Sunless Sea Preview
Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...
Rain of Reflections
Rain of Reflections Short Q&A
We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article
The Bard's Tale (1985)
The Bard's Tale II
The Bard's Tale III
The Bard's Tale (2004)
Forum WatchNeverwinter Nights mod questions. by Fenris
The ever-popular "Currently Listening" thread by Couchpotato
In-game rewards by wiretripped
Elite Dangerous: Some Fun Exploration Stats by Gaxkang
Starsss, The Star-Chasing Roguelite Platformer (PC/Mac/Linux) :: Steam Greenlight Too by WhiteSponge
Friday - January 30, 2015
HOMM III HD - Available Now
Ubisoft announced today that Heroes of Might & MagicIII: HD Edition is now available.
HEROES OF MIGHT & MAGIC III: HD NOW AVAILABLE
The high definition epic title is back in stores
London, UK – January 29, 2015 – Today, Ubisoft announced Heroes® of Might & Magic® III – HD Edition, the anticipated title built from one of the most renowned games in the Might & Magic series, is now available on Windows PC and for the first time on tablet (iOS and Android).
The fifteen year-old title comes back with a full HD lift thanks to the refined work done on graphics. Players will relive the iconic Heroes III adventure as they strive through seven campaign scenarios and 48 skirmish maps. The game also includes a local multiplayer mode, a map editor and a Steam lobby (only for PC players), in which players can share their experiences with other fans of the franchise.
For more information about Heroes® of Might & Magic® III – HD Edition, please visit: http://mmh3-hd.com/
For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.
HOMM III HDSP/MP: Single + MP
Genre: Tactical RPG
Dragon's Dogma Online - First Trailer Released
General NewsSP/MP: Unknown
Release: In development
Thursday - January 29, 2015
Torment: Tides of Numenera - Art, Tools, & Tales
The 39th post-funding update for Torment: Tides of Numenera has information from project lead Kevin Saunders about some new art, game tools. and other new topics.
Here is the TLDR version.
TL;DR: Production continues; added visual effects artists to the team; a look at conversation editing tools; Bard's Tale IV announced as inXile’s next RPG after Torment; Paizo publishes Adam’s Pathfinder story, “The Patch Man”
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Shadowrun: Hong Kong - New Live Interview
Harebrained Schemes posted a new update for Shadowrun: Hong Kong today with another peek behind the curtain, and mention a live Twitch interview later today.
Our Backers are amazing! You are now over 19,000 strong (yikes!) and your legions are growing by the minute!
Andrew, our Lead Writer, and Mitch, our Fearless Leader are going to be LIVE on Twitch tomorrow - January 29 at 8pm EST - with Arvan Eleron talking about Shadowrun: Hong Kong! Andrew and Mitch had a great time the last time they were on his show and we hope you’ll stop by! http://www.twitch.tv/arvaneleron
In the meantime, here are two members of our Environment team to give you another peek backstage about how they go from a piece of concept art to in-game isometric perspective. Check out the cool gif they made, too!
Witcher 3 - Another Short Roundup
Well another day and here is more links to various articles for The Witcher 3: Wild Hunt. So lets get started with a new six minute video interview on GamerHubTv.
Jonas Mattsson, environmental designer at CD Projekt Red, talks about The Witcher 3: Wild Hunt in this exclusive interview from the San Francisco press review event.
The second interview is on Gamasutra about growing a studio in a sustainable way.
One of the most interesting traits of CDPR is the studio's penchant for sustained growth -- it's gone from roughly 100-strong at the outset to a headcount of 350 or so, growing steadily beyond "mid-size" during a time when so many mid-size independent studios were collapsing. What can other developers learn from CDPR's success, and how can they avoid repeating the studio's mistakes?
And for last a new article on the Guardian about why sex matters in the game.
The development team behind forthcoming fantasy adventure title The Witcher: Wild Hunt seems unfazed by either moral or technical concerns. The game, due for release in May, contains sex scenes constructed from over 16 hours of motion capture data. There may not be any of Houser’s dildo sex in the George RR Martin-esque fantasy plains, but there is a Hugh Hefnerian amount of lovemaking. It comes quickly, too. Within the first 15 seconds the camera droops to linger on a woman’s fulsome posterior, moments after dismounting the protagonist, the white-haired monster hunter, Geralt of Rivia.
