Clandestine - Playthrough Diary
Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...
Heroes of a Broken Land
Heroes of a Broken Land Review
Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article
It Was a Good Year
It Was Just Okay
It Was Terrible
Sunday - December 21, 2014
Worlds of Magic - A New X-Mas Sale
The Westlands Interactive Team sent out news you can now buy Worlds of Magic for 10% for the holidays. Here is the press release with all the information.
Worlds of Magic Christmas Sale is here. Help Santa and make yourself a perfect Christmas gift!
Worlds of Magic - a 4X turn-based strategy game from Wastelands Interactive is now 10% off only until January 2nd!
December 19th, Lodz, Poland- Christmas is all about making gifts and spreading the love. And there's no better gift for all strategy games' fans who still remember the classic Master of Magic, than it's spiritual successor - Worlds of Magic from Wastelands Interactive, now 10% off. Only until January 2nd!
Which means that now you can buy it for only 33,29 EUR! Make it quick though as this special Christmas Sale lasts only until January 2nd! You can buy the game available via Steam Early Access from the product page HERE or by visiting developer's store and getting the game directly from HERE.
Although being a completely new game from a design point of view, Worlds of Magic is a real treat for all true fans of the original Master of Magic, following the rules being an essence of the genre, allowing you to EXPLORE uniquely generated universes, EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities, EXPLOIT resources and factions alike to increase your own power and finally EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.
As a gamer you'll have a list of the following features in hand to achieve those goals:
- 8 playable races
- 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
- Over 10 terrain types
- Almost 30 world resources to exploit
- D20 battle combat mechanics
- Units gain experience
- Over 80 military units
- Over 40 wandering and summon-able units
- Over 40 world features to explore and conquer
- 40 heroes and champions
- Over 400 spells divided into 13 spell circles
- Cast tactical, strategic, and global spells
- Create powerful artifacts to equip your heroes with
- Choose from 13 pre-made Sorcerer Lords or make your own
Still not convinced? Check out the gameplay video HERE.
Worlds of MagicSP/MP: Single + MP
Release: In development
Age of Grit - Post-Funding Update #20
Developer iqSoup posted a new kickstarter update with more infomation on the development of Age of Grit. The update focuses on the games airship this time.
Age of Grit is gradually beginning to coalesce. We are focusing the brunt of our efforts on the combat sequence. Things are coming along nicely and we should have a good battle demo to show off early 2015. We're doing a redesign of the battle UI, reworking things to be more intuitive and just generally more awesome.
The battle mechanics under the hood are taking shape as well. From a while now we've had a rough outline for how we wanted the combat rules to work, but now we're getting into the nitty gritty. It means a of testing and tweaking to make sure battles feel just right. Everything needs to be weighted and balanced properly. For a bit of research I've personally been playing some Fallout 2 recently. A great classic, but a lot of people complain about the combat. It can be a clunky system for sure, but I for one always liked the intensely strategic feel it had. You carefully calculate every action, considering a whole host of factors. One misstep and you might accidentally blow off your buddy's head with a burst of machine gun fire.I think there's a lot to learn from the early CRPGs and just classic games in general--both from the things they do well and the areas in which they could have improved.
We have some great airship assets we've been cooking up! This is my favorite part of game development--seeing cool new stuff like this when I check my email in the morning! Here's a couple ships we hope you'll enjoy.
Age of GritSP/MP: Single-player
Release: In development
Caribbean! - Status Update #7
Snowbird Games posted the seventh status update for Caribbean!.
It’s time for a new status update. Right now we’re preparing the biggest update we’ve ever released till this point, so you can expect a lot of changes. For this reason, we decided to shift the update’s release to January to give us a little more time to make it even better.
First, we added a new renown system. Now it’s split into military renown for soldiers and trading (or administrative) renown for entrepreneurs. It’s becoming a very important part of the game and it defies what you can acquire: which troops, ship upgrades and building types will be available to you.
Military renown should be pretty clear, it didn’t change much from what there was before. Trading renown can be considered as a total amount of all your assets: your ships, your money, goods in your cargo hold, value of your property and so on. If you are a billionaire, you’re a celebrity of Caribbean.
So things will get a little tougher. Some troops will be harder to get, cannons will disappear from free market, and you’ll need to pay taxes for your property and goods in your cargo hold.
