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Space Rangers 2
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Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.75%

Noticeably well funded
31.15%

Fairly well funded
47.54%

Limited
3.28%

Struggling
1.64%

Cheap and cheerful
1.64%

Vote

Expected Releases

Jul: Enderal
Jul: Necropolis
Jul: I Am Setsuna
Jul: We Happy Few
Aug: Deus Ex: MD

Monday - June 27, 2016

Conan Exiles - Early Access now early 2017

by Silver, 09:29

@Dsogaming they announced that Conan Exiles, which was going to launch into early access September 13th this year, will now be making an appearance early 2017. Funcom have also released some screen shots through the Steam page.

Charging Rhinofemale warriorMonster

Axe AttackPlainsSword and Board

Funcom

Details

SYNAPSE - Upcoming Science Fiction RPG

by Silver, 09:13

A new upcoming science fiction RPG has been announced from Transhumanoid Games called SYNAPSE. Check out their website for more info.

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SYNAPSE is a science fiction RPG adventure set in a post-libertarian future where governments have been deemed irrelevant, and 90% of humanity live in megacities run entirely by corporations. Find out more and sign up to play the demo at https://synapsegame.com/

The game presents a futuristic world that spurs the imagination, while remaining logical and plausible, by incorporating several technologies and socio-economic theories that are currently in development and which may become reality in the near-to-distant future.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Megadimension Neptunia VII - Launches July 5

by Aubrielle, 00:49

Megadimension Neptunia VII, the latest in the popular JRPG series, will be arriving on PC July 5.  It will launch with a 40% off discount.

Megadimension Neptunia VII will launch for PC via Steam on July 5, publisher Idea Factory International announced.

At launch, the RPG will be available at a 40 percent discount, with Japanese audio, Histy’s Beginner Item Set, Histy’s Trial Item Set, and a variety of missions, level caps, and accessories included free in the game.

The Steam version will also be available in a Digital Deluxe Set, which will be detailed at a later date.

If you missed it the other day, view a set of PC screenshots here.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Brexit - Likely to Impact Gaming Industry

by Aubrielle, 00:44

It's hard to get away from the topic of #Brexit these days, and rightfully so, since it affects us all. Industry experts are saying that the gaming industry won't get by unscathed, either. (article isn't from today)

The UK game industry, which benefits from EU-supported subsidies and employs individuals from around the union, is in a state of disbelief this morning. Ukie, the UK games and interactive entertainment trade group that provided the statistics above spoke out this morning about the decision.

"Ukie is committed to ensuring the UK is the best place in the world to make and sell games, and although this decision and the political uncertainty it brings will have an impact on our businesses, it is important to remember that we are already a globally successful sector and a leading exporter in the digital economy," says CEO Dr. Jo Twist. "Ukie will continue to work hard with colleagues in government to ensure we continue to have the best possible business environment and we will be following developments closely as well as advising members as they unfold."

The organization laid out its priorities this morning. With change on the way, Ukie will not only have to focus on financial matters, but also ensuring that a wall doesn't go up segregating Europe's development community. "Issues that will be particularly pertinent to the UK games industry in the coming months, and that Ukie will be working hard to fully represent our sector on, include securing access to overseas talent, ensuring we have the right investment in skilling up our homegrown talent, the continuation of the Video Games Tax Relief, and access to funding," says Ukie head of policy and public affairs Theo Blackwell.

Despite Ukie's reassuring sentiments, small developers see the decision as a blow to the UK games sector. "I'm shocked and disgusted, beyond that there's not much else to say, as right now we've no idea what will happen, time will tell," says Just Add Water founder Stewart Gilray.

Source: Game Informer

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - June 26, 2016

Enderal - Launch Trailer

by Hiddenx, 16:10

Farflame spotted the Enderal launch trailer already:

Enderal - Launch Trailer (German, with English subtitles)

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Enderal (to be released July 1-3 of 2016 - English version some weeks later) is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Skyrim - Price Inflated Prior to Sale

by Silver, 12:33

@PCInvasion Sadly Bethesda have inflated the price of The Elder Scrolls: Skyrim legendary edition to take advantage of those looking to get the legendary edition ahead of the free upgrade for said edition to the special edition.

In what appears to be a blatant effort to take advantage of people looking for a cheap version of Skyrim: Legendary Edition on PC (and qualifying for a ‘free' upgrade to the Special Edition), Bethesda inflated the price ahead of the Steam sale.

Technically speaking, it was even more devious than that. Perhaps in an effort to avoid another run-in with the UK's Advertising Standards Authority (which eventually cleared Bethesda of similar shenanigans with Wolfenstein: The New Order in the 2015 Steam summer sale), the version of Skyrim: Legendary Edition currently on sale through Steam is (semantically speaking) a different one.

