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Saturday - August 30, 2014
Friday - August 29, 2014
Thursday - August 28, 2014
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Picture Watch

Ashes: Two Worlds Collide
Box Art

Poll Watch

Will You Buy Icewind Dale: EE?
Yes
  (37.5%)
No
  (50%)
Other
  (12.5%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Saturday - August 30, 2014

Dreamtime - Funded & New Video

by Couchpotato, 05:56

Druid Gameworks kickstarter for Witanlore: Dreamtime was funded, and the developer has released a new video with some more gamelay footage.

We did it!!! We've reached our goal!!!! It's been a really great campaign so far, we've met some awesome new friends and reconnected with some folks from our first campaigns, we're so happy to be making this journey with all of you; couldn't ask for a better group of people to share the road with!

Now that we've reached our goal we find ourselves with ten extra days to raise additional funds to expand the game content and further support the team! We've put together some great stretch goals and we hope you'll help us stretch to the end and add as much as we can to the project!

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RuneScape - Frees Up Millions of Accounts

by Couchpotato, 05:53

If you played RuneScape in the past and haven't logged on to your account in a while you may be out of luck. The developer has deleted millions of account names.

RuneScape frees up tens of millions of dormant account names: Who will become the new ‘King_Elf’?

29th August 2014:   The multi-award winning fantasy MMORPG, RuneScape, has announced that it is to free up millions of long-term dormant account names for use in the game. Sixty-six million character names, out of the 220 million player accounts created since its 2001 launch, will again become available for use. For the first time in over a decade, someone can give themselves such ‘illustrious’ names as, Lord_Mage, King_Elf, Fonz, and even … GaryBarlow.

Approximately 20 percent of the dormant accounts – around 13 million – will be released ready for new owners this week alone. The first batch of character names were made available to the RuneScape community on 5th and 13th August, with such ‘desirable’ titles as Banksy, ElloEllo, and C akelord up for grabs. Further character names will be released in the weeks ahead.

For the first 24 hours after the release of each batch, players who want to change their name will require a minimum total level of 1,000 to do so. This allows those who have invested their time in RuneScape to grab the name they want ahead of newer account holders. Once the 24 hours have passed, all members will be eligible.

The release of millions of dormant names comes after RuneScape celebrated strong growth of 20 percent in both subscribers and active players in July this year alone.

About RuneScape

Venture forth into the rich and immersive medieval fantasy world of Gielinor, where even the smallest of actions affect the vast world around you. Recognised repeatedly by Guinness World Records as the world’s most popular free-to-play MMORPG, RuneScape offers unparalleled levels of choice to its players, where they can be anyone, go anywhere or slay anything in their own unique open world adventure alongside millions of other players. Start the world’s most rewarding adventure today at www.RuneScape.com.

Information about

RuneScape

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dragon Age 2 - Retrospective Roundup

by Couchpotato, 05:48

I found two new retrospectives for  Dragon Age 2 this week. The first a one is from Wastelander75 of Enthusiacs with his second part of his new retrospective.

Final Thoughts: Beyond all the gripes and the grumbles I have with DA II, you may be wondering if this is a horrible game. Well, yes and no. Yes, it has its moments of shine and polish, and there are moments within that keep the tradition of Dragon Age: Origins‘ original plan intact. Revisiting some familiar faces with a much-needed engine remodel is surprisingly welcomed. I just wish there was more of them.

But if you were to ask me if this was a Dragon Age sequel worthy of the name, a sequel worthy of the loft height set forth by its older brother, then I’d have to say without a doubt NO. Dragon Age II is a step down for the genre, for the name itself. When it should have set a new benchmark in the franchise, it simply stumbles and drags. The positive changes they made came with way too many negatives. Negatives that I can only point to one reason for existing at all: It’s extremely tight developmental time set, in my opinion, by EA. There wasn’t any time to add anything substantial to the story. There wasn’t any time to add anything substantial to the characters. There wasn’t any time. Why? Again, the 400 lb. gorilla in the room is wearing an EA approved suit. I will admit to admiring the boldness of trying something new, but ultimately BioWare took those steps in the wrong direction.

Thankfully, from what I’m seeing of Dragon Age Inquisition, many of these negative traits have been forgotten. Do I expect DAI to be this mind-blowing, all-encompassing return to form that harkens back to past BioWare games? No. Sadly, most of the people responsible for those moments are now gone. But do I think that Inquisition will be a step forward after this…. brief stumble back?

Yes. And honestly, that is a positive thing to look forward to.

The second retrospective is a new podcast on ZTGD's Phoenix Down.

Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination. This is the year of Dragon Age for Phoenix Down.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Moon Hunters - New Update & Art Stream

by Couchpotato, 05:41

Kitfox Games has a new update for their funded kickstarter game Moon Hunters with information on the Celestin, the Songweaver, and a new Ary Stream this week.

