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Monday - July 28, 2014
Sunday - July 27, 2014
Saturday - July 26, 2014
Friday - July 25, 2014
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Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Continue reading the article...

InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Read the article

Recent articles










Picture Watch

Ultima IX: Ascension
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.84%)
Thinking about it
  (5.3%)
No. Only on release
  (48.31%)
Never. Early access sucks
  (8.83%)
Not now, not on release
  (3.69%)
What's Original Sin?
  (8.03%)
Vote

Recently Released

Jul: The Legend Of Heroes
Jul: Unrest
Jun: Original Sin
Jun: Legends Of Persia

Monday - July 28, 2014

Unrest - Interview @ Technology Tell

by Couchpotato, 16:05

Technology Tell had the chance to interview Pyrodactyl Games Arvind Yadav about his recently released kickstarter games Unrest. Here is a short sample of the interview.

Warning: The interview contains some spoilers about the endings.

GT: Do you have any creative reasons for not providing resolution to any of the characters’ stories within the game?

Yadav: Yes, absolutely. Morality in RPGs tends to be a matter of action and consequence; you rob a man, get five evil points, he dies, your party’s reputation decreases by six. Providing this much focus on ends, not means, has a reductive effect on how players interpret those systems.

Unrest offers the idea that sometimes, there is no right and no wrong decision–sometimes actions must be weighed and judged without knowing what the consequences will be. Even someone playing the game a second time has no way of knowing whether Tanya’s marriage to Hanu will end in an uneasy alliance or an abusive, miserable domestic hell–and each time the player chooses, they must choose not based on what the outcome will be, but on what they feel is right.

GT: Who made the decision to end Unrest on a cliffhanger, and why?

Yadav: The decision emerged organically. One of the main ideas of the game is that casting Unrest’s story as Asha’s Heroic Narrative–her fall from safety, her struggle to survive, her triumphant rise to power–is absurdly, inherently artificial. Obviously the story of Bhimra’s troubles began far before Asha came into being, and obviously it will continue long after she gets her “happy ending.” Unrest has a cliffhanger ending because to the real story, the story of Bhimra – told in part through Tanya, Bhagwan, and Shyam – has no clean ending.

GT: Was the abrupt end due to a lack of funds?

Yadav: We might have tied a few things up if we had more money, but if we weren’t happy with how the game ended, we would have kept working on it. This game was made by a team of five on a budget of $30,000 over the course of 1 year – and to be honest, that is not enough money to pay enough wages to one person, let alone five. During the year, one of us worked at Home Depot, and three of us had to freelance alongside making the game to pay the bills.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Update of the Avatar #83

by Couchpotato, 15:57

Portalarium has posted the next update for Shroud of the Avatar. As usual the update is a mix of news, items, and information on the new patch.

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • It’s PvP Time – Play R8 Now!
  • The Mad Hermit’s Video Guides to Release 8 Combat
  • Shardfall Ruins – Open PvP Zones
  • Starr Long shows off Release 8 with MMORPG!
  • Sequanna, The Titan of Love
  • Always Read the Comments
  • Lord Marshal Drinking Horn
  • Underground Player Towns
  • Alienware Sponsors 1000 Access Keys and Prizes for Release 8
  • World Builder/Level Designer Job Opening
  • This Week In The News
  • Upcoming Events

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Free Game Contest

by Couchpotato, 15:54

If you want a chance to win a free copy of the The Witcher 3: Wild Hunt then watch the video below as LUGO Entertainment is holding a new giveaway.

Free Giveaway Of The PC DRM-Free Version Of The Witcher 3 Wild Hunt!

You Must Sign Up For GOG.COM in order to get the PC DRM-Free Version Of The Witcher 3: Wild Hunt said to Release on the 24th of February, 2015!

ENTER HERE: https://gleam.io/v7uwf/free-giveaway-...
CraigheadPros Channel: http://www.youtube.com/Craigheadpro
TWITTER: http://www.twitter.com/ZachSharpes
FACEBOOK: http://www.facebook.com/LUGOentertain...

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Popup Dungeon - SGC Update & New Forums

by Couchpotato, 15:48

Ring Runner has posted the next kickstarter update for Popup Dungeon. The only item of real interest from the new update is official forums are finally up.

SGC Update and Forums!

Before we get into our usual update format, I wanted to let you know that our forums are up! The Gamepedia folks were kind enough to set us up with some. They're still in a raw state, and we'll continue to improve them as we go, but they're up now.  I suspect they'll become more useful once the Alpha and Beta are released. You can also access the forums through our website.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Frayed Knights - Humor and the Knights

by Couchpotato, 15:43

The Rampant Coyote has another post for on his gaming blog. The new post talks about the amount of humor in Frayed Knights. and how he wanted to add more.

