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Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading the article...

RPG General News

2014-09-25

Leonard Bedner Interview

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community.
» Read the article

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Monday - September 29, 2014

RPGWatch Feature - Divinity: Original Sin Review

by Myrthos, 12:31

With everything that has been said about Divinity: Original Sin in the reviews that have appeared over the last months, what is there left to say?
Not that much, so Corwin penned down a review focusing on some elements of the game, leaving the rest for yourself to discover.

Where would an rpg be without combat? Here there is plenty and fortunately, it's one of the outstanding strengths of the game. Everything is tactics, EVERYTHING. From your use of the terrain, the choice of weapons, spells, order, focus and various combinations of all of the above, you have to be continually aware of everything that is happening and plan ahead how you will deal with every eventuality. Let me offer a simple example. While a summoned water elemental will do good damage against a fire creature, it won't last long, but on the other hand, a summoned fire elemental won't do much damage in the same situation, but it will last a long time and perhaps prevent the fire creatures from attacking your main characters while they deal with someone (or something) else. Some enemies are healed by elemental attacks, while others are totally invulnerable to all attacks and must be avoided. The good news is that anything you can do to them, they can do to you and the AI is usually quite effective.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Graywalkers - Aubrielle's Demo Preview

by Couchpotato, 08:11

RPGWatch Staff member Aubrielle shares her thoughts on the Graywalkers Public Demo. So head on over to the new thread to discuss your opinion of the demo.

I've seen this game compared to XCom: Enemy Unknown, but I'm not seeing the similarities yet. Maybe they'll come in time, and maybe this early version of the game will look nothing like the final build. Time will tell. Edit: Well, there is one similarity, in the way characters are sort of premade for you, with their own classes and stats and names pre-assigned. There is that.

Also don't forget to download the demo from here if you missed my earlier news-bit.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Stretch Goal #2 Reached

by Couchpotato, 06:33

That Which Sleeps is now fully funded this week after launching, and has reached it's second stretch goal for Gods & Religion. The project has twenty three days left.

Thank You to Our 1,300+ Backers!

The feedback & support we are receiving from backers and fans continues to be amazing.  We are so happy to announce that we have reached and surpassed our second stretch goal within our first week on Kickstarter!  

What does all that mean?  It means we will all be enjoying a much more complicated game. 

Check out our video below for a little tease on what the Gods and Religion system will offer in That Which Sleeps.

New Content Updates Monday!

On Monday we're going to launch our first deeper reveal of how game systems work, and we're really excited about it.  We're going to take a closer look at:

  • Ways to recruit and interact with agents.
  • A closer look at the Challenge system
  • Diplomacy & Political Manipulation

A Responsive Dev is a Happy Dev!

I feel confident saying that we have answered every single question posed to us - either here in the comments section or across a number of different forums that we're active on.  As the number of backers increase and we get closer to alpha / beta builds it's going to be increasingly difficult to maintain such a strong presence across several sites.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Review Roundup #4

by Couchpotato, 06:30

Here is the fourth round of reviews for Wasteland 2 in two weeks. This time I only found four of them, and the scores are once again positive.

Softpedia - 4/5

Wasteland 2 manages to be both a little nostalgic and innovative, and there’s a lot of value here for long-term fans of the genre and for those who want to see how crowdfunding allows developers to go back in time and revive some of the most interesting ideas in the history of gaming.

CNET - No Score

For me, Wasteland 2 managed to make me feel nostalgic for 'old-school' RPGs, while still feeling like a fresh and well-made game that made me want to keep playing long after I should have been doing something else. You're getting a lot of bang for your forty bucks (or 30 quid) of game and one that I think may have a decent level of replay value. It certainly bodes well for anyone waiting for InXile's next project, Torment: Tides of Numenera.

Playnation - 8/10

For those of us, who likes this noble and ancient form of video game, there is plenty at offer here. You’ll get to use your characters wide array of skills to beat or bungle assignments. You get to dialogue your way to quest solutions and failure. You get to splatter raiders with machineguns and hand grenades under a dying sun.

Game Over - 85/100

I think had I supported the Wasteland 2 Kickstarter, I would be happy with the outcome. It faithfully recreates the atmosphere of Wasteland 1 (a copy of which, I should probably mention, comes with Wasteland 2) while at the same time modernizing the game with new gameplay elements. It’s a little buggy, and a little bland on the eyes (I bought a new 30” 1900×1200 monitor for what exactly?), but it is funny as hell if your humor runs blackly, and is absolutely packed with stuff.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

KotOR 2 - Retrospective @ OXM

by Couchpotato, 06:23

OXM posted a new retrospective article for Knights of the Old Republic 2: The Sith Lords.

Let's be blunt. KOTOR 2 is an unfinished game. By the time you reach Malachor V, everything is petering out. The signs were there from the start: cut content, loot randomly generated rather than placed by hand and oh so many bugs. The ending violates the "show, don't tell" rule so hard you can almost hear the money running out.

The popular belief is that Obsidian were pressured to put the game out in time for Christmas, but we're talking about a game with two gender-exclusive companions, a fully implemented crafting system and a card-playing mini-game. If they'd had an extension, would they have finished what they started, or added a fully featured NPC shaving simulator?

