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Friday - August 29, 2014
Thursday - August 28, 2014
Wednesday - August 27, 2014
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Picture Watch

Elemental: War of Magic
Box Art

Poll Watch

Will You Buy Icewind Dale: EE?
Yes
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No
  (53.85%)
Other
  (15.38%)
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Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Friday - August 29, 2014

Dragon Age: Inquisition - Preview @ PC Gamer

by Aries100, 19:19

Wolfhowwl from the Bioware forums points to PC Gamer which has a preview of DA: Inquisition.  Here's a quote about characters:

There are nine potential companions, but despite the effort they took to design, voice, and write, you can skip meeting or recruiting most of them entirely, and they can be dismissed at any time. Inquisition's combat system finally gives equal favor to its real-time and pausable approaches to fighting.

And a quote about the Dales Highlands:

The intro to the Dales is incredibly light. An arcane, malicious blizzard has grasped the area's rough, typically-thawed cliffs, icing the river that nearby Sarhnia depends on for food and trade. What I notice throughout this area, and appreciate, is the lack of heavy-handed exposition about who, what, where, and why: the theme of the Highlands, as I discover simply by fighting through it, is driving out an invader and advancing the frontline.

A quote on Inquisition perks:

Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is "Inquisition gold," as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition', the first three of which are tied to those previously mentioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favor, although I wasn't told how.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Dev Diary #2

by Couchpotato, 09:14

Harebrained Schemes has posted the second Dev Diary for the Director's Cut version of Dragonfall. The second entry has more information on new additions.

This is the second of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. (Note: Backers and existing Dragonfall owners will receive the Director’s Cut for free!) Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Feargus Urquhart - Interview @ Matt Chat

by Couchpotato, 06:49

In the latest Matt Chat video he interviews Feargus Urquhart the CEO of Obsidian Entertainment about Southpark, Pillars of Eternity, and more.

Feargus Urquhart is the CEO of Obsidian Entertainment and one of the all-round coolest dudes in the videogame industry. In this first installment of our epic chat, Feargus and I talk about South Park, Pillars of Eternity, the planned sequel, and a zombie Western game that is possibly in the works...He also draws a line between the Skyrim fan and the potential audience of Pillars of Eternity. There's a line in the sand for console vs. PC CRPG fans.

Information about

Obsidian Entertainment

Details

Lords of Xulima - New Steam Update

by Couchpotato, 06:45

Numantian Games has a new post for Lords of Xulima on the Steam forums with news about a few translations, new patch, and the special & limited box editions.

We know that we have as big of an audience in France as in Canada, so we are very happy to announce that the official launch of Lords of Xulima will have French among the available languages. As you can see, the main store page is available now in French.

And German?

We are now looking for a good German translator. We will hold both translations in parallel to have them ready for the final release. Any recommendation? If you wish to help us in this task you will be more than welcome. Please write us to info@numantiangames.com.

The rest of languages

Anyway, after the official launch we will release a tool to add more languages to support fan translations. As LoX is UNICODE, it supports any language from Russian to Japanese. Finally, if someone wants to help us to include a new language for the official launch please write to us and we will talk about it.

Special & Limited Box Edition of Lords of Xulima

We have available on our store page on our website two special physical editions of Lords of Xulima that correspond to the ones offered in our Kickstarter campaign. They are limited edition, as once we order the production no more will ever be produced. Those collectors edition lovers and all the people that wish to support us even more can now order those special editions.

Between the rewards, you will have the boxed edition, the 200 pages hard-cover book, "Bestiary & Mythology of Xulima", the Game Guide Book and the printed color poster of the World map of Xulima.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tides of Numenera - George Ziets AMA

by Couchpotato, 06:40

George Ziets answers a few questions for Torment: Tides of Numenera on the games official Tumblr page. Here is a sample of the questions, and answers.

George Ziets on joining inXile, Torment combat

These are some fairly old Formspring entries but better late than never, here’s lead level designer George Ziets answering some questions:

I am very happy with your direct participation in TToN…it gives me hope that the game will not be a disaster after the Turn Based combat decision. I am a little concerned that you will not be influencing the narrative though 

Thanks Huminds!

The entire core team (Kevin, Colin, Adam, me, as well as Avellone, Tony Evans, and others) has had some influence on the narrative, and I’m sure that will continue as development progresses. Although Colin is the narrative lead, this project has taken a collaborative approach to most aspects of development, and Colin has been great about responding to feedback and incorporating cool ideas from others. I can also attest that Colin is a very creative and talented writer. :)

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Moon Hunters - A Myth-Weaving RPG

by Couchpotato, 06:35

Moon Hunters is the latest pixel art RPG on kickstarter from developer Kitfox Games. The good news is the game is already funded after earning $62,910.

Here is the usual video, and game description.

Moon Hunters is a 1-4 player action RPG with a rich, ancient world that's different every time you play. Build your mythology as you play, solo or with friends, every action and choice contributing to your legend.

