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Recently Released

Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2
Aug: Night Vigil

Wednesday - August 17, 2016

Tyranny - Character Creation @ Gamescom

by Hiddenx, 22:11

Learn more about character creation in Tyranny at the Gamescom in Cologne:

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"Brian and Nick gives us a walk-through of the character creation in Tyranny."

A lot of Tyranny info can be found in this start of a new dev diary series:

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This is the first in a three-part video series about Tyranny, the upcoming role-playing game (RPG) for Windows, Mac, and Linux PCs. This video allow fans a rare look behind the scenes at Obsidian, featuring interviews and insights from the design team behind Tyranny as the developers share what it means to play in a realm where evil has conquered the known world, with looks at the level of effort and writing that have gone into creating such a reactive game. In this first of three installments, gamers everywhere will meet the lead designers of Tyranny and learn how the game’s concept came to be – and get a sneak peek at what is to come as they experience the game for themselves.

In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find new roles within the war-torn realm. Players’ decisions will have far-reaching consequences and change both the land and its people, providing a non-linear, highly replayable experience. Tyranny is scheduled to arrive for Windows, Mac, and Linux PCs in 2016.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BaK - Krondor Confidential - Part VIII

by Silver, 13:35

Neal Hallford has the newest installment of Krondor Confidential up on his blog.

Almost from the day I signed up with Dynamix and learned that Sierra Online was our "parent company" (thus by extension making me a Sierra Online employee,) I'd wanted to make a pilgrimage south to their picturesque headquarters in Oakhurst, California. Founders Ken and Roberta Williams were already legends to me, and I'd remembered as a kid ooh-ing and ahh-ing over a display of their adventure titles in an electronics store window. But Sierra Online employee or not, during the early phase of Betrayal at Krondor's production, I figured I was too small a fish in the pond to ever warrant an invitation to the home office. It certainly didn't occur to me that they'd not only invite me down for a tour of the HQ, but they'd put John Cutter and I up at a ritzy resort on Bass Lake while we attended an all-expenses-paid, three-day writing seminar with a big-shot Hollywood story consultant.

Needless to say, I didn't refuse the invitation.

Betrayal at Krondor

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mount & Blade II - Siege Defence Gameplay

by Silver, 12:27

A new video from Gamescom demonstrating Siege Defence from Mount & Blade II: Bannerlord.

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - August 16, 2016

Regalia - New Trailer

by Hiddenx, 23:24

In their new trailer the devs of Regalia list the top 5 ways to make RPG combat awesome:

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A beautiful hand-drawn world and a lovable cast of... What am I sayin'?! This trailer is about cool TACTICAL TURN-BASED COMBAT!

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Mass Effect - Remasters Possible

by Silver, 23:20

@PCGamesN EA says that for the Mass Effect Trilogy remasters are on the table if there is demand for them.

Speaking to Game Informer at Gamescom, it seems that stance has changed.

"What's changed is that there is proof in the market that people want it, maybe more than there was when we spoke," explains Patrick Soderlund, executive vice president for EA Studios. "There were some that did it before, but I think there is even more clear evidence that this is something that people really want.

"The honest answer is that we are absolutely actively looking at it. I can't announce anything today, but you can expect us most likely to follow our fellow partners in Activision and other companies that have done this successfully."

While Soderlund never directly references Mass Effect, the question asked was specifically about Mass Effect remasters and, anyway, what else are they going to make?

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Sorcery! Part 4 - September Release

by Hiddenx, 23:01

PC Gamer reports that the fourth and final part of Sorcery! will be released in September:

Inkle's Sorcery! concludes in September with The Crown of Kings

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Before Inkle made it big in Time Magazine with 80 Days, it released the first episode of Sorcery!, a narrative adventure based on the Steve Jackson gamebook of the same name. It was originally a mobile game (and a very good one), but the first two parts were ported to the PC early this year, followed by part 3 in April. And in September, the tale will be concluded in the fourth and final episode, The Crown of Kings.

[...]

Thanks henriquejr!

Sorcery! Part 4

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Enderal - PC Gamer Review

by Aubrielle, 20:20

PC Gamer reviews Enderal: The Shards of Order and gives it a score of 74.

