Heroes of a Broken Land
Heroes of a Broken Land Review
Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Continue reading the article...
Wave Of Darkness
Wave Of Darkness Interview
A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Read the article
NWN 2 Mods
Both NWN 1+2 Mods
Never Played Any Mods
Used to But Not Now
Forum WatchWinter has come by Caddy
What I've Been Watching: The Catch-All Film Thread by Ripper
Review of Dragon Age: Inquisition by CelticFrost
The Totally NEW Team Corwin Thread by dteowner
Shia LeBeouf "raped" by a woman while on public display - Laughable or Serious? by Humanity has risen!
Friday - November 21, 2014
Shadows: Heretic Kingdoms - Now on GOG
Shadows: Heretic KingdomsSP/MP: Single-player
Shadow of Mordor - Play as Lithariel in a Free DLC
A new free DLC for Shadow of Mordor gives you the chance to play as Lithariel, Warrior Leader of the Resistance.
Shadow of Mordor has gotten itself a new DLC pack today, and happily it’s quite free. In the Power of Defiance DLC pack, you can play as Lithariel thanks to a new skin, undergo a new challenge, and receive an epic rune.
The new challenge obtained through playing as Lithariel, the Warrior Leader of the Resistance, is the Test of Defiance. Taking on this challenge strips you of your ability to enter wraith-mode or save the game, nor can you retreat from a battle. Lithariel has one life, and you must make the best of it to kill 6 Warchiefs and 15 captains. However, if you equip the new Epic rune “Defiant to the End,” you’ll have one extra shot to take care of business before saying good-bye to life.
The Power of Defiance DLC is free for PlayStation 4, Xbox One, and PC. It’s available now to download.
Source: Pixel Dynamo
Shadow of MordorSP/MP: Single + MP
Elite: Dangerous - Backlash Over Online-Only Emphasis
Frontier Developments has had a rough week after the studio announced that Elite: Dangerous's single-player offline mode would be cut. Refunds are being given to some.
When Frontier Developments announced a week ago that they’d scrapped Elite: Dangerous‘s promised offline singleplayer mode, they were a little hazy on what would happen for folks who wanted a refund. It was a feature Frontier had listed on the Kickstarter that raised over £1.5 million, after all, and one they still teased as Elite went through its expensive paid alpha and beta stretches. Well, Frontier now have some vague policy on refunds, and it’s questionable: if you’re played at all, you can’t have one.
Creator David Braben explained in this week’s Elite newsletter that they’ve started going through refund requests and chiefly follow two simple rules. If you simply pre-ordered the game from Frontier, you can have a refund. If you’ve played in the alpha or beta phases, regardless of whether you backed the Kickstarter or bought access later, can’t get a refund. If you don’t fit into either category – perhaps you’re just a plain old regular backer who wants a refund – Frontier are still working on that. Braben says:
We want to make sure we treat each person’s situation with the thoroughness it deserves, and have contacted each of them to ask that they bear with us over the next few working days if their circumstances do not fit either criteria above as we look into individual requests.
Honestly, I think they should be a lot more forthcoming with refunds and set out a very clear refund policy. Yes, folks may have played the alpha or beta for a while but those were perks – expensive perks. In the end, the finished game isn’t what they were sold. This might not be a dealbreaker for everyone, but it is for some. Even folks who intended to play primarily offline might still have gone online to check out progress on the game they’d paid a lot for, as that was the only option. And Kickstarter backers who haven’t played it should definitely have the option of a refund.
Rock, Paper, Shotgun
Dragon Age: Inquisition - HD Concept Art
Are you a Dragon Age: Inquisition fan? Want some new desktop backgrounds?
Dragon Age: Inquisition lead concept artist Matt Rhodes has been busy sharing a variety of highly detailed and wallpaper-worthy pieces of concept art from the game on his personal blog and ArtStation page, so if you're looking for something new to adorn your desktop with or simply want to revel in the work that goes into bringing a video game to life, you now have a definitive destination.
