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Wednesday - February 25, 2015
Tuesday - February 24, 2015
Monday - February 23, 2015
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Spiders

2015-02-27

Spiders Interview #3

Here is the third part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her studios released games.
» Continue reading the article...

Inquisitor

2015-02-25

Inquisitor Retrospective

Fluent played Inquisitor and gave his thoughts on the game in a new article.
» Read the article

Recent articles










Picture Watch

Geneforge 3
Box Art

Poll Watch

Which Deus Ex Is Your Favorite?
Deus Ex
47.62%

Deus Ex: Invisible War
16.67%

Deus Ex: Human Revolution
35.71%

Vote

Recently Released

Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD
Jan: Blackguards 2

Forum Watch

Galactic Civilizations III - Stardocks Next 4X Game by Couchpotato
RIP Leonard Nimoy by Lucky Day
Too much work by Humanity has risen!
Meow Wolf!! by Couchpotato
What games are you playing now? by wolfing

Wednesday - February 25, 2015

Underworld Ascendant - Magic Update

by Couchpotato, 02:23

OtherSide Entertainment released another kickstarter update this week for Underworld Ascendant with information about the games runic magic system.

We wanted to do a deeper dive into one of the core game systems in Underworld Ascendant, magic. Can’t have a fantasy game without magic!

Magic in Underworld Ascendant springs from the original Underworlds. As with the originals, magic is built on rune stones. Scattered around the Abyss is an alphabet of rune stones, each inscribed with a runic letter. The Avatar discovers these stones as they explore the Abyss, over time building a vocabulary of spells.

To cast a spell, the player lays outs particular combinations of stones. For instance, the pair of stones IN LOR casts a dim magic light. A much more powerful version of this spell using 3 rune stones, VAS IN LOR, casts the brightness of daylight. Learning new spell combinations is part of the fun. You feel as if you are growing in arcane knowledge --- which of course you are!

Underworld Ascendant explores a new dimension of runic magic. As players master the lore they will uncover hidden powers, and learn how to magically transform their runes. For instance, a mage might learn how to transfigure the runes for a Fireball, POR FLAM, to enlarge its blast radius. As the mage’s knowledge deepens, to make the Fireball dance around the chamber, seeking out each nearby foe in turn. Or perhaps instead, to burn with a violet aura, which clings to foes longer and with more terrible effect. Ultimately, a mage can craft their own repertoire of unique and powerful runes.

The game is still not funded, and sits at $538,223 with nine days left.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Realms - Reacting to Cancellation @ IGN

by Couchpotato, 02:18

IGN posted another video this week about the cancellation of Shadow Realms.

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IGN's Podcast Unlocked crew wonders what BioWare's decision means for Dragon Age and 4v1 games in general.

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sierra Ops - New Battle System Poll

by Couchpotato, 02:15

The Indiegogo page for Sierra Ops has news of a new Battle System Poll.

For the current battle system , do you prefer top down view or side view?

You can vote at the forum poll and see the main differences:

http://innomenpro.com/forums/index.php?topic=1093

You can reply at the forums for further thoughts about the change, or send us an email at jason.m.cheng@gmail.com or using the website contact form.

We need your feedback as soon as possible, as we can't wait for too long to implement this change, and this would also determine how we'll work with the 500$ ship backers' ships as well as the 150$ ships.

Updates:

Common Route is technically done, Youko has been working on the alternate dialogs for it for the NG+.

We also have two new Ares characters, Executive Delegate R. Maximilien and Executive Delegate Sigurd Ottmar IV. They're both found at the bottom of the character list at: http://innomenpro.com/sierra-ops/characters/

We're also switching from the overworld/sector selection mode to a purely huge mission map (similar to Venus) which will represent the entirety of Earth's Orbital Space, as it's more fitting to the way the events are executed.

The next beta will be around March 1-15 (can't promise an exact date), and it will contain the new common route scripts,overworld system and the decided battle system.

Sierra Ops

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Interview @ Gamasutra

by Couchpotato, 02:11

Gamasutra's Phill Cameron interviewed both Creative Lead Chris Bourassa and Designer Tyler Signman of Red Hook Studios to talk about Darkest Dungeon.

You’ve had a very successful Kickstarter, and you’ve now had a very successful Early Access launch, releasing a game that feels very comprehensive, which is unusual for Early Access. Was it always the intention to wait until it was at this point in production before launching Early Access?

