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Thursday - February 26, 2015
Wednesday - February 25, 2015
Tuesday - February 24, 2015
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Spiders

2015-02-27

Spiders Interview #3

Here is the third part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her studios released games.
» Continue reading the article...

Inquisitor

2015-02-25

Inquisitor Retrospective

Fluent played Inquisitor and gave his thoughts on the game in a new article.
» Read the article

Recent articles










Picture Watch

Space Siege
Box Art

Poll Watch

Which Deus Ex Is Your Favorite?
Deus Ex
48.89%

Deus Ex: Invisible War
15.56%

Deus Ex: Human Revolution
35.56%

Vote

Recently Released

Feb: Caribbean
Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD

Thursday - February 26, 2015

Victor Vran - Development Roadmap

by Couchpotato, 04:41

Haemimont Games posted the Development Roadmap for Victor Vran on Steam.

Thanks for the overwhelming positive response to our Early Access launch, guys! You rock!  Here is our current plan for the development of Victor Vran during Early Access and beyond. Keep in mind that we will change priorities and add features based on your feedback. Balance changes and bug-fixes are not described in this roadmap and will happen continuously throughout Early Access.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls II - Video Interview @ GotGame

by Couchpotato, 04:37

GotGame posted a new video interview with Global Producer Atsuo Yoshimura of Bandai Namco who talks about the new Dark Souls II DLC called Scholar of the First Sin.

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Atsuo Yoshimura, Global Producer at Bandai Namco gives us all the scoop on the new Dark Souls 2 DLC. Check it out!

 

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - T-Shirt Contest

by Couchpotato, 04:33

Well here is the next update this week for Underworld Ascendant, and its about a new T-Shirt Contest to raise more funds to help the game on Kickstarter.

Today we have added a new Add-On, one which a bunch of our backers have been requesting for a while now. An Underworld Ascendant T-Shirt!

It has the Underworld Ascendant logo on the front. On the back we will put a slogan written by one of our fans. That slogan will be selected from fan submissions on our forum, found HERE. If you have an idea for a witty and appropriate slogan please post it by this weekend. The slogan we choose from the submission will be used for a limited run, only available to Kickstarter backers who choose this Add-On. Once the Kickstarter is over, we will continue making t-shirts, but never again with this slogan. Get yours before the run ends!

The writer of the chosen slogan will receive a free t-shirt, and the hearty thanks of the entire Underworld Ascendant community.

They will need the money as the game has eight days left to get funded. Also the RPG Codex published a new interview with OtherSide Entertainment yesterday.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - More Character Profiles

by Couchpotato, 04:28

VGamerZ released two more Character Profiles for The Witcher III this month.

Triss Merigold

Triss Merigold of Maribor is a sorceress and the main protagonist Geralt of Rivia’s close friend, and lover in The Witcher games. She is also a close friend to Geralt’s main lover through the books, Yennefer of Vengerberg. Triss is in love with Geralt and is very jealous of the relationship which Geralt has with Yennefer, even though the bond they share is very complicated.  Triss took it upon herself to act as a motherly/sisterly figure to Ciri during her time at Kaer Morhen (the witcher stronghold), where she looked after her and helped the others there to treat her as a growing woman, as opposed to a witcher-to-be, because of this Ciri wasn’t subjected to any mutations.

Ciri

Princess Cirilla, better known as Ciri, is one of the main characters in Andrzej Sapowski’s novels.  She is the daughter of Duny and Pavetta, and grandchild of Queen Calanthe and King Roegner

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Alphadia Genesis - End Game Trailer

by Couchpotato, 04:23

Marvelous Europe sent out a new press release with a video about the battle system, and end game content for Alphadia Genesis on Steam this week.

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Marvelous Europe highlights the hidden depth behind the retro-styled JRPG on Steam

Alphadia Genesis, currently available on Steam is a turn-based JRPG with far more depth than first meets the eye. Don’t be fooled by the retro-styled graphics, the KEMCO developed game features a deep combat system and an alternative robust end-game scenario, giving players a whole host of extra content once they have finished the initial story.

The combat of Alphadia Genesis involves many systems that intertwine to create a cohesive and deep battle experience that continues to grow the more time players put into playing. At a most basic level, ‘Energi’ is a system comprising of magic, elements and spells - each character has a natural affinity with a single  form of Energi, but can also attune, control and wield other elements with the expansion and use of another system; Rings. Coming into play right at the beginning of the game, the Ring system allows players to advance an extra element at any time simply by equipping a Ring of another type, these Rings double a characters effectiveness, and provide unbelievable flexibility at later levels.

Alphadia Genesis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Project Zomboid - Preview @ StickTwiddlers

by Couchpotato, 04:17

Ben Cordell published a new Early Access preview of Project Zomboid on StickTwiddlers.

