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Friday - April 24, 2015
Thursday - April 23, 2015
Wednesday - April 22, 2015
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Picture Watch

The Banner Saga 2
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
35.94%

I Hope It'll Be Good
40.63%

I Definitely Have Doubts
15.63%

It will Utterly Fail
7.81%

Vote

Friday - April 24, 2015

Earthlock - One Year Anniversary Update

by Couchpotato, 05:25

Snowcastle Games next post-funding update celebrates the one year anniversary of Earthlock: Festival of Magic, and talks about the games development progress.

A year has passed since we successfully ended the Kickstarter. We have come a long way since then. The team has grown, and we have become better at what we do. The scope of the project has in most ways remained the same, but we have adjusted here and refined there.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Deus Ex - The Best Game Ever Part Five @ RPS

by Couchpotato, 05:21

John Walker of RPS shared the fifth part of his article about whether Deus Ex is still the the best game ever. The fifth update talks about the ending as we await his verdict.

So it’s finished. It’s an awful lot longer than I remembered, and I had certainly forgotten huge chunks of it. Now I need to get my thoughts in order, take this wealth of new evidence and experience, and address the question that’s titled all these entries. Is Deus Ex still the best game ever?

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Knights of Pen & Paper II - 60 FPS Gameplay

by Couchpotato, 05:17

Paradox Interactive released a new trailer for Knights of Pen & Paper 2 which shows off gameplay of some new in-game content in 1080p at 60FPS. Here is the trailer.

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Witness 60FPS Gameplay

See New Graphics, Gameplay Features, and Retro RPG Revelry at a Thoroughly Necessary Framerate

STOCKHOLM — April 23, 2015 — Paradox Interactive, a publisher and developer on a roll, today released a new trailer for Knights of Pen & Paper 2, the turn-based meta-RPG coming to PC, iOS, and Android devices this year. The new trailer, which showcases a broad selection of in-game content in crisp, jaw-dropping 1080p at 60FPS, also includes sound, and the revolutionary interactive "pause" feature.

Viewers of this trailer will be treated to a preview of the next-gen retro-style world of Knights of Pen & Paper 2, including dynamic dungeons, custom-built encounters, new character options, a horse, and some people yelling.

Prepare yourself for sensory overload and download our uploaded trailer here.

Roll up for adventure in Knights of Pen & Paper 2, the new turn-based adventure sequel to Knights of Pen & Paper +1 Edition, coming to iOS, Android, and PC in May 2015. Players get to take on the role of players, and also master the game as the party's Game Master, designing encounters, rolling saves, and bickering endlessly at the fully customizable party. Assemble a group of virtual friends, dress them in class-specific hats, and take on an all-new series of quests, including dynamic dungeons, an improved combat system, new loot and crafting mechanics, and more, as the party faces its greatest challenge yet: the new edition of the ruleset.

Paradox Interactive

Details

Gothic 2 Gold - Latest DirectX11 Mod

by Fluent, 01:14

Hi! In this video I take a look at the DirectX11 modification for the classic CRPG, Gothic 2. The version shown in the video is current as of April 2015 and is still under construction as we speak

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Hey everybody! Thanks for joining me, as today I take a look at the most current version of Andre's D3D11 renderer mod for Gothic 2!

The version I'm playing is the X15 Version, current as of April 2015. In the video I show off a few tricks that the mod is capable of doing, as well as show off a bit of the terrain in my favorite first-person mode!

The best thing about this video is that it is truly 1920x1080, full HD and a constant 60 FPS. Later on in the video I actually show the game with full 8x Supersampling AA, as well as other bells and whistles I talk about in the video. :)

My system specs:
Windows 7 64-bit
16 GB RAM
i5 4690 3.5ghz CPU
Nvidia GTX 970 GPU
256 GB SSD

For the high resolution font mod, use this link. Download it and add it to your Data folder and voila! You now have a better font! -http://fgex.ru/files/FONT_High_Resolu...

