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Thursday - July 24, 2014
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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Jagged Alliance 3
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Recently Released

Jul: Unrest
Jun: Original Sin
Jun: Legends Of Persia
Jun: Xenonauts

Friday - July 25, 2014

GOG - Now Supports Linux!

by Couchpotato, 14:46

GOG.com has officially launched support for Linux games. Here are the details.

GOG.com Now Supports Linux!

50 games for the free OS available right NOW!

A while ago, we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like FlatOut&Flatout 2, , Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!

Now, for the recent titles. We've got some indie games with native Linux versions that finally find their well-deserved spot in our store. Among them, debuting on Linux, CLARC - a well received original comedic Sci-Fi puzzler. On top of that, be on the lookout for two new additions to the GOG.com catalog: Gods Will Be Watching (coming in a couple of hours) and Unrest:Special Edition (Linux build coming right up!), both of them very fresh and intriguing. This is the very first time we can provide you with all the PC versions of a premiere game, and we will continue to do so in the future. If there's a Linux version of a title we're releasing, our aim is to deliver it to you Day-1. But enough about us, let's talk about the games. Here's what you can be playing on Linux today:

Information about

GOG

Details

Neo Scavenger - New Podcast @ No Crisis Yet

by Couchpotato, 14:42

A small website by the name of No Crisis Yet posted a new podcast for Neo Scavenger.

Ben wheels and deals across the Caribbean in Black Flag while Jon explores overgrown, apocalyptic Michigan. A computer almost melts through the floor and Wario strikes back.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Cosplay Competition

by Myrthos, 14:41

Here is your chance to dress up in one of The Witcher characters and win yourself $1000, fly all over the world with Team RED, cosplay at various events, get some of the jewelry worn by a character of the game and get a signed copy of the CE version of the game.

CD PROJEKT RED, the creators of the open world fantasy adventure, The Witcher 3: Wild Hunt, are thrilled to announce the start of The Witcher Cosplay Competition.

“Without a doubt, The Witcher has always had the most talented community out there. Each month you guys send us tons of great fan art, musical tracks, fanfics and stuff so amazing that we sometimes decide to hang it on the walls here in the studio. The time has come to give you a chance to create something really amazing and get rewarded for your hard work,” said Marcin Momot, Community Manager, CD PROJEKT RED.

With all-star professional cosplayers invited to help pick the winners, the studio is offering the victor $1000, custom Witcher jewelry, and a unique chance to fly all over the world with Team RED and cosplay at the gaming industry’s biggest events, all expenses paid.

“The competition starts on the 24th of July and ends on the 30th of October, so there’s plenty of time to create something that will blow us away”, adds Momot.

The jury of the competition consists of:

-Eve Beauregard,
-Nadya Sonika,
-LeeAnna VAMP,
-Shappi,
-CD PROJEKT RED team members

What they will be looking at:

- Likeness to character
- Craftsmanship
- Presentation (i.e. how you look in the costume or how your photographs present it)
- Wow factor (overall impact of the costume, i.e. how low did our jaws drop)
- Originality

Details can be found here. I'm sure there is no specific reason why all the example images are of women and men will have a fair chance of winning as well, so there is no reason to not put on those clothes you always dress up in when you play one of The Witcher games and take a picture of it.

If you are afraid to send it to CD Project Red, you can always post it here, we won't tell anyone.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Decadence - Win the Game

by Myrthos, 14:26

Our resident forum dweller Pladio bought The Age of Decadence early access game only a few weeks ago and find it's an amazing game, which interweaves stories in a world full of lore and deception.

To help support the Iron Tower Studios team, Pladio decided to give away one game on Steam to one of our regulars here at RPGWatch by means of a small contest.

The rules are simple :

  1. Only users with 100 or more posts may participate.
  2. You need to answer all questions correctly in one post.
  3. You only have one chance to get it right. If you are posting twice, you are out. Editing your post is not allowed either, so ensure your post is final when you post.
  4. The first one who answers the questions correctly will win the game.
  5. The winner needs to 'friend' Pladio on Steam to receive the key as that is preferable to sending the key by mail
  6. Pladio is the judge and his decision is final.

All questions can be answered by people who have not played the game as the answers are easily found online.

So here are the questions:

  1. Ganezzar is ruled by which Noble House ?
  2. The remnants of the Imperial Army was rebuilt with what name ?
  3. In The Age Of Decadence May update. How many locations were released out of how many in total (according to the developer at the time of the update?

