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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Forge of Legends
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Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
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Thinking about it
  (5.32%)
No. Only on release
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  (8.87%)
Not now, not on release
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Recently Released

Jul: Unrest
Jun: Original Sin
Jun: Legends Of Persia
Jun: Xenonauts

Sunday - July 27, 2014

BioWare - New Mass Effect Game Details

by Couchpotato, 15:57

Bioware was at Comic-Con 2014, and shared a few more details about the next Mass Effect. I couldn't find a video so the images with the articles will have to enough.

IncGamers - New Mass Effect details from ComicCon, Mako returns and more

The Mass Effect panel at San Diego’s ComicCon has proved to be of far more interest than the underwhelming showing at E3 2014. Unlike that rather rubbish E3 video, this event had actual information about the next game in the Mass Effect series.

There was still plenty of vagueness and hints of course, but a couple of concrete details were mentioned. Incidentally, IncGamers is not at the San Diego event so I’m getting this all second hand from the Nerd Appropriate twitter account (who was watching the panel.)

Hardcore Gamer also posted two short articles from the panel.

HardcoreGamer - First Glimpse of Male and Female Armor Designs in Next Mass Effect

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, the first glimpse of male and female armor in the next Mass Effect (which was stressed not to be called “Mass Effect 4″) were shown off.

HardcoreGamer - Mako Returns to Mass Effect 4

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, it was announced that the fan-favorite “Mako” vehicle will make its return to Mass Effect 4. No word on if it will differ from past games, but its visual aesthetic certainly seems sleeker.

Update: Here is a new video from Escapist News to add to the roundup.

Information about

BioWare

Details

Legend of Grimrock 2 - Summer Vacation Time

by Couchpotato, 15:48

The Legend of Grimrock 2 website has an update with information from Almost Human that development will be slowing down due to summer vacation.

Summer Vacation Time!

Hey, our summer vacations are starting just in a few hours so here’s a quickie Grimrock 2 status update before we vanish into oblivion (aka. the beautiful Finnish summer). I myself have been dueling against a cursed todo-list which, when one item is struck off the list, grows back to its full size! The speedy regeneration of the list is made possible by a full-time albeit temporary tester, Erik, we have had here in the office playing through the game for the last two weeks. That means that there’s been a barrage of tiny tweaks and improvements to all the areas of the game: a lot of detailing, fine tuning and balancing! So a LOT of small things have happened but despite the small size of the tweaks, they’ve been so numerous that game has really taken a huge leap towards being a finished product.

Despite the big advances we’ve had lately, the best way to progress with the project right now actually is to take a short two week break so we can get some fresh air and see the game with fresh eyes again. It’s been long journey, longer than we initially even set out to do, and it’s very easy to start suffering from a sort of a development speed blindness where it gets real hard to judge your own work, and judgement is what we need when we get back to work and start to wrap things up! After the vacation we intend to get the game to a beta status ASAP and continue extending the testing efforts to find all the remaining bugs and balancing issues. And like with the previous game, when we talk about beta testing, we don’t mean an open beta so no need to send in any applications. I know you mean well but we’d rather have you playing the finished, well-polished product instead since we already have a pretty secure supply of friends-n-family testers. 

 

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Accidentally Gives Away Games

by Couchpotato, 15:36

Polygon has a new article about GOG.com accidentally gives away thousands of games for free. The plus side is they are not demanding anybody give the games back.

Here was GOG's response to the glitch.

Hello 

Thank you for your honesty. Yesterday, due to a small glitch on our end, you and a bunch of other lucky people ended up getting games from the Linux Launch promo for free. Don't worry, though, as it's totally cool with us and you may keep them. Yes, we will not be removing these titles from your account and we do hope you will enjoy them! :) 

Of course, if you prefer, like some of our community members, we can always remove them your shelf - just let us know replying to this email. Again, there's no problem if you want to keep them :) 

Your GOG.com Team

Information about

GOG

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Unrest - Review @ RPG Codex

by Couchpotato, 15:26

The RPG Codex has ppsted a new review of Pyrodactyl Games Unrest.

Unrest is an adventure game lacking in puzzles, but strong in plot. The story is well told and there is some replay value in trying its different paths. It is, however, quite short, and can be finished in just a few hours. For those expecting an RPG that simulates some of the statistically light storyteller-type tabletop games like Amber and In a Wicked Age, I am afraid you won't find that here.

Ultimately, I think this game is going to be a point of debate on the Codex due to the high hopes some members may have held for it. The game will probably be enjoyable for those who haven't been following its development or the hype surrounding it, but I think that those who have been looking forward to it for some time will be a little disappointed that its decision paths aren't more complex. For my part, I found it enjoyable enough, but it's not something that I would put on a list of highly recommended games.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Xenonauts - Physical Rewards Update #2

by Couchpotato, 15:22

Goldhawk Interactives latest update for Xenonauts has an update on backer rewards.

Physical Rewards Update #2

In my last update earlier this week I promised an update at the end of the week, so here it is - a short one this time.

All of the physical rewards except the DVD game copies are now completed at our end. The Art Book has now been reviewed by a dozen or so people to proof-read it for any typos I missed in my edits, and it'll be sent to print shortly, most likely Monday next week (we're just waiting over the weekend for some additional printing quotes to come back on the spec I sent out to ensure we're getting good value for our money). 

All of the non-physical rewards like the soundtrack, developer diary and wallpapers are now finished and have been placed in a separate folder in the game's root directory called "Extras". The update containing them will be rolled out across all download services on Monday. The only thing not included is the PDF art book (as this is not a general reward for everyone), which will be sent out through a download link along with the other rewards.

