Clandestine - Playthrough Diary
Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...
Heroes of a Broken Land
Heroes of a Broken Land Review
Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article
It Was a Good Year
It Was Just Okay
It Was Terrible
Monday - December 22, 2014
Kingdom Come: Deliverance - Interview @ XP4T
XP4T: How did you come up with the idea of making an open-world RPG set in medieval times? And why not an adventure game or an RTS?
J.R.: There are two guys behind the idea – Martin Klima and Dan Vavra, game developers with strong RPG background. Have you heard about Original War, Vision (not released) or Mafia? Mafia is definitely well known around the world, and Martin is also co-creator of the best-selling pen&paper RPG in Czech Republic named Dragons Lair. You can see now, that the common project had to be an RPG ;-]
XP4T: What are your feelings about the Kickstarter campaign? Did it give you something more, apart from the financial aspect and some kind of morale boost?
J.R.: First of all we have got loud and clear YES from 35k backers on Kickstarter for a project, which was „not appealing enough“ to many publishers. And thanks to them we are still here working on Kingdom Come: Deliverance. Thank you all once again!
XP4T: You call the game a “realistic open world game”. How would you define that “realism”? Does it only pertain to the combat mechanics, or could we consider the game a source of some interesting knowledge about the Middle Ages?
J.R.: We have a special department for research! They read through all the stuff from libraries and chronicles, look up the documentation and pictures and also visit real places from the game to shoot there. Of course the game can’t be completely realistic or you would spend whole time in the forge making hoes ;-] We also cooperate with the best fencers and bow masters in Czech Republic to gain the knowledge about the 15th century combat techniques. They are very helpful!
P4T: How much fantasy will be there in Deliverance? How solid is the factual basis for Deliverance’s story and setting?
J.R.: No fantasy at all, there are no dragons or spells! The main story is based on the historical events described in chronicles and other resources, but life of a smith Henry is of course made up by Dan and team of designers. You don’t find story of poor peasants in chronicles usually. But it doesn’t mean it is not interesting, you can live through very important times of Holy Roman Empire!
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Serpent in the Staglands - New Journals & Patch
Whalenought Studios latest post-funding update for Serpent in the Staglands gives a look at the games journal, and goes into detail about the next Beta patch.
Yesterday we got 2 beautiful hides from a tannery to make the journal covers from and they are fantastic.
We still have a bit of copy for the journal to write as we finish up content for the game, but it should be a wonderful guide and adventuring companion. The digital version will have some specific changes and omissions (medium aside), but will have similar content. We’re receiving the great paper we're printing on, threading, sealing wax and insignia needed for the seal soon as well, and will get some pictures up when we do! The end product will be an authentic leather journal suitable for some bronze age adventuring, with some blank note pages for yourself (for those puzzles that are more easily sketched out than written in the in-game journal).
** Patching system seems to be having some issues, and we'll just send out another email this (hopefully) last time. Will be starting builds shortly for reindeer distribution. **
For those who have beta access, or maybe haven’t played since some of the earlier builds, we encourage you to download the newest patch and take a look. We’ve tackled the majority of the UI functionally, added lots of small polish items, and have finally implemented the prime NPC database, which completely rebalances the combat difficulty. This is what we’ve been using to test later game scenarios and individual enemies, and thought it would be a good time to introduce it into the beta and have you all test what the actual game difficulty was designed to be. I’d go into the details, but it would probably be best just played. If you were quick saving a lot before due to bugs, we’d advise you do so now instead for the amped up difficulty across the board, especially during the early areas you're testing. Wildlife, acolytes, and even chicken goblins can 1-hit-kill an unarmored character if the rng god wills it.
Serpent in the StaglandsSP/MP: Single-player
Release: In development
Matt Chat - Susan Manley Interview
Susan Manley who was an artist, and veteran of SSI, Electronic Arts, and now the COO of a studio called Olde Skuul.
In this part, Susan tells us about the various game projects at Olde Skuul, how she met Rebecca "BeckyBurger" Heineman, and Wizardry IV. We wrap up with tales of her days as manager of the one of the first game stores in the US. Astrocade, anyone?
Blackguards 2 - Preview @ Bag of Games
A small site by the name of Bag of Games posted a new preview of Blackguards 2.
