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Tuesday - July 29, 2014
Monday - July 28, 2014
Sunday - July 27, 2014
Saturday - July 26, 2014
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Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Continue reading the article...

InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Read the article

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Picture Watch

Geneforge 4: Rebellion
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
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No. Only on release
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Never. Early access sucks
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Not now, not on release
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What's Original Sin?
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Tuesday - July 29, 2014

Majestic Nights - 1980's Season One on Steam

by Wisdom, 06:12

1980's self proclaimed RPG by Epiphany Games.  Announcing Part 1 on Steam (October 2014)

Majestic Nights is an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present are True.

It's the bright and brash 1980s... a world crammed with hidden intrigue and sinister plots, government cover-ups and alien sightings, CIA experiments and a truth that definitely is out there... a world which needs a fast-talking loose cannon right about now...

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero', a prologue to the series, will be made available for free. Each subsequent chapter of the core series will carry a small price, or players can purchase a season pass.

PS. Don't shoot the messenger, its just news.

 

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - July 28, 2014

Indie Gala - Store Sale + Monday Bundle

by Wisdom, 21:48

The Indie Gala has a new monday bundle with two indie "RPGs" for $1.69 each.

Quest Run is a short simple J-RPG to be enjoyed for what it is. Mixed reviews but too simplistic for most.

Gala Store has Frozen Hearth for $3.99 for those that enjoy RTS with RPG elements.

Also a few more non-RPG's for sale both in the store and in the bundles.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - New Gameplay Preview

by Couchpotato, 21:36

VG 24/7 released a new gameplay preview of Lords of the Fallen. So if your still curious about the game the video is only five minutes long.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview & More Previews

by Couchpotato, 21:17

Analog Addiction has a new interview with CD Projekt RED’s Senior Art Producer Michał Krzemiński, and talk about sea monsters & crossbows for Witcher 3.

Does The Witcher 3 feature different types of horses and boats? Are there other modes of transportation? Maybe teleporting?

No, unfortunately no teleporting for Geralt. As for the horses and boats, we’re continuing the tradition of Roach (the fish, not the bug!), which is a name Geralt gave to each of his horses. Regarding the boats, we’re still tweaking and finalizing that part so I’ll remain silent for now.

Speaking of sailing, will gamers engage in combat while at sea? Maybe against different kinds of sea-monsters? Sirens, perhaps?

Yes, Geralt will engage in combat with sea-monsters. This is another reason why we decided to introduce the Gabriel crossbow, a weapon able to deal ranged damage to enemies out of sword range (flying creatures, too!).

How has the delay of The Witcher 3 helped development? What is your focus during this extra time?

Polishing the game. We really think that it’s better to postpone the launch of a game and give gamers an experience we’re proud of instead of launching it just for the sake of sales.

Will Gerat make use of other ranged weapons, besides the crossbow that we’d seen during your E3 gameplay?

No, we have only one ranged weapon type in the game. But don’t worry, there will be plenty of diversity connected with it, i.e. you’ll be able to craft an array of bolts with different effects on monsters (you could have seen an example of this in our E3 stage gameplay where we shot the griffin with bolts that cause it to bleed so we can track it better). Come to think of it, it’s not a weapon per se, but there are witcher Signs you could use to deal ranged damage. There’s ten of them (an alternative for every classical Sign known from the previous game).

And here are the new previews from Comic-con.

IGN

Members of the team behind the upcoming The Witcher 3 Wild Hunt flew all the way from Poland to San Diego this week to deliver a full 30-minute live gameplay demo to the crowds at Comic Con. The demo opened up with the Witcher himself, Geralt, riding through the large town of Novgirad. He’s on the trail of Ciri, an ashen-haired woman fans may remember from the original Witcher who is now being pursued by the Wild Hunt.

The Game Fanatics

Spoiler Alert: This summary of The Witcher 3: Wild Hunt Panel will have spoilers for a few quests and gameplay elements. I’ve intentionally avoided some key plot narratives but still read ahead at your own risk.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - New Interview & Previews

by Couchpotato, 16:23

PCGamesN has a new interview with Obsidian about how they hope sales for Pillars of Eternity will help fund the sequel without using Kickstarter again.

Kickstarter funded Wasteland 2 and Torment: Tides of Numenera from InXile, and Pillars of Eternity and its expansion pack from Obsidian - essentially plotting out the second Infinity Engine Age in advance.

For Obsidian, the hope is that initial kick will be enough to see them through Eternity’s sequel, too.

“That’s the dream of any independent developer,” said project director Josh Sawyer. “That they get the cash reserves that they don't need to ask anybody for money.”

“What I would like, and this is true of any independent developer, is for this title and the expansion to be successful enough that we don't have to go back to Kickstarter to make the sequel,” Sawyer told PCGamesN.

Project Eternity’s campaign in October, 2012 raised $3,986,929 in a month - more than tripling the developers’ initial goal.

“That was rapido,” recalled Sawyer. “The rate that the campaign took off, we did not expect it. At all. We had to come up with where we wanted to take it very, very quickly. 

