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Tuesday - August 19, 2014
Monday - August 18, 2014
Sunday - August 17, 2014
Saturday - August 16, 2014
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Logic Artists

2014-08-08

A short Q&A with Logic Artists

We asked the Danish developer Logic Artists a few questions about their upcoming game Clandestine and a possible sequel to their sleeper hit Expeditions: Conquistador.
» Continue reading the article...

Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Read the article

Recent articles










Picture Watch

Heretic Kingdoms: Reluctant Hero
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (22.32%)
Fallout 2
  (30.04%)
Fallout 3
  (17.17%)
Fallout NV
  (24.46%)
Fallout Tactics
  (1.29%)
All of Them
  (3%)
None of the Above
  (1.72%)
Vote

Expected Releases

Sep: Gauntlet
Sep: Wasteland 2
Sep: Lords of Xulima
Sep: TinyKeep

Tuesday - August 19, 2014

StarCrawlers - PAX, Space Vermin, & More

by Couchpotato, 06:12

Juggernaut Games finally posted a new update for StarCrawlers with news about the game at PAX, Space vermin, T-shirts. and more. So read the link for all the details.

PAX, Space vermin, T-shirts & More

Happy August all,

First off, exciting news: the entire team will be going to Seattle at the end of this month to show off StarCrawlers at PAX! If any of you are planning to be there, we’d love it if you’d stop by and check out the build (or just come by and say hello). We’re working away getting ready for the show and we'd love to be able to show off the latest build to our first supporters :)

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Grim Dawn - Misadventures #52

by Couchpotato, 06:08

The next Grim Dawn Misadventures post from Crate Entertainment has a preview on how  to becaome a Arcanist Mastern in Grim Dawn.

Welcome back to Grim Misadventures! Today, we would like to give you an early look at Grim Dawn’s 5th mastery: the Arcanist. With this reveal, we have updated the Grim Dawn wallpaper collection to include both the Nightblade and the Arcanist. You can download it here.

Arcanist is currently in testing and we expect it will be ready for release by October or earlier. What, you do not believe us?! Okay, it is true, B20 has taken a lot longer than anticipated but mastery development is much easier to predict. I suppose we should talk about B20 a bit before launching into the Arcanist.

Last update it looked like we were getting close to a releasable state on multiplayer but had some balancing and code issues with the new skill transmuters that we expected to take longer. Now the skill transmuters are essentially done, all problems resolved and some reasonable level of first-pass balancing. However, additional significant multiplayer bugs were revealed as testing continued and some of the original problems proved difficult to fix.

We have made significant progress since the last update though and only have a couple more issues that we feel need to be resolved before we can debut it to the public. We are not trying to make it perfect prior to release and it will be rolled out with the caveat that it is “play at your own risk”. It is quite fun though and people have occasionally been able to play for an hour or so without a crash. There are still a number of crash bugs though and one of the big show-stoppers is that quest NPCs can stop responding to players and another where destructible objects, like the outlaw barricade in Act 2, can be destroyed for the host but remain for the clients.

We are actually getting ready to test fixes for both of those issues as I write this and we are hoping to knock off a couple more crash bugs in the next day or two. The plan then is a few days of testing to ensure no other major problems have been introduced with the fixes and then release. So currently I think we are looking at a release in 1-2 weeks.

Why have we run weeks past our original estimate? Well, multiplayer is about as complex as it gets. It is almost like releasing alpha again. There are just so many different things involved that can potentially not work right together and it is also much harder to test than singleplayer issues. We thought there would be less work since we were building off the network code for TQ but we have made so many changes to the game (new path engine, new physics, destructible objects, new quest system, quest choices, etc.) that a lot had to be rewritten and it took significant effort to get all those things behaving in a multiplayer environment. We are nearing a releasable state though and everyone who is brave enough to venture into multiplayer testing can help us take it the rest of the way.

The up-side of the delays is that Build 20 is going to be chock-full of improvements to class skills and itemization, new unique items and more. Waiting is never easy, but it will be worth it when Build 20 is released to you soon.

Arcanist though, that is not new tech and we are confident we can deliver the goods in the next six weeks and to get you prepped for it, here is a peek at how it is shaping up.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of The Avatar #86

by Couchpotato, 06:04

Well here ae a new week and Portalarium has posted the next update for Shroud of the Avatar. As usual the update is a mix of news, and more items offered for more cash.