Information about

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Level Building Blocks

by Couchpotato, 06:31

Almost Human has another update this week for Legend of Grimrock 2 that talks about the Level Building Blocks used to develop the game.

Creating graphics for games can be quite technical at times. A game artist needs to keep in mind that there’s a finite amount of memory available for graphics in the game. In essense the less an individual art asset takes memory, the more of them you can have which results in visual diversity. Basically that means more varied wallsets, monsters, items etc.

Textures are real graphics memory hogs. That’s why in game art we use all kinds of tricks to keep texture count and sizes low. In this post I’m going to be talking about a method of using the same pieces over and over again to create multiple different assets without any new textures. Sometimes this is called kitbashing.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Celestial Tear - Interview @ Indie Game Mag

by Couchpotato, 06:28

The Indie Game Magazine did a new interview with the developer of Celestial Tear Terrell. You can also ask him any question on his forum thread on our site.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Zero Punctuation Review

by Couchpotato, 06:22

I found another hilarious NSFW video review from Zero Punctuation for Risen 3. Now if improper language, and satire are not to your liking please skip the video review.

This week, Zero Punctuation reviews the pirate RPG Risen 3: Titan Lords.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - World Trailer

by Couchpotato, 06:17

CI Games released a new trailer for Lords of the Fallen about the games setting.

The dark and mysterious world of Lords of the Fallen awaits you. Become Harkyn, a convicted outcast from society and now.. humanity's best hope of defeating a demonic invasion.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hard West - Gameplay Footage

by Couchpotato, 06:14

The latest update for Hard West has a new trailer with some new gameplay footage. They only offer the video on kickstarter so you have to watch it on the game site.

Many of you have been wondering what Hard West gameplay looks like, or even if the game even exists. Today, we are proud to present to you a first sneak peek into the current state of the game in the form of a gameplay video. We hope you enjoy it and will be grateful for feedback and comments.

Please Note: that this is a very early, pre-alpha build of the game, and that many things are missing and even more are still work in progress.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Another Roundup

by Couchpotato, 06:10

Here is another a few more articles for Dragon Age: Inquisition this week. So let's start with PC Gamer with some information about the Co-op multiplayer.

Support will include ME3-style chests, which will players unlock new characters and items, and will be available through in-game currency or microtransactions. In addition, Bioware are planning the free release of updates and levels. All of which sounds extremely similar to Mass Effect 3, which was supported with new content for a decent amount of time. If Dragon Age: Inquisition can get new stuff for longer, it'll be a healthy boost for what sounds like a promising mode

 The next article is from Gamezone about the games micro-transactions.

While BioWare has announced that the RPG will host a multitude of free and appealing add-ons such as such as additional characters and periodic new multiplayer adventures, it will also offer the dreaded in-game purchase. In this instance it’s geared towards buying Platinum, the game’s currency, which can be used to buy essentially anything for MP but does not effect the single-player mode.

Cheat Code Central also talks about the micro-transaction uproar.

The internet is in an uproar. The ramble rousing has commenced. Can you hear the people sing? Sorry, they aren't singing. Rather, they're tweeting in frustration over Dragon Age: Inquisition. Apparently, people forgot that, despite being developed by BioWare, Dragon Age: Inquisition is an EA game. And EA, being ever so money hungry, likes to shove microtransactions into every possible game. See where I'm going with this?

In case you haven't, let's spell it out. Dragon Age: Inquisition has microtransactions. They tie into the game's cooperative, online multiplayer mode. Let me elaborate. These microtransactions are optional, as everything in the multiplayer mode can be earned via hard work, elbow grease, and dungeon grinding. The items that could be purchased with "platinum" could be bought with gold coins as well. Also, the online multiplayer itself is completely optional, and doesn't touch the main game.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 9 Postmortem

by Couchpotato, 06:06

Portalarium has posted the next hour long postmortem video for Release 9. Sorry to say I have no transcript, and only watch the video of you have time to spare.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Stretch Goal & PayPal

by Couchpotato, 05:52

The latest update from Elysian Shadows Team talks about new payment options, and has news about a new stretch goal meet. It also comes with a new video.

Update #10: “New Game+” Stretch goal hit, PayPal and Bitcoin options added, Kickstarter/press shout outs!

Hope you all had a great start to the week, I know we have! As we start wrapping up this last week of our Kickstarter, we’re still working hard to stay on top of the massive amounts of email, comments and messages we’ve been receiving throughout the campaign. There are a few big news items that we wanted to update everyone on, so enough rambling, lets dive right in! 

“New Game+” Stretch Goal!! 

We are extremely excited to announce the first stretch goal, “New Game+”, has been hit as pledges have pushed us over the $170,000 mark. This option will become available to players who have completed the game at least once, allowing certain things such as experience or items to carry over and even allow for certain events to become available that would not be available during the first play through.