As it currently stands, Project Zomboid is a lot of fun, but don’t expect an action-packed adventure as the majority of your time will be spent wandering the wasteland combating whatever current ailments your character possesses. There’s a lot of walking around and praying you find the supplies you’re looking for without stumbling into a massive horde of zombies that will end your long journey of survival. It’s a game of will and persistence to stay alive (and in the case of the multiplayer, to find your friends). It’s about true survival and it’s incredibly addictive.

Project Zomboid

SP/MP: Single-player
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Rebel Galaxy - Interview @ OnlySP

by Couchpotato, 04:15

James Billcliffe of OnlySP interviewed Double Damage Games about Rebel Galaxy.

“The environments and the solar systems that you’re playing in are all randomly generated, so every time you play, they’re different,” says Erich Schaefer, president of Double Damage. “The storyline is not so randomly generated, that will just flow, mostly linearly. But you’re free to branch off, maybe you have to become a little stronger before you can get back into the storyline, you can just do that the way you want to do.

“In the end there will be a grand finale,” he adds.

Travis Baldree, CEO of Double Damage continues: “It’s kind of like a Fallout 3 or Oblivion. There’s a main storyline, but most kinds of people drift off and do other stuff and dip back in,” he says.

“We’ve been doing random games for a long time. I think this one’s easier, because the scope of the content that we have to balance is smaller. I mean, we’ve been making action RPGs forever, and they all have 10,000 different swords that have to level gracefully across the whole game, and all these different weapon types.  All those have had a narrative as well, that has to sit within a randomly generated world. But honestly, dungeons are a lot harder than space; you don’t have to worry about the walls intersecting the wrong way.”

Double Damage Games

Details

The Memory of Eldurim - GDC Demonstration

by Couchpotato, 04:13

Liminal Games will be at GDC 2015, and wil be showing a  CRYENGINE Demonstration of their new RPG game The Memory of Eldurim. Here the press release with more info.

Liminal Games to Offer CRYENGINE Demonstration at 2015 GDC

LOGAN, UT — Liminal Games, a small game development studio, will be demonstrating the capabilities of the new CRYENGINE with their debut RPG game, The Memory of Eldurim, at the Game Developers Conference (GDC) in San Francisco March 2-6.

As the first company to partner with Crytek under their indie license agreement, Liminal Games was invited to host a live theater demo of their game, The Memory of Eldurim, during the expo portion of the conference. This presentation will provide audience members with a firsthand look and understanding of how indie developers are using CRYENGINE to create astonishing projects.

“Our game serves Crytek as a demonstration of how their powerful engine can be used by anyone to make a beautiful game,” said Liminal Games founder, Bryan Excell.

Using CRYENGINE has allowed Liminal Games’ small studio to create a high-end game that touches on all aspects of quality gaming with the contributions of only a few committed developers.

“Most indie games sacrifice great graphics in favor of faster development cycles and thoroughly fleshed out game mechanics…Therefore I have to give major props to this team for attempting to sacrifice nothing for a great gaming experience,” said one Steam reviewer.

Being able to participate in the GDC offers a unique opportunity for Liminal Games to demonstrate the progress they have made on their debut game and interact with their growing fan base.

“We look forward to meeting with anyone who has questions or comments about our game. It is very exciting for us and we love being a part of the gaming world,” said Excell.

Though it is not yet finished, Liminal Games has released their game, The Memory of Eldurim, on Steam Early Access. The studio believes in ongoing development and invites users to play their game and offer feedback.

“We think it is fun for gamers to be a part of the creation process and be there with us as we develop something together,” said Excell.

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Adding Microtransactions

by Couchpotato, 04:08

Seems Blizzard will be adding Microtransactions to the Asian version of Diablo 3. It just might be a matter of time before they add them to other versions.

Blizzard Entertainment is bringing microtransactions to Diablo III  in select regions via an upcoming patch that will add (among other things) timed experience boosts, cosmetic items and a new "Platinum" in-game currency that can be purchased for real money.

By layering in a "premium" currency between players and in-game items, Blizzard is using a premier F2P monetization trick that's a significant departure from the design of Diablo III's defunct Auction House.

In posts on both the European and North American Diablo III forums, Blizzard employees break down the upcoming Patch 2.2.0 and take pains to point out that the company will not be adding these microtransaction opportunities to the game in either region -- yet.

That suggests that Blizzard will roll out the microtransaction system to Diablo III players in Asia, specifically China -- where microtransactions are considered de rigueur in online games and Blizzard partner NetEase operates a version of Diablo III modified to be more palatable to Chinese players.

Source: Gamasutra

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Wednesday - February 25, 2015

RPGWatch - Inquisitor Retrospective

by Couchpotato, 02:42

Fluent played Inquisitor and gave his thoughts on the game in a new article.