CaribbeanSP/MP: Single + MP
Release: In development
PC Gamer - Game of the Year Awards
This little news-bit is a few days late as I rarely check PC Gamer for news due to hating the sites new layout, but the site has started their game of the year awards.
They gave Dragon Age: Inquisition the Best Single-player 2014.
Phil Savage: It’s a story about Thedas, and about reshaping the structures and politics that define a world. It’s also a story about people, and how they respond to tragedy, hope and faith. Inquisition is a proper roleplaying game: one that asks you to not just create a character, but to let their motivations and investments grow over time.
Chris Thursten: I made a decision in Inquisition that was so painful I had to go back and undo it, breaking a rule that I’ve held myself to since the first Mass Effect. When its narrative engine kicks into gear, Dragon Age: Inquisition is among the best work BioWare has ever done.
They also gave Divinity: Original Sin the Spirit of the PC Award 2014.
Chris Thrusten: The funny thing about Divinity is that it’s a throwback to a classic form of the genre that nonetheless feels like it’s from the future. Its big new ideas are part of that—two protagonists, you controlling both; campaign-wide co-op; a complex combat system grounded in emergent interactions—but the crucial thing is the sense of freedom that complexity gives you. It’s not afraid to let you break things, or try. It gives you ownership over your experience.
Tom Marks: I’ve spent almost every weekend of the past four months playing this. I’ve played over 80 hours and every minute has been co-op with the same person. It’s a game designed from the ground up with co-op in mind, and that has created interactions unexpected and exciting. When playing alone, you’re often presented with the option to disagree with yourself. Those moments help define your characters’ personalities and are mostly for show, but when playing with my girlfriend—who sits five feet away from me—we can discuss the choice we want to make before selecting our answers. A plan that often falls apart as we determine the best choice out loud before one of us secretly changes their mind and puts their character at odds with the other.
Thank you Sloth for the information from another thread.
The CRPG Book Project - Website Updates
Since last month Felipe Pepe has updated his website for his CRPG Book Project. The first update takes a look at 15 RPG games that never got a release.
Talking about canceled games is a hard thing… there’s little concrete information, a lot of rumors and, sadly, there are way more canceled games than I can ever hope to address here.
Restricting ourselves to CRPGs, there are numerous titles such as Deus Ex: Insurrection and Deus Ex 3, Alpha Protocol 2, Betrayal at Krondor’s original sequel Thief of Dreams, Arcanum 2, Backspace, Ishar 4, Black Isle’s Torn, Ascendant, Armalion, Stonekeep 2, Cyclopean, Tannhauser Gate, Whichwood, Lord of the Rings: The White Council, etc…
There are also canceled MMORPGs, such as Ultima Online 2, Shenmue Online, Blizzard’s Titan, the World of Darkness MMO and Fallout Online/Project V13. Plus all the countless kickstarter projects that never made it, including Guido Henkel’s Deathfire. And even fan projects, such the recently canceled Project Vaulderie - a remake of VtM: Bloodlines. The list goes on and on and on… and those are the ones we know about. Most of them go silently into the night, with developers spending years of their lives without the audience ever seeing their work or being aware it existed.
Thus, this isn’t an absolute list, nor a best-of rank., but rather a collection of some of the most interesting ones that we know about. And a small tribute to those that worked so hard on a game that never saw the light of day.
His second post shares a list of books to read for any CRPG fan.
The discussion about canceled CRPGs last week was very productive, spawning some interesting forum threads and showing me a lot of games I had missed.
So today I’ll bring up another topic for debate: Books on Computer Role-Playing Games.
I’ve been working on the book for about 9 months now, and during this time I tried to read every book on CRPG & gaming history that I could find. Bellow is a selection of the best ones I found that might be useful to other CRPG fans – including a few on tabletop RPGs and general gaming history.
The CRPG Book Project
Frontiers - New Developer Posts
Lars Simkins posted a few new updates for Frontiers on the games Early Access page. The first one is a Warning to not buy the game for a Christmas present this year.
A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!
The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me.
The December release date unavoidably puts Christmas gift in people's minds. That's why I'm only releasing a trickle of press copies till after the new year. People are prone to impulse buy right now, and you don't want people impulse buying an Early Access game, especially not for others.
His second post talks about adding the option to only save in campsites.
I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up.
Saving inside of structures is dicey and often ruins save games. The safest place to save is on top of solid empty terrain. It will get better in time, but it's going to be a while before we iron out the kinks.
