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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Picture Watch

Dark Messiah of Might & Magic
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.53%)
Thinking about it
  (5.4%)
No. Only on release
  (48.61%)
Never. Early access sucks
  (9%)
Not now, not on release
  (3.6%)
What's Original Sin?
  (7.86%)
Vote

Recently Released

Jun: Legends Of Persia
Jun: Xenonauts
May: Legions of Ashworld
May: Van Helsing II

Friday - July 18, 2014

After Reset - Kickstarter Successfully Funded

by Couchpotato, 05:33

Mr. Nixon of Black Cloud Studios is happy to announce his kickstarter RPG game After Reset is now funded. He managed to earn $36,626 of $35,000 goal with 34 left.

Congratulations Mr. Nixon.

Good news, everyone!

My dear friends,

Today we’ve crossed the Rubicon in the history of After Reset. We’ve funded and it took us only 10 days to achieve it. And when I say ‘we’ I imply every one of YOU even more than myself, or anyone else Black Cloud Studios. Rephrasing my namesake: “We must always remember that modern gamers represent a great nation today not because of what developers did for gamers but because of what gamers did for themselves and for one another.”

I truly regard After Reset as a proof that any… really any mere gamer, like myself, can take it upon themselves to stop moaning on forums and establish your own serious development team to build the game of their dreams. It won’t be easy. It will probably be much harder than your pervious life. But if you follow your heart, you will find a way.

Once again, congratulations my friends!

He also inclued a short Q&A so be sure to read that also.

Q: Why did you drop our goal from $900k to $35k?

A: We still plan to create the same big and sophisticated RPG as we originally planed, but to make this game real we had to split it up into smaller chapters. With your help we can complete the Prologue and put it into Steam EA, and possibly GOG EA as well. According the statistics, SEA brings 10 times more donations than Kickstarter does. That is the good motivator for us to go for a critical hit in maximizing our efforts now for extra stretch goals and achievements.

 

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Demon Hunters Faction

by Couchpotato, 05:26

Deep Silver & Piranha Bytes have released more information a new guild in Risen 3: Titan Lords called the Demon Hunters Faction. As usual here is the press release.

Dark Knights Steeped in Legend: Demon Hunters Faction Detailed in Risen 3: Titan Lords

Larkspur, Calif. – July 17, 2014 – Deep Silver and Piranha Bytes revealed details and a new look at the Demon Hunters in Risen 3: Titan Lords, the upcoming and anticipated role playing game, coming August 12 to PC, the Xbox 360 games and entertainment system from Microsoft and PlayStation®3 entertainment system. The Demon Hunters are one of three dynamic factions populating the world of Risen 3. Players will have to choose their allegiance, which will greatly impact the quests, skill sets, armor and overall experience in the open-world role-playing game.

Forsaken by the gods, the perilous world of Risen 3 stands on the brink of ruin, its peoples threatened by a mysterious menace from the darkness. But dark knights are regrouping, driven by ancient convictions and equipped with the best weapons and armor mankind has to offer: the Demon Hunters. At one time a dedicated and privileged cult, this reclusive sect has all but sunk into oblivion over the course of centuries.

Everyday, the decay of their citadel reminds the Demon Hunters of their negligence over the past decades. Eager for battle, now they face the dark menace, ready to revive the past and fight back the shadows with their mighty axes, hammers and swords. The time has come for them to restore the Bay of Iron and the massive citadel to their former glory and strike fear into the hearts of their enemies.

Will you side with the Demon Hunters? Explore this gorgeous handcrafted world, and choose your own fate when Risen 3 launches on PC, PlayStation®3 and Xbox 360 August 12.

Don't forget to check out the image gallery for the new images.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Available on Steam

by Couchpotato, 05:23

Steam is now selling The Elder Scrolls Online, and you can buy it for 50% off.

Now Available on Steam - The Elder Scrolls Online, 50% off!

The Elder Scrolls Online is Now Available on Steam and is 50% off!*

The Elder Scrolls Online is the latest chapter of the award-winning franchise – and will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

BioWare - Building a Better Romance

by Couchpotato, 05:20

Bioware released a new audio only video today from the GaymerX2 2014 panel.