Chris Bourassa: I think it’s just been our strategy all along; that when we’re bringing something to the public that we make it as good as possible. Tyler and I have always talked about that as something we wanted to do. When we did our Kickstarter we spent a lot of time researching carefully and taking our time to craft our pitch. Basically not taking anything for granted to make sure that we had some level of success. Our attitude to Early Access was the same, and to make sure we spent our time in Early Access getting community feedback, data, and making the game better and better as opposed to making hte game workable. 

Tyler Sigman: It’s been fun to see the response to Early Access because the game’s not done, and there’s a bunch more that we’re going to add in, and it’s funny because it’s one of the best compliments to hear people say "it feels finished." Internally it doesn’t feel finished, because we know all the other things we’re going to do, but we definitely didn’t want it to feel janky. 

It’s that old adage that you only have one chance to make a first impression, but each step in development, starting from the first trailer, to Kickstarter, to Early Access, and hopefully leading into 1.0 release, at any of those steps you can make yourself a bad impression. So passing each of those checkpoints has given us enough fuel to get to the next, but it’s still really important to make sure people are happy about it. 

CB: We love the game too, and while obviously it was our strategy to put our best foot forward, there was a lot of love for what we’re doing, and I feel like that helps and carries through. 

TS: We’ve been pretty fortunate on time, but I think when we released our first trailer it was a little later than we’d planned, and when we went to Kickstarter it was a little later than we planned. Even when we went to Early Access it was a little later than we planned, and with every one of those we were given the choice of "Is it ready, or do we launch it right now?" we always make sure it’s ready, even if that delays the release.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Status update #10

by Couchpotato, 02:08

It has been almost a week since Caribbean! was released.and Snowbird Games posted the tenth status update on Steam this week. The update is about negative reviews.

Let's discuss something. First of all, we want to draw attention to the fact that 'Caribbean!' does not contain the words "Mount & Blade" in its title. And there's a reason for that — mainly because our game is not a continuation in Mount & Blade series. Yes, some traditional features known to M&B fans are not in the game, but at the same time we added a lot of new things which were never before seen in those games.

Sure, a good portion of negative reviews is justifiable. But is our game that bad? We'd like to think it's not. In any case we'll do our best to change your mind with an upcoming set of updates in the near future

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - New Crafting Update

by Couchpotato, 02:05

The next update this week for Edge Of Eternity is about item crafting.

Here at Midgar Studio we are all big RPG fans. We bet you got that already. Not only JRPG but also western ones, especially the work of some people like Bioware. And we also played quite a lot MMORPG.

What’s my point, you would say? Well, something we got from this gamer experience is that building a pleasant crafting system is not that easy. But when its good, its a real big nice addition to a game.

We chose to make crafting an additionnal feature of Edge of Eternity because we wanted to have the time and resources to make it good, otherwise we would rather not make it at all.

As you guys are crazy enough to support our project, this goal is now at sight. With a little extra help from your friends, there’s now chances there will be crafting in Edge of Eternity. And here’s some details about how we see it.

We would like our crafting to at the same time simple and explicit but yet powerful with a real impact on your gameplay. This is why we aim to propose diversity not in the way you will have to do things, but in the things you can do.

There would be four crafting categories in Edge of Eternity : Weapon Smithing, Armor Smithing , Alchemy and Crystals Fusion. Each are ruled by simple rules but rich of many recipes and possible unique items.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ OnlySP

by Couchpotato, 02:02

OnlySP has published a new article style interview for Kingdom Come: Deliverance.

Kingdom Come: Deliverance is a game firmly rooted in the Middle Ages. “We want to make the game as realistic as possible,” Warhorse Studios’ social media manager Jiri Rydl tells us. “Of course we have to make compromises to keep the game fun. For instance the doors are little bit bigger than in reality, just to be sure player will be able to enter the building. If I visit some historical places and buildings I always hit the door with my head!”

A game about 15th century medieval Europe is an intriguing concept. A time of great conflict for the developers’ home country of the Czech Republic, the 14th and 15th centuries saw the aftermath of Charles IV’s death and the civil war resulting from his two sons Wenceslaus and Sigismund’s claims to the throne. Daniel Vávra, responsible for Mafia and Mafia II and now Warhorse co-founder, had been searching through interesting periods of Czech history when he came across the Bohemian (Hussite) Wars. “We all learn about it at school, but you don’t pay too much attention when you are young.” Rydl explained. Rediscovering the political intrigue of the period inspired the team to create a game set around the bloody civil war.

