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RPGWatch

2016-02-01

Game of the Year Awards 2015 - Most Promising RPG

Like every year, you also got to vote for Most Promising RPG of 2016. Check out the details to find out what games we and our visitors think are most promising.
» Continue reading the article...

RPGWatch

2016-01-28

Game of the Year Awards 2015 - Best RPG

The RPGWatch team and our visitors have cast their votes for the best RPG of 2015. Check out the details to find out what games made it to the top three.
» Read the article

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Picture Watch

Deep Labyrinth
Box Art

Poll Watch

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9.09%

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14.55%

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Recently Released

Feb: XCOM 2
Feb: Sorcery!
Feb: Tales of Symphonia
Jan: Crashlands
Jan: Darkest Dungeon

Expected Releases

Feb: PoE: The White March 2
Feb: Acaratus
Feb: Balrum
Feb: Disgaea
Mar: Dishonored 2

Forum Watch

Dragon's Dogma by crpgnut
Amazing Screenshot Thread by wolfgrimdark
Weird Ways to Gain Power by Zloth
Pricewatch! by Zloth
XCom2 opinions by Falksi

Tuesday - February 02, 2016

Shadowrun: Hong Kong - Five Hour Epilogue soon

by Silver, 21:52

@Gameinformer announces that Shadowrun Hong Kong will have 5+ hours of new content plus developer commentary free if you already own the game. The content takes place after the main campaign.

Harebrained Schemes is getting ready to deliver a big expansion to the third installment in its recently rebooted Shadowrun series. Hong Kong is a vibrant cyberpunk city that's about to get bigger.

The best part is that you won't need to spend a dime on the additional content. In a post on the official Facebook page, Harebrained Schemes shares the details.

"Almost ready to go back to Hong Kong?" the post says. "We're adding 5+ hours of gameplay and a Dev Audio Commentary! (Same low price, lots more content! And updated free to everyone who already has the game!)"

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sorcery! - PC Version released on Steam

by Hiddenx, 19:38

Steve Jackson’s Sorcery! is back: A PC version was released today on Steam. Here's a review from PCWorld:

Sorcery! Parts One and Two review: Choose your own adventure in this glorious Steve Jackson adaptation

I’ve fought an assassin. I’ve saved an orcish princess. I’ve clambered through overflowing sewers. I’ve died from drinking too much river water, and died again from contracting plague. I’ve fought monsters, eaten rations, and rested at more inns than I’d care to recall. I’ve even—don’t tell anyone—thrown rocks at a little girl in exchange for an apple. (It wasn’t one of my prouder moments.)

This is Steve Jackson’s Sorcery! reimagined for 2016. And it’s also the latest from Inkle, creator of the acclaimed 80 Days.

[...]

Bottom line

Inkle is fast becoming one of my favorite studios. 80 Days was excellent. Sorcery is much the same, forsaking the off-kilter Victorian Age for a more cliched land of swords and spells and knavery—and yet, by some combination of Inkle’s own talents and Steve Jackson’s original source, managing to wring some truly compelling ideas from the game’s thin sword-and-board pretenses.

And I’ve still got two more adventures ahead before Sorcery wraps up. Fantastic.


Sorcery!

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

InSomnia - New Screenshots

by Hiddenx, 19:01

Farflame spotted some nice InSomnia-screenshots on the Kickstarter-page:

Updated InSomnia demo screenshots and details

Hello everyone! As we've told you before there's an updated InSomnia demo that's being in works for some time now. And we've got a bunch of juicy screenshots to show you today, click to open in high resolution...

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Overfall - Closed Beta Started

by Myrthos, 12:27

The closed beta for Overfall has started for all Kickstarter backers who mentioned they wanted to receive a Steam key. For those who want a GOG key, they will have to wait until the devs feel they are ready for a DRM free key.

For those who haven't backed, but still want to play the game: Overfall will be available on Steam Early Access on March 1. They are looking for feedback in the weeks leading up to that date to improve the game further.

Here is an overview of their plans and notes, which has a reference to Chris Avellone in it.

