Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Friday - August 28, 2015
Thursday - August 27, 2015
Wednesday - August 26, 2015
Tuesday - August 25, 2015
Show older news or news at:

Picture Watch

Solium Infernum
Box Art

Poll Watch

Should RPGWatch help Kickstart Original Sin 2
Absolutely yes
73.12%

Absolutely not
5.38%

I don't care
21.51%

Vote

Expected Releases

Sep: Van Helsing: Final Cut
Sep: Sword Coast Legends
Sep: Skyshine's BEDLAM
Sep: Soma
Sep: Arakion

Friday - August 28, 2015

Grim Dawn - Preview @ Cliqist

by Myrthos, 22:39

Cliqist have checked out the Early Access version of Grim Dawn and think it is worth it's money in a somewhat short article.

Grim Dawn gets the distinction of being the first Kickstarter game I ever backed way back in May 2012.  Since then the game has seen an alpha release in May 2013, followed by a Steam Early Access release later the same year. Since the Early Access release there’s been a steady stream of patches and new builds, each adding a number of improvements.  It’s come a long way in the past 18 months, particularly with regards to visual and performance improvements, in-game content, and the way information is given to the player.  Combat in early versions of Grim Dawn lacked impact, but that’s also been improved significantly. Additionally, upgrading skills works really well now; the points you earn for leveling up can be allocated to a variety of skills.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Funded

by Myrthos, 22:30

The Kickstarter for Exoplanet: First Contact has been funded today, so it is time for the stretch goals.

We’re 100% funded, which means the game is going to be finished. All this couldn’t be possible without you! Every single pledge, retweet, like and share counts, and has helped us reach our goal. Thank you all again!

We’re super excited that we really made it! We promise we will do everything in our power to deliver an amazing game experience for you, our players. We’re also happy that there are so many old-school RPG fans around the world! You guys rock! Thanks for all your comments, questions and nice words.

We won’t stop here! You know we have launched several stretch goals to add new features and scenarios to the game.

  • $50,000: When starting a new game, you will be able to choose from several background options for Jack Sharp. These options will give him bonuses for certain skills and sometimes unique perks, affecting the gameplay in many ways.
  • $60,000: This stretch goal is heavily inspired by one of the most important Firefly TV-series concepts and by the one of the most popular mod categories for open world RPG’s, as well - the building of a home or a mobile base for the player.
  • $80,000: In our vision of the Exoplanet’s complete state, we see a global map as a convenient mode for travelling between locations and finding new ones. Global map will become a new level of exploration of the game’s world, similar to Fallout 1-2 or Wasteland 2, to give you a contemporary example.

This Kickstarter will continue until September 12, so there is still a chance to join us and become part of Exoplanet: First Contact.

loading...

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Delayed to Feb 2016

by Silver, 21:49

From the XCOM website

Hello XCOM fans,

We want to give you an update on the release date for XCOM 2. We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game.

With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you.

We appreciate your patience and continued support as we move towards February. Good luck, Commander!

-The XCOM 2 Dev Team

November was looking too busy anyways.

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Stretch Goals, New Tiers and PR Tour

by Myrthos, 17:05

The stretch goals for Original Sin 2 have been announced. The new tiers we already knew are discussed and there is a video of the PR Tour.

$700,000 Stretch Goal: Strategist Mode

Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go. 

$850,000 Stretch Goal: Pick a Skill Tree, I

Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?

$1,000,000 Stretch Goal: Racial Skills

In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you’ll engage with this world, it’s only sensible that your origins and your skillset should intertwine.

When we reach the $1M mark, we’ll develop a set of race-specific skills, abilities, and talents reflective of each race’s background and strengths.

Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins

In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories.

$1,350,000 Stretch Goal: Pick a Skill Tree, II

With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes

Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.

loading...

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Review @ Gameplanet

by Hiddenx, 08:12

Chris Brown (Gameplanet) has reviewed Shadowrun: Hong Kong:

Harebrained Schemes returns with its third Shadowrun game in as many years. Can it surpass the excellence of Dragonfall? Chris reports from deep within the Matrix.

[...]

One thing that fans of series were excited for was a promised revamp of Decking, which is essentially a hacking mechanic that allows the Decker to interact with a digital reality found within the Matrix network. If this sounds familiar, it should – it’s an idea a certain movie franchise borrowed very heavily from.

In the previous games, the Matrix was basically a reskinned version of ‘real world’ locations, and a laborious grind to boot. Decking in Hong Kong is a different experience entirely, with a whole new look and feel. Additional options and a lot of refining have finally made it as fun and rewarding as it should have been all along, but it’s not intuitive, and despite an in-game tutorial can be impenetrable initially.