The opening moments of Shroud of the Avatar where first you learn of the mysterious lands of Novia, and you feel the alluring pull of your destiny…

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - TSI's New RPG Game?

by Couchpotato, 05:51

Thanks to the RPG Codex I have news about TSI's new RPG called Seven Dragon Saga.

So, the Tactical Simulations Interactive countdown we reported about last week expired today. In its place, came...another countdown, this time 15 days long. Perhaps realizing that was a bit silly, the TSI folks quickly altered the countdown's website. There's still a countdown, but now something of the nature of the game that will be announced has been revealed there - a reference to something called Seven Dragon Saga. What is Seven Dragon Saga, you ask? Evidently, a pen-and-paper roleplaying game developed by the people behind TSI, an additional SSI veteran by the name of Keith Brors, and a non-SSI vet named Gil Colgate. The latter two also work for MMO developer Cryptic Studios, so I guess this is more of a hobby for them. But don't take my word for it, check out the game's website.

A blog post by David Shelley explains:

"Seven Dragon Saga (SDS) is an unpublished paper and pencil fantasy RPG, which and I my friends have been developing for many years. I may a convert it to a single player computer game in the near future, so I thought I would talk about some of the choices we made and the reasoning behind them. I’m hoping the insight into our processes may help others who want to tweak their favorite system or even create their own.

My friends and I are all designers and engineers in the computer game industry, so we approached things from a technical perspective. The system is designed to model many of the cool effects seen in anime and wuxia (foreign martial arts) films. So the feeling is over-the-top fun, but still balanced to provide challenge and interest."

An additional post explains the system's design philosophy:

"SDS falls squarely in the simulation category of RPGs, meaning that we have detailed rules covering most aspects of play. Considering our background as computer game designers and engineers, I suppose it isn’t surprising we came down on that side. We find narrative games, where rules are simpler and adjudicated by the GM at play time are fun, but they favor those who can talk best, or manipulate the GM best. Several of our core players are deliberative and structured rules help them get the best out of their characters.

Of course, we have to fight the temptation to create a new algorithm, or create rules which only a computer would keep track of. In a computer version we can have plenty of conditionals, and take into account more variables, but it drains the fun from tabletop play.

We once allowed players to build their attacks from a lot of components (armor piercing x2, extra damage, extra target, etc.), but the min-maxers stopped play to evaluate every situation, and the casual players stuck to the one technique they could remember working. Slow play, big advantage to the min-maxer. Now we allow a single Stunt to modify attacks during the turn. It adds a bit of color and flexibility, without confusing things. And in a computer version we can automate the selection process and give the player just a few attack styles for a given situation.​"

You can view all of the system's rules and details on the website, including a brief overview of the campaign setting. Now, how all of this weirdness will come together in the form of a nostalgic Gold Box-like CRPG? That remains to be seen.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Pillars of Eternity - News Roundup

by Couchpotato, 05:44

Obsidian & Paradox released a new video of the beta version of Pillars of Eternity.

Obsidian presented Pillars of Eternity's backer beta live at the Paradox Fancon at Gamescom in Cologne, Germany.

This is a 25 minute rundown of the beta where Josh Sawyer walks us through one of the quests in the beta.

Everything depicted in this beta is an optional part of the game and does not spoil anything from the main story.

I aslo found a few more screenshots of the game.

Pillars of Eternity: Obsidian Entertainment has released some new environmental screens taken from their upcoming fantasy role-playing video game.

And for last we have a new post-funding update about the beta for backers.

Greetings, and welcome, at long last, to the Backer Beta! We appreciate all the support our backers have given us on the long road that started with our Kickstarter campaign. Now it's time to take a look at what we've been working on, shake it up, and see how things can be improved.

Before you dive in, I'd like to talk a bit about the nuts and bolts of the Backer Beta, what content is available, what you won't be seeing, things we're most interested in hearing feedback on, and known issues.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Two Thirds Complete

by Couchpotato, 05:41

The latest kickstarter update from the Elysian Shadows Team Has news the game is getting closer to being funded, Here are the details from the update.

Two Thirds Complete!

How's it going you awesome bunch!?

Did you see it? Is it a "where were you" moment? 

WE PASSED $100k!

