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Recently Released

Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2
Aug: Night Vigil

Monday - August 22, 2016

Enderal - The RPG Scrollbars

by Hiddenx, 22:32

Richard Cobbet has taken a trip to Enderal:

The RPG Scrollbars: A Trip To Enderal

[...]

One of the most interesting things about mods is that they can be seen through two lenses – how close they are to their core game, and how they differ. Enderal feels like Skyrim. It uses Skyrim’s menus, Skyrim’s combat, and while it uses a different metaphor (stones rather than constellations) it uses a lot of Skyrim’s raw systems. At the same time though, play it like Skyrim and you’re going to find yourself eating dirt within quite short order. Much of its DNA comes from games like Gothic and The Witcher, and most of the systems are changed up in some way.

There’s no levelling-by-doing for instance, just by purchasing or discovering expensive spellbooks. If you want to rest to heal, you’ll need a bed, and not just to hit the Rest button and giggle that the Elder Scrolls universe has a day of the week called ‘Turdas’. There’s no level-scaling either. Be careful where you wander. As befits its German origins, Enderal feels far more European in style than American. Less forgiving, albeit not hardcore.

[...]

Source: Rock, Paper, Shotgun

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Graywalkers - Kickstarter Update

by Hiddenx, 20:58

Learn more the equipment in the tactical RPG Graywalkers Purgatory:

New Updates & Equipment Details

Greetings Graywalkers! Hope everybody has been well. For this update, we plan to talk about those precious things players want to collect in an RPG, particularly Weapons, Armor, Gear and Items. We plan to share how they work and get your feedback on them as we start finalizing their implementation into the game. However, before we go to those, we wanted to share a few updates regarding the development of the game itself. 

NEWS & UPDATES

Before i begin, let me apologize for the screwy formatting on this update. For some reason, i'm not sure if it's my computer or just a bug with KS. The bold and header functions aren't working properly for me today so things aren't as clear and organized as they should be. Please bear with us as you go through the update. 

Alpha Status

We now have a tentative target for a playable combat alpha. We plan to have our initial Alpha Combat Demo 1st week of October. We target to have it internally by middle of September but we plan to test it first before we hand it over to those with Alpha Access once it is more stable. The focus of this demo is to showcase the combat to get final feedback from you the backers before we set things in stone. We currently have the backend running already for the combat demo. Majority of the combat calculations are now live and undergoing testing, but so far so good. It already utilizes the RPG system we created including majority of the combat features and factors. Majority of the abilities work in combat. Now, we are focusing on implementing and integrating the backend to its visual counterparts such as animations and special effects. From there, it will be a work-in-progress that we will continually improve upon and upgrade as we slap on all the other components on to it, until it’s ready to be released as an Early Access game.

Early Access

Right now, we have not decided on the final date for the Early Access. Based on research, feedback and advises, they say Early Access is very critical to the success of the game. It can make or break the game, despite the fact that it is clearly said that it is still an early access game. In essence, an Early Access launch will feel like our actual launch, in terms of perception by the general public. With this in mind, we intend to have a more stable and enjoyable EA build before we hit the go button on it. This means that those without Alpha access will have to wait a bit longer. Once we feel we are ready, then we will release our Early Access build.

[...]

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Kickstarter Update #26

by Hiddenx, 20:31

More news about Divinity: Original Sin II - here's the Kickstarter updater #26:

Kickstarter Update #26: Early Access Announced - 15th September!

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In this extra-special-Early-Access -celebration-update-extravaganza, Swen talks to talks to journalists about why Divinity: Original Sin 2 will be the best thing since sliced cucumbers; talks to Thomas about why we have a problem with masks; and talks to you about what's coming next. There's also some stuff in there about coffeepots, drones, and making children cry. If that doesn't keep you hooked, we don't know what will!

[...]

Gamescom: A whirlwind week in Cologne!  