  • At the moment, the game is mostly stable and polished with the core game completed; and we are working on balancing current features as well as adding more content to deliver even more fun.
  • Note that you may encounter some disembodied voices, teleporting heroes, or paralyzed NPCs. These are perfectly normal breakdowns on the current state of development, and will be resolved shortly. Please start playing the game now if you are OKAY with that. 
  • Visit and follow our test Trello - a tool we use to store and fix known issues. 
  • Before the main release we plan to polish and test our Story Builder - a tool accessible to anyone with Overfall that allows them to create their own stories and upload them to the Steam Workshop. 
  • One of the main strengths of Overfall comes from the stories you encounter during a playthrough, an island-to-island experience where you don’t just sail around trying to save the world - you can just as easily encounter a charming stand-alone story or a self-contained quest progression. The more of these encounters we have, the richer and more fun the overall experience will be. We wanted these encounters to be perfect, and to achieve that, we started searching for ways to improve our storytelling. One day - Yagiz introduced us to (as you see them both in our credits now) one of the most prominent game designers and writers of our era, Chris Avellone himself, who you will remember from Fallout 2, Planescape: Torment, Icewind Dale series, Baldur’s Gate, Fallout: New Vegas, FTL and many others. We came up with the idea of having a Game Writing Style Guide, which would explain the basics of creating a story in Overfall, give some ideas on how to write a good story, and outline Overfall’s writing style with a couple of examples. And we already were in touch with the best person for writing this kind of guide, not only because he’s a great writer with worlds of experience, but also because he’s great mentor material. Thankfully Chris was happy to work on it and thought laying out one might be helpful for both Overfall and for any budding game writers out there. Now our plan is to finish and release the story builder along with the game, and to write more stories in the light of the Game Writing Style Guide.

Overfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Stardew Valley - New JRPG/Farm Sim

by Aubrielle, 02:21

Couch tipped us off to a new farming simulator in the vein of Starbound and Harvest Moon - Stardew Valley.  It looks like it has some fun sandbox elements, RPG elements, and graphics reminiscent of the PS1.

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You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!

Features

  • Turn your overgrown field into a lively farm! Raise animals, grow crops, start an orchard, craft useful machines, and more! You'll have plenty of space to create the farm of your dreams.
  • Improve your skills over time. As you make your way from a struggling greenhorn to a master farmer, you'll level up in 5 different areas: farming, mining, combat, fishing, and foraging. As you progress, you'll learn new cooking and crafting recipes, unlock new areas to explore, and customize your skills by choosing from a variety of professions.
  • Become part of the local community. With over 30 unique characters living in Stardew Valley, you won't have a problem finding new friends! Each person has their own daily schedule, birthday, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets! Take part in seasonal festivals such as the luau, haunted maze, and feast of the winter star.
  • Explore a vast, mysterious cave. As you travel deeper underground, you'll encounter new and dangerous monsters, powerful weapons, new environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
  • Breathe new life into the valley. Since JojaMart opened, the old way of life in Stardew Valley has changed. Much of the town's infrastructure has fallen into disrepair. Help restore Stardew Valley to it's former glory by repairing the old community center, or take the alternate route and join forces with Joja Corporation.
  • Court and marry a partner to share your life on the farm with. There are 10 available bachelors and bachelorettes to woo, each with unique character progression cutscenes. Once married, your partner will live on the farm with you. Who knows, maybe you'll have kids and start a family?
  • Spend a relaxing afternoon at one of the local fishing spots. The waters are teeming with seasonal varieties of delicious fish. Craft bait, bobbers, and crab pots to help you in your journey toward catching every fish and becoming a local legend!
  • Donate artifacts and minerals to the local museum.
  • Cook delicious meals and craft useful items to help you out. With over 100 cooking and crafting recipes, you'll have a wide variety of items to create. Some dishes you cook will even give you temporary boosts to skills, running speed, or combat prowess. Craft useful objects like scarecrows, oil makers, furnaces, or even the rare and expensive crystalarium.
  • Customize the appearance of your character and house. With hundreds of decorative items to choose from, you'll have no trouble creating the home of your dreams!
  • Over two hours of original music.

Steam page.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Black Desert - New Trailer

by Aubrielle, 02:14

Daum Games Europe has released a new teaser trailer for Black Desert OnlineBDO will launch on March 3.

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Black Desert

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Risen - Matt Chat Retrospective

by Aubrielle, 01:10

Matt Chat #325 takes a look back at Risen.

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Source: Matt Chat

Risen

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released

Details

Memory of Eldurim - Beta Update

by Aubrielle, 01:03

The Memory of Eldurim devs have a large beta update coming soon.

Thanks to Couch for tonight's news.

Hey everyone,

This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes.

We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings.

Many bugs have been fixed, but as always, if you encounter any, please post about them in the bug forums, or let us know at help@liminalgames.com

If you're wondering why the update is so large, that's because we are working on some big things that we'll be showing previews of very shortly.

