Your donations keep RPGWatch running!

Picture Watch

Lords of the Fallen
Box Art

Poll Watch

What type of news would you like to see?
It is fine as it is
55.36%

Only SP CRPG games
16.96%

Also mobile RPG news
0%

Less non-RPG stuff
5.36%

More JRPG news
1.79%

Less JRPG news
15.18%

More console news
0.89%

News about My Little Pony
4.46%

Something else
0%

Vote

Recently Released

Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2
Aug: Night Vigil

Monday - August 22, 2016

Tempest - Release Day

by Hiddenx, 07:43

The Pirate Action RPG Tempest will leave Early Access today:

Hey Captain! Now that you’ve got the Jolly Roger fluttering in the wind over your ship, you’re ready to rove the seas, take on merchant ships loaded with booty and storm formidable fortresses. Set sail and get your hands on all those legendary treasures that are just waiting for the picking!
When we created Tempest, we focused on the most thrilling part of pirate life – sea battles.
As you navigate the dangerous waters of the game you won’t just catch up with merchants, but you will encounter fellow pirates, creepy followers of a mysterious cult and terrible mythical monsters: Kraken, Leviathan and other infamous creatures.
Your ship – the pride and joy of any freebooter – can be customized in many ways. You are free to change almost everything – from the color of your flag and sails to the ship’s hull and figurehead.
Of course, there are plenty of weapons to choose from for every battle, including cannons, mortars, flame throwers and so on. Also there are special tools ready to help you to rig the ship for any purpose. However, you can win the most valuable artifacts only by finishing the multilevel quests called “legends”.

Game Features

  • Draw the world map
  • Discover the first region of the Tempest world.
  • Seafarer’s adventures
  • Buy ships, upgrade your ships, decorate your ships.
  • Being a pirate: Marketer or Racketeer?
  • Buy something cheap and sell it at a higher price… This doesn’t sound like a pirate’s way. Plunder galleons, sink warships, destroy forts!
  • Fight huge monsters
  • Kraken’s sea-friends are waiting for you!
  • Powerful Artefacts
  • Use mystical crystals to escape the enemy’s cannonballs, bring down meteorites onto your opponent or call a huge octopus to your aid.
  • Create a great crew of tough guys
  • Level up your pirates, let them grow from sailor boys to skilled old salts.
  • Multiplayer. Play alongside your friends or fight against each other (The multiplayer will be available in future updates).
  • Three vast regions to discover.

Tempest

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - August 21, 2016

RPGWatch - Steam Curation: 100000 Followers

by Hiddenx, 23:59

Two years ago Watcher mogwins had a good suggestion:

Maybe this has been discussed elsewhere, but Steam just added a new curator feature, so are there any plans for an "RPG Watch recommends" page?

I answered with a first recommendation:

I've added this feature to our RPGWatch Steam group:

Example:

RPGWatch recommends: “Computer Role Playing Games (CRPGs) that are fun to play”

Wasteland 2

"This CRPG with turn based combat recreates the fun of the original Wasteland and Fallout games. Try to survive in a post-nuclear apocalyptic world!"

Today we have reached the 100000 Steam Curation Follower barrier. The Steam Group is running well, too with 1796 members. Meanwhile the curation list has 251 game entries.

Games that can be bought on GOG are listed in the RPGWatch GOGMix as well.

A big 'Thank You' to all who trust and follow us and to every Watcher who helped me to improve and maintain the list.

RPGWatch

Details

GOG - Weekend Sale Activision

by Silver, 22:29

GOG has a weekend sale up for an Activision promo that has 37 hours to go as of this post. For RPG lovers notable games such as Arcanum and Vampire the Masquerade Bloodlines are on sale for 66% off. There is also a Witcher sale going on too with 13 hours to go.

Get 66% off the classics-filled catalog of Activision: Vampire: The Masquerade - Bloodlines, King's Quest, Gabriel Knight, Arcanum, and many more!
There are two kinds of people: those who have played their fair share of celebrated classics from the Activision catalog and those who live in constant regret and self-loathing. But not anymore! Everybody should have a chance to rectify their past transgressions and with the hefty 66% discount attached to these acclaimed gems, this is an opportunity for atonement that you just can't pass up!

GOG

Details

ReCore - Trailer @ Gamescom

by Hiddenx, 18:04

Here's a trailer for the upcoming Action Adventure ReCore:

loading...