 

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - July 24, 2014

Frayed Knights - Released on Steam

by Couchpotato, 20:38

The Rampant Coyote is happy to announce his RPG game Frayed Knights is now available for purchase on Steam. Here are the details from a recent post.

Frayed Knights: The Skull of S’makh-Daon Finally Live on Steam

I was not sure this day will ever happen.

I guess after all this time, nothing short of a miracle will make it anything but anticlimactic. But hey, it’s an Event, and it’s Important, and the stress finally started hitting me a few hours ago.

Frayed Knights: The Skull of S’makh-Daon is finally on Steam.

Yay!

I’m celebrating on this fine state holiday here in Utah by… working extra hours, ‘cuz deadlines. Being a part-time indie can be even more anticlimactic.

But please – share, spread the news! This is a new version of Frayed Knights: The Skull of S’makh-Daon, steam-enhanced with achievements and some smaller fixes / tweaks / improvements. Thanks to everyone who helped make this happen.

I’ll have the non-steam update for people soon. If you bought the game *BEFORE TODAY* from me directly or through Desura and really want the steam version, email me (jayb) with your purchase information, and we’ll work something out. If you got the game through a bundle, check your bundle page. If you don’t have a code already, it should be up in a few hours.

So — now I get to jump to work with the non-Steam updat, and I’m behind schedule on a milestone for the sequel for a week from today. GAH. Okay. Back to work.

Please spread the word.

And thanks. Really. It’s meant a lot to me.

Oh, and one more thing, I just wanted to say… 0L4L6.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Obsidian Entertainment - Interview @ IGN

by Couchpotato, 20:29

Obsidian Entertainment did a new video interview with IGN, and in one segmnent talk about still being interested in making Star Wars: Knights of the Old Republic 3.

Obsidian Still Thinks About Star Wars: Knights of the Old Republic 3

Knights of the Old Republic II: The Sith Lords developer Obsidian has admitted the company still regularly discusses ideas for a third entry in the franchise, with plenty of staff members interested in creating a follow-up.

Speaking to IGN about the upcoming Pillars of Eternity, project director Josh Sawyer and lead producer Brandon Adler explained Obsidian remains full of Star Wars fans, many of whom often hash out ideas for KOTOR 3.

"I think there are a lot of the people at the studio that would like to do Knights of the Old Republic 3," Sawyer says. "I think at that time LucasArts was really focused on what they considered to be extreme, extreme blockbusters and even though the Knights of the Old Republic series was pretty successful, it just never seemed like something that was going to happen at that time. Having said that, a lot of time has passed. I know there are a lot of people at the studio who are really interested in doing a project like that."

"It’s something that comes up every three to six months," Adler added. "We bring it up and talk about it. Not anything terribly serious, but we just say ‘wouldn’t it be cool if?’ and just develop some ideas for what we’d do with that stuff."

Following this, we asked about whether there was anything new to report on the Star Wars RPG set between Episodes III and IV that we heard about last year. While both Sawyer and Adler stressed they hadn't heard anything and it wasn't unusual for CEO Feargus Urquhart to pursue deals on his own, they both reiterated there are a lot of Star Wars fans at Obsidian, so whether its KOTOR 3 or a new title, the Disney-owned sci-fi brand remains an intellectual property the vast majority of the studio would still love to work on.

Information about

Obsidian Entertainment

Details

Legends of Eisenwald - Scenario Editor Released

by Couchpotato, 16:32

Aterdux Entertainment has posted the next Development Diary for Legends of Eisenwald with information the games Scenario editor is officially released.

Developers Diaries #15

Hello everybody! We are happy to tell you that new update will be released on Wednesday, which transfer scenario editor into stable branch, fix some essential bugs in game and its editor, and also add Steam Workshop to the game. This means, that a special surprise, a scenario that is based on the Cursed Lake scenario from our first game Discord Times, will be available for all participants of Early access.

Notice for modders.

During the semi-closed test in special dedicated developer’s branch for users, with community activity we could fix some essential bugs and bring integration of game’s editor and Steam Workshop to a stable state. The step with opening special beta came to be very successful, so we could repair errors with autosaving and saving maps in editor.

We fixed some serious flaws that we didn’t take into account during the editor development. The area of the map in the game where all action takes place is only limited by a special area with regular landscape, trees and even buildings. And this zone and all that is outside of it is not used in calculations. Having done a lot of changes and created a brand new version of the editor, we forgot that old version allow to place armies in that border area as well. As a result, a map would load just fine but if this scenario was started in the game, it gave an error when AI attempted to move the army in a place where it wasn’t allowed to be.