Follow the mod here - http://forum.worldofplayers.de/forum/...

If you like the sort of work I do here on YouTube, please consider becoming a Patron of mine on Patreon. It would mean a lot and greatly help my channel! Check it out! - http://www.patreon.com/fluent

Also, leave a comment letting myself and Andre know what you think about the great work he's done! Share the video to get others excited for it. There are still a lot of people who love the Gothic games that aren't aware of this great project, so let's let them all know about it! :)

Lastly, press the Like button and subscribe to my channel for more!

Ciao!

Gothic 2 Gold

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - April 23, 2015

Skyrim - Now Supports Paid Mods

by Couchpotato, 21:03

Well it's official now as Bethesda and Valve now offer modders the option to sell mods for Skyrim. I wonder how this will affect the Nexus sites?. Here are the details.

We’ve had a long and excellent relationship with our good friends at Valve. We worked together to make the Workshop a huge part of Skyrim, and we’re excited that something we’ve been working together on for a long time is finally happening. You can now charge for the mods you create.

Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market. It will not be curated by us or Valve. It was essential to us that our fans decide what they want to create, what they want to download, and what they want to charge.

Many of our fans have been modding our games since Morrowind, for over 10 years. They now have the opportunity to earn money doing what they love – and all fans have a new way to support their favorite mod authors. We’ve also updated Skyrim and the Creation Kit with new features to help support paid mods including the ability to upload master files, adding more categories and removing filesize limit restrictions.

What does this mean for you?

As a modder, you now have the option of listing your creations at a price determined by you. Or, you can continue to share your projects for free. For those shopping for new mods, Valve is making sure you can try any mod risk free. See Refund Policy.

For full details on these changes to the Skyrim Workshop, check out Steam’s announcement page and FAQ.

Modding has been important to all our games for such a long time. We try to create worlds that come alive and you can make your own, but it’s in modding where it truly does. Thanks again for all your incredible support over the years. We hope steps like this breathe new life into Skyrim for everyone.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Codemasters - Overlord: Fellowship of Evil

by Couchpotato, 18:40

Codemasters announced a new game for the Overlord series called Fellowship of Evil.

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EVIL HAS A NEW FACE. WELL FOUR FACES, ACTUALLY. BUT WHO WEARS THE EVILIST? ER, EVILER? YOU DECIDE!

Thursday 23rd April (2pm UK) - Are you sick of RPGs casting you as a valiant bore? Do you need a fresh breath of putrid air in fantasy Action RPG gaming? Then it’s time to thank the dark Gods; everyone’s favourite pantomime of gaming evil has returned!  After six years of scheming away in their darkest dungeons, the Codemasters development Minions have hatched their most diabolical gaming experience yet – Overlord: Fellowship of Evil, invading PlayStation® 4 computer entertainment system; Xbox One and the all-in-one games and entertainment system from Microsoft and Windows PC in 2015.
   
Boasting a devilishly good script written by the original’s award-winning scriptwriter Rhianna Pratchett, Overlord: Fellowship of Evil gives players a brand new, darkly comic quest to embark upon.

With the last true Overlord deceased, gamers take up the role of one of four Netherghūls. These brand new, suitably nefarious additions to the series are undead servants of the dark arts, determined to bring evil back to a world overrun by the forces of good.

But where’s the fun in smiting fools alone? Join the Fellowship, grab three of your most devious friends - locally or online - and gleefully unleash a wave of delightful destruction across the land. For the Master!

Are you the type of ne’er-do-well who thinks that friends are the disgusting product of weak-minded goody-goodies? Fear not! You can always choose to screw them over too - evil never plays by the rules!

They also released a new video developer diary this week.

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Codemasters

Details

OutWard - New Articles & Greenlight

by Couchpotato, 06:49

Nine Dots Canada posted the next update for OutWard with news about a new article on Polygon, and share their results of the games greenlight campaign.

Articles popping up, greenlight, and whats to come!

