Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Tuesday - December 23, 2014
Monday - December 22, 2014
Sunday - December 21, 2014
Show older news or news at:

Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

Recent articles










Picture Watch

I Shall Remain
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
63.21%

It Was Just Okay
28.3%

It Was Terrible
8.49%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Tuesday - December 23, 2014

InXile Entertainment - On Kicking It Forward

by Couchpotato, 05:52

Issie Lapowsky of Wired posted a new article about how Brian Fargo got other developers to share part of their profits to other kick starters with Kicking It Forward. 

The KickingItForward movement has grown bigger than Fargo ever imagined. At one point, he says, Kickstarter even began asking creators not to put the KickingItForward logo on their funding pages. “There was a point where people felt like if they didn’t support KickingItForward they wouldn’t get funded, like it’d make them look bad,” he says.

What’s unique about this initiative, unlike so many other types of digital activism which quickly flame out, is that—two years later—KickingItForward is still going strong. Now, Fargo says, at any given time there are around 60 new active projects posted on the site.

Of course, not all of them will get funded, and even if they do, not all of them will turn a profit. But some, like Wasteland 2, will. And if those successful creators can commit to support the community that once gave them a chance, then the impact that Kickstarter can have on individual inventors, artists, and entrepreneurs will multiply.

“Our ability to survive is going to be based on our ability to work with each other,” Fargo says. “This has brought me and my so-called competitors together closer than anything ever before.”

 

InXile Entertainment

Details

Enderal: Shards Of Order - Crafting & Housing

by Couchpotato, 05:48

The SureAI team has released a new video blog for Enderal: Shards Of Order. The video talks about how housing and crafting will work in the Skyrim mod.

loading...

Well met, after a year's time and thanks to both St. One - a German Let's Player who has played Nehrim for what seems like an eternity - and our talented and commited scripter Sam, the time has finally come: The second episode of our devblog just went online!

This time we'll shed some light on the topic of crafting and housing in Enderal, the former with a brand-new, self-coded system that will hopefully provide for a lot of fun.

Before showing you the video, a shameless plea to all those who haven't done it yet: The moddb.com - awards, in which we were nominated for the category "Best Upcoming/Most anticipated", have almost come to an end. If you haven't done so already, we'd greatly appreciate a vote for us!

The feedback for our trailer so far has been a blast, which we totally didn't expect. Thanks again!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Final Bugs & Extra Dev Time

by Couchpotato, 05:44

An editor named Mansoor on a small site called Nerdacy had the chance to ask a question of CD Projekt RED CEO Marcin Iwinski about the delay The Witcher 3: Wild Hunt.

Shortly after the announcement of the delay, I emailed CD Projekt RED co-founder and CEO Marcin Iwinski to find out a few intricate details on the matter. Here’s what he had to say when I asked him about the specifics of what they will be addressing with this extra development time:

“We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms. The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not – there is enough gameplay to keep you playing for weeks.”

When we last spoke with Iwinski, he said the game holds about 120 hours of gameplay, which is equivalent to BioWare’s Dragon Age: Inquisition. That is a lot of gameplay and story.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Meriwether - Post-Funding Update # 50

by Couchpotato, 05:39

Sortasoft has finally released another post-funding update for Meriwether with information on the games development, and talks about the latest Beta version.

We’re in the home stretch! We’ve extended our internal beta a little longer, to add just a bit more polish on the game before we send it out to our beta-level backers. We’ve been focusing on the nitty gritty details, like fixing bugs, correcting typos, and optimizing gameplay performance.

All that stuff makes for interesting work, but there’s not much else to say about it, except that we are plugging away at it. But we do have two notable features that have solidified or changed lately, and we want to share those with you.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Daedalic Entertainment - Merry X-Mas Video

by Couchpotato, 05:36

Daedalic Entertainment wishes everyone a happy holidays with a new song video from music composer Mazze Wiesner. It's only four minutes long so give it a watch.

loading...

Christmas is coming and therefore a real Daedalic 2014 Christmas song shouldn't be missing. This year, our Christmas Video is featuring Mazze Wiesner. He’s a great Composer and musician, and we are happy to sing this song together with him.

Daedalic Entertainment

Details

Blackguards 2 - Two More Previews

by Couchpotato, 05:29

Well here are two more previews of Blackguards 2 I found this week.

COG

When it comes down to it, I feel fans of the first game are really going to like the direction this game is going. Even in this early and incomplete state I was putting the game through its paces and was having a good time. I look forward to giving the game a spin when the finishing touches are done and seeing even more improvements.