You guys are the best! Stay tuned for big things coming soon.

More.

Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Prototype Updated

by Silver, 00:33

The prototype for Underworld Ascendant is getting an update. This means a change in the movement and combat system with the visual look getting an update too.

On Movement:

When a game has great movement controls, like the old Id games Doom and Quake, they become an extension of the player. No thought is needed for basic navigation, and it opens up for players to become more creative and skilled at getting around the world. In recent memory Mirror's Edge did this especially well. The Parkour skills chain together so beautifully and when you master the game it is like a ballet moving around the game world.

Tim and Will have put together the bones we can build on for a robust movement system. They have decided - at least for the moment- to have full body awareness. This means that the body of the player can be seen by the player, and it also reacts like any other physical object in the world. Momentum matters. Run faster you jump further. Chain jumps together you keep your momentum going, stop for a second and your momentum is lost. Jumping wall to wall if you pause you start sliding down the side of the wall. Sliding down a slope is fast, running up a slope is slower than on a flat plane.

Just these motions give us some pretty interesting ways of navigating the environment...

On Combat:

Second, we've stood up the beginnings of combat. There are 3 attacks so far: a light swing, an overhead swing and a stab. There is a bad guy wandering about who just wants to be hit.

...but with more robust tactics, movement and use of the 3D space than was technically possible in the original games. Enemies with have 'tells' so the player can learn to react to them properly. We are still looking at other complexities like locational damage, status effects, dodging and blocking. How complex we push the AI in combat is being experimented with, but we expect them to have options, not just 'ARRGH kill the player' and 'oh no I'm hurt! Run away'. If they have spells they will use them, if they are carrying a magic weapon it will be equipped.

The new look:

statue

classic underworld staircase

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

XCOM 2 - More positive Reviews

by Hiddenx, 00:14

Henriquejr spotted two more XCOM 2 reviews:

Gamespot:

Survival of the fittest.

Time is always fading in XCOM 2, and it's never on our side. As we train our next soldier, drop them into battle, and fight for humanity's survival, we can only make the best of the minutes we have left. We'll probably fail. But we'll move on anyway.

Following in the footsteps of 2012's XCOM: Enemy Unknown, its sequel is a brutal, unforgiving turn-based strategy title played on a strategic world map and isometric battlefields. XCOM 2 places us in command of the human Resistance as they rise up against the Advent, an alien regime that has governed Earth for 20 years. As opposed to the soldiers of Enemy Unknown, XCOM 2's rebellion is on the offensive. We're no longer staunch defenders--we're a desperate guerilla force.

[...]

Score: 9/10 Superb

IGN:

XCOM 2 Review

There’s an air of white-knuckle desperation about XCOM 2’s post-apocalyptic setting, and it only enhances the tension. Taking place 20 years after humanity shockingly lost the war we played in 2012’s excellent XCOM: Enemy Unknown, we’re now fighting to overthrow a decades-long alien occupation of the planet. It’s a very thematically appropriate scenario for a game about taking four to six-person squads into battle against initially-superior alien forces, and a great backdrop for these unpredictable, tactically deep, and addictive battles.

[...]

The Verdict

With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012’s excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game I’ll easily put hundreds of hours into

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - February 01, 2016

Expeditions: Viking - Interview @ GameInformer

by Aries100, 21:14

GameInformer has talked to Jonas Wæver, the creative director of Logic Artists about this game. Here's a bit about the inspiration:

Wæver says there are benefits and challenges to working in this time period. "The Viking age is both really easy and really challenging to deal with historically because written accounts are so sparse and so biased - the Norse didn't really write a whole lot, since brevity is of the essence when you have to chisel your words into stones!" he says. "This gives us a lot of freedom to choose our own approach to the historical elements, but it also makes it difficult to find trustworthy sources to rely on for shaping our game world. Fortunately there are tons and tons of archaeological sources about the Viking age, so we've been relying on a lot of that to get the clothing, the architecture, the tools and weapons, and the ships just right."

In addition, the Danish main television station, DR, also has talked to Jonas Wæver.
It is in Danish, so here's the link to a google english transition of the Danish interview.
Here's a bit about how the company has reacted to the criticism of the first game, Expeditions: Conquistador:

The game was at home criticized for bringing a traditionally colonialist worldview of the Spanish conquerors, and in Latin America came the criticism that the game was racist in its depiction of the native Indians. For Jonas Wæver is what some were interpreted as being politically incorrect, the price of the game could be historically accurate. - But we listen very carefully to the criticism, because we would not want to be guilty of distortion of history, emphasizing Wæver who are curious to see if the 'Viking', who also slaves, they cause just as much criticism and indignation when it is released later in the year.

