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Friday - September 19, 2014
Thursday - September 18, 2014
Wednesday - September 17, 2014
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MMORPG General News

2014-09-19

In Defense of the Subscription-Based MMO

Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Continue reading the article...

After Reset

2014-09-16

After Reset Interview

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios . I asked the community to send questions, and some of you responded. So lets get started.
» Read the article

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Picture Watch

Divinity: Dragon Commander
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
  (9.3%)
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  (32.56%)
Icewind Dale
  (11.63%)
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  (4.65%)
Planescape: Torment
  (37.21%)
None (Leave Comment)
  (4.65%)
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Recently Released

Sep: Wasteland 2
Sep: Elminage Gothic
Sep: Endless Legend
Aug: Lichdom: Battlemage

Friday - September 19, 2014

Dungeon Kingdom - Cheaper Access Offered

by Couchpotato, 01:57

The developers of Dungeon Kingdom have posted a new update with information about a cheaper pledge for backers who want the extra game items.

We got a few requests for cheaper access to game related item perks. So I've added a 30 Euros pledge, with which you will receive a printed postcard and badge, and of course a digital game copy.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sinister Design - Game Composer Interview

by Couchpotato, 01:53

Sinister Design has a new interview with Music Composer Ryan Richko. He was responsible for making the music, and the soundtrack of Telepath Tactics

With the Telepath Tactics soundtrack close to finished, I figured it would be a good time to sit down and chat with Ryan Richko, the man behind most of the game’s score. Here, he talks about composing for video games, and about composing the music of Telepath Tactics specifically. Read on, and plug in some good headphones while you’re at it!

Information about

Sinister Design

Details

Kai Rosenkranz Album - The Final 48 Hours

by Couchpotato, 01:46

Kai Rosenkranz latest update for his funded kickstarter album has a new video, and more information about the final 48 hrs of the campaign.

The Journey Home Kickstarter ends on Saturday, September 20th, at 11:11am CEST (German time). That means we're now officially in the final spurt!

Here's an overview video I created to get you all up-to-date on recent and upcoming developments. So many things are happening so quickly in this last phase, so I expect this video to be outdated in the very moment I hit Publish. ;)

In this video:
+++ I'm inviting you to a Live Stream (Twitch) for the final minutes of my Kickstarter
+++ I shed some light onto all stretch goals!
+++ Singer Lisbeth Scott (Avatar, Transformers, Gothic 3 ^^) joins at $36.000
+++ Director Baris Aladag (Alanis Morisette, Clueso) makes a music video!
+++ Composing workshop is unlocked. Check the new reward tier at $140!
+++ We have a main sponsor! Someone donated $5.000! WohoOo! :D

Hope you like it!

Information about

Kickstarter

Details

Age of Wonders 3 - Expansion & 1.4 Released

by Couchpotato, 01:42

Triumph Studios announces patch 1.4, and the Golden Realms Expansion are now available for download on Steam. Here is the information taken from the site.

This joyous day sees the release of both the feature loaded Golden Realms Expansion and the free V1.4 update. Thanks to all our fans for making this possible, developing, expanding and tweaking a huge game like AoW3 would be impossible without your feedback! The expansion and patch will massively improve your Age of Wonders III Experience.  Here’s what you can expect:

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

New Content Includes:

  • The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while they’re in good spirits.
  • Golden Realms Campaign. In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
  • Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
  • Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
  • New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctor’s Headdress to mix in with the locals.
  • Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
  • Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
  • Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #54

by Couchpotato, 01:37

The next Grim Dawn Misadventures post from Crate Entertainment talks about some of the  game features from game Designer Zantai, and is called "Did You Know."

Welcome back to Grim Misadventures! Did you know that Grim Dawn is packed with deep gameplay mechanics that may not become obvious when you first start playing? Today we would like to shed some light on these features.

Work on the Arcanist mastery is progressing smoothly and we are preparing the final touches before it goes into closed testing. This is when we lock in the skill set and have the final icon art, spell effects and sound effects prepared. We expect the Arcanist, and Build 21 with it, to be available to the public by early October.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Star Traders 2 - Alpha Access Update

by Couchpotato, 01:33

The Trese Brothers Games latest update for Star Traders 2 talks about how alpha access will work, and shared the results of the faction competition.

