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Wednesday - July 30, 2014
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Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Continue reading the article...

InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Read the article

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Wednesday - July 30, 2014

Gravia Tactics - Interview @ The G.A.M.E.S. Blog

by Couchpotato, 18:03

The G.A.M.E.S. Blog posted an interview two weeks ago with the developer of Gravia Tactics Punchbag Entertainment. Here is a small sample of the interview.

Candy:  How long have you been making Gravia Tactics?

Steve: Just over a year now.  In that time we’ve built all of the development tools we’ll need, fine-tuned the plot, character concepts and proof of concept gameplay demo.  We’re about to start work on a content creation phase, so this is where we’ll be adding a lot of value to the game using those tools, systems and concepts we’ve put together.  We’re really excited because this is the phase where people are going to really start to see what Gravia’s made of.

Candy: Tell me a little bit about the plot behind Gravia Tactics. Does it draw any inspirations from other games?

Jun: To give a very general overview; the story is based in a waning ecosystem and the struggle that ensues over limited resources, involving the antagony brought about by the appearance of a mysterious new power that eclipses the old ‘sludge’ technology. Gravia is a place where almost every possible environmental disaster that we worry about today, has happened. It’s not a great place to live and mankind struggle just to continue living their frugal lives but even in this oppressive, rotting world, are souls that dare to challenge those in power and enact change. There will be hardships, villains and personal conflicts for our group of characters to face.

The plot does share some common elements and conventions that are a staple in the genre, things like the opposition of technology and nature but are rehashed to make something fresh (and did I mention summon creatures and airships?!). I wouldn’t say the plot owes to any one game, more like it is a result of our exposure to the wide range of fantasy plots from games, novels, manga and anime that came before it along with our own feelings on the state of human activity on our planet- we ought to look after it!

Steve: Yeah, we grew the plot organically without any particular game or movie or other media form as a reference point – I think there’s a danger of being too influenced by one source that way.  Like Jun says – and without giving too much away – there’s this huge social and industrial change happening that sets the backdrop for the plot and it’s definitely one element of it, but as the player and the party head out and take on the challenges of a world gone bad, there’s recurring themes of coming of age, hope versus naivety and overcoming really extreme adversity.  My favourite stories are always the really personal ones, the ones where one minute you’re laughing with the characters as they’re messing about together and the next you’re in a stunned silence because they’ve been struck by some awful misfortune, often due to their own shortcomings.

Information about

Gravia Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Preview @ Strategy Informer

by Couchpotato, 17:58

Strategy Informer has posted a new preview of Lords of the Fallen. They talk about a few problems with the game, but are optimistic we will enjoy it on release.

First the beginning where they compare the game to Dark Souls.

Let's get this out of the way now. Lords of the Fallen takes a whole bunch of stuff from Dark Souls. Tactical twitch combat with loads of weapons? Check. Vicious boss battles and unforgiving enemies? Check. Sprawling fantasy world complete with a tale of struggling gods and mortals? Yes and yes. The first time you sit down with CI Games' action RPG it's impossible not to notice this if you've spent the briefest amount of time with From Software's games – even the control scheme is almost identical. I'll be comparing Lords of the Fallen to Dark Souls repeatedly in this article simply because the similarities are too blatant not to mention.

Then we have the conclusion of the article with the sites verdict.

Hopefully those graphical issues will be fixed by the time the game comes out on October 31 (October 28 in North America). If they are I can see Lords of the Fallen providing a decent alternative to fans of brutal action RPG's. While it essentially copy-pastes entire mechanics from a more ambitious game, it does at least succeed in creating its own rich, over-the-top high-fantasy atmosphere. There's also a few alterations here and there that should also win over some fans left frustrated by Dark Souls' impenetrability. Could be a fun, if unoriginal, ride.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Konung 2 Retrospective

by Myrthos, 17:52

Fluent goes back in time to play Konung 2, which was released in 2004, to check if he feels this game is worth playing 10 years later.

So, what is Konung 2? Konung 2 is a game from 2004; the second game in the Scandinavian-themed "Konung" series of RPGs that features a blend of familiar RPG elements with a bit of settlement management, ala a simulation-style game. It's not a 50/50 split of the 2 genres, I would say it leans more towards the RPG side of the spectrum, enough so that I can safely call this a deep RPG. That said, how you actually play the game is largely up to you. You can focus more on building up your villages and protecting them, or you can largely skip those aspects of the game and focus on the RPG side. Either way, the game is expansive and the sandbox is large enough to allow you to choose your own path and define your own gameplay.