Still, Enderal's flaws are minor compared to what it achieves. Even though it's crashed on me a bunch of times and some of its decisions are frustrating—I'm not enthusiastic about finding new merchants to buy skill books from and would happily have Skyrim's leveling back—the 50 hours or so I spent finishing the main quest and various bits of side stuff were plenty enjoyable, and there's still more left to do. The standard of writing is high, with dialogue that’s chatty and has none of the fusty formality that sometimes plagues translations. The voice-acting’s also far beyond what you expect from a fan project, aided by a couple of professionals like Dave Fennoy (Lee from The Walking Dead) making cameos.

What it's not is a stick to beat Bethesda with. If you're the kind of dissatisfied Elder Scrolls fan looking for an excuse to say “Here's what Skyrim should have been!” this isn't it. In fact, Enderal makes me appreciate Skyrim even more for reminding me of that initial burst of discoveries and letting me experience something like it again. Whether it's a couple of skeletons in strange poses, a collectible in a hard-to-reach spot, a gambler in the tavern, or a buried treasure marked with an X, I keep finding things that remind me I'm in a world that hasn't been catalogued in a wiki yet. Everything feels fresh and each time I crest the top of a hill there's something different on the far side.

Read the whole thing here.

Source: PC Gamer

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kingdom Come - Historical Accuracy Helps

by Silver, 14:29

@PCGamesN they discuss how obsessive historical accuracy improves Kingdom Come: Deliverance by moving RPGs beyond fantastical rationales and delivering plausible quest and world design.

"It enriches the lore so you are more interested in it," says designer Prokop Jirsa, "but often we can use it in gameplay too." During discussions with the resident expert on the era, Warhorse learned how important social status was in 1403 for Bohemians. It influenced the story and dialogue, as you'd expect, but they also turned it into a mechanic: "We call it charisma. It's [decided by] your reputation and your clothes, because you have to show your status."

And that in turn leads to Hitman-like scenarios in which the clothes you're wearing grant you certain access rights and privileges. For example, "there's a part in the game where you have the option to infiltrate the monastery," Jirsa continues, "and you actually experience the life of those monks." The designers had been talking about a monastery section excitedly when the historian stepped in and told them there was simply no way anyone but a monk would be allowed to enter such a building in 1403.

"So," says Stolz-Zwilling, "the design team had to think about reasonable excuses or reasons for why the player could go inside the monastery." The nature of the quest was decided on those terms. Rather than making clothing and social etiquette work like historically accurate set-dressing, Warhorse found gameplay in it.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Surge - Gamescom Trailer

by Silver, 12:39

The newest trailer for The Surge focuses on combat mechanics and crafting.

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The Surge is a visceral sci-fi Action RPG with a few original mechanical twists. Today we’re demonstrating the combat mechanics and crafting integral to the core gameplay experience.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Guardians of Ember - Early Access September

by Silver, 06:39

A hack n' slash game thats inspired by Diablo, Guardians of Ember is coming to Steam early access this September according to BrokenJoysticks. The game itself is being produced by veteran developers Runewater.

Guardians of Embers describes the game as an action title where players must defend the world of Olymdale from a mysterious dark menace. As a hero players have a choice between one of six classes but after they reach level 15 the game's dual specification system kicks in, allowing players to chose a secondary class. The finished game promises to include 60 randomly generated dungeons, each with their own difficulty level.

Here is a rundown of the features that Runewater hopes to include in the final release:

- dual class system (available from level 15)
- near unlimited character optimization (4 races, 6 classes, over 300 of active and passive skills)
- randomized dungeons with individual difficulty settings
- crafting and enchanting system: Design your perfect equipment
- housing system: Decorate your own house with hundreds of items
- engaging story with hundreds of quests
- various PVP options (1vs1, 3vs3, 5vs5 - ranked and unranked)

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - August 15, 2016

Arcadian Atlas - Switch to Unity

by Hiddenx, 23:17

Arcadian Atlas devs switched the development engine from RPGMaker to Unity:

UI, Battle System, and Unity - Oh My!

This last month has been a whirlwind of activity! Things with Arcadian Atlas hit the ground running with the switch to Unity and we've been working closely with Patrick to get everything built in the new system. Here's just a peak at what we've been doing:

User Interface

The way you interact with the game is just as vital as the experience itself. A clean, concise user interface helps guide the eye and is both pleasing and rocking awesome, so we've been hard at work to plan out the user interface from a practical standpoint. Much of this is likely to change down the pipeline, but here's a glance at the encounter predictor:

[...]