Building a Better Romance: A discussion of how romances came to be in BioWare games. Why are they done as they are? What purpose do they serve in the overall game? What issues exist, and is there a better way to make them that isn't simply "add additional content?"

Information about

BioWare

Details

The Banner Saga - Collector’s Edition Announced

by Couchpotato, 05:15

Sold Out Sales & Marketing Limited announce The Banner Saga will finally be getting a physical collector’s edition release. Here is the full press release.

The Banner Saga: The Collector’s Edition announced

Sold Out to bring celebrated indie hit to stores – with content currently unavailable anywhere else

London, UK - 17th July, 2014 - Sold Out Sales & Marketing Limited has today announced the mega indie hit The Banner Saga will be heading to stores on 25th July.

The Viking-themed tactical role playing game – which has won countless awards for its beautiful, atmospheric but brutal gameplay – will be available as a physical release for the first time ever.

This special Collector’s Edition will offer fans a permanent collection of one of this year’s best games and will include the core game along with the Official Soundtrack and the Insane Viking Pack – the latter, originally an exclusive preorder incentive, now unavailable to buy outside of this edition.

Boasting a style inspired by classic animation films of yesteryear, with stunning hand-drawn visuals capturing a merciless Nordic era, The Banner Saga is a single-player turn-based strategy game in which players take charge of a wandering army sent to fight the warlike Dredge.

Weaving a narrative which often demands tough choices which will affect the narrative permanently, it’s a game of strategy and of decisions unlike any other, winning it huge acclaim upon release earlier this year.

“There are some games which demand permanent display – and The Banner Saga is unquestionably one of those,” says James Cato – Sales Director, Sold Out. “This is the definitive version of the game – and the only way those who didn’t pre-order the digital version can experience the additional content. We’ve worked really closely with Stoic to create a pack which does their stunning game justice – we know it’ll go down well with fans new and old alike.”

The announcement of The Banner Saga: The Collector’s Edition is further demonstration of Sold Out’s commitment to bring the very best indie digital releases to retail. The firm – which recently announced a partnership with Team17 Digital Limited to bring its forthcoming digital titles to retail – continues to actively seek new publishing opportunities.

The Banner Saga: The Collector’s Edition will be available on PC on 25th July, priced £19.99.

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Designed As Standalone Game

by Couchpotato, 05:09

Gamerant's Andrew Dyce is back again with another article for The Witcher 3: Wild Hunt, and talks about the game being designed as a "Standalone Game’ For New Players".

Speaking with CD Projekt Red studio head Adam Badowski at E3 2014, he explained that The Witcher 2 didn’t just bring the studio more attention, but lessons as well. Those will have a serious impact on the structure of The Witcher 3‘s campaign, meaning that although the game is closing a trilogy, it won’t be throwing players into the deep end from the start:

“The Witcher 2 starts… maybe it’s too intense? The very first part of [The Witcher 3] is very slow-paced, you don’t need to know the characters. We provide some details about Witchers, about the crucial elements of who ‘The Witcher’ is, what is the meaning of monster-hunting, and then some small portions of the storyline… of course you can expect some epic moments, but you need time to be sucked into the story.”

We previously explained how Game Director Konrad Tomaszkiewicz feels that Geralt of Rivia is as well-established as Batman at this point, making it possible for each game to truly stand as a separate chapter. Despite promising “an epic ending” to the trilogy with Wild Hunt , the developers claim that not only will the game be playable for newcomers, but may be the entry in the series best designed to welcome in the unfamiliar:

“It’s true, actually, we are sure of that. We want newcomers to the series, that’s why we made it in a way that it’s a standalone game. So all newcomers can enjoy this game right from the beginning. Even more, I think it may be be the best game to start with. We want people to enter the game, and we made it quite smooth. There’s no wall of…’pure-blood-ish’ RPGs straight at the beginning.”

“We’ll see in the end how you judge it, but I’m expecting that people will enjoy being a real Witcher, and they will be able to do whatever they want, because this is role-playing. On the other hand, they will know what they want to do because that’s important as well. We don’t want to just throw people somewhere into a huge war.”