One way to prevent ruined save games is to limit saving to campsites. Campsites can only be created on solid empty terrain, and they can't be created inside, so if you had to be in a campsite to save, boom problem solved. (The requirement for a nearby water source would be turned off.)
In the future when saving inside of structures becomes more stable this can become a global setting like 'SaveOnlyInCampsites,' which can then be toggled using difficulty settings.
Pros: This would 'fix' the save game problem. Wouldn't take long to implement.
Cons: Losing the ability to save anywhere might cause some rage due to general instability. People are already clamoring for a quicksave options so I can't imagine they would love this.
Six Ages - Concept Art Continues
King of Dragon Pass had great art, but we’re trying to go even better with the concept art for Six Ages. As I said last time, we’re trying to be cool and distinctive, which weren’t explicit goals in King of Dragon Pass. And of course, we now have the excellent art from the Guide to Glorantha to live up to.
Lords of the Fallen - Patch 1.4 Released
CI Games announces that patch 1.4 is now available for download off Steam for Lords of the Fallen. Here is a short description off the games website from the developer.
The update (version 1.4) has been released for all the platforms: PS4, XB1, and PC (earlier). Yes, it’s taken us quite some time to put it up, sorry to keep you waiting. We hope that, even though it’s kinda last-minute, it still serves you well if you wish to spend some quality time with the game during Season Holidays.
May Your Rhogar hunt bring you awesome loot!
In case you’re a stats geek: there were total 261 issues that our devteam has identified, fixed and tested since last console update. That’s 81 issues for PS4, 41 for XB1, and 109 for PC (mind you, these sets overlap, and there are no “All-Platform” issues listed here). All three versions of the game are now at the same update branch, which means that all general fixes we have been releasing for the PC users in the meantime, are also included in the console update at this stage.
Sanctuary: Black Edition - A Dungeon Crawler
Well it you loved playing retro ASCII's games from the 80's then the following game might interest you. It's called SanctuaryRPG: Black Edition from developer Black Shell Games.
Here is the Early Access video, a short description of the game.
SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling ASCII adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game offers a robust action-RPG inspired combat system.
Saturday - December 20, 2014
DA:Inquisition - Game of the Year Nominee
IGN's next video this week talks about how DA:Inquisition is one of their Game of the Year Nominees. Anyway here is the short video from their YouTube channel.
The IGN crew breaks down why they chose the epic RPG as one of 2014's Game of The Year Nominee.
Dragon Age: InquisitionSP/MP: Single + MP
Grim Dawn - Grim Misadventure #60
This weeks Grim Dawn Misadventures post from Crate Entertainment shares infomation on how faction rewards will work in the game. Here is a small sample.
Welcome, daring readers of Grim Misadventures. Last time, we left you off with the backstory for one of Act 3’s prominent factions, Kymon’s Chosen. These religious zealots bring the wrath of their god to the enemies of Cairn, and you may just play a part in their righteous crusade. But you may be asking yourself, “what’s in it for me?” Why, dear adventurer, the satisfaction of making a difference in the world and assisting a group of classy people in their efforts to save it, of course. Oh, and loot… lots of loot.
Yes, the major draw in assisting the world’s factions will be in the access to their specialized wares. Do you want to aid the Black Legion and even look the part? You most certainly can. Should you earn their respect, the Legion’s selection of armor will be at your disposal. Similarly, you will be able to unlock rewards from all seven of Grim Dawn’s player factions.
But perhaps the equipment offered by the factions does not fit into your particular playstyle, or perhaps you have an item that grants you a skill that you do not wish to part with. The faction system has something for everyone. In addition to equipment, you will earn access to consumables, components, faction-specific blueprints and… something new! Faction rewards will feature a special new item-type that will open up yet another layer of customization onto an already deep system: Augments.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
GamesRadar - The 8 Worst Uses of DLC
GamesRadar has a new article they posted where they talk about the eight worst ways DLC was used in gaming history, and surprise Horse armor is number one.
Elder Scrolls: Oblivion marked the start of a new era of gaming in more ways than one. It brought many into then-new-gen gaming, sold people on the Xbox 360, and notoriously set the bar for insulting DLC. Oblivion’s Horse Armor is a famously poor example of downloadable content, charging players $2.50 / £1.70 for some extra equine protection that did absolutely nothing besides make your four-legged ride glimmer in the sunlight. It quickly becoming a cautionary tale in how not to handle DLC- but that 2006 offense to gamer's wallets seems quaint when compared to some of the downloadable mistakes that followed.
