Titan Books has announced that they will be publishing four Mass Effect novels, each tied into the upcoming Mass Effect: Andromeda.
The first is named Mass Effect: Andromeda Initiative, written by N.K. Jemisin, and is set for release in August of 2016. N.K. Jemisin is an American science fiction novelist whose books have received multiple Hugo Award nominations.
The following three novels are given release windows of March 2017, September 2017, and March 2018. The last novel will be authored by Mac Walters, who is best known as the writer for the Mass Effect trilogy and is currently the creative director for Mass Effect: Andromeda.
The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. They will focus on key characters and answer the many questions fans have been asking.
Torment: Tides of Numenera
Torment: Tides of Numenera Beta Impressions
Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera.
» Continue reading the article...
Stardew Valley Review
Purpleblob goes down on the farm with Stardew Valley.
» Read the article
Mega Bucks AAA+
Noticeably well funded
Fairly well funded
Cheap and cheerful
Monday - June 27, 2016
Grim Dawn - 500k copies sold
In a press release Crate Entertainment reveals a new milestone as Grim Dawn reaches 500k copies sold.
Boston, MA - June 27, 2016 - Grim Dawn breaks 500,000 copies sold!
The action-RPG Grim Dawn, Crate Entertainment's first title as a studio, has recently passed the half-million mark in sales on PC. More than two years after its initial debut on Steam Early Access and now four months after its full release, Grim Dawn remains one of the top 100 games by sales on Steam; with a 93% user rating and a Metacritic meta-score of 83%.
With no outside investors or publishers, the financial success of Grim Dawn will remain with the studio and fund future projects. Currently in the works are "Crucible," a new game mode for Grim Dawn, along with a full expansion and a yet unannounced new project.
Thank you to all the early supporters who helped make this game a reality and to all those who continue to enjoy and recommend it!
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Stranger of Sword City - Sequel Planned
Experience is planning a sequel to the astonishingly good Stranger of Sword City. It's still early on, so no word about a western release yet, though considering the success of the first game, they'd be foolish not to.
Experience is planning to create a sequel to Stranger of Sword City, director Motoya Ataka confirmed in a Twitter Q&A session.
Get all the interesting tidbits below.
Stranger of Sword City 2
- Stranger of Sword City 2 is in planning and will feature artwork by Yoko Tsukamoto. (Tweet) Nothing has been set in stone regarding its release in the west. (Tweet)
- Ataka would like to make a horror game. (Tweet)
Wizardry V is Ataka’s favorite entry in the series. (Tweet)
Stranger of Sword CitySP/MP: Single-player
Genre: Dungeon Crawler
RPGWatch Feature - Torment: Tides of Numenera Impressions
Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera and wrote his first impressions of the game.
The 'look' of the game is very reminiscent of PS:T from the architecture to the camera view; I almost felt at home. The atmosphere also has been captured quite effectively, at least in the opening area of the Sagus Cliffs. Each of the many maps is made for exploration and this is an aspect to be enjoyed; there is something interesting to discover on all parts of every map; there's very little 'empty' space and almost all the maps are crowded with people. While some of these people are there merely to decorate the scenery, most will have a detailed conversation with you and many will offer a quest. Talk to everyone, some of them more than once.
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Ghost of a Tale - Beta Has Begun
In a new development update, Seith informs us that the closed beta for Ghost of a Tale has begun.
The entire process has been an eye-opener though and we’ve already got some quite astute notes. But I’m very happy to report we haven’t heard anything of a nature to make us doubt the validity of the entire experience! Whew!
What we’ve got in spades are insights into what some players expect, or may take for granted. If you’ll allow me to digress here: When I was working on movies we did what’s called “test-screenings”, after which producers would come back to us (the crew) and make us change A LOT of things, sometimes putting into question the foundations of the project.
I always disliked those periods. Not because of the feedback itself (it often had merit) but because it meant our leaders (the studio) didn’t make the right decisions in the first place. Sometimes even though we were telling them there were issues.
To be fair, creating a piece of entertainment is always difficult because it has to be communicated clearly. You need to make sure your intended audience “gets it”. Although it can sometimes lead to a certain amount of pandering. Or on the opposite end you can get obtuse experiences with a mightily cerebral message, which does not appeal to me either (at least as far as games are concerned). Finding the right balance always is a difficult act.
