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Sunday - July 05, 2015
Saturday - July 04, 2015
Friday - July 03, 2015
Thursday - July 02, 2015
Wednesday - July 01, 2015
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Picture Watch

2Moons
Box Art

Poll Watch

Did The Witcher 3 Live Up to the Hype?
Absolutely
58%

For the most part
23%

Really don't know
11%

Maybe a bit
2%

No Way
6%

Vote

Recently Released

Jul: The Amber Throne
Jul: Legends of Eisenwald
Jun: Barony
Jun: Masterplan
Jun: Enchanted Cave 2

Expected Releases

Jul: Antharion
Jul: Interstellaria
Jul: Victor Vran
Jul: Unsung Story
Jul: Kyn

Sunday - July 05, 2015

Matt Chat - Richard Bartle Interview #2

by Hiddenx, 07:25

The second part of the Matt Barton - Richard Bartle interview:

Dr. Bartle is back this week to talk more about MUD. We chat about gender and MUD. We also talk about "making wiz" and the social world that MUD created.

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Matt Chat

Details

Ruzar: The Life Stone - A Fluent First Look Video

by Fluent, 05:10

Hi everyone! Smile

In this exciting preview video I take a look at the new indie dungeon-crawl RPG, Ruzar: The Life Stone!

In the video I show off the options menu, character creation and a bit of the delicious dungeon-diving itself! Fun stuff!

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Hello! In this exciting video I check out the indie dungeon-crawl RPG, Ruzar: The Life Stone!

Ruzar: The Life Stone is an indie RPG by the developer, Hammer Glass Studio. It features old-school dungeon-crawling adventure, with everything you've come to expect from a REAL RPG! That means plenty of stats, loot, leveling up, exploration and more!

The game features a slick interface, smooth controls, fun and exciting combat and a challenge that resonates with the old-school RPG nerd inside of us all! It is pretty to look at, too! =)

If you are interested in checking out the game on Steam, check out this link. - http://store.steampowered.com/app/366510/

Enjoy! Cool

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Saturday - July 04, 2015

Ruzar: The Life Stone - Early Access @ Steam

by Hiddenx, 23:03

Hammerglassstudio informed us that Ruzar: The Life Stone has been released as Early Access game on Steam.

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Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Amber Throne - Release Date

by Hiddenx, 16:16

The JRPG Amber Throne will be released on 6. July 2015:

About the Game:

After awakening from her coffin, Arra recalls little but the last words spoken by her father, “Destroy the Amber Throne.” Looking into the sky, she finds what was once his magnificent castle is now floating in the sky, far above the world below. Arra must find a way to reach the castle before others catch wind of it, lest the powerful Amber Throne fall into the wrong hands.

Amber Throne is a traditional JRPG-styled game that focuses on turn-based battling and some light exploration. The game features a large cast of unique monsters that change stances depending on actions taken during combat, and a party with mostly mixed hybrid roles to deal with them. Learning monster behavior and how your skills affect them is essential to reaching victory.

  • Fully painted world with diverse settings and unique characters.
  • Many monsters with multiple stances and behaviors to master.
  • Five party members each with their own skills and advantages.
  • Crafting for the game's best equipment and items.
  • 12-15 hour-long story with optional content and exploration.

The Amber Throne

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

ICY - Beta Version Released

by Hiddenx, 15:51

The Inner Void team released the beta version of Icy - A post apocalyptic RPG for all $20 and above backers. So take a look in your e-mail.

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ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Development Updates

by Hiddenx, 09:27

Jaysen informed RPGWatch about some new interesting game features for the Early Access game Battle Brothers:

Introducing the Event System

Time sure flies by fast! It’s been a full month now since we announced that we’d go full time and needed some weeks to get everything sorted out. While we took care of business and set up our new workspaces, we were also featured on the Steam Summer Sale for a day. Yay!

We’re happy to let you know that we’re now back in the saddle again. Both Christof (the programmer) and Jan (the manager) have moved to work full time on Battle Brothers. The last of the bunch, Paul (the artist), will join us mid-July. Development pace should now pick up again.

