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Monday - October 20, 2014
Sunday - October 19, 2014
Saturday - October 18, 2014
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Picture Watch

Risen
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (35.43%)
Maybe It Depends on Reviews
  (11.81%)
I'll Wait For a Cheap Sale
  (20.47%)
No I will Not Be Playing DA:I in November
  (25.98%)
Never Played Any Dragon Age Game
  (6.3%)
Vote

Monday - October 20, 2014

Wasteland 2 - Online Ranger Creation Toolkit

by Couchpotato, 06:56

A forum user by the name of Koth on the Wasteland 2 forums has posted a new Online Ranger Creation Toolkit for players to plan your builds in the game.

Features

  • Create Individual Rangers
  • Add / Edit / Update rangers
  • Add NPC's to your squad
  • Add Premade characters. These are available from the NPC drop down. Premade characters function exactly the same as custom rangers, in that they all start at level 1, and that it is possible to edit their starting attributes and skills.
  • View Derived Stats as they update on attribute / skill change
  • Use the Squad View button to view the total of all your squad's stat's (useful to note total charisma) as well as view the maximum skill level of all your sqaud's skills. This can be used to identify potential skills that you may have missed in your squad configuration.
  • Able to level up both custom rangers and npcs to a maximum level of 99.
  • Able to de-level both customer rangers and npcs to a minimum level of 1 for custom rangers or the npc character's starting level
  • Ranger levelling is available only in Edit Mode. i.e. Must add a new custom ranger / npc first and then edit them to access the level up / de-level features
  • New 'View Level Progression' button / feature available on any character > level 1. This feature will display a slide control that will allow you to view that character's progression through the levels.
  • Build Exporting via 3 Export options for convenience sake to copy BBC Code for message boards and forums, HTML Link for websites and blogs and a Direct link for IM and EMail.
  • Build Importing via one of the previously exported links provided by the export feature above

New Build Features [October 14, 2014]

  • Implemented hover tooltips for attributes and skill changes. Functions much as the in game tooltips. Will show any differences between the current cell value and the updated cell value with regards to derived stats. ex. Changing Intelligence from 3 to 8 will show a +2 increase in skill points per level.
  • Implemented better cell shading to help display which attributes / skills are purchasable with the points remaining, i.e. functions as per in game cell shading.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

That Which Sleeps - Beta Testing Schedule

by Couchpotato, 06:53

A new update for the funded kickstarter game That Which Sleeps from King Dinosaur Games shares information on how the Beta Schedule will work for backers of the game.

Beta Testing Schedule

As we close out our Kickstarter campaign we're prepared to rapidly transition back into development and testing.  We have the first four weeks after campaign set out ahead of us as follows:

  • Initial Week - Access to Beta Backers forums where discussion will continue at around the same pace we've had here.  We do plan to continue to be very collaborative and we're looking to our Beta testers to give us honest and accurate feedback, as well as for things like bug testing, typos (you know we'll make these), and general QA.  Reference art for potential map assets will begin to be posted, and backers will be encouraged to contribute their own. 
  • Week 2 - Deliver Scenario Viewer to Beta testers, we'll also begin the process of curating art assets and map assets for coordination and discussion.  At this point we'd like to begin the voting process (for all backers not just Beta) for inclusion of additional agents, races, etc from Stretch Goals.  We will also be assessing impact on overall timeline from additional Stretch Goals and providing a report to our backers.
  • Week 3 - Start the asset pipeline working for us beginning with the incoming Map Assets.  Beta Testers will be able to see how the Assets interact with our existing features and come to a conclusion on which style best supports our intended mechanics and theme. 
  • Week 4 - Continue with asset testing, begin to integrate new minions, portraits, and additional icons for review.  We will refine samples based on feedback and return for a final round of review.  Ideally we will wrap up the votes for community selected Agents, Old Ones, and Races.

From this point on we'll really get into the meat of the testing.  We also have several backers we need to interact with for guild, event, or agent creation - so we'll work with you to schedule blocks of time to work with you on an individual basis.

