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Thursday - March 05, 2015
Wednesday - March 04, 2015
Tuesday - March 03, 2015
Monday - March 02, 2015
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Underworld Ascendant

2015-03-04

Underworld Ascendant Q&A

Last month you guys had the chance to submit your questions for a new Q&A with some of the OtherSide Entertainment developers. Here are their answers.
» Continue reading the article...

Rampant Games

2015-03-02

Jay Barnson Interview

We had the chance to talk with Jay Barnson the Rampant Coyote.
» Read the article

Recent articles










Picture Watch

Avadon: The Black Fortress
Box Art

Poll Watch

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Recently Released

Feb: Caribbean
Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD

Thursday - March 05, 2015

Unbended - Crafting Information Part #2

by Couchpotato, 04:11

Here is the promised second crafting update from Developer Impressum this week.

The second part on Crafting is now online here.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pantheon - New Website Updates

by Couchpotato, 04:09

The Pantheon: Rise of the Fallen website has a few more updates from last month.

New Interview with Joppa and Montreseur

We are happy to release another interview with Sam Skatch - WASD Radio featuring our very own Chris Perkins (Joppa) and John Diasparra (Monty) speaking about new Environment Art and World Building plus other Pantheon related discussion, so head on over to WASD Radio and check it out!

Developer Round Table

I had the honour of speaking with the team and asking them your questions, we had really good discussions on multiple topics that I think you will all enjoy a lot. We had a few extra members of the team join us for the Developer Round Table this time around so I hope you enjoy it as much as we enjoyed putting it together for you all!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Wednesday - March 04, 2015

BioWare - David Gaider No Longer Lead Writer

by Couchpotato, 04:00

David Gaider announced on his twitter page he is stepping down as Lead Writer for the Dragon Age series, and moving on to a new project. Here are the details.

So a bit of news: I have decided leave Dragon Age and move onto a new, upcoming BioWare project (which I can't discuss).

Its probably a new Star Wars RPG , or the new SC-Fi RPG they wont talk about.

BioWare

Details

Serpent in the Staglands - Trailer & Updates

by Couchpotato, 03:47

Whalenought Studios posted a new post-funding update for Serpent in the Staglands that has a new video trailer, and talks about a few other game updates.

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One location we didn’t feature in the preview trailer was Tratis Saltis, a favorite due to the very different environment it brings. The area’s subsurface is an expanse of hot springs like veins breathing heat from depths below, and it gives some variety to the usually snow blasted peninsula. The persistently wet ground has made the few surviving settlers here build above surface level upon giant trees and mushrooms, and you wade through a dangerous bog below to traverse the district. Vol is an "eye ball" planet, and in the perpetually cold regions like the Staglands heated places like these are hard to come by and usually cherished for what vegetation and life they provide. Regrettably for these settlers, some of that is quite dangerous.

We'll be showing this location off in a future update more in-depth!

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Masquerada - Interview @ Siliconera

by Couchpotato, 03:44

Siliconera published a new intrview for Masquerada: Songs And Shadows.

You describe Masquerada as being the “pièce de résistance” of the whole studio. How come? Is this a game you’ve been wanting to make for a while?

That refers more to the scale of what we’re trying to do more than anything else. Most wouldn’t know this, but Ravenmark was always a proof of concept that a Singaporean studio could do something deep and broad. Whether we’d have the technical skill and creative scope to make something for a global audience. Masquerada is the culmination of all the skills and experience the team has garnered over the years.

You’ve compared it to having the “sophistication” of a couple of BioWare’s RPGs. What do you mean by this? In what ways is it similar to those games?

This returns us to the two pillars I had mentioned earlier. What draws people into BioWare’s lovely games is the intertwining of the narrative and world with the gameplay mechanics. We’re trying for that same depth, where characters aren’t cardboard cutouts, rather, ones existing in a believable world that exists beyond the game. Combat that would satisfy both the action gamer and the strategist. They’re lofty goals, sure, but ones worth having, we think.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Ancient Labyrinth Released

by Couchpotato, 03:41

CI Games announced today the first major downloadable content for Lords of the Fallen called Ancient Labyrinth is now available for download on PC, PS4, and Xbox One.

