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Friday - March 27, 2015
Thursday - March 26, 2015
Wednesday - March 25, 2015
Tuesday - March 24, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Picture Watch

Legends of Dawn
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
61.4%

Boxed Games
14.04%

Depends I Buy Both
24.56%

Vote

Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Friday - March 27, 2015

Legends of Dawn - Patch 1.51 Released

by Couchpotato, 04:40

Iggy of Dreamatrix announced on Steam his studio has released a new patch for Legends of Dawn. Also don't forget to check out his new game Wave of Darkness.

We just published a new patch for Legends of Dawn, so go on and grab it now.

Here's what you'll get:

Movement update:

We made some slight improvements to player movement. As you already know, there are two ways to move player around - using keyboard or by clicking on the place where we wish our player to move. We have added third type of movement now. Keyboard movement works the same way as before, just press the keys and move your player around. Mouse movement is slightly changed. If you click and release mouse button, your player will walk toward the place you clicked on. However, if you click and hold mouse button, your player will walk toward the mouse cursor.
Delay between click'n'walk and hold'n'walk is 450 ms. That means if you hold mouse for longer than 0.45 sec, your player will start following the mouse cursor.

Another small change we made is the way 'Take All' button works.

That's button with hand icon used to take all items when you open chests or crates, or other itemholders. Before this update this button worked in the following way: for each item in the chest, check if there is empty slot in the inventory and if there is, move item from chest to players inventory. And that's it.

Updated version works similar to this with few small changes. Now once you click on the Take All button, program first tries to match items in chest with stackable items in your inventory. If there is enough stack space, item is automatically stacked. If there is not enough space, program will add items to first empty slot, just as before.

On the other hand, few additional bugs are solved.
Slowdown during the combat with turrets has been fixed. All turrets should work fine now.

Player animation freezing during combat is also fixed.

Problem was caused by old animations.package which did not contain two updated animations for one hand+shield attacks. Current Legends of Dawn data tree contains some 91,000+ files sorted in 8,800 folders. These two animations were packed but not commited to current steam/retail versions. We have included those in the 1.51 patch so that should be it.

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underrail - Version 0.1.14.0 Released

by Couchpotato, 04:36

Styg released a new version of Underrail this week, and shared the details on his website. You can also check out more information, and ask him questions on our forum.

Hey guys, the last Early Access/alpha version is here. It's available on Steam now and, as before, it will be available on other platforms as soon as we stabilize it. We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game. If you want to know more about what's left on our development roadmap, check out the previous dev log.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Preview @ IGC

by Couchpotato, 04:31

A UK site called Invision Game Community published a preview of Darkest Dungeon.

While I understand that Darkest Dungeon is meant to be a roguelike, the death and penalties you suffer through playing the game seem to deter me from continuing rather than make me strive to be better. Some of the areas take a large jump in difficulty and sometimes force you to lose to learn the areas and come back with a different team setup to beat, which adds to the repetitive nature of the game even more so. The fact my characters are Level Locked out of areas really put me off, I found it annoying that my favourite character had to stand on the side lines because he felt “This area is too easy”.

The systems at work in Darkest Dungeon are the most interesting I have seen from the genre in a long while and I could see myself enjoying the final product, but right now it feels the mechanics have be exaggerated in the early release to show off what the game is meant to represent. I feel as if the values and points need to be scaled back a bit to allow for a more fluid and calming ride rather than at the moment where every 5 seconds I hear my characters shout “We aren’t going to make it out of here”

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Xseed - Ys VI: The Ark of Napishtim on Steam

by Couchpotato, 04:27

Dual Shockers news that JRPG developer Xseed is going to release the next Ys game called The Ark of Napishtim on Steam. The site also mentions another game.

Following an ongoing trend, Xseed will be bringing more previously console exclusive Japanese titles to the PC this spring with Ys VI: The Ark of Napishtim and Akiba’s Trip: Undead & Undressed.

Ys VI will be available via Steam, The Humble Store and GOG.com, while Akiba’s Trip will be launching for Steam. Akiba’s Trip will support Steam achievements and contain the Visual Editor from the PS4 version of the game. Ys VI will have new features exclusive to the PC version, such as widescreen support and an intimidating Catastrophe Mode,”in which healing items can’t be purchased or stored and are instead used automatically on pickup.”.

