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Tuesday - April 22, 2014
Monday - April 21, 2014
Sunday - April 20, 2014
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Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Continue reading the article...

Might & Magic X: Legacy

2014-04-14

Might & Magic X Review

We threw a Might & Magic X key to DTE and he came back with this review
» Read the article

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Picture Watch

Legend of Grimrock 2
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (24.43%)
Thinking about it
  (4.79%)
No. Only on release
  (50.63%)
Never. Early access sucks
  (10.33%)
Not now, not on release
  (3.27%)
What's Original Sin?
  (6.55%)
Vote

Recently Released

Apr: Forsaken Fortress
Mar: Age of Wonders 3
Mar: Deus Ex: The Fall
Mar: South Park

Tuesday - April 22, 2014

Forsaken Fortress - Released to Backers

by Couchpotato, 06:02

Photon Productions has a new forum post with information Forsaken Fortress has been released for backers, and will be available later for non-backers.

NEWS ABOUT THE RELEASE !!!!!! Fresh update !!!!!!!

These words are directly quoted from the Chief Dev Haoran, (i did not include all the stuff about him almost dying because of lack of sleep and food) :P

"I am uploading v1.0 right now, it will take 5 hours so tomorrow morning it will be up there. This release is only for backers. And all backers will receive a link via email they registered, just like how they received their betas.

Linux and mac will come about a week after windows release. And all the rewards will be sent later, which is our next focus, digital and physical rewards.

I have already included at least half of the digital reward in this build, including most customizable backer characters....future digital rewards will be included in patches."

UPDATE!!!!!!!

Everybody will get their download-link, backers first today, then all others today or tomorrow........ You can also check out the new kickstarter-update for backers only, right here : www.kickstarter.com/projects/1317934609/forsaken-fortress/posts/817033

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Steam - New Weeklong Sales

by Couchpotato, 05:57

Well it's a new week and Steam has another batch of games on sale. Here are a few that might be of interest to some RPG players.

DARK - 75%Off for $9.99

Two Worlds Epic Edition - 80% off for $1.99

Avernum Bundle - 80% off for $2.39

Information about

Steam

Details

Darkest Dungeon - Post-Funding Update #19

by Couchpotato, 05:50

Red Hook Studios has posted the next post-funding update for Darkest Dungeon that share a recap of their time at Pax East 2014, and talk about future developments.

Boston & Beyond!

What's up everyone, we're back!  PAX East 2014 was our first public, hands-on exhibition of the game, and we couldn't be happier with the results!  We got a chance to meet backers, fans, the press, and our fellow developers, and the response to our game was overwhelmingly positive.

Press!

Here's some of the great coverage we got following the show:

Destructoid, EGM, PC Gamer, Kotaku, & Game Informer

We also won mmorpg.com's 'Best RPG' Award, got called out in the Giant Bomb Panel (@58min), and picked up a coveted medal from bigsushi.fm!

Next Steps...

This Thursday, April 24th @6pm pacific, we'll be streaming a complete run of the PAX demo, with commentary from Tyler, Keir and Chris!  It will be archived after the stream, and we'll post it to YouTube.  If you couldn't make it to the show, this is a great chance to check out what we had on offer, and ask questions live as we play.

BackerKit checkout will happen very shortly, maybe even later this week!  Keep an eye on your email :)  During the checkout process you'll get a chance to verify your shipping address, confirm/buy add-ons, and more.

What's Next: We're entering a period of hardcore development focus.  The response from PAX validated many of our core systems, and affirmed that we are on the right path, but we've got a ton of work ahead of us.  Other than the upcoming BackerKit update, expect another backer update towards the end of May, but naturally, we'll be checking comments in the meantime and eagerly anticipating Twitchblade's next instalment! :D

As always, we thank you for your support and enthusiasm for the project - I think we're onto something here...

-Chris, Tyler, Keir, Kelvin

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Development Manifesto

by Couchpotato, 05:47

Grinding Gear Games has a new post on the forums of Path of Exile about the return of the games Development Manifesto.

The Return of the Development Manifesto

The Development Manifesto is a set of articles that discusses our development philosophies, upcoming content and changes we're internally testing. It currently only contains seven articles, but we'll be expanding it over the coming weeks to cover many other topics. Please check it out and let us know if you have any feedback!

