Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Monday - January 26, 2015
Sunday - January 25, 2015
Saturday - January 24, 2015
Show older news or news at:

Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

Recent articles










Picture Watch

Final Fantasy III
Box Art

Poll Watch

The Best Bard's Tale Game?
The Bard's Tale (1985)
20.69%

The Bard's Tale II
20.69%

The Bard's Tale III
27.59%

The Bard's Tale (2004)
31.03%

Vote

Monday - January 26, 2015

The CRPG Book Project - More Website Updates

by Couchpotato, 05:31

Felipe Pepe latest update on his CRPG Book Project has news the review Index is online. Don't forget to send in any reviews if you promised to help out with the book.

Here I’ll be posting some of the finished reviews, so they can be easily read in a computer, linked, commented and archived. I’ll start slowly, but hope to have all reviews hosted here in the future.

He also talks about how 12,000 CRPG Fans Can’t Be Wrong.

Today marks one month (and two days – I’m late!) since the release of the 100-page preview!

I’m happy to share that than 12,000 people downloaded the preview.

I’ll take that as an indicator that there’s some interest for this book! People seem to enjoy the reviews and articles while ignoring the spelling errors (or send corrections by e-mail – thanks!), and a lot of good feedback came in as well. I’ll use them to make the book as good as I can.

My only disappointment is how hard it has been to get some media coverage. In the past month, even with the release of the preview, proving how this isn’t just a crazy idea, we only had one newspost about the project, on Kotaku Brasil. I honestly expected to be easier to promote a free project with names like Chris Avellone, Scorpia and Ian Frazier on board, but that was not the case… can’t imagine how hard it must be then for those with commercial projects.

The CRPG Book Project

Details

After Reset - Peachy Update Posted

by Couchpotato, 05:24

Mr.Nixon posted a new post-funding update for After Reset with another huge wall of text about the games development. I found the information important.

FIRST AND FOREMOST: SENDING STEAM KEYS

I know a lot of backers are still waiting on keys, so I’m going to include a status update in every news post until it’s done. By the time of writing this article, 900 of 7200 keys still need to be sent. By the end of this month we should have sent all of them.

We will use the keys for media portals, gamer’s sites, journalists, and You-tube reviewers that should be available 5-7 days before we go to the SEA release.

OPEN SEA RELEASE

We still need to program the inner interface so we can take fair screenshots before the final approval by Steam. If everything goes fine, you’ll be able to proudly link After Reset RPG on Steam to your friends and colleagues in early March of 2015.

THE STORY OVERVIEW

To prepare the game for SEA I needed to finalize the whole game story concept, and taking into account whether or not we reach our funding goals, or exceed them. Here is brief (but spoiler free) overview of the full game story.

Every chapter of the game represents each stage of the big story and it is connected to the sets of regions that are relevant to that chapter. That doesn’t mean every chapter will have and equal amount of game playtime.

In example: the final version of the Prologue should have about two hours of gameplay. It is quite close to the idea that was initially put into Fallout 1, but financial restrictions ending up cutting most of it out, and limited it to just walking through a cave and killing several rats. At the beginning of Fallout 1’s birthday, the creators wanted to give the player the ability to play around in the Vault 13 itself. Therefore the After Reset RPG's Prologue represents only small piece of main story game play time.

If things don’t work out for our funding goals, I’ll rely on my savings and concentrate on the main story. However, there will be many opportunities for random encounters and side quests that can easily be added once we have the game mechanics and gameplay finished. How much or how little gets added will depend on our funding.

In final version the life and event sequences of the chapters should go even without player interaction. That implies you can be caught by story in the Great Desert with a new sequence in it even if you dropped the main storyline earlier.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Great Pirate Ship

by Couchpotato, 05:19

The next website update for Dungeons Of Aledorn gives everyone a look at the Great Pirate Ship,. Now here is a sample image so make sure to visit the link for more.

Greetings to all fans of dungeons, fantasy and our game Dungeons of Aledorn. Beginning today in exactly one month we began a campaign on Kickstarter and so we decided to show you another part of our game graphics. Last time we showed you how a pirates port city Condra will look like. Today we continue in this vein and introduce you to the main pirate ship. Enjoy the screens and do not be afraid to ask anything of us. Likewise, we welcome any feedback.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Two More Reviews

by Couchpotato, 05:14

Here are two more reviews for Lords of Xulima that I found on the weekend.