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin - Patch 1.0.81 Released

by Couchpotato, 05:04

Larian Studios released another small hotfix patch on Steam for Divinity: Original Sin.

Changelist version 1.0.81

A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.

We also added a truckload of new tutorial movies which will teach you how to script.

Game fixes

-Fix for error 117 (during saving with unicode profile/user names)
-Fix for floating camera

Divinity Engine Toolkit changes

-Added "templates folder" with source data for main campaign (Divinity engine toolkit)
-Stability fix in resource manager

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darkwood - Early Access & New Trailer

by Couchpotato, 05:00

Acid Wizard Studios Darkwood is going to be released on Steam Early Access on July 24th. Incase anyone forgot I covered the game on Indiegogo earlier this year.

Here is a new video and a recap of the game.

Darkwood is a game about survival, exploration and fear set in mysterious woods somewhere in the territory of the Soviet Bloc. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

Information about

Indiegogo

Details

Lords of the Fallen - Preview @ Mercury News

by Couchpotato, 04:54

Mercury News has posted a new preview for Lords of the Fallen, ansd writes the game may satisfy your Dark Souls appetite. Read on to find out why.

Getting into the nitty gritty of things, the combat itself does seem to have a different feel from From Software’s most recent title. Lords of the Fallen battle system plays looser than Dark Souls version. Circling doesn’t feel as tight especially when you’re trying to bait out an adversaries attack.

When it comes to Harkyn, the protagonist has the ability to switch classes based on the gear he dons. Players can switch out through the menu or use a D-pad to switch weapons. He can pull out a staff to toss out magic. He can pull out daggers for quick rogue attacks. Despite the range of abilities, the combat still maintains the intensity where every encounter matters and players who aren’t careful can die easily.

One of the unusual parts about Harkyn’s classes is that the rogue, warrior and cleric each have a certain spell tied to each gear. In the warrior’s case, its spells are very powerful mitigates and can wipe out strong enemies, but Lords of the Fallen balances this out by making the use of such spells spare. It takes a long time to build Harkyn’s mana back up, so players can’t constantly pull off that type of magic like a “Get Out of Jail Free” card. The rogue class has its own magic that’s weaker. The same goes for the cleric. But what’s great is that Lords of the Fallen gives players the opportunity to experiment and try it out.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Thursday - July 17, 2014

Daedalic Entertainment - Community Q&A Questions

by Couchpotato, 22:58

Alright everyone I have a surprise for you. Thanks to a suggestion from Gokyabgu we now have the chance to ask questions you want answered by Daedalic Entertainment.

I'll leave this thread open till Monday the 21st. After that I will send in the questions for a new article to be posted later. So let's get the questions rolling.

Note: You must be a member of the site to participate.

Information about

Daedalic Entertainment

Details

Dragon Age: Inquisition - a collector without game...

by The_dagon, 16:52

The Inquisitor’s Edition will retail at $169.99 USD containing :

  • Highly detailed exclusive Inquisitor Collector's Edition case produced by TriForce, approximately 8.5” x 13.5” x 14.5”
    • The case is wrapped in faux reptile skin and has the mark of the Inquisitor stamped on top in gold foil, with an interior fitted with imprinted red silk
  • Cloth map of Thedas drawn to scale, approximately 22” x 32”
  • 72 card Major and Minor Arcana tarot card deck with custom artwork depicting mythology from Dragon Age lore
  • Inquisitor full scale, six piece, lock tool set
  • One set of four full-scale map markers, each approximately3.5” x 3.5” x 4”
  • Inquisitor's badge
  • Quill and inkpot
  • 40-page Inquisitor's journal
  • Orlesian coins
  • Limited-edition SteelBook™ case to house your copy of the game

European customers could have feared a direct conversion : 1 $ = 1 €, but seems it's worse.

The french Inquisitor Edition has been confirmed to be sold only €99.99, and will contain every goodies, including the steel case for the DVD...

...but french/(European?) customers just have to buy the game apart, (or try to steal it using the lockpicks provided in the box :-) ) as there won't be any game in the collector's box...

