Your donations keep RPGWatch running!

All News

Tuesday - October 28, 2014
Monday - October 27, 2014
Sunday - October 26, 2014
Show older news or news at:

Everstar

2014-10-29

Everstar Interview

Couchpotato has an informative conversation about Everstar with the friendly people at Psycho Sorted.
» Continue reading the article...

Icewind Dale: Enhanced Edition

2014-10-27

IceWind Dale Enhanced Edition Interview

We got the chance to talk to the fine folks at Beamdog about Icewind Dale: Enhanced Edition just before its release.
» Read the article

Recent articles










Picture Watch

King Arthur II: The Role-playing Wargame
Box Art

Poll Watch

The Most Important Features of RPGs?
Story
22.09%

Choice & Consequences
13.95%

Itemization
2.33%

Character Creation & Customization
18.6%

Game Controls & UI
2.33%

Exploration
16.28%

Graphics & Music
4.65%

Combat System
8.14%

Game Length
2.33%

Setting & Lore
9.3%

Vote

Tuesday - October 28, 2014

Witcher 3 - Interview @ GameZone

by Couchpotato, 04:44

I found a short interview on a site called GameZone with CD Projekt Red's Studio Communications Manager Fabian Mario Doehla who answers a few questions.

How has the leak affected the game?

"It has gave away some of the monster designs. The world map leaked. We always talked about how big the game was. It sounded really bad but it wasn't that bad.  You've got a plan when to show people and what and when the plan gets messed up it's a little upsetting. We were upset for a few days and then we kept on. I even heard that we leaked it on purpose to generate PR and show how big the game is, but seriously, if you work so hard you don't leak anything on purpose. The good thing is we still have much to reveal. Not everything is leaked. There willl be some interesting things coming up."

In what way is The Witcher 3 going to be more than the first two games?

"It's open world. People like talking about the size of the game, and yes it's bigger than other open world games. Yes, it's also 35 times bigger than The Witcher. It's based on a novel which helps a lot with story writing. It's always cheesy to talk about great graphics, but it's been a while since The Witcher 2, don't forget. We focused working on next-gen, which is now called current gen and that's made quite a different."

How do you differentiate console development and PC development?

"It's quite similar. You have to put in more work to make your game work on different hardware and operating systems. Xbox One and PS4 require harder work to get more out of your game, because of set specifications. Luckily enough we never had to deal with less powerful platforms so there won't be too much of a difference between the PC and console. If you've got a high spec PC you can push up the resolution. I'm not saying we can run Witcher 3 on 4k on console, but you probably will on a good enough PC."

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forward to the Sky - Now on Steam Greenlight

by Couchpotato, 04:33

Once again a game I mentioned last year called Forward to the Sky is on Steam Greenlight looking for votes. As I usually do here is a video, and game recap.

Hi everyone, thank you for your supporting! So far we've got a good start on Greenlight. 673 yes votes and 13% toward the top 100. Not too bad.

We are glad you like the game and really looking forward to bring this game to Steam for you to enjoy. :)

There are comments mentioning the Zelda feeling. We are happy and took it as an compliment. Zelda is a great game that brings a lot of fun. We do have some similar elements such as puzzling and action gameplay. You are going to find the interesting designs in Forward to the Sky as well.

At this point we are still fighting on getting noticed. And in order to be greenlit we need a lot more yes votes ( like 10k yes votes! ). Please help us spread the words to your steam friends and groups. Kindly ask if they are interested in voting yes for Forward to the Sky. That's going to help a lot!

Reveal the story of the sky tower. Forward to the Sky is a third person action adventure game in the sky tower ruin. You are going to collect all the crystal pieces to connect the story and everything will be revealed once Princess reaches the top level.

Information about

Steam

Details

The Memory of Eldurim - Large Game Overhaul

by Couchpotato, 04:27

Liminal Games released a new trailer for The Memory of Eldurim, and posted information about a game Overhaul update. I'm happy to see the game is still in development.