Within their chosen time period Warhorse are aiming to tell the story of Henry, a poor blacksmith seeking vengeance against those who slaughtered his family. The three acts of the game tell Henry’s story, deeply embedded in the backdrop of actual historical events. Henry’s story reflects the struggles of the people during the Hussite Wars. Rydl explained that “after playing all three parts you can understand the reasons why people wanted to change the way they lived, the way they pray or you find out who will be the king.” Each part can be played separately and still be enjoyed, and Rydl expects a full playthrough of all three parts to take 60-70 hours to complete.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Steam - A Few New Game Announcements

by Couchpotato, 01:57

I was sent news today of two different games that are available on Steam. The first game is from OhNoo Studio, and is a new adventure game called Tormentum.

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A nameless hero finds himself in a place between fantasy and nightmare. He doesn't remember his name nor where he comes from. Wandering through strange lands, he struggles to discover the truth about the world around him, as well as about himself.

The second game is a new JRPG game called Gurumin from Nihon Falcom.

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Gurumin: A Monstrous Adventure is a fantastic Action-RPG from leading Japanese developer Falcom (Developers of “Ys” and “Zwei” among other classics) featuring real-time combat, stunning 3D graphics, tons of fully voiced characters and mini-games , 90+ items, multiple endings, a rocking soundtrack, 35+ hours of playtime, and more.

Steam

Details

Pantheon - More Website Updates

by Couchpotato, 01:50

The Pantheon: Rise of the Fallen website has a few more updates this month. I will share the links to both of them below with a short summary of the content of each update.

Pantheon Update: 2.20.15

As we said at the beginning of this year: we are making a consciousness shift to raise the bar of Pantheon's visual quality, while not compromising performance. We have put a great amount of energy and research into making the Unity Engine give us everything its got! We've purposely not shown much of the game during this time until some of these visual overhauls had been completed and streamlined. Now we're ready to share some of the fruit of this work in today's update. This video is focused on highlighting our new World Building and Environmental Art workflow, and the visual improvements of this new pipeline.

The Dwarves of Khadassa

Few races can so intimately trace history back to the moment of their creation. Yet, so few gods were like Khazas of Oldassa and so few races show the fealty of his Dwarves. For a lone celestial to bring forth a new race is not unheard of; even among those now on Terminus, such ancestry exists in some number. But no other creation has remained so united with their creator as the Dwarves are to their king. And no other celestial has so stewarded their creation as he, forsaking even his own immortality to lead them.

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Crowfall - Game of Thrones Meets Eve Online

by Couchpotato, 01:47

Forum member Ripper sent me a link to a new game called Crowfall: Throne War. The games developer ArtCraft Entertainment is asking for $800,000, and is already half funded.

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Crowfall is a new Massively Multiplayer Online Game brought to you by Gordon Walton (Executive Producer of Ultima Online,The Sims Online, Star Wars: Galaxies and Star Wars: the Old Republic) and J. Todd Coleman (Creative Director of Shadowbane, Wizard101 and Pirate101).

So yeah its an MMO so you can skip it if you don't like them.

Kickstarter

Details

Malevolence - Progress Report Update

by Couchpotato, 01:42

Visual Outbreak next update on Steam is an update on the games progress.

I know things have been quiet, but I've been struggling MASSIVELY to get a final couple of bugs fixed over the past few weeks which just kept eluding me over and over, and keeping me from being able to push out the banks/balance update, but I'm very excited to announce that I just sent an updated build to the test team for approval which seems to work just fine!

Anything they find should be a minor fix and I'll be able to get the build out to you all to play with!

Now these two issues have been solved, I can finally finish off the updated magic system, which will be in the next major update after this one!

Thank you all for your patience! And special thanks to those of you who have taken the time to leave supportive comments or give us some lovely positive reviews for the game! We love to read them!

I'll be pushing out the update soon and with it will be one of my customary update videos which will sum up what's in the update. I think you'll be excited!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - February 24, 2015

Legends of Dawn - Patch 1.30 Released

by Couchpotato, 05:25

Aurofinity & Dreamatrix latest update for Legends of Dawn announces that patch 1.30 is now available for automatic download on Steam, and off the games website.