Gamebanshee - No Score

I don't want to make this sound like an insult, but LOX is an okay game.  It's a budget title that isn't trying to do anything too out of the box, and it mostly hits its marks.  LOX is definitely a grindy game, but as long as you enjoy building up a party and fighting monsters -- and you don't require much in the way of quests or story to encourage you along -- then it can give you dozens of hours of entertainment.  LOX is worth a flier at its price.

Hey Poor Player - 3/5

Ultimately, Lords of Xulima leans perhaps too hard into emulating classic cRPGs. Most of it is well-designed, but at a $20 price point, it’s obviously going to lack the polish of a game like Divinity: Original Sin. It’s not an unenjoyable game by any stretch; it is, however, an incredible niche experience.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Serpent in the Staglands - Skills & Spells

by Couchpotato, 05:11

Whalenought Studios posted a new update on Steam with information on the
Skills & Spells for Serpent in the Staglands.
The game keeps getting interesting.

A good CRPG lives or dies by its combat system, and ours revolves around the strengths of realtime with pause: strategy, planning, and controlling the chaos. A good tactic for playing might be:

  • Pre-buff to infinity
  • Activate items like horns to summon aid or lay down traps
  • Make your 3 active skills compliment one another or your team
  • Casters hold their spells - play the right spell when combat starts as the beginning can be perilous
  • Control the battlefield with utility combat skills and spells
  • Micromanage as needed

Our classless-based character system outfits players with over 100 skills, spells and aptitude to build their own 5 characters out of. Create powerful casters, whip users that are made for wizard hunting, arrow and bolt machinegunners, elixir throwers that corrode groups with unblockable damage, or morph into a wolf and maul your enemies.

Or any combination you can think of, though tactical usefulness may vary. We think highly enough of you to figure out good tactics!

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Return of PBEM Multiplayer

by Couchpotato, 05:07

Triumph Studios latest blog update brings information the developer is adding back PBEM Multiplayer to Age of Wonders III after it was cut before the game launched.

So wast is PBEM Multiplayer? Read on to find out.

As game developers who have grown beyond the uncomplicated days of playing games all days in the garage, we know all too well that nagging partners, unruly kids and life in general can get in the way of prolonged multiplayer sessions.  PBEM games are an excellent solution for this.

However in the old Age of Wonders games the PBEM feature wasn’t always as smooth. The large amount of different email services and email attachment limits caused some trouble, which luckily Dave Sp1ce helped address with his excellent Age of Wonders Email Wrapper.   With Triumph setting up its own multiplayer account server, and bandwidth costs dropping year by year,  we thought we could take the concept of PBEM into the 21st century. We investigated a server relay system, where turns aren’t sent to other players as saved game email attachments, but are instead stored on a central server.

The advantages of Server Based PBEM are:

  • Quick setup and easy management of multiple simultaneous sessions.
  • Better gameflow, you can easily see which player holds the game and you get live updates when games are ready.
  • Turn Timers with an auto end, so people can’t sit on their turn for too long.
  • No email server incompatibilities, bounces on large attachments, etc.
  • You don’t need to share email addresses with strangers.
  • And potential for additional (currently unimplemented) features such as central messaging, user kicking, ladders, first come first serve out of order turn options to speed games up.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dex - New Year’s News Update

by Couchpotato, 05:04

Developer Dreadlocks posted a new update for Dex a few days back with information on the games development that they call New Year’s Dex News. So here a short sample.

Development

As indicated above, we are pretty much finalizing the game. The December update was the last major update without the main storyline and with the game being feature-incomplete. We are now pulling out all the stops in order to drive to the finish line. The process may seem like total chaos, but in fact it is highly organized (actually, it’s somewhere in the middle). Needless to say, we are now putting everything we’ve been working on into the game. Everything that was half-finished or partially-finished, but we decided not to include in the public build, we are now polishing and finishing.

Which means:

  • We have finished the preproduction of all the cutscenes, and Bogna is now elaborating and polishing all of them, moving them from concept sketch into fully fleshed out cutscenes, while respecting the art direction set in the rest of the game. This is something we’re all looking forward to seeing; it’s gonna be a blast!
  • Axel is now finishing all the dialogues and scripts for the main storyline. We have over half of the story complete now, with an estimate to have all the remaining dialogues done by the end of January. Since we did quite a lot of preproduction on this (numerous internal docs, including all the biographies and backstories for the most important characters and corporations), the job is going quite smoothly!
  • Our programmers are now focusing on the hacking/AR/cyberspace functionality. It is still in process and under development, but we can already confirm that after several prototypes and iterations, it works and it’s fun and enjoyable!
  • Our two new animators, Kristyna and Veronika, are now finishing all the remaining animations. It is still going to take a good couple of weeks, but we can confidently say we’re moving toward finalization, as we know what remains to be done and the process and workflow are already well established.
  • Prokop, our lead artist, has done the remaining portraits and sprites for the NPCs in the main storyline (over a dozen NPCs, in addition to the ones from the side quests you might have met in the earlier releases) and now starts to finalize all the storyline locations. Although we have all of them in concept art, and most of them in color, it is still over twenty full locations, so it’s going to be month of work or more. The good news is that he can now concentrate on this task only, as the animations and cutscenes have been delegated to our new hires).