On paper, a lot of what I would consider ‘old-school’, isometric RPG fans should be on board with Inquisitor. It is, after all, a game that graphically resembles something like Baldur’s Gate or Arcanum, with an isometric perspective and detailed, hand-drawn backgrounds and graphics. Game-play wise, it mixes some elements from a lot of old-school RPGs as well. You can have party members join you and fight alongside you in real-time combat, and you can pause the game at any point, although it is, admittedly, a bit clunky. There is a lot of dialog and text, lots of loot with well-written descriptions, history and lore, a la a Baldur’s Gate game. There is plenty of exploration, various NPCs to talk to, chests to unlock and traps to mistakenly walk into and get insta-killed, having to re-load your last save. There are evil monsters, dark motives and a strong narrative that carry the game along. All of these features are present and here in full force, tied together with a somewhat unforgiving and high degree of difficulty. Yet somehow, the game hasn’t seemed to click with a large amount of gamers.

Inquisitor

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wave Of Darkness - Kickstarter Launched

by Couchpotato, 02:39

Aurofinity & Dreamatrix have launched their promised sequel to Legends of Dawn called Wave of  Darkness, and are asking for $20,000 to help fund the game.

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We have originally envisioned a trilogy so part of the Wave of Darkness (WOD) has been developed simultaneously with Legends of Dawn (LOD, which was funded here in 2013). The story takes place in the world of Narr and continues where we stop in LOD, but WOD can be played on its own, independently of the LOD. On the other hand the player can load your character from the LOD into WOD. The player enters the game in times of war and chaos that reigns across the Danian area around their Capitol - Sidis Tarea - situated in midst of swamps. Featuring a vast and impressive game world, a comprehensive crafting system, original spell generator, system of sacrifices, new gods, compelling storyline, future ‘modding’ capability, streaming technology, mini-games, and endless slashing, blasting and looting. Wave of Darkness is an hack’n RPG”.

Don't forget to read our interview from last year.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ GameWatcher

by Couchpotato, 02:35

Nick Horth of GameWatcher interviewed Game director Josh Sawyer, and asked him a few questions about Pillars of Eternity. As usual here is a small sample of questions.

GameWatcher: Will we experience major choices and consequences throughout the story? You’ve talked about wanting to create a reactive narrative.

Josh Sawyer:
It’s important throughout the game. We have a number of different things that reflect your choices throughout the game. We have your reputation between factions, we have immediate reactions depending on the decisions you make in completing a quest, and then we have new a mechanic called ‘Disposition’. What that is is an indicator of how you behave in the world. It’s not good/bad, it’s more like… asshole or benevolent, charismatic or blunt.

We have ten different personality types; benevolent, cruel, diplomatic, aggressive, honest, deceptive, rational, passionate… is that all of them? Pretty much. Anyway, in dialogue you might see an option that says ‘diplomatic minor’ response, you can hide these tags by the way, and as you start picking those you get not only the initial reaction from the character you’re talking to, but you also start adding points to your Disposition score. Choose a lot of aggressive, hothead things and when you walk into town people we be like, “calm down dude, we don’t want any trouble.”

That was important for us because it’s really fun to pick cool dialogue options, and if you’re playing a tabletop RPG it’s fun to mess around with those and see how people respond. In a CRPG, usually the choice feels like a throwaway; you say the sassy thing, the guy says “oh, man, you’re so sassy”, and then it never comes up again. We wanted to have a systemic layer where those choices matter. If you want to be a sassy asshole, you can play that character and NPCs will respond to it. You’re not just building a character from stats, you’re building a personality, and that makes interacting with the world much more interesting and reactive.

GameWatcher: Obviously I’m trying to stay well out of the spoiler minefield here, but does Pillars have a distinct, one-off story? The original Baldur’s Gate sort of set itself up directly for a sequel at the end – does this feel like a complete story in and of itself?

Josh Sawyer: Yes, I think it does. Obviously if we want to make a sequel we’ll follow up on things, but this is a complete story with a distinct ending. There’s no big twist that gets unresolved, and there’s a real sense of closure at the end. There’s lots of stuff to build on, obviously, but the main conflict is resolved at the end of the game.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - Adapting 5th Edition D&D

by Couchpotato, 02:30

PCGamer has news from Dan Tudge the president of N-Space explaining how his studio will be adapting the 5th edition of D&D to work with Sword Coast Legends.

Dan Tudge, president of Sword Coast Legends developer N-Space, explains. "I played the first AD&D, the first edition of Advanced Dungeons and Dragons," Tudge tells PC Gamer's Dan Griliopoulos. "For me I think fifth is the first time that they've really captured that original set of rules. Ease of use is the wrong word, because it is very, very deep, but it is accessible and it swings the focus back to adventuring rather than being all about the rules. It's about having fun and having a great adventure, which is why I got into D&D."