As previously announced, the first item on our roadmap is the introduction of an event system for the game. Today’s update to the game adds just that, so let’s take a closer look…

The Event System

Managing a mercenary company is not an easy thing. Not only do you need to command your men in battle, now your leadership skills are tested outside of combat as well. It’s easy to forget at times that the little guys you control are supposed to be humans. As humans, they sometimes have their own agenda, they have strengths and weaknesses in character, they may change with time, they may quarrel or bond with each other, and they’ll come to you with requests. While traveling on the worldmap, a lot can happen, much of which we can now convey to you with events.
To kick things off, we’ve added 47 events to the game. These include things that you can just stumble upon while traveling the world, some things that require you to be at certain places, as well as things that require characters of certain backgrounds or traits in your party. Some backgrounds may not play well together, and some may have advantages or disadvantages also outside of combat. What choices you have available at events may depend on what characters you have, and the outcome of your choices may differ as well.
(...)

Retreating Enemies

Chasing that last surviving bandit marksman on a forest map isn’t always that fun, so non-undead enemies now have the ability to retreat from the battlefield should they perceive there to be no chance of winning the encounter. Just like the player, the AI has to reach the map border in order to retreat safely, giving you the chance to intercept them if you want to let noone escape, or get all the loot.

Whether an AI combatant retreats or not depends on a few factors, such as how many of his allies are still with him, how many have already fallen, and how many men the player still has. For the time being, the AI will not attempt to flee a battle from the beginning, even if they’re outnumbered. The option of retreat is meant for the last few scattered survivors. The actual thresholds for when individual combatants make use of it may still need some numbers tweaking.

We know that this doesn’t solve the issue of chasing enemy archers across the map in its entirety, but it is a good step in the right direction that makes sense in the context of the game world. We’ll eventually introduce a few more tools that will enable the player to better handle such situations. (...)

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Kingdom Come: Deliverance - Tech Demo & Map

by Hiddenx, 06:36

Couch spotted the new tech demo 0.4 of Kingdome Come: Deliverance:

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The world map has a medieval look - very nice.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Top 10 Features @ TGN

by Hiddenx, 06:28

Captain Shack of TGN presents the top 10 features of XCOM 2 to be excited about:

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XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Friday - July 03, 2015

Bard's Tale IV - Monte Cook is joining the Team

by Hiddenx, 21:41

The Bard's Tale IV Kickstarter has reached the 1.4M goal:

Monte Cook Adds His Voice To The Song!

Happy 4th of July weekend for all our American backers. In the US, this weekend is about family and celebration and we’ll use it to recharge our batteries before our final week, but before we check out we wanted to give you one final quick update.

The biggest news as of yesterday: The first of our stretch goals to put together the ultimate RPG super team has been hit, and Numenera creator Monte Cook is joining The Bard's Tale IV!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sword Coast Legends - Extended E3 Press Demo

by Hiddenx, 07:24

Here's a link to the recorded Twitch TV live stream. Community Manager Ash Sevilla and Design Director Tim Schwalk present Sword Coast Legends.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Antharion - Release Date

by Hiddenx, 00:59

Orpic software announced the release date of Antharion today:

    Release Date: 7/15/2015
    Platforms: Windows/Mac
    Availability: Steam, Humble Store, App Store
    Price: $17.99 USD
    Languages: English
    Duration: 40+ hours
    DRM: None
    Pre-order: Available

Official Trailer:

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Description

Antharion is an epic old-school fantasy RPG that combines tactical turn-based combat with the freedom of a huge living-breathing open world. You'll create and customize a party of four: choosing from seven races, nine classes and fifteen skills, before setting out to explore the fully interactive continent of Antharion. Explore dungeons, get thrown in jail, discover hidden passageways, burglarize homes, read books, create potions, become and infamous pickpocket, embark on a journey at sea and discover uncharted islands or persuade NPCs to do your bidding. In Antharion no play style is off limits.

Features

  • Create and fully customize your party of four, choosing from 7 races, 9 classes and 15 skills.
  • Journey through five huge provinces, each with its own environment, history and culture.
  • Experience an open-ended epic storyline where you determine what happens.
  • Turn-based tactical combat makes dungeon crawling endlessly satisfying.
  • Explore a huge living-breathing and fully interactive open world.
  • Make choices that matter and affect the world around you.
  • Enjoy total freedom to play however you want.
  • Create and customize a party of four.

