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Friday - December 26, 2014
Thursday - December 25, 2014
Wednesday - December 24, 2014
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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Return to Krondor
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
61.82%

It Was Just Okay
30%

It Was Terrible
8.18%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Fight The Dragon

Friday - December 26, 2014

Dragon Age: Inquisition - Modding Tools

by Aubrielle, 20:46

We found out a few weeks ago that DA:I had been cracked for modding.  What we didn't know is what kind of tools would be available.  It looks like kits are starting to surface.

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As stated on the Nexus Mods page, DAI Tools' goal is to make a Skyrim-alike creation kit, so anyone can modify the assets in Inquisition.

DAI Tools has been available since December 19, with the most recent update being a special Christmas present. That, or just one that happened to be on Christmas Day, who knows?

At the time of writing all you can mod is some Skyhold outfit colours, but the fact you can do this shows a promising start for a game a lot of assumed would just remain unmodded.

No word as of yet if EA is sharpening its ban-hammer, or even if it's something that needs to be sharpened. But I for one would hope everything's just left alone - let the tinkerers tinker!

More information.

Source: PC Gamer

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hero-U - Post-Funding Update #60

by Myrthos, 12:18

This update for Hero-U shows us that it is hard to keep staff working for you when your budget is low, but that you always can find new people.

We've had some serious challenges with our programming team. Two programmers had to leave due to health issues, three others for better-paying jobs to support their family. Last month we sent out the call for experienced Unity/C# programmers to help us complete Hero-U. We received several enthusiastic responses and gave each a challenge - Create a scene similar to the one in the Hero-U demo using art assets we supplied. Other requirements included documenting the process and tracking time spent on the task.

Three candidates took up the challenge and provided strong examples of their work. Each is also a dedicated Quest for Glory fan and brings additional talents to the team. We are excited to welcome them to Hero-U as we work towards our October release date.

And there is this art update.

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Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Holiday Update

by Couchpotato, 05:59

The next development update for Ghost of a Tale has information form the games developer Seith about how keeping the games code compact helps development.

Hello everyone, welcome to this general update regarding the current state of development! Since the end of Gamescom in late August I’ve been working very hard to basically deconstruct a lot of what I had done in a hurry and re-code quite a few things (almost) from scratch, in order to make them much more solid and modular.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Massive Chalice - Should You Play This Game?

by Couchpotato, 05:55

I found a new twenty five minute preview video for Massive Chalice from a site called Should You Play This Game? Anyway I still have doubts about this game.

Video preview of MASSIVE CHALICE showing options, kingdom management, heroes, research, enemies, and combat.

A written preview can also be found on the site.

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come - Alpha 0.2.1 Released

by Couchpotato, 05:51

Warhorse Studios released a new patch fo the Alpha version of Kingdom Come: Deliverance that fixes a few issue from the latest alchemy update released last week.

We have released an update for the Tech Alpha 0.2 originally released on December 20. This new update addresses the following issues:

  • Grass shadows as well as that of other objects are no longer disabled when Advanced Graphics Settings are modified.
  • Skip Time background is now black. This removes annoying flicker in fullscreen mode. Skip Time is also a bit faster.
  • Sky after load is no longer dark and the Sun appears at the right place.
  • Sky after Skip Time is now properly updated

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Impression @ Cubed 3

by Couchpotato, 05:47

The next impresiion article for Blackguards 2 is from a site called Cubed 3.

Blackguards 2 has at least some of the right pieces to be a decent, possibly even great, game that delves into a dark fantasy world without becoming one of the 'everything is evil and pain' kinds that seem to pop up everywhere that 'dark fantasy' seems to go. However, in its current state it is simply impossible to tell how good the final product is going to be since far too many pieces are missing. It's like trying to figure out the game of chess when all the knights, the black rook, and several pawns are missing. Even with a guide and general concept of how the game is played, it is simply difficult to tell how it might turn out in the end. Keep an eye on this as Daedalic Entertainment does have a strong reputation and will be taking feedback going forwards during the development period.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Free Holiday Gift

by Couchpotato, 05:44

InXile Entertainment has shared a free gift to all backers in celebration of the holidays. The free gift is a digital copy of a book of short stories called "The End is Nigh".

