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Saturday - September 20, 2014
Friday - September 19, 2014
Thursday - September 18, 2014
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Clandestine

2014-09-22

Clandestine Gamescom Presentation

We met with Logic Artists at Gamescom and talked about Clandestine and Expeditions: Conquistador
» Continue reading the article...

MMORPG General News

2014-09-19

In Defense of the Subscription-Based MMO

Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Read the article

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Konung 2: Blood of Titans
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Recently Released

Sep: Wasteland 2
Sep: Elminage Gothic
Sep: Endless Legend
Aug: Lichdom: Battlemage

Saturday - September 20, 2014

7 Days to Die - Alpha 9.3X & Alpha 10

by Couchpotato, 02:58

7 Days to Die has a new 9.3 hotfix patch, and the games developer The Fun Pimps talks about the next version of the game being released  in a few weeks.

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official Alpha 9.3X Hotfix Release Notes

Added

  • Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
  • Support of the latest versions of the 3rd party capture programs like Fraps, Dxtory, Shadowplay and others are now supported with EAC

Alpha 10 Status

Folks we’re working hard on Alpha 10 which is a few weeks out yet. Alpha 10 will include the following items:

  • Character system framework with new better looking male and female base mesh characters and a slew of clothing and armor models that can now be seen on the players. Note: full character customization profile creation will be coming after alpha 10.
  • Buff System 2.0 Framework which will allow for buffs to affect other buffs, buffs to play sounds and particle effects and buffs to be applied to zombies. For example we now make flaming arrows that light zombies on fire.
  • Zombie Horde System 2.0 which will feature sounds, smells and light events that feed into the world horde heat map which when triggered will spawn horde scouts you must avoid or kill before they call the horde to your location.
  • More AI and pathing improvements with our new zombie sight crumb system
  • New better looking model doors that change states better when damaged, repaired or upgraded.
  • Server optimizations for better performance and more players.
  • First pass of zombie mocap animations if things go well.

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Crown of the Ivory King Preview

by Couchpotato, 02:53

GameSpot posted a new video preview for the Dark Souls 2 Crown of the Ivory King DLC.

Mary and Peter talk about the final DLC for Dark Souls 2, the new snowy terrain and what will happen when the final 3 crowns are collected.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kickstarter - New Terms of Use Update

by Couchpotato, 02:47

Kickstarter has finally updated their Terms of Use to help backers.

An update to our Terms of Us

So what’s different? To begin with, we simplified the language, subtracted lots of legal jargon, and made the terms as straightforward and to-the-point as we could. We encourage you to read the full update here.

We also added a detailed outline of what’s expected from everyone involved in a project. For the overwhelming majority of projects, it’s pretty simple: creators finish the work they planned, backers are happy, and nobody sweats the details. But there are exceptions. Sometimes problems come up, projects don’t go according to plan, and people wind up in the dark about what’s supposed to happen next. So we’re spelling it out — what’s expected from backers, what’s expected from creators, and what needs to happen if a project runs into trouble.

You can read that section of the terms right here. This update reflects the best practices we’ve seen from our community to get the best possible outcomes from challenging situations. Incorporating them into these terms is a small but important part of building a healthy, trusted environment where people work together to bring creative projects to life.

Information about

Kickstarter

Details

Gamasutra - Mistranslated Worlds

by Couchpotato, 02:45

I found an article on Gamasutra from a writer called Radek Koncewicz about storytelling games. The writer uses Dark Souls , and the Wizardary games as examples.

Loose threads and general vagueness are often poor crutches in storytelling. These aspects tend to be weird for the sake of being weird, or serve as token springboards for potential sequels, or -- worse yet -- are indicative of the creator(s)'s lack of a narrative plan, e.g., Lost.

Mystery is inherently alluring, though, and it can also have a fulfilling payoff. The Souls games are a good example of that.

Each title begins with a seemingly disconnected CG intro, and proceeds to thrust the player into a crumbling world with barely an explanation. There are no lengthy expositions, conquests retold over animated world maps, extensive flashback sequences, etc. Instead, whatever pieces of narrative the player puts together are entirely optional and widely scattered about.

Information about

Gamasutra

Details

Age of Wonders 3 - Golden Realms Reviews

by Couchpotato, 02:40

Here are two new reviews the Age Of Wonders III expansion Golden Realms.