Konung 2 is an isometric, open-world RPG where you traverse a large world map that interconnects villages that have smaller, local maps. Travelling between villages is sort of a simulation style, where you click a spot on the map and you watch the icon of your group move towards it. You have to tread carefully, though, as you will more than likely get ambushed along the way. If you have a high Pathfinding skill, the chance of that happening is a bit less. You'll never truly feel overwhelmed with random encounters, unless you're traveling in a dangerous area with poor Pathfinding, in which case the random encounter amount jumps up a bit. By that time, though, you will be thankful for the fights as they help level-up your ragtag group of adventurers.

Information about

Konung 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 17:52

RPGSite had the chance to interview Mike Laidlaw to ask him some more questions about Dragon Age: Inquisition as it gets closer to release in a few months.

RPG Site: Dragon Age II had a mixed response. To my eye, it felt like it critically did a lot better than it fared with the fans - many critics with no particularly strong feelings about the first game found it a solid title, but fans of the original game were disappointed. How do you approach a sequel with a fanbase that, in theory, is split? What do you change?

Mike Laidlaw: Well... the wild card for the whole thing is really the move to Frostbite, right? So, we're on a whole new engine, we're changing tech. When that happens, you basically have to rebuild all of your systems from the ground up. Frostbite is an amazing engine for visuals, but it is definitely not an RPG engine out of the box by any means.

As such, we had an enormous engineering challenge in front of us. It was a challenge, but it was also a very good opportunity to sit back and look at everything. To say, "Okay, what do we consider to be the defining characteristics of the Dragon Age experience?" Obviously, feedback for Dragon Age II was incorporated into that. But that aside, I think that's more about understanding what makes Dragon Age unique, what makes it stand out, rather than what did or didn't work in the previous game. 

For me personally, if I had to boil it down to a single concept, it's the party. It's not just you; you're not a solo adventurer - you are part of a team. Teamwork in gameplay is a part of that. The fact that we have a bunch of rich characters is a part of that. The fact that the follows are probably the most beloved part of Dragon Age is a part of that. It all really comes back to the party.

As such, when we sat down to look at it... we then need to examine how we make our unique features stand out even more. That realization led to some really key decisions. It's through that core understanding that we decided that, yes, although it's challenging, we were going to do a tactical camera, being able to control the whole party, the party hopefully players love, with a full overview at any time for the whole game. That really started the whole discussion because all of our ability designs needed to work both tactically and in real time. 

Next Game Informer talk about the return of Leliana.

For the most part, Leliana has been peaceful and upbeat, devoting her life to religion and striving for redemption from her checkered past. However, she has had time to change and grow since we last saw her, and BioWare has been building her up as an agent of the Divine (the head of the Chantry). Here are some interesting issues and characteristics we think the red-headed bard will bring.

And for last Game Idealist has news on a new expensive strategy guide that includes DLC, and other goodies. The catch here is it will cost you $119.99.

Dragon Age Inquisition is getting a super expensive collector’s edition strategy guide, according to Amazon. The Dragon Age Inquisition: Prima Official Inquisitor Edition has a regular price of $119.99, twice as much as the videogame. Amazon currently has the item on sale even though the price tag could change at any time. You can find the current amount, along with other details, right now with this Amazon link.

Update: Bioware also announced the delay of the Dragon Age Keep.

With the recent announcement of a new release date for Dragon Age: Inquisition, we’d also like to provide an update on the Dragon Age Keep .

To coincide with the November 18, 2014, launch of Inquisition, we will also be moving the Keep’s launch date. Accordingly, we’ll be extending our beta program, meaning there’s still plenty of time to get involved with the Keep.

For those unfamiliar with the Keep, it’s a companion Web experience that allows you to customize your story choices across the Dragon Age franchise. This ensures that regardless of what platform you play on, you’ll always have your Thedas the way you made it.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Audio, Paperdolls, & More Art

by Couchpotato, 17:44

Juggernaut Games has finally posted a new update for StarCrawlers to share news on the games audio. paperdolls, artwork, and talk about future updates.

StarCrawlers audio, print-your-own paperdolls, plus more sweet art!

Happy (end of) July everyone! 

This one will be a short update, with another to follow very soon with some more news! First off, we’re really excited to announce that Power Up Audio has agreed to work with us on sound design for StarCrawlers! They’re also working on Darkest Dungeon, Timespinner, and a lot of other indie games that we are really looking forward to, and we’re very happy to have their expertise on StarCrawlers. Alpha testers may notice that the sounds improve significantly in the next few months, and if so, you know who to thank.

Sorry for the delay in the update, expect them more regularly in the future! If you’re looking for even more frequent communication - please check in on our forums every now and again. 

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Skyrim - Named Game of The Generation

by Couchpotato, 17:39

Pixlbit has a new article that names The Elder Scrolls V: Skyrim Game of The Generation.

