Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Monday - March 23, 2015
Sunday - March 22, 2015
Saturday - March 21, 2015
Friday - March 20, 2015
Show older news or news at:

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Continue reading the article...

StarCrawlers

2015-03-23

Starcrawlers Interview

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.
» Read the article

Recent articles










Picture Watch

S.T.A.L.K.E.R.: Shadow of Chernobyl
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
62.96%

Boxed Games
12.96%

Depends I Buy Both
24.07%

Vote

Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Monday - March 23, 2015

Wasteland 2 - Sneak Peek at Quirks

by Couchpotato, 05:03

InXile posted a preview of the new Quirk system from the Game of the Year edition.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Temple of the Abyssal Winds - Game Review

by Couchpotato, 04:59

HookedGamers has the first review I could find for Merry Prankster Games Indie RPG called Temple of the Abyssal Winds. The site gave the game a final score of 2/5.

Temple of the Abyssal Winds harkens back to old-school computer RPGs, despite being an iPad port. The campaign runs on a system similar to Dungeon & Dragons. There are characters with six primary attributes to guide each die throw, a bunch of skills/proficiencies, and the combat runs on things like attack rating and armour class scores. Whilst it’s of the style of Bioware and Black Isle’s AD&D classics, Abyssal Winds is far more reminiscent of an old shareware game you’d unfortunately installed one afternoon out of desperation.

The game is split into chapters, the first of which is free. From the get-go the story is bland and formulaic, beginning as all fantasy must – with your quiet village being attacked and burnt to the ground. You’re confronted by someone called “Evil Lieutenant”, told that “there must be some force behind the violence, some evil wizard, or cruel warlord, or some such” and asked to aid the “Order of Light”.

The narrative is unsubstantial and dialogue between characters is brief. Plot points include running into a mad man in the forest who yells a line about destroying the world: should you kill him or let him live? There hasn’t been an awful amount of attention paid to the writing in the game, which is disappointing, as it was the lifeblood of so many old D&D inspired RPGs. Once you realise the plot is weightless and would be blown away by a light breeze, you begin to skip dialogue altogether. When all is said and done, there isn’t much to care about in the world of Temple of the Abyssal Winds.

Temple of the Abyssal Winds

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dex - Post-EGX News Update

by Couchpotato, 04:53

Deveoloper Dreadlocks latest post-funding update for Dex thid month has information from their visit to EGX 2015 ,and talks about a few other different topics.

Post-EGX News

The clock is ticking and the end is near. We are here with another development update and news related to Dex, so let’s get into what happened, what is happening, and what is going to happen!

EGX Rezzed 2015

Last week we were at EGX Rezzed 2015 in London. Last year’s Rezzed was the first international event we attended and this year’s Rezzed will probably be the last prior to the final release of Dex. It took place at Tobacco Dock, London – an awesome and super-stylish venue in restored 19th century docks, all made of brick and wood. The atmosphere was simply fantastic, thanks both to the venue spaces and the overall indie-friendly attitude of the attendees. 

Three of us attended the event and we really enjoyed it! We got some nice new contacts, met some really cool indie developers, played some of the upcoming games, and got a lot of feedback on Dex (and discovered a lot of bugs we are now fixing!). Overall, it was a nice punctuation mark to all the events we attended, and we were happy to have our final game showcase and public beta testing at EGX!

Development Update

We apologize for the delay to the original plan. In January we expected the beta version to be released by late February or early March. We really wanted to release the beta prior to EGX, but it was still not quite ready for prime time, so we decided to postpone the release and do a sort of playtesting/betatesting at EGX. Right now, we have our hands full of the bugs and feedback we got from the gamers and other developers at the event. We plan to release the beta at the end of March (27th – 31st), and we are looking to your final input and feedback!

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

New Mass Effect - More Details & Rumors

by Couchpotato, 04:47

GamingBolt has information about the new Mass Effect games combat, and claims it might be released in Spring or Fall 2016 based on the word of an industry insider.

Furthermore, trusted industry insider Shinobi602 has commented on Mass Effect 4’s possible release date, fairly reasoning that the game will drop in 2016 and not slip to 2017. According to the people the insider spoke to, EA haven’t decided a release date but are targeting Spring or Fall of 2016.

