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Saturday - April 30, 2016
Friday - April 29, 2016
Thursday - April 28, 2016
Wednesday - April 27, 2016
Tuesday - April 26, 2016
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Halcyon 6: Starbase Commander

2016-04-25

Halcyon 6 First Impressions

I fired up Halcyon 6 fully expecting to play half an hour before bed. Needless to say thats not how things panned out and I played until I couldn't play no more.
» Continue reading the article...

Darkest Dungeon

2016-04-20

Darkest Dungeon Review

Forgottenlor had a go at Darkest Dungeon and came back with his views on the game
» Read the article

Recent articles










Picture Watch

Warhammer 40.000: Inquisitor - Martyr
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.55%

Noticeably well funded
32.73%

Fairly well funded
45.45%

Limited
3.64%

Struggling
1.82%

Cheap and cheerful
1.82%

Vote

Recently Released

Apr: Pharaonic
Apr: Hyperdevotion Noire
Apr: The Huntsman
Apr: Megamagic
Apr: Banner Saga 2

Saturday - April 30, 2016

Arcadian Atlas - Kickstarter News

by Hiddenx, 09:06

Arcadian Atlas is 55% funded with 8 days to go:

55% Funded and New Press!

We're at 55% funding, and we've got some great new press to share and some other projects up on Kickstarter we're excited for on this Friday.

Oh, and did we mention we're just one achievement away from some video bloopers? Let the good times roll!

The Heart Behind Arcadian Atlas

Want to know what motivates us as we work on Arcadian Atlas? We gave a candid interview to Cliqist.com and Felix Wong did a gorgeous write up about the project and our family ties that inform so much of the game. [...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Rushers - Release Day: May 11

by Hiddenx, 07:30

Dungeon Rushers will be released at May 11:

loading...

About the Game:

Over the course of an epic quest, explore many dungeons and loot their guarded treasures. Build your own team by choosing the best hero combination to overcome traps and monsters lurking in the shadows.

Upgrade the skills of your heroes to make them even more fearsome and place them strategically to achieve victory.

Craft your equipment on your own with components gathered during your journey thanks to an advanced system consisting of six different craftsmen.

Complete dungeons and their bonus challenges to unlock the Heroic difficulty, where only the best can make their way to the treasure!

Build your own dungeon in which you can spread traps and monsters to prevent other adventurers from looting your chest! Hire your « dream team » by exploring a world where dungeons and manors have been abandoned by men in favor of the worst creatures, then attack other players' dungeons to plunder their treasure!

Features:

  • Campaign mode full of humor with various sound and graphic environments
  • Interactive exploration system
  • Revised turn based fights with a hint of nostalgia
  • Advanced team management (equipment, skills upgrade, in-fight position, ...)
  • Wide range of skills to use (scout, heals, dodge, trap deactivation, monsters stalking)   
  • Crafting system featuring many recipes to unlock
  • High replay value with a Heroic difficulty for each dungeon   
  • Online arena system with matchmaking and ranking   
  • Battles among friends, to die against people you love
  • Epic custom-made soundtrack

Dungeon Rushers

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Mechanics Explained

by Silver, 00:40

Swen delivers an in-depth explanation of the new mechanics and there is a new kickstarter update #24 for Divinity: Original Sin 2.

loading...

What the PAXers saw:
New combat mechanics, including ultra-powerful Source skills powered by Source Points-- which you can obtain through fair or truly foul means.
Height gameplay, including added damage and range bonuses when attacking from on high (flying Margaret, anyone?).
New surface interactions in which you can Bless and Curse existing surfaces in order to help or hurt your fellow combatants.
A brand new armor system featuring Magical and Physical armor.
mechanics explained pax east 2016

Pick a skill tree: We have a winner!

You guys voted, and the results are in: Divinity: Original Sin 2 will feature a Summoning Master skill tree! These skills will allow you to call to convene help-- mundane and otherworldly-- in battle. 

