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Tuesday - April 26, 2016
Monday - April 25, 2016
Sunday - April 24, 2016
Saturday - April 23, 2016
Friday - April 22, 2016
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Halcyon 6: Starbase Commander

2016-04-25

Halcyon 6 First Impressions

I fired up Halcyon 6 fully expecting to play half an hour before bed. Needless to say thats not how things panned out and I played until I couldn't play no more.
» Continue reading the article...

Darkest Dungeon

2016-04-20

Darkest Dungeon Review

Forgottenlor had a go at Darkest Dungeon and came back with his views on the game
» Read the article

Recent articles










Picture Watch

Meriwether
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.55%

Noticeably well funded
32.73%

Fairly well funded
45.45%

Limited
3.64%

Struggling
1.82%

Cheap and cheerful
1.82%

Vote

Recently Released

Apr: Pharaonic
Apr: Hyperdevotion Noire
Apr: The Huntsman
Apr: Megamagic
Apr: Banner Saga 2

Tuesday - April 26, 2016

Cyberpunk 2077 - Overhauling Development Tools

by Silver, 09:49

iDigitalTimes reports that Cyberpunk 2077 isn't as far along as we might all hope. Currently the Witcher developers are overhauling development tools before work officially begins.

"The most important thing that's happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher . As cliche as it sounds it was a big learning experience," he said, explaining that by the end of the development everyone had a list of features they wanted for new dev tools. "The programmers are updating our software quite drastically."

This includes a brand new visual effects editor, which Teixeira is very excited about. He admits that he's got a little more enthusiasm for the upcoming project than he did for The Witcher 3 . For him, Cyberpunk 2077 represents a chance to explore a genre he finds more interesting.

"I immensely appreciate medieval fantasy games," he said. " But I don't know what it is about Cyberpunk 2077 but it just clicks. There's something about this game that just clicks with me and I'm really happy to be working on it."

Cyberpunk 2077 is scheduled for release sometime in the next four years , so don't hold your breath for any big announcements in the near future.

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Steam - Lionsgate to bring over 100 movies

by Silver, 04:23

The Verge reports that Steam will, in partnership with Lionsgate, bring over 100 movies to the platform.

The Hunger Games, Twilight, and more big Hollywood movies are now available on Steam, Valve's PC-gaming platform. Today Valve announced a deal with Lionsgate, which will bring more than 100 films to the service, and it includes some of Lionsgate's biggest franchises, like Saw, Crank, and Divergent (there's also the entire Leprechaun series, if that's your thing).

At present the titles are available as streaming rentals only, and not for download. You will, however, be able to watch them on all platforms Steam is available on, including PC, Mac, Linux, SteamOS, and even SteamVR. While Valve has previously dabbled in releasing films on the platform, including documentaries like Indie Game: The Movie, this marks the company's first big effort at expanding into traditional blockbuster movies.

Lionsgate says that the number of films available will expand as "the partnership continues to expand worldwide."

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

VtM: Bloodlines - Now on GOG!

by Silver, 00:33

Vampire the Masquerade: Bloodlines is available now @GOG.

There will be blood. Delicious blood.
Vampire®: The Masquerade - BloodlinesTM, the timeless RPG masterpiece that has sucked many a gamer's time, is now available, DRM-free on GOG.com.
Intoxicating. Macabre. Vital. These are both traits of blood and of Vampire®: The Masquerade - BloodlinesTM, the RPG that forever changed expectations on how the creatures of the night should be depicted in videogames. Was it the ridiculous replayability? The versatility of our vampiric abilities? The gripping visual and sound design? Perhaps the memorable NPCs and stellar writing. One thing is for certain: much like the daunting Antediluvians, this is a game whose allure only grows stronger with time. No point in resisting it any longer.
Sink your teeth into the definitive bloodsucking experience that is Vampire®: The Masquerade - BloodlinesTM, DRM-free on GOG.com.

Note:
This version includes third-party technical fixes, courtesy of Wesp5. The full unofficial patch, which also includes additional content, can be found over at Patches Scrolls.

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Monday - April 25, 2016

Krai Mira - Now on Kickstarter

by Myrthos, 20:37

After a not to succesfull Indiegogo campaign in 2014. Krai Mira has now found its way to Kickstarter, asking for 2000 GBP.

