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Tuesday - February 24, 2015
Monday - February 23, 2015
Sunday - February 22, 2015
Saturday - February 21, 2015
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Spiders

2015-02-27

Spiders Interview #2

Here is the third part of our new interview with Jehanne Rousseau, CEO and co-founder of Spiders. This time we talk about her studios released games.
» Continue reading the article...

Inquisitor

2015-02-25

Inquisitor Retrospective

Fluent played Inquisitor and gave his thoughts on the game in a new article.
» Read the article

Recent articles










Picture Watch

Tahira : Echoes of the Astral Empire
Box Art

Poll Watch

Which Deus Ex Is Your Favorite?
Deus Ex
47.22%

Deus Ex: Invisible War
16.67%

Deus Ex: Human Revolution
36.11%

Vote

Recently Released

Feb: Hand of Fate
Feb: Sunless Sea
Jan: Raven's Cry
Jan: HOMM III HD
Jan: Blackguards 2

Tuesday - February 24, 2015

Torment: Tides of Numenera - Tumblr Interview

by Couchpotato, 04:57

Th Tumblr page for Torment: Tides of Numenera posted a new interview with Colin McComb about the games narrative. As usual here is a small sample of his answers. 

So, first thing first, “What does one life matter?” is a fascinating question, which also matches perfectly with a CRPG heavily focused on choices & consequences. Was that connection a factor when you picked the main theme of ToN or it is just a coincidence, and  how far you want to go down this road (I mean, with C&C)?

It was intentional from the start. We picked our theme of legacy first, but tied in with that was the knowledge that legacy is strongly tied to the choices one makes throughout life. We knew early on that we wanted intense and long-reaching reactivity in the game, and we’ve been building connections both large and small throughout. We’re planning on doing various passes through the game to make sure we’ve got plenty of responses to the player’s choices.

One issue with a purely story-related game is that we do have to maintain some control over the plot, so we have to limit some of the reactivity or risk watching the whole thing explode.

I’m under the impression that the Endless Battle is going to play a huge role in Torment’s story. Can you tell us a little more about this conflict?  Additionally  -  given the fact that ToN is a game about legacies - is it safe to assume that the player will be able to influence the outcome of the war? 

It’s funny that you should ask about that, because the Endless Battle came up in story meetings just recently. At the risk of handing out spoilers: It does play an important role in the game, both symbolically and narratively. Born out of an argument between the Changing God and the First Castoff, it has become essentially a feature of the landscape over the last several centuries. Much like the everlasting storm of Catatumbo, it’s almost a force of nature by this point. Think of the trenches and craters of World War I, and then add time distortions, gravity fields, sentient machines, and nightmare creatures released from other dimensions, and you’ll start to get an idea what it’s like.

At this point, the two sides are at a stalemate, but they push and prod for incremental advantage. Victory isn’t in sight for either side, but neither are they willing to admit defeat – they are fighting for ideological principles now, for their reputations, for some other reason – and so, despite the First being dead and the Changing God not involved in the fight, the Endless Battle continues.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Thistle Tour Video

by Couchpotato, 04:52

Warhorse Studios re-posted a new seven minute video to help Alpha players find thistle, and coal for creating new items in Kingdom Come: Deliverance.

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Still having problems finding thistle or coal in ‪‎Kingdom Come Deliverance‬ alpha? Now there is help from one of our backers!

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Unsung Story - Development Update

by Couchpotato, 04:48

Well what a surprise everyone as Playdek finally posted a new update this week for Unsung Story. So without wasting any more time here is a quote from  the update.

Since our last update, we have been making game play adjustments to our Battle System and rules in order to improve the game flow, combat and balancing. We have been making multiple playables to tune the systems and script the scenario stages, and I have been lucky enough to grab some early screens of this work to share with you which shows some of the development progress of the game. The images I am sharing with you are far from finished, but it should give you an idea of what’s to come. You will also find a hefty storyline section that goes over the events in the first two scenarios of the first episode, so if you don’t want to know too much about the story skip the first section of this update! Lastly we included some more art images of Sir Vensniel L’Brasca for your viewing pleasure. Enjoy!