 A lot of time has passed since we released the last LoD patch, but we are a really small team, and juggling with the new features you'll find in this patch is not a small task.

The big news for everyone that had memory performance issues with the game is that Legends of Dawn is now a 64-bit title (and 32-bit too). What does it mean for you? It means the game is not anymore "smothered" with the 2 GB of RAM limitation, which generated a lot of performance issues, even if the player had a "beast" of a PC. Thanks to the new 64-bit engine architecture, the game can now use all the RAM your system has.

What happens if you have a 32-bit Windows installed? You will still have an option to play last version in the 32-bit mode as you already do. Steam will automatically detect your system version. From this 1.30 version all future updates will be made for 64-bit version only. Therefore in order to experience better Legends of Dawn now and in the future we HIGHLY recommend an upgrade to 64-bit Windows operating system if you have more than 2 GB of system RAM.

Another great news is that we upgraded in-game physics implementation, so NVIDIA PhysX is not dependent on external software anymore. NVIDIA PhysX caused many issues in the past, whether in the scenarios where the PhysX driver wasn't recognized, or in the situations where the user simply forgot to install the drivers. This is now solved.

Thank you Bargeral for sending the link.

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

ICY - Indiegogo Campaign Launched

by Couchpotato, 05:11

Nathan Piperno the Writer and game designer of Inner Void Interactive notified me he has  launched a new Indiegogo Campaign for his new RPG game ICY asking for $2,500.

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Icy is an RPG set in a post-apocalyptic world witnessing a new Ice Age. The player will create his/her own character and live an adventure across the White Wasteland, struggling each day to survive, without losing hope to find a better place where to thrive. Icy mixes role-play and survival dynamics, allowing the player to lead a nomad family in their fight for survival, and to take care of all the responsibilities a leader has, such as keeping the group together and planning how to face a hostile world.

Don't forget he was the man behind the RPG game from last year called Zaharia.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Tahira - Kickstarter Updates #3 & #4

by Couchpotato, 05:05

Whale Hammer Games released two more updates this week for Tahira: Echoes of the Astral Empire. The first update talks the games setting, and how it was created.

The world of Tahira has a lot of influences from the real world and from fiction. I’m sure you’ve already noticed plenty while reading through the page. I'm going to write a few updates exploring those influences. Today in Part One the focus will be the inspiration for the history of Tahira's world and in Part Two I'll talk more about the characters.

The second update is about our interview, and talks about a new combat video.

A big welcome to our new backers, it's great to have you on board. Today's update is a recap of what's been going on and will be happening over the next week.

Steam Greenlight is going strong! We're 94% of the way to the top 100 with 2,000 yes votes. That's in six days! 57% of the people who've voted for our game have votes yes, to put that in perspective, the average yes vote percentage in the top 50 is 37%. People like what they see!

We had a really strong start to the campaign but things have slowed down a bit. We know we need more press coverage and we're working on it! We have a combat level in the works, which is only a few days away. In the mean time, please keep sharing the campaign around to anyone who likes games.

Tonight we're taking an early version of the combat level to the Canberra Game Dev Meet Up, we should have some video of that to show you tomorrow!

As of now the game has made $18,234 of the $68,000 goal.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Victor Vran - Early Access Impression @ RPS

by Couchpotato, 05:00

John Walker of Rock, Paper, Shotgun played the Early Access version of Victor Vran, and shared his thought on whether you should buy the game now on Steam.

The perennial issue of recommending an unfinished game faces us once again. Honestly, I’d wait, because why not experience a good game at its best, rather than half-finished? But I’m definitely going to be keeping an eye on this one, and certainly coming back to it once the narrative is included and the flow thus induced. Oh, but gawd, change the name.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Tumblr Interview

by Couchpotato, 04:57

Th Tumblr page for Torment: Tides of Numenera posted a new interview with Colin McComb about the games narrative. As usual here is a small sample of his answers. 

So, first thing first, “What does one life matter?” is a fascinating question, which also matches perfectly with a CRPG heavily focused on choices & consequences. Was that connection a factor when you picked the main theme of ToN or it is just a coincidence, and  how far you want to go down this road (I mean, with C&C)?