In many ways, KOTOR 2 feels like the end of an old era of RPGs. It was the first console game by a group of veteran PC developers, and it shows. Combat is flashy animation played over behind-the-scenes dice rolling. Literally in this case - KOTOR 2 was one of the last major RPGs to be based on a pen-and-paper game (Star Wars d20), a holdover from a time when video games followed, rather than led, the RPG market.

KOTOR 2 was made in that moment, forever frozen between Baldur's Gate and Mass Effect. That's its thing, to be caught between worlds. It's too sophisticated for a proper Star Wars game, too flashy for the old-school RPGs, too wedded to dice for the new, and too broken to be great, but just broken enough to be unique.

Just so you all know I hate the article, and OXM Staff writer funding was indeed cut short due to LucasArts. Watch the Matt Barton interview with Feargus Urquhart for why.

Information about

KotOR 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: Released

Details

Divine Divinity - Inspired Marketing Edition

by Couchpotato, 06:16

The Rampant Coyote's latest post gives his opinion on the unreleased Divinity: The Sword of Lies. It was the original name for Divine Divinity that was changed.

As I’ve become a little bit of a Larian fanboy, I found myself looking up more information on the Divinity series. It was years before I tried the original game. Try as I might, the name “Divine Divinity” sounded absolutely ridiculous, and in a totally lame display of judging a book by its cover, I assumed that the stupid title revealed a foreign company that had poor grasp of English, and a poor grasp of what would make a good game.

Now, I should know better. I’ve worked with publishers before. I’d heard how the publishers had dictated many elements of the gameplay to Larian. Going back recently and doing a tiny bit of research, I discovered this story, from Larian itself:

“Long story short – contract had Divinity: The Sword of Lies in it. Publisher revised it to Divinity: The Sword of Lies (working title). The day the contract was signed, we were informed the new name was going to be Divine Divinity, courtesy of the CEO who just made tons of cash with Sudden Strike and now figured that any new title needed to have an alliteration in it, or so we were told.

“We told them that was a stupid idea. They didn’t like us telling them it was a stupid idea and they were also the ones checking our milestones so eventually we had to shut up, especially when inevitably we were late with a particular milestone. End of story, the person who came up with it indeed had poor taste in names and I agree that it probably cost us a lot of sales – most people thought it was a porn game.”

Divinity: Sword of Lies would have been a pretty cool title. Maybe not one that attracted me to the game, but certainly not one that would make me dismiss it. I can’t say the title cost them a sale, but I can’t say it didn’t.

But now you know the secrets of 80% of the game marketing gurus out there. I’ve known a handful of pretty sharp ones, but at least in the 90s when I was more closely involved in that side of things, this was exactly how things ran. One more reason to be happy about the indie revolution. Sometimes its nice, in the midst of the crap we have to deal with now, to remember just how much crap we left behind.

So now, I’m sorry, Larian, for assuming you were responsible for the crappy title. I knew you had to make compromises based on publisher demands and budgetary constraints in other areas, so I should have given you the benefit of the doubt.

Information about

Divine Divinity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Graywalkers - Demo & Others Update

by Couchpotato, 06:10

Dreamlords Digital's second update for Graywalkers: Purgatory talks about a new game demo., and other stuff. The campaign has earned $11,542 of the $40,000 goal.

Demo and others

Today's update is primarily about the demo and a few other details. To get the demo, click on the picture below: This is also new art we will be posting on the main page tomorrow.The game is available in several platforms: Windows (32 bit & 64 bit), Mac, and Linux. Mac and Linux have universal builds so they will work in both 32 and 64 bit.

With the demo now in your hands, we would like to request that you provide feedback regarding everything you may like and dislike as well as bugs and features you may want to see in the future.  

The normal process would be you would email, comment, or message us about them but we realized that people were ending up reporting the same issues repeatedly, or sending ones that we've been long aware of already. To help facilitate these issues with reporting, we would want to request those of you who really want to be part of the development process, to use the bug reporting system we're using: Gameloop.

A Few Important Notes About The Demo

  • Feel free to share the demo builds to your friends and spread the word, or even make your own videos of it on YouTube. However, please do not re-upload this anywhere else. We want the site to be the source for the demos so we can tally how many people are trying it out.
  • When taking screenshots, you can press Alt + tilde, to toggle the GUI's visibility, if you prefer it.
  • We'll be continually tweaking small things here and there for the demo, and hopefully get to show you more stuff, like additional mission types, in the coming weeks. We'll also be using Gameloop to share with you our roadmap for the demo, what's coming soon, what's planned, etc. So check back there to see what will come up. 
  • This is only a pre-alpha prototype, and many of the things here are subject to change. We made this to give you guys an idea of how the game is played, and to help us improve it by giving us feedback. In particular we'd appreciate feedback with regards to usability (e.g. intuitiveness of controls, GUI, HUD display, etc.) 
  • We haven't tested the Linux build as we don't have a Linux machine ready. So to those of you using Linux, we'd appreciate hearing of any bugs you encounter that might be unique to Linux. 
  • We'd like for you to concentrate on posting reports about bugs/issues (or vote on existing ones) with regards to the combat demo only for now, but you're certainly welcome to go ahead and post suggestions for anything about the game, even outside what the playable demo shows.
  • When describing a bug, please don't only post your recommended solution. Explain the problem that it's trying to solve. Don't just say "so and so should be added". Instead, explain your motivation why you think so. If you describe the problem, it may be that there is a better alternative solution to address it that we can find out.
  • Please use Gameloop to cut down on redundant suggestions/bug reports. If you find your suggestion posted there already, vote it up! This lets us know that a lot of people want that particular idea realized. If you want to discuss a better proposal on an existing suggestion, post a reply to it. Everything should be open for discussion here.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DA:I - Interview & Character Creation

