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Monday - April 27, 2015
Sunday - April 26, 2015
Saturday - April 25, 2015
Friday - April 24, 2015
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Shadowrun Chronicles: Boston Lockdown

2015-04-28

Shadowrun Chronicles Impressions

I was given a free review copy of Shadowrun Chronicles: Boston Lockdown from Cliffhanger Productions. Since I'm very busy these days, here is a quick impression.
» Continue reading the article...

Outland 17

2015-04-26

Outland 17 Kickstarter Q&A

We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions now that his game Outland 17 has launched on kickstarter this month.
» Read the article

Recent articles










Picture Watch

Diablo III: Reaper of Souls
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
37.68%

I Hope It'll Be Good
40.58%

I Definitely Have Doubts
14.49%

It will Utterly Fail
7.25%

Vote

Monday - April 27, 2015

Fallen: A2P Protocol - April 21st Update

by Couchpotato, 05:43

Developer Red Katana posted an update last week for Fallen: A2P Protocol with news about the Early Access update, and talk about Steam Trading Cards.

Hey there,

We wanted to give you more information on the update we pushed to Steam today, April 21st. This is our first update since we launched the Early Access publicly 2 weeks ago.

Please be advised, in order to see all this new stuff you need to start a NEW game, you cannot resume your old saved game. We are trying to find a way where you would be able to resume your saved game, while getting the new content and features, but we couldn´t do that yet. Despite being able to make it possible to resume your old saved game in future updates, please consider in some major updates starting a new game will be required and recommended to see all the changes and don´t run into any issues.

As you´ll see, we already implemented some of your suggestions and feedback on this build, so please keep the conversation alive, we are listening.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Preview @ OnlySP

by Couchpotato, 05:41

A new preview was released on OnlySP for Kingdom Come: Deliverance.

So why the Bohemian (Hussite) wars time period? Mafia and Mafia II designer and Warhorse co-founder Daniel Vávra had been searching through interesting periods of Czech history when he came across the Bohemian (Hussite) Wars. “We all learn about it at school, but you don’t pay too much attention when you are young,” Rydl explained. Rediscovering the political intrigue of the period inspired the team to create a game set around the bloody civil war. Czech films and literature are also attributed as inspirations in developing the game.

Henry’s story reflects the stories of the people during these wars. The destruction of his home and death of his family in 1403 (the beginning of the game in the first act) is the catalyst for Henry’s quest for revenge against those responsible, but it is while he is on this quest that he uncovers a conspiracy to save a kidnapped king. It falls to him to choose whether or not to stop a bloody conflict with his knowledge. Rydl explained that “after playing all three parts you can understand the reasons why people wanted to change the way they lived, the way they pray or you find out who will be the king.” Each part can be played separately and still be enjoyed, and Rydl expects a full playthrough of all three parts to take 60-70 hours to complete.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sora A Tale of a Hero - Development on Hold

by Couchpotato, 05:37

Developer Nissyoku Games announced that Sora A Tale of a Hero development is on hold to, but they are working on a new smaller RPG game called An Honest Dream.

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An Honest Dream is a new  RPG game that is now under development. Sora A Tale of A Hero has been put on hold  until i can bring a few more people on board  for development. So for now you can take a sneak peak at the development of  An Honest Dream! Hope you Enjoy!

Sora A Tale of a Hero

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - So Far, So Good Update

by Couchpotato, 05:33

A new update for Ghost of a Tale was released by the games developer Seith who talks about a new magazine preview, and shows off some new graphic renders.

Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape.

On the technical side Cyrille recently developed a super-simple tool which allows me to concentrate on creating the game’s environments without slowing down my workflow. It’s basically something that lets me import/export locations from the game with a single click. And it’s awesome!

Especially because, as you know, Dwindling Heights (and everything around it) makes for a rather large environment with secrets passages and both open-air and subterranean areas. This way I can concentrate on specific locations while not being slowed down by having to display the entirety of the game’s environments at once.

 

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Maker 2003 - English Version Released

by Couchpotato, 05:30

After years of using a fan translated version of RPG Maker 2003 the programs developer has finally released an official translated version on Steam.

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RPG Maker 2003 Now Officially Available on Steam in English.

Do you have an interest in retro RPGs?