But it’s exciting watching players put two and two together and as a result wanting to learn more about the world they explore. Which is why I don’t want to reveal too much about the story or even some game mechanics.
Ghost of a TaleSP/MP: Single-player
Release: In development
Exoplanet: First Contact - Art Direction
In update #24 for Exoplanet: Firts Contact we are introduced to Art Director Ivan Taranenko, who talks about the game and his art career up to now, which includes games such as: Disciples III: Renaissance, Bravada and Legends of Eisenwald.
Working on this game is incredibly interesting. I believe that we're producing beautiful concepts, especially characters and weapons. The unusual setting of space western is also very close to my heart as well as the genre — despite my passion towards turn-based strategies (Disciples) and stealth-action titles (Deus Ex, Dishonored), roleplaying games were always number one for me.
When I was a kid, my friend got a first PlayStation and we spent a lot of time playing Tekken and Twisted Metal. But I truly started loving games after I found Final Fantasy VIII — I was astounded by its story and how it managed to evoke my emotions.
Then there were Planescape: Torment, Star Wars: Knights of the Old Republic, Fallout, Fallout 2, Gothic — these games were masterpieces. And, of course Gothic II: Night of the Raven — this is probably the best Action RPG that I ever played.
This last decade changed a lot. We've got more powerful and functional engines, more polygons in the models, and the industry itself became more demanding towards highly qualified specialists. All this allowed to bring the visuals to a new level, which in turn affected the work of artists.
Dishonored's incredible visual style, The Witcher 3: Wild Hunt scenery that shock your imagination, colorful Uncharted 4 artbook, Metal Gear Solid art performed in sumi-e — all of these are wonderful sources of inspiration.
Exoplanet: First ContactSP/MP: Single-player
Release: In development
Ikenfell - New Lighthearted RPG
@Cliqist described Ikenfell as a cross between Paper Mario and Harry Potter. It is currently being kickstarted and asking for a total of $25K CAD and with $23K already and 26 days to go is sure to fund.
Ikenfell is a JRPG adventure about witches, wizards, the school they attend, & the trouble they get into. Inspired by quirky RPGs like Paper Mario, Earthbound, and the world of Harry Potter.
Ikenfell's music is created by aivi & aurasshu, composers for Steven Universe. Listen to more of their tracks here: https://soundcloud.com/aivisuraIkenfell is a JRPG with a mix of turn-based and timing-based battle mechanics with a heavy focus on characters and story. Rather than being a classic RPG, it is inspired by quirky games such as Paper Mario, Mario & Luigi: Superstar Saga, Earthbound, and Robotrek. It is also inspired by magical teen stories such as Harry Potter and Carry On.
- Magical duels in an original turn-based RPG battle system
- Time your hits to increase spellpower and block incoming attacks
- Explore a sprawling and mysterious school of magic and secrets
- Meet a huge cast of strange and diverse characters
- Find hidden spells, items & equipment to aid you
- A touching story of friendship, rivalry, & romance... in many forms <3
There aren't enough words that could describe how stoked I am for Ikenfell. It has everything going for it and I honestly can't find anything negative to say based on its kickstarter campaign. Imagine taking a strategy RPG, like Fire Emblem, and throwing it in the three row combat system of the Mega Man Battle Network series with the timed actions of Paper Mario.
The artwork is pretty amazing too. Every character has an adorable pixel art portrait that expresses so much about their personality. Even the attack animations look great despite their small sprite size. However, the environments are a little underwhelming compared to the rest of the visuals. That isn't to say they are horrible, just that the rest of the art sets such a high standard that the environments stand out as less detailed. Also, if that trailer song sounds familiar then you'll be happy to know it is by aivi & surasshu, the duo behind all of the music for Steven Universe.
Fallout 4 - Looks good with mods
@Dsogaming some more visual overhaul mods have emerged for Fallout 4 thanks to ENBSeries members.
When it was released, Fallout 4 disappointed a lot of PC gamers with its visuals. Thankfully though, its modding community has stepped in and after a number of graphical mods and texture packs, Fallout 4 can look great on the PC. ENBSeries members dpeasant and jacon have shared some incredible screenshots from their modded versions of Fallout 4. Enjoy!