The prior version, listed in this pricing database for $40.00 USD (some $25.00 cheaper than the present version) actually no longer exists on Steam. Bethesda's current version of Skyrim: Legendary Edition is now a ‘bundle' of the regular game and the individual DLCs, rather than a single title.

It's exactly the same, content-wise, but it allows the publisher to re-list the game at an inflated price, and exploit those who want to get in on the Legendary Edition before the Special Edition update shows up. So, rather than the Legendary Edition being on sale for $15.00 (or possibly even less) as it has been in prior sales, it'll instead cost you almost $27.00; and no doubt more in Europe.

All (probably) nice and legal, thanks to the "no no, it's a bundle now" dodge. But all rather unpleasant from a customer's point of view.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Pulp Fiction Covers

by Aubrielle, 03:13

The Witcher 3 sees you running around playing detective for just about everyone.  Freelance illustrator Astor Alexander takes it a bit more literally with his pulp dime novel renditions of Geralt and Co.

For a game that features giant monsters and lawless bandits, you sure do spend a lot of time in The Witcher 3 playing medieval detective. Which is an idea freelance illustrator Ástor Alexander takes and runs with in these incredible images.

It’s not the first time he’s done something like this—you might remember his Nintendo book covers from a while ago—but man, these Witcher ones are something else. From the outfits to the Igni...perfect.

I’ve led with the Witcher images, but there are examples of Alexander’s Dragonball and Nintendo covers below them. You can see more of Ástor’s art at his personal site and Artstation page.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mass Effect - New Novels to Tie Series Together

by Aubrielle, 02:48

Titan Books plans to publish four new novels to bridge the gap between the original Mass Effect trilogy and Andromeda.

Titan Books has announced that they will be publishing four Mass Effect novels, each tied into the upcoming Mass Effect: Andromeda.

The first is named Mass Effect: Andromeda Initiative, written by N.K. Jemisin, and is set for release in August of 2016. N.K. Jemisin is an American science fiction novelist whose books have received multiple Hugo Award nominations.

The following three novels are given release windows of March 2017, September 2017, and March 2018. The last novel will be authored by Mac Walters, who is best known as the writer for the Mass Effect trilogy and is currently the creative director for Mass Effect: Andromeda.

The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. They will focus on key characters and answer the many questions fans have been asking.

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Mount & Blade II - More on Sieges

by Aubrielle, 02:42

After TaleWorlds showed us the impressive video of Mount and Blade II: Bannerlord's siege mode at E3, they went on to say that M&B II could support even more than 500 units, as well as promising better siege AI than its predecessor.

Now, the expanded team is working on the highly anticipated sequel: Mount & Blade II Bannerlord. The game was featured in E3 2016’s PC Gaming Show, where TaleWorlds demonstrated the new siege system for the first time.

This has been majorly improved since the first game in the series, which will please those fans who gave their feedback on this feature. Gamers will now be able to choose different tactics and control their approach by positioning troops and weapons exactly where they desire; according to the developers, this will allow for a much more involved experience.

The siege demonstrated below had about 500 units in total, but TaleWorlds is confident that bigger sieges will be featured in the game without performance issues. Another significant improvement introduced by Mount & Blade II Bannerlord is the enhanced Artificial Intelligence (AI).

TaleWorlds promised “massive strides” with the AI so that the soldiers can now take smarter actions on the battlefield. For example, if you manage to open a breach in the castle the enemy commander NPC will try to close that breach.

Castle defenses are destructible and the AI will make the defenders retreat should the walls be lost to the attackers. An important note is that sounds aren’t final yet in the video below, so take that into account.

Read more.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

SteamWorld Heist - Released and on Sale

by Silver, 01:02

SteamWorld Heist launched a couple of weeks ago and is currently on sale on Steam for 25% off.

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From the makers of SteamWorld Dig:

In SteamWorld Heist, you command a steam-driven pirate crew in a series of epic tactical shootouts. It’s turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action!

As the captain you will board, loot and shoot your way through enemy spaceships. Overcome the challenges of the vast frontier by upgrading your recruits with unique abilities, weapons – and even stylish hatsKey features

  • Strategy focused on skill rather than chance
  • Procedurally generated levels
  • 15-20 hours of playtime, followed by New Game+
  • Kind to newcomers, deep and challenging for veterans
  • Soundtrack by Steam Powered Giraffe

SteamWorld Heist

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Saturday - June 25, 2016

Arena - Retrospective

by Silver, 15:31

Zaric Zhakaron explores The Elder Scrolls Arena in this video retrospective.

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Showcases of each Elder Scrolls game, posted infrequently.
News: http://twitter.com/zaric
Download the FULL GAME: http://theelderscrolls.wiwiland.net/F...
Game Manual For Elder Scrolls 1 The Arena: http://tes.riotpixels.com/arena/files...