We'll get a little more specific and transparent with testing goals and dates as we get closer and transition over to Beta boards. 

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Various Website Updates

by Couchpotato, 06:50

CD Projekt RED has a bunch  of new updates on the Witcher 3 this month , So in-case you missed any of them just follow this link to the website. Here is the latest one.

Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. You can learn more about this mysterious creature here.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Update #7

by Couchpotato, 06:46

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 14 days left.

We hope you liked our latest news with a focus on the bard skills, and the video devlog #2 made by Guillaume the composer of the music in Graal Seeker.

We also want to get your attention today on a particularity of our campaign. You may have noticed that it is a flexible campaign? It means that even if we can’t reach the initial goal, the fund raised will still go to the project. So every contribution you make is very important to us, don’t wait the end of the campaign to contribute, we need your support now!

And don’t forget you can win different prices in our referral contest. All you have to do is login and spread the word using the sharing buttons under the video. Then we can see how many friends are discovering Graal Seeker with your reference. The 5 best referrers win prices!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - New Hero Teaser Art

by Couchpotato, 06:44

Red Hook Studios released a new image for Darkest Dungeon on Facebook.

Here at the Darkest Dungeon factory, we've been busy cranking out RPG widgets! The latest two off the line are the exciting and expected 9th and 10th hero classes: the JESTER and the LEPER! This rounds out the 10 heroes that will be launching with Early Access!

Here's a little teaser art for the heroes in-game:


Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Tips for New Players

by Couchpotato, 06:40

Eric from leviathyn is back with ten tips once agin this time for Legend of Grimrock 2.

Like the first Legend of Grimrock, the sequel is filled with brutally difficult puzzles, harrowing monster battles and cruel traps. It’s also incredibly fun.

While individual puzzles and walkthroughs can be combed through via wikis, forums and guides, these tips are more generalized and spoiler-free. Knowing is more than half the battle in Legend of Grimrock 2, and even veterans of the first game will find lots of useful new information and tactics to utilize while adventure on the island of Nex.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Graywalkers - Factions Kickstarter Update

by Couchpotato, 06:38

Dreamlords Digital's posted the twelfth update for Graywalkers: Purgatory with news on the games factions, and mentions the game has 14 days to go.

Today's topic will be on the different factions of note that exist in the lands of Purgatory. But before we proceed, a few announcements:

  • We've finally gotten out of our 4 day lull. We're currently at 57% to our goal and we have 16 days left to go. It's time to go full steam ahead guys. Please, we would like to call on you to help us spread the word about the game. I know you guys want to make this happen so please tell your friends and family who are into video games to come check us out and pledge. Another option where you can greatly help is to keep on talking to us here on the comments section. The more comments they are, the more we show up on the popular section of the main KS discovery pages. 
  • Raffle Giveaway - we have another batch of Raffle Giveaways that will start tomorrow so be sure to check out the raffle page. Congratulations again to the winners of the past Raffle. Do check out the raffle tomorrow at this link: http://graywalkers.com/Raffle.html. Some games we will be giving away are Battlefield 3, Dead Space (Origin key this time), Brutal Legend, Far Cry 1, Far Cry2 and a few others. 
  • Late Backer Special - with many people clamoring for a late backer special, we will be opening up a limited tier for those who missed the early backer special. The new tier is at $18 and will have the same rewards as the $20. This will be limited to 300 backers.  

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Gamasutra - Looting Game Design

by Couchpotato, 06:35

Gamasutra is hosting another article from Thomas Henshell who shares his view on looting game design for his RPG game. He uses Sid Meier's Pirates! as an example.

So what do I mean when I say I'm making Pirates! with mages? 

I do not mean having a 3D map with a mage running around attacking merchant caravans to impress governors and marry their daughters. To me, that would be a shallow copy.