As we mentioned several months ago we migrated our game to a new and much better version of the CRYENGINE. This allowed us to make the game better in every way.

We have been updating this new version of the game nearly every week for several months and the changes are now sufficient to push out to the main branch.

Some major changes include:

-A complete graphical overhaul of the game.
-New Character models and a playable female.
-Complete rework and improvements to melee combat.
-Large changes to the town and island.
-An entirely new UI system.
-Better support for Windows 7, 8, and 10.
-A more streamlined workflow for us to ensure updates most weeks.
-Increased the land mass of the game by roughly %85. (to be developed in the future)
-General improvements to the game in nearly every aspect.

We realize that there has been some negative feedback because we did not update the game. This is not entirely true. We announced that we would be updated a separate version of the game that would become the main branch and so updates have been happening.

We thank you for your patience and hope you will enjoy the new overhauled version of our game. You can look forward to getting updates nearly every week or every other week. We will always announce on our discussions page what we are working on.

Remember, for those who purchased our game, this, and all subsequent updates will be free for as long as updates continue (we hope for a very, very long time).

Information about

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Spellbind - A 2D Adventure Game

by Couchpotato, 04:22

I received news about a game called Spellbind. While the game is not an RPG I know we have some adventure fans on our website. So here as usual read on.

Spider Key Games introduces Spellbind, their new first person point-and-click available for Windows, Mac OS and Linux. Players play the role of Luppe, a young thief who enters the cellar of Lord Amatar's house to steal his oldest, most expensive bottle of wine. A challenge that sounds easy and possibly could be so, if only the owner of the house had been someone else.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - About the Gullet

by Couchpotato, 04:17

George Ziets posted a Tumblr post with news about the Gullet stretch goal.

So here we are… four days remain on the Gullet stretch goal, with a little under $7000 left to raise. Before the stretch goal ends, I’d been meaning to say more about how the Gullet came to be, so if you’re interested in the realities of area design, read on!

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sproggiwood - Now Available on Steam

by Couchpotato, 04:14

Sproggiwood the turn-based rogue-like I mentioned two months ago is now available on Steam. Here is the trailer, and a short description of the game.

Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.

Information about

Steam

Details

Skyrim - Defining Moments @ Continue-Play

by Couchpotato, 04:10

Jodie Rodgers of Continue-Play posted a new article that talks about in her opinion the Defining Moments of The Elder Scrolls V: Skyrim. As usual here a small sample.

Skyrim is a journey that will last with you long after you put the controller down or turn the computer off. Every aspect of the world that Bethesda has created for the player is designed in such a way that immerses them into the life of their character. Although decisions don’t affect the story in such a way as other RPG’s sometimes do, I still felt like my presence made a difference in the world. I wasn’t just playing as the Dragonborn. I was Dovahkiin, Dragonborn, hero of Tamriel and the woman who would learn the language of the Thu’um in order to rid the world of the menace that was Alduin.

More so than any other game has before or after it, Skyrim changed my life (which sounds completely cliché, I know). It was the game that truly rekindled my love of video games and is the reason I became so interested in their development. Without Skyrim, I’d probably be studying to be a social worker at university. Instead, I’m learning more about how this industry works, how games are created, talking to developers and seeing the passion that every single member of this community puts into the products that they create, or even play. I wouldn’t be here sharing this experience with you as a writer.

Honestly, I don’t think the RPG genre as we now know it would be the same. The question that is always raised when a triple-A RPG is set for release is: “Is this game the next Skyrim?” or “How does this game compare to Skyrim?” It helped set the standard for the genre and is used as a comparison, not only in terms of success, but in terms of quality. It truly is an experience which will change the perspective of just about anyone who plays.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age 2 - Retrospective @ Zero1Gaming

by Couchpotato, 04:05

Zero1Gaming's Trent Cannon posted a new retrospective article for Dragon Age II this week. Here is a small sample of his article to get you all started.