Despite that, we think that automatic generation of maps with a river’s delta is fixed but we would have to work on it some more. Generating the delta of the river toda you would need several attempts to receive a good result. We will have to play with formulas and dependencies to make it a bit better, but this is not a first priority task, neither it is very complex. It is postponed until the moment where we will work on the remaining loose ends before game’s release.

Among the others noticeable changes you will notice more comfortable to use cursors for landscape formation(there was a number of complains, hopefully, it would be much better now). Editor changes touched aesthetic aspects of the issue – we replaced skin to gray, so that icons would look more harmonious.

To talk about this next issue is too early but we understand that modders’ work would be much easier if editor allowed to undo. The implementation complexity of this task stems from the fact, that you don’t have to cancel one step exactly, there could be 5 or more, so if drawing mountain array you think you don’t like it, it is necessary to cancel a lot of actions at once.The Editor’s developer Denis Lomako has already experimented in this direction, but it’s too early to say, what will be the result of these experiments. But we try to move in this direction.

A new game interface.

Unfortunately, we didn’t manage to complete work on the new game interface to its logical conclusion to release it in this update. But we want to show you a couple of screenshots of this new interface, that soon will be available!

There are a few months before the official release only. We will announce the exact date later, when we are absolutely sure, that nothing will hinder us to release the game on the day of X exactly. There is no much to do (finalizing shaders, game optimization, translation of remaining chapters), as well as things you repeatedly point out, like battle log and graphic SFX. We are confident that nothing much remains before announcing the release date. We hope to announce it in August.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Another Preview Roundup

by Couchpotato, 16:26

Pillars of Eternity once again had a bunch of sites release more previews based on the games demo. So as usual here they are in another roundup. Enjoy everyone.

Gamespot

The demo came to a close, but not before the three-person adventuring party navigated an eerie temple, where black oozes, spiderlings, and a floor tile puzzle provided the biggest obstacles, while a choir chanted in the background and French horns called out their fanfares. The adventurers emerged into the Ruins of Cilant Lis, where they were greeted by a giant whirring magical device and the guardians protecting it. The game's title appeared on screen, leaving me to wonder if Pillars of Eternity will refresh role-playing traditions or simply replicate them--and whether pure replication is anything to scoff at, given the legacy of Baldur's Gate and its ilk. Nevertheless, I have faith not just in the strength of the Infinity Engine template, but in Obsidian's ability to use that template to craft a journey worth taking.

IGN

After spending some time with Pillars of Eternity, I love how it manages to tap into the nostalgia of old-school CRPGs with its numerous options and deep customization, while also bringing the genre into the 21st century with more dynamic environments, beautiful graphics, and faster combat. Pillars of Eternity promises to have something for everyone, and so far I’m confident Obsidian can deliver on that promise.

Gamesradar

Everything about Pillars of Eternity seems to be hitting on the classic experience you would expect from an isometric view-RPG from the late '90s. There is an extensive character customization system that allows you to choose from races such as the traditional elf, dwarf, and human variety, but there is also a cone-headed race called the Godlike and several others unique to Pillars that change things up a bit. You'll gather loot, outfit your party with abilities and gear, and battle enemies using the game's active combat system.

The Sixth Axis

Going off the game’s initial pitch on Kickstarter, of revisiting the popular classic RPGs of the Infinity Engine, what Pillars of Eternity has actually come to be surpasses what I would have expected. It’s instead aiming for an expansive richness and depth to practically every facet of the game, whether it’s the new fantasy setting and time period or the breadth of playable possibilities which the character creation tools can create.

And as a bonus thanks to Vurt we have a new video from Giant Bomb.

Your favorite muscle wizards, Brad and Rorie, want to know if they can turn off their cloaks. Not that they ever would.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - Re-launch Status Update

by Couchpotato, 16:17

Thanks to PegasusOrgans we now have a new update about Graywalkers: Purgatory. You may recall the original kickstarter failed, and was supposed to re-launch months ago.

PegasusOrgans : It has been a while, and I'm still as excited as ever. Your game world is actually unique and I love the character designs! Please say you're still at work.

Dreamlords Digital: We're really glad to hear that you are still excited. Yes, it has been a while and we apologize for that...and yes we are still hard at work on it. Good news is we will have a big update here in less than 2 weeks where we will tell you about the future of Graywalkers and show you a sneak peak on what we've built in the past few months.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Game Names Are Terrible

by Couchpotato, 16:11

I know a lot of you talk about how new games have terrible names. Well it seems Rock, Paper, Shotgun editor Graham Smith agrees with us.

