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Wednesday - October 22, 2014
Tuesday - October 21, 2014
Monday - October 20, 2014
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Picture Watch

Eschalon: Book III
Box Art

Poll Watch

What's your favorite Mass Effect Game?
Mass Effect
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Mass Effect 2
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Mass Effect 3
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Wednesday - October 22, 2014

Dark Souls - Finally Gets Rid of GFWL

by Couchpotato, 05:47
Bandai Namco Games announces that Dark Souls is finally getting rid of GFWL, and will be getting new life on Steam next month. So hallelujah everyone it's about time.

We are very excited to announce that next month it will be possible for players to migrate their Dark Souls: Prepare to Die games, saves and achievements from the Games for Windows Live platform to Steam.

  • Games for Windows Live users will be able to redeem their Games for Windows Live Tokens on Steam to get Dark Souls: Prepare to Die Edition at no additional cost. (To find your Games for Windows Live Token, please head to the support webpage.)
  • In the month of November, there will be a period by which Games for Windows Live Dark Souls: Prepare to Die Edition users will be able to transfer their Save Data (characters + progress) and Achievements over to their Steam accounts.
  • Players will still be able to use their Games for Windows Live Tokens to redeem the Steam version of Dark Souls: Prepare to Die Edition at no additional cost even after the migration period ends; but game Save Data and Achievements transfer functions may not be available.
  • Games for Windows Live Rankings will not be transferred to Steam.

The specific migration start and end dates will be available soon; however the migration period will begin sometime in November 2014 with more specific dates to come.

We will be sharing more information soon regarding the migration process soon, so stay tuned!

Thank you lostforever for the link.

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underrail - Preview @ RPG Codex

by Couchpotato, 05:40

Hiddenx notified me of a new preview for Underrail has been posted on the Codex.

As I wrote at the beginning of this preview, Underrail is the second coming of the incline. The only reasonable conclusion to draw here is that you should either play the game now, or look forward to playing it later when it's officially released. Although the current version offers an enormous amount of content, is very stable, and doesn't feel "unfinished" (although it is, as you'll discover once you reach higher levels), it isn't quite done, so you may prefer to wait.

Having said that, the game isn't without its flaws. As JarkFrank mentioned in his preview, there are a lot of typos, and boy, there really are a lot of them. They're present in skill/item descriptions as well as dialog. In addition, and this is my personal opinion, some of the NPC dialog is a bit awkward or rushed and should be copyedited and cleaned up. This is a very manageable flaw (though no small task) that could turn into a big one if allowed into the final release.

Also, the game is a little bit (really just a scosche) light on NPC dialog and C&C at the moment, though there is a good bit of dialog and C&C. Of course, the game's not finished, so it's hard to make a solid judgement, especially on the C&C front

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

StarCrawlers - Release Update Posted

by Couchpotato, 05:37

Juggernaut Games talks about the release of StarCrawlers in the games latest post-funding update. They also share some new art, and music from the game.

We’re not releasing StarCrawlers in November - and why that’s awesome for StarCrawlers! 

We have been lucky enough to get some extra funding for StarCrawlers which is going to give us the flexibility to be able to slow down our release schedule a bit. This is great news for us (and for you guys) because it gives us more time to polish the game and to make sure we’re delivering the best version of StarCrawlers we can possibly produce. We really believe in this game and want to make sure we don’t sell it short. Rushing to Steam release was something we’ve been expecting we’d have to do purely for financial reasons - our post-KS budget was meticulously planned and carefully managed to get us through November, but we knew we wouldn’t be able to go much beyond that. Now we have the flexibility to put in a few more intense months of work and make sure that we’re delivering the best possible experience with StarCrawlers! 

If you backed at the Beta Access+ tier, we’ll be opening up access for you to StarCrawlers (via our site) in November. Our current plan is to release the game onto Steam Early Access in early 2015 for the general public. However, we’re doing something we like to call “episodic” early access: the game will be released in a polished and largely feature complete state in February and will feature the first chapter of the main storyline. In addition, you’ll be able to run endless side missions of different types, have access to all the character classes, and be able to level and collect loot to your heart’s content. 

Each additional chapter of the main story will follow soon after, with associated new bosses and enemies, new random events, and new non-essential stretch goals added (like the claw machine / Interstellar Postal Service). This way we get the game in your hands as soon as possible, without sacrificing quality or polish. As an added bonus we think serializing the most story-intensive elements of the RPG experience may actually make the game experience more enjoyable in some ways. We like the idea of having StarCrawlers periodically re-introduced in smaller portions. Our hope is that it will make the story more approachable for busy people, give us an extra boost in media attention that we’ll need to spread the word about StarCrawlers, and help us keep the game fresh! 

