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Thursday - April 16, 2015
Wednesday - April 15, 2015
Tuesday - April 14, 2015
Monday - April 13, 2015
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Soldak Entertainment

2015-04-19

Soldak Entertainment Interview

Our next interview this month is with Steven Peeler of Soldak Entertainment.
» Continue reading the article...

Masquerada: Songs and Shadows

2015-04-17

Masquerada: Songs and Shadows - Early Preview

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on.
» Read the article

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Picture Watch

Din's Curse
Box Art

Poll Watch

How Important Is Game Music?
Very Important To Me
47.83%

Depends on the Game
27.54%

I Listen to My Own Music
7.25%

Not Important at All
17.39%

Vote

Recently Released

Apr: Telepath Tactics
Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean

Thursday - April 16, 2015

Planet Explorers - Alpha 0.9 & Unity 5.0 Update

by Couchpotato, 04:04

Pathea Games released a few new game images for Planet Explorers on Steam that talks about how they improved the games graphics from upgrading to Unity 5 in Alpha 0.9.

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come. A0.9 is currently on schedule for late this month.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

KotOR 2 - Destroyed the Star Wars Universe?

by Couchpotato, 04:00

Jake Muncy of Kill Screen published an interesting article where he talks about how Knights of the Old Republic II attempted to destroy the Star Wars universe.

My friend from college took a class on postcolonial fiction once, and she zealously tried to get me to read all her course materials. They were stories, she told me, about being inside and outside at the same time, and they reflected her experience as a foreign-raised American back to her. I never did. She never watched Star Wars, either, though I don’t blame her for that one. There’s a cultural gulf there we’ve never quite been able to bridge, and Star Wars isn’t a story that has an answer for that sort of gulf. Its interests are a bit too simplistic, its heroics a bit too plain, too caught up in establishment and the idea of an unbroken community.

That’s why the Jedi Exile’s story strikes me as an important one. Knights of the Old Republic II guts the mythology of Star Wars and puts it toward more transgressive purposes, revealing the vanishing points where the black and white categories it espouses start to dissolve, using the figure of homo sacer to show the way they lose their usefulness in the face of the Other. There are realities that can never be captured by our big cultural myths, and for a moment, this strange game from a decade ago shows that, revealed within the fabric of one of those very myths, as clear as the Exile in front of me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Meriwether - Beta 2 Released Update

by Couchpotato, 03:57

Sortasoft LLC latest kickstarter update for Meriwether has information the developer has implemented baker feedback on fixing the game, and released a new Beta version.

Beta 2 Released!

We listened to your feedback from the Beta build, and are excited to announce a new Beta release that takes much of that feedback into account. 

LEVEL CONTINUITY

The most prominent issue with our previous build was that the levels seemed to jump around, and you were never sure how and why you arrived at any particular place. With this new version, we have put a great deal of effort into giving context to each level. Primarily, we have added a world map that shows where that level exists spatially within the world. The art we used was the art for our printed world map, so we need to now go back and revise that map for the level of detail needed in-game. Also, before each flashback, we help situate you temporally by starting with “Washington, D.C. (three years earlier.)”. 

VOICEOVER

We’ve also added voiceovers during the loading-screen/world-map that help explain how you got there from the previous level, as well as reflecting on what happened and/or giving context to the creative themes explored within the upcoming level. The voiceover is temporarily narrated by our very own Carlos, who would be the first to tell you that it is extremely placeholder! We will replace this audio with a professional voice actor once we determine that it is working as expected and the writing is fully edited.

RELOADING INTERFACE

We finally have art in place for the reloading interface. It still functions more or less the same, but it looks way better and is clearer.

POLISH AND BUG FIXES

We have more characters, more art, polished icons and interface, and way less bugs. The most noticeable improvement will be with load times. We’ve determined that, while the levels will remain procedurally generated, we’ll pre-cache as much as possible to ensure a smooth, painless loading process even on older machines.