Nice idea...

Source: EA

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin - Review Roundup #4

by Myrthos, 11:58

Another set of reviews, of which one isn't that positive, so let's start with that one.

Kill Screen, 6.8

Dragon Commander was a strange idea, but it was clearly an idea. I’m not sure Original Sin has a clue what it’s about, beyond “feeling like an old game.” It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.

MMORPG, 8.2


Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

IGN, 9

Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come.

Dealspwn, 9

Divinity: Original Sin is a masterpiece, it really is. It's an unashamedly old-school RPG that prizes player freedom over heavy-handed storytelling and leading people by the nose, and it goes about its business extremely well. Games this ambitious and expansive in scope will always have their flaws, and there are flipsides to the design decisions that Larian have taken here. It might not necessarily be a game that you look back on five years from now and pronounce one of your favourites of all time, but for however many tens or hundreds of hours you put into Divinity: Original Sin, you're still going to have a fantastic time.

Quarter to Three, 5/5

Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses.”

Ars Technica

Much of the time, when dealing with epic RPGs like Skyrim or Dragon Age, it’s easy and accurate to talk about how their ambitions are somewhat thwarted by interlocking systems that don’t entirely work but how the entirety of the game makes up for the weakness of certain individual parts. Divinity: Original Sin is the surprising reverse of this: it has dozens of components, all of which seem to work on their own. It's when these systems combine that the game struggles a bit, particularly in terms of quest and progression systems.

Still, that’s a minor price to pay for a game that manages to combine the best of 1990s RPGs with the best of today and even take its own steps forward. Divinity: Original Sin is a worthy embodiment of the past, present, and future of video game RPGs.

And a video review by HaasGaming:

 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Interview @ Cliqist

by Couchpotato, 05:10

Cliqist is back with another short interview with Warhorse Studios PR Manager Jiri Rydl, and talk about Kingdom Come: Deliverance.

Cliqist : Once the $2,000,000 stretch goal is reached, what additions or changes can we expect to see to Kingdom Come: Deliverance?

Jiri Rydl : First of all we have to keep our promise and start to talk about the best voice overs we would like to hear in our game. It is not an easy task – you can’t just walk into Hollywood and talk to actors :-]

Cliqist : What has been the most challenging component for Kingdom Come: Deliverance’s development?

Jiri Rydl : The whole game is a big challenge :-] From development point of view it is probably our unique system for clothing, which helps us to create living world full of people with their own style.

Cliqist : If there will be a beta for backers, is there a release date in mind for it?

Jiri Rydl : Beta should be released in Q3 2015, but you can try alpha in the meantime. Alpha version should be available in September/October this year.

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

InSomnia - Kickstarter RPG is Now Funded

by Couchpotato, 05:06

Studio MONO is happy to announce their kickstarter game InSomnia is now funded. The game sofar has managed to make $71,469 of $70,000 goal. Congratulation guys.

InSomnia RPG is funded!

To quote Professor Farnsworth, “Good news, everyone!” We’re now officially funded! Thanks to all of your help and your hard work, we made it! Hitting our $70,000 goal means that InSomnia RPG will soon go into full time development and the team will be able to commit exclusively to the project. We ourselves will be investing an additional $80,000-100,000 to help speed up the development. It’s an incredibly exciting and inspiring moment for Studio Mono, and we’re truly humbled that so many people believe in our vision! We still have 7 days before the campaign is over, so we’re now set on using all of our energy to achieve some stretch goals! We’re also now preparing our new website which is being rebuilt right now so that it will be ready soon after the Kickstarter campaign is over.