Fallout 4SP/MP: Single-player
Conan Exiles - Early Access now early 2017
@Dsogaming they announced that Conan Exiles, which was going to launch into early access September 13th this year, will now be making an appearance early 2017. Funcom have also released some screen shots through the Steam page.
SYNAPSE - Upcoming Science Fiction RPG
A new upcoming science fiction RPG has been announced from Transhumanoid Games called SYNAPSE. Check out their website for more info.
SYNAPSE is a science fiction RPG adventure set in a post-libertarian future where governments have been deemed irrelevant, and 90% of humanity live in megacities run entirely by corporations. Find out more and sign up to play the demo at https://synapsegame.com/
The game presents a futuristic world that spurs the imagination, while remaining logical and plausible, by incorporating several technologies and socio-economic theories that are currently in development and which may become reality in the near-to-distant future.
Megadimension Neptunia VII - Launches July 5
Megadimension Neptunia VII, the latest in the popular JRPG series, will be arriving on PC July 5. It will launch with a 40% off discount.
Megadimension Neptunia VII will launch for PC via Steam on July 5, publisher Idea Factory International announced.
At launch, the RPG will be available at a 40 percent discount, with Japanese audio, Histy’s Beginner Item Set, Histy’s Trial Item Set, and a variety of missions, level caps, and accessories included free in the game.
The Steam version will also be available in a Digital Deluxe Set, which will be detailed at a later date.
If you missed it the other day, view a set of PC screenshots here.
Brexit - Likely to Impact Gaming Industry
It's hard to get away from the topic of #Brexit these days, and rightfully so, since it affects us all. Industry experts are saying that the gaming industry won't get by unscathed, either. (article isn't from today)
The UK game industry, which benefits from EU-supported subsidies and employs individuals from around the union, is in a state of disbelief this morning. Ukie, the UK games and interactive entertainment trade group that provided the statistics above spoke out this morning about the decision.
"Ukie is committed to ensuring the UK is the best place in the world to make and sell games, and although this decision and the political uncertainty it brings will have an impact on our businesses, it is important to remember that we are already a globally successful sector and a leading exporter in the digital economy," says CEO Dr. Jo Twist. "Ukie will continue to work hard with colleagues in government to ensure we continue to have the best possible business environment and we will be following developments closely as well as advising members as they unfold."
The organization laid out its priorities this morning. With change on the way, Ukie will not only have to focus on financial matters, but also ensuring that a wall doesn't go up segregating Europe's development community. "Issues that will be particularly pertinent to the UK games industry in the coming months, and that Ukie will be working hard to fully represent our sector on, include securing access to overseas talent, ensuring we have the right investment in skilling up our homegrown talent, the continuation of the Video Games Tax Relief, and access to funding," says Ukie head of policy and public affairs Theo Blackwell.
Despite Ukie's reassuring sentiments, small developers see the decision as a blow to the UK games sector. "I'm shocked and disgusted, beyond that there's not much else to say, as right now we've no idea what will happen, time will tell," says Just Add Water founder Stewart Gilray.
Source: Game Informer
Sunday - June 26, 2016
Enderal - Launch Trailer
Farflame spotted the Enderal launch trailer already:
Enderal - Launch Trailer (German, with English subtitles)loading...
Enderal (to be released July 1-3 of 2016 - English version some weeks later) is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.
Release: In development
Skyrim - Price Inflated Prior to Sale
@PCInvasion Sadly Bethesda have inflated the price of The Elder Scrolls: Skyrim legendary edition to take advantage of those looking to get the legendary edition ahead of the free upgrade for said edition to the special edition.
In what appears to be a blatant effort to take advantage of people looking for a cheap version of Skyrim: Legendary Edition on PC (and qualifying for a ‘free' upgrade to the Special Edition), Bethesda inflated the price ahead of the Steam sale.
Technically speaking, it was even more devious than that. Perhaps in an effort to avoid another run-in with the UK's Advertising Standards Authority (which eventually cleared Bethesda of similar shenanigans with Wolfenstein: The New Order in the 2015 Steam summer sale), the version of Skyrim: Legendary Edition currently on sale through Steam is (semantically speaking) a different one.