That's two thirds of our goal with 2 full weeks to go. To celebrate we will be livestreaming again since it was really popular last week at around 3:30PM CST (9:30PM GMT) on YouTube. It was delayed due to a storm in Alabama knocking out Falcos internet connection. Our apologies for that. You can watch that here.

Yesterday (16th August) we released two videos - Adventures in Game Development: Chapter 27 and a special, new series of videos Adventures in Graphics Development: Chapter 1.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - Unofficial Patch 9.1 Released

by Couchpotato, 05:38

Wesp has released the next version of his unofficial patch for Vampire: The Masquerade – Bloodlines. Some of the changes are listed below as I usually do on these posts.

Added Nines' gesture and improved Wong Ho one, thanks vladdmaster.

Removed Beckett warehouse stealth message and sleepers standing up.

Removed visible Pisha victim and improved scary Ocean House sounds.

Fixed tutorial invisible-popups-teleporting and minor text issues.

Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.

Fixed map holes at Skyeline vent top and Leopold Society sea cave.

Fixed Christopher, Damsel, Gary, Johansen and McFly dialogue bugs.

Repaired possible Ming after Hallowbrook bug and warrens doorblock.

Corrected syntax errors using VTMBedit and fatguys not using claws.

Corrected tilted Hollywood streetlights and removed Asphole block.

Made Steam default folder and added numbers to Empire Hotel floors.

Repaired Grout's candles and Heather's clothes, thanks vladdmaster.

Adjusted health bar frame and weapon/discpline highlight graphics.

Hid Blood Hunt flickering with dumpsters and removed sewer copcars.

Restored Giovanni meeting guys and fixed Ocean House model details.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

GamesIndustry.biz - Article Roundup

by Couchpotato, 05:34

I found a few new articles on GamesIndustry.biz that interest to some of you. So lets get started as the first one is a new interview with EA about the publisher getting better.

By his own admission, Andrew Wilson still “geeks out” at EA's press conferences, despite his position as the company's CEO demanding that he take centre stage. When we meet after the Gamescom media briefing, he enthuses in great detail and at considerable length about a FIFA 15 video demonstrating the capabilities of the new game's goalkeepers. What that team has accomplished since he ascended to executive level, Wilson says, never fails to make him smile.

And Wilson has spent his first year in charge identifying the ways to spread that enthusiasm to EA's customers. That hasn't always resulted in success, of course: with Battlefield 4 the company stumbled once again on the unpredictable landscape of online gaming, and with EA Access it met with resistance from Sony on the grounds of value. In this interview, Wilson discusses both of these issues, and outlines EA's renewed dedication to listening to its customers and following wherever that might lead.

The second article is about all of us being worthless as customers, or to put it simply we buy games cheaply so were not worth the effort from developers.

"Where once you were worth $20, and then you might have become a fan and bought another 4 games off of us for $20, you were worth $100," Prince said. "We only had to fix your computer for you once, as well, so the next four games amortised the cost of the initial support... Now you're worth $1 to us. If you buy every one of our games, you're worth $5. After Valve and the tax man and the bank take their cuts, you're not even worth half a cup of coffee."

Information about

GamesIndustry.biz

Details

Shadow Realms - Might Be F2P on Release

by Couchpotato, 05:25

Kotaku has news that Bioware's online Co-op game Shadow Realms might be F2P on release. Seems they learned their lesson after the last MMO they launched.

Specifics haven’t been decided yet, but it’s pretty evident that BioWare will be looking at non-traditional monetisation models for its new online game, Shadow Realms - whether that’s full free-to-play or something closer to an episodic model.

“We are not ready to talk about specifics, but I’ll talk about some things,” said BioWare Austin’s General Manager Jeff Hickman, when we spoke about Shadow Realms at Gamescom. “When we look at games like this the very first thing that we do is think about the passion that we have for building whatever the game is. We don’t go, what could make us money at EA? We want players to feel like it’s a fun game that they love to play, and they are glad to pay for it, in whatever way. Then we’ll worry about what the monetisation is.”

Information about

BioWare

Details

Elder Scrolls Online - Update 4 Preview Video

by Couchpotato, 05:21

ZeniMax Online has released a preview video of the next update for Elder Scrolls Online.