CAVEAT 

Because we were primarily focusing on addressing the level continuity for this build, our testing was mostly on the first half of the game, basically up to the Mandan villages. The levels after that relatively untested at the moment. They might work, but no promises!

NEXT STEPS

We’ll be sending out at least one more Beta build before sharing the final game with all backers. Hopefully this one will come quicker. We’re now focusing on getting the second half of the game polished up in the same manner, punching up Pryor’s Report, and finishing the remaining art and lower-priority features.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Early Combat Test

by Couchpotato, 03:52

Daniel Vavra of Warhorse Studios released a short clip of the games Early Combat.

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Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Child Of Light - More Games in Development

by Couchpotato, 03:49

Patrick Plourde of Ubisoft Montreal announced his studio is developing more games set in the Child Of Light universe. So if you liked the first game this might interest you.

Fans of Child of Light: There are very cool projects in process set in the Child of Light universe. More News soon. Stay tuned!

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Space Hulk - Dark Angels Expansion Released

by Couchpotato, 03:43

Seems developer Full Control announced today another expansion for Space Hulk called The Dark Angels is now avaiable adding 25 hours of more game content.

The Latest and Greatest Expansion is Ready to Download Now, With Another 25 Hours of Content for Players!

Copenhagen, Denmark – April 15, 2015 - Independent developer Full Control today announced that the third expansion for S pace Hulk: Ascension is live for Windows PC, Mac and Linux on Steam. The Dark Angels Expansion “Bringer of Sorrow” unlocks the Deathwing of the Dark Angels Chapter and includes a further 20 story missions, and 20 flash missions for players to conquer.

Featuring over 25 hours of content, Space Hulk: Ascension - Dark Angels continues to add incredible features and value to the turn-based strategy game. Written by Black Library author Graeme Lyon, the story campaign “Bringer of Sorrow” sees the planet Corinthe under attack by Tyranid forces, with a newly emerged Space Hulk that has to be eliminated by the Deathwing. 

“I hope players are excited for the strategic options this expansion will afford them”, said Thomas Hentschel Lund, CEO of Full Control. “The Apothecary will give your team some incredible buffs, while the Plasma Cannon is one of the most destructive weapons the Genestealers will have the displeasure of facing!”

Plasma Cannons shoot out huge fireballs of glowing plasma that splash across large areas, causing insane amounts of damage. They can be overcharged for additional splash damage. The Apothecary is a support class that complements players command slot in their squad, and bolsters the resolve of nearby Terminators and supports defensive play styles.

To purchase the Dark Angels Expansion via Steam visit: http://store.steampowered.com/app/347981/

To purchase Space Hulk: Ascension via Steam visit: http://store.steampowered.com/app/317620/

Space Hulk

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Diablo 3 - Patch 2.2.1 Notes

by Couchpotato, 03:39

Blizzard has new update on Battle.net for Diablo III about he next game patch.

Patch 2.2.1 is currently in development and now available for testing on the PTR.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Valkyria Chronicles - Quick Look/Preview

by Fluent, 01:22

In this video, I take a look at the PC JRPG, Valkyria Chronicles, and show off what to expect from the game. An example of a cutscene is shown, some of the headquarters and a bit of the combat gameplay.

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Hello!

Thanks for joining me for this exciting RPG video. In this video, I take a look at the very charming Japanese RPG, Valkyria Chronicles! 

I show off and talk a bit about how combat works, what to expect with the game, how upgrading your troops works and more!

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wednesday - April 15, 2015

Telepath Tactics - Close to Release Update

by Couchpotato, 09:04

Developer Craig Stern posted a new update on the Telepath Tactics kickstarter page that has information his game is going to be released this Thursday.

Greetings, gentle backers! We are, here and now, only 2 days away from the release of the game! (Less than that, actually: it releases Thursday at 12:00 Central Daylight Time, which means it's technically more like 1 day and 21.66 hours away. But I digress.)

We're already starting to get some attention leading up to release, which is good! And reviews / first impressions vids should hopefully start popping up tomorrow, which will be even better.