This is the first entry in a series of Elder Scrolls game showcases, I will be doing them in order of release and the non-numbered releases will be included as full entries as well.

Each episode will have the same basic structure including: Game Information, Story, Game Information, The Ending, and Commentary.

Arena

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout: NV - The Frontier Mod

by Silver, 13:06

Fallout New Vegas has a new ambitious mod on the horizon called 'The Frontier' which features working tanks and helicopters with voice acting included.

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From Operation Sunburst to The Frontier to Space, we've pushed the Gamebyro to its true limit.

Yes we have mannable turrets and drivable vehicles in the Frontier. Yes on Archimedes II, the space environment will feature low gravity. We also have a ton of new creatures and other new features which will be shown in the future. Obviously we could not fit it all in one video. For now enjoy the fruits of our labor :D

Follow us at:
www.FallouttheFrontier.com
https://www.facebook.com/FalloutTheFr...
VAP Power Squad:
http://www.elijahlucian.ca/
Michael La Manna:
http://www.mlamanna.com/

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Earthlock - Beta Testing Begins

by Aubrielle, 11:50

Earthlock: Festival of Magic has finally arrived at the beta testing stage, after rating woes and other obstacles.

Thanks, Couch.

Beta Testing: Your patience has paid off and it’s time for beta testing. Today, our beta version is live on steam and those who have backed the appropriate tier are invited to give us some much valued feedback. Within the next few hours, you will receive an email from Snowcastle with your Steam beta key. For those who have downloaded the alpha version, your game will automatically update so there is nothing for you to do there.

Note: be sure to check your junk folder if you have not received your key by the end of the day

All feedback you guys have for us can emailed to beta@snowcastle.no or you can send us a message to our facebook page if you'd prefer.

We will also be sending out a survey in the next few days that will hold multiple questions about the game and your experience. Any feedback is greatly appreciated and the more constructive, the better!

Important Note: This version of the beta will only work with platform controllers (PS4/Xboxone/Xbox360) We will be adding Steam controller support, and PC mouse support later on.

Spoiler Warning: This game does not represent the final version of Earthlock: Festival of Magic. Therefore for those of you who would just like to enjoy the game, we suggest waiting until the official launch.

Read more.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Tyranny - Preview @GamePressure

by Silver, 10:32

GamePressure has played Tyranny and shared their impressions.

The premise of this project is very interesting: the events take place in a land called Tiers, the main difference between other typical fantasy worlds being that here, the Evil had already won. The protagonist isn't a good candidate for a saint - the players will control an officer of the army which conquered Tiers, and according to the devs, he's going to be a no-good scoundrel. The players can keep his nasty character in check to some degree, but there's no place for chivalric deeds of a knight in shining armor. Analogically to Pillars of Eternity, the players will create an avatar at the beginning, and the team will be assembled throughout the game.

Enacting a rather villainous hero may not be the most original idea of the decade, but whenever such idea has been utilized, it was approached in a lighthearted manner (see Dungeon Keeper or Overlord). In case of Tyranny, however, we're dealing with a serious and gloomy story, a negative Mass Effect of sorts; no matter whether Shepard was an idealist or a renegade - he (or she) always saved the Galaxy. Meanwhile, the protagonist of Tyranny is a bastard through and through.

[...]

Group skills are yet another novelty in the combat system - these are certain skills that the members of the party use together with the main character. For example, one of them can knock down an opponent who is then finished off by the protagonist. Such sequences are, obviously, dependant on the chosen skills, as well as on the opinion that the team members have about the protagonist. That's nothing new, of course, but such dependencies are always a welcomed addition to the classic RPG convention.

[...]

The overhauled interface, which is now much more legible, is also an advantage. There are contextual text quests, which are completed solely using dialogues. Usually their point is to test the protagonist's skill and abilities levels. Such trials often appear during dialogues with NPCs - having a sufficiently high level of a given skill will unlock additional dialogue options. I've learned that such occurrences are supposed to be much more frequent than in Pillars of Eternity.

Since we're talking about skills - let's talk character development. This time, the protagonist is classless - using skills often will increase their efficiency, similarly to the solution known from The Elder Scrolls series. Along with the development of certain attributes we unlock skills and spells. There will also be the possibility to create your own spells, but there's not much information on this element so far. The items carried by the team are also going to be important.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Buck - Now on Kickstarter

by Hiddenx, 08:43

Buck is a 2D post-apocalyptic action adventure with player driven dialogue, weapon customization and fast-paced combat:

In this Metroidvania-style game you play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind the disappearance of a girl. Buck struggles to adjust himself to a world he doesn't fully understand. Traverse the wasteland while fighting and talking your way though junkyards, mountain passes, ghost towns and survivor outposts. As the game progresses, Buck gradually pieces together the reasons that brought this world, and its rugged inhabitants, to their knees...