Krai Mira is a single player post apocalyptic rpg game that takes place on boundless steppes, radioactive swamps, distinctive settlements and grim mountain forests of the same-named island.

Inspired by Fallout1 and Fallout2, Krai Mira also borrows some features from Diablo and Commandos. Though we focus on the combat system you will also enjoy wandering around, exploring new locations, trading and performing quests in this particular post apocalyptic world.

We believe you will live out your own story in this severe world, full of exciting encounters, hot battles, secret places and interesting quests.

Here is one of the many videos on YouTube:

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The game is also available in Early Access and as a a demo.

Also check out our previous news of the game.

Thanks Strus.

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - New Kickstarter

by Myrthos, 20:23

As mentioned last week, Stellar Tactics is now live on Kickstarter.

Stellar Tactics is a nostalgic, party-based RPG with an open world, classless progression system and an immersive narrative, the game is a tribute to classic isometric RPG's that we all know and love.

Explore a vast corner of deep space filled with numerous factions all vying for power in a universe torn by war and corruption. Equip one of 40 flyable ships with weapons, shields and the best equipment you can afford and explore hundreds of thousands of star systems, each filled with opportunities for adventure. Stellar Tactics is nonlinear and allows for almost unlimited free-form exploration. Return to the main story arc any time you like and fulfill your destiny.

Step off your ship and explore planetary cave systems, abandoned space stations, derelict ships and more with your team of mercenaries, each of which you've customized from scratch using a classless progression system with hundreds of perks. Engage in tactical combat with melee and ranged weapons, grenades, psionic powers and the unique Azimuth system that unleashes devastating team effects. Take advantage of cover and positioning, develop your skills and survive.

They also made a new combat video available.

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Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Halcyon 6: Starbase Commander: Early Impressions

by Myrthos, 19:57

After a limited number of hours playing Halcyon 6: Starbase Commander, Silver brings us his very early impression, with the promise to come back with more info at a later stage.

As for the space station itself you will find it familiar if you have played XCOM. It looks like an ant farm from side-on but the amount of potential facilities you can construct is much larger than XCOM. You will need to clear out ruined areas before new facilities can be built and that means assigning an officer to the task. I had my first experience with ground combat when this task was interupted in which I was given the option to flee before battle started or engage. It works much the same as ship combat with your officers abilities being used in complementary fashion.

Make sure to pay attention to the tech tree as various facilities can only be constructed once you pay for the research. The tech web is handily colour coded for different areas like yellow for fleet tech and purple for starbase facilities etc. You will need to spend materials and dark matter to acquire technologies which will be available instantly. Pro Tip: I found it most useful to focus on officer tech and starship level tech.

Halcyon 6:SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

NIS America - Nixes Atlus Publishing in Europe

by Aubrielle, 17:57

NIS America will no longer publish Atlus games in Europe, according to a recent announcement.

NIS America will no longer publish Atlus titles in Europe, the company announced.

Speaking to MCV, NIS America MD Takuro Yamashita said it has become increasingly difficult to work with Atlus since it was purchased by Sega.

“Around ten days ago, we terminated our alliance with Atlus in Europe and the US,” Yamashita told MCV.

“Atlus became very picky about selecting the European publishing partner after it was bought by Sega. It always cherry picked its EU publishing partner based on who offered the highest minimum guarantee on a title by title basis. I noticed that it was very difficult for NIS America to establish an equal-partnership with Atlus.

“Atlus and its European games have contributed a lot to the expansion of NIS America in Europe. I would like to express my greatest appreciation to them for that.”

In addition to not publishing Atlus titles in Europe, titles from NIS America will also not be distributed by Atlus in the Americas.

In the past, NIS America released Atlus titles including Persona 4 Golden (pictured), Etrian Odyssey Untold 2: The Fafnir Knight, and Persona Q in Europe.

Source.

NIS America

Details

GOG - Does Bundles

by Myrthos, 17:50

Until Sunday, GOG has a bundle sale going on.

Welcome to the GOG.com Bundleopolis Sale

Deals up to 80% off, GOG-premieres, and new bundles every six hours.

Warsaw, April 25 - Walk the streets of GOG.com and take in the sights as we build the Bundleopolis - a week-long tour with 20+ DRM-free bundles in every neighborhood, and even a few GOG-premieres.