Bath, EnglandJuly 21, 2014–Don’t Name Your Game That, an internet-based consulting firm today announced that it would lend voice and cheap jokes to the internal screams of followers of game news everywhere. “It’s time to put an end to forgettable, unsearchable, derivative, non-sensical and downright awful names everywhere,” said company founder Dr. Stephen Farts.

Naming things has always been a difficult task, as demonstrated by celebrity-aping baby names, every post-’80s Bond movie, and the Republic of Chad. Yet videogames seem to be failing at it with unprecedented gusto.

“The important thing to note is that this isn’t a criticism of the creators or the games themselves,” said Dr. Farts. “Many of the most exciting or interesting games currently in-development have dumb names.”

Over the course of a press conference interrupted regularly by wailing and gnashing of teeth by the assembled press corp, Dr. Farts outlined a number of examples of these dumb names. We’ve since forgotten or become confused as to the names of those games, but Don’t Name Your Game That were able to forward us a transcript of Dr. Farts remarks for the purposes of writing this release.

Information about

Rock, Paper, Shotgun

Details

Unrest - Released & Review Roundup

by Couchpotato, 16:06

You can now buy Unrest on Steam or GOG, and I also collected a few more reviews to help you decide. Now lets get started here is a short release trailer.

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.

And lets not forget about  the following reviews in no specific order.

Gamespot - 6/10

Despite the glaring issues, I was swept up by Unrest's unique cast, and I cared about their troubles, enough to even feel responsible if the path I led them down ended up in disaster. Though flawed, Unrest's system of cause and effect is a refreshing change from traditional conversation mechanics and deserves appreciation. In a sea of clearly defined morality systems, Unrest proves that sometimes the best waters consist of infinite shades of gray.

Incgamers - 7/10

Unrest is a short narrative full of ethical dilemmas, presented through the eyes of an unusually diverse cast of RPG characters. Those choices have an isolated impact, but don’t expect them to alter the story to a radical degree.

Softpedia - 8/10

Unrest offers a gripping story about hope, failure, action and inaction, fear and security, which feels more like an interactive visual novel than an actual game. And a well-written one, at that. Sort of like A Game of Thrones without endlessly waiting for the dragons to come, the game delivers its quick shot of gripping narrative, challenges you to make a couple of life and death decisions, then leaves you boiling in the karmic print of your choices.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

InSomnia - New Kickstarter Updates

by Couchpotato, 15:57

Studio MONO's Kickstarter for InSomnia is now over and successfully funded. The developer also released two more updates in the last day.

The fist update talks about PayPal Pledge, and the voice over sretch goal.

Now we've achieved the first stretch goal of $90K, we can now give our characters the voices they deserve. High quality voice acting helps immerse the player into the gaming world, enriching the game and giving them the experience they deserve.  

Again, thank you all for your support and excitement. With your help, we CAN build the RPG of our dreams.

For those asking about PayPal, we have launched the first version of the page that will allow us to continue gathering funds after the Kickstater campaign is over. Over the next days, we will continue to edit the rewards to include all the add-ons and descriptions. Stretch goals will move over to our site which means that all funds secured by Paypal WILL count towards all pending stretch goals! If at some point you see the page change, do not be alarmed since we’ll just be working on making it better (which is why there will be some periods where it will be offline for maintenance). On top of all of this, current Kickstarter backers will be able to upgrade their pledges after the campaign is over, in case someone wants to go from, say, the HARDENED VETERAN to ARCHIVARIUS, and pledge the extra funds with Paypal.

The second update is a thank you to all backers, and people who helped.

The InSomnia Kickstarter campaign is now over and there’s something we’d like to say to all of our backers, supporters and journalists who showed their support for our project and believed in us and our dream.

The next 14-18 months will be incredibly intensive for the team, but we get our heads down and strive on, with your support. We’re still learning on how to improve our communication skills to better the rapport with our community. This is paramount for InSomnia to not only be a good game, but a fantastic, memorable experience. The first thing we will do is overhaul our site and start building the forums and will be live in 2-3 weeks. 

 We will also be revealing the date for the first fully playable demo for you to all sink your teeth into, so stay tuned!

 

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 8 Instructions

by Couchpotato, 15:51

The latest update for Shroud of the Avatar has information on the new version eight release, and gives detailed instructions on how to install & play.

Release 8 Instructions – It’s PvP Time!

