Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Wednesday - March 04, 2015
Tuesday - March 03, 2015
Monday - March 02, 2015
Show older news or news at:

Underworld Ascendant

2015-03-04

Underworld Ascendant Q&A

Last month you guys had the chance to submit your questions for a new Q&A with some of the OtherSide Entertainment developers. Here are their answers.
» Continue reading the article...

Rampant Games

2015-03-02

Jay Barnson Interview

We had the chance to talk with Jay Barnson the Rampant Coyote.
» Read the article

Recent articles










Picture Watch

Dungeons Of Aledorn
Box Art

Poll Watch

Which Deus Ex Is Your Favorite?
Deus Ex
50%

Deus Ex: Invisible War
16%

Deus Ex: Human Revolution
34%

Vote

Recently Released

Feb: Caribbean
Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD

Wednesday - March 04, 2015

Pillars of Eternity - Raedric's Hold Screenshots

by Couchpotato, 03:20

Mikey Dowling of Obsidian posted three new screenshots on the games forum.

Today we have some information and screen shots on Raedric's Hold for you all!

The Raedric line has held dominion over the lands surrounding Gilded Vale for generations, and its formidable keep stands as a bulwark against the dangers of the Dyrwood. Despite their lofty position as Aedyran nobility, the Raedrics joined in the fighting for independence from the Empire during the War of Defiance. In the wake of the Dyrwood's victory, they retained both their stronghold and their stature. Raedric VII now carries the title of Thayn, pledged to Gilded Vale's defense against all threats - both physical and spiritual in nature. Raedric's iron-fisted rule has seen his people through many hardships, but in the aftermath of the Saint's War, new threats have arisen - threats Raedric has sworn to scour from his lands and reclaim some of Gilded Vale's past glory. At his invitation, new settlers have braved long distances to settle within Gilded Vale, tempted by the offer of land and opportunity.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Harebrained Schemes - Interview @ US Gamer

by Couchpotato, 03:18

Harebrained Schemes was interviewed on US Gamer to talk about how how to be successful kickstarter by putting your ego aside, and communicating with backers. 

Kickstarter is just a service. Sometimes amid all the doom and gloom, people forget that. Kickstarter is meant to connect creative people to fans who are willing to fund interesting projects. Two weeks ago, problems with that service were highlighted when veteran developer Peter Molyneux was called out on the mishandling of his first Kickstarted title, Godus. The Godus situation showed many of the ways that Kickstarter projects can go wrong. Kickstarter drives over-promise, over-estimate, get delayed, and get cancelled all of the time. 

What about when Kickstarter works? 

Seattle-based developer Harebrained Schemes is rather good with Kickstarter. The studio has Kickstarted three gaming projects, two of which they've released. The small team of around 20 developers has delivered on the promise of the service consistently. Their first title was Shadowrun Returns, a game adaptation of the popular pen-and-paper RPG series. That funding drive closed at $1.8 million, far above its original $400,000 goal. The studio followed that a year later with Golem Arcana, a tablet-enhanced miniatures board game. Last week, Harebrained finished the Kickstarter for Returns sequel, Shadowrun: Hong Kong. Like the first Shadowrun drive, they finished far above their intended goal. 

So what does Harebrained Schemes do differently? That question led me to this conversation with Harebrained Schemes co-founder Mitch Gitelman about the developer's success on Kickstarter. I ask him about what a developer needs to have a successful Kickstarter project.

Harebrained Schemes

Details

Wave of Darkness - Blessed & Cursed Items

by Couchpotato, 03:13

The third kickstarter update for Wave of Darkness has news the game is now 40% funded. and goes into detail about the games Empowered, Blessed and Cursed items.

Hi all! We have big news for you. Wave of Darkness is 40% funded, which is a fantastic achievement so far!

Wave of Darkness is our biggest and certainly the most ambitious project to date and we need all the support we can get. And you guys have been just incredible!

So in order to properly thank you, we are going to share more info regarding Wave of Darkness features, and for tonight's special we have (*drum roll*):

Empowered, Blessed and Cursed items! First of all, what are those?

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Project Zomboid - Build 31 Now Available

by Couchpotato, 03:11

The Indie Stone developers posted a new update on the website for Project Zomboid that has information about the  games new build, and other topics this week.

loading...