Despite consumer backlash, publishers always seem a little too willing to test the limits of how much they can charge for additional content. And consumers have always been ready to let them know where that limit is. Read on to see some of the most ludicrous ‘enhancements’ gaming has seen in the recent past...
Lords of Xulima - Early Impression @ RPS
Rock, Paper, Shotgun's john Walker posted his thoughts on playing Lords of Xulima. He isn't ready to post a full review so here is just his early impression.
I’m still very early on in the game, but I wanted to alert RPG fans to it in time for their Christmas holidays. They say it’s over 60 hours long, and it’s all rather nicely put together, reminiscent of classic RPGs while cutting out a lot of the faffy bad interface stuff that plagued them. From my first few hours, I’d certainly recommend a look. It’ll set you back a not inconsiderable £15 on Steam. Or it’s the same price via the dev’s Humble Widget, which will see them get 25% more of your money, and get you a Steam key anyway.
Lords of XulimaSP/MP: Single-player
Rebel Galaxy - Interview @ GamerHubTV
Double Damage Games
Age of Wonders 3 - New Holiday Gift
The Age of Wonders 3 developer's haven't been idle with making the games next expansion pack, and now they offer a free X-Mass gift to every buyer.
Here is the infomartion from a new Steam Post.
With the Holidays approaching fast, we have a bit of a different kind of Journal for you: a gift to all you Age of Wonders 3 players.
The Age of Wonders 3 Holiday update features a dozen new types of head gear to be used with the Leader Customizer. The set includes sinister cloak hoods plus Undead and Frostling themed head gear in anticipation of the upcoming expansion, set for Q1 2015
As with other head pieces it takes on player colors; so if you want to create a Santa, select the new fluffy Santa hat, ensure to pick a red and white color scheme and choose a big bearded dwarf. Or select a hooded skull mask if Santas aren’t your thing. Al lot of these accessory types were tricky or time intensive to make (such as the hoodies), so they didn’t make it in the original release. Hurrah to Daniel for pulling it off!
All the head gear is available for all the classes and races, so get these updates from Steam (Auto update) and GoG (download patch) and get customizing now to look at your Christmas best.
Thank you for making the game such a success this year.
- Team Triumph
PS: a lot of us will be off during the next two weeks; but we might have an additional journal lined up for you next week.
Age of Wonders 3SP/MP: Single + MP
CI Games - Physical-Digital Turning Point
Lords of the Fallen studio head Marek Tyminski talked with gamesindustry.biz, and shares his opinion on how digital distribution is changing the way his company makes games.
CI Games CEO Marek Tyminski says digital distribution is changing the way his company does business. Speaking with GamesIndustry.biz last week, Tyminski talked about embracing the advantages of selling games digitally after a rocky release for what he called CI Games' first AAA title, the action-RPG Lords of the Fallen.
When the Xbox One and PlayStation 4 editions of the game passed the platform-holders' certification checks on the first attempt, CI Games figured it was well-positioned for a smooth launch. However, the variable hardware configurations of the PC platform posed a greater than anticipated problem, and the game launched with significant stability issues.
"We got slapped in the face after the launch of the game," Tyminski said.
ME4 - Designer Teases More Information
If you feel like reading more information about Biowares next Mass Effect game then head on over to gamingbolt who has a roundup of Twitter posts from Bioware.
Bioware hasn’t showered us with Mass Effect 4 information in the past year (we’re still waiting for an official name till this point) but it has offered one tiny bit of information after another. The latest bits come via designer Jos Hendriks who talked on Twitter about traversing the space in the game. Hendriks first tweeted that, “I’m in space now, you guys. Space sure looks pretty these days.
The rest deal with the Mako, and talk about the game.
Battle Brothers - Worldmap Presentation Video
Overhype Studios latest blog update for Battle Brothers shares a new video with developer commentary about how the games Strategic Worldmap will work.
For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. It took us a little longer than expected to get this done as we completely reworked all worldmap tiles and the way they are combined to achieve a more natural look.
Battle BrothersSP/MP: Single-player
Release: In development
Aldorlea Games - X-Mas Steam Sale
If your a fan of commercial RPG Maker games then check out the full catalog of Steam games form Aldorlea Games. They sent out a new press release with the information.