It was intentional from the start. We picked our theme of legacy first, but tied in with that was the knowledge that legacy is strongly tied to the choices one makes throughout life. We knew early on that we wanted intense and long-reaching reactivity in the game, and we’ve been building connections both large and small throughout. We’re planning on doing various passes through the game to make sure we’ve got plenty of responses to the player’s choices.

One issue with a purely story-related game is that we do have to maintain some control over the plot, so we have to limit some of the reactivity or risk watching the whole thing explode.

I’m under the impression that the Endless Battle is going to play a huge role in Torment’s story. Can you tell us a little more about this conflict?  Additionally  -  given the fact that ToN is a game about legacies - is it safe to assume that the player will be able to influence the outcome of the war? 

It’s funny that you should ask about that, because the Endless Battle came up in story meetings just recently. At the risk of handing out spoilers: It does play an important role in the game, both symbolically and narratively. Born out of an argument between the Changing God and the First Castoff, it has become essentially a feature of the landscape over the last several centuries. Much like the everlasting storm of Catatumbo, it’s almost a force of nature by this point. Think of the trenches and craters of World War I, and then add time distortions, gravity fields, sentient machines, and nightmare creatures released from other dimensions, and you’ll start to get an idea what it’s like.

At this point, the two sides are at a stalemate, but they push and prod for incremental advantage. Victory isn’t in sight for either side, but neither are they willing to admit defeat – they are fighting for ideological principles now, for their reputations, for some other reason – and so, despite the First being dead and the Changing God not involved in the fight, the Endless Battle continues.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Thistle Tour Video

by Couchpotato, 04:52

Warhorse Studios re-posted a new seven minute video to help Alpha players find thistle, and coal for creating new items in Kingdom Come: Deliverance.

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Still having problems finding thistle or coal in ‪‎Kingdom Come Deliverance‬ alpha? Now there is help from one of our backers!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Development Update

by Couchpotato, 04:48

Well what a surprise everyone as Playdek finally posted a new update this week for Unsung Story. So without wasting any more time here is a quote from  the update.

Since our last update, we have been making game play adjustments to our Battle System and rules in order to improve the game flow, combat and balancing. We have been making multiple playables to tune the systems and script the scenario stages, and I have been lucky enough to grab some early screens of this work to share with you which shows some of the development progress of the game. The images I am sharing with you are far from finished, but it should give you an idea of what’s to come. You will also find a hefty storyline section that goes over the events in the first two scenarios of the first episode, so if you don’t want to know too much about the story skip the first section of this update! Lastly we included some more art images of Sir Vensniel L’Brasca for your viewing pleasure. Enjoy!

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Exile - New Developer Q&A

by Couchpotato, 04:45

Grinding Gear Games is holding a new Q&A on the Path of Exile forums this week.

Our last Developer Q&A event was in December, so we feel it's time for another! We've previously used a variety of formats for answering community questions (in-game, a Twitch stream or via Raptr), so for this one we'll be answering questions posted in this forum thread. We'll let questions accumulate for two days and then will answer them in the news post on Wednesday (NZ time).

Note that while we welcome questions about future content, quite a few things are going to be covered by the "We can't talk about the Act Four expansion yet" answer. Having said that, there's no harm in asking!

I'd recommend just posting few important questions rather than many trivial ones. Depending on how many good questions there are, there's a very good chance that we can't answer them all. We'll do our best to pick a selection of important ones. If you want to increase the chance that your question is answered, try to phrase it in a constructive non-hostile way. It's also good to check that no one has posted a very similar question before you.

I'll be the primary person answering questions, but will reach out to other developers for answers as needed. Just to clarify, the answers are going to be posted two days from now. Let the questions begin!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Underworld Ascendant - Banner Update

by Couchpotato, 04:42

Here is the next kickstarter update from OtherSide Entertainment that talks about the games graphics from the alpha video, and posted a video about the games engine.

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There has been a lot of chatter about the in-game visuals in the Underworld Ascendant early prototype. Some have called them downright homely.

We take no insult.

As with the games we developed at LookingGlass, our philosophy is to avoid putting a lot of time into making pretty in-game visuals during early development. This enables us to iterate fast early on, rapidly improving game play. The tradeoff is having less impressive visuals to show off with a prototype. For fans who want to see gorgeous visuals upfront, this can be a hurdle.