Attend the opening ceremony and visit these locations for the first of many bundles:
Academy of LucasArts, including classics like The Dig, Monkey Island SE 1 & 2 and Outlaws for up to 75% off.
Bit.Trip. Street, a complete collection of the rhythmic series making its GOG.com debut for up to 87% off.
Nightmare Avenue, build your own bundle from a scary selection of games like Amnesia, Outlast, and The Last Door for up to 80% off.

New deals will be revealed every six hours as we travel through the expanding Bundleopolis. Be the first to get the newest GOG.com game releases, and exercise your rights as a citizen with build-your-own bundles.

The Bundleopolis Sale will end Sunday, May 1st, at 9:59 PM UT.

GOG Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

John Romero - Starting New Project

by Aubrielle, 17:49

John Romero and Adrian Carmack, the minds behind 1993's smash hit Doom, have launched a Kickstarter for a dark futuristic FPS called Darkroom, set in a holographic dystopia. It is slated for a 2018 release and the producers are seeking a cool $700,000.

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John Romero and Adrian Carmack — best known for their work on the revolutionary 1993 first-person shooting game Doom — today revealed a new FPS project, called Blackroom.

The onetime co-founders of id Software have teamed up to create a game that is set in a holographic world gone wrong. In a release from the game's development house Night Work Games, Blackroom was described as offering a ten-hour single player campaign as well as six multiplayer maps.

Blackroom, due for release on Mac and PC in 2018, will offer co-op, one-on-one deathmatch and free-for-all arena modes. The game will be fully moddable, with player-made maps expected. Night Work Games today launched a Kickstarter for Blackroom seeking $700,000. Romero said he will be seeking investors if the Kickstarter hits its target.

More.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

ShanePlays - Interview with Torment Team

by Silver, 13:00

ShanePlays interviews George Ziets and Colin McComb about Torment:Tides of Numenera

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Dark Souls III - Review @ FilmGamesEtc

by Hiddenx, 00:13

FilmGamesEtc has reviewed Dark Souls III:

This review is based on the PC version of Dark Souls III

FromSoftware’s Dark Souls series has always tested the limits of gamers. The original Dark Souls is an action RPG that is routinely ranked on lists of the hardest games ever made. The third installment of the series deserves a similar warning label. Dark Souls III was my introduction to the franchise, and I was blown away. With the notable exception of Ninja Gaiden for the original Xbox, this is easily the toughest game I have ever played.

Emotionally draining is a good way to describe Dark Souls III. There are exhilarating highs and crushing lows, both of which left me absolutely exhausted. This game can suck the hope and optimism right out of you, but the moments of victory are positively euphoric. After failing 20 times to down a particularly tough boss, that 21st time when you finally destroy it is quite the rush: a feeling of elation that can only be elicited by accomplishing something you thought impossible just a few minutes ago. Of course, this sense of invigoration quickly fades the next time you run into a foe who squashes you like a bug.
[...]

Summary

DARK SOULS™ III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics. Now only embers remain… Prepare yourself once more and Embrace The Darkness!

Good

  • Exhilarating and punishing combat
  • Shadowy landscapes and the constant fear of ambush create an atmospheric sense of terror
  • Extremely flexible character building and customization
  • Interesting and detailed lore
  • Well-crafted environments make this linear game feel bigger than it actually is
  • Engaging and varied PVP
  • Beautiful graphics
  • Plenty of good-looking armor sets

Bad

  • Enemy AI behaves strangely in certain situations
  • The bleak aesthetics gets a little tiresome after a while
  • Soundtrack lacks variety
  • The character creation system leaves a lot to be desired

Score 8.9/10

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sunday - April 24, 2016

ELEX - New Screenshots

by Hiddenx, 22:23

Farflame spotted some new ELEX-screenshots:

 

 

 

 

 

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Kickstarter Games - Roundup

by Hiddenx, 21:46

Kickstarter RPG News:

Himeko Sutori:

80% funded / 23 days to go

Arcadian Atlas:

50% funded / 14 days to go

Healer's Quest:

47% funded / 12 days to go

Masquerada: Songs and Shadows:

48% funded / 10 days to go

City of the Shroud:

109% funded / 11 days to go

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Siege of Dragonspear - Review @ RPGCodex

by Hiddenx, 19:38

Delterius of the RPGCodex has reviewed Siege of Dragonspear:

[...]