Happy holidays to all our fans! With thanks to the awesome Wasteland fan John Joseph Adams, we have a holiday gift for all our backers: log into the Ranger Center and you will find a digital copy of the apocalyptic anthology book The End is Nigh under the rewards tab. The first part of a series of three, this book features 20 short stories focusing on the pre-apocalypse. Enjoy and have a good holiday season! https://rangercenter.inxile-entertainment.com/your-rewards

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Heroes of a Broken Land - Patch 1.10 Released

by Couchpotato, 05:41

Well it has been a while since I made post about the following game, and the news is about developer Winged Pixel releasing the next patch for Heroes of a Broken Land.

Version 1.10

  • Bears, Serpents, Zombies and more! 20 new monsters added.
  • Monster information is now per-Wizard, not per-Game
  • Monster quantity added to game customization options
  • Retroactively add core class skills (fixes skill changes to classes in previous updates)
  • New Steam Achievement, some achievement targets have been reduced
  • Add message when waiting/passing in a dungeon
  • Fix issue where battle can hang after merging parties
  • Fix arrow directions on descending dungeons

Heroes of a Broken Land

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Mandate - New Progress Update

by Couchpotato, 05:38

Perihelion Interactive posted a new update with a detailed progress report on were the development of The Mandate is at, and their plan for the future.

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Today we are going to talk about our roadmap and progress update as well as the state of the project. Our aim is to shed more light on exactly where we are in development. We also have a new developer video which you can find at the bottom of this update.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Chris Avellone - Interview @ Zap! Radio

by Couchpotato, 05:32

Chris Avellone did a new audio interview on Zap! Radio a few days ago.

I talk to Zap! radio and they Zap! back. With extreme ZAP.

Obsidian Entertainment

Details

Americana Dawn - Funding Unsuccessful

by Couchpotato, 05:27

The Americana Dawn's Kickstarter failed to achieve its $70,000 goal, and was only able able to make $28,239 in thirty days. I hope developer Bit Bonton tries again.

Here is a short recap of the game.

Imagine a Suikoden game set in Colonial America inspired by elements of Chrono Trigger, Grandia, Fire Emblem and the writings of Mark Twain.

  • Innovative turn-based combat system! Combining strategy with real time elements.
  • High quality pixel art.
  • Hand-drawn portraits and cutscenes.
  • A sweeping epic story spanning two centuries.  
  • Interact with historical figures and play a role in pivotal events.
  • Tactical RPG strategy war system in a historical setting! 

Kickstarter

Details

Worlds of Magic - Build (2241) Released

by Couchpotato, 05:22

Wastelands Interactive uploaded another patch on Steam for Worlds of Magic.

Christmas eve is just tomorrow, so we have uploaded new build. Go ahead and take a look: http://steamcommunity.com/app/265970/discussions/0/626329821139164138/

So as the holidays will grant you some spare time, just go and try the Hot Seat mode, or check out new race - Dwarves. If you didn't play for some time you will find new Sorcerer Lords, new spells and new monsters to kill.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Citizens of Earth - Interview @ GamerHubTV

by Couchpotato, 05:14

GamerHubTV posted a new video interview with Atlus developer John Hardin.

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Atlus developer John Hardin previews the new PS4 Citizens of Earth game in this exclusive gameplay interview from the Sony PlayStation Experience (PSX).

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: In development

Details

Diablo 3 - +100% Bonus Experience Event

by Couchpotato, 05:12

To celebrate the Holidays Blizzard is holding a +100% Bonus Experience Event.

Get ready to deck the hells with a few extra experience points.

That's right! All nephalem who log into Diablo III this weekend on any platform* will receive a +100% bonus to experience gain. As with previous buffs, the bonus provided will stack multiplicatively with other existing bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

Doesn't matter if you've been naughty or nice! This festive in-game boost begins for console and PC players alike in the Americas region on Thursday, December 25 at 12:00 a.m. PST and ends on Monday, December 29 at 11:59 p.m. PST.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - December 25, 2014

Legends of Eisenwald - Patch 0.987 Released

by Couchpotato, 06:14

Aterdux Entertainment's next update for Legends of Eisenwald has information about a new patch for the game, and share some details about the fixes & changes.