So, to address Todd Howard’s perspective, how does Skyrim make you feel? It makes you feel that the world is a massive, beautiful place that beckons you to discover and tempts you to chase the horizon. It reminds us that there is always knowledge to be learned, a tale to share, and an adventure to be had. It tells us that we write our own legend, and dares us to branch out in an effort to better know ourselves and to leave our mark in the world. Most importantly, it informs us that the answers we seek in life can often be found by simply doing what we love and immersing ourselves in a great work of art. For these reasons, and so many more, The Elder Scrolls V Skyrim stands as my undisputed Game of The Generation.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

I Shall Remain - Hotfix 0.8.1.1 Released

by Couchpotato, 17:34

Scorpius Games released a new hotfix patch for I Shall Remain on Steam.

I Shall Remain ver 0.8.1.1 Hot Fix

Halfway through the July release and another HotFix is here. There have been some silly issues with two of the newer quests we wanted to fix, some of the shadowing issues to remove, missing textures bug to squish, improve stability and add the auto-save feature. There's a long list of fixes and features below, some of each being suggested by the community.  Thank you for your valuable feedback in the forums and by emails, everything makes a difference.

Information about

I Shall Remain

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Polygon - The Days of Owning Games Are Over

by Couchpotato, 17:31

Ben Kuchera shared an opinion article on Polygon about how the days of owning games are coming to an end due to progress, and how your children won't care.

We may complain about this in the comments, but the reality of the situation is that this is the future we've built. We support this new age of limited ownership, of products that exist at the pleasure of the publishers and developers. We spend money on games and services, we prop up the minimum viable products that we like and support their ongoing development. We talk about convenience when we buy digitally, and we worry about things like pre-loading so we can play the moment the game is out, but we're ultimately discussing impermanence.

The stacks of NES games that I can still put in my system to play, the PlayStation One games that still work on my first-generation PlayStation 2, these are all relics for a time that has passed. We're not buying anymore, and EA is showing us the next step towards our rented future. This future comes with benefits, and we may save some money, but let's also understand what we're giving up, and why.

This is the way forward; the way of the future. Your kids won't mind that they don't own their games, they won't know any other reality. The rest of us will worry about what it all means, as we pay for the next piece of content that will blow away like sand the moment the Xbox Two is released, or will fade from memory as we hook up our PlayStation Fives.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

After Reset - UG Assistant Drones

by Couchpotato, 17:27

Mr. Nixon of Black Cloud Studios continues his daily updates for After Reset by bringing us more information on UG Assistant Drones this time.

UG Assistant Drones

In this news I'd like to share some info and concept arts of small assistant drones of the United Governments' Corps you will meet in the game.

Assistant drones are relatively small, mechanical agents, usually electro-mechanical machines that are operated by a computer program or electronic circuitry. Drones can be autonomous or semi-autonomous and range from small, pet-sized drones to massive industrial drones, or even swarms of collectively programmed drones. By mimicking a lifelike appearance or automating movements, assistant drones may convey a sense of intelligence or thoughts of their own.

Most varieties of the United Governments' drones are fueled by common variants of Fusion Cells or Microfusion Cells. Several advanced commercial models as well as military assistant drones have universal power adapters installed which grants them the ability to be powered by Plasma Cells and Microplasma Cells.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Project Zomboid - Is it a bird? Is it a plane?

by Couchpotato, 17:25

Deloveler Indie Stone has posted another development update for Project Zomboid with information on a new build, and include a new video with the developers.

Mais oui! Bienvenue à lundoid, this week featuring a whole new never-before-seen concept in internet thingummywhatsits. Not content with mere words lovingly typed by hand and transmitted via cable, satellite, and the deepest corners of our hearts to your PC, laptop, phone, or whatever the hell you choose to read this guff on we have instead upgraded – yes, upgraded to 21st century audio. And not just any audio, no the sweetest sexiest audio imaginable. Hearts will flutter. Knees will tremble. Romain has the mic!

Viewer discretion advised: The following video contains sexy French accent

In other news, Lemmy is still hard at work on the NPCs and, specifically, NPC inter-relations. Basically, what this means is that NPCs will have the ability to form friendships and rivalries based upon their traits and in-game events. In other words, get a bunch of NPCs in a group and their relationships will be dynamic. As they learn more about one another, they may start to distrust one-another, or conversely, a bond between them may form. If you brutally murder an NPC, therefore, there may be consequences – their friends will not be super-keen on you from that point on, but their enemies may look kindly upon you. And so forth.

The remainder of this blog post is the full transcript of the above video, just in case English is not your first language and you’d like something to copy and paste into Google translate.

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Unrest - Honest Postmortem Update

by Couchpotato, 17:21

Pyrodactyl Games latest kickstarter update for Unrest has an honest Postmortem on the games kickstarter success from Lead Writer "Rutskarn" DeCamp.