 

 

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pirates! - Retro Review @ Digital Antiquarian

by Hiddenx, 00:30

Jimmy Maher released a retro-review for Pirates! - MicroProse's masterpiece:

Shortly after designing and programming F-15 Strike Eagle, the million-selling hit that made MicroProse’s reputation as the world’s premier maker of military simulations, Sid Meier took a rare vacation to the Caribbean. Accompanying him was his new girlfriend, whom he had met after his business partner Wild Bill Stealey hired her as one of MicroProse’s first employees. A few days after they left, she called Stealey in a panic: “I can’t find Sid!” It eventually transpired that, rather than being drowned or abducted by drug smugglers as she had suspected, he had gotten so fascinated with the many relics and museums chronicling the golden age of Caribbean buccaneering that he’d lost all track of time, not to mention the obligations of a boyfriend taking his girlfriend on a romantic getaway. She would just have to get used to Sid being a bit different from the norm if she hoped to stay together, Stealey explained after Meier finally resurfaced with visions of cutlasses and doubloons in his eyes. She apparently decided that she could indeed accept Meier as he was; in time she would become his first wife. And yet that was only one of the two life-changing seeds planted on that trip. Meier now had pirates on the brain, and the result would be a dizzying leap away from military simulations into a purer form of game design — a leap that would provide the blueprint for his brilliant future career. If there’s something that we can legitimately label as a Sid Meier school of game design, it was for the game called simply Pirates! that it was first invented.
(...)

Pirates!

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - July 02, 2015

ES4: Oblivion - A Fluent Let's Play in 4K Resolution!

by Fluent, 19:12

Hello everyone! Smile

I recently decided to try my hand at modding Oblivion a bit, and I thought, "Why not make a Let's Play in 4K resolution with lots of mods running?". So, I started one! 

I have many graphical mods running in this Let's Play, as well as Oscuro's Oblivion Overhaul, which as you may or may not know completely overhauls the level-scaling and encounter design in the game, amongst other things! So, this is going to be a BRAND NEW, fresh Let's Play that you may have not seen the likes of in other Let's Plays!

Please note, the 4K option on YouTube, at least on my end, seems a bit buggy at the moment. The videos of mine I can actually view in 2160p60 play very choppy for no real good reason. Perhaps your luck will be better, or the problem will be fixed soon on YouTube's end. I assure you that if the video looks choppy on your end, it is not my fault, but rather something strange with YouTube's 4K resolution settings. Undecided

All that said, it should work perfectly fine in 1080p60, and perhaps even 2160p60. 

So, I hope you enjoy! Here is Episode 1.

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Hey everyone! Wow! Today's video is super exciting because it is the first episode of a new Let's Play I'm doing in 4k resolution! That's right, all of the videos of this Let's Play will be available in stunning Ultra High Def (UHD), 2160p!

If you don't have a 4k display, fear not. The videos will still be available in 1080p60, and best of all, they will benefit from being downscaled from 4k resolution, so even the 1080p video will look better than ever! Sweet!

NOTE - This video was encoded at 32,000 bitrate. In future episodes (episodes after #2), the videos will be encoded at over 50,000 bitrate. In less words, the quality is going to get even better going forward!! =)

So, in this first episode I create my character and tackle the beginning dungeon of the game. I have many mods running, such as mods to give the characters better faces and many other graphical enhancement mods! We'll explore them all in detail as the Let's Play progresses.

Let me know what you think in the comments! Thanks for watching! Sealed

ES4: Oblivion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Anachronox - Retrospective @Armchair Empire Infinite

by Gorath, 18:58

Jeff let us know he has posted a retrospective on Ion Storm's RPG classic Anachronox on his gaming blog The Armchair Empire Infinite. It seems his blog is the re-invention of the well-known similarly named gaming site.

Really, Anachronox was a breath of fresh air when so many other RPGs coming out on PC were being so serious, and singularly focused in what kind of gameplay they wanted. Granted a lot of those games were great, but with Ion Storm's project it got people thinking, "Hey, this works too!" Unfortunately, we didn't see others trying to follow suit here. As such, Anachronox will go down as an unique and largely successful attempt at combining a large cast of characters and a vast array of gameplay elements that one might think would never work together, then actually succeeds in bringing them all together. It was a great game when it came out, still is now, and should be applauded for how ambitious it is.

Anachronox

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: Unknown
Release: Released

Details

Legends of Eisenwald - Release Trailer

by Hiddenx, 18:58

Release Day for Legends of Eisenwald:

Trailer:

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Live action video:

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Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Van Helsing - Final Cut Edition Announced

by Gorath, 16:36

Neocore Games announced a version integrale with content from all the Van Helsing games:

Indie developer NeocoreGames announces The Incredible Adventures of Van Helsing: Final Cut

We're proud to announce that NeocoreGames has sold over 1 Million copies of individual titles in this incredible Action RPG trilogy so far. This milestone is a great opportunity to give back something to the loyal community.