As you’ll have seen in the video above, Swen and the gang had a jam-packed few days showing our game to the press last week at Gamescom. You can read some of the wonderful feedback we’re getting by following the links below:

Rock Paper Shotgun

“The smartest twist on cooperative multiplayer that I’ve seen since Dark Souls... And what characters there are in this game. From the superbly pompous Red Prince, an aristocratic reptile, to the rambling host of a hundred demons, a possessed lady who explains her attractiveness to demons by comparing her mind/soul to a pleasant inn that they’re all spending their vacation time in. The writing for all of them is fantastic, skipping between world-building and witticisms with ease, and sometimes within a single sentence..."

PC World
“Divinity: Original Sin II is horrifically funny, in co-op... Original Sin II raises the potential for mayhem. It seemed like no matter what Avellone and I did, hell was bound to break loose.”

PC Games N
“[It] feels more ambitious and inventive than any other RPG out there right now ... After having played a good few hours of it, it’s hard not to be as excited as a kid at Christmas about it. Thankfully you won't have until Christmas though, as Divinity: Original Sin 2 goes into early access September 15.”

… and there are many more articles across lots of languages! If you speak German, be sure to pick up the latest issue of GameStar, as there’s a 7-page spread on Divinity: Original Sin 2!

Not to mention the bastions of RPG knowledge online: RPG Watch and RPG Codex, who both enjoyed their hands-on time with our game.

[...]

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Early Access Trailer

by Myrthos, 16:25

Here is the Early Access trailer for Divinity: Original Sin.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - Divinity: Original Sin 2

by Myrthos, 16:07

On the first day at Gamescom I ended at Larian Studios where I got the chance to play the Divinity: Original Sin 2 together with Swen and also as a single player. At the end of the session my audio recorder mentioned that 3 hours and 53 minutes had passed.

Here is a summary of my experiences during that time.

The new skills and combining them is certainly great and whatever, but for me the best improvement of the game is that  because of the different races and origin stories there are so many new options available in dialogues. You now get options because of the tags that are assigned to you, like your race or your origin. That also means that another character will have a different set of dialogue options. On top of that the NPCs will react differently to you based on your tags. They could like you and help you, or dislike you and will refuse to help you in anyway.
If one character talks to a merchant, the merchant might dislike that character for whatever reason and increase his prices or refuse to sell you anything anymore. Another character that would talk to him, could reduce the prices.
Your party members also all have their own origin and an origin goal to achieve. These goals will at sometimes align, but sometimes also not align with your goal. In a multiplayer game this means that others in your party will make a choice that will prevent you from reaching your goal by following this path. In a single player game you get to roleplay all characters in the party and thus can make the choices for each of the party members yourself. Obviously you can also go with the option to help your party members in achieving their goals.

If you like you can also check out this 38 minutes B-roll showing the various aspects of the game as well, although it has some spoilers.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

For the King - Closed Beta Update

by Myrthos, 15:11

The beta for For The King is coming. The only thing delaying them right now is Steam.

Good news is we've made excellent progress towards our closed beta in the last few weeks. The game received a ton of polish and is relatively bug free as far as betas go. It's ready to be pushed out once we get it up on Steam...

Which brings us to the bad news. We're currently awaiting the onboarding process for Steam which involves Valve obtaining and confirming info about IronOak Games from the IRS. Apparently this can take up to 30 days. This kind of took us by surprise as we figured we wouldn't need this kind of info until we begin selling, but alas, we do.

So where does that leave us? Well, we're not quite sure to be honest. Hopefully it doesn't take the full 30 days and we can deliver the beta sooner than later. Once we get the go ahead from Steam, it might take a day or two to figure out the process of actually getting the build up and running, and another day or so to send the keys out.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Tempest - Release Day

by Hiddenx, 07:43

The Pirate Action RPG Tempest will leave Early Access today:

Hey Captain! Now that you’ve got the Jolly Roger fluttering in the wind over your ship, you’re ready to rove the seas, take on merchant ships loaded with booty and storm formidable fortresses. Set sail and get your hands on all those legendary treasures that are just waiting for the picking!
When we created Tempest, we focused on the most thrilling part of pirate life – sea battles.
As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.
Your ship – the pride and joy of any freebooter – can be customized in many ways. You are free to change almost everything – from the color of your flag and sails to the ship’s hull and figurehead.
Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can win the most valuable artifacts only by finishing the multilevel quests called “legends”.