Unity Changes

And with the change to Unity comes a ton of great features that we've been hoping for! Now it's easier for us to create unites with different hair colors, hair styles, and body types.
[...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout 4 - Nuka World Trailer

by Hiddenx, 22:53

Here's the trailer for the sixth and final Fallout 4 add-on: Nuka World

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Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on Xbox One, PlayStation 4, and PC on Tuesday, August 30th.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dishonored 2 - Assassin Abilities Explained

by Silver, 14:27

Gamespot interview designer Harvey Smith to get him to explain the Assassin abilities in detail for Dishonored 2.

Obviously, the game supports both lethal and non-lethal approaches. How did that impact these ability trees?

Not at all. Usually, their powers can be used lethally or non-lethally. One of the four or five critiques that people gave of the first game, even the people who loved it, was that they wanted more non-lethals. It was confusing, because people would say things like, "You gave us all the lethal powers, like Bend Time." We were like, "You can stop time and walk through the room, and nobody is ever aware that you were there." That power can be used lethally or non-lethally.

Most of the powers are still like that. You can Domino four guys together and sleep dart one of them, and you've only spent one sleep dart to take down four guys. Or you can set one on fire, and they all burn to death. It's up to you. We have added a lot more non-lethal [options], like a non-lethal drop attack--when you fall on people, you knock them out instead of stabbing them, if you want.

[...]

I wanted to ask specifically about the time-travel mechanic we saw during the E3 demo...

That's a good point for clarification, because it's not one of the supernatural powers--it's a function of one of the missions. We took all the missions [and] said, "What if they had some epic theme, either fictionally or game mechanically?" Each one does something a little different. You've seen the Dust District, with randomized dust storms that affect visibility and stealth. You've seen the Clockwork Mansion, where the walls, floor, and ceiling of the house can be reconfigured with levers. Similarly, there's a mission called A Crack in the Slab, where time itself is broken.

When you get there, the Outsider says, "Your supernatural powers won't work here." Blink, Bend Time, Domino, Far Reach--none of that works. He offers you this timepiece, and it allows you to look from one time period to the other, three years apart. One is in the present, when the house is ruined--flooded, pipes broken, rats, furniture all stolen or broken--and one's three years in the past, when the house was very nice. Music playing, guards walking, and food out on the table.

You can look through the lenses of this timepiece, flip them up and look through them, and see the other time. Time is flowing in both equally. You can move back and forth, at will--like you're walking through the ruined house in the present and you need to get through this barred door, and you look at the past and the door is open, but there's a guard patrolling the area. You watch him through the lens, wait for his back to turn, transition, and move behind him. That's an example of dynamically using it to solve problems.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - Collectors Edition Unboxed

by Silver, 14:16

Novacrystallis show us an unboxing video for the collectors edition of Deus Ex: Mankind Divided.

In the video, Executive Game Director Jean-François Dugas takes a look at the game's unique triangle-shaped packaging and its contents which includes the game, a 9″ Adam Jensen figure, a 48-page artbook and limited edition steelbook case. The Collector's Edition retails for $139.99 and can still be purchased through Square Enix's online store.

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Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Final Fantasy XV - Officially Delayed

by Silver, 14:12

 At Novacrystallis they report that Final Fantasy XV has been officially delayed until November 29th.

"From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this," said director Hajime Tabata in a press release. "As the director and lead of this project, I wish to personally apologize for the additional wait. As a team, we want Final Fantasy XV to achieve a level of perfection that our fans deserve. We kindly ask for your understanding."

Full comments from Tabata can be viewed in a video message below:

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Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: In development

Details

Sunday - August 14, 2016

GamePressure - Call of Cthulhu

by Silver, 22:35

GamePressure has a list of the upcoming games inspired by the HP Lovecraft setting.

During his lifetime, the works of Howard Philips Lovecraft were appreciated mostly by niche literary magazines and horror aficionados. Wide recognition didn't come until the second half of the 20th century, when the first motion picture adaptation of his book, The Case of Charles Dexter Ward, entitled The Haunted Palace (1963) made its way to cinemas. To date, countless works inspired by the American master of horrors have been published; among the artists influenced by him are Metallica, Stephen King, H. R. Giger, or Neil Gaiman, so it's only natural that Lovecraft's works have also inspired video game developers. Alone in the Dark, Darkest Dungeon, Amnesia, or Dead Space are a few titles that instantly come to mind, but there's a whole lot more.