Here are the results: 

- Summoning Master - 1709 votes 
- Bard - 1285 votes
- Alchemist - 557 votes
- Unarmed Combatant - 433 votes
- Guardian - 413 votes
- Juggernaut - 408 votes
- Trap Master - 197 votes

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - April 29, 2016

Wolcen: Lords of Mayhem - Kickstarter Update

by Hiddenx, 23:30

Henriquejr spotted some news for Wolcen: Lords of Mayhem:

PATCH 0.1.9: HUGE PERFORMANCE IMPROVEMENTS, WEATHER SYSTEM, WEAPON TRAILS, DEATH SYSTEM WIP, NEW LOCALIZATION AND MORE !

Hi Backers, it's update time ! Here's the complete changelog :

GENERAL: Huge performance improvements. The performance shouldn’t decrease over time now. 
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

 Hi Backers, it's update time ! Here's the complete changelog :

GENERAL:Huge performance improvements. The performance shouldn’t decrease over time now. 
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP. 
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) – Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile 

 UI:
Improved: The HUD displaying loot icons is now running in 60 frame per second – Icon struttering is fixed.
Fixed: Waypoints name weren’t displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree 

 LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French. So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. You guys you are doing a great job.  The fonts are work in progress. 

 GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn’t feel like weighing 20kg anymore.
New weapons to loot !
Improved: Enemies with elemental aura and affinity don’t have a permanent aura anymore – The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar) Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed – the previous patch was not 100% working) 

 ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.

 CHARACTERS:
Fixed : Capes are now properly saved and loaded  

 ANIMATION: Various fixes for player animations
Ogre default attack modified

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Lionhead Studios - Closes

by Aubrielle, 18:25

Lionhead Studios, famous for production of Fable and Black & White, closed its doors today.

After 20 years, Lionhead Studios is officially no more. A Microsoft representative confirmed to Polygon that the British developer behind games like Black & White and Fable will shut down today for good.

"We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios," the representative said. "We have nothing but heart-felt thanks for the team at Lionhead for their significant contributions to Xbox and the games industry."

Microsoft announced that it had begun preparing Lionhead staffers for the closure in March. Development on Fable Legends, a free-to-play multiplayer game, also stopped at that time. The game was announced in 2013 for a 2015 release on Windows PC and Xbox One; a beta was planned for this spring.

More.

Lionhead Studios

Details

BaK Remastered - Puzzle Chest Demo

by Silver, 12:53

Neal Hallford shows us his progress on a reworked puzzle chest for Betrayal at Krondor Remastered (tech demo).

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In our second Betrayal at Krondor: Remastered demonstration video, designer Neal Hallford walks us through his updated version of one of the most beloved systems from the original Betrayal at Krondor, the puzzle chests.

Betrayal at Krondor

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - New Patch and Features

by Silver, 04:54

Expect performance improvements and new game features such as dynamic weather from Wolcen: Lords of Mayhem which has a new kickstarter update.

Hi Backers, it's update time ! Here's the complete changelog :

GENERAL:Huge performance improvements. The performance shouldn't decrease over time now.
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.

Weather effects
New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile

UI:
Improved: The HUD displaying loot icons is now running in 60 frame per second - Icon struttering is fixed.
Fixed: Waypoints name weren't displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree

LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French. So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. You guys you are doing a great job � The fonts are work in progress.

GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
New weapons to loot !
Improved: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar) Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)

ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Steam - Anime Sale on over 200 titles

by Silver, 04:23

Steam has a weekend sale on over 200 anime titlesThe offer ends Monday 10am Pacific Time.

Steam

Details

Underworld Ascendant - Gameplay Sneak Peak

by Silver, 03:36

IGN shows us a sneak peak of Underworld Ascendants gameplay.

loading...

We walk through a test level of the Ultima Underworld successor with art director Nate Wells (of Uncharted fame).

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Modding Tools Released

by Silver, 00:55

At the Grim Dawn forum it has been announced that the game now has modding tools. You can find them in your installation folder or download them here.

Modding Tools are now Available! (V1.0.0.3)
With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, see below:

V1.0.0.3

[Major New Features]

  • Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can use them to create new items, new masteries and even entire new worlds. Their vast potential is now in your hands!
  • Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.


