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Tuesday - July 29, 2014
Monday - July 28, 2014
Sunday - July 27, 2014
Saturday - July 26, 2014
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Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Continue reading the article...

InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Read the article

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Picture Watch

Winter Voices
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.8%)
Thinking about it
  (5.25%)
No. Only on release
  (48.41%)
Never. Early access sucks
  (8.76%)
Not now, not on release
  (3.66%)
What's Original Sin?
  (8.12%)
Vote

Recently Released

Jul: Sacred 3
Jul: The Legend Of Heroes
Jul: Unrest
Jun: Original Sin

Tuesday - July 29, 2014

JA:Flashback - New Distributor Announced

by Couchpotato, 17:06

Full Control announced a new deal with SOEDESCO to distribute Jagged Alliance Flashback in various countries overseas. Here is the information from the press release.

SOEDESCO signs Jagged Alliance Flashback for the Netherlands, Belgium, Luxembourg, Sweden, Finland, Denmark, Norway, Greece and Portugal

Who doesn’t know the cult classic Jagged Alliance 2 from the nineties? This classis military RPG’s now be continued with the turn-based strategy game Jagged Alliance Flashback which SOEDESCO releases in Autumn 2014 on PC. A unique blend of turn-based tactical battles through the most insane mercenaries with epic one-liners and cheesy action!

Story

1988, Caribbean. A corrupt leader holds sway over the Caribbean archipelago of San Hermanos. The Cold War is indeed behind us, but at San Hermanos fighting a rebel group still for democratic values and freedom. Once the head of the rebels has been arrested, the insurgent group, however, completely adrift. As a player, it’s your mission to help the rebels. Hire and train hardened mercenaries, equip them with weapons, advanced techniques and lead them into battle. Fight together for freedom!

As in the original Jagged Alliance, Jagged Alliance Flashback, offers the player a lot of freedom in his favorite tactic and playing style. The player can make his own missions and maps. In the new Jagged Alliance-game one remains faithful to the familiar gameplay, which moreover, has been refreshed.   

Features:

·        The cult classic is still alive after twenty years!
·        The classic gameplay is taken to a new, higher lever
·        Turn-based tactical combat, management of troops, and inventory planning: think ahead!
·        Insane mercenaries and cheesy humor
·        Different tactics and a variety of playing styles
·        Create your own missions, maps and quests

Jagged Alliance Flashback / Platform: PC / Genre: strategy game / Developer: full control / Release: Autumn 2014 / Publisher: SOEDESCO.

ABOUT SOEDESCO

SOEDESCO is a worldwide multiplatform  developer, publisher and distributor of interactive entertainment. SOEDESCO has cooperation, with several developers and publishers in the field of gaming. SOEDESCO has his head office in Rotterdam, Netherlands for more information visit our website: www.SOEDESCO.com

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Interview @ Retro Gaming Mag

by Couchpotato, 17:00

Retro Gaming Mag has a new interview with with the team behind Elysian Shadows, and asked them a few questions about the game.

RGM- Why do a role playing game when everyone else in this area is doing much easier shooters or working with game engines of some sort?

ES- We honestly think the role-playing genre is the most powerful form of artistic expression there is. It’s a marriage of art, music, code, and especially writing. An RPG gives you the creative freedom to mold an entire world, storyline, cultures, and characters after your own vision. It gives us endless freedom to create an experience that is meaningful and is intellectually stimulating–and most importantly, it has the greatest potential for establishing an emotional connection between a game and an audience, which we think is truly the ultimate goal for any form of artistic expression.
Along that same vein, we have also found ourselves able to freely incorporate aspects of other games and even non-RPG genres into our own RPG, which I think has been a profoundly rewarding experience. You will immediately notice that we like to emphasize the “3D”-ness of the world of Elysian Shadows, and our players can even jump, climb, and interact with the world in a platforming nature. This has literally allowed us to introduce platforming mechanics and level designs from games like Mario and Megaman to spicen up the RPG genre.

Another aspect of this is our survival horror-influenced dungeons and ruins. Something we really wanted to establish artistically with ES is a strong dichotomy between the lush, beautiful, and vibrant overworld and the dark, gloomy, forboding ruins. We quickly found that with our dynamic lighting engine, we were able to create a sense of fright and tension in some of the environments that we don’t believe has ever been possible with a traditional 2D RPG… For example, in one of our ruins, the player is alone, in the complete darkness, with just a little torch to find his way around, with a multitude of creepy monsters coming after you with full surround sound sound effects–it’s pretty terrifying…. I think Connor, especially, who is a die-hard survival horror fan has really been able to find his creative place with ES and grow attached to a 2D RPG by being able to endow it with some of his survival-horror influences. The project truly is a melting pot of various inspirations.