For the DVD copy, we're putting together the installer at the moment as V1.09 does indeed seem stable enough to be our "final" version. I've started work on the DVD manual but it's only partially finished - unfortunately the Art Book and day-to-day running of the company conspired against me getting much time to work on it this week. I know what the cover and disc are going to look like already, though, so I'm not expecting the DVD copies to take much longer either. Perhaps I'll finish them over the weekend...if not, early next week for them too.

That's all there is to say, really. Hopefully next week we'll have ordered everything. I'll do another update when I've got some news for you, likely towards the end of next week. I might even include some photos of the sea of boxes filling our office too!

Information about

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

EuroGamer - When Too Much is Not Enough

by Couchpotato, 15:20

Dan Whitehead of Eurogamer has written a new article about crowd-funding, and talks about when the funding is not enough to make the game.

Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarer controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.

Information about

EuroGamer

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Fallout: Lonestar - Texas-based Fan-made Mod

by Couchpotato, 15:16

No Mutants Allowed posted information about a new mod for Fallout based in Texas. After seeing so many mods started but never finished hopefully this one is.

"Hello community!

It's been almost 5 years since I last posted .... I feel like I'm in confession .... and if you remember me at all then you might know that I used to be a major player for an old, now defunct, Fallout 2 total conversion mod called Fan Made Fallout. Do a search, there are some old posts of ours/mine still floating around here somewhere. Sadly, that project closed it's virtual doors in 2009 and if you go to the website now you'll find a page that you'll likely need to translate in order to read.

But a lot can happen in 5 years.

Last year, in November, a friend of mine who has worked on a number of official Fallout titles passed along word that there was a new mod in the works that was looking for people. And that's how I became a part of my new Fallout TC project: Fallout: Lonestar. We are creating a brand new game, currently modding on the G.E.C.K., that takes place in Texas (ironically, so did FMF). We are currently in pre-production and there's a TON of writing taking place on a daily basis. We are also creating a fair amount of concept art we're sharing with the community as we go. I'd like to invite you all to come over to our website and check us out!

To get the basic project information, go here (not updated to often, yet):
http://falloutmagnifico.com/

And to interact with us, check out our Facebook and Twitter pages (which get updated the most, so be sure to LIKE and FOLLOW):
https://www.facebook.com/Fallout.Lonestar
https://twitter.com/FalloutLonestar

Please feel welcome to come check us out any time and follow along with our development!

As a member of this community for almost 10 years I know how rare it is to see a project of this scope succeed. I've seen projects come and go ... and I've been a part of one for over 4 years. This feels so different. Come on this journey with us and see for yourself!

See you all in Texas!

Jack Shipley
Producer"

Information about

Fallout

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - July 26, 2014

Shadowrun Returns - Anniversary Update

by Couchpotato, 15:37

The next update for Shadowrun Returns has a video from Harebrained Schemes about the games One-Year Anniversary. They also announce a new Director's Cut version.

A Special One-Year Anniversary Update For Our Backers

As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.

But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.

And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.

So we thought: Why not just… make Dragonfall better?

We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.

And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.

What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.

We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.

Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dark Souls II - DLC Review Roundup #2

by Couchpotato, 15:32

This will be the las review roundup for for the latest Dark Souls II DLC Crown of the Sunken King. The two roundups should be enough tio see if you want to buy the DLC.

Eurogamer - 8/10

It's a strong start for this series of add-on chapters for Dark Souls 2, then. There are no standout battles - save, perhaps, for the grim final encounter - but the cumulative effect of its fights, puzzles and secrets is memorable: Sanctum City and its offshoot areas lodge in the mind like so many of this series' locales. It's exciting to see the team return to the ingenious, interlocking layout of Demon's Souls and the first Dark Souls and there are enough novel ideas to be found in this shantytown of pillars, temples and chipped blocks to reassure you that this is a team that has run out of neither inspiration nor vigour.

Gamecloud - No Score Given

Dark Souls II is a phenomenal game and Crown of the Sunken King, the first of the DLC trilogy, feels as if it was always meant to be a part of it. The areas are stunningly unique in appearance, as well as filled with lots of exciting challenges and secrets for players to discover. This time, however, the terrain is actively working against you and the enemies are more relentless than ever. If you haven’t played in awhile, you can expect more than a little frustration as it’s also arguably the toughest area in the Souls series so far. It should take around 3 hours for average players to complete. Regrettably, there isn’t too much narrative to the DLC so far, but it’s still possible that might come later in the trilogy. What makes Dark Souls so great, though, in my opinion, is the community. It’s one of the most enjoyable multiplayer experiences I’ve ever had, and there is nothing more rewarding than working with strangers to survive in this cruel world. It was genuinely great to go back and share my frustration with others. If you’re a fan, make the time.

We Got This Covered - 4/5

The Crown of the Sunken King doesn’t have the immediate lasting power of Artorias of the Abyss, however, this is a very solid piece DLC on its own. There’s enough here to keep even experienced players busy for 5-10 hours, and enough variation in the weapons and items to be found that could switch up the metagame. At the end of the day, this feels like a brilliant and natural extension to the world of Dark Souls II, and if this is any indication of what we should expect with the next two DLC packs, I think it’s safe to say that the season pass is an easy buy for fans of the franchise.

Videogamer -  8/10

Sunken King is a promising start to Dark Souls 2’s DLC: if From Software can build on it, and address the traversal issues of this pack, we could see some of the best moments in the series to date.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Beta Preview @ Chalgyr

by Couchpotato, 15:24

Chalgyr's Game Room also previewed the beta version of Wasteland 2 this week.