The prior version, listed in this pricing database for $40.00 USD (some $25.00 cheaper than the present version) actually no longer exists on Steam. Bethesda's current version of Skyrim: Legendary Edition is now a ‘bundle' of the regular game and the individual DLCs, rather than a single title.
It's exactly the same, content-wise, but it allows the publisher to re-list the game at an inflated price, and exploit those who want to get in on the Legendary Edition before the Special Edition update shows up. So, rather than the Legendary Edition being on sale for $15.00 (or possibly even less) as it has been in prior sales, it'll instead cost you almost $27.00; and no doubt more in Europe.
All (probably) nice and legal, thanks to the "no no, it's a bundle now" dodge. But all rather unpleasant from a customer's point of view.
Witcher 3 - Pulp Fiction Covers
The Witcher 3 sees you running around playing detective for just about everyone. Freelance illustrator Astor Alexander takes it a bit more literally with his pulp dime novel renditions of Geralt and Co.
For a game that features giant monsters and lawless bandits, you sure do spend a lot of time in The Witcher 3 playing medieval detective. Which is an idea freelance illustrator Ástor Alexander takes and runs with in these incredible images.
It’s not the first time he’s done something like this—you might remember his Nintendo book covers from a while ago—but man, these Witcher ones are something else. From the outfits to the Igni...perfect.
Witcher 3SP/MP: Single-player
Mass Effect - New Novels to Tie Series Together
Titan Books plans to publish four new novels to bridge the gap between the original Mass Effect trilogy and Andromeda.
Mass EffectSP/MP: Single + MP
Platform: PC, Xbox 360
Mount & Blade II - More on Sieges
After TaleWorlds showed us the impressive video of Mount and Blade II: Bannerlord's siege mode at E3, they went on to say that M&B II could support even more than 500 units, as well as promising better siege AI than its predecessor.
Now, the expanded team is working on the highly anticipated sequel: Mount & Blade II Bannerlord. The game was featured in E3 2016’s PC Gaming Show, where TaleWorlds demonstrated the new siege system for the first time.
This has been majorly improved since the first game in the series, which will please those fans who gave their feedback on this feature. Gamers will now be able to choose different tactics and control their approach by positioning troops and weapons exactly where they desire; according to the developers, this will allow for a much more involved experience.
The siege demonstrated below had about 500 units in total, but TaleWorlds is confident that bigger sieges will be featured in the game without performance issues. Another significant improvement introduced by Mount & Blade II Bannerlord is the enhanced Artificial Intelligence (AI).
TaleWorlds promised “massive strides” with the AI so that the soldiers can now take smarter actions on the battlefield. For example, if you manage to open a breach in the castle the enemy commander NPC will try to close that breach.
Castle defenses are destructible and the AI will make the defenders retreat should the walls be lost to the attackers. An important note is that sounds aren’t final yet in the video below, so take that into account.
Mount & Blade IISP/MP: Single + MP
Release: In development
SteamWorld Heist - Released and on Sale
SteamWorld Heist launched a couple of weeks ago and is currently on sale on Steam for 25% off.
From the makers of SteamWorld Dig:
In SteamWorld Heist, you command a steam-driven pirate crew in a series of epic tactical shootouts. It’s turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action!
As the captain you will board, loot and shoot your way through enemy spaceships. Overcome the challenges of the vast frontier by upgrading your recruits with unique abilities, weapons – and even stylish hatsKey features
- Strategy focused on skill rather than chance
- Procedurally generated levels
- 15-20 hours of playtime, followed by New Game+
- Kind to newcomers, deep and challenging for veterans
- Soundtrack by Steam Powered Giraffe
SteamWorld HeistSP/MP: Single-player
Genre: Tactical RPG
Saturday - June 25, 2016
Arena - Retrospective
Zaric Zhakaron explores The Elder Scrolls Arena in this video retrospective.
Showcases of each Elder Scrolls game, posted infrequently.
Download the FULL GAME: http://theelderscrolls.wiwiland.net/F...
Game Manual For Elder Scrolls 1 The Arena: http://tes.riotpixels.com/arena/files...
This is the first entry in a series of Elder Scrolls game showcases, I will be doing them in order of release and the non-numbered releases will be included as full entries as well.
Each episode will have the same basic structure including: Game Information, Story, Game Information, The Ending, and Commentary.