Game Features

  • Draw the world map
  • Discover the first region of the Tempest world.
  • Seafarer’s adventures
  • Buy ships, upgrade your ships, decorate your ships.
  • Being a pirate: Marketer or Racketeer?
  • Buy something cheap and sell it at a higher price… This doesn’t sound like a pirate’s way. Plunder galleons, sink warships, destroy forts!
  • Fight huge monsters
  • Kraken’s sea-friends are waiting for you!
  • Powerful Artefacts
  • Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid.
  • Create a great crew of tough guys
  • Level up your pirates, let them grow from sailor boys to skilled old salts.
  • Multiplayer. Play alongside your friends or fight against each other (The multiplayer will be available in future updates).
  • Three vast regions to discover.

Tempest

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - August 21, 2016

RPGWatch - Steam Curation: 100000 Followers

by Hiddenx, 23:59

Two years ago Watcher mogwins had a good suggestion:

Maybe this has been discussed elsewhere, but Steam just added a new curator feature, so are there any plans for an "RPG Watch recommends" page?

I answered with a first recommendation:

I've added this feature to our RPGWatch Steam group:

Example:

RPGWatch recommends: “Computer Role Playing Games (CRPGs) that are fun to play”

Wasteland 2

"This CRPG with turn based combat recreates the fun of the original Wasteland and Fallout games. Try to survive in a post-nuclear apocalyptic world!"

Today we have reached the 100000 Steam Curation Follower barrier. The Steam Group is running well, too with 1796 members. Meanwhile the curation list has 251 game entries.

Games that can be bought on GOG are listed in the RPGWatch GOGMix as well.

A big 'Thank You' to all who trust and follow us and to every Watcher who helped me to improve and maintain the list.

RPGWatch

Details

GOG - Weekend Sale Activision

by Silver, 22:29

GOG has a weekend sale up for an Activision promo that has 37 hours to go as of this post. For RPG lovers notable games such as Arcanum and Vampire the Masquerade Bloodlines are on sale for 66% off. There is also a Witcher sale going on too with 13 hours to go.

Get 66% off the classics-filled catalog of Activision: Vampire: The Masquerade - Bloodlines, King's Quest, Gabriel Knight, Arcanum, and many more!
There are two kinds of people: those who have played their fair share of celebrated classics from the Activision catalog and those who live in constant regret and self-loathing. But not anymore! Everybody should have a chance to rectify their past transgressions and with the hefty 66% discount attached to these acclaimed gems, this is an opportunity for atonement that you just can't pass up!

GOG

Details

ReCore - Trailer @ Gamescom

by Hiddenx, 18:04

Here's a trailer for the upcoming Action Adventure ReCore:

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You are Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. But when Joule wakes after centuries in cryo-sleep, nothing has gone according to plan… With her “Corebot” companion, Mack, Joule begins an adventure to unlock secrets from the past, defeat powerful foes, and bring new life and hope to Far Eden.

The Far Eden colony was meant to be a paradise, where humans and Corebots could build a future together. Now, however, most of the Corebots have gone rogue, and the planet is plagued by violent sandstorms. In some areas these storms come and go, altering the terrain and revealing new areas to explore and new challenges to overcome.

Combat in ReCore is fun and accessible, but also deep. Defeat your enemies—including massive boss creatures—with creative tactics, split-second timing, and by unleashing your Corebots’ unique abilities. Craft components to customize your Corebots to create your perfect battle party, and then share your creations with other gamers online.

 

ReCore

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Demons Age - Can be a new Classic @ CGM

by Hiddenx, 16:32

CGM thinks Demons Age can be a new classic cRPG:

Bigmoon's Demons Age has Potential to be a New Classic

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[...]