Hello friends! We obliterated 3 stretch goals since yesterday's update, wowza! We'll be adding a new friendly faction, the Celestin, a new playable character, the Songweaver and a digital art book will also be given to 70$+ tiers!

Information about

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Information & New Demo

by Couchpotato, 05:37

White Guardian Studios sent us a nice press release for Celestial Tear: Demon's Revenge. You may recall I mentioned the game twice this week already. If not read on.

The game is based on a fictional story that takes place on the planet Hasphal. Humans are the rulers of this land and they have banished the previous inhabitants, the jehts, to barren and harsh lands. All of this in honor of their Gods, the Gaddoks. In the game’s time, the native tribe – the jehts are on the verge of declaring war against humans to claim their inheritance. This is an era where all secrets of times are being unveiled. The humans in Hasphal are moving into a life style where religion in no longer a concern. Huge scientific advancements have emerged.

Are you up to being one of the 6 members of a diverse cast? Are you ready to explore the world’s great secrets and mysteries that could have a huge impact on the current beliefs? You can fight your way until you reach your destination. Analyze your powers and capabilities and take advantage of your surroundings to survive every obstacle. Come up with new strategies to win battles. Upgrade your powers and weapons. Live the epic life of an inhabitant of Hasphal.   

We are currently running a Steam Greenlight campaign. We are also running an epocu campaign to generate more support. We are also planning on doing another kickstarter campaign on September 2nd.

The developer also sent a few videos, and a new Demo for everyone the try.

I also have a few more previews so here they are for more infomation.

IndieGameMag

Celestial Tear promises to bring us to a familiar form of RPG, focusing less on graphics and more on characters, stories, and an immersive world.

Indie Games

Celestial Tear: Demon's Revenge. It'll have an art style based on comic book art from the west rather than from the east, a story that sounds like it has plenty of potential for character development and exploration of dark themes.

Cliqist

If you’re a fan of JRPGs, definitely keep an eye on Celestial Tear: Demon’s Revenge, because the level of polish displayed in the Kickstarter video makes me hopeful, and I encourage you to check it out.

The developer is also on our forums under the name Trexrell, and his latest post has news about a new contest where you can design a new Boss enemy.

We are so excited to be putting up these creative images from participants of the contest! We want to wish everyone luck. We will actually have 2 winners, one voted by the community and one voted by us, the developers!

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Meet Ratbag

by Couchpotato, 05:16

Warner Bros. Interactive Entertainment released new trailer for Middle-earth: Shadow of Mordor that introduces us to a Uruk called Ratbag.

While Uruks are dynamically generated through the Nemesis System and unique to each player, Ratbag is a special Uruk who plays a critical role in the story as Talion goes on his journey to destroy Sauron’s army.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - August 29, 2014

Stardock - Dog Days of Summer Update

by Couchpotato, 21:42

Thanks to Farflame for sending the following update, It seems Stardock has posted a summer update with information on the development of their games.

Some of the new games might be of interest as one is set in the Fallen Enchantress world called Elemental, and the other is an unannounced project.

The marketing people hate when I refer to something involving Elemental.  That’s because every press article seems focus on the original Elemental:War of Magic (which did suck unfortunately).  Elemental remains the most enjoyable programming experience I ever had.  It’s a good reminder that you can’t mix up fun working on and fun playing.

Anyway, we just released an update to Legendary Heroes last month and we’re working on the next game in that fantasy universe.  It’s going to be incredibly sweet. We’ve decided to embrace its single player style and really focus the game about you. So we have some real RPG-ish stuff coming.

Our biggest, most ambitious project ever is not announced yet.  It’ll likely be announced as CES 2015. This team is a combo of people who worked on Sins of a Solar Empire, Galactic Civilizations, Civilization V and LOTR: Battle for Middle Earth.  It’ll require 64-bit and need Mantle/DirectX 12 to really shine.  We haven’t even hinted about this game yet in any form so don’t bother to try to guess. It’s something completely new.

Information about

Stardock

Details

Kai Rosenkranz - New Kickstarter Album

by Couchpotato, 21:25

If you're a fan of Kai Rosenkranz who made the music for Gothic, and Risen the following kickstarter should interest you. He is asking for $20,000 to make a new album.

Hi, I'm Kai Rosenkranz. I'm a passionate musician, and now I'm excited to be on Kickstarter to make a new album!

I've started making music when I was a kid, and I got a job in the games industry at the age of 17. I wrote music for the "Gothic" series and "Risen" by German RPG studio Piranha Bytes. After 12 years, I took a break from game music to found my own company Nevigo and create development tools for the games industry. I still do that, and it's a lot of fun. But music as a way of creative expression plays an important part in my life, and now, after 5 years, I really want to make music again.

With your help, my heart's desire could actually become true, and I'll be so happy to write new music and share it with you.

Thank you all!

He also has three new updates posted already, and has earned $13,157.

