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Wednesday - December 17, 2014
Tuesday - December 16, 2014
Monday - December 15, 2014
Sunday - December 14, 2014
Saturday - December 13, 2014
Friday - December 12, 2014
Thursday - December 11, 2014
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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Mars War Logs
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Great Year
70.21%

It Was Just Okay
25.53%

Not Good at All
4.26%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Wednesday - December 17, 2014

Sorcerer King - Third Beta Patch Released

by Couchpotato, 00:32

Stardock released the third beta patch patch for Sorcerer King, and as usual here are the details as provided from the press release. I can't wait to play the finished game.

Beta Bulks Up With New Sovereigns, Random Maps

 Massive replayability comes to Stardock’s asymmetrical fantasy 4X -

Plymouth, MI – December 16, 2014 – The third beta update to Stardock’s Sorcerer King delivers on the promise of endless replayability for the uniquely asymmetrical fantasy 4X strategy game. Available now via Steam Early Access for $39.99 at http://store.steampowered.com/app/241990/, the Sorcerer King beta now includes the divinely powered Priest and military-focused Commander: new classes that enable entirely new playstyles as they join the existing roster of Tyrant, Wizard, and Guardian sovereigns.

Sorcerer King is a different kind of 4X game from Stardock, one of the longest-tenured independent studios in the video game industry. Rather than racing equally matched rivals for abstract victory conditions, Sorcerer King puts players in charge of the last remaining kingdom in the wake of an apocalyptic war that the evil empire has already won. Only by rallying the shattered remnants of fallen civilizations, and defending the shards that are the lifeblood of the world’s magic, can the player stop the Sorcerer King himself from consuming all life in his quest to become a dark god.

Sorcerer King Beta 3 adds the Priest and Commander sovereigns as options for players. The Priest focuses on healing and defensive magic, flying under the Sorcerer King’s radar until she is ready to call in her divine favors for the most powerful effects in the game in a final effort to bring down the big bad. Unlike other sovereigns, the Priest can even reverse the spread of the Sorcerer King’s corruption across the land, buying time before the final confrontation.

The Commander is a leader without equal, whose armies can prevail with force of arms where any other sovereign’s forces would require dramatic magical backup to carry the day. Players with an interest in fielding the strongest armies in the world – well, short of the Sorcerer King’s personal guard, which is a whole different kettle of murderous, twisted monsters – will find the Commander’s unique capabilities well-suited to their plans.

This major update also enables random maps, ensuring virtually limitless replayability. The placement of quests, monster lairs, remnant factions, and the Sorcerer King’s fortress itself have massive effects on each playthrough, and so every random map presents significantly different challenges – not to mention the adaptive “dungeon master” AI that controls the world’s reaction to the player and the differences between each of the (now five) sovereigns.

Sorcerer King Beta 3 is available now via Steam Early Access. The full game is scheduled to release in spring 2015. To learn more, please visit http://www.sorcererking.com or view the development team's weekly livestream, Wednesdays at 3pm Eastern, at http://www.twitch.tv/stardock.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Age of Blood - A New Unreal Engine 4 ARPG

by Couchpotato, 00:27

Developer Galaxy Interactive sent out news about their new Unreal Engine 4 ARPG game called Age of Blood. Here is the press release, and a new trailer.

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Galaxy Interactive reveal upcoming Unreal Engine 4 powered ARPG Age of Blood.

FAYETTEVILLE, ARKANSAS - December 15, 2014 - Age of Blood from indie developer Galaxy Interactive is the upcoming Unreal Engine 4 powered ARPG which has recently been Greenlit on Steam. Playing as either Cael or Ariet, adventurers find themselves marooned on the Island of Heavens Fall, but after a failed invasion our heroes find themselves locked in a battle against the Scourge, a technologically advanced and psychically enhanced menace not of this world.

Harnessing the power of the gods both Cael and Ariet utilise a vast array of skills specialising in either Necromancy, Demonology, or Angelology. As Cael you’ll engage in bone-breaking close-combat or annihilate your foes from afar in third-person magic based combat incorporating forbidden magic and summoned monsters.