Good news is that we can and will dramatically step up the visual bar. Not at the expense of gameplay, and not to try to chase AAA games that have tens-of-millions to throw at visuals, but we'll deliver a great-looking indie game.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hand of Fate - New Review Roundup

by Couchpotato, 04:36

After the mini-review roundup from last I found a bunch of new reviews for Hand of Fate.

Softpedia - 8.5/10

Hand of Fate is an interesting game that will certainly appeal to those who want to see how the card-based approach could be expanded in meaningful ways in the coming years.

MousenJoypad - 79/100

While Hand Of Fate delivers something unique in it's blend of genres, it doesn't quite shine yet. It does go to show that not all developers have lost their ability to deliver something unique in this world of yearly releases and generic shooters.

We Got This Covered - 4/5

Although it's technically flawed in more than a few ways, Hand of Fate is an intriguing premise that delivers an old-fashioned choose-your-own-adventure style card game that's infinitely replayable.

Gaming Union - 9/10

Hand of Fate was a great surprise for me. Knowing next to nothing about the game, I very quickly became hooked on the deck building mechanic, and genuinely curious about the shrouding mystery that encompassed the purpose of duelling with the enigmatic dealer.

RPGFan - 90/100

Hand of Fate is as mysterious and unpredictable as the fortune telling cards with which it tells its story. It is as rewarding as it is challenging. This is brilliant game design combined with that coveted je ne sais quoi that makes good games into great games. This is gaming at its most mystical.

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Gamasutra - Random In-Game Shops

by Couchpotato, 04:29

Gamasutra has a new hosted article by Gregory Campbell about in-game shops in RPGs, and the writer uses Divinity: Original Sin as an example to prove his point.

Divinity: Original Sin is a PC and Mac RPG from Larian Studios in the vein of Ultima VII; that is, a game focused on the interactivity in its somewhat open world. In this article, I explore the randomized shop inventory system, and how to improve it to reduce frustration while keeping the current spirit of the game.

Gamasutra

Details

Armello - Interview @ Eurogamer

by Couchpotato, 04:26

Eurogamer has a new article style interview with the developers of Armello.

Armello is a digital board game, and it's very much the genuine article. It could function as a physical board game - I gather it would slot into your quiet, thematically-organised stacks somewhere near Mage Knight - but it works so much better digitally. The pieces have life and character: they are no longer just pieces, in fact. The maths, while simple, is all taken care of. The king, though? The king is the real reason everything fits to snugly. The king is not just a tumbler of dice and a series of hasty trips back to the rule book to see how many cards get dealt. The king is a real king here - really mad, and really dangerous. "The question for us during development wasn't whether the game would work, because we've been prototyping it on paper for eight months," says the gloriously named Trent Kusters, the founder of developer League of Geeks. "The question was: can we bring a board game to life?"

That's the question Kusters has had to answer, but what about you? What will you do? Kill the king or cure him? The kingdom is up for grabs, and everyone has a shot at it. But what shot should you take?

Armello

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

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Darkest Dungeon - Scam Copies Being Sold

by Couchpotato, 04:23

PCGamesN has news that someone is selling fake copies of Darkest Dungeon.

Red Hook Studios are having no luck getting Microsoft to remove a scam version of The Darkest Dungeon from the Windows Game Store. The game’s been listed in the store since at least Friday and despite contacting Microsoft it’s still available to buy.

Update: Brian Hicks tells us that Microsoft's Agostino Simonetta, manager of the Indie Xbox program, contacted Red Hook Studios this morning.

Just goes to show the saying Buyer Beware is correct.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Fable Legends - Release Date & No Fable 4

by Couchpotato, 04:19

A website called paradiger re-posted some new twitter posts from Lionhead about the release date for Fable Legends, and has information about Fable 4.

Some like the new direction for Legends while others prefer the original Fable concept. With Fable 3 being a disappointment for many, fans are eagerly hoping for Fable 4 but if a recent tweet from the developer is to be believed the team isn’t working on Fable 4 at all.

Lionhead Studios is currently running a closed beta for Fable Legends and “won’t be releasing the game until it is as perfect as it can possibly be“. When asked about a release date for the game, the developer replied that a release is “expected later this year”.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

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South Park - New Podcast Review

by Couchpotato, 04:13

A website caled Quit or Continue published a late video review for South Park.