“We had two or three stretch goals planned. We launched it on a Friday and we had to come in on the Saturday and discuss how we were going to approach it.” 

While “very rewarding”, Sawyer said it was “hard to describe” just how gruelling the Kickstarter process is.

“It’s 30 straight days of campaigning,” he explained. “It's rough. You’re constantly talking to the fans, you're constantly thinking of new stretch goals, you’re constantly generating new content. 

“That process is something I could never look forward to but the overall result of it can be very effective. I wouldn't shy away from using it in the future if I thought here's an idea for a game that a publisher's not going to touch.”

I also found two more previews this week.

USGamer

If it seems like Obsidian is taking extra care with Pillars of Eternity, it's probably because they have big plans for the series going forward. Should it prove to be a hit, they will move forward with a sequel, and possibly other games like it. Sawyer isn't willing to say that Obsidian will only focus on isometric RPGs from now on, but it's apparent that they've found a business model they like.  

Strategy Informer

Even now Pillars of Eternity looks like the real deal, though Sawyer assures me that there's still work to be done getting it ready for a planned launch sometime late this year. Still, what I saw was enough to leave me with a big smile on my face. Obsidian don't want a simple retread of past glories, instead they're taking a beloved genre and looking closely at what it did well and what its weaknesses were.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Heart Forth, Alicia - New Development Update

by Couchpotato, 16:12

Alonso Martin posted the latest development update on the kickstarter page for Heart Forth, Alicia. The update has information on new changes, and added features.

Dev Update 4: A great new change, new features & more shoutouts

Hey guys! Tuning in to give you an update as to how things are moving. 

The last few weeks have been pretty exciting! Everyone on the team has been working hard to move the game forward. Just recently I shared a small video through our Twitter account to show you a Vine of HFA's first test on the Wii U Devkit. If you haven’t seen it yet, maybe you’ll be as happy as we are to see the game running on console! :) 

Click here to watch the Vine

We’re also simultaneously developing the Sony ports, if you're wondering, and though there’s still a huge amount of work to do to get the game fully running on these consoles, this is most definitely a great start.

Smaller changes

During this past couple of weeks I’ve also added a few more interesting modifications to the game. Some of them include redesigning the Earth Spell to be more controllable by the player. The Earth spell used to have a random factor with which 2-3 enemies were targeted for damage, and any other enemies were left untouched. Now, the spell works more like Castlevania’s axe ability, and boulders are thrown in the direction you’re facing. Any enemies found in the path of the boulders are automatically damaged, giving you a wider scope and control over which enemies or obstacles can be targeted.

Another cool change was to add multiple item-drops from enemies. Before, if an enemy was able to drop 3 different items, only one item was selected via a dice-roll, and then that item’s drop-rate was calculated. Now, all possible items can be dropped at once if the drop rates of each one is met, and they're dropped in a nice bag that you can pick up & open after an enemy is killed.

One of the latest features added (and one of the last) are… ladders! My goodness, I have no idea of why it took me so many years to get around to adding ladders, but they are absolutely amazing and life-affirming. Using ladders just opens up so many possibilities for level design, and it clears away some difficult situations when designing terrain. Next time I see a real-life ladder, I won’t look at it with the same eyes.

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Beta Preview @ VentureBeat

by Couchpotato, 16:08

Venture Beat is the next site to post a preview of Wasteland 2 after playing the latest beta version on Steam Early access. Here is their conclusion.

With the finished product just on the horizon my anticipation is at a fever pitch. I can hardly wait to see what the full game has in store for me and I hope that this article has gotten you excited too. Wasteland 2′s success could be instrumental in continuing the recent resurgence of computer RPGs that respect the player’s abilities and truly challenge them to beat it. Keep an eye on Steam for the final release, the Early Access version is currently available for $60 and includes some cool extras(like a copy of the original Wasteland), but the developers have said that the final version will likely be priced lower than that.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Unrest - Interview @ Technology Tell

by Couchpotato, 16:05

Technology Tell had the chance to interview Pyrodactyl Games Arvind Yadav about his recently released kickstarter games Unrest. Here is a short sample of the interview.

Warning: The interview contains some spoilers about the endings.

GT: Do you have any creative reasons for not providing resolution to any of the characters’ stories within the game?

Yadav: Yes, absolutely. Morality in RPGs tends to be a matter of action and consequence; you rob a man, get five evil points, he dies, your party’s reputation decreases by six. Providing this much focus on ends, not means, has a reductive effect on how players interpret those systems.

Unrest offers the idea that sometimes, there is no right and no wrong decision–sometimes actions must be weighed and judged without knowing what the consequences will be. Even someone playing the game a second time has no way of knowing whether Tanya’s marriage to Hanu will end in an uneasy alliance or an abusive, miserable domestic hell–and each time the player chooses, they must choose not based on what the outcome will be, but on what they feel is right.

GT: Who made the decision to end Unrest on a cliffhanger, and why?