Thank You Pladio for the links.Wink

Information about

Kickstarter

Details

Dragon Age: Inquisition - Interview @ Wired

by Aries100, 19:42

Wired Magazine has done a two part interview with Bioware about DA: Inquisition.
In the first part of the two part interview Wired talks with both Mark Darrah and Mike Laidlaw. After some talk about the new generation for consoles and how large the game is, here's a rather surprising twist - about the lore in the game:

Inquisition is the third main game now, and you have millennia of history in the Dragon Age world. How do you keep that straight amongst yourselves, particularly when story paths can branch off?
ML: We hired a crime reporter. We actually did. One of our editors is someone we brought on initially as a contractor and then hired full-time because he's fantastic. He is a research specialist and was a crime reporter with the Edmonton newspaper. He's very dedicated and very thorough -- crime isn't something you want to mis-report -- and what he'd do is comb through everything in Origins, everything in the novels, everything in Dawn of the Seeker, the comics, all the different products. We've developed this internal wiki that tracks the states of all the characters. There are various fields for the characters: Dead, Alive, and Quantum, for characters like Alistair who may or may not be alive depending on player choice. Within the entry, it explicitly says "If Dead: This. If Alive: This". So we have that as our internal reference, and while the fans maintain a really good one, they can't put notes about what's coming, so we have to have our own.

According to Wired the next part of the interview will feature design decisions.

Thanks to Kantr at the DA: Inquisitions forums.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Preview @ PC Gamer

by Aries100, 19:19

Wolfhowwl from the Bioware forums points to PC Gamer which has a preview of DA: Inquisition.  Here's a quote about characters:

There are nine potential companions, but despite the effort they took to design, voice, and write, you can skip meeting or recruiting most of them entirely, and they can be dismissed at any time. Inquisition's combat system finally gives equal favor to its real-time and pausable approaches to fighting.

And a quote about the Dales Highlands:

The intro to the Dales is incredibly light. An arcane, malicious blizzard has grasped the area's rough, typically-thawed cliffs, icing the river that nearby Sarhnia depends on for food and trade. What I notice throughout this area, and appreciate, is the lack of heavy-handed exposition about who, what, where, and why: the theme of the Highlands, as I discover simply by fighting through it, is driving out an invader and advancing the frontline.

A quote on Inquisition perks:

Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is "Inquisition gold," as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition', the first three of which are tied to those previously mentioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favor, although I wasn't told how.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Dev Diary #2

by Couchpotato, 09:14

Harebrained Schemes has posted the second Dev Diary for the Director's Cut version of Dragonfall. The second entry has more information on new additions.

This is the second of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. (Note: Backers and existing Dragonfall owners will receive the Director’s Cut for free!) Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Feargus Urquhart - Interview @ Matt Chat

by Couchpotato, 06:49

In the latest Matt Chat video he interviews Feargus Urquhart the CEO of Obsidian Entertainment about Southpark, Pillars of Eternity, and more.

Feargus Urquhart is the CEO of Obsidian Entertainment and one of the all-round coolest dudes in the videogame industry. In this first installment of our epic chat, Feargus and I talk about South Park, Pillars of Eternity, the planned sequel, and a zombie Western game that is possibly in the works...He also draws a line between the Skyrim fan and the potential audience of Pillars of Eternity. There's a line in the sand for console vs. PC CRPG fans.

Information about

Obsidian Entertainment

Details

Lords of Xulima - New Steam Update

by Couchpotato, 06:45

Numantian Games has a new post for Lords of Xulima on the Steam forums with news about a few translations, new patch, and the special & limited box editions.

We know that we have as big of an audience in France as in Canada, so we are very happy to announce that the official launch of Lords of Xulima will have French among the available languages. As you can see, the main store page is available now in French.

And German?

We are now looking for a good German translator. We will hold both translations in parallel to have them ready for the final release. Any recommendation? If you wish to help us in this task you will be more than welcome. Please write us to info@numantiangames.com.

The rest of languages

Anyway, after the official launch we will release a tool to add more languages to support fan translations. As LoX is UNICODE, it supports any language from Russian to Japanese. Finally, if someone wants to help us to include a new language for the official launch please write to us and we will talk about it.

Special & Limited Box Edition of Lords of Xulima

We have available on our store page on our website two special physical editions of Lords of Xulima that correspond to the ones offered in our Kickstarter campaign. They are limited edition, as once we order the production no more will ever be produced. Those collectors edition lovers and all the people that wish to support us even more can now order those special editions.

Between the rewards, you will have the boxed edition, the 200 pages hard-cover book, "Bestiary & Mythology of Xulima", the Game Guide Book and the printed color poster of the World map of Xulima.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tides of Numenera - George Ziets AMA

by Couchpotato, 06:40

George Ziets answers a few questions for Torment: Tides of Numenera on the games official Tumblr page. Here is a sample of the questions, and answers.