I would already have recommended the original Blackguards to any RPG fan, or even someone who is a fan of well-made strategy games with little interest in RPGs. It had its issues, and I wasn’t so much a fan of the story (while it rounded itself out nicely, many of the issues just felt like a deus ex machina). However Blackguards 2 looks like it could become a cult classic, if the endgame is as strong as what I’ve played. I didn’t get to play around with the assassin or ogre mercenaries, as they are only available later on, but the prospect of an extended battle, with you controlling so many different classes who all play out different, is fantastic. Both the story and gameplay are strong, and Daedalic have learnt from the original game how to make it a better and clearer game, without removing its strong tabletop RPG feel or complexity. My only complaint is that the game has not been fully balanced, however that is being heavily worked on at the moment, and so the game should be much fairer around release.
Don't forget The RPG Codex also posted a preview last week.
Blackguards 2SP/MP: Single-player
Release: In development
The CRPG Book Project - Alpha Release!
Felipe Pepe has released a 100 page alpha version of his CRPG Book. He also wants to remind everyone who has pledge to help with a review to please send them in.
I’ll keep this one short: The first public release of the book is out, a 100-page preview featuring 36 reviews, many articles, a working bookmark thingie and countless grammar errors and nonsense like calling the preview of a book an alpha build.
Grab it here: https://www.mediafire.com/?66nybfqbxfn3p2g
And please, share any feedback you might have. I got a thick skin, I can handle it. ;) Merry Christmas, happy holidays and a great 2015 for everyone!
Gheldia - Development Update
It has been awhile since I posted anything about the Zelda inspired game Gheldia, and I have to say it happens to me often as I cover to many games each week.
The first news of interest was a new video from a few months back.
The second item of interest was about the game getting Greenlit on Steam.
Gheldia has been officially Greenlit on Steam! We are incredibly thrilled about this opportunity and would like to extend a huge thank you to the community for their support. To everyone who stopped by our booths, shared our updates/screenshots, and spread the word – we appreciate it very much! The game’s development has been a long winding road but the vision has always been clear – create an RPG that pays homage to the 16-bit classics with a mix of new ideas. We feel that with each passing week we are marching closer to that goal and can’t wait to share off our latest developments. The next few months will be very exciting!
Release: In development
Kickstarter - The 10 Best Kickstarter Games
Maximum PC released a top ten list of the best kickstarter games this year.
The Kickstarter scene exploded a few years back, as gamers discovered the crowdfunding platform and began to fund various video game projects. The plethora of games seeking funding ranged from new concepts to sequels that boasted new, unique features or appealed to our sense of nostalgia. Because of Kickstarter, we have seen some amazing games that have raised millions of dollars in funding, such as Star Citizen and Pillars of Eternity.
Still, other Kickstarter projects raised much more money than their originally stated goals, thanks to an excited gaming community willing to fund them. However, over the past couple of years we’ve seen games that received funding way above their goals, then get cancelled due to not having enough funds (or other reasons).
Clang, a project headed by science fiction author Neal Stephenson, was cancelled two years after its successful Kickstarter campaign, because of financial issues. Double Fine, which had two successful Kickstarter campaigns, has stumbled with financial issues, too. Over the past two years, quite a few projects have fallen to the wayside or not lived up to the ambitions set by the developers.
Despite such examples, successfully funded games have slowly made their way to the community. So, we decided to list 10 Kickstarter games, in no particular order, that we feel are the best so far. However, we narrowed our list to games that have been completed and not being sold through Early Access.
Icewind Dale: EE - Review @ Softpedia
I haven't found that many reviews for the recently launched Icewind Dale: EE. So moving on I was lucky to find one on Softpedia that gave the game an 8/10.
Icewind Dale isn’t a perfect game, but it’s one of the best RPGs of all times. Obviously, the Enhanced Edition is also among the best in the genre, but it only brings minor improvements into the mix.
The problem is that the original Icewind Dale plays the same and looks and feels just like the Enhanced Edition released by Beamdog.
However, if you want the new content added in the Enhanced Edition, like for example several new quests, around 60 new items, more than 30 new class and kit combinations from Baldur’s Gate II: Enhanced Edition and more than 120 new spells, then by all means you should give it a go.