Yadav: The decision emerged organically. One of the main ideas of the game is that casting Unrest’s story as Asha’s Heroic Narrative–her fall from safety, her struggle to survive, her triumphant rise to power–is absurdly, inherently artificial. Obviously the story of Bhimra’s troubles began far before Asha came into being, and obviously it will continue long after she gets her “happy ending.” Unrest has a cliffhanger ending because to the real story, the story of Bhimra – told in part through Tanya, Bhagwan, and Shyam – has no clean ending.

GT: Was the abrupt end due to a lack of funds?

Yadav: We might have tied a few things up if we had more money, but if we weren’t happy with how the game ended, we would have kept working on it. This game was made by a team of five on a budget of $30,000 over the course of 1 year – and to be honest, that is not enough money to pay enough wages to one person, let alone five. During the year, one of us worked at Home Depot, and three of us had to freelance alongside making the game to pay the bills.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Update of the Avatar #83

by Couchpotato, 15:57

Portalarium has posted the next update for Shroud of the Avatar. As usual the update is a mix of news, items, and information on the new patch.

Here’s what we have for you in this week’s edition of Update of the Avatar:

  • It’s PvP Time – Play R8 Now!
  • The Mad Hermit’s Video Guides to Release 8 Combat
  • Shardfall Ruins – Open PvP Zones
  • Starr Long shows off Release 8 with MMORPG!
  • Sequanna, The Titan of Love
  • Always Read the Comments
  • Lord Marshal Drinking Horn
  • Underground Player Towns
  • Alienware Sponsors 1000 Access Keys and Prizes for Release 8
  • World Builder/Level Designer Job Opening
  • This Week In The News
  • Upcoming Events

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Free Game Contest

by Couchpotato, 15:54

If you want a chance to win a free copy of the The Witcher 3: Wild Hunt then watch the video below as LUGO Entertainment is holding a new giveaway.

Free Giveaway Of The PC DRM-Free Version Of The Witcher 3 Wild Hunt!

You Must Sign Up For GOG.COM in order to get the PC DRM-Free Version Of The Witcher 3: Wild Hunt said to Release on the 24th of February, 2015!

ENTER HERE: https://gleam.io/v7uwf/free-giveaway-...
CraigheadPros Channel: http://www.youtube.com/Craigheadpro
TWITTER: http://www.twitter.com/ZachSharpes
FACEBOOK: http://www.facebook.com/LUGOentertain...

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Popup Dungeon - SGC Update & New Forums

by Couchpotato, 15:48

Ring Runner has posted the next kickstarter update for Popup Dungeon. The only item of real interest from the new update is official forums are finally up.

SGC Update and Forums!

Before we get into our usual update format, I wanted to let you know that our forums are up! The Gamepedia folks were kind enough to set us up with some. They're still in a raw state, and we'll continue to improve them as we go, but they're up now.  I suspect they'll become more useful once the Alpha and Beta are released. You can also access the forums through our website.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Frayed Knights - Humor and the Knights

by Couchpotato, 15:43

The Rampant Coyote has another post for on his gaming blog. The new post talks about the amount of humor in Frayed Knights. and how he wanted to add more.

Sometimes it’s a little over the top. Sometimes its subtle. Sometimes… well, there are spots now where I can now tell I was really trying too hard. It happens.

If I were to do it all over again (which, fortunately, I’m kinda doing right now as I’m working on the next game), I’d do more to ground the characters and the world, and give the player access to their back-story. Again, this would be to make the more humorous parts stand out by contrast. And also because it’s just a fun, bizarre little world that these guys inhabit, and there are forces at work in the world with cool plots and plans in mind that – in my mind at least – amusing, but only if the players feel like they care about the world and what’s going on in it.

So yes, I’m saying I’d try to increase the humor level by … increasing the less humorous aspects. That’s exactly what I’m saying. Not to fear, there will be ridiculous trope-subverting plots and a return of the Rats of Nom and everything else players love about the first game. I’m pretty pleased with how Frayed Knights: The Skull of S’makh-Daon turned out.  I’ve heard a lot of great things back from players suggesting that I had more hits than I had misses. But I learned a lot from that game, and hope I can put it to good use in the next one.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Celestian Tales - Coloured Characters Update

by Couchpotato, 15:37

Ekuator Games next post-funding update for Celestian Tales brings us the coloured illustrations of the main characters you will play as in the game.

Coloured Characters

It's a bit late than the usual once every two weeks update, we know. There had been some problems and national holidays which set us back. We did say it'd be once every two or three, though, so hopefully this update isn't late by too much.

On the last update, we noticed that some of you asked for the coloured illustrations of the main characters, so that you can compare them with the alternate costumes later. We've shown Aria and Ylianne, and here are the rest.

On our next update we will showcase the alternate costumes which you have chosen. The most voted sketches have been made to stronger line arts, and we'd like you to see them and say your ideas regarding colour schemes before we move on to textures and colours. As before, this update will only be available for Vanguard-tier backers and above.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Exile - Countdown to Next Expansion

by Couchpotato, 15:34

Grinding Gear Games posted news on the games forum with a countdown for the release of the next expansion, and information on a new patch for Path of Exile.