Tactical roleplaying games have always been a favorite of mine, but when they implement features like taking stress into account or flanking an enemy, the possibilities are endless. When you have a party member surrounded by bad guys within a space or two, their behavior will change, skills will have less of a chance, and they may even become brutish and be unwilling to follow your orders ( a.k.a. "going rogue" ). Adding in technologies that simulate feelings that you would have were it happening to you in real life brings about an eerie but very cool level off realism that few other games can pull off. Overall the way that you are sucked into the world of Wasteland 2 without even realizing that five hours has passed is certainly a rare thing.

Over the course of the dozen or so hours that I have put into Wasteland 2 I cannot help but start and restart over and over again as I move along the game using trial and error to find that exact team that works well for me. Doing such a thing in other games, like Dark Souls, would likely drive a person mad but not with Wasteland 2. With unique conversation options and combat that contains a lot of chance, nearly every restart was different from the last. As I previously stated, Wasteland 2 is currently in Early Access so it may have some rough edges or strange quirks (for some reason I could not run the game on my Windows 8 machine unless I ran it in Compatibility Mode for Windows 7; my Mac had no problems), though it is well worth any minor setbacks, as Wasteland 2 is a spectacular game (so far).

I will be eagerly awaiting the final release and fully intend on being a part of the development process. It is only fair that I show the love and respect for Wasteland and Wasteland 2 that inXile Entertainment is showing, as Wasteland 2 is wrapping up to be a shining beacon of hope for any computer-based tactical role-playing game fans. Seriously, head to Steam now by into an amazing group of people creating an amazing title; you can find it here.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Obsidian Entertainment - Josh Sawyer Interview

by Couchpotato, 15:21

PC Gamer has a new Video Podcast with Josh Sayer who talks about Fallout: New Vegas, and Pillars of Eternity where he shares a new video demo of the game.

This episode of the PC Gamer show is an RPGstravaganza!

(00:59) Cory, Wes and Tyler discuss the best RPGs of all time.
(09:26) Obsidian's Josh Sawyer reminisces about Fallout: New Vegas.
(17:11) Cory shows Wes the ropes in a Divinity: Original Sin co-op session.
(26:16) Josh Sawyer talks character classes, the Infinity Engine, and more in a demo of Pillars of Eternity.

Information about

Obsidian Entertainment

Details

The Banner Saga - Collector's Edition Out Now

by Couchpotato, 15:17

If you live in Europe, Australia, and New Zealand the new Collector's Edition of The Banner Saga is now available in a boxed edition. Here are the details.

The Banner Saga: The Collector's Edition Out Now in Europe, Australia and New Zealand

Critically Acclaimed Indie Tactical RPG Gets Physical

London, UK - 25th July, 2014 – Independent developer Stoic and games publisher Versus Evil, in partnership with Sold Out Sales & Marketing Limited, announced that indie mega hit The Banner Saga is available at retail stores in Europe, Australia and New Zealand today.

The Viking-themed tactical role playing game – which has received and been nominated for several awards and praise for its story, art design and gameplay mechanics – is now available in physical form for the first time ever.  This special Collector's Edition offers fans a permanent collection of one of this year's best indie games and includes the core game along with the ‘Insane Viking Pack’ digital content and Official Soundtrack which is composed by the BAFTA award winning, Austin Wintory. The “Insane Viking Pack” is currently only available as part of The Banner Saga: The Collector’s Edition.

Boasting a style inspired by classic animation films of yesteryear, with stunning hand-drawn visuals capturing a merciless Nordic era, The Banner Saga is a single-player turn-based strategy game in which players take charge of a wandering army sent to fight the warlike Dredge.

Weaving a narrative which often demands tough choices that affect the player’s narrative permanently, it's a game of strategy and of decisions unlike any other, winning it huge acclaim upon release earlier this year.

"We are very happy that Versus Evil found a great partner in Sold Out to bring a physical version of our game to some of the key European, Australian and New Zealand markets" says Arnie Jorgensen, Stoic’s Art Director. "The fact that there is demand for a physical version of The Banner Saga is humbling.  We can’t wait to get a hold of a boxed copy ourselves and hope that fans are equally excited to pick one up today."

The Banner Saga: The Collector's Edition is available on PC from today, in a number of territories including, UK (£19.99), Europe (€29.99) & Australia/New Zealand ($39.99).

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

After Reset - Species in After Reset: Incorporeals

by Couchpotato, 15:13

Here is the next update from Black Cloud Studios on the next species you will find in After Reset. This time the topic is about Incorporeals.

INCORPOREALS:


Humanity first met the Incorporeals in the hours immediately after the Reset. Minutes before the nuclear chain reaction resonated, humanity saw the owners of enormous Artifacts that appeared on Earth 2 years before the apocalypse. Even the most advanced weapon and defense technologies of the United Governments of the Past Age were no match for the beings created (or so it appeared at the time) from pure energy.

The last data on Incorporeals received by the United Governments in real-time is dated 3 month after the Reset. The other data was collected after more than a hundred years, by the recovering drone operations in the Yellow Zones. According to that data, there has been no evidence of the presence of Incorporeals since 1 A.R. - except for Artifacts left by them. The Dallas Incident in 129 A.R. proved the ability of the modern United Government to eliminate alien Artifacts and theoretically even Incorporeals themselves. However the practical testing of that theory has not been possible because of their apparent absence.

Unexpectedly for the United Governments, the societies of survivors above the surface do not share fear, hatred or a "righteous feeling of resistance" against the alien invaders. In the new world which appeared from the ashes, blood, and struggle, Incorporeals took their place in the survivors' tales – as mythological characters, legends, and even as gods. Their heritage of forgotten Artifacts, Red Zones, and terramorphing became a natural part of the new civilization of survivors on the new Earth.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Shadows: Heretic Kingdoms - Developer Diary

by Couchpotato, 15:09

bitComposer & Games Farm released the second developer diary for Shadows: Heretic Kingdoms. Here is the new straight from the press release.