Build 31 is now available for public testing, and should you wish to partake you’ll to investigate this thread that details the necessary steps. The current changelist can be found here but highlights include: the revamped professions and traits, the new key/padlock system, tainted water, the new Challenges system, some much-desired MP Admin features and all manner of general balance and fixes.

If you’d like a video run-down then Mister Tooks has you covered with his video playthrough and deep-dive video into the profession revamp.

Clearly, as ever, we’d like you to report all previously unreported bugs on our tracker but in this instance it would also be of huge value if you could report back on how the balance feels in terms of the professions and traits you choose. We think it’s in good shape, but there will still be kinks to iron out that’ll no doubt be revealed on MP servers.

There will also be additions to 31 in the coming week, with RJ currently making noises about providing presets for character creation.

Project Zomboid

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Elder Scrolls Online - Patch 1.6.5 Released

by Couchpotato, 03:08

A new post on the Elder Scrolls Online forums has infomation about a new patch.

Welcome to The Elder Scrolls Online v1.6.5, our sixth and largest major content update thus far! We have many significant new features in store for you.

In this update, we’ve added the first phase of the Justice System. This will allow you to commit criminal actions throughout Tamriel such as theft, burglary, pickpocketing and murdering NPCs. We’ve also implemented the third phase of the Champion System, which introduces Champion Points and an entirely new UI where you can use these points to unlock passive abilities. We encourage you to check out the details below to learn how both these systems will work.

Accompanying the Champion System are gameplay improvements, fixes, and rebalancing. This will alter the way you’ve previously played as every ability has been amended in some fashion, differences in armor are more pronounced, critical attack and defense are handled differently, and the scale of numbers across the board has changed. Due to these changes, we will be resetting all skill and attribute points.

You will also notice that there is a new notification when you first log on asking which country you’re playing the game in. If you’re in a non-PEGI country, you will go straight to the game. If you’re in a PEGI country, there will be new legal text explaining that the rating for the game has changed, and you will need to either accept or decline this change to continue.

Additional new features include the highly-anticipated Provisioning revamp, plus the new Collections UI, improved combat animations, and changes to the Trials Leaderboards. In addition, we have tons of fixes and improvements to all other aspects of the game. Please note that while there is UI for the upcoming Crown Store, it will be disabled until March 17th when we release Tamriel Unlimited.

This patch will be approximately 20-25GB, depending on your language selection. We hope you enjoy this latest update!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Blackguards 2 - A New Verdict Trailer

by Couchpotato, 03:06

Daedalic Entertainment released a new video about review scores for Blackguards 2.

loading...

This is our cinematic verdict trailer for Blackguards 2.
Thanks to all reviewers and gamers who made this happen.

Blackguards 2 is the sequel of the turn-based strategy-RPG and will deliver more hexfield battles and an even grittier story filled with violence and crime. Enjoy!

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The CRPG Book Project - Dungeon Master Review

by Couchpotato, 03:02

The CRPG Book Project

Details

Tuesday - March 03, 2015

Skyrim - Bethesda Removes Mod Limit

by Couchpotato, 17:50

Bethesda posted a new blog post about the removal of the mod size limit for Skyrim.

Get ready for bigger mods on Steam’s Skyrim Workshop. This week we’ve pulled the restraining bolt that restricted mod sizes to 100 mb – allowing you to upload mod projects to the file size your project demands!

Before we go live with this feature for everyone, we’re beta testing things this week – both for Skyrim’s PC launcher and the Creation Kit, too.

This only affects Steam’s Skyrim Workshop as the Nexus never had any size limits.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

WoW - Developer Q&A Video

by Couchpotato, 17:47

Blizzad released a new Developer Q&A Video on Battle.net

loading...

Lead Game Designer Ion "Watcher" Hazzikostas sat down with Community Manager Josh "Lore" Allen Friday, February 27 to answer Raid and Dungeon-related questions submitted by the community.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sword Coast Legends - Interview @ Venturebeat

by Couchpotato, 05:10

Venturebeat published a new interivew this week for Sword Coast Legends with D&D Brand Director Nathan Stewart and Dan Tudge, the President of N-Space.

GamesBeat: Why has it taken so long for us to have a party-based D&D game for the PC? The last real one was in 2008.

Nathan Stewart: The obvious answer is because it took Dan Tudge this long to pitch an awesome game to me. I could blame it on him.