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Stygian - Funded!

by Hiddenx, 08:28

The Lovecraftian RPG Stygian has been funded on Kickstarter.The newest update shows evironment art:

Beauty in Madness: Environment Art of Stygian

Greetings fellow admirers of the macabre!

In this update we'd like to give you more information on the creation process of our environment art along with sharing some images from different stages of production. Our environment artist Elwira Pawlikowska is responsible for breathing life into the eerie landscapes you'll visit in Stygian. Her painstaking, authentic pencil drawing style and background in architecture made her the perfect choice for Stygian's backgrounds.

[...]

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

System Shock - Demo Coming With KS

by Aubrielle, 00:16

The new System Shock Remastered will just be called System Shock, according to Polygon. A bunch of new screenshots have been released ahead of next week's Kickstarter campaign, which will apparently feature a demo.

System Shock is still getting remastered, but don't call it System Shock Remastered anymore.

Just ahead of the game's Kickstarter campaign launch, developer Night Dive Studios told Polygon that the upcoming re-imagination of Looking Glass Technologies' 1994 game has a new name now: System Shock.

"We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," CEO Stephen Kick said. "This is a full-fledged reboot of a classic game into something new."

Polygon got an early look at that build, as well as the various rewards that will be offered just to those who back the crowdfunding project. Take a look at some screenshots above — we'll also have a full gameplay video up early next week.

We also got a preview of some of the campaign rewards. These include a collector's edition box with a physical copy of the game (launching on both Windows PC and Xbox One), a miniature and a manual, among other items; there's also a Razer-brand laptop with System Shock-centric detailing. There will be other rewards offered on a variety of tiers.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Friday - June 24, 2016

Meriwether - Silver Version available

by Myrthos, 13:30

Last week saw the release of the Silver edition of Meriwether, which is the version before the gold version.

By "Silver," we mean that this is the release right before "Gold," which is the version we will begin selling to the general public. Of course, you get access to all versions, including Gold: you just get to play the game much earlier! That said, it's important to remember that this is not the finished game. If you prefer a polished play experience, you would do best by holding off until Gold.

But the very good news is that, as of now, the game is playable from beginning to end, it is feature-complete, and it showcases the many narrative and mechanical innovations we have developed in the creation process. We can't wait for you to play and enjoy! 

You can download Meriwether Silver via the Humble store: https://www.humblebundle.com/home/library. Make sure to download the build from today (you may still have access to the Beta.) If you don't have a Humble account, you'll need to create one using the same email you used to back Meriwether on Kickstarter. If you don't see the game in your account, please contact us via Kickstarter and we will get you squared away.

In terms of continuing Meriwether's development, our two immediate concerns are polish and performance. By polish, we mean making sure the gameplay is intuitive and interactive; that the writing is pristinely copyedited; that the tutorials are just helpful enough without getting in the way of the game; and so on. We want to make sure the game "feels good" to play! Another factor that affects whether a game feels good is performance, so we'll be working on making the game run faster and require fewer resources from your computer.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Epic Tavern - Four More Days

by Myrthos, 13:18

The game is already funded, but you can still throw your money at is as well for the next four days, to be able to rule the land from a tavern, in Epic Tavern.

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Epic Tavern: The first management-RPG where you rule the land from your Tavern. Recruit heroes, send them on quests, reap the rewards!

The story begins with friendship and drinks! Songs of heroic exploits, arguing over who killed the biggest dragon, and bar fights over shares of loot. Promises are made and broken, plans are set, and adventurers gear up for tomorrow’s quest.

Epic Tavern-- combining classic RPG elements with a unique combination of roster management and social simulation gameplay.

  • Player Choice: In Epic Tavern, every quest choice made and every adventurer befriended could unlock new quests, new alliances, access to characters, items, and tavern building opportunities. The experience grows as you play - your choices will directly steer the fate of your intrepid adventurers!
  • The Tavernmaster: You and your tavern are at the center of this experience. Your choices determine the mood and atmosphere of your establishment, bringing heroes and stories together in a social simulation of relationship building. This is where friendships and rivalries are made, and great adventures are started. In Epic Tavern, you build the destiny of your world, one drink at a time.
  • The Adventurers: A multitude of characters drawn from many classes and walks of life will visit your tavern. Mages, warriors, assassins, and more will be at your disposal! Befriend them over drinks and learn their secrets. Between quests, take their experience, level them up, and choose the direction in which they grow.
  • The World: You will send your new friends on quests to explore the land of Beor. These quests unfold into a storyline unique to your playthrough. Epic Tavern pushes the limits of a player-centric narrative and creates a brand new model of the classic choose-your-own-path experience. The impact of your choices will inexorably change your adventurers and the World itself!
  • Replayability: In-game achievements confer bonuses and allow you to delve further into the mysteries of the world of Epic Tavern on each successive playthrough, creating a startlingly replayable experience that will never be the same twice.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Thea: The Awakening - Adds Co-op Multiplayer

by Silver, 13:17

MuHa Games has added co-op multiplayer to Thea: The Awakening according to the latest update on Steam. The co-op is added in the form of a free dlc which you can see here.