We plan to have a Beta release—a feature-complete build including the main storyline—by late February or early March.

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

GamesIndustry.biz - All Games Will Be Kickstarted

by Couchpotato, 04:59

GamesIndustry.biz is hosting a new article where developer Kitfox's Tanya X makes a case for why all games will be Kickstarted, and shares a few charts to show why.

The year is 2020. Kickstarter is now the standard funding model for video games. From indie darlings to the next Call of Duty, practically every game is crowdfunded. Japanese megacorps and a few daring rogues play outside the system, but a crowdfunding campaign is assumed to cap off pre-production, generally launched in conjunction with the game's announcement. The last three headliner announcement videos at Sony's E3 press conference all had crowdfunding campaigns attached, from a Brazilian newcomer's humble $30,000 Kickstarter up to Naughty Dog's ask of $200,000, hosted on their website.

I'm not exaggerating. In the next five years, either:

A) Kickstarter changes its terms, due to greed or legal sanctions

OR

B) Crowdfunding becomes a part of the majority of games developed, including AAA.

Whether it's a new IP, a sequel, or a spin-off, crowdfunding your game when it has a sweet announcement trailer just makes sense. Even if you don't need the money. Especially if you don't need the money. The point isn't to fund the game anyway - it's to start building your brand. In an increasingly crowded space, filled with people who don't click on advertisements, crowdfunding is the obvious choice.

GamesIndustry.biz

Details

Icewind Dale: EE - Review @ Cheatmasters

by Couchpotato, 04:56

Cheatmasters has another review this week this time for the Icewind Dale: Enhanced Edition, and they give the game a final score of 8.5/10. Not bad here is why.

Coming up with all of those details here, it’s safe to say that the game has been faithful enough since it hasn’t been watered down for the most part (except for Story Mode difficulty). As for how its gameplay comes off in this day and age, it’s part history lesson, part test, and part potential epiphany. This is where most of the role-playing games we’ve seen in recent years have come from, especially those from Bioware. From the combat with tactical pausing to the dialogue system used for talking with NPCs, this game shows where it all came from.

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Daggerfall - New Tools For Unity

by Couchpotato, 04:51

Rock, Paper, Shotgun published an interesting article this weekend about some new tool that allow you to port Daggerfall to the Unity Engine. Here is a video of the tools.

loading...

Looks and sounds exciting here is a desription of Daggerfall Tools for Unity.

Daggerfall Tools for Unity is a code asset which acts as a bridge between Daggerfall’s binary data files and Unity3D. It consists of a mature API for opening and converting almost all of Daggerfall’s content files – plus a set of editor windows, example classes, and prefabs for quickly converting Daggerfall’s environments into fully functional Unity scenes.

The underlying API, called DaggerfallConnect, is a battle-tested C# library that has been under development since 2009. This library is already used by content exploring tools with thousands of downloads and has been retooled specifically for use inside Unity. Full source code is included for everything related to Daggerfall.

Accompanying the API is a suite of components and editor windows to interface between Daggerfall’s files and Unity. You can import any mesh, block layout, city, building interior, or dungeon with a single click. There are dozens of options to control how content is imported into Unity, using either the editor or directly from code.

Everything you can import with the editor can also be imported fully procedurally at run-time, allowing you to build vast worlds out of Daggerfall’s content and extend however you like with Unity’s broad feature-set.

Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Update of the Avatar #109

by Couchpotato, 04:47

Well It's time for the next weekly update for Shroud of the Avatar from Portalarium. It contains the usual adverting, and new items to buy. Here is the list of topics.

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • SotA at PAX South
  • Banks in Release 14
  • Changes to Store Credit Conversions
  • First Glimpse of Novia Overworld
  • SotA in Game Informer Magazine
  • MMORPG.COM – Release 14: Strong Start to a New Year
  • Shack News: CES Interview with Starr Long
  • GDC Next – Crowd Sharing: Crowd Sourcing + Crowd Funding
  • In-game Community Weekend Events
  • New Britannia Theater Troupe: Live Double Feature
  • Last Chance Exclusives: The Axe and Wood & Plaster Homes
  • Steam Access Keys Available for All Backers
  • How to Cancel Monthly Payment Plans
  • Upcoming Events

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Alphadia Genesis - Review & Game Contest

by Couchpotato, 04:44

Chalgyr's Game Room has the next review for Alphadia Genesis this week.