Update 4 is on its way to ESO with tough new challenges. The mysterious tale of Craglorn continues as you and your friends explore a new region of the Adventure Zone and take on the new Trial that awaits you there. You’ll also find a new kind of challenge for your group: the Dragonstar Arena is ready to put the toughest heroes to the test. Watch the video now and prepare for new quests, delves, Trials, and much more in Update 4, slated to launch in September.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Season Pass Details

by Couchpotato, 05:18

Warner Bros. Interactive Entertainment & Monolith Productions released information on what users will get if they purchase a season pass for Middle-Earth: Shadow of Mordor.

Shadow of Mordor – Season Pass Unveiled

Entertainment (WBIE) and Monolith Productions today revealed the Season Pass for upcoming action game, Middle-earth: Shadow of Mordor, showcasing exclusive content that will be available at participating retailers.

The Season Pass includes:

- Exclusive ‘Guardians of the Flaming Eye’ Orc Warband mission
- Players will face Sauron’s elite Defenders before the Black Gate and earn the Rising Flame rune

 Early access to the ‘Trials of War’ challenge series

- Players will test their skills against select legions of Sauron’s forces in this series of challenge modes and build their legend as gamers post their best score on the Challenge Leaderboard

 All new story missions with hours of gameplay

- Lord of the Hunt – Hunt the wild beasts of Mordor as player’s discover hidden lairs, earn unique runes and face off against powerful monsters
- The Bright Lord – Play as Celebrimbor, the great Elven smith of the Second Age, and battle against Sauron and the might of his forces

Access to future content

- Including runes, skins and additional future add-on content.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

For the latest game updates, like Middle-earth: Shadow of Mordor on Facebook at  https://www.facebook.com/ShadowofMordor and follow the game on Twitter at  https://twitter.com/middleearthgame.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Monday - August 18, 2014

GOG - Sale Witcher Series up to 80% off

by Wisdom, 16:59

The Witcher Enhanced Edition & Witcher 2: Assassins are on sale for 80% off. That works out to about 4€ or 6$ for both.

Witcher III Pre-Order is still only 10%.

On the odd chance you've just never picked them up, they are both great games.

Information about

GOG

Details

Hard West - Behind the Scenes of Combat

by Couchpotato, 06:05

PlayWay gives everyone a look behind the scenes on the making of a tactical combat level in their new kickstarter game Hard West in the latest kickstarter update.

Here’s a sneak peek of the process behind the scenes - making of one of the tactical combat scenes by one of our designers, Damian Wyspiański - a talented individual with a firm grasp on the spatial side of things, who had spent a lot of time in the Arma community. This is the most classic of wild west towns, containing all the goodies: a Bank, a Saloon and Sheriff’s Office. *hands microphone to Damian*  

I start working on rough drafts to exercise the idea. At this point I want to make as many drafts as possible, testing ideas on paper before even launching the editor. This allows for unbound creativity - I can try every idea that comes to mind freely and, since at this point I don’t care about engine or editor restrictions, it is very time effective.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Lords of Xulima - 20 Minute Let's Play Video

by Couchpotato, 06:02

Well if any of you want to watch someone play Lords of Xulima for twenty minutes then head on over to the TwoDashStash YouTube channel.

Let's Play Lords of Xulima. Today Blane and Cris are playing the indie game Lords of Xulima from Numantian Games.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - AMA Answers

by Couchpotato, 05:58

According to the Torment: Tides of Numenera Tumblr page Lead Design Adam Heine has answered more questions on his blog.

AstroBull has a question about the Numenera setting:

"I have a question about the TTON time scale. In a previous AMA response, you mention “the setting of Numenera and Torment is Earth one billion years in the future, known as the Ninth World. A billion years is as far removed from us as we are removed from being single-celled organisms.” This brings up questions regarding biological evolution. As far as I am aware, many/most characters in TTON will be recognizably human, though I’m sure with changes both genetic and technological in origin. Still, it would take quite the suspension of disbelief for me to believe that Homo sapiens as we know it would exist in this future, rather than some potentially un-recognizable descendent.Couldn’t the premise of ages of civilizations with vastly advanced tech followed by a dark age work for, say, 20 million years? Will there be some explanation as to why humans still exist in the unfathomable distant future?"