Chalgyr's Game Room

Blackguards 2 feels like it is leaning a bit more heavily towards the strategy genre than RPG this time around, with an emphasis on accessibility. It is an understandable direction given a good deal of the feedback after the initial game. My early impressions are favorable and I am looking forward to spending more time with Blackguards 2 once it is fully released.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - More Website Updates

by Couchpotato, 05:25

The Dungeons Of Aledorn website had two new updates this weeks. The first update has infomation on how the developer has struggled with game development.

Greetings friends. Not so long ago, I wrote about how challenging it was compiling the team. Today on this topic I’ll tell you about the people who have forsaken us, and vice versa, also about those who have joined.

The second update gives everyone a X-Mas greeting for the holidays.

Ho, ho, ho to all our faithfull followers. Today we’d like to wish you all a Merry X-mas full of peace and gaming of any kind. Leave behind your daily stress and spend your time by doing stuff that you like the most. We all shall also devote ourselves to our families and closest friends for the next days and will take a few days off from DoA’s development.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rime Berta - A New Japanese SRPG

by Couchpotato, 05:18

Rime Berta is a new Japanese SRPG from developer NEXTSOFT that has just released on Steam this week. As usual here is a short video to get you interested.

loading...

Command an army of puppets in this Japanese SRPG as you hunt for a relic said to grant any wish. Livia's village is dying, and all that can help them is an ancient relic situated somewhere within a mystical tower.

If you act now you can get a 10% discount for the next few hours.

Steam

Details

GamesIndustry.biz - Broken & Bugged Games

by Couchpotato, 05:13

Well to continue my hatred of all broken and bugged games it seems Rob Fahey of GamesIndustry.biz has posted a new article that talks about both problems.

Given that we could all probably agree that a piece of hardware being faulty is utterly unacceptable, I'm not sure why software seems to get a free pass sometimes. Sure, there are lots of consumers who complain bitterly about buggy games, but by and large games with awful quality control problems tend to get slapped with labels like "flawed but great", or have their enormous faults explained in a review only to see the final score reflect none of those problems. It's not just the media that does this (and for what it's worth, I don't think this is corruption so much as an ill-considered aspect of media culture itself); for every broken game, there are a host of consumers out there ready to defend it to the hilt, for whatever reason.

I raise this problem because, while buggy games have always been with us - often hilariously, especially back in the early days of the PlayStation - the past year or so has seen a spate of high-profile, problematic games being launched, suggesting that even some of the industry's AAA titles are no longer free from truly enormous technical issues. The technical problems that have become increasingly prevalent in recent years are causing genuine damage to the industry; from the botched online launches of games like Driveclub and Battlefield through to the horrendous graphical problems that plague some players of Assassin's Creed Unity, they are giving consumers terrible experiences of what should be high points for the medium, creating a loud and outspoken group of disgruntled players who act to discourage others, and helping to drive a huge wedge between media (who, understandably, want to talk about the experience and context of a game rather than its technical details) and consumers (who consider a failure to address glaring bugs to be a sign of collusion between media and publishers, and a failure on the part of the media to serve their audience).

GamesIndustry.biz

Details

Sorcerer King - Early Access First Impression

by Couchpotato, 05:07

Keith Turner of Space Sector posted a new Early Access First Impression article based on his playtime with Stardock's new game Sorcerer King. Here is a small sample.

Sorcerer King does introduce some interesting restrictions and a bit of resource management, and with further polish could become a solid experience for me. What it needs to overcome is the fact that we are now in an era of fantasy strategy excellence unlike anything I’ve seen in recent years. As a product priced the same as, or more than, other quality completed titles, Sorcerer King has got its work cut out if it wants to stand out and grab my attention.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - December 22, 2014

DA:Inquisition - RPG Game of the Year @ RPS

by Aries100, 23:20

Adam and Alec at Rock, Paper, Shotgun talk about why they think that Dragon Age: 
Inquisition is the best rpg game of 201
4.   Adam explains that: 

The characters, quests and combat aren't the heart of the game - the world is.There's so much to do that some of the quests, dialogue sequences and locations aren't as solid as others. With this much to see and do, I'm not bothered by the occasionally uneven terrain. There are sequences that I thought were highlights that other people rolled their eyes at, and parts that I greeted with a shrug that other people found touching, amusing or exciting.

Alec has this to say:

And, of course, no-one does RPG characters like BioWare does RPG characters. There are more bores on the team than I'd like, but The Iron Bull's a star, Sera brings both pomposity-pricking and increasing humanity, Dorian is a fine Errol Flynn and Solas is so fascinatingly odd. And refreshingly, reassuringly Welsh. Just don't make me look at his face.Something has been lost as the scope and scale expanded, yes - but what scope and scale.