Thank you to our loyal backers of Shroud of the Avatar. Release 8 access for all backers at First Responder level and above begins this Thursday, July 24 at 10:30 AM Central Time. Release 8 access will end on Monday, July 28 at 10:00 AM Central Time. Starting today, you can begin installing and patching (see instructions below), but login will not be enabled until Thursday morning.

This has been yet another incredible release to work on. We kicked it off with a bang by completely redirecting the entire release to focus on pulling PVP in earlier than previously planned. We then followed it up with an incredibly positive showing at the Rooster Teeth Expo here in Austin where we signed up over 300 potential backers for Release 8 access. Right after RTX , we managed to pull in Deck Building and Glyph Combat (originally planned for R9) and then we hunkered down and spent every day making combat and PVP better. We do daily dev death matches in the Castle Arena Basement and they are epic! The team has never been more engaged and excited. Even team members who are not traditionally drawn to PVP were pulled in and had fun. After each death match, we meet to discuss the results and decide what we want to fix / add for the next session. The end result is combat that offers a truly refreshing and compelling experience that is completely different than anything we have played. Is it still rough? Of course it is, but it positively seethes with potential and you, our incredible backers, are going to help us reach that potential.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Species in After ResetL: Synthetics

by Couchpotato, 15:46

Well you guys should know the drill by now so here we go. Mr. Nixon of Black Cloud Studios posted the next update on what species you can find in After Reset.

Species in After Reset RPG: Part V. Synthetics

SYNTHETICS:


The Synthetics are species of artificially constructed machines, robots, virtual and artificial intelligences - as well as any other synthetic components, creatures and beings.

By 132 A.R. the largest Synthetic of the United Governments is the Quanton - a unified quantum computer network of the United Governments. It is a disorganized network from local quantum subnetworks called Quanton Hubs, which are often given the personalized names of bunkers, cities or other places where they exist.

Despite its cutting-edge technologies, the Quanton is not a fully-fledged AI. The initial prototype Quanton was developed back in the Past Age within the walls of the Science Corps of the UG. However, even in the design stage it fell under the oversight of the HRW Department (abbreviation of Human Rights Watch) of the Social Corps of the UG. The purpose of this oversight was to enforce the proactive and comprehensive ban on the creation, or accidental appearance of AI during work on the project. After the Reset, for a variety of social and technical reasons, Quanton grew into the universal information infrastructure of the whole UG.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Epiphany Games - Majestic Nights: Season One

by Couchpotato, 15:41

Epiphany Games sent out a new press release for their episodic RPG game called Majestic Nights: Season One. Here is a short teaser, and more infomation.

Epiphany Games announces Majestic Nights: Season One

On this day 40 years ago, the Apollo 11 was making its way back down to Earth, shortly to land in the Pacific Ocean… or so They say...

Sydney, 23rd July 2014 – Epiphany Games announces the debut season of its RPG series Majestic Nights, an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present, are True.

You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.

“What people don’t understand about the moon landing is that all the conspiracy theorists are totally correct,” said Morgan Lean, CEO of Epiphany Games. “People walk around knowing all the facts and yet not seeing the Truth. So if the only way to package the actual reality of the situation is as entertainment, then it’s our responsibility to do exactly that!”

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

“We wanted to create a game which was simple to play and just let people dive into the story,” said Sam Jensen, Lead Designer. “The story and the world are the forefront of this game – they’re the star of the show and we want everything the game does to support that.”

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero – Sunset After Dark’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.

Check out the Steam page, listen to a sample track from the soundtrack or view the official web site for more information.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect - Six Alternate Box Images

by Couchpotato, 15:38

Well did you guys know Bioware created six different Box images for boxed version of Mass Effect.. If your interested in what they looked like then head on over to Twinfinite.

We all know that final cover art for the first Mass Effect game, a title that sparked a franchise that many of us on staff are absolutely head over heels with. As such, you can bet that we’re just as intrigued to see 6 of the other box art designs that didn’t end up making the cut for various reasons. There are actually a few here that I would have really preferred over the final cover, but what we wound up with is still good too.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Unbended - New Website Update

by Couchpotato, 15:29

Developer Impressum has a new update for Unbended on the games website.

Unbended continues to grow

Once again, the map has been updated. This time, seven gravestones, one graveyard and one village have been added. You can find the map here.

There are also news about the forum . We are just entering the test phase for our new and shiny forum software. There is no definite date for when it’s going live yet, but we’ll keep you updated on that

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - QuakeCon 2014 Wrap-Up

by Couchpotato, 15:27

ZeniMax Online has posted a few videos and images from QuakeCon 2014.