DA:Inquisition - The Best 5 DLC Ideas
Nick Scibetta of Gamecrate posted five ideas for new DLC for Dragon Age: Inquisition. Now a warning the article does contain spoilers if you haven't finished the game.
We’re big fans of Dragon Age: Inquisition here at GameCrate. It was our Game of the Year and we’ve written about it extensively, covering topics from ways the game’s multiplayer can be improved to reasons Sera is the best character in the game.
Bioware has said Inquisition won’t have any DLC party members, so back in December we offered our suggestions for what we do want to see from the game’s inevitable DLC, including more companion-focused content and, most importantly of all, more dwarf stuff.
The GameCrate audience responded eagerly to the topic, offering plenty of suggestions of their own in the comments. Some of the suggestions were so good we felt they deserved to be featured in an article of their own, so let’s take a look at the best Dragon Age: Inquisition DLC ideas, as suggested by GameCrate readers.
Avernum 2: Crystal Souls - Two More Reviews
Here are two more reviews for Avernum 2: Crystal Souls I missed this week.
Game Industry News - 4/5
The bottom line for a remake like this is that Exile was a fun game to play, especially for lovers of deep RPGs, but it never worked quite right on modern computers. It doesn’t hurt that Crystal Souls was arguably the best title story-wise of the series. As such Avernum 2: Crystal Souls is also fun to play since it’s basically Exile in a brand new shell but with the same heart. It will of course appeal to people who played Exile many years ago, but you don’t need that experience to enjoy Avernum. All that is required is a love of those old school, deep dungeon diving experiences of the past – now made new again and ready to impress former players and a new generation alike.
Softpedia - 7.5/10
Overall, it's among the best indie role-playing game experiences ever crafted, and if low-fi visuals and reading don't scare you, it's well worth the purchase, especially since there is just so much content to enjoy, as well as added value through replayability.
Avernum 2: Crystal SoulsSP/MP: Single-player
Rock, Paper, Shotgun - Levineís New Sci-Fi RPG
Rock, Paper, Shotgun has news that Ken Levine has opened a new studio after closing Irrational Games, and has a new Open World Sci-Fi RPG in development.
Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.
Rock, Paper, Shotgun
Daedalic Entertainment - Daedalic Days 2015
Daedalic Entertainment hosted their annual Daedalic Days in Hamburg, and released a new video with some the details about what happened in the event.
Over the last week we presented our upcoming portfolio to a small audience during the annual Daedalic Days in Hamburg. This included the recently announced AER, a console version of Silence, the steam punk adventure The Devil’s Men and all highlights of the first half of 2015: Anna’s Quest, Dead Synchronicity, Fire, as well as the just released Blackguards 2.
Satellite Reign - Patch 0.2.10 Released
5 Lives Studios released patch 0.2.10 for Satellite Reign on Steam last week. I usually try top keep up with the news, but sometimes fall behind. Here are the changes.
We've got a new update for Satellite Reign available.
This update does include some significant changes to the Save/Load system. We’ve tried to make sure it is still backwards compatible with old saves, and it seems to be working in our testing. When an old save is detected, it will be slightly modified to work with the new system, which will update the timestamp on the file. If you have troubles with old saves, please send us your save file so we can identify the cause.
Also, we are aware of the heavy slowdown when loading. It will last for a few seconds while various things in the world are generated, and then return to normal.
Satellite ReignSP/MP: Single-player
Release: In development
Mass Effect - The Hope Effect of Shepard
Pixeljudge published a new editorial for Mass Effect about Commander Shepard.
Saying that hope is a running theme in the Mass Effect series is about as dull of a statement as saying the sun is warm; it's so obvious it's barely worth commenting on. Or rather, it would be if you were to look at the series as a whole and only consider it in the context of the greater narrative. The last ditch, desperate grasp at something far more noble, far more powerful and far more painful than petty victory. The vain hope for survival despite the cold, unshakeable certain that there can be none.