Thursday - November 20, 2014
Sketch Tales - On Kickstarter
Scetch Tales is a First-person action RPG sandbox game, where you can transform the game by drawing anything while playing and is currently on Kickstarter.
In the game you draw your character and play with it, while drawing the objects in the game world around you.
- Gameplay level - anything you meet in the game world you can redraw or duplicate. For instance, different kinds of weapons, animals and NPCs, parts of buildings and elements of nature.
- Exploration level - search the world to find new tools and Sketches – scrolls, that allow you to draw new types of objects and creatures.
- Educational level - while playing Sketch Tales, you will improve your real-life drawing skills. Evolve from simple black & white drafts to complete paintings in full color.
- Technical level - easy and accessible ingame drawing editor with the opportunity to make almost unlimited frames for animation.
It certainly is something different.
Shroud of the Avatar - Release 12
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Hero-U - Post-Funding Update #59
Corey Cole brings us a development update for Hero-U, which contains amongst others a new release date, which is now set to October 2015.
Today marks the two-year anniversary of the Hero-U: Rogue to Redemption funding campaign on Kickstarter. We’ve gone through many changes since then. Our original delivery estimate of October 2013 proved to be ridiculously optimistic. We based it more on the amount of time we could pay the team based on the Kickstarter contributions than on the actual requirements of building a unique new game. At that time, it didn't occur to me that we could use a combination of Kickstarter and other funding sources for the game.
I have resisted posting a new release date because we have had so many unknown factors, each causing more delays. Now that we are at 90% complete on art and music, and making good progress on the game writing, Lori and I have committed to a release date of Oct. 15, 2015. So, yes, two years into a one year project, we have exactly as much time remaining as I originally estimated the whole project would take. Project estimation is evidently not my top skill.
Actually, it’s that the project is not what we thought it would be when we began the Kickstarter campaign. However, the real issue turns out to be in the work Lori and I are doing, which in turn involves some promises we made during the campaign.
Release: In development
Dragon Age: Inquisition - Bioware Aware of Community Concerns
Mark Darrah has made this thread at the DAI forums to adress the concerns raised by the community after the release of this game. A patch is being worked that'll adress these
Hitching and frame rate issues in cutscenes
Feedback on keyboard and mouse controls
General user interface optimizations for PC
We've been following these issues closely and are looking into them. Player experience is a top priority for us. Our goal is to address as many of these as possible in our upcoming patches, including some in our next patch, which is underway. We'll release further details in the coming days and will continue to monitor your concerns.
Final Fantasy XIV - Barraged With DDoS Attacks
Final Fantasy XIV's servers have sustained a barrage of DDoS (Distributed Denial of Service) attacks. Nobody knows who's responsible, or why they're doing it.
Earlier today, reports surfaced that Final Fantasy XIV: A Realm Reborn has been under attack from a Direct (correction: Distributed) Denial of Service (DDoS) assault. A post on the game’s official site confirms the attacks, but assures players that no character or personal information has been compromised.
According to the official post, the game’s servers have been hit by “an anonymous third-party” for several days, which has affected login to the game servers in North America and Europe. To clarify, a DDoS is a targeted attack that, as the official post explains, “attemp[s] to increase the server load to an extensive level by flooding the network of the targeted servers using a massive number of computers.”
DDoS attacks are somewhat commonplace for most high-profile online systems; World of Warcraft‘s expansion launch faced a similar attack last weekend. They are usually resolved quickly, but this time around the attackers have apparently been changing their methods constantly to thwart attempts to block them from overloading the servers.
Square Enix apologized to players for the interruptions, and has assured everyone that they will “continue to monitor and work on recovery from every possible angle.” No word yet on who may be responsible for the attacks or what their ultimate goal may be.
Source: Pixel Dynamo
Final Fantasy XIVSP/MP: Massive
Lineage Eternal - Set for Worldwide Release??