The next goal will be "Boss Attack", which is a mode of play that allows the player to run a gauntlet of sorts, facing bosses they've already defeated. Players will be graded based on time it took to complete, damage taken/received, weapons and abilities used - rewarding the players with unlockable unique items, trophies, and experience or other in-game points depending on their score.

PayPal and Bitcoins now accepted! 

Since we launched our Kickstarter campaign, we’ve had tons of potential backers reach out to us from all over the world asking us to accept PayPal as an alternate means of payment since they are not able to pledge through Amazon Payments. Today we are happy to announce that we’ve officially updated our page to allow for PayPal pledges! 

In tandem with trying to accommodate fan requests for alternate means of pledging we have also included a QR code and wallet address for Bitcoin donations. Although we will have to keep up with these pledges ourselves, please email us at Contact@ElysianShadows.com if you choose to send us a few Satoshi and let us know what reward tier you’d like and we’ll be in touch!

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Twinfinite - Recent PC JRPG Trend

by Couchpotato, 05:45

Mike Geib has a new article on Twinfinite about the latest trend with JRPG gamesfinally being released on the PC in the west again. I hope the trend continues.

Though some of you hate JRPG's some of us do not.Tongue out

This quote comes from Manga: the Complete Guide by Jason Thompson (a great reference if you’re a fan); its context is a brief discussion on manga (Japanese comics) based on video games. The book itself was published in 2007, and its claim was quite true at the time. Japanese PC games, largely consisting of visual novels and a few RPGs, have never had a place in the U.S.

And now? What a time to be alive! Thanks to a number of factors this is no longer true and some great gems from the East are finally making it to the West. Given the history, however, can we expect this trend to continue?

Of course, we’re not just talking about the visual novels and dating sims that the Japanese are so fond of playing. Though they too are rising in popularity, their niche will always be relatively small. On the other hand, there are more than a few RPGs that hit Japanese PCs almost a decade ago that are only now making it to Western desktops.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mage's Initiation - August Antics Update

by Couchpotato, 05:40

Himalaya Studios has posted a new post-funding update for August with a progress report on the development of Mage's Initiation.

Salutations Seers, Sorcerers, and Shamans,

Thanks for tuning-in your crystal balls and Spheres of Observation into the very latest magical transmission that we’re sending out across this esoteric worldwide communication system.

We’ll keep this update rather short and on-point just to fill you in about what’s been happening on Mages. We’ve had a very busy and productive couple of months and have seen a sizeable dent made in the remaining workload. Many different aspects of the game have been worked on and some major milestones have even been completed. Below is a list of areas we’ve been tackling, some of them ongoing and others completed.

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Preview @ PC Gamers

by Couchpotato, 05:36

Emanuel Maiberg of PC Gamer has posted a new preview of the Early Access version of Invisible, Inc, and in the end enjoyed the alpha version.

Verdict

Invisible, Inc. borrows from X-COM wisely while adding enough of its own flavor to make it more than just a copycat. It's not as big or as accessible of a game, but the stealth and turn-based strategy mashup is new, and highlights what's most fun about both genres.

Outlook

Good. Klei has made another great stealth game and it's so committed to keep improving on what it already has, it made the brave move of displaying a countdown to the next build on the game's main menu. It'd be great if it got a bigger scale, with more to do between missions and a more accessible difficulty, but it's already good.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Thursday - August 28, 2014

RPGWatch Feature - Ghost of a Tale at Gamescom

by Myrthos, 23:40

I talked to a couple of indie developers at Gamescom. One of them was Seith, who is working on Ghost of a Tale, which features a minstrel mouse, which is a lead character you do not see often in a role playing game. Given that I was looking forward to learn what he has accomplished since the Indiegogo campaign and interview him, resulting in this article.

The game has no combat mode in which you can fight with your opponents. It is a non-violent game and you will need to find other ways than fighting to defeat your opponents. Next to sneaking, running or hiding, you could for example also drop things on them. Not only do you need to use your skills to pass the rats, but you will need it as well to solve other problems. You are after all only a small mouse and many things aren't that easy for you. Like a key that is out of your reach, but can be obtained by dragging a stool from another room to climb on, thus shortening the distance to the key

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Knights of the Chalice II - Development Update

by Couchpotato, 23:35

We can thank the Codex for the following information about a new development update for Knights of the Chalice II. As you need to be a buyer just to access the forums.

You may notice the new ‘Respec’ tab. It is used to change the feat selection, spell selection and psionic power selection that the character received at his last level-up (or when he was created). That way, if you find that a certain feat is not helping your character, you can change the feat selection after levelling-up, without restoring a saved game. Currently, only the selection from the last level can be changed.

You may also notice that I switched the gear/equipment page from being a tab within the character sheet to being a separate window. The reason for this is that the equipment page is too big to be a tab in the character sheet. So, to open the equipment page from the character sheet, I’ve added an “inventory” button in the bottom-left corner.