More details, such as rating information and pricing, will be revealed in the future. More Japanese games releasing for the PC is always a good thing.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Skyrim - Pirates of Skyrim Mod Interview

by Couchpotato, 04:23

The Beth Blog has a new interview with modder BigBizkit about his latest mod called Pirates of Skyrim. You can download his mod on the nexus with this link.

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What features in the project are you most proud of?

When I created “Pirates of Skyrim”, I wanted it to be its own “system” so to speak. I could have made it into a quest mod where you would set sail, pillage some ships, return and mission accomplished, but instead I went for a radiant system where the player would have a reason to set sail to the sea of ghosts repeatedly, where you would want to pillage ships over and over. That is why the naval battles are randomly assigned and the loot is different every time, and so are the things you may or may not find on the ocean floor. In my opinion, the randomness of the battles, the loot, the ocean, etc. — in combination with the achievements you can unlock by collecting treasure that you may or may not find, contributes to the mods longevity and constitutes the best feature – and that is what I am most proud of.

Do you plan to continue supporting the project? And if so, what can you share from your current plan?

Sure. I have pretty much already shared my future plans in the forum tab at the mod’s file page. There are two main features on my list that I want to implement:

A Pirate Port — I envision a safe haven for pirates on a small island. It would be rundown at first and only a few NPCs would hang around there initially. But as the player continues to bring in loot from his/her pillages market stands and decoration would be unlocked and more and more NPCs would appear there showing the place flourishing.

A Privateering System —  You would be able to obtain a “letter of marque” from either the Imperial Legion or the Stormcloaks. This would give you permission to hunt down ships of the opposing faction. The player would need to set sail to the sea of ghosts, dispose of a crew of the opposing faction, and then return with proof of the deed (e.g. a banner) to Solitude/Windhelm to receive a reward. Doing so would earn the player a positive reputation with his/her faction, and a negative one with the opposing one. This would obviously come with some consequences like being blocked from ports, attacks from opposing privateers.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rebel Galaxy - Interview @ Zoot Plays

by Couchpotato, 04:17

Erich Shaefer of Double Damage Games was interviewed this week on a blog called Zoot Plays to talk about his latest Space shooter RPG game Rebel Galaxy.

Zoot: In your opinion, is there a noticeable phobia amongst the gaming community that your team must overcome about what an indie title can and should be? And what steps are your team taking to correct (if applicable) these stereotypical views?

Erich Shaefer: I don’t think the gaming community is prejudiced against indie titles. Many do quite well with Minecraft being an obvious example, as well as our own Torchlight stuff. The challenge is getting noticed at all, especially with a game like Rebel Galaxy which has no obvious popular titles to compare it to. Our gameplay is unique and not easy to explain in a paragraph or two, but it is easy to show, so we are hoping streamers will take an interest and spread the word.

Zoot: Rebel Galaxy feels like a refreshing mix between Wild West and Pirate themes, and pure space adventuring; especially the battles reflecting that of Assassin’s Creed Black Flag and the pirate ships at war on the sea. So what were some major influences in creating this game?

Erich Shaefer: With Rebel Galaxy, we raided a diverse library of games we’ve loved playing in the past, both space-oriented and sometimes not. The list is long, but space-game-wise, I like to point to Wing Commander: Privateer and Freelancer for the open-world, ship-upgrading elements and Star Control 2 for the alien faction systems and exploration. But equally important are Sid Meier’s Pirates, Black Flag naval combat, and a ton of movies, books and TV.

Double Damage Games

Details

Thursday - March 26, 2015

Pillars of Eternity - Massive Review Roundup

by Couchpotato, 17:47

Pillars of Eternity should be released in some time zones right now, and the review embargo had been lifted from obsidian. I will just link the sites with the scores.

  1. PC Gamer - 92/100
  2. Eurogamer -  No score
  3. Rock, Paper, Shotgun - No Score
  4. GameWatcher - 9.0/10
  5. Pixel Dynamo - 8.8/10
  6. Stevivor -  8.5/10
  7. MMORPG.com -  9/10
  8. Escapist Magazine - 5/5
  9. DealSpwn - 9/10
  10. Gamereactor - 8/10
  11. VideoGamer - No Score
  12. Den of Geek - 4.5/5
  13. PixelDynamo - 8.8/10
  14. GameCrate - 8/10
  15. PCGamesN - 10/10

We even have a thread in the forums with more reviews.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Reward Redemption

by Couchpotato, 04:53

Pillars of Eternity should be unlocking for a majority of players in a few hours, and I hope the winners of our contest enjoy playng the game. As I know I will.

