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Wednesday - August 20, 2014
Tuesday - August 19, 2014
Monday - August 18, 2014
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Logic Artists

2014-08-08

A short Q&A with Logic Artists

We asked the Danish developer Logic Artists a few questions about their upcoming game Clandestine and a possible sequel to their sleeper hit Expeditions: Conquistador.
» Continue reading the article...

Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Read the article

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Picture Watch

Children of Mana
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (21.76%)
Fallout 2
  (29.71%)
Fallout 3
  (16.74%)
Fallout NV
  (24.69%)
Fallout Tactics
  (1.26%)
All of Them
  (3.77%)
None of the Above
  (2.09%)
Vote

Expected Releases

Sep: Gauntlet
Sep: Wasteland 2
Sep: Lords of Xulima
Sep: TinyKeep

Wednesday - August 20, 2014

After Reset - Counting Down

by Myrthos, 15:50

The last day of the Kickstarter campaign for After Reset is here, with them closing in on the $100K stretch goal. Here is a bit on the fall release of the prologue:

’ve also had a meeting with the programmers yesterday. We discussed a lot of things, a lot of details. And we once again made up our mind that it is ok, and we’re on track to release the prologue this Fall. Next week, as we’ve planned, we’re going to complete a character creation build so that you can test that part of the game mechanics for yourself.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Demo Video & Interview

by Couchpotato, 06:48

Well here is another 35 minute gameplay demo for The Witcher 3: Wild Hunt. Now a warning for all of you watch it at your own peril for it has spoilers.

I also found a video interview with Visual Effects Artist Jose Teixeira on Dual Shockers.

The Witcher 3: Wild Hunt VFX Artist Jose Teixeira talks about the technomancy that is going on behind the scenes to make the game look awesome on all platforms.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

King's Bounty: Dark Side - Now Available

by Couchpotato, 06:42

King's Bounty: Dark Side has been quietly released on Steam for $24.99.

Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King’s Bounty series, players will be able to choose their hero’s race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 06:39

IGN has a new fourteen mintue gameplay demo video from Gamescoms last week.

BioWare stops by the IGN booth with a brand new demo of Dragon Age: Inquisition, live from Gamescom.

They also have a new article about the games improved relationship system.

Sex and relationships typically suck in video games. Relationships are about sustainability, commitment, and building something meaningful, but when it comes to romantic relationships in interactive stories, getting laid is typically the endgame.

Not always, though, and that's something BioWare is learning from when it comes to improving relationships romantic, and platonic in Dragon Age: Inquisition.

I also found a new interview with with producer Cameron Lee on MMGN from Gamescom about how Frostbite changed Bioware's approach to development.

MMGN: How have fan expectations changed for the genre? Do you find yourself trying to appease a different audience now than you were with the first Dragon Age?

Cameron Lee: Wow. It’s changed a lot. One of the most important aspects that’s changed is that there’s a broader expectation of what gamers want. Some players want really niche aspects of RPGs, some want action orientated RPGs, some want customisation. What we’ve definitely seen is the scope of what someone wants is very different compared to the days of the Gold Box series. It’s like, ‘Just give me an RPG!’ and we knew what they wanted. I think that these days, RPG means different things for different people.

MMGN: Bioware has been vocal saying this is the biggest Dragon Age yet. Has working with the Frostbite engine permitted you the flexibility to enhance the scope in the way you have?

Cameron Lee: Definitely. In order to do something with what we’re doing with Inquisition, the scope of it, the depth of it, it wouldn't have been possible on the previous engine. Like the Eclipse Engine, and Unreal and stuff like that.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Unbended - Postcard From the Mines

by Couchpotato, 06:32

Impressum released a new postcard on the Unbended website.

Everyone has different requirements for their holiday activities. Still, we definitely wouldn’t recommend a package holiday to the Mines of Sathaga, at least unless you have seen everything already and have nothing left to loose. Discover the dark secrets of Sathaga with our “postcard” of the day and get to know a place you unfortunately will hear from again.

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - New Update

by Couchpotato, 06:30

Whalenought Studios has posted a lengthty update on the games kickstarter page with information on the beta version, and included a new video with the update.

Pre-Beta and Beta Testing

As we prep the rest of the beta areas, we were hoping to get some help in the form of us sending out our original vertical slice, augmented with all the polish up to this point, to get a few folks thoughts on controls and layout. We’ll pick a few backers at random for this, so if you’re interested in playing around with mechanics, leave a comment letting us know and include the operating system you’re using. Much obliged in advance!