Once again, we want to say “Thank you” to all the backers and of course, to those who helped to spread the word about our project. Reaching our goal would have been impossible without your help! We will make this project a reality and we will create the game we’ve been dreaming of developing for all these years. We have a lot of things to do, and this will be an incredibly hard 18 months of work, but we will do it! Right now we are working on our first fully playable demo (different from the tech demo) and this will be a sort of prologue chapter that’ll offer the player around 3-4 hours of gameplay. Obviously, we need to plan carefully and create several roadmaps before we can give you a clear release date, but Kickstarter backers will get their hands on the demo first, and we definitely look forward to receiving your valuable feedback for the team. We’ll announce more about the demo towards the end of August.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Reason for Delay

by Couchpotato, 05:01

Gamerant's Andrew Dyce posted a new article for The Witcher 3 that talks about the delay, and quotes the developer saying it's because "The Open World Was Missing"

As one of the very first games confirmed to be coming only to next-gen home consoles, CD Projekt Red set expectations for The Witcher 3: Wild Hunt even higher than they may have been on their own. But after putting on an impressive show at E3 2013, the developers announced that the game would be delayed from its initial release date, hitting store shelves on February 24, 2015. So why did the team need the extra time? According to the heads of development, the game’s open world just wasn’t up to the level they demanded.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #20

by Couchpotato, 04:57

Paradox has posted the next Development Diary for Runemaster a few days later than usual. This time the update has more information on the games world Jotunheim.

Runemaster - Dev Diary 20 - World: Jotunheim

This dev diary got a bit late due to vacations and me coming back to work thinking this dd was going up next monday and not two days ago. Currently slightly less than half the team is out getting some of that precious sun we get so little of during the rest of the year and the rest of us are working hard on getting the builds we're taking to Gamescom in Cologne as ready as can be. In contrast with the warm summer weather that we're enjoying on the northern hemisphere right now, this dev diary will take you to ice cold Jotunheim.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

After Reset - Open Access Tech Build

by Couchpotato, 04:52

Mr. Nixon of Black Cloud Studios continues to release updates for After Reset. This time he shares a short tech demo for everyone to try from the first kickstarter.

After Reset RPG first tech ex-build Open Access

Dear backers,

In this bit of news, we’d like to share Open Access for our first Atmospheric Pre-Alpha build which is now available for everyone in Windows/Linux/Mac supported versions!

Download Links:
WINDOWS 64:
http://www.dropbox.com/s/0r70351nub6wu8y/AfterResetRPG-ksbuild.zip
WINDOWS 32:
http://www.dropbox.com/s/ziyyijvqvjtjts0/AfterResetRPG-ksbuild86.zip
MAC:
http://www.dropbox.com/s/ehoiyizv4oceh9k/ARRPG-KS-MAC.app.zip
LINUX:
http://www.dropbox.com/s/tmjh9k2sidmknix/ARRPG-KS-LIN.zip

Installation: Not required. Just run “After Reset RPG - kickstarter build.exe”.

Controls (mouse+keyboard):
Walk – LMB or WSAD
Toggle run/walk – TAB
Change appearance: 1,2,3,4
Put in/out headgear: [,]
Play Hail animation: `
Camera Zoom: Mouse Roll
Camera Turn: Edges Turn or fixed RMB.
Dev options panel: o.

Please use the following thread to describe any tech issues with the current Tech Build that you play: http://www.afterreset.com/forum/showthread.php?p=143

And feel free to share your impressions here: http://www.afterreset.com/forum/showthread.php?p=207

IMPORTANT NOTES:

Please keep in mind, this is an OLD version that we prepared for our first trial on KickStarter. Additionally, please know that this build is just a demonstration of the graphics level, camera view and general atmosphere of the game.

Video graphics are not yet optimized but they looks nice and go more than 80fps on GeForce GTX 780 for sure. So if this build runs smoothly on your machine – you can count the same (frankly, even better) performance while playing the Prologue or final complete game.

The new Pre-Alpha build, which you can see in our freshly made videos (with character creation, bunker’s interior with interactions, and an exterior level with dialogues) will be available for our BACKERS only, as a part of their Instant Access reward right after this KickStarter campaign.

Thank you for your support and have fun!

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GOG - GamesCom 2014 Party Invitations

by Couchpotato, 04:47

GOG,com is hosting a party at GamesCom 2014 for 70 members for the company's website. If your interested here are the details of how you can attend the party.

Invitation: Party with GOG.com at GamesCom!

Join us in Cologne on Thursday, August 14!