The second DLC for Thea is here! You were all waiting for it so let's just skip to the meat:

New features and improvements:
- Co-op mode (as a separate download - see DLC section),
- A set of new events, fully translated and voiced,
- A set of additional events in English (as a separate download - see DLC section),
- Recipe screen now tells what are the chances of obtaining a good quality item,
- Turn Summary will show the amount of resources received and indicate if they come from gathering or from a building,
- Gathering tasks show the amount of resource currently in the group's inventory,
- Added Community Language - French,
- Entity Info screen and event drop list now displays information if a weapon is 1- or 2-Handed,
- New icons on Research/Crafting recipes screen,
- New icons for dozens of items (and 1-handed weapon icons can be more easily told apart from 2-handed weapons),
- Entity info screen now shows materials and properties on one page (no tab),
- New Building - Blessed Paths - increases gathering range of the player's Village,
- New icons for difficulties 6 to 10,
- Re-balanced armours and shields,
- Re-balanced unliving rats.

Fixes:
- Mokosh lvl 5 now properly gives +4 Health instead of +1 to your villagers,
- Setting craft count to maximum possible should work correctly now,
- Fixed a bug in the Scholar Village, where you should learn Herbalism but didn't. Also changed the prerequisites for Medic training, so that only existing medics will be able to improve their skill, not a random person,
- Fixed a bug in the Cosmic Tree quest where you had a dialogue option with the Leshy that should not have been visible till later,
- Fixed Weatherer using incorrect graphics,
- Preset group loading fix,
- Fixed a bug where a gatherer would get unassigned from a task if there is more than one resource of this type available for gathering,
- Fixed a hang in the Events Editor that happened when two lists contained no elements in common,
- In bloodbath mode, a character having 0 life no longer shows as critically injured as it effectively has 0% chance to die,
- Fixed damage received when fleeing from a fight in Bloodbath mode,
- Fixed "--" that was displayed during event resolving, when a wound tag was removed,
- Fixed calculation of the time it should take for a tasks to complete (if fuel supplies changed).

We hope you'll enjoy the new features and that there are no game-breaking bugs :P

Thea: The Awakening

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Steam - Summer Sale is On

by Aubrielle, 13:16

In case you haven't heard, Steam's "Summer Picnic Sale" is on until July 4.  Please don't get angry at me for the video.

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Steam

Details

Banner Saga 2 - Gets Free Survival Mode

by Silver, 06:07

@Bluesnews they posted about the Banner Saga 2 and its new free survival mode courtesy of Stoic.

...This challenges players to try to survive 40 consecutive levels of combat in the turn-based tactics game. Here are more details:
"Survival Mode is something we've been working on behind the scenes for a while now," commented John Watson, Technical Director at Stoic. "This is an entirely new experience within Banner Saga 2. Our goal was to create a fun, tactical game mode where fans can play from a different perspective which focuses on strategy and the hard cost of death in combat. We modified how the combat worked from the core game based on feedback from our community and put it through a closed beta to make sure that it was fun. Thanks again to our dedicated fans for their continued support." he added.

In survival mode players have to assemble a ‘combat' team from a wide range of existing Banner Saga heroes. Once their team is complete, combat begins, but beware, perma-death in battle is real and once lost, a hero can not be brought back. Each victory grants ‘Renown' (one of the major currencies in the Banner Saga), which can be used to unlock more Heroes to replace ones that have fallen. Items now drop in combat, or can be purchased with Renown, so that you can constantly improve your combat team. A 30-second timer keeps the action moving and leaderboards track how each player ranks against others. All three difficulty levels are included in survival mode, so the hard core challenge is available to those who think they can make it all the way through.

"Although Stoic is a tiny indie studio and their time is precious, they have shown an unrelenting commitment to fans of the Banner Saga by producing more content for them to enjoy. " said Steve Escalante, General Manager of Versus Evil. "The Banner Saga 2 just became a much bigger game with the core experience already lauded as one of 2016's best games and now this new, free game mode included. We hope to get this update in the console launch later this Summer as well as make it a part of our mobile experience." he concluded.

The FREE Survival Mode is available now for Banner Saga 2 owners (on PC and Mac). Banner Saga 2 is also currently available to buy on Steam, GOG, Humble Store, GreenMan Gaming, EA's Origin and other digital PC and Mac stores.