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Lords of the Fallen: Ancient Labyrinth DLC Now Available

Join Harkyn in his fight for redemption as Lords of the Fallen takes on the Ancient Labyrinth in the hit action-adventure's first major content expansion

WARSAW, Poland - March 3, 2015 - Internationally acclaimed game developer, publisher, and distributor CI Games today announced that the first major downloadable content for their hit title Lords of the Fallen is now available for download on PC, PS4, and Xbox One for $7.99. Lords of the Fallen: Ancient Labyrinth builds upon the existing lore, characters, and storyline of the popular action-RPG. Players can expect the same challenging gameplay that made the original release a fan-favorite, but with more rewards for playing through multiple times and exploring every dark corner of the Ancient Labyrinth.

They also released a new patch on Steam.

We would like to announce that patch 1.5 has been released.

The following issues have been fixed with the patch:

  • Mana regeneration issue
  • Improper Infiltrator's behaviour
  • Cutscene with the two monks being triggered incorrectly
  • Crafter's VO
  • Overlapping texts in the Rune Screen in French language
  • VO synchronization issue in German
  • The Quake spell damage issue
  • Antanas' Dark Experiments ending being played incorrectly
  • Missing Chinese translations

The patch also provides a support for the Ancient Labyrinth DLC.

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Humble Beginnings

by Couchpotato, 03:38

OtherSide Entertainment posted one more kickstarter update this week for Underworld Ascendant. The update talks about the games humble beginnings.

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As we head into the final days of the Underworld Ascendant Kickstarter campaign, a few of us were reminiscing about what it was like when we first got OtherSide underway, a little over a half year ago. The studio began with little tangible; no office, no desks, no computers. But we had our skills and experience, and passion and perseverance, to chase our vision. We didn't know for certain what lay in store for us in the months ahead, but we knew it would be an adventure.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bomb Shell - Official Gameplay Trailer

by Couchpotato, 03:35

3D Realms released a new Gameplay Trailer for thier A-RPG game Bombshell.

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Here it is! The REAL debut for Bombshell. She's robot-armed and dangerous, has a tri-pistol named Loverboy.

Bomb Shell

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Decadence - More Beta Updates

by Couchpotato, 03:32

Two more update for the Age of Decadence Ganezzar beta have been posted since my last news-bit from February. The first beta patch was posted on February 20th.

This week's changelog:

  • Added House Crassus questline
  • Added the ruins of Al-Akia (first pass, will be developed further in the upcoming updates)
  • Added two NPCs in Ganezzar (a guard and a local guide)
  • Added descriptions in Lowtown
  • Added several new Dodge animations
  • Fixed Critical Strike's bleeding effect
  • Minor interface improvements (new talk icon, fade on dialogue start, AoO/IA tooltips on tiles, etc)

The latest beta patch was released on March 1st.

We started working on the combat AI. Step 1 - more regular and power attacks (before the enemies switched to fast attacks too eagerly, so now they will hit less often as their THC will go down but it would hurt more). Step 2 - aimed attacks, already working on our end, will be added in the next update. Step 3 - special attacks and alchemy.

Also, we're working on an exciting (well, I'm excited!) armor change. If all goes well (i.e. we test it and it would actually work well and not just on paper), you would be able to damage enemy's armor DR and since we're all about equal opportunities, the enemies would be able to damage your armor.

Anyway, for next week we're planning to add an option to break the siege using the ship, so get your saves ready. You'll need the jellyfish artefact (it's a must) and either the mantra from Antidas' treasure room or high lore.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Tahira - 400 Backers & Media Round-Up

by Couchpotato, 03:28

Whale Hammer Games next update has information that Tahira: Echoes of the Astral Empire now has 400 backers and links to a few new articles about the game.

There are 400 of you lovely people! Thank you all so much for getting on board and believing in Tahira. We've got a long way to go, but it means so much to us to have you along for the ride.

We have two new press articles to share with you. The first is an interview we did with Only Single Player and the second is an article on Kill Screen Daily.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shadowrun Online - Renamed & New Release Date

by Couchpotato, 03:24

Nordic Games & Cliffhanger Productions sent another press release this week with news the game is now called Shadowrun Chronicles: Boston Lockdown.