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mass Effect IV - 10 New Things We Learned

by Couchpotato, 16:57

If you want to read another list of information about the next Mass Effect game then head on over to whatculture for a new list they posted this week.

Forgetting the disappointing ending of the third game, playing through the Mass Effect trilogy in its entirety is one of the best, most absorbing video game experiences out there. With greatness comes equally great expectations though, and the hugely anticipated Mass Effect 4 has a tremendous amount to live up to.

EA and BioWare have been very tight-lipped about Mass Effect 4, with only speculation and the occasional dropped hint to go by, until now. San Diego Comic-Con International is the largest convention of its kind in the world, and it often features some big video game announcements among its various talks and panels.

BioWare held their very own panel at this year’s San Diego Comic-Con, and it was primarily used as a platform to discuss the next Mass Effect game. While a huge amount of new details weren’t discussed, some interesting titbits were revealed, and certain things that have until now only been hinted at were confirmed.

This list looks at ten new things we learned about the next Mass Effect game through the BioWare panel. From protagonist details to the general direction of the new title, the future of the Mass Effect series is now just that little bit clearer.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Borderlands - SecuRom Finally Removed

by Couchpotato, 16:54

I thought some of you would like to know SecuRom has finally been removed in the latest patch on Steam for Borderlands.

Borderlands update released

Steamworks multiplayer is coming in a future update.

- Removed SecuRom from the title and all DLC
- Added a “Granting Tool” In the steam “Tools” section that turns a retail disc into a Steam version of Borderlands
- “News Ticker” added to the main menu to give you updates on the Multiplayer restoration updates.
- Imported SecuRom DLC keys into Steam, so if you bought DLC outside of Steam, activate it within Steam and get your matching content.

Information about

Borderlands

SP/MP: Single + MP
Setting: Post-apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Gamasutra - The Latest Kickstarter Debacle

by Couchpotato, 16:50

Gamasutra has posted a short article about a kickstarter I mentioned last year called Confederate Express, and they call it the latest Kickstarter debacle.

There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.

Maksym Pashanin ran a successful Kickstarter for a game called Confederate Express at the end of 2013, but later admitted that due to restructuring at his company, development on the game had been postponed.

In its place, the developer revealed a new game Knuckle Club, and said that all backers of Confederate Express would receive a "free reward pack" for Knuckle Club.

But another strange turn of events has been brewing alongside this, as it was suggested that Pashanin has been squatting in an Airbnb condo for the last few weeks, as spotted by Polygon.

Pashanin himself appears to have confirmed that this is the case, leaving a comment on his own Kickstarter page which reads, "Ok guys, what's the latest deets on the drama? 10/10, would squat again."

This has led many of his Kickstarter backers to believe that the entire thing was a scam all along, with one backer stating, "Never in my life have I felt so betrayed and ashamed of having given money to someone."

Information about

Gamasutra

Details

Frayed Knights - Launch Sale Ends Thursday

by Couchpotato, 16:46

The Rampant Coyote latest post on his website reminds everyone the sale of Frayed Knights will be ending on Thursday. So hurry up and buy the game if you haven't.

Just a heads-up to anybody planning on picking up the Steam release of Frayed Knights: The Skull of S’makh-Daon, the launch sale ends Thursday. Just sayin’.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Megaserver Migration

by Couchpotato, 16:37

ZeniMax Online posted information about this weeks European megaserver migration.

We’re preparing to make the move to our new datacenter! Get the details and answers to your questions here.

We know many of you have been looking forward to the migration, and we’re ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 30th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.

If you have questions about the process, we’ve got you covered. Here are a few common ones. If you don’t see your question here, make sure to check out our knowledge base.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Middle-Earth: Shadow of Mordor - Interview

by Couchpotato, 16:35

Toonzone interviewed the Lead Writer of Middle-earth: Shadow of Mordor Christian Cantamessa in San diego at this years SDCC 2014.

Toonzone had the opportunity to participate in a roundtable interview with the Lead Writer on Middle-earth: Shadow of Mordor, Christian Cantamessa at the San Diego Comic-Con (SDCC2014). Topics discussed included:

  • Bringing Gollum into the story
  • Exploring an unspoiled Mordor, on the verge of collapse
  • The possibility of sequels
  • The narrative experience
  • The genesis of Talion and precautions taken when creating him
  • At what point Cantamessa joined Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor takes place between the events of The Hobbit and Lord of the Rings. Mordor is not yet a wasteland. Talion, a ranger of Gondor is killed while guarding the Black Gate of Mordor against the forces of Sauron.  He’s resurrected with wraith-like abilities and heads into Mordor to exact his revenge.