So we are just over one month away from the release of Dragon Age: Inquisition, one of this year’s most hotly anticipated titles and really one of the only major releases not pushed back till the new year, which has meant that I have already gone back and recreated my perfect playthroughs for Origins and II and built the Thedas that I am ready to help defend as the Inquisitor in this new entry in the series. It has been almost four years since the last time we were there, and I think we’ve all been getting a little bit antsy to return.

So as I set down my controller on DA:II for what is likely the final time, having gotten my ending just as I wanted it and ready to move forward with the next entry in the series, there are still quite a few flaws that time hasn’t really helped gloss over as much as I’d hoped. In all, the game feels rushed, which isn’t surprising considering the fact that it came out less than eighteen months after the first one and around the same time BioWare were trying to wrap up their Mass Effect series. By contrast, almost four years have been spent getting this game just right and when Dragon Age: Inquisition comes out next month, I’m hoping it is going to show that that was time well spent.

Information about

Dragon Age 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Six Ages - Sequel to King of Dragon Pass

by Couchpotato, 03:59

The developer of King of Dragon Pass posted information about a game called Six Ages that will be a spiritual successor in name only. He will post more details this week.

As Unique as the Original

Six Ages is the spiritual successor to King of Dragon Pass. It will be a storytelling game set in the magical world of Glorantha, retaining King of Dragon Pass’s distinctive blend of roleplaying, resource management, and decisions with long-term consequences.

The game is now in development. We have ambitious plans and a small team, so we don’t expect to release anything before 2016.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Scoundrels Guild - Funding Unsuccessful

by Couchpotato, 03:52

The kickstarter for The Scoundrels Guild has failed to get funded, and the games developer Adam Mayhem posted a new update with news on the games future.

Scoundrels,

First of all, let me just welcome all the new backers to the project. We had a big influx of new backers after we hit the 48-hour mark, which is great because we hope you guys will jump on board with us for the re-launch. 

With that being said I want to once again thank all of you for your support of this project. You have all been terrific and I hope to see you again. 

Development News

One of the aspects of the game that I myself do most or all of the work on is the animation. Animation can cause a real headache, it can take days to perfect even the most simplistic moves, but the end result is always exciting when you get to see your hard work come to fruition. 

This past week I have been focusing on creating new animations for sneaking around, a really cool mind blast attack that Victor can use to subdue his enemies, a new and improved idle animation for Victor in which he looks around the room while waiting for your input. as well as other improved animations. The goal is to show off some of these new animations in the new and improved Kickstarter promo video. Instead of only showing off a few in-game shots, we plan to do a video focused on mainly gameplay. We find that backers want to see how the game works more than fancy cutscenes. 

This is not the end of our journey, it is a small taste of the adventure ahead.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pier Solar & the Architects - News Roundup

by Couchpotato, 03:47

Pier Solar & the Great Architects is now available on GOG for $14.95.

Pier Solar and the Great Architects was originally designed and developed for the SEGA Mega Drive and SEGA Genesis. Yes, you read that right!! It was actually the only newly developed game for SEGA's 16-bit system in the new millennium. It's not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.

As in most stories in the games of the genre, here too we have a party of young heroes setting out on a simple quest that will evolve into something much, much larger. This journey will demand their courage and wisdom to solve a long-lost mystery while they face the forces of destruction dispatched by an evil man who is trying to change the world for his own good. Through this escapade, they will be reborn as great heroes to protect the universe from a mistaken purpose...

I also have a new review from RPGamer that gave the game a 2.5/5.

Had it been released in 1993 or 1994, I think Pier Solar would have found an audience, but not been regarded as among the best titles available. Played today it of course runs up against an entirely different set of expectations, and even with the resplendent audio and video it's unlikely to appeal to many people weaned on more recent generations of RPGs. Those with a more retro mindset will find some enjoyment, but are also likely to discover that not everything trying to evoke the best of a former era does it successfully.