We know we said that the beta would be ready around end of summer, but we decided to re-arrange our timeline a bit and move some polishing and testing to before the beta, so that the game and it's many features would be fully functional and included. With this change, our testers would get the best representation of the game possible for testing the things we'd like them to and what they'd like to give feedback on. Primarily that would be skills, balance, and how many ways they can find to OP their party. This means we'll ultimately have less polish to do down the road than originally planned, and hopefully the beta delay won't affect the release plans by much. 

We’ll also be doing a website update and prepping those previously mentioned forums so beta folks can have an easy point of discussion with us closer to the beta release date.

We have a lot more to show off as we get closer to that beta, including the new areas for the crystalized Emerald Metalis and icy bogs of Tratis Saltis, and more spells and skills. We just finished up a high-level portal spell where you can deposit creatures/people to a marked location if they run over it. Phasing a pack of wolves into the middle of a village is delightful. Needs testing.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - September 19th Release

by Couchpotato, 06:24

According to a new tweet from Brian Fargo Wasteland 2 will be officially released on September 19th. So for those that haven't played the full beta the wait is over.

Official Wasteland 2 release date September 19th! The 20+ year wait is soon over.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Hellgate Global - On Steam Greenlight

by Couchpotato, 06:21

The Redbana Corporation is trying to get Hellgate Global on Steam. So if any of you are interested check out the greenlight page, and vote.

Hellgate is an action RPG that allows you to play in a first-person or third-person perspective. Set 27 years into the future, an ancient prophecy made centuries ago has come true and the gates of hell have opened. Demons have overrun the world of man and roam our lands, destroying, pillaging and killing humans. With the world above ground abandoned, dark and burnt to hellfire, humans are forced into hiding to protect what remains of their race while making plans to take back a world that was once theirs. In the game, mankind escapes to the underground system under the sprawling metropolis of London. Prepare for a struggle for survival in a world that has become hell

Information about

Hellgate London

SP/MP: Single + MP
Setting: Post-apoc
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Hard West - Music Inspirations Update

by Couchpotato, 06:16

Hard West has seventeen days left to get funded, and the games developer PlayWay has posted a new kickstarter update about the games music.

Music inspirations

To communicate the mood of Hard West, we're using music. Because as the old Chinese proverb says: a picture is worth a thousand words, and a spotify playlist is worth a gazillion.

These are mostly soundtrack pieces. In some cases, it's the whole movie that is an inspiration for us. The most prominent example is the Carnivale series. I wonder how many of you are fans of it?

Oh, and one more thing - this playlist is refined and updated frequently, so if you're a Spotify user, be sure to hop on. Also, song suggestions are more than welcome!

Enjoy :-)

P.S.  Also check out Gryphon Knight Epic, also on Kickstarter! It is an awesome "2D Medieval Shmup". Looks really, really good, and you might want to back them up as well.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Vagante - A New Platform Adventure

by Couchpotato, 06:12

Vagante is a new action-packed platform adventure game from Nuke Nine on kickstarter. The developer is asking for $50,000 with twenty eight days left.

"Vagante is an action-packed platforming adventure game that features permanent death and procedurally generated levels. Inspired by games such as Spelunky, Castlevania, Metroid, Dark Souls, and Dungeon Crawl: Stone Soup, Vagante is a game designed for players who like a challenge. "

"While the game is in early development, a free public alpha demo is available."
Alpha 6 Demo: http://nukenine.com/vagante.zip

Information about

Kickstarter

Details

Dead Island 2 - Interview @ Average Gamer

by Couchpotato, 06:08

The Average Gamer interviews Jörg Friedrich in a new video about Dead Island 2.

Jörg Friedrich absolutely loves zombie carnage. We talked to him about his favourite weapons for Dead Island 2 and how the storytelling compares to Spec Ops: The Line.

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Frontiers - August Update Released

by Couchpotato, 06:05

Lars Simkins released a new August update for his kickstarter game RPG Frontiers.

This update was a bit delayed, partly because I'm making a game (have you heard?) but also because every damn kickstarter updates around the 1st resulting in an inbox avalanche. So in an effort to be a cool and non-conformist snowflake I'm going to do mid-month-ish updates from now on. (At least until I'm 2 weeks late and update at the start of the month again, in which case I'll play it off like that was my plan all along.)