We invite you the join the conversation at polygon and give us your thoughts on the system, as we will be reading through and addressing your questions in the comment section.

Showing your support is what tells people that their audience wants to see more stuff about Outward. The most valuable thing you can do as a fan is tell people about why you like the thing you support.

Steam Greenlight:

We have smashed through greenlight in just seven days thanks to the help of our fans. We want to openly talk about development and our journey. Part of that is sharing the results of our actions whether they be good or bad so you as fans can know of any issues as soon as they come up, and how we will be dealing with them in the future as well as sharing in the joy of accomplishing something big.

Today we are sharing the results of our greenlight campaign. Together we pushed through very quickly. 

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tides of Numenera - Mark Yohalem Hired

by Couchpotato, 06:11

The Tumblr blog for Torment: Tides of Numenera has infomation about a new writer/developer called Mark Yohalem joining Inxile Entertainment.

A while ago, I mentioned I had two exciting things to announce. I can finally share the first of them: I have been given the wonderful opportunity to work as a writer on Torment: Tides of Numenera. As you guys probably know, the original Torment game (Planescape: Torment) was my principal inspiration for Primordia. The T:TON writing and design team is composed of people whose work I’ve long admired: Colin McComb, George Ziets, Kevin Saunders, Chris Avellone, Monte Cook – to name just a few. Numenera was one of the very first projects I backed on Kickstarter as part of my commitment to using Primordia’s revenue to support interesting projects; T:TON came not long after. To suddenly be on the same team as these guys is not a dream come true because, first of all, my dreams tend to be unpleasant and, second, even my subconscious would not be so audacious as to invent such a scenario. While I am optimistic that this is another step on my game-writing path and not the end destination, it does feel like a milestone as important as Primordia was.

Hopefully in the next week or two I will be able to talk about the other exciting topic, which is Wormwood Studios’ next project, Fallen Gods. I expect that, far from delaying Fallen Gods, T:TON will teach me tons and encourage me to be more efficient in time-management.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - A Better Deus Ex

by Couchpotato, 06:07

GameInformer has another video interview from their month long coverage of Deus Ex: Mankind Divided with information on how Eidos Montreal is building a better Deus Ex.

The original Deus Ex is one of the most beloved PC games of all time, so the team at Eidos Montreal had a lot to live up to with their first entry in the series, Deus Ex: Human Revolution. Now the stakes feel higher for the follow up, Mankind Divided.

Executive game director Jean-François Dugas explains what made Deus Ex such an important landmark in gaming, and how Deus Ex: Mankind Divided improves upon its predecessor in everything from boss fights to production values – bringing the cyberpunk experience to the next level.

Warning: Contains spoilers for Deus Ex: Human Revolution

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Backer Rewards

by Couchpotato, 06:02

Harebrained Schemes published a new post-funding update for the Shadowrun: Hong Kong Kickstarter campaign with an update on the digital backer rewards.

Now that we've locked down BackerKit, we've distributed the first of the digital rewards!! Depending on your pledge level, the following rewards will be found in your BackerKit account. 

  • Shadowrun Returns and Dragonfall Soundtracks
  • Shadowrun 5th Edition Digital Tools Box
  • Out of Print Sourcebooks - both rewards and add-ons
  • Shadowrun Returns Key for Steam, GOG or Humble
  • Shadowrun Dragonfall for Steam, GOG or Humble

All you have to do is log in here: https://shadowrun-hong-kong.backerkit.com/ to download the files and get the keys. 

Note that your rewards will not be granted to your account unless you have completed your BackerKit survey and your account is fully paid which you can still do at the same link. We will distribute rewards to late backers early next week 

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - More Video Updates

by Couchpotato, 05:59

Well another day and I have two more videos for The Witcher 3: Wild Hunt to share with everyone. The first video spoils a prologue quest called "Precious Cargo".

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Watch the new The Witcher 3: Wild Hunt video featuring a quest from the prologue, where Geralt helps a merchant retrieve a mysterious box from the swamps.