Incgamers - 7/10

Overall, Golden Realms offers a little bit for every Age of Wonders 3 player; whether they want a heavy competitive game, expanded tactics and spells, or simply to turtle their way to victory. For fans and Triumph Studios, this is the start of a fresh journey forward after the release of Age of Wonders 3. Golden Realms isn’t perfect, but it’s a good foundation to hopefully be further built upon.

Leviathyn - 9/10

Golden Realms won’t win over any new converts to turn-based strategy gaming but as an expansion it easily succeeds on all levels. The new campaign is fun (though very difficult) and great at showing off new content, naval warfare is greatly expanded (and the new maps have plenty of it) and the expected crop of new units, items and features integrate smoothly into the main game. Age of Wonders III was already one of my all time favorite turn-based strategy games, and Golden Realms makes it even better.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Gauntlet - Video Preview @ GameSpot

by Couchpotato, 02:34

GameSpot has a new thirteen minute video preview of Gauntlet they posted this week.

Danny, Chris, Rob and Erick check out the updated version of the classic dungeon crawler, Gauntlet.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Friday - September 19, 2014

Wasteland 2 - Officially Released

by Couchpotato, 09:47

Well the wait is over as InXile Entertainment announces that Wasteland 2 is now released on Steam, and on GOG in two versions Classic and Deluxe.

They also have a new kickstarter update about the release from Brian Fargo.

I can hardly believe that it has been two and half years since I stood out in the Mojave Desert and started the filming of my Kickstarter campaign. All the while knowing it was the last and only hope for a Wasteland 2.

I’m very proud that we have delivered on our promise of the deep and nuanced CRPG that you had all been hoping for. I’m also quite proud of the team at inXile for their hard work and passion to deliver something special. It was the highlight of my career when you stepped up to support the development of this game. Having your trust meant everything and there was no way we were going to let you down.

I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.

The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.  

If you are loving the game, feel free to shout it to the rooftops. We just want to keep making RPGs for decades to come and your support in every way helps make that a reality for us.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - New Interview

by Couchpotato, 02:27

Digitally Downloaded notified me of an interview on their website with Producer David Shelley, and Lead Designer to talk about the Seven Dragon Saga.

A couple of weeks ago, we saw the very exciting news that a small development team of SSI veterans had formed a new company with the express purpose of recapturing the kind of gameplay that made SSI games so appealing to a generation of players.

The company, TSI, is currently hard at work at its first game, Seven Dragon Saga. We haven't seen much by way of screenshots as yet, but what we do know is that the game is clearly in the spirit of classic Dungeons & Dragons adventures such as Eye of the Beholder and Wake of the Ravager. As big fans of the classic SSI approach to game design, it's something that we have felt has been missing in recent years, and as such we're very excited to be following the development of this particular game.

I had a sit down with David Shelley, the Producer and Lead Designer of Seven Dragon Saga, to talk about what it's like coming back to the SSI mindset so many years after the company folded shop, as well as to get a feel for the kind of game that Seven Dragon Saga might turn out to be.

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Released on Steam

by Couchpotato, 02:23

Elminage Gothic was released on Steam today and costs $7.99 until September 25th.

From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Hyper Light Drifter - Beta News Update

by Couchpotato, 02:20

Heart Machine latest update for Hyper Light Drifter has information on the games Beta.

Preview (beta) News!

Drifters! It's been a whole year (!!) since we launched our campaign (wow, time bleeds quick these days), and it seems apt to celebrate with this playable Preview build! If you supported us at the $25 tier or above, get ready for the avalanche of meaty murder before you.

Preview (once called a Beta) Build

Beta isn't exactly the right term; some game features are locked, some have been hidden, others are being refined, and content is always being generated for the world. So, to help communicate a bit better we're calling it a Preview Build.

The important thing is that you get an early playable slice of the game starting on the 26th of September at 12:01 am (EST)! It will run until Midnight (PST) of the 28th. Beware vicious things living in the depths.

You'll receive a Steam Key in your email (the one used for your KS account) before the 26th.

Platforms

While we have said previously that this build would be for Windows only, we've decided to push extra hard and try our best to get it on Mac as well. However, since it's early days on OSX for us we can't make a firm promise.

Feedback

If you have bugs, crashes, and other issues send us a line at support@heart-machine.com. We will address issues the best we can as they come in. You can also use the KS comments and Steam forums for discussion.