As always, we encourage you to get in contact with us via the forums or KS message to let us know what you’re thinking or if you have any questions!

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Inteview @ Worldsfactory

by Couchpotato, 05:33

Worldsfactory posted a new interview with Deck13‘s Michele Giacalone, and asked a bunch of questions about Lords of the Fallen. Here is a small sample.

You’ve built an in-house engine called FLEDGE for Lords of the Fallen. Can you tell us why you decided to do this instead of just using a third party engine such as Unreal Engine 4 or CryEngine?

We have been using our engine in the past for several other projects, such as Venetica, and we continued to extend and improve it for each new project we had building over the time a technology and a set of tools that matches closely the needs of our team. Using a third party engine, especially for large projects, may not be an ideal solution, especially if the whole team has to switch to a completely new workflow and there are still big technical questions on consoles performance. For us it was more convenient invest in our own technology, it required a lot of efforts, but it paid out in the end.

What’s the single feature of FLEDGE you’re most proud of? Also, would it be possible to create a seamless open world RPG with it, or would it be necessary to make a lot of changes?

It’s hard to answer to this question, I am proud of many aspects of our engine, but probably one of the best feature that can be appreciated in LotF is the volumetric lighting system. Our engine doesn’t support any complex streaming features yet, so a seamless open world would have been really difficult to achieve, but this is one of the aspects we are investing time and research for the next engine iteration.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - October Kickstarter Update

by Couchpotato, 05:29

Snowcastle Games next post-funding update for Earthlock: Festival of Magic is a new development update that gives a sneak peak of the the game.

Progression - Combat Gameplay

We're forging ahead with the combat ideas we had last month and have implemented a lot of it. We've also gotten some help on the maths behind all the stuff that goes on during combat with damage dealing, experience points and all that stuff from the math wiz Andreas Bretteville who has a lot of experience from, among other things, Age of Conan and The Secret World. It's been great to have another set of eyes on our stuff and we're making adjustments based on his input as this update is being typed out! 

In last months update, we mentioned that we would show you the combat gameplay in this update. In short, it's not ready to show. Sorry! We have decided to wait with this until it looks really good. Instead we will show you some other place we have made good progress:

New Environments

We're constantly producing new visual assets for the game, and we wanted to give you guys a little sneak peek of a new area in the game and talk a little about how a very small team has to work in order to get to a good visual polish. 

At a point you'll find yourself in an old villa taken over by pirate lizards called "Droogos", and here are a few things from that process! 

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

FOnline2 - A Free Indie Fallout MMO

by Couchpotato, 05:23

I received  news of a free Fallout MMO game called FOnline2 from the games developer Jacek Karpiñski. So as usual here is a video, and brief description of the game.

Fallout fans can take a trip down memory lane and fight, co-operate, and discover their way through a brand new world using the original Fallout 1 and Fallout 2 setup, taking place in year 2237, just 4 years before events known from Fallout 2 took place. Enjoy the game through the main quest line or just take your time and mind your own business. Form a player faction and get recruits, get bases and cars, craft items, trade with NPCs or other players by setting your own shop or just go solo and fight your way through the various dungeons. Want to be a thief, a sniper, a big-gunner, or scientist? No problem, it's all up to you. Tailor your character to your play style. FOnline 2 is offering deep PvP experience. Calculate your moves, use strategy and tactics, in order to be the last man standing during Turn-Base fights in random encounters all over the Wasteland, or take part in massive Real-Time battles between rival factions in order to take control over the towns and profit from the tributes.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Forsaken Fortress - Development Resumed

by Couchpotato, 05:14

Thanks to forum member you I have news that Photon Productions has resumed development of Forsaken Fortress after releasing the game in a bad state.

Development Resumed. Back to the original concept!

Hi all atomic squirrels,

We are gradually getting back on our feet from the recent financial apocalypse! We survived and things are moving now.

We are now spending a lot of time on "Fixing" the game(actually, re-making the game), and trying to follow the original concept we all liked.

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Project Zomboid - All the Small Things Update

by Couchpotato, 05:10

Developer Indie Stone posted a new update on the games Steam page with a roundup of various news-bits for this this week, So read on if you're interested.

Hello Survivor! A Mondoid of dev-nuggets this week, but hopefully you’ll find them to be nuggets of gold rather than… other substances that are occasionally found in nugget-form.

There’s quite an important note for Linux PZ server hosts at the foot of this Mondoid too, by the way, so please scroll down immediately if you’ve just realised that we’re talking directly to you!

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Celestial Tear - Recorded Live Stream

by Couchpotato, 05:07

Trexrell posted a new video of a live stream he did for CT: Demon's Revenge.