Ultimately though, Shadowrun Hong Kong is a masterfully crafted game with truly exceptional writing and a story that goes in unexpected directions. The pacing drops off in a few places, and some areas are either too large, or not filled in enough, so it doesn’t quite feel as satisfying as Dragonfall - Directors Cut. But this is not enough to ruin the experience by any means, it simply dulls the lustre of an otherwise exceptional RPG.

Score: 8.5/10 Superior

Harebrained Schemes has again struck gold within the Shadowrun universe. Refined Decking and brilliant writing as well as some genuine surprises breathe life into the fantastical future Hong Kong setting. Sadly, some pacing and level design issues stop it just short of the heights it was reaching for.

Ups:
Exceptionally well-written. Solid and deep turn-based combat.

Downs:
Not quite the leap forward from Dragonfall many may be hoping for. Can be unintuitive despite in-game tutorials. The story loses focus occasionally.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Rights purchased by Developer Games Farm

by Hiddenx, 07:51

Developer Games Farm has purchased the rights to Shadows: Heretic Kingdoms and plan Book Two of the series and improvements for Book One:

Commenting on the deal, Peter Nagy CEO of Games Farm said, “It was our intention from the beginning to bring only the best gaming experience to players. However, after our long-term partner bitComposer Entertainment AG filed for insolvency in late 2014, the future of our games was in severe jeopardy. However, the acquisition of the publishing and distribution rights now gives us the freedom to develop and enhance our games and ensures them a bright future, something which our fans deserve.”

Lead Programmer, Jan Turan added, “We are now committed to ensuring that the promises made to players are kept and that Shadows: Heretic Kingdoms will receive major updates and extensions in 2015 and 2016.

Games Farm are working on exciting major improvements to the existing Book 1 and the game world as a whole, further details for which will be revealed over the coming weeks and months. However, the first additional content for fans of the game is the new extended official soundtrack for Shadows: Heretic Kingdoms, written and composed by Dynamedion, which contains six brand new and additional tracks to the existing 21, and is available on Steam now.

To thank the community for their ongoing patience and continuing support, Games Farm has decided to release all existing DLC content (originally available exclusively in the Deluxe Edition featuring three quests - The Tholean Tablet, The Owl Amulet, and The Scorpion King) to all players of Shadows: Heretic Kingdoms. Those who have purchased the Deluxe Edition will receive a prequel to Shadows: Heretic Kingdoms entitled Kult: Heretic Kingdoms (originally Heretic Kingdoms: The Inquisition in US)’.

Furthermore, as a token of gratitude to all Early Access players and the players who have bought Shadows: Heretic Kingdoms to date, Games Farm will give free access to ‘Kult: Heretic Kingdoms’ along with the original soundtrack from Shadows: Heretic Kingdoms, thus enhancing all existing copies to the Deluxe Edition.

As the Games Farm celebrate the acquisition of the rights to Shadows: Heretic Kingdoms, a 50% discount is offered to their entire gaming catalogue, including the games from the ‘Air Conflicts’ series for a limited period of time. The Standard Edition of Shadows: Heretic Kingdoms is available on Steam and GOG for $9.99 / €9.99, the Deluxe Edition is available on Steam for $13.49 / €13.49. Do not miss this limited time opportunity!

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - August 27, 2015

PoE: The White March - Reviews

by Myrthos, 22:13

Rock, Paper, Shotgun share what they think about The Pillars of Eternity expansion The White March, Part 1.

If you found the combat in the main game to be a touch unnecessarily difficult (no, stop you – you, the person who says it was too easy on the hardest setting – first, no one believes you, second, shush), then I’m afraid you won’t be less frustrated here. I couldn’t help think that the original Pillars would have been a twenty hour RPG if it didn’t make every encounter with a group of indentikit bads into a painstaking battle. This is the case here too, and while for the most part the uninterested can switch the difficulty down to Easy to let such fights become matter-of-fact, there are some encounters that are way out of proportion.

PCWorld likes it.

The fact is, The White March Part One is good fodder for those coming in fresh and a fine addition for those looking to replay, but isn’t compelling enough on its own for you to come back to Pillars of Eternity if you’ve already finished the game.

Again, that might change with the release of Part Two. The ending of Part One hints at greater repercussions for your actions in Durgan’s Battery, and I’m curious to see whether the second half leans a bit harder towards tying the expansion to the main story—or at least ups the stakes. But for that, we’ll have to wait to find out.