[Tech]

  • Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts.
  • Fixed lag hovering over certain weapons.
  • Added cooldown reduction to displayed cooldown values on skills.
  • Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.
  • Fixed Detail Map centering bugs.
  • Added error messages to the Riftgate map.
  • Fixed being able to sell stacks while not at a merchant.
  • Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters.
  • Fixed certain debuff type skills on items not working with Celestial powers.
  • Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer.
  • Fixed inconsistent achievement synchronization for GOG players not using Galaxy.


[Game]

  • Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements.
  • Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+.
  • The Ocean of Blood achievement now requires 500000 monster kills
...

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Deus Ex: MD - 101 Trailer

by Silver, 00:05

A new Deus Ex: Mankind Divided trailer that has some lite plot spoilers and shows different ways to progress through the game. You can get an HD version here.

loading...

Thanks to azarhal who spotted this in our forums.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Thursday - April 28, 2016

Dark Souls III - Series is over @ Gamepressure

by Hiddenx, 22:27

The Dark Souls III series is over and FromSoftware is working on a new IP:

[...]

Miyazaki said:

"Dark Souls III will be have several DLCs like previous games. But there’s absolutely no plan right now for any sequels, spin-offs or tie-ins. But I can’t say for certain the possibility is 0%. For example, if a From Software developer comes to me in five years from now and begs ‘please let me make another Dark Souls’ then I will not rule out the possibility to let my subordinates start a new project. What is certain for now is, to me personally Dark Souls is over. So rather than make another sequel, I think it’s time we take a step to a new direction. Development of a new IP has already begun."

[...]

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

City of the Shroud - Kickstarter Update

by Hiddenx, 22:16

Seven days to go for the already funded tactical RPG City of the Shroud:

7 Days Left To Hit Stretch Goals! + Battle Modifiers

Hi Everyone,

Today, we’d like to hear your thoughts on Battle Modifiers! We mentioned something similar in a previous post when discussing difficulty modifiers, but this would be slightly different - like a rule change to add some spice to the mix. Read on for more:

  • Battle Modifiers:
    The idea is much like difficulty modifiers, only a Battle Modifier would apply a special bonus to both teams. This would allow the game to have some battles where there is a bonus for you to try to exploit to your advantage, enabling you to employ new strategies that might not be possible otherwise.

Have ideas or suggestions for what sort of bonuses you’d like to see? Let us know in the comments!

BTW, developer Abyssal Arts has joined forces with Moira Katson, a best-selling, chart-topping fantasy and sci-fi novelist. The Cliqist interviewed her:
Moira Katson: The Voice Behind City of the Shroud

City of the Shroud

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Wild Eight - Kickstarter Update

by Hiddenx, 22:02

The pre-alpha demo for the survival game The Wild Eight is out now:

The Pre-Alpha Demo is Live!

Today, we’ve released the Pre-Alpha Demo for The Wild Eight. This is a big step for us, since it’s the first playable code we’ve shared with the community.

The Pre-Alpha Demo was created to demonstrate some basic in-game mechanics. It’s not a final product in any way :)

-> download

We did not include multiplayer in this build, so your character will wake up alone near the crash site. Survival time! After figuring out the controls, don’t run straight away from the wreckage: Try to find something useful there...

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Witcher 3 - Blood & Wine Info @ PCGamesN

by Hiddenx, 21:46

Joxer spotted some information about the next Witcher 3 expansion Blood & Wine on PCGamesN:

The Witcher 3's Blood and Wine expansion will be as big as all of the Skellige Isles combined and out before E3

In an interview with German website GameStar, some solid details about Blood & Wine, Witcher 3’s second expansion, have finally been released. Not only is it likely to be out before E3 - though there’s no solid release date yet - but it’s absolutely huge: as big as all of the base game’s Skellige Isles combined. Assuming it’s also as dense with quests and battlefields and enemies and slightly odd sex scenes as the rest, that’s mighty impressive for a single DLC expansion.

 

Our favourite game of 2015 and one of the best RPG ever.