 GameSpot also posted the third and final documentary video.

The world of The Witcher is huge, but what is there to do? In the final part of our series, we explore the wild variety of quests and activities in Wild Hunt. It's level-based quest system, branching story-lines and hilariously deep card-collecting game.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Satellite Reign - Preview @ Continue-Play

by Couchpotato, 05:53

I found another preview for 5 Live Studios Syndicate inspired game Satellite Reign on a site called Continue-Play. Just remember the game is only available on Early Access.

My main bugbear at the moment is the UI, which currently feels a bit unwieldy, with icons being far too small and text being difficult to make out without sticking your face close to the screen. After one prolonged session I found myself suffering from a rather unpleasant case of eye strain, and the problem only gets worse as you increase the resolution, suggesting that proper UI scaling is yet to be implemented. The UI has evolved a few times since the early Backers’ version of the game, and it’s clear that Diskett and his team are still trying to nail down the best interface.

Of course there are the usual bugs, placeholders and crashes. Satellite Reign is a lot more stable than it once was, but as with any game at this stage of the development process, you can expect plenty of technical issues. The launcher sometimes stops responding, and while gameplay is seamless once you’re in the city, the initial loading time could do with a bit of optimization. Put up with the normal foibles associated with playing a game that’s still in active development though, and there’s a lot of fun to be had simply trying out new approaches and navigating the city.

5 Lives clearly wanted to nail the basics of gameplay before optimizing the core tech underpinning everything, and with the team currently transitioning the game to Unity Engine 5, I have my fingers crossed that the final game will be polished, satisfying and suitably expansive.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Graal Seeker - Has Been Greenlit On Steam

by Couchpotato, 05:48

Developer Lugludum announced on Steam their game Graal Seeker has been Greenlit.

Graal Seeker has been Greenlit!

I’m happy to share with you this fresh news. After being 7 months on the Steam Greenlight platform, it has been Greenlit this week! It’s a nice surprise that’s happening. Indeed, I didn’t make as many updates as I intended to make this campaign successful and to make the community growing. But here we are! That’s excellent news and I would like to thank every one who voted, commented and have spread the word. Thank you!

What does it mean?

Being Greenlit means that our game Graal Seeker will have the opportunity to be released on the Steam platform. So it’s a really big news because I know now that Graal Seeker will reach the Steam market when it will be released.

So, what’s next?

My recent experience being an indie game developer, with all the financial implications, leads me to say no ETA, but don’t worry I definitely believe that it will come in 2016. I’m very optimistic for the future, and now I have to manage all the resources I can towards game development itself and provide more updates for the community.

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Late Review @ Endless Backlog

by Couchpotato, 05:44

A small site called Endless Backlog has a late review for Dragon Age: Inquisition, and while they gave no score they do recommend the game despite finding a few problems.

Dragon Age: Inquisition melds its various systems together to form a cohesive whole where everything you do matters. No feature feels extraneous and the gameplay itself is satisfying. Facing a dragon is a true adrenaline rush and actually defeating one is cause for celebration. The writing is far and away the best of the series, with characters that have unique voices and motivations. Every choice is somewhere in a grey area, with no overwhelming right or wrong answer. However, the game shoots itself in the foot. While it's fantastic that the designers listened to complaints from the previous game, Inquisition is just too large. When you're doing story missions, the game feels streamlined while avoiding linearity. But when you're just out exploring, which makes up the majority of the game, it can get tedious. Dragon Age: Inquisition is still a decent game and worth a playthrough, just make sure that you're ready for a marathon.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Victor Vran - Preview @ Chalgyr's Game Room

by Couchpotato, 05:39

Chalgyr's Game Room has another preview for Victor Vran this week.

Generally I am rather patient in awaiting for new content to arrive when venturing into the realm of Early Access games on Steam. Victor Vran breaks that feeling however as I would really like to see much more content sooner rather than later. Between the already impressive amount of content, the brilliantly set up multiplayer, and the challenges it is already shaping up to be one hell of a Hack and Slash RPG to beat for others down the road.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - More Companion Bio's

by Couchpotato, 05:33

Since the last update for Sword Coast Legends the games developer N-Space has shared more profiles for two more companions that will join your party in the game.