While there are specific things that need changing for Sword Coast Legends, Tudge thinks the new ruleset lends itself well to adaptation. "There's things that just don't translate from a six second round on the table top to a real time practical RPG, he says. "We've had to make some adaptations, but I think that's one thing that's really great about the fifth edition rules. They are almost more about the spirit of D&D, and the spirit of playing a great adventure with your friends. So it's actually been a very good rule set to adapt."

According to Tudge, the benefit of fifth edition is that players have more to do in combat. "It's been balanced in a way where you do a lot more hitting ... The fights don't end any quicker or any worse, but it's balanced in such a way that everybody still gets to have a lot more fun, because they're hitting more and wizards and casters are doing a lot more hitting. They're not limited to one or two things per encounter. And I think that's made it way more enjoyable for groups to play."

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Magic Update

by Couchpotato, 02:23

OtherSide Entertainment released another kickstarter update this week for Underworld Ascendant with information about the games runic magic system.

We wanted to do a deeper dive into one of the core game systems in Underworld Ascendant, magic. Can’t have a fantasy game without magic!

Magic in Underworld Ascendant springs from the original Underworlds. As with the originals, magic is built on rune stones. Scattered around the Abyss is an alphabet of rune stones, each inscribed with a runic letter. The Avatar discovers these stones as they explore the Abyss, over time building a vocabulary of spells.

To cast a spell, the player lays outs particular combinations of stones. For instance, the pair of stones IN LOR casts a dim magic light. A much more powerful version of this spell using 3 rune stones, VAS IN LOR, casts the brightness of daylight. Learning new spell combinations is part of the fun. You feel as if you are growing in arcane knowledge --- which of course you are!

Underworld Ascendant explores a new dimension of runic magic. As players master the lore they will uncover hidden powers, and learn how to magically transform their runes. For instance, a mage might learn how to transfigure the runes for a Fireball, POR FLAM, to enlarge its blast radius. As the mage’s knowledge deepens, to make the Fireball dance around the chamber, seeking out each nearby foe in turn. Or perhaps instead, to burn with a violet aura, which clings to foes longer and with more terrible effect. Ultimately, a mage can craft their own repertoire of unique and powerful runes.

The game is still not funded, and sits at $538,223 with nine days left.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Realms - Reacting to Cancellation @ IGN

by Couchpotato, 02:18

IGN posted another video this week about the cancellation of Shadow Realms.

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IGN's Podcast Unlocked crew wonders what BioWare's decision means for Dragon Age and 4v1 games in general.

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sierra Ops - New Battle System Poll

by Couchpotato, 02:15

The Indiegogo page for Sierra Ops has news of a new Battle System Poll.

For the current battle system , do you prefer top down view or side view?

You can vote at the forum poll and see the main differences:

http://innomenpro.com/forums/index.php?topic=1093

You can reply at the forums for further thoughts about the change, or send us an email at jason.m.cheng@gmail.com or using the website contact form.

We need your feedback as soon as possible, as we can't wait for too long to implement this change, and this would also determine how we'll work with the 500$ ship backers' ships as well as the 150$ ships.

Updates:

Common Route is technically done, Youko has been working on the alternate dialogs for it for the NG+.

We also have two new Ares characters, Executive Delegate R. Maximilien and Executive Delegate Sigurd Ottmar IV. They're both found at the bottom of the character list at: http://innomenpro.com/sierra-ops/characters/

We're also switching from the overworld/sector selection mode to a purely huge mission map (similar to Venus) which will represent the entirety of Earth's Orbital Space, as it's more fitting to the way the events are executed.

The next beta will be around March 1-15 (can't promise an exact date), and it will contain the new common route scripts,overworld system and the decided battle system.

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Interview @ Gamasutra

by Couchpotato, 02:11

Gamasutra's Phill Cameron interviewed both Creative Lead Chris Bourassa and Designer Tyler Signman of Red Hook Studios to talk about Darkest Dungeon.

You’ve had a very successful Kickstarter, and you’ve now had a very successful Early Access launch, releasing a game that feels very comprehensive, which is unusual for Early Access. Was it always the intention to wait until it was at this point in production before launching Early Access?

Chris Bourassa: I think it’s just been our strategy all along; that when we’re bringing something to the public that we make it as good as possible. Tyler and I have always talked about that as something we wanted to do. When we did our Kickstarter we spent a lot of time researching carefully and taking our time to craft our pitch. Basically not taking anything for granted to make sure that we had some level of success. Our attitude to Early Access was the same, and to make sure we spent our time in Early Access getting community feedback, data, and making the game better and better as opposed to making hte game workable. 

Tyler Sigman: It’s been fun to see the response to Early Access because the game’s not done, and there’s a bunch more that we’re going to add in, and it’s funny because it’s one of the best compliments to hear people say "it feels finished." Internally it doesn’t feel finished, because we know all the other things we’re going to do, but we definitely didn’t want it to feel janky. 