Trapped on Heaven's Fall island, players will discover long forgotten temples, be challenged to solving nefarious puzzles, explore perilous locations, and ultimately uncover the secrets of the Scourge and a mysterious ancient race with the ultimate goal of banishing the Scourge from the world once and for all.

Today Galaxy Interactive unveil the first trailer for the game which highlights four of the game’s different environments including an arena repurposed as a holding pen for failed experiments, a Scourge laboratory, an other-dimensional control room, and one of the many temples on the island.  

More information about Age of Blood can be found in the game’s official website and the Steam Greenlight page.

Age of Blood Website:   http://galaxyinteractiveonline.com/age-of-blood
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92931439

Age of Blood

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Baldur's Gate 2: EE - Patch 1.3 Released

by Couchpotato, 00:23

Beamdog has released a new patch for Baldur's Gate 2: EE.

After many months of development, we are proud to bring you the 1.3 release for Baldur's Gate II: Enhanced Edition. This update brings official support for Mac and Linux, as well as more than five-hundred bug fixes and dozens of gameplay enhancements. You can read our full 37-page release notes document on the official website, or download it directly here: Download Now!

Baldur's Gate 2: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Memory of Eldurim - Stone Blood Update

by Couchpotato, 00:19

The next weekly update from Liminal Games has been released for The Memory of Eldurim. Here are the detail from the games Steam page.

This Weeks update gives us some good work done on magic with new spells.

-Added in Stone Blood Shard.
-Added in Stone Skin spell.
-Added in Tremor spell.
-Spells now improve with skills.

We are also working on several other things that are going to be in the game somewhat soon. We are making a new area on the island that has taken a lot of work but is really starting to look very good. We don't want to spoil anything but hopefully we have gained your trust enough that you'll believe us when we say that the new area is going to be worth the wait.

We have also been putting some effort into getting books into the game. When they come out we should have several books that give more insight into the lore of the story and our world as a whole.

Hopefully you've survived finals or whatever else you've had to go through this week. See you next week!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Harebrained Schemes - New Kickstarter Game

by Couchpotato, 00:15

Harebrained Schemes announced in a new update that a new Shadowrun Kickstarter will be launched in January 2015. More information will be available next month.

Harebrained Schemes

Details

Lords of Xulima - Game Guide Released

by Couchpotato, 00:10

Numantian Games announces the game guide for Lords of Xulima is now available for all buyers of the Deluxe Edition and in the Digital Rewards DLC.

The game guide book, called "The Secrets of Xulima" is now included for free in the Deluxe Edition and in the Digital Rewards DLC. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons.

They also give an update on  the game.

Manual

Finally, Lords of Xulima has a manual that cover all the basic aspects of the gameplay and a reference to all the shortcut keys.You will have it in the game installation folder and also can download it directly from Steam here.

New languages in the works: Russian and Polish

Good news! One of our dreams is that players in all countries can experience this epic story in their native language, so we are proud to announce that two more languages are coming to Xulima: Russian and Polish. And... we expect to add Italian too some time later.

Mac OSX Players

In the name of the team, we would like to apologize to the players who suffered issues of the initial release version of Mac. We didn't realize that there were so many different computer configurations as in Windows. We have worked and continue working on addressing all the incompatibilities. The game now plays smoothly on our Mac Book Air, Pro and iMAC. We can even say that the best platform for playing LoX is a Mac Book Pro with retina display. The images are so beautiful that even the developers are amazed.

Take a look at this 4K screenshot.

Linux Version

The Linux port is progressing well, and we expect to have it before Christmas.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - New Patch On the Way

by Couchpotato, 00:00

A new patch for Dead State should be released today, and the developers says the next patch will be out in January that will add new game content. Here are the details.

I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up.

There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are rolling fixes from the second patch into this one because we got more done than anticipated. However, that means that there's also more to be tested, and we want to make sure Dead State is running smooth as butter before we give it all of you. Second, the holidays are coming up, and we do not plan to release another patch until January, meaning that it's that much more important that the patch we give you now resolves all the most common / problematic issues and runs well without any new bugs being introduced.