The Quit or Continue panel brave fart jokes, find Jesus and invade Canada for your pleasure, as they go down to South Park to have themselves a time.

Join the usual motley crew of Mike, Jack, Dave and Andy as we delve deep in the cavaties of Mr. Slave and co, in search of the legendary Stick of Truth. Do Stan, Kyle and Cartman finally have a game worth killing Kenny for? Listen in to find out.

South Park

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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Monday - February 23, 2015

RPGWatch - Tahira Interview

by Couchpotato, 05:14

We had the chance to talks with developer Peter Castle about his new TRPG game called Tahira: Echoes of the Astral Empire that just launched on Kickstarter.

Couchpotato: Welcome to RPGWatch can you introduce yourself?

Peter Castle: Hello! My name’s Peter Castle, I’m the writer and producer at Whale Hammer Games. We’re a three person indie developer working on our first game, Tahira: Echoes of the Astral Empire. I tend to introduce myself to people as a writer, but I’ve studied 3D animation and visual effects as well. I’ve been an avid gamer since I was a wee lad. I grew up playing PC games and Gameboy games, particularly RTS, RPG and turn-based tactics games. I also spent an altogether embarrassing amount of time reading fantasy and sci-fi novels.  Some favourites of mine include Ursula K. Le Guin’s Earthsea series, Raymond E Feist’s Serpent War Saga and Paul Kearney’s The Monarchies of God. When I’m not working on a project I love to travel.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Underworld Ascendant - Chattering Bart Update

by Couchpotato, 05:12

OtherSide Entertainment's next update for Underworld Ascendant announces the game has finally reached he $500,000 mark, and talks about a few other topics.

We fibbed. We said there would be no Update this weekend. But we simply could not contain our excitement on reaching the $500,000 funding milestone. The support of our community for Underworld Ascendant is extraordinary. We are humbled, and triply motivated to make a wonderful game for you.

Onward to the $600,000 milestone!

We also had to share that our community has grown to over 9,200 strong today! This means all our Kickstarter backers will get a free Dark Elf sling, with 5 special purple splatter seeds and at least 2 bonus seeds too. Let’s see if we can reach at least 9,300 Backers by noon (ET) tomorrow, for another bonus seed.

On that note, the most important thing we can do as a community over the coming week is to bring even more backers onboard. We know the original Underworld games have been played by well over a million players. There are even more RPG gamer fans who, while they may not have played the original games, would surely enjoy the amazing game we’re making.

Yet the vast majority of these folks are still utterly unaware that this Kickstarter is underway. At OtherSide we have engaged two PR firms to help get the word out. We also have our friends at Shroud of the Avatar, Star Citizen, Torment, and other projects helping get out the word. Events such this past week’s play of Thief on Twitch reached over 15,000 viewers! We’re also enlisting the full spectrum of social channels to spread the news.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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DA:Inquisition - Tactical View Tips Video

by Couchpotato, 05:08

BioWare released another video for DA:Inquisition this time about Tactical View Tips.

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Don’t get overwhelmed by demons and Venatori. Learn more about how tactical camera can help you pause the action and uncover enemy weaknesses. We’ll show you tips for controlling the battlefield and give you the advantage over even the toughest of adversaries.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Rampant Games - More Blog Updates

by Couchpotato, 05:05

Jay Barnson the the Rampant Coyote posted a few more updates on his blog.

RPG Design: The Dungeon as Simulation

I kinda missed the earliest days of “0e” Dungeons & Dragons (meaning the original, pre-1st edition game) and similar role-playing games. By the time I got into D&D, 1st edition was The Thing, but it – and the community, such as it was back then – still contained vestiges of that old style of play that refused to completely fade. You couldn’t read through the original books and modules, or especially older copies of Dragon Magazine or Judges Guild supplements, without getting a feel for that older style of play.

Frayed Knights: Improvement by Constraint

It’s funny. Right before Salt Lake Comic Con last fall, I was pretty sure that I’d settled on “it” for the UI for Frayed Knights 2: The Khan of Wrath. And to be fair, as far as keeping things simple enough for strangers to pick up and play the game, I did okay. Not great, but okay. But that was because I’d limited the menus and pre-assigned “slots.” As I started to have to worry about how the player would actually modify or set up those slots on their own, I realized that what was simple to work with on one end was becoming a bear on the other.