by Couchpotato, 06:06

Game on Daily interviewed Producer Scylla Costain in a new video from EGX 2014.

Also IncGamers has news about a new character creation reveal on Monday.

BioWare’s Mike Laidlaw and Cameron Lee will be streaming a reveal of the Dragon Age: Inquisition character creation system (plus new gameplay) on 29 September. That news comes from the Dragon Age: Inquisition site, which also lists the start time for this stream as 10am Pacific (US).

So, anybody wanting to watch some exciting Inquisition face-shaping action from the UK should start watching at 6pm. European viewers should also adapt their times accordingly. The stream will be on BioWare’s Twitch channel.

Not only will you be getting “a first look at Dragon Age: Inquisition’s deep character creation tool” but there’ll also be the chance to “customize an Inquisitor from scratch with your suggestions!” I’m trusting the internet to customise this poor victim into the sort of hideous freak-monster the Inquisition needs to save the realm.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Satellite Reign - Development Diary #10

by Couchpotato, 06:02

5 Lives Studios has posted the tenth Development Diary for Satellite Reign. The update has news on the games Schedule, User Interface, and much more.

Dev Diary #10

We’ve been slogging away at Satellite Reign for over a year now, and we’re happy to announce that backers who pledged for Alpha access will be getting their hands on the game early next month!

Strictly speaking, Satellite Reign isn’t actually in alpha yet, so what you’ll be getting your hands on is a pre-alpha version two months ahead of the game hitting Steam early access. It will have a handy dandy in game button for submitting bugs, so you will all be able to help QA the game, there’s also some integrated analytics (disableable) to help us balance gameplay, and smooth out difficulty bumps.

So, what can you expect to see in this first-access build? You’ll be able to explore the first of the four main districts of the game, with all four agent classes. You’ll be able to sneak or fight your way into any of the compounds, and get a feel for the direction we’re heading. Again, this will be pre-alpha, so it’ll be buggy, and lacking some optimisation work, but there’s more than enough to keep the alpha access backers happy.

Schedule

Here’s a brief overview of what our (very busy) timeline is like for the rest of the year. PAX Aus is just over a month away, and we’re getting things sorted to show Satellite Reign to anyone who walks past the 5 Lives booth! We’re planning to have two PCs set up, which will be running an updated build of what our alpha-level backers have been playing. We’ll be releasing this build to our alpha and beta-level backers shortly after we return from PAX. Then, we’ll be stuck into getting our Steam Early Access build ready for a December release. Steam Early Access will be available to everyone who backed us for a copy of the game.

Website and Forums

As some of you may have noticed, our website and forum was a bit broken when the last update went out. Between WordPress bugs and our web-developer being away, it took longer than anticipated to fix, but it’s all up and running again now. Please let us know if you continue to have issues.

Pre-Orders on the Humble Store

Satellite Reign is now available for pre-order on the Humble Store! From now until launch, it will be 10% off the final retail price, and will include access to the public release on Steam Early Access.

Information about

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unbended - New Bestiary & Postcard

by Couchpotato, 05:58

Impressum posted two more updates for Unbended on the games website. The first update shared information about a new bestiary for the game.

Slowly the first creatures from the other site are taking on shape. In order to collect those for you, you now can find our bestiary on the website – a good source for preparation for future heroes. We start it with the highly unpleasant nightmare. You have your own wishes and ideas in things “monstrosities”? Tell them to us! We gladly take a look at your suggestions and concepts. We’ve also opened a discussion thread in the forum for the bestiary.

The second update is a new Postcard about the Plains of Gaihaen.

There is news from our “Postcards from Aetherra” section. We invite you on a little trip to the legendary Plains of Gaihaen. Discover a region that the people of Aetherra avoid with good reason. And as you probably already suspect: the Plains of Gaihaen will play a not insignificant role in UNBENDED

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin - Polish Now Available

by Couchpotato, 05:53

Larian Studios released a short post on Steam for Divinity: Original Sin with information you can now play the game in Polish. Here is the short update.

For those of you that speak Polish: rejoice! You can now play Original Sin in Polish!

For those of you that do not speak Polish: you can also try to play it in Polish, but it's one tough language, let me tell you. In any way, we fixed a couple of small issues in English, French, German and Russian as well. (E.g. typos, magically generated items in English...)