Preface: Hey backers, remember when we promised we would write a complete breakdown of our development process once Unrest was released? Well, here it is now - thanks a lot for your support and patience!

Written by Adam "Rutskarn" DeCamp, Lead Writer of Unrest

Lack of transparency is one of the ugliest trends in game development. Sometimes it’s necessary, sometimes even legally required, but the standard of not talking about what’s going on with development can’t help but hurt old studios and new kids alike. There are a lot of pitfalls in this industry. It’s a shame to see people falling into the same ones again and again.

There are people out there setting up Kickstarters who have no idea what they’re doing or how they’ll allocate the money. Sometimes these people get nothing – or sometimes they get hundreds of thousands of dollars. When these teams fail, their follow-ups tend to be face-saving PR statements or grave silence, depending on which is more fiscally advisable. And thus, the way is cleared for another generation of well-intentioned misappropriations.

When we at Pyrodactyl Games launched our Kickstarter last June, we promised that we’d give our backers and the general public a frank postmortem. Now, we never did get in over our heads. We made mistakes, and to some extent I think you can argue we were in over our heads to begin with, but we managed to deliver a game we’re proud of. But we saw a lot of ways this project could have gone south, and part of what we’re here to accomplish is to make sure future teams deliver as well. This report comes from thirteen months in the trenches; it is based on experience.

But this post isn’t just for indie devs, and it’s not just for our backers: it’s for anyone who considers backing a game in the future. Before you support a project, it’s important that you know what money does for indies and what making a game with a small studio looks like. This is something that even the press sometimes doesn’t understand, if some of the questions we’ve gotten are any indication.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Caribbean - New Status update

by Couchpotato, 17:16

Snowbird Games has released a new satus update for Caribbean! on Steam.

Status update #2

We have to let you know that the big July update we announced earlier won't be coming — instead, it's going to become even bigger and land in August. We'll share the reasons behind this decision, as well our current work progress, below:

Boarding. We think that boarding is the heart of combat gameplay, even more important than sea battles. The current version of the boarding fights stopped being satisfactory for us a long time ago, and as a result we're redoing it from scratch.

Graphic quality of the boarding locations was too poor compared to the character models so all ships are being completely redone. Besides the evident difference in textures, we redesigned level geometry: got rid off jamming on decks and unnecessary rooms, made the movement on ships more clear and free for the player. We also added crow's nests on masts, to provide riflemen with additional spots.

Plus we'll try to add some new animations, including the classic boarding jump rope.

Naval combat. The second most important element of the game. We're still torn between which path to choose: making everything more simple and arcady or adding more options for strategy and control. But our internal tests showed that either way we'd need to deal with current small locations. Right now gameplay functions well only with 2 vs. 2 ship battles. Our limit is 12 ships on the scene, and with that amount of ships there's very little room for everyone in the sea. Making the location bigger is a challenge as we have to work around the engine's limitations. So for now our programmer added a 'spyglass' option that many of you asked for. More significant updates in this area should be coming in September.

Trading and economy. Initially it was supposed to be a side gameplay element, but we want to increase its importance in the game. Actually, working on economy takes more time than anything else at the moment as we keep changing some basic things in M&B engine. For example, right now we separate player's personal inventory and his cargo. It's not very convenient and logical to carry not only a set of 12 breastplates but two tons of cacao as well. Another new element is building construction in the towns — there's so much to do here that we won't even dare to promise it done by August.

Strategic map. We got a lot of feedback on geography of our map and its flaws. Apologies for the inaccuracies — that was our first try to befriend realism with gaming. In August we'll do our best to finish the new world map, more accurate and, possibly, far more attractive.

The plans are pretty ambitious for us, and we hope we can implement all of this with no problem. After the August update we'll be ready to switch to the next big step — refining land battles and implementing city sieges.

Information about

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Preview @ Hardcore Gamer

by Couchpotato, 17:11

Brittany Vincent of Hardcore Gamer previewed The Red Solstice in a new article.

The final release of The Red Solstice needs to fix some AI and pacing issues, as well as improve the voice acting (which is presently annoying, repetitive, and often out-of character), but all in all this early build provides an impressive foundation. It’s good fun with friends, and in an age of endless first-person shooters, I’m happy to see alternatives that force my buddies and I to co-operate rather than slaughter each other mindlessly.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGamer - The Modern JRPG: Shark or Panda?

by Couchpotato, 17:08

RPGamer is back to talk about the extinction of JRPGs in a new podcast.

We tackle the notion of evolution within a game genre via a pair of related metaphors about rare animals. Whether or not JRPGs have to change in the face of "extinction" is left up in the air.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

7 Days to Die - 8.8 Hotfix,& Alpha 9

by Couchpotato, 17:05

The Developers of 7 Days to Die announce Alpha Version 8.8 is now available for download, and share information on the next Alpha update on the way.