So I’m re-doing things again – although it’s really more of a refinement of the Comic Con interface rather than a complete overhaul. I’m glad I got that feedback.

RPG Development: What Inspires Me

Making indie games is, simply put, awesome. So is making RPGs. Making indie RPGs – man, if only it paid well, it’d be one of the greatest gigs on the planet. As it is, it’s an awesome hobby.

Rampant Games

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Edge Of Eternity - Nekaroos Stretch Goal

by Couchpotato, 04:58

The next update from Midgar Studio's has news the Nekaroos Stretch Goal was made. The game has now made $78,159 of the $44,000 goal with twenty seven days left. 

Nekaroos everywhere!

Thanks to you we will add a great feature to Edge of Eternity: Nekaroo Breeding! 

As we explained in the previous update this will be a real “in game game” that will open new possibilities for all kind of players. We bet some of you will forget all about Heryon’s pain and misery and just focus on raising theses jumping creatures. We want to make it as fun as possible and we have many ideas for that, expect some surprises!

Next goal: crafting!  

This is another additionnal feature we really care about. As you know, our weapon progression system based on crystals is a key base feature of Edge of Eternity. If you help us adding crafting to that, it would give our game yet another depth and customization potential.

With this addition you would be able to craft your own weapons of course but also armors and potions. We will give you a lot more details in an upcoming special update.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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South Park - 5 Reasons To Play The Game

by Couchpotato, 04:54

In-case you still haven't played South Park: The Stick Of Truth a website called IMPlayin has a new article with five reasons why you should. So yes it's another list article.

Recently, I was rather ill; I made sure to use my time wisely and so, I cracked out my copy of South Park: Stick Of Truth whilst in bed. I played through the whole game twice (once for fun whilst the second served as a mop-up for the few remaining achievements!) in the time I was ill; but I could have played it again easily, if it weren’t for the fact my movement came back and thus the next gen consoles became playable again (different rooms you see). Here’s 5 reasons why I absolutely love playing South Park: The Stick Of Truth.

South Park

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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DX:HR Dev Vault - Level Design Philoshophy

by Couchpotato, 04:50

Eidos Montreal has a post on their website from Lead Level Designer René-Martin Pauzé who talks about his Level Design Philoshophy for Deus Ex: Human Revolution.

Hello everyone! I'm René-Martin Pauzé, and my role on Deus Ex: Human Revolution as Lead Level Designer was to create guidelines and rules to help the level team to create the layouts and challenges.

With the help of Francois McCann (Senior Level Designer) who was responsible of the first production level (Detroit City), we want to give you some insight into the level design philosophy behind Deus Ex: Human Revolution.

Deus Ex: Human Revolution

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Darkest Dungeon - Preview @ US Gamer

by Couchpotato, 04:46

US Gamer published a new preview last week for Darkest Dungeon. Based on the preview thy enjoyed the game , and write about how it subverts the RPG genre. 

In subverting a lot of RPG conventions, Darkest Dungeon walks an extremely tricky line, risking frustration and alienation in the name of creating something unique. But the more I play it, the more I appreciate the nuances of its design, which is deeper than I initially supposed. My next run might not be for a while, but I've enjoyed it enough to want to come back, even after all the frustration of repeatedly watching my heroes suffer and die in the deep places of the earth. Give it a little more time, and Darkest Dungeon may indeed turn out to be something special.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Matt Chat - Rambling on Adventure Games

by Couchpotato, 04:42

Matt Chat did a new podcast on his Blog where he Rambles about adventure games.

I’ve played more adventure games over the years than any other genre, so when Mike Kennedy and Brandon Justice of Retro magazine tapped me for a feature article on them–it wasn’t “yes,” it was “hellz, yeah!” In this podcast, I talk more about the generation gap as well as the cultural gap between and among gamers these days, then get into the history & future of the adventure game.

Matt Chat

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Shroud of the Avatar - Interview @ MMORPG

by Couchpotato, 04:39

MMORPG posted a new one hour YouTube video interview for Shroud of the Avatar where they talk with Starr Long and Richard Garriott of Portalarium.

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On this evening our hero's Richard, Rob, and Starr traverse the world of New Brittannia.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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