Shadowrun Online renamed to Shadowrun Chronicles: Boston Lockdown & Launch Date announced

Co-op, tactical turn-based team combat in the Shadowrun universe coming to PC/MAC(Steam)/Linux(Steam) on April 28 2015

Vienna/AUSTRIA, 3rd of March 2015- After recently announcing their partnership, Nordic Games and Cliffhanger Productions have now fixed an April 28th 2015 launch date for their tactical turn-based RPG Shadowrun Chronicles: Boston Lockdown.

The new name has been in the making for some time and was decided on together with the Shadowrun community and Kickstarter Backers.

They also announced the game will be released on April 28th 2015.

Shadowrun Chronicles

SP/MP: Massive
Setting: Technofantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Raedric's Hold Screenshots

by Couchpotato, 03:20

Mikey Dowling of Obsidian posted three new screenshots on the games forum.

Today we have some information and screen shots on Raedric's Hold for you all!

The Raedric line has held dominion over the lands surrounding Gilded Vale for generations, and its formidable keep stands as a bulwark against the dangers of the Dyrwood. Despite their lofty position as Aedyran nobility, the Raedrics joined in the fighting for independence from the Empire during the War of Defiance. In the wake of the Dyrwood's victory, they retained both their stronghold and their stature. Raedric VII now carries the title of Thayn, pledged to Gilded Vale's defense against all threats - both physical and spiritual in nature. Raedric's iron-fisted rule has seen his people through many hardships, but in the aftermath of the Saint's War, new threats have arisen - threats Raedric has sworn to scour from his lands and reclaim some of Gilded Vale's past glory. At his invitation, new settlers have braved long distances to settle within Gilded Vale, tempted by the offer of land and opportunity.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Harebrained Schemes - Interview @ US Gamer

by Couchpotato, 03:18

Harebrained Schemes was interviewed on US Gamer to talk about how how to be successful kickstarter by putting your ego aside, and communicating with backers. 

Kickstarter is just a service. Sometimes amid all the doom and gloom, people forget that. Kickstarter is meant to connect creative people to fans who are willing to fund interesting projects. Two weeks ago, problems with that service were highlighted when veteran developer Peter Molyneux was called out on the mishandling of his first Kickstarted title, Godus. The Godus situation showed many of the ways that Kickstarter projects can go wrong. Kickstarter drives over-promise, over-estimate, get delayed, and get cancelled all of the time. 

What about when Kickstarter works? 

Seattle-based developer Harebrained Schemes is rather good with Kickstarter. The studio has Kickstarted three gaming projects, two of which they've released. The small team of around 20 developers has delivered on the promise of the service consistently. Their first title was Shadowrun Returns, a game adaptation of the popular pen-and-paper RPG series. That funding drive closed at $1.8 million, far above its original $400,000 goal. The studio followed that a year later with Golem Arcana, a tablet-enhanced miniatures board game. Last week, Harebrained finished the Kickstarter for Returns sequel, Shadowrun: Hong Kong. Like the first Shadowrun drive, they finished far above their intended goal. 

So what does Harebrained Schemes do differently? That question led me to this conversation with Harebrained Schemes co-founder Mitch Gitelman about the developer's success on Kickstarter. I ask him about what a developer needs to have a successful Kickstarter project.

Harebrained Schemes

Details

Wave of Darkness - Blessed & Cursed Items

by Couchpotato, 03:13

The third kickstarter update for Wave of Darkness has news the game is now 40% funded. and goes into detail about the games Empowered, Blessed and Cursed items.

Hi all! We have big news for you. Wave of Darkness is 40% funded, which is a fantastic achievement so far!

Wave of Darkness is our biggest and certainly the most ambitious project to date and we need all the support we can get. And you guys have been just incredible!

So in order to properly thank you, we are going to share more info regarding Wave of Darkness features, and for tonight's special we have (*drum roll*):

Empowered, Blessed and Cursed items! First of all, what are those?

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Project Zomboid - Build 31 Now Available

by Couchpotato, 03:11

The Indie Stone developers posted a new update on the website for Project Zomboid that has information about the  games new build, and other topics this week.

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Build 31 is now available for public testing, and should you wish to partake you’ll to investigate this thread that details the necessary steps. The current changelist can be found here but highlights include: the revamped professions and traits, the new key/padlock system, tainted water, the new Challenges system, some much-desired MP Admin features and all manner of general balance and fixes.