George Ziets on joining inXile, Torment combat

These are some fairly old Formspring entries but better late than never, here’s lead level designer George Ziets answering some questions:

I am very happy with your direct participation in TToN…it gives me hope that the game will not be a disaster after the Turn Based combat decision. I am a little concerned that you will not be influencing the narrative though 

Thanks Huminds!

The entire core team (Kevin, Colin, Adam, me, as well as Avellone, Tony Evans, and others) has had some influence on the narrative, and I’m sure that will continue as development progresses. Although Colin is the narrative lead, this project has taken a collaborative approach to most aspects of development, and Colin has been great about responding to feedback and incorporating cool ideas from others. I can also attest that Colin is a very creative and talented writer. :)

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Moon Hunters - A Myth-Weaving RPG

by Couchpotato, 06:35

Moon Hunters is the latest pixel art RPG on kickstarter from developer Kitfox Games. The good news is the game is already funded after earning $62,910.

Here is the usual video, and game description.

Moon Hunters is a 1-4 player action RPG with a rich, ancient world that's different every time you play. Build your mythology as you play, solo or with friends, every action and choice contributing to your legend.

Information about

Moon Hunters

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Level Building Blocks

by Couchpotato, 06:31

Almost Human has another update this week for Legend of Grimrock 2 that talks about the Level Building Blocks used to develop the game.

Creating graphics for games can be quite technical at times. A game artist needs to keep in mind that there’s a finite amount of memory available for graphics in the game. In essense the less an individual art asset takes memory, the more of them you can have which results in visual diversity. Basically that means more varied wallsets, monsters, items etc.

Textures are real graphics memory hogs. That’s why in game art we use all kinds of tricks to keep texture count and sizes low. In this post I’m going to be talking about a method of using the same pieces over and over again to create multiple different assets without any new textures. Sometimes this is called kitbashing.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Celestial Tear - Interview @ Indie Game Mag

by Couchpotato, 06:28

The Indie Game Magazine did a new interview with the developer of Celestial Tear Terrell. You can also ask him any question on his forum thread on our site.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Zero Punctuation Review

by Couchpotato, 06:22

I found another hilarious NSFW video review from Zero Punctuation for Risen 3. Now if improper language, and satire are not to your liking please skip the video review.

This week, Zero Punctuation reviews the pirate RPG Risen 3: Titan Lords.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - World Trailer

by Couchpotato, 06:17

CI Games released a new trailer for Lords of the Fallen about the games setting.

The dark and mysterious world of Lords of the Fallen awaits you. Become Harkyn, a convicted outcast from society and now.. humanity's best hope of defeating a demonic invasion.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hard West - Gameplay Footage

by Couchpotato, 06:14

The latest update for Hard West has a new trailer with some new gameplay footage. They only offer the video on kickstarter so you have to watch it on the game site.

Many of you have been wondering what Hard West gameplay looks like, or even if the game even exists. Today, we are proud to present to you a first sneak peek into the current state of the game in the form of a gameplay video. We hope you enjoy it and will be grateful for feedback and comments.

Please Note: that this is a very early, pre-alpha build of the game, and that many things are missing and even more are still work in progress.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Another Roundup

by Couchpotato, 06:10

Here is another a few more articles for Dragon Age: Inquisition this week. So let's start with PC Gamer with some information about the Co-op multiplayer.

Support will include ME3-style chests, which will players unlock new characters and items, and will be available through in-game currency or microtransactions. In addition, Bioware are planning the free release of updates and levels. All of which sounds extremely similar to Mass Effect 3, which was supported with new content for a decent amount of time. If Dragon Age: Inquisition can get new stuff for longer, it'll be a healthy boost for what sounds like a promising mode

 The next article is from Gamezone about the games micro-transactions.

While BioWare has announced that the RPG will host a multitude of free and appealing add-ons such as such as additional characters and periodic new multiplayer adventures, it will also offer the dreaded in-game purchase. In this instance it’s geared towards buying Platinum, the game’s currency, which can be used to buy essentially anything for MP but does not effect the single-player mode.

Cheat Code Central also talks about the micro-transaction uproar.

The internet is in an uproar. The ramble rousing has commenced. Can you hear the people sing? Sorry, they aren't singing. Rather, they're tweeting in frustration over Dragon Age: Inquisition. Apparently, people forgot that, despite being developed by BioWare, Dragon Age: Inquisition is an EA game. And EA, being ever so money hungry, likes to shove microtransactions into every possible game. See where I'm going with this?

In case you haven't, let's spell it out. Dragon Age: Inquisition has microtransactions. They tie into the game's cooperative, online multiplayer mode. Let me elaborate. These microtransactions are optional, as everything in the multiplayer mode can be earned via hard work, elbow grease, and dungeon grinding. The items that could be purchased with "platinum" could be bought with gold coins as well. Also, the online multiplayer itself is completely optional, and doesn't touch the main game.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 9 Postmortem

by Couchpotato, 06:06

Portalarium has posted the next hour long postmortem video for Release 9. Sorry to say I have no transcript, and only watch the video of you have time to spare.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Stretch Goal & PayPal

by Couchpotato, 05:52

The latest update from Elysian Shadows Team talks about new payment options, and has news about a new stretch goal meet. It also comes with a new video.