It’s that old adage that you only have one chance to make a first impression, but each step in development, starting from the first trailer, to Kickstarter, to Early Access, and hopefully leading into 1.0 release, at any of those steps you can make yourself a bad impression. So passing each of those checkpoints has given us enough fuel to get to the next, but it’s still really important to make sure people are happy about it. 

CB: We love the game too, and while obviously it was our strategy to put our best foot forward, there was a lot of love for what we’re doing, and I feel like that helps and carries through. 

TS: We’ve been pretty fortunate on time, but I think when we released our first trailer it was a little later than we’d planned, and when we went to Kickstarter it was a little later than we planned. Even when we went to Early Access it was a little later than we planned, and with every one of those we were given the choice of "Is it ready, or do we launch it right now?" we always make sure it’s ready, even if that delays the release.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Status update #10

by Couchpotato, 02:08

It has been almost a week since Caribbean! was released.and Snowbird Games posted the tenth status update on Steam this week. The update is about negative reviews.

Let's discuss something. First of all, we want to draw attention to the fact that 'Caribbean!' does not contain the words "Mount & Blade" in its title. And there's a reason for that — mainly because our game is not a continuation in Mount & Blade series. Yes, some traditional features known to M&B fans are not in the game, but at the same time we added a lot of new things which were never before seen in those games.

Sure, a good portion of negative reviews is justifiable. But is our game that bad? We'd like to think it's not. In any case we'll do our best to change your mind with an upcoming set of updates in the near future

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Edge Of Eternity - New Crafting Update

by Couchpotato, 02:05

The next update this week for Edge Of Eternity is about item crafting.

Here at Midgar Studio we are all big RPG fans. We bet you got that already. Not only JRPG but also western ones, especially the work of some people like Bioware. And we also played quite a lot MMORPG.

What’s my point, you would say? Well, something we got from this gamer experience is that building a pleasant crafting system is not that easy. But when its good, its a real big nice addition to a game.

We chose to make crafting an additionnal feature of Edge of Eternity because we wanted to have the time and resources to make it good, otherwise we would rather not make it at all.

As you guys are crazy enough to support our project, this goal is now at sight. With a little extra help from your friends, there’s now chances there will be crafting in Edge of Eternity. And here’s some details about how we see it.

We would like our crafting to at the same time simple and explicit but yet powerful with a real impact on your gameplay. This is why we aim to propose diversity not in the way you will have to do things, but in the things you can do.

There would be four crafting categories in Edge of Eternity : Weapon Smithing, Armor Smithing , Alchemy and Crystals Fusion. Each are ruled by simple rules but rich of many recipes and possible unique items.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ OnlySP

by Couchpotato, 02:02

OnlySP has published a new article style interview for Kingdom Come: Deliverance.

Kingdom Come: Deliverance is a game firmly rooted in the Middle Ages. “We want to make the game as realistic as possible,” Warhorse Studios’ social media manager Jiri Rydl tells us. “Of course we have to make compromises to keep the game fun. For instance the doors are little bit bigger than in reality, just to be sure player will be able to enter the building. If I visit some historical places and buildings I always hit the door with my head!”

A game about 15th century medieval Europe is an intriguing concept. A time of great conflict for the developers’ home country of the Czech Republic, the 14th and 15th centuries saw the aftermath of Charles IV’s death and the civil war resulting from his two sons Wenceslaus and Sigismund’s claims to the throne. Daniel Vávra, responsible for Mafia and Mafia II and now Warhorse co-founder, had been searching through interesting periods of Czech history when he came across the Bohemian (Hussite) Wars. “We all learn about it at school, but you don’t pay too much attention when you are young.” Rydl explained. Rediscovering the political intrigue of the period inspired the team to create a game set around the bloody civil war.

Within their chosen time period Warhorse are aiming to tell the story of Henry, a poor blacksmith seeking vengeance against those who slaughtered his family. The three acts of the game tell Henry’s story, deeply embedded in the backdrop of actual historical events. Henry’s story reflects the struggles of the people during the Hussite Wars. Rydl explained that “after playing all three parts you can understand the reasons why people wanted to change the way they lived, the way they pray or you find out who will be the king.” Each part can be played separately and still be enjoyed, and Rydl expects a full playthrough of all three parts to take 60-70 hours to complete.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Steam - A Few New Game Announcements

by Couchpotato, 01:57

I was sent news today of two different games that are available on Steam. The first game is from OhNoo Studio, and is a new adventure game called Tormentum.

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A nameless hero finds himself in a place between fantasy and nightmare. He doesn't remember his name nor where he comes from. Wandering through strange lands, he struggles to discover the truth about the world around him, as well as about himself.

The second game is a new JRPG game called Gurumin from Nihon Falcom.

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Gurumin: A Monstrous Adventure is a fantastic Action-RPG from leading Japanese developer Falcom (Developers of “Ys” and “Zwei” among other classics) featuring real-time combat, stunning 3D graphics, tons of fully voiced characters and mini-games , 90+ items, multiple endings, a rocking soundtrack, 35+ hours of playtime, and more.