Aldorlea's full Steam catalog on discount for Christmas!
Aldorlea Games (http://www.aldorlea.org) is proud to announce that all its 7 games will be up to 80% off during the whole Steam Sale in December. This includes the full completed Millennium series, as well as 2 stand-alone games. With great production values, exciting stories and exceptional replay value, the RPGs designed by Aldorlea are a great gift idea for Christmas!
The Book of Legends:
3 Stars of Destiny:
And a final positive note for the fans: Aldorlea will remain a force to reckon with in 2015, as more games from its catalog will be released on Steam.
Diablo 3 - Patch 2.1.2 Release
Blizzard will be releasing the next patch for Diablo III on both consoles, and the PC. A fansite by the name of Diablo Somepage has all the infomation on the new patch.
Diablo III Patch 2.1.2 will be the first patch to arrive simultaneously on both the PC client and the Ultimate Evil Edition next-generation consoles. At a recent PlayStation Experience event, Diablo III lead Josh Mosqueira was joined by other developers to discuss the console Ultimate Evil Edition. They explored the process for bringing Diablo III from the PC to console, and features of the next big patch.
Diablo 3SP/MP: Single + MP
Genre: Hack & Slash
SW:TOR - Where Were You Three Years Ago
A fan site by the name of SWTOR Strategies has information about Bioware asking on the MMO games forum where were you three years ago when the game launched.
What do you know… This upcoming Saturday, Star Wars: The old Republic ( SWTOR) have been around for 3 years. I still remember when I started this blog about the game back in 2008, right when I heard about the game the first time.
Now BioWare want’s you to share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories!
I still cant believe the game is turning thee years old as everyone said it was doomed.
Centauri Sector - New Space Combat Game
The following game called Centauri Sector by developer LW Games was brought to my attention earlier today. While it's not a true RPG it does have some RPG elements.
Here is a new Alpha video, and the games description off Steam.
Centauri Sector is a top down space combat game powered by a dynamic campaign, RPG elements, fleet management and detailed ship control.
- Pilot your flag ship in a top down 2d combat.
- While in combat manage your shields, power, weapons capacitor and more.
- Engage in advanced tactical combat by forming your own fleet and issuing commands to destroy your enemies.
- Gain new active and passive skills and bonuses by climbing through the ranks.
- Equip your ships with a wide variety of modules and guns.
- Engage in a dynamic war powered by a turn based dynamic campaign that doesn't always plays the same.
The Red Solstice - New Update & 50% Off
Ironward has updated The Red Solstice with some new maps, graphics, bosses, music, and announce the game is now half off on Steam till January 2nd.
With this update we officially feature a new industrial themed map. It provides a dark and gritty feel. It's narrow corridors and a central defense position will require some new strategies and should provide a fresh experience to veteran players. Monsters will move 10% faster on this map.
Along with the new map we feature four new missions:
- In the Eye of the storm mission players will be trying to restart failed reactors and bring back colony shields while running in the dark. Remember that box of road flares you threw away? Well, sh*t happens...
- Enemy at the Gates mission will teach players a valuable lesson, that the enemy at the gates is much better then the enemy rushing through the wide open gates.
- Colony Defense System makes the marines deal with a case of hacked turrets. Sometimes it's worth finding the person responsible and undoing the damage they have done. Sometimes it might be preferable just to clean the mess up with some explosives.
- There are many enemies in The Red Solstice. Good thing is that they can't multiply on their own. Until now. "Kill it before it lays eggs" is no longer a valid option. Can you contain the infestation from spreading before you face overgrowth?
The Red SolsticeSP/MP: Single + MP
Release: In development
Friday - December 19, 2014
Original Sin - Post-Funding Update #66
The Kickstarter page for Divinity Original Sin has been updated with the news that they have won the Gamespot PC game of the year award, being named by RPS the Bestest Best Kickstarter of 2014 and winning the Best RPG in Spain. For this update they also made a 16 minute video:
This also contains info on using DOS with a controller, the hardcore mode, the economy of the game, redesigning how the main story is told and the stories of the companions, banter between the companions, the Linux version, tweaks to the engine to better utilize high power gaming rigs, perfermonce improvements which also could allow creation of persistent campaigns, positions for a job at Larian Studios and the new RPG(s) for which there is actually no news.