Gaming Nexus give it a score of 8.8

For those Pillars of Eternity fans in desperate need of new game content, The White March - Part 1 is a great first expansion that comes with a wealth of varied content. The part 1 aspect of the title shouldn't put off fans either as the expansion doesn't end with any sort of disappointing cliffhanger or such, it truly feels like a complete package. The majority of content is entertaining to play, especially the focus on the discovering the secrets that lie within Durgan's Battery. Players that can overcome the expansion's high difficulty level will find an entertaining time, while those that enter with low level characters are sure to encounter some frustration.

MMORPG feel it is worth a9

Overall, The White March adds a lot of new awesome to an already excellent CRPG experience. Original Kickstarter backers get The White March part one (and eventually part two) for free, while it’s only $15 on Steam for non-backers. For the 20 or so hours you’ll get at that price, if you liked Pillars to begin with, this purchase is a no-brainer. Even if just for the excellent story of Durgan’s Battery alone, it’s worth every penny. Just be ready to fight, because this content isn’t a stroll in the park and I don’t think Obsidian would want it any other way.

PoE: The White March

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mooncrest - Interview With Art Director

by Myrthos, 21:59

Knight Major interviewed one of their own at the official Mooncrest site. It is Art Director Jeffrey Visgaitis who talks about himself and what he is going to do for Mooncrest.

What are your inspirations for Mooncrest?

I love Game of Thrones and there are so many bad ass female characters in the series to draw inspiration from for our two protagonists like Daenerys Targaryen, Brienne of Tarth, Ygritte, and Arya Stark to name just a few. Outside of the characters, I like how the show carefully introduced people to the setting so they weren’t overwhelmed. It started as more of a period piece and gradually added more to the mythos as the series went on. Now we have dragons, flaming swords, people rising from the dead, blood magic, wraiths, giants, ice zombies, etc. Even with all of these fantastic elements the series is grounded in realism which is important as it makes the world more believable.

From the pen-and-paper side of things I’m inspired by classic D&D settings like Planescape and Greyhawk. There are multiple dimensions that players will get to explore in Mooncrest and nothing serves as a better model for dimension hopping than Planescape. As for Greyhawk, I always preferred it over Forgotten Realms. I’m a big Realms fan, don’t get me wrong, but there are so many super powerful NPCs walking around like Drizzt and Elminster and magic is too prominent for my tastes. Living in the Realms is akin to running end game content in World of Warcraft and I prefer things a bit more down to earth and gritty. Greyhawk is better than the Realms in that regard.

Mooncrest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Alpha 0.4 Combat Update

by Myrthos, 21:42

The combat in the alpha 0.4 version of Kingdom Come: Deliverance has seen a few tweaks.

We had a great time at Gamescom presenting the sword combat in Tech Alpha 0.4 both to public and journalists! You, our dear backers, already tried it and we are very grateful for your feedback.

Thanks to this feedback we were able to make small tweaks in the sword combat, which was included in small update together with the German and French subtitles. If you haven't played Tech Alpha 0.4 for a while, you should try again :-)

To explain why the sword combat in Kingdom Come: Deliverance is so cool, we prepared a video update with our lead combat designer Viktor Bocan:

loading...

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Divinity: Original Sin 2 Interview

by Myrthos, 18:25

In the second part of our two part article series on Divinity: Original Sin 2, we bring you the results of an interview we did with the game writers Sarah and Kieron with a bit of Char in it as well.

I've mentioned that playing with four people and everybody going off to play their own game and only occasionally meet because it is needed, is something that is a concern to me. Kieron replied that the set-up of the prototype is such that it is designed to give you a feeling of what it is like to play as four individuals. The actual end game will have individual tasks and goals and personal drives for each character, but there will be a common goal and there will be points in the game where you will have to work together as some of the puzzles or combat will be next to impossible to solve by yourself.
It is now pushed, especially for the prototype, in the direction of getting the feeling of having a co-op where you are separately playing with each other, just to see the PvP elements. The prototype is also constructed in such a way that you cannot get all four people to succeed in leaving the island.
What they are really aiming for in the final game is that the party will move together, but there will be this feeling that you will not entirely trust the others. If someone talks to a NPC and you're doing something else, how do you know what the other character said? Can you trust the other one? The motivations of the characters will differ, but you still need to work together to reach your goal. The game simply can't be completed on your own. The story will help as it will be written in such a way that the plot will bring the characters together in a way that feels natural for them to move forward.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Van Helsing: Final Cut - The Road To, Parts 1-3

by Myrthos, 13:11

In three recent blog posts on the Neocore site the devs go through the Van Helsing trilogy and the Van Helsing: Final Cut in detail, and the basics for new players.

#1 The Protagonist

Abraham Van Helsing is a well known character from Bram Stoker’s Dracula and many more adaptations, derivative works, spinoffs and fan works. He is the definitive protoype of the monster hunter, and as our new Action RPG was concieved back then, we realized his offspring was the perfect candidate for hunting montsters and exploring the unknown.