I’m not going to tell you if it’s worth the price because I have already bought the original Icewind Dale twice, so if you’re keen on trying out an old-school RPG, this Enhanced Edition has everything you need.
Icewind Dale: EESP/MP: Single + MP
From Software - My (Unannounced) Visit to Japan
In the autumn of 2013 I travelled through Japan for two weeks. I had various cities and temples on my list of places to visit and one very peculiar destination, the FromSoftware studio.
I am a fan of Dark Souls. It is my favourite game. It is a work of art that I have spent hundreds of hours looking at, contemplating, and experiencing. Dark Souls 2 was about four months away from getting released and I wanted to see if I could get a look behind the scenes, play a demo, or find out anything at all about the sequel. I’m not a journalist and, at the time, Game Crusaders didn’t even exist yet. I didn’t make an appointment. I just went there hoping to make it inside.
With the studio hidden in one of Tokyo’s suburbs, it took some effort to find out where I needed to be. The hostel staff did their best to Google-map me in the right direction and with a piece of paper full of notes, train numbers and time tables I jumped on a train.
Necropolis - Development Blog Updates
Since the announcement of Necropolis Harebrained Schemes has posted some new blog updates on the games webpage. Here is the recent post.
Since we didn’t post anything new from the game last week, here’s a peek at another ROUGH prototype screenshot showing the first of many possible armor sets we’ve implemented for the Blackguard character (in this case, the female version).
Release: In development
M&B: Warband - L'Aigle Mod Release Date
So if anyone still plays Mount & Blade: Warband like I do then the following mod should interest you. The mod is called L'Aigle, and is about the 1809 War of the Fifth Coalition.
The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire.Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another,and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula.
Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland.
With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff.
Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check the French advance into Portugal and southern Spain.
Mount & Blade: WarbandSP/MP: Single + MP
Fallout 4 - The Trend of Broken Games
Martin Toney has a new post on Gamingbolt where he talks about the trend of broken games recently, and has doubts that Fallout 4 will possible be one of them also.
So here’s a scary thought. Fallout 4… what if it comes to light and we all rush to our local retailers or our preferred online marketplace and put in our pre-orders for the game, only to have it revealed to use that it requires a massive “day one patch”.
Or that it will require an update to enable certain elements of in game functionality? What then? What if the game we’ve all been waiting for has fallen prey to the disgusting trend that is sweeping the development end of the gaming industry? Don’t get me wrong, I’m not writing this out of the want of creating hype or negative press for a property that I love. I’m writing this out of a general concern for something that I’ve loved for a huge portion of my life.
Bethesda aren’t beyond fault, we all know that far too well, but is it possible that Fallout 4 could pull an Assassin’s Creed Unity? Could the game descend from the sky shrouded in clouds, only for the clouds to part and reveal a half-assed product? It’s entirely possible, and that’s a scary thought. As Yahtzee of The Escapist Magazine once said, “You couldn’t get away with releasing a buggy game in the cartridge and cassette days – you’d get sentenced to a trampling under the company brontosaurus.”
Well all I know is every Bethesda game is a bug-fest on release. So Joxer this article is for you my friend so enjoy, and I look forward to your comments.
Rebel Galaxy - Preview @ GameInformer
GameInformer posted a new preview for Double Damage Games Space RPG game Rebel Galaxy. Here is a small sample to get everyone started.
The game is fully built on player choice, allowing players to pave their own way through the universe, which is gigantic."The solar system we are in is randomly generated. You can zoom all the way in or out to see what is going on at any given point. There are thousands of ships out there going about their business. The main story missions are kept the same, but where they are isn't necessarily the same, or the circumstances around them. The game is different for everyone who plays." While it sounds a little bit like No Man's Sky, the player won't be able to explore planet surfaces. All of the action takes place in space.
The player has complete control of their ship, and can hit the thrusters for shorter travel means, or kick in the warp drive to travel a great distance faster. Bigger drives are needed to warp to bounce between solar systems. The battles are reminiscent in look to Star Trek fights, in which a sizable vessel unloads a variety of attacks at swarming fighters or another large spacecraft. The gameplay is similar to Assassin's Creed: Black Flag's naval combat, allowing the player to navigate the ship while also guiding turret and missile fire from the sides of the it. The player can also take direct control of the turrets to handle fighter assaults. If a ship has 17 guns on it, control can be switched to any one of them.