Middle-earth: Shadow of Mordor was developed by Monolith Productions and will be distributed by Warner Bros. Interactive Entertainment. The game is set to be released on September 30, 2014. It will be available on the PS4, Xbox One, PS3, Xbox 360 and PC. For more information on the game, visit the official Middle-earth: Shadow of Mordor 

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

IndieRPGs - Preview of Halfway

by Wisdom, 06:21

IndieRPGs has a one hour playthrough and first impression of the recently released Halfway.

Source: IndieRPGs

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Majestic Nights - 1980's Season One on Steam

by Wisdom, 06:12

1980's self proclaimed RPG by Epiphany Games.  Announcing Part 1 on Steam (October 2014)

Majestic Nights is an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present are True.

It's the bright and brash 1980s... a world crammed with hidden intrigue and sinister plots, government cover-ups and alien sightings, CIA experiments and a truth that definitely is out there... a world which needs a fast-talking loose cannon right about now...

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero', a prologue to the series, will be made available for free. Each subsequent chapter of the core series will carry a small price, or players can purchase a season pass.

PS. Don't shoot the messenger, its just news.

 

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - July 28, 2014

Indie Gala - Store Sale + Monday Bundle

by Wisdom, 21:48

The Indie Gala has a new monday bundle with two indie "RPGs" for $1.69 each.

Quest Run is a short simple J-RPG to be enjoyed for what it is. Mixed reviews but too simplistic for most.

Gala Store has Frozen Hearth for $3.99 for those that enjoy RTS with RPG elements.

Also a few more non-RPG's for sale both in the store and in the bundles.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - New Gameplay Preview

by Couchpotato, 21:36

VG 24/7 released a new gameplay preview of Lords of the Fallen. So if your still curious about the game the video is only five minutes long.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview & More Previews

by Couchpotato, 21:17

Analog Addiction has a new interview with CD Projekt RED’s Senior Art Producer Michał Krzemiński, and talk about sea monsters & crossbows for Witcher 3.

Does The Witcher 3 feature different types of horses and boats? Are there other modes of transportation? Maybe teleporting?

No, unfortunately no teleporting for Geralt. As for the horses and boats, we’re continuing the tradition of Roach (the fish, not the bug!), which is a name Geralt gave to each of his horses. Regarding the boats, we’re still tweaking and finalizing that part so I’ll remain silent for now.

Speaking of sailing, will gamers engage in combat while at sea? Maybe against different kinds of sea-monsters? Sirens, perhaps?

Yes, Geralt will engage in combat with sea-monsters. This is another reason why we decided to introduce the Gabriel crossbow, a weapon able to deal ranged damage to enemies out of sword range (flying creatures, too!).

How has the delay of The Witcher 3 helped development? What is your focus during this extra time?

Polishing the game. We really think that it’s better to postpone the launch of a game and give gamers an experience we’re proud of instead of launching it just for the sake of sales.

Will Gerat make use of other ranged weapons, besides the crossbow that we’d seen during your E3 gameplay?

No, we have only one ranged weapon type in the game. But don’t worry, there will be plenty of diversity connected with it, i.e. you’ll be able to craft an array of bolts with different effects on monsters (you could have seen an example of this in our E3 stage gameplay where we shot the griffin with bolts that cause it to bleed so we can track it better). Come to think of it, it’s not a weapon per se, but there are witcher Signs you could use to deal ranged damage. There’s ten of them (an alternative for every classical Sign known from the previous game).

And here are the new previews from Comic-con.

IGN

Members of the team behind the upcoming The Witcher 3 Wild Hunt flew all the way from Poland to San Diego this week to deliver a full 30-minute live gameplay demo to the crowds at Comic Con. The demo opened up with the Witcher himself, Geralt, riding through the large town of Novgirad. He’s on the trail of Ciri, an ashen-haired woman fans may remember from the original Witcher who is now being pursued by the Wild Hunt.

The Game Fanatics

Spoiler Alert: This summary of The Witcher 3: Wild Hunt Panel will have spoilers for a few quests and gameplay elements. I’ve intentionally avoided some key plot narratives but still read ahead at your own risk.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - New Interview & Previews

by Couchpotato, 16:23

PCGamesN has a new interview with Obsidian about how they hope sales for Pillars of Eternity will help fund the sequel without using Kickstarter again.

Kickstarter funded Wasteland 2 and Torment: Tides of Numenera from InXile, and Pillars of Eternity and its expansion pack from Obsidian - essentially plotting out the second Infinity Engine Age in advance.

For Obsidian, the hope is that initial kick will be enough to see them through Eternity’s sequel, too.

“That’s the dream of any independent developer,” said project director Josh Sawyer. “That they get the cash reserves that they don't need to ask anybody for money.”

