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Wednesday - August 27, 2014
Tuesday - August 26, 2014
Monday - August 25, 2014
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Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Wednesday - August 27, 2014

Celestial Tear - Kickstarter Relaunch Update

by Couchpotato, 06:30

I mentioned Celestial Tear Demon's Revenge a few months back when the first kickstarter was launched, and since then the games developer Trexrell has joined our forums.

He posts new updates on a weekly basis, and his website has news about a new Kickstater Relaunch. Here is a new video, and a kickstartrer preview.

Kickstarter Third Strike!

Through a lot of preparing, research and whatever time we have had to develop, we have decided to relaunch our Kickstarter campaign. We will be doing this on September 2nd.

We feel it is the right time. If we wait any longer, it will significantly hinder our plans to finish the game by the second quarter of 2015. We have worked whatever time we have had into our project and we need the time and resources to move forward with our project.

With that being said we have also adopted a smaller goal. We have decided to go with a goal of $12,000. This will not affect the quality of the game that we are planning to make but it will slightly alter the content. We are still going to be making the same game. We do hope to make the grand scheme of the game after this initial release. Whitney has rewritten the story to make it shorter. That means that this part of the game will span between 14-20 hours and will not feature all 12 playable characters, but instead 6. The story will complete itself making it a full experience, but we will continue it in an extended DLC which will bring the story to its epic conclusion. For anyone who pledges to receive the game on kickstarter they will get this DLC for free. So if anyone has any questions or concerns, let us know. We will be happy to address them.

You can also try out a new updated demo of the game here.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Legends of Eisenwald - New Patch & Interface

by Couchpotato, 06:16

Aterdux Entertainment has posted the next Developer Diary for Legends of Eisenwald with information on a new patch that introduces a few Interface changes.

Patch 0.97. New Interface

We are happy to share with you this piece of news. The version 0.97 has been released and soon your Legends of Eisenwald will start downloading it.

We can say that this patch can change your perception of the game because this patch not only changes the user inferface functionally but also changes its appearance: new color pallette is used that corresponds more to the game world, new backgrounds added, new buttons and other things. We added a few details to enhance authenticity – catholic lithurgy of hours is now there too. And we also think, that new reworked tutorial turned out much better than the first version – it is easier to understand and looks way more beautiful. Give it a try! It’s available right out of the main menu. Later it will be available in the prologue as well, now it doesn’t work properly and we didn’t want to delay the release because of that. Please don’t turn on the Tutorial option, and things will be fine. You can see at it anytime in game by pressing F1. Oh, and since F1 is not for tutorial, F3 is a new button for autocombat.

Besides the new interface, this patch includes fixes in how the speed of the army is calculated (can be slower or faster depending on how many things your hero is carrying in his/her inventory, the effect of horses is calculated now too). Because of the players feedback we lowered a bit speed of weaker armies that try to run away, so it will be easier to catch them. If you had an issue with minimizing the game, now the problem with using Alt-Tab is partially solved – the windowed mode is changed to a full screen (with a condition that you selected windowed mode and your true screen resolution).

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Patch 2.1.0 Now Live

by Couchpotato, 06:09

Battle.net announces that patch version 2.1.0 for Diablo III is now live, and also announces a few additional bonuses for the coming week for PC players.

Diablo III patch 2.1.0 is now live in the Americas!

Important: Please note that you will not be prompted to download patch 2.1.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.0 is live until those regions have also patched.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Age of Grit - Status Report Update

by Couchpotato, 06:05

There have been two updates from developer iqSoup posted in the last week for Age of Gri. So far the game has earned $4,851 of the $12,000 with thirty days left.

We are now ONE THIRD funded!!!  Yeeeehaw!!!  Thank you for all the support!  We still have the last two thirds to go so keep spreading the word!  Also, if you haven't yet, make sure to LIKE us on Facebook and follow us on Twitter.

As of this morning Age of Grit is on Steam Greenlight!  Getting Age of Grit on Steam is arguably just as important to its ultimate success as getting fully funded here on Kickstarter.  So please head on over to the AOG Greenlight page and smash that YES button--it should only take about 30 seconds.

Age of Grit has also been selected as a Kickstarter Staff Pick!!!  This is a great honor and should help the campaign get some attention.  Thanks Kickstarter staff!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Atari - Destroyed by Sale to Warner in 1976

by Couchpotato, 06:00

According to Gamespot Atari's Co-founder Nolan Bushnell hosted a new Reddit AMA, and talked about how the sale to Warner Communications in 1976 ruined Atari.