Adam Heine'S Answer:

You are absolutely right. In one billion years, humans and everything else will have evolved, the continents will have come back together and split apart again, and none of it will matter because the sun will have expanded to the point where life on Earth will be impossible.

Assuming nobody does anything about it.

That’s the thing, though. In those billion years, at least eight ultra-powerful civilizations have arisen (or arrived) and then disappeared, each one advanced to incredible power far (FAR FAR) beyond what we are currently capable of. And each one messed with the Earth in substantial ways.

At least one of them had mastered planetary engineering and stellar lifting. At least one could fiddle with the laws of physics the way we play with Legos. At least one explored parallel universes and alternate dimensions. And more than one wasn’t human.

So why are there humans at all, or anything even remotely close? The Ninth Worlders don’t know the answer to that. Their recorded history only goes back about 900 years, before which humans lived in barbaric tribes and isolated farming villages. No one knows how long it’s been since the previous civilization disappeared, nor where Ninth Worlders came from. They have a sense that Earth was once theirs, and then it wasn’t, and now it is again, but they have no idea how this could be.

Will there be some explanation for you, the player? Not in Torment, and maybe not inNumenera at all. It’s not critical to Torment's story, but more than that, it's part of the mystery of the setting. And mystery is critical to making this setting work.

As for why a billion, instead of some other large-but-sufficient number, Monte Cook has a better answer than I could give.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Sticking to Hard Sci-Fi

by Couchpotato, 05:53

The latest update for After Reset from Black Cloud Studios goes into detail why the developer is Sticking to Hard Sci-Fi. and not fantasy.

As you remember, we announced that After Reset RPG going to be the first hard science fiction video game in history due to our relentlessly scientific approach that we have been building into every nook and cranny of our setting. Because of that, I have received several inquiries from our followers to give them an idea how Biomass and Incorporeals (which have not been seen on Earth in the last 100 years by the game’s timeline) could ever been treated seriously from scientific point of view.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin - Review @ RPG Codex

by Couchpotato, 05:51

The RPG Codex has posted a new review for Divinity: Original Sin. Overall they enjoyed the game, and sing praises about it. Here is the conclusion.

Despite much of the obligatory Codexian nitpicking, I have to say that I loved the time I spent with Original Sin. Sure, it has some flaws, but overall, it is exactly what I wanted from it - or in fact more. Focusing on the flaws is like missing the forest behind a couple of trees. The game is amazing, and the sum of its parts is far greater than the parts themselves – and that’s not said to diminish the parts. Divinity: Original Sin is a great package filled with amusing stories, great combat, satisfying exploration and many hours of general amusement. Plug in a co-op partner that you’re well compatible with, and the fun you’re likely to have will be greater than following the Codexian Bioware thread – and this is taking into the account the fact that Original Sin actually costs money.

Briefly put, Original Sin is what gaming is supposed to be about: it’s about having fun. It’s a game I hoped for but didn’t quite expect. It’s a game that gives hope for the genre, that it does not have to be split between the AAA-type mass-appeal titles and niche 2D sprites. It gives hope that Kickstarter RPGs will end up at least as good as they were promised to be without involvement of third-party publishers and other hidden strings.

It was a great ride, and I’m looking forward to the mods that will follow. Not the nudity mod though, thank you very much.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Joystiq Stream with Brian Fargo

by Couchpotato, 05:47

Joystiq hosted a live Stream with Brian Fargo last week for Wasteland 2.

InXile Entertainment brings Wasteland 2 into the final stretch and Brian Fargo stops by to talk about the game.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Review @ Eurogamer

by Couchpotato, 05:44

Eurogamer gave Risen 3: Titan Lords a 6/10 in a new review posted this week.

It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly hefty chunks of Risen 3 I was drawn in and entertained, at least until another clumsily staged battle soured me again. For those who have been able to cut through the clutter and clumsiness of the series so far, this may well be a small hurdle, and you'll discover a commendably deep and full RPG for your trouble. It's just a shame that such a fundamental feature as combat takes the shine off what could have been the sequel to make Risen popular beyond its small audience of devotees.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Indie RPGs - New Game Roundup

by Couchpotato, 05:41

Thanks to IndieRPGs.com I have three new RPGs that might interest a few of you.Smile

The first game is called Deja Vu Chronicles, and is from a developer called NebelSoft. The good news is the game is free to download. Here is the link.