The idea is powerful, that much is undeniable, but still nothing of any great significance as a subject to explore on its own merit. It’s better suited to being part of a greater analysis of hope as a storytelling device in narratives in general, as opposed to just a part of Mass Effect itself. But, see, this is not the only example of hope throughout the series. It is the most obvious, yes, and the most dramatic certainly, but it is far and away from being the most powerful representation that BioWare wove into the rich tapestry of their sci-fi epic.
See, everything Shepard does, because they are the lynchpin here, every action, every decision, every interaction brings its own kind of hope. The multitude of seemingly insignificant scenes that play out through the series, each and every one of them, has its own dreams of much greater things built up around it. The writing staff at BioWare have crafted such a finely tuned narrative, constantly reinforcing this sense of “Shepard being able to affect destiny or inspire acts of greatness,” that when you really sit and think about it, suddenly everything doesn't seem so lost after all.
Mass EffectSP/MP: Single + MP
Platform: PC, Xbox 360
Forsaken Fortress - Squad Combat Update
Photon Productions shares more information on the rebuilt version of Forsaken Fortress. This time we get a video, and details about the revamped combat system.
The following video shows base defence and some interior close quarter squad combat. Teamwork, tactics, equipment and morale (Affected by many factors such as hunger) play important roles in FF and that is our goal when designing the combat gameplay.
Different types of weapon also matters. For example, pistols are great at short range for they aim faster and bolt-action rifles are better at long range because they are accurate and powerful. Grenades are very useful when you need to breach a room. Most of the time grenades will not instantly kill the enemy, but blind them or scare them away, creating a chaos which gains you the upper hand.
Forsaken FortressSP/MP: Single-player
Diablo 3 - End of Season Overview
Blizzard's latest Battle.net post has a new video overview of Season One ending.
The first Diablo III Season ends February 3, 2015! In this video, Support Forum Agent Matt Amy reviews the ins and outs of what happens when a Season comes to a close.
Diablo 3SP/MP: Single + MP
Genre: Hack & Slash
Guild Wars 2 - Interview @ PC Gamer
If you're intrusted in reading a new interview with two founders of ArenaNet then head on over to PC Gamer, where they talk about the latest Guild Wars 2 expansion.
PC Gamer: Are you pleased with the reaction to the announcement?
Mike O'Brien: Definitely. We just had a fan gathering last night and got to hang out with a lot of Guild Wars players. Honestly, players are thrilled with what they saw yesterday. It's such a pleasure to hang out with them right now.
PCG: This expansion is unusual in that the lead-up has been almost two years in the making. Do you think it's going to be hard to balance the needs of players who've played all Living World episodes, returning players who have maybe only completed the main story, and any new players coming to the game for the first time? A lot has happened.
Mike: Well definitely a lot's happened. One great thing about Living World: Season Two is that anyone can play Living World: Season Two. Even down the road people can play Season Two. Certainly, right now, I recommend that anybody who's excited about Heart of Thorns should get into the game and play episode eight. Episode eight weaves right into the story of Heart of Thorns. Anybody who wants to set up for themselves what the story of Heart of Thorns is, play it now.
Guild Wars 2SP/MP: Massive
Citizens of Earth - Chasing Earthbound is Hard
HardcoreGamers's Thomas Ella has published an opinion piece where he talks about how Citizens of Earth proved that chasing Earthbound is harder than it looks.
It’s not that it’s a bad game; I read our review and I find little to disagree with. The game is filled to the brim with funny dialogue and offers a pretty fantastic take on modern Americana. It also streamlines many of the less appealing aspects of RPGs; I feel no compulsion to grind – if anything, I feel like I’m over-leveled. Recruiting more citizens to my party is more often satisfying than not, even if I see no reason to change over from the first three I recruited. Everything Citizens of Earth does is “pretty good,” and it would absolutely win an “Earthbound Spirit Award” if we had one, but something’s missing.
I want more games to try to be Earthbound. Citizens of Earth is appeals to people exactly like me, acting as a sort of Earthbound highlight reel. For the most part, it succeeds. Its wiggling, hallucinogenic battle backdrops send me straight back to my childhood. Its pun-filled dialogue makes me snort with laughter and snap screenshots for later. Its outrageous character design never fails to make me smile. But there’s more to Earthbound than hitting cops with a yo-yo. Your mom isn’t just there to embarrass you – she’s always ready to send you her love by wire and keep the homesickness at bay. There’s a lot of admiration for Earthbound in Citizens of Earth, but there’s just not enough heart.