The fact of the matter is that for a long time, we had our video game publishing rights in a long-term agreement with Atari. Its publishing strategy for D&D games didn’t match my strategy exactly, but I’ve only been on the brand for three years. They brought me in at Wizards to run D&D, primarily because of my video game experience in the past. Right before I came on, they had ended their agreement, their relationship with Atari and said, we want to take the rights back. We want to manage this. We want to make the great D&D games we know our fans want. We don’t think that having someone else control our rights is the right way to do it.

We didn’t think Atari was doing the best job, so we were able to end that.

I say that all nice and fuzzy because I wasn’t in the middle of it, but the fact of the matter is there was litigation over the deal. This wasn’t the best ending of a relationship. But we got the rights back because we care about what the consumer experience is. What that means is that you have to be selective. You have to be picky about finding the right company, the right people at that company, the right concept. All those things have to marry together to bring this to fruition.

I hope this is OK to say, Dan — I don’t think this is crazy — but Dan can confirm that when they showed us the project and they were talking about this, Dan was just kind of coming on board with N-Space. I talked to him and said, look, I love this. I think this is awesome. But you’re a big part of it, Dan. I need to know that you’re not just jumping on or partially here. If I’m signing up for this, I’m signing up the full team. It has to be you as part of the equation. He said, yeah, that’s what we’re doing.

Dan Tudge: I agree wholeheartedly. There’s a lot to be said for these ideas brewing for quite a long time. Really, the timing was right for both parties to come together. What we really wanted to make was Sword Coast Legends. What Wizards really wanted to return to came into alignment a couple of years ago. To Nathan’s point, my answer was clear. This is a title that’s very dear to my heart. I definitely want to be part of it all the way through.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come - One Year after Kickstarter

by Couchpotato, 05:06

Warhorse Studios released a new twenty minute video this week to celebrate the one year aniversy of Kingdom Come: Deliverance being funded on kickstarter.

loading...

We look back to the first year after successful Kickstarter campaign of Kingdom Come: Deliverance! https://www.kingdomcomerpg.com/

This time we take a look into the history, as Warhorse Studios founders – Daniel Vavra and Martin Klima – discuss the most important moments before launching the Kickstarter project. In the end we invite you for a small visit to our studio to unveil some plans for months that lay ahead.

We are very thankful for all the support from our backers and of course from you!

THANK YOU!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Masquerada - A New 2.5D Isometric RPG

by Couchpotato, 05:02

Witching Hour Studios sent out information about their new RRG game called Masquerada: Songs and Shadows. As usual here is the game trailer, and short game description.

loading...

Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age where you can pause combat to plan tactics for your party.

Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, Masquerada is dressed in the colours and style of French comic books and vivid games like Bastion.

Players follow the Inspettore, Cicero Gavar as he returns from exile to solve a kidnapping that will shake up the foundations of the city.

Masquerada is intended for release on PC, Mac and consoles (TBC) in early 2016. Visit us at PAX East 2015, booth 8236 to try the demo and get some swag!

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tahira - Animating Our Characters Update

by Couchpotato, 04:58

Whale Hammer Games latest kickstarter update this week shows how the developer animated  the characters for Tahira: Echoes of the Astral Empire.

Hi everyone! We're sleep deprived and struggling to be coherent so rather than write something utterly mad we thought we'd share some videos with you today. When we were just starting out as a company in 2013 we spent some time developing our animation process. Stoic, the lovely team behind The Banner Saga shared some detail about their process and it really helped us develop ours. Here are some of those tests.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Patch 5 Notes Posted

by Couchpotato, 04:54

BioWare has posted the new patch notes for Patch #5 on the company's Blog. In-case you all forgot they are also doing another Beta test for patch six this month.

The upcoming Patch 5 for Dragon Age: Inquisition contains a number of improvements to gameplay and stability, as well as some new features. We’ve added party storage to the Undercroft at Skyhold and the ability to adjust the size of subtitles.

Below you will find a full list of changes and additions for all systems.

PC Specific: While we’ve added the ability to toggle mouse look, this feature is still under development and does not act optimally under all conditions. We are continuing to work on this feature to improve it for future releases.

For patch notes in other languages, click here.

