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Sunday - August 31, 2014
Saturday - August 30, 2014
Friday - August 29, 2014
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Picture Watch

Eschalon: Book III
Box Art

Poll Watch

Will You Buy Icewind Dale: EE?
Yes
  (37.5%)
No
  (45%)
Other
  (17.5%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Sunday - August 31, 2014

That Which Sleeps - Development Log #1

by Couchpotato, 04:09

King Dinosaur Games notifed me of a new Development Log video for That Which Sleeps.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - Gamescom & PAX Prime

by Couchpotato, 04:06

The Grimm Bros next kickstarter update for Dragon Fin Soup has informatiion about the game from Gamescom & PAX Prime. Here are the details.

Gamescom & PAX Prime Madness!

Apologies for the delayed update, it’s been an incredibly busy time for us this entire month. Grimm Bros just wrapped up presenting Dragon Fin Soup at the debut IndieMEGABOOTH at Gamescom in Cologne, Germany, and now we are back in the United States hustling to get our booth ready in time to present at PAX Prime! 

Gamescom Report

Gamescom is one of the largest gaming conventions in the entire world. This 2014 convention hosted over 400,000 attendees (holy crap)! The Grimm Bros team had over 40+ meetings with European press featuring hands-on demos and interviews, including 2 video interviews! We were booked non-stop for five days from 10am-8pm with not only press, but fellow backers, devs, and our amazing gaming community. 

Our time at Gamescom was a mix between a collaborative and inspiring experience presenting amongst cool indie devs who share a common love of games. We were able to exchange ideas, talk shop, hang out, and have a bit of fun as well. There was a great feeling of all of us being a part of the indie collective and helping one another out.

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Update of the Avatar #88

by Couchpotato, 04:03

The next Shroud of the Avatar from developer Portalarium has been posted. As usual it's more items, and news mixed together with a few new videos.

In celebration of the PAX and Dragoncon conventions this weekend, we are excited to announce that Release 9 is re-opening from 10:30 am CST Aug 29 thru 10:30 am CST Sep 1. Richard Garriott and Starr Long are representing SotA at Dragoncon while Chris Spears, Brandon Cotton, and Finn Staber are representing SotA at PAX. In the spirit of friendly rivalry, we’ve temporarily renamed the opposing teams in the PvP Castle Arena to PAX and Dragoncon. So, log into the game, make your way over to the PvP Castle Arena (at the starting point in Braemar), and join the side of your favorite convention. We’ll report which convention was the overall winner in next week’s update! Here is an updated version of the SotA Trailer that we prepared for PAX and Dragoncon.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - August 30, 2014

Dragon Age: Inquisition - Wired Interview #2

by Aries100, 21:02

Kantr at the DA: I forums points us towards the scond part of the Wired interview where they talk to Mark Darrah and Mike Laidlaw. This time they discuss how the DA:I will make sure the stort from the other gamers carries over to the next gen consoles. They also discuss how the reception of DA2 has changed they way the team decided to make DA:Inquisition.

The reaction to Dragon Age 2 was perhaps not what you would have wanted. What have you learned from or responded to most from that.

MD: Criticisms of weight is one. Weight is a big, huge thing we've changed. Now you're not swinging a six foot foam mallet, you're swinging six feet of steel when you're a two handed warrior.

ML: It has a lot more impact. We've tried to keep the pacing and responsiveness of the second game, but some things are deliberately a bit slower. Being able to cast a fireball and have it go bang, but then having your enemies run away from the area of effect before it hits -- that all works really well. Talent trees were very well received from DA2, whereas in the original it was like "here are four dots and you can buy rank four after rank three". People were bored by that.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - First look at the PC UI

by Aries100, 19:14

Hrungr on the DA:Inquisition's forums point to new tweet from Mark Darrah where he reveals how the PC UI will look in this game. You can see the PC UI here - you'll need to scroll down a bit.

And from Hungr's post about this in the DA:I forums over at Bioware, here some quotes about the PC UI tweeted from Mark Darrah.

Mike Laidlaw @Mike_Laidlaw 

PC question 1: 8 Ability slots?

A: Yes, per character. Changeable between combat.