Citizens of EarthSP/MP: Single-player
Wednesday - January 28, 2015
StarCrawlers - Beta Access Has Started
Juggernaut Games announces on the kickstarter page for StarCrawlers that Beta Access has now started for certain backers, and give details on whats included.
We released the first Beta build with a wave of SendOwls on Jan. 24th. We’ll be using SendOwl to provide routine updates moving forward, so keep an eye out for them. We’re zeroing in on a Steam Early Access date too.
Builds will also be sent to Humble Bundle to update the widget. We will discontinue use of the dashboard on our site - no more login required to grab the latest build. Thanks so much to our current beta testers for the bug reports and feedback you've been providing! It's an invaluable resource for the team and has really helped us to weed out and eliminate issues.
Please note: the latest build of the Beta will always be the same whether you are accessing it through SendOwl, Humble Bundle, or Steam. The only difference is how you choose to get your hands on it! Please make sure your email address is up to date to ensure you receive your SendOwl updates. Contact us at firstname.lastname@example.org for any changes.
Release: In development
DA:Inquisition - In Praise Of Long Games
Frobes has a new article from Contributor Dave Thier who praises DA:Inquisition for its huge open world, and game length. I agree with him but what about all of you?
The game has been criticized for being too long, but I think that the length is exactly what makes this game so successful. Dragon Age is a silly game in a lot of ways. The villain is basically a stick figure with an angry face painted on it. Neither the world nor the characters are as engaging as other recent fantasy epics like Skyrim or Divinity: Original Sin, or Bioware’s other major franchise, Mass Effect. The combat is fine, mostly, but far from exceptional. It does what it needs to do in a workmanlike and competent fashion. But it’s this sprawling, unmanageable structure that gives it the feeling of completeness, lulling you into that rare spot where you actually feel like you can live in a different world. You come to know the characters not like you would your closest friends, but like you would your co-workers: the intimacy that comes with just sort of being there, all the time.
The Witcher 3: Wild Hunt - Small News Roundup
Here is another small news roundup from today for The Witcher 3: Wild Hunt. Up first I have a new YouTube video with more gameplay that was releasd today.
New Witcher: Wild Hunt gameplay video featuring segments from the game prologue and Skellige islands.
Next I have a new interview from PC Gamer with Level Designer Miles Tost.
PC Gamer: From your perspective, what needs to be done before you sell The Witcher 3?
Miles Tost, Level Designer: There are some small hiccups here and there that still need to be addressed to make for a thoroughly smooth experience. One of the bigger things we’re aware of is the horse, which is probably our main thing that we are working on. Actually, the cool thing about that is that this is one of the main complains of the people, and not, for example, the story. People are not saying, “Alright, the story sucks.” They’re saying the horse controls could be better, which, for us, that’s something that’s perfectly manageable to fix within the time that we have. Like, revamping the entire story or something? That would not be really possible.
Another thing is, of course, the performance hiccups you can see time to time. Those are basically—they’re no-brainers, essentially, right. They need to go. And that’s something we should also very well be able to deal with until launch.
And thanks to Thrasher I have another article from PC Gamer about DLC.
CD Projekt Red announced in November plans to release 16 pieces of DLC for The Witcher 3: Wild Hunt at no charge. Nothing too big—horse armor (seriously), alternate beards and hairstyles, that sort of thing—but according to co-founder and CEO Marcin Iwiński, enough to make a "statement" against the trend toward high-priced, low-content DLC.
Dragonís Dogma Online - New Free-to-play Game
Those of us wanting a PC release of Dragon Dogma are out of luck as Capcom has announced a new Online Free-to-play version instead for console & pc players.
Dragon’s Dogma Online is similar to previous entries terms of combat. Clinging attacks remain present. Players will battle against big enemies in dramatic battles, and monsters can become enraged, leading to fiercer attacks.
As for jobs, those currently confirmed in the game include the Fighter, Hunter, Priest, and Shield Sage. Players will be able to change their jobs whenever they like, as well as the jobs of their pawns.
Character creation has seen an upgrade. The number of sections and parts you can edit has been considerably increased. Crafting mechanics are also present. Pawns can make things like consumables, weapons, armor. Pawns can also work together to shorten crafting time and increase overall build quality.