GamesCom Cologne is the biggest European games industry show and we know that many of you will be attending. We'd love to take this chance to meet you! Alas, we think that the middle of a busy trade show is not the best place to hang out with you, dear Goggers. We'd like to meet you in a more friendly venue and spend some time chatting, sharing a few beers, and playing some games in a relaxed atmosphere of a gamer-friendly pub. So, we'd like to heartily invite you to the GOG.com Party that will be taking place on Thursday, August 14, from 5:00PM to 10:00PM local time, in one of the local pubs not far from where the GamesCom main show will be located.

We've got 70 open spots. To reserve yours, contact us at party@gog.com and give us your full name and the GOG.com username (or usernames, if you're bringing a friend) and the time we can expect your arrival. We'll ask you to RSVP before the event, to make sure you didn't change your mind about attending. We'll let you know if you made the main guest list. If you're late to register, we'll get your name on our backup list and contact you if a spot opens on the main one.

We have some cool activities planned for you! You'll be able to play some games in our NVidia-powered GOG arcade. We've got lots of GOG goodies to give away. There'll be prizes to win in contests. Beer and soft drinks will be waiting at the bar for all of our guests! A big chunk of GOG.com Team is going to be there, and we look forward to meeting you all in person. If you know you'll be attending, please also drop a note here in the forums below, so all other Goggers will know they'll get to hang out with you! Also, feel free to make suggestions as to what would you like to see in the GOG.com Party.

Information about

GOG

Details

Grim Dawn - Bestiary Preview: Rift Scourge

by Couchpotato, 04:44

Crate Entertainment latest forum update for Grim Dawn is a new Bestiary Preview about a creature called the rift scourg. Here are the details.

Checking in this Monday with a little mob preview. What we have here is the Rift Scourge, or what we devs like to call “the Prawn.” Inspired by crayfish and pizza-induced nightmares, these extra dimensional terrors will stop at nothing to eat your face. Some would say they’re a man’s best friend, but those people are crazy. Coming soon to a build near you!

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Pillars of Eternity - Preview @ Game Grin

by Couchpotato, 04:38

Game Grin has a short preview of Obsidian's new RPG game Pillars of Eternity.

With Pillars of Eternity, Obsidian has managed to strike a solid balance between nostalgia for Baldur’s Gate and its late nineties compatriots without ending up with a game that feels…well, dated. Admittedly, much of its appeal rides on players’ rose tinted affection for those old-school DnD-inspired RPGs (myself included), but the game is not without its own merits and feels more like a tribute than a misguided attempt at a resurrection. While its target audience is without a doubt gamers who were old enough to play Baldur’s Gate and its ilk when they first came out—or several years behind the curve, like me—Pillars of Eternity should still hold some appeal for newer gamers as well, if only because it gives them a look at a gameplay style that primarily died with Windows XP.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends Of Persia - Post-release Update

by Couchpotato, 04:35

The developers of Legends Of Persia posted a new update a few weeks back that I missed that has more information on the games status after its release.

Post-release Update

As you all know by now, we have released the game and distributed all your rewards. Your support made this project happen and we wish you enjoy playing our game. We received many good feedback from you to improve our game as well as our KS project. We wish to hear more from you all so please don't hesitate to let us know about Legends of Persia in the game's forum:  

support.legendsofpersia.com

Or on Steam community:  

http://steamcommunity.com/app/301220/discussions/

We really hope to see you guys in our next projects.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Mount&Blade - Matt Chat Video Review

by Couchpotato, 04:25

Matt Barton posted a new video review of TaleWorlds Entertainment's Mount & Blade.

This episode is a review of Mount & Blade: Warband, a 2010 game by a Turkish developer named TaleWorlds Entertainment. It's the best RPG/action/strategy hybrid I've played to date.

Information about

Mount&Blade

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Original Sin - Patch 1.0.78 Released

by Couchpotato, 04:15

Larian Studios released a small hotfix patch on Steam for Divinity: Original Sin. They say it should fix a few problems from the last patch.