I am implementing the six gold chests of design above in spirit.  Most of my effort is focused on creating a plausible, living and breathing fantasy RPG world.  One where nobles (my equivalent of governors) have personalities and ambitions.  They procedurally generate quests based on what is happening in their territory and with their neighbors.  You as the player decide which nobles you want to side with and which ones you want to use to test your new Fire Rain spell on.  I'm taking what Sid did and going further with it.  You have a home base (your mage tower)—and based on your fame (or infamy), nobles will send out raiding parties against you!  So being naughty (or nice) has a lot to do with your personal security.  This is one way the player will feel presence and permanence in the game world.  Ultimately, I want to give players the ability to tell their own story.  This, I hope, is what makes my game successful and keeps people returning for more. 

In short, I'm stealing.  In the best sense of the word :-)

Information about

Gamasutra

Details

Unbended - Halloween Event 2014

by Couchpotato, 06:30

Impressum posted a new update for Unbended on the games website with information about a new Halloween Even. Here are the details of this event.

Rules & Regulations for the Halloween Event

Your task: Find all pumpkins that are hiding on the world map.
(Tip: there won't be any before October 15th!)

Solution: Once you've found all the pumpkins, send us screenshots of them, or one screenshot on which you've marked the pumpkin hiding places.

Prizes:

  • 1st place: an individual user title in the forum and a pumpkin grave on the world map
  • 2nd and 3rd places: an individual user title in the forum

Rules and regulations:

  • send an email with your solution at forum@unbended.zone and include your Unbended forum username
  • additionally send a PM (conversation) at PowerPyxel
  • deadline is at midnight on October 31st (GMT +1)
  • every user can only send in one solution, not multiple ones
  • user titles will be shown until the next Halloween event
  • Spoilering the results here in the forum is prohibited, no matter which unusual things you're finding! Any spoilers that are posted will be deleted by the forum team immediately and without comment.
  • You may discuss the event here: http://forum.unbended.zone/threads/discussion-halloween-event-2014.441/
  • If there is more than one winning entry, the forum team decides on the winner. The forum team's decision is final; there is no recourse to the courts.
  • Members of the UNBENDED team and their relatives are not permitted to participate in the event.
  • All winners will be published on November 1st, 2014 and notified per PM here on the forum.

Important note: You may find a cauldron on the world map. If you want to know what that's about, take a look at Sacred Legends who have a prize to hand out.

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

DA:I - Walking Tall with Miranda Raison

by Couchpotato, 06:26

Bioware posted a new video with Miranda Raison who voices Cassandra Pentaghast.

We talk with Miranda Raison, who voices Cassandra Pentaghast, about what it takes to step into the shoes of the Right Hand of the Divine. She tells us how Cassandra has changed since we last met her and what we can look forward to with her in Dragon Age: Inquisition.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of the Avatar #95

by Couchpotato, 06:24

Here is the 95th Update of the Avatar from Portalarium has been posted this week, and as usual it contains new information, items, and a few other details.

Release 11 Steam Access Keys Now Available

SotA will not be available for purchase on Steam Early Access until November 24, but all our backers can use Steam to play Release 11 by redeeming their Steam Access key, which we made available yesterday. You won’t be able to play until Release 11 is launched next week (Oct 23), but you can install it now to help us make sure the Steam access/installation process is bug-free. Here are the instructions for redeeming your Steam access key and installing the SotA client:

  1. If you are not currently a backer of SotA you will need to purchase a pledge. Click here for more information about our pledges.
  2. Log into SotA and go to your Account page
  3. Scroll to the bottom of the page and you’ll see a box on the right side labeled “Play SotA through Steam”. Click on the link that reads “…click here to redeem an access key by signing in through Steam!
  4. You’ll be instructed to Sign in through Steam
  5. Click the “Allow” button to redeem and activate the SotA key on your Steam account
  6. You’ll see a SotA “Congratulations” message confirming successful Steam activation. Click the “account page” link to return you to your SotA Acccount page.
  7. Scroll to the bottom of your account page and you’ll see “Play SotA through Steam” box now states that your Steam access key has been redeemed, and displays the Steam Account it is associated with.
  8. You will need to launch your Steam desktop client to see Shroud of the Avatar in your Steam Library (because SotA is not yet available in the Steam Store to the general public, it will not show up in your library if you view your Steam account through a web browser)
  9. Select Shroud of the Avatar in your Steam Library and click on “INSTALL”
  10. Follow the Steam installation instructions and once the download is complete you will be able to launch SotA from Steam (but remember, you won’t be able to play SotA until Release 11 launches next week, Oct 23).