 

Mike Laidlaw @Mike_Laidlaw 

PC Question 2: What is that TAB thing?

A2: Highlight stuff in the world.

 

Mike Laidlaw @Mike_Laidlaw

PC Question 3: Why 8?

A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.

 

Mike Laidlaw @Mike_Laidlaw 

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Build 20 Now Available

by Couchpotato, 07:10

Build 20 Now Available of Grim Dawn is now available, and you can read more on the games forum.  Anyway here is the information from the update.

Multiplayer and skill transmuters live with Build20

It is with great excitement that we announce the release of multiplayer. I know for many this has been the most eagerly awaited feature. It is still in the testing phase and our programmers are currently working to improve it and fix remaining bugs. We feel it is now generally playable enough to be fun despite occasional odd behavior and crashes. With a larger audience testing we can isolate those and get them fixed in good time. We are also still working on some additional features and improvements for multiplayer, such as personal loot, hardcore filtering in the server browser, etc.

The other big new development is skill Transmuters, which alter the way certain skills work, allowing them to be used differently. For some, this means eliminating the cooldown for the trade-off of decreased damage.  Others can be enhanced but require certain weapon configurations. This opens up many new build possibilities as some secondary skills can now be used as primary attacks and some primary attacks can be converted into more powerful secondary skills with a cooldown. Ability to convert damage on some skills should also create some interesting synergies.

There are many other fixes and improvements in B20, including new start menu, new skill page UI art, inventor item dismantling, new ground textures for Warden's Lab, etc.

For a more detailed list, check out the update notes on the forum.

The Arcanist class is also soon to be released, so keep an eye out for that in the next month!

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Marcin Iwinski - Interview @ Forbes

by Couchpotato, 07:05

GOG & CD Projekt Co-founder Marcin Iwinski is interviewed on Forbes about the company's latest changes at GOG.com. You may remember they sell movies now.

Forbes: The major selling proposition about GOG.com, both in gaming and now in movies, is the sale of DRM-free goods. What do you see as the demand there? How big is that market for GOG.com, and could the big publishers – of games or films – be persuaded to abandon DRM? What would it take, in your opinion?

Iwinksi: Since 2008 – when we started with just one gaming publisher and 30 games in our catalog – we have expanded our games library to more than 750 titles from 200+ partners. We have millions of visitors every month, not to mention millions of dollars of generated revenue for our partners. Why does it work? Simply because people want to feel that they own what they buy and are free to use their purchases as they see fit.

Although in the digital world it is only a file, it is still a world of difference. We believe that DRM is nothing more than an unnecessary annoyance and that all digital distribution should be free from it.

To talk about numbers – our revenues for last year were at the level of $20M and that’s only for games. Considering the fact that most of our sales are still generated from classic games, you can clearly see the potential for growth. We are moving more and more into the new games segment, but we also thought our model should perfectly extend to movies and TV shows. We obviously want to include classic catalogs of the movie majors and we believe that we can achieve this just the way we did with the gaming majors: convince them with numbers, and show them that it is not a threat, but instead a chance to grow their business.

Information about

GOG

Details

Ghost of a Tale - Back From GamesCom

by Couchpotato, 07:00

Seith has posted a new update on the Ghost of a Tale website about being back from GamesCom, and shares a few links to some previews of his game.

We’ve been back from Gamescom for a week now and it was a blast. Of course I was a little anxious as to what the gamers’ reaction would be. As I said in the previous post, up to now Ghost of a Tale was just a couple of pretty screenshots. And from one day to the next it became something real that players were experiencing first hand (even though it was just a demo).

The media coverage was quite extensive and we had articles on many websites (RPGWatch, PCGamer, IGN, Rock-Paper-Shotgun, Gamekult, GameInformer, Destructoid, IndieHangover and many more in many different languages). And that doesn’t even include quite a few threads on various forums like Reddit and Neogaf, interviews by German media and the mentions in a bunch of podcasts and on Youtube.

Basically for a lot of people Ghost of a Tale completely came out of the blue. A lot of them noticed the game during Microsoft’s press conference and went online to find out more about it (and watch the full trailer). So a big thank you to Microsoft for that!