Pre-Orders

If you haven't supported/pre-ordered at the Beta Access level, you can still get in on this limited Preview through the "Early Access Humble Widget" on heart-machine.com.

We're working with Steam to see if we can streamline the process, and give direct access throughout the preview weekend. We'll keep you updated.

The Full Game

Though we're working incredibly hard, we still have much to do. More levels, more enemies, more weapons; so many things! We're excited to put this early build into your hands so that we may learn directly from you, our supporters, what's working and what can be refined. As always, we'll keep you informed on how the game is developing as we continue crafting the full experience.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Final Fantasy XIII - Pre-Purchase Now on Steam

by Couchpotato, 02:16

Seems the news from yesterday was correct as you can now pre-order Final Fantasy XIII on Steam for $15. The game will be released on October 9th, 2014.

The games two expansions will be released later this year, and next year.

FINAL FANTASY XIII SERIES ANNOUNCED FOR WINDOWS PC

LOS ANGELES (Sep.18, 2014) – SQUARE ENIX®, today announced the FINAL FANTASY® XIII trilogy of games will be heading to Windows PC, with the first in the series, FINAL FANTASY XIII, due for release on October 9th, 2014.

The game will be available to download via the Square Enix online store and the Steam™ PC digital service (amongst others), priced at $15.99. The game is available to pre-order now (http://store.steampowered.com/app/292120), with those pre-ordering the Steam version receiving 10% off. FINAL FANTASY XIII trilogy will also offer a set of Steam Trading Cards for players to collect and exchange. 

On its original console release in 2010, FINAL FANTASY XIII marked the dawning of a new era for the celebrated series, bringing the game to multiple hi-definition consoles simultaneously for the first time in its history. The original game and subsequent adventures in the FINAL FANTASY XIII trilogy will soon be available for PC gamers to play for the very first time, with all games in the series due for release by next Spring.

FINAL FANTASY XIII expands on the rich traditions of the series, with Producer Yoshinori Kitase, Director Motomu Toriyama, Character Designer Tetsuya Nomura and Art Director Isamu Kamikokuryo combining their creativity to deliver a beautiful FINAL FANTASY universe. Additionally, Composer Masashi Hamauzu presents a sweeping soundtrack while Movie Director Takeshi Nozue and his team of artists adorn the game with seamless cinematic sequences. 

The FINAL FANTASY XIII trilogy began in March 2010 with the release of the original FINAL FANTASY XIII and continued with its sequel, FINAL FANTASY XIII-2, released in February 2012. The most recent release in the series, LIGHTNING RETURNS™: FINAL FANTASY XIII, launched on February 11, 2014 . The series has been widely successful, shipping over 11 million units worldwide.

Information about

Final Fantasy XIII

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hellraid - Prologue YouTube Video

by Couchpotato, 02:12

Techland released the twenty minute recorded live stream of the prologue for Hellraid.

On September 16th, a live stream of an upcoming FPP hack’n’slash title Hellraid was broadcast by Techland . Everyone who tuned in to Techland’s Twitch channel had a chance to see the game for the first time after its transition to Chrome Engine 6 – a proprietary next-gen engine known for fuelling Techland’s much anticipated Dying Light. The stream has been recorded and can now be watched on YouTube:

Watch the Prologue of Hellraid at:

https://www.youtube.com/watch?v=0f92GtvFh9E

In April, Techland announced that Hellraid would come to next-gen platforms and was now undergoing a transition to Chrome Engine 6, the latest version of Techland’s technology designed to take full advantage of the new hardware generation. In August, the effect of this profound change was presented to invited journalists at gamescom in Cologne, Germany. Now everyone can see how these months of hard work have changed Hellraid.

Hellraid is coming to PC, Playstation 4 and Xbox One in 2015. A Steam Early Access for PC is planned for fall 2014.

For more information about the game visit hellraid.com.

Information about

Hellraid

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1454:1455) Released

by Couchpotato, 02:09

Wastelands Interactive uploaded another patch on Steam for the early Access version of  Worlds of Magic. So here are the details of the fixes, and changes from the patch.

A new patch has been uploaded. This is a quickfix that suppose to address the issues raised by the 1450 build.

Please find the changelog below.
We would really appreciate your feedback.