“From people I’ve talked to close to the thing, it’s still a 2016 release but haven’t yet nailed down deciding between Spring or Fall. EA usually has multiple high-profile releases every year, and with Battlefield 5 targeting Q4 2016, for now until I hear more, I’m assuming earlier than Fall is the target. They did however release NFS Rivals and BF4 at the same time, so it could still be the Fall.  Of course, delays are always possible with any game, but this thing’s been in development since 2012. It won’t skip next year,” the insider said on NeoGaf.

BioWare

Details

Diablo III: Reaper of Souls - Happy Birthday

by Couchpotato, 04:41

Blizzard announced on Battle.net they are now celebrating the anniversary of Diablo III: Reaper of Souls by offering a Gold & EXP bonus for players till March 30th.

No one can stop Death… from having his cake and eating it, too!

To celebrate one year of Reaper of Souls (and the community who continues to support us), all heroes who log in to Diablo III this week on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, Shrines, Pools of Reflection, and Paragon points.

This bonus Gold Find and Experience period begins in the Americas region on Monday, March 23 at 12:00 a.m. PDT and ends on Monday, March 30th.

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Skywind - 0.9.6 Progress Update

by Couchpotato, 04:36

The developer of the Skyrim mod called Skywind uploaded a new YouTube video called Revive eailer ths week that gives a glimpse of the mods latest development.

loading...

An exclusive look at the latest developer update for Skywind! While there is not much to show visually, major progress has been made on environmental and architectural 3D assets to finish fleshing out the game world. Enjoy this small preview and expect more to show in the next update!

Regarding the update version. 0.9.6 does no necessarily mean we are close to a 1.0.0 release. When the project first started, it was originally going to be a direct port, in which case version 9.0 WAS very close. However, as goals changed, we realized there was so much more to do than initially thought. 0.9.5 came out in October, and there is a lengthy gap between each major update. These versions are not an accurate representation of overall progress towards a release, but instead milestones to keep track of. When we have more information on a beta or a release, we will let you know. Sorry if this is misleading, it was not our intent.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Age of Wonders 3 - Open Beta 1.53 Update

by Couchpotato, 04:30

Triumph Studios announced patch 1.53 is ready for open Beta on Steam in preparation for the release of the new expansion called Eternal Lords Expansion.

Hi, Thanks everybody for your input on the V1.5 Open Beta! A lot of Feedback has already been processed resulting in the first update – V1.53 is live.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Sunday - March 22, 2015

Underworld Ascendant - Survey Incoming

by Couchpotato, 04:25

OtherSide Entertainment's next update for Underworld Ascendant is about a survey.

Next week we will be sending out to all our backers the Backerkit Survey. This email will be the mechanism by which we gather some information from you, such as your address for shipping of physical goods, as well as answers to important questions such as in which OS you'd like your copy of Underworld Ascendant, or what your forum ID is so we can assign you the proper forum badge for your pledge tier.

Also via this survey you will be able to indicate which add-ons you would like to apply your pledge dollars to, or even up your pledge amounts to get an add-on or two you were on the fence about during the Kickstarter campaign.

Once you have completed the survey you will then be able to log into our backerkit site at any time to make changes to your account. This will be useful if your address changes before the game ships, or if you have a change of email.

So, next week please keep an eye out for the survey, and try to take the minute or so to fill it out as soon as you can.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Memory of Eldurim - Trailer & Update

by Couchpotato, 04:22

Liminal Games released a new new trailer for The Memory of Eldurim this month.

loading...

They also posted an update on Steam about the next weekly patch.

This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzles, and challenges that will populate this new area. With the new area also comes some layer streaming, which should greatly improve the performance of the game for many.

An old artifact, The Agrestal Blade, has found it's way back into the game, and can be obtained by defeating the Arboreal Warden.

This weekend we will be moving cities, but we've got a lot set up at our new office, and we will be back to work on Monday.  As always, feel free to join the discussion over at the forums. Thanks!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Video Interview @ Fanboy Attack

by Couchpotato, 04:18

A YouTube channel called Fanboy Attack interviewed CD Projekt RED at Pax East.

loading...

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Dev Update #2

by Couchpotato, 04:16

Mitch Gitelman of Harebrained Schemes posted the next development update for Shadowrun: Hong Kong on the games kickstarter page. Here the details.