As to anyone wondering what’s the deal with Microsoft: they simply heard of the game and decided they also wanted to see it released on their new console. So they sent us development kits free of charge along with the means to pay for the port of the game. And that’s it. So Ghost of a Tale remains at its core an indie PC game which is also going to be released on Xbox One thanks to Microsoft’s help.

Thanks again to all of you who continue to follow the game’s development. And keep sending us good vibes, they are very much appreciated! :)

As a side-note I found German gamers to be very polite and thoughtful! Which made for an extra-nice overall experience. We had a lot of people playing the game and on average the demo itself was about 15 to 20mn long. Although some people spent almost 45mn to do everything and Cyrille holds the speedrun record of 2:38 !

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hard West - PayPal Donations Available

by Couchpotato, 06:51

PayPal Donations are available for Hard West according to a new update. The game is already funded as it made $78,771 of the $70,000 goal with 7 days to go.

For all those who can't pledge through Kickstarter for any reason (and we know that there are many of you), we have prepared an alternative. From now on, you can back Hard West with PayPal. All you need to do is click the link below and you'll be redirected to our homepage, where you can choose any of the unlimited pledge levels. To answer the question before you ask - yes, we are considering the option to allow our backers to donate any amount of money. We're just not sure how to reward these guys at the moment and need some time to figure it out. Donate Hard West with PayPal.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Developer Update #7

by Couchpotato, 06:47

TaleWorlds Entertainment has finally posted the next development update for Mount & Blade II: Bannerlord. This time the topic is Imperial Declines.

Mount&Blade II: Bannerlord  Blog 7 - Imperial Declines

Hi, all! For our seventh installment of the Bannerlord developer blogpost, we'd like to talk a little about our plans for factions, and how this fits into our evolving thinking about Mount&Blade as a sandbox game.

Warband's factions were based on existing medieval societies. We added a few in-game details about their backgrounds, but we didn't try to create an over-arching story. The factions' semi-historical nature meant players could use their imaginations and historical knowledge to fill in the details of these societies and make their own stories -- as we saw in many great AARs. A player who liked the Vikings, for example, might have chosen to fight for the Nords, maybe even model the character on a fictional or historical Norse warrior. However, many players felt Mount&Blade would be more immersive if the factions had more background and the game had an emotionally grabbing narrative hook, so we're going to try do that while still keeping the sandbox spirit.

Information about

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - CG Environments

by Couchpotato, 06:45

Here is a post for Joxer as he sent me a link to a few Risen 3: Titan Lords CG Environments from 3D Artist Sascha Henrichs. Just click the link for the various images.

Some environment screenshots from our current game Risen3 greetings to the best art team, this was a good time!Enjoy.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadow Realms - Preview @ Eurogamer

by Couchpotato, 06:27

Robert Purchese of Eurogamer has a new preview of Bioware's new online Co-Op game Shadow Realm, and calls it a a pleasant surprise.

What EA and BioWare have in Shadow Realms is far more competent, far more compelling, than the game's announcement had me believe. It's not a traditional BioWare experience but then what these days is? Multiplayer crept into Mass Effect 3 and now it's in Dragon Age: Inquisition; and on the other side of the fence storied single-player content set SWTOR apart, and will be ably implemented in Shadow Realms by a well practised team.

But do people really want storytelling in their action-RPG? And can that modern day setting ever be as visually striking as science fiction or high fantasy? There are questions Shadow Realms still has to answer, but BioWare has time, and if the promise of transparency is to be believed, perhaps we won't have long to find out.

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Grit - The Stronghold Update

by Couchpotato, 06:23

The latest kickstarter update for Age of Grit from developer iqSoup has a quick update on the projects status, and talks about the  stronghold.

We're making a big push to get Age of Grit to the 50% mark! Please keep sharing the campaign--post on Facebook, Twitter, and wherever you can! We greatly appreciate all the support!

Shortly we'll be hold an Age of Grit art/photo contest! It should be a lot of fun so stay tuned for that!

Thanks to all of you the AOG Greenlight campaign is doing quite well! It's still an uphill battle (we're competing with thousands of other games) but things are looking optimistic. If you haven't done so yet, hop on over to Greenlight and give Age of Grit a big YES vote!