-[fixed] freeze after units movement on battle board
-[fixed] "new worker" notifications on all cities
-[fixed] Save/load crash
-[added] "T" to end turn on battleboard

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Director's Cut Released

by Couchpotato, 02:06

The Director's Cut version of Shadowrun: Dragonfall is now available on is now available for Windows, OS X, and Linux on GOG.com, Humble Store, and Steam.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Age of Grit - Successfully Funded

by Couchpotato, 02:03

The Age of Grit kickstarter was successfully funded with one week left to go, and the games developer iqSoup posted a new update with more information.

WE DID IT!!!  Age of Grit is now funded!  Just moments ago we surpassed the 100% mark of our base funding goal!

Thank you all SO MUCH for your pledges and support!  I can't express our appreciation for every single one of you!  Age of Grit has been my dream--it's incredible that it's now the dream of at least 442 other people as well!  Thank you thank you thank you!!!

But there's still progress left to be made--we have seven days remaining and we want to hit as many of our stretch goals as possible.  Please help--keep spreading the word and sharing the campaign everywhere you can.  A lot can still happen in seven days!  :D 

Our first stretch goal is at $14,000 and is for personal gear in the game.  Currently all the in-game loot applies to your airship (guns, engines, sensors etc.) but at this stretch goal we'll also include gear that your characters could wear and use in the game--hats, brown cowboy coats, sidearms and such.  Items will offer various in-game buffs or abilities.  I know all of you believe in Age of Grit--let's smash past this goal and then race on to the next one!

The Age of Grit art contest still has a few days left--the deadline ends 11:59 PM (EST) this Friday.  We've had some truly outstanding entries thus far but the more the merrier so keep sending in your entries!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Styx: Master Of Shadows - Die Harder Trailer

by Couchpotato, 02:00

Focus Interactive released another trailer this month for Styx called "Die Harder."

STYX, THE MASTER OF SHADOWS DIES... AGAIN, AND AGAIN, AND AGAIN IN "DIE HARDER"

Embrace the shadows, or die trying!

Styx: Master of Shadows, is a challenging, skill-based infiltration game from Cyanide Studio that rewards player skill, timing, and lateral path finding, coming October for download on PS4®, Xbox One® and PC for €29.99/£24.99. Clambering up into the rafters and dispatching enemies in some of the many ways previously seen goes only some way to keeping Styx alive, the rest is up to you. In this video, we fail at doing that.Even though Styx is a gifted goblin - with six base skill trees, and one special tree to subvert, assassinate and sneak past the enemies - his journey through the Tower of Akenash definitely won't be a cakewalk. Enemies react promptly to the goblin's presence: stick your nose out of the shadows for half a second too long, make too much noise slicing the throat of a guard or bumping a piece of furniture you did not notice, and they will come investigate, search for you under tables, inside any containers or chests you may be hiding in, and call in other guards for help depending on their level of "alertness".

We have also previously seen that Styx is gifted in the arts of amber magic: amber vision, cloning himself, and even good-old fashioned invisibility. Yet, while these useful skills might save his skin in dangerous situation, they will drain his precious reserves of Amber, which is scantily scattered throughout the Tower of Akenash. As such, special skills will have to be used with great care, especially when it comes to turning invisible: it drains amber extremely quickly - and even then, not every enemy will be fooled by such... transparent tricks.

When cornered, you will be able to parry yourself out of a situation... however, this is definitely not a silent option, and if you find yourself facing even just a few enemies at once, you're goblin toast. Purists will even be able to select the Goblin Mode difficulty, which means that whenever Styx is caught, he has no chance to fight back. Instead, he'll be shot, strangled, hammered, or sliced into pieces the second he's in range and noticed...

Styx Master of Shadows is downloadable this October on PS4®, Xbox One® and PC at €29.99/£24.99.

- Watch the video
- Visit the official website

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - Cheaper Access Offered

by Couchpotato, 01:57

The developers of Dungeon Kingdom have posted a new update with information about a cheaper pledge for backers who want the extra game items.

We got a few requests for cheaper access to game related item perks. So I've added a 30 Euros pledge, with which you will receive a printed postcard and badge, and of course a digital game copy.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sinister Design - Game Composer Interview

by Couchpotato, 01:53

Sinister Design has a new interview with Music Composer Ryan Richko. He was responsible for making the music, and the soundtrack of Telepath Tactics

With the Telepath Tactics soundtrack close to finished, I figured it would be a good time to sit down and chat with Ryan Richko, the man behind most of the game’s score. Here, he talks about composing for video games, and about composing the music of Telepath Tactics specifically. Read on, and plug in some good headphones while you’re at it!