So moving on I know some of you have questions about how to redeem your baker rewards, and pre-order extras. Well here you go the latest update explains how.

Reward Redemption

Hey, everyone. After two and a half years, we're happy that you're finally going be able to get your hands on Pillars of Eternity. It's been a great pleasure to work on a traditional PC RPG again and it wouldn't have been possible without your interest, support, and feedback. We hope that playing Pillars of Eternity gives you the same feelings you had when you played the Infinity Engine games. Many of you have told us how much these games have meant to you over the years. It's always been our goal to recapture that experience as well as we can. We've worked hard to provide you with a beautiful world to explore, flexible systems that allow you to build all the characters and parties you can dream up, and a rich story that responds to the choices you make. Nothing can replace the Infinity Engine games, but we hope Pillars of Eternity is a worthy successor to that heritage.

Kickstarter Tiers and Special Editions

Due to popular demand we have created special Kickstarter Backer editions on both Steam and GOG. These editions match the retail versions of the Hero, Champion, and Royal editions, but they come with a few extra Kickstarter goodies. When you go onto your Products page on the Backer Portal you will see which Kickstarter edition was granted to your Kickstarter tier. This was done so that people could download their rewards in multiple places.

Unfortunately, we were unable to map every tier perfectly. We have many tiers, many different combinations of add-ons, and only a few Kickstarter editions. Don't worry, though, because if your Kickstarter edition doesn't come with a reward you should be getting for your Kickstarter tier you can download it from the Backer Portal. In fact, the Backer Portal is the official way to download your rewards - we will always have them available for you on the Portal.

If you would like to see what products come with your Backer tier you can find that information by going to your Orders page on the Backer Portal. If you expand your order you can click on the "What does this include?" link to see all of your rewards associated with the order.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Jaws Of Hakkon Interview

by Couchpotato, 04:47

PC Gamer interviewed  BioWare Producer Chris Pickford about the just released DLC Jaws of Hakkon, and the developers plan for the future of Dragon Age: Inquisition.

What were your goals when planning out this first DLC? Presumably it's been in the works for a while.

We started this during the certification period of Inquisition. What we really wanted to do was marry the size of our exploration areas with the complexity of our plot areas—to try and get a 'critical path' plot style, which has 2000+ of dialogue, and marry that with our exploration areas which offer a huge amount of space.

With Jaws of Hakkon, what we've tried to do is thread the critical path narrative, the cutscenes and ambient storytelling through a large vertical space. Somewhere where you can climb up trees and go into the depths as well—but when you go through the plotline it's got cinematics and high-quality character moments as well.

Based on the interview more small DLC like Jaws of Hakkon is the future plan.

Is this template, an expansion that costs this much and includes this much stuff—is that the pattern going forward for singleplayer Inquisition DLC?

This is our first look at it. In this day and age in the games industry there's no such thing as a template—at least in terms of a BioWare experience. We've seen that with Mass Effect. There are different types of content and, honestly, it's a very long complicated and difficult process to figure that out.

At this point we've tried to merge the critical path, the exploration experience and the dungeon experience into one coherent, long quest. We're hoping that fans enjoy that, but obviously what we're looking for now is feedback.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Witcher 2 - Retrospective @ Enthusiacs

by Couchpotato, 04:38

A website called Enthusiacs published a new retrospective for The Witcher 2: Assassins of Kings. If you still haven't played the game dont read it because of spoilers.

Despite some graphical marring here and there, and despite the occasional (but still manageable) difficulty spike from time to time, the game is still enjoyable. Yes, it can be somewhat text heavy in places, and yes it can be a little too mature for some; it is, and always will be, a mature and grown-up RPG. One that gives as much joy as it does frustration. The interesting thing I find about the whole Witcher series has been CD Projekt Red’s rather unwavering commitment to their vision of Sapkowski’s world. Brutal, violent, uncompromising, and fearless. And if that same level of vision and commitment carries over to the forthcoming Witcher 3: Wild Hunt release, then we’re all in for one wild, wild ride.