==============================
Dragon Age™: Inquisition 1.06
==============================

  • Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
  • Updated abilities to function correctly with front armor rating.
  • Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
  • Removed the initial barrier that spellbinders receive when spawned.
  • Added an option to control the font size of subtitles.
  • Improved archer AI so that they choose to enter melee combat less often.
  • Fixed the save game card image for elf mages.
  • Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
  • Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
  • Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
  • Fixed a case where movement audio was muted after a level transition.
  • Fixed a case where music unintentionally played after a level transition.
  • Fixed a loot exploit.
  • Fixed a case where the Quarry Quandry quest could be prevented from being completed.
  • Added party storage to the Undercroft in Skyhold.
  • Improved stability.
  • Fixed the True Grit perk to apply to all party members.
  • Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
  • Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
  • Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
  • Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - Manuel Krusy Interview

by Couchpotato, 04:49

Matt Barton posted his next video interview this time with Manuel Krusy the man who developed the new rogue-like game Pixel Heroes: Byte & Magic.

loading...

This week's episode features an interview with Manuel Krusy, one of the developers of Pixel Heroes: Byte & Magic, a hilarious roguelike with an unbelievable promo trailer.

Matt Chat

Details

StarCrawlers - Steam Early Access Update

by Couchpotato, 04:45

Juggernaut Games released a new post-funding update for StarCrawlers with information the game will be launching on Steam Early Access on March 17th.

Rumours have been swirling on the Wire and we can confirm:

StarCrawlers is coming to Steam Early Access on March 17th!

Thanks to the amazing contributions of our Alpha and Beta backers in both crushing bugs and contributing feedback, StarCrawlers is in a great place and we’re excited to open it up to the Steam community at large.

In just 1 year our small team has been able to take a small prototype to where the game is today - all thanks to your support. As a special “thank you!” to our backers, we will be kicking off Backer Appreciation Week on March 10th. You will receive your Steam key through BackerKit, allowing access to the Steam version of StarCrawlers a week earlier then it will be available to anyone else. In addition, we’ll be sending out the official KickStarter survey to find out how you want to be immortalized in the credits for helping bring StarCrawlers to life.

Our focus until now has largely been on the core systems and ensuring the AI storyteller is doing a solid job on the side missions. With the Steam release, you’ll have the first look at the main campaign: custom built content, story missions, challenging events, boss fights, and secrets galore. We're hope you're hyped too :D

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Cross-Game Import/Export

by Couchpotato, 04:42

Tactical Simulations Interactive announced a new system called the "Gateway" that will allow players to transfer different characters across different RPGs.

TSI Partners with RPG Developers in Cross-Game Character Import/Export Initiative

RPG players will be able to transfer characters between RPGs via Tactical Simulations Interactive's "Gateway" initiative - First games include Shadowrun:Hong Kong and Torment: Tides of Numenera

March 2, 2015 - Los Angeles - Tactical Simulations Interactive (TSI) today unveiled "Gateway" – a system that allows players to transfer their favorite characters across supported RPGs. The initiative will be rolled out in TSI’s debut title, Seven Dragon Saga – an original fantasy RPG for PC, Mac and Linux, based upon an original pen and paper role-playing system designed by former Strategic Simulations Interactive (SSI) alumni Keith Brors and David Shelley. Developers inXile and Harebrained Schemes have also announced support for Gateway, with more set to sign on in the coming months.

With Gateway, TSI is inviting RPG developers to take part in an initiative that hearkens back to the days of classic RPGs like The Bard’s Tale, Ultima and Wizardry - a time when players could fully transfer their characters and parties into different games, without having to create them from scratch for each game. 

"Gateway goes beyond being an import/export feature - it represents a development philosophy that I enthusiastically endorse. By proposing and developing a data standard for game characters, TSI is establishing a stepping stone for independent CRPG developers to collaborate and share content and expertise. It is very much in the spirit of crowd funding and independent game development. As a fan of SSI's titles, I'm thrilled at their return through Seven Dragon Saga and am excited they are spearheading this initiative through Gateway,” said Kevin Saunders, Project Director, Torment: Tides of Numenera - inXile. 

"I think there are a lot of gamers out there who've put a lot of time and effort into building their RPG characters and would love Gateway's export so they can continue their relationship," said Mitch Gitelman, Co-Founder, Studio Manager - Harebrained Schemes.

“We are really excited about the initial reaction to Gateway from the development community and, as gamers ourselves, we love the idea of carrying across our characters and adventuring parties into different RPGs," said David Shelley, Producer/Lead Designer, Seven Dragon Saga. "From a technical standpoint, we are proposing an independent app that avoids any issues with an existing game's user interface and makes it a quick process for developers to add to their games."