We don't want to rush anything and cause you, the players, to have a worse experience because of it. We really appreciate your understanding and patience as we give the build one final round of testing and put some spit and polish on it before delivering into your waiting hands. Okay, those metaphors didn't mix as well as I thought they would... forget the spit part, eh? ;)

On the bright side, tomorrow's build will address many things, such as:
- including a new autosave feature
- providing the ability to load your own photo at character creation
- providing far more info about weapons and armor on the inventory screen
- addressing issue with status effects not wearing off over time
- resolving a case of save corruption
- improving stabilit

Update: New Patch is now live click the following link for more information.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - December 16, 2014

The Mandate - Post-Funding Update # 44

by Couchpotato, 23:56

The next post-funding update for The Mandate has more information from Perihelion Interactive about combat, and how to know your enemy in  the game.

After playing Starpoint Gemini 2 I'm in the mood for more game of this type.

Time for another update and today we are going to go delve more into detail about space combat. First of all we thought it would be cool to start with a trip down memory lane. Our space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. In each successive iteration we have shifted focus and put more emphasis on the crew as well as your officers.

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Banner Saga - Interview @ Indie Game Source

by Couchpotato, 23:52

I found another interview on Indie Game Source this time with Stoic’s Lead Writer Drew McGee who explains the narrative decisions of The Banner Saga.

Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to life.

The Banner Saga is no easy journey because catastrophe is as much a part of the landscape as the unique and appealing scenery. Players will trek through rigorous environments and will encounter a variety of characters and it’s never easy to tell if they be friend or foe. It is up to the player to make the meaningful choices that will shape each narrative, but in the end, The Banner Saga is really all about the relationships and we wanted to know more about the how and the why surrounding its character development.

Stoic’s lead writer Drew McGee sat down with us and provided a glimpse into his perspective regarding some of the human liaisons that helped make The Banner Saga a storytelling success.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Review Roundup

by Couchpotato, 23:49

Here are a few more reviews for Shadows: Heretic Kingdoms from  the last two months. I have to say I'm disappointed in the game, but the game still has potential.

Book two will be released next year for those still interested.


Digital Chumps - 9/10

Heretic Kingdoms is an interesting universe, and the multi-layered story approach in Shadows is very good. The ability to switch between the Shadow and Mortal realms instantly is one of the earliest features introduced and it stays intersting and useful from then on. The blending or overlap of these two realms adds a lot to the gameplay. Exploration, combat, and managing your party is engaging and offers the right mix of exploration and combat.

The Reticule No Score

At first I wasn’t sure about Shadows: Heretic Kingdoms slower pace but found myself sinking hours into unlocking new characters and completing challenging quests just so that I could see every area of the well designed and smart looking levels. Upon completion it now ranks among the top games in my steam list for play time and that’s only with part one of the game. Book two is planned for release in 2015.

NoobFeed - No Score

Shadows: Heretic Kingdoms displays all that an RPG could be. The key word here is ‘could.’ The story is strong and has great depth, which is helped along by the detailed characters, who are excellently voice acted. Despite its linearity in most situations, Shadows shows the importance of story-telling in video games. The same cannot be said about the gameplay however. The awkwardness and cumbersomeness of it all makes this game a struggle to play at times, but is worth enduring if you are enjoying its story.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Eitr - Interview @ Indie Game Source

by Couchpotato, 23:39

Well I have been gone for a month due to having surgery, and I'm bored out of my mind and bed ridden right now. So what the hell I'll start posting news again.

My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.

Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like Kickstarters or investors. The two man team of Eneme Entertainment have decided to take however long it takes to make their game Eitr exactly as they envisioned.

Artist and Game Designer David Wright has wanted to create games for some time and decided to follow in the footsteps of some of his favorite titles, Diablo and Path of Exile, for his own project Eitr. This combat driven exploration game was inspired heavily by Norse Mythology and follows the quest of the Shield Maiden as she tries to restore order to the 9 Norse Worlds that have been corrupted by the toxic substance known as Eitr.

With plenty of enemies, items, and areas left to create, Wright and Programmer Tobi Harper, are currently remaining quiet on their release date. Wright had plenty to say in our interview about the studios use of the Unity engine and how they are holding up financially.

Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls - GFWL Removed

by Killias2, 21:25

Dark Souls for PC has finally had its GFWL elements removed.  According to the official announcement, players have until February 16th to migrate their saves and achievements to Steamworks.   Instructions on migrating Dark Souls saves and achievements to Steam are available here.

Update:  I forgot to mention this earlier, but, as noted by Xian in the comments, DSFix has been updated to work with the Steamworks version of Dark Souls.  More information is available here.  If you do not recall, DSFix is a program that gives you more control over the display options of Dark Souls.

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - GameBanshee Review

by Aubrielle, 20:08

GameBanshee's WorstUsernameEver takes on the apocalyptic task of reviewing Wasteland 2.

InXile has done a good job offering a large amount of opportunity to use most skills, either because they feed directly into the game's core systems, or because checks for those skills were handplaced in many areas. Even skills like Outdoorsman, Animal Whisperer and Mechanical Repair can occasionally solve a quest, and, as one might expect, checks abound for skills like Computer Science. As for combat skills, Wasteland 2 has a large number of them, but still manages to make every weapon category feel distinct. The game also does a good job of giving every weapon type a similar progression from low-level to high-level weapons, so every combat build feels viable (if not optimal) throughout the entire game.

I do, however, take issue with some aspects of Wasteland 2's skill system. There are a number of balance problems with combat skills (at the moment, Assault Rifles are the de facto kings of all weapons) and a few of the general and knowledge skills are underused (Mechanical Repair, in particular, becomes useless past Arizona), for starters. The way skill checks are implemented (percentile checks with a chance for critical failure that can otherwise be repeated indefinitely) also rewards players for wasting their time rather than building their characters properly, an issue compounded by the large amount of skill checks present in the game. Finally, too many of the skills boil down to small variations of the same theme: Lockpicking, Safecracking, Toaster Repair, and even Brute Force and Computer Science to some extent, are all used to open containers and doors.

More information.

Source: GameBanshee

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Second Playable Character Revealed

by Aubrielle, 12:32

The second playable character in the Witcher 3 has been revealed.  Her name is Ciri, she's quick, she blinks around, she's prominent in the lore, and she's got white hair.  Killer.

Earlier this month, CD Projekt Red teased a second playable character in its upcoming RPG The Witcher 3: Wild Hunt. My fingers were crossed for Yarpen Zigrin, but it will actually be Ciri, an "ashen-haired girl from an ancient prophecy," and a prominent character in the Witcher novels and television series.

Ciri is a talented swordfighter, possesses great speed and agility, can "blink," and will unlock several unique abilities over the course of the game. There's also a "mythical power" lying dormant within her that CD Projekt will shed more light on in the future.

"A descendant in a long-lost Elven-blood lineage, Ciri plays an important role in the Witcher lore—a powerful, living weapon capable of both healing and destroying the world she inhabits," it said. Her presence will allow the studio to dig into some different narrative angles, but it emphasized that the game remains entirely about the Witcher, Geralt.

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More information.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neo Scavenger - Official Release

by Aubrielle, 11:53

Kyrer let us know that Neo Scavenger releases today.  If you'll recall, it's a post-apocalyptic scavenging/survival game with a retro feel.

NEO Scavenger is my first commercially released game, and is a sort of love letter to the pen and paper role-playing games I grew up playing. In it, the player takes on the role of a character who wakes up in a strange facility where the world has experienced some cataclysm. Using their wits and anything they can scavenge from their surroundings, they explore this strange wasteland, piecing together clues about their past.

It's a hard game, where the player must take care to think of everything from dressing appropriately to disinfecting wounds. The story will not come spoon-fed to you, and the game will not hold your hand. But for those who are persistent and clever, rewards and answers await!

More information.

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - December 15, 2014

Baldur's Gate 2: EE - Linux, iOS, and Android

by Aubrielle, 17:07

Linux, iOS, and Android users will have access to BGII:EE on December 16.

Thanks, m00n1ight.

Yes, you can play it on your phone.