Atari's decision to sell to Warner Communications in 1976 was a mistake that cost the iconic Pong company almost everything, according to co-founder Nolan Bushnell. During a recent Reddit AMA, Bushnell said the biggest lesson he learned at Atari was to never sell to "big Hollywood studios." This sale almost immediately marked the end of Atari, he said.

"Atari had an extraordinary corporate culture that was destroyed within two years of the sale," Bushnell said. "I think that Atari would still be important today if that sale hadn't occurred."

Atari lives on today, but only as a shell of its former self, having undergone numerous splits and acquisitions. The current version of Atari is still involved in games, having recently announced Roller Coaster Tycoon World and reboots of Alone in the Dark and Haunted House for PC.

Information about

Atari

Details

7 Days to Die - Alpha 9.1 Released

by Couchpotato, 05:52

The Developers of 7 Days to Die announce Alpha Version 9.1 is now available.

Alpha 9.1 is out with many new additions and user requested improvements and fixes including: 35 new location types in random gen, a new claw hammer that can upgrade buildings faster, full category recipe searching, grass not blocking melee or looting fixes, re-spawning underground fixes, compass stays on screen, tooltips shrank and moved, friends list fixes and much, much more!

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Planet Explorers - Preview @ IGC

by Couchpotato, 05:50

I found a new preview of Planet Explorers on IGC about the games beta version.

For a game about building and taking in beautiful environments you sure do a lot of killing. It’s much like how your first action in Watch_Dogs, a game initially promising to be a more clever affair, is to pull a trigger. It would have been much more fitting to just start you off with a basic pack of supplies and maybe have you avoid some wandering creatures that could kill you in an instant rather than just farming stupid herbivores for their parts like the cyborg from last night’s Doctor Who (Aha, topical reference). There’s no survival to it, and at its worst, it just feels like an MMO farming simulator. Go here. Get ten bear kidneys. Marvel at how some bears don’t have any kidneys. Repeat until you throw up.

Information about

Planet Explorers

SP/MP: Single + MP
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - August 26, 2014

Shadowrun: Dragonfall - Official Trailer

by Couchpotato, 23:27

Harebrained Schemes next kickstarter update for the Director's Cut version of Dragonfall has a new trailer, and shares information with a new feature list.

Hi guys! Mike here again. I’m excited to share with you our official trailer for Shadowrun: Dragonfall - Director’s Cut*. Check it out!

In addition to the new trailer, we’ve also released a full feature list for the game on our brand new “coming soon” page in the Steam store. If you have friends that haven’t experienced Dragonfall - or even Shadowrun - before, give them a heads up!

*If this is your first time hearing about the Director’s Cut, here’s the scoop: It’s a standalone release of our critically-acclaimed Dragonfall campaign that includes a bunch of new content and improvements we’ve made to the game. It’s $14.99, releases September 18th for Windows/Mac/Linux, will be available on Steam, GoG and the Humble Store, and is FREE to all existing owners of Dragonfall (including Backers.) And it's coming to iOS/Android tablets in ~October. More information and FAQ here.

I hope you enjoyed last week’s dev diary with Andrew about all the new missions and content we’ve added to the Director’s Cut. Check back this Thursday to hear more about the new music with composer Jon Everist - who may even give you a sneak peek at one or two of the new tracks.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age - Keeper of the Rose Mod

by Couchpotato, 07:48

Challseus the maker of some of the best mods for NWN has announced on our forums his latest Mod called Keeper of the Rose for Dragon Age. Here is the video intro.

Since the beginning of time, the Rose Of Eternity has been in the mystical Garden Of Roses, tended to by the Keeper Of The Rose. It is said that the Keeper Of The Rose has the most beautiful singing voice, rivaled by none. However, she does not sing for joy, but rather out of pain, for she is a prisoner in these gardens, forbidden to ever leave. Humanity is to blame for her misfortune, for as long as there is war and strife, she will be doomed to stay in the Garden Of Roses, and sing.

As she grows older, as petals fall off of the Rose Of Eternity, she continues to sing, in the hopes that mankind will change, but they do not. As she begins to become an old woman, people pure of heart are born into the world. These people have the opportunity to change things, but alas, they make the wrong decisions, and the Keeper Of The Rose is left to her prison. And her singing.

As the age ends, she is born anew into the world again, hoping that mankind will change their ways. She has been going through this cycle for 4000 years. Will she ever be freed from her prison? In this life cycle, 6 unknowing people will have the opportunity to make her wish come true...

If any of you are still playing NWN check out his other two mods.