We streamed this on 10/20/14 on our twitch channel! This is pt 1... We had some troubles getting our mic to work, but we eventually got it and this is where we left off. You can watch me lose at my own game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Tuesday - October 21, 2014

JA:Flashback - Available Now On Steam

by Couchpotato, 17:07

Full Control announces that Jagged Alliance: Flashback is now ready to be taken off Early Access. So the game is now available for full purchase, and download on Steam.

Get Ready for Tactical Overload - Jagged Alliance: Flashback Explodes onto Steam for PC, Mac and Linux

Classic Turn Based Strategy Series Set on the Caribbean Island of San Hermanos Returns for a new Generation

Copenhagen, Denmark - October 21st, 2014 - Danish independent developer Full Control today announced the release of Jagged Alliance: Flashback, on PC, Mac and Linux. Jagged Alliance: Flashback is a reset for the classic turn-based strategy series, featuring a unique mix of deep turn-based tactics, role-playing and squad management.

“We are excited to bring Jagged Alliance back to its turn based roots with the launch of Flashback”, said Thomas Lund, CEO of Full Control, “It’s been a long journey from the initial Kickstarter funding campaign to full commercial launch. For months we’ve been working very closely with the awesome Jagged Alliance community, whose feedback has helped shape Flashback to the experience it is today.”

Based in the late-1980’s on the fictional Caribbean Island of San Hermanos, the elected president, The Prince”, uses his powerful military force to halt a rebellious group attempting to overthrow his regime. The revolutionaries quickly find, they are powerless against “The Princes” powerful military force. Jagged Alliance: Flashback begins when the insurgent army quickly dissolves after the rebel leader is arrested and imprisoned. Players arrive on San Hermanos to get the rebel leader out of prison as events take a turn for the worse. During the course of the rebellion, three charismatic individuals arise from the turmoil to form the legendary mercenary organisation A.I.M.

In Jagged Alliance: Flashback, the player assembles and coordinates squads of unique and powerful mercenaries to conquer the island sector by sector and turn by turn. The backbone of a deep and complex turn-based combat system is the economy system allowing the player to manage their resources to improve their mercenaries, buy or repair equipment and hire new members. Like the original classic Jagged Alliance series, Flashback tasks players to create their own tactics, whether that be rushing in with heavily armed troops to flank “The Princes” forces or from sniping enemies from a distance.

Jagged Alliance: Flashback comes fully moddable and completely integrated into Steam's workshop system. The player is free to create his own stories, levels or adjust the game to his personal preference and share that with the entire Steam community.

Jagged Alliance: Flashback originally received over $350,000 in funding through crowd-sourcing platform Kickstarter and has been in full development since June 2013.

Now available through digital distribution services Steam, Humble Bundle Store, Greenman Gaming, Gamersgate and Mac Gamestore, Jagged Alliance: Flashback is available at a retail price of $29.99, £24.99, €29.99. Players who purchase Jagged Alliance: Flashback through Steam during the first week of the release will receive a 20% discount.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graywalkers - Magic Kickstarter Update

by Couchpotato, 06:07

Dreamlords Digital's posted the thirteenth update for Graywalkers: Purgatory with news on the games magic system, and mentions the game has 13 days to go.

MAGIC

With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 1% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster. 

Views on Magic 

As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - New Twitch Streams

by Couchpotato, 05:58

Bioware hosted two new twitch streams this week for Dragon Age: Inquisition. The first  livestream was about the Dragon Age Keep that will be in open beta in two week’s.

The second livestream was aired earlier today, and this time they talked about the Skyhold which is the home base of the Inquisition for fifty minutes.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Physical Boxes Sent Out

by Couchpotato, 05:52

InXile Entertainment announced that boxed copies of Wasteland 2 have finally been sent out to some backers. They also released a few images of the Boxed version.

The old school big box is back! The first batch of standard boxes went out to backers earlier this week! If you backed at a tier due only the standard box and have provided and locked in your address you will have gotten an email shipping notification from us.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Unsung Story - Forums Are Up Update

by Couchpotato, 05:48

The next post-funding update for Unsung Story is about the game forums.

I wanted to let you know that we have our new forums up and running for everyone to come and join! We will use these to help spark new discussions about Unsung Story as information is released. We will also be able to use these forums for a place for the Art Consultants and Design Consultants to meet and discuss their plans in the hidden section of our forums (more information on that coming soon). So feel free to click on the link and sign up for an account today! 

Playdek Forums: http://playdek.invisionzone.com/ 

Also we have started working with BackerKit for the survey process, so you should expect to see an email from them soon to start working on your survey. We will leave the surveys open so you will be able to edit them at anytime up until we close it, so this should help out all of those who don’t know which platform they want to play on yet or who may be moving. The fun part is quickly approaching, so stay tuned everyone!