Companion Bio: Hommet Shaw

It takes a lot for a young wizard to be exiled from Longsaddle, the home of the famously eccentric Harpell wizards, but Hommet Shaw managed to pull it off. He’s a very talented wizard, but his attention to detail leaves something to be desired… to say the least. He’s young, and eager, and desperate to prove himself, but, well, necromancy isn’t the most widely accepted magical specialty, and it’s hard to find a mentor who won’t go all “Dine upon the fearsome hatred of the DEAD!” on you. When he sees a chance to accompany the heroes into battle, he takes it as a chance to prove himself… and make some friends in the bargain.

Companion Bio: Soronil Noonshadow

Luskan is a place where reputation means more than honor, and information sells better than ale… and thus, it’s the perfect place for Soronil Noonshadow. A moon elf diviner with a taste for mysteries, Soronil is a storehouse of information, both fact and rumor, and he’s willing to share it with anyone willing to pay his price. As such, he is a valuable source for those who, like Illydia and Larethar, seek ways to make up for past mistakes. While he’s open to sharing information to those willing to pay—or to work—for it, his own past is a bit of a mystery… as is his ability to remain alive in Luskan, given the enemies that a man in his line of work tends to make.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex - The Best Game Ever Part Four @ RPS

by Couchpotato, 05:27

John Walker of RPS shared the fourth part of his article about whether Deus Ex is still the the best game ever. The fouth part talks about Fratricide, Gratified & Dissatisfaction.

And so continues my chronicle of returning to Deus Ex fifteen years later, to see if I’m right when I tell anyone who comes near that it’s the best game ever. You can read the whole saga here.

In this fourth edition, I once more fail to save my brother, become increasingly frustrated with the limits of the game’s intelligence, and ponder whether real choice is actually usefully conveyed to the player.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Game Crate - Dishonored 2: What I Want to See

by Couchpotato, 05:23

Nick Scibetta of Game Crate posted an article with his thoughts on what he would like  to see in Arkane Studio's next Dishonored sequel. Now the article does contain spoilers.

Here’s what we know:

1. Bethesda has a press conference planned for E3 2015, on June 14. This will be the first-ever E3 conference for Bethesda.

2. Images of the press conference invite that have shown up online include teasers for things related to Doom, Wolfenstein: The Old Blood, and Dishonored.

3. Dishonored sold very well, and has been referred to favorably by Bethesda as “a new franchise,” so a sequel at some point is likely.

4. Dishonored 2 has been the subject of repeated “leaks” in the past that never materialized into something substantial. The latest such “leak” came in January of 2015.

And…that’s about it, as far as the actual facts about Dishonored 2 go. It will probably happen at some point, and an announcement at Bethesda’s first-ever E3 press conference would make sense, but as of now we’re not sure.

With all that said, the first Dishonored was a fantastic game, and I, like most fans of the title, have given a lot of thought to what I want out of a sequel. I’ve come up with five things that I think are important to make a hypothetical Dishonored 2 a worthy successor to the first title.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Serpent in the Staglands - Preview @ Pixelated Paradise

by Couchpotato, 05:17

If you're in the mood to read another preview of Serpent in the Staglands then head-on over to a WordPress blog called Pixelated Paradise who published one this week.

I’d like to think I’m not the kind of person that’s susceptible to hype. I tend to avoid reading about upcoming games, not because I don’t want to get excited about something intangible, but because I don’t really see the benefit. It’s hard to justify lusting after something I can’t have for months when my backlog contains so many untouched titles that deserve attention instead.

Well, that’s my typical stance anyway. During the daily touring of the newly-listed Steam titles to build a comprehensive wishlist, I came across Whalenought Studios’ Serpent in the Staglands and my willpower abandoned me.