We thought it would be cool to herd the most interesting upcoming titles that are set in Lovecraft's universe or inspired by it somehow. The list contains very serious and ghastly horrors in which the players will face the Great Old Ones, as well as funny adventure games that approach the topic in a more lighthearted matter. In other words - there's something for everyone. Stay vigilant though; you enter the realm corrupted by the slimy tentacle of Cthulhu itself.

GamePressure

Details

Elder Scrolls VI - Won't be Revealed Until Ready

by Silver, 22:28

PC Gamer talked to Pete Hines and confirms that Elder Scrolls 6 won't be teased for long until its released.

It’s been five years since Skyrim released, and every passing year makes fans of Bethesda’s Elder Scrolls RPG series a little more rabid for the next installment. But unlike Skyrim, Bethesda’s vice president Pete Hines says Elder Scrolls 6 won’t be teased and hyped for long. Instead, it will be a surprise much like Fallout 4, which was announced in early summer and released in fall of the same year.

“The motivation came from both sides,” Hines tells PC Gamer. “Anything we want to do from a PR-marketing perspective always has implications on the devs, right? Whether that’s trying to capture video or trying to put together a demo: it’s an additional ask above and beyond just working on the game.”

Elder Scrolls VI

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Character Art

by Hiddenx, 10:21

You can see some character art in Kickstarter update #59 for Star Traders 2:

Character Art Update

Dear Backer-Captains,

The game is coming together on many fronts and one of the biggest shifts is happening around the character art for your Captain, Officer and Crew. When the original foundations were laid for Star Traders 2, we knew that the Officers and Crew onboard your ship would be central to the story, each with an individual face, backstory, and skill set -- even if you don’t take the time to meet each and every one. With this in mind, we’ve wanted to create a skinning system for character visuals that would allow us to express a very wide range of unique individuals with different abilities, outfits, and weapons.

While our budget is simply too limited to build a full 3D face and outfit studio, we’re excited to be firmly in position to deliver hundreds if not thousands of possible character designs with a slightly more limited system.

With the artwork in moving through design and into production, we’re excited to share our progress!

[...]

 

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

No Man's Sky - Review @ The Slanted

by Hiddenx, 08:26

The Slanted has reviewed the open world survival exploration game No Man's Sky:

No Man’s Sky Review: An Adventure Experience, not exactly a game

[...]

That is the heart of the game, simple exploration and cataloging. You’re the Lewis and Clark of space, but with no guides and without a companion. On your journey you will find species never discovered before, even by the other players that you will never meet. You will find artifacts and alien weapons that will puzzle and astound you, and it never ends. It’s a simple premise, and of course one that can hit or miss depending on what you expect out of the game.

No Man’s Sky isn’t a combat game, it’s not a survival game, it’s not an RPG or a shooter. It has elements of those genres baked into it, but it’s more of an experience than any of those archetypes. It’s certainly a beautiful game, with dazzling planetscapes and celestial skylines that offer truly stunning panoramic views to capture and share with a community of friends.

[...]

Score: 5/5 - Editor's Choice

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Enderal - English Version released

by Hiddenx, 06:49

The biggest Skyrim mod is out: Enderal - The Shards of Order:

Overview

Enderal (to be released in August) is a total conversion for TES V: Skyrim: A game modification that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.

Enderal is free and can be played by anyone owning a legal copy of TES V: Skyrim. (No DLCs are necessary.) It is developed non-commercially by SureAI, the team behind the renowned Oblivion mod Nehrim: At Fate's Edge (and various other projects).

Trailer:

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Features:

  • An open world with its own lore and hand-crafted, detailed and diverse landscapes (desert, heathlands, forests, jungles, mountains and more)
  • An unconventional story with psychological and philosophical undercurrents
  • German and English localizations, both fully voiced by dozens of speakers, many with a professional background
  • Multi-faceted, believable characters with own ambitions and motivations
  • Overhauled gameplay with experience points, survival mechanics and hard, challenging combat
  • An overhauled skill system with classes and new special abilities
  • A housing system allowing the player to design their own homes
  • 30 to 100 hours of expected playtime

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tyranny - Interview with Writers

by Silver, 06:18

Game Revolution have interviewed the writers behind Tyranny to see what makes it tick.

GR: Did you take any ideas from books, games, or movies for this environment of evil winning? Which and how?