Update #10: “New Game+” Stretch goal hit, PayPal and Bitcoin options added, Kickstarter/press shout outs!

Hope you all had a great start to the week, I know we have! As we start wrapping up this last week of our Kickstarter, we’re still working hard to stay on top of the massive amounts of email, comments and messages we’ve been receiving throughout the campaign. There are a few big news items that we wanted to update everyone on, so enough rambling, lets dive right in! 

“New Game+” Stretch Goal!! 

We are extremely excited to announce the first stretch goal, “New Game+”, has been hit as pledges have pushed us over the $170,000 mark. This option will become available to players who have completed the game at least once, allowing certain things such as experience or items to carry over and even allow for certain events to become available that would not be available during the first play through.

The next goal will be "Boss Attack", which is a mode of play that allows the player to run a gauntlet of sorts, facing bosses they've already defeated. Players will be graded based on time it took to complete, damage taken/received, weapons and abilities used - rewarding the players with unlockable unique items, trophies, and experience or other in-game points depending on their score.

PayPal and Bitcoins now accepted! 

Since we launched our Kickstarter campaign, we’ve had tons of potential backers reach out to us from all over the world asking us to accept PayPal as an alternate means of payment since they are not able to pledge through Amazon Payments. Today we are happy to announce that we’ve officially updated our page to allow for PayPal pledges! 

In tandem with trying to accommodate fan requests for alternate means of pledging we have also included a QR code and wallet address for Bitcoin donations. Although we will have to keep up with these pledges ourselves, please email us at Contact@ElysianShadows.com if you choose to send us a few Satoshi and let us know what reward tier you’d like and we’ll be in touch!

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Twinfinite - Recent PC JRPG Trend

by Couchpotato, 05:45

Mike Geib has a new article on Twinfinite about the latest trend with JRPG gamesfinally being released on the PC in the west again. I hope the trend continues.

Though some of you hate JRPG's some of us do not.Tongue out

This quote comes from Manga: the Complete Guide by Jason Thompson (a great reference if you’re a fan); its context is a brief discussion on manga (Japanese comics) based on video games. The book itself was published in 2007, and its claim was quite true at the time. Japanese PC games, largely consisting of visual novels and a few RPGs, have never had a place in the U.S.

And now? What a time to be alive! Thanks to a number of factors this is no longer true and some great gems from the East are finally making it to the West. Given the history, however, can we expect this trend to continue?

Of course, we’re not just talking about the visual novels and dating sims that the Japanese are so fond of playing. Though they too are rising in popularity, their niche will always be relatively small. On the other hand, there are more than a few RPGs that hit Japanese PCs almost a decade ago that are only now making it to Western desktops.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mage's Initiation - August Antics Update

by Couchpotato, 05:40

Himalaya Studios has posted a new post-funding update for August with a progress report on the development of Mage's Initiation.

Salutations Seers, Sorcerers, and Shamans,

Thanks for tuning-in your crystal balls and Spheres of Observation into the very latest magical transmission that we’re sending out across this esoteric worldwide communication system.

We’ll keep this update rather short and on-point just to fill you in about what’s been happening on Mages. We’ve had a very busy and productive couple of months and have seen a sizeable dent made in the remaining workload. Many different aspects of the game have been worked on and some major milestones have even been completed. Below is a list of areas we’ve been tackling, some of them ongoing and others completed.

Information about

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Invisible, Inc - Preview @ PC Gamers

by Couchpotato, 05:36

Emanuel Maiberg of PC Gamer has posted a new preview of the Early Access version of Invisible, Inc, and in the end enjoyed the alpha version.

Verdict

Invisible, Inc. borrows from X-COM wisely while adding enough of its own flavor to make it more than just a copycat. It's not as big or as accessible of a game, but the stealth and turn-based strategy mashup is new, and highlights what's most fun about both genres.

Outlook

Good. Klei has made another great stealth game and it's so committed to keep improving on what it already has, it made the brave move of displaying a countdown to the next build on the game's main menu. It'd be great if it got a bigger scale, with more to do between missions and a more accessible difficulty, but it's already good.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

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Thursday - August 28, 2014

RPGWatch Feature - Ghost of a Tale at Gamescom

by Myrthos, 23:40

I talked to a couple of indie developers at Gamescom. One of them was Seith, who is working on Ghost of a Tale, which features a minstrel mouse, which is a lead character you do not see often in a role playing game. Given that I was looking forward to learn what he has accomplished since the Indiegogo campaign and interview him, resulting in this article.