In the inventory page (see below), you may notice in the bottom-right corner a box for “party items and store items”. When you trade with an NPC, items on sale will appear in that box and the price of each available item will be displayed when mousing over it. When you are not trading, the box will instead be filled with all of the items that the other party members have in their backpack.

This may answer the requests I have heard a couple of times for a “common” inventory page which would comprise all of the items from all of the party characters. So if you have two fighters and the 2nd fighter has a sword in his inventory that the 1st character needs to use, you can just click on the sword in the “party items” box and that sword will be moved automatically from the 2nd character’s backpack to the 1st character’s backpack.

The rest of the inventory screen should be straightforward for anyone who has played KotC 1 as the layout is the same. The space below “backpack items” is for bag items. It is displayed only when you click on a bag or any other container that the character can carry. You cannot move a container into a container.

Information about

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

CCP - More Financial Woes

by Couchpotato, 23:31

According to Eurogamer CCP is facing more financial problems has been forced to close one of its studios, and layoff more workers. Read the link for all the details.

In a financial report (highlighted by Reddit) the company announced plans to close its San Francisco office and, in the same stroke, wave goodbye to chirpy chief marketing officer David Reid and chief financial officer Joe Gallo.

It's part of a plan to "combine and simplify" the business, CCP leader Hilmar Veigar Pétursson briefly explained. "Joe Gallo and David Reid did great work for CCP and I wish them well," he added in a statement translated in email by CCP. "Their contributions to CCP will be remembered, and we look forward to seeing what they do next."

No further explanation was given nor will be for the time being, CCP told me this afternoon.

David Reid joined CCP in 2012 from fellow MMO company Trion, maker of Rift, to help launch online PS3 shooter Dust 514. In his two years at the company he played an increasingly visible role, delivering entertaining speeches at the Eve FanFest and Eve Vegas events, becoming a well liked public figurehead for the community.

With vampire MMO World of Darkness canned, and Dust 514 fading, perhaps Reid's (presumably expensive) talents were no longer needed - and of course he'd have no office to work in, unless he relocated to Atlanta or commuted to Iceland.

Project Legion, effectively Dust 514's PC replacement, has an Eve audience already willing to try it, and Eve Online successfully markets itself. Eve Valkyrie, meanwhile, has the heft of Oculus VR (co-publisher) and a swell of natural excitement behind it.

Information about

CCP

Details

PC Gamer - Misogyny & Video Gamers

by Couchpotato, 23:26

While I'm not a white knight of the internet I know when a segment of gamers need a smackdown , and it's right now.  So moving on PC gamer has a new article about Anita Sarkeesian being forced out of her house by that small segment of gamers.

Thank you Thrasher for the link to the story.

The latest Tropes vs Women in Video Games video continues the analysis of the objectification of non-playable female characters—this time with an eye to exposing common traits of violence against sexualised NPCs. Depressingly, its release prompted a torrent of misogynistic abuse made against creator Anita Sarkeesian, her family and her supporters. In their attempts to prove that sexism in video gaming isn't a problem, Sarkeesian's harassers posted threats that compelled her to alert authorities and leave her home to stay with friends.

Information about

PC Gamer

Details

Dead State - Beta Released on Steam

by Couchpotato, 07:45

DoubleBear Productions finally offers a full beta for Dead State on Steam, and shares more information in the games latest kickstarter update.


Dead State Beta is LIVE!

The Dead State Beta is finally here! If you've activated your Steam key, your copy of Dead State should automatically update. If you never received your key or lost it, please message us on Kickstarter and we'll try to get back to you with your key as soon as we can.

Since I don’t want to keep you in suspense, I’ll kick off this announcement with our impressive changelog:

- 75+ new locations
- 30+ new allies
- 500+ new dialogues
- Crisis events
- New enemy types & factions
- Vehicle travel
- Skill perks
 - Ally traits
- Thrown weapons
- Data system (basic)
- Dog allies and enemies
- Special weapons
 - Neutral encounters
- Tutorial elements
- Pause menu
- New save & load screens
- New goals
- Allies tracker on Goals screen
- Fence attacks
​- New jobs
- Shelter upgrades

 … And a whole lot more cool stuff!

Don’t skip off gleefully to launch the game just yet, though - read on to learn more about what you should expect when you fire up the Beta.

Now excuse me as I have a beta to play.Wink

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 06:19

Here is another roundup of news for Dragon Age: Inquisition. Lets get started with a new video from video that gives us a glimpse of the Co-op action in multiplayer.

Join us for a first look at Dragon Age: Inquisition multiplayer. Become an agent of the Inquisition and face your enemies in 4-player co-op adventures.

After wacthing the video Gameinfomer has a A Step-By-Step Guide To Multiplayer.