Let us know if you have any problems and thanks for helping us test the Steam Access key redemption and download/installation process!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Massive Chalice - Premium Backer Beta

by Couchpotato, 06:20

Double Fine announces the beta build of Massive Chalice will be available for premium backers to download October 21st, and mention a new twitch stream.

Premium Backer Beta Coming Your Way Tuesday!

The beta release of any game is a big deal and ours is just a few days away! This Tuesday, October 21st our $50+ backers will be receiving Steam keys for the MASSIVE CHALICE Premium Backer Beta! This will be the first time that you, the people that supported us from the very beginning, will be playing MASSIVE CHALICE from the comfort of your own gaming rig! :D!

Receiving Your Steam Key

On Tuesday you will receive an email from our friends at Humble Bundle with a link to your personal Humble Bundle page. You’ll be able to get your Steam key there as well as future digital backer rewards as they become available. Oh and if Tuesday comes and goes with no sign of your email and you’re positive that you backed at the $50 tier or higher (Slacker Backers included!) then make sure to contact Humble support here: https://support.humblebundle.com

Report Bugs and Provide Feedback!

This is a true beta build and there are a lot of bugs and imbalanced things running around in there! We’d love to have your help destroying these bugs and tuning the balance of the game. The MASSIVE CHALICE Steam Community page and forums won’t be live during this beta period. This is a secret time just for you guys. :D!

We’ll be collecting bugs exclusively through the MASSIVE CHALICE forums here (massivechalice.com/forums). If you don’t have an account on our forums then please head over and set one up! It only takes a minute. Once logged into the forums you’ll have a chance to talk about the game with other MASSIVE CHALICE backers, report bugs, and interact with the team directly. We’re really looking forward to your help in making MASSIVE CHALICE a better game for everyone!

Information about

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legena: Union Tides - A Classic 16-bit RPG

by Couchpotato, 06:16

I mentioned Legena: Union Tides last year when the developers launched their first kickstarter to get funded that failed. The game is now back on Kickstarter.

This time the developer is only asking for $1,000, Here is a short recap of the game.

Legena is a 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.

The project even has a demo to try if you're interested.

Information about

Kickstarter

Details

Sunday - October 19, 2014

Hero-U - October Development Update

by Couchpotato, 20:21

Corey Cole posted his October update for Hero-U with information about the games development. So if you have no patience with reading it's not for you.

Why We Update

I put some thought this morning as to the purpose of these updates. I think an update:

  • Reassures you, our backers, that we are still working on, and committed to, the project.
  • Keeps you informed about the project status.
  • Shares some cool things (and occasionally an Inside Secret) about Hero-U development.
  • Entertains you and/or provides something of value.
  • Encourages you to spread the word about the project.
  • Occasionally gives me a soapbox to share ideas I think are important.

Current Progress

The current status? Art is about 85% complete, design is complete, programming is at 50%, writing has just begun. Now that Lori has completed the game design, she is working hard on writing the game dialog. I am also much more available now to work on the other game text. We’ve completed 1,200 “lines” (some of them are really full paragraphs) of a planned 50,000. This will make Hero-U more text-rich than Quest for Glory IV, “the CD-ROM from Hell” according to John Rhys-Davies. John had 6,000 "lines" of narration to read; he told us they were the equivalent of 20,000 lines in an animation script.

We have spent, or have obligations to spend, about $150,000 beyond the initial Kickstarter income. We are still under the original $650,000 budget plan and expect to stay under that. However, obviously the schedule has suffered from the need to stretch out expenditures, team changes (we had to throw away $50,000 of work), and Lori’s and my time spent on other aspects of the business than writing the game. Making a dialogue-based graphic adventure game is neither fast nor easy.