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - June 23, 2016

7 Mages - Released

by Hiddenx, 19:54

The dungeon crawler 7 Mages has been released on Steam:

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The Story
Assume the role of a mage charged with protecting a village of poor peasants from raids by rogue mages intent on stealing their crops. Pushed to the limit, the peasants pool their last resources and set off to town to hire mages to protect their village. They find you, and your first task is to assemble a company of six other mages to help the poor villagers.

Game Style
Seven Mages is a grid-based dungeon crawler with a unique turn-based system of combat that allows you to split up your comrades to make the battles more tactical. The mages you control employ various types of powers, including elemental magic, magical maneuvers and unique musical magic.

Environments
Besides the crypts at the beginning, players also experience many other environments: they emerge to the surface of the town and into the surrounding forests; they sail on boats, wade through swamps and struggle across frozen mountain peaks. And there will be much more: dragon guts, sea bottom level, Storm city... every level has its own graphic environment. Each environment has unique enemies with different kinds of behavior that tactically change a battles.

Combats
Combats in Seven Mages are turn-based. In other words, while movement is free (i.e. in real time) when you are not engaged in battle, the game stops when a clash breaks out and the system switches to a turn-based regime. Here you can do one of six moves: perform magical maneuver with cold weapon, cast elemental spell, play magical song, reequip (or drink potion), move any party member, or defend.

Magical Maneuvers
A battle mage can use magic to force the weapon to do things that are against the laws of nature. There is a maneuver that sends your sword far ahead of you to cut an enemy there and then return to your hand. With spear or halberd there is a different maneuver that can extend the weapon (to more than twice its length), hit an enemy that’s two squares away and pull them closer to you (where you can finish them off). Ranged weapons on the other hand can shoot several projectiles at once, and with magic, one arrow can hit more than one enemy even if they’re not standing in a line.

Elemental Magic

To perform maneuvers or musical magic, you need an item (a weapon or an instrument). The difference between these two types of magic and elemental magic is that the latter does not need any item to cast. Besides the ever-popular fireball that all mages simply must have in their arsenal, there is also a spell that can set the ground around the mage on fire or a spell that calls thunderstorms on remote squares. There are also spells that can show you the strengths and weaknesses of an enemy, give you a hint if you’re stuck on a puzzle or show you a map of unknown territory. And there’s also the option to summon a party member.

Magical Songs
Seven Mages also introduce a heretofore unseen method of spellcasting in fantasy games. Instead of weapons, players hold a military drum, a horn or a fiery violin and play a magical song on them. Everyone within earshot feels the effects of the spell and becomes a stronger fighter; their arms and legs come alive with more speed or seas part in front of them. The same tune can be played by several heroes in the party at once, and as the music gets richer, the spell becomes stronger.

Early Access

The game was originally developed for mobile devices (iOS and Android) and it will hit App Store and Google Play on March 15. Once we get the green light, we will put the same version on Steam in Early Access, and then we will start working on further adjustments of the game for more advanced PC hardware. It means that the Early Access version will be already polished and fully playable. The only difference between Early Access and the full game will be prettier graphics of the PC version, as well as some minor adjustments in texts (we will remove all the 'taps' and 'swipes', etc.). Of course we will reflect any relevant user feedback.

In points

  • 14 unique environments
  • 28 types of enemies with different fight styles
  • 60 spells
  • Heavily tactical turn-based combat
  • Unique and previously unseen musical magic
  • New puzzles and twists in each level
  • Retro feeling in high-end graphics
  • Dozens hours of gameplay

7 Mages

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Phantom Brave PC - Releases 6/25

by Aubrielle, 14:49

Phantom Brave PC, a JRPG reminiscent of Disgaea and Final Fantasy Tactics, is available for pre-order on Steam.  It will release on June 25.

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Source: Steam

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Matt Chat - Mike Witwer on the Origins of D&D

by Myrthos, 12:56

Matt Burton talks to Mike Witwer about the Origins of D&D in Matt Chat #345.

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Matt Chat

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Wizard of Legend - Dungeon Crawler on Kickstarter

by Myrthos, 12:40

If you don't mind not having 3D high-res graphics and are into dungeon crawlers than perhaps you might want to take a look at Wizard of Legend, which is currently on Kickstarter, trying to get funded ($50,000). It also comes with a demo.

Wizard of Legend is a fast paced dungeon crawler with rogue-like elements where you assume the role of a powerful wizard intent on overcoming the Chaos Trials to become the next Wizard of Legend.

Exploration of the dungeons is a seamless experience as you travel from one room to the next in search of powerful spells and items to aid you on your quest. All of the dungeon layouts are procedurally generated and are comprised of both randomly generated rooms as well as precrafted experiences. Enemy placement is also handled procedurally and enemies will gain new behaviors and spells of their own as you progress further into the game. In addition, each dungeon contains other would-be allies that will help you on your adventure.

Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks. The use of dashing spells is key in allowing you to control the pace of combat by staying at an optimal range to cast spells at enemies near and far.

Wizard of Legend will also feature local multiplayer game modes for cooperative and versus experiences. Co-op mode will throw two players into a more challenging adventure while Versus mode will pit them head to head in a match of intense magical combat.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Dex - Coming to Consoles

by Myrthos, 12:28

For those who also like to play on consoles, know that the cyberpunk 2D side-scrolling RPG Dex will be launched on PlayStation 4 and Xbox One on July 8th.

The game tells the story of an AI, Dex, and her quest for the Singularity -- a theoretical “event horizon” in which artificial intelligence will surpass human intelligence.

Chased by corporate mercs (without knowing why), Dex gets thrown into a web of intrigue -- leading her to question the origins of her own existence. We’re introduced to a trio of hacktivists interested in helping Dex in her quest: the mysterious Raycast, the protective Decker, and the light-minded Tony. Only *you* get to decide how the story ends.

The streets of Harbor Prime offer countless opportunities to fight against dangerous gangs, expose corporate secrets, dive into the depths of Cyberspace, develop Dex's skills, influence the fate of NPCs, and much more :)

[If you’d like to review Dex on Xbox One or PS4, let us know and we’ll add you to the list!]

THE WORLD OF DEX
The outskirts of the city are plagued by crime, poverty and filth. Out there, every day presents a new struggle for survival. The wealthier districts are full of skyscrapers and bustling businesses. Yet beneath the sleek exterior, another war is going on -- with powerful corporations constantly at each other's throats. Woe to those who get caught in the crossfire.

KEY FEATURES
*   Rare mix of realism and creative vision: Realistic action, mature storyline, and complex character interactions mixed with hand-drawn characters, animations, locations, arcade-style melee combat, and an original conception of cyberspace.

*   Multiple solutions to problems: Operate in cyberspace or everyday reality. Overcome obstacles using skills, weapons, or special equipment.

*   Meaningful character progression choices: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock game-changing upgrades that reinforce and customize your play style.

*   Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and return back to your body in a fraction of a second to see the results: deactivated turrets, overloaded devices, enemies with crippled implants…

*   Neo-cyberpunk: Inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors -- flavored with a contemporary concept of augmented reality.

*   Rich game world and mindful level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, rundown shanty towns, and seedy red light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and (of course!) try to stay alive.

*   Full voice acting: Interactive dialogue using hand-drawn sprite animations -- fully voice-acted by professional voiceover artists.

AVAILABILITY
Dex will be available on both Xbox One and PlayStation 4 on July 8th. There will also be a physical release on PlayStation 4 in select territories. PlayStation Vita and Wii U versions are expected later this year.

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Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: Xbox 360, PS4
Release: Released

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RPG Grind Time - Gems of E3 2016

by Aubrielle, 12:04

This week's RPG Grind Time takes a look at the RPGs featured at E3 and what we can take away from their presentation.

I wouldn’t call this E3 a banner year for role-playing games, but exciting games are still on the horizon. Plenty of cool RPGs were on display and smaller reveals surfaced. Was I hoping for some cool, big RPG reveal I wasn’t expecting? Of course. Was I dissatisfied with already announced RPGs that either weren’t there or had little information? You bet, but we’ll get to that in a bit.

The magic of E3 is often those announcements you don’t see coming that get you hyped for the future, but I think developers are finally realizing the dangers of making reveals too soon. No one wants another decade-long Final Fantasy Versus XIII fiasco. Things felt much more cautious for the genre this year with more games on display that are coming in the next few months or early next year, and that’s just fine by me. I don’t mind developers waiting until they actually have something worthwhile to show before doing so. 

Case in point – Mass Effect: Andromeda. If the trailer on display at EA’s press conference had hit last year, it would have been super exciting, but not seeing much gameplay as we draw closer to its 2017 release left fans rightfully disappointed. The game was recently pushed out of this year, so that doubly made it difficult to accept. Still, from what we saw in the footage, the game looks cool and promising. I like that we finally saw some of the environments and the protagonist, Ryder. Not to mention that you're the alien in this strange universe. The trailer got me excited, but I can't help but also wish BioWare provided more details. I tell myself good things come to those who wait, but Kingdom Hearts III is also testing my patience. I didn’t expect anything playable, but at least give some updates or a new trailer to tide us over. A release date feels like a pipe dream at this point. While developers may be reluctant to show off unpolished gameplay or scenes, it’s important to show confidence in the game and get a reaction from fans to see what they’re taken with and what has them concerned. 