We have an Alpha 8.8 patch out for you that fixes the steam ID spoofing or account hijacking bug. To check out the rest of the Pimps News and what’s coming in Alpha 9 read on.

7 Days on Youtube

The popular YouTube Channel “The Achievement Hunters” under the “Rooster Teeth” umbrella are doing a series on 7 Days to Die! Head on over to one of the first 2 videos and thumbs up it to show your support if you’d like to see a regular series by these hilarious guys.

Let’s Play 7 Days to Die Part 1
Let’s Play 7 Days to Die Part 2

Alpha 9 Status

Ok now for the news you’ve all been waiting for. The word on the street is that the Pimps have decided to accelerate their Alpha 9 schedule shuffling a few features around moving some things forward and a few things back to post Alpha 9 to get you guys a kick ass new build sooner. If all goes well you’ll get it as soon as August 8th. Here are the planned features going in.

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Aarklash: Legacy - 70% off on GoG

by Wisdom, 16:51

Aarklash Legacy recieved mixed reviews across the board on release. Our own forums had a polarized debate on the merits and shortcomings.  If you would like to make your own opinion, its on sale for 70% off on GoG this week.

For those that like "difficult" games, crank the difficulty on this one and enjoy.  It'll give you something more challenging than Hello Kitty Online.

Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.

Thanks to the active pause system, choose the best tactics to succeed in battle.
At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.

Through numerous and intense battles, make your heroes work together using group skills.
A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.

Information about

Aarklash: Legacy

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Legend Of Heroes - Now On GoG

by Wisdom, 16:37

Legend of Heroes is a classic of sorts that has been released on GoG.  Turn Based, 2D, Linear Story.  Its worth checking out if you are a GoG only type purchaser.

- Classic JRPG with over 50 hours of gameplay, strategic turn-based combat, and countless side-quests.

- A vast world where every NPC has a name and personality, every town has its own unique politics and economic concerns, and no detail is ever trivial.

- Widescreen and USB gamepad support, selectable difficulty and new game+ features.

Information about

The Legend Of Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Fallen Enchantress: LH - 1.7 Patch Available

by Wisdom, 16:22

Plymouth, MI - July 24, 2014 - Stardock announced today that version 1.7 of its critically acclaimed fantasy strategy title, Fallen Enchantress: Legendary Heroes, is available. The "Adversaries" update improves CPU-controlled factions' strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army's capabilities. Download the patch free of charge through the Steam client, or purchase Legendary Heroes at http://store.steampowered.com/app/228260.

Class-specific items - Commanders lead better than ever with unique banners, mages command the elements with new staves, and more
Significant AI improvements - AI rivals now develop their empires more effectively, for example through upgrading their outposts
Balancing across the board - Unrest modifiers have been tweaked to make sprawling empires less overwhelmingly powerful, and many unit and item stats have changed
Revamped army-strength logic - The method used for calculating army strength has been completely reworked, making evaluating threats easier for human and AI players alike.

Full Article

Information about

Fallen Enchantress: LH

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tuesday - July 29, 2014

Gravia Tactics - Kickstarter Now Live

by Couchpotato, 22:29

I lost track of Gravia Tactics in the news lineup, but the games developer Punchbag Entertainment have announced the game is now on Kickstarter.

Here is the usual video, and game description in-case you guys forgot.

Gravia Tactics is a mature, narrative driven Tactical Role-Playing Game for the PC that focuses on small party mechanics, aiming for depth over breadth of gameplay. 

Customisable gear, environmental buffs/debuffs, position-changing abilities and chainable effects are just a few of the gameplay mechanics that put the power to defeat otherwise unbeatable foes in your hands. 

For the player who enjoys an additional challenge, Bonus Goals in every battle - such as defeating your enemies in a specific order or ensuring that an NPC remains unharmed - offer unique rewards in the form of rare items and additional XP. 

And that's just the battles! There's also a Legend System in the works where you'll piece together tidbits of information from around Gravia, tracking down powerful, ancient treasures and the behemoths that guard them! 

All of this is wrapped in a powerful narrative that follows a painful yet heroic journey of a few good souls in a world pushed to its limit, where they'll face darkness they didn't know existed... including their own.

The developer also has a thread on our game forums to ask questions.

 

Information about

Gravia Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Combat Video

by Couchpotato, 20:27

Bioware released another gameplay trailer this week for Dragon Age: Inquisition that gives us an in-depth look at the games combat system.

Join us for an in-depth look at the multi-faceted combat system of Dragon Age: Inquisition. Learn how to command the battle with a demonstration of both real-time action and the strategic tactical camera.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 17:33

GamerHub TV had posted a new interview with Doug Cockle the voice of Geralt of Rivia in the English versions of The Witcher games at Comic-con 2014.