Sometimes it’s a little over the top. Sometimes its subtle. Sometimes… well, there are spots now where I can now tell I was really trying too hard. It happens.

If I were to do it all over again (which, fortunately, I’m kinda doing right now as I’m working on the next game), I’d do more to ground the characters and the world, and give the player access to their back-story. Again, this would be to make the more humorous parts stand out by contrast. And also because it’s just a fun, bizarre little world that these guys inhabit, and there are forces at work in the world with cool plots and plans in mind that – in my mind at least – amusing, but only if the players feel like they care about the world and what’s going on in it.

So yes, I’m saying I’d try to increase the humor level by … increasing the less humorous aspects. That’s exactly what I’m saying. Not to fear, there will be ridiculous trope-subverting plots and a return of the Rats of Nom and everything else players love about the first game. I’m pretty pleased with how Frayed Knights: The Skull of S’makh-Daon turned out.  I’ve heard a lot of great things back from players suggesting that I had more hits than I had misses. But I learned a lot from that game, and hope I can put it to good use in the next one.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Celestian Tales - Coloured Characters Update

by Couchpotato, 15:37

Ekuator Games next post-funding update for Celestian Tales brings us the coloured illustrations of the main characters you will play as in the game.

Coloured Characters

It's a bit late than the usual once every two weeks update, we know. There had been some problems and national holidays which set us back. We did say it'd be once every two or three, though, so hopefully this update isn't late by too much.

On the last update, we noticed that some of you asked for the coloured illustrations of the main characters, so that you can compare them with the alternate costumes later. We've shown Aria and Ylianne, and here are the rest.

On our next update we will showcase the alternate costumes which you have chosen. The most voted sketches have been made to stronger line arts, and we'd like you to see them and say your ideas regarding colour schemes before we move on to textures and colours. As before, this update will only be available for Vanguard-tier backers and above.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Exile - Countdown to Next Expansion

by Couchpotato, 15:34

Grinding Gear Games posted news on the games forum with a countdown for the release of the next expansion, and information on a new patch for Path of Exile.

The Countdown to the Next Expansion is On!

The deployment of 1.1.5d today (patch notes here) has started a one-month countdown to our next major content release - the upcoming expansion in August. We have some great teaser screenshots planned for the next week, leading up to the grand reveal of the expansion's name, theme, lore and features a week from now. We have a really full schedule of previews and updates over the next month, so remember to check the news every day!

The expansion will be released at 10am NZ time on Thursday, August 21.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - July 27, 2014

Witcher 3 - Comic-Con News Roundup

by Couchpotato, 16:27

CD Projekt was at Comic-con 2014 and showed off a new demo. Unfortunately no video of the demo are available, but a few sites have news about the demo.

Up first I found two video impressions, and the first video is from IGN.

The second video is from a site called Polaris.

I also found a few previews based on the demo.

Nerdist

CD Projekt Red brought a bunch of Witcher to Comic-Con this week, showing off half an hour of largely unseen gameplay in a live demo for next year’s The Witcher 3: The Wild Hunt.

Damien Monnier, senior gameplay designer, Doug Cockle, who voices Geralt in the games, Dark Horse’s Nick McWhorter, and The Witcher comic writer Paul Tobin were on hand to talk about all things Witcher during the first day as the show.

Cockle, who’s been the voice of Geralt since the first game, thanked the fans for coming out, boasting that the audience would be impressed with what CDP had in store with The Witcher 3.

Games Radar

Every time we see The Witcher 3, it looks better and better. The demo shown today at a San Diego Comic-Con panel picked up right where the E3 press demo left off. Geralt had just restored Johnny's voice; in return, he leads Geralt to a decrepit-looking hut housing an equally decrepit woman. Turns out, she's actually a medium for a trio of witches, who are trapped inside a tapestry and possess the old woman to communicate. They point Geralt in the direction of a tree where they say a great evil resides, and give him a ritual dagger.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - Budget-Price & The App Store

by Couchpotato, 16:18

Polygon has another interesting article this week about the the mobile version of The Banner Saga, and how Stoic avoided the budget-price pitfall of the App Store.

My first time playing the iPad version of The Banner Saga, the strategy-RPG from Austin-based developer Stoic, did not last especially long.

I picked up an iPad Air loaded with an early version of the port before chatting with Arnie Jorgensen and John Watson, two of the studio's co-founders, about how the game was received after landing on Steam in January. After knocking out a few rounds of battle, and maneuvering around the interface for a few minutes, I handed the tablet back to Jorgensen.