Remember, though, that is a google translation of the original interview in Danish which
can be found here.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Review @ PC Gamer

by Hiddenx, 20:21

PC Gamer wants to play XCOM 2 forever:

XCOM 2 Review

Deep inside your flying base is a bar dedicated to fallen soldiers. It has a list of each soldier’s name, time of death, and the operation they died in. It’s a trigger for dark memories. Reading down I remember one soldier crushed to death by a giant snake, another burnt to death in a ruined office. Another shot dead then psychically resurrected to fight her friends. Operation Dismal Window was a bad day for rookie Neel Mehra. Sergeant Flynn Hudson bit the dust in Operation Half-Eaten Tears. If it wasn’t obvious from XCOM’s ominous naming convention for operations, this is a tough gig. But these are the heroes you’ll remember when the lasers stop. These are the fallen stars in this gruelling, outstanding strategy game.

[...]

Score: 94/100

Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tales of Symphonia - Release Tomorrow

by Hiddenx, 19:49

In 5 hours you can get the PS3-classic Tales of Symphonia on Steam:

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THE EPIC BATTLE FOR SURVIVAL

In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.

AN EPIC ADVENTURE – Over 80 hours of gameplay in this epic, emotionally charged storyline.

REAL-TIME 3D BATTLE SYSTEM – Experience the fierce, action-packed battle system. Combine hundreds of special attacks and magic spells.

A CLASSIC ART STYLE LIVES ON – Become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima

FIRST TIME ON STEAM – Based on the PlayStation®3 port of the original GameCube game, this RPG classic is finally available for PC.

Tales of Symphonia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Review @ Trusted Reviews

by Hiddenx, 19:27

Another very postive review for Darkest Dungeon at Trusted Reviews:

A lot of dungeon crawlers can play out as power trips. While your hero (or party of heroes) won’t necessarily boast godlike invulnerability, it’s taken as standard that you will be able to cut through vast swathes of beasties with impunity – as long as you haven’t selected the hardest difficulty. See: Diablo 3. See also: Pillars Of Eternity.

Darkest Dungeon doesn’t offer this power trip. In fact, there’s something gleefully old school about Red Hook Studio’s nightmarish trip underground. Here is a game that demands you invest in a troop of characters, manage everything from their equipment to their stress levels and bear in mind that all of them could meet an untimely demise if they turn the wrong corner and run into the wrong monster. It’s a little refreshing, for a change, to be controlling a posse of ‘heroes’ that appear woefully out of their depth from the get-go.

[...]

Verdict

If you’re prepared to take that possibility on board, Darkest Dungeon offers a challenging chasm to lose yourself in. It won’t appeal to every type of player, but for those willing to face the prospect of crippling loss, insanity and nail-biting tension, Darkest Dungeon is certainly worth the time you’ll sink into it.

Score: 9/10

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - GotY 2015 Awards - Most Promising RPG

by Myrthos, 13:00

With a small delay we bring you the results of the votes for the games you look forward to most in 2016.

RPGWatch

Details

Rampant Games - The Indiepocalyps Continues

by Myrthos, 12:52

The Rampant Coyote takes what happened at Arcen recently as an example of what is currently happening in the Indie development world, where sales on a game with good reviews, are so low that a large chunk of an indie development team have to be laid off.

This sucks.

So Arcen has a critical success that is a commercial flop, for various reasons, and this small indie team is going to have to be gutted as a result.

I was talking to a friend on Facebook today, and I mentioned that when the market gets like this, when supply totally outgrows demand by such a huge factor, suppliers / makers start slitting their own throats to earn their customers, and the market begins to perceive this as normal. And so you get comments like the ones in the PC Gamer article about this.

While many of them are behaving like asses, many of them (even the jerks) have a point. I mean, at this point, I’ve got way more games than I’ve got time to play them, so I really need to be sold on a game to consider forking out even a little money for it. But I still get new ones – especially indie games – that interest me because I understand the dev side of things too, and realize that I can’t demand that a developer spend a million dollars to make me happy enough to give them $15. That’s silly.