Path of Exile - 1.3.0d Patch Depolyed
Grinding Gear Games has once again posted news on the Path of Exile forums that path 1.3.0d is now available for download. Here is the short post with the news.
We've deployed patch 1.3.0d and have posted its patch notes here. This patch addresses many areas, ranging from PvP balance to changing how some of the Bloodlines mods work.
Edit: In a followup serverside-only patch a few minutes later, we made these additional changes:
- Fixed an issue where magic packs of more than one monster could fail to have a Bloodline mod.
- Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Sunday - December 21, 2014
Grim Dawn - Build 23 Now Available
Grim Dawn slowly continues to get finished as developer Crate Entertainment has released the next build that adds chapter 3 Act One. Here are the details.
We're ready to liven up your holiday season with the first segment of Act 3. This stretch of levels will take you from Smugglers Pass to Deadman's Gulch, into the Mountain Deeps and beyond to the gates of Homestead. With these new areas to explore, the player level cap has been raised to 40.
Also included is an expansive side-region with additional questing through the Pine Barrens, Jagged Waste and Tyrant's Hold, plus other secrets.
You will be able to secure the riftgate outside of Homestead, although you cannot yet enter the town. However, the second chapter of Act 3 is already nearing completion and we expect to release it by mid-March or earlier. We've been working on various parts of the end-game in parallel, which is why it's taken so long to see the first results but the rest should follow more quickly.
B23 also contains additional item art, improvements, fixes and balancing changes. Check out the forum post to view the full change log.
On another note, we've gotten a few emails from KS backers over the past year who missed prior updates and didn't know all backers were able to play. So, just to reiterate, if you backed Grim Dawn on KS, you can currently play on Steam. If you need help retrieving and using your key, refer to this post for details or email support.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Kingdom Come: Deliverance - New Alpha Update
Warhorse Studios has finally released the delayed Alpha update that adds alchemy to Kingdom Come: Deliverance. Here is the latest kickstarter update with the information.
For all backers with Baron tier or higher there is an alpha update of Kingdom Come: Deliverance just in time for Christmas! In this update you can try the alchemy minigame and a special quest from Daniel Vávra, the lead designer of Warhorse Studios. How was the alchemy minigame prepared, explains Jakub Guman in our last video news.
Kingdom Come: DeliveranceSP/MP: Single-player
Release: In development
Wasteland 2 - Signed Collector Edition's
InXile released a short Tumblr post this week about the Signed Collector Edition's.
Brian Fargo, Chris Keenan, Nathan Long and Chris Avellone signing nearly 2000 Collector’s Edition boxes for our backers, with nary a complaint!
Wasteland 2SP/MP: Single-player
Dead State - Patch 188.8.131.52 Rleased
A new patch for Dead State was released on Steam a day after the last patch.
We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.Changelog (spoiler-free)
Further optimized real-time pathfinding in small areas and fixed issue with stairs.
Fixed a major faction event.
Fixed some scripting issues which made it difficult to recruit a specific ally.
Fixed allies still asking for upgrades once they've been built.
Adjusted the panic threshold for a specific ally.
Updated GUI to list AP required to open inventory in combat.
Updated an ally perk.
Updated names of some neutral characters for clarity.
Adjusted noise levels on dog bite attacks.
Updated character floats in certain faction interactions.
My advice wait a few months to get the game fixed with the cut content added back.
Dead StateSP/MP: Single-player
The Banner Saga - Best Video Game of 2014
With all the larger sites picking other games as the game of the year winner a small news site called The Fresno Bee has picked The Banner Saga as Best Video Game of 2014.
In a year overrun by great role-playing games like “South Park: The Stick of Truth” and “Dragon Age Inquisition,” it’s only fitting that my favorite game of 2014 was the beautiful and striking “The Banner Saga.”
“The Banner Saga” is the first-born son of Stoic Studio, an independent game development company created by three former BioWare employees who had worked on “Star Wars: The Old Republic.”
The trio followed the increasingly common trend of abandoning steady work at a large studio to start their own company, and they raised nearly $750,000 in a crowd-funding campaign to get them on their way.