If you’d like a video run-down then Mister Tooks has you covered with his video playthrough and deep-dive video into the profession revamp.

Clearly, as ever, we’d like you to report all previously unreported bugs on our tracker but in this instance it would also be of huge value if you could report back on how the balance feels in terms of the professions and traits you choose. We think it’s in good shape, but there will still be kinks to iron out that’ll no doubt be revealed on MP servers.

There will also be additions to 31 in the coming week, with RJ currently making noises about providing presets for character creation.

Project Zomboid

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Elder Scrolls Online - Patch 1.6.5 Released

by Couchpotato, 03:08

A new post on the Elder Scrolls Online forums has infomation about a new patch.

Welcome to The Elder Scrolls Online v1.6.5, our sixth and largest major content update thus far! We have many significant new features in store for you.

In this update, we’ve added the first phase of the Justice System. This will allow you to commit criminal actions throughout Tamriel such as theft, burglary, pickpocketing and murdering NPCs. We’ve also implemented the third phase of the Champion System, which introduces Champion Points and an entirely new UI where you can use these points to unlock passive abilities. We encourage you to check out the details below to learn how both these systems will work.

Accompanying the Champion System are gameplay improvements, fixes, and rebalancing. This will alter the way you’ve previously played as every ability has been amended in some fashion, differences in armor are more pronounced, critical attack and defense are handled differently, and the scale of numbers across the board has changed. Due to these changes, we will be resetting all skill and attribute points.

You will also notice that there is a new notification when you first log on asking which country you’re playing the game in. If you’re in a non-PEGI country, you will go straight to the game. If you’re in a PEGI country, there will be new legal text explaining that the rating for the game has changed, and you will need to either accept or decline this change to continue.

Additional new features include the highly-anticipated Provisioning revamp, plus the new Collections UI, improved combat animations, and changes to the Trials Leaderboards. In addition, we have tons of fixes and improvements to all other aspects of the game. Please note that while there is UI for the upcoming Crown Store, it will be disabled until March 17th when we release Tamriel Unlimited.

This patch will be approximately 20-25GB, depending on your language selection. We hope you enjoy this latest update!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Blackguards 2 - A New Verdict Trailer

by Couchpotato, 03:06

Daedalic Entertainment released a new video about review scores for Blackguards 2.

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This is our cinematic verdict trailer for Blackguards 2.
Thanks to all reviewers and gamers who made this happen.

Blackguards 2 is the sequel of the turn-based strategy-RPG and will deliver more hexfield battles and an even grittier story filled with violence and crime. Enjoy!

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The CRPG Book Project - Dungeon Master Review

by Couchpotato, 03:02

The CRPG Book Project

Details

Tuesday - March 03, 2015

Skyrim - Bethesda Removes Mod Limit

by Couchpotato, 17:50

Bethesda posted a new blog post about the removal of the mod size limit for Skyrim.

Get ready for bigger mods on Steam’s Skyrim Workshop. This week we’ve pulled the restraining bolt that restricted mod sizes to 100 mb – allowing you to upload mod projects to the file size your project demands!

Before we go live with this feature for everyone, we’re beta testing things this week – both for Skyrim’s PC launcher and the Creation Kit, too.

This only affects Steam’s Skyrim Workshop as the Nexus never had any size limits.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

WoW - Developer Q&A Video

by Couchpotato, 17:47

Blizzad released a new Developer Q&A Video on Battle.net

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Lead Game Designer Ion "Watcher" Hazzikostas sat down with Community Manager Josh "Lore" Allen Friday, February 27 to answer Raid and Dungeon-related questions submitted by the community.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sword Coast Legends - Interview @ Venturebeat

by Couchpotato, 05:10

Venturebeat published a new interivew this week for Sword Coast Legends with D&D Brand Director Nathan Stewart and Dan Tudge, the President of N-Space.

GamesBeat: Why has it taken so long for us to have a party-based D&D game for the PC? The last real one was in 2008.

Nathan Stewart: The obvious answer is because it took Dan Tudge this long to pitch an awesome game to me. I could blame it on him.