Information about

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sacred 3 - Video Interview @ GamerHubTV

by Couchpotato, 06:02

Despite my distaste for Sacred 3 I thought a few of you would be interested in a new video interview from GamerHubTV with developer Keen Games.

Keen Games developer discusses Sacred 3, the new hack and slash RPG sequel from publisher Deep Silver, in this exclusive interview.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Lords of the Fallen - Dark Souls Fans

by Couchpotato, 05:58

Lords of the Fallen is heavily inspired by Dark Souls, and some may even say it's a clone. Well Games Radar has a new article about why Dark Soul fans should embrace it.

It’s easy to get upset when you perceive something as ‘ripping off’ a thing that you love. Offended or angry, even. People get really attached to the stuff they like. They integrate it into their identity, and form a degree of their self-perception around it. Thus, if it feels like something is copying that stuff, then it also feels like that something is encroaching upon one’s personal being. Even threatening to take something away by diluting the specialness of the original thing.

All of which psycho-rambling leads me on to Lords of the Fallen, the upcoming action-RPG from CI Games and Square-Enix. As you might already be aware, Lords is very much, very openly inspired by--amongst other games--Dark Souls. As a long-time Souls fan myself, I initially felt a slight knee-jerk. I’d put over 100 hours into the first game, so naturally I was a little protective of it. But then I played Lords of the Fallen, and stopped worrying.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Elysian Shadows - We're Releasing ESTk

by Couchpotato, 05:53

The next kickstarter update from the Elysian Shadows Team has infomation about the developer releasing the development tools of the game to all buyers, and backers.

We're Releasing ESTk - Make your own Dreamcast games

How's it going?

We have teased you all with big news and here it is:

We're excited to announce that we're releasing our development kit along side Elysian Shadows. We've been talking about doing this for years in the Adventures in Game Development series, and we're thrilled to officially make plans for its release.  

Aside from small miscellaneous tools around the net, up until now, developing for the Dreamcast has only been possible by investing hundreds of hours into building your own toolkit. The ESTk is a complete toolkit, with everything you need to start developing your own Dreamcast game immediately -- no programming knowledge is necessary to dive in. The ESTk is modeled after unity making it welcoming for beginners.

Our tools are as cross-platform as they come. You can create and deploy your games to PC (Windows, Linux & Mac), iOS & Android (Phones and Tablet devices), Ouya, and Dreamcast. In the future, depending on our stretch goals we would like to expand upon this by adding the next generation consoles like Playstation 4, Xbox One, Wii U, Nintendo 2DS/3DS and Playstation Vita.

How exciting is that? Let us know what you think :) Thank you for the support everyone! It really means the world to us.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher - Retrospective @ Kotaku

by Couchpotato, 05:50

GB Buford of Kotaku has posted a new article about The Witcher, and writes about how the games fourth act takes RPGs to the next Level. Here is a small sample of the article.

If you've played a role-playing game in the last several years, be it Mass Effect or The Elder Scrolls, chances are that most of the game involved people asking you to go places, bop things on the head, and return with items for a reward. Unless you've played The Witcher.

As The Witcher 3 starts catching more eyes, friends who haven't played the series inevitably end up asking me "should I play the first two games in the series?" Many people will recommend playing The Witcher 2, a great game with solid controls and a unique twist that effectively gives the player two games in one. While I'd agree with that, I'd also add that everyone should play the first game, because it is one of the best role-playing games of all time, maybe even better than The Witcher 2. It's a true RPG, one that focuses on choice and consequence, rather than character-builds or parties, and to that end, it's one of the finest examples of the genre… but there's a caveat.

In just about every conversation I've had regarding The Witcher, someone always admits to quitting, usually during the game's extensive opening swamp section. It's hard to blame them. That's where I originally quit, too.

The more I played, however, the more I found myself sucked in. Originally, I'd intended to ignore most of the side quests, but I soon found myself shopping by proxy for elves, brewing potions for bakers, giving gifts to people, making peace between races, and, yes, busting a few monster heads along the way.

The Witcher shows that there can be more to RPGs than just fighting people. When the third game comes out early next year, I'll be there, day one, all thanks to Act IV.

Information about

The Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - August 19, 2014

Kingdom Come: Deliverance - Alpha Update

by Couchpotato, 22:05

Any news on alpha? Really looking forward to this game?