That being said, while I would have loved to learn more about CD Projekt Red’s Cyberpunk (at least we got Gwent!) or seen a Square Enix press conference devoted to a slew of role-playing games, I still found plenty of new titles I’m anticipating. Here are some gems from the show that I hope didn’t go unnoticed, and should have you super excited for the coming months.

Read more.

Game Informer

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Diablo - Postmortem by David Brevik

by Silver, 12:02

Diablo is a seminal game and designer David Brevik takes us back to its creation in this postmortem video from GDC.

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Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard's action RPG hit Diablo in this 2016 talk. Brevik shares key takeaways from the experience and sheds light on how the game went from a single-player, turn-based claymation DOS game to the genre-defining classic it became.

Diablo

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Witcher 3 - Why I Love the Topography

by Aubrielle, 11:56

PC Gamer explores The Witcher 3's topography, its realism, and its beauty.

The Witcher 3 loves to wade through the murk of its magical Middle Ages. Whether Geralt is trudging the forsaken swamps of Velen or topping up his tan in Toussaint, things are always more grim than they seem. A dash of domestic violence here, an avenging spirit there—The Witcher’s world is complex and muddy.

I’m not interested in emotional grime, however. No, every time I play The Witcher 3 I’m hit by its actual dirt: the mud, rocks, silt and sand that make up the Northern Kingdoms.

Immersion comes in part from CD Projekt Red’s incredible textures and facial rigging, but the real legwork is done by topography. And I don’t mean the awesome mountains of Skellige or the great expanse of Crookback Bog. CDPR’s artistry is in the small details.

Even amid the gentle farmland of White Orchard there’s evidence of geological processes at work. Sheer, sandy banks overhang the river, fringes of grass suggesting ongoing erosion. Where many RPGs would dump a river in a convenient trough in the landscape, The Witcher 3’s ragged, crumbling riverbanks convince me that this stream was flowing eons before Geralt wandered by.

When the heavens open, rain spatters every exposed surface. Decades-old games can simulate rain of course, but as the torrent develops, rivulets start to run down rock faces, explaining how their deep crevices developed. Even throwaway items like a quest-specific frying pan catches raindrops as you hand it to an NPC.

Rocks, clifftops, tree roots and all the imperfections that make nature a pain in the arse each get their time to shine. They never feel like assets studding the landscape for variety’s sake, as boulders often do in Skyrim, for example. They are the landscape, born of imagined natural processes. I like to believe The Witcher’s NPCs considered the lay of the land before building their hovels. Roads, for example, typically take the easiest route up a hill, skirting ridges though a straight route would be quicker.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Voxel Quest - Going Open Source

by Silver, 11:16

Another development with Voxel Quest. The game is going fully open source. There's no timetable as to when this will occur.

Another Update

6/14/2016

Hi all - bet you are wondering what is going on at this point. The short answer is I did not know exactly how to proceed until now, finally having an idea of my employment situation.

I have talked to some people (in the forums, email, and elsewhere) about the current status but otherwise apologize for the silence. Basically for the past month I have been busy hunting for jobs and doing associated prep work or tasks. I also tried to get VQ funded via other means (licensing) but that did not work out. I am moving on to a fulltime job, so I am deciding to cancel the Patreon (and I will refund everyone's money here and elsewhere, of course). I don't feel right taking money when I probably won't have much time or energy to devote to the project.

The good news is that I am making all of Voxel Quest fully open source (MIT or similar, every iteration of the engine will be available), and I am doing a little bit of work to make things ready for this (I am even attempting to buy rights to the sprite sheet that Voxel Quest uses, which is a 3rd party asset). Stay tuned for more on this. I can't express how thankful I am that you chose to support me, and I hope that the years of work I put into VQ and all its source will be a small token of my gratitude. I will probably cancel my Patreon before the next pledge cycle so you don't need to necessarily manage your pledge, it should be automatically canceled soon. The Patreon peaked at $450/month, which I am really surprised at, although I expressed concern with starting it in the first place and turns out those concerns were valid. I will also soon organize a method for refunds (both for Patreon and everything else). Any questions or concerns, as usual, do not hesitate to contact me. Again, my goal is to keep everyone happy so let me know what I can do in that respect.

I am not fully abandoning VQ - I will attempt to provide as much support as I reasonably can to help people understand the source, and I will also probably chip in on the github repository every so often. But overall I will not be making great strides in the short term. I am hoping that someone can eventually make a commercial product with it, and that might kick up interest a bit.

For those curious, I am soon going to start contracting at OpenAI, with potential to move full time.

*Again, I stress that refunds are not required, but if anyone wants one I am offering without judgement.

Additionally, I have read through all of the comments below and I continue to be blown away by people's enthusiasm. I am not replying individually because my website's comment handler is a pain to use for many entries.

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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