The Witcher 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wave of Darkness - Spaceforce Celebration

by Couchpotato, 04:32

The latest kickstarter update from Aurofinity & Dreamatrix for Wave of Darkness has more information about the Spaceforce games you get for backing the game for $15.

This update is dedicated to all Spaceforce goodies that we are offering. You might have noticed that in all our tiers we included some of the Spaceforce titles. Even the smallest of them all, $1 tier includes one of the 3 titles of your choice, and in all others we included all of them.

We are actually celebrating the return of Spaceforce: Rogue Universe rights to us.

With more than 200,000 copies sold it was a real small space hit. Experience one of the most beautiful, open-ended space simulation games for the PC. As a starship pilot, explore the universe with one of 14 unique and powerful ships. More than 2000 missions await you within 46 star systems in the Milky Way galaxy. With every tier you’ll get a Spaceforce Rogue Universe song featured in SF-RU intro movie, remixed and extended (5:40) and never before released.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Sunless Sea - Post-Mortem @ Gamasutra

by Couchpotato, 04:28

Gamasutra is hosting the first part of a new Post-Mortem from the developer of Sunless Sea Adam Myers who talks about the games sales, and about funding on kickstarter.

It's been over a month now since Sunless Sea left early access. It was our first downloadable game. We weren't entirely sure what to expect. Back in early 2013, when we first considered making it, very few kickstarted games had been released. Greenlight was less than a year old. And there wasn't a lot of public sales information about indie games.

In case it's useful to other developers, we'd like to share our actual results through the entire process -- Kickstarter, through pre-orders, Greenlight, early access, and of course our launch sales.

Sunless Sea

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: Released

Details

Age of Decadence - Preview @ RPG Codex

by Couchpotato, 04:24

The RPG Codex published another preview for Age of Decadence this week. Its almost the same as the last one just updated based on the current Beta build.

There’s still a lot to come content-wise, but what’s here is already a pretty deep experience. There’s plenty to do and see, a ton of quests with a ton of ways to solve them. Ultimately, there are some flaws with the second most popular vaporware game in RPG Codex history, and to be honest those flaws are significant. While the writing itself is excellent, and will probably set the bar for the industry in a way similar to how Planescape: Torment did, there is an element of game that’s missing. In some ways it feels like I’m reading a choose-your-own-adventure book rather than playing an RPG. All the parts are there, but they feel rather disjointed and not a cohesive experience.

Perhaps that’s a result of choices and consequences as the central focus, rather than building a strong core system and adding choices and consequences from there. The vision of a variety of viable gameplay styles being effective in a reactive setting was accomplished, but the final product (or final early access product, more appropriately) doesn’t fit together as well as I’d like.

How you end up feeling about this game is going to greatly depend on what you value in your RPG experience. If you’re the type that can’t help but replay Planescape: Torment; the type to slog through the festering pile of … I’ll generously say “mediocrity” that is Alpha Protocol; the type that values choice and consequence and story above all else, then this game will definitely scratch your itch. You should circle Thursday on your calendar and take the day off to play it.

If you’re the type that really values a more cohesive experience and generally doesn’t value storytelling to the point where it will excuse gameplay flaws, you may have a hard time enjoying this game. There’re some elements here that are still pretty good, and Vince tells me that he plans on improving the combat AI and other elements of it before release, which may help in the end. But until you read how it comes out on release by some other intrepid reviewer, it may be wise to just keep waiting for Grimoire.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - 900k Copies Sold

by Couchpotato, 04:20

CI Games shared news on Twitter that Lords of the Fallen has sold over 990k copies. This may not seem like a lot but the publisher has funded two more games.

900k copies of Lords Of The Fallen sold.

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Melancholy Republic - Update & Interview

by Couchpotato, 04:16

I mentioned the Melancholy Republic a new JRPG game a few weeks back when it launched on Kickstarter. The campaign is half over, and it still needs $20,000.

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Melancholy has been receiving some great press over the past few days, including some soon to be released interviews done with 4colorrebellion and gintendo.

Check out what the gaming press has been saying about Melancholy Republic!

Shack News - Melancholy Republic is a beautiful homage to 16-bit JRPGs

oprainfall - Melancholy Republic is an RPG that harkens back to the glory days of the genre

Me-Time Gamer - KICKSTARTING IT – MALENCHOLY REPUBLIC

The developer also did a new interview on My Games Lounge.