Mitch here again in our new office space. Thanks to your funding, we grew out of our old space and had to move into a larger room in the studio. As you can imagine, it's been a period of intense work since the Kickstarter ended. The entire team is in full production on a spectrum of cool stuff across the game so I thought it was time to pull my head out of production for a minute to give you another “peek behind the curtain” at the development process of Shadowrun: Hong Kong.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - Video Interview @ GamerHubTV

by Couchpotato, 04:11

GamerHubTV posted a new two and half minute video interview on YouTube with Blizzard Entertainment at GDC 2015, and they talk about Diablo 3 Reaper Of Souls.

loading...

Blizzard Entertainment discusses the latest updates for Diablo III Reaper of Souls in this exclusive gameplay interview from GDC 2015 in San Francisco.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Caribbean - Patch 1.040 Released

by Couchpotato, 04:07

Snowbird Games released Patch 1.040 for Caribbean! on Steam.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sorcerer King - March 18th Dev Stream

by Couchpotato, 04:04

Stardock posted the next Development stream for Sorcerer King on YouTube.

loading...

Designer Scott Tykoski reviews the recently released beta 5 and takes players questions and feedback.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Interview @ RPGCodex

by Couchpotato, 04:02

The RPGCodex published a new interview with Team 21 this week about their new kickstarter game Dungeons Of Aledorn. As usual here is a small sample.

Harsh reality question: Like all Kickstarters, there's a chance that the target goal won't be reached. What happens then?

Well, it would definitely not mean the death of the project. Of course, we have a plan B, and even a plan C.

In a variant of B, we can expect an investor to come on board - a third party. We have already been approached by several of them after our pre-campaign for Kickstarter. We have politely declined, stating that we first want to try our hands on crowdfunding to see whether players deem the game worthy of purchase.

Plan C is that we will continue from our own resources and capabilities. Even like this, we will finish the game, but we will have to remove some elements to make it easier to finish. It will also extend the development time of the game, as obviously we'll have to continue working on DoA whilst working full time to support the project.​

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Patch 1.0.1 Released

by Couchpotato, 03:58

Wastelands Interactive released the first post-launch patch for Worlds of Magic.

Worlds of Magic has been updated (1.0.1)

- Game can be started without launcher
- Fixed display of the first world visible after start
- Up to 12 sorcerer lords available
- Settings adjusted in launcher are active immediately
- Walking bomb fix
- Visible enemy units button fixed
- Various GUI improvements

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - March 21, 2015

Sui Generis - Exanima Beta Released

by Couchpotato, 06:09

After months of silence Bare Mettle Entertainment has released a new kickstarter update this week about the games development, and a new Exanima Beta.

loading...

This update is about the beta launch of Exanima but first we think we should address the elephant in the room. Why the lack of updates? What's happening with the game's development?

Let's be honest here, when we came to Kickstarter we didn't know what we were getting into, not so much in terms of development but everything else. We were excited about making the game and naive about many realities. We saw ourselves as indie devs promising to do a lot of cool new things that people would share our enthusiasm for. Our plan was to focus on the game's most unique qualities, release it and then continue work on it indefinitely after release, improving and expanding it. What we soon realised is that most people were not so willing to forgive a few flaws for the sake of the game's virtues. We would be subject to harsh criticism on all fronts and where we showed ability and quality these would only serve to make them expected everywhere. Sui Generis does not present itself as a humble game and expectations were sky high.

Our focus almost immediately shifted from just developing the game to improving everything and responding to criticism so that people would not prematurely dismiss the game. It is a very unconventional game, one that can't be described with what are usually the biggest selling points. It's unfamiliar and people don't know if they want it, they will more easily compare it to what they know and fixate it on flaws rather than understand its unique potential. This was further reinforced by our first alpha releases, our alpha backers were in large part people who believed in and understood the game but a lot of people who knew less about what they were getting into and what the game aimed to achieve were, at least initially, not as impressed.

Thank you xenocide for the link, and a reminder about the new update.

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview & Preview Roundup

by Couchpotato, 05:09

Alright lets get started with the roundup as a Twitch streamer called Arvan Eleron interviewed Josh Sawyer, the Project Director of Pillars of Eternity.

loading...

I had a great turnout for this one, an interview conducted with the Project Lead for one of the most highly anticipated RPGs in recent memory. Josh was both gracious and thoughtful in his answers, and for my part I somehow managed not to die to a bunch of beetles during the interview, so on the whole I think this worked out. :)

He also streamed over three hours of game footage afterwords. You can watch the first video here, the second video here, and the third video here.