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - News Roundup

by Couchpotato, 04:39

OtherSide Entertainment posted two more kickstasrter updates this week for Underworld Ascendant. The first update is about the Underswamp Stretch goal.

In just 2 days we’ve reached the Underswamp! Considering it’s a weekend, that’s amazing progress!

The second update is about using a new device called the AR.

AR headsets project into your eyes a digital image, which gets seamlessly merged with your view of the physical world around you. Potentially these images can look more solid and real than any hologram. A key part of AR is not just in the visuals, but also how the devices can read your hand motions precisely, so as to enable you to manipulate the virtual images in a natural and tactile way. It is the combination of the visual projection into the real world and tactile interaction which makes AR so promising.

They also released two videos, and the first one is with Artist Shaddy Safardi.

Introducing Shaddy Safardi, one of the talented concept artists working with us. Shaddy offers some insights into how he goes about his craft.

The second video is with Narrative Designer Joe Fielder.

Introducing Joe Fielder the narrative designer for Underworld Ascendant.

And for last Paul Neurath gave his opinion on the recent Kickstarter backlash.

A series of press stories were circulated widely the past week which, more-or-less, trash talk games that have been funded through Kickstarter.

Games are much like any other creative endeavor. Any film or book can come up short on expectations. Happens often enough. More than a few are cancelled by their studios or publishers before they see the light of day. Does that mean that most film makers and writers are out to scam their fans?

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Resting Q&A

by Couchpotato, 04:27

Adam Heine answered a question on his blog about resting in Tides of Numenera.

Q:You've talked extensively about Effort in many occasions by now, but there's still a piece of the puzzle missing, at least to me. How do you intend to limit rest in the Torment?

I mean, managing Effort is an interesting gameplay mechanic. but only because Effort is a limited resource. If players are able to rest whenever they want, the whole thing explodes.

Now, I know that during Cryses time is a factor, so resting will be either limited or impossible, but what about the "normal gameplay"? Will Players be able to rest freely in exploration mode?

A:Not usually.

Background: I explained the Numenera concept of Effort, and how we're adapting it for Torment, in our latest update here. Short version: Effort is a limited resource used to make difficult tasks easier. This resource can be replenished with healing or rest.

Alessandro, you are absolutely right (as are others I've seen around the internets who have expressed a similar concern): if healing is freely and easily attainable -- as it would be with a "rest anywhere" mechanic -- then Effort becomes meaningless. You could just use it all up on a task, rest to replenish, then use it all again on the next task.

So obviously the player will not be able to rest anywhere they want for free. You'll have quick rests you can use anywhere, but those are limited and they won't restore all your Stat Pools. Eventually your party will need to sleep. To do that, you'll have to find a place that will let you sleep for a price you can afford. Every Zone will have such a place, of course, but you won't be able to rest wherever and whenever.

Can you just head back to the rest spot in between tasks? Sometimes, sure. Other times you won't be able to get back so easily. Sometimes you'll need to do a few tasks in a row to accomplish something. And sometimes sleeping (which makes time pass) will have other consequences as well.

So sleeping will usually come with a cost. That cost might be trivial or it might be quite high. It will depend on what you want to do, where you are in the game, and what's more important to you at the time.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Unbended - New Crafting Information

by Couchpotato, 04:23

Developer Impressum posted a new update on the Unbended website with more info on the games crafting system, and promise more news in the following weeks.

Have you ever considered what could happen when you are crafting and make an error? In the coming weeks we will tell you what all can go wrong and what you should pay attention to when you plan to ultimately have your own unique epic set. The first part is here and tomorrow we will present you the first Crafting accident.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - New Development Updates

by Couchpotato, 04:18

Once The Age of Wonders 3 website has a few more updates since the last time I checked. The first update is about the new vassals & enhanced diplomacy system.

Race Relations

Relations are now tracked per race, making decisions about who you make war with much more important.  Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards. As your relations with each race improves, you will be able to earn unique racial perks that boost your armies and economy as described in the Race Command Feature. However there are more benefits, like new ways of expanding your realm without warfare.

