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Friday - October 17, 2014
Thursday - October 16, 2014
Wednesday - October 15, 2014
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Path of Exile
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Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (32.17%)
Maybe It Depends on Reviews
  (11.3%)
I'll Wait For a Cheap Sale
  (21.74%)
No Past Games Ruined The Series
  (13.04%)
No DA:I Doesn't Look Good
  (3.48%)
No I don't Buy EA Games
  (6.96%)
No Because of Origin
  (4.35%)
I Never Played Any Dragon Age Game
  (6.96%)
Vote

Friday - October 17, 2014

Bedlam - Mutants & Warriors Updates

by Couchpotato, 08:46

As usual Skyshine Games continues releasing two updates a day for Bedlam with the latest updates about mutants, and warriors. The game still needs $40,000.

Hello new, current and future BEDLAM BACKERS! We are closing in on our funding goal Y'all are amazing, thank you for showing up and doing your best to make BEDLAM a reality!

In this update you will find our Digital Add-ons, which we hope will be a fun way for BEDLAM BACKERS to help us reach our goal!! We are offering these add-on 'packs' which contain some serious firepower that will enhance your trip through scenic BEDLAM! While all of these characters, weapons, and upgrades can be found with some hard work (and luck!), we wanted add a little up front bonus for any backers interested in increasing their pledge. ALL Tiers $65 and above will receive ALL digital add-on packs! We’ve also made sure to include some sunscreen, and possibly a useful annihilation device or two... but let’s be more specific!

During your travels through Bedlam, a variety of characters and rare Elite warriors from the four Factions (Mutant, Cyborg, A.I. and Marauder) can be discovered and recruited to your crew. But with these special add-on Packs we’re offering, you will be able to access some of those awesome characters right from the beginning of your journey! In addition, each pack contains a bonus Dozer Upgrade and Weapon!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - New Interview

by Couchpotato, 08:42

Worldsfactory had the chance to interview Project Manager Guillaume Blanchard, and asks a few questions about Styx: Master of Shadows.

What was your inspiration to create a stealth game such as Styx? This seems quite different from the usual genres you’ve done so far.

There are many fans of stealth games at Cyanide; we were just waiting for the right time to make this game. :) Our experience with Unreal Engine 3 on Game of Thrones told us it’d be the perfect tool to create a stealth game where each situation can be constructed to offer the player a quality challenge. At the same time, we saw that Styx, one of the main characters in Of Orcs and Men, was well loved by the players. The marriage between the two felt like a natural match to make the stealth game we wanted: a return to the genre’s roots where infiltration is the only way to play. Playing a goblin allows us to revisit the stealth genre through an original character: more agile, frail, but with magical powers. Playing a goblin is a great way to make the players understand that charging in headfirst is not a good option in our game. ;)

Styx is a prequel to Of Orcs and Men. Do you believe that game to have been somewhat misunderstood? Many have praised the unique point of view as compared to siding with humans as usual, but the game ultimately got mediocre scores.

Of Orcs And Men has great qualities like an original background, a strong story and good voice acting and music. We’re trying to make original games and therefore we not expecting them to achieve mass acceptance. That said, when the targeted players are not satisfied, it means that there are some defects that we have to analyze objectively to improve and make our games better and better. That’s what we did for Styx: Master of Shadows, by paying special attention to the core gameplay and level design.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Worlds of Magic - New Massive Update

by Couchpotato, 08:39

Wastelands Interactive released information about a new major update for Worlds of Magic on Steam Early Access, Here is the press release with all the details.

The new race of Orcs, Heroes, Champions and a dangerous world of Fire now added to Worlds of Magic in a massive update.

October 16th, Lodz, Poland - After a month since the initial Steam Early Access release Worlds of Magic - the 4X turn-based strategy game, has just been updated with a brand new race, unique adventurers that you can use to lead your armies and a completely new world with its unique features, resources and creatures. All available at once in a big update that has been just added to the game on Steam.
 

It's been an extremely busy month for Wastelands Interactive - the team behind Worlds of Magic. After the release of the game on Steam Early Access developers were overflown with comments and feedback from both gamers and media that have done early previews already. Browsing through all those suggestions was a challenging experience but it resulted with a great number of improvements and fixes. And finally led to the first massive update that ads a whole list of new features to the game:

ORCS - play as a completely new race: the Orcs. These savage raiders are the perfect faction for early game expansion.

HEROES & CHAMPIONS - recruit unique adventurers to lead your armies: from mighty fighters to mystical wizards.

CRAFTING - forge magical artifacts, weapons, and armors. Imbue them with powerful enchantments and grant them to your heroes to bolster their power.

FIRE PLANE - explore a dangerous new world of Fire, with its own features, resources and creatures.

STRATEGIC VIEW - zoom out the map and enter the strategic view. Manage your empire and command your armies on a grander scale.

In addition to that the game is also now available in Russian. You can check out how the new update impacts the gameplay by purchasing the game available via Steam Early Access HERE or by visiting developer’ store and getting the game directly from  HERE.

THE STORY

The world of Elannra was a land of beauty and enchantment, where the wise and powerful used magic to lift themselves to the heavens, seeking to become gods. It was their arrogance that destroyed the world; ripped its fabric apart at the very seams. The War of Ascension consumed it. And so they fled. Gateways were opened to new worlds, to new lands ripe for conquest. The Sorcerer lords of Elannra plunged through these portals taking their servants with them, intending to wage their immortal wars across the planes themselves.

But the magic of these worlds was different, it was not the open flowing source of Elannra. The Sorcerer lords had to begin again and learn the ways of this new magic. With their learning came power and with power conquest. Only victory will end this war. Only one Sorcerer can reign supreme!