The story of a videogame is more than just an Irenicus voiced by David Warner or a Minsc and Boo. It's what you, the player, make of it. The Bhaalspawn Saga is about an adventurer of divine heritage surviving against all odds from one battle to the next. Much more than in any scripted dialogue sequence, you live through that narrative as you play the game. And that's why the next time I play through the Baldur's Gate trilogy, I'll be sure to add a few hours more with Siege of Dragonspear.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Regalia - Development Update #9

by Hiddenx, 16:53

The development update #9 for Regalia - Of Men And Monarchs:

Hello backers!

Welcome to the first update of Spring 2016! With the snows finally gone and temperatures steadily increasing, we're ready to optimistically share with you the content of the ninth Development Update.

Beta! When?!

We still need a liiiittle more time. The whole team is crunching HARD to deliver you a satisfying beta experience that is as enjoyable as possible. We have finished almost all content and production planned for the vertical slice. Now it's time for some extensive in-house testing and minor polishing (it's a beta after all); as soon as that's done, we'll share the build with you. Stay tuned!

More footage

To follow up on the screenshots from various dialogue scenes from last month, we've thought it would be nice to share a quick look at how they look in motion, complete with voice acting, dialogue animations, emoticons, sounds and music. Here's a very brief, spoiler free cutscene we've selected for this task:

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We still have more things planned for the cutscenes, like character portraits changing based on their emotions, more physics-driven animations (similar to Kay's flowing cloak) and general polish. This is however a good base we will be using for the backer beta.

[...]

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Moon Hunters - Review @ RPG Fan

by Hiddenx, 15:19

RPG Fan has reviewed the Action RPG Moon Hunters - multiplayer seems to be broken:

Moon Hunters may not have the most enticing name when combing through the thousands upon thousands of titles shoveled onto Steam, but Moon Hunters is anything but shovelware. Although it's left Early Access, Moon Hunters is still a work in progress, but not necessarily in terms of the design itself. Kitfox Games' latest title boasts a heavily immersive multiplayer experience, but with port forwarding woes and enduring problems connecting to friends, wide-eyed consumers may find themselves flying solo — to the Steam refund system.

[...]

Now, I have to caution about something that I alluded to earlier that makes this title difficult to recommend: the multiplayer — or lack thereof. Moon Hunters plays best as a multiplayer experience, but setting up multiplayer requires a trip to the forums. Novices in networking will feel a tinge of frustration, and even after following those steps, the game may not support multiplayer. I spent hours (yes, plural) trying to get multiplayer to work, but I never got it running. After chasing down strangers on the forums, I got a taste of the multiplayer experience, and I really enjoyed it. Is this the kind of experience the developers envisioned? I don't know, because the developers rarely ever responded to the slew of complaints on the forums as people who bought their game sought assistance.

Moon Hunters is a novel, simple experience with a fresh, chill vibe mired in technical issues. I hope this review is out-of-date at some point and readers tilt their heads a bit when they read my fussing over multiplayer, but as Moon Hunters stands now as a purchasable title, I can't recommend it unless the single-player experience sounds enticing. Personally, I'll likely hunt the moon again once the multiplayer is definitively fixed, but until then, I'll watch the stars and remember heroes past.

Score: 65/100

Moon Hunters

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Full PvP Match

by Silver, 13:54

Swen Vincke and Tom Marks face off in a PvP match in Divinity Original Sin 2.

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IMPORTANT NOTE: Larian was kind enough to let us record a full match from the latest pre-alpha build of Divinity: Original Sin 2 to show off some of the game's new combat mechanics like height and blessed/cursed surfaces. However, the game's audio is still in development, and as a result most of the sounds in this build of the game are missing.

This a full match between Tom Marks of PC Gamer and Swen Vincke, CEO of Larian Studios, recorded from Tom's point of view.

You can also find out more about the Tom and Swen's rivalry here: www.pcgamer.com/divinity-original-sin-2-­showdown-pc-gamer-vs-larian-studios

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

I Am Setsuna - Gameplay@PAX East

by Silver, 11:00

Gamespot presents 5 minutes of I Am Setsuna gameplay. (The original IGN video was set to private)

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Huntsman - First 3 Episodes released

by Hiddenx, 09:52

The first 3 episodes of The Huntsman: Winter's Curse are released now - 4 & 5 follow in May. The first episode is free to play:

Winter is fast approaching as Queen Freya’s army marches relentlessly on the White Lands. Beneath the shadow of that deadly war Elisabeth’s quiet life on her family’s farm in Vardhelm comes to an abrupt end as she embarks on a journey of her own. Join her on a quest to find her missing brothers as you explore an expanded Huntsman universe, one where you’ll encounter both familiar faces and new dangers, all while discovering the secret Elisabeth herself unknowingly carries.