Spotlight on the Alpha Access 

Alpha phases hold a very dear place in our hearts here at Trese Brothers. Our focus during an Alpha is to give you the game when it has reached a point of both stability and fun, but before it is finished. We love hosting these Alphas because we get to work so closely with the team members while they are playing the game, sharing their first experiences, and brainstorming with us on how to take the game to the next level. 

I wrote up a few questions and answers about the Alpha Access phase I wanted to share. We believe that a Trese Brothers Alpha Access phase is a very unique offering in the game development world. We have 90 Captains signed up already. We hope you will consider joining us!

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - In Defense of the Subscription-Based MMO

by Myrthos, 00:01

Aubrielle has written an opinion editorial about why she feels subscription-based MMOs have a lot going for them compared to F2P MMOs.

When the dragon appears, we charge out of the gates and into the blinding snow.  A horde of names and robes and armor surge north, ready to destroy the malicious creature for its XP.  There's no goofing around, nobody jumping up and down like an idiot.  There's no immersion breaking screen names like "xXPwnN00bsXx", no teenage boys awkwardly trying to gain the approval of their peers by spamming chat with hate and slurs.  It's just us - the serious players and the mobs.  The mobs don't stand a chance, because the players are working as a team.

It just flows like that.  Nobody needs to point it out or ask for it to happen.  We're all on the same wavelength.  As one of the few healers around, I look for players taking a lot of damage, and I hone in on an archer.  They're dealing a lot of damage, but they're also taking a lot, and it's not because they're being foolish.  It's just a hard fight.  I keep them in my sights, healing as needed, and they take time out of the busy, dangerous battle to thank me.  After our horde triumphantly slays the dragon, we disperse.  Most will remain together, headed south as a set of teams to look for more events to grind.  The archer I looked after asks if they can follow me south, joining me to grind those events.  We don't talk all that much, but when we do, there's grammar and politeness.  I log off that night with a new friend on my list, and so it goes.

Information about

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Thursday - September 18, 2014

Torment: Tides of Numenera - A New Look

by Couchpotato, 02:39

InXile entertainment has more information in the latest kickstarter update about the new look for the Torment: Tides of Numenera website I posted about yesterday.

Updated our Journal (32): A New Look

TL;DR: website re-launched – please confirm your pledge and any add-ons, Endless Battle lore, ask Torment developers.

Thomas here! As Wasteland 2 is getting close to release and Torment: Tides of Numenera closer to full-scale production, we're excited to announce the official relaunch of the Torment website and backer system with an overhauled functionality. The new site is largely the work of Jason Dora, one of the Torment backers, who answered our call for a web developer in Update 29, and has since joined inXile full time.  

Torment's New Website

The key functionality of the new site that will interest you is that you can now declare your add-ons. In fact, if you intended for Wasteland 2 to be among your add-ons, then just login and tell us when you're ready to get your Wasteland 2 key. Wasteland 2’s commercial launch is Friday, September 19. You can specify Wasteland 2 add-ons now by visiting the reward page and adding Wasteland 2 to your selected rewards. Keys will be made available before release.

More generally, the new backer system means you will now be able to manage your pledge in great detail. We have changed our system into one that tracks your contributions as inXile Points (XP or just Points). The more Points you have, the higher your Level within our system; the higher your Level, the more possible Rewards are available that you can buy with Points. As an existing backer, you will start with 100 Points for every $1 you donated, with your reward choice matched to the one closest to your total pledge. That is, each $.01 USD = 1 Point.

This may sound a little daunting at first but it does not impact the value or rewards of your pledge in any way. You will get the rewards that you pledged for during the Kickstarter campaign; the value of your pledge is unchanged.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Square Collective - War of Zodiarcs

by Couchpotato, 02:34

There's a new game on the Square Collective called War of Zodiarcs looking for votes to get Squaresoft's support for a new Indiegogo campaign. Here are the details.

What is War of Zodiarcs?