GAME MAIN FEATURES

Although being a completely new game from a design point of view, Worlds of Magic will be a true spiritual successor of Master of Magic, following the rules being an essence of the genre:

  1. EXPLORE uniquely generated universes.
  2. EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities.
  3. EXPLOIT resources and factions alike to increase your own power.
  4. EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.

To achieve those goals gamers will have in hand the following list of features:

  • 8 playable races
  • 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
  • Over 10 terrain types
  • Almost 30 world resources to exploit
  • D20 battle combat mechanics
  • Units gain experience
  • Over 80 military units
  • Over 40 wandering and summon-able units
  • Over 40 world features to explore and conquer
  • 40 heroes and champions
  • Over 400 spells divided into 13 spell circles
  • Cast tactical, strategic, and global spells
  • Create powerful artifacts to equip your heroes with
  • Choose from 13 pre-made Sorcerer Lords or make your own

The game is planned to be released in Q1 2015 on PC, Mac and Linux. More information about Worlds of Magic can be found on the official website:  http://myworldsofmagic.com/, Facebook and  Twitter profiles.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: In development

Details

Deathfire - The Nemesis System

by Couchpotato, 08:30

Guido Henkel has a new post on his blog about his failed kickstarter game Deathfire, and writes that the Nemesis System from Mordor was similar to his game.

I have to be honest. I did not follow the development of “Shadow of Mordor” at all. As you may recall, after it turned out to be impossible to get a viewing of the game during this year’s E3 despite my hour-long wait, I lost interest in the game altogether.

Now that it has been released, a lot of coverage has been given to one of the game’s innovative features, the so-called “Nemesis Feature,” which creates pseudo-intelligent opponents that follow certain social orders and appear to populate a living and breathing world that gives every entity the player encounters in the game world goals and purpose. Hmmmmh… I thought to myself when I first heard about this. That does sound very familiar to me!

If you may recall, a year ago we were trying to fund a game project called Deathfire through Kickstarter. It was a traditionally-based role-playing game, much in the vein of the award-winning “Realms of Arkania” cRPGs I have been working in the past, with an exceptionally strong focus on characters. Everything in the game was designed around the charcaters in the game and the emotional response you get from their interaction. Not only the player characters, but all the characters in the game world, including your opponents and the monsters. As you may recall, the system we outlined and had begun to develop for the game was called the “Psycho Engine.”

Information about

Deathfire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Canceled

Details

Border: Remembrance - A New Pixel Art ARPG

by Couchpotato, 08:25

I found another interesting kichstarter called Border: Remembrance from a developer called Istvan Gal. I have to say the game reminds me of Hyper Light Drifter.

Border: Remembrance is a fast paced, high difficulty Metroidvania game, in the spirit of Castlevania games mixed with Dark/Demon souls. The pixel art visual style delivers a weird and twisted tale of a world’s last 3 weeks.

In the interest of time, here is the short summary of what this game is:

  • A grand misery.  
  • Nonlinear storytelling.  
  • Multiple endings.
  •  Countless secrets.
  •  Architectural level design.
  •  Alternative routes, shortcuts.
  •  Different characters have entirely different routes for the same level. • Up to 20 different weapons and spells for each character.  
  • Destructible environments; burn, blow and slash your way through obstacles. Who needs keys when you have a rocket launcher?  
  • No tiles. Each level is hand drawn.  
  • A mixed technology setting; swords meeting magic and space age technology.  
  • Themes inspired by the works of H.P. Lovecraft.

Information about

Kickstarter

Details

Mount & Blade: Warband - Viking Conquest DLC

by Couchpotato, 08:20

TaleWorlds Entertainment announces a new DLC for Mount & Blade: Warband called Viking Conquest in a new press release sent to my e-mail.

TaleWorlds Entertainment announces “Viking Conquest” DLC for Mount & Blade Warband

ANKARA, Turkey – October 16th 2014 – TaleWorlds Entertainment is proud to announce “Viking Conquest” an upcoming DLC for Mount & Blade Warband, externally developed by the team behind the popular “Brytenwalda” mod. Viking Conquest takes the Mount & Blade franchise into historical Dark Age Britain, at a time when Norsemen began to raid the British Isles, looting monasteries and burning coastal settlements. The DLC features an overworld map encompassing Britain, Norway and Denmark, a fully fledged single player storyline, as well as the classic sandbox mode with expanded diplomatic options. Multi player also plays host to new game modes, including sea battles and coastal raids. All filled with completely new armours, weaponry, scenes and characters authentic to the Dark Age setting.

Viking Conquest will soon be available on Steam's Early Access. The game is still under development and will continue to be developed, while in Early Access, with input and feedback from players.

About TaleWorlds Entertainment

TaleWorlds Entertainment is an independent computer and video game development company founded by Armağan Yavuz, best known for developing the Mount & Blade game series. The company is based in Ankara, Turkey and strives to innovate and explore unique gameplay experiences in its products.

2005 - First playable alpha of Mount & Blade released
2008 - Mount & Blade released
2010 - Mount & Blade Warband released
2011 - Mount & Blade With Fire and Sword standalone released
2012 - Mount & Blade Warband Napoleonic Wars DLC released

Information about

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Star Traders 2 - First Reward Deliveries

by Couchpotato, 08:17

The next post-funding update for Star Traders 2 from Trese Brothers Games has news on reward deliveries, and mentions that 4X Empires is not available on the Mac.

Star Traders 4X Empires Released on Mac

We’ve just released Star Traders 4X Empires on Mac, via the popular Desura gaming network. For just $9.99, if you didn’t get this game as a backer - download and play tonight. Be sure to leave a review!

First Rewards Being Delivered

We have started fulfillment of the first two rewards types - the forum badges, and the digital add-ons for Heroes of Steel and Star Traders 4X Empires. We’ve completed the first 25 or so forum badges, and will let you know when we’ve finished them all. If you choose to include a digital add-on in your pledge, you will receive 1-2 emails about them over the next two days, providing the keys.