The Countdown to the Next Expansion is On!

The deployment of 1.1.5d today (patch notes here) has started a one-month countdown to our next major content release - the upcoming expansion in August. We have some great teaser screenshots planned for the next week, leading up to the grand reveal of the expansion's name, theme, lore and features a week from now. We have a really full schedule of previews and updates over the next month, so remember to check the news every day!

The expansion will be released at 10am NZ time on Thursday, August 21.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - July 27, 2014

Witcher 3 - Comic-Con News Roundup

by Couchpotato, 16:27

CD Projekt was at Comic-con 2014 and showed off a new demo. Unfortunately no video of the demo are available, but a few sites have news about the demo.

Up first I found two video impressions, and the first video is from IGN.

The second video is from a site called Polaris.

I also found a few previews based on the demo.

Nerdist

CD Projekt Red brought a bunch of Witcher to Comic-Con this week, showing off half an hour of largely unseen gameplay in a live demo for next year’s The Witcher 3: The Wild Hunt.

Damien Monnier, senior gameplay designer, Doug Cockle, who voices Geralt in the games, Dark Horse’s Nick McWhorter, and The Witcher comic writer Paul Tobin were on hand to talk about all things Witcher during the first day as the show.

Cockle, who’s been the voice of Geralt since the first game, thanked the fans for coming out, boasting that the audience would be impressed with what CDP had in store with The Witcher 3.

Games Radar

Every time we see The Witcher 3, it looks better and better. The demo shown today at a San Diego Comic-Con panel picked up right where the E3 press demo left off. Geralt had just restored Johnny's voice; in return, he leads Geralt to a decrepit-looking hut housing an equally decrepit woman. Turns out, she's actually a medium for a trio of witches, who are trapped inside a tapestry and possess the old woman to communicate. They point Geralt in the direction of a tree where they say a great evil resides, and give him a ritual dagger.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - Budget-Price & The App Store

by Couchpotato, 16:18

Polygon has another interesting article this week about the the mobile version of The Banner Saga, and how Stoic avoided the budget-price pitfall of the App Store.

My first time playing the iPad version of The Banner Saga, the strategy-RPG from Austin-based developer Stoic, did not last especially long.

I picked up an iPad Air loaded with an early version of the port before chatting with Arnie Jorgensen and John Watson, two of the studio's co-founders, about how the game was received after landing on Steam in January. After knocking out a few rounds of battle, and maneuvering around the interface for a few minutes, I handed the tablet back to Jorgensen.

"Everybody does this when we hand them the mobile version," Jorgensen said. "We break out the tablet, and after a few seconds, everyone just goes, ‘Yep, it's the game!'"

Adapting the PC version of The Banner Saga to iPad, Android and Windows tablets hasn't been as difficult a process as you might think. The team is "not re-engineering it for tablets" at all, Jorgensen explained — The Banner Saga was designed to work on mobile devices from the start.

"All of our user interfaces were designed from the ground-up to be simple enough to use with a finger," Watson said. "You could play the entire game on PC with your left mouse button."

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Preview @ IGN

by Couchpotato, 16:12

IGh has a new preview for Pillars of Eternity, and posted a new video with spoilers.

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

EA - Plan To Make Their Games Better

by Couchpotato, 16:07

Kotaku has a new article that talks about EA, and how they plan to make their future games better. The article uses the current announcement of the delays as proof.

EA is going to do some obvious things—and some unusual things—to make games that work better and that you'll like more, the company's CEO, Andrew Wilson, recently explained to me during an interview in L.A. If there's a recurring theme, it could be summed up in a word: "early." Or, maybe, "earlier."

Information about

EA

Details

The Meridian Shard - Demo Coming Soon

by Couchpotato, 16:02

Ultimate Fantasy Studio latest kickstarter update for The Meridian Shard has information about a new demo version of the game that will be released in August.

Early test game coming soon!

This is just a quick message to you all to say that I am working my butt off and am putting together a new update for the end of August. I am attending the InCON games convention in Courtenay, BC on August 9th and I will be doing a live presentation of The Meridian Shard that day. So, after that I will include the event and a playable demo in the August update!

This means that all of you will have a 15-30 minute sneak-play of the game soon, and I will post a downloadable easy-installer for you on kickstarter. So far, you will be able to test-play a few closed areas, battles and navigate the new menus with lots of items, weapons, spells and all that good stuff!

I expect to have the update ready for you by Saturday, August 30th (give or take a week). I still have months and months of solid work to do, but progress has been fantastic so far.

Information about

The Meridian Shard

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BioWare - New Mass Effect Game Details

by Couchpotato, 15:57

Bioware was at Comic-Con 2014, and shared a few more details about the next Mass Effect. I couldn't find a video so the images with the articles will have to enough.

IncGamers - New Mass Effect details from ComicCon, Mako returns and more

The Mass Effect panel at San Diego’s ComicCon has proved to be of far more interest than the underwhelming showing at E3 2014. Unlike that rather rubbish E3 video, this event had actual information about the next game in the Mass Effect series.