Steam

Details

Pantheon - More Website Updates

by Couchpotato, 01:50

The Pantheon: Rise of the Fallen website has a few more updates this month. I will share the links to both of them below with a short summary of the content of each update.

Pantheon Update: 2.20.15

As we said at the beginning of this year: we are making a consciousness shift to raise the bar of Pantheon's visual quality, while not compromising performance. We have put a great amount of energy and research into making the Unity Engine give us everything its got! We've purposely not shown much of the game during this time until some of these visual overhauls had been completed and streamlined. Now we're ready to share some of the fruit of this work in today's update. This video is focused on highlighting our new World Building and Environmental Art workflow, and the visual improvements of this new pipeline.

The Dwarves of Khadassa

Few races can so intimately trace history back to the moment of their creation. Yet, so few gods were like Khazas of Oldassa and so few races show the fealty of his Dwarves. For a lone celestial to bring forth a new race is not unheard of; even among those now on Terminus, such ancestry exists in some number. But no other creation has remained so united with their creator as the Dwarves are to their king. And no other celestial has so stewarded their creation as he, forsaking even his own immortality to lead them.

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Crowfall - Game of Thrones Meets Eve Online

by Couchpotato, 01:47

Forum member Ripper sent me a link to a new game called Crowfall: Throne War. The games developer ArtCraft Entertainment is asking for $800,000, and is already half funded.

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Crowfall is a new Massively Multiplayer Online Game brought to you by Gordon Walton (Executive Producer of Ultima Online,The Sims Online, Star Wars: Galaxies and Star Wars: the Old Republic) and J. Todd Coleman (Creative Director of Shadowbane, Wizard101 and Pirate101).

So yeah its an MMO so you can skip it if you don't like them.

Kickstarter

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Malevolence - Progress Report Update

by Couchpotato, 01:42

Visual Outbreak next update on Steam is an update on the games progress.

I know things have been quiet, but I've been struggling MASSIVELY to get a final couple of bugs fixed over the past few weeks which just kept eluding me over and over, and keeping me from being able to push out the banks/balance update, but I'm very excited to announce that I just sent an updated build to the test team for approval which seems to work just fine!

Anything they find should be a minor fix and I'll be able to get the build out to you all to play with!

Now these two issues have been solved, I can finally finish off the updated magic system, which will be in the next major update after this one!

Thank you all for your patience! And special thanks to those of you who have taken the time to leave supportive comments or give us some lovely positive reviews for the game! We love to read them!

I'll be pushing out the update soon and with it will be one of my customary update videos which will sum up what's in the update. I think you'll be excited!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Tuesday - February 24, 2015

Legends of Dawn - Patch 1.30 Released

by Couchpotato, 05:25

Aurofinity & Dreamatrix latest update for Legends of Dawn announces that patch 1.30 is now available for automatic download on Steam, and off the games website.

 A lot of time has passed since we released the last LoD patch, but we are a really small team, and juggling with the new features you'll find in this patch is not a small task.

The big news for everyone that had memory performance issues with the game is that Legends of Dawn is now a 64-bit title (and 32-bit too). What does it mean for you? It means the game is not anymore "smothered" with the 2 GB of RAM limitation, which generated a lot of performance issues, even if the player had a "beast" of a PC. Thanks to the new 64-bit engine architecture, the game can now use all the RAM your system has.

What happens if you have a 32-bit Windows installed? You will still have an option to play last version in the 32-bit mode as you already do. Steam will automatically detect your system version. From this 1.30 version all future updates will be made for 64-bit version only. Therefore in order to experience better Legends of Dawn now and in the future we HIGHLY recommend an upgrade to 64-bit Windows operating system if you have more than 2 GB of system RAM.

Another great news is that we upgraded in-game physics implementation, so NVIDIA PhysX is not dependent on external software anymore. NVIDIA PhysX caused many issues in the past, whether in the scenarios where the PhysX driver wasn't recognized, or in the situations where the user simply forgot to install the drivers. This is now solved.

Thank you Bargeral for sending the link.

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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ICY - Indiegogo Campaign Launched

by Couchpotato, 05:11

Nathan Piperno the Writer and game designer of Inner Void Interactive notified me he has  launched a new Indiegogo Campaign for his new RPG game ICY asking for $2,500.

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Icy is an RPG set in a post-apocalyptic world witnessing a new Ice Age. The player will create his/her own character and live an adventure across the White Wasteland, struggling each day to survive, without losing hope to find a better place where to thrive. Icy mixes role-play and survival dynamics, allowing the player to lead a nomad family in their fight for survival, and to take care of all the responsibilities a leader has, such as keeping the group together and planning how to face a hostile world.