“What I would like, and this is true of any independent developer, is for this title and the expansion to be successful enough that we don't have to go back to Kickstarter to make the sequel,” Sawyer told PCGamesN.

Project Eternity’s campaign in October, 2012 raised $3,986,929 in a month - more than tripling the developers’ initial goal.

“That was rapido,” recalled Sawyer. “The rate that the campaign took off, we did not expect it. At all. We had to come up with where we wanted to take it very, very quickly. 

“We had two or three stretch goals planned. We launched it on a Friday and we had to come in on the Saturday and discuss how we were going to approach it.” 

While “very rewarding”, Sawyer said it was “hard to describe” just how gruelling the Kickstarter process is.

“It’s 30 straight days of campaigning,” he explained. “It's rough. You’re constantly talking to the fans, you're constantly thinking of new stretch goals, you’re constantly generating new content. 

“That process is something I could never look forward to but the overall result of it can be very effective. I wouldn't shy away from using it in the future if I thought here's an idea for a game that a publisher's not going to touch.”

I also found two more previews this week.

USGamer

If it seems like Obsidian is taking extra care with Pillars of Eternity, it's probably because they have big plans for the series going forward. Should it prove to be a hit, they will move forward with a sequel, and possibly other games like it. Sawyer isn't willing to say that Obsidian will only focus on isometric RPGs from now on, but it's apparent that they've found a business model they like.  

Strategy Informer

Even now Pillars of Eternity looks like the real deal, though Sawyer assures me that there's still work to be done getting it ready for a planned launch sometime late this year. Still, what I saw was enough to leave me with a big smile on my face. Obsidian don't want a simple retread of past glories, instead they're taking a beloved genre and looking closely at what it did well and what its weaknesses were.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Heart Forth, Alicia - New Development Update

by Couchpotato, 16:12

Alonso Martin posted the latest development update on the kickstarter page for Heart Forth, Alicia. The update has information on new changes, and added features.

Dev Update 4: A great new change, new features & more shoutouts

Hey guys! Tuning in to give you an update as to how things are moving. 

The last few weeks have been pretty exciting! Everyone on the team has been working hard to move the game forward. Just recently I shared a small video through our Twitter account to show you a Vine of HFA's first test on the Wii U Devkit. If you haven’t seen it yet, maybe you’ll be as happy as we are to see the game running on console! :) 

Click here to watch the Vine

We’re also simultaneously developing the Sony ports, if you're wondering, and though there’s still a huge amount of work to do to get the game fully running on these consoles, this is most definitely a great start.

Smaller changes

During this past couple of weeks I’ve also added a few more interesting modifications to the game. Some of them include redesigning the Earth Spell to be more controllable by the player. The Earth spell used to have a random factor with which 2-3 enemies were targeted for damage, and any other enemies were left untouched. Now, the spell works more like Castlevania’s axe ability, and boulders are thrown in the direction you’re facing. Any enemies found in the path of the boulders are automatically damaged, giving you a wider scope and control over which enemies or obstacles can be targeted.

Another cool change was to add multiple item-drops from enemies. Before, if an enemy was able to drop 3 different items, only one item was selected via a dice-roll, and then that item’s drop-rate was calculated. Now, all possible items can be dropped at once if the drop rates of each one is met, and they're dropped in a nice bag that you can pick up & open after an enemy is killed.

One of the latest features added (and one of the last) are… ladders! My goodness, I have no idea of why it took me so many years to get around to adding ladders, but they are absolutely amazing and life-affirming. Using ladders just opens up so many possibilities for level design, and it clears away some difficult situations when designing terrain. Next time I see a real-life ladder, I won’t look at it with the same eyes.

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Beta Preview @ VentureBeat

by Couchpotato, 16:08

Venture Beat is the next site to post a preview of Wasteland 2 after playing the latest beta version on Steam Early access. Here is their conclusion.

With the finished product just on the horizon my anticipation is at a fever pitch. I can hardly wait to see what the full game has in store for me and I hope that this article has gotten you excited too. Wasteland 2′s success could be instrumental in continuing the recent resurgence of computer RPGs that respect the player’s abilities and truly challenge them to beat it. Keep an eye on Steam for the final release, the Early Access version is currently available for $60 and includes some cool extras(like a copy of the original Wasteland), but the developers have said that the final version will likely be priced lower than that.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Unrest - Interview @ Technology Tell

by Couchpotato, 16:05

Technology Tell had the chance to interview Pyrodactyl Games Arvind Yadav about his recently released kickstarter games Unrest. Here is a short sample of the interview.

Warning: The interview contains some spoilers about the endings.

GT: Do you have any creative reasons for not providing resolution to any of the characters’ stories within the game?