April 24th, 2015 - The much-anticipated official release of RPG Maker 2003, one of the most celebrated role-playing game development engines ever, is finally here! This staple of the RPG Maker series requires no programming knowledge and is highly affordable, allowing virtually anyone to create their ideal RPG for both commercial and noncommercial use. Find out more information on Steam at http://store.steampowered.com/app/362870 or on the RPG Maker website at http://www.rpgmakerweb.com/products/programs/rpg-maker-2003 .

RPG Maker 2003 revolutionized the series last decade by incorporating a sideview battle system similar to the classic RPGs of the 1990s. Combined with a charming 16-bit visual presentation and a straightforward user interface, RPG Maker 2003 has been on the wishlist of many retro RPG enthusiasts for years. Hundreds of aspiring game developers have petitioned for its official release, which has finally arrived.

Sharing a game with friends is easy: developers simply have to use the built-in exporter, which creates an easily transferable .exe file. Plus, games made with RPG Maker 2003 can be sold as long as the creator holds the appropriate rights and permissions!

RPG Maker 2003 released on April 24th and is available on Steam for only $19.99, making it the most affordable engine in the series available in English. Unleash your passion for retro RPGs and forge your dream game with RPG Maker 2003! Find out more on Steam at http://store.steampowered.com/app/362870 or on the RPG Maker website at http://www.rpgmakerweb.com/products/programs/rpg-maker-2003 .

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Rebel Galaxy - Preview @ US Gamer

by Couchpotato, 05:25

Kat Bailey of US Gamer published a new preview of Double Damage Games new Space shooter RPG game Rebel Galaxy, and  calls it a pleasant surprise.

What stuck out to me the most when see Rebel Galaxy, though, was how nonchalant Baldree and Schaefer were about their ambitions. Make a full-blown open-world space game using the Torchlight tools? Sure, why not. Sell it for $20? We'll be just fine. I guess I'm not surprised, though. After all, Schaefer is one of the team of three who founded Blizzard North, and he and Baldree were part of the small team that started Runic Games. In many ways, this is old hat for them. 

I half-joking told them that I was glad that they were making their dream game rather than going to the dark side and reaping the benefits of working in mobile. When veteran developers like Schaefer and Baldree apply their expertise to a project as enticing as Rebel Galaxy, we're all winners. And though I've only seen maybe a tenth of what Rebel Galaxy has to offer, I'm quite confident that they'll be able to make good on their ambitions. 

Rebel Galaxy is a pleasant surprise, and along with Elite: Dangerous and Star Citizen, I'm sure it will do its part to contribute to the ongoing space combat renaissance. I can't wait to play it.

Double Damage Games

Details

Caribbean - April 24 Steam Update

by Couchpotato, 05:21

Snowbird Games released another update for Caribbean! on Steam.

Update notes — April 24

Hi everyone, New update 1.049 is now available.

Update notes:

Added:
- New visual effects for the land location ‘Marsh’.
- Some new voice lines for units.

Fixed:
- AI’s inability to climb back on the fortress after falling from it during sieges.
- Canceling of ‘anchor ship’ orders after boarding fights.
- Incorrect renown requirement for the ‘Grey eminence’ trait.
- Script errors during naval battles in some cases.
- Incorrect AI behavior on the ‘Marsh’ location.
- Some text fixes.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

ESO - Why Bethesda Dropped Subscriptions

by Couchpotato, 05:18

The Examiner had a short chat with Bethesda to talk about why the developer dropped the Elder Scrolls Online subscription model a few moths back.

Examiner.com had the chance to chat with Elder Scrolls Online Game Director Matt Firor about what went into the decision to drop subscriptions in ESO. "The decision came about by us listening to our fan’s feedback – they really liked the fact that they had so much freedom in the game and they wanted that same freedom with their payment methods," Firor said.

"So, we changed our subscription-required payment model to subscription-optional, and we created a virtual currency/in-game store system that allows players to purchase customization and convenience items. Player reaction has been outstandingly positive since we announced the change, and especially since the changes went live on March 17."

It's doubtful ESO would have found success on the PlayStation 4 and Xbox One had the game kept its subscription model. With the selection of other games already available on the systems, it would have been hard to justify spending another $14.99 per month for a game you already own.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sunday - April 26, 2015

RPGWatch - Outland 17 Kickstarter Q&A

by Couchpotato, 06:05

We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions again now that his game Outland 17 has launched on kickstarter this month.