Inheriting the skills and gadgetry from his father, young Van Helsing is raising the stakes in a world gone mad through weird science and a darkness that leaks from the otherworld known as the Ink. With more powerful weaponry, a cool wide brimmed hat, and a witty ghost companion (Lady Katarina), he’s the best guy for the job we could imagine.

And most importantly, NeocoreGames is a Hungarian development studio, a country surrounded by the ominous Carpathian Mountains: a clear connection to Bram Stoker’s Dracula lore.

So we chose him for the protagonist role, and we began designing the game.

#2 Evolution of an Action RPG

The release of The Incredible Adventures of Van Helsing (2013) was a success that let us complete the goals we set: mostly the second and third part of the trilogy and numerous updates. We’re arriving to the last destination of this journey: releasing and maintaining the Final Cut edition that connects the trilogy in an epic adventure with an immense endgame content that will keep the players in Borgovia for many months (hopefully, years) to come. It will be released this September, free for those who already own the trilogy, and at a great price for those, who are new players.

We started with the concept of the character, which we explained in the previous post about Van Helsing himself. As a small independent studio, it was quite the challenge to create an Action RPG on par with games from bigger studios, but we did it focusing on humor, the industrial-gothic atmosphere and a very tight gameplay. The result: a solid basic game that can be expanded later if it’s going to be a success, and if it’s necessary.

#3 Challenges and Daily Quests

In the previous post, we mentioned that The Incredible Adventures of Van Helsing: Final Cut isn’t just the three campaigns put together, but there will be a massive endgame content available as well. It’s difficult to detail all of them in one post, so in today’s highlight we discuss the Challenges and the Daily Quest, both really exciting additions.

One of the new endgame features is a system where you can select various Challenges, similar to an in-game achievement system, but it affects the game itself. Completing a Challenge grants you endgame currency, and is measured both in Single Player mode and Co-Op. Challenges can mean different things, but ultimately they are smaller bonus objectives that you accept in a similar way to quests. These objectives will wary in categories, like killing specific amount of monsters, collecting, enchanting, crafting, selling items, completing scenarios, or completing multiple tasks or gameplay feats with more characters.

Van Helsing: Final Cut

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Death Knights of Krynn - Review @ CRPG Addict

by Arhu, 08:29

The CRPG Addict reviewed the classic Gold Box game Death Knights of Krynn, part two in SSI's Dragonlance trilogy.

Quests. Probably the best approach since Pool of Radiance. The main quest is only so-so, and with only one outcome, but I loved the number of side quests. Fully half of the game world is optional. (..)

That gives us a final score of 54. This is actually lower than I would have thought; I gave Champions a 56 and Curse of the Azure Bonds a 60. I don't see anything I want to change, though, so we'll go with it. It still puts the game on the "Highest Rated" list, which is going to be dominated with Gold Box games unless the other franchises start bringing it.

  1. Game 199: Death Knights of Krynn (1991)
  2. Undead on Arrival
  3. Good, but Still Second-Best
  4. Won!
  5. Final Rating

Explanation of the the final score: The GIMLET.

 

Some of the Gold Box games were recently released on GOG as part of the Forgotten Realms Archives, Collection Two, which sadly didn't include the Dragonlance games.

Update: The Dragonlance games are coming to GOG as well.

Death Knights of Krynn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Funded!

by Hiddenx, 07:16

After less than 12 hours Divinity: Original Sin II is funded and the Larian crew is surprised:

loading...

The Larians don't have the stretch goals ready yet, but they will be announced tomorrow.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 26, 2015

Satellite Reign - Reviews

by Myrthos, 23:20

Here are a few reviews for Satelite Reign.

PC Gamer, 8

These are issues that haunt every moment of play, but otherwise, Satellite Reign is one of the most enjoyable small-squad strategy games I’ve played in a long time. I love how it blends tactical combat with an open-world structure and Deus Ex-inspired freedom. Creeping through a heavily defended enemy base unseen is a thrill, and if things go awry, there are lots of combat options to experiment with. Messing up is never a bad thing, because adapting and surviving is so much fun. Then you slip back into the darkness of those rain-lashed streets until the heat dies down, and you search the map for the next bank, military facility, or police station to hit.

Kotaku, A Yes

A lot has changed since Syndicate was released, and I’m glad Satellite Reign’s designers had the sense to change with the times. Cyberpunk cityscapes and cyborg agents were all well and good in 1993, but 2015 needed something a little slower and a little smarter.

