropes of playing a Mage. No longer is the character marginalized so that other classes can adventure through the same levels, and finally the true jaw-dropping potential of magic has been realized.

Lichdom: Battlemage is a first-person caster that focuses entirely on the Mage. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells!

The Lichdom: Battlemage spell crafting system offers an enormous range of customization.

Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.

Key Features
  • The first game completely empower the mage – no mana or cool-downs.
  • The deepest spell crafting system in the world with literally thousands of possibilities.
  • Unprecedented character customization – you are your spells.
  • Brutal enemies relentlessly challenge you throughout the game.
  • Core game and New Game Plus provide hundreds of hours of gameplay.
  • CryENGINE® 3 provides a beautifully violent experience.
  • This story is only a small glimpse into a much greater universe.

Click here for more details.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadow Realms - Preview @ Ausgamers

by Couchpotato, 06:40

Ausgamers has a new hands-on preview of Bioware's new online Co-op game Shadow Realms after posting the interview from last week. So read on if you're interested.

Four-versus-one asymmetrical multiplayer is, seemingly, the new sub-genre on the block, with Evolve leading the charge in the shooter space, and Fable Legends rearing its Molyneux-less head to balance the action with a healthy dose of RPG elements. As of Gamescom 2014, BioWare unveiled its new secretive title, Shadow Realms, which turned out to be a 4v1 action-RPG that, at first glance, looked eerily similar in terms of concept to Fable Legends. After sitting through a short behind-closed-doors presentation at the event and playing a round as the coveted Shadowlord (the ‘1’ in the 4v1 offering) role under the tutelage of Studio Creative Director James Ohlen, it’s clear this pre-alpha product has a lot to offer.

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Crown of the Old Iron King

by Couchpotato, 06:35

Bandai Namco Games & Fromsoftware announce the second DLC called Crown of the Old Iron King is now available for download on Steam for the PC. Here are the details.

DROWN IN THE OBSCUREST AND MOST WICKED PITS WITH CROWN OF THE OLD IRON KING DLC

Forget about the regular obstacles, enemies, and bosses presented in DARK SOULS™ II; FromSoftware today releases Crown of the Old Iron King, the second chapter in its The Lost Crowns DLC trilogy for DARK SOULS II. Each chapter is specifically designed to enhance, challenge, and bring players to their knees as they experience the peril that is awaiting them in the DARK SOULS II The Lost Crowns trilogy.

Unfaltering fans of DARK SOULS™ II will immediately head over to the PlayStation®Network, Xbox Live Marketplace, or STEAM to get this newest chapter in the unyielding DARK SOULS franchise. Gamers that are heroic enough to take on this grueling odyssey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Old Iron King features an entirely different world within the DARK SOULS™ II universe, where players will venture into a massive tower swamped by black mist where flames, smoke and sorcery sadistically lurk.  

DARK SOULS™ II’s Crown of the Old Iron King DLC is available today. Each individual chapter of The Lost Crowns trilogy will be available for purchase in Europe and Australasia via the PlayStation®Network, Xbox Live Marketplace, and STEAM®. The STEAM and PlayStation®Network season passes encompassing all three chapters of The Lost Crowns trilogy are also available!

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Celestial Tear - Kickstarter Relaunch Update

by Couchpotato, 06:30

I mentioned Celestial Tear Demon's Revenge a few months back when the first kickstarter was launched, and since then the games developer Trexrell has joined our forums.

He posts new updates on a weekly basis, and his website has news about a new Kickstater Relaunch. Here is a new video, and a kickstartrer preview.

Kickstarter Third Strike!

Through a lot of preparing, research and whatever time we have had to develop, we have decided to relaunch our Kickstarter campaign. We will be doing this on September 2nd.

We feel it is the right time. If we wait any longer, it will significantly hinder our plans to finish the game by the second quarter of 2015. We have worked whatever time we have had into our project and we need the time and resources to move forward with our project.

With that being said we have also adopted a smaller goal. We have decided to go with a goal of $12,000. This will not affect the quality of the game that we are planning to make but it will slightly alter the content. We are still going to be making the same game. We do hope to make the grand scheme of the game after this initial release. Whitney has rewritten the story to make it shorter. That means that this part of the game will span between 14-20 hours and will not feature all 12 playable characters, but instead 6. The story will complete itself making it a full experience, but we will continue it in an extended DLC which will bring the story to its epic conclusion. For anyone who pledges to receive the game on kickstarter they will get this DLC for free. So if anyone has any questions or concerns, let us know. We will be happy to address them.