War of Zodiarcs is a classic Tactical JRPG that mixes traditional tactical gameplay with the thrill of cards and dice. Follow the journey of a young hero who must lead his party into the heart of an enemy nation and learn that sometimes the burden of becoming the man everyone expects, can be too much to bear.

A game that blends Tactical JRPG, cards, and dice to create an exciting new gaming experience that requires tactical, minute-to-minute planning in every battle. Planned release for PC, console, and handheld gaming devices (PSVita & N3DS).

Why Tactical?

War of Zodiarcs is inspired by our love of tactical games like Shining Force and Final Fantasy Tactics, where you were required to think and plan ahead as your small group takes on a superiorly numbered force. In War of Zodiarcs, you determine your angle of attack, position your units, and take out your enemies in your march towards victory.
Why Cards and Dice?

We want to capture the experience of boardgames with War of Zodiarcs. Specifically, the experience of drawing cards and rolling dice. That emotional rollercoaster where you’re filled with anticipation and tension as you prepare to flip the card or throw the dice, and then fist-pump in success when you get the result you want! Or that pleasant surprise when you get something you didn’t expect but realize it opens up a whole new tactical approach that you didn’t see before...

Why JRPG?

We love JRPGs. They are what truly got us into gaming in the first place. With War of Zodiarcs, we want to stay true to what we love about JRPGs. Namely, the deep narrative with a large cast of complex and flawed characters that engage you on an emotional level, all taking place within a colorful and lore-filled world. War of Zodiarcs is a “coming of age” story that captures the hardship of growing up. Becoming an adult is not as simple as time passing; it's about responsibility, suffering, and personal sacrifice, and we want to tell that tale in War of Zodiarcs.

Information about

Square Enix

Details

Legend of Grimrock 2 - Pre-Orders Now Available

by Couchpotato, 02:27

Seems the clock from yesterday is now over, and the good news is you can now pre-order Legend of Grimrock 2. They also announced the new release date.

Pre-ordering:

If you pre-order now, you get the game for a special -15% discount and both a Steam key and a standalone installer when the game is released on October 15th. Buying directly from us is the best way to support the developers!

You can also buy both Legend of Grimrock 1 and 2 for a special bundle price. Gain immediate access to Legend of Grimrock 1 and get the sequel on October 15th.

Key Features:

  • Explore the wilderness and the dungeons of Isle of Nex: walk in ancient forests riddled with mysterious magical statues, fight the denizens of poison fuming swamps, dive in the Forgotten River in search of treasure, uncover secrets hidden deep below…
  • More than 20 hours of pure blooded dungeon crawling gameplay with grid-based movement and thousands of squares filled with hidden switches, pressure plates, secret doors, riddles, deadly traps and more.
  • Cast spells with runes, craft potions and bombs, fight murderous monsters with a large variety of melee-, ranged and thrown weapons, as well as firearms.
  • Create a party of four characters and customize them with 7 character classes, 5 races, and numerous skills and traits. Collect experience to hone their skills and discover improved equipment and magical artefacts.
  • 42 different kind of monsters including 30 new foes unique to Isle of Nex.
  • Play custom adventures created by others or make your own with Dungeon Editor.
  • More depth, variety and open ended exploration than in Legend of Grimrock 1. Enhanced AI, spell casting, puzzle mechanics and skill systems.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Graal Seeker - Indiegogo Campaign Launched

by Couchpotato, 02:16

The Indiegogo Campaign for Graal Seeker was launched today, and the games developer Lugludum is asking for €10,000 in the next thirty days.

What is Graal Seeker?

Graal Seeker is a 2D game that blends RPG with roguelike mechanics and real-time tactical battles. It recreates the initiatory journey of a knight seeking the Holy Grail in fifth century Britain.
 

Features

  • Unique stories inspired by the Matter of Britain.
  • Find your Graal based on the choices you make.
  • Narrative game inspired by the Choose Your Own Adventure book.
  • Fast tactical battles. Prove your combat skills in real time.
  • Procedurally generated events and maps. You always will have different opportunities to prove your courage.
  • Permadeath and persistent world.
  • Moddability. Create and share your own Graal stories.

What is the Graal?