During a visit to BioWare’s Edmonton studio, I got a chance to play the newly announced multiplayer mode for Dragon Age: Inquisition. The company has talked extensively about what the game’s single-player campaign entails, but this new co-op mode will be uncharted territory for some Dragon Age fans – especially those who did not play Mass Effect 3’s multiplayer.

Thankfully, there’s no reason to be intimidated; Inquisition’s approach to co-op is accessible and easy to understand. This step-by-step guide gives you an idea what to expect from your introductory hours of multiplayer, and how that experience can evolve over time.

Next Ausgamers has a new hands-on preview based on an early demo.

After what felt like 10 minutes, it was time for the next group to come in, and I found myself eager to have more time with Inquisition. While I rage quit on Dragon Age II’s corridor-like external locales, my time with Inquisition cast the right kind of magic over me to restore faith in the franchise and show that the BioWare promises are on track for an engaging action-RPG experience.

And for last a new article that talks about the game being Bioware’s most ambitious, and dangerous game yet from Gamingtrend.

Though Dragon Age: Inquisition may spell the most ambitious game the company has created to date, it also marks the dawn of a new age.  Fresh hardware has hit the market and has had a full year to mature.  PCs are more powerful and cheaper than they ever have been, with large amounts of memory available to both platforms.  Dragon Age II spent less than two years in development which clearly hurt the end result, but Inquisition has had nearly double that time to bake.  Dragon Age Keep shows a hefty amount of effort in taking into account the decisions of the past, but we can only hope that the ending sums up it nicely. I, for one, am not worried though.  While the good Doctors may be gone, the age of Laidlaw, Darrah, and others have just begun.

I think the site was paid off just read the last part.Cool

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Review Roundup

by Couchpotato, 06:12

Here is a new batch of reviews for the recently released ARG? Lichdom: Battlemage.

PC Gamer - 76/100

A beautiful and difficult action-RPG that rewards risk-taking—the complex magic system makes up for the bits that just aren’t worth playing over and over.

Gamingtrend - 80/100

Lichdom: Battlemage is a clever and exciting arcade style action-RPG, which can be a lot more fun than one might expect. The battles are challenging, the magic system is as diverse as advertised, and the play mechanics do a pretty good job pulling it all together. A few rough edges here and there, in combination with the game’s high requirements can lead to some embarrassing hiccups and broken moments, but it’s nothing that gets in the way of the overall experience.

Gameinformer - 8/10

Lichdom: Battlemage is an interesting and enjoyable take on first-person fantasy with lots of customization to dive into. I’m hoping this initial effort leads to an even more polished sequel for Xaviant down the line.

MMORPG.com - 7/10

Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

InSomnia - Progress Report Update

by Couchpotato, 06:07

The latest post-funding update for InSomnia has news on the games development.

We thought we'd break our radio silence today, so we’re bringing a small report of what Studio MONO’s up to and what to expect in the following days. First - we’re pretty much on the high point of our internal reorganization. New staff are pulled into the process, old staff are rearranging their stuff and workload, freelancers are getting new work specs and keep pumping out content for InSomnia. 

Our technical and practical limitations are rising - but that doesn’t mean we’re about to try and do everything at the same time; we are still committed to a certain plan with a certain goal in mind - bringing you InSomnia as fast as possible but without compromising on quality. Another thing - and we hope you'll like this - is that we’re now a few days away from launching our forum, which, according to plan, will serve as our main place of discussion with everyone interested in InSomnia. But we still need time to work on it.

Do you have anything particular you’d like to see on the forums? I doubt we’ll manage to get 3D buttons with working rolling gears, but we won’t say no to an interesting subforum idea!

Other than that… well, we’re working! When the dust of our reorganization process settles, it will be routine again - but we’ll make our best to make this routine understandable, open and interesting for everyone watching the progress of InSomnia.

That’s it for now. Thank you - and good luck!

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

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Runemaster - Gamescom 2014 Previews

by Couchpotato, 06:02

Paradox Interactive released a list of links from GamesCom 2014 for Runemaster. The list contains previews, and a few videos that show gameplay footage of the demo.

Runemaster previews - GAMESCOM 2014:

TWITCH STREAMS with Regina & Solsara:

13th of August Livestream: http://www.twitch.tv/twitch/b/557643505

(Starts at 01:29:20)

14th of August Livestream: http://www.twitch.tv/twitch/c/4911030

(Starts at 01:42:20)

Hooked Gamers preview: Runemaster Gamescom 2014: Perfect blend between RPG, adventure and strategy

“Runemaster has only just reached alpha stage, which means that very little of what we saw is set in stone. What is there, though, is looking pretty exciting already. The procedural quest generation system - in my eyes the star of the game - looks firm, especially when you consider the incredible attention to script writing. Paradox Development Studio seems to be making all the right choices for creating the perfect blend between RPG, adventure and strategy game and I can’t wait to see more of it.”
http://www.hookedgamers.com/pc/runemaster/preview/article-1215.html

GameSpot Game demo: Can You Smell What the Ragnarok is Cookin'?