Yadav: Yes, absolutely. Morality in RPGs tends to be a matter of action and consequence; you rob a man, get five evil points, he dies, your party’s reputation decreases by six. Providing this much focus on ends, not means, has a reductive effect on how players interpret those systems.

Unrest offers the idea that sometimes, there is no right and no wrong decision–sometimes actions must be weighed and judged without knowing what the consequences will be. Even someone playing the game a second time has no way of knowing whether Tanya’s marriage to Hanu will end in an uneasy alliance or an abusive, miserable domestic hell–and each time the player chooses, they must choose not based on what the outcome will be, but on what they feel is right.

GT: Who made the decision to end Unrest on a cliffhanger, and why?

Yadav: The decision emerged organically. One of the main ideas of the game is that casting Unrest’s story as Asha’s Heroic Narrative–her fall from safety, her struggle to survive, her triumphant rise to power–is absurdly, inherently artificial. Obviously the story of Bhimra’s troubles began far before Asha came into being, and obviously it will continue long after she gets her “happy ending.” Unrest has a cliffhanger ending because to the real story, the story of Bhimra – told in part through Tanya, Bhagwan, and Shyam – has no clean ending.

GT: Was the abrupt end due to a lack of funds?

Yadav: We might have tied a few things up if we had more money, but if we weren’t happy with how the game ended, we would have kept working on it. This game was made by a team of five on a budget of $30,000 over the course of 1 year – and to be honest, that is not enough money to pay enough wages to one person, let alone five. During the year, one of us worked at Home Depot, and three of us had to freelance alongside making the game to pay the bills.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Update of the Avatar #83

by Couchpotato, 15:57

Portalarium has posted the next update for Shroud of the Avatar. As usual the update is a mix of news, items, and information on the new patch.

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • It’s PvP Time – Play R8 Now!
  • The Mad Hermit’s Video Guides to Release 8 Combat
  • Shardfall Ruins – Open PvP Zones
  • Starr Long shows off Release 8 with MMORPG!
  • Sequanna, The Titan of Love
  • Always Read the Comments
  • Lord Marshal Drinking Horn
  • Underground Player Towns
  • Alienware Sponsors 1000 Access Keys and Prizes for Release 8
  • World Builder/Level Designer Job Opening
  • This Week In The News
  • Upcoming Events

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Free Game Contest

by Couchpotato, 15:54

If you want a chance to win a free copy of the The Witcher 3: Wild Hunt then watch the video below as LUGO Entertainment is holding a new giveaway.

Free Giveaway Of The PC DRM-Free Version Of The Witcher 3 Wild Hunt!

You Must Sign Up For GOG.COM in order to get the PC DRM-Free Version Of The Witcher 3: Wild Hunt said to Release on the 24th of February, 2015!

ENTER HERE: https://gleam.io/v7uwf/free-giveaway-...
CraigheadPros Channel: http://www.youtube.com/Craigheadpro
TWITTER: http://www.twitter.com/ZachSharpes
FACEBOOK: http://www.facebook.com/LUGOentertain...

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Popup Dungeon - SGC Update & New Forums

by Couchpotato, 15:48

Ring Runner has posted the next kickstarter update for Popup Dungeon. The only item of real interest from the new update is official forums are finally up.

SGC Update and Forums!

Before we get into our usual update format, I wanted to let you know that our forums are up! The Gamepedia folks were kind enough to set us up with some. They're still in a raw state, and we'll continue to improve them as we go, but they're up now.  I suspect they'll become more useful once the Alpha and Beta are released. You can also access the forums through our website.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Frayed Knights - Humor and the Knights

by Couchpotato, 15:43

The Rampant Coyote has another post for on his gaming blog. The new post talks about the amount of humor in Frayed Knights. and how he wanted to add more.

Sometimes it’s a little over the top. Sometimes its subtle. Sometimes… well, there are spots now where I can now tell I was really trying too hard. It happens.

If I were to do it all over again (which, fortunately, I’m kinda doing right now as I’m working on the next game), I’d do more to ground the characters and the world, and give the player access to their back-story. Again, this would be to make the more humorous parts stand out by contrast. And also because it’s just a fun, bizarre little world that these guys inhabit, and there are forces at work in the world with cool plots and plans in mind that – in my mind at least – amusing, but only if the players feel like they care about the world and what’s going on in it.

So yes, I’m saying I’d try to increase the humor level by … increasing the less humorous aspects. That’s exactly what I’m saying. Not to fear, there will be ridiculous trope-subverting plots and a return of the Rats of Nom and everything else players love about the first game. I’m pretty pleased with how Frayed Knights: The Skull of S’makh-Daon turned out.  I’ve heard a lot of great things back from players suggesting that I had more hits than I had misses. But I learned a lot from that game, and hope I can put it to good use in the next one.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Celestian Tales - Coloured Characters Update

by Couchpotato, 15:37

Ekuator Games next post-funding update for Celestian Tales brings us the coloured illustrations of the main characters you will play as in the game.