The Graal (or Holy Grail), the subject of myths and legends, can take several forms depending on the tradition: a chalice, a cauldron, or even an emerald. All covet it for its famed magical powers. But what is it really?

In Graal Seeker, you are an adventurer from the fifth century seeking this relic for fame, fortune, or faith. You can also join Arthur's court in his fight against the Saxons and spread justice throughout the land. But is the recent Saxon invasion related to the presence of the Holy Graal on British soil, or is it merely an excuse for territorial conquest?

From Celtic origins to Christian and esoteric texts, the quest for the Graal has inspired seekers for centuries. Graal Seeker provides a truly initiatory and introspective quest that evolves with your choices and experience. So it is the player who makes the story!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Van Helsing III - The Ink in Van Helsing III

by Couchpotato, 02:08

Neocore Games posted a short sneak peak of some art for Van Helsing III.

Hey Folks, Here’s our first Teaseday about Van Helsing III! Just a little sneak peek, some monsters  from the Ink and a little story from our narrative designer.


Information about

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kingdom Come - Alpha/Beta Dates Announced

by Couchpotato, 02:05

Warhorse Studios tweeted the dates for when the Alpha/Beta for Kingdom Come: Deliverance will be launched. It's not exact dates but it gives you a set time frame.

Alpha September/October 2014, Beta Q3 2015 and finished Game Q4 2015”

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Preview @ Space Junkie

by Couchpotato, 01:54

Space Junkie has a video preview of the soon to be released Starpoint Gemini 2.

Starpoint Gemini 2 had a massive update recently, which added gamepad support and a boatload of other stuff, so I decided to dive back into the game to see how it's coming along, and I'm having more fun than ever. This game is so great.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable 3 - Retrospective @ Continue Play

by Couchpotato, 01:51

Continue Play posted a new retrospective for Fable III, and in the end is disappointed.

Perhaps I’m being too hard on Fable 3. It’s nevertheless a fun romp and it looks very nice. The design is a great blend of Lionhead’s general cartoonishness, there’s a lot of small, funny stories that are still there, and it’s evolved in its aesthetics from Fable 2. The world is still well designed, moving you from place to place at a good, comfortable piece. It moves the player from a variety of environments that range from generic to breathtaking.

A few of its story beats are still excellent: I’ve never had as much fun in a videogame as I have playing the quest The Game in Fable 3. A testament to Lionhead’s creative skill, the quest is a vivid juxtaposition between fictional Albion and the fourth wall it snidely challenges.

The Demon Doors remain excellent: they’re windows to other, strange dimensions. It suggests an Albion more complex than the one our characters manipulate.

The voice acting is stellar as ever. The music is soft, never-imposing, never in-your-face. Lushness defines its aesthetics, and it works.

But this is all window-dressing. These are all nice things built upon a simplistic, broken foundation. At the heart of it, this Albion is too easy, too gullible, too simple. It throws out this terrible calamity, but there’s no child’s moment in what it otherwise, quite starkly, an emperor’s new clothes. This Albion plays it straight; the procession continues.

And unfortunately, it’s an Albion I leave behind with disappointment.

Information about

Fable 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Graywalkers - More News on Relaunch

by Couchpotato, 01:44

Dreamlords Digital posted more news about the relaunch of Graywalkers: Purgatory on September 24. They will have a new update with more infomation soon.

Ok, so far our relaunch seems to be a go for September 24. We're looking at 9PM EST. Will be posting an update this weekend for final announcements

We will be needing everybody's help. We will be doing a Thunderclap campaign for this launch. Hopefully you can just create an account there and support it. It will cost you guys no money, only a little effort and support. Will be posting more about that very soon. Thank you!

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Frayed Knights 2 - Somebody Set Up Us the Bomb

by Couchpotato, 01:39

The Rampant Coyote has a new post on his website about his next RPG game Frayed Knights 2, and goes into detail about how grenades work n the game.

In Frayed Knights 1: The Skull of S’makh-Daon, I established the existence of alchemical grenades. They made the hobgoblins a lot more deadly, but they could also found and used by players, or manufactured by a certain alchemist.