The full broadcast of my interview with Josh Sawyer and subsequent playthrough of the beta version of Pillars of Eternity. There was a long pause right after the interview (had to attend to my dog, so wasn't able to get back as fast as I had hoped), so you will probably want to fast forward through that section

Moving on MMORPG posted a two part preview of the games classes in Pillars of Eternity. The first part can be read here, and the second part can be read here.

The ruleset being used by Obsidian is not your traditional D&D. Instead, Obsidian built their own rulebook for Pillars of Eternity. As they put it themselves:

“Players will recognize many familiar elements -- six attribute scores, many classic races and classes, discrete character levels, a roll-to-hit combat system, strength-based personal character inventories -- but the systems use seconds (and fractions of seconds) instead of rounds, a virtual "100-sided die" for more transparent combat mechanics, and the use of easily-understood formulas that would be difficult to calculate in a tabletop environment.”

To that end, expect to see quite a few familiar classes, but with their own unique Pillars-y twists. Without further ado, here comes the first batch of 11 possible classes!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - Character Goals

by Couchpotato, 04:58

Here is the next update from Tactical Simulations Interactive with information about character goals, and they reposed the link from yesterday since it was garbled.

 Repost of Specialty Details

We’ve passed $100K heading into the weekend! 

A glitch ate our formatting in the previous post, so we posted it again on our website. http://www.tsi-games.com/details-on-specialties/

David Shelley, details on Goals

During character creation, the game asks three questions about personal motivation, and then asks the player to select a final Goal. Goals are part of the character advancement, but also method to give each character a bit more personality than a pool of abilities. Even a poorly chosen goal will not cripple a character, so the choice shouldn't be high stakes. 

The first question derives from the Race of the character, asking about her youth. The second comes from the Class selected, and the third from the Specialty. Together they provide an abbreviated background for that character. 

We have over a dozen Goals charted out, but expect to tweak this as we layout the different quests. Our plan is for players to get equal opportunities to choose each Goal, and that no Goal gets allied only to ‘positive’ or ‘negative’ solutions to quests. 

So at creation, the player must decide how he will apportion the Goals. Will she strive to match all the characters’ Goal as closely as possible? If so, then when she reaches a solution to a quest that matches, all the characters benefit. But the long term consequences might not be what the player wishes. Also no quest has possible solutions which match every Goal, So a narrow selection of Goal removes the possibility of rewards in the majority of quests.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ICY - Indiegogo Campaign Update

by Couchpotato, 04:54

Inner Void Interactive posted few more Indiegogo Updates for ICY this month, and the game has managed to earn $6,738 of the $2,500 goal with six days left.

Let's take a moment to discuss about the strange or peculiar things that you may face while playing at Icy. The game will have a strong plot that will lead you across the world, but there will also be room for exploration and there will be plenty of secondary contents that will enrich the overall experience.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Greenlight & Mechanics

by Couchpotato, 04:49

The fifth kickstarter update from Team 21 has news Dungeons Of Aledorn has been
Greenlit on Steam, and has the second update about game mechanics.

First, we would like to inform you that we have been Greenlit by the community!. It took us six days to get Dungeons of Aledorn approved, which makes us incredible happy. We owe it to all of our backers who have supported us here and who voted YES! at our Greenlight page. Thanks a lot.

Now as for funding the game has only made $21,142 of $60,000 goal. 

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Masquerada - Preview @ Side Questing

by Couchpotato, 04:45

Robyn Miller of Side Questing published a preview of Masquerada: Songs and Shadows. Don't forget to read our new interview for the game that was published yesterday.

Masquerada’s gameplay mechanics and aesthetics may be a priority, but story will be getting its due attention as well. I was told during my demo that the current script for Masquerada is nearly 500 pages long. I only caught a glimpse of the story during my time with it, but what little I did see piqued my interest.

For a game in early Alpha, Masquerada already shows polish and solid mechanics. It is slated for release sometime during early 2016. While it will certainly be launched on PC and Mac, it hasn’t been revealed whether it will also be released on consoles.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - Interview @ Zoot Plays

by Couchpotato, 04:41

A small blog by the name of Zoot Plays had the chance to interview Lead Producer Bendik Stang about, and talk about his JRPG game Earthlock: Festival of Magic. 

Zoot: “Earthlock” doesn’t have a subtle world, but a bright, beautiful, and bold one– full of ambitious and unique features. With games these days seemingly on course for dark, dystopian futures, why did your team decide to go the opposite route, and do you see that as a risk?