That’s not all either, with a full translation of the interview made on Reddit. Here’s some further highlights, about both Blood & Wine and some general CD Projekt facts:

  • There won’t be a sale on the expansion immediately after it releases.
  • There are no plans for remasters of Witcher 1 & 2.
  • Nor will there be an all-three-games package of some kind once Witcher 3 is ‘finished’ - their argument is that W1 and 2 are already quite cheap when sales roll around.
  • They’re considering a Game of the Year edition for Witcher 3 that puts all the expansions and DLC together in one place.
  • Filling the world isn’t as tough as you might think, they’ve even had problems actually having enough space for everything they want.

[...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - Julian Gollop on Chaos Reborn

by Silver, 12:04

Matt Interviews Julian Gollop designer of Chaos Reborn and the original X-COM.

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In this first part of my audio interview with Julian Gollop of X-Com fame, we chat about how he got his start in the world of board games. We also talk about his Chaos Reborn game and its precedents.

Matt Chat

Details

Avadon 3 - Officially Announced!

by Silver, 00:07

Avadon 3 has officially been announced with a projected release date of 15th September. Check out the Steam page and Spiderweb Softwares own website for more info.

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Avadon 3: The Warborn is the final chapter in the epic Avadon Trilogy. In this indie fantasy role-playing adventure, you will serve the keep of Avadon, working as a spy and warrior to fight the enemies of your homeland. As a servant of the Black Fortress, your word is law. Your homeland has been invaded by enemy hordes, burning cities and destroying your armies. Only you have a way to end this war and destroy the foe. Can you? Will you?

Avadon 3: The Warborn Features:

  • Epic fantasy role-playing adventure in an enormous and unique world.
  • Intricate and open-ended storyline with plenty of replay value.
  • Many different endings. Will you save your people or betray them? Help others or grab power for yourself?
  • Five different character classes, with dozens of unique spells and abilities.
  • Dozens of side quests, dungeons, and secrets to discover.
  • Hundreds of magical items to find. Enchant your artifacts to make them even more powerful.
  • Huge adventure with lots of replay value.
  • Experience with earlier Avadon games isn't needed to enjoy Avadon 3.

Thanks to BrianOConnell for spotting this!

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - April 27, 2016

InSomnia - Second Kickstarter Campaign

by Hiddenx, 22:52

Studio MONO started a second Kickstarter campaign for the Dieselpunk RPG InSomnia to secure the funding to complete the game. You can download the prologue-demo here.

InSomnia (PC, Mac, Linux)

The InSomnia Prologue is an introduction, where you’re playing as Typer - a possible future companion in the final game. The story of this chapter takes place a few days before your main character finds himself in a cryogenic chamber within the Urb

This is a Prologue part of the game’s aim is to introduce the player to the many mechanics of the final game. However, it's still treated as alpha-version; there are still many aspects that will be changed in the future. Within the Prologue are elements that will teach the player the prehistory of InSomnia and to get you familiar with the controls, the combat situations and to introduce you to the game’s world - Object 6.

Playing it will give you a general idea about the project. In the final game the end of Prologue will lead to the character creation, and of course the start of the main plot.

What is InSomnia?

InSomnia is a dystopia with a dismal dieselpunk setting that takes place in a semi-deserted space metropolis. A real-time RPG, that focuses heavily on a non-linear plot in an open world, as well as on realistic combat mechanics.

Story:

The story of InSomnia unfolds on a massive interstellar space ship, where the sole descendants of a once great civilization fled from a dying planet, engulfed by the flames of war. Object 6 has now been travelling for over four hundred years, hurtling towards its destination - the Evacuation Point. Supposedly a far-away world, the inhabitants of this gargantuan metal arc hope to begin the history of mankind anew.

[...]

 

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Fear Effect Sedna - Kickstarter Updates

by Hiddenx, 22:26

Fear Effect Sedna is almost 60% funded on Kickstarter with 15 days to go:

Hey!

The campaign is now halfway through, it’s been an incredible journey so far, and with almost 60% done, we can be very confident - even if we still need all your support! -. The most incredible thing so far is without any doubt, the dialog we started with Fear Effect’s fans. Last week, John Zuur Platten, writer and producer of Fear Effect 1, who’s working with us on Sedna, conducted a Q&A exchange on our Facebook page.
And yesterday, we had an AMA session on Reddit. We made some announcements.