Alphadia Genesis is an enjoyable JRPG that does not stand out in any particular way, but does just enough things well enough to make it easy to recommend as long as you are not opposed to JRPs. Those who do not fancy grinding turn-based combat, simple visuals or the feeling of 'been there and done that' might not get as much out of the game. However, with over a dozen hours of gameplay, solid combat and charming characters, Alphadia Genesis deserves a look for JRPG fans.

The site is also offering a free copy of the game in a new contest.

The rules are simple.

Email us at Nick@Chalgyr.com and you are entered. Want additional entries? Simply like us on Facebook or follow us on Twitter. Each of these is worth one extra entry. Already following us on one or both platforms? Just let me know that in the email.

Want a fourth and final chance? Have a friend enter. Anyone who refers a friend who has also entered gets one additional entry each.

That's all there is to it. It is as easy as sending one email, but if you want to get a few more entries - help us to expand our readership a little and also keep yourself tuned into our social channels. This allows you to stay up-to-date with our latest reviews, previews and news announcements.

The contest will close at 9pm, EST time next Friday 1/30/15.

Alphadia Genesis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Celestian Tales - Movie & Screenshots Update

by Couchpotato, 04:39

Ekuator Games latest post-funding update for Celestian Tales: Old North has information on the progress of the opening movie, and shares a few in-game screenshots.

WIP Opening Movie and In-Game Screenshots

Hope you all had a great holiday! We've started working again on the project since two weeks ago. Here's a couple of things that has happened since then:

Animated Opening Movie

We've been busy applying colour blocks and shadings onto the hundreds of frames of the animations. They don't look too good when seen raw without the background and additional effects applied, though. We'll show some of them so you can get a glimpse of what we're actually busy doing.

Environments and Events

We've put in all events that are currently possible to be made. The rest will need to wait until their corresponding scenes are finished, and that means putting in the environment assets. Currently we're doing the most difficult parts -- the large cities. While villages can resemble one another to some extent, each city is pretty unique in geography and style. Therefore, we can only reuse a small amount of assets in creating them.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Viking Conquest - Review @ Cheatmasters

by Couchpotato, 04:23

Cheatmasters Avoiderdragon published the first review for Mount & Blade: Warband – Viking Conquest that I found in the last two months, and they gave the DLC a 7/10.

If its predecessors are any indication, it may be worth waiting for this DLC to get fixed with patches, especially if you’re really into Vikings and all that axe-swinging and plundering action. Fans of Mount & Blade who are already playing with mods may be apprehensive about spending money for this DLC, but the breadth and flavor are what should give them enough reason to decide in getting this.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Sunday - January 25, 2015

RPGWatch - Rain of Reflections Short Q&A

by Couchpotato, 14:01

We had the chance to interview Lionbite Games to get more information on their new Cyberpunk RPG game Rain of Reflections. Here is a sample of the interview below.

Couchpotato: You just announced Rain of Reflections this week so can you share a few details about the game, and what makes the game stand out from other RPG games?

Lionbite Games: It’s just that. Rain of Reflections will be a comparatively shorter, more intense experience where every choice counts and every step leads somewhere new. I love the way video games as a medium can grip you and sweep you away, the escapism of it and how a really gripping atmosphere can make you want to immerse yourself in the game’s world. This is a very important and central part of Rain of Reflections, but at the same time, you will never be worn out by repetitive grinding or repetition in any way.

This philosophy is reflected in the game’s battle system, which will be genuinely unique and made possible through something we internally call the “M3 morale meter”. The struggles are constructed around battle morale, and there are lots of ways to outsmart your enemy without directly resorting to lethal violence. This makes it possible for us to tell the story even during battles using dialogue, distractions and ruse tactics as weapons.

I will have more interviews next month as we have a preview to share next.Smile

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Wasteland 2 - Interview @ Making Games

by Couchpotato, 06:00

Brian Fargo was interviewed on a site called Making Games to talk aboutthe Wasteland 2 kickstarter, and mentions that fans make the best employes for his game studio.

Making Games Is there anything that you would do differently if you had to start all over again?