Do you agree with Adam and Alec?

Thanks to wolfhowwl at the Bioware DAI forum for finding this.

 

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Balrum - Version 0.89 Released

by Myrthos, 12:33

Version 0.89 of Balrum has been made available, which fixes quite a lot of smaller things and because of those many changes, the save games aren't compatible either. Some of the changes:

-Increased world simulation size (NPCs will be more active with their daily lives)
-New NPC behaviors (for example: the town guards will turn on torches around the villages at sunset)
-Your pet is now smarter and he/she will be more precise while performing your commands
-Added a “Select” button to the pet bar
-Added a reset button to the blacksmithing panel so you can easily restart experimenting
-Added sliders to the GUI making navigating lists way more comfortable
-Added a large number of GUI goodness (fading panels, nicer effects, more precise control)
-When a friendly NPC is in your way (standing in a door for example) you can push him/her so you don't have to wait for them to get out of the way
-More zoom options
-Added a “stackable” property to item tooltips if needed
-Added a faster combat animations toggle button to the options panel
-Added ability to simply press “enter” when the usage is obvious
-The spellbook now reorganizes itself when a savegame is loaded filling the holes that might have been present do to “one cast” spells
-Now you are able to destroy your tent
-New targetless AOE spell effects for certain mobs (be careful where you are standing agains a skeleton warlock)
-While in combat if you point your cursor at your pet you will now see its health and mana
-Added new “gameplay” tab to the options panel 
-Good/Bad deeds are now logged
-Traders now refresh their inventory every other day
-More sleeping NPCs (finally female NPCs go to sleep too)
-Pet agro now grants a small amount of agro towards the player (when the pet was the only combatant, upon dying the enemy did not go after the player)
-Wind now affects berry bushes too
-Not every animal attacks you on sight any more (there are peaceful monsters out there)
-Numerous small map changes
-Added spells with random cooldown times
-Faster startup times
-New internal datatypes for large data
-Lower memory usage
-Overall performance improvements

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bloom: Memories - Interview @ Core-RPG

by Couchpotato, 09:45

Forum member m00n1ight notified me of a new interview on Core-RPG with Dani Landers the developer of Bloom:Memories. So lets all thank him for the new interview.

Your project has a long and difficult story and was funded on Kickstarter only on third attempt. What, in your opinion, was the reason for the failure of the first two attempts? And what makes you go on and try again, despite the fact that many novice developers lose their hearts after the first failure?

Well, the first time I went to kickstarter, I had pretty unreasonable goals… no one knew me (I was coming from nowhere)… and just had a handful of concepts for an idea I wanted to do. So, it wasn't a big shock looking back why I failed.

After that, the attempts just weren't far enough along in the build to really show much to anyone. It was still a lot of talk and looking for help to make it a reality. Finding more team members (my first attempt I was alone), getting more concepts and game models done, or just sorting out some story / design.

Eventually I had enough to show and prove to people I could actually do what I was saying I could do.

What makes me keep going and not give up is just confidence in myself. I KNOW have a story to tell, and a world being made, and a game being created. I KNOW I can make something special. So, for me, giving up makes no sense. The issue is more about how I'll get to the end of the road, not IF I'll get there.

Also, failure isn't really the end of doing something creative (or anything in life). Failure is just practice… it teaches us what we did wrong… and our next attempt is even better.

I don't think anyone has ever done anything great without failing. We don't give up trying to walk because we may fall down when we first start. Eventually we get there, it just takes a bit of drive and trust in ourselves.

According to latest studies, the interest in crowdfunding is running down. Kickstarter is flooded by the pot-boilers and cloned projects, so players and journalists is getting pretty tired of searching for some diamonds in the mud. Journalists in particular is paying much less attention to the new projects now. Have you encountered this problem with news blackout during your Kickstarter campaign?

Yup, I was noticing the drop-off of interest / trust in kickstarter when we went there also. Journalists would do "group articles" on a lot larger number of kickstarters… and people seemed more used to seeing it as a place to get the game a bit cheaper or wanting bigger rewards to match major kickstarters they had seen (which wasn't really how it was early on in KS).

But, even with that, I think kickstarter is pretty important to seeing a new wave of games made by people without the resources to make them the traditional way though. For example, thanks to everyone who spread the word and backed us we were able to push ahead with Bloom. Had kickstarter and gamers not been there to help us… it would have just been one less game getting made.

I really feel like journalists, developers, and gamers are all working together for the same common goal… to make even better games and push the medium forward. Something like kickstarter brings those groups together to make something happen that wouldn't have been possible otherwise.