The fact of the matter is that for a long time, we had our video game publishing rights in a long-term agreement with Atari. Its publishing strategy for D&D games didn’t match my strategy exactly, but I’ve only been on the brand for three years. They brought me in at Wizards to run D&D, primarily because of my video game experience in the past. Right before I came on, they had ended their agreement, their relationship with Atari and said, we want to take the rights back. We want to manage this. We want to make the great D&D games we know our fans want. We don’t think that having someone else control our rights is the right way to do it.

We didn’t think Atari was doing the best job, so we were able to end that.

I say that all nice and fuzzy because I wasn’t in the middle of it, but the fact of the matter is there was litigation over the deal. This wasn’t the best ending of a relationship. But we got the rights back because we care about what the consumer experience is. What that means is that you have to be selective. You have to be picky about finding the right company, the right people at that company, the right concept. All those things have to marry together to bring this to fruition.

I hope this is OK to say, Dan — I don’t think this is crazy — but Dan can confirm that when they showed us the project and they were talking about this, Dan was just kind of coming on board with N-Space. I talked to him and said, look, I love this. I think this is awesome. But you’re a big part of it, Dan. I need to know that you’re not just jumping on or partially here. If I’m signing up for this, I’m signing up the full team. It has to be you as part of the equation. He said, yeah, that’s what we’re doing.

Dan Tudge: I agree wholeheartedly. There’s a lot to be said for these ideas brewing for quite a long time. Really, the timing was right for both parties to come together. What we really wanted to make was Sword Coast Legends. What Wizards really wanted to return to came into alignment a couple of years ago. To Nathan’s point, my answer was clear. This is a title that’s very dear to my heart. I definitely want to be part of it all the way through.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come - One Year after Kickstarter

by Couchpotato, 05:06

Warhorse Studios released a new twenty minute video this week to celebrate the one year aniversy of Kingdom Come: Deliverance being funded on kickstarter.

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We look back to the first year after successful Kickstarter campaign of Kingdom Come: Deliverance! https://www.kingdomcomerpg.com/

This time we take a look into the history, as Warhorse Studios founders – Daniel Vavra and Martin Klima – discuss the most important moments before launching the Kickstarter project. In the end we invite you for a small visit to our studio to unveil some plans for months that lay ahead.

We are very thankful for all the support from our backers and of course from you!

THANK YOU!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Masquerada - A New 2.5D Isometric RPG

by Couchpotato, 05:02

Witching Hour Studios sent out information about their new RRG game called Masquerada: Songs and Shadows. As usual here is the game trailer, and short game description.

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Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age where you can pause combat to plan tactics for your party.

Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, Masquerada is dressed in the colours and style of French comic books and vivid games like Bastion.

Players follow the Inspettore, Cicero Gavar as he returns from exile to solve a kidnapping that will shake up the foundations of the city.

Masquerada is intended for release on PC, Mac and consoles (TBC) in early 2016. Visit us at PAX East 2015, booth 8236 to try the demo and get some swag!

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tahira - Animating Our Characters Update

by Couchpotato, 04:58

Whale Hammer Games latest kickstarter update this week shows how the developer animated  the characters for Tahira: Echoes of the Astral Empire.

Hi everyone! We're sleep deprived and struggling to be coherent so rather than write something utterly mad we thought we'd share some videos with you today. When we were just starting out as a company in 2013 we spent some time developing our animation process. Stoic, the lovely team behind The Banner Saga shared some detail about their process and it really helped us develop ours. Here are some of those tests.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Patch 5 Notes Posted

by Couchpotato, 04:54

BioWare has posted the new patch notes for Patch #5 on the company's Blog. In-case you all forgot they are also doing another Beta test for patch six this month.

The upcoming Patch 5 for Dragon Age: Inquisition contains a number of improvements to gameplay and stability, as well as some new features. We’ve added party storage to the Undercroft at Skyhold and the ability to adjust the size of subtitles.

Below you will find a full list of changes and additions for all systems.

PC Specific: While we’ve added the ability to toggle mouse look, this feature is still under development and does not act optimally under all conditions. We are continuing to work on this feature to improve it for future releases.

For patch notes in other languages, click here.