Rather than meeting a new AOG character, today we'll be visiting one of the many towns of The West: The Stronghold.

Nestled in the west mountains of the Guild Lands, The Stronghold is an underground city built inside an immense, hollowed out section of Mount Redemption. For over a century this site has been one of the largest producers of coal in The West. All day every day the cavern floor is crowded with pick-axe wielding miners and steam-powered digging machines of all shapes and sizes. Every so often one hears the deafening BOOM of dynamite blasting through a stubborn section of rock. Add to that the incessant din of metal striking rock, engines roaring, drills boring into the earth--it's enough to drive one mad.

The upper portion of the cavern is usually swarming with airships flying about. Built around the entire inner rim is a docking ring where ships can land, load up with coal, and disembark. The city itself--housing units, stores, saloons and such--is a spiderweb of smaller tunnels that start at the docking ring and stretch out deep into the heart of the mountain.

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - New Interview & OST

by Couchpotato, 06:18

GamerHubTV had the chance to interview Bandai Namco at the San Diego Comic Con. Now I know it's been over a month, but the is seems the video was posted yesterday.

CI Games details the new hardcore hack and slash RPG, Lords of the Fallen, in this exclusive interview from the Bandai Namco booth at San Diego Comic Con.

And that's not all as CI Games released the main theme song for Lords of the Fallen.

Main Theme from the epic soundtrack for Lords of the Fallen: the Evolution of Action RPG coming to Xbox One, PlayStation 4 and PC on October 28th/31st. Soundtrack by Knut Avenstroup Haugen: http://knutavenstrouphaugen.com/

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dreamtime - Funded & New Video

by Couchpotato, 05:56

Druid Gameworks kickstarter for Witanlore: Dreamtime was funded, and the developer has released a new video with some more gamelay footage.

We did it!!! We've reached our goal!!!! It's been a really great campaign so far, we've met some awesome new friends and reconnected with some folks from our first campaigns, we're so happy to be making this journey with all of you; couldn't ask for a better group of people to share the road with!

Now that we've reached our goal we find ourselves with ten extra days to raise additional funds to expand the game content and further support the team! We've put together some great stretch goals and we hope you'll help us stretch to the end and add as much as we can to the project!

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RuneScape - Frees Up Millions of Accounts

by Couchpotato, 05:53

If you played RuneScape in the past and haven't logged on to your account in a while you may be out of luck. The developer has deleted millions of account names.

RuneScape frees up tens of millions of dormant account names: Who will become the new ‘King_Elf’?

29th August 2014:   The multi-award winning fantasy MMORPG, RuneScape, has announced that it is to free up millions of long-term dormant account names for use in the game. Sixty-six million character names, out of the 220 million player accounts created since its 2001 launch, will again become available for use. For the first time in over a decade, someone can give themselves such ‘illustrious’ names as, Lord_Mage, King_Elf, Fonz, and even … GaryBarlow.

Approximately 20 percent of the dormant accounts – around 13 million – will be released ready for new owners this week alone. The first batch of character names were made available to the RuneScape community on 5th and 13th August, with such ‘desirable’ titles as Banksy, ElloEllo, and C akelord up for grabs. Further character names will be released in the weeks ahead.

For the first 24 hours after the release of each batch, players who want to change their name will require a minimum total level of 1,000 to do so. This allows those who have invested their time in RuneScape to grab the name they want ahead of newer account holders. Once the 24 hours have passed, all members will be eligible.

The release of millions of dormant names comes after RuneScape celebrated strong growth of 20 percent in both subscribers and active players in July this year alone.

About RuneScape

Venture forth into the rich and immersive medieval fantasy world of Gielinor, where even the smallest of actions affect the vast world around you. Recognised repeatedly by Guinness World Records as the world’s most popular free-to-play MMORPG, RuneScape offers unparalleled levels of choice to its players, where they can be anyone, go anywhere or slay anything in their own unique open world adventure alongside millions of other players. Start the world’s most rewarding adventure today at www.RuneScape.com.

Information about

RuneScape

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dragon Age 2 - Retrospective Roundup

by Couchpotato, 05:48

I found two new retrospectives for  Dragon Age 2 this week. The first a one is from Wastelander75 of Enthusiacs with his second part of his new retrospective.