You are Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. But when Joule wakes after centuries in cryo-sleep, nothing has gone according to plan… With her “Corebot” companion, Mack, Joule begins an adventure to unlock secrets from the past, defeat powerful foes, and bring new life and hope to Far Eden.

The Far Eden colony was meant to be a paradise, where humans and Corebots could build a future together. Now, however, most of the Corebots have gone rogue, and the planet is plagued by violent sandstorms. In some areas these storms come and go, altering the terrain and revealing new areas to explore and new challenges to overcome.

Combat in ReCore is fun and accessible, but also deep. Defeat your enemies—including massive boss creatures—with creative tactics, split-second timing, and by unleashing your Corebots’ unique abilities. Craft components to customize your Corebots to create your perfect battle party, and then share your creations with other gamers online.

 

ReCore

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Demons Age - Can be a new Classic @ CGM

by Hiddenx, 16:32

CGM thinks Demons Age can be a new classic cRPG:

Bigmoon's Demons Age has Potential to be a New Classic

loading...

[...]

I'm intrigued by the Demons Age lore so far, specifically how each fantasy race relates to one another. Originally they lived in peace, until humans basically blew up their peaceful existence (of course) by way of trade routes and greed. It's because of this chaos that Vazuhr, lord of darkness, decided to jump back into the fray and muck things up even further. All hell literally broke loose, and although the demon was subsequently banished, some evil remains. That's where you come in!

[...]

 

Demons Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tyranny - Brian Heins Interview

by Silver, 08:46

Brian Heins was interviewed at Gamescom about Tyranny.

loading...

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Looterkings - Early Access available

by Hiddenx, 06:04

The Coop-Action RPG Looterkings has been released on Steam as Early Access game:

loading...

Looterkings is a procedural dungeon crawler, in which you won't fight alone and you won't be the good guy. Play together with up to 3 friends and take control of the most wretched goblin horde ever to have crawled out of the caves deep beneath the earth. These caves don't hold enough loot any more, so you're going to fight your way up. The higher you get, the more loot you will find, eventually ravaging the hallowed halls of the Elven Queen.

Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.

But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.

When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.

We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.

Looterkings

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - August 20, 2016

ELEX - Interview & Gameplay @Gamescom

by Silver, 22:26

An interview with the developers behind ELEX. Unfortunately it is in German but they show the game while they talk.

loading...

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Divinity: Original Sin II - Early Access in September?

by Hiddenx, 15:51

Gamestar reports that Divinity: Original Sin 2 will be released already in September as Early Access version:

Divinity: Original Sin 2 - Das beste Rollenspiel des Jahres?

Das Preview-Video zeigt die Verbesserungen im zweiten Teil. Überarbeitet wurde unter anderem die Charakter-Erstellung und das Runden-Kampfsystem. Auch in die Story und Dialoge haben die Entwickler viel Arbeit gesteckt. Neu hinzugekommen ist der Arena-Modus in dem Spieler zu schnellen Matches gegeneinander antreten. Im September 2016 tritt das Spiel dann im Early-Access an.

 

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex - A Brief History

by Silver, 14:46

A look back at Deus Ex and the history behind the making of its notable elements.

loading...

Deus Ex is one of the most beloved and acclaimed games of all time. Let's take a look at where its blend of action, adventure, and RPG elements came from and this storied franchise came to be. Trenchcoat and sunglasses required.

 

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingdom Come - Gamescom Footage

by Silver, 14:42

The developers behind Kingdom Come: Deliverance have released some gameplay footage for Gamescom.

loading...

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

StarCrawlers - Going to PAX West

by Silver, 06:42

StarCrawlers will be at PAX West in the Indie Megabooth so expect some more coverage soon. The latest update meanwhile adds some new features and exposes the favour stat to allow parties to trade some for rewards.

PAX West 2016

We're excited to announce we're off to PAX West to show StarCrawlers in the Indie Megabooth! If you're attending PAX, stop by and say "hi!" to get some sweet loot (maybe something in-game too, if you're savvy :D) As we'll be heading out of town next Friday, we're dropping a mini-patch today with some new content, systems, and bug fixes. Dig in!

Draal

The Black Market

Draal has been sprucing up the Black Market with some additional amenities:

Part I: Draal now accepts any passcodes you might find while crawling (or exploring in real life) and rewards you with unique items. Keep your eyes peeled! Speaking of which, you can follow us on Twitter:
@Juggernaut_News

Part II (Coming Soon) : High Value items looted on runs will have expanded value outside of selling for hard credit (though you'll still be able to do that too) and may trigger unique events...