The following topics are included in today's update:

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Apexicon - Kickstarter Successfully Funded

by Couchpotato, 05:44

The developers of the Word Puzzle RPG Apexicon Actos Games share news the game is now funded, and talk about the games stretch goals. Here are the details.

WE MADE IT!

Happy Sunday to you all! We've passed our goal, and Apexicon is now funded!

What does this mean?

  • A portion of the funds will go to Kickstarter and Amazon, as usual
  • The rest of the money will be thrown into development of Apexicon, slated later this year!
  • Once the KS is over, we'll be handing out rewards (as we can) and getting forums set up so you can continue assisting us on development
  • Special backers that have NPC and Character rewards will be contacted after the KS to get setup on their entries into the game!

Stretch Goals!

We hope these goals are worth going after, and as always, we appreciate your feedback!

Information about

Kickstarter

Details

Matt Chatt - Brenda Romero Interview #5

by Couchpotato, 05:39

Seems Matt isn't done interviewing Brenda Romero as he released the fifth part today were they talk about teaching, and learning with video games.

In this episode, Brenda talks about using videogames and board games to teach kids about history. Then she talks about how crazy it is that hardly any of us--including pro game developers!--knows anything about the people who actually made our favorite games. Thankfully, there's always Matt Chat

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Van Helsing II - Preview @ RPGFan

by Couchpotato, 05:35

RPGFan has new preview of The Incredible Adventures of Van Helsing II based on the released early Beta you can purchase on Steam if you pre-order the game.

NeocoreGames seeks to please its fans by keeping everything they loved about the first game — the absurdly high enemy count, the bombastic attacks, the quirky, humorous story, the tension between magic and science, and plenty of loot — and making it all bigger and better. The full version of Van Helsing II ought to be a familiar, yet more potent experience than the first for fans of the series. Newcomers might want to go back and visit the first game or simply skip to its sequel. If you've exhausted Diablo III and Torchlight or seek something a little less sanitized and commercial than some of the big hack 'n' slash titles, you might want to seek out The Incredible Adventures of Van Helsing II upon release.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Serpent in the Staglands - Update#7, Combat

by Couchpotato, 05:32

Whalenought Studios has posted the next update for Serpent in the Staglands with more information about the games map, monsters, and share a new combat video.

Maps, Monsters, and Combat Skills

THE LAST WEEK!

You all did a fantastic job helping us spread the word so far, and hopefully we can make it to the next stretch goal! We were interviewed recently by Cliqist and were asked some fun questions — check it out!

We wanted to give you all some more details on combat, and made another video previewing it like we did with Aptitudes. We are playing around with a lot of the art for effects and still putting in the skill images. We plan to showcase more of these skills in future updates and on our dev-blog as we are implementing them.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Recent Account Bans

by Couchpotato, 05:28

ZeniMax Online has issued a new statement about the recent account ban due to a bug that allows players to cheat in the games last update.

Here is the statement.

As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts. After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake.

Unfortunately they banned a few players that had nothing to with the the error. I have have another link from Reddit that has more infomation.

I am sure everyone on the subreddit is aware of the recent controversy over item duplication, which has enabled some players to duplicate hundreds of items for millions of gold.

ZOS has now patched this bug and has banned accounts that have taken advantage of the exploit.

During the suspension process some legitimate accounts have also been banned, if this has happen to you please submit a ticket to Zenimax Support

To stop the numerous new posts, please use this thread if you wish to discuss the action taken by ZOS. We will be moderating the thread to remove any insulting posts / accusations / call outs etc.

Please do not post your support requests / ticket IDs here as the subreddit will not be able to help.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Editorial @ GamingBolt

by Couchpotato, 05:20

GamingBolt Editor Ravi Sinha| has written a new article for Dragon Age: Inquisition where he wonders if the game will be more of the same, or something new.

Dragon Age: Inquisition is making the effort to be a bigger game than the second purely on the basis of criticisms and to appeal to the more open world-demanding crowd. This can be completely justified if it aids the experience and knowing Bioware, it will indeed find a way to do so. In a way, Mass Effect was a kind-of-open-world experience. You couldn’t quite go anywhere and had to complete select story missions to open up new planets and missions. So it won’t harm Inquisition if it takes a similar path as long as the gameplay justifies it.