Please remember that Star Traders 4X Empires is not yet on Steam. If you chose Steam as your network on which you’d like to play these games, we are sending you a Desura key in the mean time. We will send a Steam key later, after we have Greenlit. Which is a great reminder to get over to our Greenlight project and vote Yes!

Contact with Questions, Concerns Issues  

There are 2 of us and 1,732 of you (counting PayPal pledges). We are sure to make mistakes throughout this process, so please contact us any time you have a concern, issue, or a question. Send me a message via KickStarter or a quick email to atrese@gmail.com. We promise a snappy response and a dedication to work through any issues!

KickStarter Surveys  

The KickStarter surveys are out and about 90% of our backers have completed them. Please complete your survey, otherwise we will not be able to deliver your reward!

Pledging via PayPal 

The PayPal pledge page for Star Traders 2 RPG KickStarter is still open. We’ve had new Captains slowly arriving to pledge and a few more pledge increases over the last week, so we’re going to keep the door propped for a bit longer. If you would like to make a new pledge, add to your pledge, or need to use PayPal to resolve a pledge issue with Amazon use our PayPal pledge page. The stretch goals for the project are still open and if we happen to cross them with PayPal pledges, we will announce that with great fanfare.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - New Twitch Stream

by Couchpotato, 08:13

I found a new archived twitch stream that has an hour of new gameplay for Lords of the Fallen from a channel called lobosjr. So only watch it if you have time to spare.

Update: Forum member Gokyabgu also found a few new Beta videos.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Skyrim - Amusing Collision Glitches

by Couchpotato, 08:06

Technology Tell has a new article for Skyrim about some of the games amusing collision glitches. I found it hilarious as some them have happened to me while playing.

As you may have suspected from the plethora of articles I’ve written about it, I play a great deal of Skyrim. It’s a wonderful game, with beautiful graphics and amazing gameplay. But sometimes, things don’t exactly work the way the programmer planned it. People wind up in the air, or inside of things that they’re not supposed to be inside of. Case in point.

Yes, those are floating mammoths. I don’t know why they’re floating up in the air, but there they are. They hung there for a while, too, choosing not to fall down even when I ran jup to hit the giant with my sword. Mammoths aren’t the only thing that float, though.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dark Souls II - Patch v1.09 Released

by Couchpotato, 08:03

It seems a new patch has been released for Dark Souls II. You can find the changes and updates on the games official website. I'll just quotes small part of the changes.

Dark Souls II Version & Calibrations Update

We would like to thank everyone for your patronage and support of Dark Souls II. The third DLC in The Lost Crowns trilogy, This message is to inform all users of the refinements to gameplay that have been made with the Version and Calibrations update recently applied to the PlayStation3 and STEAM versions, and soon to be applied to the X360 version of Dark Souls II.

 STEAM

Ver. 1.07
Calibrations 1.12

Keep in mind that the Version numbers for STEAM and the PlayStation3/Xbox 360 differ, but that the content of the games is equivalent.

The following fixes, changes, and refinements are included in the update:
・Bug Fix: In Frozen Eleum Loyce, when fighting the Ivory King, when any of the NPC Loyce Knights dies, the players Sin level went up
oAny users who had their Sin level go up as a result of this bug can reset their Sin level by visiting Cromwell the Pardoner
in Brightstone Cove Tseldora and having him pardon your sins. Players may now have their sins pardoned once at a cost of 0 souls.
・Bug Fix: Users equipped with the Ivory King Ultra Greatsword were able to cause damage by performing a cancel roll near an enemy

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Highlands - Game Mechanics Explained

by Couchpotato, 07:59

Burrito Studio's latest update for Highlands shares a few images that help to explain the game mechanics. As for the game it still needs $9.000 to get funded.

More Game Mechanics Explained!

Let’s resume our mid-campaign crusade explaining the gameplay features of Highlands!

Wounded Characters

Academics will use your food resources to prepare potions and ointments that will heal characters injured in battle.

Upgrades!

Academics will also spend their time testing strange contraptions and try to discover new ways to make your resistance more effective.

For instance they can increase the ballistic range of a bombardment or find ingenious ways for your mechanics to make their barricades stronger.

Special Buildings


Here are a few of the special buildings you'll want to secure and defend along your way.

Tavern: a place to meet wanderers and know the local folks. Use leadership points to recruit people and assign leaders to generate leadership points each turn.

Workshop: where your mechanics have all their tools to craft weapons, grenades and other useful items.

Medical Ward: a building where you can assign characters that are very injured. They will not be able to perform any other action but will recover Combat Points more quickly.

Barracks: a building where your combatants will train and setup artillery bombardment.

Information about

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Crimea - Indiegogo Update #2

by Couchpotato, 07:53

The Indiegogo campaign for Crimea is stll off toa slow start as it only received $195 of the asking goal of $37,500. The game also has a few new updates this week.

Our new demo (v.0.8) is now available for download.

Updates include:
- new locations
- new weapon (flamethrowers)
- improved usability and GUI ('Take All' button, 'fiddle' animations, customizable particles)
- fixed bugs (duplicating traps, animations, reloading weapons, inventory)
- basic vehicle

Download CRIMEA Demo v 0.8

 

Information about

Crimea

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Everstar - Tactical Party-Based RPG

by Aubrielle, 03:58

Everstar, a party-based 3D action RPG in the style of Dragon Age: Origins, has launched a Kickstarter. The developer Psycho Sorted is asking for $850,000 to get funded.

Everstar is a fully 3D, party-based action-RPG featuring co-op campaign play developed by industry veterans.