So, overall, I hope journalists and gamers don't get too bored with sites like Kickstarter. Thanks to them stepping in early, new stuff is getting made and they are making a difference.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Interview @ XP4T

by Couchpotato, 06:07

PsychoSyd of XP4T had the chance to interview Warhorse Studios, and ask a few questions of a few different employees. Here is a short sample of the interview.

XP4T: How did you come up with the idea of making an open-world RPG set in medieval times? And why not an adventure game or an RTS?

J.R.: There are two guys behind the idea – Martin Klima and Dan Vavra, game developers with strong RPG background. Have you heard about Original War, Vision (not released) or Mafia? Mafia is definitely well known around the world, and Martin is also co-creator of the best-selling pen&paper RPG in Czech Republic named Dragons Lair. You can see now, that the common project had to be an RPG ;-]

XP4T: What are your feelings about the Kickstarter campaign? Did it give you something more, apart from the financial aspect and some kind of morale boost?

J.R.: First of all we have got loud and clear YES from 35k backers on Kickstarter for a project, which was „not appealing enough“ to many publishers. And thanks to them we are still here working on Kingdom Come: Deliverance. Thank you all once again!

XP4T: You call the game a “realistic open world game”. How would you define that “realism”? Does it only pertain to the combat mechanics, or could we consider the game a source of some interesting knowledge about the Middle Ages?

J.R.: We have a special department for research! They read through all the stuff from libraries and chronicles, look up the documentation and pictures and also visit real places from the game to shoot there. Of course the game can’t be completely realistic or you would spend whole time in the forge making hoes ;-] We also cooperate with the best fencers and bow masters in Czech Republic to gain the knowledge about the 15th century combat techniques. They are very helpful!

P4T: How much fantasy will be there in Deliverance? How solid is the factual basis for Deliverance’s story and setting?

J.R.: No fantasy at all, there are no dragons or spells! The main story is based on the historical events described in chronicles and other resources, but life of a smith Henry is of course made up by Dan and team of designers. You don’t find story of poor peasants in chronicles usually. But it doesn’t mean it is not interesting, you can live through very important times of Holy Roman Empire!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - New Journals & Patch

by Couchpotato, 06:02

Whalenought Studios latest post-funding update for Serpent in the Staglands gives a look at the games journal, and  goes into detail about the next Beta patch.

JOURNALS

Yesterday we got 2 beautiful hides from a tannery to make the journal covers from and they are fantastic.

We still have a bit of copy for the journal to write as we finish up content for the game, but it should be a wonderful guide and adventuring companion. The digital version will have some specific changes and omissions (medium aside), but will have similar content. We’re receiving the great paper we're printing on, threading, sealing wax and insignia needed for the seal soon as well, and will get some pictures up when we do! The end product will be an authentic leather journal suitable for some bronze age adventuring, with some blank note pages for yourself (for those puzzles that are more easily sketched out than written in the in-game journal).

PATCH 

** Patching system seems to be having some issues, and we'll just send out another email this (hopefully) last time. Will be starting builds shortly for reindeer distribution. **

For those who have beta access, or maybe haven’t played since some of the earlier builds, we encourage you to download the newest patch and take a look. We’ve tackled the majority of the UI functionally, added lots of small polish items, and have finally implemented the prime NPC database, which completely rebalances the combat difficulty. This is what we’ve been using to test later game scenarios and individual enemies, and thought it would be a good time to introduce it into the beta and have you all test what the actual game difficulty was designed to be. I’d go into the details, but it would probably be best just played. If you were quick saving a lot before due to bugs, we’d advise you do so now instead for the amped up difficulty across the board, especially during the early areas you're testing. Wildlife, acolytes, and even chicken goblins can 1-hit-kill an unarmored character if the rng god wills it.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Susan Manley Interview

by Couchpotato, 05:57

Matt Barton's next video interview is with Susan Manley who was an artist, and veteran of SSI, Electronic Arts, and now the COO of a studio called Olde Skuul.

loading...

In this part, Susan tells us about the various game projects at Olde Skuul, how she met Rebecca "BeckyBurger" Heineman, and Wizardry IV. We wrap up with tales of her days as manager of the one of the first game stores in the US. Astrocade, anyone?

Matt Chat

Details

Blackguards 2 - Preview @ Bag of Games

by Couchpotato, 05:54

A small site by the name of Bag of Games posted a new preview of Blackguards 2.