In addition there is also a 9 minute video in which they look back to what happened in 2014.
Original SinSP/MP: Single + MP
Avernum 2: Crystal Souls - New Release Date
Thanks to Kordanor we now have an update on the release of Avernum 2: Crystal Souls. It was supposed to be December, but the website now says January 2015.
Windows and Mac Release Dates are now listed as January. Later in 2015 a iPad Version will follow.
Avernum 2: Crystal SoulsSP/MP: Single-player
Release: In development
Dex - Early Access Phase #3
Developer Dreadlocks posted news on Steam that has that Dex has entered the the third phase of development on Early Access. Here are the details, and a new video.
We’re happy to announce a major content update that introduces several new quests and new locations, as well as over ten new NPCs and loads of minor additions and improvements!
Release: In development
Shroud of the Avatar - Release 13 Instructions
Release 13 of Shroud of the Avatar is now available for all backers, and Portalarium has once again released instructions on how to download, and play the new update.
I'm still waiting on the news for when I can play the single player version.
When we first released our Q4 2014 schedule over 3 months ago we were quite optimistic about how much we could accomplish in that period of time, while at the same time transitioning to 24/7 uptime with persistence. While we were able to complete as much work as we had planned (and in many cases more) that work ended up being very different than what we first planned. This is what comes out of a very iterative and responsive approach to development. Our velocity is almost exactly what we had hoped but the direction of our efforts varies.
We believe that this approach will result in a much better game than if we simply marched along with a rigid plan that had no room for adaptation. We hope you share that belief and continue to support us on this unique journey.
Release 13 is our first release since launching on Steam Early Access last month and we believe that the changes and additions we have made are making the game both more beautiful and more playable. From the incredible stark beauty of the desert scenes to the rush of flames engulfing your axe, you will find much to enjoy. Of course with new content comes new bugs and balance issues, so help us out by posting bugs and feedback in our official forums.
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Frontiers - Early Access Launch Update
Lars Simkins takes a look back at his funded kickstarter game Frontiers. The main point of the update is about what he has leaned from the game on Early Access.
1,000 days later: Early Access launch (and beyond)
The first piece of FRONTIERS code that I can find - code written for the actual project, not just for noodling with Unity - is dated March 14th 2012. It's from a test scene where I implemented an inventory square.*
So here we are 1,000 days later. (1,008 but whatever.) That's a lot of missed birthdays, anniversaries and holidays. A whole lot of unreturned phone calls from friends and family and bill collectors. A whole lot of VFX jobs turned down. Sometimes I ask myself: was it worth it? Was it worth all the insane late nights and frustration and answering hundreds of emails and forum posts and sending out press info and - oh, right, working on the game, at least when I'm not butting heads with this god-forsaken engine?**
Yeah. It was. Maybe I'll feel different by the time the game is actually finished (we should start a backer pool on how many more days that will take) but right now I'm looking at the FRONTIERS logo on the Steam home page and thinking: yeah it was worth it. Seriously look at this:
When I started this project I could barely write an inventory square, and now two campaigns and a Greenlight backer-blitz later, we've got a game on Steam! That's nuts!
Satellite Reign - Impression @ RPS
Rock, Paper, Shotgun's Alec Meer posted his thoughts on the Early Access version of Satellite Reign that was released this month, and his opinion is very positive.
There are ripples of possibility from every attempted incursion, and right now I’m enjoying watching them spread. The game is in a rickety state right now, no doubt about that, but nothing like enough to destroy what’s working so very well here.
The big question is how this will all play out on a wider, and longer-lasting stage. Car stuff is super-buggy at present, augmentations and weapon upgrades aren’t in there yet, so there’s no way to tell how bigger stuff will affect the delicate balance of combat, and right now missions (selected in an order of your choice from a rudimentary and placeholder menu) don’t entail anything more than getting inside somewhere. The fun is how you get inside, of course, but I suspect it’s going to need a better pay-off if it’s to be done regularly.
There’s a long way to go for sure, and don’t anticipate spending more than a few hours with the current build, but it’s that rare and precious Early Access thing – a game that gets its fundamentals right, right out of the gate, and I’m actively keen to watch it grow, rather than being frustrated by everything that isn’t there.
Most of all, this: Satellite Reign is on course to be the Syndicate we need, not simply the Syndicate we wanted. Please don’t let anything go wrong.