I'm intrigued by the Demons Age lore so far, specifically how each fantasy race relates to one another. Originally they lived in peace, until humans basically blew up their peaceful existence (of course) by way of trade routes and greed. It's because of this chaos that Vazuhr, lord of darkness, decided to jump back into the fray and muck things up even further. All hell literally broke loose, and although the demon was subsequently banished, some evil remains. That's where you come in!

[...]

 

Demons Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tyranny - Brian Heins Interview

by Silver, 08:46

Brian Heins was interviewed at Gamescom about Tyranny.

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Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Looterkings - Early Access available

by Hiddenx, 06:04

The Coop-Action RPG Looterkings has been released on Steam as Early Access game:

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Looterkings is a procedural dungeon crawler, in which you won't fight alone and you won't be the good guy. Play together with up to 3 friends and take control of the most wretched goblin horde ever to have crawled out of the caves deep beneath the earth. These caves don't hold enough loot any more, so you're going to fight your way up. The higher you get, the more loot you will find, eventually ravaging the hallowed halls of the Elven Queen.

Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.

But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.

When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.

We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.

Looterkings

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - August 20, 2016

ELEX - Interview & Gameplay @Gamescom

by Silver, 22:26

An interview with the developers behind ELEX. Unfortunately it is in German but they show the game while they talk.

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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Divinity: Original Sin II - Early Access in September?

by Hiddenx, 15:51

Gamestar reports that Divinity: Original Sin 2 will be released already in September as Early Access version:

Divinity: Original Sin 2 - Das beste Rollenspiel des Jahres?

Das Preview-Video zeigt die Verbesserungen im zweiten Teil. Überarbeitet wurde unter anderem die Charakter-Erstellung und das Runden-Kampfsystem. Auch in die Story und Dialoge haben die Entwickler viel Arbeit gesteckt. Neu hinzugekommen ist der Arena-Modus in dem Spieler zu schnellen Matches gegeneinander antreten. Im September 2016 tritt das Spiel dann im Early-Access an.

 

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex - A Brief History

by Silver, 14:46

A look back at Deus Ex and the history behind the making of its notable elements.

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Deus Ex is one of the most beloved and acclaimed games of all time. Let's take a look at where its blend of action, adventure, and RPG elements came from and this storied franchise came to be. Trenchcoat and sunglasses required.

 

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingdom Come - Gamescom Footage

by Silver, 14:42

The developers behind Kingdom Come: Deliverance have released some gameplay footage for Gamescom.

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Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

StarCrawlers - Going to PAX West

by Silver, 06:42

StarCrawlers will be at PAX West in the Indie Megabooth so expect some more coverage soon. The latest update meanwhile adds some new features and exposes the favour stat to allow parties to trade some for rewards.

PAX West 2016

We're excited to announce we're off to PAX West to show StarCrawlers in the Indie Megabooth! If you're attending PAX, stop by and say "hi!" to get some sweet loot (maybe something in-game too, if you're savvy :D) As we'll be heading out of town next Friday, we're dropping a mini-patch today with some new content, systems, and bug fixes. Dig in!

Draal

The Black Market

Draal has been sprucing up the Black Market with some additional amenities:

Part I: Draal now accepts any passcodes you might find while crawling (or exploring in real life) and rewards you with unique items. Keep your eyes peeled! Speaking of which, you can follow us on Twitter:
@Juggernaut_News

Part II (Coming Soon) : High Value items looted on runs will have expanded value outside of selling for hard credit (though you'll still be able to do that too) and may trigger unique events...

Favor

To clear up some confusion around factions and reputation vs. favor, we've exposed the favor stat. Favor is accrued with factions that you have a Valued or higher rep with and can be exchanged for rewards by contacting the faction through the Wire Terminal on the station. The amount you currently have (up to a maximum of 10) can be viewed in the Info Log or at the Wire Terminal. If you've got a lot banked, call up the faction and see what they can do for you!