Couchpotato: Welcome back the last time we talked Outland 17 was on the Square Enix collective website. So how have you guys been since then?
 

Grenade Tree: After the Collective we went to GDC and both where a great experience. We learned a lot about what fans wanted and have worked hard to integrate their feedback. The product of our hard work is a fully playable Alpha Demo. There's been a lot of time spent getting making the concepts we've been talking about a reality.

We released our first build about a month ago on GameJolt and have been getting a lot of positive feedback from the community. Using that input, we've been fine tuning the presentation and improving certain game mechanics.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ Polygon

by Couchpotato, 06:02

Colin Campbell of Polygon interviewed Warhorse studios this week to talk with Daniel Vávra about his latest RPG game Kingdom Come: Deliverance.

Why is Medieval Fantasy so Dominant?

Games, movies and TV shows are full of worlds that take a medieval backdrop and overlay fantasy elements, like mystical creatures and magical powers. Vávra believes that realism also has its place.

"Advances in special effects mean that fantastical elements ans superheroes are popular, because they look so great. The same thing in video games, in terms of fantasy. Designers wanted to do dragons from the early days and so they did them. Everyone has gotten used to it and they don’t want to remove those parts."

He said that the game is packed full of quests. "I was a little bit afraid at first. I worried that we would not have enough ideas for side quests. Can we really do 50 quests based in medieval villages without monsters? It turns out, we can. We have more ideas for quests than we can use and I think they are interesting, more so than in other RPGs.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - Fashion Designers

by Couchpotato, 05:57

GameInformer has released another article from their month long coverage of Deus Ex: Mankind Divided with on how fashion designers improved the Deus Ex games.

One of the many things that Eidos Montreal is hoping to convey with Adam Jensen is that he’s a cool guy. Sure, the Deus Ex hero is powerful, smart, and loaded up with an arsenal big enough to make Inspector Gadget envious, but he doesn’t just roll out of bed and head to work. He might not care to admit it, but you can tell he spends a bit of time in front of the mirror every day. His wardrobe is not only functional, but also stylish. The art team designed Jensen’s trademark coat for Human Revolution, but for Mankind Divided they turned to people who make clothes professionally. Here’s the story of their collaboration with Acronym as well as a look at the new coat’s hidden functionality.

Let me start off by being absolutely clear – before we visited Eidos Montreal’s offices to take a look at the game, I never would have guessed that I’d be writing about fashion, let alone a coat. I come from the “good enough” school of style. For me, dressing up typically means that I’m wearing clean pants and my hoodie is zipped all the way up. Note: I am not endorsing this lifestyle.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Behind the Scenes Video

by Couchpotato, 05:53

Graphic  card maker Nvidia released a new video for The Witcher 3: Wild Hunt. I'll be frank it's just a publicity video showing off their exclusive GamesWorks program.

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We took the GeForce video crew for a tour of the CD Projekt Red studio in Poland to meet some of the talented folks behind this The Witcher 3: Wild Hunt.

CD Projekt uses NVIDIA GameWorks, HairWorks, HBAO+, Destruction, and PhysX Clothing to take their amazing game to new levels of realism.
Join Executive Producer John Mamais behind the scenes as he shows you the work that has gone into the PC version of The Witcher 3: Wild Hunt.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kotaku - A New Chris Avellone Q&A

by Couchpotato, 05:48

Kotaku hosted a live Q&A with Chris Avellone who answered a few questions about his  various games he developed, and he talks about his two latest games.

What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He’s here today to take your questions.

Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He’s also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you’d like.

UPDATE: Q&A’s over! Thanks to Chris for taking the time to chat with us today.

Kotaku

Details

Lord of the Dark Castle - A New Roguelike

by Couchpotato, 05:44

Craze Creative Studios notified me of their game called Lord of the Dark Castle that was just launched on Steam Early Access for $4.99. Here is the trailer and games description.

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Lord of the Dark Castle is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. Randomized levels, lots of skills without dependencies and lots of spells to cast. Challenging Monster AI - play it smart or die. Remember: Death is Permanent!