There was still plenty of vagueness and hints of course, but a couple of concrete details were mentioned. Incidentally, IncGamers is not at the San Diego event so I’m getting this all second hand from the Nerd Appropriate twitter account (who was watching the panel.)

Hardcore Gamer also posted two short articles from the panel.

HardcoreGamer - First Glimpse of Male and Female Armor Designs in Next Mass Effect

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, the first glimpse of male and female armor in the next Mass Effect (which was stressed not to be called “Mass Effect 4″) were shown off.

HardcoreGamer - Mako Returns to Mass Effect 4

During Bioware’s “Charting a Course: Developing the Next Mass Effect” panel at Comic-Con, it was announced that the fan-favorite “Mako” vehicle will make its return to Mass Effect 4. No word on if it will differ from past games, but its visual aesthetic certainly seems sleeker.

Update: Here is a new video from Escapist News to add to the roundup.

Information about

BioWare

Details

Legend of Grimrock 2 - Summer Vacation Time

by Couchpotato, 15:48

The Legend of Grimrock 2 website has an update with information from Almost Human that development will be slowing down due to summer vacation.

Summer Vacation Time!

Hey, our summer vacations are starting just in a few hours so here’s a quickie Grimrock 2 status update before we vanish into oblivion (aka. the beautiful Finnish summer). I myself have been dueling against a cursed todo-list which, when one item is struck off the list, grows back to its full size! The speedy regeneration of the list is made possible by a full-time albeit temporary tester, Erik, we have had here in the office playing through the game for the last two weeks. That means that there’s been a barrage of tiny tweaks and improvements to all the areas of the game: a lot of detailing, fine tuning and balancing! So a LOT of small things have happened but despite the small size of the tweaks, they’ve been so numerous that game has really taken a huge leap towards being a finished product.

Despite the big advances we’ve had lately, the best way to progress with the project right now actually is to take a short two week break so we can get some fresh air and see the game with fresh eyes again. It’s been long journey, longer than we initially even set out to do, and it’s very easy to start suffering from a sort of a development speed blindness where it gets real hard to judge your own work, and judgement is what we need when we get back to work and start to wrap things up! After the vacation we intend to get the game to a beta status ASAP and continue extending the testing efforts to find all the remaining bugs and balancing issues. And like with the previous game, when we talk about beta testing, we don’t mean an open beta so no need to send in any applications. I know you mean well but we’d rather have you playing the finished, well-polished product instead since we already have a pretty secure supply of friends-n-family testers. 

 

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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GOG - Accidentally Gives Away Games

by Couchpotato, 15:36

Polygon has a new article about GOG.com accidentally gives away thousands of games for free. The plus side is they are not demanding anybody give the games back.

Here was GOG's response to the glitch.

Hello 

Thank you for your honesty. Yesterday, due to a small glitch on our end, you and a bunch of other lucky people ended up getting games from the Linux Launch promo for free. Don't worry, though, as it's totally cool with us and you may keep them. Yes, we will not be removing these titles from your account and we do hope you will enjoy them! :) 

Of course, if you prefer, like some of our community members, we can always remove them your shelf - just let us know replying to this email. Again, there's no problem if you want to keep them :) 

Your GOG.com Team

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GOG

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Unrest - Review @ RPG Codex

by Couchpotato, 15:26

The RPG Codex has ppsted a new review of Pyrodactyl Games Unrest.

Unrest is an adventure game lacking in puzzles, but strong in plot. The story is well told and there is some replay value in trying its different paths. It is, however, quite short, and can be finished in just a few hours. For those expecting an RPG that simulates some of the statistically light storyteller-type tabletop games like Amber and In a Wicked Age, I am afraid you won't find that here.

Ultimately, I think this game is going to be a point of debate on the Codex due to the high hopes some members may have held for it. The game will probably be enjoyable for those who haven't been following its development or the hype surrounding it, but I think that those who have been looking forward to it for some time will be a little disappointed that its decision paths aren't more complex. For my part, I found it enjoyable enough, but it's not something that I would put on a list of highly recommended games.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

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Xenonauts - Physical Rewards Update #2

by Couchpotato, 15:22

Goldhawk Interactives latest update for Xenonauts has an update on backer rewards.

Physical Rewards Update #2

In my last update earlier this week I promised an update at the end of the week, so here it is - a short one this time.

All of the physical rewards except the DVD game copies are now completed at our end. The Art Book has now been reviewed by a dozen or so people to proof-read it for any typos I missed in my edits, and it'll be sent to print shortly, most likely Monday next week (we're just waiting over the weekend for some additional printing quotes to come back on the spec I sent out to ensure we're getting good value for our money). 

All of the non-physical rewards like the soundtrack, developer diary and wallpapers are now finished and have been placed in a separate folder in the game's root directory called "Extras". The update containing them will be rolled out across all download services on Monday. The only thing not included is the PDF art book (as this is not a general reward for everyone), which will be sent out through a download link along with the other rewards.