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

FireFlower Games - New Autumn Sale

by Couchpotato, 05:46

FireFlower Games is having a new Autumn Sale. Here are the details.

Autumn Sale on FireFlower Games

We are running an Autumn Sale on FireFlower Games. Over 100 DRM-Free games on sale until October 26 - http://fireflowergames.com/sale/autumn-sale/.

Here are a few of the discounted titles:

  • Deponia – The Complete Journey – 50% off
  • Gold Rush! Classic – 50% off
  • Lifeless Planet – 33% off
  • Richard & Alice – 50% off
  • Starpoint Gemini Gold – 60% off
  • The Cat Lady – 60% off

Information about

FireFlower Games

Details

RPS - Have You Played UnReal World?

by Couchpotato, 05:41

Rock, Paper, Shotgun has a new article about an old RPG game called UnReal World. I have near heard of the game, but here is what the site says about the game.

This has nothing to do with the popular FPS series, Unreal. It’s much more interesting. UnReal World has been a mainstay on various hard drives that I’ve owned since I first discovered it at some point in the mid-nineties. The first release was in 1992 and to describe the game as being ‘a bit ahead of its time’ would be like describing Usain Bolt as ‘quite fast’. Unfamiliar at the time, the elements of play are now a genre in and of themselves. It’s an RPG about wilderness survival, with borrowings from the roguelike ocean, and an enormous amount of things to craft.

It’s also, quite possibly, the best example of its type.

While the original release is twenty two years old, the latest update was this month. Two decades of development have paid off and UnReal World has the most intricate procedural worlds to explore and perish in. The setting isn’t the usual dungeon with a dragon in it – fantasy aspects are stripped back and the game takes place in the far north during the late Iron Age. You’ll spend your time hunting, trapping, fishing, building, trading, fighting and freezing to death. Sometimes you might bleed to death instead, if the mood takes you.

Information about

Rock, Paper, Shotgun

Details

Lords of the Fallen - Early Preview Video

by Couchpotato, 05:37

A YouTube user by the name of Lobos Jr posted a five hour preview video of an early build of Lords of the Fallen provided to him from the games developer CI Games.

Thanks to the CI Games guys and Namco Bandai for allowing me to stream an early demo of the game! After playing through with all the classes, I'm very much looking forward to playing it at launch. My breakdown of class difficulty is as follows:

Warrior: 3/10 difficulty
Cleric: 4.5/10 difficulty
Rogue: 7/10 difficulty

Don't expect REALLY high difficulty with this game, just enjoy the combat.

Thank you danutz_plusplus for the link.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #27

by Couchpotato, 05:32

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information on the gameworld Alfheim.

Runemaster - Dev Diary 27 - World: Alfheim

Time really flies by - have we really written 26 dev diaries? We have a lot more planned for our upcoming Tactical RPG Runemaster, and this week we'll talk about the most beautiful of worlds - Alfheim.

The Races of Alfheim

Alfheim is also known as Ljosalfheim. The first part, "ljosalf", means "Lightelf" and the second part, "heim", means home. So essentially the name means "home of the Lightelfs" and so this is the world they call home. Though the Lightelfs were the first to claim Alfheim as their home, the Trolls wander through the world in search of their lost goddess Fjorgyn and have a few permanent settlements here and there.

The Lightelfs do not like metal and use bone for many of their weapons. They fight mostly with daggers, spears, bow and arrow and occasionally swords. They are usually dressed lightly with leather armor, feathers, twigs, or moss which gives the Lightelfs a natural camouflage. Alfheim is a very fertile and warm world, so the Lightelfs can spend less of their time foraging and hunting and more on leisurely activities such as music and dancing.

Hidden among the trees in Alfheim are the dwellings of the Lightelfs, formed by shaping the trees into whatever form they wishes. The Aeropon is a robust plant whose aerial roots are used by the Lightelfs to weave bridges, floors and walls. The bridges between the treetops offer great mobility to the inhabitants, enabling them to scamper across the forest at great heights. Fire is forbidden in the homes of the Lightelfs and all food is prepared on the ground beneath the treehouses.

There are Trolls in Alfheim, and we have talked about their lifestyle in earlier dev diaries: dev diary 18: Midgard and dev diary 22: Trolls. Let's quote from the dev diary about Midgard: "The Trolls move freely from place to place, between Midgard and Alfheim, bringing only the most necessary things with them. They are a traditionally nomadic race and build no permanent shelter. Though they have cattle and other herd animals, they do not farm or grow crops.[..]"

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Voxel Quest - Interview @ Cliqist

by Couchpotato, 05:29

Cliqist : What is Voxel Quest? What makes it special?