Which brings us back to the crux of the argument: Does said gameplay make Inquisition a better game? At this point it’s hard to tell, with Bioware playing it close to the chest. We know just enough about the combat to skeptical but not enough to outright hate it. In fact, there may be tons of mechanics we’ve yet to know about that could very well make these basic slashing controls a blast.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Zpocalypse - Update#3, Demo & Gameplay

by Couchpotato, 05:14

Greenbrier Games has posted the third kickstarter update for Zpocalypse: Survival were they talk about the games demo, a gameplay video, and share new stretch goals.

Spreading the Word

We have been reaching out to game press and youtubers and hope to start seeing more news about our game all over the internet. We can use your help too! If you have suggestions for places for us to contact we are all ears. Additionally, if you are press or know someone in the press please get in touch with us. We are happy to talk your ear off about the game and there is plenty of information still to be released!

Another way you can help is to click on the Share button on the main page. The great thing is even if you have clicked to Share once you can keep doing it! Also, spread the news on other social media. We are on Twitter and Reddit and we will be happy to retweet and comment on things you post and mention us in.

As for Steam Greenlight we are doing great on! Continue spreading the world and helping to get us votes! We are already 40% of the way to the top 100!

Demo & Gameplay Video Coming!

We have been hard at work testing the new version of the demo. We’ve added in a few new pieces of functionality including a small quest log so you can keep track with your current objectives, the ability to add/remove survivors from your squad when you are in your base which is also the framework for assigning tasks to survivors who are in your base, and also cleaning up some of the small things people had mentioned when they tested the game at PAX.

We are really excited to get this out to everyone *hopefully* on Tuesday!

Additionally, I have put together a gameplay video and I am just putting some final touches on the voice over to get that out to everyone tomorrow so you can see the demo actually being played from someone who is overly familiar with playing it. :)

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ Newegg Arcade

by Couchpotato, 05:09

Newegg Arcade interviews Obsidian Entertainment's Feargus Urquhart & Josh Sawyer in a new video to ask a few questions about Pillars of Eternity.

Paul, Steve & our newest correspondent Nick travel to Irvine, California to talk with Obsidian Entertainment's Feargus & Josh. These gentlemen, especially Feargus, have quite a bit of experience with amazing IP like Baldur's Gate, Neverwinter Nights 2, Star Wars -- Knights of the Old Republic II, South Park -- The Stick of Truth & their newest RPG title: Pillars of Eternity. We were graciously corralled around the studio by Brandon who was keen to keep us out of places we shouldn't be filming ;) -- although we tried. We all had a spectacular time and enjoyed talking with their team. We also can't wait to get our hands on their new RPG, Pillars of Eternity.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Skullforge: The Hunt - On Steam Greenlight

by Couchpotato, 05:05

OMC Games has posted a short update with news their ARPG Skullforge: The Hunt is now on Steam Greenlight. So don't forget to vote if you're interested.

We're on Steam Greenlight.

Good afternoon!  Today I wanted to make an announcement that we are now on Steam Greenlight.  Took me a while to get it all setup, but I think it turned out pretty well. Vote for us at the link below.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monday - April 21, 2014

RPGWatch - Skullforge: The Hunt Q&A

by Couchpotato, 06:00

Skullforge: The Hunt is a new kickstarter from OMC Games. The game is asking for a modest fee of $20,000, but funding has been slow.

Here is a brief description for readers who missed the previous news-bits.

Skullforge: The Hunt is a single player action RPG set in a medieval fantasy world.  The combat will be fast, interesting, and most of all fun.  Players will take the role of Desinarious "Desi" Cornerstone as she tracks down one of her enslavers.  This game is made for those who like action RPGs with a good mix of fun storytelling, action, exploration, and the ability to make interesting choices along the way.

This game is what you get when you take the action of great games like Secret of Evermore, Secret of Mana, Soul Blazer and even modern RPGs like Kingdoms of Amalur and Darksiders with the survival aspects of the cult classic Alternate Reality.  These games were our inspiration when laying down what Skullforge is and we know everyone who likes RPGs will be happy with the result.