Systems

  • Wire Terminal and Info Log now display accrued Favor with factions.
  • The Favor cost of a reward is shown when selecting a reward option in a Wire contact event.

Factions

  • Horizon can now help with negative rep with Rhyzohm and Emer LT in exchange for favor.
  • Riggo's Fine Liquours can now be contacted from the Wire Terminal (but don't expect them to be much help - yet).

Hacker

  • Implemented all ranks of Timed Release.
  • Hacker Optimizations abilities & effects now correctly apply to all allies and NPCs.
  • Ex Machina (Rank 3) now reduces the duration of all negative effects on allies.
  • Optimization now increases all damage caused for allies by 2% (down from 3%).

Cyberninja

  • Abilities in the Combination tree that utilize punches & kicks to deal physical damage no longer require a melee weapon equipped.
  • Ambush can now trigger up to 3/4/5 times per turn but now only triggers when allies dodge.
  • Ambush (Rank 2) now reduces the Time Units of the Cyberninja by 10 with each activation.
  • Ambush now correctly requires a melee weapon equipped to activate.
  • Replaced Laserchain Kunai with Cyclone Kick.
  • NEW ABILITY : Cyclone Kick. Sends the Cyberninja flying through the battlefield and delivers a powerful kick attack to any enemy the Cyberninja passes in the timeline when the ability is activate. Cyclone Kick cannot miss and cannot be dodged.
  • Takedown now strikes all enemies with Combo Points.

...

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Early access and beyond!

by Silver, 06:24

The latest update for Ghost of a Tale reflects on their early access experience so far and outlines the next steps they will take.

Early access and beyond!

Now that the dust is settled I can at last find time to post an update! What an experience it's been! :)

Ghost of a Tale has been out in early access on Steam and GOG for more than three weeks now. And it's been both exhausting and exhilarating. Some days we worked nonstop around the clock with only 4h of sleep so it was rather intense, but in the end it was all worth it.

I want to thank Cyrille (Cosmogonies) and Paul (FakeNina) for answering emails and replying on forums while at the same time toiling away on the game. If Ghost of a Tale's launch wasn't a total chaos it's all thanks to their constant dedication and hard work, for which I am immensely grateful.

Thank you also to all of you guys who took the time to send us your saves, screenshots and bug reports! You have truly made the game better for all those who will come after you.

To say the reactions to the game have been overwhelmingly positive is an understatement.

[...]

So what now?

The very first step is to take care of all the remaining bugs to ensure the early access is basically as bug-free as possible, since the systems and game mechanics will be used in the final version.

The second phase involves tweaking the gameplay, integrating more feedback from players, etc... Then early access will be deemed complete in the sense that it procures a thoroughly enjoyable experience to players new and old. Development will then branch out to what will become the full (final) version of the game. We are currently nearing that stage.

On that topic, a quick message to all of you backers who got access to the Beta version of the game on Steam: you can now switch back to the default branch. The Beta branch is going to be used mostly for experimental builds, where we introduce tweaks or changes not yet ready for prime-time.

So if you'd like to provide us with feedback about new features (and potentially new bugs) please stay on the Beta branch. If not, then simply opt out of it in the game's properties.

What about consoles?

We are currently working on getting the Preview version onto the Xbox One. I will of course post here whenever there are related news.

Regarding the PlayStation 4 we don't have anything to announce yet, besides the fact that Sony is indeed aware of the game and would like to see it come to their console. Once more I'll let you guys know as soon as there's anything new to report. :)

Will the game be available on the Humble store?

Yes it will, thank you for your patience! It will also be possible to buy the game directly from this site through the Humble Widget. I'll post an update when that's ready to go.

Alright, I have to get back to work now. And I've still got hundreds of emails to go through. So please be patient, it will take me some time...

Finally I simply want to thank again all of you backers of the Indiegogo campaign who chose to give Tilo a chance three years ago. It looks like you won't have to regret it!