Our dream is to make an epic fantasy game where you and your friends have a party of adventurers who do battle in a physics-rich 3D world - a game that you can play tactically or as an action game.

Everstar is a game about a class of teenage gladiators who will charm and surprise you, follow you into danger, face their worst nightmares, and eventually tear down the world and stand atop the rubble in victory.  

  • Everstar is a cutting edge realtime 3D RPG for PC, PS4, and Xbox One 
  • You control a party of up to 6 characters at once 
  • Each character's gameplay is deeply customizable with job and kit swap systems 
  • The full campaign can be played with online co-op - invite up to 5 friends or go it alone - your choice 
  • Be a battlefield general in Tactics mode, or get your hands dirty on the front lines in Action mode. Both styles of play support either a keyboard/mouse (PC only) or gamepad (all platforms) 

You can think of Everstar as: Harry Potter drama meets Dragon Age squad action with a dash of the school simulation of Persona 4.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Thursday - October 16, 2014

GOG - Baldur's Gate 1&2: Enhanced Edition

by Couchpotato, 20:47

GOG announces you can now purchase DRM-Free versions of the Baldur's Gate: Enhanced Edition, and Baldur's Gate II: Enhanced Edition. Here are the details.

Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition - a grand return (for both Windows and MAC OS X) of the most historic RPGs ever made is happening now on GOG.com and it's 50% off for the first three days, for both titles. That's only $9.99 and $12.49 respectively for the enhanced Baldur's Gate experience available for Windows and Mac OS X!

Since the initial release in 1998, Baldur's Gate and its sequel have entertained millions of Dungeons & Dragons fans around the globe and received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for computer role playing games ever since. Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition includes the entire Baldur's Gate adventure and Tales of the Sword Coast expansion pack. The final chapter - Baldur's Gate II: Enhanced Edition includes Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal, the epic conclusion of the Bhaalspawn saga. Both games contain never-before-seen content: new combat-focused adventures, and a total of seven exclusive party members to join you on your journey.

This enhanced take on the series brings the experience back to life with full widescreen support, remastered area artwork from original renders, and a host of other interface and gameplay improvements. Can you resist the evil within you, or will you embrace your monstrous nature? With Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition, there has never been a better time to find out. Discover the magic, or rekindle an old love affair on GOG.com for only $9.99 and $12.49 until Sunday, October 19, at 14:29 GMT!

Information about

GOG

Details

Lords of Xulima - New Content Unlocked

by Couchpotato, 20:44

The next post-funding update for Lords of Xulima has information about some new content that has been unlocked for the game. It seems to be about Titans.

The Titans Chapter

Greetings! 

The four colossal Titans known as the Sons of the Elemental Xulnari, have their lair in the most remote places of Xulima. Finding them is just impossible for the mortals, unless you can count on some divine help... For those lucky players that find them, enjoy interacting with those powerful Demigods that have not met a mortal ever.

Now all the world is accessible for the player, including the Glacier of Geldra, the Desolation Desert of Pernitia and the Lake of Fire in Vilak. Also, the four temples of the Elementals Xulnari can be played now. In some of them, you will find new monsters as "The Nightmare" which is one of the most powerful enemies you will find.

Game already Finished?

We have unlocked about 15-20 hours more of gameplay. Indeed, 99.9% of the full game is now playable. Everything except the very end, that includes the Final Boss and the awesome End Cinematic that lasts 8 minutes, at which only a dozen lucky people have had the chance to watch it. We will reserve the climax of this epic story for the official release of Lords of Xulima in November. While you can speculate about the end, what will happen with Xulima and the rest of the world?...    

The New Ironman difficulty mode

Many fans of LoX have requested this new difficulty mode. The Ironman mode has the same rules as the Hardcore mode, but you can only save the game when you are safe in the towns. So yes, this mode can be a real nightmare, such a challenge that perhaps nobody can ever finish it. For those heroics players we have created a new special achievement and the final score is now re-scaled as the Ironman mode grants a score, 300% more than in normal mode. We have added new monsters for the final rank, which now has 100 different positions.  

Which will be yours?  

  • Normal Mode: Ranks from 1-50.
  • Old-School Veteran: Ranks from 50-70.
  • Hardcore: Ranks from 70-90  
  • Ironman Mode: Up to rank ~100.  

New Feature: Write your own notes on the Maps!

Another feature requested by the fans is writing their own notes on the maps. Finally, it has been implemented. It was a little hard to add, but we love that feature too. Also, these custom notes can be consulted directly in the Journal with the rest of auto-notes that the game records for you. Hope you enjoy it!   

Next Update: The next update will have finally the Talisman of Golot we promised in Kickstarter, the French translation and perhaps the German one too. See you soon!

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Aaryn Flynn Interview

by Aries100, 17:25

GamesBeat has an interview with Aaaryn Flynn, the General Manager at Bioware.
He talks about framerate, PS 4 vs. Xbox One, Bioware's use of the Frostbite engine and more. Here's a quote about how the team behind DA: Inquisition experienced working with the Frostbite engine:

GamesBeat: What was that experience like - working with a new engine - for a team that tends to make such huge, expansive games? Flynn: It was fantastic. It's funny, because we didn't know what to expect. We did a bunch of research into the engine four years ago now, even before Dragon Age II shipped, as we were deciding what our technology strategy was going to be for the next five to ten years. We did that work and then we went in with both feet and said, "Well, the best way to make use of this is not only commit all of our titles to it, but then also to work with the teams directly to offer our suggestions and focus on the things that we need to do to make our games good."  With the Frostbite team handling a lot of the heavy lifting around core rendering loops and specific stuff around the platform, we focused on the RPG elements and the things we need to do to extend Frostbite to make our first RPG, Dragon Age: Inquisition. That was everything from updating the animation system to support quadrupeds - everything from horses to dragons - to putting pauses in the game.