Gavan Woolery : Voxel Quest is two things: a game and an engine. Most people would say “pick one” but I am just building a game and the engine is a side-effect. It is a fairly unique engine so it would be a shame not to open it up and share it with others. Most of all, I am only one person and I probably cannot build anything nearly as cool as other people might be able to with the engine. Keep in mind many games were conceived as mods, including Portal, DoTA, Team Fortress, Counterstrike, Gary’s Mod, etc.

On the game side, the simplest comparison I can make is Dwarf Fortress. But it has a few game modes, including a sandbox/ruleless mode designed for people who want to easily implement their favorite tabletop game, where you can play a virtual dungeon master and spawn items / enemies / events, place characters, place buildings, and so forth. These two modes are pretty closely tied together as the tools I use to test are the same tools used in the sandbox. The primary difference between the game and sandbox mode is that you are passing some control to the AI when you play in game-mode.

Information about

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Outland 17 - Development Update #4

by Couchpotato, 05:25

Grenade Tree posted their fourth update for Outland 17 on the Square Enix Collective with some more Gifs that show how combat will work in the game.

We're releasing one more update for the end here. This one is actually in response to rjmhart's comment, where he wanted to see more examples of gameplay and how strategy is incorporated across the map using cover.

This first GIF is from our trailer, depicting one of many scenes where we show off some of the gameplay action. The game is  turn-based, giving you plenty of time to plan your attack with your squad, but actual turn-based action tends to make for a somewhat dry gameplay trailer. Each different battle we showed is a sort of "condensed" version to keep things rolling.

The game was also successful with 81% voting yes, and 19% no. So the game will now have the backing of Square Enix when it launches the kickstater campaign.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Loren The Amazon Princess - Review @ RPGamer

by Couchpotato, 05:20

RPGamer posted a new review of Loren The Amazon Princess, and they gave the game a final score of 3.5/5. Here is a short quote of why they liked the game.

With the current fantasy trends going towards more dark fantasy worlds such as in Dragon Age and The Witcher, Loren The Amazon Princess' setting feels like a bit of fresh air. It's nice to have an uncomplicated struggle against evil forces, and the depth of its cast and writing more than makes up for a generic premise and underwhelming graphics. Those who enjoy visual novel-style storytelling and uncomplicated turn-based battles should find a lot to enjoy here. A spin-off title to the game is well under development, with a sequel also in planning, and I'm certainly interested to see how Winter Wolves moves forward.

Information about

Loren The Amazon Princess

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - Old Videos & Screenshots

by Couchpotato, 05:14

A mod on the Age of Decadence forum posted a bunch of old videos, and screenshots of the game from the last few years. I have no reason why, but they may interest you.

Some AoD videos and screenshots from the good old days. The game hasn't been released, and I'm already feeling so nostalgic about it. The Inn fight was special, indeed.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Hyper Light Drifter - Preview @ Eurogamer

by Couchpotato, 05:09

Eurogamer's Christian Donlan played the backer beta version of Hyper Light Drifter, and he shared his opinion of the game in a new preview.

What's the best way to describe Hyper Light Drifter's art style? It's the art, after all, that immediately excites. The world of this action RPG is organic and day-dreamy, but it's also tartly technological. Grottoes and forests and shattered twists of circuitry thread together and entangle. Heart Machine - the name of the developer - is also the phrase that ultimately seems to get at it most precisely: messy life meets cold hardware.

One dungeon down and I was left wanting more: I want to see how Heart Machine can build on this mean-spirited and wonderfully exacting combat - and I want to see where the light-stepping tour of artful dereliction takes us next.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monday - October 20, 2014

RPGWatch - Outland 17 Interview

by Couchpotato, 06:58

Couchpotato and GrenadeTree Games answer your questions about Outland 17.

Couchpotato: Thank you for taking the time out of your busy schedule to answer a few questions about your game Outland 17: Void of Liberty. Can you share a little background information about yourself and your game studio Grenade Tree Games?

GrenadeTree: I grew up playing games, so you can say it's been a lifelong dream. It wasn't until college that I actually got the ability to make video games. I started making with cell phones in college. This was back in the day when phones were monochrome and you had to carefully choose which platform and model you wanted to support.

It wasn't until I went to Mt. Sierra College that I got the opportunity to learn programming and project management. (Back then there weren't college programs on game development, you had to research yourself by reading articles and going to conventions like GDC.)

For my senior project I produced a game with classmates. This is where I met Rob, a fellow alumni. He and I figured that the best way to start getting experience was to jump feet first into development. It was there in the halls of school that we started practicing with pen and paper prototypes of games. We even called people over to try out new changes we had made and got them to sit with us and play!