The Banner SagaSP/MP: Single + MP
Worlds of Magic - A New X-Mas Sale
The Westlands Interactive Team sent out news you can now buy Worlds of Magic for 10% for the holidays. Here is the press release with all the information.
Worlds of Magic Christmas Sale is here. Help Santa and make yourself a perfect Christmas gift!
Worlds of Magic - a 4X turn-based strategy game from Wastelands Interactive is now 10% off only until January 2nd!
December 19th, Lodz, Poland- Christmas is all about making gifts and spreading the love. And there's no better gift for all strategy games' fans who still remember the classic Master of Magic, than it's spiritual successor - Worlds of Magic from Wastelands Interactive, now 10% off. Only until January 2nd!
Which means that now you can buy it for only 33,29 EUR! Make it quick though as this special Christmas Sale lasts only until January 2nd! You can buy the game available via Steam Early Access from the product page HERE or by visiting developer's store and getting the game directly from HERE.
Although being a completely new game from a design point of view, Worlds of Magic is a real treat for all true fans of the original Master of Magic, following the rules being an essence of the genre, allowing you to EXPLORE uniquely generated universes, EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities, EXPLOIT resources and factions alike to increase your own power and finally EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.
As a gamer you'll have a list of the following features in hand to achieve those goals:
- 8 playable races
- 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
- Over 10 terrain types
- Almost 30 world resources to exploit
- D20 battle combat mechanics
- Units gain experience
- Over 80 military units
- Over 40 wandering and summon-able units
- Over 40 world features to explore and conquer
- 40 heroes and champions
- Over 400 spells divided into 13 spell circles
- Cast tactical, strategic, and global spells
- Create powerful artifacts to equip your heroes with
- Choose from 13 pre-made Sorcerer Lords or make your own
Still not convinced? Check out the gameplay video HERE.
Worlds of MagicSP/MP: Single + MP
Release: In development
Age of Grit - Post-Funding Update #20
Developer iqSoup posted a new kickstarter update with more infomation on the development of Age of Grit. The update focuses on the games airship this time.
Age of Grit is gradually beginning to coalesce. We are focusing the brunt of our efforts on the combat sequence. Things are coming along nicely and we should have a good battle demo to show off early 2015. We're doing a redesign of the battle UI, reworking things to be more intuitive and just generally more awesome.
The battle mechanics under the hood are taking shape as well. From a while now we've had a rough outline for how we wanted the combat rules to work, but now we're getting into the nitty gritty. It means a of testing and tweaking to make sure battles feel just right. Everything needs to be weighted and balanced properly. For a bit of research I've personally been playing some Fallout 2 recently. A great classic, but a lot of people complain about the combat. It can be a clunky system for sure, but I for one always liked the intensely strategic feel it had. You carefully calculate every action, considering a whole host of factors. One misstep and you might accidentally blow off your buddy's head with a burst of machine gun fire.I think there's a lot to learn from the early CRPGs and just classic games in general--both from the things they do well and the areas in which they could have improved.
We have some great airship assets we've been cooking up! This is my favorite part of game development--seeing cool new stuff like this when I check my email in the morning! Here's a couple ships we hope you'll enjoy.
Age of GritSP/MP: Single-player
Release: In development
Caribbean! - Status Update #7
Snowbird Games posted the seventh status update for Caribbean!.
It’s time for a new status update. Right now we’re preparing the biggest update we’ve ever released till this point, so you can expect a lot of changes. For this reason, we decided to shift the update’s release to January to give us a little more time to make it even better.
First, we added a new renown system. Now it’s split into military renown for soldiers and trading (or administrative) renown for entrepreneurs. It’s becoming a very important part of the game and it defies what you can acquire: which troops, ship upgrades and building types will be available to you.
Military renown should be pretty clear, it didn’t change much from what there was before. Trading renown can be considered as a total amount of all your assets: your ships, your money, goods in your cargo hold, value of your property and so on. If you are a billionaire, you’re a celebrity of Caribbean.
So things will get a little tougher. Some troops will be harder to get, cannons will disappear from free market, and you’ll need to pay taxes for your property and goods in your cargo hold.