Included are hundreds of bug fixes, better pathfinding and stabilised multiplayer. There are German and Spanish text translations and the very-handy-for-a-phone option of increasing font size.

It's a whopping £10.49 for iPad at the moment, but there's no word how much it will cost for phones. Baldur's Gate [1]: Enhanced Edition costs £6.99 on iOS.

More information.

Baldur's Gate 2: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darklands - RPS Retrospective

by Aubrielle, 13:51

Rock, Paper, Shotgun pens a retrospective review of the 1992 classic Darklands, in which they call it "one of the best RPGs ever made".  Thanks, GameBanshee.

I could say it’s because the setting is original and unique, which it is. It’s a largely realistic depiction of greater Germany in the 15th century, with scores of towns, authentic currency, and even time itself based on literally canonical hours. “RTFM” is a cliché, but here a fair warning, as that kind of detail makes for a daunting opening. It is fortunately a lovely one, from that line of 90s manuals that featured a completely unnecessary educational section, with a full bibliography. Don’t say games never taught me anything, Mum.

I could also say it’s the absence of levels, XP, and over-abstracted stats, which are cast out entirely in favour of characters defined by dozens of skills, and progression that ebbs and flows with your success and misfortune. While better quality equipment helps in a fight, it’s choosing the right tool that matters most. There’s no comparison of every sword against every other sword you pick up here. Instead you decide based on your skills, and whether you value fast attacks, higher raw damage, or better armour penetration – a battleaxe might be cool and mop up the cannon fodder, but it’ll simply bounce off the plate armour that knight’s wearing.

Weapons and armour are expensive, and while there’s no regular degradation, some events and enemy attacks can damage them permanently. And if you lose a fight or surrender, don’t think anyone will hesitate to strip you naked and take every pfennig you own. And those are the merciful ones. But hey, some of your party survived that encounter, right? So, dust yourselves off, recruit some replacements, and get back on that horse.

More information.

Source: Rock, Paper, Shotgun

Darklands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

PC Gamer - Windows 10 Pushes XBox

by Aubrielle, 13:44

A build of Windows 10 has been leaked, revealing a built-in "XBox App" that tells you what's going on on XBox.  Really, Microsoft?

Is this what Microsoft's Phil Spencer was referring to last week, when he said it was "time for us to talk about gaming on Windows"? If nothing else, it would be the perfect culmination of Microsoft's attitude towards PC gaming if, for them, "gaming on Windows" meant an app that tells you what's happening on Xbox. Hopefully they have something more substantial planned.

More information.

Source: PC Gamer

PC Gamer

Details

Sunday - December 14, 2014

WoW - Warlords of Draenor Review

by Aubrielle, 20:12

Pixel Dynamo put together a review for WoW's latest cash cow expansion, Warlords of Draenor.  I was astonished at how little I knew about it.

The new expansion returns players to Draenor, the ancestral homeworld of the Orcs and Draenei, as it once was. Previously, we had explored the shattered remains of the planet in the form of Outland, the playing field for the game’s first expansion, The Burning Crusade. Garrosh Hellscream, the deposed Warchief of the Horde and resident bloodthirsty antagonist of Mists of Pandaria, has conspired with dark forces once again to travel back in time to an alternate reality 35 years prior and successfully prevents his father, Grommash, from drinking demon’s blood and turning the Orcish Horde into the bloodthirsty minions of the evil Burning Legion. In doing so, he unites the Orc clans under one banner and with a resolve to conquer Azeroth for themselves, not for any demon overlords.

warlords-of-draenor-grommash

This means that Warlords of Draenor takes players back to the era of Warcraft: Orcs and Humans and Warcraft II: Tides of Darkness. We are re-united (or for some players, finally introduced) to heroes of legend – Durotan, Ner’zuhl, Gromm, Doomhammer, Blackhand, Kargath Bladefist, Gul’dan…the band is back together again. This change in story and tone is a huge success and timed with the 10th anniversary, Warlords is filled with a sense of deep nostalgia and history that elevates it from the moment you see the beautiful opening cinematic.

More information.