You can also try out a new updated demo of the game here.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Legends of Eisenwald - New Patch & Interface

by Couchpotato, 06:16

Aterdux Entertainment has posted the next Developer Diary for Legends of Eisenwald with information on a new patch that introduces a few Interface changes.

Patch 0.97. New Interface

We are happy to share with you this piece of news. The version 0.97 has been released and soon your Legends of Eisenwald will start downloading it.

We can say that this patch can change your perception of the game because this patch not only changes the user inferface functionally but also changes its appearance: new color pallette is used that corresponds more to the game world, new backgrounds added, new buttons and other things. We added a few details to enhance authenticity – catholic lithurgy of hours is now there too. And we also think, that new reworked tutorial turned out much better than the first version – it is easier to understand and looks way more beautiful. Give it a try! It’s available right out of the main menu. Later it will be available in the prologue as well, now it doesn’t work properly and we didn’t want to delay the release because of that. Please don’t turn on the Tutorial option, and things will be fine. You can see at it anytime in game by pressing F1. Oh, and since F1 is not for tutorial, F3 is a new button for autocombat.

Besides the new interface, this patch includes fixes in how the speed of the army is calculated (can be slower or faster depending on how many things your hero is carrying in his/her inventory, the effect of horses is calculated now too). Because of the players feedback we lowered a bit speed of weaker armies that try to run away, so it will be easier to catch them. If you had an issue with minimizing the game, now the problem with using Alt-Tab is partially solved – the windowed mode is changed to a full screen (with a condition that you selected windowed mode and your true screen resolution).

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Patch 2.1.0 Now Live

by Couchpotato, 06:09

Battle.net announces that patch version 2.1.0 for Diablo III is now live, and also announces a few additional bonuses for the coming week for PC players.

Diablo III patch 2.1.0 is now live in the Americas!

Important: Please note that you will not be prompted to download patch 2.1.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.0 is live until those regions have also patched.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Age of Grit - Status Report Update

by Couchpotato, 06:05

There have been two updates from developer iqSoup posted in the last week for Age of Gri. So far the game has earned $4,851 of the $12,000 with thirty days left.

We are now ONE THIRD funded!!!  Yeeeehaw!!!  Thank you for all the support!  We still have the last two thirds to go so keep spreading the word!  Also, if you haven't yet, make sure to LIKE us on Facebook and follow us on Twitter.

As of this morning Age of Grit is on Steam Greenlight!  Getting Age of Grit on Steam is arguably just as important to its ultimate success as getting fully funded here on Kickstarter.  So please head on over to the AOG Greenlight page and smash that YES button--it should only take about 30 seconds.

Age of Grit has also been selected as a Kickstarter Staff Pick!!!  This is a great honor and should help the campaign get some attention.  Thanks Kickstarter staff!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Atari - Destroyed by Sale to Warner in 1976

by Couchpotato, 06:00

According to Gamespot Atari's Co-founder Nolan Bushnell hosted a new Reddit AMA, and talked about how the sale to Warner Communications in 1976 ruined Atari.

Atari's decision to sell to Warner Communications in 1976 was a mistake that cost the iconic Pong company almost everything, according to co-founder Nolan Bushnell. During a recent Reddit AMA, Bushnell said the biggest lesson he learned at Atari was to never sell to "big Hollywood studios." This sale almost immediately marked the end of Atari, he said.

"Atari had an extraordinary corporate culture that was destroyed within two years of the sale," Bushnell said. "I think that Atari would still be important today if that sale hadn't occurred."

Atari lives on today, but only as a shell of its former self, having undergone numerous splits and acquisitions. The current version of Atari is still involved in games, having recently announced Roller Coaster Tycoon World and reboots of Alone in the Dark and Haunted House for PC.

Information about

Atari

Details

7 Days to Die - Alpha 9.1 Released

by Couchpotato, 05:52

The Developers of 7 Days to Die announce Alpha Version 9.1 is now available.

Alpha 9.1 is out with many new additions and user requested improvements and fixes including: 35 new location types in random gen, a new claw hammer that can upgrade buildings faster, full category recipe searching, grass not blocking melee or looting fixes, re-spawning underground fixes, compass stays on screen, tooltips shrank and moved, friends list fixes and much, much more!

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Planet Explorers - Preview @ IGC

by Couchpotato, 05:50

I found a new preview of Planet Explorers on IGC about the games beta version.