The game has no combat mode in which you can fight with your opponents. It is a non-violent game and you will need to find other ways than fighting to defeat your opponents. Next to sneaking, running or hiding, you could for example also drop things on them. Not only do you need to use your skills to pass the rats, but you will need it as well to solve other problems. You are after all only a small mouse and many things aren't that easy for you. Like a key that is out of your reach, but can be obtained by dragging a stool from another room to climb on, thus shortening the distance to the key

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Knights of the Chalice II - Development Update

by Couchpotato, 23:35

We can thank the Codex for the following information about a new development update for Knights of the Chalice II. As you need to be a buyer just to access the forums.

You may notice the new ‘Respec’ tab. It is used to change the feat selection, spell selection and psionic power selection that the character received at his last level-up (or when he was created). That way, if you find that a certain feat is not helping your character, you can change the feat selection after levelling-up, without restoring a saved game. Currently, only the selection from the last level can be changed.

You may also notice that I switched the gear/equipment page from being a tab within the character sheet to being a separate window. The reason for this is that the equipment page is too big to be a tab in the character sheet. So, to open the equipment page from the character sheet, I’ve added an “inventory” button in the bottom-left corner.

In the inventory page (see below), you may notice in the bottom-right corner a box for “party items and store items”. When you trade with an NPC, items on sale will appear in that box and the price of each available item will be displayed when mousing over it. When you are not trading, the box will instead be filled with all of the items that the other party members have in their backpack.

This may answer the requests I have heard a couple of times for a “common” inventory page which would comprise all of the items from all of the party characters. So if you have two fighters and the 2nd fighter has a sword in his inventory that the 1st character needs to use, you can just click on the sword in the “party items” box and that sword will be moved automatically from the 2nd character’s backpack to the 1st character’s backpack.

The rest of the inventory screen should be straightforward for anyone who has played KotC 1 as the layout is the same. The space below “backpack items” is for bag items. It is displayed only when you click on a bag or any other container that the character can carry. You cannot move a container into a container.

Information about

Knights of the Chalice II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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CCP - More Financial Woes

by Couchpotato, 23:31

According to Eurogamer CCP is facing more financial problems has been forced to close one of its studios, and layoff more workers. Read the link for all the details.

In a financial report (highlighted by Reddit) the company announced plans to close its San Francisco office and, in the same stroke, wave goodbye to chirpy chief marketing officer David Reid and chief financial officer Joe Gallo.

It's part of a plan to "combine and simplify" the business, CCP leader Hilmar Veigar Pétursson briefly explained. "Joe Gallo and David Reid did great work for CCP and I wish them well," he added in a statement translated in email by CCP. "Their contributions to CCP will be remembered, and we look forward to seeing what they do next."

No further explanation was given nor will be for the time being, CCP told me this afternoon.

David Reid joined CCP in 2012 from fellow MMO company Trion, maker of Rift, to help launch online PS3 shooter Dust 514. In his two years at the company he played an increasingly visible role, delivering entertaining speeches at the Eve FanFest and Eve Vegas events, becoming a well liked public figurehead for the community.

With vampire MMO World of Darkness canned, and Dust 514 fading, perhaps Reid's (presumably expensive) talents were no longer needed - and of course he'd have no office to work in, unless he relocated to Atlanta or commuted to Iceland.

Project Legion, effectively Dust 514's PC replacement, has an Eve audience already willing to try it, and Eve Online successfully markets itself. Eve Valkyrie, meanwhile, has the heft of Oculus VR (co-publisher) and a swell of natural excitement behind it.

Information about

CCP

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PC Gamer - Misogyny & Video Gamers

by Couchpotato, 23:26

While I'm not a white knight of the internet I know when a segment of gamers need a smackdown , and it's right now.  So moving on PC gamer has a new article about Anita Sarkeesian being forced out of her house by that small segment of gamers.

Thank you Thrasher for the link to the story.

The latest Tropes vs Women in Video Games video continues the analysis of the objectification of non-playable female characters—this time with an eye to exposing common traits of violence against sexualised NPCs. Depressingly, its release prompted a torrent of misogynistic abuse made against creator Anita Sarkeesian, her family and her supporters. In their attempts to prove that sexism in video gaming isn't a problem, Sarkeesian's harassers posted threats that compelled her to alert authorities and leave her home to stay with friends.

Information about

PC Gamer

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Dead State - Beta Released on Steam

by Couchpotato, 07:45

DoubleBear Productions finally offers a full beta for Dead State on Steam, and shares more information in the games latest kickstarter update.


Dead State Beta is LIVE!

The Dead State Beta is finally here! If you've activated your Steam key, your copy of Dead State should automatically update. If you never received your key or lost it, please message us on Kickstarter and we'll try to get back to you with your key as soon as we can.