Steam

Details

VtM: Bloodlines - Unofficial Patch 9.3 Release

by Couchpotato, 05:38

Wesp has released the next update of his unofficial patch for Vampire: The Masquerade: Bloodlines. Some of the new changes/fixes are listed below.

+Recreated Malkavian Maze and Warrens Shortcut, thanks EntenSchreck.
+All four new levels optimized, thanks to atrblizzard and Psycho-A.
+Improved library quest emails and restored big moon to Ocean House.
+Made tutorial guard and Luckee Star easter egg vanish after scene.
+Fixed blood pack appearing in SM haven and Skelter blocking stairs.
+Improved library and atrium maps and removed Giovanni well spirit.
+Made it possible to do the cemetery quest after getting Romero fun.
+Included eye replacer mod, but made it deselectable, thanks Nivea.
+Added installer option to deselect casting and changed disciplines.
+Corrected beachhouse dog vanishing and dealing damage after death.
+Made auto-move and walk/run toggles be definable, thanks to Malkav.
+Fixed Johansen always following you and Romero's whore trying too.
+Made it possible to freely select one of Beckett's new disciplines.
+Corrected cabbie sewer animation and Venture Tower elevator issue.

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

KotOR 2 - Letís Play Video @ Continue-Play

by Couchpotato, 05:36

Kyle Barrows of Continue-Play posted a new Lets Play video for KotOR 2.

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With all the hoopla over everything Star Wars, I thought it time that I be given control of the galaxy and dusted off a copy of Star Wars: Knights of the Old Republic 2 in hopes of spreading my dark influence across worlds. What I didn’t expect was to befriend a plucky droid armed with a flamethrower, and gumption only to have him ripped away from me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Sword Coast Legends - Preview @ Gamereactor

by Couchpotato, 05:32

Gamereactor also published a new preview/interview video for Sword Coast Legends with n-Space President Dan Tudge who talks about a few various topics on the site.

Sure there's Neverwinter, but given the great video game experiences the franchise has spawned in the past it is a bit surprising that we haven't seen more video games based on D&D as of late. During the 90s there just to be a handful of games released each year, and while the following decade wasn't as prolific there were still plenty of games being released. These days it's a more of a rarity to learn of a new D&D RPG (fifth edition rules). Enter Sword Coast Legends.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tortured Hearts - Development Update

by Couchpotato, 05:25

Developer jessepret posted a new update about the development of Tortured Hearts.

This game is coming along well. All the areas are set up and ready to be furnished with models. All the dialog works, the journal works, the GUI works. At present we are working on the introduction where characters are formed, and on the combat AI, and creating dungeons from a tile set. Next, fill out areas with models and test combat.

Tortured Hearts

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Highlands - Review @ Hooked Gamers

by Couchpotato, 05:21

Hooked Gamers has the first review I could find for Highlands this week.

It’s not a perfect game, of course. As of now, there are a few technical issues that could stand to be addressed. The method of moving your troops around the screen – separating your groups by trying to highlight the specific members you want to move with the mouse and dragging them about – is clunky and a little awkward, and it stands out strangely in a game that has clearly taken such pains to be polished and ready for release. Enemy regen is fast, and it can feel a little capricious when your focus is already split between multiple objectives. Character recruitment feels surprisingly impersonal compared to the rest of the game, and the fact that your new recruits are 100% expendable is an uncomfortable source of cognitive dissonance in a game that is so strongly marked by characters trying to work their way through a tragic invasion. Some of the more unusual mechanics could stand to be explained a little more clearly.

But it’s a lot of fun, too. It has vision and scope, originality and wit, and it’s fun. Hitting the rare trifecta of beautiful, challenging and innovative, it’s easy enough to slip into the “just one more turn” refrain when you’re inches away from reclaiming a map. For a game from such a small team, this was clearly lovingly crafted, doted upon, and released to us as a surprising little mashup of genres and influences that, overall, works really well. If you’ve ever wanted to send a wide-eyed Disney princess and her siblings into battle against the forces of darkness, miles above the original home of man, you really should give it a spin. I feel like you’re unlikely to quench that specific desire anywhere else.