The game is open-world, and that open-world will be expanded little-by-little via large-scale updates launched seasonally. Bigger missions where up to eight players can participate are implied to be coming in one of these updates. Time-exclusive quests are also planned.
Found on Gematsu.
General NewsSP/MP: Unknown
Release: In development
Spiderweb Games - New Avadon Game
Once again Kordanor has provided me with an update from the latest newsletter from Spiderweb Games with information Avadon III will be the next game to get released.
In this newsletter is a small section called "what is next":
"We're about to start porting Avernum 2 to iPad. Then, when that is done, we will begin to complete the Avadon trilogy. If you are looking for something fun to play on the iPad in the meantime, Avernum: Escape From the Pit HD is a lot of fun"
So next in line is Avadon 3
Armello - Early Access Review @ RPS
Rock, Paper, Shotgun's Marsh Davies published an early review of Armello based off the latest Early Access version on Steam this month. Here is a short sample.
I expect the devs have been thinking about this game for quite a bit longer than I have and could come up with a long list of reasons why things are the way they are. All the same, there is definitely something throttling the potential of Armello to be a good deal more dynamic and exciting than it is, even if I’ve failed to pinpoint that flaw. But if the devs’ design chops are on par with their artistic and musical talents, six months should be time enough to find it.
ArmelloSP/MP: Single + MP
Genre: Card-Based RPG
Release: In development
InSomnia - Post-Funding Update # 25
The next post-funding update for InSomnia was posted last week with information on the games development,, and more details on weapon modifications.
Finally for today, I would like to apologize for not answering all of your emails or Kickstarter messages for far too long. Today, we answered all the messages that we got so far, and if you failed to get an answer from us, please feel free to contact us via Kickstarter or by email: email@example.com We will certainly respond to you. However, please be patient, as you can imagine we’re getting a huge amount of questions from our community and since we cannot afford to hire a team of professional community managers and we are spending all of our time and money to keep the promise that we gave to you during our Kickstarter campaign: to ship the game with a storyline containing 15-20 hours of gameplay by the end of 2015 – beginning of 2016. We’re aiming to keep our promise without delays.
InSomniaSP/MP: Single + MP
Release: In development
Mass Effect 4 - More Game Rumors
Onlysp has more game rumors this week for the next Mass Effect game. They claim the game will be at E3 2015, and the release date will be sometime in 2016.
We know that a new Mass Effect is in development, and just a few months ago we were shown some glimpses of concept art from the game, but until now we haven’t really heard much about the game itself. According to Shinboi, that’ll change at E3 this year.
This isn’t exactly all the unexpected, however, considering we reported in May 2014 that the game was about halfway through its development stage. This, may or may not have changed since that time as game development is a constantly changing process, but all signs are pointing towards an E3 2015 reveal. Normally we’d say this is a no brainer, but with many supposed big E3 reveals coming and going over the last couple years, you never really know for sure anymore. Fallout 4 anyone?
With the release of Dragon Age: Inquisition out of the way, there’s now reportedly over 200 people working on the next Mass Effect and the game has entered full production stages.
As for a release date, it would seem that Bioware is aiming for a 2016 release. I would imagine though that the game is still far from completion, and will probably release around the same time Dragon Age: Inquisition did in 2014, which would be late in the year.
The Memory of EldurimSP/MP: Single-player
Release: In development
Starpoint Gemini 2 - Postmortem @ Gamasutra
Mario Mihokovic the CEO of Little Green Men Games posted a new Postmortem article on Gamasutra about his studios latest game called Starpoint Gemini 2 .
To be completely honest, our past six years of making games are the best years of my life. I have never done something so creative and something so liberating. Along the way we came in contact with such awesome people that share the same passion. It really changed our perspective on the gaming world, and gamers themselves.
On a business side of the job, it is far harder than we anticipated. Criteria for today's industry is incredibly high, competition is intense, and the required funds for development are very high. But we are still learning, and if Starpoint Gemini 1 achieved 40% of our original goal, then Starpoint Gemini 2 took it to about 70%, and we're still on it improving it daily.