Shadows: Heretic Kingdoms presents the second developer diary

Eschborn, July 24th 2014 – bitComposer and Games Farm present the second part of the developer diaries for Shadows: Heretic Kingdoms. In the first part of the video Peter Nagy, head of the studio, talks about the first chapter of the dark action RPG and introduces the main characters. Players also get some new insights into the backstory of Shadows: Heretic Kingdoms.

To watch the video on YouTube, visit:  http://youtu.be/tW-nQFNitHc

The second part of the developer diary contains an interview with Chris Bateman, author of the Heretic Kingdoms universe. In the second travelogue, Tom Baker, former Doctor Who actor, presents another region from Shadows: Heretic Kingdoms: the Broken Spear Pass.

Key features of Shadows: Heretic Kingdoms

  • Switch between the shadow world and human world
  • Considerable freedom of choice affects the game’s course
  • Dynamic day-and-night cycle, and highly detailed location designs
  • Gripping story set in a world of myths, destinies, and fabled creatures
  • Unique party system

For more information on Shadows: Heretic Kingdoms visit www.shadows-game.com/en/ The game can be purchased on Steam Early Access: http://store.steampowered.com/app/256030/

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Backer Poll Results

by Couchpotato, 15:05

Red Hook Studio released the results of the first baker poll for Darkest Dungeon on Facebook. The poll was for what new class the bakers wanted.

The results from the first Backer Poll are in, and the winners are....JESTER and LEPER! We will prioritize those two classes for implementation before Early Access begins! The Houdmaster (one of my personal favs) was the runner up.

Final tallies:
Jester: 2,727 votes
Leper: 2,234 votes
Houndmaster: 1,945 votes
Arbalist: 1,598 votes
Man-at-arms: 1,184 votes

Total survey participants: 4,844 people!!!
Thanks for making your voices heard!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Red Solstice - New Preview Roundup

by Couchpotato, 14:57

I managed to roundup a few more previews for The Red Solstice. I even had the chance to try the game out myself. and recommend it for other watchers.

Techraptor

The single player has yet to be released but will follow the path of a marine named Tyler Hunt and his “Alpha Squad” as they are sent to investigate the communications failure around the largest colony on Mars, Tharsis. The Multiplayer will also have elements of the story line.

Graphically the Red Solstice looks and plays nice, there are some issues when too many objects appear at once that can cause some lag in the game. The attention to detail is fantastic as you explore the city, there are aspects that make it feel like a living city complete with street lights or construction areas as well as appearing very futuristic with a metallic sheen on the world.

Chalgyr's Game Room

A refreshing aspect to The Red Solstice is that it is almost a requirement to work as a team; unless you are very good or very lucky, playing as a lone wolf is exponentially more difficult than roving around in pairs or even as an entire squad. You will face punishing odds no matter your group size, so having squad mates to help cover your retreat is almost a requirement. While staying mobile is a sure way to stay alive, there are times when it will be more prudent to stop and stand your ground.

Continue-play

The Red Solstice is shaping up rather well. There’s plenty of work for the developers left to do, but already it provides an entertaining top down strategy multiplayer experience that’s worth a try. If you’re one of those people who likes getting sucked into huge amounts of small statistical details and playing out strategies with a group of people online, then The Red Solstice is probably for you. I certainly enjoyed my time with it just as much as I enjoyed my time with the original NOTD back in 2004, although a small amount of time is required to learn the basic ins and outs to prevent yourself from becoming overwhelmed.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Middle-Earth: Shadow of Mordor - Release Date

by Couchpotato, 14:50

Warner Bros. Interactive Entertainment sent over news in a press release that Middle-Earth: Shadow of Mordor will be released a little earlier than expected.

Middle-earth: Shadow of Mordor Announces Earlier Release Date

Warner Bros. Interactive Entertainment is pleased to announce that the highly anticipated action game, Middle-earth: Shadow of Mordor, will be available in the UK on 3rd October 2014 for PlayStation™ 4, Xbox One, PlayStation™ 3  Xbox 360 and PC. 

Based on hearing fans’ excitement over the latest chronicle in Middle-earth, WBIE will release the action game earlier than originally planned at all participating retailers. In the game, players will experience the depth of the Nemesis System, where every enemy is unique, differentiated by their appearance, personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal archenemies who are unique to every gameplay session.

Middle-earth: Shadow of Mordor™ delivers a vibrant game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

For the latest game updates, like Middle-earth: Shadow of Mordor™ on Facebook at https://www.facebook.com/ShadowofMordor and follow the game on Twitter at https://twitter.com/middleearthgame.

They also released a new trailer called the The Bright Lord.

The new trailer reveals many new story details for the game, including the identity of the mysterious Wraith bound to protagonist Talion, as well as his connection to the Rings of Power and the Dark Lord, Sauron.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

IGN - Top 10 RPGs Of The Generation

by Couchpotato, 14:46

IGN's Kimberley Wallace put together a list of the top ten RPGs of this generation.  It even includes a few PC games from the console oriented site.

 

Today, we're taking a look at the best role-playing games of the last console generation. Developers got more creative during the cycle, attempting to take the genre in new directions by giving gamers more choices in gameplay and narrative. They created bigger worlds, and implemented unique battle systems. Western RPGs thrived on consoles, while Japanese RPGs struggled to find their place as development costs rose, causing those publishers to turn to handheld systems. Despite that transition, some console JRPGs still made an impact, proving they still have a place in the console market. 

Coming up with a top 10 RPGs list was one of our biggest debates in the office. Everyone looks for different things when it comes to this style of game. Some prize the story, others prefer the exploration, and gameplay can make or break the experience. We also took various types of subgenres into account, including strategy/RPGs and action/RPGs. For the sake of diversity, we only included one game from each franchise. In our opinion, the following games are the cream of the crop. We're sure you have your own opinions, so be sure to discuss your favorites in the comments below.