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - April 25, 2015

Telepath Tactics - Fluent's Thoughts (Video)

by Fluent, 20:06

Hi everyone! In this video I take a look at the recently-released strategy-RPG, Telepath Tactics, and give you an idea of what to expect in the game, why I like it and why I think you will, too! Laughing

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Hi! Thanks for joining me. In today's video, we take a look at the Kickstarter-funded, turn-based strategy-RPG, Telepath Tactics!

The game is a ton of fun and I highly recommend it. If you like games like Final Fantasy Tactics, Fire Emblem, Tactics Ogre and the like, you will definitely find something to enjoy in this gorgeous adventure!

+++++++++++++++++++++++++++++++++++++++

Links:

More info on the game - http://sinisterdesign.net/products/telepath-tactics/

Buy it on Steam - http://store.steampowered.com/app/357940/

Support me on Patreon - http://www.patreon.com/fluent

Check out my stuff on RPGWatch - http://www.rpgwatch.com

++++++++++++++++++++++++++++++++++++++++

If you like the game, leave me a comment and let me know what you think about it! Also, LIKE/SHARE/SUBSCRIBE for more!

Please check out my Patreon page if you like what I do here on YouTube and RPGWatch!

Thanks for watching!

So, have you played the game, and if so, what do you think about it? 

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Fallout: NV - Interview @ Core-RPG

by Couchpotato, 05:25

m00n1ight of Core-RPG notified me his site did a new interview with Chris Avellone.

Is it true that in the process of the development a substantial part of the Caesar's Legion content has been cut out? In the final version of the game Legion occupied only a few settlements and a large part of its quests were "evil" counterparts of NCR quests, whereas the latter had many unique quests, not connected with Legion directly. Was it possible to develop the game in a way that both sides would have been represented more or less equally or inequality had been planned right from the start?

To the last question — yes, it was possible to develop both sides, and I agree that NCR felt more prominent in New Vegas, design-wise and scope-wise, than the Legion. While I wasn’t involved with the faction design and divisions in New Vegas (I was mostly companions, some major NPCs like the Legate, the graphic novel, and some end slide work), our lead writer, John Gonzalez, and I did kick around thoughts on Caesar’s role and characterization as well as the structure of his presentation when the player meets him, and I shared the backstory on a number of Legion references in dialogues that herald back to tribes we developed way back when for the first iteration of Van Buren (Hangdogs, Twisted Hairs). I always felt that Caesar’s goals were going to die once he ran out of lands to conquer — he had a war machine, and once it stopped rolling, the other societal problems his faction had at their core would surface and they would tear themselves apart… or simply decay until they became the prey of someone else.

In addition, we did want to include a Legion companion, Ulysses, who would be tolerant of Legion behavior and provide an internal perspective on it, but he got moved to the DLCs as an antagonist. My feelings on the Legion were summed up both with him, and also in a conversation tangent with Rose of Sharon Cassidy, where she inadvertently peppers her anger at the Legion with a slow, grudging respect for some of the other benefits they bring when they conquer an area (protecting caravans, uniting tribes, keeping the peace). In many ways, the Legion is better adapted for the wastes than many of the other factions.

Read the lnk above for more good questions, and answers about it's development.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Witcher 3 - New Interview & TV Commercial

by Couchpotato, 05:20

Well another day and  I found more news for The Witcher 3: Wild Hunt. The first one I found  is a new four monute video interview on XBox UK with Damien Monnier.

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CD Projekt RED also released a short 35-second TV commercial today.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Weapons Development Update

by Couchpotato, 05:14

The fourth kickstarter update from Grenade Tree has information from Outland 17
about developing weapons,. The game still needs $7,700 to get funded

Greetings fellow game enthusiasts! I am Robert, lead programmer on Outland 17 : Void of Liberty. I'm writing here to share with you a look at the more technical side of the game's development. Particularly all things weapons, attacks, and things that generally go pew pew in the game.

So help spread the  word guys as the game looks interesting, As for my short interview check back tomorrow as it was delayed a few days. Sorry about that  everyone.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Skyrim - Paid Mod Status Update

by Couchpotato, 05:03

In-case  you missed the news yesterday Bethesda and Valve now offer modders the option to sell mods for Skyrim. Lets just say it does not sit well with most gamers.

Still I'm more interested in what the modders think of this so here are a few links. First up we have a new update from the Nexus owner who is not a happy person right now.