It's a short, classic adventure in fast forward ( or rather, "in rewind"? ) with a few comedic elements and a (hopefully) curious 'background' story.

The second game is a new SRPG game in development for mobile devices by a 4Hands Games, and is called Swords of Anima.

Guide Dolian and Laocorn, Captain of the XII Squad, in a journey to unmask the true enemy of the Empire as they find new allies to join their ranks. From Adastrea to the Islands of Fog, you will face relentless pirate Berserkers, spooky Custodians from Khoda and the savage Gerspent battlemaidens.

The third game is a new Norse based Zelda-like from Thunder Lotus Games.

Jotun is an action-exploration game for PC and Mac that takes you on an epic journey through Viking purgatory.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sacred 3 - Ex-Game Designer Apology

by Couchpotato, 05:30

A former Junior Game Designer at Keen Games who worked on Sacred 3 has posted an apology on the Steam forums. Sorry the game key is already taken.

I was one of the Game Designers of Sacred 3. Giving away my key.
Hi, I was a Junior Game Designer at keen games and worked on Sacred 3. I joined the development team in May 2013. Overall development was a bit longer, as you may know.
My main tasks where design, implementation and maintenance of the enemies and the bosses.

I'm sorry for the die-hard sacred fans, that didn't get the game they wanted to have. As a developer I received a free steam key for Sacred 3, which I would like to give to a disappointed fan, who did not purchase the game already. It's not much, just a gesture.

I've read a lot of hate against my former employer keen games, that they destroyed the franchise (on purpose)... All I can say is, that you should not overestimate the power of a developer in a "work for hire" constellation with a big publisher.

I could answer some questions but I would appreciate to not receive the full hatred package on a personal level.

- Sascha

Edit: Some people demanded proof. http://i.imgur.com/FTXrAgl.jpg?1

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

SOE Live 2014 - Video Interviews

by Couchpotato, 05:23

GamerHubTV has two new interviews from SOE Live 2014. The first video interview is with Sony Online Entertainment producer Holly Longdale about EverQuest II.

At SOE Live 2014 in Las Vegas, Sony Online Entertainment producer Holly Longdale explains what's new in the free to play MMO EverQuest II in this exclusive gameplay interview.

The second video interview is with a few developers about EverQuest Next

Sony Online Entertainment developers discuss EverQuest Next (EQN) at SOE Live 2014 in Las Vegas in this exclusive gameplay preview interview.

Information about

SOE

Details

Planet Explorers - 150,000 Copies Sold

by Couchpotato, 05:18

Pathea Games announces that Planet Explorers has sold 150,000 copies on Steam.

Planet Explorers Over 150,000 Copies on Steam Early Access

MEMPHIS, Tenn (August 15, 2014) - Planet Explorers, the indie adventure RPG by Pathea Games for PC, has reached over 150,000 in sales since releasing on Steam Early Access in March 2014. Planet Explorers is now at Alpha version 0.831. The game is an open world voxel based adventure RPG set on a distant planet. It uses an OpenCL system based on the Unity3D engine to allow players to change the terrain in any way, create new objects in any form, and do it anywhere. Pathea Games plans to include the first version of a custom world editor starting in Alpha 0.9 by the end of the year. The game retails for $24.99 on Steam.

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by humans arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash onto the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from the Solar System. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home. 

The gameplay is in 3rd and 1st person perspectives. Players are able to customize their character, combine and create swords, guns, vehicles, objects, and buildings. At the same time, players will have to defeat multitudes of enemies of varying intelligence and defend the remnants of the colonists. The game currently features over 25 hours of gameplay for its RPG storyline. Planet Explorers comes in single and multiplayer. In single player, there are the story, adventure, and build modes; while in multiplayer features coop and pvp seed based maps.

Information about

Planet Explorers

SP/MP: Single + MP
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Darklands - Retrospective Review

by Couchpotato, 05:15

Escapist Magazine has a new Retrospective Review of the GOG vesion of Darklands.

Darklands drops players into a fantasy tinged version of medieval Germany where devils are real and power can be found in prayer just as much as it is in arms. Complex and huge almost to the point of being overwhelming, it's an exemplar of what makes old CRPGs worth playing.