Vassals 

As your relations with Independents improve through better race relations and completing quests, you can convince independent towns to serve you as Vassals. Though they retain independence, Vassals have many benefits:

  • Vassals provide you with a reliable per turn income, based on a % of the actual town’s income.
  • Unlike regular independent towns, vassals grow in population and maintain their own defenders.
  • Vassals occasionally give units as gifts to your empire
  • Vassals are allies, meaning you can help protect them via the adjacent hexagon rule.
  • Vassals can be bought to join your empire when you think the time is right.

The second update talks about the new expansion, and its new music.

In today’s journal Michiel van den Bos discusses the soundtrack for the upcoming expansion, and we a small update of little bits and pieces we’ve been working on. First, the Maestro in his own words.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Frontiers - Trapping & Fishing Update

by Couchpotato, 04:12

Lars Simkins latest kickstarter update for Frontiers has information about how he will focus on updating the game from now on, and he talks about Trapping & Fishing.

loading...

New Approach - Focus Updates

FRONTIERS is a big game - I've cut a lot of features since the Kickstarter, but it's still really big. And until we can grow the team some more most features can only be worked on one-at-a-time, so I get a lot of messages asking 'Hey, are you working on this or that or the other thing?'

Those questions gave me an idea. I can't work in parallel so why not embrace linearity? Starting today I'll announce which feature I intend to focus on. I'll still work on major bugs & performance along the way of course, but overall that feature will get most of my attention until it's finished. And you can help me finish it faster by focusing on it along with me.

The next time you launch FRONTIERS you'll see a little popup window that tells you which feature I'm working on. You'll also be given a cheat code - eg, if I'm working on the bow & arrow, the code will give you a bow & some arrows. Some of you will play normally, some of you will use the code, but either way I'll get a whole lot more reports on that one feature than I might otherwise - and you'll know at a glance what I'm working on at the moment.

We'll see how it goes!

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Barony - A First-person Roguelike

by Couchpotato, 04:08

Developer Turning Wheel sent news about their Roguelike game called Barony.

loading...

Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players.

Well to me it looks like a Minecraft RPG.Cool

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - March 02, 2015

Paradox Interactive - Knights of Pen & Paper 2

by Couchpotato, 23:36

Paradox Interactive announced today they will be publishing Knights of Pen & Paper 2.

loading...

World Randomly Encounters Exciting New Sequel to Classic Old-school Title

STOCKHOLM — March 2, 2015 — Paradox Interactive, a publisher and developer with plenty of initiative, today announced the forthcoming release of Knights of Pen & Paper 2, coming to PC, iOS, and Android devices. Knights of Pen & Paper 2, the appropriately named sequel to Knights of Pen & Paper +1 Edition, will bring players back to the table, where they can sit and simulate another, different table inside the game (which is about a game). Danger, intrigue, death, role-playing, and roll-playing will return when Knights of Pen & Paper 2 arrives on May 14th.

Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.

Knights of Pen & Paper 2 rolls with the following features:

•    +2 to Impress: The retro adventure makes the leap from simulated 8-bit graphics to simulated 16-bit graphics, providing players with twice the bits
•    New Racial Feats: Customize your party members by choosing players such as the Goth or the Rocker, classes such as Wizard or Thief, and for the first time, races such as Dwarves and Elves
•    A Game of Throws: Face the whims of the d20 in an overhauled combat system, new crafting and loot, dynamically generated dungeons, and a variety of nail-biting saving throws
•    Entirely Too Many Gaming and Pop Culture Jokes: Seriously

“When you allow people at your company to dress up in wizard robes and suits of armor, sometimes you wind up with games like Knights of Pen & Paper 2,” said Fredrik Wester, CEO of Paradox Interactive. “We’re going to be showing off the game in person this week at GDC. I wanted to reveal it during the DICE conference, but nobody agreed with me.”

For more information about Knights of Pen & Paper 2, visit http://www.knightsofpenandpaper.com

Paradox Interactive

Details

Meriwether - Beta Now Released

by Couchpotato, 23:34

Sortasoft finally released the beta version of Meriwether last month.

Most Betas are used to help find technical glitches and test compatibility with different systems. We're taking a more active approach: we CRAVE your input about the game design, story, art, and everything else because we know our backers can help us improve every aspect of this game (as you already have!).

You can help us fill in any of our design blind spots, refine mechanics and dialogue and character development, and most importantly, tell us what you like and what you don't. Any feedback you give us will help make the game stronger. The more the better!  