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Exile - New Developer Q&A

by Couchpotato, 04:45

Grinding Gear Games is holding a new Q&A on the Path of Exile forums this week.

Our last Developer Q&A event was in December, so we feel it's time for another! We've previously used a variety of formats for answering community questions (in-game, a Twitch stream or via Raptr), so for this one we'll be answering questions posted in this forum thread. We'll let questions accumulate for two days and then will answer them in the news post on Wednesday (NZ time).

Note that while we welcome questions about future content, quite a few things are going to be covered by the "We can't talk about the Act Four expansion yet" answer. Having said that, there's no harm in asking!

I'd recommend just posting few important questions rather than many trivial ones. Depending on how many good questions there are, there's a very good chance that we can't answer them all. We'll do our best to pick a selection of important ones. If you want to increase the chance that your question is answered, try to phrase it in a constructive non-hostile way. It's also good to check that no one has posted a very similar question before you.

I'll be the primary person answering questions, but will reach out to other developers for answers as needed. Just to clarify, the answers are going to be posted two days from now. Let the questions begin!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Underworld Ascendant - Banner Update

by Couchpotato, 04:42

Here is the next kickstarter update from OtherSide Entertainment that talks about the games graphics from the alpha video, and posted a video about the games engine.

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There has been a lot of chatter about the in-game visuals in the Underworld Ascendant early prototype. Some have called them downright homely.

We take no insult.

As with the games we developed at LookingGlass, our philosophy is to avoid putting a lot of time into making pretty in-game visuals during early development. This enables us to iterate fast early on, rapidly improving game play. The tradeoff is having less impressive visuals to show off with a prototype. For fans who want to see gorgeous visuals upfront, this can be a hurdle.

Good news is that we can and will dramatically step up the visual bar. Not at the expense of gameplay, and not to try to chase AAA games that have tens-of-millions to throw at visuals, but we'll deliver a great-looking indie game.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hand of Fate - New Review Roundup

by Couchpotato, 04:36

After the mini-review roundup from last I found a bunch of new reviews for Hand of Fate.

Softpedia - 8.5/10

Hand of Fate is an interesting game that will certainly appeal to those who want to see how the card-based approach could be expanded in meaningful ways in the coming years.

MousenJoypad - 79/100

While Hand Of Fate delivers something unique in it's blend of genres, it doesn't quite shine yet. It does go to show that not all developers have lost their ability to deliver something unique in this world of yearly releases and generic shooters.

We Got This Covered - 4/5

Although it's technically flawed in more than a few ways, Hand of Fate is an intriguing premise that delivers an old-fashioned choose-your-own-adventure style card game that's infinitely replayable.

Gaming Union - 9/10

Hand of Fate was a great surprise for me. Knowing next to nothing about the game, I very quickly became hooked on the deck building mechanic, and genuinely curious about the shrouding mystery that encompassed the purpose of duelling with the enigmatic dealer.

RPGFan - 90/100

Hand of Fate is as mysterious and unpredictable as the fortune telling cards with which it tells its story. It is as rewarding as it is challenging. This is brilliant game design combined with that coveted je ne sais quoi that makes good games into great games. This is gaming at its most mystical.

Hand of Fate

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Gamasutra - Random In-Game Shops

by Couchpotato, 04:29

Gamasutra has a new hosted article by Gregory Campbell about in-game shops in RPGs, and the writer uses Divinity: Original Sin as an example to prove his point.

Divinity: Original Sin is a PC and Mac RPG from Larian Studios in the vein of Ultima VII; that is, a game focused on the interactivity in its somewhat open world. In this article, I explore the randomized shop inventory system, and how to improve it to reduce frustration while keeping the current spirit of the game.

Gamasutra

Details

Armello - Interview @ Eurogamer

by Couchpotato, 04:26

Eurogamer has a new article style interview with the developers of Armello.