In an effort to spread the word about the game I reached out to OMC Games James Garvin. Hopefully the following Q&A helps the game get more pledges.

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Post-Funding Update #30

by Couchpotato, 05:57

Playdex has posted the next post-funding update for Unsung Story: Tale of the Guardians with an interview with Story Artist Sacha Roberts.

Interview with one of the Unsung Story Artists

Hello everyone!

We hope you all have had a great week!

We are still working behind the scenes on preparing a few things for you, so for this week we wanted to share with you a community spotlight for one of the artists working on Unsung Story. Most of the concept work you have seen for this game has been created by Sacha Roberts.

Sacha has been involved in the gaming industry for the last 4 years and joined the Playdek team not too long ago. Since joining the team he has been busy at work developing artwork for Unsung Story: Tale of the Guardians.

Without further ado, here is the interview with Sacha Roberts!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Interview @ Cliqist

by Couchpotato, 05:54

Cliqist interviews Joe Williams Of Whalenought Studios to discuss his successfully funded Kickstarter Serpent in the Staglands.

Cliqist : How does this game differ from your previous RPG, Isle of Bxnes? technically, artistically, and gameplay wise)

Joe Williams : Isle of Bxnes was an ARPG, it was designed with action in mind for its entirety. Serpent in the Staglands holds many situations that are able to be completely avoidable with an array of skills and conversation options. It’s also more about exploration of your mostly open world, whereas Isle of Bxnes focused on traveling island to island, conquering each challenge within, and just trying to survive. The art has been evolutionary for us, we’ve been able to increase the scope of it since we’re developing for the PC exclusively now. In a similar style to Isle of Bxnes, we’re hand-animating 8-directional isometric sprites.

Cliqist : So you’re not doing a game with ultra high end graphics supporting Oculus Rift. How can you hope to succeed?

Joe Williams : We’re just happy there remains an audience for the traditional CRPG that is interested in Serpent in the Staglands. We could have made the graphics different, but we stuck to our gut and what we thought fit the gameplay and atmosphere best, despite knowing that wouldn’t necessarily attract a mainstream audience. VR/Facebook adoption to be looked into.

Cliqist : Are you surprised by the success of your campaign?

Joe Williams : We were completely taken off guard when we were funded in just 4 days. Our community has been absolutely fantastic and shown a lot of excitement for the game and world. There have been a ton of great questions and discussions on core mechanics and we’re grateful we have such an awesome audience that knows their stuff.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - Contest Winners Announced

by Couchpotato, 05:50

Stoic announces the winners of the design your own Banner contest.

Banner Contest – Winners Announced

A heartfelt thanks to everyone who submitted a design for The Banner Saga’s “Creating the Banner” art contest.  We were very impressed and humbled by the effort everyone made coming up with their designs to show support for the game and some of the results were fantastic.

Congratulations to the artists who’s designs were selected for the final community created banner. Over the next few days we will be highlighting the winning designs plus a few of the designs that didn’t make it onto the final community banner but that the team felt deserved honorable mentions.

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graywalkers - Greenlit & Relaunch Postponed

by Couchpotato, 05:47

Dreamlords Digital shares news on the games kickstarter comment section about Graywalkers: Purgatory being greenlit on Steam.

Great news everyone! Graywalkers Purgatory has just been Greenlit on Steam! Thank you everybody for the support

They also announce the Kickstarter relaunch is delayed for a few more weeks.

As for the relaunch, we will need to delay again for 1-2 weeks but this is the final push back. We're almost ready to go. The only thing that isn't finished is the demo and we wanted that when we relaunched, we would have the demo. Also, being greenlit changes a bit of our strategy. Hope you all understand.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Forward to the Sky - A Zelda-like 3D Game

by Couchpotato, 05:41

Forward to the Sky is a new game on Indiegogo asking for $3,000 to help finish the games development, The developer Wei Chen describes his game as the following.

Forward to the Sky is a third person action adventure game in the sky tower ruin. The game is Zelda-like, focus more on puzzles also features a mixture of action and adventure gameplay.

Information about

Indiegogo

Details

Dragon Age: Inquisition - Editorial @ EGMR

by Couchpotato, 05:37

EGMR has a new article for Dragon Age: Inquisition that takes a look at how Bioware has done romance in past games, and writes how they can improve it in future games.