Aterdux Team wishes you merry Christmas! We wish you to celebrate it in the company of your loved ones and friends and in the good mood.

This patch 0.987 is bringing in the full German version – all scenarios, hints and texts have been translated. The rest are bug fixes directly from the closed beta!

Changes:

  • Mystic has now ability to evoke spiritsl

  • The amulet feline mirror has been changed – now it adds to initiative and has another added bonus “Silver weapon”;

  • Bottles have been introduced with characteristics modifiers to be used in combat;

  • Fixed errors with selecting targets for melee fighters;

  • Fixed crash in the markets

  • Restored correct functioning of the author tag;

  • Statistics collection has been updated;

  • Fixed disappearance of items that must be in stores;

  • Light hammers now have a different 3D model;

  • Fixed an issue with undead armies appearing “out of nowhere”;

  • Evoking spirits now takes the correct amount of spiritual power;

  • Fixed the bug with game saves (where the last save was not available), the bug with quest journal (text in the air), and other smaller errors in the code related to saves;

  • Many small fixes.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead State - DoubleBear Review Controversy

by Couchpotato, 06:12

It seems DoubleBear has gotten themselves in a bad situation on Steam after trying to take down a review that was to critical of their game Dead State.

I found information on two different websites.

The Eccentric Gamer

Developer of Dead State, DoubleBear, is trying to get a critical review of their game pulled from Steam. Here is the review and why this really should not be happening.

Techraptor

A situation evolved overnight on Steam regarding DoubleBear’s kickstarted game Dead State and a flagged review. We held off on reporting what was going on until we had more information. However, since DoubleBear has released an official statement and neither party has responded as of yet, we feel we need to give you the facts that there currently are.

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Softpedia Review

by Couchpotato, 06:06

Softpedia gave Shadows: Heretic Kingdoms a 7/10 in a new review this week.

The first chapter of Shadows: Heretic Kingdoms is pretty solid, offering a great mix of narrative and combat, but the following ones seem to favor combat over substance, which is a bit of a disappointment.

The combat system has a lot of potential, what with the synergies between all the characters you can switch on the fly and the ability to teleport to an alternate dimension, but unfortunately, at the mechanical level, the controls simply don't feel fluid enough.

For the most part, combat feels very static, you're healing and whittling down enemy health bars while standing in place, and the many skills at your disposal don't seem very balanced.

This, together with the many areas that feel simply incomplete, mars the overall experience, taking it down considerably. The fact that it's not very long to begin with further drives down its value.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Idea Factory - New JRPGs on Steam

by Couchpotato, 06:03

It look like JRPGs are selling well on Steam as Idea Factory International will be launching four new titles in the foreseeable future. Here are the details.

Before I forget the information comes from a site called Hardcore Gamer.

Although one isn’t even out yet and one was just released months ago, Idea Factory International has today announced that Hyperdimension Neptunia Re;Birth1, Hyperdimension Neptunia Re;Birth2: Sisters Generation and Fairy Fencer F will be available for download on Steam exclusively for the PC. Please stay tuned for details for each title’s release date and system requirements!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Liege - Alpha Release & New Update

by Couchpotato, 06:00

Since my last update about the funded kickstarter game Liege thew games developer John Rhee has launched the Alpha version, and posted a new patch.

Here are the details.

The first playable slice of Liege is finally ready to share!

I’ve uploaded our first alpha build to Steam and submitted the request to Valve for backer keys. Alpha backers, keep an eye on your inbox over the next few days. Those of you who prefer delivery outside of Steam, shoot me a PM and I’ll see to getting you a direct link. As mentioned before, to keep things manageable on my end I’ll be focusing on PC, Mac and Linux for alpha testing. 

What to expect: The build contains the tutorial sequence shown two updates ago in its new, extended form. The demo is short and a lot of things are still rough, but I’m making it available in its current state with the following goals:

1) Identify any major system compatibility issues

2) Get a sense of how things are performing on a wider range of hardware

3) Start getting feedback on the tutorial sequence, mechanics, and combat UI

Following this first release, I’ll be putting out more regular updates which will incrementally extend the content. Once the keys go out I’ll be following up with details on where to send bugs, suggestions, questions, etc.