Since I don’t want to keep you in suspense, I’ll kick off this announcement with our impressive changelog:

- 75+ new locations
- 30+ new allies
- 500+ new dialogues
- Crisis events
- New enemy types & factions
- Vehicle travel
- Skill perks
 - Ally traits
- Thrown weapons
- Data system (basic)
- Dog allies and enemies
- Special weapons
 - Neutral encounters
- Tutorial elements
- Pause menu
- New save & load screens
- New goals
- Allies tracker on Goals screen
- Fence attacks
​- New jobs
- Shelter upgrades

 … And a whole lot more cool stuff!

Don’t skip off gleefully to launch the game just yet, though - read on to learn more about what you should expect when you fire up the Beta.

Now excuse me as I have a beta to play.Wink

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Dragon Age: Inquisition - News Roundup

by Couchpotato, 06:19

Here is another roundup of news for Dragon Age: Inquisition. Lets get started with a new video from video that gives us a glimpse of the Co-op action in multiplayer.

Join us for a first look at Dragon Age: Inquisition multiplayer. Become an agent of the Inquisition and face your enemies in 4-player co-op adventures.

After wacthing the video Gameinfomer has a A Step-By-Step Guide To Multiplayer.

During a visit to BioWare’s Edmonton studio, I got a chance to play the newly announced multiplayer mode for Dragon Age: Inquisition. The company has talked extensively about what the game’s single-player campaign entails, but this new co-op mode will be uncharted territory for some Dragon Age fans – especially those who did not play Mass Effect 3’s multiplayer.

Thankfully, there’s no reason to be intimidated; Inquisition’s approach to co-op is accessible and easy to understand. This step-by-step guide gives you an idea what to expect from your introductory hours of multiplayer, and how that experience can evolve over time.

Next Ausgamers has a new hands-on preview based on an early demo.

After what felt like 10 minutes, it was time for the next group to come in, and I found myself eager to have more time with Inquisition. While I rage quit on Dragon Age II’s corridor-like external locales, my time with Inquisition cast the right kind of magic over me to restore faith in the franchise and show that the BioWare promises are on track for an engaging action-RPG experience.

And for last a new article that talks about the game being Bioware’s most ambitious, and dangerous game yet from Gamingtrend.

Though Dragon Age: Inquisition may spell the most ambitious game the company has created to date, it also marks the dawn of a new age.  Fresh hardware has hit the market and has had a full year to mature.  PCs are more powerful and cheaper than they ever have been, with large amounts of memory available to both platforms.  Dragon Age II spent less than two years in development which clearly hurt the end result, but Inquisition has had nearly double that time to bake.  Dragon Age Keep shows a hefty amount of effort in taking into account the decisions of the past, but we can only hope that the ending sums up it nicely. I, for one, am not worried though.  While the good Doctors may be gone, the age of Laidlaw, Darrah, and others have just begun.

I think the site was paid off just read the last part.Cool

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Lichdom: Battlemage - Review Roundup

by Couchpotato, 06:12

Here is a new batch of reviews for the recently released ARG? Lichdom: Battlemage.

PC Gamer - 76/100

A beautiful and difficult action-RPG that rewards risk-taking—the complex magic system makes up for the bits that just aren’t worth playing over and over.

Gamingtrend - 80/100

Lichdom: Battlemage is a clever and exciting arcade style action-RPG, which can be a lot more fun than one might expect. The battles are challenging, the magic system is as diverse as advertised, and the play mechanics do a pretty good job pulling it all together. A few rough edges here and there, in combination with the game’s high requirements can lead to some embarrassing hiccups and broken moments, but it’s nothing that gets in the way of the overall experience.

Gameinformer - 8/10

Lichdom: Battlemage is an interesting and enjoyable take on first-person fantasy with lots of customization to dive into. I’m hoping this initial effort leads to an even more polished sequel for Xaviant down the line.

MMORPG.com - 7/10

Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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InSomnia - Progress Report Update

by Couchpotato, 06:07

The latest post-funding update for InSomnia has news on the games development.

We thought we'd break our radio silence today, so we’re bringing a small report of what Studio MONO’s up to and what to expect in the following days. First - we’re pretty much on the high point of our internal reorganization. New staff are pulled into the process, old staff are rearranging their stuff and workload, freelancers are getting new work specs and keep pumping out content for InSomnia. 

Our technical and practical limitations are rising - but that doesn’t mean we’re about to try and do everything at the same time; we are still committed to a certain plan with a certain goal in mind - bringing you InSomnia as fast as possible but without compromising on quality. Another thing - and we hope you'll like this - is that we’re now a few days away from launching our forum, which, according to plan, will serve as our main place of discussion with everyone interested in InSomnia. But we still need time to work on it.

Do you have anything particular you’d like to see on the forums? I doubt we’ll manage to get 3D buttons with working rolling gears, but we won’t say no to an interesting subforum idea!

Other than that… well, we’re working! When the dust of our reorganization process settles, it will be routine again - but we’ll make our best to make this routine understandable, open and interesting for everyone watching the progress of InSomnia.