As a huge fan of JRPG games, what am I going to love about Melancholy Republic?

I think fans of JRPG games can vary widely in what they love most about the best JRPG games. Melancholy Republic is a game that is inspired from that feeling of exploration, the love of deep and interesting characters, as well as the great love stories from some of our favourite JRPG games. JRPG fans will love exploring and uncovering the secrets and stories hidden across the city of Lorna. They will journey with Claire Lockridge through the dark political plot and with her discover the tragic reality of her city.

Kickstarter

Details

StarCrawlers - New Patch Released

by Couchpotato, 04:07

Juggernaut Games released a new patch for the Beta version of StarCrawlers. I will also be announcing the two winners tomorrow for the game contest on our website.

StarCrawlers has been in Early Access for just 1 week and already the game has grown so much with your feedback! This update includes a number of player suggestions and improvements along with fixes and improvements. Our first major content update is coming soon - new manufacturers, events, random missions and the next main campaign episode.

Our dev roadmap for Early Access can be found here. The roadmap will be current with every major update - hotfix notes can be found here and on our site forums.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - New Stream & AMA

by Couchpotato, 04:01

N-Space announced on Twitter they will be hosting the next Twitch Stream later today for Sword Coast Legends, and it's your chance to more dungeon crawling footage.

Just a heads up! We'll be streaming on tomorrow 3/26 at 3:00pm EST. Drop by twitch.tv/SwordCoastLege and take a peek at Dungeon Crawl!

Dan Tudge will also be doing a new special AMA on Twitch.Tv on April 2nd.

Join n-Space president and Sword Coast Legends Game Director Dan Tudge as he and the development team provide fans the second half of the first ever demo of the game including exclusive reveals of Dungeon Crawl and Dungeon Master modes.

Tune into the action as the intrepid adventurers continue their search for the Ashen Priest following their successful infiltration of the city of Luskan and a challenging encounter with a gigantic Ogre Zombie in the city’s graveyard.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - March 25, 2015

Pillars of Eternity - Win A Free Game

by Couchpotato, 04:13

We have another contest for all of you this month. This time thanks to forum members ChaosTheory & Azarhal we have a few digital copies for Pillar's of Eternity to giveaway.

Now I'll make it simple so just reply you want a key, and the winners will be picked at random to play the game on its release. So good luck everyone I hope you win.

Update: Here are the Key Winners.

  • Nerevarine
  • Pladio
  • Nephologist
  • wiretripped
  • Nukester
  • One Reserved for The Staff (Thank you ChaosTheory)

Seems the letter N was very lucky today.

So congratulations to the winners that were picked by randomly drawing your post number, and I will be sending you a PM with the key in a few minutes.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - JA:Flashback Review

by Couchpotato, 04:02

After the announcement from Full Control about their financial troubles Forgottenlor decided to review Jagged Alliance: Flashback, and tell us about the state of the game.

I backed this game. I'm not sure why anyone else would have bought it. The early access reviews were dismal. The release reviews were just as bad. I didn't play either of these builds. I waited till the current version (1.2, which logically is the second post release patch) to play it, and quite honestly came with no expectations.

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tides of Numenera - Small Interview Roundup

by Couchpotato, 03:54

If you're interested in reading more information from inXile Entertainment about Torment: Tides of Numenera then read on as two new interviews were published this week.

The first inteview is from EGX Rezzed on Game Watcher.

With InXile having shipped Wasteland 2 at the end of 2014 and The Bard’s Tale IV still not even at the Kickstarter campaign stage they are now full speed ahead with Torment: Tides of Numenera, their spiritual successor to the classic Black Isle RPG Planescape: Torment. While we’ve only seen a few moments of gameplay footage, InXile have done many really cool Kickstarter updates that clearly show that the game is coming together well. We caught up with two key members of the team, writer and creative lead Colin McComb and associate producer Thomas Beekers, at the EGX Rezzed event to chat with them about how Torment is progressing.

The second interview is with Writer George Ziets on a site called Grimuar.

Few cRPGs are awaited with such high expectations as the upcoming spiritual successor of Planescape: Torment. Set in the Ninth World of Numenera, Torment: Tides of Numenera was backed by more than 80,000 fans worldwide. One of the designers who have taken upon themselves the task of reviving the legacy of Torment is George Ziets, the Creative Lead of Mask of the Betrayer.