For a game about building and taking in beautiful environments you sure do a lot of killing. It’s much like how your first action in Watch_Dogs, a game initially promising to be a more clever affair, is to pull a trigger. It would have been much more fitting to just start you off with a basic pack of supplies and maybe have you avoid some wandering creatures that could kill you in an instant rather than just farming stupid herbivores for their parts like the cyborg from last night’s Doctor Who (Aha, topical reference). There’s no survival to it, and at its worst, it just feels like an MMO farming simulator. Go here. Get ten bear kidneys. Marvel at how some bears don’t have any kidneys. Repeat until you throw up.

Information about

Planet Explorers

SP/MP: Single + MP
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - August 26, 2014

Shadowrun: Dragonfall - Official Trailer

by Couchpotato, 23:27

Harebrained Schemes next kickstarter update for the Director's Cut version of Dragonfall has a new trailer, and shares information with a new feature list.

Hi guys! Mike here again. I’m excited to share with you our official trailer for Shadowrun: Dragonfall - Director’s Cut*. Check it out!

In addition to the new trailer, we’ve also released a full feature list for the game on our brand new “coming soon” page in the Steam store. If you have friends that haven’t experienced Dragonfall - or even Shadowrun - before, give them a heads up!

*If this is your first time hearing about the Director’s Cut, here’s the scoop: It’s a standalone release of our critically-acclaimed Dragonfall campaign that includes a bunch of new content and improvements we’ve made to the game. It’s $14.99, releases September 18th for Windows/Mac/Linux, will be available on Steam, GoG and the Humble Store, and is FREE to all existing owners of Dragonfall (including Backers.) And it's coming to iOS/Android tablets in ~October. More information and FAQ here.

I hope you enjoyed last week’s dev diary with Andrew about all the new missions and content we’ve added to the Director’s Cut. Check back this Thursday to hear more about the new music with composer Jon Everist - who may even give you a sneak peek at one or two of the new tracks.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age - Keeper of the Rose Mod

by Couchpotato, 07:48

Challseus the maker of some of the best mods for NWN has announced on our forums his latest Mod called Keeper of the Rose for Dragon Age. Here is the video intro.

Since the beginning of time, the Rose Of Eternity has been in the mystical Garden Of Roses, tended to by the Keeper Of The Rose. It is said that the Keeper Of The Rose has the most beautiful singing voice, rivaled by none. However, she does not sing for joy, but rather out of pain, for she is a prisoner in these gardens, forbidden to ever leave. Humanity is to blame for her misfortune, for as long as there is war and strife, she will be doomed to stay in the Garden Of Roses, and sing.

As she grows older, as petals fall off of the Rose Of Eternity, she continues to sing, in the hopes that mankind will change, but they do not. As she begins to become an old woman, people pure of heart are born into the world. These people have the opportunity to change things, but alas, they make the wrong decisions, and the Keeper Of The Rose is left to her prison. And her singing.

As the age ends, she is born anew into the world again, hoping that mankind will change their ways. She has been going through this cycle for 4000 years. Will she ever be freed from her prison? In this life cycle, 6 unknowing people will have the opportunity to make her wish come true...

If any of you are still playing NWN check out his other two mods.

Information about

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Blackguards - 66% Off on Steam

by Couchpotato, 07:17

Stream has a new daily deal sale for the next eleven hours for Blackguards. They offer both the standard, and deluxe versions of the game.

Blackguards - Standard Edition - 66% off for $13.59

Blackguards: Untold Legends DLC - 66% off for $2.03

Buy Blackguards - Deluxe Edition - 66% off for $20.39

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers.

Information about

Blackguards

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Pillars of Eternity - Preview @ Hooked Gamers

by Couchpotato, 05:59

If you want to read another preview of Pillars of Eternity then head on over to Hooked Gamers where Derk Bil gives his opinion on the beta version.

No doubt nostalgia is having its wicked ways with me - it has been a while since anyone made a game like this, on a scale like this - but I found the designs, atmosphere and feel of Pillars of Eternity simply astonishing. The interface remains true to the Infinity Engine classics but still manages to feel modern. Pillars of Eternity leaves no doubt that the original artists behind legendary games such as Baldur’s Gate and Icewind Dale are pulling all the strings. Having witnessed the game in action has made me giddy in anticipation.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Risen 3: Titan Lords - Interview @ RPG France

by Couchpotato, 05:57

RPG France offers a translated interview with Björn Pankratz  the Lead Game-Designer, Projectplanner, and Storywriter at Piranha Bytes.

Do you intend to work only with Deep Silver, or do you consider working with other, more ambitious, publishers ? Maybe it would allow you to take it to the next level, with more means

We ever had the possibility to make game, we wanted to play by ourselves and the cooperation with Deep Silver works well. But what the future will bring, we will see
 
I believe remembering that you intend to get into the development of other genres of games. Could we have more accurate informations on this topic

We don't know anything about this rumors. We're really successful in making RPG's and like it, so you could say "Never change a running system". Of course you should never say never, but there is no other genre planned at the moment.