Big news are coming in the upcoming weeks, the whole team is working very hard to surprise you, I really can’t wait to show you what we prepared.
Meanwhile, you can find here some excerpt, and you can check the whole discussions on Facebook and Reddit. 

Pablosamo: Any chances for a second trailer before the KS campaign ends? Sushee_Benjamin: Sure, we're working hard on it! We want to show you an extended gameplay video, with death scenes, puzzles, fights, exploration, new environments... Everything you can expect from Fear Effect!

Scottie Mick: What inspired the mix of cyberpunk and ancient folklore/supernatural elements?
John Zuur Platten: Stan had grown up in Hong Kong, so he brought the Chinese mythology aspect. We were all fans of cyberpunk - Blade Runner, William Gibson (Mona Lisa Overdrive, Neuromancer), Neal Stephenson (Snow Crash), Ghost in the Shell, etc. so we thought it would be fun to mash this all together. Also, as Eidos had Lara Croft running around ancient locations, it really gave us a chance to have our heroes go someplace we knew Lara would never find herself.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Seven - First Gameplay

by Myrthos, 20:36

Here are some first looks on the gameplay of Seven.

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and

loading...

Thanks Couch.

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Mandate - Ships and Bridges

by Myrthos, 19:33

In a new development update for The Mandate, we learn that quite a bit of work has been done on the game, such as:

Bridges

In the previous update we discussed how we were putting together the bridges. In all we are making six bridges, one for each class size of ship (from frigate to battleship). 

Since we are taking a modular approach as well as using faction-specific textures each ship bridge should look suitably unique.

The bridges and faction-specific modular assets have been completed and in the video below you can see all size classes as well as faction specific variations for one of the bridges.

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Armors & heads

For combat armors we have finished all armors minus the IFTL ones. Instead we are focusing on something that is more important: base heads that can be used to make procedurally generated heads. The generated heads will be used when you are interacting with other characters like starship captains, base commanders, planetary governors etc.

In all we expect to have at least eight base heads for each gender. We make these base heads from 3D scans of real people and while this process is tricky to get right, we found a workflow that is efficient and produces good results. These base heads can be used as input by our designers to configure a specific head for an important character. For less important or generated characters the game could also auto-generate NPC talking heads as needed.

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Ships

When it comes to space ships we are almost finished and only have a few left. As you may remember we produced the medium and small ships first and during the last months we have focused on the big ships, the battle cruisers and battleships. Below are a few screenshots of the Romanov battlecruiser in all its regal splendor with different bow, midship and aft configurations.

Since ship production is coming to a close this means our focus is shifting from production to the tweak & polish phase. Below is a video from one of our test playfields where we have deployed both Arkwright and Romanov ships for general inspection.

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For more information, including information about animation and the adventure mode, click the above link.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Interview @PAX East

by Silver, 06:58

Stoic held an interview with Outerhaven Productions at PAX East 2016 about their new game The Banner Saga 2

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Jason met up with John, Drew and Matt from Stoic to talk about their newly released sequel to the hit tactical RPG, The Banner Saga. We talked a bit about the story and some gameplay improvements fans can expect as they continue their clan's journey.

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Kickstarter Games - Chronicle of Ruin Update #3

by Silver, 04:04

Chronicle of Ruin is a real-time tactical JRPG epic with inspiration from Ogre Battle, Final Fantasy VI, and Final Fantasy Tactics. It is on kickstarter at the moment having raised 5K of a 36K goal with 22 days remaining and is the work of one developer named Andrew Silverman. Check out his devlog for more info or to offer direct feedback. For this update the developer answers some common questions about the project.

FAQ Round 2

Is Chronicle of Ruin coming to Android?

As of now, Chronicle of Ruin isn't coming to any mobile platforms. However, it's definitely something that I'd like to explore down the line. As you can imagine, the game isn't that demanding in either terms of processing power or precision of controls. Touch controls could even be a great thing for both the tactical map and combat. But, I'm not going to guarantee anything I can't guarantee, so that's a 'no' on mobile for the time being.

But is it really coming to Linux?

On the other hand, yes, the game is absolutely coming to Linux.

Does the game have anything built in to add to replayability?