A certain twisted, evil, black-hearted part of me really liked the idea. But then, I’m a guy who has my D&D characters stock up on Alchemist’s Fire all the way up to level 7 or so for fun and burning. It’s so useful for cleaning out those hard-to-reach monsters. So, in Frayed Knights 2: The Khan of Wrath, I kinda … expanded on the idea. Especially since spells have become so random.

In Frayed Knights 2, you have “shots” (as in “shot-put”) and “bombs.” Shots are single-target throwable items, and bombs affect a group. They can be used by anyone, although those with higher throwing skills will have an advantage. They serve a number of purposes:

  1. They provide access to baseline attacks of different types to attack enemy weaknesses. So if you encounter a fire-based enemy that is vulnerable to cold, even if you have no cold-based spells, you are likely (unless you’ve used them all up) to have at least a couple of cold-based bombs or shots in your inventory that you can use.
  2. They provide easy access to ranged attacks without the need to switch weapons. Positioning matters in Frayed Knights – and casters like to hang out in the back of groups where they are harder to hit with melee weapons.
  3. People other than sorcerers (which will usually, but not always, be Chloe) can have occasional access to some of the group-damage “minion clearing” attacks.
  4. When endurance runs dry, parties can fall back on throwing money at the bad guys. Yes, it’s a weird way to look at it, but when limited but “free” resources run dry in a fight, you can throw more expensive but effective weapons at them.

Information about

Frayed Knights 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Last Review Roundup

by Couchpotato, 01:36

Here is the last review roundup I will be doing for Risen 3, and the scores for most are negative. I'll let you all be the judge if their correct as opinions differ it seems.

RPG Codex - No Score

I doubt they will ever reach their past greatness again. This is made apparent both by the quality of their last two games, and by comparing the credits of Gothic 2 and Risen 3. Hell, even comparing Risen 1 to Risen 3 should be enough to draw the necessary conclusions.

The Gamers Hub - 4.5/10

Ultimately, Risen 3: Titan Lords isn’t that great. It does have its moments, but it certainly feels more like a chore to play through than a pleasure. If you consider yourself a fan of the series, or a serious RPG fanatic, then there’s undoubtedly some good content here to sink your teeth into. However, if you’re looking for a world to explore and just kill some time in – a la Skyrim – then this isn’t really the place for you.

3rd Strike - 5.5/10

Risen 3 as a game might work for some people and if you have played the first two games, you might give it a shot. We however have not been convinced about the game and hope that with a possible next installment Piranha Bytes will step up their game.

Hardcore Games - 95/100

Gamers who can see past Risen 3’s healthy measure of challenge and small handful of flaws will find themselves immersed in a dynamic RPG replete with compelling gameplay and a lively interactive narrative.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gamasutra - 20 Fun Grid Facts (Hex Grids)

by Couchpotato, 01:25

Gamasutra has another hosted article this week from Herman Tulleken that might interest a few of you about hex grids in games. So read on for his twenty facts.

At Gamelogic we are obsessed with grids. We make tools for grids and write about grids, but our obsession goes way beyond this (we even have "Grid shirt Fridays").

We thought it might be a good idea to share some of the interesting (and obscure) facts we have uncovered in our quest to know everything we can about grids and their use in games. We have been sharing a short fact each day over Twitter; here we expand on those facts and add a few more. These are all about hexagonal grids, one of our favorite types of grids.

Information about

Gamasutra

Details

DA:Inquisition - Video preview @ GameInformer

by Couchpotato, 01:21

GameInformer has a new video preview for Dragon Age: Inquisition that is based on a few hours of palying a short demo from Bioware.

After gracing our cover last September, the wait for Dragon Age: Inquisition has been eating away at fans eager for their next-gen return to Thedas. Game Informer's Joe Juba and Kimberley Wallace traveled to Bioware Edmonton last year for the cover story and recently Joe returned to finally gets his hands on the game. After playing for hours and writing a large feature for the new issue of the magazine, Joe sat down with Kim to discuss how the game feels and his overall impressions of the experience.