  • Meet Elisabeth: Determined and optimistic, Elisabeth believes in fairy tales and happy endings and is skilled enough with a sword to make them come true.
  • Meet Marcus: A staunch ally with unusual magic, Marcus’ path seems entwined with Elisabeth’s - yet he hides secrets of his own that might endanger all Elisabeth fights for.
  • Participate in An Interactive Story: Play through an immersive and interactive story filled with suspense and mystery.
  • A Distinct Visual Style: Explore the world of Snow White and the Huntsman brought to life via a distinctive hand-drawn macabre style with character designs by Abigail Larson.
  • Engage in Strategic Combat: Engage with wisps, goblins, trolls and more via a strategic and visually appealing combat system.
  • Lead Your Character’s Progression: Earn new equipment and select new abilities for your characters throughout the journey.

 

The Huntsman

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Banner Saga 2 - Review @ Gamespot

by Hiddenx, 09:12

Gamespot has reviewed Banner Saga 2:

The Banner Saga 2 Review

The Banner Saga 2 begins at “Chapter 8” and ends just as its engrossing plot begins to reach a tipping point. It feels like the central portion of an epic novel, torn straight from the binding. It’s a game that looks and feels practically identical to its predecessor released two years prior, but the attractiveness of its presentation--inspired by 1960’s Disney-style animation--and the refined combat system still stand strong, giving it an air of timelessness. The Banner Saga 2 presents a grand mythological odyssey and effectively conveys the hardships of the characters enduring it.

[...]

The Banner Saga 2’s wonderful balance of systems and their effectiveness in heightening the ongoing narrative can still be appreciated if you aren’t familiar with what came before--but much more so if you are. Like the original game, The Banner Saga 2 leaves you holding your breath, completely invested in the world, its inhabitants, and their struggles, anxiously eager for more.

Score: 8/10

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Zombasite - Some Previews

by Hiddenx, 09:04

Zombasite patch version 0.929 is now available - here are some previews:

The Gamers Longe:

[...]

Overall, though, I'm looking forward to seeing what Zombasite gets with a full version. It's original, unique, and very complex in spite of its basic trappings, and with a few kinks worked out, should be a new classic.

Skewed 'n Reviewed:

[...]

All in all, Zombasite is a fun addition to both the fantasy-action RPG and diplomatic-strategy gaming scene.  The strong usage of both aspects in a single game may hinder the overall enjoyment for some players who are looking for one type of genre experience over another and the learning curve for both aspects may force casual players of specific genres into frustrating and down right unenjoyable situations.  If you are a fan of both genres, however, and are looking for a game that is working on bringing the best of both those worlds together, then Zombasite may be the game you have been dying to get your hands on.

Hardcore Casual:

[...]

If you are in the market for a new ARPG, I’d say give the demo a shot and see if it works for you. I could see this game turning some people away pretty quickly, but I can also see its depth and layered systems sucking people in and really giving them a very deep, interesting experience. I’m going to keep at it for now, because I do want to get a better feel for the interconnected content and how/if it all comes together.

Co-Optimus:

[...]

Though still in Early Access, the framework for Zombasite feels pretty solid. Fans of previous Soldak Entertainment titles will feel right at home with the different character classes, which all appear to have been lifted from Din’s Curse, and the clan management/diplomacy that was in Drox Operative. For newcomers, this is a good place to check out Soldak’s unique take on the action-RPG genre. Be prepared, though, to spend a few hours and a couple of restarts just getting familiar with the lay of the land, or just bring in some friends and have fun.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - April 23, 2016

The Path of Destinies - More Reviews

by Hiddenx, 21:47

More reviews for Stories: The Path of Destinies:

Gamereactor:

Stories: The Path of Destinies

It's not always about the journey, sometimes it's all about the ending.

Playing out like an interactive bedtime story, Stories: The Path of Destinies places you firmly in control of its unfolding narrative, throwing a number of pivotal decisions at you along the way.  Dripping with charm from every pore, Stories showcases a beautifully vibrant art-direction and a witty narrator who is ever present to spout constant one-liners.