We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.

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Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Shadows: Heretic Kingdoms - New Preview @ Gamegrin

by Couchpotato, 15:23

Gamegrin posted a preview of the Early Access version of Shadows: Heretic Kingdoms.

Despite the list of omissions being almost as long as the list of features, Shadows still manages to impress even in its infant build. The action is entertaining, the characters three-dimensional and the idea of multiple player characters and dual realms opens the door to a lot of exciting possibilities. All things considered, the final form of Shadows is looking pretty tantalising, and is something this writer is very much looking forward to playing.

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Wednesday - July 23, 2014

CD Projekt RED - Interview @ Playstation Lifestyle

by Couchpotato, 22:26

Playstation Lifestyle has posted the full interview with Level Designer Miles Tost of CD Projekt RED. I posted a small sample of the interview last week.

PSLS: Each of The Witcher games contain some level of sexuality in them, and that has caused a bit of controversy in the past. What are your thoughts about sexuality in gaming and how have you approached the subject with The Witcher 3?

MT: We make mature games, for mature players (every Witcher game is for adults only) and sex is, well, a part of adult life. The key thing is not to overdo it, not to sell your game with sex. As long as you remain tactful in what you do, as long as you have a legitimate reason to put sex in your game, I think it’s quite safe to do so.

PSLS: RPG fans are generally a fickle bunch and can be hard to please, regardless of the platform. In what ways do you feel The Witcher 3 embraces the genre that might make RPG fans giddy with joy?

MT: Take a really good story (and I mean really good, book-grade story), add a whole bunch of smaller stories, and mix that in a truly vast open world. You’re a guy that slays really ferocious monsters, does it like a cold and calculated killing machine, and you can go anywhere and do anything. Players will get this sense of wonder and excitement when exploring the open world, that feeling many people love when they get to play an amazing open world game for the first time and that makes them remember the game fondly later on. We’re trying hard, to create that feeling for literally tens of hours of gameplay. For me, that’s a pretty good reason! And if that doesn’t convince you there’s also a much improved combat system, alchemy, crafting…

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CD Projekt RED

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Risen 3: Titan Lords - New Trailer Released

by Couchpotato, 20:59

Deep Silver & Piranha Bytes have released a new English trailer for Risen 3: Titan Lords.

Our new trailer explains how Risen 3 takes all the good traits from the Gothic and Risen series to make it the best experience possible. Risen 3 - Titan Lords will be available for Xbox 360, PlayStation 3 and Windows PC on August 15th 2014.

Thank you Vurt for the link.Smile

 

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Banner Saga - 50% Off on GOG

by Couchpotato, 17:44

The Banner Saga is 50% Off on GOG for one day only priced at $12.49.


Gem Promo: The Banner Saga

In a real saga you crush your enemies skulls, not sweets.

The Banner Saga, a unique Viking-themed role-playing game with solid tactical combat mechanics, beautiful 2D graphics that look nothing like any other modern title, and a captivating heart-touching story, is now available 50% off DRM-Free on GOG.com, for Windows and Mac OS X. That's only $12.49 for the next 24 hours!

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Pillars of Eternity - Mini-Forum Round-up

by Couchpotato, 15:47

Once again we can thank gamebanshee for another round-up of news for Pillars of Eternity. This time they gathered a few interesting threads from the games forum.

Given I had some time, I've also decided to round up an assortment of interesting recent forum info. This is by no means a full social media round-up, but some of this stuff was interesting enough to deserve some space alongside what Sawyer said about the beta.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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GOG - Nostalgia is a Powerful Drug

by Couchpotato, 15:42

Polygon has an interesting interview with a few staff members from GoG.com. The interview talks about older games, DRM, and the new GoG Galaxy.

Let’s say that you’re trying to play Dungeon Keeper, a game that came out in 1997. That piece of software was designed to work with a version of Windows that is seven generations old. There’s no earthly reason it should play on a modern computer.

And yet there are people out there who can make it work.

Scattered across the internet, devoted fan bases secret that kind of information away. One team in Poland is constantly reaching out to these communities and soliciting their rarified knowledge, collecting and digesting their expertise so that other gamers don’t have to. All in the quest to automate the process, so that older games can be played just like new ones; with a single click.

"If someone is in the community for a game that was released 15 years ago," says Magda Oracz-Chomiuk, "then that’s somebody that really loves that game." As the head of product management for GoG.com, she should know. She deals with them every day.