Fallout: NV - The Frontier Mod
Fallout New Vegas has a new ambitious mod on the horizon called 'The Frontier' which features working tanks and helicopters with voice acting included.
From Operation Sunburst to The Frontier to Space, we've pushed the Gamebyro to its true limit.
Yes we have mannable turrets and drivable vehicles in the Frontier. Yes on Archimedes II, the space environment will feature low gravity. We also have a ton of new creatures and other new features which will be shown in the future. Obviously we could not fit it all in one video. For now enjoy the fruits of our labor :D
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Earthlock - Beta Testing Begins
Earthlock: Festival of Magic has finally arrived at the beta testing stage, after rating woes and other obstacles.
Beta Testing: Your patience has paid off and it’s time for beta testing. Today, our beta version is live on steam and those who have backed the appropriate tier are invited to give us some much valued feedback. Within the next few hours, you will receive an email from Snowcastle with your Steam beta key. For those who have downloaded the alpha version, your game will automatically update so there is nothing for you to do there.
Note: be sure to check your junk folder if you have not received your key by the end of the day
All feedback you guys have for us can emailed to firstname.lastname@example.org or you can send us a message to our facebook page if you'd prefer.
We will also be sending out a survey in the next few days that will hold multiple questions about the game and your experience. Any feedback is greatly appreciated and the more constructive, the better!
Important Note: This version of the beta will only work with platform controllers (PS4/Xboxone/Xbox360) We will be adding Steam controller support, and PC mouse support later on.
Spoiler Warning: This game does not represent the final version of Earthlock: Festival of Magic. Therefore for those of you who would just like to enjoy the game, we suggest waiting until the official launch.
Release: In development
Tyranny - Preview @GamePressure
GamePressure has played Tyranny and shared their impressions.
The premise of this project is very interesting: the events take place in a land called Tiers, the main difference between other typical fantasy worlds being that here, the Evil had already won. The protagonist isn't a good candidate for a saint - the players will control an officer of the army which conquered Tiers, and according to the devs, he's going to be a no-good scoundrel. The players can keep his nasty character in check to some degree, but there's no place for chivalric deeds of a knight in shining armor. Analogically to Pillars of Eternity, the players will create an avatar at the beginning, and the team will be assembled throughout the game.
Enacting a rather villainous hero may not be the most original idea of the decade, but whenever such idea has been utilized, it was approached in a lighthearted manner (see Dungeon Keeper or Overlord). In case of Tyranny, however, we're dealing with a serious and gloomy story, a negative Mass Effect of sorts; no matter whether Shepard was an idealist or a renegade - he (or she) always saved the Galaxy. Meanwhile, the protagonist of Tyranny is a bastard through and through.
Group skills are yet another novelty in the combat system - these are certain skills that the members of the party use together with the main character. For example, one of them can knock down an opponent who is then finished off by the protagonist. Such sequences are, obviously, dependant on the chosen skills, as well as on the opinion that the team members have about the protagonist. That's nothing new, of course, but such dependencies are always a welcomed addition to the classic RPG convention.
The overhauled interface, which is now much more legible, is also an advantage. There are contextual text quests, which are completed solely using dialogues. Usually their point is to test the protagonist's skill and abilities levels. Such trials often appear during dialogues with NPCs - having a sufficiently high level of a given skill will unlock additional dialogue options. I've learned that such occurrences are supposed to be much more frequent than in Pillars of Eternity.
Since we're talking about skills - let's talk character development. This time, the protagonist is classless - using skills often will increase their efficiency, similarly to the solution known from The Elder Scrolls series. Along with the development of certain attributes we unlock skills and spells. There will also be the possibility to create your own spells, but there's not much information on this element so far. The items carried by the team are also going to be important.
Release: In development
Buck - Now on Kickstarter
Buck is a 2D post-apocalyptic action adventure with player driven dialogue, weapon customization and fast-paced combat:
In this Metroidvania-style game you play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind the disappearance of a girl. Buck struggles to adjust himself to a world he doesn't fully understand. Traverse the wasteland while fighting and talking your way though junkyards, mountain passes, ghost towns and survivor outposts. As the game progresses, Buck gradually pieces together the reasons that brought this world, and its rugged inhabitants, to their knees...loading...
Stygian - Funded!