"Everybody does this when we hand them the mobile version," Jorgensen said. "We break out the tablet, and after a few seconds, everyone just goes, ‘Yep, it's the game!'"

Adapting the PC version of The Banner Saga to iPad, Android and Windows tablets hasn't been as difficult a process as you might think. The team is "not re-engineering it for tablets" at all, Jorgensen explained — The Banner Saga was designed to work on mobile devices from the start.

"All of our user interfaces were designed from the ground-up to be simple enough to use with a finger," Watson said. "You could play the entire game on PC with your left mouse button."

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Preview @ IGN

by Couchpotato, 16:12

IGh has a new preview for Pillars of Eternity, and posted a new video with spoilers.

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

EA - Plan To Make Their Games Better

by Couchpotato, 16:07

Kotaku has a new article that talks about EA, and how they plan to make their future games better. The article uses the current announcement of the delays as proof.

EA is going to do some obvious things—and some unusual things—to make games that work better and that you'll like more, the company's CEO, Andrew Wilson, recently explained to me during an interview in L.A. If there's a recurring theme, it could be summed up in a word: "early." Or, maybe, "earlier."

Information about

EA

Details

The Meridian Shard - Demo Coming Soon

by Couchpotato, 16:02

Ultimate Fantasy Studio latest kickstarter update for The Meridian Shard has information about a new demo version of the game that will be released in August.

Early test game coming soon!

This is just a quick message to you all to say that I am working my butt off and am putting together a new update for the end of August. I am attending the InCON games convention in Courtenay, BC on August 9th and I will be doing a live presentation of The Meridian Shard that day. So, after that I will include the event and a playable demo in the August update!

This means that all of you will have a 15-30 minute sneak-play of the game soon, and I will post a downloadable easy-installer for you on kickstarter. So far, you will be able to test-play a few closed areas, battles and navigate the new menus with lots of items, weapons, spells and all that good stuff!

I expect to have the update ready for you by Saturday, August 30th (give or take a week). I still have months and months of solid work to do, but progress has been fantastic so far.

Information about

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - New Mass Effect Game Details

by Couchpotato, 15:57

Bioware was at Comic-Con 2014, and shared a few more details about the next Mass Effect. I couldn't find a video so the images with the articles will have to enough.

IncGamers - New Mass Effect details from ComicCon, Mako returns and more

The Mass Effect panel at San Diego’s ComicCon has proved to be of far more interest than the underwhelming showing at E3 2014. Unlike that rather rubbish E3 video, this event had actual information about the next game in the Mass Effect series.

There was still plenty of vagueness and hints of course, but a couple of concrete details were mentioned. Incidentally, IncGamers is not at the San Diego event so I’m getting this all second hand from the Nerd Appropriate twitter account (who was watching the panel.)

Hardcore Gamer also posted two short articles from the panel.

HardcoreGamer - First Glimpse of Male and Female Armor Designs in Next Mass Effect

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, the first glimpse of male and female armor in the next Mass Effect (which was stressed not to be called “Mass Effect 4″) were shown off.

HardcoreGamer - Mako Returns to Mass Effect 4

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, it was announced that the fan-favorite “Mako” vehicle will make its return to Mass Effect 4. No word on if it will differ from past games, but its visual aesthetic certainly seems sleeker.

Update: Here is a new video from Escapist News to add to the roundup.

Information about

BioWare

Details

Legend of Grimrock 2 - Summer Vacation Time

by Couchpotato, 15:48

The Legend of Grimrock 2 website has an update with information from Almost Human that development will be slowing down due to summer vacation.

Summer Vacation Time!

Hey, our summer vacations are starting just in a few hours so here’s a quickie Grimrock 2 status update before we vanish into oblivion (aka. the beautiful Finnish summer). I myself have been dueling against a cursed todo-list which, when one item is struck off the list, grows back to its full size! The speedy regeneration of the list is made possible by a full-time albeit temporary tester, Erik, we have had here in the office playing through the game for the last two weeks. That means that there’s been a barrage of tiny tweaks and improvements to all the areas of the game: a lot of detailing, fine tuning and balancing! So a LOT of small things have happened but despite the small size of the tweaks, they’ve been so numerous that game has really taken a huge leap towards being a finished product.

Despite the big advances we’ve had lately, the best way to progress with the project right now actually is to take a short two week break so we can get some fresh air and see the game with fresh eyes again. It’s been long journey, longer than we initially even set out to do, and it’s very easy to start suffering from a sort of a development speed blindness where it gets real hard to judge your own work, and judgement is what we need when we get back to work and start to wrap things up! After the vacation we intend to get the game to a beta status ASAP and continue extending the testing efforts to find all the remaining bugs and balancing issues. And like with the previous game, when we talk about beta testing, we don’t mean an open beta so no need to send in any applications. I know you mean well but we’d rather have you playing the finished, well-polished product instead since we already have a pretty secure supply of friends-n-family testers. 