Each of these games contains romance options for the player character and some have felt organic and natural while others were cringe-inducing levels of bad. It’s been rather hit-or-miss and has served to further show that BioWare are not experts on relationships either; my problem comes in when they begin to blame others for why they have failed at properly portraying relationships.

If you’re somewhat in the dark about this then that’s fine because after recent news regarding Mass Effect 4, that is exactly BioWare’s intention just for the moment. But a few months ago, one of the studio’s lead writers came right out and asked for same-sex relationships to be accepted after what he felt was unfair treatment of Dragon Age 2 with it being referred to as ‘the gay game’ because two of the male party characters could be romanced by a male playable character in the game. While his points were absolutely valid and I wholeheartedly agree that gamers need to be more accepting of romantic situations that do not mirror their own sexualities, I think that BioWare should not presume to be entirely right about their stance either.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Transistor - Interview @ Dual Shockers

by Couchpotato, 05:32

Supergiant Games Creative Director Greg Kasavin is interviewed by Dual Shockerer in a new video from Pax East 2014 to talk about Transistor.

PAX East 2014 featured plenty of heavy hitters and big upcoming games, with titles like EvolveWatch Dogs, and The Evil Within present to show off plenty of what the new generation of consoles has to offer.

However, one of the big focuses of PAX East is the thriving indie community both in and outside of Boston, and on the top of this year’s Indie Megabooth was Supergiant Games showing off their upcoming title for PC and PS4, Transistor. Releasing three years after the studio made an impressive debut with their first title, Bastion, DualShockers took a peek at the title with a demo of Transistor, and spoke straight from the show floor with Supergiant Games’ Creative Director, Greg Kasavin, about what to expect from their next effort.

Information about

Transistor

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fight The Dragon - Preview @ Strategy Informer

by Couchpotato, 05:29

Strategy Informer reviews the Early Access version of Fight The Dragon.

If there’s a single upside to the recent deluge of unfinished titles flooding Steam’s Early Access, it’s getting the chance to see a game flourish and change its form under the weight of community feedback and fluctuating developer aspirations. It’s a peek under the hood that we rarely get to see on this side of the fence, with titles as diverse as Prison Architect, Project CARS and even the much-maligned Peter Molyneux joint GODUS all benefiting to various extents from pre-release attention.

Fight the Dragon is hoping to ride a similar wave. The developer is billing it as a small-scale hack-and-slash 3D action game played from a rotatable Gauntlet-style overhead perspective, with the main twist coming in the form of a suite of creation tools that should allow end-users to create their own worlds and adventures, eventually releasing them to an in-game content library that everybody can access. A LittleBigPlanet for the Diablo world then - although hopefully filled with fewer virtual dongs.

Information about

Fight The Dragon

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Popup Dungeon - Kickstarter Updates# 16-18

by Couchpotato, 05:26

Ring Runner has been busy this week, and posted more updates for it's roguelike RPG Popup Dungeon. The game has earened $28,219 of $80,000 with 27 days left.

Update #16 - Introducing... Rook.

We at Triple.B.Titles love the classic storybook art style of Banner Saga. For us it evokes memories of childhood favorites like Sword in the Stone and the artwork in fairytale books. And you might be able to deduce that we're pretty big fans of the tactical turn-based strategy gameplay too!

This is why we're very proud to announce Rook as our first official playable cameo character. He will be included upon release along with many more as of yet unrevealed cameo characters.

Update #17 - Portals of Fate

Portals of Fate are optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a horde of treasure, a vending machine room, an extra-tough boss battle, a whole other dungeon level, or a room of wall-to-wall minotaurs!

Update #18 - Meet your Composer!

Today’s update features a short interview of our very talented, up-and-coming composer, Gabriel Lefkowitz. Listen to him discuss the challenges presented by Popup Dungeon and how he plans to achieve the right tone for our soundtrack. You’ll also get a peek at some of his other work.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Ultima VII Part II - Old NBC News Clip

by Couchpotato, 05:19

I thought a few of you would be interested in an old interview clip from NBC for The Serpent Isle. You can thank the ultimacodex for sharing the video.