On the distribution side of things, the game is now a definite go for GOG in both Windows and Mac flavors on release day. I've also been toiling away at getting the game to play nice with Steam for something like a week now--odds are excellent that both the Windows and Mac versions will be on Steam on release day as well.

"But Craig," you might say, "what about Linux?" Not to worry! I'm in touch with Lars Doucet, the creator of Defender's Quest, who is teaching me the dark sorceries necessary to get the game to install on Linux without the hassle of making you all install AIR first. We're not there just yet, but once I have that magic trick working, the Linux incarnation of Telepath Tactics will be made available on GOG and Steam as well. (In the meantime, rest assured that I'll be making the Linux version available to all of you directly!)

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #69

by Couchpotato, 05:09

Well once again its time for another Grim Misadventure news-bit. This time Crate Entertainment talks about the new Nemesis system from the next updates.

Welcome back to Grim Misadventures! Last time, we talked about some of the high-end rewards for gaining the respect of Cairn’s various factions. This time, we are going to go in the opposite direction. What happens when you have really pissed off a faction?

In Grim Dawn, whenever you slay your enemies, the faction they belong to will become increasingly hostile towards you by sending more and more powerful foes to deal with your meddling. This culminates in some of the ultimate challenges the game has to offer: Nemesis Spawns.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kingdom Come - Translated Interview Quotes

by Couchpotato, 05:07

DSO Gaming has a few interesting quotes from a new interview with Warhorse Studios who is afraid that gamers may misinterpret some features in Kingdom Come: Deliverance.

In an interview with our dear friends over at PCGames, Warhorse Studios’ Daniel Vavra revealed some of the concerns surrounding the development of Kingdom Come: Deliverance. As Daniel said, the team is currently receiving lots of messages from happy fans, asking them to take their time and polish the game before releasing, however the team is afraid that some gamers may misinterpret some of the game’s features that have been already announced.

As Daniel said:

“So far we’ve been receiving positive feedback. Fans often say <<Please take your time and release it later when the game is polished and not in order to hit a deadline>>. The only thing I’m a little worried about is that some players may misinterpret some features and have high expectations for them.”

Daniel then explained this by giving an example. In Kingdom Come: Deliverance’s trailer, Warhorse Studios claimed that the game will feature epic battles. And while the game does pack some epic battles according to Daniel, players may have misinterpreted this and expect dozens of such battles (perhaps even with strategic elements). That’s far from what Warhorse Studios is creating, thus some gamers may get disappointed by the end product.

Daniel added:

“The story that we tell may very well contain only two or three such epic battles. Kingdom Come: Deliverance will not be about the heroic leader – you are just a soldier and like all soldiers, you must survive these battles. The castle battles are meant to be some of the game’s Story highlights, and not a feature that will be repeated each and every half hour.”

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Eternal Lords Now Available

by Couchpotato, 05:03

Triumph Studios announced today the new expansion for Age of Wonders III called Eternal Lords is available on Steam for $19.99, and offer the complete saga for $40.19.

Embrace forbidden powers and prepare to reign for eternity, as today Triumph Studios launches the highly anticipated Eternal Lords Expansion!

Eternal Lords is the major, second expansion for Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New mechanics include the Race Governance system, which allows players to tailor the features of each race in their empire to meet their strategic needs, and adds new layers of depth to empire development and diplomacy.

The expansion is accompanied by the free V1.5 main game update introducing Vassals, the New Play by Email multiplayer mode, Mac/Linux support, Race Relations, improved AI, and more racial unit diversity

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Beaten in 40 Minutes @ Kotaku

by Couchpotato, 04:52

Kotaku has the usual news with information a gamer has beaten Pillars of Eternity in under forty minutes. Of course he used an exploit to achieve this speed record.

Here is the video that will contain spoilers.

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In this speedrun, which appears to be the current world record for Pillars of Eternity, Jiseed takes advantage of a few different game-breaking glitches to bypass chunks of the game that might otherwise take hours to complete.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

ICY - Stretch Goal Made & New Alpha

by Couchpotato, 04:46

Inner Void Interactive posted another Indiegogo Update for ICY three days ago with information the game has reached the $7,500 Stretch Goal. Here are the details.