 

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Accidentally Gives Away Games

by Couchpotato, 15:36

Polygon has a new article about GOG.com accidentally gives away thousands of games for free. The plus side is they are not demanding anybody give the games back.

Here was GOG's response to the glitch.

Hello 

Thank you for your honesty. Yesterday, due to a small glitch on our end, you and a bunch of other lucky people ended up getting games from the Linux Launch promo for free. Don't worry, though, as it's totally cool with us and you may keep them. Yes, we will not be removing these titles from your account and we do hope you will enjoy them! :) 

Of course, if you prefer, like some of our community members, we can always remove them your shelf - just let us know replying to this email. Again, there's no problem if you want to keep them :) 

Your GOG.com Team

Information about

GOG

Details

Unrest - Review @ RPG Codex

by Couchpotato, 15:26

The RPG Codex has ppsted a new review of Pyrodactyl Games Unrest.

Unrest is an adventure game lacking in puzzles, but strong in plot. The story is well told and there is some replay value in trying its different paths. It is, however, quite short, and can be finished in just a few hours. For those expecting an RPG that simulates some of the statistically light storyteller-type tabletop games like Amber and In a Wicked Age, I am afraid you won't find that here.

Ultimately, I think this game is going to be a point of debate on the Codex due to the high hopes some members may have held for it. The game will probably be enjoyable for those who haven't been following its development or the hype surrounding it, but I think that those who have been looking forward to it for some time will be a little disappointed that its decision paths aren't more complex. For my part, I found it enjoyable enough, but it's not something that I would put on a list of highly recommended games.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Xenonauts - Physical Rewards Update #2

by Couchpotato, 15:22

Goldhawk Interactives latest update for Xenonauts has an update on backer rewards.

Physical Rewards Update #2

In my last update earlier this week I promised an update at the end of the week, so here it is - a short one this time.

All of the physical rewards except the DVD game copies are now completed at our end. The Art Book has now been reviewed by a dozen or so people to proof-read it for any typos I missed in my edits, and it'll be sent to print shortly, most likely Monday next week (we're just waiting over the weekend for some additional printing quotes to come back on the spec I sent out to ensure we're getting good value for our money). 

All of the non-physical rewards like the soundtrack, developer diary and wallpapers are now finished and have been placed in a separate folder in the game's root directory called "Extras". The update containing them will be rolled out across all download services on Monday. The only thing not included is the PDF art book (as this is not a general reward for everyone), which will be sent out through a download link along with the other rewards.

For the DVD copy, we're putting together the installer at the moment as V1.09 does indeed seem stable enough to be our "final" version. I've started work on the DVD manual but it's only partially finished - unfortunately the Art Book and day-to-day running of the company conspired against me getting much time to work on it this week. I know what the cover and disc are going to look like already, though, so I'm not expecting the DVD copies to take much longer either. Perhaps I'll finish them over the weekend...if not, early next week for them too.

That's all there is to say, really. Hopefully next week we'll have ordered everything. I'll do another update when I've got some news for you, likely towards the end of next week. I might even include some photos of the sea of boxes filling our office too!

Information about

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

EuroGamer - When Too Much is Not Enough

by Couchpotato, 15:20

Dan Whitehead of Eurogamer has written a new article about crowd-funding, and talks about when the funding is not enough to make the game.

Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarer controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.

Information about

EuroGamer

Details

Fallout: Lonestar - Texas-based Fan-made Mod

by Couchpotato, 15:16

No Mutants Allowed posted information about a new mod for Fallout based in Texas. After seeing so many mods started but never finished hopefully this one is.

"Hello community!

It's been almost 5 years since I last posted .... I feel like I'm in confession .... and if you remember me at all then you might know that I used to be a major player for an old, now defunct, Fallout 2 total conversion mod called Fan Made Fallout. Do a search, there are some old posts of ours/mine still floating around here somewhere. Sadly, that project closed it's virtual doors in 2009 and if you go to the website now you'll find a page that you'll likely need to translate in order to read.

But a lot can happen in 5 years.

Last year, in November, a friend of mine who has worked on a number of official Fallout titles passed along word that there was a new mod in the works that was looking for people. And that's how I became a part of my new Fallout TC project: Fallout: Lonestar. We are creating a brand new game, currently modding on the G.E.C.K., that takes place in Texas (ironically, so did FMF). We are currently in pre-production and there's a TON of writing taking place on a daily basis. We are also creating a fair amount of concept art we're sharing with the community as we go. I'd like to invite you all to come over to our website and check us out!