Risen 3 seems to intend to be much closer to the first opus than to Risen 2. Is it a personal choice from the developers, or are you following the community's reclamations

Both of it. With Risen 2 we we wanted to develop a real pirate RPG, so we went too strong into one direction. With Risen 3 we wanted to use all of our forces and of course had a look at what our fans wanted to see, so we made a mixture of fantasy and caribbean setting with a huge world, more choices and interactions.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Pantheon - Next Weekly Update

by Couchpotato, 05:52

Visionary Realms Brad McQuaid posted a new update for Pantheon: Rise of the Fallen.

Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-driven), and putting some of the UI elements back in.

Once we have a couple populated zones (which will happen in the next couple of days) and once we've made a movie for you guys, the next step is NPC AI, movement, and pathing. Then after that, combat. So we are making HUGE measurable forward progress. That said, the screens I'm sharing have visual glitches in them and such, so please always remember we're still very much in development and pre-alpha Thanks I hope you enjoy them anyway -- I'm excited because it's really starting to look like a game!

The screenshots are from Halnir Pass and Mah'rela Island. Then there's two in-unity shots of the Weeping Isles. And then one shot from the database showing all the mobs and their x,y,z,rotations for you tech-heads.

(ps. yes, I know the majority of assets were purchased -- please read my earlier posts and blogs regarding this).

-The Pantheon Team

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #23

by Couchpotato, 05:48

Well its time for another Development Diary update from Paradox for Runemaster. This time the update has more information about the aftermath of GamesCom, and GenCon.

Boel and I, together with Mr.Nibbles, AndrewT and many other Paradoxians were sent to GamesCom to talk about Runemaster, our Tactical RPG. Runemaster was also present at GenCon, with Troy Goodfellow and Tomas Härenstam teaming up with Alexandra Marie Travis who cosplayed as a Gydja from the game. This Monday we thought we would share with you what we did and saw at GamesCom and GenCon.

They also share some new links for previews from GamesCom.

After talking to at least 30 journalist at GamesCom, we expect to see some previews of Runemaster in the foreseeable future. Here's a couple early ones:

Hooked Gamers

"Paradox Development Studio seems to be making all the right choices for creating the perfect blend between RPG, adventure and strategy game and I can't wait to see more of it."
http://www.hookedgamers.com/pc/runem...le-1215-2.html

PCGamesN

"Runemaster is an RPG split between exploratory questing and a tactical battle map, set in a fantasy world that draws on Ragnarok and the rest. Paradox say Norse mythology is "at once tragic and comic", and that's steered the tone of the game." http://www.pcgamesn.com/runemaster/i...crusader-kings

Game Informer

"If you're familiar with the Heroes of Might and Magic series and its turn-based grid combat, that's a solid starting point to understand how Runemaster combat works. Terrain and positioning play a big role, and holding the high ground can make a huge difference. Each battle may have additional requirements for victory, such as not letting a crucial NPC die or to take out a specific enemy." http://www.gameinformer.com/games/ru...l-fantasy.aspx

GameSpot

A developer walkthrough, Boel Bermann is talking and I am playing: http://www.gamespot.com/videos/can-y.../2300-6420873/

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hard West - New Art Director Update

by Couchpotato, 05:43

The next kickstarter update for Hard West has a lengthy preview from the Art Director. Also if you missed the news last week the game was successfully funded.

Allegedly users prefer longer pieces for weekends. So here's a lengthy article in which Remik Nowakowski, CFG Art Director, describes the grand idea. So, without further ado...

Undoubtedly, there are many well done, western-themed games, movies and TV series. No, we haven't seen them all but, we have seen quite a few. The opportunity to work on the 'Call of Juarez' series was a chance to observe and learn pipelines, workflows as well as the potential problems of developers who are not American and struggle with their vision of "what Wild West should look like". This is exactly what we wanted to avoid at CreativeForge Games.

I remember one of my university teachers (born in the USA although teaching down here, in Poland), saying that in his opinion, ‘Dr. Quinn, Medicine Woman’ was one of the best stories set in the Wild West because it explained in detail what everyday life was like back in the day. Even though I wasn't a big fan of the show, I had to agree, as it happened to be the most reliable source of information I could find at the time.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Van Helsing III - New Preview & Screenshots

by Couchpotato, 05:39

The Incredible Adventures of Van Helsing III was quietly shown at Gamescom a few weeks back, and now we finally have some information about the game.