Information about

Sinister Design

Details

Kai Rosenkranz Album - The Final 48 Hours

by Couchpotato, 01:46

Kai Rosenkranz latest update for his funded kickstarter album has a new video, and more information about the final 48 hrs of the campaign.

The Journey Home Kickstarter ends on Saturday, September 20th, at 11:11am CEST (German time). That means we're now officially in the final spurt!

Here's an overview video I created to get you all up-to-date on recent and upcoming developments. So many things are happening so quickly in this last phase, so I expect this video to be outdated in the very moment I hit Publish. ;)

In this video:
+++ I'm inviting you to a Live Stream (Twitch) for the final minutes of my Kickstarter
+++ I shed some light onto all stretch goals!
+++ Singer Lisbeth Scott (Avatar, Transformers, Gothic 3 ^^) joins at $36.000
+++ Director Baris Aladag (Alanis Morisette, Clueso) makes a music video!
+++ Composing workshop is unlocked. Check the new reward tier at $140!
+++ We have a main sponsor! Someone donated $5.000! WohoOo! :D

Hope you like it!

Information about

Kickstarter

Details

Age of Wonders 3 - Expansion & 1.4 Released

by Couchpotato, 01:42

Triumph Studios announces patch 1.4, and the Golden Realms Expansion are now available for download on Steam. Here is the information taken from the site.

This joyous day sees the release of both the feature loaded Golden Realms Expansion and the free V1.4 update. Thanks to all our fans for making this possible, developing, expanding and tweaking a huge game like AoW3 would be impossible without your feedback! The expansion and patch will massively improve your Age of Wonders III Experience.  Here’s what you can expect:

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

New Content Includes:

  • The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
  • Golden Realms Campaign. In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
  • Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
  • Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
  • New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
  • Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
  • Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
  • Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #54

by Couchpotato, 01:37

The next Grim Dawn Misadventures post from Crate Entertainment talks about some of the  game features from game Designer Zantai, and is called "Did You Know."

Welcome back to Grim Misadventures! Did you know that Grim Dawn is packed with deep gameplay mechanics that may not become obvious when you first start playing? Today we would like to shed some light on these features.

Work on the Arcanist mastery is progressing smoothly and we are preparing the final touches before it goes into closed testing. This is when we lock in the skill set and have the final icon art, spell effects and sound effects prepared. We expect the Arcanist, and Build 21 with it, to be available to the public by early October.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Star Traders 2 - Alpha Access Update

by Couchpotato, 01:33

The Trese Brothers Games latest update for Star Traders 2 talks about how alpha access will work, and shared the results of the faction competition.

Spotlight on the Alpha Access 

Alpha phases hold a very dear place in our hearts here at Trese Brothers. Our focus during an Alpha is to give you the game when it has reached a point of both stability and fun, but before it is finished. We love hosting these Alphas because we get to work so closely with the team members while they are playing the game, sharing their first experiences, and brainstorming with us on how to take the game to the next level. 

I wrote up a few questions and answers about the Alpha Access phase I wanted to share. We believe that a Trese Brothers Alpha Access phase is a very unique offering in the game development world. We have 90 Captains signed up already. We hope you will consider joining us!

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - In Defense of the Subscription-Based MMO

by Myrthos, 00:01

Aubrielle has written an opinion editorial about why she feels subscription-based MMOs have a lot going for them compared to F2P MMOs.

When the dragon appears, we charge out of the gates and into the blinding snow.  A horde of names and robes and armor surge north, ready to destroy the malicious creature for its XP.  There's no goofing around, nobody jumping up and down like an idiot.  There's no immersion breaking screen names like "xXPwnN00bsXx", no teenage boys awkwardly trying to gain the approval of their peers by spamming chat with hate and slurs.  It's just us - the serious players and the mobs.  The mobs don't stand a chance, because the players are working as a team.

It just flows like that.  Nobody needs to point it out or ask for it to happen.  We're all on the same wavelength.  As one of the few healers around, I look for players taking a lot of damage, and I hone in on an archer.  They're dealing a lot of damage, but they're also taking a lot, and it's not because they're being foolish.  It's just a hard fight.  I keep them in my sights, healing as needed, and they take time out of the busy, dangerous battle to thank me.  After our horde triumphantly slays the dragon, we disperse.  Most will remain together, headed south as a set of teams to look for more events to grind.  The archer I looked after asks if they can follow me south, joining me to grind those events.  We don't talk all that much, but when we do, there's grammar and politeness.  I log off that night with a new friend on my list, and so it goes.