CaribbeanSP/MP: Single + MP
Release: In development
PC Gamer - Game of the Year Awards
This little news-bit is a few days late as I rarely check PC Gamer for news due to hating the sites new layout, but the site has started their game of the year awards.
They gave Dragon Age: Inquisition the Best Single-player 2014.
Phil Savage: It’s a story about Thedas, and about reshaping the structures and politics that define a world. It’s also a story about people, and how they respond to tragedy, hope and faith. Inquisition is a proper roleplaying game: one that asks you to not just create a character, but to let their motivations and investments grow over time.
Chris Thursten: I made a decision in Inquisition that was so painful I had to go back and undo it, breaking a rule that I’ve held myself to since the first Mass Effect. When its narrative engine kicks into gear, Dragon Age: Inquisition is among the best work BioWare has ever done.
They also gave Divinity: Original Sin the Spirit of the PC Award 2014.
Chris Thrusten: The funny thing about Divinity is that it’s a throwback to a classic form of the genre that nonetheless feels like it’s from the future. Its big new ideas are part of that—two protagonists, you controlling both; campaign-wide co-op; a complex combat system grounded in emergent interactions—but the crucial thing is the sense of freedom that complexity gives you. It’s not afraid to let you break things, or try. It gives you ownership over your experience.
Tom Marks: I’ve spent almost every weekend of the past four months playing this. I’ve played over 80 hours and every minute has been co-op with the same person. It’s a game designed from the ground up with co-op in mind, and that has created interactions unexpected and exciting. When playing alone, you’re often presented with the option to disagree with yourself. Those moments help define your characters’ personalities and are mostly for show, but when playing with my girlfriend—who sits five feet away from me—we can discuss the choice we want to make before selecting our answers. A plan that often falls apart as we determine the best choice out loud before one of us secretly changes their mind and puts their character at odds with the other.
Thank you Sloth for the information from another thread.
The CRPG Book Project - Website Updates
Since last month Felipe Pepe has updated his website for his CRPG Book Project. The first update takes a look at 15 RPG games that never got a release.
Talking about canceled games is a hard thing… there’s little concrete information, a lot of rumors and, sadly, there are way more canceled games than I can ever hope to address here.
Restricting ourselves to CRPGs, there are numerous titles such as Deus Ex: Insurrection and Deus Ex 3, Alpha Protocol 2, Betrayal at Krondor’s original sequel Thief of Dreams, Arcanum 2, Backspace, Ishar 4, Black Isle’s Torn, Ascendant, Armalion, Stonekeep 2, Cyclopean, Tannhauser Gate, Whichwood, Lord of the Rings: The White Council, etc…
There are also canceled MMORPGs, such as Ultima Online 2, Shenmue Online, Blizzard’s Titan, the World of Darkness MMO and Fallout Online/Project V13. Plus all the countless kickstarter projects that never made it, including Guido Henkel’s Deathfire. And even fan projects, such the recently canceled Project Vaulderie - a remake of VtM: Bloodlines. The list goes on and on and on… and those are the ones we know about. Most of them go silently into the night, with developers spending years of their lives without the audience ever seeing their work or being aware it existed.
Thus, this isn’t an absolute list, nor a best-of rank., but rather a collection of some of the most interesting ones that we know about. And a small tribute to those that worked so hard on a game that never saw the light of day.
His second post shares a list of books to read for any CRPG fan.
The discussion about canceled CRPGs last week was very productive, spawning some interesting forum threads and showing me a lot of games I had missed.
So today I’ll bring up another topic for debate: Books on Computer Role-Playing Games.
I’ve been working on the book for about 9 months now, and during this time I tried to read every book on CRPG & gaming history that I could find. Bellow is a selection of the best ones I found that might be useful to other CRPG fans – including a few on tabletop RPGs and general gaming history.
Frontiers - New Developer Posts
Lars Simkins posted a few new updates for Frontiers on the games Early Access page. The first one is a Warning to not buy the game for a Christmas present this year.
A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!
The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me.
The December release date unavoidably puts Christmas gift in people's minds. That's why I'm only releasing a trickle of press copies till after the new year. People are prone to impulse buy right now, and you don't want people impulse buying an Early Access game, especially not for others.
His second post talks about adding the option to only save in campsites.
I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up.