Coloured Characters

It's a bit late than the usual once every two weeks update, we know. There had been some problems and national holidays which set us back. We did say it'd be once every two or three, though, so hopefully this update isn't late by too much.

On the last update, we noticed that some of you asked for the coloured illustrations of the main characters, so that you can compare them with the alternate costumes later. We've shown Aria and Ylianne, and here are the rest.

On our next update we will showcase the alternate costumes which you have chosen. The most voted sketches have been made to stronger line arts, and we'd like you to see them and say your ideas regarding colour schemes before we move on to textures and colours. As before, this update will only be available for Vanguard-tier backers and above.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Path of Exile - Countdown to Next Expansion

by Couchpotato, 15:34

Grinding Gear Games posted news on the games forum with a countdown for the release of the next expansion, and information on a new patch for Path of Exile.

The Countdown to the Next Expansion is On!

The deployment of 1.1.5d today (patch notes here) has started a one-month countdown to our next major content release - the upcoming expansion in August. We have some great teaser screenshots planned for the next week, leading up to the grand reveal of the expansion's name, theme, lore and features a week from now. We have a really full schedule of previews and updates over the next month, so remember to check the news every day!

The expansion will be released at 10am NZ time on Thursday, August 21.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Sunday - July 27, 2014

Witcher 3 - Comic-Con News Roundup

by Couchpotato, 16:27

CD Projekt was at Comic-con 2014 and showed off a new demo. Unfortunately no video of the demo are available, but a few sites have news about the demo.

Up first I found two video impressions, and the first video is from IGN.

The second video is from a site called Polaris.

I also found a few previews based on the demo.

Nerdist

CD Projekt Red brought a bunch of Witcher to Comic-Con this week, showing off half an hour of largely unseen gameplay in a live demo for next year’s The Witcher 3: The Wild Hunt.

Damien Monnier, senior gameplay designer, Doug Cockle, who voices Geralt in the games, Dark Horse’s Nick McWhorter, and The Witcher comic writer Paul Tobin were on hand to talk about all things Witcher during the first day as the show.

Cockle, who’s been the voice of Geralt since the first game, thanked the fans for coming out, boasting that the audience would be impressed with what CDP had in store with The Witcher 3.

Games Radar

Every time we see The Witcher 3, it looks better and better. The demo shown today at a San Diego Comic-Con panel picked up right where the E3 press demo left off. Geralt had just restored Johnny's voice; in return, he leads Geralt to a decrepit-looking hut housing an equally decrepit woman. Turns out, she's actually a medium for a trio of witches, who are trapped inside a tapestry and possess the old woman to communicate. They point Geralt in the direction of a tree where they say a great evil resides, and give him a ritual dagger.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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The Banner Saga - Budget-Price & The App Store

by Couchpotato, 16:18

Polygon has another interesting article this week about the the mobile version of The Banner Saga, and how Stoic avoided the budget-price pitfall of the App Store.

My first time playing the iPad version of The Banner Saga, the strategy-RPG from Austin-based developer Stoic, did not last especially long.

I picked up an iPad Air loaded with an early version of the port before chatting with Arnie Jorgensen and John Watson, two of the studio's co-founders, about how the game was received after landing on Steam in January. After knocking out a few rounds of battle, and maneuvering around the interface for a few minutes, I handed the tablet back to Jorgensen.

"Everybody does this when we hand them the mobile version," Jorgensen said. "We break out the tablet, and after a few seconds, everyone just goes, ‘Yep, it's the game!'"

Adapting the PC version of The Banner Saga to iPad, Android and Windows tablets hasn't been as difficult a process as you might think. The team is "not re-engineering it for tablets" at all, Jorgensen explained — The Banner Saga was designed to work on mobile devices from the start.

"All of our user interfaces were designed from the ground-up to be simple enough to use with a finger," Watson said. "You could play the entire game on PC with your left mouse button."

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Pillars of Eternity - Preview @ IGN

by Couchpotato, 16:12

IGh has a new preview for Pillars of Eternity, and posted a new video with spoilers.

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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EA - Plan To Make Their Games Better

by Couchpotato, 16:07

Kotaku has a new article that talks about EA, and how they plan to make their future games better. The article uses the current announcement of the delays as proof.

EA is going to do some obvious things—and some unusual things—to make games that work better and that you'll like more, the company's CEO, Andrew Wilson, recently explained to me during an interview in L.A. If there's a recurring theme, it could be summed up in a word: "early." Or, maybe, "earlier."