[...]

You'll find it pretty difficult to close the book on this fast-paced RPG adventure. Its story after multiple playthroughs may feel a little tedious and encounters may lack challenge, but its charmingly addictive gameplay will see you returning again and again to the gorgeous world of Boreas in an effort to unlock all of the available endings.

Score: 7/10

Gamespew:

Stories: The Path of Destinies Review

Upon hearing the title: Story: The Path of Destinies, many gamers alike may roll their eyes and tut at the unartistic name. However, I implore you not to judge a book by its cover – or rather in this case, a game by its title. Beneath its cliché exterior is something that brings a new light to that age-old classic: choice-oriented storytelling, and jeez does it come in with bells on.

Originally named Stories: The Hidden Path, Stories: The Path of Destinies is an action/adventure RPG built in the Unreal engine by Montreal-based indie developer, Spearhead Games. We follow the story of Reynardo, a clever, anthropomorphic fox with a bit of a hero complex and a touch of bad luck as he gets sucked into a rebellion against the emperor. His major problem is that, not only is he torn by different decisions to defeat the mad monarch that risks his friends and loved ones, but he also has a ton of terrible ways to mess things up and fewer to be successful.

[...]

The concept is not original, nor is Stories: The Path of Destinies‘ mechanics but there’s just something so endearing about it that makes me love the game that much more. I needn’t insult anyone by commenting on its replayability. Safe to say you’ll get about 24 games out of it depending on whether you see it through or give up, and for the current price it’s not a bad deal. For a game that’s well-structured, well-planned and well-designed I could hardly be more thankful that I was fortunate enough to cover it. In such a short space of time Stories has rocketed onto my list of favourite indie games and if that’s not compliment enough then I don’t know how else to phrase it. It’s not perfect, but it is perfectly charming.

The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released

Details

Divinity: Original Sin II - Larian@PAX East

by Silver, 12:51

A new kickstarter update from Larian who are currently at PAX East.

What's new?
The demo showcases some of Divinity: Original Sin 2's new features, including new skills, elemental interactions, and art. Use your Source powers to bless or curse surfaces, and make use of vertical combat to pick off enemies from a vantage point.

demo PAX East
In Divinity: Original Sin 2, you can use ladders, ledges, and floors to your advantage in combat.

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Not going to PAX?
Never fear! Some great channels will be hosting live-streams and videos of the game. Check out the line-up below:

Friday, April 22- HotPapperGaming (YouTube)

Saturday, April 23- Eat My Diction (YouTube)

Friday, Saturday, Sunday (April 22-24) - Bikeman (Twitch, 3 p.m. EST)

Divinity Original Sin is currently 50% off on gog. Also you can vote on the gog hero.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Aurion - Video Review @ Polygon

by Hiddenx, 12:05

Polygon has reviewed the Action RPG Aurion:

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Cameroon-made combat game is gorgeous and original.

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Battle Brothers - Update 0.6.0.21

by Hiddenx, 08:53

The Battle Brothers Strategy RPG is getting better and better:

Update 0.6.0.21

This week’s update adds the last batch of natural combat environments. With all terrain on the worldmap accounted for in combat, we can cross another item off of our list towards a finished game!

Swamps received a major overhaul for a much sleeker look, as you can see below. Picking a fight on hilly terrain on the worldmap now actually results in hills in combat, so there is now a benefit to retreating to hills or luring enemies there to make a stand. Finally, snowy forests now look appropriately, and mountains come with their very own new combat environment full of crags and ravines.

With all this done, we move on to work on adding more contracts, having locations like bandit camps being present on combat maps, and doing lots of UI work necessary before implementing certain new features. Because some of those items require longer periods of development and testing, we’ll transition again to have larger but less frequent updates to the game for a while. Depending on what we’re working on, it could be several weeks between those more meaty updates. We’ll keep you updated as we go along.