For the DVD copy, we're putting together the installer at the moment as V1.09 does indeed seem stable enough to be our "final" version. I've started work on the DVD manual but it's only partially finished - unfortunately the Art Book and day-to-day running of the company conspired against me getting much time to work on it this week. I know what the cover and disc are going to look like already, though, so I'm not expecting the DVD copies to take much longer either. Perhaps I'll finish them over the weekend...if not, early next week for them too.

That's all there is to say, really. Hopefully next week we'll have ordered everything. I'll do another update when I've got some news for you, likely towards the end of next week. I might even include some photos of the sea of boxes filling our office too!

Information about

Xenonauts

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

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EuroGamer - When Too Much is Not Enough

by Couchpotato, 15:20

Dan Whitehead of Eurogamer has written a new article about crowd-funding, and talks about when the funding is not enough to make the game.

Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarer controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.

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EuroGamer

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Fallout: Lonestar - Texas-based Fan-made Mod

by Couchpotato, 15:16

No Mutants Allowed posted information about a new mod for Fallout based in Texas. After seeing so many mods started but never finished hopefully this one is.

"Hello community!

It's been almost 5 years since I last posted .... I feel like I'm in confession .... and if you remember me at all then you might know that I used to be a major player for an old, now defunct, Fallout 2 total conversion mod called Fan Made Fallout. Do a search, there are some old posts of ours/mine still floating around here somewhere. Sadly, that project closed it's virtual doors in 2009 and if you go to the website now you'll find a page that you'll likely need to translate in order to read.

But a lot can happen in 5 years.

Last year, in November, a friend of mine who has worked on a number of official Fallout titles passed along word that there was a new mod in the works that was looking for people. And that's how I became a part of my new Fallout TC project: Fallout: Lonestar. We are creating a brand new game, currently modding on the G.E.C.K., that takes place in Texas (ironically, so did FMF). We are currently in pre-production and there's a TON of writing taking place on a daily basis. We are also creating a fair amount of concept art we're sharing with the community as we go. I'd like to invite you all to come over to our website and check us out!

To get the basic project information, go here (not updated to often, yet):
http://falloutmagnifico.com/

And to interact with us, check out our Facebook and Twitter pages (which get updated the most, so be sure to LIKE and FOLLOW):
https://www.facebook.com/Fallout.Lonestar
https://twitter.com/FalloutLonestar

Please feel welcome to come check us out any time and follow along with our development!

As a member of this community for almost 10 years I know how rare it is to see a project of this scope succeed. I've seen projects come and go ... and I've been a part of one for over 4 years. This feels so different. Come on this journey with us and see for yourself!

See you all in Texas!

Jack Shipley
Producer"

Information about

Fallout

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Saturday - July 26, 2014

Shadowrun Returns - Anniversary Update

by Couchpotato, 15:37

The next update for Shadowrun Returns has a video from Harebrained Schemes about the games One-Year Anniversary. They also announce a new Director's Cut version.

A Special One-Year Anniversary Update For Our Backers

As Jordan discusses in the video above, exactly one year ago today we released Shadowrun Returns on Steam. It was a pivotal moment for our little studio here. In 14 months, we’d gone from a dozen developers working out of a storage closet to being a full-fledged indie RPG developer. And the last year has been just as important for Harebrained Schemes - in the weeks and months following launch, Shadowrun Returns received a bunch of great reviews and kind words, from old and new fans alike. We even made several Game of the Year lists for 2013.

But most importantly, we got YOUR feedback. We learned what was working and what wasn’t about the game we’d worked so hard to create. Even better, we were able to take a lot of this feedback and channel it directly into Shadowrun: Dragonfall. Save-anywhere. A more open story with more compelling choices and locations to explore. A fully-realized team of runners to command and grow with over the course of the campaign.

And when Dragonfall launched, we were incredibly happy with the response it received. Reviewers praised the story, characters, and writing as some of the best in the business. For an indie studio like ours, that’s a huge deal! Still, as with Shadowrun Returns, we heard feedback about some things that folks wanted to see improved or simply wanted more of. We also heard many requests for a standalone version of the game - since it’s narratively independent of the Shadowrun Returns campaign, players wanted to be able to dive directly into Dragonfall.

So we thought: Why not just… make Dragonfall better?

We’re excited to announce Shadowrun: Dragonfall - Director’s Cut. Inspired by other passionate, community-focused developers like CD Projekt RED (who continued to improve and add to their Witcher titles post-launch), we decided to make an even bigger & better Dragonfall for you guys. The Shadowrun team has been hard at work taking the existing Dragonfall campaign and making it even better - adding new features, missions, art, and more.

And we’ll be releasing it as a standalone title on Steam, GOG and the Humble Store.

What’s more, as a continued “thank you” for your support, the Director’s Cut will be FREE to all Backers and to all owners of the expansion version of Dragonfall. If you’ve played Dragonfall already, this should be a great opportunity to return to the streets of Berlin and enjoy the improved campaign all over again - to try a new archetype and make different decisions. And if you haven’t played Dragonfall yet, this will be the definitive version of the game to dive into.