Bendik Stang: It’s very simple – we like universes like this. That said, and without giving away too much of the story, I can reveal that we also have some dark dystopian undertones lurking in the shadows.

Zoot: Many studios these days are continually try to reinvent the RPGS. Your team have wanted to keep “Earthlock” traditional to early Japanese RPG design (ie turn-based, random battles, etc.). Was there a sense that “traditional” is a dying art or were there other reasons behind the choice of game Style?

Bendik Stang: We have taken what we think is the best core gameplay for telling stories and then done our own kind if improvements on that. We do not have random battles though, you will see the enemy and often be able to sneak by if you so prefer. The main focus for us is to tell a great story with memorable characters so that our players will remember and love our game in years to come. To do this we also need a cool combat system, exploration and crafting that immerses the player into the Earthlock universe.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Tahira - Funded & Thank You Update

by Couchpotato, 04:37

Whale Hammer Games squeaked over their funding goal yesterday, and made $68,755 of the games $68,000 goal. They also  posted a new thank you update for backers. 

Wow! We made it! What a crazy month this has been and it's just the start of what's going to be a wild adventure. We can't wait to bring Tahira to life for all of you to play!

After a full-on month we need a little bit of time to recuperate and revive ourselves. Once we've had that time we're looking forward to throwing ourselves head first back into development.

When we've got the back surveys sorted, we'll let you know and send them out and whenever we have big news we'll share it with you here. We're also planning a monthly update, to keep you up to date with the things we've been working on.

There are so may people to thank for helping us make this campaign a success and right at the top of that list are you, our backers! In the final count there are 1,283 of you amazing people. Once again, we'd like to say THANK YOU!

Don't forget to read our interview, and give the Alpha version a try.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Witcher 3 - Review Scores & Gamers

by Couchpotato, 04:31

Gamingbolt has a short quote from CD Projeckt Red about the Witcher 3’s post launch marketing campaign, and whether review scores are important for the game.

Here was the response.

“I think that if a game is good, players will know that regardless of anything. If you play The Witcher and you think it’s good, just tweet or facebook or whatever about it to your friends. If you think we deserve it after you’ve played the game, we’d be honored. Scores are important, that’s true, but at the end of the day, we’re doing it for gamers,” Michał Krzemiński, Senior Art Producer said to GamingBolt.
Another plus in my book for CD Projeckt, and I hope the game lives up to the hype. Also in-case you missed it today azarhal posted more details about the game on our forum.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Two New Characters

by Couchpotato, 04:24

The Edge Of Eternity kickstarter has thirty hours left, and was already funded earlier this month. Midgar Studio asked for $44,000, and got almost triple that that at $149,463.

They also release a new update today about two new characters.

Many of you have asked us more information about the additional playable characters. It’s obvious that it would be required considering this is a new important goal for us. But it is also a tricky update considering their importance in the main storyline. The challenge for us is to introduce you to this two new characters without spoiling a big part of the story. We hope we’ll achieve that mission in the following texts. BUT if you don’t want to risk to be spoiled of a part of a game, we advise you do not read the following! Consider yourself warned!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Fallout: NV - Project Brazil Development

by Couchpotato, 04:17

I don't know if many of you remember the total conversion mod for Fallout: NV called Project Brazil that was released back in 2013. After a one year hiatus the developer is  trying to finish the second part called "Night in Pinehaven."

So 2014 pretty much blew past in the blink of an eye, and while a lot of work was done, we kinda fell off the rails there for a while. But! We've been back online for a while now and began making progress. We have the story in the GECK, some interesting new plot twists, and a long way to go.

If you were to go back to 2011 and tell me that in 2015 I'd still be working on Fallout: Project Brazil, I'd probably have a heart attack. That is a long time to be working on anything. But, as history shows, here we are.

We are currently down to just two coders, one of which is our venerable RickerHK from the 1st Installment, and our other mate only drops by every few months or so. We lost Freddie to the responsibilities of real life, along with Marco.

That leaves us with a bit of a problem, since I, Brandan Lee, am not a programmer. I chose to play a 3D Art & Designer cross class character and rolled a 4 on programming. That means that after Level Design and Quest Dialogue Writing are finished, I get to sit on the bench and be a cheerleader.

When I open my email in the morning, my heart either soars or gets crashed depending on whether there is a team update waiting or not.