Armello is a digital board game, and it's very much the genuine article. It could function as a physical board game - I gather it would slot into your quiet, thematically-organised stacks somewhere near Mage Knight - but it works so much better digitally. The pieces have life and character: they are no longer just pieces, in fact. The maths, while simple, is all taken care of. The king, though? The king is the real reason everything fits to snugly. The king is not just a tumbler of dice and a series of hasty trips back to the rule book to see how many cards get dealt. The king is a real king here - really mad, and really dangerous. "The question for us during development wasn't whether the game would work, because we've been prototyping it on paper for eight months," says the gloriously named Trent Kusters, the founder of developer League of Geeks. "The question was: can we bring a board game to life?"

That's the question Kusters has had to answer, but what about you? What will you do? Kill the king or cure him? The kingdom is up for grabs, and everyone has a shot at it. But what shot should you take?

Armello

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Scam Copies Being Sold

by Couchpotato, 04:23

PCGamesN has news that someone is selling fake copies of Darkest Dungeon.

Red Hook Studios are having no luck getting Microsoft to remove a scam version of The Darkest Dungeon from the Windows Game Store. The game’s been listed in the store since at least Friday and despite contacting Microsoft it’s still available to buy.

Update: Brian Hicks tells us that Microsoft's Agostino Simonetta, manager of the Indie Xbox program, contacted Red Hook Studios this morning.

Just goes to show the saying Buyer Beware is correct.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fable Legends - Release Date & No Fable 4

by Couchpotato, 04:19

A website called paradiger re-posted some new twitter posts from Lionhead about the release date for Fable Legends, and has information about Fable 4.

Some like the new direction for Legends while others prefer the original Fable concept. With Fable 3 being a disappointment for many, fans are eagerly hoping for Fable 4 but if a recent tweet from the developer is to be believed the team isn’t working on Fable 4 at all.

Lionhead Studios is currently running a closed beta for Fable Legends and “won’t be releasing the game until it is as perfect as it can possibly be“. When asked about a release date for the game, the developer replied that a release is “expected later this year”.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

Details

South Park - New Podcast Review

by Couchpotato, 04:13

A website caled Quit or Continue published a late video review for South Park.

The Quit or Continue panel brave fart jokes, find Jesus and invade Canada for your pleasure, as they go down to South Park to have themselves a time.

Join the usual motley crew of Mike, Jack, Dave and Andy as we delve deep in the cavaties of Mr. Slave and co, in search of the legendary Stick of Truth. Do Stan, Kyle and Cartman finally have a game worth killing Kenny for? Listen in to find out.

South Park

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Monday - February 23, 2015

RPGWatch - Tahira Interview

by Couchpotato, 05:14

We had the chance to talks with developer Peter Castle about his new TRPG game called Tahira: Echoes of the Astral Empire that just launched on Kickstarter.

Couchpotato: Welcome to RPGWatch can you introduce yourself?

Peter Castle: Hello! My name’s Peter Castle, I’m the writer and producer at Whale Hammer Games. We’re a three person indie developer working on our first game, Tahira: Echoes of the Astral Empire. I tend to introduce myself to people as a writer, but I’ve studied 3D animation and visual effects as well. I’ve been an avid gamer since I was a wee lad. I grew up playing PC games and Gameboy games, particularly RTS, RPG and turn-based tactics games. I also spent an altogether embarrassing amount of time reading fantasy and sci-fi novels.  Some favourites of mine include Ursula K. Le Guin’s Earthsea series, Raymond E Feist’s Serpent War Saga and Paul Kearney’s The Monarchies of God. When I’m not working on a project I love to travel.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Chattering Bart Update

by Couchpotato, 05:12

OtherSide Entertainment's next update for Underworld Ascendant announces the game has finally reached he $500,000 mark, and talks about a few other topics.

We fibbed. We said there would be no Update this weekend. But we simply could not contain our excitement on reaching the $500,000 funding milestone. The support of our community for Underworld Ascendant is extraordinary. We are humbled, and triply motivated to make a wonderful game for you.