Satellite ReignSP/MP: Single-player
Release: In development
Dragon Fin Soup - Happy Holidays Everyone
The Grimm Bros wish every backer a Happy Holidays in the latest kickstater update for Dragon Fin Soup. They even posted a new image to go along with the update.
It’s the tail-end of 2014, and it has been an AMAZING year for us at Grimm Bros… we've gone from an indie start-up that nobody knew about to one of the up-and-coming indie studios showcased at PlayStation Experience. And all of this happened in big part thanks to all of YOU! You backed us, supported us, and cheered us on as we pursued our dream and we can’t thank you enough. On behalf of Randis, Sem, Nick, Mark and myself have a wonderful holiday season and happy New Years!
Dragon Fin SoupSP/MP: Single-player
Release: In development
BioWare - The Sound & The Fury
Bioware's latest blog entry talks about what the writers of Dragon Age: Inquisition, and what music they listened to for inspiration to write the game.
If you wandered into the Writer’s Pit while Inquisition was in full swing, you probably would’ve seen seven writers (and one editor) with headphones on, eyes fixed on monitors, typing furiously. Most of the writing happens when we can shut out the rest of the world and immerse ourselves fully in the story and characters. For many of us, this requires music. Often the music we listen to informs and even inspires what we write.
Child Of Light - IGN Game of the Year Nominee
IGN released a short video about why Child of Light is a Game of the Year Nominee. I seem to remember some of you liked the game, and others criticized the art style.
The IGN crew breaks down why they chose the unique RPG as one of 2014's Game of The Year Nominees.
Child Of LightSP/MP: Single-player
Genre: Metroidvania RPG
StarCrawlers - Post-Funding Update # 32
Juggernaut Games latest post-funding update for StarCrawlers has information about a new contest, music trailer, wallpapers, and the games development progress.
Soundtrack Preview Trailer
The StarCrawlers soundtrack is just about done and it is AMAZING! We wanted to give everyone a bit of a preview of Ben’s work, so we put together this trailer that has a medley of several tracks, plus a first glimpse at some new environments you may not have seen yet!
Backer-Only 'Design a Weapon' Contest
For those who didn’t get the opportunity to participate in content creation during Kickstarter, we thought we’d offer another opportunity for you to contribute your creative ideas to StarCrawlers. We are running a contest to design a legendary weapon drop. The winning weapon will be featured in the final release of StarCrawlers! Rules and entry form are below:
- 1 entry per person
- 1 Winner will have their weapon featured in the game
- Winner will be announced after January 9
- Deadline for submission: January 5, 2015
We’ve been making so much progress on the game in the last few weeks its hard to know where to start! The team has been pushing themselves like never before and it shows. Here are a few of the many things we’ve been working on:
- Character Abilities - all characters now have a full set of unique abilities, complete with particles and effects. We are currently working on balancing, tweaking and SFX from the talented team at PowerUp Audio.
- Itemization - randomized weapons are in and we are working on randomized art for them - armor and shields are in progress. There are currently thousands of possible unique weapon drops that can be encountered in game. Weapon class specific upgrades are coming soon.
- Character Art - Final art for male and female versions of all character classes is complete
- Mobs - new enemies are in and can be encountered on runs - rarespawns have started to appear also.
- UI Overhaul - the UI has been completely redone in the past few months to improve functionality and appearance - we can’t wait to hear what you think!
Release: In development
JA:Flashback - Version 1.1.0 Avaiable
Another patch for Jagged Alliance Flashback was released earlier this month. As usual the game still needs a lot of fixing, but here are the changes.
First off we've expanded the island of San Hermanos and add 3 new sectors (2 visble and one underground). With the new sectors we have also added a new quest that has a a "wild" twist and added lighthouses that negate deployment costs in the current and adjecent sector if you control it.
Attachments have also been added to this version, so now you can add up to 10 different attachment and just to name a few: Sniper Scope, Nightvision Scope, Reflector Sight, Supressor and Bipod.
We've also updated the modding menu in the game, so it's now hooked up to Steam Workshop properly and you can easily manage your mods.
JA:FlashbackSP/MP: Single + MP
Thursday - December 18, 2014
Lords of the Fallen - iOS/Android Ports Announced
In addition to the recently announced sequel, Deck 13 has also announced iOS and Android ports of the first Lords of the Fallen. It is unclear what, if any, changes will be made for these ports, but both are expected to be released in 2015.