MacLean: The Black Company was very influential, with is an excellent show of a world wherein the cast of characters know the stories and myths of the magical bigwigs but are only semi-aware of how it all actually works. Black Company also had a great sense of soldiers-as-people and it didn't fall into the brash-hero/peasant-savior nonsense that most fantasy novels can't help but repeat to death.

Myth: The Fallen Lords was also a big influence, with its grim take on the true cost of being a hero. Myth was also inspired by Black Company, and like Myth, Tyranny features magical sociopaths with personality-driven powers set alongside grim, desperate regular folk trying their best not to die.

A world wherein there's one big evil dude on top really only works when it's sold with great big lies that get the average person invested in the evil (or just dependent upon it), instead of willing to resist it. And for evil to win long term, it also needs to be immune to self-implosion (since we've all read enough fantasy literature to know that evil defectors are involved in 9 out of 10 evil regicides). So with that in mind, I've found most of my inspiration comes from non-fiction: fascism, American exceptionalism, drug cartels, capitalist corporations, and militaries through the ages have all provided a great deal of inspiration as to how evil wins.

Megan Starks, Narrative Designer: I really like the dark humor in many of the Orcs' lines in the Lord of the Rings movies. I also like to think a bit about some different bad guy groups like the Governor or the people running Terminus in The Walking Dead, the raiders in Fallout 3, the reavers in Firefly, US prohibition-era gangsters, or hired gun type characters (whether it be a spy like Brock Samson from the Venture Bros or a sellsword like Bronn from Game of Thrones).

For examples of good people, or just normal people-both good and not-so-good, caught in situations they don't have much control over (you do what you have to protect your country and/or to survive)-I looked at various war movies for inspiration. If these influences seem like they're all over the place, it's because they definitely are. It's good to consume a lot of different types of narratives and character portrayals and blend them together new and interesting ways, in my opinion.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - August 13, 2016

Neal Hallford - Writing for a game again

by Silver, 14:24

Nexon America is working on a unnamed project and Kevin Saunders and Neal Hallford are attached according to this tweet. Both are notable developers for their work on rpgs.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Outcast - Second Contact: March 2017

by Silver, 14:06

@Gematsu A release date of March 2017 and some new screenshots for Outcast: Second Contact. The game will be presented for the first time at Gamescom.

Here's an overview of the game, via Appeal:

Outcast takes place in the near future when Humanity has just discovered the existence of a parallel world, Adelpha. The American government, which was behind the discovery, sends a probe there to investigate. The experiment is a success but a native of Adelpha, a Talan, attacks the probe and causes a distortion of space-time that threatens to destroy the Earth.

You are Cutter Slade, a former Special Forces operative, assigned to escort a group of scientists sent to locate and repair the probe. Nothing goes as planned, however, and you find yourself embarked on an adventure on an unknown planet, with the future of two worlds in your hands.

Outcast: Second Contact will be presented for the first time at Gamescom 2016 next week.

slade 1

Outcast

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Morrowind - OpenMW 0.40

by Silver, 13:37

Open Morrowind version 0.40 is releasing soon. The improvements for this version are more realistic water reflections, improved shader behaviour that fixes issues with parallex maps and no more oddly scaled particle effects. Note that the engine is in a fully playable state with only a few features missing.

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OpenMW is an attempt to write an enhanced, cross-platform, open-source game engine to replace the original engine of popular role-playing game The Elder Scrolls III: Morrowind. One must own the original game to play Morrowind using the OpenMW engine.

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

SP: The Fractured but Whole - Preorder Offer

by Hiddenx, 10:26

You can preorder South Park: The Fractured but Whole now and get South Park: The Stick of Truth on top. The estimated release date is December 6:

Pre-order offer

Pre-order now to get Towelie, as your gaming bud.

Pre-purchase the Fractured But Whole to instantly download The Stick of Truth for free, starting TODAY.

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Introducing the Nosulus Rift, an immersive new gaming experience exclusive to South Park: The Fractured But Whole

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Nordic Games - Rebranding to THQ Nordic

by Silver, 08:30

@VideoGamer they report that Nordic Games is being rebranded to THQ Nordic. This reflects the THQ franchises that have been bought like Darksiders, Titan Quest, Summoner.

"Whilst we take great pride in our Swedish roots and accomplished a great deal under the Nordic Games masthead, we decided it was time to incorporate the THQ name," said a representative for THQ Nordic. "Those key brands will continue to shape our business in a meaningful way going forward, and THQ Nordic represents a core approach of doing much more than "owning" a highly competitive portfolio of IPs.