Lineage Eternal, the next installment in the immensely popular (and beautiful) Lineage franchise, is headed for release, and players outside of Asia may even get to see it.
After unveiling a glimpse of Lineage Eternal in a recent gameplay trailer, NCSoft has released more information ahead of the upcoming G-Star show in Korea.
Announced in 2011 at a previous G-Star event, Lineage Eternal : Twilight Resistance is the next incarnation in the astronomically successful Lineage franchise. With Lineage II still massively popular in eastern markets NCSoft is looking to build on this with this latest release. A closed beta for Lineage Eternal has been announced for this winter, and the game is expected to release well after this with a surprise announcement for western fans.
Traditionally, releases in the Korean market have meant a long wait for us in the west to get our hands on the bleeding edge of eastern gaming. Publishers such as NCSoft have required players to validate account and this validation has fundamentally localised releases in the eastern market. Rather than continue with this status quo, it is rumoured Lineage Eternal will allow users to sign up using a new NCSoft platform with a PlayNC, Facebook or Google+ account.
If this is accurate, we could well see a simultaneous worldwide release of Lineage Eternal, which would be a massive step for NCSoft as well as its global fan base. If Lineage does release globally, it could capture a huge market and see off competition from games such as Lost Ark in one stroke. With dynamically generated dungeons, 20 man raids, guild PvP, massive 500 player environments and cloud based mobile gaming support, it’s already shaping up to be far more than just another Diablo 3 competitor.
Thanks to N4G and PixelDynamo for the scoop.
WoW - Subscriber Count Spikes Following Draenor Release
World of Warcraft, like the common cold, refuses to die. Subscriber numbers have spiked following the launch of their latest expansion.
We reported back in October that the World of Warcraft subscriber base was sitting at 7.4 million, but with the arrival of the Warlords of Draenor expansion last week that number has surpassed 10 million.
It's a familiar pattern with expansion releases: indeed, the same thing happened when Mists of Pandaria released, pointing to the logic behind Blizzard's desire to annualise expansion roll-outs. Still, the pattern indicates that World of Warcraft isn't going away any time soon. The expansion pack itself has sold a whooping 3.3 million copies already.
While the numbers are impressive, the Warlords of Draenor expansion was beset with launch difficulties fairly uncommon to Blizzard. Widespread problems accessing overcrowded servers has prompted the studio to reward players with five days of free access.
We published our Warlords of Draenor review in progress last week, with a final verdict arriving soon. I spoke to designer Ion Hazzikostas last month to coincide with the MMO's tenth anniversary. He thinks the game has another ten years in it.
Source: PC Gamer
Epic Battle Fantasy 4 - Turn-Based RPG
A while back, Benetar tipped me off to Epic Battle Fantasy 4, a lighthearted turn-based RPG heavily inspired by Final Fantasy and other JRPG classics. Thanks, Benetar!
Epic Battle Fantasy 4 is a light-hearted turn-based RPG, heavily inspired by old classics. You will battle through waves of adorable enemies, grow your characters, explore a diverse world, solve puzzles, and finally, save the world from the destructive Godcat.
Over 140 different enemies to slaughter, from fluffy animals to gods.
Over 170 different items of equipment, and 150 different usable skills, allowing for lots of character customization.
Lots of humor and references to video games and anime.
Inspired by 16-bit era RPGs, minus the annoying features like random battles or save points.
A mix of orchestral and electronic background music by HalcyonicFalconX. Full Soundtrack included!
25 hours of gameplay, plus Newgame+, survival and boss rush modes.
Suitable for both casual and hardcore gamers.
Rollers of the Realm - RPG...With Pinballs?
We've been tipped off to Rollers of the Realm, an RPG that takes place on a series of pinball tables. Quirky, but unique. Thanks for the tip, Black Rune!
Rollers of the Realm™ combines the frantic physics of classic arcade pinball with the character-driven adventure of fantasy role-playing games. Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic. Winner of a "Best in Play" Award at GDC Play 2014, IndieCade finalist in 2013.