Here we are again! We managed to reach the 7500 dollars stretch goal and that’s a good thing, since the more money we’ll have, the better Icy will be.

In the meantime we received a lot of feedbacks and we’ve been able to fix some bugs. We uploaded a new alpha version and, this time, a Mac build is available.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Some More Twitter Updates

by Couchpotato, 04:42

DualShockers put together a short article with a few Twitter replies from some CD Projekt developers. They talk about optimizing the game, and answer other questions.

The Witcher 3: Wild Hunt is speeding towards its release next month, and the developers are providing more information over Twitter.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - Wishlist & Free Novel

by Couchpotato, 04:37

A site called whatculture has another top ten list this time for Deus Ex: Mankind Divided.

After four years, the fourth instalment of the mighty leather-clad sci-fi opus Deus Ex is back, and Eidos’ Matrix-meets-Blade Runner genre-bender has always had a special place in plenty gamers’ hearts – mostly thanks to losing entire weeks of game-time in the 2000 original.

Thanks to some graphics that haven’t aged too well considering the focus on gunplay, character interaction and a slew of incredibly detailed (for the time) environments, it was over to 2011’s Human Revolution to relight the fire underneath the franchise’s behind, as although 2003’s Invisible War was serviceable enough, it didn’t have the same spark that only the original team can bring.

Over to Mankind Divided and a sequel that’s going to take place two years after the conclusion of Human Revolution, seeing returning-hero Adam Jensen heading up crime-hounds Task Force 29 as the world lives up to the game’s title – the split between people who favour augmented limbs and those who don’t creating violent rifts in the populace.

Jensen’s design is looking just as fantastic as ever though, with his repurposed body also bolstering a huge number of additional abilities and weapons – however as Human Revolution’s weaker aspects proved, concept and execution can occasionally be miles apart, and it’s up to Eidos to deliver on 100% of their potential this time around.

You can also download a free e-novel called Deus Ex: Fallen Angel.

A big thank-you to everyone out there for your enthusiasm following the announcement of Deus Ex: Mankind Divided! If you haven't already seen the awesome announcement trailer, take a look Here!

To reiterate, I am indeed involved once again in the writing on this blockbuster game, and very proud to be so. I've also had a lot of people asking me if I'll be writing another Deus Ex tie-in novel as I did with Icarus Effect back in 2011 (which, I hasten to add, is still available in all good bookstores in UK, US, Hungarian, Italian and German editions...)

But to answer the question - I can't confirm anything right now; however, I will say we are in discussions about future fiction ideas under the Deus Ex Universe banner, so stay tuned!

In the meantime, you can click Here to download a free digital ebook of my novella Deus Ex: Fallen Angel directly from Eidos Montreal!

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Outland 17 - Updated Demo Released

by Couchpotato, 04:31

Grenade Tree Games notified me they released an updated version of the free demo for Outland 17. Also don't forget to help back the new kickstarter campaign.

Our Kickstarter is focused on community input and is all about transparency to make things fair for all Outlanders regardless of race, gender, creed, or species. Be one of the first to help influence which platforms Outland 17 could be released on, or have a character shaped in your image.

Like the idea? We do too. But don’t be a Betty Black Hole about this, tell a friend! Share your revolution on Facebook and get the word out that your time has arrived!

While the gears of war are grinding our development team is still keeping the engines firing on all solar powered cylinders. To celebrate the release of your revolution, we have added another new level to the demo!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon - Development & Patch Updates

by Couchpotato, 04:28

Another RPG game that I haven't covered much since last year is called Dragon by a developer called Red Level Games Inc. The game has had a few updates on Steam.

The latest update is abouut the developers move to a Public Beta Server.

We’re testing new code on the public beta server, unfortunately it’s still not ready for primetime.  We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment. We've had luck with some recent applicants and are looking forward to adding development talent to the team.