The video is interesting for a number of reasons, actually…beyond the way NBC horribly intercuts footage and concepts from Serpent Isle and The Black Gate. It begins with Richard Garriott discussing his ambition to journey into space, a dream he would not realize for another 14 or so years after this clip was aired (which was in late April of 1993, apparently). The report then gives a brief overview of the history of Ultima, before turning the discussion to a sometimes confused mish-mash of both parts of Ultima 7, although the majority of the focus is placed on Serpent Isle.

Information about

Ultima VII Part II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Worlds of Magic - Alpha Excitement

by Couchpotato, 05:16

Wastelands Interactive posted an update with information about the Alpha version of Worlds of Magic, and included a new video to show off the games progress.

Alpha Excitement

Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.

Alpha Testing

The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.

We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.

Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - New Craglorn Site

by Couchpotato, 05:12

ZeniMax Online has posted a new update for Elder Scrolls Online about a new website they opened for Craglorn the games first adventure zone.

Visit the Craglorn site to learn more about what you’ll find in ESO’s first Adventure Zone.

You and your strongest allies will need to be prepared if you hope to stand a chance in Craglorn, so check out our new site to learn more about what we have in store for you! Find out more about the story, four-player quests, and 12-player Trials you’ll see in the first Adventure Zone, and watch the trailer if you haven’t seen it yet. Make sure to check back, because we’ll be adding new media and articles as we approach Craglorn’s debut.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Always Sometimes Monsters - Interview @ RPG Slayer

by Couchpotato, 05:06

RPG Slayer interviewed Vagabond Dog’s Justin Amirkhani at Pax Prime 2014 to ask a few questions about his RPG Always Sometimes Monsters.

RPG Slayer: What were some of the inspirations for Always Sometimes Monsters?

Justin: The core idea of the game came about during a nearly year-long backpacking trek across North America to meet video game developers. That journey took me high and low while having all sorts of adventures, meeting incredible people, and learning a lot about life in the process. While out there, I saw that the line that separates the people I had called good or bad, worthy or unworthy, pure or unclean – it was far thinner than I had ever imagined and I had been stepping back and forth across it my entire life, all while believing absolutely that my position in the narrative of my life and the role I played in the larger story of humanity was a fixed point.

Looking back on my life before that awareness, it’s almost embarrassing how juvenile my worldview had been, but crossing the threshold of that revelation is what brought about the idea for the game. The dissolution of absolutism is part of growing up. It’s something we all experience at some point in our lives as part of the transition from adolescence, but it was particularly profound for me at the time and inspired the idea for a game that would take players on a similar journey of self-doubt and discovery.

When I returned home, I partnered with my old friend Jake Reardon and we set out to make it a reality. Nearly a year and a half later, we’re getting share it with the world.

RPG Slayer: The title alone is what drew me to the game and made me want to learn more, even before I saw a screenshot. Was such an intriguing title an accident, or is there a deeper meaning to it?

Justin: The juxtaposition between the absolute “always” and the ambiguous “sometimes” kind of sums up the wishy-washy way in which the game handles morality. As mentioned previously, this is a game partially about dissolving the concept of absolutes and so throwing those adverbs together just kinda does the trick. However, the title came about almost by accident in the 11th hour before we debut the game at PAX Prime last year.

We had been operating under the title Save The Date, which some may recognize as the title of Paper Dino’s IGF Nuovo Award Nominee. Faced with having to come up with a new name for the game with little time left we ran through dozens of choices before one night (while drunk) Always Sometimes Monsters happened upon us while I was trying to come up with something to describe what the game was about.

RPG Slayer: I feel that the omission of combat in Always Sometimes Monsters is a perfect choice, and will instill a greater sense of realism. Do you have any concerns that players will be turned off by this?

Justin: There are far greater things to be afraid of when releasing your first game. However, even if there was a tinge of worry in our hearts over whether or not combat was necessary to make a successful game, we don’t need to look far to find examples of wildly popular games and franchises completely devoid of violence. There are more than enough people playing games now for there to be a range of tastes wide enough to make a game like ours survive.

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - April 20, 2014

KoA: Reckoning - 70% Off on Steam

by Couchpotato, 07:37

Steam is once again selling Kingdoms of Amalur: Reckoning for 70% off. You can choose either the standard version, or the collectors edition with all the DLC.