Watch the video preview below to learn what Joe thinks of playing with the combat and exploring the world of Dragon Age: Inquisition and how it compares to previous entries.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SW:TOR - The Return of Revan

by Couchpotato, 01:18

Bioware teased the return of Revan in Star Wars: The Old Republic in a new trailer released this week. More information will be revealed at the end of September.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Square Enix - Final Fantasy XIII on The PC?

by Couchpotato, 01:14

Hardcore Gamer has news that the entire Final Fantasy XIII series might be getting a PC release on Steam. This sound possible due to Square Enix talking about it before.

If there’s one thing PC devotees have always loved, it’s playing Final Fantasy on the PC. Ever since Final Fantasy VII worked its way onto computers in the late ’90s thanks to Eidos, playing a formerly console-exclusive game in the series on PC has always been exciting. It looks like the series could be again returning to PC, as a Steam logo has appeared on the official Final Fantasy XIII site:

Information about

Square Enix

Details

Dex - Early Access Preview @ Cliqist

by Couchpotato, 01:11

My final verdict is… There is no final verdict. I enjoyed my time playing Dex, but it was absolutely riddled with small flaws and broken mechanics that would’ve ruined the experience for me, personally, if I’d paid the $15.99 price it’s currently asking. It’s hard to recommend in its current state, but if you check it out and like what you see, you can buy it early to help the devs out and play it when it’s finished. Just be careful out there, make informed purchasing decisions, and don’t give money to people who haven’t earned it. Stay classy, thanks for letting me talk your ear off.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wednesday - September 17, 2014

Torment: Tides of Numenera - New Webpage

by Couchpotato, 12:02

Well after my short nap as I barely sleep everyday I stumbled across a new redesigned website for Torment: Tides of Numenera. Seems inXile hated the old look.

Check out our brand-new, re-designed website through the link!

With the new website comes all-new backer functionality. Log into your backer account to manage your pledge and add-ons. We have converted pledges to a system of points where 1 cent = 1 point, but it functions exactly the same. We will have a more detailed update on this system and the website to follow. If you’re having any issues please contact us.

Note, depending on your Internet provider, you may not see the new site until some time has passed.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Codex - Felipe's CRPG Book

by Couchpotato, 05:09

Felipe from the RPG Codex is putting together a new digital book that will review over 280 CRPG's. Some of our members already know, and are helping him with reviews.

He recently got memotioned on Kotaku with a small update.

This guy is compiling a digital book that will review over 280 computer RPGs—and when it's done, you can get it for free. Developers like Obsidian's Chris Avellone have already agreed to participate. "The book is going well, but I need some spotlight to travel into the far reaches of the internet and reach fans with stories to tell," curator Felipe Pepe tells Kotaku. You can see some sample reviews here, and keep track of his progress on Google Docs.

Also thanks to Hiddenx I have a reminder he still needs more help.

If you're willing to help Felipe and write about one of the unassigned games, just send him a mail (Email-address: see Google Docs).

You can follow the development on Twitter:
https://twitter.com/felipepepe

We also have a pinned thread on our fourms with more infomation.

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RPG Codex

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Hunter's Tale - A New Pixel-Art RPG

by Couchpotato, 04:59

I found another RPG game this week called Hunter's Tale from a one man development team named Francesco Segala. Here is the usual video, and game description.

Hunter's Tale is (will be) an old fashioned action RPG in pixelart settled in a world filled with strange looking creatures. Our challenge was to have a sidescrolling game that would have focused on tactical fights and exploration: using depth allowed us (and the player) to move freely around the environment, and areas are designed to contain also hidden areas and paths.

We started the preproduction last March, and the actual game development from May. We want to see if the demo and trailer will be appreciated in order to decide how to move forward (go crowdfunding maybe, we don't know yet).

As we wanted to develop a full demo, we decided to focus only on one environment, the trailer and the demo (and all the material released so far) will contain scenes and monsters from the swamp only.

If we'll move on with the full game there will be more zones of course.

I also uploaded a few screenshots for the game on our website.

Information about

Hunter's Tale

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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DA:Inquisition - Skyhold Interview #2

by Couchpotato, 04:52

Bioware posted the second  part of their new interview about the Skyhold in DA:I.