To get the basic project information, go here (not updated to often, yet):
http://falloutmagnifico.com/

And to interact with us, check out our Facebook and Twitter pages (which get updated the most, so be sure to LIKE and FOLLOW):
https://www.facebook.com/Fallout.Lonestar
https://twitter.com/FalloutLonestar

Please feel welcome to come check us out any time and follow along with our development!

As a member of this community for almost 10 years I know how rare it is to see a project of this scope succeed. I've seen projects come and go ... and I've been a part of one for over 4 years. This feels so different. Come on this journey with us and see for yourself!

See you all in Texas!

Jack Shipley
Producer"

Information about

Fallout

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - July 26, 2014

Shadowrun Returns - Anniversary Update

by Couchpotato, 15:37

The next update for Shadowrun Returns has a video from Harebrained Schemes about the games One-Year Anniversary. They also announce a new Director's Cut version.

A Special One-Year Anniversary Update For Our Backers

As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.

But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.

And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.

So we thought: Why not just… make Dragonfall better?

We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.

And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.

What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.

We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.

Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dark Souls II - DLC Review Roundup #2

by Couchpotato, 15:32

This will be the las review roundup for for the latest Dark Souls II DLC Crown of the Sunken King. The two roundups should be enough tio see if you want to buy the DLC.

Eurogamer - 8/10

It's a strong start for this series of add-on chapters for Dark Souls 2, then. There are no standout battles - save, perhaps, for the grim final encounter - but the cumulative effect of its fights, puzzles and secrets is memorable: Sanctum City and its offshoot areas lodge in the mind like so many of this series' locales. It's exciting to see the team return to the ingenious, interlocking layout of Demon's Souls and the first Dark Souls and there are enough novel ideas to be found in this shantytown of pillars, temples and chipped blocks to reassure you that this is a team that has run out of neither inspiration nor vigour.

Gamecloud - No Score Given

Dark Souls II is a phenomenal game and Crown of the Sunken King, the first of the DLC trilogy, feels as if it was always meant to be a part of it. The areas are stunningly unique in appearance, as well as filled with lots of exciting challenges and secrets for players to discover. This time, however, the terrain is actively working against you and the enemies are more relentless than ever. If you haven’t played in awhile, you can expect more than a little frustration as it’s also arguably the toughest area in the Souls series so far. It should take around 3 hours for average players to complete. Regrettably, there isn’t too much narrative to the DLC so far, but it’s still possible that might come later in the trilogy. What makes Dark Souls so great, though, in my opinion, is the community. It’s one of the most enjoyable multiplayer experiences I’ve ever had, and there is nothing more rewarding than working with strangers to survive in this cruel world. It was genuinely great to go back and share my frustration with others. If you’re a fan, make the time.

We Got This Covered - 4/5

The Crown of the Sunken King doesn’t have the immediate lasting power of Artorias of the Abyss, however, this is a very solid piece DLC on its own. There’s enough here to keep even experienced players busy for 5-10 hours, and enough variation in the weapons and items to be found that could switch up the metagame. At the end of the day, this feels like a brilliant and natural extension to the world of Dark Souls II, and if this is any indication of what we should expect with the next two DLC packs, I think it’s safe to say that the season pass is an easy buy for fans of the franchise.

Videogamer -  8/10

Sunken King is a promising start to Dark Souls 2’s DLC: if From Software can build on it, and address the traversal issues of this pack, we could see some of the best moments in the series to date.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Wasteland 2 - Beta Preview @ Chalgyr

by Couchpotato, 15:24

Chalgyr's Game Room also previewed the beta version of Wasteland 2 this week.

Tactical roleplaying games have always been a favorite of mine, but when they implement features like taking stress into account or flanking an enemy, the possibilities are endless. When you have a party member surrounded by bad guys within a space or two, their behavior will change, skills will have less of a chance, and they may even become brutish and be unwilling to follow your orders ( a.k.a. "going rogue" ). Adding in technologies that simulate feelings that you would have were it happening to you in real life brings about an eerie but very cool level off realism that few other games can pull off. Overall the way that you are sucked into the world of Wasteland 2 without even realizing that five hours has passed is certainly a rare thing.