Final Thoughts: Beyond all the gripes and the grumbles I have with DA II, you may be wondering if this is a horrible game. Well, yes and no. Yes, it has its moments of shine and polish, and there are moments within that keep the tradition of Dragon Age: Origins‘ original plan intact. Revisiting some familiar faces with a much-needed engine remodel is surprisingly welcomed. I just wish there was more of them.

But if you were to ask me if this was a Dragon Age sequel worthy of the name, a sequel worthy of the loft height set forth by its older brother, then I’d have to say without a doubt NO. Dragon Age II is a step down for the genre, for the name itself. When it should have set a new benchmark in the franchise, it simply stumbles and drags. The positive changes they made came with way too many negatives. Negatives that I can only point to one reason for existing at all: It’s extremely tight developmental time set, in my opinion, by EA. There wasn’t any time to add anything substantial to the story. There wasn’t any time to add anything substantial to the characters. There wasn’t any time. Why? Again, the 400 lb. gorilla in the room is wearing an EA approved suit. I will admit to admiring the boldness of trying something new, but ultimately BioWare took those steps in the wrong direction.

Thankfully, from what I’m seeing of Dragon Age Inquisition, many of these negative traits have been forgotten. Do I expect DAI to be this mind-blowing, all-encompassing return to form that harkens back to past BioWare games? No. Sadly, most of the people responsible for those moments are now gone. But do I think that Inquisition will be a step forward after this…. brief stumble back?

Yes. And honestly, that is a positive thing to look forward to.

The second retrospective is a new podcast on ZTGD's Phoenix Down.

Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination. This is the year of Dragon Age for Phoenix Down.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Moon Hunters - New Update & Art Stream

by Couchpotato, 05:41

Kitfox Games has a new update for their funded kickstarter game Moon Hunters with information on the Celestin, the Songweaver, and a new Ary Stream this week.

Hello friends! We obliterated 3 stretch goals since yesterday's update, wowza! We'll be adding a new friendly faction, the Celestin, a new playable character, the Songweaver and a digital art book will also be given to 70$+ tiers!

Information about

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Information & New Demo

by Couchpotato, 05:37

White Guardian Studios sent us a nice press release for Celestial Tear: Demon's Revenge. You may recall I mentioned the game twice this week already. If not read on.

The game is based on a fictional story that takes place on the planet Hasphal. Humans are the rulers of this land and they have banished the previous inhabitants, the jehts, to barren and harsh lands. All of this in honor of their Gods, the Gaddoks. In the game’s time, the native tribe – the jehts are on the verge of declaring war against humans to claim their inheritance. This is an era where all secrets of times are being unveiled. The humans in Hasphal are moving into a life style where religion in no longer a concern. Huge scientific advancements have emerged.

Are you up to being one of the 6 members of a diverse cast? Are you ready to explore the world’s great secrets and mysteries that could have a huge impact on the current beliefs? You can fight your way until you reach your destination. Analyze your powers and capabilities and take advantage of your surroundings to survive every obstacle. Come up with new strategies to win battles. Upgrade your powers and weapons. Live the epic life of an inhabitant of Hasphal.   

We are currently running a Steam Greenlight campaign. We are also running an epocu campaign to generate more support. We are also planning on doing another kickstarter campaign on September 2nd.

The developer also sent a few videos, and a new Demo for everyone the try.

I also have a few more previews so here they are for more infomation.

IndieGameMag

Celestial Tear promises to bring us to a familiar form of RPG, focusing less on graphics and more on characters, stories, and an immersive world.

Indie Games

Celestial Tear: Demon's Revenge. It'll have an art style based on comic book art from the west rather than from the east, a story that sounds like it has plenty of potential for character development and exploration of dark themes.

Cliqist

If you’re a fan of JRPGs, definitely keep an eye on Celestial Tear: Demon’s Revenge, because the level of polish displayed in the Kickstarter video makes me hopeful, and I encourage you to check it out.

The developer is also on our forums under the name Trexrell, and his latest post has news about a new contest where you can design a new Boss enemy.