Two weeks ago, Dragon Age fans were introduced to Skyhold—the Inquisition's base of operations—through an article from our friends at Game Informer. Following the article, we caught up with Dragon Age: Inquisition producer Cameron Lee to ask a few follow-up questions. In part 2 of this interview series, Cameron discusses the war table, the role of your advisors, and more!

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Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Wasteland 2 - First To Win Challenge

by Couchpotato, 04:49

InXile Entertainment is hosting a new contest to see who can finish Wasteland 2 the fastest on release, and win a few Razor goodies. Here are the official rules.


inXile is partnering up with Razer and Intel for a Wasteland 2 post-release challenge: the first one to play the game through all the way from start to finish in the main storyline in the US will receive a Razer Blade Pro laptop valued at about $2500, and the first non-US person to do so will receive a cash equivalent!

To win a prize, you must stream your entire playthrough on Twitch starting after release on the 19th, and have it viewable in your video archive. When you’ve finished the game, mail us at support@inxile.net with a link to your twitch stream. If you’re one of the first to finish the game, we will let you know what you won!

We have several prizes available for runner-ups as well thanks to our friends at Razer and Intel!

Runner-Ups will receive one of the Runner-Up prizes, selected randomly.

Good luck out there, recruits!

Requirements to enter:

  • The playthrough must be started no sooner than Wasteland 2’s release (NO EARLY ACCESS PLAYING TIME ALLOWED)
  • Must be at least 18 years of age and a legal resident of your country of residence
  • Void where prohibited
  • Chinese residents can not take part of this contest
  • Must stream your entire playthrough publicly viewable on Twitch
  • Must finish the game with the Rangers victory ending

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Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Shadow Realms - Interview @ Gamecrate

by Couchpotato, 04:44

Gamecrate has a video interview with Shadow Realms with Producer Dallas Dickinson. The best part of the interview is where he says their not allowed to use controllers.

In this interview, Shadowrealms Senior Producer Dallas Dickinson discusses the different co-op and single player elements of the game, the character customization options, and the differences between Bioware’s title and another upcoming 4 vs. 1 experience, Evolve. He also describes the unofficial “no controllers” rule the development team is using, and how the action-oriented game is being designed as “a really good mouse and keyboard experience.”

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Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

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Legend of Grimrock 2 - New Clock on Website

by Couchpotato, 04:37

The Legend of Grimrock website has a countdown timer that looks like it should be over by tomorrow. I have no clue what it could be so take a guess everyone.

Maybe it has to do with the Beta I covered that was announced a few weeks back?

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

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Original Sin - The Bear and The Burglar

by Couchpotato, 04:32

In-case you missed the news this week Larain sent out more information about the next DLC for the game called The Bear and The Burglar.

Divinity: Original Sin Gets Two New Companions in free The Bear and the Burglar DLC

Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. “The Bear and the Burglar” DLC pack,  available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon. 

Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel). 

Check out their concept art and a short description of each companion below:

Bairdotr

"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek." 

Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world - a world of wonder and mysteries both fantastic and terrible - if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back - clues that take her to the very heart of Rivellon's Source conspiracy.

Wolgraff

*Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver.*

Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.

To get “The Bear and the Burglar” DLC, just download it from Steam or update the game via GOG.com. You can find both companions in Cyseal when you start a new game, after you’ve downloaded the DLC. The DLC is also localized into German, French and Russian

There’s a lot more coming to Divinity: Original Sin in the coming months!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Gauntlet - New Preview Roundup

by Couchpotato, 04:29

I found a few more previews for the new remasted Gauntlet game this week.

Analog Addiction

Gauntlet has always been a more enjoyable franchise with friends, but it has never felt as apparent as it did while playing this early access title. My experience with past titles in the series has been a hybrid of single player and co-op, with both being equally enjoyable experiences. This time around, playing the title solo felt intimidating and was not nearly as enjoyable as it had been in the past (although it did make escaping from Death significantly easier). In order to truly enjoy Gauntlet, it seems you will need to get a group of friends together to tackle the dungeons.