Information about

IGN

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Lords of the Fallen - Day One Edition Announced

by Couchpotato, 14:39

Square Enix & CI Games announced from Comic-Com the new One Edition of Lords of the Fallen. Basically it's exclusive DLC offered to those who pre-order the game.

Lords of the Fallen Day One Edition announced as Harkyn invades San Diego Comic-Con with new assets

Square Enix, in association with CI Games is pleased to announce the Day One Edition of Lords of the Fallen, a challenging next-gen Action-RPG due for release on 31st October 2014.

Gamers who pre-order are guaranteed the Day One Edition, and will gain access to exclusive story DLC, additional weapons and the official soundtrack to accompany Lords of The Fallen while stocks last.

The Monk’s Decipher DLC offers more single player action, uncovering hidden secrets throughout the three worlds Harkyn explores in Lords of the Fallen, while the Demonic Weapons pack includes three devastating new weapons.

Lords of the Fallen will be available on Xbox One®, the all-in-one entertainment system from Microsoft, the PlayStation®4 computer entertainment system, and PC on 31st October.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sacred 3 - Preview @ One Angry Gamer

by Couchpotato, 14:35

I found another Sacred 3 preview this time form a website called One Angry Gamer.

Deep Silver and Keen Games’ upcoming Sacred 3 is due for release on August 5th in two weeks. The game is gearing up to land on retail shelves and digital distribution for PC, PS3 and the Xbox 360. One of the things I thought was pretty odd was how few previews are available for the game, but with the release looming so close, I’m sure a lot of gamers would love to know a bit more about the game given its thinly promoted presence in current gaming media.

The plot of the game is pretty straightforward: evil dude called Emperor Zane is attempting to overtake the land with his trash mobs. Quite naturally it’s up to players to band together and take out the trash like it was an isometric, hack-and-slash action-RPG from 1996.

The game focuses heavily on four-player drop-in and drop-out functionality for local and online gameplay. So you can grab friends or family in the room or go online and snag a buddy or two from your friend-list and attempt to take down baddies and out-score your friends with the most kills.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Friday - July 25, 2014

Pillars of Eternity - Interviews & New Video

by Couchpotato, 15:51

It has been a busy week for news on Pillars of Eternity. So for today I have two new interviews. and a new developer video of the games Beta.

So let's get started with the two interviews first.

Rock, Paper, Shotgun

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

PCWorld

It's no secret I'm pretty excited for Pillars of Eternity, Obsidian's spiritual successor to 1990s CRPG classics like Baldur's Gate and Planescape Torment. In the past I've gone to Obsidian's headquarters to check out the game and chat with project lead Josh Sawyer, and then I saw a second demo at E3.

This time I sat down with Josh Sawyer here in San Francisco to discuss character creation and...well, a lot of other stuff.

And for last here in the new video from Dealspwn I promised above.

 

We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.

Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.

Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - UI, Settlers & Death

by Couchpotato, 15:44

Whalenought Studioshas posted the next kickstarter update for Serpent in the Staglands. This time they talk about the new UI, settlers, and how death works.

UI, Settlers & Death

Hey backers! Since last month’s update we took some time to polish some of the visual elements for an easier beta play experience, added some more art and enemies, put character generation in, more eastern maps, have a nice auto-paused prompt system set up, and are getting back to implementing more skills/spells for testing. We wanted to do an update showing some of those and some new features.

Steam Greenlight & GOG

We’re doing well on Steam Greenlight, and just wanted to ask those who haven’t voted to help us out as we inch toward the finish line!

And as we said before we’ll be sending a refined build of the game off to GOG in the fall for their approval.

Read the link for the full article with images, and new videos.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Crisis System

by Couchpotato, 15:40

Adam Heine answered a few questions from a fan on his personal blog about the Crisis System that will used in Torment: Tides of Numenera.

Two related questions from the AMA desk today.

Baudolino05 (aka Alessandro, from our wonderful fan-run Italian tumblr) asks:

"What can you tell me about the quest design in T:ToN? I mean: only part of the quests will be handle through Crises, right? As for the remaining part, can we expect complex/interrelated quest-lines? Will they feature puzzle-solving/exploration elements like in the original Torment? No combat at all, right?"


Along similar lines, Surface Rfl says:

"One additional question more about Crises themselves, since you mention their apparent duration as one reason why saving in TB would be possibly, or most likely, allowed.

Im wondering about their general structure.

Does your answer mean that all of a Crises will be done in TB mode and so be all combat related?  I thought there will be other things to do inside Crises. And usually, for things other then combat, we go back to normal real time gameplay in games like these."


Torment's Crisis system (which we introduced in ridiculous detail here) might best be thought of as our "more than combat" system. Or better yet, think of it as a tabletop encounter, where combat is certainly one way to handle things, but where players have many, many more options available to them as well.

Yes, Crises are all turn-based. But no, they are not necessarily all combat. We use the Crisis system whenever there's some kind of time-based pressure the player must deal with. For example, it would be a Crisis to sneak out of a prison or to try and rescue people from a rampaging horror. In the first case, the pressure comes from the guards who are patrolling or responding to alarms. In the second, of course, it's the horror itself that provides the pressure. In both cases, while combat is a possibility, it's not the ideal solution to the problem.

So the "other things" you can do depend on the individual Crises themselves. You might be repairing (or disabling) ancient devices, persuading people that you're on their side, creating distractions to temporarily stop the horror, etc. We wouldn't be able to do this kind of thing well in a massive dungeon crawl game, but since we're focusing on quality over quantity -- on a dozen or so handcrafted scenarios, woven tightly with the narrative and environment -- we can afford to make each one really interesting.