I would already have recommended the original Blackguards to any RPG fan, or even someone who is a fan of well-made strategy games with little interest in RPGs. It had its issues, and I wasn’t so much a fan of the story (while it rounded itself out nicely, many of the issues just felt like a deus ex machina). However Blackguards 2 looks like it could become a cult classic, if the endgame is as strong as what I’ve played. I didn’t get to play around with the assassin or ogre mercenaries, as they are only available later on, but the prospect of an extended battle, with you controlling so many different classes who all play out different, is fantastic. Both the story and gameplay are strong, and Daedalic have learnt from the original game how to make it a better and clearer game, without removing its strong tabletop RPG feel or complexity. My only complaint is that the game has not been fully balanced, however that is being heavily worked on at the moment, and so the game should be much fairer around release.

Don't forget The RPG Codex also posted a preview last week.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The CRPG Book Project - Alpha Release!

by Couchpotato, 05:50

Felipe Pepe has released a 100 page alpha version of his CRPG Book. He also wants to remind everyone who has pledge to help with a review to please send them in.

I’ll keep this one short: The first public release of the book is out, a 100-page preview featuring 36 reviews, many articles, a working bookmark thingie and countless grammar errors and nonsense like calling the preview of a book an alpha build. 

Grab it here: https://www.mediafire.com/?66nybfqbxfn3p2g

And please, share any feedback you might have. I got a thick skin, I can handle it. ;) Merry Christmas, happy holidays and a great 2015 for everyone!

The CRPG Book Project

Details

Gheldia - Development Update

by Couchpotato, 05:47

It has been awhile since I posted anything about the Zelda inspired game Gheldia, and I have to say it happens to me often as I cover to many games each week.

The first news of interest was a new video from a few months back.

loading...

 

The second item of interest was about the game getting Greenlit on Steam.

Gheldia has been officially Greenlit on Steam! We are incredibly thrilled about this opportunity and would like to extend a huge thank you to the community for their support. To everyone who stopped by our booths, shared our updates/screenshots, and spread the word – we appreciate it very much! The game’s development has been a long winding road but the vision has always been clear – create an RPG that pays homage to the 16-bit classics with a mix of new ideas. We feel that with each passing week we are marching closer to that goal and can’t wait to share off our latest developments. The next few months will be very exciting!

Gheldia

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kickstarter - The 10 Best Kickstarter Games

by Couchpotato, 05:42

Maximum PC released a top ten list of the best kickstarter games this year.

The Kickstarter scene exploded a few years back, as gamers discovered the crowdfunding platform and began to fund various video game projects. The plethora of games seeking funding ranged from new concepts to sequels that boasted new, unique features or appealed to our sense of nostalgia. Because of Kickstarter, we have seen some amazing games that have raised millions of dollars in funding, such as Star Citizen and Pillars of Eternity. 

Still, other Kickstarter projects raised much more money than their originally stated goals, thanks to an excited gaming community willing to fund them. However, over the past couple of years we’ve seen games that received funding way above their goals, then get cancelled due to not having enough funds (or other reasons).

Clang, a project headed by science fiction author Neal Stephenson, was cancelled two years after its successful Kickstarter campaign, because of financial issues. Double Fine, which had two successful Kickstarter campaigns, has stumbled with financial issues, too. Over the past two years, quite a few projects have fallen to the wayside or not lived up to the ambitions set by the developers.

Despite such examples, successfully funded games have slowly made their way to the community. So, we decided to list 10 Kickstarter games, in no particular order, that we feel are the best so far. However, we narrowed our list to games that have been completed and not being sold through Early Access.

Kickstarter

Details

Icewind Dale: EE - Review @ Softpedia

by Couchpotato, 05:40

I haven't found that many reviews for the recently launched Icewind Dale: EE. So moving on I was lucky to find one on Softpedia that gave the game an 8/10.

Icewind Dale isn’t a perfect game, but it’s one of the best RPGs of all times. Obviously, the Enhanced Edition is also among the best in the genre, but it only brings minor improvements into the mix.

The problem is that the original Icewind Dale plays the same and looks and feels just like the Enhanced Edition released by Beamdog.

However, if you want the new content added in the Enhanced Edition, like for example several new quests, around 60 new items, more than 30 new class and kit combinations from Baldur’s Gate II: Enhanced Edition and more than 120 new spells, then by all means you should give it a go.

I’m not going to tell you if it’s worth the price because I have already bought the original Icewind Dale twice, so if you’re keen on trying out an old-school RPG, this Enhanced Edition has everything you need.

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

From Software - My (Unannounced) Visit to Japan

by Couchpotato, 05:37

Piet Crusader of Game Crusaders had a chance to visit the Japanese developer
From Software, and shared his experience in a new article.

In the autumn of 2013 I travelled through Japan for two weeks. I had various cities and temples on my list of places to visit and one very peculiar destination, the FromSoftware studio.