Liege

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - Styx-Mas Trailer

by Couchpotato, 05:55

Focus Home Interactive wishes everyone a Happy Styx-Mas with a new video.

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Styx and Focus Home Interactive wish you a merry Styxmas in video! Thank you for the beautiful year you spent with us. We wish you all a Merry Styxmas with a trailer featuring our favorite goblin! If you want a festive surprise, watch the video until the end.

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Legend of Erthia - Game Update

by Couchpotato, 05:52

It has been a few months since my last update for The Legend of Erthia an RPG Maker inspired wizardry game. The game as had a bunch of updates on Facebook.

Alright guys, I am staying on top of things. Just a reminder, tomorrow I will be presenting my first week to week goal planner. Each week, on Mondays, I will be sharing it so nobody is left in the dark on the project. Besides the last little while due to complications, I often worked on LOE and have not shared all of the updates, so I want to make sure I communicate what is going on a little better!

The Legend of Erthia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Impression @ GamingBolt

by Couchpotato, 05:49

Oliver VanDervoort of GamingBolt posted his early impressions of a Beta build of Blackguards 2 based on a few hours of playtime. Here is a sample.

The first thing to keep in mind about Blackguards 2 is that Daedelic Entertainment apparently decided that if it ain’t broke, it shouldn’t fix it. This is in regards to the company’s earlier release of the original Blackguards. This game is rather obviously the sequel to that rather well met and well-reviewed PC game that has gamers going on a grand point and click adventure. The problem is that there are some things that were broken with the first title, and it seems as if not fixing them only made them broken a little bit more in this followup.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witanlore: Dreamtime - Update Week Begins

by Couchpotato, 05:46

Druid Gameworks released some new updates for their kickstarter game Witanlore: Dreamtime. That's right Joxer it's time for the giant Bear people again.

This year has gone by so quickly and we are so proud of how far Dreamtime has come in a very short time. In January we made the decision to put development for Witanlore: Echoes of Twilight on hold and focus on a smaller title that we could make on a much smaller budget in the wake of two unsuccessful Kickstarter campaigns in 2013.

At the start of this year Witanlore: Dreamtime was just an alt start idea for Echoes, only a couple of sentences on a page. The first quarter of the year was spent designing a completely new game from the ground up, one that centered around the ursine race while still introducing players to Arthanswold and the WItanlore series as a whole just on a smaller scale.

At the beginning of the second quarter we decided to change engines from Havok's Vision Engine to Epic's Unreal Engine 4. On the one hand, this move meant taking the time to learn a whole new software and workflow, but on the other, it took development to a completely different level with cutting edge technology as it's being developed. As Epic's engine improves, our game gets better as a result and we're very happy with the move.

By the middle of quarter three, we had quite a bit underway, even though dedicated development time had only spanned about 2 months. By August we decided to return to Kickstarter to raise a budget for some AAA quality character models. This time our crowd funding efforts were successful and we were able to raise funds to have our characters made, but also to create some additional content for the game which was awesome! The only downside was that Kickstarter is a full time job. From planning, to preparing content, to actually running/promoting a campaign, and then fulfillment, the crowd funding process significantly stalled development on Dreamtime for about 3 months.

In November we saw a real surge of progress as our full attention returned to development on Dreamtime. Former Turbine artist Ezra Cove joined the team to begin developing our character models and we saw just a blossoming of progress in all areas. Our original release goal for Episode One of Dreamtime was December 2014, but there's no way to make up the time lost on Kickstarter before year end, so our new tentative goal for Episode One is March 2015.

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neo Scavenger - Interview @ The Lobbi

by Couchpotato, 05:41

A site by then of the The Lobbi had a chance to interview Neo Scavenger’s developer Daniel Fedo, and ask him a few questions about this game.

I know you worked for BioWare previously, can you tell us a little bit about your career and the games you’ve worked on?

Sure. I think I wanted to get into games as early as junior university, but it took me seven years after that to get the job at BioWare. BioWare was my first gig making games, and that was a tech artist—creating tools that help artists make their assets faster. Towards the end of that career I switched to a producer role because I wanted to get more creatively involved in games. Over the course of that career (at BioWare) I started on Dragon Age: Origins and then that tailed into Dragon Age 2 for a brief time. Then (when I switched to a producer) I moved from Edmonton over to Montreal as they were starting to ramp up that office, and that’s where the Mass Effect 3 multiplayer team was working.