Mouse N Joypad, 8.1

Satellite Reign is one of the best RTS titles I have ever played. Although there were some slightly annoying errors and glitches present, it hadn't affected my experience enough to seriously hinder gameplay or the game's brilliant atmosphere. The open world, rain, neon city, multiple ways of infiltration, variety of skill trees and load outs, and let's not forget the killer soundtrack makes Satellite Reign a must play for every hardcore gamer.

Starburst, 9

All in all 5 Lives have done a superb job and set a template for how you should approach updating a classic. The love for the title is clear to see and the team should pat themselves on the back for a job well done. If you liked Syndicate or Syndicate Wars, this is a must for you - and if you didn't, well it's time to join the future.

VGU, 3/5

In most games which require a lot of stealth, being in complete control of your character is absolutely paramount when one wrong move can mean you effectively fail the mission. So, imagine the absolute frustration when you have to control 4 characters in real time who often don’t go the way you commanded and stumble into a guard patrol and get gunned down in a matter of seconds, booting you back to the start of the Compound. Combine that with the lack of an ability to save in a Compound and that even if you do save, loading that save back up teleports you back to the nearest Relay Beacon rather than having you appear exactly where you saved and you have a recipe for computers flying out windows. Now, this could be easily fixed if combat was turn-based like XCOM or Shadowrun, meaning that even if you did fluff a movement command, it didn’t mean instant death or if there was a live pause feature like in Dragon Age, where you could pause action and issue attack or movement commands to be enacted when you unpause. These would go a hell of a long way to reduce the frustration of Satellite Reign’s combat but at the moment, it never feels like you are ever really in control while playing.

 

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Director's Cut Ready to Go

by Myrthos, 23:00

The Wasteland 2: Director's Cut has passed some milestones on it's way to a October 13 release (NA) and October16 release for the rest of the world.

We come to you now with what may be one of our last couple of updates before the release of Wasteland 2 Director's Cut on PC and consoles! Over the last few weeks, we’ve hit some great milestones on the way to the Director’s cut release, including passing certification for both Microsoft and Sony. This gives our retail distribution partner, Deep Silver, enough time to manufacture and ship copies of the game all over the globe, prior to our release date (October 13th in North America and October 16th for the rest of the world).

The certification process with console manufacturers is required before either Microsoft or Sony will feel comfortable that the software follows a series of standards. While not glamourous, they are meant to ensure that games will uniformly handle a large list of issues that players might encounter while enjoying games on their consoles. This process is quite stressful (as attention to detail is imperative), but always feel like a nice accomplishment when you get the approval email. High fives were most definitely in order on approval day.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Zombasite - The Fang Clan

by Myrthos, 22:56

The Zombasite website has been updated with information about the Fang clan.

Fang

Zombasite - Fang LogoZombasite - Fang PortraitDanger Level: High

The fierce fighting naga clan, Fang, would like everyone to think their bravado and deadly warrior skills are their most impressive asset. The truth is that no one can unravel the truth when it comes to the Fang Clan. They are more than practiced liars, but impeccable spies besides. They revel in other's misfortune, especially if they had a hand in it. For naga, it's all sociopathic fun and games. And a grab for power.

Traits: Deceitful and Spies

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Dwarves - On Kickstarter In September

by Myrthos, 22:54

King Art's The Dwarves will go to Kickstarter on September 1.

Our new game is… not The Book of Unwritten Tales 3. BOOOOH! ;-) Not yet. Instead we are – finally – working on our first role-playing game.

On September 1st we’ll launch a Kickstarter for it and would be very happy if you could support us once again!

The Dwarves is a fantasy RPG based on the best-seller of the same name. Our main character Tungdil explores a huge fantasy world with an ever-growing group of companions.

Thanks Christoph

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

GOG - Rescuing 13 Forgotten Realms Games

by Myrthos, 22:46

PC gamer has an article up informing is on how GOG rescued the 13 Forgotten Realms games from licensing hell and made them available again.

In the 1980s and ‘90s, the roleplay system Dungeons and Dragons was huge, and so were the spin-off video games set in the Forgotten Realms—titles like Pool of Radiance, Eye of the Beholder, Dungeon Hack and the awesomely-named Menzoberranzan. Why have you never played them? Because, like Planescape: Torment and Baldur’s Gate, they’ve spent twenty years lost in licensing hell. And Good Old Games has finally tracked them down.

For Good Old Games finding the missing games, establishing who owned which parts of them, and getting them into a playable state has taken many years. Their first step was to work out who owned what. After all, the original developers SSI disappeared into Mindscape in 1994, before being passed through The Learning Company, Mattel and Ubisoft—and this game was licensed from TSR, who closed in 1997.