Having now had a chance to play some of the game myself, I can only say that it meets and then exceeds every hope and expectation I had for it.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Pillars of Eternity Review

by Couchpotato, 01:42

Corwin gives his take on the latest release from Obsidian Games.

It was late 1998 when those immortal, and for some, life changing words were first uttered: “You must gather your party before venturing forth.” The game was Baldurs Gate and the PC RPG was back.

Now, nearly 17 years later comes BG 3, …er, Pillars of Eternity; if nothing else, a definite spiritual successor to the original BG. It even has those famous words. As I played the game I continuously felt transported back to those wonderful IE engine games from Bioware/Black Isle, which is not surprising considering many of the same people were involved.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - April 22, 2015

RPGWatch - Serpent in the Staglands Q&A

by Couchpotato, 06:06

We had another chance to talk with Joe & Hannah from Whalenought Studios who were gracious enough to answer a few more of my questions this month.

Couchpotato: Welcome back to RPGWatch I believe it has almost a year since we last talked. So how have you been since our last interview?

Joe & Hannah: I believe the last time we interviewed we were just starting the Kickstarter! We hit the ground running since after that, and it’s gone by quite quickly for the two of us. Happy to be emerging from the rock we’ve been under since development began full time and to be finally be releasing soon.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Two New Video Updates

by Couchpotato, 06:04

CD Projekt released a video with Charles Dance the voice actor who voices Emhyr var Emreis who is the ruthless Emperor of Nilfgaar in The Witcher 3: Wild Hunt.

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Watch Charles Dance (Game of Thrones, Dracula Untold, The Imitation Game) perform in The Witcher 3: Wild Hunt for the first time as a video game character: Emhyr var Emreis -- ruthless Emperor of Nilfgaard.

 Gamespot released the second video about exploring the world of the Witcher 3.

In part two of our three part series we explore the world of the Witcher 3. We detail its multiple open areas, and reveal its vast map. We tell you how it runs on consoles and give you insight into the types of monsters you'll be slaying in this varied open world RPG.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wave of Darkness - Development Update

by Couchpotato, 05:56

The latest update from Aurofinity & Dreamatrix has information on the development of Wave of Darkness. Don't forget to read our two interviews with the developer.

The state of Wave of Darkness development!

How have you all been? :-)

We have been pretty busy! It has been a while since our last update, so it's time to update you with the stuff we are currently working on.

These days we are working on additional tutorial scripts. It's not such a hard job to implement them, actually it's extremely simple to add few scripts here and there, but it's hard to decide when enough is enough.

Uploading the game to Steam and other stuff

Also, we are in process of uploading working versions of the game to Steam. We do not have final date yet but we think early access version will be prepared quite soon. We'll inform you about that in one of the future updates. One thing we need to implement regarding the Steam version of the game are Steam online achievements. They are coded and implemented in the game, we just need to implement and test everything with the Steam.

On the other hand, we still have tons of features in the "this is not 'must have' or even 'should have' feature, but it would be really nice if we could implement those. We are still combing through them to see which of those we can implement so that they work well with existing gameplay components.  

My vote is for the set items - those magical items that amplify each other when you complete entire set - I think Diablo had/has them. Another nice thing I think we can implement is familiars - small animals you can use to scout ahead (they would actually be just items you can use to do something such as open some fog-of-war area in the maps panel or something). I would really like if we could implement Kodo and Podo in the game. Just with different names of course. :)

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Matt Chat - Plays Pillars of Eternity

by Couchpotato, 05:52

Matt Chatt posted a new one hour video with footage of him playing Pillars of Eternity. So if you have an hour to spare then go ahead and watch it , but beware of spoilers.

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Everybody is talking about Pillars of Eternity. Some say it's the next Baldur's Gate. What do I think? Well, watch the video to find out!

Matt Chat

Details

Underworld Ascendant - Lava Update

by Couchpotato, 05:49

OtherSide Entertainment talks about lava in the next post-funding update.