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - August 19, 2016

Dishonored 2 - Trailer @ Gamescom

by Hiddenx, 23:55

See Corvo and Emily in action in this new Dishonored 2 gameplay video:

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Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - First Reviews

by Hiddenx, 23:41

The first reviews for Deus Ex: Mankind Divided are out - not all are perfect:

Ars Technica, -> Buy

Bit-Gamer, 90%

BleedingCool, 8.7/10

CGMagazine Online, 10/10

Digital Trends, 8.0/10

EGM Now, 8.5/10

Eurogamer, -> Recommended

Forbes, 8/10

GameInformer, 7/10

GameSpot, 8/10

Giant Bomb, 4/5

God is a Geek, 9.0/10

Hardcore Gamer, 3/5

IBTimes, 4.5/5

IGN, 9.2/10

Mirror, 5/5

PC Gamer, 88/100

PCGamesN, 7/10

Polygon, 8.5/10

Push Square, 7/10

Rock, Paper, Shotgun

The Sixth Axis, 9/10

The Telegraph, 4/5

The Verge

The Wrap

TIME, 4.5/5

Trusted Reviews, 3/5

Twinfinite, 3.5/5

USGamer, 4/5

Videogamer.com, 7/10

We Got This Covered, 3.5/5

Xbox Achievements, 88/100

Source: RPG Codex

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Path of Exile - Atlas of Worlds on September 2

by Hiddenx, 20:52

The next expansion for Path of Exile - Atlas of Worlds - will be out on September 2:

Trailer:

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-> More info

 

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Expeditions: Viking - Gameplay @ Gamescom

by Hiddenx, 20:32

Check out the gameplay of Expeditions: Viking from TwitchTV at Gamescom:

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Thanks Ex clusive for putting it on YouTube.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

TToN - Brian Fargo & Colin McComb Interview

by Silver, 12:52

Another interview at Gamescom. This time both Brian Fargo and Colin McComb are interviewed on Torment: Tides of Numenera.

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sorcerer King - SK: Rivals Coming Next Month

by Aubrielle, 00:39

Sorcerer King: Rivals, a standalone expansion to the fantasy 4X game, arrives next month.

In Stardock's 4X strategy game Sorcerer King, you play as the leader of a small city-state who's struggling to prevent the mighty, titular Sorcerer King from gaining ultimate power, taking over the world, and ascending to godhood—while at the same time dealing with the sometimes petty, shortsighted shenanigans of your fellow small-time bosses. The standalone expansion announced today, Sorcerer King: Rivals, maintains that asymmetric setup, but adds a twist: Now you're out to seize godhood too, and everyone else is determined to stop you. 

Sorcerer King: Rivals will feature two new factions, the Frozen Realm and the Necromancers, each with its own sovereign, spells, units, and abilities, and a trio of powerful new lieutenants that have joined the Sorcerer King's army. New quests have been added, and there's also a new quest editor and Steam Workshop integration. But the real hook is the new Ascension Victory condition: Instead of destroying the magical shards the Sorcerer King is searching for, you can collect them yourself, cast the Ascension spell, and beat him to the divinity punch. 

Of course, there's a downside to all of this: The Sorcerer King's ascension to godhood will mean the end of the world (which is why you're trying so hard to stop him), and so will yours. Tough call to make there.   

Sorcerer King: Rivals is set to come out in September. Details are up at sorcererking.com.

Source: PC Gamer

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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The Exiled - Das Tal renamed

by Hiddenx, 00:23

Das Tal is now The Exiled:

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MOBA combat meets Sandbox MMO. Escape from a dark fantasy prison valley. Fast-faced Combat. Open PvP. Full Loot.

 

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Morning Men - On Steam Greenlight

by Hiddenx, 00:15

You can vote for the story driven RPG Morning Men on Steam Greenlight now:

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Morning Men is an episodic story driven RPG inspired by the golden age of science fiction.