That said, if you would rather play a finished game than an early, evolving beta, you may want to hold off on downloading until the game reaches a slightly more refined state. We will update often with new revised builds, and let you know the state of the game, so that you can decide what stage of release is right for you.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

GOG - Insomnia Sales Are Back

by Myrthos, 17:40

The Good Old Games Insomnia sales has started again with this time over 150 games with up to 90% discount. Each game has a limited number of keys and when they are gone the game is replaced by a new one going on sale. At the same time two games are available. You have the option at any given time to choose between a classic and non-classic game.

GOG

Details

RPGWatch - Distant Star Beta Key Winners

by Couchpotato, 04:07

As I promised its Monday so here are the winners of our Distant Star Beta Key Giveaway from last month. I will send the winners a PM with the Steam Key later today.

Here are the Beta Key Winners.

  1. Capt. Huggy Face
  2. rune_74
  3. Carnifex
  4. wiretripped
  5. fatknacker50
  6. JDR13
  7. Strafe
  8. you
  9. Farflame
  10. darklord
  11. Dagon
  12. basharran
  13. Yme
  14. Thrasher
  15. Arahael
  16. Ursusdraconis
  17. Wenzil
  18. Grifman
  19. goblin
  20. Hurion
  21. Spaz
  22. Bry72
  23. wildrems

Enjoy everyone and look forward to more giveaways in the future.

RPGWatch

Details

RPGWatch - Jay Barnson Interview

by Couchpotato, 03:58

We had the chance to talk with Jay Barnson the Rampant Coyote this month about game development,  his new novels, and the state of indie RPG games.

How you feel about the game industry, and the current state of Indie games?

Jay Barnson: The industry right now is in a massive state of flux. I've been cheerleading the "indie revolution" for about a decade now, but I wasn't prepared for all the repercussions. I feel a little like that old song by REM - "It's the end of the world as we know it, and I feel fine." The game industry as we've known it is... well, maybe not dead, maybe not even dying, but it's definitely going through some massive changes. I'm not sure what it's going to look like when we're done.

As a gamer, it's phenomenal - look how many games we have to choose from, and on so many platforms! But it's kinda consuming itself right now. There are too many games, and not enough gamers spending enough money on games to sustain what's happening out there. As a gamer, it's thrilling, but as a game developer, it's scary. It's never been easier to make games or get your games out there, but it's as hard as ever trying to actually get noticed by anyone other than your Mom. And my mom is pretty clueless about RPGs, so she's not really my target audience.

One of the issues that we are facing now is the rise of the "big indie." It's not a new problem, and I don't want to even call it a problem, but it's a big issue. We're facing the same kind of escalation in the indie space in terms of budgets and production values that we previously faced in the mainstream biz. What's wrong with that? I mean, on the surface, nothing. I'm as absolutely thrilled by the big, high-quality games that we're now seeing out of places like inXile and Larian and Obsidian right now as everyone else.

But as those budgets rise, so does risk-aversion. We're seeing it start now. I mean, what wins the crowdfunding wars? It's starting to come down to something of a winning formula. I am not complaining too loudly right now, because I happen to like the formula, and it's causing the kinds of games to get funded that I've waited a long time to see. But that won't last forever, and in a couple of years we may once again find ourselves marginalized and optimized out of the equation.

Rampant Games

Details

Kingdom Come - Interview @ 2xpgaming

by Couchpotato, 03:52

A site called 2xpgaming published a short interview about Kingdom Come: Deliverance.

Recently, we were given the opportunity to talk with Warhorse Studios, the developer behind the project Kingdom Come: Deliverance. This game is one of the most highly-funded crowdfunded games out there, raising over $2.2 million with over 44,000 backers. Furthermore, the developers are veterans of the game industry and include former 2K, Altar, and Bohemia devs working on the project. The game community is very excited for the upcoming game, as are we. Our Developer Liaison, Bryan, spoke with Jiri Rydl about the project.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - New Patch Released

by Couchpotato, 03:49

Aterdux Entertainment released a new update for Legends of Eisenwald about a new patch that adds the Belarusian language, and fixes some other bugs.