A new spin on pinball: includes physics-based puzzles and combat with unique nudge and flipper mechanics.
10 hot-swappable player characters (represented by balls), each with a unique size, weight, and stats.
Unleash devastating special abilities: flaming swords, animal companions, hailstorms, bombs!
Upgrade stats and special abilities as your party levels up.
30+ Campaign levels to discover and replay. Fully-voiced storyline.
Combat focused: battle grunts, elites, bosses... and more.
Loot drops: gold, score and mana multipliers, power-ups, and treasure.
Arena Mode: 5 challenging boards with Steam Leaderboard support.
Rollers of the RealmSP/MP: Single-player
Neverwinter - Rise of Tiamat Expansion Launches
The deliciously playable and ever-popular Neverwinter launched its Rise of Tiamat expansion, including a 25-player instance and an iconic Forgotten Realms villain.
In the culmination of the Season of Dragons, Rise of Tiamat follows the events of the fourth Neverwinter module – Tyranny of Dragons – and the Siege of Neverwinter event. Starting today, adventurers will venture to the Well of Dragons, a new adventure zone that has been ransacked by the Cult of the Dragon. With the summoning of Tiamat from the Nine Hells looming over the land of Faerûn, adventurers must band together to battle one of Dungeons & Dragons most fearsome villains.
“Our team is extremely pleased to bring Tiamat to Neverwinter, as she is one of the most iconic villains in Dungeons & Dragons lore,” said Rob Overmeyer, executive producer of Neverwinter. “In order to have her live up to expectations, we created one of the largest in-game encounters ever made for our game. It’s a testament to our team’s goal of delivering a quality Dungeons & Dragons and gameplay experience.”
Wednesday - November 19, 2014
Dragon Age: Inquisition - The Dawn Will Come
Ever wondered what would happen if David Gaider and a composer sat down and wrote something together; well this is what you'll get: a song called The Dawn Will Come from the DAI soundtrack. You can hear it here.
Thanks to Lux at the DAI forums for finding this.
Dragon Age: Inquisition - Rumor of DRM breaking SDD drives
You might have heard the rumor by now that the Denuvo anti-tamper technology on Dragon Age: Inquisition and also Lords of the Fallen is reducing the life expectency of SSDs by performing large amounts of writes to your hard disk. There are several threads on the topic. Here is one on Reddit. The source of this information appears to be Russian.
The company itself denies these rumors and states that: "Denuvo Anti-Tamper does not constantly read or write any data to storage media" and: "Denuvo Anti-Tamper does not continuously encrypt and decrypt any data on storage media. To do so would be of no benefit in terms of security or performance".
Unless there is some actual proof that can be reproduced and/or verified, this rumor is just what it is, a rumor.
Endless Legend - Gets First Expansion
Endless Legend's first addon will roll out next week, and it's free.
Endless Legend, as you might expect given the name, isn’t quite done yet. A second free add-on has just been announced. It’s called Visions of the Unseen and the first details are below.
The expansion is out next week but its full contents are yet to be revealed. What we do know is that there will be ten new side quests and that quest weapons have been overhauled, with funky special effects. From what I can gather, this means that your magical doohickeys will now have colourful lightning crackling around them, making them easier to identify from a distance and allowing you to adopt rad poses while conquering the world.
...As well as expanding Endless Legend, Amplitude are releasing an update for Endless Space and there should be more information about what exactly that entails at the dev blog later today.
Source: Rock, Paper, Shotgun
Endless LegendSP/MP: Single + MP
Dragon Age: Inquisition - How to Respec
Apparently you can respec in Dragon Age: Inquisition. Follow the link for advice that may be a tiny bit spoiler-y.
Sometimes you think a move will be sweet and it turns out to be trash. In Dragon Age Inquisition you can respec you skills so you aren’t stuck with a bad move for the entire game. Find out where you can respec in Dragon Age Inquisition here!