“We caught up with Paradox Development Studio at Gamescom 2014 to see their new Norse mythology turn-based RPG game Runemaster.”
Link: http://www.gamespot.com/videos/can-you-smell-what-the-ragnarok-is-cookin-runemast/2300-6420873/


GameInformer preview:  Procedurally Generated Tactical Fantasy

"The adventure appears to let you quest and explore with a high degree of freedom, with different points being acquired for every decision you make. Decide to stand firm against a band of ruffians? You might get some bravery experience. You’ll be making choices like that regularly, so your own personality and choices will eventually be reflected in in your character’s skills and abilities.”http://www.gameinformer.com/games/runemaster/b/pc/archive/2014/08/17/runemaster-procedurally-generated-tactical-fantasy.aspx

Allaboutgames: Runemaster preview

“I was dropped into a 3D isometric perspective world, reminiscent of Titan Quest or Diablo. Much like the Blizzard game, the world is procedurally generated and whilst the quests objectives are fixed, the locations of them are much more flexible. Even which quests you are on is not set in stone, either. I was given a number of examples over how these systems work as the quest system also has an element of randomness to it. Whilst the overall story progresses along a set path, many of the optional quests have an element of chance as to whether they appear. In the build I saw, the character decided to take on a large spider; I managed to slay the beast, but in the full game this has the potential to trigger new quests. In one incarnation, animals would begin to eat from the carcass of the creature, mutating them and letting them loose on the nearby towns. Letting the spider live may lead down a completely different path, and in other games slaying the spider has no consequence at all.”
http://www.allaboutgames.co.uk/previews/PCMac/Runemaster/164/


RPG Codex: Runemaster preview

“What I liked about Runemaster was the inclusion of an “allegiance meter”, a way of depicting where you stand on the matter of Ragnarok, whether you are closer to Thor and order or Loki and chaos. Supposedly, every quest and decision made in the game will influence this meter, with some real and tangible instances of choice and consequence, and quests where the outcomes aren’t always obvious. Some decisions will have very predictable effects, but others that might look predictable will end up completely ass-backwards. Couple that with proper (non-voiced) dialogue trees, and the fact that the player will also have different reputations with every race in the game, and Runemaster’s narrative layer looks like it could actually turn out very cool.”
http://www.rpgcodex.net/content.php?id=9586

Gamereactor Game Demo (Video) RUNEMASTER - GAMESCOM 2014 GAMEPLAY PRESENTATION

Link: http://www.gamereactor.eu/grtv/?id=186524

Restartreplay: RAGNAROK APPROACHES: A FIRST LOOK AT RUNEMASTER

“…Runemaster has a number of ‘Paradox-isms’ that really set it apart from other RPGs. Each game is procedurally generated, so no two stories will be alike. Sure, every game will be funnelling the plot towards the same eventual conflict of Ragnarok, but your path along the way will be different every time you play. It was hard to grasp this from the short demo, but as you complete quests, your character gains traits that they become known for, which will in turn shape your future. Come across as a greedy mercenary? Then you’re more likely to find quests that will pay you well. Come across as a pious hero? Then you’ll get more people asking you for help saving their family and friends.”
http://restartreplay.com/pc/ragnarok...ok-runemaster/

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Kingdom Come - Video Update #7 Released

by Couchpotato, 05:56

Warhorse Studios has posted the seventh video update for Kingdom Come: Deliverance.

Check our new video update #7. Dan talks about the upcoming Tech Alpha, our new composer, our new merchandise and so on. You can still support the game at http://pledge.kingdomcomerpg.com/ See you there, thank you!

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Path of Exile - 1.2.0c Patch Notes

by Couchpotato, 05:52

Grinding Gear Games latest update on the Path of Exile forums has news about new supporter pack signed art, and the notes for the new game patch.

We've deployed update 1.2.0c - its patch notes are here. Some of the Forsaken Masters Supporter Packs contain sets of signed concept art (from Path of Exile's past, present and future) that we ship out to Master and Grandmaster supporters. We've started preparing these packs for signing and shipping. We expect to start sending them out late this week or early next week. You'll receive an email as we ship your pack.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Rampant Games - RPG Design & Potions

by Couchpotato, 05:50

The Rampant Coyote talks about the positive side of potions in RPG games in his latest blog post. So do you guys agree with him, or hate  potions in games?

About ten months ago, I wrote about consumable / expendable resources in RPGs. More recently, Matt Barton penned an article about how much he wants to get rid of consumable items altogether in “Down with Pots!

Well, I’m gonna answer both him and my younger self. At least in part. Actually, I’m gonna write three answers as to why consumable / expendable items are a Good Thing in RPG Design.