Here's Flynn's take on framerates:

GamesBeat: There's been some recent - other developers have said that they have a sort of philosophical belief that 30 frames per second can be better in some situations than 60 frames per second. Do you guys hold with that, or ideally would the game be 60 in all situations?

Flynn: No, I agree with the first statement. For me, to move to 60 fps, very crudely, you're halving the amount of time you have to render anything. Something has to be given up to achieve 60. For the right game that may be the thing you have to do. A competitive, PvP-based shooter, for example, you want that smoothness to optimize the experience. You can live with lower-quality textures and simpler animations, especially because you're not rendering the player character in that case. But you might find that in a different kind of game, you want something more lush, something richer in texture detail and character detail. Maybe you need to drop down to 30 to deliver that. Again, as long as you're getting a steady framerate, as long as you're getting something that is smooth and unhindered, it falls to the kind of game and the experience you're trying to give to players.

Thanks to EntropicAngel at the Bioware DA: Inquisition forums for finding this.

 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Milestones & New Races

by Couchpotato, 08:06

A new update for the funded kickstarter game That Which Sleeps announces another stretch goal has been reached, and talks about the games new races.

Thank You to our Backers!

At the time of this writing we've surpassed some major milestones for our campaign and have over 3,000 backers! Not only has the Procedural Generation stretch goal been reached, but we are well onto our way to unlocking our first content based stretch goal - an additional playable agent chosen by the community.  Thanks to your support we'll be able to add tons of additional features, polish, and depth to That Which Sleeps.  

We still have a little less than a week to go, and since we're moving quickly toward our next stretch goal we felt like it was time to unveil the new major races.  

Much like the previous stretch goal, we'll describe some key elements and flavor around the new races as well as their hero classes and government types.  Finally, upon completion backers will get to vote on which one will be included as a new major race.  These races are highly unique and serve to illustrate how far the engine can be pushed with comprehensive custom government types.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Video Inteview @ GameranX

by Couchpotato, 07:58

GameranX has new video interview with CD Project RED's Damien Monnier.

The Witcher 3 Wild Hunt is a mind blowing game from polish game developer CD Project RED based on famous books by Andrzej Sapkowski. At the interview we've asked Damien Monnier about open world, armor, weapons, exploration and many other interesting things.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - On Dropping the PS3 & 360

by Couchpotato, 07:55

Worldsfactory has a new quote from Lords of the Fallen developer Michele Giacalone about why they dropped support for the PS3 & 360 versions.

"Switching to next generation was one of the biggest challenges for this project. We had to find our definition of next generation in term of visual quality and scene complexity with basically no experience with the new hardware. This was a crucial phase because we had to base on that the new guidelines for artists and designers, affecting the whole content creation process. The more we progressed with porting our engine to the new consoles, the better we could adjust those guidelines trying to find the right balance of visual quality, scene richness and performance. Moreover, in order to achieve the best performance on the new hardware we decided to not maintain back compatibility with DirectX 9 and previous generation consoles. For example we dropped completely our deferred lighting renderer – necessary on the Xbox 360 – in favour of a full deferred rendering approach saving a nice amount of time in draw calls. Getting back to the question, we couldn’t have achieved such result on the previous generation hardware."

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Heroine’s Quest Editorial

by Couchpotato, 07:53

Konstantinos Dimopoulos of Rock, Paper, Shotgun takes a look at Heroine’s Quest as part of the sites weekly Freeware Garden postings. Here is a short sample.

Having thoroughly played Heroine’s Quest for this write-up, just looking at my recent notes makes me giggle. Everything is amazing this, excellent that, lovely other, brilliant something else. They are useless as notes, of course, but an honest testament to my enthusiasm. I haven’t got a single “but” in there. Heroine’s Quest is a marvelous game indeed.

Amazingly, it’s a monumentally complex one too. As the titular Heroine can be a warrior, sorceress or rogue and each of the classes can be customized with varying skills, spells, stats and attributes, puzzles can be tackled in a surprising variety of ways. What’s more, your class also affects the side quests you’ll be bumping into, hence providing the game with the replayability trait that’s so rare and elusive for the genre. Heroine’s Quest is one of the few adventure game throughout the history of pointing and clicking at things worth enjoying three times in a row. Or, well, two at least.

And just to make things even tougher for themselves, the devs have made sure that everything is accompanied by the appropriate animation. Each spell for example has its very own pyrotechnics and even the lovely character portraits move. Actually, the attention to detail is staggering and includes the game’s difficulty settings, that adjust combat difficulty and the easiness with which you can die from hunger or frostbite.

Information about

Rock, Paper, Shotgun

Details

Legend of Grimrock 2 - News Roundup

by Couchpotato, 07:49

Alright lets get started with a huge update for Legend of Grimrock 2. As most of you  know the game in available on GOG, Steam, other online retailers.

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

Not that that's out the way here are a few reviews for the game this week.

Pixelrelated - 9.5/10

It’s abundantly clear that Legend of Grimrock 2 had a lot of work put in to making it more than just a pallet swapped version of the original Grimrock. While the combat remains the same, adding an open world to it creates a feeling of immersion in the world that the original was sorely lacking.

Saving Content - 5/5

Legend of Grimrock 2 is not perfect, but the immersion and wonder that can be found on the Isle of Nex is incredible. From the moment you step foot on the beach, you are left to your devices. And this is where Legend of Grimrock 2 really excels, being a game about exploration and discovery at your own pace without being too punitive with the puzzles and combat that you have to endure. With elements of survival, makes this an absolute gem for 2014, and a surprise for anyone who doesn’t have this game on their radar.

Rock, Paper, Shotgun - No Score Given

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.