I am a fan of Dark Souls. It is my favourite game. It is a work of art that I have spent hundreds of hours looking at, contemplating, and experiencing. Dark Souls 2 was about four months away from getting released and I wanted to see if I could get a look behind the scenes, play a demo, or find out anything at all about the sequel. I’m not a journalist and, at the time, Game Crusaders didn’t even exist yet. I didn’t make an appointment. I just went there hoping to make it inside.

With the studio hidden in one of Tokyo’s suburbs, it took some effort to find out where I needed to be. The hostel staff did their best to Google-map me in the right direction and with a piece of paper full of notes, train numbers and time tables I jumped on a train.

From Software

Details

Necropolis - Development Blog Updates

by Couchpotato, 05:32

Since the announcement of Necropolis Harebrained Schemes has posted some new blog updates on the games webpage. Here is the recent post.

Since we didn’t post anything new from the game last week, here’s a peek at another ROUGH prototype screenshot showing the first of many possible armor sets we’ve implemented for the Blackguard character (in this case, the female version).

Necropolis

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

M&B: Warband - L'Aigle Mod Release Date

by Couchpotato, 05:28

So if anyone still plays Mount & Blade: Warband like I do then the following mod should interest you. The mod is called L'Aigle, and is about the 1809 War of the Fifth Coalition.

loading...

The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire.Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another,and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula.

Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland.

With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff.
Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check the French advance into Portugal and southern Spain.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Fallout 4 - The Trend of Broken Games

by Couchpotato, 05:23

Martin Toney has a new post on Gamingbolt where he talks about the trend of broken games recently, and has doubts that Fallout 4 will possible be one of them also.

So here’s a scary thought. Fallout 4… what if it comes to light and we all rush to our local retailers or our preferred online marketplace and put in our pre-orders for the game, only to have it revealed to use that it requires a massive “day one patch”.

Or that it will require an update to enable certain elements of in game functionality? What then? What if the game we’ve all been waiting for has fallen prey to the disgusting trend that is sweeping the development end of the gaming industry? Don’t get me wrong, I’m not writing this out of the want of creating hype or negative press for a property that I love. I’m writing this out of a general concern for something that I’ve loved for a huge portion of my life.

Bethesda aren’t beyond fault, we all know that far too well, but is it possible that Fallout 4 could pull an Assassin’s Creed Unity? Could the game descend from the sky shrouded in clouds, only for the clouds to part and reveal a half-assed product? It’s entirely possible, and that’s a scary thought. As Yahtzee of The Escapist Magazine once said, “You couldn’t get away with releasing a buggy game in the cartridge and cassette days – you’d get sentenced to a trampling under the company brontosaurus.”

Well all I know is every Bethesda game is a bug-fest on release. So Joxer this article is for you my friend so enjoy, and I look forward to your comments.

Bethesda Softworks

Details

Rebel Galaxy - Preview @ GameInformer

by Couchpotato, 05:18

GameInformer posted a new preview for Double Damage Games Space RPG game Rebel Galaxy. Here is a small sample to get everyone started.

The game is fully built on player choice, allowing players to pave their own way through the universe, which is gigantic."The solar system we are in is randomly generated. You can zoom all the way in or out to see what is going on at any given point. There are thousands of ships out there going about their business. The main story missions are kept the same, but where they are isn't necessarily the same, or the circumstances around them. The game is different for everyone who plays." While it sounds a little bit like No Man's Sky, the player won't be able to explore planet surfaces. All of the action takes place in space.

The player has complete control of their ship, and can hit the thrusters for shorter travel means, or kick in the warp drive to travel a great distance faster. Bigger drives are needed to warp to bounce between solar systems. The battles are reminiscent in look to Star Trek fights, in which a sizable vessel unloads a variety of attacks at swarming fighters or another large spacecraft. The gameplay is similar to Assassin's Creed: Black Flag's naval combat, allowing the player to navigate the ship while also guiding turret and missile fire from the sides of the it. The player can also take direct control of the turrets to handle fighter assaults. If a ship has 17 guns on it, control can be switched to any one of them.

Double Damage Games

Details

Path of Exile - 1.3.0d Patch Depolyed

by Couchpotato, 05:14

Grinding Gear Games has once again posted news on the Path of Exile forums that path 1.3.0d is now available for download. Here is the short post with the news.

We've deployed patch 1.3.0d and have posted its patch notes here. This patch addresses many areas, ranging from PvP balance to changing how some of the Bloodlines mods work.