Last week Chris talked about how we want to build a living, breathing ecology for Underworld Ascendant in which players will be able to adventure and explore. This week, Chris wants to discuss how we can burn it all down...

Lava. In games lava is most often usually done simply as a static river or pool of red liquid. Deadly to step into, but otherwise just a passive barrier to walk around.

Which is weird. Actual lava is an odd substance. It destroys pretty much anything it touches, but at the same time creates land. It is most often flowing, unpredictable, and violent. Sure, there are slow flows on the big Island of Hawaii. But as a game element, how much fun is that? It’s only good as a jump puzzle or perceived danger. So how can something like lava be used in a game world in a more interesting way?

There are two types of lava we will want to play with, basically thick and thin. Thick lava with high viscosity flows slowly and builds up on itself. This type is called A’a’, Hawaiian for stony rough lava.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Victor Vran - Lets Play Video @ ZTGD

by Couchpotato, 05:47

A website called ZTGD released a new Lets play video for Victor Vran this week.

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Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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King's Quest - Behind The Scenes Trailer

by Couchpotato, 05:44

The following video is for all the adventure gamers on our site as Sierra Games released a new Behind The Scenes Trailer for the new King's Quest game.

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King’s Quest : "The Vision" is the first in what will be a four-part series of diaries showcasing the development of the upcoming adventure game, King’s Quest™. This opening featurette introduces Creative Director Matt Korba and Producer Lindsey Rostal, who leapt at the opportunity to bring the unforgettable storytelling, puzzles and wit of the original games into a new era. Thinking about the future of a franchise with such a storied past, the team chose to begin this new journey at its end, as an aged King Graham takes his granddaughter, Gwendolyn, back through the untold tales of his astounding life.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Outland 17 - Has Been Greenlit On Steam

by Couchpotato, 05:39

The third kickstarter update from Grenade Tree has information Outland 17 has been Greenlit On Steam. It now has to get funded, and still needs another $8,000.

Breaking news! Thanks to all our supporters and the Steam community, you guys pulled together and got the game Greenlit on Steam within the first week of our Kickstarter! The team and I are really grateful to have you guys at our backs, it's really empowering to see our passion project make it to this level. We'll be doing our best to make the most out of this opportunity that you've helped give us. Thanks so much!

Check back on Friday for a shot interview with the developer.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Hand of Fate - Digital Expansion Released

by Couchpotato, 05:29

Defiant Development's Deckbuilder Action RPG, Hand of Fate now has an expansion available to download on Steam for $4.99/£2.99/€4.99. Here are the details.

Our first DLC has just launched - now is your chance to explore all the different Fates, and new ways to play!

Each Fate has its own custom chain of encounters, and its own potential rewards, along with new Achievements.

Will you take on the challenge the Alchemist, and be bound by Iron Hunger? Take the Fate of the Monk, and his Holy Quest? Be struck by the Curse of the Lion Prince?

This DLC includes :

- 9 new Fates for players : Shadow Agent, Iron Hunger, Nomad, Curse of the Lion Prince, Explorer's Gift, Merchant's Guard, Hoarder's Desire, Monk, Soldier's Training.
- 9 new Encounter chains.
- 9 new Items

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

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Battle Brothers - Early Access Launch on April 27th

by Couchpotato, 05:25

Overhype Studios next update for Battle Brothers has info on the Early Access Launch.

Battle Brothers will launch to Early Access on April 27th

Finally! We’re all giggly and excited to get the game out there and see what you guys come up with, how you’ll play it, what you’ll think about it and which ideas and feedback you’ll have! Battle Brothers will launch on Steam and will also be available on the Humble Store and our very own website. We’ll look into other platforms for selling the game as well.

What’s in the Early Access?