Thanks to N4G for the link.
Mordheim - Releases New Screenshots, Video
Focus Interactive has released some eye-catching new screenshots and an impressive new video of the upcoming Mordheim: City of the Damned tactical wargame.
In addition to launching an official website, Focus Home and Rogue Factor cranked out some new visual assets for their turn-based strategy/RPG Mordheim: City of the Damned this morning, including several screenshots and a gameplay demonstration video that showcases both the Mercenaries and Possessed. Stream away:
And here's a quick synopsis of the Warhammer-set game, as this is the first post we've actually had for it:
Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes, set in the Warhammer world. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.
After a twin tailed comet crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.
Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.
Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.
Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!
In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.
Wasteland 2 - New Patch
Wasteland 2 has released a new patch to resolve a large number of long-standing issues.
This patch is primarily a bug-fixing update to correct a number of critical issues below:
-Fixed Canyon of Titan endless combat bug with the raiders in the “junk fort” near Outpost One.
-Fixed Canyon of Titan endless combat bug with Diamondback Militia.
-Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
-Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade’s quest.
-Additional improvements to Colorblind Mode based on user feedback.
Wasteland 2SP/MP: Single-player
WoW - Blizz Apologizes For Bad Draenor Launch
In what may be a surprising gesture of humility and honesty, Blizzard apologizes for the botched launch of Warlords of Draenor and offers five days' game time to compensate.
Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right.
This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote.
He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.
Heroes of Steel - Episode 3 Release
The Trese Brothers have released Episode 3 of their top-down tactical dungeon crawler, Heroes of Steel.
The premise of this latest episode is as follows:
The lights have burnt low, and the black gloom in the caverns shows it is the dead of night in the Underdeep. Your Heroes have talked late, for they while know what path they must take, there are hard choices ahead. The baleful threat of the City of the Dead hangs over the eastern regions, straining the relationships of the Braeys Family and Baron Koda to the breaking point.
It is time now to take up your weapons and ready your magic. Dark sorcery and even darker secrets await you in the City of the Dead. As does the surface of the world – the broken, shattered old world that your people once ruled.
The Trese Brothers write that Episode 3 adds 20 new dungeons, 20 new monster types, and more than 200 new types of weapons and gear to the game, enlarging the content in Heroes of Steel by an additional 33%. Character level caps have been increased from 28 to 36. Additionally, the update includes balance changes, a new option to make the game go faster, and an auto-buff feature.
You can snag all four episodes of Heroes of Steel on Android or iOS for $3.99, or for Windows at an $11.99 price point via Steam or Desura. (Or, if you’re a mobile gamer and the masochistic sort, you can download the prologue for free and download each subsequent episode a la carte via IAP.)
Trese Brothers Games
Tuesday - November 18, 2014
SW:TOR - Sentinel, Marauder Changes Revealed
Bioware is making a few changes to the Sentinel and Marauder skills in the upcoming patch for SWTOR.
No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.
Dragon Age: Inquisition - Review Roundup # 4
Here are a few more reviews for Dragon Age: Inquisition, just in case you missed the other ones. I stopped at 3, you can find the rest yourself...
Inquisition is clearly balanced with the third-person perspective and real-time play in mind. So it’s a shame that the third-person is sort of a poor man’s Dragon’s Dogma with an even worse camera and no sense of grip or weight. By the middle of the game, an AI-controlled sword-and-board warrior will be almost immune to single-target damage, and you’ll let them tank everything in real time as you mop up whatever enemies the computer hasn’t already killed for you. If you want strategy, go back to Icewind Dale.
And yet I played Inquisition much more than I had to. I killed eight dragons. I reloaded conversations to see every branch. I restarted long missions when I realized I’d forgotten to bring a character who might change them. (Take an elf to the elf places.) I keep hearing the score in my head—the big stupid parts, not the subdued ones.