Information about

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Blackguards - 66% Off on Steam

by Couchpotato, 07:17

Stream has a new daily deal sale for the next eleven hours for Blackguards. They offer both the standard, and deluxe versions of the game.

Blackguards - Standard Edition - 66% off for $13.59

Blackguards: Untold Legends DLC - 66% off for $2.03

Buy Blackguards - Deluxe Edition - 66% off for $20.39

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers.

Information about

Blackguards

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Preview @ Hooked Gamers

by Couchpotato, 05:59

If you want to read another preview of Pillars of Eternity then head on over to Hooked Gamers where Derk Bil gives his opinion on the beta version.

No doubt nostalgia is having its wicked ways with me - it has been a while since anyone made a game like this, on a scale like this - but I found the designs, atmosphere and feel of Pillars of Eternity simply astonishing. The interface remains true to the Infinity Engine classics but still manages to feel modern. Pillars of Eternity leaves no doubt that the original artists behind legendary games such as Baldur’s Gate and Icewind Dale are pulling all the strings. Having witnessed the game in action has made me giddy in anticipation.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - Interview @ RPG France

by Couchpotato, 05:57

RPG France offers a translated interview with Björn Pankratz  the Lead Game-Designer, Projectplanner, and Storywriter at Piranha Bytes.

Do you intend to work only with Deep Silver, or do you consider working with other, more ambitious, publishers ? Maybe it would allow you to take it to the next level, with more means

We ever had the possibility to make game, we wanted to play by ourselves and the cooperation with Deep Silver works well. But what the future will bring, we will see
 
I believe remembering that you intend to get into the development of other genres of games. Could we have more accurate informations on this topic

We don't know anything about this rumors. We're really successful in making RPG's and like it, so you could say "Never change a running system". Of course you should never say never, but there is no other genre planned at the moment.

Risen 3 seems to intend to be much closer to the first opus than to Risen 2. Is it a personal choice from the developers, or are you following the community's reclamations

Both of it. With Risen 2 we we wanted to develop a real pirate RPG, so we went too strong into one direction. With Risen 3 we wanted to use all of our forces and of course had a look at what our fans wanted to see, so we made a mixture of fantasy and caribbean setting with a huge world, more choices and interactions.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pantheon - Next Weekly Update

by Couchpotato, 05:52

Visionary Realms Brad McQuaid posted a new update for Pantheon: Rise of the Fallen.

Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-driven), and putting some of the UI elements back in.

Once we have a couple populated zones (which will happen in the next couple of days) and once we've made a movie for you guys, the next step is NPC AI, movement, and pathing. Then after that, combat. So we are making HUGE measurable forward progress. That said, the screens I'm sharing have visual glitches in them and such, so please always remember we're still very much in development and pre-alpha Thanks I hope you enjoy them anyway -- I'm excited because it's really starting to look like a game!

The screenshots are from Halnir Pass and Mah'rela Island. Then there's two in-unity shots of the Weeping Isles. And then one shot from the database showing all the mobs and their x,y,z,rotations for you tech-heads.

(ps. yes, I know the majority of assets were purchased -- please read my earlier posts and blogs regarding this).

-The Pantheon Team

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #23

by Couchpotato, 05:48

Well its time for another Development Diary update from Paradox for Runemaster. This time the update has more information about the aftermath of GamesCom, and GenCon.

Boel and I, together with Mr.Nibbles, AndrewT and many other Paradoxians were sent to GamesCom to talk about Runemaster, our Tactical RPG. Runemaster was also present at GenCon, with Troy Goodfellow and Tomas Härenstam teaming up with Alexandra Marie Travis who cosplayed as a Gydja from the game. This Monday we thought we would share with you what we did and saw at GamesCom and GenCon.

They also share some new links for previews from GamesCom.

After talking to at least 30 journalist at GamesCom, we expect to see some previews of Runemaster in the foreseeable future. Here's a couple early ones:

Hooked Gamers

"Paradox Development Studio seems to be making all the right choices for creating the perfect blend between RPG, adventure and strategy game and I can't wait to see more of it."
http://www.hookedgamers.com/pc/runem...le-1215-2.html

PCGamesN

"Runemaster is an RPG split between exploratory questing and a tactical battle map, set in a fantasy world that draws on Ragnarok and the rest. Paradox say Norse mythology is "at once tragic and comic", and that's steered the tone of the game." http://www.pcgamesn.com/runemaster/i...crusader-kings

Game Informer

"If you're familiar with the Heroes of Might and Magic series and its turn-based grid combat, that's a solid starting point to understand how Runemaster combat works. Terrain and positioning play a big role, and holding the high ground can make a huge difference. Each battle may have additional requirements for victory, such as not letting a crucial NPC die or to take out a specific enemy." http://www.gameinformer.com/games/ru...l-fantasy.aspx

GameSpot

A developer walkthrough, Boel Bermann is talking and I am playing: http://www.gamespot.com/videos/can-y.../2300-6420873/

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hard West - New Art Director Update

by Couchpotato, 05:43

The next kickstarter update for Hard West has a lengthy preview from the Art Director. Also if you missed the news last week the game was successfully funded.