Source: Pixel Dynamo

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Hardland - Release 6 Now Available

by Aubrielle, 19:58

Hardland, a new open-world action/adventure RPG from indie studio Mountain Sheep, got a fairly extensive update today, with erosion-based terrain and randomized NPC's.

  • The first iteration of the new erosion based terrain system (iteration 2 coming soon!)
  • Brand new story generator which randomizes NPC items as well as generates character names, titles, dialogue and simple quests
  • New set of younger villagers (men & women)
  • Save functionality improved so that player position is now remembered and new world is only generated on request in the main menu
  • New dialogue and examine camera
  • The merchant has the ability to sell and buy items
  • Support for item prices
  • New sprinting mechanic which consumes stamina (ala Dark Souls)
  • More variants of Town Guards, Forgotten Folk, Goblins Villagers and Wood Elves
  • Improved Wood Elf animations and plenty of other smaller art asset tweaks
  • Unique carry positions for characters and items

More information.

Steam

Details

Saturday - December 13, 2014

Dead State - Review Roundup

by Killias2, 19:30

In addition the Rock Paper Shotgun posted a few days ago, there have been a few other interesting reviews:

Eurogamer gives it a 7/10:

There's nothing here that can't be fixed with a few well aimed patches and balancing tweaks however. For all its lack of technical polish, there's nothing game breaking and even as the challenge diminishes in direct proportion to your playing time, the stories that come out of the cast of broad appealing archetypes will keep you on the wheel through another day and night cycle.

Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.

Gamefront, similarly, gives it a 70/100:

I’m sure future patches will resolve these problems, and the majority of them tend not to be game-breaking. But it does prevent Dead State from feeling quite as polished as it could have been.

That aside, Dead State remains a solid and engaging experience into which RPG and survival fans will sink hours. It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.

The Caring and Feeding of Nerds has also had an in depth look:

But it makes me wonder: why not leave it in Early Access to give the polish it deserved and needed? This isn’t AAA; there are no arbitrary deadlines set by demanding overlords and, from where I sit, it seems the hasty removal of the Early Access label hurt Dead State's release more than it helped. I know lots of games have Day 1 patches, even major titles like Dragon Age Inquisition. DoubleBear certainly is not working with the same level of resources as EA and Bioware, but how did this become an industry standard even for Indies?  

   
Before I go back to boarding up the windows and stockpiling canned goods along with other non-perishables, I want to stress that I DO recommend picking up Dead State. Don’t let my remarks in the paragraph above drive you off from what I feel is a worthwhile game. While most zombie games are about action or horror, ultimately Dead State is a narrative-heavy game that is as much about how pockets of humanity can cope with disasters on a scale they can’t possibly control as it is about killing zombies and making experience bars go up.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Strife - Veteran Edition Remake Released

by Aubrielle, 17:15

Strife, the hybrid FPS/RPG from 1996, has been remade for modern resolutions and released on Steam.

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Well here's a lovely Christmassy surprise. Strife—the Doom-era game that mixed first-person shooting with first-person roleplaying waaay before Deus Ex—is now on Steam, in remastered, 'Veteran Edition' form. Despite the name, they haven't tinkered with the game to make it more palatable to war veterans, but they have (optionally) smoothed over many of its jagged pixels, restored a cut multiplayer mode, and generally ensured that Strife should be more compatible with today's mega-monitors, and with the youth of today's pixel-phobic retinas. It's also 25% off until next Friday.

A persistent complaint I've noticed across Steam reviews and on the game's Steam forum is talk of sluggish mouse controls, but the developers are aware of this issue and say that they've fixed it in the beta build, so maybe give that a download if you find yourself suffering from that particular problem. Tech talk aside, why should you be interested in Strife? I'll let Paul Dean's Reinstall and Richard Cobbett's Crapshoot do the talking.

Along with the reinstated Capture the Chalice multiplayer mode, automap objective markers, and a Torpedo weapon HUD, Strife: Veteran Edition adds the following stuff:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

More information.

Source: PC Gamer

Steam

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Friday - December 12, 2014

Massively - Biggest MMO Disappointment of 2014

by Aubrielle, 20:22

Massively's staff tell us all about the MMO's they were most disillusioned with in 2014.  WildStar and ArcheAge tied for the worst.  What a year...