Stevivor

In conclusion this is a enjoyable and addictive arcade dungeon crawler which, I feel, will have a short lifespan. It felt a lot more straight forward and simplistic than the original and I hope the final 8 chapters introduce the varied routes and tough decisions of the original. That said, it's debuting at just $20 so, if you want a decent co-operative game, this is definitely one to keep your eye on.

Gamecloud

In comparison to other Gauntlet games, this one will be quite short. The first act makes up one-third of the entire game, which only took me two hours to complete on the normal difficulty. Having said that, if the preview is anything to go by then it’ll be a solid contribution to the series. Its few foibles can be easily forgiven, since they’re not exactly game-breaking and seem almost insignificant compared to how much the game got right. The focus on gameplay over character management should make for some great multiplayer experiences; with the addition of online play, as well, it will make organising 4-player Gauntlet games much easier. It’ll be better too, because I love Gauntlet (this version included) and I love playing it with friends, but Gauntlet should be played for hours on end and people start to smell by that point.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Dungeon Kingdom - Next Indiegogo Update

by Couchpotato, 04:26

So it's been another week and Dungeon Kingdom has earned €1,458 of the €9,000 goal with 18 days left. The developer also posted a few short updates.

Today i'll show you a screenshot showing a special version of Dungeon Kingdom: the Virtual Reality headset "Oculus Rift" verions:

The 3D feeling when moving in Dungeon Kingdom world with an oculus rift Virtual Reality Headset is fantastic ! Note that the version for oculus has some gameplay changes: while you still play a team, you won't have to care about your heroes to fight, they'll handle it themselves, make it easier to play.

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Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

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Elminage Gothic - Pre-Orders Available on Steam

by Couchpotato, 04:19

Elminage Gothic a new dungeon crawler from the Japanese developer of the Wizardry titles called  Starfish SD, and you can now pre- order the game on Steam.

From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.

As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.

By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.

However…

The humans grew complacent and allowed their faith to fade.

Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.

It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.

Features include:
• Well over 80 hours of dungeon crawling gameplay!
• Hundreds of stunning monsters, creatures and demons to defeat
• Multiple character classes
• The classic and traditional “THAC0” system!
• Full English translation

This PC conversion also features a number of improvements over the original, including:
• Higher resolution art
• Improved user interface

Thank you Spoonful for the link.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Rampant Games - Is Simplicity Overrated?

by Couchpotato, 04:14

The Rampant Coyote gives his opinion on the recent articles that criticize Simplicity on the internet this week. I found it interesting ,and I hope most of you enjoy reading it.

Anyway, all this is really an introduction to a fascinating piece by Craig Stern, “Against the Cult of Simplicity.” He makes a ton of arguments (he’s a lawyer by day, so he’s good at this) that while simplicity may be a virtue, it is not the only virtue. It seems that the indie community is perhaps getting pushed too far in that direction. While it may be a good thing to correct some poor tendencies, what we’re really going for is a balance. Simplicity is not the end-goal for many (or even most) games.

It’s something of a companion piece to his earlier article at indieRPGs.com, “Where are all the RPGs at IGF?” This article illustrated another bias against more complex games – simpler games are faster and easier to “get,” which makes them more likely to get a fair shake from harried judges at these shows. If a game even sounds like it’s going to take more than ten minutes to evaluate, many judges won’t bother even looking at it.

Much of the challenge and delight (I like using that word – it isn’t exactly the same thing as “fun,” but it can encapsulate fun, fascination, admiration, and many other factors) of RPGs is in the interaction of these systems. Even in relatively simple RPGs (think 16-bit-style JRPGs), these systems can get really complex, balancing combat, exploration, some skills, leveling, gear, and expendable items (which represent a cost in gold, replenished through combat and exploration). But this is something that can’t be fully introduced to a player in five or ten minutes. You can touch on it, but it’s still a lot for a player to absorb, let alone gain any kind of mastery.

I think I’m in complete agreement with Craig, here. I believe that the quote attributed to Einstein (whether or not he really said it, it’s a good one) should be applied on a per-game basis, not to games in general. Extremely simple games are awesome, and can be both critically and commercially successful (Flappy Bird, anyone?). But that’s not the be-all, end-all goal of game design.

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Rampant Games

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