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Update of the Avatar #92

by Couchpotato, 05:50

Well we all know the drill here is another Update of the Avatar post from Portalarium.

Play Release 10 Now and Get Your Cavalier’s Hat

Release 10 successfully launched yesterday, September 26, with thousands of backers downloading, patching, logging in, and checking out the new changes! Lots of new content to check out, including:

  • Combat/PvP: Challenge anyone to a duel anywhere, spectator mode in arenas, auto-deck and starting deck revamp, universal cool-down abolished, hot swap decks during combat, new combat visual effects
  • New/Improved Scenes: Ardoris Castle areas are open, Oracle Confirmatory enhanced, New Vertas Pass, plains/hills/road scenes polished
  • Challenge Dungeon: New dungeon that gets increasingly difficult the deeper in (your gonna need help with this one!). Located near the starting point in Braemar (rumor has it this dungeon may be the path to Lich Mountain).
  • Creatures: Lich Mage & Lich Archer (below Owl’s Head and Kingsport), New AI Agro System, New Slime behaviors, etc.
  • Overworld: The Overworld map has become a real scene with your avatar animating on it and navigable with WASD keys.
  • Character Customization: Modify cheeks/jaw, much improved hair, bigger beards.
  • Summoned Pet Commands: Attack, dismiss, stay, follow, teleport (to owner), defensive, aggressive, passive
  • …and more!

The Grand Tour Quest

Starting with R10, we have a new type of quest, called the Grand Tour. You can talk to any Tour Guide (one is near where new players appear, in Braemar) to begin the quest. Visiting all the Tour Guides (who are stationed near the new content introduced with that release) will earn a reward for your account (for R10, a Cavalier’s Hat). This reward can only be unlocked during that release (did someone say rares?), so be sure to complete the Grand Tour before the release is over!

Community member (The Mad Hermit) created a How-To Video Guide describing how to complete the Grand Tour and get your Cavalier’s Hat.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Might & Magic Heroes VII - New Q&A Posted

by Couchpotato, 05:47

The website for Might & Magic Heroes VII has a new Q&A from the Age of Heroes.

A few days ago, Gary Paulini [GP], Producer and Xavier Penin [XP], Lead Game Designer, played the game of the Q&A and answered some burning questions asked by the famous fansite Age of Heroes. With their kind approval, we are now sharing this Q&A on the Shadow Council website.

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

King's Bounty: Dark Side - New Review

by Couchpotato, 05:43

Steven Carter of GameBanshee posted his review of King's Bounty: Dark Side.

I enjoyed my time with King's Bounty: Dark Side.  It was fun playing an evil character and kidnapping princesses instead of rescuing them, and because Dark Side includes all of the units from all of the King's Bounty games, it has a tremendous amount of variety, and it does a nice job of presenting you with lots of challenging battles without making them too repetitive.  That being said, all of the King's Bounty games are something of a grind.  You have to enjoy fighting battles just for the sake of fighting battles.  But if you don't mind that, then Dark Side is a good value at its $25 price tag, even with its well-worn engine.

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Lets Play @ Leviathyn

by Couchpotato, 05:39

Chris & Eric of Leviathyn posted a new fifty minute video of them playing Wasteland 2.

After the usual drought that is being a video game fan in the Summer (or is it – read Summer is for PC Gaming) the Fall season has begun in earnest. One of the most anticipated games of the year is the Kickstarter-funded, Brian Fargo produced sequel to 1988′s Wasteland, one of the original harbingers of the party-based, tactical computer role-playing game. Wasteland introduced the concept of the post-apocalyptic RPG and eventually birthed the entire Fallout series, which then went on to become something else entirely.

For those of us that still yearned for that classic isometric gameplay of the golden age of the infinity engine and early Fallouts (late 90s-early 2000s), the time for rejoicing is here. This year saw Shadowrun: Dragonfall, Divinity: Original Sin, and now Wasteland 2.

In this episode of Chamber of Game, Chris and Eric suit up as desert rangers patrolling the 80s wasteland of Arizona as they show custom character creation, dialogue  and some mid-game turn-based combat.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Fallen: A2P Protocol - Work in Progress Update

by Couchpotato, 05:32

Red Katana's latest kickstarter update for Fallen: A2P Protocol shares a new video for everyone to see how the game has progressed since getting funded.

Work in progress...

It´s been a while since the campaign ended, almost 20 days that felt like an eternity for us.

We wanted to share some work in progress with you of how everything is coming along. Below you can watch some footage from our current build and inside the core turn based combat mission. We would love to hear your thoughts and comments,

We will be updating the page www.fallena2p.com with more news. 

We had some issues with the forum receiving a lot of Spam, specially from Poland, so we had to block that IP and make the registration only with approval from an Admin. If you are from Poland or you have problems accessing the blog, please write to contact@redkatana.com and we will work it out.

We want to share some thoughts and open the discussion with you through the forum as we progress in development, so please take a look and register if you want to join the conversation.