That’s it for now. Thank you - and good luck!

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

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Runemaster - Gamescom 2014 Previews

by Couchpotato, 06:02

Paradox Interactive released a list of links from GamesCom 2014 for Runemaster. The list contains previews, and a few videos that show gameplay footage of the demo.

Runemaster previews - GAMESCOM 2014:

TWITCH STREAMS with Regina & Solsara:

13th of August Livestream: http://www.twitch.tv/twitch/b/557643505

(Starts at 01:29:20)

14th of August Livestream: http://www.twitch.tv/twitch/c/4911030

(Starts at 01:42:20)

Hooked Gamers preview: Runemaster Gamescom 2014: Perfect blend between RPG, adventure and strategy

“Runemaster has only just reached alpha stage, which means that very little of what we saw is set in stone. What is there, though, is looking pretty exciting already. The procedural quest generation system - in my eyes the star of the game - looks firm, especially when you consider the incredible attention to script writing. Paradox Development Studio seems to be making all the right choices for creating the perfect blend between RPG, adventure and strategy game and I can’t wait to see more of it.”
http://www.hookedgamers.com/pc/runemaster/preview/article-1215.html

GameSpot Game demo: Can You Smell What the Ragnarok is Cookin'?

“We caught up with Paradox Development Studio at Gamescom 2014 to see their new Norse mythology turn-based RPG game Runemaster.”
Link: http://www.gamespot.com/videos/can-you-smell-what-the-ragnarok-is-cookin-runemast/2300-6420873/


GameInformer preview:  Procedurally Generated Tactical Fantasy

"The adventure appears to let you quest and explore with a high degree of freedom, with different points being acquired for every decision you make. Decide to stand firm against a band of ruffians? You might get some bravery experience. You’ll be making choices like that regularly, so your own personality and choices will eventually be reflected in in your character’s skills and abilities.”http://www.gameinformer.com/games/runemaster/b/pc/archive/2014/08/17/runemaster-procedurally-generated-tactical-fantasy.aspx

Allaboutgames: Runemaster preview

“I was dropped into a 3D isometric perspective world, reminiscent of Titan Quest or Diablo. Much like the Blizzard game, the world is procedurally generated and whilst the quests objectives are fixed, the locations of them are much more flexible. Even which quests you are on is not set in stone, either. I was given a number of examples over how these systems work as the quest system also has an element of randomness to it. Whilst the overall story progresses along a set path, many of the optional quests have an element of chance as to whether they appear. In the build I saw, the character decided to take on a large spider; I managed to slay the beast, but in the full game this has the potential to trigger new quests. In one incarnation, animals would begin to eat from the carcass of the creature, mutating them and letting them loose on the nearby towns. Letting the spider live may lead down a completely different path, and in other games slaying the spider has no consequence at all.”
http://www.allaboutgames.co.uk/previews/PCMac/Runemaster/164/


RPG Codex: Runemaster preview

“What I liked about Runemaster was the inclusion of an “allegiance meter”, a way of depicting where you stand on the matter of Ragnarok, whether you are closer to Thor and order or Loki and chaos. Supposedly, every quest and decision made in the game will influence this meter, with some real and tangible instances of choice and consequence, and quests where the outcomes aren’t always obvious. Some decisions will have very predictable effects, but others that might look predictable will end up completely ass-backwards. Couple that with proper (non-voiced) dialogue trees, and the fact that the player will also have different reputations with every race in the game, and Runemaster’s narrative layer looks like it could actually turn out very cool.”
http://www.rpgcodex.net/content.php?id=9586

Gamereactor Game Demo (Video) RUNEMASTER - GAMESCOM 2014 GAMEPLAY PRESENTATION

Link: http://www.gamereactor.eu/grtv/?id=186524

Restartreplay: RAGNAROK APPROACHES: A FIRST LOOK AT RUNEMASTER

“…Runemaster has a number of ‘Paradox-isms’ that really set it apart from other RPGs. Each game is procedurally generated, so no two stories will be alike. Sure, every game will be funnelling the plot towards the same eventual conflict of Ragnarok, but your path along the way will be different every time you play. It was hard to grasp this from the short demo, but as you complete quests, your character gains traits that they become known for, which will in turn shape your future. Come across as a greedy mercenary? Then you’re more likely to find quests that will pay you well. Come across as a pious hero? Then you’ll get more people asking you for help saving their family and friends.”
http://restartreplay.com/pc/ragnarok...ok-runemaster/

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Kingdom Come - Video Update #7 Released

by Couchpotato, 05:56

Warhorse Studios has posted the seventh video update for Kingdom Come: Deliverance.

Check our new video update #7. Dan talks about the upcoming Tech Alpha, our new composer, our new merchandise and so on. You can still support the game at http://pledge.kingdomcomerpg.com/ See you there, thank you!

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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