For all its mythical trappings, at its heart, Dragon Age: Inquisition presents us with the most intoxicating fantasy at all: That we will be loved, respected, and followed to the ends of the earth. That we will be able to make time and space for everything and everyone that matters to us. That even a world as vast as our own can be saved, if we only work together.
RPG Site, 9
If anything suffers as a result of this wide-reaching, impressively large amount of content, it's the fact that a game has a diluted focus. The potentially world-ending threat of Dragon Age: Inquisition doesn't feel to have stakes as real even as the relatively enclosed story of the second game, for instance, and many of the characters don't quite shine quite as brightly as those in Bioware's other titles - in large part because they are no longer the star of the show - that title now belongs to the excellent world of Thedas and the complex, fascinating politics that dominate it.
By offering such a breadth of content and then giving the player great freedom, Bioware greatly risks overwhelming many players - but that risky scattershot approach has, I feel, paid off here. If you're the type of player who loves that kind of freedom, you're in for an incredible treat. It's certainly the best Dragon Age has ever been.
Larian Studios - A Larian T-Shirt Campaign
Larian Studios are using RedditMade to run a campaign for selling Larian Studios T-Shirts. The cost of a shirt is $20, unless you are a very big boy or girl, in which case the extra fabric will cost you. Sales of the shirts isn't going fast at the moment apparently, still if you want a Larian shirt or support Larian in some way, this is your opportunity.
After Reset - Early Access
After ResetSP/MP: Single-player
Release: In development
Dragon Age: Inquisition - GameTrailer Review
A quote about the story:
It's surprising, then, that the broad narrative is quite predictable. An old, powerful evil has risen up, commanding a horde of demons bent on causing ruination. As a chosen one of sorts, you're in charge of building a force capable of taking on this evil and closing the demon rifts with a special mark on your hand. It's all so cliche that it's shocking how little impact it has on your enjoyment. Dragon Age: Inquisition is not a game reliant on broad strokes, but instead dozens of small stories that build a meaningful whole. These stories largely come from characters.
A quote on how the story progresses:
What can be frustrating is how Inquisition gates progress. In order to complete the story and conduct certain side operations, you need to spend a currency known as power, which is obtained by doing tasks both large and small in various regions. As the power requirements jump higher and higher, it feels like Dragon Age: Inquisition is artificially extending the hour count. Since there's so much to do, it's not an egregious sin, but it's definitely a needless one.
Americana Dawn - JRPG Set in Colonial America
There aren't too many games set in early America. There are even fewer compared to Tactics Ogre, Final Fantasy Tactics, or Chrono Trigger. But Americana Dawn is.
But aesthetically it's a snazzy-looking throwback to the style of classic Final Fantasy Tactics and Tactics Ogre games with a little Chrono Trigger thrown in, albeit starring characters who don't need pixelated step stools under stubby frames. Here's how the game's creators describe it:The team creating Americana Dawn is made up of both Japanese and American developers, so that should make for an interesting fusion of influences. I like that more games are digging into early American history, too. Sure, Assassin's Creed III didn't hit the hay bale dead-on and landed with a not-entirely-pleasant splat, but the time period is rife with possibilities for neat gameplay moments.
"Americana Dawn is a role playing game which explores over two centuries of early American history using a new tradition of folklore and tall tales. Throughout its story, we follow Foster, the spirit of the sea, a gentle and innocent being who arrives in America with no apparent heritage or home. Lost to the wilderness of Shenandoah Valley, he lives in complete isolation for a hundred years until he is found and recruited in the provincial militia. Thus begins his strange journey, spanning across three wars and the entire eastern seaboard of North America: from the French and Indian War to the American Revolution, from the colony of Georgia to Quebec City."
"Foster witnesses once loyal English become American rebels. He fights against dear friends turned foe, watch mortal companions blossom and wither, bears witness to the chain of events that would create the United States, and is left with revelations both inspiring and woeful."
It's on Steam Greenlight.