Easy modding and a map editor are two things that I'm extremely interested in getting into the game eventually, both of which should add significantly to the game's longevity.

Are there random encounters or grinding?

Nope! All encounters are visible in the field (outside of those triggered by cutscenes), and the experience system is 'gated' at several points, which is something I'm going to go into in an update about stats and character growth soon.

Are there going to be cool semi-random dialogues in battle, like how characters sometimes shout out the actual spells in Final Fantasy Tactics?

Maybe! Let me know if you want 'em in -- this is a pretty easy thing to put in, so it's implementation is almost entirely based on demand.

Will we be able to skip longer spell animations?

I can't see there being many (or any) animations that go that long. If you make an animation that people want to mash through, you've made too much animation.

Will there be male and female options for the main character?

Characters won't have gender options. Here's my exact answer, to elaborate:

"Well, first thing that I'd say is that the game really doesn't have a 'main character'. FFVI's main influence on this game is a narrative structure that freely shifted focus between characters - from Locke to Terra to Celes to Edgar and all the other characters.

Chronicle of Ruin works in a similar fashion, so while the game may start with that character at the center of the promo art (Rugar), he's absolutely not the 'main character', and to answer your question more directly, very large portions of the game are spent centered around the female members of your party."

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Tuesday - April 26, 2016

VtM: Redemption - Review @ CRPG Revisited

by Myrthos, 20:19

Here is a review for Vampire The Masquerade: Redemption, by someone who likes to review older CRPG's, but was lukewarm about this game.

So it is worth buying ? Well, if you like the Vampire settings and the gothic theme and this world. Yes definetely now when it is not very expensive. Personally I lost interest after leaving the medieval settings only to find that I have to repeat everything again (getting new cash and inventory) in the modern settings. Too little variety and too repetitive.

In the beginning I was strongly hooked since everything was new but I lack secrets areas, puzzles, optional sub quests, more NPC:s, more varying combats, more equipment, better looting etc. A major breakdown of the game is the lack of good equipment to buy. Looting is totally broken in the modern world. You will never get anything worthwhile. Since London, I only played the game for the sake of completing it without much enjoyment.

Another problem I have with the game is the lack of control of your other party members. As I´ve said before I would like some sort of detailed settings to control how much - if any - blood they should use or which disciplines they should prioritize. If I don´t control them directly you could never be sure of what will be cast during combat.

Rating: 2.5

Thanks Couch.

VtM: Redemption

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Fable Legends - Wasn't a Disaster

by Myrthos, 20:01

Without the game ever being releeased, Eurogamer concludes that Fable Legends wasn't a great Fable game, but was no disaster either.

Was Fable Legends another victim of the Xbox One's wayward direction in its early days? Maybe so, Lionhead's illustrious career coming to a miserable conclusion with two titles were hamstrung by the wider ideals imposed upon them, The Journey by its marriage to Kinect and Legends by its association with online that was always an awkward fit for the world of Fable. For all its troubles - and, more specifically, the failings of motion control - The Journey contained enough craft and heart to warrant its existence. Legends looked like it had enough to deserve a shot at a wider audience, even if it was never going to be a huge success. It was destined never to be. Fable Legends' closed beta was switched off last week, and its chances of being resurrected look slim. Albion might live on through another studio's work, but Lionhead's own take on its own fabled land is no more.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: Canceled

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Warhammer 40K: Inquisitor - Tech Demos

by Myrthos, 19:57

Couch has spotted the next three tech demos for Warhammer 40K: Inquisitor - Martyr.

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Warhammer 40K: Inquisitor

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Zombasite - Interview @ Co-Optimus

by Myrthos, 19:54

Co-Optimus has interviewed Steven Soldak for Zombasite.

Co-Optimus: What's something new that Zombasite brings to the table?

Steven: That greatly depends on what we are comparing Zombasite to.

Compared to other action RPGs, Zombasite has a dynamic world that changes based on what the player does or doesn’t do, what the other clans do, and even what the monsters do. It also has lots of zombie mechanics like how you get infected, what can cure infections, what can detect infections, and even mutations that can make the plague even worse.