Over the course of the dozen or so hours that I have put into Wasteland 2 I cannot help but start and restart over and over again as I move along the game using trial and error to find that exact team that works well for me. Doing such a thing in other games, like Dark Souls, would likely drive a person mad but not with Wasteland 2. With unique conversation options and combat that contains a lot of chance, nearly every restart was different from the last. As I previously stated, Wasteland 2 is currently in Early Access so it may have some rough edges or strange quirks (for some reason I could not run the game on my Windows 8 machine unless I ran it in Compatibility Mode for Windows 7; my Mac had no problems), though it is well worth any minor setbacks, as Wasteland 2 is a spectacular game (so far).

I will be eagerly awaiting the final release and fully intend on being a part of the development process. It is only fair that I show the love and respect for Wasteland and Wasteland 2 that inXile Entertainment is showing, as Wasteland 2 is wrapping up to be a shining beacon of hope for any computer-based tactical role-playing game fans. Seriously, head to Steam now by into an amazing group of people creating an amazing title; you can find it here.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Obsidian Entertainment - Josh Sawyer Interview

by Couchpotato, 15:21

PC Gamer has a new Video Podcast with Josh Sayer who talks about Fallout: New Vegas, and Pillars of Eternity where he shares a new video demo of the game.

This episode of the PC Gamer show is an RPGstravaganza!

(00:59) Cory, Wes and Tyler discuss the best RPGs of all time.
(09:26) Obsidian's Josh Sawyer reminisces about Fallout: New Vegas.
(17:11) Cory shows Wes the ropes in a Divinity: Original Sin co-op session.
(26:16) Josh Sawyer talks character classes, the Infinity Engine, and more in a demo of Pillars of Eternity.

Information about

Obsidian Entertainment

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The Banner Saga - Collector's Edition Out Now

by Couchpotato, 15:17

If you live in Europe, Australia, and New Zealand the new Collector's Edition of The Banner Saga is now available in a boxed edition. Here are the details.

The Banner Saga: The Collector's Edition Out Now in Europe, Australia and New Zealand

Critically Acclaimed Indie Tactical RPG Gets Physical

London, UK - 25th July, 2014 – Independent developer Stoic and games publisher Versus Evil, in partnership with Sold Out Sales & Marketing Limited, announced that indie mega hit The Banner Saga is available at retail stores in Europe, Australia and New Zealand today.

The Viking-themed tactical role playing game – which has received and been nominated for several awards and praise for its story, art design and gameplay mechanics – is now available in physical form for the first time ever.  This special Collector's Edition offers fans a permanent collection of one of this year's best indie games and includes the core game along with the ‘Insane Viking Pack’ digital content and Official Soundtrack which is composed by the BAFTA award winning, Austin Wintory. The “Insane Viking Pack” is currently only available as part of The Banner Saga: The Collector’s Edition.

Boasting a style inspired by classic animation films of yesteryear, with stunning hand-drawn visuals capturing a merciless Nordic era, The Banner Saga is a single-player turn-based strategy game in which players take charge of a wandering army sent to fight the warlike Dredge.

Weaving a narrative which often demands tough choices that affect the player’s narrative permanently, it's a game of strategy and of decisions unlike any other, winning it huge acclaim upon release earlier this year.

"We are very happy that Versus Evil found a great partner in Sold Out to bring a physical version of our game to some of the key European, Australian and New Zealand markets" says Arnie Jorgensen, Stoic’s Art Director. "The fact that there is demand for a physical version of The Banner Saga is humbling.  We can’t wait to get a hold of a boxed copy ourselves and hope that fans are equally excited to pick one up today."

The Banner Saga: The Collector's Edition is available on PC from today, in a number of territories including, UK (£19.99), Europe (€29.99) & Australia/New Zealand ($39.99).

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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After Reset - Species in After Reset: Incorporeals

by Couchpotato, 15:13

Here is the next update from Black Cloud Studios on the next species you will find in After Reset. This time the topic is about Incorporeals.

INCORPOREALS:


Humanity first met the Incorporeals in the hours immediately after the Reset. Minutes before the nuclear chain reaction resonated, humanity saw the owners of enormous Artifacts that appeared on Earth 2 years before the apocalypse. Even the most advanced weapon and defense technologies of the United Governments of the Past Age were no match for the beings created (or so it appeared at the time) from pure energy.

The last data on Incorporeals received by the United Governments in real-time is dated 3 month after the Reset. The other data was collected after more than a hundred years, by the recovering drone operations in the Yellow Zones. According to that data, there has been no evidence of the presence of Incorporeals since 1 A.R. - except for Artifacts left by them. The Dallas Incident in 129 A.R. proved the ability of the modern United Government to eliminate alien Artifacts and theoretically even Incorporeals themselves. However the practical testing of that theory has not been possible because of their apparent absence.