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tuesday - April 14, 2015

Elminage Gothic - Combat & Dungeon-Crawling

by Fluent, 18:41

Fluent's first news bit! Sealed In this new 22-minute video, I take a look at the dungeon-crawling RPG, Elminage Gothic, and show off some of the exploration, combat and general dungeon-crawling features you can expect to find in the game.

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Hello! Thanks for tuning in. In this exciting video, we take a look at the dungeon-crawling RPG, Elminage Gothic. We explore the starter dungeon, the Caves of Tsun-Karn, get into some combat, explore the area and generally play the game and explore the game systems!

I show off how the party-based, turn-based combat works, as well as how treasure chests are handled in the game, and we get a look at a few different enemy types and some unique encounters that are present in the game. Fun!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

RPGWatch - Red Heath Interview

by Couchpotato, 05:03

Red Heat is a new turn-based RPG that launched on Indiegogo this week and we had the chance to interview the developer, and ask him a few questions.

Couchpotato: Welcome to RPGWatch can you give everyone a brief introduction about yourself, and your gaming studio?

Red Heath Team: Hello, everyone.  First of all I’d like to say thank you to RPGWatch.com for possibility to describe the game that we are developing.

My name is Eduard Sidoruk, I am the head of Epic Star Graphics and also I am a game designer and an art director of our projects. I’ve been doing it for 5 years already, before that I spent 8 years making animation.

Our studio is situated in Minsk, Belarus. Till the middle of 2014 we were creating casual computer games (HOPA), in 4 years 4 games were created. But in comparison with “Red Heath” previous projects were created with a publisher. To the moment of making the fourth game the production felt like a copy paste conveyor. And of course our interest in developing of casual games went down.

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Outland 17 - Kickstarter Now Live

by Couchpotato, 05:00

I was notified today by developer Grenade Tree they have launched their new kickstarter campaign for Outland 17, and are asking for $10,000 to help fund the game.

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Outland 17: Void of Liberty is a tactical RPG based around the the American Revolutionary War, but set in the future. Earth has become overpopulated, so space stations are being built to alleviate the burdening population and explore resource possibilities throughout the galaxy. As in the 18th century, war is brewing under the strain of mercantilism, the distance of the colonies, the shift in values, and the widening gap between classes.

The impoverished are offered places on these “Outlands” in hopes of working off their debt to the corporate companies on Earth. However, with indentured servitude comes awful working conditions, an unfair legal system, and martial brutality. These have pushed the colonists to the breaking point.

G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite official reports of peace, Martin Wallace must validate these rumors for himself. The game begins with Martin Wallace landing on Outland 3 to discover the truth, and eventually organizing a more effective force to match the military powers of Outland 3.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - Why Get Augmented?

by Couchpotato, 04:55

Game Informer released another update from their month long coverage of Deus Ex: Mankind Divided with more information why people get Augmented in the game.

Deus Ex: Mankind Divided is our latest cover story, and the Human Revolution sequel explores what Eidos Montrel dubs "the mechanical apartheid." The studio says that players can go into the game without any prior knowledge of the series. That may be, but it never hurts to have a little background knowledge. Today, we're going to explore what's at the core of the game's central conflict – augmentations.

The term (often shortened to "augs") are used to describe a wide array of technologically advanced implants in Deus Ex’s world. Their use is also quite polarizing. Knowing that, why on earth would anyone undergo such risky operations? The explanation is complicated and tragic.

During Human Revolution’s story, Adam Jensen worked for a company called Sarif Industries, which was on the forefront of manufacturing these sophisticated Augmentations. If you played it, you might recall incidental conversations between NPCs discussing the augs. In one, a business professional remarks to another that he’s tired of getting passed up for promotions, and that he’s considering a neural upgrade to make himself more competitive. Other upgrades are more overt, such as the limb replacements Jensen received following a terrorist attack.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Dragon - An Ink & Crayon Action RPG

by Couchpotato, 04:52

I received news of an Action RPG game called DRAGON: A Game About a Dragon from the games developer called Games With Dragons In. It will be released on April 24th.