Brian Fargo That's hard to say since our campaign was extremely successful. I think we did become better over time when we did the campaign for »Torment: Tides of Numenera«. We had learned a lot from the »Wasteland 2« campaign in terms of being prepared for questions by the backers. People want to know along the campaign time what you're planning to do. Then there are things like stretch goals. We were kind of caught off guard on »Wasteland«, while on »Torment« we were able to think ahead of time. We were also constantly communicating that we would move the scheduled date, if we reached certain funding goals. The launch date depends on the scope of the game. This means if the scope of the game changes due to more capital, the release date will change as well. But as I said I think we learned and improved a lot over time. It really is an exciting learning process.

Making Games The first Kickstarter-funded games have now been released, and some of them haven't turned out as great as the backers had expected. What effect do you think this might have on the whole Kickstarter hype? Do you think people have become more skeptical already?

Brian Fargo With Wasteland 2 I wanted to exceed all expectations. I wanted to create something that's epic in size and made with heart and passion, so that people would say: »That's why Kickstarter is great.« We simply couldn't have made the game without Kickstarter. But of course I also heard that some games didn't turn out so well or barely delivered what had been promised.

There are plenty of people who like to back Kickstarter projects. I have backed over 100 projects myself, and I'm not skeptical. If I see a project that I like, I still go ahead and back it. Of course I've been disappointed, too, and have invested without getting anything out of it. But that's not true for the majority of campaigns. It doesn't keep me from helping other people make their dreams come true.

But there are just as many people who don't back Kickstarter campaigns in general, no matter what they are like or what they are for. This group just wants to talk about the campaigns that have turned out well (laughs).

I think we will continue to see an ever increasing amount of Kickstarter campaigns since there will always be projects that are interesting and where people think: Okay, here's a project I want to back. Go, take my money.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Shadowrun: Hong Kong - $1M Stretch Goal

by Couchpotato, 05:55

As usual Harebrained Schemes released another update for Shadowrun: Hong Kong this week. We get information on what happens after the last stretch goal is meet.

We have our plans set for the story we want to tell in Shadowrun: Hong Kong, but if we’re lucky enough to reach the enormous sum of $1,000,000, we’re gonna create an additional 4-5 hour Shadows of Hong Kong Mini-Campaign that takes place after the SR:HK story ends. Not only that, the Shadows of Hong Kong Mini-Campaign will allow you to IMPORT your high-karma Hong Kong character for a challenge only a prime runner could accept.

The Shadows of Hong Kong Mini-Campaign will come out sometime before the end of 2015 and will be free to Backers at the $15 pledge level and up. And you’ll receive as many copies of the Mini-Campaign as you are eligible for at your reward level. For example, if you get 3 copies of Shadowrun: Hong Kong at the $150 level, you’ll also get 3 copies of the Mini-Campaign.

Make sense? Good!

But no matter what funding level we reach, it's BONUS TIME! 

Everyone who backs the project at the $35 Reward Level and above will get access to an AUDIO COMMENTARY TRACK from the Shadowrun Development Team. Hear the writers, designers, artists, engineers, and composer discuss how the game was made, the challenges they faced, and the fun they had while making the game. The audio commentary will arrive in an update after the game is released. 

AND everyone who backs at the $35 Reward Level and above will also get TWO HIGH-RES DIGITAL POSTERS that, when placed together, combine into a beautiful Shadowrun Panorama. The first poster contains a Timeline of Shadowrun History. The second contains a Glossary of Shadowrun Slang. Tell your friends!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Pax South Presentation

by Couchpotato, 05:52

Obsidian was at Pax South and streamed a new live Q&A on Twitch. As usual due to time Zone differences most of us probably missed it. Here is the archived Stream.

Also Paradox released an edited video of last weeks stream.

loading...

Josh takes us on a tour of the upper levels of the Endless Paths and several districts of Defiance Bay.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Quick Progress Update

by Couchpotato, 05:47

Double Bear posted an update on Steam with news on the next patch for Dead State.

Hi everyone! We see you're eager to get an update on our status, and we're more than happy to provide.

Since we've been working concurrently on several things, it's taken us a little bit longer to finish any specific item - but the good news is that we'll be releasing both Patch #5 and the public demo next week!

The upcoming patch is more fix-focused than feature-focused, but you'll see a couple nice polish features in the mix as well. We'll give you the full rundown in next week's changelog, though :)  Hang in there, Patch #5 is coming soon!

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come - Preview @ Techtimes

by Couchpotato, 05:44

A small site by the name of Techtimes published a new preview for Kingdom Come: Deliverance. As the sites name suggest they talk about the tech inside the game.