The game is very much playable and stable with all core mechanics in place. It features several scenarios and an open world campaign mode with 20+ different enemies, 80+ items, 42 character perks and thousands of procedurally generated mercenaries for hire. Campaign gameplay is more sandboxy than the final game will be as the overarching story and endgame, along with more content and other features adding to the depth of the game, will be added as the Early Access progresses. The UI is not skinned yet, there will be bugs and the game balance may need some tweaking based on your feedback.

Here are the key features:

  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted – your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • One full hour of orchestral soundtrack with more on the way.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Knights of Pen & Paper II - Two New Previews

by Couchpotato, 05:21

I found two new previews for Paradox Interactive's Knights of Pen & Paper II.

GodisaGeek

A game should keep you enticed, wanting to play more, and there’s been an unfortunate shortage of those at the moment. Knights of Pen and Paper 2 has changed that for me entirely. Coming to the end of the preview, I was left sad, plain and simple. The fact it has offered an utterly unique and entertaining experience to me (a complete D&D virgin) just goes to show the appeal of this game. Its potential audience is vast, not limiting itself to those who are experienced in the genre but instead broadening its horizons by softening the often daunting atmosphere found in RPG titles. This second game essentially builds upon its predecessor, improving on its imperfections, honing its mechanics, and ultimately paving the way for another stellar title.

Continue-Play

If, like me, you’re totally new to this franchise, then I’d definitely recommend that you pick up Knights of Pen and Paper +1. I’ve now been playing it to death, and it’s a great introduction to the franchise. Knights of Pen and Paper 2 seems to improve and expand on everything from the first game, while still bringing back the humor, atmosphere and fun gameplay (it’s even made the jump from stylized 8-bit graphics to 16-bit).

If you’re a fan of RPGs and are looking for a game that’s a lot of fun, then Knights of Pen and Paper 2 is definitely worth keeping an eye on. It releases on the 14th of May for PC, iOS and Android.

Paradox Interactive

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Machine Made: Rebirth - A 2D Turn-based RPG

by Couchpotato, 05:18

I received news from a developer called Proteus Studios about their game Machine Made: Rebirth. So here is the usual video trailer, and gamed description.

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Machine Made is a Turn-based RPG, with Puzzle & Adventure elements and a focus on Collecting and Crafting that allows for a high degree of character customization and a deep level of strategic thinking. The story takes place in a beautifully crafted Steampunk world with Fantasy/Sci-fi influences that will capture your imagination.

You can also check out the games development page for more information.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Elder Scrolls Online - v2.0.6 Patch Notes

by Couchpotato, 05:11

A new patch was released for Elder Scrolls Online. Here are the patch notes.

The Elder Scrolls Online: Tamriel Unlimited v2.0.6 is an incremental patch that fixes a number of issues including some Templar abilities, quests, long loading screens, and more. Also remember that the Senche-Leopard will be removed from the Crown Store after the maintenance for this patch. The total size for this patch is approximately 225MB.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Planet Explorers - Alpha 0.9 Weather Update

by Couchpotato, 05:08

Pathea Games released a new video of Planet Explorers on Steam this week that talks about how they improved the games weather in the next game update.

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As we get closer to the release of A0.9, more and more systems are coming together. Here, we show you several new things going on in the game. The weather system has been updated to dramatically improve it's efficiency and effects, rain will no longer fall through buildings and there are more ambient colors around to give a much more consistant look (it's sped up in the vid). We've also updated the grass system so that grass will sway when things go through them, the wind will no longer be in set waves and instead will be random. The water shader has also been updated so that things walking through water will create waves. All of these together will make for a much richer world experience, and best of all, they're very efficient, so the framerate won't be affected much.

We're mostly done with all the game systems that we set out to rewrite, we're waiting for animations to come back from some of our sourcing partners as well as our own inhouse animators (we're trying to do about 2200 new animations) to tweak these systems (such as player, battle, ai, ui). Another problem we've encountered is that the physics in Unity 5 is very different from Unity 4, so we're having to spend more time than we'd like on tweaking some of it (wheel, AI collision, aircraft). But overall, we're pretty close to finishing out a0.9 (yay!).

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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