Changelog

  • Added new swamp combat environment.
  • Added new mountainous combat environment.
  • Added new snowy forest combat environment.
  • Added new hilly combat environments for grassland, tundra, steppe and snow.
  • Changed ‘Swipe’ scenario to use the new forest environment.
  • Changed ‘Early Game’ scenario to use the new swamp environment.
  • Fixed mountains, snowy forests and shores on the worldmap not being linked correctly to their combat environments. Requires starting a new campaign to take effect.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Banner Saga 2 - Review @ Gameinformer

by Hiddenx, 08:40

Another favourable review for the Banner Saga 2 from Gameinformer:

The Banner Saga 2

Two Tiles Forward, One Tile Back

The world is dark, cold, and unforgiving. In fact, the world is coming to an end. This is the backdrop for the second installment of Stoic’s Nordic tactical role-playing series – a place where lives hang in the balance. Not all will survive in this bittersweet journey through beautifully created caves, marshes, and skybridges, but the grim backdrop exudes a dignified grace. Even as your favorite characters give their lives fending off the never-ending swarms of Dredge and ensuring the civilian-packed caravan makes it to its final destination, Austin Wintory’s tunes combine with the unique artstyle to create a wholly unique experience.

[...]

The Banner Saga 2 carries the banner onward for the series, and while it’s made a few steps forward in creating more interesting tactical decisions and has added some more options for customization, it seems to have taken a step back in terms of making your journey across the world memorable. If you enjoyed the first chapter, you are ready for a great time continuing your tale right where you left off. If you’re new to the series, you should play the original and start the saga from the beginning.

Score: 8.5/10

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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We Happy Few - Preview @ The Escapist

by Hiddenx, 08:33

Lizzy Finnegan (The Escapist) has previewed We Happy Few:

We Happy Few Preview - Are You On Your Joy?

Sometimes, people are scared that they may fade into a crowd, doomed never to stand out, to be special. Sometimes, people are more afraid to stand out, uncertain of the reception they will receive upon declaring any sort of individuality. Both of these are common fears, and both of them are felt throughout Compulsion Games' We Happy Few.

We Happy Few takes place in an alternate-universe depiction of 1960's England, where the townsfolk have invented a happiness-inducing drug called Joy, which simultaneously sedates and inspires euphoria. The happy addicts populate certain areas, but despite the happy pills that they're all taking, the folks are incredibly hostile - and violent - towards "Downers" - those who refuse to take the drug.

You are a Downer.

The first-person survival game pits the protagonist against internal and external forces, with the player focusing on ensuring their character's wellbeing. Multiple factors play a part in your character's survivability. Food and water icons remind you that human beings need to eat food and stay hydrated in order to not die, and a sleep icon reminds you that, even in video games, you are much better off after some rest. In addition to keeping their character breathing by managing their basic needs, the player must also constantly assess their environment.

[...]

In fact, We Happy Few may be the most successfully terrifying horror game I've played in years - and it isn't even a horror game, in both premise and appearance. Without invoking the stereotypical horror icons - zombies, monsters, zombie monsters - it managers to cause a different type of fear - the fear of an actual, believable threat. The fear that human beings are inherently drawn to cliques, and the fear of being forced to conform in order to survive. While We Happy Few is certainly an extreme take on that, it's also a quite relatable one. We all want to belong - but at what cost?

We Happy Few

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

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Necropolis - Hands On @ The Outerhaven

by Hiddenx, 08:25

The Outerhaven is impressed with Necropolis:

Pax East 2016 – Hands on Impressions with Necropolis

During the ongoing Pax East 2016 event I was finally able to get some hands on time with the upcoming Necropolis title, which is being brought over to PlayStation 4, Xbox One and PC. Surprisingly where I thought the title was going to be more of the same of say Dark Souls, after playing it I found that it is so much more. And to be honest I’m happy to find out that the game isn’t something that is completely familiar for lack of a better word.

The main difference is that Necropolis is actually more akin to if someone had taken the elements of Dark Souls and Roque Legacy and tossed them in a blender. Sure you have magic attacks, melee as well as survival elements. However what I found that makes the game stand out is the ability to not only pick up weapons that are dropped by enemies after being slain, but the crafting system that allows you to make potions and other items but also the procedural level generation and perma-death. Yes, perma-death, that same feature that makes even the more hardcore gamer to assist their controller or keyboard across the room in a fit of anger when they die. However after playing Necropolis for a while and just like in Dark Souls, I’ve come to accept this. And thankfully perma-death doesn’t mean that once you die that it’s all over. Don’t worry guys, Harebrained Schemes has a plan here.

[...]