Allegedly users prefer longer pieces for weekends. So here's a lengthy article in which Remik Nowakowski, CFG Art Director, describes the grand idea. So, without further ado...

Undoubtedly, there are many well done, western-themed games, movies and TV series. No, we haven't seen them all but, we have seen quite a few. The opportunity to work on the 'Call of Juarez' series was a chance to observe and learn pipelines, workflows as well as the potential problems of developers who are not American and struggle with their vision of "what Wild West should look like". This is exactly what we wanted to avoid at CreativeForge Games.

I remember one of my university teachers (born in the USA although teaching down here, in Poland), saying that in his opinion, ‘Dr. Quinn, Medicine Woman’ was one of the best stories set in the Wild West because it explained in detail what everyday life was like back in the day. Even though I wasn't a big fan of the show, I had to agree, as it happened to be the most reliable source of information I could find at the time.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Van Helsing III - New Preview & Screenshots

by Couchpotato, 05:39

The Incredible Adventures of Van Helsing III was quietly shown at Gamescom a few weeks back, and now we finally have some information about the game.

So to start True PC Gaming has a new preview.

Third time’s the charm, right?  Well, in this case, the third Van Helsing game will conclude the story once and for all, tie up some lose ends, and finally give your companion, snarky spirit sidekick Katarina, the backstory she deserves.  If you’re unfamiliar with the series, it’s all about Van Helsing and Katarina travelling the country of Borgovia on their quest to smite evil and deliver amusing one-liners.  The first game had you fighting a mad scientist, while Van Helsing II put you right in the middle of a civil war.  Now, with the battle over and the land in ruins, one of your objectives will be to restore balance to the natural order of things.  But, as these things usually go, that will probably be the least of your worries.

And I also have some new screenshots from 3rd-strike.com.

The Incredible Adventures of Van Helsing III is set to release in the first half of 2015. Based on the previous releases, we may expect the game around May. Just like the previous games, the price will stay at 14.99 USD or 14.99 Euros. NeoCore Games mentioned at Gamescom that the game will release on PC and Mac but a release on the Xbox One is also expected. A release for the PlayStation 4 may come but the main focus remains on the PC version before porting the game to a console.

Information about

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Lords of the Fallen - Interview @ Examiner

by Couchpotato, 05:33

The Examiner had a chance to nterview Bandai Namco Games Community Manager Joseph Kartje about the upcoming ARPG game Lords of the Fallen.

Ex: Explain to us a little more about the combat.

JK: The gameplay is, there’s a lot of corridors, the main area is a monastery, so you’re kind of in doors. The gameplay is very focused on one on one encounters. You’re not going to come across 100 enemies; however, every enemy is a danger, and you have to calculate, ‘how am I going to attack this? Should I be blocking or should I just go right for it? What kind of weapon am I using? Do I use my magic? The gameplay is very, I don’t want to say slow, but there is a strategic level to it.

Ex: Earlier you said there was a customization aspect to the game?

JK: Yes. So you could pick one of the classes at the beginning. You’ll be able to level up and get new stats and spells throughout the game, and you’ll be able to pick up new weapons, new armor, and kind of customize your guy and decide how you want to play, whether you want to be quick, whether you want to be magic focused, or whether you want heavy armor and a big two-handed weapon, that’s completely up to the player.

Ex: Is there a linear storyline, or depending on the class you choose, it kind of takes you on a separate route?

JK: The storyline is pretty focused, it’s pretty straight forward. As an RPG lover myself, one things I love about the genre, is that if you want I play the same game, we might pick different classes, different armor, different weapons, and we’d have a different experience. We would finish the game and have completely different looking characters. And so, I think that adds a layer of replayability. If I finish with a Cleric, I might want to go back and see how the Warrior feels.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Path of Exile - New Announcement Posted

by Couchpotato, 05:26

Grinding Gear Games latest update on the Path of Exile forums has news about a new player record, a version 1.2.0 c preview, and mentions a State of Exile Podcast.