Compared to other zombie games, the biggest difference is that Zombasite is in a fantasy setting instead of the more common modern day setting. With a fantasy setting you have medieval weapons and armor, magic, fantasy type classes, non-zombie monsters, and more.

Co-Optimus: One of the more interesting features of Zombasite, to me, is how the world doesn't seem to wait for you to act. Quests will come and go (which may lead to some serious problems for your clan), NPCs will fight with one another, and clans/enemies will act in their own interests to further their power. It's very impressive but I can't help but wonder why. Why go to such lengths for an action-RPG?

Steven: Why wouldn’t you want the game world to dynamically respond to everything? :) Personally I think the dynamic world makes everything more immersive and adds a lot of replayability. You never quite know what is going to happen. I’m even surprised sometimes and vow to get revenge on some NPC that betrayed me when I wasn’t expecting any trouble.

Thanks Couch.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallout 4 - Modding Information

by Myrthos, 19:51

Bethesda has announced details for Fallout 4 Modding and the Creation Kit, with the open beta now available for PC.

Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.

For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.

You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.

If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.

We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.

How to access the 1.5 Update in Steam Beta:

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select beta
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.

Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create. 

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Cornerstone: The Song of Tyrim - Available Now

by Myrthos, 19:47

The open world Viking RPG, Cornerstone: The Song of Tyrim, is now available on several outlets.

EPIC OPEN-WORLD FANTASY RPG CORNERSTONE: THE SONG OF TYRIM™ IS AVAILABLE NOW

Crafting, Combat, Sailing, Physics-Based Puzzles and More for $19.99 on PC, Mac, and Linux

Boston, MA – April 26th, 2016 – Phoenix Online Publishing and Overflow Games are excited to announce today’s release of epic action RPG Cornerstone: The Song of Tyrim for PC, Mac, and Linux! Starting as a successful Kickstarter campaign in 2013, this sweeping fantasy tale in which combat, crafting, and physics-based puzzle-solving collide has already been praised as “an excellent action-adventure game” and “a breath of fresh air in the industry.” As young Viking Tyrim, players will take on a range of wondrous quests, battle unforgettable adversaries, and experience the adventure of a lifetime in Nygard, a legendary world of wonder bursting with colorful characters, playable vehicles, and open-world adventures. Featuring a complete crafting system that lets you build your own weapons and gear, playable vehicles ranging from ships to windsurfers, and dozens of quirky characters to interact with as you explore eight exotic islands filled with tricks, traps, and treasures, Cornerstone is now available on the Phoenix Online Store, Steam, GOG.com, the Humble Store, and other major online retailers for $19.99.

 

The Viking men of the village of Borja haven’t been seen in weeks, and Tyrim is determined to set forth and find them: An objective that will send him sneaking deep into the heart of enemy fortresses, combing dank dungeons on a hunt for lost artifacts, and actively taking the fight to the forces of evil as he pursues an increasingly inventive range of quests. Wielding the young warrior’s crafting and combat skills, you’ll set sail on trusty galleon the Mad Goat across the seas to uncover the world of Nygard’s mysteries, collecting fabulous relics, uncovering forbidden secrets and magic, and ultimately challenging a powerful ancient evil as you quest to bring the Vikings home.

"Developing this game has been such an amazing journey. Lots and lots of hard work, long days, late nights, many laughs and even a bit of frustration. We have probably developed as much as Tyrim has since the very start of this project!” says Jonathan Prytz, Lead Game Designer and Artist. “We have to thank our Kickstarter backers for believing in this game two and a half years ago and we hope to make them proud with all that we accomplished today! Finally the release is here and we're super excited!"

 

Key Features

  • Epic, open-world blend of action RPG, physics-based puzzle-solving, and combat
  • Complete crafting system – build your own weapons, armor, and gear
  • Explore 8 exotic islands filled with unique enemies, treasures, and adventures
  • Playable vehicles include ships, windsurfers, and more
  • Dozens of quirky characters to interact and engage with
  • Sweeping score includes live musicians and sound effects
  • Fluid and realistic physics bring the action to life