Patch V1.0.78 - Hotfixes

Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:

- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Morrowind - Skywind Mod Voice Actors Wanted

by Couchpotato, 04:12

The developers of the Morrowind mod Skywind have released a new trailer that has information they are in need of a few voice actors for the mod.

Today the Skywind team brings you a very special voice acting recruitment animated short! All the information you need will be provided below. If you think you can voice act better than we can make cartoons, please head to the forums here! http://tesrenewal.com/forums/voice-ac...

Information about

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Unrest - Graphics & Steam Key Update

by Couchpotato, 04:07

Pyrodactyl Games latest kickstarter update for Unrest has information on the games graphics. and talks about new Steam Keys for backers.

First, a message from our artist:

I’m Mikk, the artist of Unrest. I’ll be telling you about how I drew Unrest.

We started work on the new set of art in the middle of the Kickstarter, when we hit that stretch goal for new art. The idea was to create a new unique hand painted aesthetic style, and that comes with its own set of problems. I could've hand drawn each level in its entirety, but there's a reason almost nobody does that. We wanted quite a large world with about 5 distinct regions, both inside and outside Bhimra. If each region had about 5 levels, that is a lot to draw. It could work with a huge team of artists and the resources to pay them, but we didn't have that. The other problem is that all the levels would be giant images taking a lot of space on your hard drive and video memory, along with the animated sprites and other misc. graphics. Even now, about half of our level files are 4000x3000 pixels or larger.

Arvind with a message about Steam keys:

Hi backers, remember that time when we told you that we would give you Steam keys?

Well, you can now redeem your Unrest Steam keys via Humble Bundle! Note that the game will unlock only on the release date, but otherwise, you're good to go.

If you don't remember how to get your Humble store page, visit this link: https://www.humblebundle.com/?s=resender and enter the email you filled in your survey.

NOTE: There was a minor snafu by Humble which resulted in duplicate keys, and as a result some of you may have got scary messages on Steam when we fixed the problem. The aforementioned scary messages were not written by us, and we do not agree with their contents. I believe Valve misjudged the situation slightly, but I apologize for any trouble the messages have caused.

Please feel free to PM me via Kickstarter, or email me at arvind@pyrodactyl.com if there's a problem.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - July 16, 2014

After Reset - Character Creation Overview

by Couchpotato, 05:12

Mr. Nixon of Black Cloud Studios released the next kickstarter update for After Reset with a new video that shows the games main menu, and character creation.

Main Menu and Character Creation Overwiew

Here's short but informative video capture from the main menu and character creation overview in After Reset RPG in full HD1080:

Just keep in mind that the work is still in progress and that the background scenes will change according your story/place progression (like it was in KOTOR).

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock - Retrospective Review

by Couchpotato, 05:09

Continue-Play published a new Retrospective Review for Legend of Grimrock.

Legend of Grimrock is a thoroughly enjoyable old-school experience. Although it can be ruthlessly difficult at times, it’s well worth a playthrough – if only to try out an advanced and modern way of how games used to be played, or to use the Dungeon Editor to build your own adventures and challenges for your friends to solve. A sequel to Legend of Grimrock is currently in development, and if the first game is anything to go by, it’s something to look forward to.

Information about

Legend of Grimrock

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.72 Released

by Couchpotato, 05:06

Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.

Patch V1.0.72 - Introducing AI Personalities

Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - A New Mass Effect 4 Survey

by Couchpotato, 05:03

A new Twitter post from BioWare's Michael Gamble has news of a Mass Effect 4 survey. So go share your opinions as who knows they may listen to you this time.

Help us make the next Mass Effect game the best one yet. Id appreciate it if you folks did this short survey.

 

Information about

BioWare

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Chris Avellone - New Audio Interview

by Couchpotato, 04:57

Chris Avellone did a new audio interview on a site called Memory Leak.

Few people understand the confluence of game systems and narrative like Chris Avellone. Since his start at Interplay in 1995 Chris has been instrumental in the development of many influential RPGs. In this interview Chris and I discuss his recent kickstarter projects, the design process at Obsidian, and the challenges of developing modern RPGs.