In an extensive interview, George tells us about his sources of inspiration and his work on Torment: Tides of Numenera, Pillars of Eternity and Mask of the Betrayer. He also shares his opinion on various subjects related to narrative design.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Meet Yeve Drovossekova

by Couchpotato, 03:45

Team 21 posted the next kickstarter update this week for Dungeons Of Aledorn that  introduces everyone to Graphic Designer, and 2D Artist Yeve Drovossekova

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Hello everyone, today we would like to introduce you our 2d graphic designer and artist, Yeve, who creates the majority of our art. During our pre-campaign, her work was of great interest for viewers and check out more of her pieces via our KS pages and when we run updates.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Post-Kickstarter Update

by Couchpotato, 03:39

TSI sent the first  post-kickstarter update to subscribers of their newsletter. It had information of a new development post from Narrative Designer Edwin McRae.

Less than 24 hours have passed since we made the difficult decision to cancel the Kickstarter campaign. Emails and comments have been coming in acknowledging it was a tough choice, but expressing a tremendous amount of confidence and support for TSI. The response to our overall design choices has been really encouraging and reinforces our belief that we’re building something worthwhile.  As we informed our backers, we remain committed to Seven Dragon Saga and will be making regular updates on our website.

Edwin McRae, our Narrative Designer, has already posted a few thoughts on “How to get Players to Roleplay”

As we forge ahead, expect us to talk more about RPG’s, our approach, and how we plan to create a great game that resonates with our fanbase.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Jaws Of Hakkon Released

by Couchpotato, 03:34

If you read my news-bit from yesterday then the following is not really new as BioWare has released the Jaws Of Hakkon DLC for Dragon Age: Inquisition. Here is the new trailer.

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First Singleplayer DLC Opens up New Story and Region with Powerful Foes, Legendary Armour and Weapons on Xbox One and PC First

GUILDFORD, UK – March 24, 2015 – BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, today announced brand-new downloadable content (DLC) that expands the singleplayer experience for Dragon Age: Inquisition, winner of over 100 Game of the Year awards . Now available for digital download, the Dragon Age: Inquisition - Jaws of Hakkon DLC adds an exciting new story arc to the campaign and expands on its already vast world with a new region of Thedas to explore. Dragon Age: Inquisition - Jaws of Hakkon is available first on Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Origin™ for £11.99.

Dragon Age: Inquisition - Jaws of Hakkon will reveal the fate of the last Inquisitor and the powerful dragon he hunted. The new content expands the land of Thedas with a massive new playable area covered in mountains and lush forests, where danger lurks in the shadowy undergrowth. As players explore the vertical landscape and dense wilderness fighting off vicious enemies, they will collect legendary armour and weapons before unearthing an ancient secret that could destroy the world.

“We are humbled by the game’s reception so far but are not done with the world of Thedas just yet,” said Mike Laidlaw, Creative Director, BioWare. “We hope the new DLC speaks to our dedication of growing Inquisition with meaningful and exciting new content for our fans, new and old.”

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Avernum 2 - Review @ True PC Gaming

by Couchpotato, 03:22

Jarrett Riddle of True PC Gaming published the next review I found for Avernum 2: Crystal Souls this month. He didn't give the game a score but recommends buying it.

With a price tag of $19.99, Avernum 2: Crystal Souls provides more entertainment than most $60 games. Though I’ve played at least 32 hours, I still have many more obstacles to overcome before I see the end of the game.  Every person, every conversation, and every detail contains the heart and soul of the developer. I would most definitely pay full price for this title. If you are still on the fence, I reccomend downloading the demo from the Spiderweb site.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Ralin: Dwarf Wars - New Features & Gameplay

by Couchpotato, 03:18

The third video update for Ralin: Dwarf Wars is about features and gameplay.

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In our third Update we are presenting the new gameplay of Ralin - Dwarf Wars. We implemented a WASD movement system, because a lot of guys in the forum asked for a version with WASD keys. Implementing it and trying it out was a lot of fun for the whole crew.

Concerning the game mechanics, we implemented a new „modus“ in the game named: Survival. In this modus you have to kill all the goblins coming in smaller and bigger waves. After beating up all the sneaky bastards, you can loot the treasure chests in the map to get new gear. The game becomes more and more hack and slash, which is a request from a few members of our Community.