Here is the games description taken straight off Steam.

Be a dragon in this beautifully hand-drawn adventure!

Dragon's girlfriend has been whisked away by the mean king and only you can help him find her! Use your dragon powers to charge into battle and face off against knights, soldiers, and other authoritarian elements so you can get your ride-into-the-sunset ending. Hey, dragons deserve those, too.

Fly, breathe fire, hoard treasure, and watch trashy talk shows all day just like a real dragon. Step into a tongue-in-cheek world that's guaranteed to bring a smile to your face!

Play this action RPG at your own pace! If your claws need to pack more of a punch, just level them up. If you think you're good enough to throw down with bosses without it, more power to you. Collect gold and treasures to increase your strength so you can take on bigger enemies... or jump in headfirst and defeat them on your skills alone! It's all about the freedom of choice.

Inspired by classic action RPGs from the 16-bit age, players from all eras will have fun with DRAGON: A Game About a Dragon. Please enjoy this charming and lighthearted tale of friendship, greed, and love, all from the perspective of the dragon.

DRAGON: A Game About a Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Slaughtering With Signs @ IGN

by Couchpotato, 04:47

IGN has another article/video for The Witcher 3: Wild Hunt this week about sign magic. So just a quick warning it will contain more spoilers so you have been warned.

Signs the spells used by witchers to disable or destroy their opponents often felt inessential in The Witcher 2: Assassins of Kings. The utility magic certainly served its purpose in numerous situations, but those encounters rarely required much more than sword slashes between dodge rolls. I used them when I remembered I had them, and forgot shortly after. In The Witcher 3: Wild Hunt, Geralt of Rivia lives and dies by both the sword and the spell. Even on the easiest difficulty, ignoring Signs is the quickest way to lose in battle.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

OutWard - Steam Greenlight Update

by Couchpotato, 04:42

The second kickstarter update was released for OutWard with more information about funding, and the developer talks about the game on Steam Greenlight. 

First off, we have passed 400 backers and we're only a few hundreds away from $30,000 raised. Thank you so much everyone for your help so far! Keep telling your friends to back this project.

We just submitted Outward to Greenlight and if you have Steam, now is the time to upvote the project and make sure we get selected quickly by Valve. It costs nothing and gives us yet another chance at getting noticed.

I also have a new pitch video the developer kindly sent me a link to.

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OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Video Review @ RPGSite

by Couchpotato, 04:39

RPGSite released a new eight minute YouTube video review of Pillars of Eternity

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Darren MacPhail brings us a new (very thorough) video review with a look at Obsidian's latest with Pillars of Eternity, an RPG that evokes the classics. And why not, considering the founders of the studio used to work at Black Isle Studios that helped create the Icewind Dale series and Planescape: Torment.

While elements such as the writing and level design are on point as always when it comes to the developer, there are a few things that newcomers should be aware of coming into this modern interpretation of a beloved period of time for Western RPG fans.

Note: There are spoilers found in the video.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Grim Dawn - Q&A @ Next Power Up

by Couchpotato, 04:34

A new Q&A was published on a site called Next Power Up with Crate Entertainment Game Developer Kamil Marczewski, and Team Lead Arthur Bruno about Grim Dawn.

Nathan: Kickstarter seems to have drawn a lot of scepticism lately, with big projects failing their goals. You guys obliterated your Kickstarter campaign, and it was one of the relatively early ones. Do you think if you had to redo that campaign again today, it would have turned out with the same figure?

[KM] That is difficult to predict. With so many Kickstarters failing to deliver and many players becoming jaded with the crowdfunding model, some projects that may have been fine in 2012 now struggle to hit their funding goals.

[AB] I think also during the first months of KS, the press was still captivated by the novelty of it and interested to see how each new project fared. That made it easier to get widespread coverage but over time, it became less of a novelty and now I think press coverage isn't a given. It takes a bigger project from a known team and / or something that looks really fantastic and innovative to rise to the level where it will get a lot of coverage.