RPG Fan - 95/100

The original Grimrock had a child with Myst and it was kidnapped by Dark Souls II in its infancy and raised to adulthood in the graveyard of forgotten CRPGs. That's Grimrock II. And yet it has its own puzzling, riddling dungeon crawling magic. It's an intricate puzzle box hiding needles beneath its surface. It's a frightening force of nature, a storm of darkness and the things that crawl in it. It's a sphinx with starry eyes. The Legend of Grimrock II is a work of genius.

I'm sure more will be available and I'll be sure to post another roundup.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Age of Grit - Villains Update

by Couchpotato, 07:39

The latest kickstarter update for Age of Grit has more information about Villains.

Hey everyone! I hope all is well! We are hard at work at Age of Grit and things are coming along quite nicely. It's a lot of work but we're having a blast!

We will be sending out Backerkit surveys next week. It will be a fairly simple survey we'll use confirm your reward level and gather some of the information we'll need to fulfill your rewards. For example, the survey will request shipping addresses from those who selected tiers physical rewards. You'll also get a chance to upgrade your pledge to a higher tier or select add ons for extra bonus rewards. Some of the add ons are really quite fun--I think a lot of you will really like them! If you missed our last minute add on (the ability to name an in-game manufacturer) it will be available through Backerkit as well!

We are still counting all additional funds raised towards our stretch goals. We have had some generous Paypal donations and we're just coming up on our next goal at $16K. With a little help from some of you I think we'll be able to soar past that $16K goal!  That means cut scenes for Age of Grit! Thanks again to all of you for all the support!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Planet Centauri - A New 2D Sandbox Game

by Couchpotato, 07:36

Here is another new game looking for funding on Indiegogo this week. The game is called Planet Centauri and as usual here is a video, and game description.

Discover the secrets that lurk through more than twenty biomes, tame monsters and make them your allies , save the Chloriniens from the Night Walkers , create a community and protect it , create your own weapons, your own armor, your own magic and make the planet Centauri the cradle of a new civilization or your tomb!

Information about

Indiegogo

Details

Battle Brothers - Greenlit on Steam

by Couchpotato, 07:31

Overhype Studios is happy to announce that Battle Brothers has been Greenlit on Steam. They also share information for Early Access, and a new AMA on Reddit.

Battle Brothers has been Greenlit!

After just a little more than a month on Steam Greenlight we made it - Battle Brothers has just been given the green light!

We are extremely happy and excited about how fast things went down in the end and we want to take the time to give you guys a big THANK YOU for all the support, comments, votes, encouraging messages and of course for spreading the word!

Without the engagement, effort and enthusiasm of you guys this would not have been possible!  Now we can again point all our resources towards game development itself.

Next stop: Early Access in January

With the latest Greenlight success we can now look ahead to the upcoming Battle Brothers Early Access version. If all goes to plan you can expect it in January 2015 on Steam. The EA will contain a fully playable campaign with all core mechanics in place. Of course, it will still miss content from the full game and some secondary features. As we get nearer to release, we’ll let you know in a dedicated article what exactly is going to be in the Early Access version and what will be added later, so you can get all hyped up about it ;)

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - A New Dungeon RPG Game

by Couchpotato, 07:26

I received news about an RPG called Dungeons Of Aledorn that has been in development for the past few years. The developers are getting ready for a new kickstarter.

We started an indie game development studio that has decided to return to PC gaming quality. In the game, which is coming soon to return to the old proven principles and plan is to connect the dots in quality Dungeon (RPG) for hard-core gamers and gamers looking to seek challenges in games.

When writing a GDD I was inspired by several older games – Betrayal at Krondor, Realms of Arcania: Shadows over Riva, Might & Magic, Kings Bounty and Fallout.

Dungeons of Aledorn will therefore be a mixture of puzzles , dialogues , tactical combat , quests performance and, ultimately, quality RPG system.

They also have a few translated blogs in English to read.

Information about

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: Mac
Release: In development

Details

GamesIndustry.biz - The Death of Reviews

by Couchpotato, 07:21

GamesIndustry.biz is hosting a new article from someone called Steve Peterson who writes about the death of game reviews in the last few years.

Game reviews used to be an important (one might even say, ahem, critical) factor in the marketing of a game. If you were able to get some advance reviews, you'd even slap a great quote or two on your packaging, and certainly in your advertising. Adroitly timing reviews to appear in magazines when the product was in the stores would help boost sales - and since more than 90% of a product's sales could be had in the product's first month, maximizing launch impact was the most important part of a marketing strategy.

Fast forward to the modern game market, and everything has changed.

The initial sales of console games no longer account for almost all of the revenue of the game; that portion is steadily decreasing, as games get longer and longer lifetimes (especially now that they can be downloaded). The now-obligatory DLC for major console game releases also provides a significant revenue boost, as well as keeping the game selling long after the initial release. Yes, the reviews have an influence on that... but the changing nature of games has affected the relevance of the reviews.

Information about

GamesIndustry.biz

Details

Voxel Quest - Funding & New Trailer

by Couchpotato, 07:17

Gavan Woolery posted a few more updates for Voxel Quest that talks about a new twitch stream, the games funding, and shares a new updated trailer for the game.

Stats

We have not gotten any coverage other than Hacker News and a few relatively niche blogs and forums.  Many game sites have covered my work in the past including Rock Paper Shotgun, Kotaku, and Destructoid, so I don't think its because this is not newsworthy, but because they are not aware that this has launched.  I think (I hope) that things may pick up if we get any coverage.  Also, for those unaware of stats, 17,000 video plays is not a lot.  In short, I think a lot of people are still in the dark about this launch, which is my fault for not promoting enough (I have some though, don't know if my emails are getting through).  We also have very little funding from Kickstarter because this project has not been featured at all (to my knowledge).  The vast majority of pledges actually came from Hacker News and Twitter.