Mark September/October in your calendar. We are nearly there and be sure, we are as excited as you are.

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dead State - PAX Announcement & More

by Couchpotato, 22:01

DoubleBear Productions has a new kickstarter update for Dead State with information about the next PAX convention, and the new beta release coming next week.

Dead State PAX Announcement and More!

We're very excited to announce that DoubleBear Productions will joining the Indie MEGABOOTH at PAX Prime again this year, showcasing Dead State alongside 60+ other awesome indie developers!

You can check out our Indie Megabooth page here: Dead State at IMB  Take special note of the new gameplay video, too - it's sort of a sneak preview of new content and features coming in the public beta :)  We'll have an exciting professional trailer coming soon that we can't wait to show off, too!

 If you'll be at PAX and you'd like to check out the demo, buy a Steam code for a friend, or just say hi, you can find us at Booth #29 in the Indie MEGABOOTH, towards the back of the 4th floor exhibitor area.  We're conveniently located by an exit aisle on the right so you can make a quick escape in case of sudden apocalypse ;)

Oh, also be sure to check out Annie's panel while you're at PAX:  "Be So Good They Can't Ignore You: Tales of Successful Indies" at the Sandworm Theater on Friday, Aug. 29, at 11:30 a.m.  Annie will be talking about her experience in the trenches of the industry along with Fryda Wolf, voice actor; Michelle Juett Silva of Ska Studios; Megan Fox of Glass Bottom Games; and Alix Stolzer of Robot Loves Kitty.

 But wait, there's more!

I'm happy to say we appear to be on track for releasing public beta next week, barring any unforeseen complications. We've been working double-time to make sure both Dead State's public beta and our booth at PAX would be as awesome as possible, and we're pretty dang excited to show you everything we've done in the last couple of months!  Next week is going to be really crazy for us, so forgive us if there's a bit of radio silence in the meantime. I promise the end results will be worth it :)

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Antharion - New Progress Update

by Couchpotato, 06:29

Orphic Software released a new Progress Update for Antharion this week.

Progress Update 8/15/14

Hey everyone, we're very pleased to report that things are going great! The technical stuff is frozen at this point. We're in a kind of pre-alpha testing feedback loop mode that involves playing through parts of the game over and over, building up lists of things that need tweaking/changing, actually tweaking them, and then starting all over - again and again and again. There are so many tiny issues, like what towns to put what spells in, how many early spells to make available via vendors at early levels and how much should they cost, how much gold do you want the average player to end up with by level 5, what should the distribution of common low-level alchemical ingredients look like across the early major dungeons and how do you prevent the player from acquiring too many. I feel extremely comfortable that we're totally nailing all of these balance issues.

I want to talk a little bit about skills because so much has changed since we started heavy testing. The final skills are: Black Magic, White Magic, Gray Magic, Archery, One-Handed Weapons, Two-Handed Weapons, Defense, Lock Picking, Pickpocketing, Barter, Persuasion, Lore and Alchemy.

Persuasion - Allows you to manipulate NPCs in dialog. We're trying really really hard to make this skill valuable by adding tons of opportunities to use it in dialog throughout the game. Our goal is to make Persuasion as desirable of a skill as Two-Handed Weapons, Archery or Black Magic.

Pickpocketing - This was a tricky one because of balance issues but we feel pretty good about the implementation. The way it works is that you've got to be right next to whoever you're attempting to pickpocket, then you right-click and select "pickpocket" and then a little window pops up showing their inventory contents. You can then mouse over each item to check it out and it'll show you your odds of successfully pickpocketing that item. So basically it works on an item by item bases and not on the entire inventory making is much more likely that you'll get caught (which will result in a hefty fine or jail sentence). Naturally whenever you're talking about pickpocketing a lot of people are concerned with potential saving/reloading exploits. Our goal has always been to design the system with this in mind. I think as long as the value and number of the items available for pickpocket is not totally outrageous, then the reward should be pretty much proportional to the amount of work done. Plus 100 points invested in pickpocketing is 100 points not invested in black magic or two-handed weapons so that alone pretty much balances it.

One-Handed/Two-Handed Weapons: After we added shields, we split the Melee skill into these two skills to introduce more choice into the game. Fighters and Warriors will now be forced, more or less, to choose between fighting with a one-handed weapon and shield or a two-handed weapon.