By reading hundreds of forum posts, blog comments, reviews, feedbacks on various media, the developers of the trilogy conceived a definitive version of the adventure, coming this September.

The game is a standalone product thatcombines campaign content from all three games with modified or added contentprovides over 50 hours of gameplay in the campaign modelets the player choose between 6 playable classes from the beginninghas a reworked and extended skill tree systemcontains all the towerdefense game modes, all made optional yet highly rewarding
has a level cap of 80 (campaign) and 100 (with other game modes)

Whether the player has completed the campaign or not, it is possible to
create a new character or get a level 80 character from the beginning
play one of the 20 scenario maps that can randomly assemble terrain, monsters, objectives and conditions
try out the daily quests, challenges and weekly events
join one of the refined multiplayer modes (4-player co-op mode, touchdown, arena, or battle royal)
reach level 100 and evolve further with an endgame featuring a Glory system, rare items and currency, Dreamshards
The Incredible Adventures of Van Helsing: Final Cut will be available as a standalone title on Steam.

It will cost absolutely nothing for players who own all three games of the trilogy (by that we mean it will be free). For new players, the complete and extended content of the Final Cut will cost $44.99.

The Incredible Adventures of Van Helsing: Final Cut will be released in September 2015, and will continue to provide content for a long time to come.

Van Helsing

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

ELEX - New Piranha Bytes Game Announced

by Gorath, 14:40

As expected yesterday's rumors were true. Piranha Bytes cooperates with Nordic Games to create a new action-RPG named Fallout Arcanum ELEX. The PR tells their core audience all the right things. I've highlighted a couple of them:

Nordic Games + Piranha Bytes = ELEX 
July 2, 2015

The creators of Gothic turn over a new leaf together with Nordic Games and tackle their first new, collaborative project: ELEX

Nordic Games teams up with veteran studio Piranha Bytes to work on their first collaborative and new project: ELEX. This eclectic, lavish, exhilarating, xenial open-world RPG is scheduled to release in Winter 2016/2017 on PC and current gen console platforms. This is by far the most ambitious project for Piranha Bytes and Nordic Games to date.

“To say we are excited to see this new project unfold in the hands of Piranha Bytes is an understatement. ELEX is going to be edgy, dark, uncompromising, complex, and we love it already,“ comments Reinhard Pollice Business & Product Development Director at Nordic Games. “We will be premiering a vertical slice build at Gamescom 2015, more info will be released in due time.”

“Apart from being enthusiastic about the cooperation with Nordic Games, it is great to know, that we will have ample creative freedom with ELEX, which is a very important factor for us” said Björn Pankratz, Game Director at Piranha Bytes. "We can't wait to show you a completely new game experience with a fresh setting, new assets and plenty of possibilities."

About ELEX

ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic science fantasy universe that puts players into a huge, seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Van Helsing III - Review @ GameBanshee

by Hiddenx, 06:44

Steven Carter (GameBanshee) has reviewed Van Helsing III and he was not impressed at all:

(...) When enemies die, they of course drop gold and equipment, but sadly the loot tables are terrible.  I rarely had enough gold to try out the money sinks in Van Helsing's lair (including gambling, enchanting and forging), and even though my character had over 300% magic find for half the game (and ended up around 450%), I only found five unique items total, and no set items.  And that's with a couple of encounters where I'm pretty sure you're guaranteed to find unique items.  Dull combat coupled with no loot is not a recipe for success for an action RPG.

Meanwhile, the campaign is also sub-par.  Once again you get lots of nice banter between Van Helsing and Katarina, but that's about it.  There are only a minimal number of side quests, and almost none of them give you any choices (and where there are choices, I couldn't tell if they actually changed anything, like when you choose a torture method in your lair, and the only difference is whether your jailor sings to or reads poetry to your captive).  Worse, the main quests are DOA.  They just direct you from map to map as you hunt down Prisoner Seven.  "Make your way through Map A.  Make your way through Map B.  Now make your way through Map C."  That's how exciting the main storyline is.