Warhorse is working to develop a single-player role-playing game that's set in a medieval environment minus fantasy elements. While that vision remains unchanged, progress to make it happen hasn't been without its challenges, Stolz-Zwilling acknowledges.

"The right balance between historical accuracy and fun gameplay became everyday business to the point where we added a full-time historian to our team. Not everything is possible in a video game -- and that's a lesson we had to learn very quick," Stolz-Zwilling told Tech Times.

Overall, the growing community response to Kingdom Come's tech alpha has been good, says Stolz-Zwilling. There has been a fair amount of constructive criticism, which he says the studio both needs and appreciates.

"We are very glad to have such a dedicated and enthusiastic community," he says. "Because we are a crowd-funded company on Kickstarter we have a close alliance with our community."

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Wizened Hag Boss Video

by Couchpotato, 05:41

PC Gamer shared a new Gameplay video for Darkest Dungeon this week. This time we get to see the Wizened Hag Boss in action. It might be a spoiler, or not it's up to you.

loading...

An exclusive look at one of Darkest Dungeon's bosses.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Interview @ PCGamesN

by Couchpotato, 05:37

Jeremy Peel of PCGamesN had the chance to interview Paul Neurath about kickstarting his  Ultima Underworld sequel, and other topics if you're interested in reading it.

From Ultima, Underworld had taken the Avatar and the idea that the player had literally escaped, through a portal, from real-world mundanity into a fantasy realm. It was an allusion to classic literature that Neurath had always liked. When EA agreed last year to license Underworld and its fiction but keep hold of the Ultima name, he seized the chance.

“I’ve gone back to Electronic Arts a number of times over the last two decades,” said Neurath. “There were too many hurdles, but the stars kinda aligned and we were able to find a way to bring it back.

“We can basically take anything from the original games, like monsters and locations and items and some of the NPCs. But we can’t use the Ultima brand. In a lot of ways that’s okay because the Underworlds weren’t really designed to be Ultima - it was more of an incidental connection back in the old days.”

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Patch 0.99 Released

by Couchpotato, 05:33

Aterdux Entertainment's next update for Legends of Eisenwald has information about a new patch for the game, and shares more details about the fixes & changes.

We are happy to tell you that only one large step remains until the game is released because Legends of Eisenwald receive a patch version 0.99. Below is the list of changes in the game. And like we did often recently, the bigger part of the changes concerns the closed beta test and we publish only things concerning the version available for everyone without spoilers:

  • Added achievements. For now, only six related to the story, other ones will be added as they are ready;
  • Fixed the bug with “Feline mirror” when it was impossible to find it if you give the merchant the stones he requested;
  • The Hohenkiefer garrison is made stronger in the chapter Run Away;
  • Added the map marker in the note about Swallow Tower in the chapter Run Away;
  • Few landscape changes in the chapter Windfeld;
  • Wine adds now +2 will power as an additional effect, and strong wine adds now +5 to will power instead of the attack;
  • Garrisons of main fractions castles in Windfeld have been a bit reinforiced;
  • Fixed the bug with disappearing parts of the text in events;
  • Added notifications about captured own buildings;
  • Added taking in account alchemy when drinking healing potions in the global map mode;
  • Fixed spell “Magical illness” and “Transmutatio Rubigo”;
  • Added correct recalculation of the mounted units characteristics after defeating the only enemy next to them. Without it, when trying to apply spell, along with the standard effect “change” of their attack was displayed;
  • For baroness made correct result’s display of the talant “Aimed shot”;
  • For a spell “Magical shield” and bonus “Demonical defense” it was done that a response strike would go not only in the front but also in the back;
  • Fixed changing of HP for wounded characters when after taking off and equipping again the same thing the HP fell below 0;
  • Fixed disappearance of the shield when removing dual hand weapons. Now shield falls into the inventory.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pantheon - Various New Updates

by Couchpotato, 05:31

The Pantheon: Rise of the Fallen website has a few more updates this week. I will share the links to all three of them below with a short summary of the content.

Developer Round Table - 1.18.15

Due to the length of the discussion, we made the decision to drop the video and keep it to audio only, because the subsequent file size and turn around time would have been a bit unruly. We hope you enjoy this first of many more to come!

Pantheon: Rise of the Fallen - Game Features and Summary

Pantheon: Rise of the Fallen is an MMORPG based on challenging gameplay and open world high fantasy, with a strong focus on group-oriented content. It takes place in a world called Terminus, populated by a vast variety of deities, locations, creatures and heroes. Mortal and planar realms have collided, creating the dramatic and epic environment of Terminus. With some of those realms came entire races and cultures, with Celestial deities that, over time, raised empires and forged a turbulent political landscape. Centuries later, this phenomena has continued to occur and the world of Terminus continues to grow in size and in depth.