But that’s also the market we’re in now. Until the “Indiepocalypse” runs its full course, it’ll be the “new normal.” Maybe one day people will say, “Remember back in the mid 2010s when companies were falling over backwards and running at huge losses to make us more games than we could possibly play, and selling them to us for only $5? Good times, good times…”

The gold rush is playing out like it always has. As a gamer, enjoy it. As a developer… well, decide what you really want to do. If it’s to make games, I guess the answer is to buckle down and ride out the storm. It won’t be over quickly. And it won’t ever be easy.

Check out the link above for details.

Rampant Games

Details

XCOM 2 - Launch Day Mods Revealed

by Aubrielle, 01:04

Long War Studios talks to Eurogamer about some XCOM 2 mods they're working on - ones that will apparently be playable from launch.  We posted about this earlier, but now we have more details.

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Long War Studios, not coincidentally the team behind XCOM's celebrated Long War mod, has made a bunch of day one mods for Firaxis' imminent strategy sequel. This we learned ten days ago, but until yesterday we had no idea what those mods would be exactly.

Now we do. There will be three mods available for XCOM 2 on February 5: a mod that adds submachine guns to the game, a mod that adds a set of leadership perks, and one that introduces a new enemy, the Muton Centurion. Eurogamer has gleaned a few morsels of info about these mods from the Long War team themselves—here's an image of the Muton Centurion looking fairly angry.

More details.

Source: PC Gamer

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon: The Game - Now on Kickstarter

by Aubrielle, 00:55

Dragon: The Game, an open world sandbox RPG now on Kickstarter, lets you experience the world as a dragon.

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Inspire terror and awe in Dragon: The Game, the first open-world sandbox action RPG that lets you experience the world as the dragon.

DTG: Dragon Simulator Meets Action-RPG

You are a dragon, thundering across the sky, soaring with ravenous appetite.   Do you bring majesty, wealth, and power to the lands or are you a creature of legendary terror? 

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are. In this open world action role-playing game you bring your dragon's story to life. As you hunt, eat, and age, your dragon develops. You improve and customize its wings, tail, claws, and breath weapon. Over the centuries, you develop your inner draconic magic and other latent abilities, claim territory, and impact the course of history. 

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms.

More.

Source: Kickstarter

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dragon Age - Remembering DA:O

by Aubrielle, 00:50

Eurogamer takes a look back at Dragon Age: Origins.

Dragon Age: Origins marked the point at which western RPGs properly moved into the spotlight. Knights Of The Old Republic laid the groundwork, combining a surprisingly geeky implementation of Dungeons and Dragons rules with its direct player control and swishy lightsabers. Jade Empire then tried to take it somewhere new, only to stumble right out of the gate. It modernised the genre, offering something fresh, but it never really got its due.

With Dragon Age: Origins, we saw a game torn between an old audience and the new, designed as a spiritual return to the hardcore charms of Baldur's Gate but at a scale where only a mega-hit would do. It was a strange combination. BioWare talked about the detail of its lore, and of taking inspiration from the likes of A Song Of Ice And Fire, long before Game of Thrones had become so popular. And at the same time we had trailers fast cut to Marilyn Manson and a cleavage-baring Morrigan.

Dragon Age: Origins was so often torn between its inspirations - dark, gritty and with a relatively realistic brand of low fantasy - and the needs of a big budget game. Magic is canonically rare, with mages locked up in Circles for everyone's own safety and every spell putting the user at risk of demonic possession. The idea was that most people would never even have seen magic performed in public, at least, nothing more dramatic than the pulling of a rabbit out of a hat. In practice, mages are everywhere, and nobody blinks an eye at spells like Walking Bomb that turn the screen into a swimming pool of gore. Why? Because people like throwing fireballs, and mages make for better opponents than endless enemies wielding the old sword-and-board.

More.

Source: EuroGamer

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GameSpot - Encumbrance

by Aubrielle, 00:45

GameSpot talks about picking stuff up in games.  Are weight limits a good system?

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GameSpot

Details

Grim Dawn - Animated Trailer and VO

by Aubrielle, 00:33

Crate has announced that Grim Dawn will receive an animated intro trailer and voice acting throughout the game.

Thanks to Couch for tonight's news.

Grim Dawn gets Animated Trailer and VO!

I’m very pleased to say that Grim Dawn will be receiving an animated story intro trailer and VO. This was made possible by successful Early Access sales over the past year. The trailer will set up the start of the game, showing the capture of the aetherial possessed human who, freed from the spirit, becomes the player character. It will be comprised of still images brought to life with video editing, FX and some animation. Voice over will cover main quest lines for primary NPCs and some intro lines for others.

Top people are currently racing to get this all ready for Grim Dawn’s impending Q1 release.