Last but not least, please remember you can keep pledging on the project and helping us through development thanks to our friends from Humble Store. (Paypal and Amazon Payments are accepted)

We added a few of the options of the KS, but all that are not Early Birds still apply, so if you want to pledge for a different amount just change the amount by pressing the plus sign next to the fixed amount and that´s it. Remember to add u$15 for international shipping outside the US, for physical rewards starting at u$100 Tier.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pantheon - Updated Atlas & Screenshots

by Couchpotato, 05:29

Visionary Realms posted two new updates for Pantheon: Rise of the Fallen this week. The first post talks about an updated game Atlas.


Updated the atlas of Terminus.  The map now shows some of the areas and names that are either complete or under development.

The second post shares a few Screenshots of the improved GUI.

Here are some new very-in-progress screenshots, including the first glimpse at our new but VERY early (but semi-functional) UI. You can also see some gameplay going on if you read through the text box. If you have any questions as to what you are seeing, let me know. We're making some serious progress and having a blast of time doing it. Enjoy!

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Steam Marines - Finally Released on Steam

by Couchpotato, 05:24

Steam Marines has finally been released on Steam after two years of development. The last time I mentioned the game was where it hit Alpha status.

It's been a long haul, about two and a half years, one of them on Early Access. Windows, Mac, and Linux builds have been pushed with added content, tweaked AI and difficulty levels, and a bevy of bugfixes.

For fun and flavor, two short stories in the universe of Steam Marines have been written! In the "_Stories" folder of the install directory you'll find the following:
  • Orion Hunted - Jourdan Cameron.pdf
  • The Grinding Teeth - Darren Grey.pdf
They give more background information on the events before the player's marines wake up from cryosleep. I hope you enjoy them and happy robot hunting!
You can buy it on IndieGameStand, the Humble Store, Desura, and Steam.

Information about

Steam Marines

SP/MP: Single-player
Setting: Sci-fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Witcher 3 - New Character Models

by Couchpotato, 05:19

Turin Turambar on NeoGAF uncovered two high-resolution images for Witcher 3.

I had to look at some details like the low-poly fingers to know it was actually the ingame assets (or at least for real time cutscenes).

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - September 28, 2014

Ama's Lullaby - New Website & Dev Logs

by Couchpotato, 13:04

Ama's Lullaby finally has a new website for more information on the game, and the developer has posted a few new logs about the games development.

THE GAME

Currently in development, Ama's Lullaby is a survival cRPG which takes place in a cyberpunk and post-apocalyptic world. It features tactical combats, immersive dialogs, and a complex system of characters' health management.

This is the story of Ama, a cyborg left to herself after having escaped from her creators. With Bran, a lone survivor in the wastelands, she will discover what she was created for: to save the human race from the machine threat. But she quickly develops a taste for life, becomes attached to Bran, and her sacrifice might be a gift that humanity does not deserve...

STORY

We are working on a demo level of the game which includes all the main features (survival mechanisms, turn-based combat mode, dialogs...). We hope to gather a community around this game project, and then we will launch a crowdfunding campaign: as we are 100% indie and volunteers, this is the only way for us to achieve the complete game.

OUR GOALS

The full team is based in France (Paris/Lyon). Several professional developers and graphists, a sound designer and a music composer are working on the project. Everything's in place to make a good game!

Information about

Ama's Lullaby

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - The First 48 Hours

by Couchpotato, 12:55

Dreamlords Digital's first update for Graywalkers: Purgatory talks about the first 48hrs. The campaign has earned $10,754 of the $40,000 goal. 

Hello and welcome to the very first update for the Re-Launch of the Graywalkers Purgatory Kickstarter Campaign. For some of you, you've been here before many months ago. For the others, this is your first time to get an update from us. 

First of all, I would like to say thank you to everybody who has backed us so far. We've already gotten 293 backers and have raised $9850 which is 25% of the way to our target goal. It's a great start and we're hoping that we will be able to maintain this pace and reach our goal soon. All of you guys have been wonderful in your support. We're hoping in the next few days, more of our companions from the old kickstarter will be back. We hope you guys will find your way back to us and support us again. As to the new people here, welcome to the frontlines. Thank you very much for lending your support to this project. 

We will try to constantly give everybody updates. For those who have been with us before, some of the updates we will be sharing might be old news for some of you so please bear with us. Don't worry though, we do have a lot of fresh updates even for those that have been with us before. We've made some changes to a couple of key things and we will be discussing this more as we move forward.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

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Witcher 3 - Geralt A Handsome Man

by Couchpotato, 12:52

Eurogamer posted a silly article for The Witcher 3: Wild Hunt about the leading actor of the series Geralt being a handsome man. Read it if you dare.

Two important questions for a Friday: is Geralt too handsome in The Witcher 3 - a genuine concern - and what more can we do while sailing in the game?

In The Witcher 3, Geralt is ruggedly good looking, humanised by a beard and only marked as different by his cat-like yellow eyes. In previous games he was more angular, alien.

For here is a man considered non-human - a man mutated by procedures to make him a super-human monster killer. It's a process that left Geralt with no body pigmentation, with pale skin and white hair. Is handsome what Andrzej Sapkowski, creator of The Witcher fiction, had in mind?

"The truth is, [Geralt] was a relatively handsome man," CD Projekt Red's Michal Platkow-Gillewski told me at EGX. "He could have love affairs with a lot of women - that's in the books, and the same happens in our games. Looking as a monster, you couldn't achieve that.