The sale is good for another 35 hours. Thanks Dr. A for reminding me.Smile

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

Information about

KoA: Reckoning

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Zpocalypse - Update#2, Pledge Updates

by Couchpotato, 06:01

Greenbrier Games has posted the second kickstarter update for Zpocalypse: Survival with information about new Pledged Updates, and the next dev dairy about characters.

Pledge level updates, team bios & dev dairy - characters

To start things off we wanted to say THANK YOU to everyone for all the support so far. We can't wait to get this funded and start getting to more of our stretch goals! Also we hope everyone is having a great weekend. We are going to continue our dev diary as promised with information about characters but first a bit of other news.

Alpha Level Updates

First off, we have updated the two physical reward tiers to include Alpha access. We don't know what we were thinking when we put those levels in but of course we would think if you are wanting to get the physical game as soon as possible you probably are also going to want to start trying out the digital game as soon as possible. Due to Kickstarter rules we cannot change the level descriptions once individuals back them. However, we have updated the pledge level graphics at the bottom of the main page.

Additionally, due to popular demand we have added a new pledge level for those interested in only one copy of the game and one alpha access code in addition to what you would get at the Hoarder level. The $60 Prepper level is still a great value if you have a friend who might enjoy the game.

Dev Diary - Characters

One of our first requests for information was on character customization. So let’s delve into the character system a bit. When you start a new game of Zpocalypse: Survival one of the first things you will do is create your starting character for the game. You will begin by choosing your gender. From there you will be able to customize the character using various body types, heads and hair styles. We are also working on a system where you can customize the color for skin, hair and eyes in addition to adding things like facial hair, tattoos, and more.

After this you will select a role. Roles are the top-end descriptor of each character, giving a broad sense of what that character's, ahem, role will be in the game. Roles will define to a large degree what the character's strengths and skills are, though players will still be able to customize their character to make it their own.

Each role can be viewed as a bucket in which a handful of more traditional 'character classes' are held. Over time, as players develop each character, they more clearly define what the character's "class" actually is, in an RPG sense. This definition is done organically through skill and perk choices rather than actually choosing a “class” for the character. When first creating a character, players will be able to choose whichever role they prefer. Characters will fall into one of 3 roles: bruiser, fighter and smartie.

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Baldur's Gate: EE - Editorial @ Gamasutra

by Couchpotato, 05:57

Gamasutra has a new blog post with Dee Pennyway about the process of rebranding, and beta testing for Baldur’s Gate: Enhanced Edition. 

Imagine the scenario: a massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for thorough testing. How do you make sure the patch is stable before releasing it?

That’s what we were facing with the 1.2 patch for Baldur’s Gate: Enhanced Edition. Well over six-hundred changes needed testing, and after a summer spent in development limbo our players were beginning to wonder if the game would ever see another update. We needed a way to get those people involved, we needed to do the kind of intensive testing that was necessary but beyond our limited resources as a small company, and we needed to make it fun for everyone.

We started by calling it an Open Beta about two weeks before we launched the event. We were surprised to see a great deal of negativity toward the term, which is understandable; if you’ve been waiting for a patch to fix a major bug, the last thing you want to see is a months-long testing process before it’s released, and that’s what people think of when they hear about an Open Beta. So okay, we went back and looked for a better way to present it.

In the end we settled on The Road to v1.2. We wanted to make it clear that this wasn't just any beta. We wanted to tell people, This is the light at the end of the tunnel, this is what we’re working toward, and this is your chance to be a part of it.

The community jumped on board immediately. We were amazed by the enthusiasm and precision of the feedback we received. On our forums, people talked about The Road to v1.2 as though it were an event, not just a beta test. It was great to see the community get involved so readily.

Information about

Baldur's Gate: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Invisible, Inc - Interview @ Indie Game Insider

by Couchpotato, 05:54

Game Designer Jason Dreger is interviewed by Indie Game Insider about his game Invisible, Inc. Some of the topics include the games name change, and stealth tactics.

Can you tell me a little bit about the basic premise of the game and what has changed since showing Invisible, Inc. at PAX Prime?