Information about

Pier Solar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - New Update Released

by Couchpotato, 03:42

Wastelands Interactive releaeaed another update for Worlds of Magic on Steam.

Huge chunk of polishing has been added to Worlds of Magic. We are hearing your opinion and trying to react as quick as possible.

We have not only fixed another batch of bugs, but also put a lot of work into optimization of the game. Please give it a try and let us know can you see the improvements.

Also the 32 bit OS users are actually able to play. We are estimating that 2 planes on normal map shouldn't be problem now, but again any feedback in this matter is more than welcome.

Full change log can be found here:
http://steamcommunity.com/app/265970/discussions/0/619569341132624128/

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

VtM: Bloodlines - Retrospective @ RPS

by Couchpotato, 03:40

Cara Ellison of Rock, Paper, Shotgun posted the second part of her retrospective article for Vampire: The Masquerade – Bloodlines that focus on the quests with Jeanette. 

This is the second part of my Vampire: The Masquerade – Bloodlines Diary. You can read the first part here. All of this is huge spoilers so it’s only your OWN fault if you read any of this and then ruin your whole life because you spoilered this wonderful game and then you will never like anything again, and love will seem hollow.

Information about

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Preview @ MMORPG

by Couchpotato, 03:35

MMORPG posted a preview of Shroud of the Avatar based on the Release 11 version. 

I am quite literally just back from Austin as I sit down to write this latest update on Shroud of the Avatar.  I wasn’t able to make it up for my typical week-before-release hangout with the guys, so today was pretty much a drive by.  It’s well worth staying up past my bedtime to hack this article out, though.  Despite the brevity of my visit, I got a load of cool information to share with you folks, and I’m excited to do it.

Right…  So a triple shot expresso later, and we’re rolling into paragraph number two, but my energy crisis isn’t what you’re here for.  You want to know about the things coming up for Release 11, like character advancement and some of the new crafting changes.  You probably already know about that stuff, and about the recent news concerning Steam.  There’s even cooler stuff in store though, so read on!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monday - October 27, 2014

Graywalkers - One Week Left & Rewards

by Couchpotato, 04:46

The latest kickstarter update from Dreamlords Digital's has information the project has one week left to get funded, and talks about some new rewards.

We're at 72% to our goal. Just 28% more to go. We just roughly need about $11,000+ to reach it. We have 8 more days to go and we have to make the most of those days. We'd like to ask everybody to help us reach the finish line by spreading the word. The more people who know about us, the more chances people will pledge. 

Also, we would like to invite those who have already pledged to consider increasing their pledges. We have some really good rewards beyond the basic tier. For example, if you would like to play the game several months earlier than its release, you can consider the $35 tier. It will give you Early Access via Steam or as a DRM-FREE Early Access Game. Not only does it include the game, but it also adds a few goodies to it. 

We're currently trying to make the tiers more attractive for everybody so do watch out for those reward upgrades. If you guys would have suggestions, please let us know and we will see if we can do it for you.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Matt Chat Video Review

by Couchpotato, 04:39

Matt Barton posted a video review of Wasteland 2 for his next Matt Chat episode.

This week's Matt Chat is a review of Wasteland 2, a modern, Kickstarter-funded sequel to the 1988 Interplay classic.  

Disclosure - Brian Fargo has long been a supporter of Matt Chat as an executive producer. He does not, however, have any direct control or influence over the show.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Icewind Dale: EE Interview

by Couchpotato, 04:23

We had the chance to talk to the fine folks at Beamdog about the new Icewind Dale: Enhanced Edition just before its release, and ask them some questions.

RPGWatch: Before we start with the questions about Icewind Dale: Enhanced Edition, I would like to ask you to introduce yourselves.

Alex: I am Alex Tomovic, Project Manager at Beamdog. I've been active in the Infinity Engine modding community since 2002 and joined Beamdog in 2013. I led the development team behind Neera and Rasaad for BGII:EE and was in charge of gameplay and battle design for Black Pits II. People probably know me better by my forum name, "aVENGER", and from mods such as Rogue Rebalancing and aTweaks.