Information about

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Thursday - September 18, 2014

Torment: Tides of Numenera - A New Look

by Couchpotato, 02:39

InXile entertainment has more information in the latest kickstarter update about the new look for the Torment: Tides of Numenera website I posted about yesterday.

Updated our Journal (32): A New Look

TL;DR: website re-launched – please confirm your pledge and any add-ons, Endless Battle lore, ask Torment developers.

Thomas here! As Wasteland 2 is getting close to release and Torment: Tides of Numenera closer to full-scale production, we're excited to announce the official relaunch of the Torment website and backer system with an overhauled functionality. The new site is largely the work of Jason Dora, one of the Torment backers, who answered our call for a web developer in Update 29, and has since joined inXile full time.  

Torment's New Website

The key functionality of the new site that will interest you is that you can now declare your add-ons. In fact, if you intended for Wasteland 2 to be among your add-ons, then just login and tell us when you're ready to get your Wasteland 2 key. Wasteland 2’s commercial launch is Friday, September 19. You can specify Wasteland 2 add-ons now by visiting the reward page and adding Wasteland 2 to your selected rewards. Keys will be made available before release.

More generally, the new backer system means you will now be able to manage your pledge in great detail. We have changed our system into one that tracks your contributions as inXile Points (XP or just Points). The more Points you have, the higher your Level within our system; the higher your Level, the more possible Rewards are available that you can buy with Points. As an existing backer, you will start with 100 Points for every $1 you donated, with your reward choice matched to the one closest to your total pledge. That is, each $.01 USD = 1 Point.

This may sound a little daunting at first but it does not impact the value or rewards of your pledge in any way. You will get the rewards that you pledged for during the Kickstarter campaign; the value of your pledge is unchanged.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Square Collective - War of Zodiarcs

by Couchpotato, 02:34

There's a new game on the Square Collective called War of Zodiarcs looking for votes to get Squaresoft's support for a new Indiegogo campaign. Here are the details.

What is War of Zodiarcs?

War of Zodiarcs is a classic Tactical JRPG that mixes traditional tactical gameplay with the thrill of cards and dice. Follow the journey of a young hero who must lead his party into the heart of an enemy nation and learn that sometimes the burden of becoming the man everyone expects, can be too much to bear.

A game that blends Tactical JRPG, cards, and dice to create an exciting new gaming experience that requires tactical, minute-to-minute planning in every battle. Planned release for PC, console, and handheld gaming devices (PSVita & N3DS).

Why Tactical?

War of Zodiarcs is inspired by our love of tactical games like Shining Force and Final Fantasy Tactics, where you were required to think and plan ahead as your small group takes on a superiorly numbered force. In War of Zodiarcs, you determine your angle of attack, position your units, and take out your enemies in your march towards victory.
Why Cards and Dice?

We want to capture the experience of boardgames with War of Zodiarcs. Specifically, the experience of drawing cards and rolling dice. That emotional rollercoaster where you’re filled with anticipation and tension as you prepare to flip the card or throw the dice, and then fist-pump in success when you get the result you want! Or that pleasant surprise when you get something you didn’t expect but realize it opens up a whole new tactical approach that you didn’t see before...

Why JRPG?

We love JRPGs. They are what truly got us into gaming in the first place. With War of Zodiarcs, we want to stay true to what we love about JRPGs. Namely, the deep narrative with a large cast of complex and flawed characters that engage you on an emotional level, all taking place within a colorful and lore-filled world. War of Zodiarcs is a “coming of age” story that captures the hardship of growing up. Becoming an adult is not as simple as time passing; it's about responsibility, suffering, and personal sacrifice, and we want to tell that tale in War of Zodiarcs.

Information about

Square Enix

Details

Legend of Grimrock 2 - Pre-Orders Now Available

by Couchpotato, 02:27

Seems the clock from yesterday is now over, and the good news is you can now pre-order Legend of Grimrock 2. They also announced the new release date.

Pre-ordering:

If you pre-order now, you get the game for a special -15% discount and both a Steam key and a standalone installer when the game is released on October 15th. Buying directly from us is the best way to support the developers!