Onward to the $600,000 milestone!

We also had to share that our community has grown to over 9,200 strong today! This means all our Kickstarter backers will get a free Dark Elf sling, with 5 special purple splatter seeds and at least 2 bonus seeds too. Let’s see if we can reach at least 9,300 Backers by noon (ET) tomorrow, for another bonus seed.

On that note, the most important thing we can do as a community over the coming week is to bring even more backers onboard. We know the original Underworld games have been played by well over a million players. There are even more RPG gamer fans who, while they may not have played the original games, would surely enjoy the amazing game we’re making.

Yet the vast majority of these folks are still utterly unaware that this Kickstarter is underway. At OtherSide we have engaged two PR firms to help get the word out. We also have our friends at Shroud of the Avatar, Star Citizen, Torment, and other projects helping get out the word. Events such this past week’s play of Thief on Twitch reached over 15,000 viewers! We’re also enlisting the full spectrum of social channels to spread the news.

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Tactical View Tips Video

by Couchpotato, 05:08

BioWare released another video for DA:Inquisition this time about Tactical View Tips.

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Don’t get overwhelmed by demons and Venatori. Learn more about how tactical camera can help you pause the action and uncover enemy weaknesses. We’ll show you tips for controlling the battlefield and give you the advantage over even the toughest of adversaries.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rampant Games - More Blog Updates

by Couchpotato, 05:05

Jay Barnson the the Rampant Coyote posted a few more updates on his blog.

RPG Design: The Dungeon as Simulation

I kinda missed the earliest days of “0e” Dungeons & Dragons (meaning the original, pre-1st edition game) and similar role-playing games. By the time I got into D&D, 1st edition was The Thing, but it – and the community, such as it was back then – still contained vestiges of that old style of play that refused to completely fade. You couldn’t read through the original books and modules, or especially older copies of Dragon Magazine or Judges Guild supplements, without getting a feel for that older style of play.

Frayed Knights: Improvement by Constraint

It’s funny. Right before Salt Lake Comic Con last fall, I was pretty sure that I’d settled on “it” for the UI for Frayed Knights 2: The Khan of Wrath. And to be fair, as far as keeping things simple enough for strangers to pick up and play the game, I did okay. Not great, but okay. But that was because I’d limited the menus and pre-assigned “slots.” As I started to have to worry about how the player would actually modify or set up those slots on their own, I realized that what was simple to work with on one end was becoming a bear on the other.

So I’m re-doing things again – although it’s really more of a refinement of the Comic Con interface rather than a complete overhaul. I’m glad I got that feedback.

RPG Development: What Inspires Me

Making indie games is, simply put, awesome. So is making RPGs. Making indie RPGs – man, if only it paid well, it’d be one of the greatest gigs on the planet. As it is, it’s an awesome hobby.

Rampant Games

Details

Edge Of Eternity - Nekaroos Stretch Goal

by Couchpotato, 04:58

The next update from Midgar Studio's has news the Nekaroos Stretch Goal was made. The game has now made $78,159 of the $44,000 goal with twenty seven days left. 

Nekaroos everywhere!

Thanks to you we will add a great feature to Edge of Eternity: Nekaroo Breeding! 

As we explained in the previous update this will be a real “in game game” that will open new possibilities for all kind of players. We bet some of you will forget all about Heryon’s pain and misery and just focus on raising theses jumping creatures. We want to make it as fun as possible and we have many ideas for that, expect some surprises!

Next goal: crafting!  

This is another additionnal feature we really care about. As you know, our weapon progression system based on crystals is a key base feature of Edge of Eternity. If you help us adding crafting to that, it would give our game yet another depth and customization potential.

With this addition you would be able to craft your own weapons of course but also armors and potions. We will give you a lot more details in an upcoming special update.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

South Park - 5 Reasons To Play The Game

by Couchpotato, 04:54

In-case you still haven't played South Park: The Stick Of Truth a website called IMPlayin has a new article with five reasons why you should. So yes it's another list article.