"Maybe we were looking for a perfect proportion of his face and in previous instalments we weren't there. This [Witcher 3 portrayal] is my favourite, and there is no canonical Geralt face. It's the first time I heard that someone doesn't like someone because he's too handsome - but if he's so handsome, I'm not so sure."

I wonder if it's a way of attracting more people to the game - newer audiences.

"Hmm, no," he pondered, "but if you think he's more handsome, maybe that will help us. But it was not like, 'Hey guys, let's make him super-handsome.' We were just looking for this look where he is strong, he looks like a predator, especially with his eyes. Maybe the beard is doing the job."

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Necromancer & New Review

by Couchpotato, 12:48

Triumph Studios has released a breif update about the new Necromancer class.

With Golden Realms and V1.4 hot of the presses we do not rest, but get straight back to work on the next Age of Wonders III expansion.  As we’ve hinted in the past, we’re happy to confirm the coming expansion will include the Necromancer class!  Usually we run development journals when items are a little bit further in development, but with this one we want to give an early look on what we’re planning and hear your feedback. First topic: the Necromancer!

Also COG reviewed the new expansion, and gave it an 82/100.

At the end of the day this is just a very solid purchase if you’re looking for quality content at a low price that offers nearly endless hours of fun gameplay centered around an oft-forgotten race so key to true fantasy worlds. Thank you Triumph, for doing justice to these noble little people and bringing them to the center stage for a grand performance of dancing, singing, and a little bit of blood-letting. Let the games begin!

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Elminage Gothic - Review @ Chalgyr

by Couchpotato, 12:42

Chalgyr's Game Room has another review this week this time for Elminage Gothic. The site awared the game a final score of 7.5, and simply calls it a good game.

Elminage Gothic is a great throwback to a style of game I grew up on and loved over the years. However, it is not for everyone and there are undoubtedly players who wish that true dungeon crawling games would die off completely. I for one am glad they are still around, and while Elminage Gothic could do a bit more to polish the edges here and there, the core game is very appealing to me personally.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

After Reset - Hard Week Update

by Couchpotato, 12:39

Mr.Nixon posted the second post-funding update for Aftetr Reset with information on the games development, and shared a few details about lost pledges.

It’s been a hard week but we have managed to get a lot done. This news is completely about our progress that I’d like to share with you.

KICKSTATARTER/AMAZON

The first good news is that Amazon and Kickstarter finally processed most of the payments last week. Only about $10k of them were broken but I hope the guys who received a warning about broken payments from Kickstarter will back us again via PayPal on our STORE page: http://www.afterreset.com/store.

In two days we’re going to send you the survey through Kickstarter to collect your data for rewards. After receiving the data, we’ll be approving Co-Founder status for your accounts on our official forum.

PROGRAMMING

We’ve reviewed the GUI for the main menu so that all of the interfaces will be able to scale as well as the text. And we reworked the architecture of character creation so that it includes 1/4 of SACPIC game mechanics. Nothing “wow” for players – but for programming that means a lot (the specification alone took about 25+ pages and 30+ GUI designs). Now Ivan (he is back from his vacation), Arthur and Evan are working hard on realization.

THE FALL OF GYES

Another piece of good news is about our graphic novel: with Adam we’ve done more pages and now we’re ready to lift the curtain from the first 3 pages (without lettering yet). If you’re not afraid of spoilers you can check the first previews on our forum (available for Co-Founders only): http://www.afterreset.com/forum/showthread.php?t=239 or in closed update for our first TFOG backers here: https://www.kickstarter.com/projects/blackcloudstudios/after-reset-the-fall-of-gyes/posts/996504.

INTERVIEWS

I’ve also found some time to do two interviews with guys from two of the largest true RPG portals:

- with Kevin from RPG WATCH: http://www.rpgwatch.com/show/article?articleid=256

- with Vladimir from CORE RPG: http://core-rpg.ru/publ/after_reset_intervju_s_richardom_niksonom/19-1-0-113

Once again, I’d like to thank them for their sincere interest, patience and friendly attitude :)

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Developer Update #8

by Couchpotato, 12:34

TaleWorlds Entertainment next development update for Mount & Blade II: Bannerlord is a new video that shows off how the game engine works.

For Bannerlord Developer Blog 8, we've decided to put together a little video! Entitled “Engine Power”, we're offering you a glimpse of some of the features of our new engine and why we're making it. We hope you enjoy it!

Information about

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - March Towards Beta

by Couchpotato, 12:32

The latest post-funding update for Dragon Fin Soup has news from the Grimm Bros about the game almost being ready for beta testing. Hes is a small snip of the update.

Apologies for the delayed update - Ash had to hibernate for few weeks or so to recover from both Gamescom and PAX Prime :P

Randis, Nick, Sem, Mark and Aaron have been working almost non-stop adding content, optimizing layouts, fixing bugs, and getting DFS ready for internal BETA testing. Once we feel confident that the game is in a good state of polish and fun we’ll then commence our Closed BETA! We do not have any dates as of yet but please stay tuned. We are working as hard as we can to get DFS ready.