Doug Cockle, the voice of CD Projekt Red's The Witcher 3: Wild Hunt, discusses bringing Geralt of Rivia to life in all three games in this exclusive interview from San Diego Comic Con 2014.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #21

by Couchpotato, 17:30

Paradox has posted the next Development Diary for Runemaster a few days late. This time the update has more information on the race of Giants.

Runemaster - Dev Diary 21 - Race: Giants

I hope you are prepared for a new dev diary about our upcoming Tactical RPG Runemaster! If you wonder why we did not post a dev diary last Monday, it is because we have decided to post dev diaries every other week up until August 25th and then we’ll return to our usual weekly schedule.

So what’s on the menu today? Well, I thought we should talk about the giants of Jotunheim, their world, culture and values. As you probably know, we have six different races in Runemaster, with two residing in Jotunheim, Giants and Dwarfs. Giants named the world Jotunheim, as their name for themselves actually is Jotun, and heim means home. So Jotunheim equals “home of the Giants”.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Outland 17 - Impressions On Unity

by Couchpotato, 17:27

Robert Allen the Lead Designer has posted a new blog update for Outland 17 where he talks about the unity engine the developer used for the game.

For those of you who don’t know, Unity is a game engine. This is what video games are built and created in; displaying the models, running the code, and shooting the particles. I’ve familiarized myself with a few of these over my time as a game developer, as well as mapping programs that work in a similar way sometimes. Unity has been something I’ve come to love over the now couple years I’ve worked with it for a couple of reasons. The points I’d like to hit on in this review are the way you build in unity, the way it handles it’s scripting, and finally it’s community.

First off, building in Unity threw me off of my game when I first tried to make something in it. Most game engines or mapping programs I’ve used in the past such as GTK Radiant, and UDK use what I call brushes. These are basically large bricks you can place to make a foundation for your game world like the floor, walls, and ceiling, before you start placing more detailed assets into them. Unity has no such luxury however (without special plugins anyway), where all of it’s assets have to be modeled or created to be placed into a world.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

After Reset - More Kickstarter Updates

by Couchpotato, 17:23

Mr. Nixon of Black Cloud Studios has posted a few more updates for After Reset in the last few days. The first update is about The "Gyes" Bunker with new screenshots.

The "Gyes" Bunker: First Screenshots

In today's update, as I promised, we'd like to reveal you several in-game screenshots from the "Gyes" bunker. Below, there is one of its levels, where your journey will start.

Please, keep in mind:
- that this is our rough version "in progress";
- it is filled only with 40% of required objects;
- the lightning is not set yet;
- the preferences are set at low quality level (when we make a video they will be at maximum);
- despite that we use 4k textures (and we still test Physically Based Rendered textures).

So, lets pick an eye on what's going on there:

This is the whole level from above with ISO (isometric) view switched on. It looks like a map from Fallout: Tactics, isn't it.

The second update has a few misic and audio tracks to listen to.

Rock, Stone & Sandyard

To make you happy, Mariusz Jasionowicz and I have decided to put a brief but tasty atmosphere update which includes a new atmospheric audio track from the After Reset RPG OST.

The freshly created audio track is named “Rock, Stone & Sandyard” and is supposed to be played as the audio theme for areas of the Great Desert at night. Frankly, we have three variants, and we need your help to choose (I myself bend to B).

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Blizzard - Comic-Con 2014 Panel

by Couchpotato, 17:18

Blizzard Entertainment posted a video of their entire panel from fomic-Con 2014.

Chris Metzen (Blizzard Entertainment SVP story and franchise development) and a team of esteemed Blizzard guests reveal next year's lineup of never-before-seen loot! Interact with designers, writers, and artists as they dig into toys, books, collectibles, and more! Panel and Q&A moderated by Kim Phan.

Information about

Blizzard

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Malevolence - New podcast Released

by Couchpotato, 17:14

Visual Outbreak has a new update on Steam about a new podcast.

The boys are finally back after Alex's absence from the scene to talk about what's happening with the game, the topic of the show (LAN parties) and discussing a couple of very cool games!

Information about

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Crowntakers - A New Turn-Based SRPG

by Couchpotato, 17:11

Kalypso's digital-only label Kasedo Games announced a new turn-based strategy RPG called Crowntaker. Here is the video of the announcement.

In an ever-changing world, heroes are the only constants. In our new turn-based strategy RPG Crowntakers you’ll face a land troubled by misdeed; where the king’s abduction has thrown a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero.

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll embark on challenging quests, gather vital resources and finally banish evil from the world.

Encounter more than eight diverse and procedural environments ranging from mountain passes to shadowy castles. Hire nine individual mercenaries with unique class skills like the archer, wizard, scout and others to tale on bandits, wildlife and malevolent knights on a hexagonal battlefield.