You can also download the mod on the nexus.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

38 Studios - Last Remaining Assets Auction

by Couchpotato, 04:10

Seems the last remaining assets of 38 Studios are being auctioned off once again on March 23, and 24. A site called Game Politics has all the new information.

The last remaining worldly goods of former all-star Red Sox pitcher Curt Schilling's bankrupt 38 Studios are heading to the auction block, according to this NBC 10 News report. The warehouse full of goods from Curt Schilling's video game company will be sold at auction next week by SJ Corio Co.

There will be 1,100 items up for sale including servers, blade centers, disk arrays, Ethernet cables, computer monitors, Dell computer systems, video cards, software, cameras, office furniture, and a whole lot more.

The public is welcome to attend. A viewing of all the items for sale will take place March 23 and 24 from 10am - 3pm, and at 9:00 AM on the morning of the big auction.

The auction will take place Wednesday, March 25, 2015 10:00 am at the Sheraton Conference Center (1850 Post Rd) in Warwick, Rhode Island.

38 Studios went bankrupt in 2012 and left the state of Rhode Island on the hook for a $75 million bond (plus associated interest and penalties). The bankruptcy and subsequent debt has been a contentious issues that still effects investment and tax incentive policies in the state.

38 Studios

Details

Ralin: Dwarf Wars - Female Dwarf Update

by Couchpotato, 04:05

The second update for Ralin: Dwarf Wars has information about the female dwarf.

loading...

This is the second update of our Kickstarter campaign. We have big news!!! We will have customizable female dwarf characters. And for our WiiU Community, this will be a special promo week end, where you can get a second WiiU digital copy of the game + a special T-shirt! Let's pledge and rock this week-end.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Friday - March 20, 2015

RPGWatch - Masquerada Interview

by Couchpotato, 04:34

We had the chance to talk with Ian Gregory, the Creative Director of Witching Hour Studios for our next interview about his new RPG Masquerada: Songs and Shadows.

I hope you enjoy the interview.Smile

Couchpotato: Welcome to RPGWatch! Can you give a brief introduction about yourself and your company Witching Hour Studios?

Ian: Heya! Thank you! I’m Ian Gregory, the Creative Director here at Witching Hour Studios. We’re a small setup in sunny Singapore. And yes, we know Singapore isn’t quite known for game development. =)

We’re about five years old and we’re known for our line of turn-based strategy games, The Ravenmark Saga on mobile. We’re making a big change though, moving into PC and Console with our new title, Masquerada. A philosophy we try to adhere to speaks of two pillars: story and mechanics. Design choices are always weighed against those scales.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - New Gameplay Video

by Couchpotato, 04:27

In-case you missed the Twitch game-play stream from earlier today don't worry as developer N-Space released a recording on YouTube for everyone to watch.

loading...

Originally streamed on Twitch on 3/19 - Join Sword Coast Legends' Design Director Tim Schwalk and President/Director Dan Tudge with a first look video of the SCL Player Campaign! This is the public's first chance to see the Sword Coast Legends player campaign in action.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackfaun - A Fast Paced Action-RPG

by Couchpotato, 04:23

I found another game today that may interest some of you called Blackfaun from a studio called Wild Guess Software. Here is a trailer and a short game description.

loading...

Blackfaun is a fast paced action-RPG built on the principles of skill-based, challenging combat and replayability.

Players will join a faun tasked with a mysterious quest given to her by her parents. To prove her worth as heiress to the crown, she must battle her way through unforgiving, procedurally-generated dungeons on her journey of self-discovery. Along the way, you will uncover an incredible variety of powerful items with over 80 unique spell mechanics and thousands of additional stat variations. You’ll fight against cunning and relentless enemies that employ advanced tactics and abilities to exploit your weaknesses.

Blackfaun

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Specialties Update

by Couchpotato, 04:20

It has now been two weeks since the Seven Dragon Saga kickstarter has launched, and the game has barely made $98,329 of the games $450,000 goal.

Anyway here is the next update from Lead Designer David Shelley.

Welcome to week two of the campaign. We’re taking all your comments seriously, and looking at ways to improve the campaign, based on your feedback. We really appreciate your dedication!

Where Race give shape to the character, innate toughness, mobility, senses, and link to the mystical; and Class defined the character’s core features; Specialty gives it a final direction. Experimenting with the three pieces is quick and fun, and generates interesting synergies. Here is an overview of the Specialties.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details