Edit: In a followup serverside-only patch a few minutes later, we made these additional changes:

  • Fixed an issue where magic packs of more than one monster could fail to have a Bloodline mod.
  • Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - December 21, 2014

Grim Dawn - Build 23 Now Available

by Couchpotato, 05:58

Grim Dawn slowly continues to get finished as developer Crate Entertainment has released the next build that adds chapter 3 Act One. Here are the details.

We're ready to liven up your holiday season with the first segment of Act 3. This stretch of levels will take you from Smugglers Pass to Deadman's Gulch, into the Mountain Deeps and beyond to the gates of Homestead. With these new areas to explore, the player level cap has been raised to 40.

Also included is an expansive side-region with additional questing through the Pine Barrens, Jagged Waste and Tyrant's Hold, plus other secrets.

You will be able to secure the riftgate outside of Homestead, although you cannot yet enter the town. However, the second chapter of Act 3 is already nearing completion and we expect to release it by mid-March or earlier. We've been working on various parts of the end-game in parallel, which is why it's taken so long to see the first results but the rest should follow more quickly.

B23 also contains additional item art, improvements, fixes and balancing changes. Check out the forum post to view the full change log.

On another note, we've gotten a few emails from KS backers over the past year who missed prior updates and didn't know all backers were able to play. So, just to reiterate, if you backed Grim Dawn on KS, you can currently play on Steam. If you need help retrieving and using your key, refer to this post for details or email support.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - New Alpha Update

by Couchpotato, 05:13

Warhorse Studios has finally released the delayed Alpha update that adds alchemy to Kingdom Come: Deliverance. Here is the latest kickstarter update with the information.

For all backers with Baron tier or higher there is an alpha update of Kingdom Come: Deliverance just in time for Christmas! In this update you can try the alchemy minigame and a special quest from Daniel Vávra, the lead designer of Warhorse Studios. How was the alchemy minigame prepared, explains Jakub Guman in our last video news.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Signed Collector Edition's

by Couchpotato, 05:10

InXile released a short Tumblr post this week about the Signed Collector Edition's.

Brian Fargo, Chris Keenan, Nathan Long and Chris Avellone signing nearly 2000 Collector’s Edition boxes for our backers, with nary a complaint!

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - Patch 1.0.0.134 Rleased

by Couchpotato, 05:06

A new patch for Dead State was released on Steam a day after the last patch.

We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.

Changelog (spoiler-free)

Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.

My advice wait a few months to get the game fixed with the cut content added back.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Banner Saga - Best Video Game of 2014

by Couchpotato, 05:00

With all the larger sites picking other games as the game of the year winner a small news site called The Fresno Bee has picked The Banner Saga as Best Video Game of 2014.

In a year overrun by great role-playing games like “South Park: The Stick of Truth” and “Dragon Age Inquisition,” it’s only fitting that my favorite game of 2014 was the beautiful and striking “The Banner Saga.”

“The Banner Saga” is the first-born son of Stoic Studio, an independent game development company created by three former BioWare employees who had worked on “Star Wars: The Old Republic.”

The trio followed the increasingly common trend of abandoning steady work at a large studio to start their own company, and they raised nearly $750,000 in a crowd-funding campaign to get them on their way.


Read more here: http://www.fresnobee.com/2014/12/19/4293922_best-video-game-of-2014-is-the.html?sp=/99/1355/&rh=1#storylink=cpy

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - A New X-Mas Sale

by Couchpotato, 04:58

The Westlands Interactive Team sent out news you can now buy Worlds of Magic for 10% for the holidays. Here is the press release with all the information.

Worlds of Magic Christmas Sale is here. Help Santa and make yourself a perfect Christmas gift!

Worlds of Magic - a 4X turn-based strategy game from Wastelands Interactive is now 10% off only until January 2nd!

December 19th, Lodz, Poland- Christmas is all about making gifts and spreading the love. And there's no better gift for all strategy games' fans who still remember the classic Master of Magic, than it's spiritual successor - Worlds of Magic from Wastelands Interactive, now 10% off. Only until January 2nd!

Which means that now you can buy it for only 33,29 EUR! Make it quick though as this special Christmas Sale lasts only until January 2nd! You can buy the game available via Steam Early Access from the product page  HERE or by visiting developer's store and getting the game directly from  HERE.

Although being a completely new game from a design point of view, Worlds of Magic is a real treat for all true fans of the original Master of Magic, following the rules being an essence of the genre, allowing you to  EXPLORE uniquely generated universes,  EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities,  EXPLOIT resources and factions alike to increase your own power and finally  EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.