The new Hero-U release date? I can’t promise a specific date, but it will be in 2015, and hopefully in the Summer. We should know much more by January or February.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Child Of Light - What Do Women Want?

by Couchpotato, 20:14

Child of Light Lead Programmer Brie Code shares her opinion on what women want in video games in a new article on gamesindustry.biz.

Now a warning keep the comments civil.Wink

"What do women want?"

It's a question the game industry asks itself with great frequency, and it's one Child of Light lead programmer Brie Code answered in a presentation today at Toronto's final Gamercamp festival. Well, sort of.

"I don't know," Code said in response to her own question. "I don't think that women want something [singular], because they're half the population. They're a varied group of people with different backgrounds and different preferences. At the same time, I know that I'm not completely happy with what the games industry is making. I would love to see some different stuff."

Code said what she wants is to share games with her non-gamer friends, people she grew up with who share many of her tastes, but not her interest in games. Something historically has been stopping them, Code said, but those barriers are falling. Many non-gamers have access to gaming platforms now, whether they realize it or not. From the phones in their pockets to hand-me-down consoles loaned from gaming friends who've jumped to a new generation of systems. Code has been using those openings to introduce her friends to games with titles that challenge their traditional notions of what games are. Recommendations to play Journey and Skyrim have been particularly well-received, Code noted.

"I think they would play games if it was more friendly to them, more welcoming," Code said.

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Outland 17 - Development Update #3

by Couchpotato, 20:08

Grenade Tree posted their third update for Outland 17 on the Square Enix Collective with more information on one of your advisers named Malai. Here is part of the update.

We're coming down to the home stretch and in this update we introduce you to one of your advisers, Malai. Each of your advisers will offer different advise for missions and represent the different choices that you can make for your revolution.

A child of the Outlands, Malai started street fighting at an early age to earn money for her family. Learn her back story and how it ties to the beginning of Outland 17: Void of Liberty.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Matt Chat - Robert Woodhead Interview #3

by Couchpotato, 04:15

Matt Barton posted the third part of his video interview with the co-creator of Wizardry Robert Woodhead. Topic this time are about Wizardry, and the Apple II.

Robert Woodhead, co-designer of the Wizardry series, returns for one last segment to talk about the later days of his time at Sir-Tech. We also talk about his efforts at copy protection, the Mac, hacking the Apple II, and why he didn't like the 1541 (Commodore's disk drive). We wrap up with a discussion of David W. Bradley and Robert's thoughts on making a new Wizardry game.

Information about

Matt Chat

Details

Bedlam - Passed The $100,000 Mark

by Couchpotato, 04:13

The latest kickstarter update for Bedlam shares information the game has passed the $100,000 Mark, but still needs to get another $25,000 to get funded.

BEDLAM has smashed through the $100,000 mark! WAY TO GO!!! We have turned the corner into our final week! We still have 28k to go as of this writing, but I wanted to take a moment and look forward to our first stretch goal, which is a fuller audio and music experience by composer Kevin Riepl (GEARS OF WAR).

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Witcher 3 - Sex, Story & Open Worlds

by Couchpotato, 04:08

The EGMR staff talk with CD Projekt RED Communications Manager Fabian Doehla about sex, story, and open worlds in The Witcher 3: Wild Hunt.

There are few games that we at EGMR love more than The Witcher 2: Assassins of Kings and with The Witcher 3: Wild Hunt on its way, we were eager as beavers to get talking about the game with one of CD Projekt’s own.

We really love CD Projekt RED and getting to personally speak to Communications Manager Fabian Doehla (sorry for the misspelling in the video) at rAge was an absolute honour. Watch our interview above together with Marko Swanepoel where we ask Fabian about what you can get up to in the third game in the trilogy — and yes, we go there.

Our sincere apologies for the sound quality in the video which was due to last-minute audio hitches that were out of our control. Still, we hope it’s mostly audible to you and if not, perhaps consider how lucky you are to be alive in this day and age and not during the times of the bubonic plague.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #3

by Couchpotato, 04:05

I have a few more reviews to share for Legend of Grimrock 2 that I found today.