Crowntakers is to be released in the last quarter of 2014 for Windows PC, Mac, SteamOS; as well as for iOS and Android tablets.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

JA:Flashback - New Distributor Announced

by Couchpotato, 17:06

Full Control announced a new deal with SOEDESCO to distribute Jagged Alliance Flashback in various countries overseas. Here is the information from the press release.

SOEDESCO signs Jagged Alliance Flashback for the Netherlands, Belgium, Luxembourg, Sweden, Finland, Denmark, Norway, Greece and Portugal

Who doesn’t know the cult classic Jagged Alliance 2 from the nineties? This classis military RPG’s now be continued with the turn-based strategy game Jagged Alliance Flashback which SOEDESCO releases in Autumn 2014 on PC. A unique blend of turn-based tactical battles through the most insane mercenaries with epic one-liners and cheesy action!

Story

1988, Caribbean. A corrupt leader holds sway over the Caribbean archipelago of San Hermanos. The Cold War is indeed behind us, but at San Hermanos fighting a rebel group still for democratic values and freedom. Once the head of the rebels has been arrested, the insurgent group, however, completely adrift. As a player, it’s your mission to help the rebels. Hire and train hardened mercenaries, equip them with weapons, advanced techniques and lead them into battle. Fight together for freedom!

As in the original Jagged Alliance, Jagged Alliance Flashback, offers the player a lot of freedom in his favorite tactic and playing style. The player can make his own missions and maps. In the new Jagged Alliance-game one remains faithful to the familiar gameplay, which moreover, has been refreshed.   

Features:

·        The cult classic is still alive after twenty years!
·        The classic gameplay is taken to a new, higher lever
·        Turn-based tactical combat, management of troops, and inventory planning: think ahead!
·        Insane mercenaries and cheesy humor
·        Different tactics and a variety of playing styles
·        Create your own missions, maps and quests

Jagged Alliance Flashback / Platform: PC / Genre: strategy game / Developer: full control / Release: Autumn 2014 / Publisher: SOEDESCO.

ABOUT SOEDESCO

SOEDESCO is a worldwide multiplatform  developer, publisher and distributor of interactive entertainment. SOEDESCO has cooperation, with several developers and publishers in the field of gaming. SOEDESCO has his head office in Rotterdam, Netherlands for more information visit our website: www.SOEDESCO.com

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Interview @ Retro Gaming Mag

by Couchpotato, 17:00

Retro Gaming Mag has a new interview with with the team behind Elysian Shadows, and asked them a few questions about the game.

RGM- Why do a role playing game when everyone else in this area is doing much easier shooters or working with game engines of some sort?

ES- We honestly think the role-playing genre is the most powerful form of artistic expression there is. It’s a marriage of art, music, code, and especially writing. An RPG gives you the creative freedom to mold an entire world, storyline, cultures, and characters after your own vision. It gives us endless freedom to create an experience that is meaningful and is intellectually stimulating–and most importantly, it has the greatest potential for establishing an emotional connection between a game and an audience, which we think is truly the ultimate goal for any form of artistic expression.
Along that same vein, we have also found ourselves able to freely incorporate aspects of other games and even non-RPG genres into our own RPG, which I think has been a profoundly rewarding experience. You will immediately notice that we like to emphasize the “3D”-ness of the world of Elysian Shadows, and our players can even jump, climb, and interact with the world in a platforming nature. This has literally allowed us to introduce platforming mechanics and level designs from games like Mario and Megaman to spicen up the RPG genre.

Another aspect of this is our survival horror-influenced dungeons and ruins. Something we really wanted to establish artistically with ES is a strong dichotomy between the lush, beautiful, and vibrant overworld and the dark, gloomy, forboding ruins. We quickly found that with our dynamic lighting engine, we were able to create a sense of fright and tension in some of the environments that we don’t believe has ever been possible with a traditional 2D RPG… For example, in one of our ruins, the player is alone, in the complete darkness, with just a little torch to find his way around, with a multitude of creepy monsters coming after you with full surround sound sound effects–it’s pretty terrifying…. I think Connor, especially, who is a die-hard survival horror fan has really been able to find his creative place with ES and grow attached to a 2D RPG by being able to endow it with some of his survival-horror influences. The project truly is a melting pot of various inspirations.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mass Effect IV - 10 New Things We Learned

by Couchpotato, 16:57

If you want to read another list of information about the next Mass Effect game then head on over to whatculture for a new list they posted this week.

Forgetting the disappointing ending of the third game, playing through the Mass Effect trilogy in its entirety is one of the best, most absorbing video game experiences out there. With greatness comes equally great expectations though, and the hugely anticipated Mass Effect 4 has a tremendous amount to live up to.