Our team grew from there as we took our project forward by refining elements of gameplay, visual style, and narrative. We formed a name for the team, Grenade Tree Games, and took a prototype of our game to E3 2013 to display at the Ouya booth. We’ve grown even more since that year and now are ready to push our project into full development through crowdfunding.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Online Ranger Creation Toolkit

by Couchpotato, 06:56

A forum user by the name of Koth on the Wasteland 2 forums has posted a new Online Ranger Creation Toolkit for players to plan your builds in the game.

Features

  • Create Individual Rangers
  • Add / Edit / Update rangers
  • Add NPC's to your squad
  • Add Premade characters. These are available from the NPC drop down. Premade characters function exactly the same as custom rangers, in that they all start at level 1, and that it is possible to edit their starting attributes and skills.
  • View Derived Stats as they update on attribute / skill change
  • Use the Squad View button to view the total of all your squad's stat's (useful to note total charisma) as well as view the maximum skill level of all your sqaud's skills. This can be used to identify potential skills that you may have missed in your squad configuration.
  • Able to level up both custom rangers and npcs to a maximum level of 99.
  • Able to de-level both customer rangers and npcs to a minimum level of 1 for custom rangers or the npc character's starting level
  • Ranger levelling is available only in Edit Mode. i.e. Must add a new custom ranger / npc first and then edit them to access the level up / de-level features
  • New 'View Level Progression' button / feature available on any character > level 1. This feature will display a slide control that will allow you to view that character's progression through the levels.
  • Build Exporting via 3 Export options for convenience sake to copy BBC Code for message boards and forums, HTML Link for websites and blogs and a Direct link for IM and EMail.
  • Build Importing via one of the previously exported links provided by the export feature above

New Build Features [October 14, 2014]

  • Implemented hover tooltips for attributes and skill changes. Functions much as the in game tooltips. Will show any differences between the current cell value and the updated cell value with regards to derived stats. ex. Changing Intelligence from 3 to 8 will show a +2 increase in skill points per level.
  • Implemented better cell shading to help display which attributes / skills are purchasable with the points remaining, i.e. functions as per in game cell shading.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

That Which Sleeps - Beta Testing Schedule

by Couchpotato, 06:53

A new update for the funded kickstarter game That Which Sleeps from King Dinosaur Games shares information on how the Beta Schedule will work for backers of the game.

Beta Testing Schedule

As we close out our Kickstarter campaign we're prepared to rapidly transition back into development and testing.  We have the first four weeks after campaign set out ahead of us as follows:

  • Initial Week - Access to Beta Backers forums where discussion will continue at around the same pace we've had here.  We do plan to continue to be very collaborative and we're looking to our Beta testers to give us honest and accurate feedback, as well as for things like bug testing, typos (you know we'll make these), and general QA.  Reference art for potential map assets will begin to be posted, and backers will be encouraged to contribute their own. 
  • Week 2 - Deliver Scenario Viewer to Beta testers, we'll also begin the process of curating art assets and map assets for coordination and discussion.  At this point we'd like to begin the voting process (for all backers not just Beta) for inclusion of additional agents, races, etc from Stretch Goals.  We will also be assessing impact on overall timeline from additional Stretch Goals and providing a report to our backers.
  • Week 3 - Start the asset pipeline working for us beginning with the incoming Map Assets.  Beta Testers will be able to see how the Assets interact with our existing features and come to a conclusion on which style best supports our intended mechanics and theme. 
  • Week 4 - Continue with asset testing, begin to integrate new minions, portraits, and additional icons for review.  We will refine samples based on feedback and return for a final round of review.  Ideally we will wrap up the votes for community selected Agents, Old Ones, and Races.

From this point on we'll really get into the meat of the testing.  We also have several backers we need to interact with for guild, event, or agent creation - so we'll work with you to schedule blocks of time to work with you on an individual basis.

We'll get a little more specific and transparent with testing goals and dates as we get closer and transition over to Beta boards. 

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Various Website Updates

by Couchpotato, 06:50

CD Projekt RED has a bunch  of new updates on the Witcher 3 this month , So in-case you missed any of them just follow this link to the website. Here is the latest one.

Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. You can learn more about this mysterious creature here.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Update #7

by Couchpotato, 06:46

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has only earned €1,863  of the games €10,000 goal with 14 days left.

We hope you liked our latest news with a focus on the bard skills, and the video devlog #2 made by Guillaume the composer of the music in Graal Seeker.

We also want to get your attention today on a particularity of our campaign. You may have noticed that it is a flexible campaign? It means that even if we can’t reach the initial goal, the fund raised will still go to the project. So every contribution you make is very important to us, don’t wait the end of the campaign to contribute, we need your support now!