We are happy to tell that the patch 0.993 has been released. We are happy to tell that Belarusian language has been added to the game! Below is the list of changes:

  • Fixed the bug with two meditations in the Prologue;
  • Screams of characters in combat are added;
  • Ghosts appear from under the earth and correctly disappear when they die;
  • Fixed issues with “Conversation” buttons in buildings. Now invisible objects don’t block pressing it;
  • Changels in balance of healing cost. Lower level characters now are less expensive to heal, but with each level of a character the cost will grow more significantly than earlier;
  • Lowered the amount of gold loot when defeating “noble” characters and rogues. Loot from recruits and simple soldiers is increased a little.
  • Cost of trophies is a bit lowered;
  • Now Berthold’s army is respawned when accidentally killed in the Way Home scenario;
  • All final bosses are made stronger.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - The Underswamp

by Couchpotato, 03:45

After getting funded last week Underworld Ascendant is close to making it's first stretch goal, and so the developers have released an update about The Underswamp.

We are less than $10,000 away from the Underswamp stretch goal!

Crouched on the confluence of two slow-moving subterranean river systems, the Underswamp is a miasma of odd fungus, twisted trees and creeping lichen. Dank and full of life; a menagerie of deadly toothed and venomous predators roam the spongy terrain. But there is also strange beauty to be found, such as shimmering fluorescent air plants floating above the dark waters. Deep within the Underswamp lie ruins of the temple of Ishtass. This extensive complex, nearly a league across and half sunk in the swamp, is said to hold ancient secrets.

With the Underswamp comes the Rotworm Skin Boots, which give adventurers extra speed wading through the swamp. Let’s all put on the boots and make a final sprint to bring the Underswamp home to the Sygian Abyss!

Update: The game has made $650,035 so the Underswamp stretch goal was made.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - February Progress Update

by Couchpotato, 03:39

Double Bear posted a new February Progress Update on Steam last week with news on what the developer is working on, and what will be included in the next patch.

Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering.

We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of the new features, but we need to finish the remaining 25% and squish bugs that surfaced during testing, so there's still some work left to do.

Thanks for hanging in there while we get everything ready! We don't have an ETA yet, but we're *really* excited about what's coming up and we think it will be worth the wait :)

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Rain of Reflections - Interview @ Sem Tilt

by Couchpotato, 03:35

A new interview was published for Rain of Reflections on a site called Sem Tilt.

How long has the game been in development for?

It was in pre-production for about six months, with just the closest core team concepting everything, eventually creating a vertical slice. We scaled up the team and entered actual production just a couple of months back.

How much are the player’s actions and choices going to influence the outcome of the story and its characters?

It’s a matter of life and death, and eventually the fate of the entire city. Our goal is to make the player feel responsible for every action and cope with the consequences. There is no undo button, no game over screen, no retry from checkpoint.

In what genre falls the style of combat of Rain of Reflections? 

I would say it’s a completely fresh and unique combination of real-time and turn-based strategy, with RPG and even point and click elements.

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Large Update Posted

by Couchpotato, 03:33

Developer Seith released a new update last month on the Ghost of a Tale website.

Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure.

The last couple of weeks have been particularly productive. Paul and I met to lock everything in terms of quests, story and structure. The result is an even clearer understanding of the game’s scope.

Regarding that topic, it is interesting to note how much the game has evolved since the Indiegogo campaign. At the time I only had a very rough idea of what I wanted the game to be, but many important elements were still up in the air.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - GUI & Inventory

by Couchpotato, 03:28

Team 21 posted a new update about the inventory GUI for Dungeons Of Aledorn. 

Greetings friends, developers, players and fans of the game Dungeons of Aledorn. Time is running out slowly (10 days until the start of the Kickstarter campaign) and again we have something from development. This time we will show you how GUI inventory looks like. As is evident from the screenshots, the slots on the equipment will be more than enough. As always, we are grateful for any feedback.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sui Generis - Development Update

by Couchpotato, 03:24

Bare Mettle Entertainment posted an update on the comment section for Sui Generis. Just for reference it has been a few months since they released a kickstarter update.

We've recently done a very big update to the prelude and with the help of our alpha tier backers we've been hunting down and fixing every bug and making various improvements. The game is working great now and already has a lot to offer, we're just about ready to go beta and lift the NDA, this will be accompanied by an update of course. A full relase to all backers is close, at the moment we're working on a release trailer and adding more content.

We apologise again for the lack of recent updates, it's just been a very hands-on stage in development and we're doing everything we can to get something solid in your hands. There has been a very real and in depth interaction with alpha and beta backers on our forums. We are very present there and we take everyone seriously, if you want to get involved don't hesitate, interact with us! Our forums aren't just for insiders.

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details