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EA

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The Meridian Shard - Demo Coming Soon

by Couchpotato, 16:02

Ultimate Fantasy Studio latest kickstarter update for The Meridian Shard has information about a new demo version of the game that will be released in August.

Early test game coming soon!

This is just a quick message to you all to say that I am working my butt off and am putting together a new update for the end of August. I am attending the InCON games convention in Courtenay, BC on August 9th and I will be doing a live presentation of The Meridian Shard that day. So, after that I will include the event and a playable demo in the August update!

This means that all of you will have a 15-30 minute sneak-play of the game soon, and I will post a downloadable easy-installer for you on kickstarter. So far, you will be able to test-play a few closed areas, battles and navigate the new menus with lots of items, weapons, spells and all that good stuff!

I expect to have the update ready for you by Saturday, August 30th (give or take a week). I still have months and months of solid work to do, but progress has been fantastic so far.

Information about

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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BioWare - New Mass Effect Game Details

by Couchpotato, 15:57

Bioware was at Comic-Con 2014, and shared a few more details about the next Mass Effect. I couldn't find a video so the images with the articles will have to enough.

IncGamers - New Mass Effect details from ComicCon, Mako returns and more

The Mass Effect panel at San Diego’s ComicCon has proved to be of far more interest than the underwhelming showing at E3 2014. Unlike that rather rubbish E3 video, this event had actual information about the next game in the Mass Effect series.

There was still plenty of vagueness and hints of course, but a couple of concrete details were mentioned. Incidentally, IncGamers is not at the San Diego event so I’m getting this all second hand from the Nerd Appropriate twitter account (who was watching the panel.)

Hardcore Gamer also posted two short articles from the panel.

HardcoreGamer - First Glimpse of Male and Female Armor Designs in Next Mass Effect

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, the first glimpse of male and female armor in the next Mass Effect (which was stressed not to be called “Mass Effect 4″) were shown off.

HardcoreGamer - Mako Returns to Mass Effect 4

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, it was announced that the fan-favorite “Mako” vehicle will make its return to Mass Effect 4. No word on if it will differ from past games, but its visual aesthetic certainly seems sleeker.

Update: Here is a new video from Escapist News to add to the roundup.

Information about

BioWare

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Legend of Grimrock 2 - Summer Vacation Time

by Couchpotato, 15:48

The Legend of Grimrock 2 website has an update with information from Almost Human that development will be slowing down due to summer vacation.

Summer Vacation Time!

Hey, our summer vacations are starting just in a few hours so here’s a quickie Grimrock 2 status update before we vanish into oblivion (aka. the beautiful Finnish summer). I myself have been dueling against a cursed todo-list which, when one item is struck off the list, grows back to its full size! The speedy regeneration of the list is made possible by a full-time albeit temporary tester, Erik, we have had here in the office playing through the game for the last two weeks. That means that there’s been a barrage of tiny tweaks and improvements to all the areas of the game: a lot of detailing, fine tuning and balancing! So a LOT of small things have happened but despite the small size of the tweaks, they’ve been so numerous that game has really taken a huge leap towards being a finished product.

Despite the big advances we’ve had lately, the best way to progress with the project right now actually is to take a short two week break so we can get some fresh air and see the game with fresh eyes again. It’s been long journey, longer than we initially even set out to do, and it’s very easy to start suffering from a sort of a development speed blindness where it gets real hard to judge your own work, and judgement is what we need when we get back to work and start to wrap things up! After the vacation we intend to get the game to a beta status ASAP and continue extending the testing efforts to find all the remaining bugs and balancing issues. And like with the previous game, when we talk about beta testing, we don’t mean an open beta so no need to send in any applications. I know you mean well but we’d rather have you playing the finished, well-polished product instead since we already have a pretty secure supply of friends-n-family testers. 

 

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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GOG - Accidentally Gives Away Games

by Couchpotato, 15:36

Polygon has a new article about GOG.com accidentally gives away thousands of games for free. The plus side is they are not demanding anybody give the games back.

Here was GOG's response to the glitch.

Hello 

Thank you for your honesty. Yesterday, due to a small glitch on our end, you and a bunch of other lucky people ended up getting games from the Linux Launch promo for free. Don't worry, though, as it's totally cool with us and you may keep them. Yes, we will not be removing these titles from your account and we do hope you will enjoy them! :) 

Of course, if you prefer, like some of our community members, we can always remove them your shelf - just let us know replying to this email. Again, there's no problem if you want to keep them :) 

Your GOG.com Team

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GOG

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Unrest - Review @ RPG Codex

by Couchpotato, 15:26

The RPG Codex has ppsted a new review of Pyrodactyl Games Unrest.