Favor

To clear up some confusion around factions and reputation vs. favor, we've exposed the favor stat. Favor is accrued with factions that you have a Valued or higher rep with and can be exchanged for rewards by contacting the faction through the Wire Terminal on the station. The amount you currently have (up to a maximum of 10) can be viewed in the Info Log or at the Wire Terminal. If you've got a lot banked, call up the faction and see what they can do for you!

Systems

  • Wire Terminal and Info Log now display accrued Favor with factions.
  • The Favor cost of a reward is shown when selecting a reward option in a Wire contact event.

Factions

  • Horizon can now help with negative rep with Rhyzohm and Emer LT in exchange for favor.
  • Riggo's Fine Liquours can now be contacted from the Wire Terminal (but don't expect them to be much help - yet).

Hacker

  • Implemented all ranks of Timed Release.
  • Hacker Optimizations abilities & effects now correctly apply to all allies and NPCs.
  • Ex Machina (Rank 3) now reduces the duration of all negative effects on allies.
  • Optimization now increases all damage caused for allies by 2% (down from 3%).

Cyberninja

  • Abilities in the Combination tree that utilize punches & kicks to deal physical damage no longer require a melee weapon equipped.
  • Ambush can now trigger up to 3/4/5 times per turn but now only triggers when allies dodge.
  • Ambush (Rank 2) now reduces the Time Units of the Cyberninja by 10 with each activation.
  • Ambush now correctly requires a melee weapon equipped to activate.
  • Replaced Laserchain Kunai with Cyclone Kick.
  • NEW ABILITY : Cyclone Kick. Sends the Cyberninja flying through the battlefield and delivers a powerful kick attack to any enemy the Cyberninja passes in the timeline when the ability is activate. Cyclone Kick cannot miss and cannot be dodged.
  • Takedown now strikes all enemies with Combo Points.

...

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Early access and beyond!

by Silver, 06:24

The latest update for Ghost of a Tale reflects on their early access experience so far and outlines the next steps they will take.

Early access and beyond!

Now that the dust is settled I can at last find time to post an update! What an experience it's been! :)

Ghost of a Tale has been out in early access on Steam and GOG for more than three weeks now. And it's been both exhausting and exhilarating. Some days we worked nonstop around the clock with only 4h of sleep so it was rather intense, but in the end it was all worth it.

I want to thank Cyrille (Cosmogonies) and Paul (FakeNina) for answering emails and replying on forums while at the same time toiling away on the game. If Ghost of a Tale's launch wasn't a total chaos it's all thanks to their constant dedication and hard work, for which I am immensely grateful.

Thank you also to all of you guys who took the time to send us your saves, screenshots and bug reports! You have truly made the game better for all those who will come after you.

To say the reactions to the game have been overwhelmingly positive is an understatement.

[...]

So what now?

The very first step is to take care of all the remaining bugs to ensure the early access is basically as bug-free as possible, since the systems and game mechanics will be used in the final version.

The second phase involves tweaking the gameplay, integrating more feedback from players, etc... Then early access will be deemed complete in the sense that it procures a thoroughly enjoyable experience to players new and old. Development will then branch out to what will become the full (final) version of the game. We are currently nearing that stage.

On that topic, a quick message to all of you backers who got access to the Beta version of the game on Steam: you can now switch back to the default branch. The Beta branch is going to be used mostly for experimental builds, where we introduce tweaks or changes not yet ready for prime-time.

So if you'd like to provide us with feedback about new features (and potentially new bugs) please stay on the Beta branch. If not, then simply opt out of it in the game's properties.

What about consoles?

We are currently working on getting the Preview version onto the Xbox One. I will of course post here whenever there are related news.

Regarding the PlayStation 4 we don't have anything to announce yet, besides the fact that Sony is indeed aware of the game and would like to see it come to their console. Once more I'll let you guys know as soon as there's anything new to report. :)

Will the game be available on the Humble store?

Yes it will, thank you for your patience! It will also be possible to buy the game directly from this site through the Humble Widget. I'll post an update when that's ready to go.

Alright, I have to get back to work now. And I've still got hundreds of emails to go through. So please be patient, it will take me some time...

Finally I simply want to thank again all of you backers of the Indiegogo campaign who chose to give Tilo a chance three years ago. It looks like you won't have to regret it!