Liam: I'm Liam Esler, Associate Producer at Beamdog and Assistant Producer on Icewind Dale: Enhanced Edition. The majority of the team on IWD:EE are modders, and I'm no exception, as the administrator of IE modding community Spellhold Studios. I joined Beamdog in early 2013 to work on Baldur's Gate II: Enhanced Edition as lead of the development team on Dorn, Hexxat and the content implementation of The Black Pits II. Earlier this year I worked with Obsidian Entertainment on Pillars of Eternity, and am now back at Beamdog working on IWD:EE and an unannounced project!

Pete: I'm Pete Camagna, Technical Designer with Beamdog and founder of the Gibberlings 3 modding community. I've been with Beamdog since 2013 and have been modding the Infinity Engine for well over a decade under the name CamDawg. My best known projects would be the BG2 Fixpack and BG2 Tweaks, where I am project lead and co-author respectively. Most relevant to IWD:EE would be my IWD mods--IWD Fixpack, Unfinished Business (UB), and Item Upgrade (IU).

Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sui Generis - Prelude Alpha Released

by Couchpotato, 04:19

Bare Mettle Entertainment has finally released the Prelude Alpha of Sui Generis on their website, and posted a new kickstarter update with more information.

Prelude Alpha Release

The first prelude alpha is now available from our website. For those of you who haven't caught on yet, the prelude is named Exanima. If you have alpha access then go grab it and then come to our forum and tell us what you think. You're our first testers so this first release is still under NDA until we've dealt with eventual major issues, please keep this in mind!

So, we've somehow overcome the huge ordeal of developing all the functionality and technology needed for a fairly complete playable experience. It may even appear very complete and polished but don't forget this is only the first alpha, there are many features and improvements to come for both Exanima and Sui Generis. This is happening very quickly now that we've gotten the really big and difficult stuff done. Some of the features we have not completed yet will obviously have a massive effect on the game, such as character advancement and thaumaturgy but we have been focusing on things that we believe present the biggest technical challenges and making sure we get them right. Even so we believe this alpha is very enjoyable and that we've already largely succeeded in providing the kind of atmosphere and experience we're aiming for.

This alpha is fairly short and doesn't have a proper conclusion, that's because it's the earliest part of the prelude. Once we've gone through some initial testing and completed the most urgent features and improvements we'll be opening up more of the prelude and then going into beta. The first full release should be close behind. Don't underestimate the volume of content though, you will have to be quite thorough to discover everything and all doors except the big double metal ones can be unlocked.

Information about

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hardland - A New Action Adventure RPG

by Couchpotato, 04:11

I was once again notified of a new game on Steam Early Access called Hardland from a developer named Mountain Sheep. Here is the usual video to get you all started.

Our vision of Hardland is to give you a procedurally generated fantasy world full of interesting characters, creatures, quests, and mysterious places. We will not dictate how you should play this game. We simply set the stage and let you tell your own story.

Current Features

  • The very incomplete open-world experience
  • 6 training arenas to demonstrate the various features
  • Items that you can use in combat, including masks to disguise yourself or enchant creatures
  • Nearly all objects are destructible - including the terrain!
  • Visuals inspired by stop-motion film
  • Extensive modding support!
  • Temporary sound effects and music
  • Physics powered by NVIDIA PhysX

Information about

Steam

Details

Kotaku - Let's Rank The Fallout Games

by Couchpotato, 04:06

Kotaku has once again ranked the Fallout Games from Best to Worst in a new article.

In the 17 years since the Fallout franchise was introduced to the world, all of the games have been met with praise—which means that ranking them isn't easy. That's especially true when you consider that the post-nuclear franchise underwent a genre change.