New Branding

I hate the name "Voxel Quest" and so do you (finally something we can all agree on!).  It was never intended to be permanent, as I discussed elsewhere but I did not think the backlash would be big enough that I would consider new branding so soon.  The name was originally created so that I could get a trademark-infringement free domain name quickly that was easy to remember and descriptive of the tech (since I had no idea what the game would be like at that point).

I'm considering new names, open to ideas.  It must have a .com domain name free without any tricks like numbers or dashes. :)

New Trailer

So, I redid most of the trailer, not sure if it is better or worse, but hopefully it conveys a few things better, such as what I've discussed at:

http://www.rpgcodex.net/forums/index.php?threads/voxel-quest-voxel-based-roguelike-rpg-and-engine.94666/

(Discussion is still going on there, by the way - hop in!)

Primarily I wanted to convey that - even beyond the few technical blurbs I throw in for good measure - this is a cool sandbox tool that players and modders might be able to make interesting games with, and (another thing I failed to point out) is that it has great potential for a tabletop simulator.  In fact, in the "rule-less" sandbox mode, you can move anything around, spawn stuff, etc - great to play a dungeon master or host a digital version of your favorite tabletop game).

Some people have told me to ignore the gameplay, there is nothing to show in that regard, and others have told me to ignore the tech, gamers don't care about it.  I'm trying to please both crowds to some extent, so hopefully my message is ok. :)

Twitch

I'm also going to be streaming via twitch now that I've recut the trailer, I will post the link in a new update as soon as I have it up.  I have two dogs, a baby, and they are building a new house next door, so expect plenty of awesome background noises! Any questions / concerns, as usual, let me know.

Information about

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gabriel Knight Remake - Now Available

by Couchpotato, 07:12

Pinkerton Road Studio announces that Gabriel Knight: Sins of the Fathers Anniversary Edition is now available or PC and Mac, for $19.99 from major online retailers.

GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY EDITION NOW AVAILABLE

Hi-Res Remake of Adventure Game Masterpiece Comes to PC & Mac Today with New Puzzles, Scenes, and Remastered Soundtrack

Mount Joy, Penn. – October 15th, 2014 – Pinkerton Road Studio today announced that Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition (www.GabrielKnight20th.com) has shipped for PC and Mac, and is now available for purchase online for $19.99 from major online retailers such as Steam, GOG.com and the Phoenix Online Store. Gorgeous high-res 3D graphics, new playable puzzles/scenes, a remastered soundtrack, and exclusive behind-the-scenes bonuses from concept art and storyboards to making-of interviews are just a few of many captivating new features to be found in this brand-new edition of the award-winning classic, which critics consistently rank among the best games of all time.

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition builds upon and greatly enhances one of gaming’s most storied adventures, reimagining the groundbreaking voodoo murder mystery, first released in 1993, for an entirely new generation of fans. Allowing players to experience the award-winning tale through the lens of a stunning visual makeover, and adding entirely new backgrounds and puzzles, it offers a must-see mix of new and familiar challenges alike.

Key Features:

  • Relive one of gaming’s greatest adventures of all-time
  • Experience the award-winning voodoo murder-mystery in stunning high-res 3D
  • Adds new puzzles and scenes to familiar challenges
  • Includes remastered soundtrack by original composer Robert Holmes
  • Enjoy special extras and bonus edition content

As struggling author and bookstore owner Gabriel Knight, players will investigate a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries. The deeper they dive into master storyteller Jane Jensen’s tale of terror and suspense, the closer they’ll come to discovering the secrets of Gabriel’s family history–and unfolding his destiny.

As part of a special launch celebration, publisher Pinkerton Road Studios and developer Phoenix Online are hosting a Launch Day Google Hangout at www.youtube.com/POStudios today at 2 PM Eastern/11 AM Pacific/7 PM GMT. More information can be found at www.GabrielKnight20th.com.

Pinkerton Road and Phoenix Online have been leading up to the game’s launch with a 10 Days of Gabriel Knight Countdown, featuring screenshots, music and free content downloads, including a new Gabriel Knight short story, “The Temptation”, the first official addition to the Schattenjäger’s story since  1999’s Blood of the Sacred, Blood of the Damned. Fans can catch up on the various releases and activities here:
 10 Days of Gabriel Knight: www.postudios.com/blog/?cat=52
“The Temptation” short story by Jane Jensen: s3.amazonaws.com/POStudios_Games/PR/GK10Days_Day3.zip

The Gabriel Knight Blog Series: A look at the story, gameplay, features, history and more of Gabriel Knight: http://www.postudios.com/blog/?cat=43
Rediscover the Adventure Webseries: A webseries about the adventure and storytelling genre, featuring leading adventure game designers and industry experts: www.youtube.com/playlist?list=PL81fkQFV9OUluiUr2cbfQV4ZV6VzyNrL1

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Child Of Light - Best Game I've Played In 2014

by Couchpotato, 07:09

Ben Dutka of PSX Extreme writes that Child Of Light was the best game he played In 2014. Now the questions is what about you as the game has a lot of negative replies?

Child of Light remains a highlight of the year for me. And it has nothing to do with nostalgia or the inclusion of turn-based combat. This wonderfully inspired, amazingly artistic painting-come-to-life was just magical from front to back. How many different games can we say that about? "Magical" isn't an adjective I use often but I can't seem to come up with a better one for Ubisoft's beautifully presented RPG. In a sea of blockbusters that didn't quite deliver, Child of Light reminded me why I still play video games. And that says a lot.

P.S. If anyone is wondering, no, The Evil Within will not be getting a 9. Review coming in less than 24 hours.