For more information, visit www.POStudios.com.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Underworld Ascendant - Pre-Alpha Prototype Soon

by Silver, 11:23

From the Stygian Sentinel Newsletter #23

COMING SOON: UNDERWORLD ASCENDANT'S PRE-ALPHA PROTOTYPE

It's true. You learn much going back and refining what you have already done. Over the past several weeks, we've been working hard to bring the Improvisation Engine's player-driven gameplay into a level crafted in game's new "Authored Look."
An early peek at first-person combat in Underworld Ascendant.
Our current "Pre-Alpha Prototype" also includes:

  • Both spells and swordplay are available.
  • Objects in the world are reacting to fire, air, earth, and plant spells, allowing for fun experimentation.
  • New collectables, loot, and runes are hidden throughout the map, often in randomized places. (Some are deviously hard to get to, but we have faith in your abilities.)

Since last month's screenshots showing of the game's new "Authored Look," we've made the space a bit darker and moodier and also added areas that are reminiscent of a classic 10×10 corridor dungeon crawl to show the contrast between an open space and a more intimate area. The shader has been tweaked, the reflectivity map has been updated, and much more.

[...]

Also, while we've concentrated on the spell system and laying the groundwork on combat, there's one more elusive skillset that we haven't talked too much about... Something particularly near and dear to Tim and I's heart.

Yep... Stealth.

We won't be doing a 1:1 version of LookingGlass' Thief: The Dark Project, but will provide stealth skills that let you short-circuit encounters through avoidance, escape, and trickery. For a thief, the success or failure of a melee encounter is often determined by how it begins. Preparation is hugely important. Stealth skills often call for careful preparation to take advantage of specific circumstances, requiring you to plan ahead in order to make your abilities count.

Of course, AI is a big part of making stealth gameplay work. Tim has already created the basic groundwork of the system, which is following pretty closely the original Thief model: speed matters, light matters, and sound is also important. Many baseline beasties might react like the guards in Thief, but you never know if some of the other fantastic creatures in this world will be fooled by your skulking ways.

What aspects of stealth gameplay do you like most? Share with our devs and other fans on our forums.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - New DLC May 31st on PC

by Silver, 10:04

New DLC has been announced as reported by Gamespot. Titled 'Dark Brotherhood' the DLC sees you return to the Gold Coast last seen in Oblivion. PC players get it first with a release date of May 31st.

The Elder Scrolls Online continues to grow and evolve, with its latest DLC pack, Dark Brotherhood, scheduled to come out on May 31 for PC and Mac. Bethesda announced the release date today, also confirming that console versions will come out on June 14 for Xbox One and PlayStation 4.

[...]

The new Dark Brotherhood DLC pack sees players joining an "infamous guild of assassins" in the region of the Gold Coast, which was last seen in 2006's The Elder Scrolls IV: Oblivion.

The content comes with a new passive skill line, "hours" of new quests to take on, more gear, and new world boss encounters, among other things.

"Become the deadliest assassin with a new and exclusive passive skill-line, defend the Brotherhood against a mysterious foe in hours of new story content, prove your skill for homicide in new repeatable assassination quests, and more," reads a line from the DLC's description.

Though Dark Brotherhood doesn't officially launch until next month, PC players can test it out on The Elder Scrolls Online's public test server starting today, April 25. For lots more on Dark Brotherhood, check out this blog post.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Cyberpunk 2077 - Overhauling Development Tools

by Silver, 09:49

iDigitalTimes reports that Cyberpunk 2077 isn't as far along as we might all hope. Currently the Witcher developers are overhauling development tools before work officially begins.

"The most important thing that's happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher . As cliche as it sounds it was a big learning experience," he said, explaining that by the end of the development everyone had a list of features they wanted for new dev tools. "The programmers are updating our software quite drastically."

This includes a brand new visual effects editor, which Teixeira is very excited about. He admits that he's got a little more enthusiasm for the upcoming project than he did for The Witcher 3 . For him, Cyberpunk 2077 represents a chance to explore a genre he finds more interesting.

"I immensely appreciate medieval fantasy games," he said. " But I don't know what it is about Cyberpunk 2077 but it just clicks. There's something about this game that just clicks with me and I'm really happy to be working on it."

Cyberpunk 2077 is scheduled for release sometime in the next four years , so don't hold your breath for any big announcements in the near future.

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details