Still, here we are. The Pecking Order god is not satisfied with our Grand Theft Auto, Pokemon, Final Fantasy and Halo rankings. It wants more. So we'll feed the beast another feature, this one ranking the Fallout games, from best to 'worst.' Here's some things you should keep in mind before we get started:

1) We'll only be covering the main entries in the Fallout franchise; no spin-offs or DLC. Sorry, Tactics!

2) Remember, this is my personal opinion. You might disagree! You're welcome to comment with your own rankings, if not debate my personal order—although naturally I'll do my best to justify my choices.

Information about

Kotaku

Details

Dragon Age: Inquisition - New Twitch Stream

by Couchpotato, 04:01

Dual Shockers has news that Bioware hosted another fifty minute Dragon Age: Inquisition Twitch Stream that shows a new area, equipment, and more.

The good folks at BioWare just held an Extra Life livestream in collaboration with Raptr, showing a whopping 50 minutes of gameplay of Dragon Age: Inquisition.

We get a chance to see a brand new area, a glimpse on a large variety of equipment, combat and a lot more.

If you’re wondering, the game was played on PC, and it really looks quite great. Can’t wait to see it running on my own rig.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Zpocalypse: Survival - Kickstarter Relaunched

by Couchpotato, 03:57

Jeff Gracia of Greenbrier Games has relaunched his kickstarter to fund development of Zpocalypse: Survival. Here is the new video, and description in-case you all forgot.

Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way.

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Crowntakers - Available for Pre-Purchase

by Couchpotato, 03:53

I has been a few months since I last posted any news about Crowntakers, and it seems the game is now available for pre-purchase on Steam. Here are the details.

Roguelike turn-based strategy meets RPG in the beautifully created fantasy world of Crowntakers. Secure exclusive in-game content and the game's phenomenal original soundtrack now by pre-purchasing now!

Information about

Crowntakers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadowrun: Dragonfall - Review @ FTG

by Couchpotato, 03:49

Here is another review that was released this week for the Director's Cut version of Shadowrun: Dragonfall. This time it's from FTG who gave the game a 8.5/10.

Shadowrun: Dragonfall – Director’s Cut feels like an incredibly well-written virtual Dungeons & Dragons campaign ran by a top-notch dungeon master. And though the combat is not the driving force and it’s not without its bugs, it’s one of the most well-done stories this year. I can’t say enough good things about how interesting the world of Shadowrun is and how important my choices felt moment-to-moment. Factor in the game’s level editor, Steam Workshop support, and extensive tools for making a completely new campaign, and I’ll definitely be revisiting this gem for months and months to come.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Bedlam - Funded on Kickstarter

by Couchpotato, 03:46

Skyshine Games latest kickstarter update for Bedlam is a big thank you to all the backers who helped the developer make $166,540 of the games $130,000 goal.

Wow!!! Funded at 128%!! Incredible!! What an amazing journey this has been so far and we’ve only just begun! We can’t wait to play this game just as much as y’all do! We’re going to have a great time working on it and we know that will come through in the final game!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Battle Brothers - Orc Faction Reveal

by Couchpotato, 03:42

Overhype Studios next blog update for Battle Brothers reveals the orc faction.

We’ve gotten many a question regarding the enemy diversity in Battle Brothers. Until now we always had to put off these questions – but not any longer. We present to you the first major faction after the Undead: The Orcs!

The Orc faction has unique characters, skills, weapons and most of all tactics compared to the Undead and will force the player to challenge everything learned before. Lets get into some details.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sunday - October 26, 2014

Pillars of Eternity - New Beta Patch Released

by Couchpotato, 04:53

Brian Adler of Obsidian posted information about a new Backer Beta patch.

Hey, everyone. The latest Backer Beta update is now live. We hope you enjoy. I have included some patch notes.

Thanks for all of the help in testing the game and providing useful feedback.

Talents and Core Abilities

Over a hundred Talents have been added to allow more options for class customization during the level up process. We've adjusted how the core class abilities are granted to allow for more flexibility within each class.