==============================
Dragon Age™: Inquisition 1.06
==============================

  • Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
  • Updated abilities to function correctly with front armor rating.
  • Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
  • Removed the initial barrier that spellbinders receive when spawned.
  • Added an option to control the font size of subtitles.
  • Improved archer AI so that they choose to enter melee combat less often.
  • Fixed the save game card image for elf mages.
  • Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
  • Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
  • Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
  • Fixed a case where movement audio was muted after a level transition.
  • Fixed a case where music unintentionally played after a level transition.
  • Fixed a loot exploit.
  • Fixed a case where the Quarry Quandry quest could be prevented from being completed.
  • Added party storage to the Undercroft in Skyhold.
  • Improved stability.
  • Fixed the True Grit perk to apply to all party members.
  • Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
  • Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
  • Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
  • Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - Manuel Krusy Interview

by Couchpotato, 04:49

Matt Barton posted his next video interview this time with Manuel Krusy the man who developed the new rogue-like game Pixel Heroes: Byte & Magic.

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This week's episode features an interview with Manuel Krusy, one of the developers of Pixel Heroes: Byte & Magic, a hilarious roguelike with an unbelievable promo trailer.

Matt Chat

Details

StarCrawlers - Steam Early Access Update

by Couchpotato, 04:45

Juggernaut Games released a new post-funding update for StarCrawlers with information the game will be launching on Steam Early Access on March 17th.

Rumours have been swirling on the Wire and we can confirm:

StarCrawlers is coming to Steam Early Access on March 17th!

Thanks to the amazing contributions of our Alpha and Beta backers in both crushing bugs and contributing feedback, StarCrawlers is in a great place and we’re excited to open it up to the Steam community at large.

In just 1 year our small team has been able to take a small prototype to where the game is today - all thanks to your support. As a special “thank you!” to our backers, we will be kicking off Backer Appreciation Week on March 10th. You will receive your Steam key through BackerKit, allowing access to the Steam version of StarCrawlers a week earlier then it will be available to anyone else. In addition, we’ll be sending out the official KickStarter survey to find out how you want to be immortalized in the credits for helping bring StarCrawlers to life.

Our focus until now has largely been on the core systems and ensuring the AI storyteller is doing a solid job on the side missions. With the Steam release, you’ll have the first look at the main campaign: custom built content, story missions, challenging events, boss fights, and secrets galore. We're hope you're hyped too :D

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Cross-Game Import/Export

by Couchpotato, 04:42

Tactical Simulations Interactive announced a new system called the "Gateway" that will allow players to transfer different characters across different RPGs.

TSI Partners with RPG Developers in Cross-Game Character Import/Export Initiative

RPG players will be able to transfer characters between RPGs via Tactical Simulations Interactive's "Gateway" initiative - First games include Shadowrun:Hong Kong and Torment: Tides of Numenera

March 2, 2015 - Los Angeles - Tactical Simulations Interactive (TSI) today unveiled "Gateway" – a system that allows players to transfer their favorite characters across supported RPGs. The initiative will be rolled out in TSI’s debut title, Seven Dragon Saga – an original fantasy RPG for PC, Mac and Linux, based upon an original pen and paper role-playing system designed by former Strategic Simulations Interactive (SSI) alumni Keith Brors and David Shelley. Developers inXile and Harebrained Schemes have also announced support for Gateway, with more set to sign on in the coming months.

With Gateway, TSI is inviting RPG developers to take part in an initiative that hearkens back to the days of classic RPGs like The Bard’s Tale, Ultima and Wizardry - a time when players could fully transfer their characters and parties into different games, without having to create them from scratch for each game. 

"Gateway goes beyond being an import/export feature - it represents a development philosophy that I enthusiastically endorse. By proposing and developing a data standard for game characters, TSI is establishing a stepping stone for independent CRPG developers to collaborate and share content and expertise. It is very much in the spirit of crowd funding and independent game development. As a fan of SSI's titles, I'm thrilled at their return through Seven Dragon Saga and am excited they are spearheading this initiative through Gateway,” said Kevin Saunders, Project Director, Torment: Tides of Numenera - inXile. 

"I think there are a lot of gamers out there who've put a lot of time and effort into building their RPG characters and would love Gateway's export so they can continue their relationship," said Mitch Gitelman, Co-Founder, Studio Manager - Harebrained Schemes.