As GOG’s Oleg Klapovsky explained to us, “with classic games like those from the Forgotten Realms series, years of mergers, acquisitions and bankruptcies can really leave the rights sitting in very strange places... like banks, or enormous conglomerates. Sometimes the original documents aren't even digitized, so somebody has to physically head down to the figurative cellar and dig through countless cabinets.” On top of that, the art, the music, the license, the digital distribution rights, the code can all be owned by different people.

So GOG went to SSI, and hence to Ubisoft, who were also the publisher of the first SSI game. “After considerable back and forth, it unfortunately (though perhaps fortunately for us) turned out to be a dead end.” says Klapovsky. “The rights were not with Ubisoft. They were sold or left behind somewhere along the way.”

Thanks Pongo.

GOG

Details

Exoplanet: First Contact - Interviews and Reddit

by Myrthos, 22:41

The latest Kickstarter update for Exoplanet: First Contact shows two interviews. One is ours and the other is from One Angry Gamer.

On top of that there is also an Ask Me Anything at Reddit, that is still going on for a few hours.

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Open Letter From Adam Badowski

by Myrthos, 22:34

Adam Badowski, head of the CD Project Red Studio has published an open letter about The Witcher 3.

Hey Gamers!

Time does fly! These few months since launch passed faster than you can say potestaquisitor. We've been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We've just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger -- we sold over 6 million copies of the game in six weeks since launch. Worry not, I won't discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.

One could think we have six million reasons to be happy and that's it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation -- we've made a really good game but there's still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We're not the kind of people who are easily satisfied and we always strive for more. I'd like you to know that.

Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there's no sweeter sight than people enjoying their work. That's why, in the name of all the devs in the studio, I'd like to say thanks to each and every one of you.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GOG - Bethesda Goes to GOG

by Myrthos, 15:20

Bethesda Softworks is now amongst the list of publishers with games on Good Old Games.

GOG.com and Bethesda Softworks have teamed up to release some of their greatest hits – now DRM-free for the first time. The new arrivals include two digital-distribution premieres, the return of the Fallout series, and for the next seven days some special discounted offers.

The Elder Scrolls series (DRM-free)| Purchase all three games to receive a 33% discount.
- The Elder Scrolls III: Morrowind Game of the Year Edition
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls: Battlespire

id Software titles (also DRM-free) | Purchase all three games to receive a 33% discount.
- Quake includes Mission Pack 1 and Mission Pack 2
- The Ultimate DOOM
- DOOM II + Master Levels for DOOM II + Final DOOM

The Fallout series returns DRM-free | Purchase all three games to receive a 66% discount.
- Fallout
- Fallout 2
- Fallout Tactics

Bonus! Buy any Bethesda game on GOG.com and The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall will be added to your GOG.com game shelf entirely for FREE.

GOG

Details

RPGWatch Feature - Divinity: Original Sin II Preview

by Myrthos, 15:09

Last week I was in the offices of Larian Studios to learn more about Divinity: Oiginal Sin 2 and play the game as well. See the results of this part of the visit here.

Before we venture on, there is an important change in the game to pay attention to. From a 2 player co-op the game is now turned into a 4-player co-op game. However, unlike other games you can not only play cooperatively, but also competitively. You can, for example, prevent your fellow players from reaching their goals and even kill each other if you would like to do that, although that might not be very efficient. The story is made such that you need to cooperate in order to advance, but there will be plenty of room left to compete. Each playable character in the game will have a different origins story and because of that also different motivations and aspirations that might even be conflicting with each other. However they need each other, as they are all sorcerers on the run and Larian has made it such that you will not be able to do everything on your own.

Swen mentioned an example, which is not in the game, to clarify this. Suppose we need to go to the north to meet a general. One character wants to kill the general, the other wants the general to recognize him as his son, the third needs his help to defeat a legion of orcs and the fourth wants something else from him. We all need to go to the north, so we help each other to get there, but we do so for different reasons and sometimes conflicting reasons. You can't all get what you want in the end, so you need to compromise, or they just fight over it.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Kickstarter is Here

by Myrthos, 15:03

The Kickstarter for Divinity Original Sin 2 just went active.

Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!

A couple of quick facts about the game:

  • Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative
  • Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
  • Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

CivCraft - Exodus, Chapter 3 Lore

by Myrthos, 14:42

More information for CivCraft's lore can be found in the latest Kickstarter update.