Saving inside of structures is dicey and often ruins save games. The safest place to save is on top of solid empty terrain. It will get better in time, but it's going to be a while before we iron out the kinks.
One way to prevent ruined save games is to limit saving to campsites. Campsites can only be created on solid empty terrain, and they can't be created inside, so if you had to be in a campsite to save, boom problem solved. (The requirement for a nearby water source would be turned off.)
In the future when saving inside of structures becomes more stable this can become a global setting like 'SaveOnlyInCampsites,' which can then be toggled using difficulty settings.
Pros: This would 'fix' the save game problem. Wouldn't take long to implement.
Cons: Losing the ability to save anywhere might cause some rage due to general instability. People are already clamoring for a quicksave options so I can't imagine they would love this.
Release: In development
Six Ages - Concept Art Continues
King of Dragon Pass had great art, but we’re trying to go even better with the concept art for Six Ages. As I said last time, we’re trying to be cool and distinctive, which weren’t explicit goals in King of Dragon Pass. And of course, we now have the excellent art from the Guide to Glorantha to live up to.
Lords of the Fallen - Patch 1.4 Released
CI Games announces that patch 1.4 is now available for download off Steam for Lords of the Fallen. Here is a short description off the games website from the developer.
The update (version 1.4) has been released for all the platforms: PS4, XB1, and PC (earlier). Yes, it’s taken us quite some time to put it up, sorry to keep you waiting. We hope that, even though it’s kinda last-minute, it still serves you well if you wish to spend some quality time with the game during Season Holidays.
May Your Rhogar hunt bring you awesome loot!
In case you’re a stats geek: there were total 261 issues that our devteam has identified, fixed and tested since last console update. That’s 81 issues for PS4, 41 for XB1, and 109 for PC (mind you, these sets overlap, and there are no “All-Platform” issues listed here). All three versions of the game are now at the same update branch, which means that all general fixes we have been releasing for the PC users in the meantime, are also included in the console update at this stage.
Lords of the FallenSP/MP: Single + MP
Sanctuary: Black Edition - A Dungeon Crawler
Well it you loved playing retro ASCII's games from the 80's then the following game might interest you. It's called SanctuaryRPG: Black Edition from developer Black Shell Games.
Here is the Early Access video, a short description of the game.
SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling ASCII adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game offers a robust action-RPG inspired combat system.
Indie RPGsSP/MP: Unknown
Release: In development
Saturday - December 20, 2014
DA:Inquisition - Game of the Year Nominee
IGN's next video this week talks about how DA:Inquisition is one of their Game of the Year Nominees. Anyway here is the short video from their YouTube channel.
The IGN crew breaks down why they chose the epic RPG as one of 2014's Game of The Year Nominee.
Dragon Age: InquisitionSP/MP: Single + MP
Grim Dawn - Grim Misadventure #60
This weeks Grim Dawn Misadventures post from Crate Entertainment shares infomation on how faction rewards will work in the game. Here is a small sample.
Welcome, daring readers of Grim Misadventures. Last time, we left you off with the backstory for one of Act 3’s prominent factions, Kymon’s Chosen. These religious zealots bring the wrath of their god to the enemies of Cairn, and you may just play a part in their righteous crusade. But you may be asking yourself, “what’s in it for me?” Why, dear adventurer, the satisfaction of making a difference in the world and assisting a group of classy people in their efforts to save it, of course. Oh, and loot… lots of loot.
Yes, the major draw in assisting the world’s factions will be in the access to their specialized wares. Do you want to aid the Black Legion and even look the part? You most certainly can. Should you earn their respect, the Legion’s selection of armor will be at your disposal. Similarly, you will be able to unlock rewards from all seven of Grim Dawn’s player factions.
But perhaps the equipment offered by the factions does not fit into your particular playstyle, or perhaps you have an item that grants you a skill that you do not wish to part with. The faction system has something for everyone. In addition to equipment, you will earn access to consumables, components, faction-specific blueprints and… something new! Faction rewards will feature a special new item-type that will open up yet another layer of customization onto an already deep system: Augments.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
GamesRadar - The 8 Worst Uses of DLC
GamesRadar has a new article they posted where they talk about the eight worst ways DLC was used in gaming history, and surprise Horse armor is number one.