As for quests, certainly there will be some that result in a Crisis, but just like PST there will be many quests (maybe most quests) that you can solve with just conversation and exploration. We're excited about the Crisis system, but this is still a Torment game, after all, and that means that conversation and narrative are king.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Misadventures #50

by Couchpotato, 15:36

The next Grim Dawn Misadventures update has a preview of the next game build.

Grim Misadventure #50: A Very B20 Preview

Hello! Welcome back to Grim Misadventures! Today’s update is a little overview of what you can look forward to with the release of Build 20. But first, a multiplayer progress update!

We now have people running around in multiplayer testing all the functionality and looking for those pesky bugs that can ruin your fun. We are getting close but there is still some work to be done before it can be released. This includes finalizing some of the multiplayer UI elements and tracking down and fixing some of the more serious bugs, such as those that could potentially corrupt your character save data. Once the major issues are taken care of, we will release it in a "play at your own risk" state for those who want to be the first to try it out and help identify any remaining issues. We are now in a process of making fixes and retesting until we can verify the major bugs have been worked out. We expect multiplayer will be ready within the next two weeks.

However, we are also trying to wrap up work on the new skill Transmuters, which will have to be finished before we can put the build out since they are committed to the database and there is no easy way to release another build without them. So, the downside is that multiplayer cannot go out until the Transmuters are ready to go but the upside is that you will be getting the Transmuters in B20 instead of having to wait for B21. Altogether, our estimate for B20 release is sometime in the next 2-4 weeks. It mainly depends on how much iteration and retesting is required on Transmuters before we feel confident about them. The main thing we want to avoid is releasing them, finding that one just is not fun / balanceable and then potentially having to remove it after players have allocated points into it. Since people can buy back the points with sufficient warning, that is not the end of the world but it is obviously not ideal. B20 also includes some significant balancing work, so it is shaping up to be a pretty big update and we are excited to finally see everyone enjoying these new features.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Age of Decadence - July Development Update

by Myrthos, 15:35

Vince provides us with a new update for Age of Decadence, talking about the recent steam update.

We just released an update on Steam so might as well post a forum update at the same time.

We're still working Ganezzar, which is coming along nicely. I'd say we're half done now and the hardest part is behind us now. At this stage we have all the questlines and they flow, interweave, and arrive to logical conclusions quite nicely. They are more focused and interconnected and as a result there is a larger number of options and double-crossing opportunities. 

Thus this update is also light on content as Ganezzar is a priority for us as we want to release it as soon as humanly possible.

So, what’s in this update?

  • 13 new Achievements
  • A new conversation with Lorenza
  • If you had a pickpocket encounter in Teron and decided to take Livia to Cado (thieves only option, obviously) instead of killing her or letting her go, you can meet her in Maadoran now and get a glimpse of the role she's going to play in Act 4 (endgame).
  • You asked for a good dagger and we listened. If you manage to save a trader upon arrival to Maadoran, he'll reward you with a nice custom jambia.
  • A new merchant in the Slums who can sell you an axe called Black Dow.
  • Added text explaining what happened if you leave the Monastery area without doing anything and return later when you're good and ready.
  • Added a text-based option to sneak into the vaults as well as the dialogue options depending on how you handled the raiders.
  • Fixed an older dialogue that wasn't triggered correctly - after talking to Old Azra and learning that she spent her youth in Maadoran, you can ask the street 'guide' about her.
  • Fixed a number of minor bugs including the critical strike issue in Aemolas' village

As always, thank you for your continuous support and patronage. If there is something you wish to see in the next update, be it specific items (that won't require new animations), different character types, or certain characters' viewpoints or past, let us know and we'll do our best to add them.

Thanks Oscar for letting us know.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

InSomnia - Thank You From Studio MONO

by Couchpotato, 15:33

Studio MONO released a press release that thanks all the backers, and talks about the games funding. Here are the details straight from the release.

InSomnia Funds - Thank You From Studio MONO

Samara, Russia - July 24, 2014 - Studio MONO are today would like to thank all the press for their support and of course their backers who really came through to help them exceed their initial funding goal for InSomnia, which has finished its Kickstarter at $92,268, which represents $20,000 over the funding target.

'Words cannot express how grateful we are to each and every backer, journalist, streamer and all of the websites all over the world, who helped us fund by sharing their love for InSomnia.  A huge thank you from everyone at Studio MONO!' said Anatoliy Guyduk, Studio MONO's lead developer.

'We've now opened the webstore and accepting payments via PayPal to carry on helping InSomnia fund and to achieve further stretch goals. Thanks to all of the support, we're able to now go into full development of InSomnia; but the journey to the evacuation point hast just begun.'

The Game

InSomnia pitches the player in a dark and damp, deliciously retro-futuristic space station (“The Ark”) on its 400-year journey in search of a new home. Several centuries earlier, war-torn Noman survivors boarded the Ark to flee their planet and escape the conflict between the Republic of Noma and the SORG Regime. Most of InSomnia takes place inside the gargantuan, half-deserted vessel—which is slowly making its way toward the elusive Evacuation Point. If the Ark fails to reach the Evacuation Point, billions of Nomans will have died in vain.

InSomnia aims to immerse the player in rich storylines that are updated regularly. The game will ship with 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year). More than 20 free chapters are planned after release, with 3-6 hours of gameplay each.

About Studio MONO

Studio MONO was founded in Samara, Russia in 2011 by a group of artists, technologists, and enthusiasts united by their dream project - InSomnia. With a development team comprised of individuals from all over the world - including Malaysia, the U.S., Russia, Great Britain, the Netherlands and Ukraine - Studio MONO is a talented group of professionals who have been active in the world of game design for many years. http://www.insomnia-project.com/

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Telltale&Daedalic Weekend Promo

by Wisdom, 15:32

While some might debate Blackguards & Monkey Island as true RPG's, they are on sale right now at GOG for up to 90% off (depending on what you own and don't own already).