Over the weekend we hit a new record of 154,300 users playing Path of Exile simultaneously! We're currently preparing a 1.2.0c patch (likely to be deployed tomorrow) which includes a lot of improvements to the Forsaken Masters experience. For example, you'll now be able to sell items to vendors in other people's hideouts, which will make mapping a lot more convenient

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Mass Effect 4 - Editorial @ Video Game Writers

by Couchpotato, 05:22

I found another website called Video Game Writers where they posted a new opinion article about why Mass Effect 4 should be set after the trilogy.

Obviously, it’s very possible – and even likely – that Mass Effect 4 will be set during the original trilogy, or before. Maybe the game will take us to some dark corner of space, away from Shepard and the Reapers, in order to tell a new story. But if BioWare decide to move the franchise forward, to explore the changed world post-Mass Effect 3, to break the industry trend of doing prequels and spin-offs, then Mass Effect 4 could be the start of an incredible new era for the series. A time without the Reapers, or the Mass Relays; a time where all synthetic life has been wiped out, or possibly combined with organics to create the next phase of sentient existence. It would be a risky move for BioWare, no doubt, but one that could result in some of the most compelling and thematically challenging science-fiction stories in video games.

Information about

BioWare

Details

Dead Island 2 - Interview @Eurogamer

by Couchpotato, 05:15

Eurogamer has a new interview video with Design Director Jorg Friedrich to talk about Dead Island 2, and he also gives a short preview with some gameplay footage.

Find out about the new weapon upgrades system, the zombies you'll be facing and most importantly find out how Yager plan to make this series their own in this exclusive interview with Design Director Jorg Friedrich!

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Fero - A New Online RPG?

by Couchpotato, 05:11

Wirezapp Games announced a new RPG on their website called Fero. They unfortunately don't have any videos, or images to share yet.

Each and every world that the player steps into will not only have an entirely procedurally generated landscape and layout, but the way that the story itself unfolds will be entirely unique to that world in addition to being affected by how the player decides to influence it. This means that the world that you step into was created just for you, and the narrative that shapes the landscape around you is constantly impacted by the choices of those inhabiting it (you know, much like this thing called “real life”).

The world, the characters, the factions, the conflicts, the emotions, will all be procedurally (“on-the-fly”, so to speak) generated, making every single detail about a world that much more personal to the player. But there’s no reason you shouldn’t be able to share this experience with a friend, of course you’ll want to live this amazing journey with some buddies, comrades and allies. That’s why we are going to be allowing you to bring your friends in to explore your world with you, and stand by your side when you want them. You will be allowed, and encouraged, to invite friends to join you in your world and help shape the massive landscape that you will experience over the course of your adventure in Fero, an adventure that is assured to be groundbreaking, stunning, revolutionary and truly unique experience from the start.

Developed by Wirezapp Games, a dedicated indie gaming studio with some of the most talented and creative minds in the industry fueling it, Fero is their latest groundbreaking RPG. Set in a uniquely, procedurally generated world created just for you, the title revolves around a strong, close community and is rapidly becoming a highly anticipated upcoming title. Release date and opportunities to get your hands on Fero is TBD.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - Test Update 4

by Couchpotato, 05:06

The website of The Elder Scrolls Online has another post with information that you can now test out update #4, and give ZeniMax Online feedback.

Update 4 just made it to PTS, and we want you to check it out. The new Upper Craglorn region, Serpent Trial, the Dragonstar Arena, and lots of tweaks and fixes are coming in the patch, and you can help us put on the finishing touches and get it ready for launch.

We need heroes like you to log onto the PTS and give the new features a try. In the interest of making it easy to participate in the testing, Character Templates are available so you can create a ready-to-go VR 14 character and see the new content right away. We are also working on the ability to copy your live server characters over to the PTS. We’ll let you know as soon as that option is available.

For those of you who like a challenge, we want your help testing the Dragonstar Arena. If you can complete it on Veteran Mode on the PTS, you’ll be invited to a special Q&A session with the devs. Find out more here!

If you’re planning on livestreaming any content from Update 4, such as the Serpent Trial or Dragonstar Arena, we’d love to see it! Just send us a tweet @TESOnline with the information.

Grab your guild and spend an evening with all the new fun this week, and let us know what you think and if you run into any issues.