Read his blog post for the three reasons.Wink

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Rampant Games

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Underrail - A Tribute to Retro RPGs

by Couchpotato, 05:46

A small site called Work Revolt has posted a new preview for Underrail, and calls it "A Tribute to Retro RPGs". I agree with the writer of the article myself.

UnderRail is a promising and well-structured indie game that pays homage to the retro-styled, tile-based, turn-based RPGS forgotten in today’s dominant AAA universe. In an interview with Indie Statik, Dejan identifies a unique difference UnderRail has from other indie games, in that “it doesn’t fit with this experimental/art whatever you want to call them games that so many indie news sites and communities are centered around. On the other hand, it doesn’t fit with the mainstream gaming press for obvious reasons.” Rather than follow along the experimental/artistic route that many indie developers tend to stick with, Dejan took a year to write his own game engine, write his own developer tools, and reanimated an aged video game genre with his own added twists and turns. I must say, the result is absolutely beautiful. Gamers will not be disappointed.

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

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Gauntlet - New Release Date Announced

by Couchpotato, 05:42

Warner Bros. Interactive sent over a press release with new information the release date for Gauntlet has moved to September 23, 2014. Here are the details.

WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES NEW LAUNCH DATE FOR GAUNTLET
New Gameplay Walkthrough Video Released, Plus PAX Prime Details Unveiled

BURBANK, Calif. (August 27, 2014) - Warner Bros. Interactive Entertainment announced today that the release date for Gauntlet, the fully modernized reboot of the classic dungeon crawler, has moved to September 23, 2014. The additional time was needed to fine-tune details in order to bring gamers an even more robust multiplayer experience.

Gauntlet is still set to arrive on Steam for Windows® PC and will offer full support for SteamOS and the upcoming Steam Machines in 2015. As a thank you for all fans who pre-ordered the game, WBIE has added a special in-game item as a bonus: The Spawn of Kerthull, a special Wizard's Robe made from dead imps, who are children of the greater demon, Kerthull. An image can be found  here

In addition, WBIE and developer Arrowhead Game Studios today released a new video that takes an in-depth look into the heroes, game modes and lore of the game. The video walkthrough is available to watch via YouTube.

PAX Prime 2014 will feature a special opportunity for an early look at the game with  "The Gauntlet" -- a four-day livestream event where notable Penny Arcade personalities and other gaming / nerd celebrities will go head-to-head in a special tournament. "The Gauntlet" tourney will be held outside the Main Expo entrance in South Hall, where attendees can also get hands-on time with the game during the show. Both the tournament and participant gameplay will be streamed to the official PAX Prime Twitch channel.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Gamasutra - Game Design & Dungeons & Dragons

by Couchpotato, 05:36

Gamasutra is hosting two videos from Dr. Lewis Pulsipher about what he learned for Game Design from Dungeons & Dragons. So if you have time watch both videos.

The following is the text of the slides.  Of course, if you comment based only on reading this text, you're not talking about what I said, only about a kind of table of contents.

First the list, then I’ll explain further

Keep in mind this applies to video games as well as tabletop.  As many have written (especially when Gary Gygax died in 2008) D&D is a massive influence on video gaming

The List

You don't need high-level technology to make an "immersive" game
For human/psychological games (as opposed to computer-mediated challenge games), players enjoy the journey, not the destination.
Some people like to be told stories, others like to make their own.

- The objective is to make the players THINK their characters are going to die, not to kill them.
- We all like to improve.
- User generated content enriches a game immensely.  (Adventures, monsters, classes, etc.)
- It's more fun with more than one person.
- Cooperation is required for survival.
- Think before you leap.
- Get organized!
- Don't run headlong where you've never been.
- Keep track of the stuff you’ve got; otherwise you may forget something that  could save your butt.
- Always have a viable “Plan B”.
- Always have a way out.
- Don’t depend on luck!
- R.I.P. Gary Gygax, Dave Arneson.

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Gamasutra

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Unbended - The South Revealed

by Couchpotato, 05:29

Impressum latest update for Unbended reveals the southern map locations.

Have you set out sturdy shoes, filled your skin water bottle and packed a good sunblock elixir? Then off you go. Discover with us the beauty and the secrets of Aetherra’s south. With our current update of the map the main continent is complete. If you’ve always wanted to be buried in warmer climates: there are new graveyards available, and for future mayors and NPCs the southern half of Aetherra is now ready to be settled. We wish you a lot of fun exploring!

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Dark Souls - Editorial @ Twinfinite

by Couchpotato, 05:26

Gaston Garcia Holtzman posted a new article on Twinfinite about his opinion that calling Dark Souls just a hard series is wrong, and about the games that copy the formula.

I sincerely believe saying that Dark Souls games are only difficult is a double edged statement: as I said before, it’s an undeniable truth, but it can also be a huge understatement. Saying a game is like Dark Souls just because it’s hard is a similarly dangerous bet. Does it offer the same kind of challenge? Is dying an integral part of the experience? Is there meaning and gain in every death? Is this difficulty based on skill or on overpowered monsters? Does the game being hard make any sense within its story? These are just some of the non-obvious questions anyone should ask before assuming something is like Dark Souls.