Don't forget he was the man behind the RPG game from last year called Zaharia.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Tahira - Kickstarter Updates #3 & #4

by Couchpotato, 05:05

Whale Hammer Games released two more updates this week for Tahira: Echoes of the Astral Empire. The first update talks the games setting, and how it was created.

The world of Tahira has a lot of influences from the real world and from fiction. I’m sure you’ve already noticed plenty while reading through the page. I'm going to write a few updates exploring those influences. Today in Part One the focus will be the inspiration for the history of Tahira's world and in Part Two I'll talk more about the characters.

The second update is about our interview, and talks about a new combat video.

A big welcome to our new backers, it's great to have you on board. Today's update is a recap of what's been going on and will be happening over the next week.

Steam Greenlight is going strong! We're 94% of the way to the top 100 with 2,000 yes votes. That's in six days! 57% of the people who've voted for our game have votes yes, to put that in perspective, the average yes vote percentage in the top 50 is 37%. People like what they see!

We had a really strong start to the campaign but things have slowed down a bit. We know we need more press coverage and we're working on it! We have a combat level in the works, which is only a few days away. In the mean time, please keep sharing the campaign around to anyone who likes games.

Tonight we're taking an early version of the combat level to the Canberra Game Dev Meet Up, we should have some video of that to show you tomorrow!

As of now the game has made $18,234 of the $68,000 goal.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Victor Vran - Early Access Impression @ RPS

by Couchpotato, 05:00

John Walker of Rock, Paper, Shotgun played the Early Access version of Victor Vran, and shared his thought on whether you should buy the game now on Steam.

The perennial issue of recommending an unfinished game faces us once again. Honestly, I’d wait, because why not experience a good game at its best, rather than half-finished? But I’m definitely going to be keeping an eye on this one, and certainly coming back to it once the narrative is included and the flow thus induced. Oh, but gawd, change the name.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Torment: Tides of Numenera - Tumblr Interview

by Couchpotato, 04:57

Th Tumblr page for Torment: Tides of Numenera posted a new interview with Colin McComb about the games narrative. As usual here is a small sample of his answers. 

So, first thing first, “What does one life matter?” is a fascinating question, which also matches perfectly with a CRPG heavily focused on choices & consequences. Was that connection a factor when you picked the main theme of ToN or it is just a coincidence, and  how far you want to go down this road (I mean, with C&C)?

It was intentional from the start. We picked our theme of legacy first, but tied in with that was the knowledge that legacy is strongly tied to the choices one makes throughout life. We knew early on that we wanted intense and long-reaching reactivity in the game, and we’ve been building connections both large and small throughout. We’re planning on doing various passes through the game to make sure we’ve got plenty of responses to the player’s choices.

One issue with a purely story-related game is that we do have to maintain some control over the plot, so we have to limit some of the reactivity or risk watching the whole thing explode.

I’m under the impression that the Endless Battle is going to play a huge role in Torment’s story. Can you tell us a little more about this conflict?  Additionally  -  given the fact that ToN is a game about legacies - is it safe to assume that the player will be able to influence the outcome of the war? 

It’s funny that you should ask about that, because the Endless Battle came up in story meetings just recently. At the risk of handing out spoilers: It does play an important role in the game, both symbolically and narratively. Born out of an argument between the Changing God and the First Castoff, it has become essentially a feature of the landscape over the last several centuries. Much like the everlasting storm of Catatumbo, it’s almost a force of nature by this point. Think of the trenches and craters of World War I, and then add time distortions, gravity fields, sentient machines, and nightmare creatures released from other dimensions, and you’ll start to get an idea what it’s like.

At this point, the two sides are at a stalemate, but they push and prod for incremental advantage. Victory isn’t in sight for either side, but neither are they willing to admit defeat – they are fighting for ideological principles now, for their reputations, for some other reason – and so, despite the First being dead and the Changing God not involved in the fight, the Endless Battle continues.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Kingdom Come: Deliverance - Thistle Tour Video

by Couchpotato, 04:52

Warhorse Studios re-posted a new seven minute video to help Alpha players find thistle, and coal for creating new items in Kingdom Come: Deliverance.

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Still having problems finding thistle or coal in ‪‎Kingdom Come Deliverance‬ alpha? Now there is help from one of our backers!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Unsung Story - Development Update

by Couchpotato, 04:48

Well what a surprise everyone as Playdek finally posted a new update this week for Unsung Story. So without wasting any more time here is a quote from  the update.

Since our last update, we have been making game play adjustments to our Battle System and rules in order to improve the game flow, combat and balancing. We have been making multiple playables to tune the systems and script the scenario stages, and I have been lucky enough to grab some early screens of this work to share with you which shows some of the development progress of the game. The images I am sharing with you are far from finished, but it should give you an idea of what’s to come. You will also find a hefty storyline section that goes over the events in the first two scenarios of the first episode, so if you don’t want to know too much about the story skip the first section of this update! Lastly we included some more art images of Sir Vensniel L’Brasca for your viewing pleasure. Enjoy!