Welcome to The Keeper's Vault!

We decided about a month ago that we wanted to develop a platform to share all of Pantheon's Lore that was well-designed and enabled us to publish Lore in a streamlined, organized and quality way. Thus, The Keeper's Vault was born - inside you will find a constantly updating repository of Pantheon's Lore as it continues to expand throughout development.

 As you visit the site, bear in mind that much of the Lore is still in development: being written, vetted, polished and finalized before it actually makes it into the Vault. Therefore, as you notice the sections of the site that are empty, those are areas where the content has not been finalized and therefore not released yet. The good news is that now there is a singular location you can bookmark and check often to keep up-to-date with all of the official Lore as it is released.

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Sorcerer King - January 21 Dev Stream

by Couchpotato, 05:25

Here is the here is the next Dev Stream for Sorcerer King from Stardock this week.

loading...

This week we're taking a look at the Enchantment system and Tinkerer sovereign.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Frontiers - No More New Programmer

by Couchpotato, 05:20

Seems te programmer that Lars hired did not last long according to a new update on Steam. Such are the pitfalls of indie development, and contracted for work hires.

I'm sorry to announce that Dustin has left the team. It wasn't anything major, he just had time constraints put on him by prior commitments and he didn't want to hold up the flow. I've been there before so I can appreciate his quick decision. Best of luck Dustin, sorry to see you go so soon!*

This turn of events really sucks but it's not the first time the project has lost someone to prior commitments mere moments after they joined. Remember our first lead writer Adi having to bail before the Kickstarter? That was pretty rough too. Of course the silver lining was that it led to Ryan joining the team, and he's responsible for some of the best parts of the game, so you never know how these things will turn out.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Guild Wars 2 - Heart of Thorns Expansion

by Couchpotato, 05:16

ArenaNet announced a new expansion for Guild Wars 2 called Heart of Thorns. Seems all the articles over the last month were right. So here is the trailer, and description.

loading...

Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Spiderweb Games - Developer Spotlight

by Couchpotato, 05:12

Pixcelation picked Spiderweb Games as their next developer to talk about in a new article they call Developer Spotlight. As usual here is a short sample.

Game development has changed a lot over the last twenty years. Alright, yes, that statement could have been stolen from the desk of Captain Obvious himself, but it’s still the best place to start for this article. Genres have come and gone. Consoles have come and gone. Developers have sprung up, dissolved, merged with one another and split off on their own. Our world is an ever-changing beast, and the gaming industry is as clear an example of this as any other. In the past two decades, however, there has remained one constant. One developer whose style remains as simple and effective as it was when they were founded in 1994. One developer who has successfully released one new game nearly every year since fifth-generation gaming was still in its infancy. That developer is Spiderweb Software – experts in the field of old-school, open-world PC role-playing games, strongly reminscent of 90s greats such as Baldur’s Gate, Ultima and the original Fallout titles.

Spiderweb Games

Details

Caribbean! - Status update #9

by Couchpotato, 05:08

Two days after the last update about cut content Snowbird Games posted the ninth status update for Caribbean!. The update is about whats included on release.

Following the last status update, we thought we'd share the list of main new things that you'll definitely see in the game pretty soon. While we're at it, we also wanted to stress that these additions won't be the last this game ever sees — we don't plan on stopping the development after we ship the 1.0 version.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - January 24, 2015

The Bard's Tale IV - Officially Announced!

by Gorath, 20:18

Brian Fargo announced via Twitter what everybody already expected: The Bard's Tale IV is in development. More details as they become available.

Thanks Lemonhead!

The Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Memory of Eldurim - Next Weekly Update

by Couchpotato, 06:49

Liminal Games next weekly update for The Memory of Eldurim has information about what new content the developer will be added to the game in new patch this week.

Hey everyone. We had a good week and got in some much needed content.

-New Spell Added: Regrowth
-Ikhor pool increases with Ikhor usage.
-New animations for dual wielding swords.
-Added in numerous sound effects.
-Performance optimization.
-Various bug fixes.

It was a good week. We have been very busy with preparing for the GDC. We'll keep you updated on our progress and will still try to get an update out next week.

Thank you all very much!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Interview @ RPS

by Couchpotato, 06:02

Alec Meer of Rock, Paper, Shotgun has published the first part of his new interview with Harebrained Schemes to talk about their new game Shadowrun: Hong Kong.