Elder Scrolls: Oblivion marked the start of a new era of gaming in more ways than one. It brought many into then-new-gen gaming, sold people on the Xbox 360, and notoriously set the bar for insulting DLC. Oblivion’s Horse Armor is a famously poor example of downloadable content, charging players $2.50 / £1.70 for some extra equine protection that did absolutely nothing besides make your four-legged ride glimmer in the sunlight. It quickly becoming a cautionary tale in how not to handle DLC- but that 2006 offense to gamer's wallets seems quaint when compared to some of the downloadable mistakes that followed.
Despite consumer backlash, publishers always seem a little too willing to test the limits of how much they can charge for additional content. And consumers have always been ready to let them know where that limit is. Read on to see some of the most ludicrous ‘enhancements’ gaming has seen in the recent past...
Lords of Xulima - Early Impression @ RPS
Rock, Paper, Shotgun's john Walker posted his thoughts on playing Lords of Xulima. He isn't ready to post a full review so here is just his early impression.
I’m still very early on in the game, but I wanted to alert RPG fans to it in time for their Christmas holidays. They say it’s over 60 hours long, and it’s all rather nicely put together, reminiscent of classic RPGs while cutting out a lot of the faffy bad interface stuff that plagued them. From my first few hours, I’d certainly recommend a look. It’ll set you back a not inconsiderable £15 on Steam. Or it’s the same price via the dev’s Humble Widget, which will see them get 25% more of your money, and get you a Steam key anyway.
Lords of XulimaSP/MP: Single-player
Rebel Galaxy - Interview @ GamerHubTV
Age of Wonders 3 - New Holiday Gift
The Age of Wonders 3 developer's haven't been idle with making the games next expansion pack, and now they offer a free X-Mass gift to every buyer.
Here is the infomartion from a new Steam Post.
With the Holidays approaching fast, we have a bit of a different kind of Journal for you: a gift to all you Age of Wonders 3 players.
The Age of Wonders 3 Holiday update features a dozen new types of head gear to be used with the Leader Customizer. The set includes sinister cloak hoods plus Undead and Frostling themed head gear in anticipation of the upcoming expansion, set for Q1 2015
As with other head pieces it takes on player colors; so if you want to create a Santa, select the new fluffy Santa hat, ensure to pick a red and white color scheme and choose a big bearded dwarf. Or select a hooded skull mask if Santas aren’t your thing. Al lot of these accessory types were tricky or time intensive to make (such as the hoodies), so they didn’t make it in the original release. Hurrah to Daniel for pulling it off!
All the head gear is available for all the classes and races, so get these updates from Steam (Auto update) and GoG (download patch) and get customizing now to look at your Christmas best.
Thank you for making the game such a success this year.
- Team Triumph
PS: a lot of us will be off during the next two weeks; but we might have an additional journal lined up for you next week.
Age of Wonders 3SP/MP: Single + MP
CI Games - Physical-Digital Turning Point
Lords of the Fallen studio head Marek Tyminski talked with gamesindustry.biz, and shares his opinion on how digital distribution is changing the way his company makes games.
CI Games CEO Marek Tyminski says digital distribution is changing the way his company does business. Speaking with GamesIndustry.biz last week, Tyminski talked about embracing the advantages of selling games digitally after a rocky release for what he called CI Games' first AAA title, the action-RPG Lords of the Fallen.
When the Xbox One and PlayStation 4 editions of the game passed the platform-holders' certification checks on the first attempt, CI Games figured it was well-positioned for a smooth launch. However, the variable hardware configurations of the PC platform posed a greater than anticipated problem, and the game launched with significant stability issues.
"We got slapped in the face after the launch of the game," Tyminski said.
ME4 - Designer Teases More Information
If you feel like reading more information about Biowares next Mass Effect game then head on over to gamingbolt who has a roundup of Twitter posts from Bioware.
Bioware hasn’t showered us with Mass Effect 4 information in the past year (we’re still waiting for an official name till this point) but it has offered one tiny bit of information after another. The latest bits come via designer Jos Hendriks who talked on Twitter about traversing the space in the game. Hendriks first tweeted that, “I’m in space now, you guys. Space sure looks pretty these days.
The rest deal with the Mako, and talk about the game.