Of course, along with the standard action RPG fare, the Van Helsing titles are also known for their tower defense mini-games, and Van Helsing III is no exception.  Sadly though -- well, sadly if you enjoy the mini-games like I do -- there are only three of them in the game, and they are a lot less about setting up your defenses than they are about Van Helsing killing everything himself.  This seems like a strange decision by Neocore Games.  The campaign should be where Van Helsing kills stuff, and the tower defense sequences should be more about the towers, but that's not how it is.  So along with everything else, I was disappointed by the mini-games, too. (...)

Conclusion
Well, bleah.  That's my executive summary for The Incredible Adventures of Van Helsing III.  I enjoyed the first two games in the trilogy, but this final entry felt like Neocore Games couldn't wait to move onto something new, and so they only put a minimal amount of effort into completing it.  There are too many bugs, the balance is awful, the new classes aren't as fun as the old ones, and the campaign is dull.  You still get witty banter between Val Helsing and Katarina, but that can't make up for the rest of the drek.  Maybe at some point Neocore Games will corral what they have into a reasonable package (in fact, they are), but for now Van Helsing III has too many problems to be a reasonable purchase, even at its modest asking price.

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Piranha Bytes - New Game for Nordic Games?

by Gorath, 03:35

Straight from the rumor mill: Currently the internet explodes and the hivemind says the new Piranha Bytes project is a new game called Elex Nordic teased. World of Risen and NeoGAF members are convinced they've seen a masked Piranha Bytes logo on the Elex page, which has been replaced in the meantime.

Both companies have an ongoing business relationship: Nordic distributes or publishes Gothic 2 & 3 since JoWooD's demise.

Nordic Games' countdown ends today at 14:00 CET, Piranha Bytes' on Friday.

Thanks Moriendor!

Piranha Bytes

Details

Wednesday - July 01, 2015

DungeonRift - Fun Dungeoncrawler

by Hiddenx, 22:08

DungeonRift is a new fun game at Steam:

DungeonRift is arena-like dungeon crawl where your enemies grow and learn new perks instead of you. Every time you defeat them, the Rift will rebuild the dungeon around you and grant your enemies with more tools to defeat you.

Alpha gameplay:

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Steam

Details

Legends of Fire & Steel - New Kickstarter

by Hiddenx, 21:57

Boomzap Entertainment started a Kickstarter for a new strategy game:
Legends of Fire & Steel:

Welcome to our Kickstarter page! Legends of Fire & Steel is a turn-based multiplayer strategy game we’re currently developing for mobile tablets, PC and Mac OSX.

About the Game

Legends of Fire & Steel is a strategy game designed from the ground up to be playable on a tablet or on a PC/Mac. The goal is to make a game that has the feel of a large, epic strategy game like Civilization, Crusader Kings 2, or Heroes of Might and Magic, but with the shorter playtime and simple controls of a game like Risk, Lux, or FTL. A game that is easy to learn, fast to play, but which offers enough choice to make it interesting to play over and over again.

Game Features

Classic fantasy world conquest strategy game with simple, intuitive controls that play well on PC, Mac, iOS and Android tablets

  • Wide range of heroes to choose from, each with different tactical powers and abilities
  • Single player campaigns: Follow the war of the races across the lands, unlock new maps and heroes, and discover new lands.
  • Turn-based simultaneous multiplayer game with Ranked and Casual Play, friend finder, rankings, and leader boards.
  • Collect Hero Cards: unlock new heroes and expand your hero selection.

Gameplay

Legends of Fire & Steel is a classic territory capture game with an element of team picking. In the game, players create armies which are led by heroes and used to capture territories in order to provide resources and build new units and heroes.

Control your heroes across the map and build forces with the racial units. Each unit and hero has particular strengths, weaknesses, and tactical powers. They can be upgraded to make them more powerful, and new heroes can be unlocked using your hard-won resources. The objective is to capture all of your opponent’s castles and it’s up to you to figure out how to spend each turn.

Each round provides a variety of actions for heroes to perform:

  • Hire - hire, upgrade, or unlock units for your armies
  • Organize - exchange units between heroes, cities and occupied lands
  • Occupy - put a territory under player control
  • Raze - collect a large sum of resources from owned territories, with the cost of making the land unable to produce for a number of turns
  • Heal - restore knocked out units from skirmishes
  • Defend - give a defense bonus for that turn

(...)