I love that last part myself as most sites have given The Evil Within a nine.Cool

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Dark Souls - Honest Game Trailer

by Couchpotato, 07:04

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Path of Exile - PVP & New Content Updates

by Couchpotato, 07:02

Grinding Gear Games  has two new updates this week for Path of Exile. The first update talks about the new content from the next game patch.

Last week we posted about Race Season Nine. Because the race season uses tech from the 1.2.4 patch (which we're planning to deploy on Tuesday), we've confirmed a start date of that race season to be the weekend of October 25. We'll be posting a full schedule next week in advance of the season starting. Today's news update describes some of the changes in the upcoming 1.2.4 update!

These aren't the full 1.2.4 patch notes, but a few of the changes you can look forward to are:

  • New Skills: Herald of Thunder and a skill currently called Lightning Touch.
  • New Microtransaction Skins: Seraph Sword and Seraph Shield.
  • Some purchasable Hideout Decorations.
  • Two new Unique items.
  • You can now set your default loot allocation option.
  • You can ctrl+click a Waypoint and select "New" to create a new instance of the area you're currently in.
  • Added support for a new type of race that scores players on how long it took them to complete an objective.

The second update has more information about the December PVP update.

We'll be releasing a major update to Path of Exile's PvP featureset in December. This will be released in the 1.3.0 update, alongside new challenge leagues. Today's news post outlines our plans for these PvP features.

We'll be starting our first formal PvP season in December. Each season will feature a variety of different tournaments, ranging from shorter casual events with rapid matchmaking to larger-scale multi-hour tournaments with swiss pairings. We're also planning a type of free-for-all event inspired by the Sarn Arena.

The PvP seasons will last roughly a month each and will feature alternate art unique items as prizes. There are are also the PvP equivalent of Demigod uniques, awarded to the best competitors. The first season will focus around 1v1 level 28 dueling, but will include a few team and no-level-cap events. Later seasons will shift the focus to different types of events.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Shadowrun: Dragonfall - New Review

by Couchpotato, 06:55

Here is the second review I could find for Director's Cut version of Shadowrun: Dragonfall. This time it's from Hooked Gamers who gave the game a 9/10.

Shadowrun Returns: Dragonfall- Director’s Cut is the best available version of an already great game. Available as a stand-alone experience, it is definitely the place to start for new players looking into Shadowrun Returns. Dragonfall is an immersive, fantastically written adventure that supports itself with engaging gameplay while only being moderately brought down with its underwhelming audio and visuals. Anyone who enjoyed the initial campaign, who’s a fan of isometric rpgs, or just enjoys a good story shouldn’t hesitate to grab their gun, sword, rig, or spell of choice and get ready for the drek to hit the fan.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #6

by Couchpotato, 06:50

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has been extended, and has only earned €1,823 of the games €10,000 goal with 18 days left.

We have important news to share with you today!

We are expanding the duration of the campaign until Sunday 02 of November. This will allow us to show you more content about the game, and answer all your questions.

Have a question for us about the game, the music, the graal stories? Want to learn more about us? Want to know how indie developers make RPG?

For that matter we have set up a special event with 3 other indie studios: Hydrogames, Overhype Studios, and King Dino Games.

Ask Us Anything "Indie RPG Developer" on Sunday 19th October!

We will be on Reddit to answer all your questions the 19th October at 3pm UTC (so 5pm from Paris, Berlin, Warsow, 4pm from London and 11am from New York) with the guys from Battle Brothers, That Which Sleeps and Dungeon Kingdom that is currently running a crowdfunding campaign as well, go check it out!

Also s new devlog video is unleashed! You will hear everything you need to know about the music in Graal Seeker. You will learn with Guillaume, our composer, which softwares and instruments he uses to make the music, how he makes real sfx sounds with his impressive collection of weapons, and you will discover a sneak peek of a new battle song. Hope you will like it!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Daggerfall - Deep In The Dungeons

by Couchpotato, 06:47

Rock, Paper, Shotgun posted a new article a few days back that takes a look back at Daggerfall, and compares the game to the Dark Soul series.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Information about

Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - October 15, 2014

Pillars of Eternity - Post-Funding Update # 86

by Couchpotato, 05:42

The 86th post-funding update for Pillars of Eternity has been posted on the games forum with information about the Beta,Bug fixing, and feedback from backers.

Additional Time for Polish and Feedback

Through your help and feedback, the Pillars of Eternity team has spent the past two years creating a fun, fulfilling experience. An open development has enabled us to interact with our fans and backers in a way we weren't able to in the past, and this has really helped shape Eternity into a game that we all hoped it would become. Plus, with the Backer Beta, we have been able to get excellent feedback from our backers that we are using to shape Eternity into an even better game. We really can't thank you enough.

To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.

Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.

Speaking of Backer Beta

We are hard at work implementing feedback and bugfixing items in the Backer Beta. One of the major focuses for the team over the past few weeks was adding in additional character progression options and cleaning up UI to make combat a little less chaotic.

You can expect everything from additional Talents and Ability selection choices to UI and HUD improvements in our next update. We are also very close to getting the Mac and Linux versions of the Backer Beta to you guys. It may even make it into the next Beta update.

Plea for Surveys

Even though we have locked down backer rewards on the portal, we are still able to add in memorial and credit text into the game. If you have memorials or backer credits, and you haven't filled out your survey, please head over to the backer portal and fill them out.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - The Hero of Thedas

by Couchpotato, 05:38

Well another day and another trailer for Dragon Age: Inquisition has been released. This time it's a new video about the Hero of Theadas.

Demons plague the world and terrorize the people of Thedas. The faithful cling to their belief in the Inquisitor, who must lead a team of legendary warriors into battle and bring the conflict to an end before it’s too late. Every war has its heroes. What kind of leader will you be?

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details