But it was actually a small, experimental project that enticed me into the producer role, and that one never got released. There was also an engine project that was (in development) before Dragon Age, and that’s actually what I was hired for.

I understand that you plan to continue updating Neo Scavenger after you get back from your holiday vacation, but now that Neo Scavenger is released I’m wondering if you’ve given any thought to what you’d like to work on next?

Yes. I have a list of priorities, or likelihoods depending on how you look at it. My first item on that list is probably a tablet edition of Neo Scavenger. I’ve received a lot of requests for iPad or Android version of the game, and I can totally see why. It’s a very slow paced, or at your own pace game, where if you’re just sitting on the bus you can take your time with each turn and walk away whenever you need to. That seems like a good fit, and I’d like to see if that’s possible.

There’s also foreign language (localization), and I’ve received numerous requests and offers for translating the game, so that’s something else I’d like to look into. Although, the sheer volume of text and UI issues just for English has made me a bit nervous about that.

(As far as other games) I’ve had a list ever since I was a kid, and there’s a lot on that list but I doubt most of it will ever get made. I’d like to do more games in the Neo Scavenger universe, direct sequels as well as vignettes and other stories happening around the Neo Scavenger universe.

I think it would be cool to have a detective or gum-shoot story set in Detroit since that’s a pretty big location in the game. I’ve hinted at there being a pre-apocalyptic space economy, and I’d kind of like to explore how that work have developed and evolved as Earth became the mess that it is. So, there’s a lot out there yet to do and I think the hard part will be finding time to do it.

Neo Scavenger

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

CT: Demon's Revenge - Kickstarter Update

by Couchpotato, 05:38

The kickstarter page for CT: Demon's Revenge had a few more updates in the past two months. You can read all of them here, but here is the most important information.

We will soon be deleting our Steam greenlight entry because we will be working with a digital publishing company called Degica, who will get us on steam among other platforms. They have published a few games on Steam, gamestop.com and Amazon. They will also be helping us with translating the game to japanese as well as doing some promotion.

This is a dream come true and I want to let you all know that we truly appreciate everything you have done and that we are off to a great start. We will try to do an update every 2 weeks no matter how big or small.

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Gamereactor - 25 Days of Indie Games Calendar

by Couchpotato, 05:34

Gamereactor posted an in-depth look at a bunch of indie games for the last 25 days for X-mas. Each game on the calendar has previews, interviews, and other goodies.

Every day in the lead up to Christmas Eve, we'll take a look at an indie game, find out more about it, and look ahead towards 2015. We'll sum up our coverage and touch base with the developer in question, and hopefully shed some light on a few interesting games. Expect us to cover some well known and established names, as well as some you may not have heard of yet. We'll update this page as each calender entry gets published, so keep it bookmarked and check back every day and open the door to a new indie title.

Here are the ones that might interest various members of our site.

  1. Dec 24 Part One - Pillars of Eternity (Obsidian Entertainment)
  2. Dec 22 - Satellite Reign (5 Lives)
  3. Dec 9 - The Flame in the Flood (The Molasses Flood)
  4. Dec 2 - Kyn (Tangrin Entertainment)
  5. Dec 1 - Chaos Reborn (Snapshot Games)

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Valkyria Chronicles - Review @ Game Fanatics

by Couchpotato, 05:28

Game Fanatics posted the latest review for Valkyria Chronicles this week. The site gave the game a final score of 8/10. Read the link for the whole review to see why.

The game holds up exceptionally well after all these years, which has me eagerly anticipating news about the PSP sequels coming to PC. Unfortunately, the third game was never released in the West, but I’m hoping the sales for this game convince Sega to finally do so. Valkyria Chronicles is a hell of a good start.

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Skyrim - I Am The King Mod

by Couchpotato, 05:24

I came across this new Skyrim mod that was part of the Top 100 mods on moddb. The mod is called I Am The King. and looks very interesting, Lets hope it gets finished.