Unexpectedly for the United Governments, the societies of survivors above the surface do not share fear, hatred or a "righteous feeling of resistance" against the alien invaders. In the new world which appeared from the ashes, blood, and struggle, Incorporeals took their place in the survivors' tales – as mythological characters, legends, and even as gods. Their heritage of forgotten Artifacts, Red Zones, and terramorphing became a natural part of the new civilization of survivors on the new Earth.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Shadows: Heretic Kingdoms - Developer Diary

by Couchpotato, 15:09

bitComposer & Games Farm released the second developer diary for Shadows: Heretic Kingdoms. Here is the new straight from the press release.

Shadows: Heretic Kingdoms presents the second developer diary

Eschborn, July 24th 2014 – bitComposer and Games Farm present the second part of the developer diaries for Shadows: Heretic Kingdoms. In the first part of the video Peter Nagy, head of the studio, talks about the first chapter of the dark action RPG and introduces the main characters. Players also get some new insights into the backstory of Shadows: Heretic Kingdoms.

To watch the video on YouTube, visit:  http://youtu.be/tW-nQFNitHc

The second part of the developer diary contains an interview with Chris Bateman, author of the Heretic Kingdoms universe. In the second travelogue, Tom Baker, former Doctor Who actor, presents another region from Shadows: Heretic Kingdoms: the Broken Spear Pass.

Key features of Shadows: Heretic Kingdoms

  • Switch between the shadow world and human world
  • Considerable freedom of choice affects the game’s course
  • Dynamic day-and-night cycle, and highly detailed location designs
  • Gripping story set in a world of myths, destinies, and fabled creatures
  • Unique party system

For more information on Shadows: Heretic Kingdoms visit www.shadows-game.com/en/ The game can be purchased on Steam Early Access: http://store.steampowered.com/app/256030/

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Backer Poll Results

by Couchpotato, 15:05

Red Hook Studio released the results of the first baker poll for Darkest Dungeon on Facebook. The poll was for what new class the bakers wanted.

The results from the first Backer Poll are in, and the winners are....JESTER and LEPER! We will prioritize those two classes for implementation before Early Access begins! The Houdmaster (one of my personal favs) was the runner up.

Final tallies:
Jester: 2,727 votes
Leper: 2,234 votes
Houndmaster: 1,945 votes
Arbalist: 1,598 votes
Man-at-arms: 1,184 votes

Total survey participants: 4,844 people!!!
Thanks for making your voices heard!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Red Solstice - New Preview Roundup

by Couchpotato, 14:57

I managed to roundup a few more previews for The Red Solstice. I even had the chance to try the game out myself. and recommend it for other watchers.

Techraptor

The single player has yet to be released but will follow the path of a marine named Tyler Hunt and his “Alpha Squad” as they are sent to investigate the communications failure around the largest colony on Mars, Tharsis. The Multiplayer will also have elements of the story line.

Graphically the Red Solstice looks and plays nice, there are some issues when too many objects appear at once that can cause some lag in the game. The attention to detail is fantastic as you explore the city, there are aspects that make it feel like a living city complete with street lights or construction areas as well as appearing very futuristic with a metallic sheen on the world.

Chalgyr's Game Room

A refreshing aspect to The Red Solstice is that it is almost a requirement to work as a team; unless you are very good or very lucky, playing as a lone wolf is exponentially more difficult than roving around in pairs or even as an entire squad. You will face punishing odds no matter your group size, so having squad mates to help cover your retreat is almost a requirement. While staying mobile is a sure way to stay alive, there are times when it will be more prudent to stop and stand your ground.

Continue-play

The Red Solstice is shaping up rather well. There’s plenty of work for the developers left to do, but already it provides an entertaining top down strategy multiplayer experience that’s worth a try. If you’re one of those people who likes getting sucked into huge amounts of small statistical details and playing out strategies with a group of people online, then The Red Solstice is probably for you. I certainly enjoyed my time with it just as much as I enjoyed my time with the original NOTD back in 2004, although a small amount of time is required to learn the basic ins and outs to prevent yourself from becoming overwhelmed.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Middle-Earth: Shadow of Mordor - Release Date

by Couchpotato, 14:50

Warner Bros. Interactive Entertainment sent over news in a press release that Middle-Earth: Shadow of Mordor will be released a little earlier than expected.

Middle-earth: Shadow of Mordor Announces Earlier Release Date

Warner Bros. Interactive Entertainment is pleased to announce that the highly anticipated action game, Middle-earth: Shadow of Mordor, will be available in the UK on 3rd October 2014 for PlayStation™ 4, Xbox One, PlayStation™ 3  Xbox 360 and PC. 