Lore - This does several things. First it allows you to identify unidentified items. Second, it allows you to spot and open hidden passages (yes we have hidden passages now!). Third, certain books will have a Lore requirement that must be met in order to make sense of them. And fourth, certain objects will require Lore in order to be used or activated. This skill more than any other really rounds out everything and significantly adds a lot of depth to the non-combat side of the experience.

Overall we couldn't be happier with how things are shaping up. Thanks everyone for your excellent and continues support!

Information about

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Development Diary #16

by Couchpotato, 06:27

Aterdux Entertainment has posted the next Developer Diary for Legends of Eisenwald. The new update talks about the heroes in the game you can play as.

Three main characters of Legends of Eisenwald are invented by leading game developers Nikolai Armonik and Denis Lomako analogous to our first game Discord Times. We have once said that initially Legends of Eisenwald was planned to be much easier and more like a remake of Discord Times, but eventually we got many different ideas that found their way into the game. We eliminated everything that is impossible to do by a small team and got a hardcore simulator of a wandering knight. It was originally planned that we would have 6 heroes (one male and one female characer for each class), but in the process we decided to give make it a bit different, so we ended up with just three characters: Knight, Baroness and Mystic.

A little later, when Nikolai had already developed the game engine and we came up with game visualisation, its main features, narrative outline, and other elements. We decided not to go much into narrative individualization based on the hero class, and we made a bet on the players possibility to associate themselves with a character.

So today, you can choose one of three characters, not only in accordance with yours strategic and tactical preferences, but also to write your own history of relationships with the world of Eisenwald. This world has a twisted story and a large number of in-game legends, which can be touched. We believe that our characters perfectly embody everything that we do with the game world.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age 2 - The Long Road @ RPS

by Couchpotato, 06:21

Cara Ellison of Rock, Paper, Shotgun is back with another S.EXE article, and uses Dragon Age 2 as the next example. I can see the replies already.

I usually discover the best stories about games over a quiet drink with a friend. This week I am residing in the Isle of Wight, working with the artist Howard Hardiman, author of The Lengths. The Lengths is, amongst other things, an exploration of the world of male gay escorts based on real conversations with sex workers; illustrations and dialogue of the feelings and life of someone who lives to please other people. I found myself in The Mess asking Howard which games he liked that expressed something about the relationships between people. This will contain spoilers for Dragon Age II.

Howard explained to me that Aveline’s crush on a coworker in Dragon Age II almost broke his heart. So we went back home to play The Long Road.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Divinity: Original Sin - Video Review @ Matt Chat

by Couchpotato, 06:15

Matt Barton takes a look at Divinity: Original Sin in his latest Matt Chat video.

This episode features a review of Larian Studios' Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

StarCrawlers - PAX, Space Vermin, & More

by Couchpotato, 06:12

Juggernaut Games finally posted a new update for StarCrawlers with news about the game at PAX, Space vermin, T-shirts. and more. So read the link for all the details.

PAX, Space vermin, T-shirts & More

Happy August all,

First off, exciting news: the entire team will be going to Seattle at the end of this month to show off StarCrawlers at PAX! If any of you are planning to be there, we’d love it if you’d stop by and check out the build (or just come by and say hello). We’re working away getting ready for the show and we'd love to be able to show off the latest build to our first supporters :)

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Grim Dawn - Misadventures #52

by Couchpotato, 06:08

The next Grim Dawn Misadventures post from Crate Entertainment has a preview on how  to becaome a Arcanist Mastern in Grim Dawn.

Welcome back to Grim Misadventures! Today, we would like to give you an early look at Grim Dawn’s 5th mastery: the Arcanist. With this reveal, we have updated the Grim Dawn wallpaper collection to include both the Nightblade and the Arcanist. You can download it here.

Arcanist is currently in testing and we expect it will be ready for release by October or earlier. What, you do not believe us?! Okay, it is true, B20 has taken a lot longer than anticipated but mastery development is much easier to predict. I suppose we should talk about B20 a bit before launching into the Arcanist.

Last update it looked like we were getting close to a releasable state on multiplayer but had some balancing and code issues with the new skill transmuters that we expected to take longer. Now the skill transmuters are essentially done, all problems resolved and some reasonable level of first-pass balancing. However, additional significant multiplayer bugs were revealed as testing continued and some of the original problems proved difficult to fix.