There are many ways to describe a game and most languages are infinitely rich. There’s really no need to underestimate and mislead people when every game has a lot to offer. There are several games like Dark Souls, with similarities mostly based in things a lot more tangible than difficulty. No matter how tempting it can be to say it, a game in which you die a lot while fighting monsters in a dungeon isn’t necessarily like Dark Souls.

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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CD Projekt RED - Interview @ GamerHubTV

by Couchpotato, 05:18

GamerHubTV interviewd CD Projekt RED about the new Witcher MOBA game.


CD Projekt Red developer Tadek Zielinski previews the new mobile MOBA set in The Witcher universe, The Witcher Battle Arena, in this exclusive gamepay interview from Gamescom 2014 in Cologne, Germany.

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CD Projekt RED

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BioWare - The Best & Worst Companions

by Couchpotato, 05:15

PC Gamer has a new article from Andy Kelly who writes about the best, and worst companion in Bioware games. Here is a small sample.

Warning! The following article contains MASSIVE SPOILERS for the Mass Effect, Baldur’s Gate, Knights of the Old Republic, and Dragon Age series.

With a new Dragon Age on the way, we've been reminiscing about our favourite, and least favourite, BioWare companions. Interesting buddies, and sometimes enemies, have been a staple of BioWare games since Baldur's Gate, and the studio is famous for creating people you actually care about. So I decided to ask the entire PC Gamer team who among the vast pantheon of BioWare NPCs they hate, and who they love. Some of the answers may surprise you. Especially Chris Thursten's.

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BioWare

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Warmachine: Tactics - Early Access Beta

by Couchpotato, 05:11

It has been a while since I mentioned the funded kickstarter game Warmachine: Tactics, and it seems the game is now available on Steam Early Access.

“WARMACHINE: Tactics” Early Access Beta Now Available in Standard Edition on Steam!

BELLEVUE, WA, August 26, 2014 – Privateer Press Interactive announced that the Standard Edition of WARMACHINE: Tactics is now available on Steam Early Access for $39.99.

Based on the award-winning WARMACHINE tabletop miniatures game, WARMACHINE: Tactics is a turn-based, squad-level strategy game for PC and Mac developed in cooperation with WhiteMoon Dreams and published by Privateer Press Interactive. The multiplayer beta pits two forces against each other in a deadly close-quarters encounter featuring a variety of steam-powered robots and spell-slinging warriors. Funded through Kickstarter a year ago, the campaign reached nearly 300% of the project’s goal and remains one of the top 40 funded Kickstarters of all time. Pre-release versions of WARMACHINE: Tactics were demonstrated at PAX East, E3, and San Diego Comic-Con, and the game will be at the Privateer Press booth at PAX Prime.

The Beta Standard Edition of WARMACHINE: Tactics includes beta access and all the features and content of the Standard Edition, including all updates as they become available. Also currently available is the $64.99 Deluxe Edition, which includes the same content as the Standard Edition plus additional downloadable content to be released over the upcoming months.

“Thanks to the support and feedback of tens of thousands of people already participating in the WARMACHINE: Tactics beta, we are ready to offer early access to the Standard Edition of the game to a wider audience,” said WARMACHINE creator and Privateer Press founder Matt Wilson. “We’ve heard from so many people who are eager to get their hands on WARMACHINE: Tactics but wanted to wait to jump in until the Standard Edition pricing was available. We’re very pleased to finally be making this new pricing available.”

For more information about WARMACHINE: Tactics, visit http://www.warmachinetactics.com.

Information about

Warmachine: Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Wednesday - August 27, 2014

GOG - Renewed

by Myrthos, 17:34

Good Old Games has been renewed and changed.

Here is the summary we received:

Today I'd like to introduce you a fresh version of GOG.com!   

We're still 100% DRM-free and, besides the games, GOG.com now offers DRM-free movies:) More details here.

What else?

  • Local currency option - from now on you can decide if you want to pay in US Dollars or in your local currency (Euro, Pounds Sterling, Australian Dollars or Russian Roubles)
  • New payment methods - Sofort, Giropay, Webmoney and Yandex
  • Fair Price Package - there are some games in our portfolio which follow regional pricing scheme. Any difference between regional price and standard US Dollars price will be refunded by GOG.com by adding this amount to the account in Store Credit
  • Improved interface and new look

Want to know more? Check here.

Unfortunately there are some games that can't be offered in our new local currency pricing scheme. Still there is a chance to get them up to 80% off until 3:59AM GMT September 2nd, 2014!

The videos are 20 documentaries about internet and gaming culture.
There are in total 35 games that will be removed from the catalogue (including the Gothic games), so if you don't have them yet, this might be your chance.

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GOG

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