If you've never tested on the PTS before, it's easy to set up. Just open the ESO launcher, go to the options menu, and click on "Show Public Test Environment." Once you do that, you'll be able to download the client and play on the PTS by selecting it under "Games" on the left-hand side of the launcher.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Monday - August 25, 2014

RPGWatch Feature - Interview with Brian Mitsoda on Dead State & VtMB

by Myrthos, 08:26

Fluent talked to Brian Mitsoda on why a sequel to Vampires: The Masquerade - Bloodlines never happened and Dead State.

RPGWatch: For me (and hopefully some of my readers! :) ), deep RPG systems are the most important thing in an RPG, and the more complex the system, the better! What type of RPG stats, skills and perks can we expect to find in Dead State? Can you give us some examples of their design?

Brian: All of our stats and skills are fairly straightforward and have been cut down to be as useful as possible so that you don't feel like you put points in a useless option. Melee and Ranged are straightforward combat skills, while Mechanical, Medical, and Science have combat and Shelter applications, specifically building upgrades, healing allies faster, and building new armor or items. Survival is all about getting around the map quicker and more safely while also opening up potential wild sources of food. Leadership has dialogue applications, but can also be used to issue commands that can change your odds in combat. Negotiation helps you keep order at the shelter, but also allows you to more successfully deal with the demands of enemies and allies. Each skill has a choice of perks at levels 3 and 6, with a very useful perk unlocked at level 10. Pretty much whatever skill you pick is going to give you better odds of survival, but your specialties and perks will change your game experience quite a bit.

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Witcher 3 - Video Interview @ PakGamers

by Couchpotato, 06:04

PakGamers interviewed CD Projekt Red to ask a few questions about The Witcher III.

Wajhi Jafri from pakgamers.com interviews Polish developer CD Projekt Red about their upcoming action RPG The Witcher III: Wild Hunt.

Questions:

  1. How does the underwater exploration work? Is it quest based or can we explore at will like when we’re using the boat to travel?
  2. Can we expect similar choice based consequences of playing completely different chapters like we did in The Witcher 2?
  3. Are there boss fights like the Kayran in The Witcher 3?
  4. Any details on the Skill tree? Is it like the one in The Witcher 1, The Witcher 2 or something new altogether?
  5. Check point system or save anywhere? Or both?
  6. Will some quests be cancelled if others are completed before it or if a certain amount of time has passed like in The Witcher 1?
  7. Can we expect further changes to Geralt’s model by the time the game ships?

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Hyper Light Drifter - A Quick Update

by Couchpotato, 06:01

Heart Machine has a new short kickstarter update for Hyper Light Drifter. The update has information on the status of the project, and shares a few new gifs.

There are two reasons for the longer-than-usual timing on the update:

1) Focus. We chose to keep anything besides development as a secondary concern in order to execute and it's been extremely productive for us. (For instance, we chose not to attend PAX Prime this year in order to remain focused, even though it would be lovely to engage with everyone there.) The whole team has been blazing though tasks as we gear up for the September beta. 

2) Health. As I've made public here and elsewhere on the internet, I suffer from serious health issues. Some months I'm able to do everything I need to, others, not so much. These last two months have been particularly rough for me, so updates and other Kickstarter/community related responsibilities that aren't paramount to game completion temporarily fall by the wayside in order to focus what energy I have into the game and maintaining physical stability. 

The positive component of such a downside remains the incredible support from the team. They've been keeping Hyper Light bursting and on track while I tend to recovery. I'll always have to deal with the terrible challenges my body presents, but it soothes and motivates me knowing that my team has my back.

Come next update we should have a solid beta release date for everyone to look forward to. See you then, Drifters.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Gamasutra - Goldbox RPGs & Modern RPGs

by Couchpotato, 05:58

Thomas Henshell has a new article hosted on Gamasutra about what 90s SSI Goldbox RPGs Can Teach Us about the Modern RPG. The first part of the article is here.

Last time, I covered how re-reading the Dragonlance novels got me thinking about a new kind of RPG.  One that is a realistic open world, procedurally-generated, and full of meaningful choices.  The question is: How can I build it? Is it even possible?

Shark Tank is a TV show where prospective entrepreneurs (fish) pitch their business ideas to industry titans (sharks).  After one of these pitches, Kevin (the grumpy Simon type billionaire on the show) asked, “Which is more important: The idea or the execution?”

Thinking for a minute, the entrepreneur nervously answered “Execution.”

“Right answer,” said Kevin.  And he proceeded to invest in the idea.

I had a solid idea, but I wasn’t so sure about how to execute it.  If I want to allow the player true choice, I have to address the cost of choice head on.  I found the answer in two places: another TV show . . . and the early ‘90s.