He had found the Huntsman, or so he had called himself, in the Frog’s Nest Inn, the final stop before the marshes spread out into fifty leagues of moss, swamp, ruins and unspeakable monsters. It had occurred to Krassus that he hadn’t an inkling of an idea how to traverse the southern pass through the marshes. The Huntsman had been willing enough, though he could not have seen more than twenty summers, judging by the amount of bragging he had done. The coin that Krassus had agreed to pay would have tempted even the most apprehensive of travelers, but since the pair had set out from the Frog’s Nest the Huntsman had yammered ceaselessly about his exploits, leaving Krassus skeptical about the credibility of his new companion. After a few steps the Huntsman started again, “A fortnight ago, I came upon a dark one, quite an experience, first of all—” “What did I just say?” Krassus interrupted firmly. Krassus slowed the pace. Through the mist, the moon reflected off the moss infested pools, painting the trees an eerie green. Reflections bounced off the branches and tall grass and played tricks with the shadows. In the distance, Krassus heard the croak of frogs and the quiet music of crickets. He smelled the air, thick with rain and soil and… Brimstone…sulfur… A massive shadow moved amongst the ruins in the distance. “Dark ones…” said Krassus after a pause, keeping his eye on the ruins up ahead; “what was that you said?” “Hmm?” “You spoke of dark ones; what did you mean?” Krassus asked. “Oh yes, um, people… people have seen strange creatures, but they dare not speak of them. They call them the ‘dark ones.’, foul beings, each stranger than the other, coming from some place they refer to as Blood Castle.” “Arag…” Krassus said to himself. “Who?” asked the Huntsman. “Arag, the red king of the south, the banished king; who invoked the forbidden magic. Blood Castle is another name for the Red Castle.” “Oh…” the Huntsman hesitated. “My uncle…I mean, we’ve met people traveling from that region. They say the dark started appearing more often, and with them, more people disappear more often. They say these creatures are not natural, that they are not from our land, that they are from beyond…” Krassus stopped walking, looked at the Huntsman and raised an eyebrow “Beyond…? Where...?” “Just beyond…I’m not really sure,” the Huntsman. The man finally silent for the first time in their journey. Krassus continued on, slowly, keeping his eyes ahead. Arag had been an ally to Kael’s father. When Arag started experimenting in the dark arts and red magic he corrupted himself, making outlandish claims about “the new powers of the black magic” and “eternal life under the shadow of our master”. He became so delusional that Kael’s father was forced to shun him, banishing him to the south where he gathered followers and continued his practice of red magic and the dark arts. In the infamous battle for Kourniak, Arag introduced his new powers, raising the dead and unleashing them on both Kael’s father’s army and the collection of southern clans that had rallied to his cause. Arag won the battle but his allies turned against him. At the climax of the battle, Kael’s father was killed by one of his own who had been raised as a dark creature by Arag’s magic. His death broke his army and scattered it to every corner of the land until Kael reunited them.

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mage's Initiation - Post-Funding Update #43

by Myrthos, 14:39

In this update for Mage's Initiation we learn that there is a delay in the start of the beta test phase.

Now, you're probably fidgeting your idle RPG-desiring thumbs, saying to yourselves, "Hey, wasn't this Mages game supposed to be entering beta testing around this time of the year?" And to that, the answer is "Yes." The trouble is that our outlook was slightly more optimistic than this batch of stubborn combat bugs would allow, progress-wise. In fact, the combat bugs may as well have thrust a sturdy wooden staff in our faces and boldly shouted "YOU SHALL NOT PASS!" To cut a long story short, we're still working daily (very hectically, I might add) on subduing the absolutely monstrous list of combat-related issues in this game! As of a week ago, there were approximately 260 entries remaining. That number is slowly starting to dwindle, but there are many cases where we fix one bug, and then 5 more spin-off bugs appear in its place! Ah well, good things take time.

To that end, we’ve brought an additional AGS programmer onto the development team to get through these issues at a faster rate, and to help keep us on track for getting the game out to you guys as soon as we feasibly can. Our new programmer is the talented James Spanos (AKA Dualnames) who is no stranger to AGS nor the adventure genre, having worked previously as the lead coder on Primordia and also on The Cat Lady. James is lending his talents to tracking down, solving, and polishing the many, many bugs in the Mage's battle system. We're now focusing on spell-specific bugs, and once they're done and dusted, we'll move onto monster-specific issues. Then finally, we'll tackle the remaining general combat issues. There's still quite a mountain of work in front of us, but over the past two weeks, James has already shortened the list considerably and has been very prompt in nipping those pesky "spin-off" issues in the bud, as soon as they appear.

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Cosmic Star Heroine - Last Dungeon finished

by Hiddenx, 08:01

According to this tweet the last main campaign dungeon of the upcoming turn-based RPG Cosmic Star Heroine is finished.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Grim Dawn - Shaman Class and the Final Act

by Hiddenx, 07:43

Build 27 of the Early Access game Grim Dawn has been released. Update #44 from the Kickstarter page:

Greetings Esteemed Backers,

As many may already know, we've just released Build 27, which adds Shaman, as a sixth class, on top of the five originally planned. The build also includes numerous other fixes, balancing changes and improvements.