Unrest is an adventure game lacking in puzzles, but strong in plot. The story is well told and there is some replay value in trying its different paths. It is, however, quite short, and can be finished in just a few hours. For those expecting an RPG that simulates some of the statistically light storyteller-type tabletop games like Amber and In a Wicked Age, I am afraid you won't find that here.

Ultimately, I think this game is going to be a point of debate on the Codex due to the high hopes some members may have held for it. The game will probably be enjoyable for those who haven't been following its development or the hype surrounding it, but I think that those who have been looking forward to it for some time will be a little disappointed that its decision paths aren't more complex. For my part, I found it enjoyable enough, but it's not something that I would put on a list of highly recommended games.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

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Xenonauts - Physical Rewards Update #2

by Couchpotato, 15:22

Goldhawk Interactives latest update for Xenonauts has an update on backer rewards.

Physical Rewards Update #2

In my last update earlier this week I promised an update at the end of the week, so here it is - a short one this time.

All of the physical rewards except the DVD game copies are now completed at our end. The Art Book has now been reviewed by a dozen or so people to proof-read it for any typos I missed in my edits, and it'll be sent to print shortly, most likely Monday next week (we're just waiting over the weekend for some additional printing quotes to come back on the spec I sent out to ensure we're getting good value for our money). 

All of the non-physical rewards like the soundtrack, developer diary and wallpapers are now finished and have been placed in a separate folder in the game's root directory called "Extras". The update containing them will be rolled out across all download services on Monday. The only thing not included is the PDF art book (as this is not a general reward for everyone), which will be sent out through a download link along with the other rewards.

For the DVD copy, we're putting together the installer at the moment as V1.09 does indeed seem stable enough to be our "final" version. I've started work on the DVD manual but it's only partially finished - unfortunately the Art Book and day-to-day running of the company conspired against me getting much time to work on it this week. I know what the cover and disc are going to look like already, though, so I'm not expecting the DVD copies to take much longer either. Perhaps I'll finish them over the weekend...if not, early next week for them too.

That's all there is to say, really. Hopefully next week we'll have ordered everything. I'll do another update when I've got some news for you, likely towards the end of next week. I might even include some photos of the sea of boxes filling our office too!

Information about

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

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EuroGamer - When Too Much is Not Enough

by Couchpotato, 15:20

Dan Whitehead of Eurogamer has written a new article about crowd-funding, and talks about when the funding is not enough to make the game.

Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarer controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.

Information about

EuroGamer

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Fallout: Lonestar - Texas-based Fan-made Mod

by Couchpotato, 15:16

No Mutants Allowed posted information about a new mod for Fallout based in Texas. After seeing so many mods started but never finished hopefully this one is.

"Hello community!

It's been almost 5 years since I last posted .... I feel like I'm in confession .... and if you remember me at all then you might know that I used to be a major player for an old, now defunct, Fallout 2 total conversion mod called Fan Made Fallout. Do a search, there are some old posts of ours/mine still floating around here somewhere. Sadly, that project closed it's virtual doors in 2009 and if you go to the website now you'll find a page that you'll likely need to translate in order to read.

But a lot can happen in 5 years.

Last year, in November, a friend of mine who has worked on a number of official Fallout titles passed along word that there was a new mod in the works that was looking for people. And that's how I became a part of my new Fallout TC project: Fallout: Lonestar. We are creating a brand new game, currently modding on the G.E.C.K., that takes place in Texas (ironically, so did FMF). We are currently in pre-production and there's a TON of writing taking place on a daily basis. We are also creating a fair amount of concept art we're sharing with the community as we go. I'd like to invite you all to come over to our website and check us out!

To get the basic project information, go here (not updated to often, yet):
http://falloutmagnifico.com/

And to interact with us, check out our Facebook and Twitter pages (which get updated the most, so be sure to LIKE and FOLLOW):
https://www.facebook.com/Fallout.Lonestar
https://twitter.com/FalloutLonestar

Please feel welcome to come check us out any time and follow along with our development!

As a member of this community for almost 10 years I know how rare it is to see a project of this scope succeed. I've seen projects come and go ... and I've been a part of one for over 4 years. This feels so different. Come on this journey with us and see for yourself!

See you all in Texas!

Jack Shipley
Producer"

Information about

Fallout

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Saturday - July 26, 2014

Shadowrun Returns - Anniversary Update

by Couchpotato, 15:37

The next update for Shadowrun Returns has a video from Harebrained Schemes about the games One-Year Anniversary. They also announce a new Director's Cut version.

A Special One-Year Anniversary Update For Our Backers

As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.

But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.

And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.

So we thought: Why not just… make Dragonfall better?

We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.

And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.

What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.

We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.

Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

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