As a gamer you'll have a list of the following features in hand to achieve those goals:

  • 8 playable races
  • 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
  • Over 10 terrain types
  • Almost 30 world resources to exploit
  • D20 battle combat mechanics
  • Units gain experience
  • Over 80 military units
  • Over 40 wandering and summon-able units
  • Over 40 world features to explore and conquer
  • 40 heroes and champions
  • Over 400 spells divided into 13 spell circles
  • Cast tactical, strategic, and global spells
  • Create powerful artifacts to equip your heroes with
  • Choose from 13 pre-made Sorcerer Lords or make your own

Still not convinced? Check out the gameplay video  HERE.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Age of Grit - Post-Funding Update #20

by Couchpotato, 04:54

Developer iqSoup posted a new kickstarter update with more infomation on the development of Age of Grit. The update focuses on the games airship this time.

Age of Grit is gradually beginning to coalesce. We are focusing the brunt of our efforts on the combat sequence. Things are coming along nicely and we should have a good battle demo to show off early 2015. We're doing a redesign of the battle UI, reworking things to be more intuitive and just generally more awesome.

The battle mechanics under the hood are taking shape as well. From a while now we've had a rough outline for how we wanted the combat rules to work, but now we're getting into the nitty gritty.  It means a of testing and tweaking to make sure battles feel just right.  Everything needs to be weighted and balanced properly.  For a bit of research I've personally been playing some Fallout 2 recently. A great classic, but a lot of people complain about the combat.  It can be a clunky system for sure, but I for one always liked the intensely strategic feel it had.  You carefully calculate every action, considering a whole host of factors.  One misstep and you might accidentally blow off your buddy's head with a burst of machine gun fire.I think there's a lot to learn from the early CRPGs and just classic games in general--both from the things they do well and the areas in which they could have improved.

We have some great airship assets we've been cooking up! This is my favorite part of game development--seeing cool new stuff like this when I check my email in the morning!  Here's a couple ships we hope you'll enjoy.

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Status Update #7

by Couchpotato, 04:51

Snowbird Games posted the seventh status update for Caribbean!.

It’s time for a new status update. Right now we’re preparing the biggest update we’ve ever released till this point, so you can expect a lot of changes. For this reason, we decided to shift the update’s release to January to give us a little more time to make it even better.

First, we added a new renown system. Now it’s split into military renown for soldiers and trading (or administrative) renown for entrepreneurs. It’s becoming a very important part of the game and it defies what you can acquire: which troops, ship upgrades and building types will be available to you.

Military renown should be pretty clear, it didn’t change much from what there was before. Trading renown can be considered as a total amount of all your assets: your ships, your money, goods in your cargo hold, value of your property and so on. If you are a billionaire, you’re a celebrity of Caribbean.

So things will get a little tougher. Some troops will be harder to get, cannons will disappear from free market, and you’ll need to pay taxes for your property and goods in your cargo hold.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

PC Gamer - Game of the Year Awards

by Couchpotato, 04:48

This little news-bit is a few days late as I rarely check PC Gamer for news due to hating the sites new layout, but the site has started their game of the year awards.

They gave Dragon Age: Inquisition the Best Single-player 2014.

Phil Savage: It’s a story about Thedas, and about reshaping the structures and politics that define a world. It’s also a story about people, and how they respond to tragedy, hope and faith. Inquisition is a proper roleplaying game: one that asks you to not just create a character, but to let their motivations and investments grow over time.

Chris Thursten: I made a decision in Inquisition that was so painful I had to go back and undo it, breaking a rule that I’ve held myself to since the first Mass Effect. When its narrative engine kicks into gear, Dragon Age: Inquisition is among the best work BioWare has ever done.

They also gave Divinity: Original Sin the Spirit of the PC Award 2014.

Chris Thrusten: The funny thing about Divinity is that it’s a throwback to a classic form of the genre that nonetheless feels like it’s from the future. Its big new ideas are part of that—two protagonists, you controlling both; campaign-wide co-op; a complex combat system grounded in emergent interactions—but the crucial thing is the sense of freedom that complexity gives you. It’s not afraid to let you break things, or try. It gives you ownership over your experience.

Tom Marks: I’ve spent almost every weekend of the past four months playing this. I’ve played over 80 hours and every minute has been co-op with the same person. It’s a game designed from the ground up with co-op in mind, and that has created interactions unexpected and exciting. When playing alone, you’re often presented with the option to disagree with yourself. Those moments help define your characters’ personalities and are mostly for show, but when playing with my girlfriend—who sits five feet away from me—we can discuss the choice we want to make before selecting our answers. A plan that often falls apart as we determine the best choice out loud before one of us secretly changes their mind and puts their character at odds with the other.

Thank you Sloth for the information from another thread.Wink

PC Gamer

Details