Nathan: You guys took to Early Access after having nailed Kickstarter, has the game been more or less profitable on each platform?

[KM] It is difficult to compare the two as Kickstarter served as a means to raise initial funds and let fans know that we exist whereas Early Access is a means to get our game out to more players. In the longterm, Early Access would probably win out simply because you can no longer back our Kickstarter. :)

[AB] I think "profitable" may not be the right term here since developers shouldn't be trying to make a profit on Kickstarter earnings and our original funds from there have long since been spent on development costs.

In terms of revenue though, Early Access has pulled in significantly more money but it's also been going on for over a year. Much of that has also been re-invested in expanding development.

They're different beasts though, as Kamil said and serve different purposes. It would have taken a lot longer to get to Early Access, if we made it at all, without Kickstarter. At the same time, Early Access has allowed us to expand Grim Dawn far beyond what we originally planned during the KS. So both have been complimentary and served different needs.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Victor Vran - Multiplayer Update Released

by Couchpotato, 04:31

I haven't been following development of Victor Vran all that much since last month, and since then the developer Haemimont Games has released a few patches.

The latest patch added Multiplayer to the game.

MULTIPLAYER UPDATE: (1.02)

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Satellite Reign - Preview @ Grabit Magazine

by Couchpotato, 04:24

Grabit Magazine has a new preview of the Early Access version of Satellite Reign.

Even at this early stage, dare I say that Satellite Reign is the spiritual successor to Syndicate Wars we’ve been patiently waiting for all those years. There’s still a fair bit of work to go into the game but 5 Lives is responding promptly and with open ears to the feedback from Steam Early Access users. 

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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Path of Exile - Interview @ MMO Games

by Couchpotato, 04:21

Chris Wilson the Producer and Lead Designer of Grinding Gear Games was interviewed by MMO Games last week to talk about his F2P ARPG game Path of Exile.

On Friday night, I had the chance to sit down with Chris Wilson — Producer and Lead Designer of Grinding Gear Games, the 57-person team behind the esteemed free-to-play action MMORPG Path of Exile. You may or may not have heard by now that the game has a big expansion on the way. So big that it will be adding in a third more stuff to do in game. Whew! This will be Path of Exile’s fourth Act and is the biggest yet. Did I say that it’s big?

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Deus Ex - The Best Game Ever? @ RPS

by Couchpotato, 04:17

John Walker of RPS published a new article with his opinion on whether Deus Ex is still The the best game ever. The  first part talks about memories, and hardware renderers.

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to “best”, I always say Looking Glass/Ion Storm’s greatest moment. But what if I’m wrong?

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Caribbean! - April 10th Update Notes

by Couchpotato, 04:14

Another patch was released for Caribbean! on Steam last week. Here are the changes.

Another smaller update today as we continue working on greater things.
 
Update notes:

Added:

- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.

- Opened gate doors model for one of the siege locations.

- Ambient occlusion for ship models in sea battles.

- Collision meshes optimization for ship ramming in sea battles.

Fixed:

- AI freezing on the ground level of towers during sieges.

- AI attempting to attack his enemy through walls during sieges.

- Incorrect spawn of the defensive troops on one of the locations during sieges.

- Inability to walk upstairs in the tower on one of the siege locations.

- Tactical map displayed incorrectly when firing a cannon.

- Script error caused by bartender talking about captains already hired by the player.

- ‘Traveling merchant’ unit missing his weapons.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

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Monday - April 13, 2015

Elminage Gothic - Character Creation Video

by Couchpotato, 05:27

Staff member Fluent is back gain with another ten minute video this week for everyone that was a request to take a look at the character creation of Elminage Gothic.

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Hello! Thanks for joining me. In this video we are taking a look at the character creation in the classically-inspired dungeon-crawler RPG, Elminage Gothic.

I will be taking a look at what goes into the character creation, such as creating a character from scratch, which classes can be chosen, what stats are available to your characters and more.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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