Kickstarter

Details

Serpent in the Staglands - Review @ Niche Gamer

by Hiddenx, 21:14

Carl Batchelor (Niche Gamer) has reviewed Serpent in the Staglands - some snippets:

Serpent In The Staglands Review – This Snake Doesn’t Scale To Your Level

It’s reached the point where using the term “old school” while describing an RPG means about as much as the  New England Patriots winning the Super Bowl. Having lost a lot of its effectiveness as a term of splendor and awe, being old school doesn’t seem to mean as much as it once did. With Kickstarter, the indie revival, and Steam Greenlight still going strong, it’s hard to play the “we don’t get enough of these games” card.

That being said, there are still games out there that can use the moniker, it’s just that in this writer’s opinion, they have to go the extra mile to earn it. Simply having pixel graphics, turn-based combat and a deep statistical underpinning isn’t enough. Perhaps the developers behind Serpent in the Staglands were aware of this, because if any game out there deserves to use the term, it’s this one.

Serpent in the Staglands, which I’ll be calling Staglands from here on out, first attracted me to it by showing off those slick Ultima 7 inspired visuals. Though I’m not fond of the old and decrepit pixelated graphics these games embrace, I was impressed that the developers aped the style from one of my favorite classic DOS era CRPGs instead of just throwing together something low-fi while hiding their inability to do world design within the wide umbrella of nostalgia. (...)

Like any good European CRPG, Staglands isn’t looking to hold your hand or babysit you. It may pit you against hordes of non-leveled foes, but it does at least give you plenty of powers. Matter of fact, the powers it gives you access to are pretty robust for an indie game developed by a very small studio with little game development experience. The skill system, which is divided into three sub sections, contains over 50 different disciplines to specialize in.

Split between aptitudes, skills, and spells, the game gives you plenty of ways to craft a unique combatant in what is a completely classless system. While skills are the typical “Increase critical rate” or “Bash an enemy for 1d3 damage with a shield” sort of thing, the spell and aptitude part of it is a bit more exciting.

Spells are not held back by mana points or cooldown rates like in most other RPGs. In Staglands, a spell can be fired off as many times and for as long as you so desire. This helps a lot, since magic is extremely powerful in the game and having at least two dedicated casters in your group is an absolute must. Though there are only three levels of spells (a 4th will be introduced in the upcoming expansion), you do get a very wide variety of incantations within each of those levels.

The real beauty is in the aptitude section of the skills, where occupational abilities come into play. Including abilities woodwise, linguistics, nobility, herbology, philosophy and harbinger, the aptitude part of the game’s character creation system is the most important one to master.

It’s also the most difficult, since the real uses of these skills are hidden and not talked about in either the manual or their in-game descriptions. (...)

Verdict 8.0

Pros:

  • Beautiful looking world, even with the pixels
  • Highly non-linear
  • Deep character creation & customization
  • long quest, lots of content for an indie game

Cons:

  • Combat feels lopsided, AI can be tricked very easily
  • No quest journal, easy to lose track of goals
  • Overall lack of user-friendliness

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bard's Tale IV - Game Details

by Myrthos, 18:42

This Kickstarter update for The Bard's Tale IV teaches us that the part size has been increased to six.

First off, we have read your arguments regarding expanding the party, and heard you! So we have decided to expand the player party size to six, one of which will be a companion NPC. Additionally, you will have summoned creatures and the like to aid you, which will not count against your party cap. Currently, our plan is to allow you to summon as many additional creatures as there are available grid slots.

There is this on classes.

As discussed in a previous update, we're bringing back a lot of the classes and races from the original trilogy, with your options expanding to ten character classes and over seven unique races. Furthermore, we're also planning on expanding the class evolution concept from the classic games' classes to cover all of our character classes – leading to huge amounts of depth and customization. You'll be able to further define, specialize and tinker with your character as he or she reaches certain levels, choosing groups of unlocked spells, abilities and talents in order to best suit your needs or party make-up. We'll have more precise details to share on this in a future update.

There is a touch point document covering what the current vision on the game is, which has this scope:

  • Over thirty beautiful levels to explore.
  • Locations including Skara Brae and the catacombs beneath it, towns such as Torr Fion and Fettercairn, wildernesses, castles, ruined temples and lost cities, as well as the legendary realms of the Elves, Dwarves and Trow.
  • Over a hundred different enemy types, including dozens from the original trilogy, as well as dozens of new creatures based on ancient Scottish, Orcadian, and Pict mythology. All-new enemy factions will oppose you: the Fecti, the Einaar, the Lestradae, and the Fatherites. We'll speak more on this lore in future updates!
  • Hundreds of usable items, many of which can be used in our crafting system to create consumables and special items.
  • Hundreds of unique weapons and armor to find; most can be enhanced through crafting, and many will be physically manipulated as a 3D model/puzzle to become more powerful.
  • Dozens of powerful magic spells, including some that allow the user to summon creatures to fight by their side.