You can also buy both Legend of Grimrock 1 and 2 for a special bundle price. Gain immediate access to Legend of Grimrock 1 and get the sequel on October 15th.

Key Features:

  • Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
  • More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
  • Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
  • Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
  • 42 different kind of monsters including 30 new foes unique to Isle of Nex.
  • Play custom adventures created by others or make your own with Dungeon Editor.
  • More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Campaign Launched

by Couchpotato, 02:16

The Indiegogo Campaign for Graal Seeker was launched today, and the games developer Lugludum is asking for €10,000 in the next thirty days.

What is Graal Seeker?

Graal Seeker is a 2D game that blends RPG with roguelike mechanics and real-time tactical battles. It recreates the initiatory journey of a knight seeking the Holy Grail in fifth century Britain.
 

Features

  • Unique stories inspired by the Matter of Britain.
  • Find your Graal based on the choices you make.
  • Narrative game inspired by the Choose Your Own Adventure book.
  • Fast tactical battles. Prove your combat skills in real time.
  • Procedurally generated events and maps. You always will have different opportunities to prove your courage.
  • Permadeath and persistent world.
  • Moddability. Create and share your own Graal stories.

What is the Graal?

The Graal (or Holy Grail), the subject of myths and legends, can take several forms depending on the tradition: a chalice, a cauldron, or even an emerald. All covet it for its famed magical powers. But what is it really?

In Graal Seeker, you are an adventurer from the fifth century seeking this relic for fame, fortune, or faith. You can also join Arthur's court in his fight against the Saxons and spread justice throughout the land. But is the recent Saxon invasion related to the presence of the Holy Graal on British soil, or is it merely an excuse for territorial conquest?

From Celtic origins to Christian and esoteric texts, the quest for the Graal has inspired seekers for centuries. Graal Seeker provides a truly initiatory and introspective quest that evolves with your choices and experience. So it is the player who makes the story!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Van Helsing III - The Ink in Van Helsing III

by Couchpotato, 02:08

Neocore Games posted a short sneak peak of some art for Van Helsing III.

Hey Folks, Here’s our first Teaseday about Van Helsing III! Just a little sneak peek, some monsters  from the Ink and a little story from our narrative designer.


Information about

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kingdom Come - Alpha/Beta Dates Announced

by Couchpotato, 02:05

Warhorse Studios tweeted the dates for when the Alpha/Beta for Kingdom Come: Deliverance will be launched. It's not exact dates but it gives you a set time frame.

Alpha September/October 2014, Beta Q3 2015 and finished Game Q4 2015”

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Preview @ Space Junkie

by Couchpotato, 01:54

Space Junkie has a video preview of the soon to be released Starpoint Gemini 2.

Starpoint Gemini 2 had a massive update recently, which added gamepad support and a boatload of other stuff, so I decided to dive back into the game to see how it's coming along, and I'm having more fun than ever. This game is so great.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable 3 - Retrospective @ Continue Play

by Couchpotato, 01:51

Continue Play posted a new retrospective for Fable III, and in the end is disappointed.

Perhaps I’m being too hard on Fable 3. It’s nevertheless a fun romp and it looks very nice. The design is a great blend of Lionhead’s general cartoonishness, there’s a lot of small, funny stories that are still there, and it’s evolved in its aesthetics from Fable 2. The world is still well designed, moving you from place to place at a good, comfortable piece. It moves the player from a variety of environments that range from generic to breathtaking.

A few of its story beats are still excellent: I’ve never had as much fun in a videogame as I have playing the quest The Game in Fable 3. A testament to Lionhead’s creative skill, the quest is a vivid juxtaposition between fictional Albion and the fourth wall it snidely challenges.

The Demon Doors remain excellent: they’re windows to other, strange dimensions. It suggests an Albion more complex than the one our characters manipulate.

The voice acting is stellar as ever. The music is soft, never-imposing, never in-your-face. Lushness defines its aesthetics, and it works.

But this is all window-dressing. These are all nice things built upon a simplistic, broken foundation. At the heart of it, this Albion is too easy, too gullible, too simple. It throws out this terrible calamity, but there’s no child’s moment in what it otherwise, quite starkly, an emperor’s new clothes. This Albion plays it straight; the procession continues.

And unfortunately, it’s an Albion I leave behind with disappointment.