Weekend Promo

Daedalic Entertainment and Telltale Games titles up to 90% off!

Daedalic Entertainment and Telltale Games have become powerhouses when it comes to adventure games. Thanks to new, more innovative, as well as classic-inspired point-and-click titles, the genre is entering another golden age. With this weeks promo lineup you can all treat yourselves to both old-school gems and innovative new takes on adventuring with one additional treat from slightly different category. What treat, you ask? Of course Daedalic's recent successful venture into RPG territory--Blackguards Special Edition, a complex turn-based game of deep tactical combat, set in the often-visited world of DarkEye, available for only $22.49.

And now, back to adventure games! One look at the Telltale and Daedalic Adventures--and you'll probably agree that there is plenty for both newcomers and veterans. Sam & Max Save the World for only $2.99, Back to the Future: The Game for only $2.49, Tales of Monkey Island for only $3.49, Memoria for only $6.66, Deponia 3: Goodbye Deponia for only $6.66, and more! With 20 games in our weekend offering, the next few days should give your hands a steady exercise in pointing and clicking.

Celebrate the past and present golden age of adventure games and check out our Telltale and Daedalic Adventures promo page, to pick your favorite titles. You have until Tuesday, July 29, at 3:59AM GMT to get them up to 90% off. It's adventuring time!

Information about

GOG

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Dragon Age: Inquisition - News Roundup

by Couchpotato, 15:30

I managed to roundup a few more articles for Dragon Age: Inquisition. All three deal with the new delay for thirty days announced by Bioware this week.

Technology Tell - Dragon Age: Inquisition delay is Okay

While the Dragon Age: Inquisition delay is definitely a bummer, and makes my impatient nerve tingle, game delays are usually for the best. It would be nice if a developer could overestimate how long a game will take them to make, and end up with earlier release dates than planned. But release dates are just one of those things. When you’re dealing with something as detail-oriented as building a game, last minute things can come up.

Cheat Code Central - Delay was to be Expected

November 18, 2014 is positively barren. Sure, Dragon Age: Inquisition will be up against Far Cry 4 and Pokemon Alpha Sapphire/Omega Ruby, but better to face competition from only two games during one of the busiest shopping weeks of the year, than be one of eight major releases in a seven day span.

The point is, the Dragon Age: Inquisition isn't a huge surprise, and it's really nothing to get worked up over. True, we have to wait 30 days more, but we should think of it this way: October and November 2014 are going to be two of the busiest months in gaming, with multiple games coming out one after another. We'll all be so busy, the time will fly by.

And the last one is more about EA , but talks about the delay also.

Gimme Gimme GamesBattlefield, Dragon Age delays show a changed EA

Something happened this week that I don’t think many of us cynical gamers thought would happen. EA delayed not one but two major holiday releases, even pushing a Battlefield title until after the holiday season.

Dragon Age Inquisition was delayed from mid-October until November 18th and Battlefield Hardline was moved from October 21st until sometime between January and March 2015. EA has a history of rushing games out to hit shelves by the holidays, with Battlfield 4 being the most recent example.

Over 9 months later, Battlfield 4 is still full of bugs across consoles and PC. Some have been fixed while others have lingered since release and new problems have popped up since then. Its things like this that make EA one of the most hated companies in the US, they’re lack of concern for putting out a quality product on day one versus capitalizing on a busy shopping season.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Gamescom Trailer Finished

by Myrthos, 15:23

In a new update for Ghost of a Tale, Seth explains that the Gamescom trailer is done.

Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I’ve just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it’s done and I’m happy with the result. I want to thank Paul for his indispensable help on finishing the trailer and obviously Jeremiah for his hauntingly beautiful soundtrack.

The trailer is an important element to get right because for a lot of people (I hope at least) this will be the first time they’re introduced to the world of Ghost of a Tale. You guys already know about the game of course, but it’s still pretty much unknown to the wide gaming audience.

It’s a difficult act to balance as Ghost of a Tale is definitely not a AAA game. People expecting the scale of Skyrim or the action of Dark Souls are not going to find it. Instead they’ll find a small game with elements of exploration, action, stealth, adventure, and I hope the charm and heart which I think so many bombastic AAA games lack nowadays.

Here’s a screenshot for you (it’s HD resolution so you can make it bigger). It’s not part of the trailer, just some dark, humid location in the demo.

So now I’ll move on to working on the playable demo we’ll show on our booth (Hall 10.1 Aisle C No: 51). It’s going to be at pre-alpha stage, meaning a lot of elements are not there yet, like the questing and dialog system, inventory, etc… But the mission for Gamescom is not to say “here look at our game, it’s almost done!” but rather to simply raise awareness. And despite the fatigue, the bugs and the long hours I have to say I love how the game is shaping up. What is shown at Gamescom is going to be but a fraction of what Ghost of a Tale has to offer…

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGamer - The First Law of JRPGs

by Couchpotato, 15:18

Since JRPGs are not well liked on the site I thought I would post a new article from RPGamer called, "The First Law of JRPGs". So read on my fellow watchers.

I'm no scientist, but I know the first law of thermodynamics states that energy cannot be created or destroyed, but is actually transformed from one form to another. Over the last generation of consoles, I often heard people proclaim that JRPGs were dead. That statement always gave me pause, because I was still enjoying a good number of Japanese RPGs. If I was still playing these games, they couldn't be dead, right? I could have just dismissed those people as wrong and moved on, but instead I decided to dig deeper to determine where this sentiment was coming from. What I found was that while the JRPG was still very much alive, for some people it had changed into something they were no longer familiar with.