Information about

Gamasutra

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Shroud of the Avatar - Update of the Avatar #87

by Couchpotato, 05:54

For all those still waiting to play Shroud of the Avatar the games developer Portalarium has posted the next update. As usual it's more items, and news mixed together.

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • Team Combat Is Here – Play R9 Now!
  • Release 9 In-game Community Events
  • PaxLair Player Town in Release 9
  • Release 9 Welcome Quest
  • Player Hosted PvP Tournaments
  • Developer Pledge Reward: Aether Vibration Amplifier (aka SotA Wireless Streaming Radio)
  • The Island of Choices
  • Alienware Sponsors $20 Pledge Upgrade Coupon
  • This Week In The News
  • Upcoming Events

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Frayed Knights 2 - First Official Screenshot

by Couchpotato, 05:49

The Rampant Coyote shared the first official screenshot of Frayed Knights 2.

Getting Frayed Knights 2: The Khan of Wrath in photogenic state was a lot more difficult than expected. Aside from having a major rethink on the art style to try and improve the apparent quality of the graphics, and totally redoing the UI (I’m still paying the price for that one), and the Steam release of Frayed Knights: The Skull of S’makh-Daon (ditto), there were just a lot of little challenges getting it from the world of gray boxes and stand-in monsters to something we can use in a promo shot.

Now, there are a couple of schools of thought on these. Some people will think nothing of throwing together pretty visuals into a mock-up and calling it a screenshot. However, I’m not one of those people. While there was a little bit that was staged, I wanted the actual game to be running, so what you see is what you get. Kind of. I wanted stuff to come through the actual pipeline, viewed from the party perspective, with the (current, minimalist) UI running, the works.  I wanted it to be a true screenshot from the game.

This entailed a lot of technical work as we’re ironing out the kinks in our process. But I think the final results are… well, reasonable. I don’t know if this particular orc is going to survive the art pass without having some kind of surgery to change his looks, but for now, he’ll do.

This is a dungeon known as the Valerian Vault. For backstory that might not ever be fully revealed in the game, this vault was built by the Valerian family in the early days of the Wizard War to protect their entire family – and fortunes.  However, while some precious treasures were stored there, the family never fully relocated, waiting for the imminent threat to appear. Instead, their city was destroyed quite suddenly one night, and the family was slaughtered almost entirely, the bulk of their treasures looted by the forces of Nepharides. They never did use their vault. The entrance eventually collapsed and was revealed via erosion, and the vault was filled with vermin of various levels of deadliness. A small orc tribe recently found it, and were amazed to learn that they not only had a new lair, but that it came pre-stocked with a handful of precious treasures. But there are parts of the the vault where the orcs will not go. The old Valerian family had cleverly built defenses into their lair, should it ever be discovered or breached by the wrong people.

Information about

Frayed Knights 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Diablo III: Reaper of Souls - Video Roundup

by Couchpotato, 05:46

Well I found another hilarious Honest game Trailer this time for Diablo 3. So sit back and be prepared to laugh at how true marketing should be done once again.

From Blizzard, the company that keeps remaking all of its original franchises, comes the series that will send you to hell and back - Diablo.  Trailers that tell you the TRUTH about your favorite Video Games: Honest Game Trailers. These are the hilarious trailers the game developers don't want you to see...

And here is a new video interview from IncGamers about the upcoming game patch.

The developers discuss the changes incoming with Patch 2.1 due for release in August 2014. Transcript and observations of what was discussed. http://diablo.incgamers.com/blog/comm...

Information about

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Path of Exile - Weekend News Update

by Couchpotato, 05:40

Grinding Gear Games has posted new weekend update for Path of Exile with news on Stash Tab Sales, Server Stability, Concurrency Record, and new Beyond Updates.

We've had a lot of reports about server stability issues in the last few hours, mostly from Canada and to a lesser extent, other areas of Northern America. We've escalated the issue to our server host who are investigating it. These types of issues usually involve internet issues between various ISPs and can be resolved with the ISPs investigating for a few hours. We're keeping a close eye on it!

There's a similar issue going on with our Australian gateway over a longer period of time, related to internet choppiness between Australia and our master servers in America. We're looking for solutions to this and are confident that we can resolve it.

We broke another international player concurrency record last night and it's very clear that tonight is going to be another all-time high! I'll let you know how it went after the weekend.