“We are really excited about the initial reaction to Gateway from the development community and, as gamers ourselves, we love the idea of carrying across our characters and adventuring parties into different RPGs," said David Shelley, Producer/Lead Designer, Seven Dragon Saga. "From a technical standpoint, we are proposing an independent app that avoids any issues with an existing game's user interface and makes it a quick process for developers to add to their games."

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Underworld Ascendant - News Roundup

by Couchpotato, 04:39

OtherSide Entertainment posted two more kickstasrter updates this week for Underworld Ascendant. The first update is about the Underswamp Stretch goal.

In just 2 days we’ve reached the Underswamp! Considering it’s a weekend, that’s amazing progress!

The second update is about using a new device called the AR.

AR headsets project into your eyes a digital image, which gets seamlessly merged with your view of the physical world around you. Potentially these images can look more solid and real than any hologram. A key part of AR is not just in the visuals, but also how the devices can read your hand motions precisely, so as to enable you to manipulate the virtual images in a natural and tactile way. It is the combination of the visual projection into the real world and tactile interaction which makes AR so promising.

They also released two videos, and the first one is with Artist Shaddy Safardi.

Introducing Shaddy Safardi, one of the talented concept artists working with us. Shaddy offers some insights into how he goes about his craft.

The second video is with Narrative Designer Joe Fielder.

Introducing Joe Fielder the narrative designer for Underworld Ascendant.

And for last Paul Neurath gave his opinion on the recent Kickstarter backlash.

A series of press stories were circulated widely the past week which, more-or-less, trash talk games that have been funded through Kickstarter.

Games are much like any other creative endeavor. Any film or book can come up short on expectations. Happens often enough. More than a few are cancelled by their studios or publishers before they see the light of day. Does that mean that most film makers and writers are out to scam their fans?

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Torment: Tides of Numenera - Resting Q&A

by Couchpotato, 04:27

Adam Heine answered a question on his blog about resting in Tides of Numenera.

Q:You've talked extensively about Effort in many occasions by now, but there's still a piece of the puzzle missing, at least to me. How do you intend to limit rest in the Torment?

I mean, managing Effort is an interesting gameplay mechanic. but only because Effort is a limited resource. If players are able to rest whenever they want, the whole thing explodes.

Now, I know that during Cryses time is a factor, so resting will be either limited or impossible, but what about the "normal gameplay"? Will Players be able to rest freely in exploration mode?

A:Not usually.

Background: I explained the Numenera concept of Effort, and how we're adapting it for Torment, in our latest update here. Short version: Effort is a limited resource used to make difficult tasks easier. This resource can be replenished with healing or rest.

Alessandro, you are absolutely right (as are others I've seen around the internets who have expressed a similar concern): if healing is freely and easily attainable -- as it would be with a "rest anywhere" mechanic -- then Effort becomes meaningless. You could just use it all up on a task, rest to replenish, then use it all again on the next task.

So obviously the player will not be able to rest anywhere they want for free. You'll have quick rests you can use anywhere, but those are limited and they won't restore all your Stat Pools. Eventually your party will need to sleep. To do that, you'll have to find a place that will let you sleep for a price you can afford. Every Zone will have such a place, of course, but you won't be able to rest wherever and whenever.

Can you just head back to the rest spot in between tasks? Sometimes, sure. Other times you won't be able to get back so easily. Sometimes you'll need to do a few tasks in a row to accomplish something. And sometimes sleeping (which makes time pass) will have other consequences as well.

So sleeping will usually come with a cost. That cost might be trivial or it might be quite high. It will depend on what you want to do, where you are in the game, and what's more important to you at the time.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Unbended - New Crafting Information

by Couchpotato, 04:23

Developer Impressum posted a new update on the Unbended website with more info on the games crafting system, and promise more news in the following weeks.

Have you ever considered what could happen when you are crafting and make an error? In the coming weeks we will tell you what all can go wrong and what you should pay attention to when you plan to ultimately have your own unique epic set. The first part is here and tomorrow we will present you the first Crafting accident.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Age of Wonders 3 - New Development Updates

by Couchpotato, 04:18

Once The Age of Wonders 3 website has a few more updates since the last time I checked. The first update is about the new vassals & enhanced diplomacy system.