Information about

Darklands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Data Hacker: Reboot - Kickstarter Funded

by Couchpotato, 05:13

Ross Tunney's new JRPG Kickstater Data Hacker: Reboot has been funded, and has managed to make two of its stretch goals with 22 days left to go.

Funded, funded, funded!

Good day Hackers! 

In less than a week, we've hit our target! Applause and fanfares all around please!

Information about

Kickstarter

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Dead Island 2 - First Gameplay Trailer

by Couchpotato, 05:08

IGN has another ten minute video trailer for Dead Island 2 from Gamescom.

YAGER stops by the IGN Gamescom stage to show off the first footage of Dead Island 2, live from Germany.

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Impressions/Review

by Corwin, 00:38

Everyone's favourite RPG news site, RPGWatch has an excellent Impressions/Review of Risen 3 posted in the forums by Maylander. Here's a short taste:

Exploration 
It's excellent. There's really not a lot more to say than that. All the loot is hand placed, so every little corner of the world is worth exploring. The economy is very tight (will discuss that more later), so all the loot really is needed. 

Swimming is back, which is something I rarely care about in games, but in this particular case it actually works. There are several secrets that can only be found by swimming around in somewhat unlikely places. Extensive use of flying (parrot form) is also needed to find many of the secrets, and that's another bonus in my opinion.

Be sure to check it out regularly as Maylander promises to update it after each playthrough.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - August 17, 2014

That Which Sleeps - Game Update

by Couchpotato, 18:18

King Dinosaur Games has a new update for That Which Sleeps about Terrifying Logos, Localization, and Polish, Here is a sample of the update fom ModDB.

It has been a rollercoaster week since we got our mention in Rock Paper Shotgun, with tons of new subscribers, followers, and people saying they can't wait to get their hands on the demo.  More importantly, we also mustered up some financial support and have some more assets coming in to put a truly evil spin on a game that should be oozing theme.  Also, we discovered that a lot of international gamers are huge fans of the genre, so as to not let them down we've added localization support to the entire project (which took some painful time) so our release will come with at least 3 languages fully supported and open to fan contributions.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Citizens of Earth - November Release

by Couchpotato, 18:14

ATLUS sent a short PR statement that Citizens of Earth will be released in November.

Citizens of Earth Hits PSN, Nintendo eShop, and Steam for $14.99 in November

The good news is that we'll be releasing Citizens of Earth for $14.99 on each of the five platforms it's available for. That's PlayStation 4, PlayStation Vita, Nintendo 3DS, Wii U, and PC if you haven't been keeping count! 

In effort to have more champagne time - whoops, I mean CAMPAIGN time! - we are pushing back the release of Citizens of Earth from October, 2014, to the coincidentally-more-suitable election month: November!

No one likes delaying games, but hopefully the $14.99 price point for 30+ hours of classic JRPG-inspired entertainment will assuage those pains.

Information about

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details

Shadow Realms - Gamescom Presentation

by Couchpotato, 18:10

IGN has a four minute video of Bioware's new MMO RPG Shadow Realms.


See what the online co-operative title looks like in action.

Information about

BioWare

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7 Days to Die - Alpha 9 Released

by Couchpotato, 18:07

The Developers of 7 Days to Die announce Alpha Version 9 is now available for download.

Our Massive Alpha 9 update is finally here with a multitude of new additions, improvements and fixes here’s the skinny. The biggest addition is our beautiful new Randomly Generated Worlds A.K.A. Randomz-gane which have full gigantic cities, roads, rivers, lakes, cliffs, mountains, roadside and wilderness locations and feature all biome types.

We’ve also reworked the entire in game GUI with new Art, Truetype fonts and many new features including fog of war, waypoints, friend tracking and recipe search.

If that wasn’t enough we’ve added some major Buff System enhancements including, Broken Legs, Sprained Legs, Dysentery, Drowning, Concussions and First Aid Kits. We’ve also including new rendering enhancements including soft shadows and underwater effects. In addition the player can now craft a full cloth armor set and use scrap iron build and upgrade forts. Folks this update is jammed packed with features!

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Gameplay Trailer

by Couchpotato, 18:05

I found another gameplay trailer in better quality this weekend for Lords of the Fallen.

Lords of the Fallen is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fight against the formidable Lords and Generals that command a demonic army, Lords of the Fallen rewards skill and persistence among dedicated Action RPG fans.