The Lovecraftian RPG Stygian has been funded on Kickstarter.The newest update shows evironment art:
Beauty in Madness: Environment Art of Stygian
Greetings fellow admirers of the macabre!
In this update we'd like to give you more information on the creation process of our environment art along with sharing some images from different stages of production. Our environment artist Elwira Pawlikowska is responsible for breathing life into the eerie landscapes you'll visit in Stygian. Her painstaking, authentic pencil drawing style and background in architecture made her the perfect choice for Stygian's backgrounds.
Release: In development
System Shock - Demo Coming With KS
The new System Shock Remastered will just be called System Shock, according to Polygon. A bunch of new screenshots have been released ahead of next week's Kickstarter campaign, which will apparently feature a demo.
System Shock is still getting remastered, but don't call it System Shock Remastered anymore.
Just ahead of the game's Kickstarter campaign launch, developer Night Dive Studios told Polygon that the upcoming re-imagination of Looking Glass Technologies' 1994 game has a new name now: System Shock.
"We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," CEO Stephen Kick said. "This is a full-fledged reboot of a classic game into something new."We've gotten glimpses of the reboot through early alpha footage and screenshots. When the crowdfunding campaign starts at 12 p.m. PT next Tuesday, June 28, nostalgic backers and the genuinely curious alike will have a chance to actually play System Shock themselves. A short demo of the Windows PC version will be made available to anyone through Steam, GOG and Humble the same day that the Kickstarter opens.
Polygon got an early look at that build, as well as the various rewards that will be offered just to those who back the crowdfunding project. Take a look at some screenshots above — we'll also have a full gameplay video up early next week.
We also got a preview of some of the campaign rewards. These include a collector's edition box with a physical copy of the game (launching on both Windows PC and Xbox One), a miniature and a manual, among other items; there's also a Razer-brand laptop with System Shock-centric detailing. There will be other rewards offered on a variety of tiers.
System ShockSP/MP: Single-player
Friday - June 24, 2016
Meriwether - Silver Version available
Last week saw the release of the Silver edition of Meriwether, which is the version before the gold version.
By "Silver," we mean that this is the release right before "Gold," which is the version we will begin selling to the general public. Of course, you get access to all versions, including Gold: you just get to play the game much earlier! That said, it's important to remember that this is not the finished game. If you prefer a polished play experience, you would do best by holding off until Gold.
But the very good news is that, as of now, the game is playable from beginning to end, it is feature-complete, and it showcases the many narrative and mechanical innovations we have developed in the creation process. We can't wait for you to play and enjoy!
You can download Meriwether Silver via the Humble store: https://www.humblebundle.com/home/library. Make sure to download the build from today (you may still have access to the Beta.) If you don't have a Humble account, you'll need to create one using the same email you used to back Meriwether on Kickstarter. If you don't see the game in your account, please contact us via Kickstarter and we will get you squared away.
In terms of continuing Meriwether's development, our two immediate concerns are polish and performance. By polish, we mean making sure the gameplay is intuitive and interactive; that the writing is pristinely copyedited; that the tutorials are just helpful enough without getting in the way of the game; and so on. We want to make sure the game "feels good" to play! Another factor that affects whether a game feels good is performance, so we'll be working on making the game run faster and require fewer resources from your computer.
Release: In development
Epic Tavern - Four More Days
The game is already funded, but you can still throw your money at is as well for the next four days, to be able to rule the land from a tavern, in Epic Tavern.
Epic Tavern: The first management-RPG where you rule the land from your Tavern. Recruit heroes, send them on quests, reap the rewards!
The story begins with friendship and drinks! Songs of heroic exploits, arguing over who killed the biggest dragon, and bar fights over shares of loot. Promises are made and broken, plans are set, and adventurers gear up for tomorrow’s quest.
Epic Tavern-- combining classic RPG elements with a unique combination of roster management and social simulation gameplay.
- Player Choice: In Epic Tavern, every quest choice made and every adventurer befriended could unlock new quests, new alliances, access to characters, items, and tavern building opportunities. The experience grows as you play - your choices will directly steer the fate of your intrepid adventurers!