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - August 19, 2016

Dishonored 2 - Trailer @ Gamescom

by Hiddenx, 23:55

See Corvo and Emily in action in this new Dishonored 2 gameplay video:

loading...

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - First Reviews

by Hiddenx, 23:41

The first reviews for Deus Ex: Mankind Divided are out - not all are perfect:

Ars Technica, -> Buy

Bit-Gamer, 90%

BleedingCool, 8.7/10

CGMagazine Online, 10/10

Digital Trends, 8.0/10

EGM Now, 8.5/10

Eurogamer, -> Recommended

Forbes, 8/10

GameInformer, 7/10

GameSpot, 8/10

Giant Bomb, 4/5

God is a Geek, 9.0/10

Hardcore Gamer, 3/5

IBTimes, 4.5/5

IGN, 9.2/10

Mirror, 5/5

PC Gamer, 88/100

PCGamesN, 7/10

Polygon, 8.5/10

Push Square, 7/10

Rock, Paper, Shotgun

The Sixth Axis, 9/10

The Telegraph, 4/5

The Verge

The Wrap

TIME, 4.5/5

Trusted Reviews, 3/5

Twinfinite, 3.5/5

USGamer, 4/5

Videogamer.com, 7/10

We Got This Covered, 3.5/5

Xbox Achievements, 88/100

Source: RPG Codex

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Path of Exile - Atlas of Worlds on September 2

by Hiddenx, 20:52

The next expansion for Path of Exile - Atlas of Worlds - will be out on September 2:

Trailer:

loading...

-> More info

 

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Expeditions: Viking - Gameplay @ Gamescom

by Hiddenx, 20:32

Check out the gameplay of Expeditions: Viking from TwitchTV at Gamescom:

loading...

Thanks Ex clusive for putting it on YouTube.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

TToN - Brian Fargo & Colin McComb Interview

by Silver, 12:52

Another interview at Gamescom. This time both Brian Fargo and Colin McComb are interviewed on Torment: Tides of Numenera.

loading...

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sorcerer King - SK: Rivals Coming Next Month

by Aubrielle, 00:39

Sorcerer King: Rivals, a standalone expansion to the fantasy 4X game, arrives next month.

In Stardock's 4X strategy game Sorcerer King, you play as the leader of a small city-state who's struggling to prevent the mighty, titular Sorcerer King from gaining ultimate power, taking over the world, and ascending to godhood—while at the same time dealing with the sometimes petty, shortsighted shenanigans of your fellow small-time bosses. The standalone expansion announced today, Sorcerer King: Rivals, maintains that asymmetric setup, but adds a twist: Now you're out to seize godhood too, and everyone else is determined to stop you. 

Sorcerer King: Rivals will feature two new factions, the Frozen Realm and the Necromancers, each with its own sovereign, spells, units, and abilities, and a trio of powerful new lieutenants that have joined the Sorcerer King's army. New quests have been added, and there's also a new quest editor and Steam Workshop integration. But the real hook is the new Ascension Victory condition: Instead of destroying the magical shards the Sorcerer King is searching for, you can collect them yourself, cast the Ascension spell, and beat him to the divinity punch. 

Of course, there's a downside to all of this: The Sorcerer King's ascension to godhood will mean the end of the world (which is why you're trying so hard to stop him), and so will yours. Tough call to make there.   

Sorcerer King: Rivals is set to come out in September. Details are up at sorcererking.com.

Source: PC Gamer

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Exiled - Das Tal renamed

by Hiddenx, 00:23

Das Tal is now The Exiled:

loading...

MOBA combat meets Sandbox MMO. Escape from a dark fantasy prison valley. Fast-faced Combat. Open PvP. Full Loot.

 

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Morning Men - On Steam Greenlight

by Hiddenx, 00:15

You can vote for the story driven RPG Morning Men on Steam Greenlight now:

loading...

Morning Men is an episodic story driven RPG inspired by the golden age of science fiction.

The game has a strong visual style with elements of contemporary moving comics with colours and motifs reminiscent of Moebius. The characters in Morning Men look like a mash-up between Wizards (1977) and The Fifth Element (1997)

While the game uses familiar turn based JRPG combat, Morning Men really gets interesting while exploring complex branching narratives and character interactions. Your party is not just a collection of stats and pawns to be moved about in battle. Each character is unique and will react based on the choices you make. Your choice could help them, hurt their feelings or even ruin their life. Choices are never really black or white. Perhaps the only way to save them is to destroy everything they hold dear.