And don’t forget you can win different prices in our referral contest. All you have to do is login and spread the word using the sharing buttons under the video. Then we can see how many friends are discovering Graal Seeker with your reference. The 5 best referrers win prices!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - New Hero Teaser Art

by Couchpotato, 06:44

Red Hook Studios released a new image for Darkest Dungeon on Facebook.

Here at the Darkest Dungeon factory, we've been busy cranking out RPG widgets! The latest two off the line are the exciting and expected 9th and 10th hero classes: the JESTER and the LEPER! This rounds out the 10 heroes that will be launching with Early Access!

Here's a little teaser art for the heroes in-game:


Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Tips for New Players

by Couchpotato, 06:40

Eric from leviathyn is back with ten tips once agin this time for Legend of Grimrock 2.

Like the first Legend of Grimrock, the sequel is filled with brutally difficult puzzles, harrowing monster battles and cruel traps. It’s also incredibly fun.

While individual puzzles and walkthroughs can be combed through via wikis, forums and guides, these tips are more generalized and spoiler-free. Knowing is more than half the battle in Legend of Grimrock 2, and even veterans of the first game will find lots of useful new information and tactics to utilize while adventure on the island of Nex.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Graywalkers - Factions Kickstarter Update

by Couchpotato, 06:38

Dreamlords Digital's posted the twelfth update for Graywalkers: Purgatory with news on the games factions, and mentions the game has 14 days to go.

Today's topic will be on the different factions of note that exist in the lands of Purgatory. But before we proceed, a few announcements:

  • We've finally gotten out of our 4 day lull. We're currently at 57% to our goal and we have 16 days left to go. It's time to go full steam ahead guys. Please, we would like to call on you to help us spread the word about the game. I know you guys want to make this happen so please tell your friends and family who are into video games to come check us out and pledge. Another option where you can greatly help is to keep on talking to us here on the comments section. The more comments they are, the more we show up on the popular section of the main KS discovery pages. 
  • Raffle Giveaway - we have another batch of Raffle Giveaways that will start tomorrow so be sure to check out the raffle page. Congratulations again to the winners of the past Raffle. Do check out the raffle tomorrow at this link: http://graywalkers.com/Raffle.html. Some games we will be giving away are Battlefield 3, Dead Space (Origin key this time), Brutal Legend, Far Cry 1, Far Cry2 and a few others. 
  • Late Backer Special - with many people clamoring for a late backer special, we will be opening up a limited tier for those who missed the early backer special. The new tier is at $18 and will have the same rewards as the $20. This will be limited to 300 backers.  

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Gamasutra - Looting Game Design

by Couchpotato, 06:35

Gamasutra is hosting another article from Thomas Henshell who shares his view on looting game design for his RPG game. He uses Sid Meier's Pirates! as an example.

So what do I mean when I say I'm making Pirates! with mages? 

I do not mean having a 3D map with a mage running around attacking merchant caravans to impress governors and marry their daughters. To me, that would be a shallow copy.

I am implementing the six gold chests of design above in spirit.  Most of my effort is focused on creating a plausible, living and breathing fantasy RPG world.  One where nobles (my equivalent of governors) have personalities and ambitions.  They procedurally generate quests based on what is happening in their territory and with their neighbors.  You as the player decide which nobles you want to side with and which ones you want to use to test your new Fire Rain spell on.  I'm taking what Sid did and going further with it.  You have a home base (your mage tower)—and based on your fame (or infamy), nobles will send out raiding parties against you!  So being naughty (or nice) has a lot to do with your personal security.  This is one way the player will feel presence and permanence in the game world.  Ultimately, I want to give players the ability to tell their own story.  This, I hope, is what makes my game successful and keeps people returning for more. 

In short, I'm stealing.  In the best sense of the word :-)

Information about

Gamasutra

Details

Unbended - Halloween Event 2014

by Couchpotato, 06:30

Impressum posted a new update for Unbended on the games website with information about a new Halloween Even. Here are the details of this event.

Rules & Regulations for the Halloween Event

Your task: Find all pumpkins that are hiding on the world map.
(Tip: there won't be any before October 15th!)

Solution: Once you've found all the pumpkins, send us screenshots of them, or one screenshot on which you've marked the pumpkin hiding places.