Leviathyn - 9/10

 As a fan of the original game the sequel was on my radar but Grimrock 2 quickly became one of my favorite games of the year. If you’ve ever been a fan of classic first-person puzzle-RPGs you owe it to yourself to play this game. For fans of of the first game, Legend of Grimrock 2 is everything you could’ve wanted.

Softpedia - 5/5

Legend of Grimrock 2 is a great improvement over the original, a fantastic journey with a distinct old-school vibe, with a lot of heart and with a glossy modern veneer. Even if you haven’t played the first one, it’s a proper standalone, self-contained experience.

IGN - 8.6/10

The Legend of Grimrock 2 marks a significant improvement over its predecessor, which was already a formidable RPG in its own right. Its stylings and conventions might spring from a simpler time, but its presentation and the panache with which Almost Human delivers it as allows it to stand toe-to-toe with some of its big-budget contemporary cousins.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Serpent in the Staglands - Early Preview Videos

by Couchpotato, 03:58

YouTube user Sijunzi has also posted four videos this week that once again shows over two hours of game footage this time of the Beta version of Serpent in the Staglands.

Here is the first video to get you all started.Smile

Serpent in the Staglands is a new isometric, real-time party-based action / tactical RPG with an iconic graphical style and a huge dose of lovely nostalgia on the hard-core computer RPGs of old. Developed by Whalenought Studios. Currently in backer beta phase 1.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Might & Magic Heroes VII - New Twitch Stream

by Couchpotato, 03:53

Ubisoft hosted a live Twitch Stream two days ago for Might & Magic Heroes VII. As usual they have also archived the stream for anybody to watch in-case they missed it. 

Just a short warning the stream is over an hour long.Smile

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Caribbean - Status Update #5

by Couchpotato, 03:49

Snowbird Games posted the fifth status update for Caribbean! on Steam. They also included a new video with the update that shows the changes made.

Update notes — October 17th

Today we're releasing an update where we change things up a little in land battles. Please watch the video below for instruction on how to use it and and let us know what you think.

Update notes for 0.910:

- Added new options for controlling armies in land battles. NB: Before battle starts, players have 60 seconds to place their troops. To access the battle planning interface, press 'Backspace' button.
- Added new boarding location - frigate.
- Improved AI for enemy armies.
- Added 3D icons for available actions at boarding scenes.
- Changed balance for crew sizes during boarding.
- Gunners are now divided by their nationality. They also have a personal weapon and ability to fight in close range.
- Added assault cavalry units.
- Changed balance for player's starting army.
- Added separation of all single-type troops by squads in land battles.
- Removed items purchase from village elders that caused an error earlier.
- Fixed a bug with sudden ships sinking after battle start.
- Fixed a bug with incorrect additions to ship crews.
- Fixed balance and bugs in 'Old Jorge' quest.
- Fixed a bug that prevented ships repair in the sea.
- Fixed a bug with smoke caused by shooting with some weapons.
- Fixed a bug with long-barreled guns which AI tried to use as shields earlier.
- Fixed a graphical artifact in the launcher.
- Fixed a bug with moving sailors from other ships to flagship.
- Fixed a bug with ships display after its purchase in the harbor.
- Fixed a bug that prevented hiring troops in captured towns.
- Fixed polygon errors in officer armor sets.
- Fixed a bug with ships HP after being upgraded.
- Fixed a bug with ships hull HP.
- Fixed bugs in global map's physics.

Information about

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Starpoint Gemini 2 - Review Roundup #3

by Couchpotato, 03:44

Here are some more reviews for Starpoint Gemini 2 this week.

Hardcore Gamer - 3.5/5

All in all, Starpoint Gemini 2 is a relaxing and immersive foray into the depths of space. With tons of content, enthusiasts will find themselves lost for dozens and possibly hundreds of hours exploring, questing, looting and negotiating with the thriving and vivid universe. Some aesthetic issues keep it from being perfect and it lacks the consistent adrenaline-pumping action that thrill-seekers crave, but overall it is an immersive and engaging experience for space captains everywhere.