Recently, I was rather ill; I made sure to use my time wisely and so, I cracked out my copy of South Park: Stick Of Truth whilst in bed. I played through the whole game twice (once for fun whilst the second served as a mop-up for the few remaining achievements!) in the time I was ill; but I could have played it again easily, if it weren’t for the fact my movement came back and thus the next gen consoles became playable again (different rooms you see). Here’s 5 reasons why I absolutely love playing South Park: The Stick Of Truth.

South Park

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

DX:HR Dev Vault - Level Design Philoshophy

by Couchpotato, 04:50

Eidos Montreal has a post on their website from Lead Level Designer René-Martin Pauzé who talks about his Level Design Philoshophy for Deus Ex: Human Revolution.

Hello everyone! I'm René-Martin Pauzé, and my role on Deus Ex: Human Revolution as Lead Level Designer was to create guidelines and rules to help the level team to create the layouts and challenges.

With the help of Francois McCann (Senior Level Designer) who was responsible of the first production level (Detroit City), we want to give you some insight into the level design philosophy behind Deus Ex: Human Revolution.

Deus Ex: Human Revolution

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Preview @ US Gamer

by Couchpotato, 04:46

US Gamer published a new preview last week for Darkest Dungeon. Based on the preview thy enjoyed the game , and write about how it subverts the RPG genre. 

In subverting a lot of RPG conventions, Darkest Dungeon walks an extremely tricky line, risking frustration and alienation in the name of creating something unique. But the more I play it, the more I appreciate the nuances of its design, which is deeper than I initially supposed. My next run might not be for a while, but I've enjoyed it enough to want to come back, even after all the frustration of repeatedly watching my heroes suffer and die in the deep places of the earth. Give it a little more time, and Darkest Dungeon may indeed turn out to be something special.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Rambling on Adventure Games

by Couchpotato, 04:42

Matt Chat did a new podcast on his Blog where he Rambles about adventure games.

I’ve played more adventure games over the years than any other genre, so when Mike Kennedy and Brandon Justice of Retro magazine tapped me for a feature article on them–it wasn’t “yes,” it was “hellz, yeah!” In this podcast, I talk more about the generation gap as well as the cultural gap between and among gamers these days, then get into the history & future of the adventure game.

Matt Chat

Details

Shroud of the Avatar - Interview @ MMORPG

by Couchpotato, 04:39

MMORPG posted a new one hour YouTube video interview for Shroud of the Avatar where they talk with Starr Long and Richard Garriott of Portalarium.

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On this evening our hero's Richard, Rob, and Starr traverse the world of New Brittannia.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Raven's Cry - Review @ GameWatcher

by Couchpotato, 04:36

GameWatcher has the next negative review for Raven's Cry I found this week. How negative you may ask? Well the reviewer gave the game a final score of 2.5/10.

If you haven’t guessed it already, Raven’s Cry is quite blatantly unfinished. I personally guesstimate that it needed a whole ‘nother year in development but either Reality Pump or TopWare ran out of money. Which is a shame, since after that year it could’ve been a good game. At this point in time though, it’s the complete opposite. In every aspect Raven’s Cry is painfully dull, excruciatingly frustrating, and woefully glitchy. There is literally nothing fun here at all and I can’t imagine anyone wanting to play it for anything other than a Mystery Science Theater 3000-style evening of mockery. It’s the worst game of 2015 so far, and it’ll probably hold that title until Alone In The Dark: Illumination comes out. Avoid, please god avoid.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Diablo 3 - How Far Is A Yard @ Escapist

by Couchpotato, 04:31

The Escapist Magazine published a new article for asking How Far Is A Yard in Diabo III.

Many skills and passive abilities in Diablo 3 include descriptions that measure distances in yards. However, the game offers no easy way to know how far one yard is, which would naturally lead you to assume that it should be intuitive enough to not require further explanation: a yard is a yard, right? Three feet, or roughly one meter.