We've been receiving a lot of feedback about the Forsaken Masters expansion. The vast majority is extremely positive, but some players have expressed concern with the balance of some of the bosses in the Beyond league. We are reading the feedback, continuing to playtest, looking at player data and making more changes. I expect the next set of changes will be deployed on Monday or Tuesday. The leagues are an evolving thing, and we're keen to hit the sweet spot of challenge, reward and fun.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Age of Grit - A Cowboy Steampunk RPG

by Couchpotato, 05:37

Age of Grit is a new Cowboy Steampunk RPG kickstarter from a small developer called iqSoup, and they are asking for $12,000 with thirty two days left.

In Age of Grit, you play the captain of a steampunk airship adventuring across a cowboy inspired fantasy world! AOG is a strategic RPG with a heavy emphasis on meaningful dialog and rich story. The game features fully upgradeable ship components, a novel combat system, and a crew you can level up via detailed progression elements. The ship's crew are smugglers running various jobs just to scrape by--kind of think Firefly you'll be living aboard a steampunk airship rather than a spaceship flying to cowboy towns rather than planets.

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

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Wasteland 2 - New Preview Roundup

by Couchpotato, 05:32

Here are two previews for Wastelands 2 that I was able to find this week.

Stevivor

Overall, the game seems well put together, though it is definitely an experience that requires forethought and planning in how you approach it. Graphically, it seems that things aren’t as optimised as they could be at this point – my computer is no beast, but a system that can run The Witcher 2 on almost-Ultra settings shouldn’t have as much trouble as it did running a game with such a comparatively low level of graphical fidelity. I had to knock the game down to lowest-quality graphics before it would run at a framerate that wasn’t eye-bleedingly choppy. Obviously PC graphics compatability is a minefield, but hopefully this will be ironed out before the final launch. The game definitely has a decent level of polish at its higher settings, it’d just be nice to play it and not feel like I’m watching a slideshow.

Digitally Downloaded

Wasteland 2 is still in the early-access phase, so bugs and regular updates are a given. However, I didn’t encounter anything truly game-breaking, and everything ran well on my mid-spec PC. Reassuringly, the game is fully playable right now, and there’s still time for the developers to tweak things before the (rumoured) official release in September. Even in its current state, Wasteland 2 is an excellent game. With a little more polish, the combination of strong narrative, enduring gameplay and up-to-the-minute presentation could very well make it a modern classic.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Battle Brothers - Progress Update #2

by Couchpotato, 05:28

Overhype Studios released a new video showing the progress of their SRPG game Battle Brothers, and shares some gameplay of the dead canyons.

This time we showcase all the new features in Battle Brothers like the new perk system, bravery and moral and the optimized character screen. Then we head out to find a patrol that has been lost in the dead canyons. We will find living creatures but they do not look like humans at all...

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Elder Scrolls Online - Loyalty Program

by Couchpotato, 05:25

The website of The Elder Scrolls Online has a new post with information about a Subscriber Loyalty Program from ZeniMax Online. Here are the details.

Since launch, we’ve loved sharing the adventure of ESO with you as you explore ever-growing Tamriel. There’s so much more on the horizon, but we think it’s important to give some special recognition to those of you who have already been there every step of the way.

Starting in September, we’ll begin emailing all eligible paid subscribers about the first of our loyalty rewards. Every paid account that has been subscribed for three months (excluding game time included with your purchase of ESO and any additional complimentary game time) will receive a High Hrothgar Wraith vanity pet that will let you show your dedication to saving Tamriel wherever you adventure in-game. The loyalty program will keep expanding over time, so keep an eye out for more tokens of our gratitude if you’re a longtime player. Our next reward will be granted for those who have subscribed for six months—we’ll reveal it to you soon.

If you haven’t kept your subscription active, don’t worry. You’ll still be able to get the pets and other upcoming rewards once you meet the requirements. Stick with us, and you’ll have quite the collection to show off before long.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Invisible, Inc - Preview @ IncGamers

by Couchpotato, 05:21

IncGamers has a new preview of the Early Access version of Invisible, Inc.

Right now, Invisible, Inc.‘s biggest problem is its lack of content, but that’s not something I expect to remain a problem for long. The placeholder final level introduces a boatload of enemies I hadn’t seen before, with all sorts of unique attributes that made them radically different to deal with, which implies that there are a lot of abilities and pieces of equipment still to come – along with those new enemy types. I’d like to see a few refinements to the interface and the visuals, as when rooms are clustered close together it can be hard to tell where walls actually are without rotating the view five or six times. I’d also like to see more of a metagame, as mentioned, but that might be outside the scope of the game – and if it is, that’s not too big a shame. The focus is clearly on the tactical stealth, and the tactical stealth already shines.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

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