Obviously this news has been a huge deal, and probably exploded far more than Valve and Bethesda realised it would (and not particularly positively, lets face it!). Some of the spotlight has been shined on the Nexus as a result of that. Some people have expressed concern we'll go the same way (they obviously don't read the site news) or that it'll affect us negatively some how. Everything you see here is completely free, and it's definitely staying that way. About 40 mods have been hidden in the Skyrim Nexus section since this announcement, most of which are people afraid their mods are going to be stolen and uploaded to Steam for profit.

Next SureAI the team behind Enderal:The Shards of Order posted an update with news they will not be selling the mod. I salute you guys, but still donate if you can.

Short news of the day: We won't sell Enderal via the Steam Workshop. We keep our promise and Enderal will be available for free.

Thanks to a few members we also have a link to Reddit with more modders opinions. Seems this is a PR disaster for Bethesda and Valve. What do you all think?

Update: A petition for removing paid content from Steam Workshop was started.

The workshop is a place for people to share content with each other they made so all can enjoy it for free.

Since recently this is not the case for The Elder Scrolls V: Skyrim Workshop. Valve has now erected a paywall for the mods.

Mods should be a free creation. Creations made by people who wish to add to the game so others can also enjoy said creation with the game.

We need to unite and reject this act by Valve. Unite have Valve remove the paid content of the Workshop.

Thank you Aditya for sending in the link.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

OreLight - A New Open World Multi-player RPG

by Couchpotato, 04:49

I was sent news today from developer Geek Beach for their open world multi-player RPG game called OreLight. Here is the usual trailer, and short game description.

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OreLight, a dungeon crawling, multiplayer RPG with crafting, mining, base building and stabbing.  Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible. The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Two Worlds - Retrospective @ Wow 24/7

by Couchpotato, 04:43

Well I never thought I would ever read an article that calls the original Two Worlds RPG the best bad game of all time, but a site called Wow 24/7 did this week.

Ok. Two Worlds is a weird game. But that’s fine, because that’s why it’s worth talking about. It didn’t sit with critics all too well on its release back in 2007, but take a quick look at its GoG page and you’ll find glowing review after glowing review. There’s a surprising amount of people who seem more interested in bashing the likes of Oblivion rather than reviewing Two Worlds, as if Two Worlds was done some great injustice by being not as good as that game. I’m particularly fond of one gallant reviewer’s opinion that people who didn’t like it “felt threatened by the game’s scope.” As it happens, along with many people, I did like it – but it is terrible.

Two Worlds

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released

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Cliqist - Comparing Wasteland & Wasteland 2

by Couchpotato, 04:39

Well here is another interesting article this week on a site called cliqist were Mitchell Long compares both Wasteland & Wasteland 2 after the writer played both games.

Delving into InXile’s 1987 Wasteland, I was offered a greater appreciation for the sequel which I loved. During my first playthroughs of Wasteland 2 I felt it was a superb, polished game. I still support this notion. However, after actually experiencing the first Wasteland, I view Wasteland 2 as an update, continuation, and homage to a groundbreaking game. The 1987 role-playing game wouldn’t receive an official sequel until 2014, though in the meantime games like Fallout rose from the same creative primordial soup from which Wasteland 1 first crawled. Whether you’re like me and missed Wasteland back in the day, or played the heck out of it, it’s really neat to visit both post-apocalyptic playgrounds back-to-back.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Sword Coast Legends - New Video Interview

by Couchpotato, 04:35

Gamecrate has a new video interview with Director Dan Dudge of N-Space who gave them more details about his upcoming Dungeons & Dragons game Sword Coast Legends.

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Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Deck 13 - New Game to Be Revealed at E3

by Couchpotato, 04:30

DSO Gaming has news that Deck 13 is working on a new game, and that it will be revealed at E3 this year. Hopefully it's a new RPG since they can't make a a sequel to Lords of the Fallen. As the developer lost the game IP to their publisher CI Games.

Deck13 Interactive announced today its partnership with Focus Home Interactive. Deck13 is currently working on an unannounced game that will be published by Focus Home Interactive, and will be revealed at this year’s E3.

Jan Klose, Creative Director and Co-Owner of Deck13, said:

“After Lords of the Fallen, we are eager to expand on what we have learned and want to deliver an even greater experience to the core gamers. The team we built and the technology we created puts us in a great position to go one step beyond what we have achieved so far.”