Well, unless you've made some effort to figure out the length of one yard on your own, you'll be surprised to find out how short the distance is. Going by our real-world comparison, it turns out that your Diablo 3 character is a nine-foot-tall monster.

As a rule of thumb, keep in mind that the radius of a waypoint is 10 yards. For more specific guidelines on how distances are important to each class, let's take a look at some popular skills.

They also included a new video to go with the article.

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Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - February 22, 2015

Torment: Tides of Numenera - Interview @ UGE

by Couchpotato, 05:00

A small site by the name of Urban Gaming Elite had the chance to interview inXile Entertainment about their latest  RPG game Torment: Tides of Numenera.

What are some of the challenges of adapting a tabletop RPG setting?

Adam Heine: The biggest challenge is that we don't have a GM. More than most RPGs, Numenera encourages players to come up with creative solutions and the GM to come up with creative responses to those solutions. TTON has to anticipate what players will want to try and handle it in interesting and satisfying ways.

It's a daunting task, but it is in many ways uniquely suited for a Torment game. When the player comes across a lock, it won't be just a lock you can pick, but maybe a riddle you must solve using clues gained through Lore: Civilizations, Visual Perception, or even items you've picked up in your travels.

Numenera's play style encourages us to create unique, scripted interactions like this, instead of dropping locks and traps everywhere that differ only in their difficulty level. It is most certainly a challenge, but it should make for a more interesting game across the board.

In a nutshell, how will the gameplay of Tides of Numenera differ from Planescape?

Adam: The most obvious difference will be combat—not only because TTON's combat will be turn-based, but because combat will almost never be just combat. Even the most battle-focused Crisis in Torment might have opportunities to talk to NPCs (e.g. to command allies, sway enemies to your side, to draw out secrets that can aid you in the Crisis, etc.) and to interact with the environment. Crises will be few in number, but that enables us to be more focused, making each one interesting and challenging in its own way.

As I alluded to before, exploration gameplay won't have all the locks, traps, and dungeon crawls of the Infinity Engine games. But there will still be plenty of corners to explore and secrets to find. And dialogue, of course, is taking everything from Planescape: Torment—all the depth and choices and riddles of the original. We're adding a couple of minor elements to the gameplay here and there (for example, Numenera's concept of Effort), but this is the part of the game will feel the most like TTON's predecessor

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Kickstarter Date

by Couchpotato, 04:56

Team 21 announces they will be pushing back the launch of their kickstarter for
Dungeons Of Aledorn to March, and share a few new screenshots on Facebook.

Change date of Kickstarter campaign and sample of the battle prototype:
After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.

Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11!

For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean! - Character Customization Preview

by Couchpotato, 04:52

RPGWatch staff member Fluent published a new sixteen minute video that explores how you can customize your character in the recently released pirate game Caribbean!

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Hello! In this video, I preview the character customization and character building aspects of the newly released RPG/Strategy/Open-world game, Caribbean!, for the PC.

You can find more information for the game here on its Steam page - http://store.steampowered.com/app/293...

This is NOT Early Access, it is an officially released version of the game, although there is still some polishing and balancing to be done, and the developers are very open to player feedback. So, make sure you get on the Steam forums and give your opinions after playing it for awhile!

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ PC World

by Couchpotato, 04:47

PC World has new interview with Josh Sawyer who talks mods, PC-first focus, Big Head mode, and more for Pillars of Eternity. Here is a small sample of the full interview.

On expansions and sequels

JS: They're going to be extensions of the main game. We are making an automated save for you, it's actually called the Point of No Return Save. So if you complete the whole game and you're like "Oh %#&^, the expansion came out," great. Load that save, you can go straight into it, it's fine. It's something connected to the main game but its own separate storyline, and you take your normal characters into it. We're in the very early stages of planning it.

We have to see exactly how it integrates in terms of location and how it shows up on the map, or whether it's its own separate world map. But we have a ton of locations. Baldur's Gate was about 100-110. Baldur's Gate II was 200-and-something? Ours is 150. Pretty big. It's a long game, even if you play just the crit path. If you play all the stuff it's a very long game.