EA and BioWare have been very tight-lipped about Mass Effect 4, with only speculation and the occasional dropped hint to go by, until now. San Diego Comic-Con International is the largest convention of its kind in the world, and it often features some big video game announcements among its various talks and panels.

BioWare held their very own panel at this year’s San Diego Comic-Con, and it was primarily used as a platform to discuss the next Mass Effect game. While a huge amount of new details weren’t discussed, some interesting titbits were revealed, and certain things that have until now only been hinted at were confirmed.

This list looks at ten new things we learned about the next Mass Effect game through the BioWare panel. From protagonist details to the general direction of the new title, the future of the Mass Effect series is now just that little bit clearer.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Borderlands - SecuRom Finally Removed

by Couchpotato, 16:54

I thought some of you would like to know SecuRom has finally been removed in the latest patch on Steam for Borderlands.

Borderlands update released

Steamworks multiplayer is coming in a future update.

- Removed SecuRom from the title and all DLC
- Added a “Granting Tool” In the steam “Tools” section that turns a retail disc into a Steam version of Borderlands
- “News Ticker” added to the main menu to give you updates on the Multiplayer restoration updates.
- Imported SecuRom DLC keys into Steam, so if you bought DLC outside of Steam, activate it within Steam and get your matching content.

Information about

Borderlands

SP/MP: Single + MP
Setting: Post-apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Gamasutra - The Latest Kickstarter Debacle

by Couchpotato, 16:50

Gamasutra has posted a short article about a kickstarter I mentioned last year called Confederate Express, and they call it the latest Kickstarter debacle.

There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.

Maksym Pashanin ran a successful Kickstarter for a game called Confederate Express at the end of 2013, but later admitted that due to restructuring at his company, development on the game had been postponed.

In its place, the developer revealed a new game Knuckle Club, and said that all backers of Confederate Express would receive a "free reward pack" for Knuckle Club.

But another strange turn of events has been brewing alongside this, as it was suggested that Pashanin has been squatting in an Airbnb condo for the last few weeks, as spotted by Polygon.

Pashanin himself appears to have confirmed that this is the case, leaving a comment on his own Kickstarter page which reads, "Ok guys, what's the latest deets on the drama? 10/10, would squat again."

This has led many of his Kickstarter backers to believe that the entire thing was a scam all along, with one backer stating, "Never in my life have I felt so betrayed and ashamed of having given money to someone."

Information about

Gamasutra

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Frayed Knights - Launch Sale Ends Thursday

by Couchpotato, 16:46

The Rampant Coyote latest post on his website reminds everyone the sale of Frayed Knights will be ending on Thursday. So hurry up and buy the game if you haven't.

Just a heads-up to anybody planning on picking up the Steam release of Frayed Knights: The Skull of S’makh-Daon, the launch sale ends Thursday. Just sayin’.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Megaserver Migration

by Couchpotato, 16:37

ZeniMax Online posted information about this weeks European megaserver migration.

We’re preparing to make the move to our new datacenter! Get the details and answers to your questions here.

We know many of you have been looking forward to the migration, and we’re ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 30th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.

If you have questions about the process, we’ve got you covered. Here are a few common ones. If you don’t see your question here, make sure to check out our knowledge base.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Middle-Earth: Shadow of Mordor - Interview

by Couchpotato, 16:35

Toonzone interviewed the Lead Writer of Middle-earth: Shadow of Mordor Christian Cantamessa in San diego at this years SDCC 2014.

Toonzone had the opportunity to participate in a roundtable interview with the Lead Writer on Middle-earth: Shadow of Mordor, Christian Cantamessa at the San Diego Comic-Con (SDCC2014). Topics discussed included:

  • Bringing Gollum into the story
  • Exploring an unspoiled Mordor, on the verge of collapse
  • The possibility of sequels
  • The narrative experience
  • The genesis of Talion and precautions taken when creating him
  • At what point Cantamessa joined Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor takes place between the events of The Hobbit and Lord of the Rings. Mordor is not yet a wasteland. Talion, a ranger of Gondor is killed while guarding the Black Gate of Mordor against the forces of Sauron.  He’s resurrected with wraith-like abilities and heads into Mordor to exact his revenge.

Middle-earth: Shadow of Mordor was developed by Monolith Productions and will be distributed by Warner Bros. Interactive Entertainment. The game is set to be released on September 30, 2014. It will be available on the PS4, Xbox One, PS3, Xbox 360 and PC. For more information on the game, visit the official Middle-earth: Shadow of Mordor 

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

IndieRPGs - Preview of Halfway

by Wisdom, 06:21

IndieRPGs has a one hour playthrough and first impression of the recently released Halfway.

Source: IndieRPGs

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details