Information about

Fable 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Graywalkers - More News on Relaunch

by Couchpotato, 01:44

Dreamlords Digital posted more news about the relaunch of Graywalkers: Purgatory on September 24. They will have a new update with more infomation soon.

Ok, so far our relaunch seems to be a go for September 24. We're looking at 9PM EST. Will be posting an update this weekend for final announcements

We will be needing everybody's help. We will be doing a Thunderclap campaign for this launch. Hopefully you can just create an account there and support it. It will cost you guys no money, only a little effort and support. Will be posting more about that very soon. Thank you!

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Frayed Knights 2 - Somebody Set Up Us the Bomb

by Couchpotato, 01:39

The Rampant Coyote has a new post on his website about his next RPG game Frayed Knights 2, and goes into detail about how grenades work n the game.

In Frayed Knights 1: The Skull of S’makh-Daon, I established the existence of alchemical grenades. They made the hobgoblins a lot more deadly, but they could also found and used by players, or manufactured by a certain alchemist.

A certain twisted, evil, black-hearted part of me really liked the idea. But then, I’m a guy who has my D&D characters stock up on Alchemist’s Fire all the way up to level 7 or so for fun and burning. It’s so useful for cleaning out those hard-to-reach monsters. So, in Frayed Knights 2: The Khan of Wrath, I kinda … expanded on the idea. Especially since spells have become so random.

In Frayed Knights 2, you have “shots” (as in “shot-put”) and “bombs.” Shots are single-target throwable items, and bombs affect a group. They can be used by anyone, although those with higher throwing skills will have an advantage. They serve a number of purposes:

  1. They provide access to baseline attacks of different types to attack enemy weaknesses. So if you encounter a fire-based enemy that is vulnerable to cold, even if you have no cold-based spells, you are likely (unless you’ve used them all up) to have at least a couple of cold-based bombs or shots in your inventory that you can use.
  2. They provide easy access to ranged attacks without the need to switch weapons. Positioning matters in Frayed Knights – and casters like to hang out in the back of groups where they are harder to hit with melee weapons.
  3. People other than sorcerers (which will usually, but not always, be Chloe) can have occasional access to some of the group-damage “minion clearing” attacks.
  4. When endurance runs dry, parties can fall back on throwing money at the bad guys. Yes, it’s a weird way to look at it, but when limited but “free” resources run dry in a fight, you can throw more expensive but effective weapons at them.

Information about

Frayed Knights 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Last Review Roundup

by Couchpotato, 01:36

Here is the last review roundup I will be doing for Risen 3, and the scores for most are negative. I'll let you all be the judge if their correct as opinions differ it seems.

RPG Codex - No Score

I doubt they will ever reach their past greatness again. This is made apparent both by the quality of their last two games, and by comparing the credits of Gothic 2 and Risen 3. Hell, even comparing Risen 1 to Risen 3 should be enough to draw the necessary conclusions.

The Gamers Hub - 4.5/10

Ultimately, Risen 3: Titan Lords isn’t that great. It does have its moments, but it certainly feels more like a chore to play through than a pleasure. If you consider yourself a fan of the series, or a serious RPG fanatic, then there’s undoubtedly some good content here to sink your teeth into. However, if you’re looking for a world to explore and just kill some time in – a la Skyrim – then this isn’t really the place for you.

3rd Strike - 5.5/10

Risen 3 as a game might work for some people and if you have played the first two games, you might give it a shot. We however have not been convinced about the game and hope that with a possible next installment Piranha Bytes will step up their game.

Hardcore Games - 95/100

Gamers who can see past Risen 3’s healthy measure of challenge and small handful of flaws will find themselves immersed in a dynamic RPG replete with compelling gameplay and a lively interactive narrative.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gamasutra - 20 Fun Grid Facts (Hex Grids)

by Couchpotato, 01:25

Gamasutra has another hosted article this week from Herman Tulleken that might interest a few of you about hex grids in games. So read on for his twenty facts.

At Gamelogic we are obsessed with grids. We make tools for grids and write about grids, but our obsession goes way beyond this (we even have "Grid shirt Fridays").

We thought it might be a good idea to share some of the interesting (and obscure) facts we have uncovered in our quest to know everything we can about grids and their use in games. We have been sharing a short fact each day over Twitter; here we expand on those facts and add a few more. These are all about hexagonal grids, one of our favorite types of grids.

Information about

Gamasutra

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