We are so excited to be putting up these creative images from participants of the contest! We want to wish everyone luck. We will actually have 2 winners, one voted by the community and one voted by us, the developers!

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Meet Ratbag

by Couchpotato, 05:16

Warner Bros. Interactive Entertainment released new trailer for Middle-earth: Shadow of Mordor that introduces us to a Uruk called Ratbag.

While Uruks are dynamically generated through the Nemesis System and unique to each player, Ratbag is a special Uruk who plays a critical role in the story as Talion goes on his journey to destroy Sauron’s army.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - August 29, 2014

Stardock - Dog Days of Summer Update

by Couchpotato, 21:42

Thanks to Farflame for sending the following update, It seems Stardock has posted a summer update with information on the development of their games.

Some of the new games might be of interest as one is set in the Fallen Enchantress world called Elemental, and the other is an unannounced project.

The marketing people hate when I refer to something involving Elemental.  That’s because every press article seems focus on the original Elemental:War of Magic (which did suck unfortunately).  Elemental remains the most enjoyable programming experience I ever had.  It’s a good reminder that you can’t mix up fun working on and fun playing.

Anyway, we just released an update to Legendary Heroes last month and we’re working on the next game in that fantasy universe.  It’s going to be incredibly sweet. We’ve decided to embrace its single player style and really focus the game about you. So we have some real RPG-ish stuff coming.

Our biggest, most ambitious project ever is not announced yet.  It’ll likely be announced as CES 2015. This team is a combo of people who worked on Sins of a Solar Empire, Galactic Civilizations, Civilization V and LOTR: Battle for Middle Earth.  It’ll require 64-bit and need Mantle/DirectX 12 to really shine.  We haven’t even hinted about this game yet in any form so don’t bother to try to guess. It’s something completely new.

Information about

Stardock

Details

Kai Rosenkranz - New Kickstarter Album

by Couchpotato, 21:25

If you're a fan of Kai Rosenkranz who made the music for Gothic, and Risen the following kickstarter should interest you. He is asking for $20,000 to make a new album.

Hi, I'm Kai Rosenkranz. I'm a passionate musician, and now I'm excited to be on Kickstarter to make a new album!

I've started making music when I was a kid, and I got a job in the games industry at the age of 17. I wrote music for the "Gothic" series and "Risen" by German RPG studio Piranha Bytes. After 12 years, I took a break from game music to found my own company Nevigo and create development tools for the games industry. I still do that, and it's a lot of fun. But music as a way of creative expression plays an important part in my life, and now, after 5 years, I really want to make music again.

With your help, my heart's desire could actually become true, and I'll be so happy to write new music and share it with you.

Thank you all!

He also has three new updates posted already, and has earned $13,157.

Thank You Pladio for the links.Wink

Information about

Kickstarter

Details

Dragon Age: Inquisition - Interview @ Wired

by Aries100, 19:42

Wired Magazine has done a two part interview with Bioware about DA: Inquisition.
In the first part of the two part interview Wired talks with both Mark Darrah and Mike Laidlaw. After some talk about the new generation for consoles and how large the game is, here's a rather surprising twist - about the lore in the game:

Inquisition is the third main game now, and you have millennia of history in the Dragon Age world. How do you keep that straight amongst yourselves, particularly when story paths can branch off?
ML: We hired a crime reporter. We actually did. One of our editors is someone we brought on initially as a contractor and then hired full-time because he's fantastic. He is a research specialist and was a crime reporter with the Edmonton newspaper. He's very dedicated and very thorough -- crime isn't something you want to mis-report -- and what he'd do is comb through everything in Origins, everything in the novels, everything in Dawn of the Seeker, the comics, all the different products. We've developed this internal wiki that tracks the states of all the characters. There are various fields for the characters: Dead, Alive, and Quantum, for characters like Alistair who may or may not be alive depending on player choice. Within the entry, it explicitly says "If Dead: This. If Alive: This". So we have that as our internal reference, and while the fans maintain a really good one, they can't put notes about what's coming, so we have to have our own.

According to Wired the next part of the interview will feature design decisions.