The story begins with a young woman named Luditte, a citizen of Citadel City which is under the total theocratic rule of the Copper Hand. Life in The City is tough; the Hand controls everything, resources are scarce and advanced technology is outlawed. And yet, life in the city is still preferable to fighting for survival in the wastelands that surround the last refuge of humanity.

Luditte is forced to cast aside the protection of The City and flee when she is branded a heretic for associating with an AI named Jasper. Chased through the wild wastelands by agents of the Copper Hand, Luditte must uncover answers if she is to survive and perhaps even see a new day rise.

Steam Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

NieR: Automata - PC Release in 2017

by Aubrielle, 00:01

The upcoming Japanese sci-fi ARPG NieR: Automata will be launching on Steam in 2017.

NieR: Automata will launch for PC via Steam alongside the previously announced PlayStation 4 version in early 2017, Square Enix announced at Gamescom 2016.

The game tells the story of androids 2B, 9S, and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - August 18, 2016

Shiness - Trailer @ Gamescom

by Hiddenx, 23:15

Here's a trailer for the JRPG Shiness released at Gamescom:

loading...

Enigami’s Action-RPG, Shiness: The Lightning Kingdom, will release at the end of the year on PlayStation 4. Today’s Gamescom Trailer reveals more about the story of Shiness, chronicling the journey of a young Waki, Chado, who has left his home in search for the mythical “Land of Life”. Explore a new world and battle enemies in intense 1 versus 1 duels by combining fighting game mechanics with magic, quests, and a fantasy adventure.

After a fateful meeting with a mysterious being called Terra, a spirit that only he can see, Chado is given a mission to find the “Land of Life”. Hidden in this land are the secrets of Shi, the magic that governs the world. In Chado’s way, a brutal war erupts from two sister-kingdoms, Adorya and Adorn, leaving the shattered world of Mahera in the middle of a power-struggle. But are things really as they seem? Conspiracies and the dastardly forces of evil await Chado and his new allies. Your decisions will determine the destiny of the planet and the outcome of the war.

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hero-U - On Thief Skills

by Silver, 23:08

The latest kickstarter update for Hero-U focuses on the skill system and how it will work. In terms of game progress Hero-U is expected to be code complete November and released first quarter 2017.

Skills to Pay the Bills

Hero-U features seven skills: Combat, Defense, Stealth, Tool Use, Climbing, Throwing, and Gaming. Each has a unique role, and together they are one of the major differences between a traditional adventure game and a hybrid adventure/RPG such as Hero-U and Quest for Glory.

Instead of a series of puzzles, each with only one solution, Hero-U presents "problems" to the players. Frequently there is more than one solution to a problem depending on Shawn's skills and the player's play style. We made a design choice to have a small set of skills that each apply to many situations. For example, "tool use" helps with picking locks, disarming traps, and other tools you may find in the game.

As in Quest for Glory, players can improve their skills, and even their "stats", through study and practice. Let's say the player decides Shawn should spend an hour practicing on the tightrope or climbing rope. Either will improve his climbing skill and slightly improve his Fitness and Agility. Playing Poobah is not just a way of earning Lyra; it also improves Gaming, and helps with Smarts, Perception, and Luck.

Challenges within the game are "gated" - Shawn must have a high degree of skill before he can even attempt to use a Houdini 42 toolkit to disarm the most dangerous traps. There is also a mini-game for the player to analyze each trap. As Shawn improves his Tool Use skill and Perception and Luck stats, the game provides more clues to help the player solve the trap puzzles.

Nido King Wing

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Character Customisation

by Silver, 22:50

Wolcen: Lords of Mayhem (formerly known as Umbra) has a new kickstarter update which focuses on character customisation.

Hi everyone !
Today is update day, and we're excited to bring you Character Customization ! From now on you'll be able to change how your character looks during the character creation process. We've prepared a short video showcasing the character customization window.
Please take a look :

loading...

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

ELEX - Gameplay @ Gamescom

by Hiddenx, 22:28

Some ELEX pre-alpha gameplay from the Gamescom:

loading...

ELEX Gamescom Gameplay 9 Minutes HD

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Piranha Bytes - The Engine Behind Our Games

by Silver, 22:27

Hosted on the world of Elex website and translated from German into English this article explores the engine behind Piranha Bytes' games. Starting all the way from Gothic the engine has gone a long way.