Slacker Backer Campaign Wrapping up!

As we push to commence the beginning stages of Dragon Fin Soup BETA, so must the SlackerBacker Campaign come to a close.

Once again, an incredibly huge THANK YOU to all of those that have supported the Grimm Bros team in our Kickstarter and SlackerBacker campaigns to make Dragon Fin Soup! The last official day to participate in the campaign will be Halloween -- Friday, October 31st.

Crowdfunding Update

Grand Total raised to date: $129,335 (Including Adjustments & Add-ons)Just $645 till our next Stretch Goal: Playable Zombies, Mummies & Ancient Tech Armor!

Once the Slacker Backer Campaign wraps up we will transition to our new Online store, where we will be be selling lots of cool goodies that will help support Grimm Bros development efforts.

Kickstarter & SlackerBacker In-Game REWARDS! Oh My!

The time is drawing near for us to send out surveys & setup forums pages for our Backers to get their In-Game Rewards! This includes: Your Name in Credits, Monster Names, Ghost Names, Exclusive Pets, Design & Name a Ring/Weapon, Grimm Caricature, and Zombie Portraits!

If you haven’t already - please sign up on our Dragon Fin Soup Dev Forums to be able to participate in design discussions: http://grimm-bros.com/forum/

We will be sending out an announcement with instructions when we are ready to get started with each In-Game Reward! More details coming soon!

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Gauntlet - Review Roundup

by Couchpotato, 12:27

I found a new batch of reviews this week for the just released Gauntlet HD Remake. The journalist seem to love it, but I found the game to be average at best.

Hardcoregamer - 4.5/5

Gauntlet delivers a fun and challenging dungeon crawling experience that manages to avoid repetitiveness. Although it has some minor launch bugs to work through, they are easily overlooked. The best way to think of the Gauntlet series before this reboot was as an old muscle car. It provided great years with its powerful, uncomplicated nature, but it was little more than a rusty clunker. Much like a jalopy can become a classic, Arrrowhead has beautifully restored Gauntlet to its former glory and made it something you’ll be proud to take a spin in. Ride on, Gauntlet fans.

Invision Community - 4/5

Gauntlet presents players with the ultimate tease; playing alone in a team of four players. Sure, going solo and trying to beat out your teammates will have you getting your hands on the best loot and the most gold, but in a game which has you against waves and waves of enemies, co-operation does not sound so bad does it? One could also just play alone and save himself the hassle of deciding whether to be a good sport or a greedy bastard. Ultimately, like any other game, making it to the end is its real task and accompanied or alone, it will still feel as satisfying as ever.

Brilliantly Epic - No Score

Overall I’d say Gauntlet is a great game that’s simple enough for anyone to jump into and enjoy for several hours even on their own. If you are going to get it on your own I think you should personally try and wait until a deal as £15 although reasonable, you might not get the most out of if your sat their by yourself, however if you do have 1 or 2 mates who are willing to buy it as well (just show them this article it’ll convince them, I swear!) then the asking price is totally justified and definitely worth it.

Mousenjoypad  -  80/100

Overall, even though Gauntlet’s score defaults to 80, I’d boost the numbers closer to 90 if you enjoy games such as this. It’s a badass COOP hack ‘n’ slash that will surely gain a cult following as time goes by, especially since Arrowhead promised updates and additional content in the upcoming weeks and months. A hearty recommendation from me.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadowrun: Dragonfall - Promote Us on Steam

by Couchpotato, 12:18

Harebrained Schemes posted another post-funding update asking everyone to help promote the game on Steam with the new Steam Curator option.

I foresee many other developers asking the same thing in the future.

Hey guys! The Director's Cut has been out for a week and we're already off to a strong start. But we think there's a lot more RPG fans out there that would enjoy the game - we want to reach them, and now there's a great new way you can help. Earlier this week, Valve unveiled their major "Steam Discovery Update" for the Steam store. Not only does the store look a lot blue-r now, but they've made some major changes to how games can be discovered and surfaced on the marketplace based on YOUR reviews and recommendations. Just in the last 48 hours we've seen Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut appear on a number of great Steam Curator lists - RPG Codex and Kotaku Recommends among others - which is awesome!

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dungeon Kingdom - Indiegogo Update #5

by Couchpotato, 12:14

Wekll it's Time for another another update for Dungeon Kingdom. The game has earned €2,235 of the €9,000 goal with 21 days left, and has some new updates.

Thanks to you, we have so far reached 24% of our initial goal. At the same time, we have reached 93% of the way to the top 100 on Steam. We very much appreciate all of your help, support and contributions! We have 24 days left before the Indiegogo campaign ends, and we'll fight hard to promote the game. At the moment we are working very hard on a new trailer, which we think will be awesome, and we hope you’ll agree! Let's tease a bit with a small picture, featuring two new environments that will be included in the game.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Pathologic - Kickstarter Campaign Funded

by Couchpotato, 12:10

The Pathologic kickstarter was successful funded with earning $255,908 of  the $250,000 goal with nine days left, and ce-Pick Lodge posted a new update.