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It is said the Empire of the Septims was born when a man became a god by conquering a whole continent. Among those who opposed Talos were the Bretons. Those vanquished in the battle of Sancre Tor did not all join Tiber Septim. Some fled his domination. Led by Grégoire de Sistre, they founded a new kingdom, New High Rock, in a remote area.

Shadows blends with light in the fate of this land. Noble knights serve tyrannical lords; learned enchanters hold conclaves in high towers while necromancers plot malevolent schemes in dark vaults; paladins and priests fight horrors spawned by the Old Forest. Here, ancient legends are still alive and mingling with new epics.

In his castle, an old king worn out by years of feudal wars witness his reign’s twilight. Who will wield Saarthul, the sword of Grégoire de Sistre, to restore glory and unity to the kingdom of New High Rock? Will you be the next king? Or will you only be one more name on the long list of victims of the War of the Broken Sword?

“I Am the King!” will make you travel in an immense region between Skyrim and High Rock in which dwell numerous wonders and dangers in its vast cities, castles, woods and dungeons. Overcome its perils and rise to the kingdom’s elite by sword, magic or scheme in a setting blending Western Middle Age and Elder Scrolls lore

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - December 24, 2014

GOG - Akalabeth X-Mas Gift For Free

by Couchpotato, 16:25

GOG is giving away Richard Garriott’s Akalabeth free to everyone as a X-Mas Gift.

Akalabeth, the Grandfather of Computer RPGs, Added as New Free Game on GOG.com

Akalabeth: World of Doom, Richard Garriott’s predecessor to the modern RPG, will be among GOG.com’s permanent collection of free games beginning December 24 (10am CET). Its descendant, the landmark Ultima series, will be 80% of for 48 hours.

The game was created 35 years ago by Richard Garriot - now known to the gaming world as Lord British - for the Apple II personal computer. Originally, the creator wrote Akalabeth for his own entertainment but was persuaded by a friend at a local computer store to try selling it. Garriot proceeded to copy the disks and put them into resealable bags with instruction sheets. It was cutting edge tech for the time, as Lord British’s previous excursions into game development required an acoustic modem and paper tape punch/reader.

GOG

Details

Consortium 2 - The Tower Prophecy Announced

by Couchpotato, 15:57

Interdimensional Games announced Consortium: The Tower Prophecy yesterday. Its a sequel to the funded kickstarter game Consortium, and is the second part of the trilogy.

The heart of downtown London. Civilian hostages have been taken by terrorists with a dubious agenda in the Churchill Tower, a thousand meter high skyscraper built over the River Thames. Bishop Six (the player) has been tasked with skydiving in from the Consortium command vessel ZENLIL above the clouds and rescuing the hostages. Players will soon begin to realize that nothing about the mission or the situation is what it seems...

Consortium 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Dungeon Kingdom - Post Campaign News

by Couchpotato, 15:52

The developers of Dungeon Kingdom releasd a new Update on Steam with information on the future of the game. I'm glad to see the game is still in development.

We have been very quiet on the official channels for a while. As you will have noticed, we didn't reach our initial goal. We believe this was mainly due to a lack of exposure in mainstream. This meant that we had failed to raise the required amount to work full time on the game and wouldn’t be able to follow our original plan. However, we have found an alternative solution, so not to worry; the game is still on its way!

So, what happens next?

- The perks: most of perks are ready to be sent; we are just waiting to receive the last pieces, and will send everything together.

- We have a partner that will give us a bit more funds, The partner's name will be announced later.

- We are currently focusing on the Desktop version of the game. We are still periodically testing the mobile version of the game, but we will release the mobile version AFTER the desktop version, probably one or two months later. That way, we can release the PC version earlier and then focus on the remaining optimizations for the mobile version.

- Most importantly: We intend to start Early Access in January! We hope you will be able to join us in making Dungeon Kingdom a great game!

So, from all of the Dungeon Kingdom Team, we wish you a Merry Christmas and all the best for 2015! We hope you will soon be able to spend a great amount of time in the corridors of Dungeon Kingdom: Sign of the Moon… and my little finger is whispering to me that Sign of the Moon is not the only story you'll face in 2015…

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

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Earthlock - Post-Funding Update # 31

by Couchpotato, 15:48

Snowcastle Games latest post-funding update for Earthlock contains more information about the games development, and talks about the upcoming Beta.