We’ll be talking more about the specifics later next month - but we wanted you, our Backers, to be the first to know what we’re working on. The Director’s Cut will be released sometime in September.

Stay tuned for a full announcement in August. Until then - from the entire Shadowrun team - thank you again for your continued support, and for your help making Shadowrun Returns and Dragonfall a reality.

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

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Dark Souls II - DLC Review Roundup #2

by Couchpotato, 15:32

This will be the las review roundup for for the latest Dark Souls II DLC Crown of the Sunken King. The two roundups should be enough tio see if you want to buy the DLC.

Eurogamer - 8/10

It's a strong start for this series of add-on chapters for Dark Souls 2, then. There are no standout battles - save, perhaps, for the grim final encounter - but the cumulative effect of its fights, puzzles and secrets is memorable: Sanctum City and its offshoot areas lodge in the mind like so many of this series' locales. It's exciting to see the team return to the ingenious, interlocking layout of Demon's Souls and the first Dark Souls and there are enough novel ideas to be found in this shantytown of pillars, temples and chipped blocks to reassure you that this is a team that has run out of neither inspiration nor vigour.

Gamecloud - No Score Given

Dark Souls II is a phenomenal game and Crown of the Sunken King, the first of the DLC trilogy, feels as if it was always meant to be a part of it. The areas are stunningly unique in appearance, as well as filled with lots of exciting challenges and secrets for players to discover. This time, however, the terrain is actively working against you and the enemies are more relentless than ever. If you haven’t played in awhile, you can expect more than a little frustration as it’s also arguably the toughest area in the Souls series so far. It should take around 3 hours for average players to complete. Regrettably, there isn’t too much narrative to the DLC so far, but it’s still possible that might come later in the trilogy. What makes Dark Souls so great, though, in my opinion, is the community. It’s one of the most enjoyable multiplayer experiences I’ve ever had, and there is nothing more rewarding than working with strangers to survive in this cruel world. It was genuinely great to go back and share my frustration with others. If you’re a fan, make the time.

We Got This Covered - 4/5

The Crown of the Sunken King doesn’t have the immediate lasting power of Artorias of the Abyss, however, this is a very solid piece DLC on its own. There’s enough here to keep even experienced players busy for 5-10 hours, and enough variation in the weapons and items to be found that could switch up the metagame. At the end of the day, this feels like a brilliant and natural extension to the world of Dark Souls II, and if this is any indication of what we should expect with the next two DLC packs, I think it’s safe to say that the season pass is an easy buy for fans of the franchise.

Videogamer -  8/10

Sunken King is a promising start to Dark Souls 2’s DLC: if From Software can build on it, and address the traversal issues of this pack, we could see some of the best moments in the series to date.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Wasteland 2 - Beta Preview @ Chalgyr

by Couchpotato, 15:24

Chalgyr's Game Room also previewed the beta version of Wasteland 2 this week.

Tactical roleplaying games have always been a favorite of mine, but when they implement features like taking stress into account or flanking an enemy, the possibilities are endless. When you have a party member surrounded by bad guys within a space or two, their behavior will change, skills will have less of a chance, and they may even become brutish and be unwilling to follow your orders ( a.k.a. "going rogue" ). Adding in technologies that simulate feelings that you would have were it happening to you in real life brings about an eerie but very cool level off realism that few other games can pull off. Overall the way that you are sucked into the world of Wasteland 2 without even realizing that five hours has passed is certainly a rare thing.

Over the course of the dozen or so hours that I have put into Wasteland 2 I cannot help but start and restart over and over again as I move along the game using trial and error to find that exact team that works well for me. Doing such a thing in other games, like Dark Souls, would likely drive a person mad but not with Wasteland 2. With unique conversation options and combat that contains a lot of chance, nearly every restart was different from the last. As I previously stated, Wasteland 2 is currently in Early Access so it may have some rough edges or strange quirks (for some reason I could not run the game on my Windows 8 machine unless I ran it in Compatibility Mode for Windows 7; my Mac had no problems), though it is well worth any minor setbacks, as Wasteland 2 is a spectacular game (so far).

I will be eagerly awaiting the final release and fully intend on being a part of the development process. It is only fair that I show the love and respect for Wasteland and Wasteland 2 that inXile Entertainment is showing, as Wasteland 2 is wrapping up to be a shining beacon of hope for any computer-based tactical role-playing game fans. Seriously, head to Steam now by into an amazing group of people creating an amazing title; you can find it here.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Obsidian Entertainment - Josh Sawyer Interview

by Couchpotato, 15:21

PC Gamer has a new Video Podcast with Josh Sayer who talks about Fallout: New Vegas, and Pillars of Eternity where he shares a new video demo of the game.

This episode of the PC Gamer show is an RPGstravaganza!

(00:59) Cory, Wes and Tyler discuss the best RPGs of all time.
(09:26) Obsidian's Josh Sawyer reminisces about Fallout: New Vegas.
(17:11) Cory shows Wes the ropes in a Divinity: Original Sin co-op session.
(26:16) Josh Sawyer talks character classes, the Infinity Engine, and more in a demo of Pillars of Eternity.