- The Tavernmaster: You and your tavern are at the center of this experience. Your choices determine the mood and atmosphere of your establishment, bringing heroes and stories together in a social simulation of relationship building. This is where friendships and rivalries are made, and great adventures are started. In Epic Tavern, you build the destiny of your world, one drink at a time.
- The Adventurers: A multitude of characters drawn from many classes and walks of life will visit your tavern. Mages, warriors, assassins, and more will be at your disposal! Befriend them over drinks and learn their secrets. Between quests, take their experience, level them up, and choose the direction in which they grow.
- The World: You will send your new friends on quests to explore the land of Beor. These quests unfold into a storyline unique to your playthrough. Epic Tavern pushes the limits of a player-centric narrative and creates a brand new model of the classic choose-your-own-path experience. The impact of your choices will inexorably change your adventurers and the World itself!
- Replayability: In-game achievements confer bonuses and allow you to delve further into the mysteries of the world of Epic Tavern on each successive playthrough, creating a startlingly replayable experience that will never be the same twice.
Thea: The Awakening - Adds Co-op Multiplayer
The second DLC for Thea is here! You were all waiting for it so let's just skip to the meat:
New features and improvements:
- Co-op mode (as a separate download - see DLC section),
- A set of new events, fully translated and voiced,
- A set of additional events in English (as a separate download - see DLC section),
- Recipe screen now tells what are the chances of obtaining a good quality item,
- Turn Summary will show the amount of resources received and indicate if they come from gathering or from a building,
- Gathering tasks show the amount of resource currently in the group's inventory,
- Added Community Language - French,
- Entity Info screen and event drop list now displays information if a weapon is 1- or 2-Handed,
- New icons on Research/Crafting recipes screen,
- New icons for dozens of items (and 1-handed weapon icons can be more easily told apart from 2-handed weapons),
- Entity info screen now shows materials and properties on one page (no tab),
- New Building - Blessed Paths - increases gathering range of the player's Village,
- New icons for difficulties 6 to 10,
- Re-balanced armours and shields,
- Re-balanced unliving rats.
- Mokosh lvl 5 now properly gives +4 Health instead of +1 to your villagers,
- Setting craft count to maximum possible should work correctly now,
- Fixed a bug in the Scholar Village, where you should learn Herbalism but didn't. Also changed the prerequisites for Medic training, so that only existing medics will be able to improve their skill, not a random person,
- Fixed a bug in the Cosmic Tree quest where you had a dialogue option with the Leshy that should not have been visible till later,
- Fixed Weatherer using incorrect graphics,
- Preset group loading fix,
- Fixed a bug where a gatherer would get unassigned from a task if there is more than one resource of this type available for gathering,
- Fixed a hang in the Events Editor that happened when two lists contained no elements in common,
- In bloodbath mode, a character having 0 life no longer shows as critically injured as it effectively has 0% chance to die,
- Fixed damage received when fleeing from a fight in Bloodbath mode,
- Fixed "--" that was displayed during event resolving, when a wound tag was removed,
- Fixed calculation of the time it should take for a tasks to complete (if fuel supplies changed).
We hope you'll enjoy the new features and that there are no game-breaking bugs :P
Thea: The AwakeningSP/MP: Single-player
Banner Saga 2 - Gets Free Survival Mode
@Bluesnews they posted about the Banner Saga 2 and its new free survival mode courtesy of Stoic.
...This challenges players to try to survive 40 consecutive levels of combat in the turn-based tactics game. Here are more details:
"Survival Mode is something we've been working on behind the scenes for a while now," commented John Watson, Technical Director at Stoic. "This is an entirely new experience within Banner Saga 2. Our goal was to create a fun, tactical game mode where fans can play from a different perspective which focuses on strategy and the hard cost of death in combat. We modified how the combat worked from the core game based on feedback from our community and put it through a closed beta to make sure that it was fun. Thanks again to our dedicated fans for their continued support." he added.
In survival mode players have to assemble a ‘combat' team from a wide range of existing Banner Saga heroes. Once their team is complete, combat begins, but beware, perma-death in battle is real and once lost, a hero can not be brought back. Each victory grants ‘Renown' (one of the major currencies in the Banner Saga), which can be used to unlock more Heroes to replace ones that have fallen. Items now drop in combat, or can be purchased with Renown, so that you can constantly improve your combat team. A 30-second timer keeps the action moving and leaderboards track how each player ranks against others. All three difficulty levels are included in survival mode, so the hard core challenge is available to those who think they can make it all the way through.