Thanks to Kantr at the DA: Inquisitions forums.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dragon Age: Inquisition - Preview @ PC Gamer

by Aries100, 19:19

Wolfhowwl from the Bioware forums points to PC Gamer which has a preview of DA: Inquisition.  Here's a quote about characters:

There are nine potential companions, but despite the effort they took to design, voice, and write, you can skip meeting or recruiting most of them entirely, and they can be dismissed at any time. Inquisition's combat system finally gives equal favor to its real-time and pausable approaches to fighting.

And a quote about the Dales Highlands:

The intro to the Dales is incredibly light. An arcane, malicious blizzard has grasped the area's rough, typically-thawed cliffs, icing the river that nearby Sarhnia depends on for food and trade. What I notice throughout this area, and appreciate, is the lack of heavy-handed exposition about who, what, where, and why: the theme of the Highlands, as I discover simply by fighting through it, is driving out an invader and advancing the frontline.

A quote on Inquisition perks:

Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is "Inquisition gold," as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition', the first three of which are tied to those previously mentioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favor, although I wasn't told how.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Dev Diary #2

by Couchpotato, 09:14

Harebrained Schemes has posted the second Dev Diary for the Director's Cut version of Dragonfall. The second entry has more information on new additions.

This is the second of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. (Note: Backers and existing Dragonfall owners will receive the Director’s Cut for free!) Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Feargus Urquhart - Interview @ Matt Chat

by Couchpotato, 06:49

In the latest Matt Chat video he interviews Feargus Urquhart the CEO of Obsidian Entertainment about Southpark, Pillars of Eternity, and more.

Feargus Urquhart is the CEO of Obsidian Entertainment and one of the all-round coolest dudes in the videogame industry. In this first installment of our epic chat, Feargus and I talk about South Park, Pillars of Eternity, the planned sequel, and a zombie Western game that is possibly in the works...He also draws a line between the Skyrim fan and the potential audience of Pillars of Eternity. There's a line in the sand for console vs. PC CRPG fans.

Information about

Obsidian Entertainment

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Lords of Xulima - New Steam Update

by Couchpotato, 06:45

Numantian Games has a new post for Lords of Xulima on the Steam forums with news about a few translations, new patch, and the special & limited box editions.

We know that we have as big of an audience in France as in Canada, so we are very happy to announce that the official launch of Lords of Xulima will have French among the available languages. As you can see, the main store page is available now in French.

And German?

We are now looking for a good German translator. We will hold both translations in parallel to have them ready for the final release. Any recommendation? If you wish to help us in this task you will be more than welcome. Please write us to info@numantiangames.com.

The rest of languages

Anyway, after the official launch we will release a tool to add more languages to support fan translations. As LoX is UNICODE, it supports any language from Russian to Japanese. Finally, if someone wants to help us to include a new language for the official launch please write to us and we will talk about it.

Special & Limited Box Edition of Lords of Xulima

We have available on our store page on our website two special physical editions of Lords of Xulima that correspond to the ones offered in our Kickstarter campaign. They are limited edition, as once we order the production no more will ever be produced. Those collectors edition lovers and all the people that wish to support us even more can now order those special editions.

Between the rewards, you will have the boxed edition, the 200 pages hard-cover book, "Bestiary & Mythology of Xulima", the Game Guide Book and the printed color poster of the World map of Xulima.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tides of Numenera - George Ziets AMA

by Couchpotato, 06:40

George Ziets answers a few questions for Torment: Tides of Numenera on the games official Tumblr page. Here is a sample of the questions, and answers.

George Ziets on joining inXile, Torment combat

These are some fairly old Formspring entries but better late than never, here’s lead level designer George Ziets answering some questions:

I am very happy with your direct participation in TToN…it gives me hope that the game will not be a disaster after the Turn Based combat decision. I am a little concerned that you will not be influencing the narrative though 

Thanks Huminds!

The entire core team (Kevin, Colin, Adam, me, as well as Avellone, Tony Evans, and others) has had some influence on the narrative, and I’m sure that will continue as development progresses. Although Colin is the narrative lead, this project has taken a collaborative approach to most aspects of development, and Colin has been great about responding to feedback and incorporating cool ideas from others. I can also attest that Colin is a very creative and talented writer. :)

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Moon Hunters - A Myth-Weaving RPG

by Couchpotato, 06:35

Moon Hunters is the latest pixel art RPG on kickstarter from developer Kitfox Games. The good news is the game is already funded after earning $62,910.