Florian Stadlbauer, CEO and Owner of Deck13, added:

“Focus Home Interactive as publishing partner is a perfect fit for us. Their great experience in international marketing and distribution combined with our creativity and tech base sets an exceptional foundation for our next worldwide success.”

Last but not least, according to CI Games, Lords of the Fallen sold nearly one million copies on PS4, Xbox One and PC.

Deck 13

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Victor Vran - Preview @ Gaming Enthusiast

by Couchpotato, 04:26

Ryan Parreno published the next Early Access preview of Victor Vran this week.

Victor Vran is a Diablo-like but doesn’t have the intuitive gameplay or addictiveness of a Diablo or Torchlight. If Haemimont won’t change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games. Beyond that, Victor Vran needs something compelling to make players want to keep going. It could be story, it could be gameplay, and it would be best if it was a combination of both. If Haemimont ultimately fails to raise Victor Vran from its current state in Early Access, it will be an average action RPG at best. But hey, that isn’t too bad for a few hours.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Dragon - Now Available on Steam

by Couchpotato, 04:23

The hand drawn Action RPG DRAGON: A Game About a Dragon has been releasd on Steam today, and the game will only cost you $5.09 till May, 1st.

DRAGON: A Game About a Dragon is now officially released! Thank you to everybody who helped test it and contribute to our launch, and I hope everyone who purchases it has fun!

DRAGON: A Game About a Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Age of Wonders 3 - Two New Reviews

by Couchpotato, 04:19

Here are two more reviews for the Age of Wonders 3: Eternal Lord expansion.

Gamespot - 8/10

Strategy game legend and Civilization creator Sid Meier once said, "Games are a series of interesting decisions." By that metric, Age of Wonders III: Eternal Lords is excellent. Your possibility space is vast, and you can craft your adventure and your nation in any number of ways. Systems of morality, player races and classes, and governance all work together to create an interlocking web of player-driven narrative potential. This expansion's only real weaknesses are those endemic to the structure of the base game, but Eternal Lords is a worthy follow-up and fresh take on the classic turn-based strategy game formula.

The Game Scouts - 9/10

There is so much more to Age of Wonders III: Eternal Lords, it’s impossible to cover all new intricacies and features with a single review. This is a remarkable expansion to an already superb game. Eternal Lords is an absolute must for owners of the base game. And those who have yet to acquire Age of Wonders III, what are you waiting for? This is one of the finest 4X strategy titles on the PC.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Gamer Attitude - Comparing Role-Playing Games

by Couchpotato, 04:15

I found an interesting article on a site called Gamer Attitude that compares WRPGs vs JRPGs games, or as the site calls it East vs West. Here is a short sample.

Final Fantasy and Mass Effect. Legend of Heroes and X-Men Legends. The Legend of Zelda and Fable. For every great Japanese RPG there is an equally great western RPG that can be used as a counter. Within the gaming community there is a clear line drawn in the sand between the two, with either side arguing their respective genre to be the best overall. But which truly holds the rights to be the “best”?

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Friday - April 24, 2015

Din's Curse - Gameplay Overview Video

by Fluent, 14:20

Hey everyone! In this video I take a look at the hack n' slash action-RPG, Din's Curse! I give an overview of the gameplay elements and go over what to expect when you play the game. 

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Hello! Thank you for joining me for today's video. In this episode, I take a look at the indie, hack n' slash action-RPG by Soldak Entertainment, Din's Curse!

During this video I show off and talk about the various aspects that make up the game, from the hacking and slashing of monsters to the inventory system and the character stats and skills. No stone is left unturned! :)

I hope you enjoy the video! If you do, please press the Like button, leave me a comment letting me know what you think, subscribe to my channel for more RPG videos and share this video everywhere you go!

If you'd like to really help me out, please check out my Patreon page! - http://www.patreon.com/fluent

More links:

Din's Curse on Steam - http://store.steampowered.com/app/217...

Din's Curse Demon War DLC on Steam -
http://store.steampowered.com/app/217...

Soldak Entertainment's website - http://www.soldak.com/

RPGWatch - http://www.rpgwatch.com

Thanks for watching and much love to you all! Ciao!

So, what do you think of this game? 

Din's Curse

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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