[Are you looking at save imports for a sequel too?]

JS: We'd very much like that. People like the idea of taking their characters on a long, epic journey. Even going back to the classic RPGs, it was nice to bring your character in and keep going with it.

Contrary to what someone interpreted what our CEO said, we're not working on a sequel at all yet. We're not even really talking about it except to say "That'd be cool. Hope people like this game." But we do think about, if we were to make a sequel we do want the player to be able to bring their character from this game, come over into the next game, and of course reflect the choices they made in the previous game.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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That Which Sleeps - Developer Log #5

by Couchpotato, 04:42

King Dinosaur Games sent me a link for the next Developer Log video for That Which Sleeps that shows how the new Map editor will work on the games release.

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Take a look at the updated map through the lenses of the Map Builder.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Project Phoenix - Recruitment Drive

by Couchpotato, 04:38

Creative Intelligence Arts posted a new update for Project Phoenix thay is about a new  recruitment drive for Unreal Engine Programmers to help develop the game.

As we hinted at last week we are looking to recruit experienced programmers for the UNREAL engine, as well as environment modelers. If you are interested in helping us create the game, please send your resume to info@projectphoenix.info for us to review.

We will be hosting another Google Hangout towards the end of the month. Although, we do not have a date and time set yet, but keep an eye out on the updates for more information. Come prepared with questions for Q&A.

We hear your requests for progress reports and promise we will have something you can sink your teeth into soon. If there is something specific you wanted to ask about the games current build, let us know on the forums HERE and we will work on answering your questions.

Project Phoenix

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Van Helsing II - New Multiplayer Mode

by Couchpotato, 04:32

Neocore Games released a new multiplayer mode called Touchdown in a new update on Steam this week for The Incredible Adventures of Van Helsing II.


Get ready for some serious and intense physical activity in The Incredible Adventures of Van Helsing II – we have released a new endgame multiplayer mode!

Introducing Touchdown: a fun, team-based PvP game mode, released right now with the update 1.3.0.

Invite your friends to battle against each other in teams of two to four. Your goal is to get the Gift Box in the middle of the map, then carry it to the exit point. The player who gets the Box turns into a Domovoy with no abilities, so your only choice is to run other than throwing away the Gift… or committing suicide, killing everyone in your vicinity.

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Edge Of Eternity - Nekaroo Update

by Couchpotato, 04:28

The next kickstarter update this week for Edge Of Eternity has more information about a creature the developers Midgar Studio call a Nekaro.

When Ugo came with his first sketches of these catgaroos during the early work on the game, it has been instantly obvious for us all there would be these creatures in the game. And as development went by they really became our mascots. Nekaroos will be very cool mounts in the game, but with your support they could become much more.

All around Heryon you will find these different Nekaroos with special abilities. Some of them will be essential to your progression. Some of them will be rare enough so the collectors amoung you spend hours hunting them and brag on it when captured. This will be a key part of Edge of Eternity, Nekaroos will be both an important way to progress into the main story and also a side game for the pet lovers. You’ll play your way.

They even made a new theme song for the Nekaro

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Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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IGN - Will Bethesda Announce Fallout 4 at E3 2015?

by Couchpotato, 04:21

IGN posted a new video where talk about the possibility of Fallout 4 at E3 2015.

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IGN's Podcast Unlocked crew discusses what we think Bethesda will announce at their first-ever E3 press conference, including Fallout 4.

IGN

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The Book of Unwritten Tales 2 - Available Now

by Couchpotato, 04:16

Nordic Games announced they released The Book of Unwritten Tales 2 this week.

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Satirical fantasy adventure The Book of Unwritten Tales 2 out now

London, United Kingdom – 20 February 2015 – Nordic Games and KING Art are proud to release the epic adventure The Book of Unwritten Tales 2. The sequel to the critically acclaimed The Book of Unwritten Tales sees another excellently written storyline, spoofing around popular RPGs, fantasy novels and movies, and is now available on PC, Mac and Linux.