The combat system consists of many complex skills that join both weapon mastery and supernatural abilities combined with large number of weapons, armors and upgrades. Large variety of items and gear can be found throughout re-exploration and investigating game’s deep and intriguing secret areas.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Writing Villains

by Aries100, 10:53

The Bioware Blog for DA: Inquisition has been updated with an interview where the Bioware writers explain what it takes to write villains. The interview is with David Gaider, Sylvia Feketekuty and Lukas Kristjanson. David Gaider answers the first question:

[DRAGON AGE]: Before we begin, who is your favorite villain from the previous Dragon Age games, and why?
[DAVID GAIDER]: I'd say Loghain in Dragon Age: Origins, primarily because I couldn't blame him for feeling as he did. Was he paranoid and ultimately wrong? Yes, but I could imagine myself stepping into his shoes and taking some of the same actions he did... which is a little frightening.

A quote about evil characters:

[DA]: In your opinion, what makes an evil character truly memorable?
[SF]: A good dynamic foil. A viewpoint that fascinates, even if it's self-serving or covering an agenda. (There's a reason everyone remembers the cuckoo-clock speech from The Third Man.) The antagonists who stay with me typically change a story's protagonists when they clash, whether by forcing them to adapt or by irreversibly altering their entire worldview.

A quote about how Bioware creates characters:

[LK]: You need to be able to do both because it really depends on when you join a project. If you're in early enough, you can craft the character along with the role, but a lot of times the role and/or plot is necessarily defined already. I prefer knowing where they need to fit because then I know the pieces I have to work with. A lesson from growing up with LEGO: limitations breed creative solutions. The freedom to make stuff up also comes with the uncertainty of what will need to be cut. In either case, I can't do anything without keeping the needs of the overall game in mind.

 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - LBGT Approach Benefitting All Gamers

by Aries100, 10:44

GamerHeadlines has written an editorial about how Bioware's approach to LBGT issues
benefits all gamers
.  A quote:

However, regarding a role-playing game, gamers should rejoice that Bioware is embracing a universal approach to their games that strives to meet the needs of the entirety of the gaming population (LGBT or otherwise). Many will ask why, but the answer is quite obvious. The RPG genre of video games is, ideally, about the freedom of choice. While many comparable RPG's give players the option of choosing gender, race, abilities, statistics, and attributes, very few give the ability to specifically choose their player character's sexual orientation, and if they do, it is often ambiguous in nature. Not every gamer is going to opt into that opportunity, but the fact that it is available exemplifies a mature step forward in terms of the sociocultural dynamics and gameplay systems of video games as a whole. It shows that Bioware is truly committed to allowing players to create a character that conforms exactly to who and what they want their character to be.

Information about

BioWare

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Saturday - August 16, 2014

Chaos Reborn - Post-Funding Updates

by Myrthos, 23:41

There have been several updates for Chaos Reborn, made by the original X-Com developer, after it was funded. The most recent ones are an update on some beasts from the game, wizards staffs and spells and the public release of version 0.15.

The new version of the Chaos Reborn prototype is now public.

If you find bugs, please report them on the Chaos Reborn Prototype Bugs forum. I will, of course, welcome any other comments on this version.

You will not notice many changes in this version, since most of the work for the last month has been re-working of the network multiplayer code. So here are the changes:

  • Selecting a movement destination shows a movement arrow with attack lines to potential enemy targets. Clicking again on the destination confirms the move, or you can select another destination. There is no ‘undo’ move any more.
  • There is a range guide displayed for creatures with ranged combat and wizards with magic bolts. 
  • A mount will now not be able to move in the turn a wizard mounts it.
  • Combat bonuses/penalties for elevation in close combat increased.
  • Unicorn charge bonus only obtained if distance between start position and enemy position is two or greater.
  • You can spectate a game which is in progress.
  • There is a link to Ped209s tournament site from the login screen.
  • The client/server networking infrastructure has been completely rewritten. The unresponsive lobby buttons should now be fixed. There may, however, be other problems with this new networking system since it has not been rigorously tested yet.

Known issues:

  • Problems reconnecting on Mac OSX. The client/web browser will need to be restarted to fix this, unfortunately.
  • Some graphical problems with Goblin and Giant textures.
  • Rarely the game seems to start without the arena in view

Information about

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details