So when we started it we knew we wanted to make a stealth game, like a stealth tactics game — tactical espionage as we call it. It’s really easy to put a lot of combat features into a tactical game, even if you mean it to be stealth; I feel like it is probably overdone. So we’ve been spending a few months trying to really double down on stealth. The current build that we are working on is even more extreme in the stealth aspect [than the playable build at PAX East]. Things like there is no more health, one hit and you are down. We are really focusing in on that and seeing if we can push it that far.

Last time I saw the game it was known as Incognita. Now it is Invisible, Inc. Can you tell me about the rebranding of the game?

Sure, so whenever we would talk about it with our friends and media 80% of the time they would forget what the name was. They’d be like, “What is it that you’re working in?” and we’d have to remind them. The other 20% that would remember would say something like “Incognito” or something similar so it was just too much trouble that we were dealing with in marketing to get that straight. Coming up with a name that was easier for people to remember was important for us.

What is the background and lore behind Invisible, Inc. right now?

So Incognita is still in the game. It’s this artificial intelligence. It’s this dystopian, corporate future and you’re working for an agency that is investigating the corporations, and it’s been really hard to get in. You get this message that’s from the inside; someone has information they want to give you. So you bust in and you rescue them, but it turns out it’s this hard drive, this AI, and you install it and it takes over your base computer. It’s sort of holding you hostage and telling you it knows how to deal with the corporations and it is sending you on these missions to complete its main mission. That is the start of the game.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Editorial @ IGN

by Couchpotato, 05:48

IGN has a new article for Dark Souls II where they discuss how you can make the game harder than it already is. So it's not for the faint of heart, or casual gamer.

Increasing the difficulty of Dark Souls 2 may be accomplished through several methods. Players seeking even greater challenges may employ Bonfire Ascetics, the Covenant of the Company of Champions, and many other methods to their advantage.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fractured Reality - Funding Canceled

by Couchpotato, 05:44

Ross Tunney has cancelled his kickstarter Fractured Reality after funding has crawled to a stop. He released a few messages in the comment section with more information.

Ross Tunney 

@Gabriel - Above all else, we're not relaunching this project. KS campaigns are very predictable, and the first week gives a strong impression of how the campaign is going to pan out. I didn't cancel the project because it's hard; I cancelled it because it isn't getting the attention it needs to get off the ground. But hey, I don't expect you to understand.

I'm just one man, and this project has had be stretched way too far.

For the record, the ONLY reason that I started work on Reboot before I cancelled this campaign was because I had trouble bringing it down (security issues)! It wasn't an act of disrespect to you guys, since this campaign obviously wasn't getting funded.

So yes, I am sorry to see you go Gabriel, but I can't please everybody.

@Sector - Thank you. I agree whole-heartedly, regardless of some people's attitude towards the decision. I know what you mean about the logo- it was a TERRIBLE experience with a freelancer that further highlights the cons of running a game studio like this. FR needs a proper, full-time team working on it, otherwise it's not going anywhere.

This is one of the reasons KS is so great! We developers can test the water before we sink too many resources into it. FR has hit a roadblock for now, and honestly, I'm happy to be returning to the realm of 2 dimensions.

Thanks for your continued support dude :)

Information about

Fractured Reality

SP/MP: Single-player
Setting: Sci-fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Neo Scavenger - New Beta Test for Modding

by Couchpotato, 05:40

Blue Bottle Games has released a new beta build ready for testing for Neo Scavenger. The current build will allow users to help the developer test out modding.

New Test Beta: Modding!

I've just finished uploading new test beta 0.987b, which now supports modding! It also has a handful of fixes to issues discovered in the last build. I've also promoted the previous 0.986b test build to default build status.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Raven's Cry - 25 Hours Message

by Couchpotato, 05:36

TopWare Interactive released a new "Message in a Bottle" on the Raven's Cry website.

"Each message in a bottle will provide you with background information and glimpses into the world of Raven’s Cry and its development. We’re going to start by letting Christopher speak for himself and give you a look at his captain’s log for the first time ever. You’ll also get an idea of the wide variety of gameplay options awaiting you in Raven’s Cry." The newsletter announcing this also has an indication of how much gameplay to expect from Raven's Cry, saying: "Dive into in a sweeping storyline – 25 hours of gameplay that will forever change your image of the Caribbean and the world of pirates."

Source: Blues News

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details