So to start True PC Gaming has a new preview.

Third time’s the charm, right?  Well, in this case, the third Van Helsing game will conclude the story once and for all, tie up some lose ends, and finally give your companion, snarky spirit sidekick Katarina, the backstory she deserves.  If you’re unfamiliar with the series, it’s all about Van Helsing and Katarina travelling the country of Borgovia on their quest to smite evil and deliver amusing one-liners.  The first game had you fighting a mad scientist, while Van Helsing II put you right in the middle of a civil war.  Now, with the battle over and the land in ruins, one of your objectives will be to restore balance to the natural order of things.  But, as these things usually go, that will probably be the least of your worries.

And I also have some new screenshots from 3rd-strike.com.

The Incredible Adventures of Van Helsing III is set to release in the first half of 2015. Based on the previous releases, we may expect the game around May. Just like the previous games, the price will stay at 14.99 USD or 14.99 Euros. NeoCore Games mentioned at Gamescom that the game will release on PC and Mac but a release on the Xbox One is also expected. A release for the PlayStation 4 may come but the main focus remains on the PC version before porting the game to a console.

Information about

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Lords of the Fallen - Interview @ Examiner

by Couchpotato, 05:33

The Examiner had a chance to nterview Bandai Namco Games Community Manager Joseph Kartje about the upcoming ARPG game Lords of the Fallen.

Ex: Explain to us a little more about the combat.

JK: The gameplay is, there’s a lot of corridors, the main area is a monastery, so you’re kind of in doors. The gameplay is very focused on one on one encounters. You’re not going to come across 100 enemies; however, every enemy is a danger, and you have to calculate, ‘how am I going to attack this? Should I be blocking or should I just go right for it? What kind of weapon am I using? Do I use my magic? The gameplay is very, I don’t want to say slow, but there is a strategic level to it.

Ex: Earlier you said there was a customization aspect to the game?

JK: Yes. So you could pick one of the classes at the beginning. You’ll be able to level up and get new stats and spells throughout the game, and you’ll be able to pick up new weapons, new armor, and kind of customize your guy and decide how you want to play, whether you want to be quick, whether you want to be magic focused, or whether you want heavy armor and a big two-handed weapon, that’s completely up to the player.

Ex: Is there a linear storyline, or depending on the class you choose, it kind of takes you on a separate route?

JK: The storyline is pretty focused, it’s pretty straight forward. As an RPG lover myself, one things I love about the genre, is that if you want I play the same game, we might pick different classes, different armor, different weapons, and we’d have a different experience. We would finish the game and have completely different looking characters. And so, I think that adds a layer of replayability. If I finish with a Cleric, I might want to go back and see how the Warrior feels.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Path of Exile - New Announcement Posted

by Couchpotato, 05:26

Grinding Gear Games latest update on the Path of Exile forums has news about a new player record, a version 1.2.0 c preview, and mentions a State of Exile Podcast.

Over the weekend we hit a new record of 154,300 users playing Path of Exile simultaneously! We're currently preparing a 1.2.0c patch (likely to be deployed tomorrow) which includes a lot of improvements to the Forsaken Masters experience. For example, you'll now be able to sell items to vendors in other people's hideouts, which will make mapping a lot more convenient

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Mass Effect 4 - Editorial @ Video Game Writers

by Couchpotato, 05:22

I found another website called Video Game Writers where they posted a new opinion article about why Mass Effect 4 should be set after the trilogy.

Obviously, it’s very possible – and even likely – that Mass Effect 4 will be set during the original trilogy, or before. Maybe the game will take us to some dark corner of space, away from Shepard and the Reapers, in order to tell a new story. But if BioWare decide to move the franchise forward, to explore the changed world post-Mass Effect 3, to break the industry trend of doing prequels and spin-offs, then Mass Effect 4 could be the start of an incredible new era for the series. A time without the Reapers, or the Mass Relays; a time where all synthetic life has been wiped out, or possibly combined with organics to create the next phase of sentient existence. It would be a risky move for BioWare, no doubt, but one that could result in some of the most compelling and thematically challenging science-fiction stories in video games.

Information about

BioWare

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Dead Island 2 - Interview @Eurogamer

by Couchpotato, 05:15

Eurogamer has a new interview video with Design Director Jorg Friedrich to talk about Dead Island 2, and he also gives a short preview with some gameplay footage.

Find out about the new weapon upgrades system, the zombies you'll be facing and most importantly find out how Yager plan to make this series their own in this exclusive interview with Design Director Jorg Friedrich!

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details