Entertainment Buddha - 80/100

Starpoint Gemini 2 is an addictive game that will have you playing in various ways for hours upon hours. If you enjoy the occasional space sim, or love the genre immensely, then Starpoint Gemini 2 is definitely one to consider playing. There is an active modding community, which sweetens the deal even more. The controls can be daunting, but it is part of the package, and tutorials aren’t particularly helpful either. You may have to discover a lot of features through experimentation. However, in an open-world sandbox game, this is barely even a problem, and you’ll soon find yourself a competent space captain.

Twinfinite - 4/5

Luckily, Starpoint Gemini 2 has Steam Workshop support, and I’ve already found mods that fix a lot of my major griefs. For the purpose of this review, however, I played without add-ons. Starpoint Gemini 2 has a bit of a high bar to entry, but if you are a fan of space-sims or RPGs, I urge you to check out this game.

Chalgyr's Game Room - 8.25/10

Starpoint Gemini 2 was a massive surprise. While I enjoyed the first Starpoint Gemini, it was not what I would call the most 'robust' of titles and it had numerous issues. Starpoint Gemini 2 is a completely different experience while maintaining the core concept of being a space-faring role-playing game with trading elements. Featuring robust graphics, fantastic skill trees, a massive range of customizable ships and equipment, a decent story and some of the best space combat I have see outside of X3: Albion's Prelude, Starpoint Gemini 2 does everything right from beginning to end. Little Green Man Games has completely turned the franchise around and provided us with a solid game that, while it has some bugs, is incredibly enjoyable and should be a part of any space-gaming fan's library.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Hyper Light Drifter - Early Preview Videos

by Couchpotato, 03:39

A YouTube user by the name of Sijunzi has posted four videos that show over two hours of Hyper Light Drifter game footage. You can watch the first video below.

Hyper Light Drifter is a game project launched from Kickstarter that was hugely successful. The game is currently scheduled for release TBA 2015. This is footage from an unfinished, early backer preview build.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Celestial Tear - Publisher Interested in Funding

by Couchpotato, 03:33

The latest update for CT: Demon's Revenge has news from Trexrell he has a publisher interested in funding his game, and shares a link to our interview.

Publishing

We have been in talks with a publisher who wants to help with the overall polish of the game. They are not funding us or anything, but I think as backers you all would like to know this information. We have always talked about publishing before. It is something that we were never really looking for because of legal reasons and to protect our IP. These guys are working with us to come up with some solutions and I'm hoping they could use their network to get the rest of the funding that we would need, if we do decide to partner with them.

We do not want to mention the publisher until we are completely sure we are doing business with them.

We have had a really fun interview at RPGWatch. We talk about using our current engine, how we formed our company and the plans we have for the game. We even go over some of the systems in the game a bit deeper than we expressed at other places. Give it a look, I think it is a pretty good read. 

2 Weeks Left!!!

We are almost at the official half way mark of our campaign. We need as much help as possible. It feels really good to get where we are right now, but we really have to make some moves. We are on twitter, facebook and reddit trying to spread the word, but we need your help too.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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SW:TOR - History & Lore of Revan

by Couchpotato, 03:28

Swtor Strategies posted a new video that shares the history & Lore of Revan for TOR.

Vulkk have uploaded an excellent video about on History, Lore & Facts about one of the most iconic characters in the Star Wars Universe – REVAN. The video also includes Biographies of Theron & Lana prior to SWTOR 3.0.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

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Saturday - October 18, 2014

Steam - Darklands and Gabriel Knight: Sins of Fathers Now Available

by Aubrielle, 10:46

Darklands, an undying RPG classic from 1992, and Gabriel Knight: Sins of the Fathers 20th Anniversary Edition are now available on Steam.  Thank you, HiddenX!

Heroic Adventures in Medieval Germany
Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.

With a thundery crash, the door explodes into fragments! You charge inside, swords and maces swinging. One guard falls beneath the power of your blade... then two more! You storm upstairs to the second floor, but there to greet you is Erhard the Red Wolf, the infamous robber-knight, surrounded by his henchmen. Hans tosses a choking potion into their faces and you quickly charge into the fray. The room echoes with the clash of steel on steel... it's a battle to the death in the Black Forest!