“I’m thrilled that it’s ready! I’m proud to be part of a collective that really delivers on the promises made on a Kickstarter campaign, even over delivered in some aspects,” said Jan Theysen, Creative Director, KING Art. “Both Nordic Games and KING Art have had the foundations for The Book of Unwritten Tales 2 to be produced, but the funding and pledges from the community helped make the game the very best it can be. We hope this will serve as an example of how community integration on Kickstarter and Early Access can work effectively to benefit the development of creating an awesome game.”

“This is just as much the community’s game as anyone else’s,” said Martin Kreuch, Producer, Nordic Games. “I think it really benefited from having the usual developer/publisher relationship, topped off with huge input from so many players from the backing community and also during Early Access. That unique combo has resulted in an amazing title that the fans can be proud of and will seriously enjoy – as well as players new to the genre that want to play something mixing the classical adventure style with modern satirical wit.”

Partially funded through Kickstarter, The Book of Unwritten Tales 2 has over 20 hours of classic adventure gameplay that consist of voice acting of the highest standard, hundreds of bizarre, yet logical puzzles to get your head around, and also the well proven multi-character gameplay.

Projection Mapping technology unites the merits of 2D and 3D styles and techniques, which allows to deliver an ensemble of quirky characters, brand new ones and the established ones, such as the four main characters Wilbur, Nate, Ivo and Critter.

The trademark BoUT humour lovingly spoofs fantasy luminaries, such as World of Warcraft, Lord of the Rings, Game of Thrones, Harry Potter, Discworld, The Hobbit and more, all accompanied by a soundtrack with both new compositions and recognisable classics.

Nordic Games

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Saturday - February 21, 2015

Shroud of the Avatar - Single Player Features

by Couchpotato, 05:56

Portalarium finally released information about the single player offline version of Shroud of the Avatar. Lets all give thanks to Rune for sending in the link with the information.

This post is intended to be a quick update on some future plans for how we will handle Single Player Offline and how it will differ from the Online modes of play. None of this is set in stone but it is our current thinking so, as always, feedback is welcome!

As you review this remember that Offline Mode is completely separate from Online Modes. Characters cannot move between these modes.

As we have stated elsewhere we have to build the sandbox first and then layer the narrative on top of that. It will totally fail if we try to do that in reverse. Please be patient and know we are as committed to the Single Player Offline mode of play as we are to online, we just have not gotten to it yet.

  1. Save Games: One of the benefits to our distributed server model is that even though we are a client-server game we offload some of the server work to the local machines of our users. For offline mode the server (including all data) will be entirely client side so we can relatively easily provide the ability for users to restore their game from backups, aka Save Games. For Episode 1 launch we are planning to give players the ability to have multiple Save Games!
  2. Companions: In Online modes companions will appear to the players from time to time along the story but they will not travel with the players. We did it this way for the Online modes because we did not want clones of these key NPCs in the same party of players. For offline mode we don’t have to worry about this though! This is, by far, the most requested feature and we intend to provide a small set of Ultima like companions that will journey with you. They will still periodically go off to do “their thing” as part of their virtual lives but for the most part they will indeed be companions. We intend for them to each have robust conversation and AI so that they truly feel like individuals (as they did in the linear Ultimas). In combat they will have commands similar to the pet commands we have now. For Episode 1 we have a long wishlist of features that are probably outside scope but
  3. Spawn Rules: Some scenes will never respawn (creatures and resources) in offline mode (clearing a dungeon for example). The scenes that do respawn may do so on a very slow timer or only if there is a game state change that requires them to respawn (ex. a Town Siege by the Undead). We will balance this to make sure the game feels like it is reacting to the player but it is also providing enough resources for crafting.
  4. Content: There are a few items that we are not going to sell in game in Online mode including the Castle and Keep sized lots. However we do plan to make those available in Offline mode along with a handful of other items yet to be finalized.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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