Original post.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Sunday - January 31, 2016

Saturday Morning RPG - Review

by Hiddenx, 11:32

We Got This Covered has reviewed the light-hearted J-RPG Saturday Morning RPG:

Saturday Morning RPG Review

As an adult with many hobbies, I find it increasingly more difficult to enjoy role-playing games. This isn’t due to the genre’s mechanics or my taste changing, however, but due to the fact that most RPGs are lengthy affairs that can span over 40 hours. That’s a huge time investment, so I was delighted when I ended up finishing Mighty Rabbit Studios’ Saturday Morning RPG in less than 10 hours. This lighthearted turn-based role-playing game, filled with references to 80s cartoons, is just what the genre needs more of: a tightly crafted game without a seemingly endless amount of filler.

As briefly touched on, Saturday Morning RPG is the gaming equivalent to an ode about the joys of being a kid in the 80s. Everything from The Wizard to G.I. Joe is fair play here, and while this could easily get obnoxious, the writing is light-hearted enough for it to be enjoyable instead. The main plot finds our hero Marty (that name sounds familiar) transported to a magical world where all of his favorite cartoon characters are alive. It’s a ridiculous setup, but that’s par for the course with a Saturday morning cartoon. [...]

Score: 4/5 - Great

While it doesn't come to a satisfying conclusion, Saturday Morning RPG remains an entertaining light-hearted romp that will strike all the right chords for those that grew up with Transformers and G.I. Joe.

-> Steam PC-Version (The review is based on the PlayStation 4 version)

Saturday Morning RPG

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Fallout 4 - Fails at the Hands of Witcher 3

by Aubrielle, 01:11

A (possibly controversial) Polygon op-ed argues that while Fallout 4 was a great game, it ultimately failed in the shadow of The Witcher 3.

Games are a medium just like film is a medium, although we never hear about something being criticized for not "being a movie," the same way that claim is held against certain games. A part of this may be due to the fact that violence is often seen as the default interaction for many big-name games, while everything else is seen as icing on a particularly bloody cake.

Which is why, looking back on 2015 with a bit of distance, I'm much more impressed with The Witcher 3: Wild Hunt than I am with Fallout 4. They're both amazing games, and will long be remembered in the year's canon of games one should play to understand where the industry was. However, one game seems to relentlessly funnel you toward combat, while the other allows for a much more subtle form of storytelling.

To see what I mean, let me tell you about a race.

Full story.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - Reanimated Review

by Aubrielle, 01:00

GameBanshee gives us a review of Dead State: Reanimated.  Here's the conclusion:

Dead State surprised me.  I knew going in that it was a budget title, and so I wasn't expecting anything really fancy.  But also I knew that it had received multiple patches, including its special Reanimated patch, and so I was expecting it to be fairly well polished.  Instead, Dead State feels more like a game that's just been released, and needs that one patch to raise it from being mediocre to good.

Still, I enjoyed my time with Dead State more than I didn't.  It has enough elements that work to make up for the ones that don't.  So if you enjoy turn-based RPGs or zombie apocalypse games in general, then it's certainly something to check out, although you might want to wait for a sale first.

More information.

Source: GameBanshee

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Van Helsing: Final Cut - Update 1.0.5

by Aubrielle, 00:54

Update 1.0.5 to Van Helsing: Final Cut is now up on Steam.  The changelog is massive, but they've updated every aspect of the game, including bug fixes and changes to skills, quests, items, balance, and more.

More information.

Van Helsing: Final Cut

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #89

by Aubrielle, 00:45

In Grim Misadventure #89, the Grim Dawn devs give us a preview of Build 31.  Updates include fleshing out the Burrwitch Outskirts into a proper forest, changes to Old Arkovia, updates to loot and loot tables, and more.

Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.

More information.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Consortium: The Tower - Creating a New Genre

by Aubrielle, 00:40

In this video, Gregory MacMartin discusses the first decade of Interdimensional Games, Inc.

Thanks to Couch for tonight's news.

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The Tower Prophecy

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Saturday - January 30, 2016

Star Citizen - Free Fly Event

by Hiddenx, 22:27

Joxer spotted the Star Citizen Free Fly Event starting next week:

Greetings Citizens,

On the fence about Star Citizen? Why not give it a try and see what we’re building! For the next week, we’re enable Free Fly access to all accounts… which means that anyone can jump in to Star Citizen Alpha 2.1.2 today! The Free Fly event gives everyone access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.1.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.1.2 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher. This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Seven - Writer Announcement

by Hiddenx, 13:15

Stephen Rhodes a writer who worked on Witcher 3 will lead writers of Seven:

[...]