My dream, our dream, is to fight for a chance to make one title in such a way that no compromise is neccessary. Just one chance to make 100% of the vision we have in our heads. Today, after years of intense cooperation with tens of thousands of players, that vision is pretty much in line with that of many space game players. Our next task is to improve the current game, and make it so good that it becomes our ticket to embark on that next mission. SPG1 was exploring what Earth has to offer. SPG2 took us to visit the planets of solar system. Now it is time to look at the stars once again and travel to, as captain J. T. Kirk once said: "third star to the left..."
Starpoint Gemini 2SP/MP: Single + MP
Tales of Aravorn - Review @ Chalgyr's
Nick of Chalgyr's Game Room published a new review for Tales of Aravorn. He gave the game a 7.25/10 because it meets its goals, and provides fun for the player.
Tales of Aravorn: Seasons Of The Wolf does a nice job of blending two genres I enjoy a great deal and coming out of it with an entertaining game. The characters really help to elevate the story and the combat and RPG elements make this a more entertaining experience for those who want more from their games than to just read a bunch of text and click some options now and then along the way. This is the sort of hybrid game that could encourage people to give visual novels more of a chance than they might otherwise be included to do. Seasons Of The Wolf will not be for everyone due to its somewhat slow pace and lack of AAA production values, but should resonate with gamers who enjoy a good tale and strategic combat.
Tales of AravornSP/MP: Single-player
Blackguards 2 - Video Guide #1
Blackguards 2SP/MP: Single-player
Kingdom Come: Deliverance - New Screenshots
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Worlds of Magic - New Diplomacy Update
Wastelands Interactive released a new build of Worlds of Magic on Steam.
New (2463:2464) build is up and this is the first build where we are wrapping the AI together to provide you best experience.
In this particular one, we have focused on DIPLOMACY, so we would really appreciate your feedback regarding this part. How do you feel the AI behaves and responses for your actions and offers.
Please share the bugs and share your thoughts, especially in that matter.
Full changelog can be found here.
Worlds of MagicSP/MP: Single + MP
Release: In development
Elder Scrolls Online - Update 6 Guide
A new post on the Elder Scrolls Online webpage has a guide for the games next update which will add what the developers call the new Justice System.
Justice is coming to Tamriel. In Update 6, your character can participate in a variety of criminal activities, from thievery to murder. But will the rewards be worth the risk? Can you manage to commit your crimes without being caught, or will you face harsh penalties at the hands of the guards?
Elder Scrolls OnlineSP/MP: Single + MP
Tuesday - January 27, 2015
Dragon Age: Inquisition - Wins Award for Portrayal of LGBT characters
Bioware's Dragon Age: Inquisition has won yet another award. The game won GLAAD's Special Recognition Award for its portrayal of LGBT characters:
GLAAD cites Dragon Age: Inquisition's "many complex and unique LGBT characters prominently integrated throughout the game" as the reason for its inclusion in the 26th Annual GLAAD Media Awards, according to a statement released yesterday.
The Special Recognition Award is reserved for "outstanding media projects for which there is not a competitive category." Video games do not have their own category in GLAAD's annual awards.
GLAAD is a media advocacy organization.
Thanks to k1rage at the Bioware DAI forums for finding this.
Shadowrun: Hong Kong - More Updates
Harebrained Schemes posted two more updates for Shadowrun: Hong Kong this week.
We had a rockin' weekend, didn't we? Lots of great discussion on the board, lots of cool new people joined the project (welcome y'all!), and we're getting close to hitting our Revamped Matrix goal!
Per your request, here's another peek behind the scenes at the folks making your game. We enjoy sharing our process with you and appreciate your interest in how HBS makes games.
And of course the more important update is about the Matrix stretch goal.
Now that we’ve hit our funding goal for the Revamped Matrix, we thought you’d like to hear a bit more about what we’re planning. As we said, our goal is to evolve the gameplay along with the look & feel of the Matrix in Shadowrun: Hong Kong. Overall, we want the decker’s gameplay to feel like dangerous legwork, investigation, and hacking. One of the ways we hope to achieve this is with increased opportunities for risk & reward. The more chances you take outside the scope of achieving your core objectives, the more potential benefit to you… and the greater chance of being discovered. Combat will still be a factor, but it won’t be your entire Matrix experience.