We have made significant progress since the last update though and only have a couple more issues that we feel need to be resolved before we can debut it to the public. We are not trying to make it perfect prior to release and it will be rolled out with the caveat that it is “play at your own risk”. It is quite fun though and people have occasionally been able to play for an hour or so without a crash. There are still a number of crash bugs though and one of the big show-stoppers is that quest NPCs can stop responding to players and another where destructible objects, like the outlaw barricade in Act 2, can be destroyed for the host but remain for the clients.

We are actually getting ready to test fixes for both of those issues as I write this and we are hoping to knock off a couple more crash bugs in the next day or two. The plan then is a few days of testing to ensure no other major problems have been introduced with the fixes and then release. So currently I think we are looking at a release in 1-2 weeks.

Why have we run weeks past our original estimate? Well, multiplayer is about as complex as it gets. It is almost like releasing alpha again. There are just so many different things involved that can potentially not work right together and it is also much harder to test than singleplayer issues. We thought there would be less work since we were building off the network code for TQ but we have made so many changes to the game (new path engine, new physics, destructible objects, new quest system, quest choices, etc.) that a lot had to be rewritten and it took significant effort to get all those things behaving in a multiplayer environment. We are nearing a releasable state though and everyone who is brave enough to venture into multiplayer testing can help us take it the rest of the way.

The up-side of the delays is that Build 20 is going to be chock-full of improvements to class skills and itemization, new unique items and more. Waiting is never easy, but it will be worth it when Build 20 is released to you soon.

Arcanist though, that is not new tech and we are confident we can deliver the goods in the next six weeks and to get you prepped for it, here is a peek at how it is shaping up.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of The Avatar #86

by Couchpotato, 06:04

Well here ae a new week and Portalarium has posted the next update for Shroud of the Avatar. As usual the update is a mix of news, and more items offered for more cash.

The opening moments of Shroud of the Avatar where first you learn of the mysterious lands of Novia, and you feel the alluring pull of your destiny…

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - TSI's New RPG Game?

by Couchpotato, 05:51

Thanks to the RPG Codex I have news about TSI's new RPG called Seven Dragon Saga.

So, the Tactical Simulations Interactive countdown we reported about last week expired today. In its place, came...another countdown, this time 15 days long. Perhaps realizing that was a bit silly, the TSI folks quickly altered the countdown's website. There's still a countdown, but now something of the nature of the game that will be announced has been revealed there - a reference to something called Seven Dragon Saga. What is Seven Dragon Saga, you ask? Evidently, a pen-and-paper roleplaying game developed by the people behind TSI, an additional SSI veteran by the name of Keith Brors, and a non-SSI vet named Gil Colgate. The latter two also work for MMO developer Cryptic Studios, so I guess this is more of a hobby for them. But don't take my word for it, check out the game's website.

A blog post by David Shelley explains:

"Seven Dragon Saga (SDS) is an unpublished paper and pencil fantasy RPG, which and I my friends have been developing for many years. I may a convert it to a single player computer game in the near future, so I thought I would talk about some of the choices we made and the reasoning behind them. I’m hoping the insight into our processes may help others who want to tweak their favorite system or even create their own.

My friends and I are all designers and engineers in the computer game industry, so we approached things from a technical perspective. The system is designed to model many of the cool effects seen in anime and wuxia (foreign martial arts) films. So the feeling is over-the-top fun, but still balanced to provide challenge and interest."

An additional post explains the system's design philosophy:

"SDS falls squarely in the simulation category of RPGs, meaning that we have detailed rules covering most aspects of play. Considering our background as computer game designers and engineers, I suppose it isn’t surprising we came down on that side. We find narrative games, where rules are simpler and adjudicated by the GM at play time are fun, but they favor those who can talk best, or manipulate the GM best. Several of our core players are deliberative and structured rules help them get the best out of their characters.

Of course, we have to fight the temptation to create a new algorithm, or create rules which only a computer would keep track of. In a computer version we can have plenty of conditionals, and take into account more variables, but it drains the fun from tabletop play.

We once allowed players to build their attacks from a lot of components (armor piercing x2, extra damage, extra target, etc.), but the min-maxers stopped play to evaluate every situation, and the casual players stuck to the one technique they could remember working. Slow play, big advantage to the min-maxer. Now we allow a single Stunt to modify attacks during the turn. It adds a bit of color and flexibility, without confusing things. And in a computer version we can automate the selection process and give the player just a few attack styles for a given situation.​"

You can view all of the system's rules and details on the website, including a brief overview of the campaign setting. Now, how all of this weirdness will come together in the form of a nostalgic Gold Box-like CRPG? That remains to be seen.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Pillars of Eternity - News Roundup

by Couchpotato, 05:44

Obsidian & Paradox released a new video of the beta version of Pillars of Eternity.