Leading the writing team is Stephen Rhodes, a Narrative Designer and Writer from the United Kingdom. He has been working in the video games industry since 2010. In that time he has worked on several Triple A titles, including LEGO CITY: UNDERCOVER, THE WITCHER 3: WILD HUNT, and HOMEFRONT: THE REVOLUTION. Stephen is a published author, having contributed to several short story anthologies. He also writes pen and paper role-playing campaigns, screenplays, and comic books. He is also currently working on his first full-length fantasy novel.

[...]

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Project Resurgence - Kickstarter Update

by Hiddenx, 13:01

Farflame spotted Kickstarter update #9 and #10 for Project Resurgence. The game is close to 75% funded with 11 days to go:

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Here’s a quick summary on some of stuff that we elaborated on in the video above. Most of this deals with the choices you’ll be presented with during character creation, as well as how you can advance your character by leveling up.

Tribes - Refer to Update 6 for more details. 

  • Ragnar: ++STR, +FOC, -INT 
  • Baric: ++INT, +DEX, -STR 
  • Selysian: ++FOC, +CLT, -VIT 
  • Dresdi: ++VIT, +INT, -CLT 
  • Ashurad: ++Any

Backgrounds 

  • Guardian: +Psyche, +Persuade 
  • Wanderer: +Fortitude, +Awareness 
  • Criminal: +Reflex, +Thievery

Attributes 

  • Strength (STR): Melee Accuracy & Damage, Ranged Damage (archery & thrown), Health, Encumbrance, Throwing Distance, Strength Skills 
  • Dexterity (DEX): Action Points (AP), Ranged Accuracy, Reflex, Stamina, Initiative, Dexterity Skills 
  • Vitality (VIT): Health, Fortitude, Stamina, Damage Resistances, Vitality Skills 
  • Intellect (INT): Weaving (Spell Power), Ambrosial Damage, Clarity, Intellect Skills, Dialog Options 
  • Focus (FOC): AP, Accuracy Falloff Reduction, Crit Chance, Psyche, Clarity, Vision Distance, Focus Skills, Dialog Options 
  • Clout (CLT): Max Companions, Weaving, Influence Radius, Dialog Options

Derived Stats 

  • Health: How much damage Player can withstand (VIT + STR) 
  • Stamina: Resource to activate physical abilities (melee) (VIT + DEX) 
  • Clarity: Resource to activate mental abilities (spells) (FOC + INT) 
  • Armor: Reduces damage from all attacks by flat value (Armor) 
  • Deflection: Chance to totally avoid attacks (Reflex + Shield) 
  • Reflex: Instinctive dodging, increases the chance to avoid damage from AoE attacks and traps (10 + DEX - Armor Penalty) 
  • Fortitude: Hardiness, chance to recover from poison and sickness (10 + VIT) 
  • Psyche: Willpower, chance to avoid fear and mental attacks (10 + FOC) 
  • Damage Resistances: Reduces damage of certain types by percentage (Slash, Bash, Pierce, Fire, Cold, Electric, Nature, Spirit) 
  • Reaction: Modifier applied to interactions with NPCs (social skills, buy/sell) 
  • Action Points (AP): Speed, number of actions Player can perform in one round (4 + Dex + Foc) 
  • Grit: Heroic luck/determination points that can be spent to surpass limitations 
  • Melee Accuracy: Chance to hit with a melee attack/spell (STR) 
  • Ranged Accuracy: Chance to hit with a ranged attack/spell (DEX) 
  • Falloff Reduction: Reduces penalty of long distance ranged attacks (FOC) 
  • Melee Damage Bonus: Increases damage for melee attacks (STR) 
  • Range Damage Bonus: Increases damage for ranged attacks (archery & thrown) (STR) 
  • Ambrosia Damage Bonus: Increases damage for ambrosial attacks (wand & staff) (INT) 
  • Crit Chance: Chance an attack hits a vital spot, dealing extra Crit Damage (FOC + Weapon) 
  • Crit Damage: Extra damage dealt from a Critical Hit (Weapon) 
  • Max Throw Distance: Range to throw weapons (STR) 
  • Weaving: Increases effectiveness of spells (INT) 
  • Health Regen: Rate of Health recovery (VIT) 
  • Stamina Regen: Rate of Stamina recovery (VIT + DEX) 
  • Clarity Regen: Rate of Focus recovery (FOC) 
  • Deathclock: How long before Player bleeds out at 0 Health (5 + (VIT / 5) rounds) 
  • Initiative: Priority to act first in Turn-Based mode (0-20 + DEX) 
  • Move Speed: Number of meters player can move for 1AP 
  • Vision Distance: Range to reveal Fog of War and spot enemies (FOC - Light) 
  • Encumbrance: Maximum weight/bulk character can hold in inventory (STR) 
  • Influence Radius: Size of radius around Player aura abilities affect (CLT) 
  • Max Companions: Maximum number of companions in party (CLT)