We’re there! Or rather “here”, seeing how we we’ve moved to the Land of Funded Projects overnight and are currently looking at its inhabitants curiously. The requirements for entering the place are a feverish glint in the eyes and cheering people in the comment section. Seems like we have both.

And the funds. Pathologic has been successfully funded.  

Before the campaign has even started, a lot of people have told us that we're likely to succeed because we have many fans already. Something felt off about this statement, but we couldn't quite put our finger on it. Was it the air of overconfidence? Perhaps. But we have come to realize that there's something even more wrong here.

We don't have fans. We have friends.

A good friend is not necessarily someone who approves of every step you make—friends can and should be critical. But it's also someone who's always there when you need them. It's not even about the money; money is important, of course, but it's only a tool.

What you've done is you've fuelled our small factory. And yes, it just so happens that it's us standing behind the benches and the presses, but your contribution to the process is equally important. You're not consumers, not merely an audience we work for, not a crowd whose emotions we feed upon. You're the engine of the ship we're steering.

So this update is dedicated to the most important member of the Ice-Pick Team. You. You’re the ones making this happen. Onward! We can see the towers of the Land of Stretch Goals from here.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pier Solar HD - Coming to PC

by Aubrielle, 07:10

Pier Solar, the (somewhat) famous 16-bit Sega RPG from 2010, is being released for PC on September 30.  It'll be available on Steam.  Here's the full scoop on PC Gamer.

Did you know they still make games for the Mega Drive? (And, for that matter, the Dreamcast, and a few other popular consoles?) Not many, sure, and they tend to be mostly shmuppy in nature, but the Sega Mega Drive/Genesis did receive a purportedly massive RPG in the year 2010. It's called Pier Solar, and it looks a bit like Lunar: Silver Star Story mixed with a SNES Final Fantasy (or at least, it does to me). The devs claim it's the "biggest 16-bit RPG ever" due to its whopping 64MB cartridge, and it's finally out on PC next week. We'll be getting an 'HD' version that blends pixel art with high definition art in a clashing and kind of ugly way, but you will be able to swap back to pure pixel art at the touch of a button.

Source: PC Gamer

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PC Games

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Saturday - September 27, 2014

GOG - Fall Favorites from Atari & Kalypso

by Couchpotato, 02:43

GOG is also having their own sale this weekend on some games from Atari & Kalypso. The game I'm most interested in is Master of Magic if you have not bought it yet.

Get RollerCoaster Tycoon series, Blood 1&2, Tropico games, plus more Atari and Kalypso titles 60% off!

The Fall Favorites from Atari and Kalypso are all 60% off this weekend!

Let's see what's on the gaming menu:Life is a rollercoaster? Then try RollerCoaster Tycoon and show everyone what you're made of. Actually grab all three great amusement park management games, that let you create the rides you always dreamed of. If you'd rather smash some faces, instead of carefully planning your next investment, you can't go wrong with Chronicles of Riddick. This acclaimed action title will have you taking on the role of the ultimate bad-ass, the most wanted man in the universe… Vin Diesel!

But what if you don't want to get your hands all dirty? Well, you can always send your goons to do the dirty work. Set in the Golden Twenties, Omerta: City of Gangsters Gold Edition , allows you to become the aspiring boss of the underworld, setting up gambling dens, extorting money, and run your competition out of business with less-than-savory methods.

These, and many more Atari and Kalypso titles are available 60% off this weekend. Don't forget to drop by the promo page to pick out your fall favorites. You have time until Tuesday, September 30, at 3:59AM GMT.

Information about

GOG

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Kalypso Media - Humble Store Weekend Sale

by Couchpotato, 02:21

Kalypso is selling most of their games on the Humble Store for up to 85% off. The deal will last for the entire weekend so you still have time to buy the games.

Information about

Kalypso Media

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Bedlam - Day 2 :"The sun rises like a furnace!"

by Couchpotato, 01:13

Skyshine Games has posted the first kickstarter update for Bedlam with news on the games second day, and gives a big thank you to all backers.

We are radiating - glowing even - with excitement from the amount of support BEDLAM received on Day 1 of our Kickstarter campaign!! From the amazing press coverage to the comments, emails and tweets from backers, we have reached the 1000k backers plateau and hit 20% of our funding goal! We have been racing to keep pace with the comments, emails, and tweets. It's an incredible feeling to have our dream project inspire the same passion in others! Your contribution is helping make this game become a reality, and we won't let you down. THANK YOU ALL!!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Wasteland 2 - New Patch & Lets Play

by Couchpotato, 01:09

InXile Entertainment released the first post launch patch for Wasteland 2, and surprise it's a huge list of fixes, and changes. Here is the link to the games changelog.

Highlights

- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels.

Vince the developer of Age of Decadence also sent me a link to his personal Lets Play.

Since it's Wasteland 2, no introduction is necessary. Let's take it out for a spin!

Disclaimer: I didn't follow any mechanics-related discussion and didn't have time to try the beta, so I know nothing about it. I rarely (as in never) read manuals before starting a game as I prefer the trial-n-error style. Thus my thoughts and observations might not be very accurate.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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