Demo to publishers: We are in talks with several publishers and are hoping to sign a pre-order deal for the game by the end of Q1 2015. If we manage to do this we will get a lot more funds to spend on more content for Episode 1. 

Steam Early Access? We have been considering putting Earthlock on Steam Early Access, and will continue to evaluate this. It does feel like a really good way for us to get alpha and beta feedback on the gameplay. Getting updates automatically distributed and so on. What do you think? 

GDC Planning: We will be going to GDC in San Francisco the first week of March 2015 and will be preparing to show off the game. We hope some of you might also join us at the expo and get your hands on a printed Comic Book.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Gamasutra - Top Games of The Year

by Couchpotato, 15:45

Gamasutra posted a six page article with thier top game picks of 2014.

Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.

That widening variance, and the sheer volume of games released these days, is why last year, Gamasutra started running individual staff members' top five favorite games they played during a given year.

I figure that by now, it's a bit disingenuous to pretend to come up with a "definitive" "Best Games 20XX" list when the fact is, there are so many games out there of all kinds that our small staff could never get around to playing all of the worthy titles out there, let alone agree which handful are "The Best." 

That said, our small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.

Gamasutra

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Game Informer - Video Games Vanishing History

by Couchpotato, 15:40

Game Informer posted an interesting article about gaming history, and how it's vanishing before our eyes in the last fifteen years.Here is a short sample.

Thanks to the proliferation of blogs, websites, and videos on services like YouTube and Twitch, there is more content on video games being produced than ever before. However, we're also losing a significant portion of the industry's history on a daily basis.

Last weekend, we read the sad news that Ralph Baer, the creator of the Magnavox Odyssey and generally recognized as the "father of video games," had passed away. I had the opportunity to interview him for the May 2009 issue of Game Informer. However, outside of our own archives, loyal readers who save their magazines, or some libraries that (hopefully) keep Game Informer in their stacks, old magazine article are largely inaccessible.

Game Informer does keep digital archives – to a degree. Lots of it is hard to find on servers or, if it's older, on CD-Rs that are probably rapidly decaying. Thankfully, I'm terrible about cleaning out my hard drive, so I was able to find an old Word document containing an early edit that was actually longer than what we ran in print. I posted it on Monday and you can read it here. But that's just luck – it's just as likely that an interview with one of the men who invented games could have be lost forever.

The past 15 years have been tumultuous for the media business, both traditional and online. Just think back to all the once-popular game magazines and websites that are gone: GamePro, 1up.com, GameSpy, Nintendo Power – the list goes on. With each closure, an important part of game history disappears. Online servers are shut down, reducing thousands of interviews, news stories, and game reviews to 404 errors. I'd like to believe the archives of physical issues of old game magazines are preserved, but that's not often a priority when people are losing jobs and figuring out what to do next. In any case, even if a conscientious employee rescues the back issues, they will likely be locked away in someone's garage or basement.

Game Informer

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Morrowind - OpenMW 0.34.0 Released

by Couchpotato, 15:37

As usual I haven't followed development the Morrowind Mod OpenMW in the last few months, but it seems the team behind it have released a new version of the mod.

The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our “1.0” release remains excitingly close!

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

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Planet Explorers - New X-Mas Build Promised

by Couchpotato, 15:34

Pathea Games promises a new update for Planet Explores will be released this week.

We’ve been having lots of meetings regarding the progress of A0.9 this months. So far, the main objectives of a new ai behavior system, a new player movement system, a new ui, the world editor, and their incorporation into multiplayer are all moving forward, albeit at different speeds. The world editor is fairly stable and ready for player testing now, while the rest are still a month away at the earliest. So, we’ve decided to put out an a0.86 build before Christmas with the world editor. Before anyone gets too excited, the game can’t currently read the world editor maps yet (the a0.86 build is still based on the a0.85 branch, not the a0.9 branch), but most of the editing functions are in. We’ll try to put in an early version of the story editor as well if we can get it to work smoothly, no promises though.

Another thing to be included in a0.86 will be the block building system LOD. What this does is to allow block buildings to show up at the farthest terrain setting. We’ll also be testing in the future to see if we can get the resolution of blocks down to .25 meters from the current .5 meters.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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