Based on hearing fans’ excitement over the latest chronicle in Middle-earth, WBIE will release the action game earlier than originally planned at all participating retailers. In the game, players will experience the depth of the Nemesis System, where every enemy is unique, differentiated by their appearance, personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal archenemies who are unique to every gameplay session.

Middle-earth: Shadow of Mordor™ delivers a vibrant game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.

For the latest game updates, like Middle-earth: Shadow of Mordor™ on Facebook at https://www.facebook.com/ShadowofMordor and follow the game on Twitter at https://twitter.com/middleearthgame.

They also released a new trailer called the The Bright Lord.

The new trailer reveals many new story details for the game, including the identity of the mysterious Wraith bound to protagonist Talion, as well as his connection to the Rings of Power and the Dark Lord, Sauron.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

IGN - Top 10 RPGs Of The Generation

by Couchpotato, 14:46

IGN's Kimberley Wallace put together a list of the top ten RPGs of this generation.  It even includes a few PC games from the console oriented site.

 

Today, we're taking a look at the best role-playing games of the last console generation. Developers got more creative during the cycle, attempting to take the genre in new directions by giving gamers more choices in gameplay and narrative. They created bigger worlds, and implemented unique battle systems. Western RPGs thrived on consoles, while Japanese RPGs struggled to find their place as development costs rose, causing those publishers to turn to handheld systems. Despite that transition, some console JRPGs still made an impact, proving they still have a place in the console market. 

Coming up with a top 10 RPGs list was one of our biggest debates in the office. Everyone looks for different things when it comes to this style of game. Some prize the story, others prefer the exploration, and gameplay can make or break the experience. We also took various types of subgenres into account, including strategy/RPGs and action/RPGs. For the sake of diversity, we only included one game from each franchise. In our opinion, the following games are the cream of the crop. We're sure you have your own opinions, so be sure to discuss your favorites in the comments below.

Information about

IGN

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Lords of the Fallen - Day One Edition Announced

by Couchpotato, 14:39

Square Enix & CI Games announced from Comic-Com the new One Edition of Lords of the Fallen. Basically it's exclusive DLC offered to those who pre-order the game.

Lords of the Fallen Day One Edition announced as Harkyn invades San Diego Comic-Con with new assets

Square Enix, in association with CI Games is pleased to announce the Day One Edition of Lords of the Fallen, a challenging next-gen Action-RPG due for release on 31st October 2014.

Gamers who pre-order are guaranteed the Day One Edition, and will gain access to exclusive story DLC, additional weapons and the official soundtrack to accompany Lords of The Fallen while stocks last.

The Monk’s Decipher DLC offers more single player action, uncovering hidden secrets throughout the three worlds Harkyn explores in Lords of the Fallen, while the Demonic Weapons pack includes three devastating new weapons.

Lords of the Fallen will be available on Xbox One®, the all-in-one entertainment system from Microsoft, the PlayStation®4 computer entertainment system, and PC on 31st October.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sacred 3 - Preview @ One Angry Gamer

by Couchpotato, 14:35

I found another Sacred 3 preview this time form a website called One Angry Gamer.

Deep Silver and Keen Games’ upcoming Sacred 3 is due for release on August 5th in two weeks. The game is gearing up to land on retail shelves and digital distribution for PC, PS3 and the Xbox 360. One of the things I thought was pretty odd was how few previews are available for the game, but with the release looming so close, I’m sure a lot of gamers would love to know a bit more about the game given its thinly promoted presence in current gaming media.

The plot of the game is pretty straightforward: evil dude called Emperor Zane is attempting to overtake the land with his trash mobs. Quite naturally it’s up to players to band together and take out the trash like it was an isometric, hack-and-slash action-RPG from 1996.

The game focuses heavily on four-player drop-in and drop-out functionality for local and online gameplay. So you can grab friends or family in the room or go online and snag a buddy or two from your friend-list and attempt to take down baddies and out-score your friends with the most kills.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Friday - July 25, 2014

Pillars of Eternity - Interviews & New Video

by Couchpotato, 15:51

It has been a busy week for news on Pillars of Eternity. So for today I have two new interviews. and a new developer video of the games Beta.

So let's get started with the two interviews first.

Rock, Paper, Shotgun

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

PCWorld

It's no secret I'm pretty excited for Pillars of Eternity, Obsidian's spiritual successor to 1990s CRPG classics like Baldur's Gate and Planescape Torment. In the past I've gone to Obsidian's headquarters to check out the game and chat with project lead Josh Sawyer, and then I saw a second demo at E3.

This time I sat down with Josh Sawyer here in San Francisco to discuss character creation and...well, a lot of other stuff.

And for last here in the new video from Dealspwn I promised above.

 

We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.

Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.

Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details