The game has a strong visual style with elements of contemporary moving comics with colours and motifs reminiscent of Moebius. The characters in Morning Men look like a mash-up between Wizards (1977) and The Fifth Element (1997)

While the game uses familiar turn based JRPG combat, Morning Men really gets interesting while exploring complex branching narratives and character interactions. Your party is not just a collection of stats and pawns to be moved about in battle. Each character is unique and will react based on the choices you make. Your choice could help them, hurt their feelings or even ruin their life. Choices are never really black or white. Perhaps the only way to save them is to destroy everything they hold dear.

The story begins with a young woman named Luditte, a citizen of Citadel City which is under the total theocratic rule of the Copper Hand. Life in The City is tough; the Hand controls everything, resources are scarce and advanced technology is outlawed. And yet, life in the city is still preferable to fighting for survival in the wastelands that surround the last refuge of humanity.

Luditte is forced to cast aside the protection of The City and flee when she is branded a heretic for associating with an AI named Jasper. Chased through the wild wastelands by agents of the Copper Hand, Luditte must uncover answers if she is to survive and perhaps even see a new day rise.

Steam Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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NieR: Automata - PC Release in 2017

by Aubrielle, 00:01

The upcoming Japanese sci-fi ARPG NieR: Automata will be launching on Steam in 2017.

NieR: Automata will launch for PC via Steam alongside the previously announced PlayStation 4 version in early 2017, Square Enix announced at Gamescom 2016.

The game tells the story of androids 2B, 9S, and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Thursday - August 18, 2016

Shiness - Trailer @ Gamescom

by Hiddenx, 23:15

Here's a trailer for the JRPG Shiness released at Gamescom:

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Enigami’s Action-RPG, Shiness: The Lightning Kingdom, will release at the end of the year on PlayStation 4. Today’s Gamescom Trailer reveals more about the story of Shiness, chronicling the journey of a young Waki, Chado, who has left his home in search for the mythical “Land of Life”. Explore a new world and battle enemies in intense 1 versus 1 duels by combining fighting game mechanics with magic, quests, and a fantasy adventure.

After a fateful meeting with a mysterious being called Terra, a spirit that only he can see, Chado is given a mission to find the “Land of Life”. Hidden in this land are the secrets of Shi, the magic that governs the world. In Chado’s way, a brutal war erupts from two sister-kingdoms, Adorya and Adorn, leaving the shattered world of Mahera in the middle of a power-struggle. But are things really as they seem? Conspiracies and the dastardly forces of evil await Chado and his new allies. Your decisions will determine the destiny of the planet and the outcome of the war.

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Hero-U - On Thief Skills

by Silver, 23:08

The latest kickstarter update for Hero-U focuses on the skill system and how it will work. In terms of game progress Hero-U is expected to be code complete November and released first quarter 2017.

Skills to Pay the Bills

Hero-U features seven skills: Combat, Defense, Stealth, Tool Use, Climbing, Throwing, and Gaming. Each has a unique role, and together they are one of the major differences between a traditional adventure game and a hybrid adventure/RPG such as Hero-U and Quest for Glory.

Instead of a series of puzzles, each with only one solution, Hero-U presents "problems" to the players. Frequently there is more than one solution to a problem depending on Shawn's skills and the player's play style. We made a design choice to have a small set of skills that each apply to many situations. For example, "tool use" helps with picking locks, disarming traps, and other tools you may find in the game.

As in Quest for Glory, players can improve their skills, and even their "stats", through study and practice. Let's say the player decides Shawn should spend an hour practicing on the tightrope or climbing rope. Either will improve his climbing skill and slightly improve his Fitness and Agility. Playing Poobah is not just a way of earning Lyra; it also improves Gaming, and helps with Smarts, Perception, and Luck.

Challenges within the game are "gated" - Shawn must have a high degree of skill before he can even attempt to use a Houdini 42 toolkit to disarm the most dangerous traps. There is also a mini-game for the player to analyze each trap. As Shawn improves his Tool Use skill and Perception and Luck stats, the game provides more clues to help the player solve the trap puzzles.

Nido King Wing

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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