And there is some details on the poem that is sung in the in-engine video and that they have teamed up with the Xounts sound system.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

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Dark Souls - 8 Million Copies Sold

by Myrthos, 12:42

Destructoid informs us that the Dark Souls games have sold a total of 8 milion copies up to now, with over 3.25 million copies on PC.

Famitsu - reporting from a From Software presentation - confirmed the original Dark Souls game sold over 2.4 copies globally, while the game bundled with the DLC sold 2.6 million.

Dark Souls II has sold 2.4 million - 1.9 million sales of the original game, and 530,000 copies of the Scholar of the First Sin version. 

Remember: these figures don't even include sales from Demon Souls, nor Bloodborne.

 

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Piranha Bytes - Announcement On Friday

by Gorath, 12:30

Now Piranha Bytes also follows the trend to post announcements of announcements. They posted a pic with a cryptic message on Facebook yesterday, supposedly meaning "3 days left". So far it seems Piranha Bytes is not working on the project everybody wants to see.

Found on World of Risen.

Piranha Bytes

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InSomnia - Inventory, Items Repair and Crafting

by Myrthos, 12:28

In the latest update for Insomnia, we learn about the durability of items and repair:

All items has their own durability in game. For example each time you attack someone your weapon durability decreases - the same happens with your armor whenever you get damaged. When items durability gets too low the negative effects will follow and it will be much harder to repair them. So basically it's in your best interest to keep your things in good order.

To fix your stuff you will need special instruments and appropriate skill. You will also need a certain amount of resources (depends on the type of the item and its overall condition) to perform the repairs. If you don't succeed your equipment stays unfixed and you loose all the resources you've used while trying.

The crafting system:

You will be able to create new items using workbenches of different types: for creating medical supplies; for mechanical objects; for hi-tech objects; for disassembling and assembling all kinds of ammo.

So whenever you'll feel like crafting something, you should send your character to appropriate workbench and use it. This way you'll see your current inventory with all available resources for crafting purposes and a list of items you can build.

And the inventory:

Shoulder bags are very important as they are directly connected with capacity and maximum weight your character is able to carry. In other words capacity and weight parameters means how much items you can keep in your inventory.

Your character can carry up to 150% of maximum weight. The same second you'll pass that mark no more items can be placed in your inventory. Starting with 90% your character will start to feel the negative effect of "Overload" which will get him tired much faster.

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Thanks Farflame.

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 4 - Cooling the Hype @ TechRaptor

by Hiddenx, 07:52

Don Parsons of TechRaptor wants to cool down the Fallout 4 hype a bit:

So this is probably going to get me killed. But alas I hold it as my sacred duty to tell the truth even when I suspect that truth is not wanted—even if others may disagree. I think Fallout 4 right now is being massively overhyped and there are a lot of points to look at as to why. (...)

Looking at Bethesda's game series, Don analyzes some negative trends in:

  • Past Promises
  • The Engine and Combat
  • Removing RPG Elements
  • That Crafting System
  • Radiant Systems
  • Large Areas of Nothingness
  • Dialogue, Writing and Story

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Fallout - Why Fallout Is the Best Nuclear War Story Ever Told

by Hiddenx, 07:24

Matthew Gault (Medium.com) writes about the Fallout series:

(...) Video games are huge business, sales of electronic entertainment have surpassed movies, books and television for several years now. But more than that, video games are art. The medium possesses the unique ability to transport a player to another world completely.

Like films and TV, it’s a visual medium where the creator’s vision is explicit. But like books, video games often create unique, beautiful worlds that trigger the user’s imagination while providing dozens of hours of entertainment.

Like all art, the best video games tell us something unique about the human condition in general and the culture that created them in particular.

That’s what Fallout does best — it’s a 20-year-old video game franchise that helped the MTV generation understand, mock and control its elders’ Cold War paranoia.

Fallout is set in a post-apocalyptic world as conceived by American 1950s Defense Department propagandists. It’s a world in which the grandchildren of the Cold War conjured the fear of the previous generation and dispelled that fear by turning it into a playground. (...)

Fallout

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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