"It’s not about money for them," Oracz-Chomiuk says, "It’s just about the games."

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GOG

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After Reset - Species in After Reset: Plants

by Couchpotato, 15:35

Mr. Nixon of Black Cloud Studios posted the next update on his kickstarter page about what species you can find in After Reset. This time the topic is plants.

Species in After Reset RPG: Part IV. Plants

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Plants.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.
Species in After Reset RPG: Part III. Insects.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

PLANTS:


Plants are the most widespread living multicellular organisms in the world after the Reset. They form a clade that includes the flowering plants, conifers and other gymnosperms, ferns, club mosses, hornworts, liverworts and mosses - as well as, depending on definition, the algae, etc.

Before the Reset green plants were the dominant part of the flora. Such type of plants has cell walls with cellulose and characteristically obtains most of their energy from sunlight via photosynthesis using chlorophyll contained in chloroplasts, which gives it its green color. Some plants were parasitic and have lost the ability to produce normal amounts of chlorophyll or to photosynthesize.

During the first decades after the apocalypse, when the green plants were dying off in huge numbers, that last group of flora took advantage of the opportunity to spread among the subterranean regions - developing its ability to gain required energy and substances from sources other than sunlight and water. The largest accumulations of these plants are usually spotted close to Red Zones - which keeps the question of alien terramorphing's effects on Earth open.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Styx: Master Of Shadows - New Preview

by Couchpotato, 15:29

Gamer Headlines has posted a short preview of Styx: Master Of Shadows.

It is clear that Styx: Master of Shadows is a stealth game through and through. We welcome the uniqueness of Styx, being a Goblin who is driven only by addiction, far from the usual hero we normally admire. There is still much to be revealed in regards to enemies, abilities, and the game’s storyline, but we look forward to stealthily delving into Styx: Master of Shadows in late Summer of 2014.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Path of Exile - Expansion Announcement

by Couchpotato, 15:26

For those of you still playing Path of Exile the games developer Grinding Gear Games posted news on the games forum about more mini- expansions.

Many players have been asking for an update on when we're going to start releasing information about the August mini-expansion and new challenge leagues. Today's news post should shed some light on the current schedule we're working towards.

We'll post some screenshots of upcoming content (that doesn't spoil the theme of the expansion) next week and will start teasing expansion content towards the end of the week. A firm release date will probably be announced around that time also.

I'm making sure that when we post our first in-depth article about the expansion, it'll cover most of the information at once. We'll be announcing some information through press partners over the coming weeks, but will of course link to it from the news here and the main expansion information article. We're very excited about finally sharing details of what we've been working on!

In addition to the main news article, we'll also update the Development Manifesto at the time with discussion about the motivation behind (and specific details of) various changes we're making.

There's currently a pair of one-month leagues running that end on August 9, NZ time. We're expecting to post an infographic about the leagues once they've completed. Is there any data you'd like to see in that infographic that we don't normally cover?

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Square Enix - New Humble Bundle Sale

by Couchpotato, 15:22

Square Enix announces a new Humble Bundle in the following press release. The bundle has a few games that maybe of interest to you. Here are the details.

HUMBLE BUNDLE AND SQUARE ENIX LAUNCH HUMBLE SQUARE ENIX BUNDLE

Customers can pay what they want for up to 16 games on Steam for Windows

San Francisco, Calif. - July 22, 2014 - Today, Humble Bundle is launching the first-ever Humble Square Enix Bundle, featuring 16 titles on Steam for Windows from some of Square Enix's biggest franchises, including Hitman and Deus Ex. Select titles are also available for Mac. Customers can pay what they want and support charity.

Customers can pay what they want for:
●      Thief Gold
●      Daikatana
●      Mini Ninjas
●      Anachronox
●      Hitman: Codename 47, and
●      Hitman 2: Silent Assassin

Customers who pay more than the average will also unlock:
●      Deus Ex: Invisible War
●      Deus Ex: The Fall
●      Hitman Absolution
●      Nosgoth Veteran Pack, and
●      Battlestations: Midway

If customers pay $15 or more, they'll receive all of the above plus:
●      Deus Ex: Human Revolution Director's Cut
●      Just Cause 2
●      Lara Croft and the Guardian of Light
●      Deus Ex: Game of the Year Edition, and
●      Kane & Lynch 2: Dog Days

As with all Humble Bundles, customers have the power to choose how their purchase dollars are allocated, between the developers and charity. The Humble Square Enix Bundle supports GamesAid, dedicated to helping disadvantaged and disabled youth, and Make-A-Wish, which grants the wishes of children with life-threatening medical conditions to enrich the human experience with hope, strength and joy.