Information about

Obsidian Entertainment

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The Banner Saga - Collector's Edition Out Now

by Couchpotato, 15:17

If you live in Europe, Australia, and New Zealand the new Collector's Edition of The Banner Saga is now available in a boxed edition. Here are the details.

The Banner Saga: The Collector's Edition Out Now in Europe, Australia and New Zealand

Critically Acclaimed Indie Tactical RPG Gets Physical

London, UK - 25th July, 2014 – Independent developer Stoic and games publisher Versus Evil, in partnership with Sold Out Sales & Marketing Limited, announced that indie mega hit The Banner Saga is available at retail stores in Europe, Australia and New Zealand today.

The Viking-themed tactical role playing game – which has received and been nominated for several awards and praise for its story, art design and gameplay mechanics – is now available in physical form for the first time ever.  This special Collector's Edition offers fans a permanent collection of one of this year's best indie games and includes the core game along with the ‘Insane Viking Pack’ digital content and Official Soundtrack which is composed by the BAFTA award winning, Austin Wintory. The “Insane Viking Pack” is currently only available as part of The Banner Saga: The Collector’s Edition.

Boasting a style inspired by classic animation films of yesteryear, with stunning hand-drawn visuals capturing a merciless Nordic era, The Banner Saga is a single-player turn-based strategy game in which players take charge of a wandering army sent to fight the warlike Dredge.

Weaving a narrative which often demands tough choices that affect the player’s narrative permanently, it's a game of strategy and of decisions unlike any other, winning it huge acclaim upon release earlier this year.

"We are very happy that Versus Evil found a great partner in Sold Out to bring a physical version of our game to some of the key European, Australian and New Zealand markets" says Arnie Jorgensen, Stoic’s Art Director. "The fact that there is demand for a physical version of The Banner Saga is humbling.  We can’t wait to get a hold of a boxed copy ourselves and hope that fans are equally excited to pick one up today."

The Banner Saga: The Collector's Edition is available on PC from today, in a number of territories including, UK (£19.99), Europe (€29.99) & Australia/New Zealand ($39.99).

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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After Reset - Species in After Reset: Incorporeals

by Couchpotato, 15:13

Here is the next update from Black Cloud Studios on the next species you will find in After Reset. This time the topic is about Incorporeals.

INCORPOREALS:


Humanity first met the Incorporeals in the hours immediately after the Reset. Minutes before the nuclear chain reaction resonated, humanity saw the owners of enormous Artifacts that appeared on Earth 2 years before the apocalypse. Even the most advanced weapon and defense technologies of the United Governments of the Past Age were no match for the beings created (or so it appeared at the time) from pure energy.

The last data on Incorporeals received by the United Governments in real-time is dated 3 month after the Reset. The other data was collected after more than a hundred years, by the recovering drone operations in the Yellow Zones. According to that data, there has been no evidence of the presence of Incorporeals since 1 A.R. - except for Artifacts left by them. The Dallas Incident in 129 A.R. proved the ability of the modern United Government to eliminate alien Artifacts and theoretically even Incorporeals themselves. However the practical testing of that theory has not been possible because of their apparent absence.

Unexpectedly for the United Governments, the societies of survivors above the surface do not share fear, hatred or a "righteous feeling of resistance" against the alien invaders. In the new world which appeared from the ashes, blood, and struggle, Incorporeals took their place in the survivors' tales – as mythological characters, legends, and even as gods. Their heritage of forgotten Artifacts, Red Zones, and terramorphing became a natural part of the new civilization of survivors on the new Earth.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Shadows: Heretic Kingdoms - Developer Diary

by Couchpotato, 15:09

bitComposer & Games Farm released the second developer diary for Shadows: Heretic Kingdoms. Here is the new straight from the press release.

Shadows: Heretic Kingdoms presents the second developer diary

Eschborn, July 24th 2014 – bitComposer and Games Farm present the second part of the developer diaries for Shadows: Heretic Kingdoms. In the first part of the video Peter Nagy, head of the studio, talks about the first chapter of the dark action RPG and introduces the main characters. Players also get some new insights into the backstory of Shadows: Heretic Kingdoms.

To watch the video on YouTube, visit:  http://youtu.be/tW-nQFNitHc

The second part of the developer diary contains an interview with Chris Bateman, author of the Heretic Kingdoms universe. In the second travelogue, Tom Baker, former Doctor Who actor, presents another region from Shadows: Heretic Kingdoms: the Broken Spear Pass.

Key features of Shadows: Heretic Kingdoms

  • Switch between the shadow world and human world
  • Considerable freedom of choice affects the game’s course
  • Dynamic day-and-night cycle, and highly detailed location designs
  • Gripping story set in a world of myths, destinies, and fabled creatures
  • Unique party system

For more information on Shadows: Heretic Kingdoms visit www.shadows-game.com/en/ The game can be purchased on Steam Early Access: http://store.steampowered.com/app/256030/

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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