Obsidian presented Pillars of Eternity's backer beta live at the Paradox Fancon at Gamescom in Cologne, Germany.

This is a 25 minute rundown of the beta where Josh Sawyer walks us through one of the quests in the beta.

Everything depicted in this beta is an optional part of the game and does not spoil anything from the main story.

I aslo found a few more screenshots of the game.

Pillars of Eternity: Obsidian Entertainment has released some new environmental screens taken from their upcoming fantasy role-playing video game.

And for last we have a new post-funding update about the beta for backers.

Greetings, and welcome, at long last, to the Backer Beta! We appreciate all the support our backers have given us on the long road that started with our Kickstarter campaign. Now it's time to take a look at what we've been working on, shake it up, and see how things can be improved.

Before you dive in, I'd like to talk a bit about the nuts and bolts of the Backer Beta, what content is available, what you won't be seeing, things we're most interested in hearing feedback on, and known issues.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Two Thirds Complete

by Couchpotato, 05:41

The latest kickstarter update from the Elysian Shadows Team Has news the game is getting closer to being funded, Here are the details from the update.

Two Thirds Complete!

How's it going you awesome bunch!?

Did you see it? Is it a "where were you" moment? 

WE PASSED $100k!

That's two thirds of our goal with 2 full weeks to go. To celebrate we will be livestreaming again since it was really popular last week at around 3:30PM CST (9:30PM GMT) on YouTube. It was delayed due to a storm in Alabama knocking out Falcos internet connection. Our apologies for that. You can watch that here.

Yesterday (16th August) we released two videos - Adventures in Game Development: Chapter 27 and a special, new series of videos Adventures in Graphics Development: Chapter 1.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - Unofficial Patch 9.1 Released

by Couchpotato, 05:38

Wesp has released the next version of his unofficial patch for Vampire: The Masquerade – Bloodlines. Some of the changes are listed below as I usually do on these posts.

Added Nines' gesture and improved Wong Ho one, thanks vladdmaster.

Removed Beckett warehouse stealth message and sleepers standing up.

Removed visible Pisha victim and improved scary Ocean House sounds.

Fixed tutorial invisible-popups-teleporting and minor text issues.

Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.

Fixed map holes at Skyeline vent top and Leopold Society sea cave.

Fixed Christopher, Damsel, Gary, Johansen and McFly dialogue bugs.

Repaired possible Ming after Hallowbrook bug and warrens doorblock.

Corrected syntax errors using VTMBedit and fatguys not using claws.

Corrected tilted Hollywood streetlights and removed Asphole block.

Made Steam default folder and added numbers to Empire Hotel floors.

Repaired Grout's candles and Heather's clothes, thanks vladdmaster.

Adjusted health bar frame and weapon/discpline highlight graphics.

Hid Blood Hunt flickering with dumpsters and removed sewer copcars.

Restored Giovanni meeting guys and fixed Ocean House model details.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

GamesIndustry.biz - Article Roundup

by Couchpotato, 05:34

I found a few new articles on GamesIndustry.biz that interest to some of you. So lets get started as the first one is a new interview with EA about the publisher getting better.

By his own admission, Andrew Wilson still “geeks out” at EA's press conferences, despite his position as the company's CEO demanding that he take centre stage. When we meet after the Gamescom media briefing, he enthuses in great detail and at considerable length about a FIFA 15 video demonstrating the capabilities of the new game's goalkeepers. What that team has accomplished since he ascended to executive level, Wilson says, never fails to make him smile.

And Wilson has spent his first year in charge identifying the ways to spread that enthusiasm to EA's customers. That hasn't always resulted in success, of course: with Battlefield 4 the company stumbled once again on the unpredictable landscape of online gaming, and with EA Access it met with resistance from Sony on the grounds of value. In this interview, Wilson discusses both of these issues, and outlines EA's renewed dedication to listening to its customers and following wherever that might lead.

The second article is about all of us being worthless as customers, or to put it simply we buy games cheaply so were not worth the effort from developers.