Prizes:

  • 1st place: an individual user title in the forum and a pumpkin grave on the world map
  • 2nd and 3rd places: an individual user title in the forum

Rules and regulations:

  • send an email with your solution at forum@unbended.zone and include your Unbended forum username
  • additionally send a PM (conversation) at PowerPyxel
  • deadline is at midnight on October 31st (GMT +1)
  • every user can only send in one solution, not multiple ones
  • user titles will be shown until the next Halloween event
  • Spoilering the results here in the forum is prohibited, no matter which unusual things you're finding! Any spoilers that are posted will be deleted by the forum team immediately and without comment.
  • You may discuss the event here: http://forum.unbended.zone/threads/discussion-halloween-event-2014.441/
  • If there is more than one winning entry, the forum team decides on the winner. The forum team's decision is final; there is no recourse to the courts.
  • Members of the UNBENDED team and their relatives are not permitted to participate in the event.
  • All winners will be published on November 1st, 2014 and notified per PM here on the forum.

Important note: You may find a cauldron on the world map. If you want to know what that's about, take a look at Sacred Legends who have a prize to hand out.

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

DA:I - Walking Tall with Miranda Raison

by Couchpotato, 06:26

Bioware posted a new video with Miranda Raison who voices Cassandra Pentaghast.

We talk with Miranda Raison, who voices Cassandra Pentaghast, about what it takes to step into the shoes of the Right Hand of the Divine. She tells us how Cassandra has changed since we last met her and what we can look forward to with her in Dragon Age: Inquisition.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of the Avatar #95

by Couchpotato, 06:24

Here is the 95th Update of the Avatar from Portalarium has been posted this week, and as usual it contains new information, items, and a few other details.

Release 11 Steam Access Keys Now Available

SotA will not be available for purchase on Steam Early Access until November 24, but all our backers can use Steam to play Release 11 by redeeming their Steam Access key, which we made available yesterday. You won’t be able to play until Release 11 is launched next week (Oct 23), but you can install it now to help us make sure the Steam access/installation process is bug-free. Here are the instructions for redeeming your Steam access key and installing the SotA client:

  1. If you are not currently a backer of SotA you will need to purchase a pledge. Click here for more information about our pledges.
  2. Log into SotA and go to your Account page
  3. Scroll to the bottom of the page and you’ll see a box on the right side labeled “Play SotA through Steam”. Click on the link that reads “…click here to redeem an access key by signing in through Steam!
  4. You’ll be instructed to Sign in through Steam
  5. Click the “Allow” button to redeem and activate the SotA key on your Steam account
  6. You’ll see a SotA “Congratulations” message confirming successful Steam activation. Click the “account page” link to return you to your SotA Acccount page.
  7. Scroll to the bottom of your account page and you’ll see “Play SotA through Steam” box now states that your Steam access key has been redeemed, and displays the Steam Account it is associated with.
  8. You will need to launch your Steam desktop client to see Shroud of the Avatar in your Steam Library (because SotA is not yet available in the Steam Store to the general public, it will not show up in your library if you view your Steam account through a web browser)
  9. Select Shroud of the Avatar in your Steam Library and click on “INSTALL”
  10. Follow the Steam installation instructions and once the download is complete you will be able to launch SotA from Steam (but remember, you won’t be able to play SotA until Release 11 launches next week, Oct 23).

Let us know if you have any problems and thanks for helping us test the Steam Access key redemption and download/installation process!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Massive Chalice - Premium Backer Beta

by Couchpotato, 06:20

Double Fine announces the beta build of Massive Chalice will be available for premium backers to download October 21st, and mention a new twitch stream.

Premium Backer Beta Coming Your Way Tuesday!

The beta release of any game is a big deal and ours is just a few days away! This Tuesday, October 21st our $50+ backers will be receiving Steam keys for the MASSIVE CHALICE Premium Backer Beta! This will be the first time that you, the people that supported us from the very beginning, will be playing MASSIVE CHALICE from the comfort of your own gaming rig! :D!

Receiving Your Steam Key

On Tuesday you will receive an email from our friends at Humble Bundle with a link to your personal Humble Bundle page. You’ll be able to get your Steam key there as well as future digital backer rewards as they become available. Oh and if Tuesday comes and goes with no sign of your email and you’re positive that you backed at the $50 tier or higher (Slacker Backers included!) then make sure to contact Humble support here: https://support.humblebundle.com

Report Bugs and Provide Feedback!

This is a true beta build and there are a lot of bugs and imbalanced things running around in there! We’d love to have your help destroying these bugs and tuning the balance of the game. The MASSIVE CHALICE Steam Community page and forums won’t be live during this beta period. This is a secret time just for you guys. :D!

We’ll be collecting bugs exclusively through the MASSIVE CHALICE forums here (massivechalice.com/forums). If you don’t have an account on our forums then please head over and set one up! It only takes a minute. Once logged into the forums you’ll have a chance to talk about the game with other MASSIVE CHALICE backers, report bugs, and interact with the team directly. We’re really looking forward to your help in making MASSIVE CHALICE a better game for everyone!

Information about

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details