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Path of Exile - New Developer Q&A

by Couchpotato, 04:45

Grinding Gear Games is holding a new Q&A on the Path of Exile forums this week.

Our last Developer Q&A event was in December, so we feel it's time for another! We've previously used a variety of formats for answering community questions (in-game, a Twitch stream or via Raptr), so for this one we'll be answering questions posted in this forum thread. We'll let questions accumulate for two days and then will answer them in the news post on Wednesday (NZ time).

Note that while we welcome questions about future content, quite a few things are going to be covered by the "We can't talk about the Act Four expansion yet" answer. Having said that, there's no harm in asking!

I'd recommend just posting few important questions rather than many trivial ones. Depending on how many good questions there are, there's a very good chance that we can't answer them all. We'll do our best to pick a selection of important ones. If you want to increase the chance that your question is answered, try to phrase it in a constructive non-hostile way. It's also good to check that no one has posted a very similar question before you.

I'll be the primary person answering questions, but will reach out to other developers for answers as needed. Just to clarify, the answers are going to be posted two days from now. Let the questions begin!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Underworld Ascendant - Banner Update

by Couchpotato, 04:42

Here is the next kickstarter update from OtherSide Entertainment that talks about the games graphics from the alpha video, and posted a video about the games engine.

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There has been a lot of chatter about the in-game visuals in the Underworld Ascendant early prototype. Some have called them downright homely.

We take no insult.

As with the games we developed at LookingGlass, our philosophy is to avoid putting a lot of time into making pretty in-game visuals during early development. This enables us to iterate fast early on, rapidly improving game play. The tradeoff is having less impressive visuals to show off with a prototype. For fans who want to see gorgeous visuals upfront, this can be a hurdle.

Good news is that we can and will dramatically step up the visual bar. Not at the expense of gameplay, and not to try to chase AAA games that have tens-of-millions to throw at visuals, but we'll deliver a great-looking indie game.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Hand of Fate - New Review Roundup

by Couchpotato, 04:36

After the mini-review roundup from last I found a bunch of new reviews for Hand of Fate.

Softpedia - 8.5/10

Hand of Fate is an interesting game that will certainly appeal to those who want to see how the card-based approach could be expanded in meaningful ways in the coming years.

MousenJoypad - 79/100

While Hand Of Fate delivers something unique in it's blend of genres, it doesn't quite shine yet. It does go to show that not all developers have lost their ability to deliver something unique in this world of yearly releases and generic shooters.

We Got This Covered - 4/5

Although it's technically flawed in more than a few ways, Hand of Fate is an intriguing premise that delivers an old-fashioned choose-your-own-adventure style card game that's infinitely replayable.

Gaming Union - 9/10

Hand of Fate was a great surprise for me. Knowing next to nothing about the game, I very quickly became hooked on the deck building mechanic, and genuinely curious about the shrouding mystery that encompassed the purpose of duelling with the enigmatic dealer.

RPGFan - 90/100

Hand of Fate is as mysterious and unpredictable as the fortune telling cards with which it tells its story. It is as rewarding as it is challenging. This is brilliant game design combined with that coveted je ne sais quoi that makes good games into great games. This is gaming at its most mystical.

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

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Gamasutra - Random In-Game Shops

by Couchpotato, 04:29

Gamasutra has a new hosted article by Gregory Campbell about in-game shops in RPGs, and the writer uses Divinity: Original Sin as an example to prove his point.

Divinity: Original Sin is a PC and Mac RPG from Larian Studios in the vein of Ultima VII; that is, a game focused on the interactivity in its somewhat open world. In this article, I explore the randomized shop inventory system, and how to improve it to reduce frustration while keeping the current spirit of the game.

Gamasutra

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Armello - Interview @ Eurogamer

by Couchpotato, 04:26

Eurogamer has a new article style interview with the developers of Armello.

Armello is a digital board game, and it's very much the genuine article. It could function as a physical board game - I gather it would slot into your quiet, thematically-organised stacks somewhere near Mage Knight - but it works so much better digitally. The pieces have life and character: they are no longer just pieces, in fact. The maths, while simple, is all taken care of. The king, though? The king is the real reason everything fits to snugly. The king is not just a tumbler of dice and a series of hasty trips back to the rule book to see how many cards get dealt. The king is a real king here - really mad, and really dangerous. "The question for us during development wasn't whether the game would work, because we've been prototyping it on paper for eight months," says the gloriously named Trent Kusters, the founder of developer League of Geeks. "The question was: can we bring a board game to life?"

That's the question Kusters has had to answer, but what about you? What will you do? Kill the king or cure him? The kingdom is up for grabs, and everyone has a shot at it. But what shot should you take?

Armello

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

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