Leveling Up 

  • Every level: +Health, +Damage Resistances, +all Skills 
  • Every 2 levels: +1 to two different Attributes 
  • Every10 levels: +1 to all Attributes 
  • Player’s Stamina and Clarity do not increase just by leveling up. 
  • Player does not distribute additional points at character creation. Level 1 characters all start with similar values with slight variation based on their tribe.

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Bombshell - Brash Games Review

by Aubrielle, 01:41

Brash Games was kinder to Bombshell, giving it 7/10.

Bombshell is an isometric game that focuses on action, with some RPG elements, although you could say that every game has RPG aspects to them these days.

The game was developed by Interceptor Entertainment and published by 3D Realms. 3D Realms made a lot of games in the ’90s, like Rise of the Triad or Duke Nukem or Shadow Warrior. The game is out on PC, PS4 and Xbox One. Bombshell is a different style of game compared to 3D realm’s old games.

In the game you play as a character called Shelly Harrison, aka Bombshell. She is a Colonel in the Global Defense Force. We learn that her role in the Force was stopped when she lost an arm, and her teammates in an incident known as ‘The Washington Incident.’ Shelly now has a new mechanical arm, and a second chance. I was disappointed with the characters in the game, and felt like they lacked any sort of depth. The game could have been so much better if there had been more narrative, or decent character development.

The main story behind the game is that the President has been kidnapped by aliens. It’s your job to travel and fight your way across various planets and environments to order to save the President. There are three main planets that you will explore. Each area you visit will have different enemies and obstacles to face. I thought that the plot of the game was a bit weak and completely ridiculous, but the experience is more about the gameplay.

More information.

Bombshell

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

The Quest - Brash Games Review

by Aubrielle, 01:36

The Quest gets a whopping 9/10 score from Brash Games, citing the game's nostalgia factor, as well as an "addictive, rewarding adventure".

What some may see as archaic, dated design, I personally see as charming and refreshing. The Quest strives to plough its own unique furrow and in an ocean of charmless copycat clones, The Quest stands out as a pretty unique throwback to the old school RPG days of yore; it’s a game very much comfortable in its own orcish skin. Though, some may be perturbed by The Quest‘s old fashioned exterior, there is a deep, addictive and rewarding adventure to embark upon if given the chance.

More information.

The Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Raven's Cry - Removed From Steam

by Aubrielle, 01:28

Vendetta: Curse of Raven's Cry has been removed from Steam because of fake reviews posted by developer TopWare.

Thanks, Couch.

It appears that publisher TopWare might have been caught out by the powers that be at Steam for posting false reviews for their Vendetta – Curse of Ravens Cry release.

You may not have heard of Vendetta – Curse of Ravens Cry, but it’s a pirate themed adventure that was re-released last year and it came with some of the oddest game trailers we’ve seen featuring some quite fruity language.

Today there’s been some action on SteamDB which shows that entries and information for the game have been deleted from Steam.

It’s now thought that the game has been removed because publisher TopWare has been posting fake reviews which gave the game a 76% positive review score. This is of course against the rules of Steam and a very dodgy practice, especially when the game has been quite publicly slagged off by people unfortunate enough to have played it.

Metacritic’s user scores are down at 3.1, which is not always proof a game is bad, but in this case the user reviews are probably quite accurate.

More information.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dark Souls III - New Screenshots, Artwork

by Aubrielle, 01:24

New screenshots and artwork for Dark Souls III have just surfaced.

Thanks, Couch.

Dark Souls III is coming, releasing in the west on April 12th for PS4, Xbox One and PC, and today the latest issue of Weekly Famitsu had an article showing off some new assets.

We get both screenshots and artwork, giving a further glimpse on the grotesque bosses we’ll have to fight, and on the creepy environments of the game.

There’s even a beast that looks a lot like the Vicar Amelia from Bloodborne, but this one is actually named “the dirty beast.”

More information.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details