RPS: Obvious question, but why Kickstarter again? Did you actually need to?

Jordan Weisman: We went back to Kickstarter because for two reasons really. One financial and one emotional. We really had a spectacularly positive experience working with our backers on the creation of Shadowrun Returns, Dragonfall and Golem Arcana. In all those experiences, our backers were really fantastic resources and sounding boards, and cheerleaders during development, which can sometimes be gruelling and dire. Having an excited audience with you during that process both makes the game better and makes it more fun to make.

Mitch Gitelman: Our backers would buy us pizza when we were working late, and they would buy us bagels when we were working the weekends.

Jordan: Sometimes in game development you’re sat they’re slaving away, and you’re like “does anybody give a damn?” Here, we had people with us throughout the entire experience, responding to our ideas, helping us hone them and being such positive supports. This Kickstarter’s very different than the other two, where we really asking them to help us fund the entire experience. Here, through being fortunate that the games have sold pretty well after we brought them out, we were able to fund a very good size Shadowrun Hong Kong ourselves. But there were a number of features which our budget didn’t allow us to add, and those were what we brought to the audience and said ‘if you guys would like these features added to the game and content and this additional material that we weren’t able to fit in our budget, please chip in.’ It really became a co-funding proposition, which is very different from what is traditionally done in Kickstarter.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come - New Information @ Only SP

by Couchpotato, 05:59

Nick Calandra has some information about how Kingdom Come: Deliverance will handle Battles, and Castle Sieges. They also promise more information later this week.

One of Kingdom Come: Deliverance’s most exciting features, aside from being a medieval RPG with no fantasy elements, will be the game’s major battles. We recently had a chance to speak with Jiří Rýdl from Warhose Studios about Kingdom Come and asked how the battles would play out in the game. The answer we got was actually kind of surprising.

According to Rýdl, the game’s major battles will feature literally hundreds of NPCs on the field at one time. However, unlike most games where you can simply run into battle and take out half the army yourself, Kingdom Come seems to be taking a different approach. Rýdl told us, “I have to warn you that the battles are more or less taking place “around” you. You are just one guy, not a leader, you do not move armies, just your legs, and the best thing you can do when the battle begins is to hide somewhere. If you need to fight, choose weaker opponents. If you see someone on the horse, just run.”

In addition to major battles out on the fields of the open world, there will also be major castle sieges in the game. As with the rest of the game, Warhorse Studios is looking to be as authentic as possible by making the sieges extremely difficult. Rýdl told us that players can very easily become just “cannon fodder” themselves in these battles. Sieges will involve the use of, “catapults, boiling oil, moats and archers,” according to Rydl. Your best chance of survival, hints Rýdl, is to find, “the best armour and stick to the heavy armoured troopers”.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Gameplay Trailer

by Couchpotato, 05:56

CD Projekt Red released a short Gameplay Trailer for The Witcher 3: Wild Hunt today in anticipation of the their new Live Q&A later this week on GOG on Jaunuary 26th.

loading...

NEW! The Witcher 3: Wild Hunt Gameplay Trailer 2015: Combat, Fighting, Horses & Release Date (PS4, Xbox One, PC) Stay tuned to Open World Games for more The Witcher 3 walkthrough, let's play, free roam exploring gameplay, weapons, bosses fights and battle, hunting monsters, and much more!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Raven's Cry - More Steam Replies

by Couchpotato, 05:52

Thanks to Forum member Morrandir we have more replies from developer Raidor who answered a bunch of questions about the game on Steam again this week.

- Will you add more interactivity with the world? It seems there is nothing to do at the moment. Moreover will the world be livelier? Sometimes the NPCs stand still (e.g. the fruit salesman) or don't react to Christopher at all (e.g. when he bumped into the crowd at the gallows).

* some NPCs you can interact others just stand in your way.

- Is there an option to deactivate the motion blur effects, which are played when Chris swings his sword?

* yes. there are 10 levels of motion blur

- Will you add a free-sailing OPTION, you the fast travel removing the option of a free sailing is a bad move IMHO.

* there are parts where you have to sail free.

- Will there be a boarding option, where the protagonist would board the vessel and be fighting himself?

* yes. 2 times in the game.

- Have thought about adding a more realistic depiction of blood? Blood spurts are there but they are been overused and are too exaggerated in games. Why don't you add a blood system like the one used in Overgrowth.

* technically the system for the blood is in - but we need to adjust how intense it is used.

- Could you add a red line showing the course the ship had taken in the fast travel menu?

* there is a red doted line showing the way.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details