 

Necropolis

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

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Enderal - English Localization nearly finished

by Hiddenx, 08:03

The English localization for Enderal is nearly done:

English localization is close to completion now. It will feature about 35 talented actors, among them prestigious voices - demo soon :)

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Friday - April 22, 2016

All Walls Must Fall - Cold War Revisited

by Hiddenx, 23:22

Farflame spotted an article about All Walls Must Fall on Killscreen:

All Walls Must Fall to explore the cultural division of Cold War-era Berlin

In All Walls Must Fall, an upcoming isometric action game from newish studio inbetweengames, the Cold War never ended. It’s 2089 and Berlin is still caught in the midst of political powerhouses threatening to push the button. But in inbetweengames’s alternate timeline, the factions of the Cold War have the ability to manipulate time, and are using it to draw out the stalemate.

All Walls Must Fall is a “tech-noir” game, a term coined by James Cameron for his 1984 film The Terminator, “merging classic noir themes with sci-fi, often featuring time travel elements,” inbetweengames co-founder David Hassal told me. He, along with other co-founder Isaac Ashdown, described their upcoming game as “XCOM meets Braid (2008), in cold war sci-fi Berlin.”

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Age of Decadence - April Update

by Myrthos, 16:44

Here is the info for the April update for Age of Decadence:

Improvements

- Huge increase to performance in Ganezzar, and minor boosts in other locations.
- Animation speed now goes up to 4x.
- You can now set separate animation speed for combat and exploration.
- If a crossbow is loaded, there's now an icon showing the number of loaded bolts in the inventory screen.
- You can see the weight of equipped items.
- You can now reload crossbows in the inventory.
- Pressing "R" reloads the last used ammo in crossbows.
- Added intro art to Zamedi.
- Added option to hide skill tags in dialogue.
- Added new camera option: follow player character.
- You can set the cameras mode for combat and exploration. For example, the camera can follow the player while moving in real time, and switch to free camera in combat.

Fixes:

- Fixed infinite XP with the Ordu Keeper of Tales.
- Fixed double training from Tiresias.
- Jellyfish artefact properly removed upon ship flight.
- Fixed issue with Rusty and the journal in TG4 if you chose the lore option with Levir.
- You can no longer fast travel out Ganezzar's arena, breaking the quest. Improved cameras for the quest.
- Fixed premature quest ending in TG questline in Ganezzar if you don't kill Faelan, kill Levir and then open the gates for the aurelians.
- Fixed issue with Nasir's Gem quest if you visited the Villa before getting the quest.
- You can no longer accidentally kill Iola in the catacombs, breaking the quest.
- Fixed rare case of Esbenus not being considered dead if killed via "perception" option with Dellar.
- Power tube properly removed on activating blue steel mode in Teron's mine.
- Fixed double combat SP in TG4 fight.
- Fixed minor issues with Zamedi's guardin ending plus double XP if you try to exit during combat once he's dead.
- You can no longer defeat the stone guardians by stair hopping. They will properly follow you.
- Fixed issues with spiking the wine with alchemy in Teron's mine.
- Scoped crossbow in aemolas village now checks for piercing and barbed as well.
- Fixed issue with climbing in Camilla's house if you failed the throwing check.
- Carrinas will now speak to you about the temple when he joins HC as templar.
- You can no longer sell the power armor helmets when you have it equipped.
- Slides buttons properly show next or close depending on if there's another slide after it.
- Fixed issue with traps in TG7.
- Ending a conversation that starts a combat using the numbered keys no longer locks the middle mouse camera rotation until a right-click is made.
- Fixed collision issues with Teron Palace's floor.
- Added some missing thieving SP.
- Fixed several minor issues and typos.

Changes:

- Hellgate's bomb crafting check is 6 (from 7).
- Ganezzar zealot persuasion streetwise check is 12 (from 14).
- Visiting the bandit camp, mining outpost and Darius tomb grants a small amount of SP (3 each).
- Winning the game with Lucius in Teron's tavern grants 1 civil SP.
- Added some civil SP for finding the mantra in Teron's Palace Adventure.
- The plague interaction in Ganezzar grants 1 or 2 civil SP (success and Great Success!).
- Scoped crossbow description mentions the extended range + the new attack.
- Potent poison duration now 5 (from 6).
- Bolas and nets Critical Strike chance based on throwing skill, not CS.
- Tweaks made to training: You only have combat SP to distribute, each combat grants some extra combat SP, new tutorial messages.

Thanks Pladio.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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