Revised Skill Progression

You can no longer spend points to upgrade skills during level up. All skill advancement is now done through Talents, and thematically grouped Talents will award additional skill points if chosen during level up. Your background choice during character creation will also reward additional skill points.

Fog Of War

The Fog of War has been upgraded to obey the sight visibility for the party members. No more cheating by looking over walls and closed doors in dungeons!

Experience Points

We decided to add a few more ways to gain experience points to increase the regularity that XP is rewarded throughout the game. We've added minor bestiary, exploration, lock, and trap XP rewards. Bestiary XP is rewarded when new entries are unlocked in the Bestiary page in the Journal, and will stop being rewarded if the entry is complete. Exploration XP is given out when new areas and landmarks are discovered in the world.

Glossary

An in game glossary has been added with explanation and definitions of game and combat rules. These entries are hyperlinked so you can easily find information on what you are looking for. You can click directly on keywords in the combat log, or open up the Journal's Glossary page.

Hotkeys

Hotkeys can be assigned to any ability on the hot bar and additionally be access through a quick hotkey menu. We still intend to revise how this system works, but please provide feedback if you like or dislike our direction.

EDIT: I forgot to add that the Mac build is now available for download from Steam! The Linux build still has a problem with loading and unloading asset bundles. Unity knows about the issue and we will release the Linux build once they post a fix. Thanks for the patience.

Visit the link above for the full change list as it's to long to fit in the news-bit.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Colin McComb - Interview @ RPG Nuke

by Couchpotato, 04:48

RPG Nuke interviewed Colin McComb about Torment: Tides of Numenera.

RPGNuke: Hi Colin! Let's start with some Tides of Numenera questions. A one and a half years passed since the end of kickstarter campaign. What is the status of the project now? Where there many changes to the initially planned? Did you have to cut anything out or did you manage to add anything new? As far as I know the pre-production phase now comes to its end and the prodution phase starts, how does this transition occur?

Colin: We are shifting from limited production to production. What limited production means is that we were creating content for the game, but not at the speed that we might expect during a full production period. Rather, it’s in ways that prove out our ideas and concepts, or that show where the weaknesses in our pipeline are, or that help build the best processes for the whole team.

As to whether we had to cut anything: We have! But that’s natural for any project as we assess scope and our desired impact. We’ve tightened up the story in some places, expanded it in others, and tried to make sure that we are focused exactly on delivering what we’ve promised to our backers. We’ve also managed to expand areas that were smaller in the original vision, and I’m happy with where we are as a result of our discussions.

The transition from Wasteland 2 to Torment is happening slowly and carefully under Kevin’s supervision. He wants to make sure that the newer members of the team are done with their responsibilities on Wasteland 2, or at least done enough that they can begin to devote serious attention to our project. They’ll start by getting familiar with our tools and our processes, and they can point out places where our processes and documentation need improvement. As more and more of them come over, and as people ramp up on the project, we’ll see a faster pace for production and creation of all our assets.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - Races Kickstarter Update

by Couchpotato, 04:45

Dreamlords Digital's posted the next update for Graywalkers: Purgatory with news on the various races in the game. The game still needs $12,000 to get funded.

We're now at 67% and we still have 10 Days to go. Thank you to those who have increased their pledges and started getting some of the Add-Ons. Your support has been much appreciated. For the backers who have just joined us, Welcome to the Graywalkers to all of you.

As you all know we're closing in our deadline. We really need everybody to start rallying and continue to spread the word around more passionately. The success of this campaign truly depends heavily on you guys. Tell your friends and family that there's this cool game that you would like to see happen and maybe they would like to check it out. 

Also, we hope some of you who have pledged would increase their pledges and avail of many of the rewards at the higher tiers. If you have any suggestions as to what you guys want to see as additional rewards, please let us know.

Information about

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Icewind Dale: EE - More Survival Videos

by Couchpotato, 04:41

Gamebanshee posted two more trailers from voice actor Mark Meer.