Flashback, 1997. Alex Brüggemann, Stefan Nyul, Tom Putzki and Michael Hoge are working at Greenwood Entertainment and dream of developing their own game. One day three students of the university in Oldenburg show up - Ulf Wohlers, Dieter Hildebrandt and Bert Speckels - and present their engine. Later the four employees leave and found Piranha Bytes. They license the engine of the three students to realize their vision of a roleplaying game and hire the three students, who later are called "mad scientists" internally. At some point, the engine gets the name ZenGin and is being improved throughout the development of Gothic, until the game is released in 2001. Until then, the three programmers might have left Piranha Bytes, but the engine stayed and powers the impressive RPG.

The valley of mines of Gothic could be explored completely without loading screens, only when entering the four big dungeons loading was necessary. The view range in this open game world was gigantic and brought many computers to their knees. Players who gazed upon the valley with the old camp in the middle and sharp mountains in the background for the first time let their jaw drop, because an RPG in 3D still was something new back in the day. Besides openness and view distance the vertical dimension also impressed, which hadn't existed in other games like this before. The game world wasn't simply big, but also unbelievable lively: A dynamic day and night cycle and weather with realistic thunderstorms breathed life into the world, shooting stars were visible at the night sky and from time to time the magic barrier, which separated the valley from the outside world, was rumbling above the heads of the prisoners. Characters were spending the day realistically, they slept, got up, ate, washed themselves, ran around and talked with each other. Furthermore the game impressed with natural looking environments, DirectX 7 integration with hardware transform and lighting and with a beautiful vegetation, which all contributed to immersion.

Piranha Bytes

Details

Deus Ex: MD - Launch Trailer

by Silver, 22:16

With release imminent the launch trailer for Deus Ex: Mankind Divided has arrived.

loading...

We were all created equal… But in 2029, after the Aug incident which caused the death of millions, mankind stands divided. The oppression of the mechanically augmented has created a climate of fear and resentment, resulting in an escalation of crime and acts of terror. Amid all the chaos, Adam Jensen goes after are the Illuminati, the men and women responsible for tearing the world apart. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Zavix Tower - Update 1.30b Warrior Content

by Silver, 09:44

Zavix Tower updates to version 1.30b and adds additional abilities for warriors, especially for the tanky types.

Update 1.30b Warrior Content

17 AUGUST - BATHOLITH ENTERTAINMENT
Hey Everyone,

I have some Warrior content for you all! Most of it is tank style warrior talents, but there is also a bit more for the 2-hand Warrior. Some of the talents need special icons, those will come in the near future.


Notes:
- New Warrior Talented Skill: Sheild Bash, Shield Bash stops mobs from preping or casting abilities, only works while a shield is equipped.
- New Warrior Talent: Improved Shield Bash, Shield Bash now reduces the target's speed by 8% per point spent for 3 turns.
- New Warrior Talent: Shield Spikes, Shield Spikes returns 5% damage, per point, of physical damage taken to the attacker.
- New Warrior Talent: Board And Sword, You now deal 3% more damage per point while a shield is equipped.
- New Warrior Talent: Two Hand Specialization, You now deal 2% more damage per point while a Two Handed Weapon is equipped.
- The equipped sign on the compare tool tip is now spelled correctly.

Zavix Tower

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Deus Ex: IW - Revisited @PCGamer

by Silver, 08:45

@PCGamer Richard Cobbett revisits Deus Ex: Invisible War and finds it a product of its time.

In Invisible War, it's more a sign of submission, where the sequel's many concessions to the original Xbox hardware are all on display. The inferior aesthetics that make every location look the same. The map split into chunks because the system can't keep it all in memory. The once natural choices now stated outright, blunt and simplified. Everything that the original map did so well, its return trip fails miserably to match. Such is the risk of following up one of the best games ever made.

Looking back all these years later, the question isn't whether or not Invisible War was a better game than Deus Ex, because the answer is a flat no. It just isn't. Coming second to one of the greatest games of all time would hardly be a shame, though. Now that the disappointment has faded, and a new incarnation of Deus Ex has gotten its own sequel, is it time to re-evaluate Invisible War for what it is, rather than what we hoped for 13 years ago?

It'd be great if the answer was yes, but replaying it now, Invisible War has aged about as poorly as a game can. Much of this is, again, the result of having been designed for the original Xbox, though the bland futuristic setting and inferior writing somehow make it feel like both the big budget sequel and cheap straight-to-video knock-off of the first game.

Deus Ex: IW

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox
Release: Released

Details