"We cherish them, and align them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. Side note - another upside to this whole rebrand thing is we don't get asked about the Nordic Game parties at Gamescom anymore - it was the other guys who threw them."

THQ Nordic says it currently has 23 game projects in development, 13 of which have yet to be announced. The "majority of these projects are based on former THQ owned IPs and franchises", the company says.

Here's the full list of former THQ properties owned by THQ Nordic, as per Wikipedia.

Darksiders
De Blob
Deadly Creatures
Destroy All Humans!
Frontlines: Fuel of War
Full Spectrum Warrior
Juiced
MX vs ATV
Red Faction
Stuntman
Summoner
The Outfit
Titan Quest

Nordic Games

Details

Path of Exile - End Game Overhaul

by Silver, 07:25

@PC Gamer they discuss the end game overhaul coming soon for Path of Exile.

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But despite the tiers, Path of Exile's end-game was an unguided experience. Maps would drop, you'd run them and hope for more to drop, then repeat. That's exactly what Atlas of Worlds is trying to fix. It gives shape and context to Exile's maps, while also adding a whopping 30 more to find. Instead of tiers, Grinding Gear has laid out all 100 maps on a large chart called the Atlas of Worlds that each player uncovers by progressing down snaking paths of connected maps.

There are four maps you can find initially, each starting in a different corner of the Atlas. As you play on any map, you have a chance of finding maps adjacent to any of the ones you've already completed. The Atlas has a bunch of different winding paths that all eventually connect up to each other in one way or another, and finally end in four larger circles around a compass rose in the center. Each of these inner spots has a special boss that will drop a key. Collect all four keys and you can fight the boss at the center of the Atlas, which is being left as a surprise for players to find for themselves.

This amount of structure is a pretty huge change to the formless system the maps took on before Atlas of Worlds, but Grinding Gear told me it wanted to make sure that players could ignore the Atlas entirely if they didn't like it, not wanting to alienate current players. If you just want to play like you were before, you'll still be completing maps, finding more that drop, and generally seeing them getting more difficult-you just won't know the method behind it all unless you consult the Atlas. So while it adds some welcome structure, it doesn't impose itself upon you.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Friday - August 12, 2016

The Path of Destinies - Review @ Game Rant

by Hiddenx, 23:36

Game Rant has reviewed Stories: The Path of Destinies:

Stories: The Path of Destinies Review

Spearhead Games’ Stories: The Path of Destinies is a fascinating jaunt through a more mature fairy tale setting that blends serviceable gameplay with remarkable wit.

It has been a notably strong 2016 for indie games with a penchant for telling off-beat stories thus far. Salt & Sanctuary managed to mimic Dark Souls favorably in keeping dialogue sparse and enemies plentiful, while Furi‘s story of moral consequences in a neon-infused prison world was supplemented by increasingly fun boss fights. Spearhead Games’ Stories: The Path of Destinies is yet another title released this year with a twist on an old narrative classic, and despite some strong competition, the reasonably short action RPG more than holds its own thanks to its strong, clever story and tried-and-true gameplay mechanics.

[...]

Score: 4/5

The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released

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Siralim 2 - Released

by Hiddenx, 21:15

The sandbox monster-catching RPG Siralim 2 has left Early Access today:

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.

Siralim 2
never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:

  • Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
  • Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
  • Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
  • Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
  • Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
  • Upgrade your castle to unlock new rooms, NPCs, quests, and more!
  • Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
  • An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.

Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!

Siralim 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Shroud of the Avatar - Review @ MMORPG

by Hiddenx, 20:52

MMORPG has reviewed Shroud of the Avatar:

Column: Review in Progress, Part 1

With the recent Update of Shroud of the Avatar also the final wipe was conducted. From now on, everything the players are achieving in the game will persist. This is the perfect time for us to dip our toes into the game and share our first impressions with you and more will follow in the next weeks. We are well aware that according to the developers, despite the final wipe, Shroud of the Avatar is far from being officially released. But then again, you can buy the game and your progress persists. In times of Early Access and Crowdfunding, the classical steps of Alpha, Beta and Release became barely more than catchwords. Further, doing a review now does not hinder us to look at the game again when it’s officially released, does it?

[...]

Thanks rune_74!

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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