Massively's end-of-the-year awards continue today with our award for the Biggest Disappointment of the year -- not exactly one of the more coveted awards, admittedly. For this category, we focused on single games rather than concepts, and every MMO that launched in 2014 was eligible. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end.

The Massively staff pick for Biggest Disappointment of 2014 is...

More information.

Massively

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D&D Online - Update 24 Launched

by Aubrielle, 19:57

Dungeons & Dragons Online just got its latest update.  It enhances the Tyranny of Dragons storyline and updates the Barbarian class.

New Quests
  • A new adventure pack is now available that continues the Xoriat story line in DDO!
  • A new free quest is now available that is linked to the Tyranny of Dragons story line!
Mirror of Glamering: Weapons and Auras
  • Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.
  • The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)
  • The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.
  • A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.
Airships
  • Airship Captains now give players the option to be dropped off in the Hall of Heroes in Eberron.
  • The Farshifter and Captain (with the Farshifter Amenity) now offer to take players to Three Barrel Cove.
Classes
  • Druid Fire and Water elemental forms have been buffed. The casting penalties to other damage types have been reduced to only the opposing type, and the bonus for the corresponding element has been increased. New text:
    • Wild Shape: Fire Elemental - Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but your water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, and a -10 penalty to cold resistance. While in Fire Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
    • Wild Shape: Water Elemental - Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water and cold spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Cold resistance, a large bonus to your swim skill, and a -10 penalty to Electricity resistance. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
  • Tireless Rage, granted with 17 Barbarian levels, now grants a stacking +2 Strength and Constitution Bonus along with a +1 Morale Bonus to Will Saving Throws while raging. The benefit still prevents Fatigue from Barbarian rage.

More information.

D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Mount & Blade: Warband - Viking Conquest Released

by Aubrielle, 19:50

Viking Conquest, the deeply-belated DLC for Mount & Blade: Warband, has been released.  Check out its live-action trailer:

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More information.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Underrail - New Release and Development Update

by Myrthos, 12:12

A new version (0.1.13.0) for Underrail is now available on Steam and is coming on other platforms soon.

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game, which include Upper Underrail and Lower Underrail passages, so speaking geographically most of the game is complete. If you want the full list of what's new, check out the previous two dev logs before reading further.

One thing to note, however, is that if you want to experience the new questlines you'll probably have to start a new game, unfortunately, since we had to make some changes to existing areas and quests in order to fit them in.

And on what's next:

Now I want to talk a bit about the future development plans. I won't be giving you a release date, though I can safely say it won't be this year as I initially hoped. However, know that the end is in sight.
When it comes to mechanical stuff, there are still stuff like components, items, feats, abilities, etc to be added. However, there are currently no plans to add any more major mechanics (gas and fire should be the last). From the content side there are two parts of the main quest left that, as it happens, take part in two locations that are yet to be added - Institute of Tchort and Deep Caverns.

More details can be found on the Underrail site.

Tanks M00n1ight.

 

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

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Dungeons Of Aledorn - New Screenshots

by Myrthos, 12:07

Black Rune let us know that on the Dungeons of Aledorn site new screenshots are available of the Alchemist's fortress.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Thursday - December 11, 2014

Dead State - Review @ Rock Paper Shotgun

by Killias2, 18:30

Rock Paper Shotgun has posted their review of Dead State.  Their conclusion:

Despite these issues, do I like Dead State? I think so.

The mountainous list of responsibilities quickly becomes a second heartbeat. It flows with you. It orders your steps, your decisions, becomes central to all your major decisions. And when you’re least careful, it swallows you whole, dragging you into the heart of the experience. Dead State, like any good simulator, makes it easy to forget that you’re just a tourist, a visitor to this terrible land. Its ability to cultivate a suspension of disbelief even makes the game’s banal locations — supermarkets, pharmacies, and sleazy bars are everywhere on the map, just waiting to be unearthed — interesting. Dead State might well be the first game to have me excited at the discovery of an abandoned picnic.

 

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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