We also worked hard on the Shaders, the walls are now fading out and in very smoothly. All the systems are revised and the leveling system is completely new. There are new sounds, new ambient music and a couple of bugfixes.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

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Dark Souls - Multiplayer Mechanics

by Couchpotato, 03:14

Gamasutra is hosting a new article from Alex Wawro about Dark Souls multiplayer mechanics. He also goes on to say other games are copying then now.

There's something terrifying, in a very primal sense, about the way total strangers invade your world in Dark Souls.

The first time it happened to me, I almost quit the game. The hair on the back of my neck prickled with fear that another human being was in the game -- and somewhere, somehow, they were doing their best to take me out.

Over time I came to relish the thrill of being hunted, and it seems I'm not alone. Popularized by From Software’s Souls games, the concept of players invading each other’s games has inspired developers around the industry to come up with interesting new ways of blurring the lines between single-player and multiplayer experiences. 

From big-budget 2014 debuts like Watch Dogs to more contemporary projects like Dying Light, developers seem excited to pick up what From Software is laying down and play around with ways to inject similar levels of tension and uncertainty into their own work.

But that entails answering a very critical question: what is it about the way Souls games implement player invasions that make them so compelling, and how do you make it work in other contexts?

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Legend of Erthia - New Webpage & Update

by Couchpotato, 03:09

Legend of Erthia has a new webpage and update from the games developer. Also it seems the games name has been changed to Legend of Erthia: Resurrection.

Legend of Erthia Resurrection! So, reflecting on the news from the LOE Facebook page. Here is the title of the U7 approach of LOE which has now branched off onto an Ultima Online based experience but offline. I had to branch off the U7 approach due to complications with the ABS script, it is only functional while playing as a solo character.

LOE – Resurrection has a lot already implemented into it such as a skill system similar to Ultima Online. I have already began working on it over ayear ago. This is a commercial project (3-5 bucks) which will hold a lot of excitement if you are indeed familiar with UO.

The features will include: Ultima Onine like skill and progress system, crafting, mining, a 100% open world, and consequences for dying. If you die, it will be similar to UO. This will build a lot of tension when you want to get good loot and have to face dangerous creatures.

The idea of this project is really for the thrill of wandering, getting lost, looting, running into a decisive battles, and basically living in the world of Erthia. There will be lots of random quests alongside the sandbox world.

As for some lore, this is actually a 2015 spawn of what I started in around 2002 with Nedango when the name Legend of Erthia came into creation. It was a solo party member action rpg based take on the world of Erthia. So, this project is going to be pretty much where I left off back in 2002 despite being mostly an open world.

The Legend of Erthia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Tuesday - March 24, 2015

Seven Dragon Saga - Funding Canceled

by Couchpotato, 04:10

In the next and final kickstarter update for Seven Dragon Saga Tactical Simulations Interactive says they have cancelled the campaign to relaunch again at a later date.

We’re postponing our Kickstarter campaign. No, TSI is NOT giving up on Seven Dragon Saga! Quite the contrary. We’ve done some serious reflection and come to the conclusion that we can’t create the level of RPG today that we know we’ll be able to create tomorrow. 

Given its heritage, SDS needs to set a new standard for the RPG genre. Not a style over substance’ AAA standard. A standard that delivers a fresh, compelling and truly satisfying RPG experience. SDS deserves no less. And that goes for you too, our wonderful, loyal supporters. 

We launched this campaign at "veteran difficulty" (what some call "a high funding goal") because wanted to be sure that we would do SDS justice. We knew there would be a lot of you that remembered the classics or would appreciate our efforts to build a fresh RPG, but we underestimated how much new content we'd need to show in the middle of the campaign to engage people that were less familiar with the older games. 

We'd thought we could talk about core mechanics when it is clear that you want to actually see those mechanics in action. We need to show off more than we had ready right now. There came a point where it became more tell than show. 

We've had incredibly positive results from this Kickstarter. The press awareness, fan response, and community feedback has been tremendous. We're taking that feedback and what we've learned to refine our work further. We'll be coming back as soon as humanly possible, with a better, more refined Kickstarter, and some code you'll actually be able to play, along with killer videos and artwork. 