From the days of the NES and SNES, Squaresoft was a heavy hitter in the JRPG arena. If you say the name Final Fantasy, Chrono Trigger, or Secret of Mana, most people know what you're referring to. If you were a Sega fan, you likely knew of Shining Force, Lunar, or Phantasy Star. These early days of console RPGs were very formative for many RPGamers. Those who came to love JRPGs during the PS1 or PS2 era were met with more Final Fantasy games, but also series like Persona, Suikoden, Kingdom Hearts, and Wild Arms. These games are just a few of those that highlight nearly two decades of fantastic JRPGs.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - Comic-Con 2014 Trailer

by Couchpotato, 15:14

Gamespot has uploaded a new trailer for Lords of the Fallen from Comic-con 2014.

IGN also posted a new impression video from the event.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

After Reset - Species in After Reset: Biomass

by Couchpotato, 15:09

Mr. Nixon of Black Cloud Studios continues his updates on what on what species you can find in After Reset. The time we get more information about Biomass.

BIOMASS:


Even to the scientists of the United Governments, there is not much known about Biomass by 132 A.R. According to Scientific Corps, there was no evidence of Biomass species in the Past Age. The only examples of the species were found by drones rarely returned from the Red Zones. Upon being taken out of a Red Zone, a Biomass species loses its state of separate species, hibernating or decomposing into other species or just consuming itself.

However, there are some legends among Indians who live close to the borders of Red Zones ("Bad Lands", as they called it) about the demons devouring flesh and souls of those who encroach upon their territory. Similar folk tales are common among several groups of the survivor societies.

One way or another, due to extremely hazardous environments in the Red Zones, the study of Biomass keeps being complicated - leaving its true nature and origin unidentified.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Fallen Enchantress: LH - Patch & New DLC

by Couchpotato, 15:05

Stardock announced they have released today they released a new patch for Fallen Enchantress: Legendary Heroes, and released a small free DLC for the game.

“Adversaries” Update Now Available For Stardock’s Fallen Enchantress: Legendary Heroes

More than a year after the game’s launch, Stardock releases extensive free update for lauded fantasy strategy game -

Plymouth, MI – July 24, 2014 – Stardock announced today that version 1.7 of its critically acclaimed fantasy strategy title, Fallen Enchantress: Legendary Heroes, is available. The “Adversaries” update improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities. Download the patch free of charge through the Steam client, or purchase Legendary Heroes at http://store.steampowered.com/app/228260.

The “Adversaries” update, released for free more than a year after the critically lauded Legendary Heroes’ May 2013 release, is arguably the game’s biggest patch to date. Nearly every aspect of the game has been touched: Heroes, economy balancing, monster behavior, and of course rival AI are all significantly enhanced by the patch.

"Stardock has always been committed to the long-term support of our games," said Derek Paxton, vice president of Stardock Entertainment. "One of the great things about our games is that players stay committed and playing months and years after release. It's only fair that we do the same."

For a complete change log please visit: http://forums.elementalgame.com/456046.

Fallen Enchantress: Legendary Heroes is a turn-based fantasy strategy game that takes place in the world of Elemental, a land recovering from a cataclysm caused by the war of magic that saw the great civilizations of the world destroyed. While the world and people have begun to recover, foul creatures, bandits and worse have come to dominate the land. The fledgling civilizations of the world must first vanquish the monsters that freely roam the world before their kingdoms will flourish.

To learn more please visit: http://elementalgame.com/legendary-heroes.

Information about

Fallen Enchantress: LH

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Harebrained Schemes - Interview @ N4G

by Couchpotato, 14:59

The N4G Blog continues the indie month, and posted a new interview with Mike McCain. He is the Art Director of Harebrained Schemesm, and Game Director for Dragonfall.

FOGKNIGHT: How was Harebrained Schemes born?

MIKE: Jordan and Mitch officially founded Harebrained back in 2011. There were about a dozen of us, starting out - some folks that had worked with Jordan at his previous venture, and a few new contractors like myself. We were working out of a storage closet we rented from Gas Powered Games. Literally! It was this tiny, L-shaped closet on the far side of the lobby. There, we created our first title - Crimson: Steam Pirates, an iPad game published by Bungie Aerospace. Next up was Strikefleet Omega, a realtime fleet–command game for mobile which broke a million downloads and was very well received by both players and reviewers.

Our big breakout moment as an independent studio, though, was the Kickstarter campaign we launched for Shadowrun Returns in spring 2012. After that success, we more than doubled the size of the team and moved to a larger office in Kirkland to accommodate (which is where we still are today.)
 
FOGKNIGHT: What is Harebrained Schemes' goal as an independent game studio?

MIKE: Well, at the end of the day, we want to always be making games we love. We're passionate about telling great stories and entertaining an audience, so storytelling and world-building is always a part of what we do. We want to stay small, making games that appeal to a core geek audience. We're not limiting ourselves to RPGs, though. We have a very nimble dev team, and it's important to try new things as creators.

Information about

Harebrained Schemes

Details

Van Helsing II - Giantwoods Blog Update

by Couchpotato, 14:54

NeocoreGames latest blog update for The Incredible Adventures of Van Helsing II shares some information , and images about the Giant Woods.

Giantwoods

How is the summer weather over there? It’s HOT in Hungary so I thought I’d show you something COLD from Van Helsing II.

“The Giantwoods covers a colossal plateau of the Thunderhead Mountains. It’s a dangerous place and it has a nasty reputation as the last hiding place for the Borgovian giant tribes who have been banished from their ancestral lands by the greedy mining corporations seeking for rare minerals and the hunting parties who capture these behemoths to turn them into living machines in the factories below.”

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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