Survival Rules: Everyone is Expendable

Survival Rules: Drink Up!


Information about

Icewind Dale: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gabriel Knight Remake - New Demo on Steam

by Couchpotato, 04:39

If any of you want to try out the new Gabriel Knight: Sins of the Fathers 20th Anniversary Edition you can as Steam now offers a new demo to download.

Experience one of adventure gaming’s most stunning masterpieces all over again in this blockbuster retelling of the award-winning 1993 murder-mystery, which adds all-new puzzles, scenes, and HD graphics!

Blending the best of yesterday and today, it re-imagines the 1993 original, voted one of the greatest games of all time, for an entirely new generation of fans. As struggling author and bookstore owner Gabriel Knight, players will investigate a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries.

The deeper you dive into master storyteller Jane Jensen’s tale of terror and suspense, the closer you’ll come to discovering the secrets of Gabriel’s family history–and unfolding his destiny.

Information about

Gabriel Knight:

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Legend of Grimrock 2 - Review @ GameSpot

by Couchpotato, 04:34

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

JA:Flashback - New Patch Released

by Couchpotato, 04:31

Full Control released some bugfixes, and the German localization for Jagged Alliance Flashback on Steam yesterday. If my game version is correct it should be 1.0.4 now.

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

SW:TOR - Shadow of Revan Details

by Couchpotato, 04:27

Swtor Strategies posted new information about the Shadow of Revan Expansion.

Massively, Hyperspace beacon, MMORPG and Ten Ton Hammer were treated to a unique opportunity by Bioware recently. During a livestream, lead writer Charles Boyd, producer Bruce MacLean and Game director James Ohlen shared more information about what’s coming to the latest SWToR expansion.

Some of the highlights included:

  • There will be a Patch 4.0 – there are more stories to be told (and probably more expansions in 2015)
  • SWToR development is speeding up – expect to see more exciting announcements after the release of Shadow of Revan
  • Patch 3.0 might expand to other locations other than Yavin IV and Rishi
  • Togruta will be the next playable race and will be a Cartel Market item
  • Solo flashpoints confirmed – A droid companion will be available to carry players through tough fights
  • Class missions return – you can now play your unique class mission story

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

CivCraft - Pre-Alpha Release Update

by Couchpotato, 04:25

Larkon Studio posted news about the Pre-Alpha version of CivCraft on the games kickstarter page this week. So if you still follow the game here you go.

After months of development, Ellaria’s publish date is near. In two months or less, we will finish the pre-alpha and be ready to test it. 

Thanks to your support and participation in our last campaign, we will make a new Kickstarter campaign, where you’ll get the chance to test and play CivCraft even before it will be published on Steam. This campaign will be followed by new screenshots and gameplay videos, as well as with some new features

Information about

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - The Ultimate Pavlovian Mechanism

by Couchpotato, 04:19

Indy Zoeller of Unreality Mag posted a new article for Diablo 3 that calls the game,"The Ultimate Pavlovian Mechanism". Here is a sample to get you all started.

I was a little hesitant to pick up Diablo III for my console – I’d played the first two games on a PC, and I had trouble seeing how some of the finer points of using skills would transfer over – but it turned out to be loads of fun.  Great interface, good pace, really fun skill progression/modification/customization.

Of course I was aware of the slightly insane logic of games like this: fight monsters that drop items that make your character more powerful, so you can fight harder monsters that drop better items that make your character even more powerful, so you can… fight harder monsters.  I’m sure there’s a word for it.  Pretty much any inventory-based RPG has this mechanic working to some extent.  And it’s certainly not a problem on its own – after all, with games like this, it’s about the journey, not the destination.

But the more I played Diablo III, the more I was slightly disturbed at how incredibly slick it all felt.  From the visible experience bar (just a liiiiiitle further) and the way your character lights up when you make a Paragon level, to the aesthetically pleasing orange column of light and special, unique sound that plays when a legendary item drops, the more I played, the more I felt like the game was playing me.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details