Once again, we are extremely grateful for all of your encouragement and support. We will continue to follow our progress by signing up for our newsletter on our website: http://www.tsi-games.com/ and by following us on social media. This way, you can hear about our Kickstarter re-launch when it happens. And it WILL happen!

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Pillars of Eternity - Documentary Preview #2

by Couchpotato, 03:59

Obsidian posted the second preview video of the Making of PoE Documentary.

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As a bonus thanks to azarhal we have a video from RPS that shows the first hour of the game . So consider this fair warning, and only watch it if you don't mind spoilers.

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More Spoilers will be released in the coming days so please pay attention to the my news-bits. I will try to warn everyone when possible, and apologize if I miss any.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Wave of Darkness - Kickstarter Update

by Couchpotato, 03:51

The Wave of Darkness kickstarter has nine days left to get funded, and managed to earn $12,033 of the games $20,000 goal. The developer has also poster two new updates.

Now accepting pledges through PayPal!

We have great news for those of you without a credit card or Amazon account!

You can now pledge through PayPal directly through our official website!

 http://www.dreamatrix.net/site/index.php/store.html 

Additionally, you'll be able to pledge through PayPal after Wave of Darkness Kickstarter campaign has drawn to an end.

Movement and Inventory Stacking improvements!

We have an exciting new update for you, and this one is very important, both for us and all of you. We do listen to your feedback, suggestions and critics, so therefore we bring updates to movement and Inventory stacking!

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Red Heath - A New Turn-based Tactical RPG

by Couchpotato, 03:46

I received news of a new Turn-based Tactical RPG today called Red Heath from one of the games developers. They plan to launch the game on Indiegogo at a later date.

For now here is the games trailer, and a short game description.

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We are happy to greet you on the web site, dedicated to a role play turn-based tactics computer game «Red Heath».

Events of the game describe a year 2027, when the falling of an asteroid brought a new parasite life form on Earth, that became a threat for everything that is alive.

In the center of the story there is a group of survivors, whose gathering together became a destiny.

The main characters of the game are people of different ages, genders, physical and intelligent qualities, but they all are united with a common purpose – to bring an antidote to a military base "Red Heath", with which communication was lost.

Will the characters be strong enough to pass hundreds of miles of danger to reach their purpose?..

At the moment the game is in the stage of developing. We will be glad to give you answers for your questions. Thank you for your attention to our project, and Welcome!

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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DA:Inquisition - New DLC & Patch 6

by Couchpotato, 03:39

BioWare announced a new DLC for DA:Inquisition on Twitter Today. The New DLC is called Jaws of Hakkon, and it will be released tomorrow for the consoles, and PC.

You can view some leaked screenshots thanks to GameBanshee for finding them. They also releasd Patch six today on Origin so here is the new changelog.

Patch 6 for Dragon Age: Inquisition improves overall game stability, implements a number of bug fixes, and introduces some multiplayer improvements. The Katari multiplayer kit now has more HP and generates guard on hit.

PC-specific: PC users will see improvements in mouse look toggle, and we’ve added binding support for mice with more than two buttons.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Edge Of Eternity - Store Now Available

by Couchpotato, 03:33

Midgar Studio announces you can now buy their funded JRPG game Edge Of Eternity on the games own web store, and the amount earned will go towards new stretch goals.

For those who missed out the Kickstarter campaign the store is now available on our website

http://www.eoegame.com/index.php/store/

We will add soon the progression to the next stretch goal on our home page.

http://www.eoegame.com

Also, we will in a few weeks invite everyone to BackerKit, in the pledge manager you will be able to answer all the surveys (like on which platform you want the game, T-Shirt size, etc ...), increase your pledge if you want to get an higher tiers and add add-ons to add to your pledge.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Witcher 3 - New Screenshots & Q&A

by Couchpotato, 03:30

Level Designer Miles Tost of CD Projekt Red answered a few questions on the The Witcher 3: Wild Hunt forums in a new community Developer Spotlight.

Hello everyone. So the dev spotlight is finally here! "Took you long enough Kinley." Yes, yes. Turns out putting something like this together takes longer than I thought, but I promise the wait was worth it.

DSO Gaming also posted some new screenshots of the game.

Lately we’ve been getting a lot of screenshots from CD Projekt RED’s upcoming RPG, The Witcher 3: Wild Hunt. Following yesterday’s story, today we present you three new shots from it, as well as the game’s map.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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