Information about

Obsidian Entertainment

Details

Starpoint Gemini 2 - New Update & Trailer

by Couchpotato, 04:52

Developer Little Green Men Games announced in a new press release that Starpoint Gemini 2 has a new update, and added a new trailer to go along with the news.

Starpoint Gemini 2 brings new gameplay trailer and pushes new Beta update

Haarlem, The Netherlands – 15 July 2014 – Little Green Men Games, developer of eagerly awaited  space sim/RPG title   Starpoint Gemini 2 (PC), is actively implementing and adding new ideas to expand the Gemini universe. They have announced yet another content update today, thanks to the extensive feedback from the community.

The update comes with a brand new gameplay trailer. Download the new gameplay trailer here. The trailer is also streaming on the Iceberg Youtube Channel.

Some update highlights are: 

  • Explore the all-new nebulas and use special new Gas collector equipment to mine their riches.
  • Traders rejoice! The frequently requested Best Buy-Sell overview is now available. Plan your trade runs and gain experience at the same time.
  • Gemini becomes a more lively place - Encounter battles and other "events" on your travels
  • All new micro-event system can change a routine task such as landing on a station into something new. You never know what will be waiting for you, once you're ready to go back into space.
  • Numerous bug fixes, feature tweaks and performance optimization

Read the full change log (V.0.7019) of the update here.

Starpoint Gemini 2 is currently in Beta stage on Steam’s Early Access program, and publisher Iceberg Interactive is prepping the game for a September 2014 digital and boxed release.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shack News - How DLC Lost Its Way

by Couchpotato, 04:49

Shack News is hosting a new opinion article on the topic of DLC, and why it has lost its way. Here is a brief sample of the article to get you interested.

Downloadable content was a concept so full of promise. Those of us who remember the early days of DLC can recall the high-minded ideals of the proposition. Play more of the games you like and stave off unnecessary sequels in the process! It sounded like a win-win for gamers and publishers alike. Years later, as the concept has slowly become standard practice, DLC announcements are generally met with a shrug. Why don't we care anymore?

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dark Souls II - New DLC Screenshots

by Couchpotato, 04:47

If you want see what he new DLC for Dark Souls II looks the head on over to Gaming Everything for a bunch of new screenshots.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - Interview @ Gamereactor

by Couchpotato, 04:43

Gamereactor interviewed Executive Producer Tomasz Gop at E3 last month, and found out how the ARPG game Lords of the Fallen is turning out.

During the interview we discussed how the game is progressing, as well as the roadmap ahead. We also talked about the variety of different weapons that'll be appearing in the game, but before that, Gop explained to us a little bit about the lore behind the game, its mission structure and how the whole thing fits together.

"It's not only [a] dungeon-based game," the executive producer told us.
"Generally we try to mix things up, so you're feeling that sometimes the world opens up, sometimes it narrows down a little bit. What is important it's never like any areas are closed for you. When you find a new area, when you open it up, the whole world gets bigger. You can always get back to the areas where you were before. So it's a mixture. And, like, via the means of the progression of the main story we try to give the players feeling that it's dynamic, you know, the scale of the events changes so you feel that it's not dull, it's not linear."

"There's one main quest that whenever you want you'll be able to track it, you'll know what is going on," he continued. "If you want to make up how to follow the main quest you will be able to do it, the game will tell you how to do this. But all the side-quests, all the optional exploration content, all the collectibles, all the interesting bits and pieces of the lore; these are the ones that will not be shoved down your throat, like put in front of you clearly. If you want to find them you will have means to do so, but these will not be written with a huge font on a huge sheet of paper, you will have to follow that to find these. The main storyline is a different story."

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Empyrios - A New Tactical SRPG

by Couchpotato, 04:39

Developer Creoterra has annouced their new tactical strategy RPG game called Empyrio. As usual here here is a short decription of the game.

 

Empyrios Announced!

Empyrios is our upcoming tactical strategy RPG set in a fantasy world that we have lovingly crafted. The core focus is on combat between two squads, which takes place on a hex grid in turn based fashion. There are over 50 uniquely designed environments full of obstacles and varying terrain, each requiring a completely different strategy to defeat your enemies.

 

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details