Here is the usual video, and game description.

Moon Hunters is a 1-4 player action RPG with a rich, ancient world that's different every time you play. Build your mythology as you play, solo or with friends, every action and choice contributing to your legend.

Information about

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Legend of Grimrock 2 - Level Building Blocks

by Couchpotato, 06:31

Almost Human has another update this week for Legend of Grimrock 2 that talks about the Level Building Blocks used to develop the game.

Creating graphics for games can be quite technical at times. A game artist needs to keep in mind that there’s a finite amount of memory available for graphics in the game. In essense the less an individual art asset takes memory, the more of them you can have which results in visual diversity. Basically that means more varied wallsets, monsters, items etc.

Textures are real graphics memory hogs. That’s why in game art we use all kinds of tricks to keep texture count and sizes low. In this post I’m going to be talking about a method of using the same pieces over and over again to create multiple different assets without any new textures. Sometimes this is called kitbashing.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Celestial Tear - Interview @ Indie Game Mag

by Couchpotato, 06:28

The Indie Game Magazine did a new interview with the developer of Celestial Tear Terrell. You can also ask him any question on his forum thread on our site.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Zero Punctuation Review

by Couchpotato, 06:22

I found another hilarious NSFW video review from Zero Punctuation for Risen 3. Now if improper language, and satire are not to your liking please skip the video review.

This week, Zero Punctuation reviews the pirate RPG Risen 3: Titan Lords.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Lords of the Fallen - World Trailer

by Couchpotato, 06:17

CI Games released a new trailer for Lords of the Fallen about the games setting.

The dark and mysterious world of Lords of the Fallen awaits you. Become Harkyn, a convicted outcast from society and now.. humanity's best hope of defeating a demonic invasion.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hard West - Gameplay Footage

by Couchpotato, 06:14

The latest update for Hard West has a new trailer with some new gameplay footage. They only offer the video on kickstarter so you have to watch it on the game site.

Many of you have been wondering what Hard West gameplay looks like, or even if the game even exists. Today, we are proud to present to you a first sneak peek into the current state of the game in the form of a gameplay video. We hope you enjoy it and will be grateful for feedback and comments.

Please Note: that this is a very early, pre-alpha build of the game, and that many things are missing and even more are still work in progress.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Another Roundup

by Couchpotato, 06:10

Here is another a few more articles for Dragon Age: Inquisition this week. So let's start with PC Gamer with some information about the Co-op multiplayer.

Support will include ME3-style chests, which will players unlock new characters and items, and will be available through in-game currency or microtransactions. In addition, Bioware are planning the free release of updates and levels. All of which sounds extremely similar to Mass Effect 3, which was supported with new content for a decent amount of time. If Dragon Age: Inquisition can get new stuff for longer, it'll be a healthy boost for what sounds like a promising mode

 The next article is from Gamezone about the games micro-transactions.

While BioWare has announced that the RPG will host a multitude of free and appealing add-ons such as such as additional characters and periodic new multiplayer adventures, it will also offer the dreaded in-game purchase. In this instance it’s geared towards buying Platinum, the game’s currency, which can be used to buy essentially anything for MP but does not effect the single-player mode.

Cheat Code Central also talks about the micro-transaction uproar.

The internet is in an uproar. The ramble rousing has commenced. Can you hear the people sing? Sorry, they aren't singing. Rather, they're tweeting in frustration over Dragon Age: Inquisition. Apparently, people forgot that, despite being developed by BioWare, Dragon Age: Inquisition is an EA game. And EA, being ever so money hungry, likes to shove microtransactions into every possible game. See where I'm going with this?

In case you haven't, let's spell it out. Dragon Age: Inquisition has microtransactions. They tie into the game's cooperative, online multiplayer mode. Let me elaborate. These microtransactions are optional, as everything in the multiplayer mode can be earned via hard work, elbow grease, and dungeon grinding. The items that could be purchased with "platinum" could be bought with gold coins as well. Also, the online multiplayer itself is completely optional, and doesn't touch the main game.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details