"Although Stoic is a tiny indie studio and their time is precious, they have shown an unrelenting commitment to fans of the Banner Saga by producing more content for them to enjoy. " said Steve Escalante, General Manager of Versus Evil. "The Banner Saga 2 just became a much bigger game with the core experience already lauded as one of 2016's best games and now this new, free game mode included. We hope to get this update in the console launch later this Summer as well as make it a part of our mobile experience." he concluded.
The FREE Survival Mode is available now for Banner Saga 2 owners (on PC and Mac). Banner Saga 2 is also currently available to buy on Steam, GOG, Humble Store, GreenMan Gaming, EA's Origin and other digital PC and Mac stores.
Banner Saga 2SP/MP: Single-player
Thursday - June 23, 2016
7 Mages - Released
The dungeon crawler 7 Mages has been released on Steam:
Assume the role of a mage charged with protecting a village of poor peasants from raids by rogue mages intent on stealing their crops. Pushed to the limit, the peasants pool their last resources and set off to town to hire mages to protect their village. They find you, and your first task is to assemble a company of six other mages to help the poor villagers.
Seven Mages is a grid-based dungeon crawler with a unique turn-based system of combat that allows you to split up your comrades to make the battles more tactical. The mages you control employ various types of powers, including elemental magic, magical maneuvers and unique musical magic.
Besides the crypts at the beginning, players also experience many other environments: they emerge to the surface of the town and into the surrounding forests; they sail on boats, wade through swamps and struggle across frozen mountain peaks. And there will be much more: dragon guts, sea bottom level, Storm city... every level has its own graphic environment. Each environment has unique enemies with different kinds of behavior that tactically change a battles.
Combats in Seven Mages are turn-based. In other words, while movement is free (i.e. in real time) when you are not engaged in battle, the game stops when a clash breaks out and the system switches to a turn-based regime. Here you can do one of six moves: perform magical maneuver with cold weapon, cast elemental spell, play magical song, reequip (or drink potion), move any party member, or defend.
A battle mage can use magic to force the weapon to do things that are against the laws of nature. There is a maneuver that sends your sword far ahead of you to cut an enemy there and then return to your hand. With spear or halberd there is a different maneuver that can extend the weapon (to more than twice its length), hit an enemy that’s two squares away and pull them closer to you (where you can finish them off). Ranged weapons on the other hand can shoot several projectiles at once, and with magic, one arrow can hit more than one enemy even if they’re not standing in a line.
To perform maneuvers or musical magic, you need an item (a weapon or an instrument). The difference between these two types of magic and elemental magic is that the latter does not need any item to cast. Besides the ever-popular fireball that all mages simply must have in their arsenal, there is also a spell that can set the ground around the mage on fire or a spell that calls thunderstorms on remote squares. There are also spells that can show you the strengths and weaknesses of an enemy, give you a hint if you’re stuck on a puzzle or show you a map of unknown territory. And there’s also the option to summon a party member.
Seven Mages also introduce a heretofore unseen method of spellcasting in fantasy games. Instead of weapons, players hold a military drum, a horn or a fiery violin and play a magical song on them. Everyone within earshot feels the effects of the spell and becomes a stronger fighter; their arms and legs come alive with more speed or seas part in front of them. The same tune can be played by several heroes in the party at once, and as the music gets richer, the spell becomes stronger.
The game was originally developed for mobile devices (iOS and Android) and it will hit App Store and Google Play on March 15. Once we get the green light, we will put the same version on Steam in Early Access, and then we will start working on further adjustments of the game for more advanced PC hardware. It means that the Early Access version will be already polished and fully playable. The only difference between Early Access and the full game will be prettier graphics of the PC version, as well as some minor adjustments in texts (we will remove all the 'taps' and 'swipes', etc.). Of course we will reflect any relevant user feedback.
- 14 unique environments
- 28 types of enemies with different fight styles
- 60 spells
- Heavily tactical turn-based combat
- Unique and previously unseen musical magic
- New puzzles and twists in each level
- Retro feeling in high-end graphics
- Dozens hours of gameplay
7 MagesSP/MP: Single-player
Genre: Dungeon Crawler