The Humble Square Enix Bundle runs for two weeks and ends on Tuesday, August 5, 2014 at 11 a.m. PDT.

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Square Enix

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Dark Souls II - DLC Review Roundup

by Couchpotato, 15:17

Here are a few reviews for the latest Dark Souls II DLC Crown of the Sunken King.

PC Gamer - 85/100

A whole new challenge for diehards, and a lot of content for your money.

IGN - 8/10

The first part of Dark Souls 2's DLC trilogy is as tense, challenging, and rewarding as anything in the series.
Polygon - 8.5/10

Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. 
Don’t expect Dark Souls II: Crown of the Sunken King to match up to Artorias of the Abyss, but it still offers a surprisingly deep and gratifying experience.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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InSomnia - Difficulty Level & New Add-ons

by Couchpotato, 15:10

The next kickstarter update for InSomnia has information about the games difficulty, and mentions you can purchase some new add-ons.

Difficulty Level, Survival and Hardcore Gameplay\Add-ons

We want InSomnia to remain difficult as well as engaging. We’re fans of non-linear development, chance meetings and unique situations. When players begin to understand the underlying principles that drive the plot—or how to solve all available puzzle types—gameplay becomes stagnant. Challenging gameplay design makes players want to explore, and it forces them to carefully “read” the surroundings, paying attention to every detail. Achieving the right difficulty level truly immerses players into the world... and this is what we want for InSomnia. In fact, our goal is to create “thoughtful challenges” - fine-tuned gameplay that can keep players fully engaged for hundreds of hours. We’re not interested in “unfair hardcore,” which would only lead to frustration, and that is not what we want for InSomnia.

This is not to say that surviving will be easy, but it does mean that recovering health points won’t be overly complicated. Provided that stimulators are available, that is. Stimulators allow you to gain health points slowly over time. If you have suffered serious trauma, you’ll take progressively more time to heal, which is to be expected. If you ignore the wound, it will only get worse. On that note, hunger, thirst, and sleep deprivation are among the parameters you’ll need to keep track of at all times. Whenever possible, if you want to survive you should avoid eating rotten food, drinking dirty water, and entering extreme high or low temperatures. Healing burns is rather difficult, so keep a safe distance from fire. A punch or kick taken during a fight will not leave any major damage and you’ll be back to full strength in no time at all. But be warned: critical damage from a rifle can either kill you or require significant recovery time.

We know that having a proper balance between hardcore elements and fun gameplay mechanics is essential. We will strive for that balance with your support and more importantly, your feedback.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

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Frayed Knights - Community Support Needed

by Couchpotato, 15:06

Alright my fellow watchers the Rampant Coyote needs your help with the Steam release of Frayed Knights. We sent Corwin's review and the old interview to help.

Okay, folks. I can use some help here.

I know many of you have already played through all or most of Frayed Knights: The Skull of S’makh-Daon. If you have, I could use some support :

Frayed Knights: The Skull of S’makh-Daon on Steam

I could use some reviews, community discussion, support, screen shots, etc. there.

If you previously obtained the game from Rampant Games directly and are willing / interested in writing a review on Steam this week, please let me know via email or twitter PM. The jayb addy works best. I’m trying to get a lot of things done quickly, and I may even push out the release date a few days if I have to, but I can use every bit of support you guys are willing to offer. I’d love the site to have content from people other than me on launch day (or shortly before / after, where possible).

Thank you all for your help – big and small. Even little words of encouragement and optimism (when I felt little, myself) helped a great deal.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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The Legend Of Heroes - Release Date Announced

by Couchpotato, 15:00

XSEED Games has finally announced the release date for The Legend of Heroes: Trails in the Sky is July 29th. The game will be available on Steam and GOG.

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.

Thanks Joxer for the news tip.Wink

Information about

The Legend Of Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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BioWare - Will Be at San Diego Comic-Con

by Couchpotato, 14:53

Bioware has a short blog post about the developer will be attending the San Diego Comic-Con 2014, and list what time you can join the different panels.

We’re very excited to announce that BioWare will be attending San Diego Comic-Con next week, and we’re bringing Dragon Age: Inquisition with us. We’d like to thank our friends at Microsoft and AMD as our show sponsors this year.

If you’re going to the show, we’d love to see you! Here’s a schedule of where you can find us throughout the week.

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BioWare

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