Act 4 content is well underway. The models for the final two bosses have been completed and are currently being animated. I think they're some of our creepiest, most epic bosses yet.

You will enter Act 4 through a mountain pass and descend through a series of walls and forts that originally guarded the northern frontier of the Erulan Empire. At the base of the mountains you will enter Fort Ikon, taken as a base for the Black Legion but now the scene of betrayal and slaughter. From there you will strike out to the Necropolis, where the Cult of Ch'thon seeks to resurrect the herald of Ch'thon and initiate the end of days, as was once attempted on a battlefield there long ago, now buried beneath the Necropolis. This monstrous harbinger of the end of times is the physical manifestation of the voice of Ch'thon, called the Loghorrean. It is said to speak a hundred dead tongues from a thousand screaming mouths... yeah... have fun with that.

We expect to finish Act 4 by the end of the year. Also coming is the much alluded to devotion system and higher difficulties. Further updates with details on these things will follow in the next couple months.

Hope you enjoy Shaman!

 

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dark Souls - Has it burnt itself out?

by Silver, 06:30

GamesRadar has an editorial up on the future of Dark Souls as a series. There are some spoilers there but the gist of the editorial is below.

So far, discussion of Dark Souls 3 has turned on a couple of topics: how it expands and adjusts the franchise's legendary combat, and how the mundane details of the plot fit into the existing world. Is that Drangleic Castle in the background during the announcement trailer, or Anor Londo? What exactly does the new weapon stance system bring to PvP, and what are the implications of a shortbow that can be quick-fired in a brawl?

How do you compose a follow-up to a game which suggests that every hero's journey is one and the same, a shared cycle of suffering and revelation, without missing the point entirely?

It would be one thing, perhaps, if this revelation were thrashed out purely in the endgame. But the beauty of Dark Souls is that almost every part of it speaks in some way to the whole.

 

Source: GamesRadar

Dark Souls

Details

Tuesday - August 25, 2015

Galactic Insomnia - New Kickstarter

by Hiddenx, 22:31

A new sci-fi tactical squad game Galactic Insomnia has been kickstarted:

A Sci-fi turn-based tactical squad game, set in diverse worlds throughout the galaxy, inspired by genre classics:

Overview:

Galactic Insomnia is a classic turn-based tactical squad game for PCs (Windows, Linux, Mac) in which the player manages a group of agents, each of them having their own unique set of features, equipment, and individual personalities.   

The player can choose from a series of missions that take place in various environments. These include both vibrant and elegant city landscapes as well as inhospitable deserts and the cold desolation of outer space. 

We want to offer: 

  • Compelling tactical combat
  • A diverse universe 
  • Complex interactions between team characters 
  • A story-driven campaign 
  • Multiplayer mode

Game Universe

Galactic Insomnia is set in a world existing more than 500 years into the future. The advancement of technology, science and medicine has enabled human beings to expand across the whole galaxy, creating diverse cultures and societies, all of which have very complex relations among one and another. 

Some groups shut themselves off from the rest of civilization, looking for a return to “the good old days”, while other groups remain in a state of commercial or ideological warfare between factions. The most developed societies have reached the heights of technological development, unlike those less competitive and ambitious who inadvertently make steps back in development.

Conflicts and misunderstandings between galactic communities are usually resolved by small dedicated groups of agents. These agents will often use radical means like bombings, kidnappings and sabotage. This approach allows them to avoid larger and much bloodier conflicts between mega-corporations that control the politics and trade in major areas of the known galaxy. Agents recruited by the player will actively participate in these dangerous games.

Gameplay:

Galactic Insomnia game-play has both tactical and strategic dimensions.

Tactical level – comprises the efficient use of all available means. Equipment, the mission geography plus the active and passive abilities.

Strategic level – covers team management and the team. The choice of agents and control of their development will prove more challenging as the game progresses.

Key features:

  • Dozens of recruitable agents with individual personalities
  • Characters leveling with both statistical points and special abilities tree 
  • Morale as an important factor in the combat statistics 
  • Combat stances affecting both offensive and defensive stats 
  • Characters gear: weaponry, armor, implants 
  • Weapons with multiple firing modes and limited ammo 
  • Additional senses (sound, electronic emission) 
  • Destructible covers 
  • Opponent flanking 
  • Basic healing protects only against bleeding out 
  • Personal and area forcefields 
  • Intelligent drones and landmines

Kickstarter

Details