"Where once you were worth $20, and then you might have become a fan and bought another 4 games off of us for $20, you were worth $100," Prince said. "We only had to fix your computer for you once, as well, so the next four games amortised the cost of the initial support... Now you're worth $1 to us. If you buy every one of our games, you're worth $5. After Valve and the tax man and the bank take their cuts, you're not even worth half a cup of coffee."

Information about

GamesIndustry.biz

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Shadow Realms - Might Be F2P on Release

by Couchpotato, 05:25

Kotaku has news that Bioware's online Co-op game Shadow Realms might be F2P on release. Seems they learned their lesson after the last MMO they launched.

Specifics haven’t been decided yet, but it’s pretty evident that BioWare will be looking at non-traditional monetisation models for its new online game, Shadow Realms - whether that’s full free-to-play or something closer to an episodic model.

“We are not ready to talk about specifics, but I’ll talk about some things,” said BioWare Austin’s General Manager Jeff Hickman, when we spoke about Shadow Realms at Gamescom. “When we look at games like this the very first thing that we do is think about the passion that we have for building whatever the game is. We don’t go, what could make us money at EA? We want players to feel like it’s a fun game that they love to play, and they are glad to pay for it, in whatever way. Then we’ll worry about what the monetisation is.”

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - Update 4 Preview Video

by Couchpotato, 05:21

ZeniMax Online has released a preview video of the next update for Elder Scrolls Online.

Update 4 is on its way to ESO with tough new challenges. The mysterious tale of Craglorn continues as you and your friends explore a new region of the Adventure Zone and take on the new Trial that awaits you there. You’ll also find a new kind of challenge for your group: the Dragonstar Arena is ready to put the toughest heroes to the test. Watch the video now and prepare for new quests, delves, Trials, and much more in Update 4, slated to launch in September.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Season Pass Details

by Couchpotato, 05:18

Warner Bros. Interactive Entertainment & Monolith Productions released information on what users will get if they purchase a season pass for Middle-Earth: Shadow of Mordor.

Shadow of Mordor – Season Pass Unveiled

Entertainment (WBIE) and Monolith Productions today revealed the Season Pass for upcoming action game, Middle-earth: Shadow of Mordor, showcasing exclusive content that will be available at participating retailers.

The Season Pass includes:

- Exclusive ‘Guardians of the Flaming Eye’ Orc Warband mission
- Players will face Sauron’s elite Defenders before the Black Gate and earn the Rising Flame rune

 Early access to the ‘Trials of War’ challenge series

- Players will test their skills against select legions of Sauron’s forces in this series of challenge modes and build their legend as gamers post their best score on the Challenge Leaderboard

 All new story missions with hours of gameplay

- Lord of the Hunt – Hunt the wild beasts of Mordor as player’s discover hidden lairs, earn unique runes and face off against powerful monsters
- The Bright Lord – Play as Celebrimbor, the great Elven smith of the Second Age, and battle against Sauron and the might of his forces

Access to future content

- Including runes, skins and additional future add-on content.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

For the latest game updates, like Middle-earth: Shadow of Mordor on Facebook at  https://www.facebook.com/ShadowofMordor and follow the game on Twitter at  https://twitter.com/middleearthgame.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Monday - August 18, 2014

GOG - Sale Witcher Series up to 80% off

by Wisdom, 16:59

The Witcher Enhanced Edition & Witcher 2: Assassins are on sale for 80% off. That works out to about 4€ or 6$ for both.

Witcher III Pre-Order is still only 10%.

On the odd chance you've just never picked them up, they are both great games.

Information about

GOG

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Hard West - Behind the Scenes of Combat

by Couchpotato, 06:05

PlayWay gives everyone a look behind the scenes on the making of a tactical combat level in their new kickstarter game Hard West in the latest kickstarter update.

Here’s a sneak peek of the process behind the scenes - making of one of the tactical combat scenes by one of our designers, Damian Wyspiański - a talented individual with a firm grasp on the spatial side of things, who had spent a lot of time in the Arma community. This is the most classic of wild west towns, containing all the goodies: a Bank, a Saloon and Sheriff’s Office. *hands microphone to Damian*  

I start working on rough drafts to exercise the idea. At this point I want to make as many drafts as possible, testing ideas on paper before even launching the editor. This allows for unbound creativity - I can try every idea that comes to mind freely and, since at this point I don’t care about engine or editor restrictions, it is very time effective.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details