Race Relations

Relations are now tracked per race, making decisions about who you make war with much more important.  Declaring war on an Elven city might give you a quick conquest, but don’t expect your Elven citizens to be happy about it afterwards. As your relations with each race improves, you will be able to earn unique racial perks that boost your armies and economy as described in the Race Command Feature. However there are more benefits, like new ways of expanding your realm without warfare.

Vassals 

As your relations with Independents improve through better race relations and completing quests, you can convince independent towns to serve you as Vassals. Though they retain independence, Vassals have many benefits:

  • Vassals provide you with a reliable per turn income, based on a % of the actual town’s income.
  • Unlike regular independent towns, vassals grow in population and maintain their own defenders.
  • Vassals occasionally give units as gifts to your empire
  • Vassals are allies, meaning you can help protect them via the adjacent hexagon rule.
  • Vassals can be bought to join your empire when you think the time is right.

The second update talks about the new expansion, and its new music.

In today’s journal Michiel van den Bos discusses the soundtrack for the upcoming expansion, and we a small update of little bits and pieces we’ve been working on. First, the Maestro in his own words.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Frontiers - Trapping & Fishing Update

by Couchpotato, 04:12

Lars Simkins latest kickstarter update for Frontiers has information about how he will focus on updating the game from now on, and he talks about Trapping & Fishing.

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New Approach - Focus Updates

FRONTIERS is a big game - I've cut a lot of features since the Kickstarter, but it's still really big. And until we can grow the team some more most features can only be worked on one-at-a-time, so I get a lot of messages asking 'Hey, are you working on this or that or the other thing?'

Those questions gave me an idea. I can't work in parallel so why not embrace linearity? Starting today I'll announce which feature I intend to focus on. I'll still work on major bugs & performance along the way of course, but overall that feature will get most of my attention until it's finished. And you can help me finish it faster by focusing on it along with me.

The next time you launch FRONTIERS you'll see a little popup window that tells you which feature I'm working on. You'll also be given a cheat code - eg, if I'm working on the bow & arrow, the code will give you a bow & some arrows. Some of you will play normally, some of you will use the code, but either way I'll get a whole lot more reports on that one feature than I might otherwise - and you'll know at a glance what I'm working on at the moment.

We'll see how it goes!

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Barony - A First-person Roguelike

by Couchpotato, 04:08

Developer Turning Wheel sent news about their Roguelike game called Barony.

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Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players.

Well to me it looks like a Minecraft RPG.Cool

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Monday - March 02, 2015

Paradox Interactive - Knights of Pen & Paper 2

by Couchpotato, 23:36

Paradox Interactive announced today they will be publishing Knights of Pen & Paper 2.

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World Randomly Encounters Exciting New Sequel to Classic Old-school Title

STOCKHOLM — March 2, 2015 — Paradox Interactive, a publisher and developer with plenty of initiative, today announced the forthcoming release of Knights of Pen & Paper 2, coming to PC, iOS, and Android devices. Knights of Pen & Paper 2, the appropriately named sequel to Knights of Pen & Paper +1 Edition, will bring players back to the table, where they can sit and simulate another, different table inside the game (which is about a game). Danger, intrigue, death, role-playing, and roll-playing will return when Knights of Pen & Paper 2 arrives on May 14th.

Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.

Knights of Pen & Paper 2 rolls with the following features:

•    +2 to Impress: The retro adventure makes the leap from simulated 8-bit graphics to simulated 16-bit graphics, providing players with twice the bits
•    New Racial Feats: Customize your party members by choosing players such as the Goth or the Rocker, classes such as Wizard or Thief, and for the first time, races such as Dwarves and Elves
•    A Game of Throws: Face the whims of the d20 in an overhauled combat system, new crafting and loot, dynamically generated dungeons, and a variety of nail-biting saving throws
•    Entirely Too Many Gaming and Pop Culture Jokes: Seriously

“When you allow people at your company to dress up in wizard robes and suits of armor, sometimes you wind up with games like Knights of Pen & Paper 2,” said Fredrik Wester, CEO of Paradox Interactive. “We’re going to be showing off the game in person this week at GDC. I wanted to reveal it during the DICE conference, but nobody agreed with me.”

For more information about Knights of Pen & Paper 2, visit http://www.knightsofpenandpaper.com

Paradox Interactive

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