Prepare yourself to enter Darklands... the first realistic fantasy role-playing adventure for computers!

More information.

Source: Steam

Information about

Steam

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Tides of Numenera - Post-Funding Update # 35

by Couchpotato, 03:55

InXile entertainment's latest post-funding update for Torment: Tides of Numenera has news the Gullet Stretch Goal is now extended to October 31.

Hi, Thomas here. I'd like to start out today's update with a huge "thank you!" for the immense outpouring of support we received for our stretch goal to add the Gullet into the game. We received some incredibly generous pledges from many backers, including an anonymous donor ($1665), Pookie ($1271), Najiok ($900), Hiro Protagonist ($750) and even a pair of $750 pledges from our very own Colin McComb and Kevin Saunders.

Unfortunately, we fell somewhat short of our goal (about 15%, or $35,000) to see the Gullet added to the final game. However, we did not want to see this great effort of yours go for naught, and we also realized based on comments about this stretch goal as it closed that awareness had not spread widely enough. Some people suggested extending the deadline, in part to allow word to spread to where it didn't before.

So, we're moving the stretch goal deadline for the Gullet to the end of Friday, October 31. Just over $30,000 to go!

Coincidentally this is also when we will be closing a number of add-ons from our Kickstarter period. So while new backers are more than welcome you may also want to consider some of our add-on options! And to remind everyone: please specify your add-ons by Friday, October 31!

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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RPS - Remembering King Of Dragon Pass

by Couchpotato, 03:52

Sin Vega Of Rock, Paper, Shotgun takes a look back at King Of Dragon Pass.

King of Dragon Pass was first released on PC in 1999, but its mixture of strategy, management and RPG, and its focus on offering the player meaningful choices at every turn, was sadly overlooked at the time. We asked Sin Vega to explain why you should still play the game today.

Information about

Rock, Paper, Shotgun

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Larian Studios - New RPG Tease

by Couchpotato, 03:49

Swen Vincke of Larian Studios posted a short message on Twitter about a new RPG.

So excited about what we just came up with - if we pull it off, our next RPG is going to be too cool. Can't wait to play!

So speculate away. WHAT do you think their next RPG will be?

Information about

Larian Studios

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JA:Flashback - Developer Diary # 5

by Couchpotato, 03:46

Full Control released the fifth Developer Diary video for Jagged Alliance: Flashback.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

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Celestial Tear - Updated Demo & Reddit

by Couchpotato, 03:42

CT: Demon's Revenge has a few new kickstarter updates this week.The most important one is about a new updated demo, and a new new Reddit AMA to ask more questions.

Updated Demo & Reddit

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

Version 1.06

- Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)  

- Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

- Jagen's evasion pose is fixed now.

- Fixed tripling damage bug.  

- Rebalancing of enemies damage values.  

- Various tweaks.  

- Fixed some menu mishaps.

- Updated Demo Download

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Witcher 3 - Interview @ VG 24/7

by Couchpotato, 03:37

VG 24/7 has a new interview with CD Projekt Red’s Mical Gilewskito to ask him a few questions about The Witcher 3: Wild Hunt this week.

Despite the open nature of the setting, Gilewski said that Wild Hunt will still feel like a Witcher game, even though the developer hopes to attract a new audience to the series.

“For me this game is a little bit more like The Witcher 1 – the whole story revolves around you,” he offered. “With The Witcher 2 it was more about politics. Here, everything revolves around The Witcher character. It will appeal to all the fans – this focus on Geralt and making him the real protagonist of the story.

“One of the lessons we learned from the Witcher 2 was that people didn’t have to have played the previous game but they got the impression that they should have.

“We are starting from scratch but at the same moment making sure all the fans are going to find a lot of familiar elements – NPCs, places, story – some connection. We are introducing them in a way that if you don’t know them you will not feel that you’re missing something. If you do know them, it it’s us winking at you.”

As a bonus here is a short video recap of EGX 2014.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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