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Sunday - November 16, 2014
Saturday - November 15, 2014
Friday - November 14, 2014
Thursday - November 13, 2014
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Wave Of Darkness

2014-11-14

Wave Of Darkness Interview

A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Continue reading the article...

Shadows: Heretic Kingdoms

2014-11-12

Shadows: Heretic Kingdoms Preview

Aubrielle discusses Shadows: Heretic Kingdoms, the refreshingly mature ARPG arriving next week.
» Read the article

Recent articles










Picture Watch

Gothic 3
Box Art

Poll Watch

Do You Still Play NWN Mods?
NWN Mods
12.16%

NWN 2 Mods
10.81%

Both NWN 1+2 Mods
13.51%

Never Played Any Mods
28.38%

Used to But Not Now
35.14%

Vote

Sunday - November 16, 2014

The Memory of Eldurim - Update Incoming

by Aubrielle, 04:57

Eckell tells us that the next update for Memory of Eldurim is coming shortly, and will contain updates for spells and possibly new monsters.

We've had several weekly updates in a row but the next update is going to be delayed by a week. This usually indicates that the updates will contain a little more content.

We are working on spells. We are going to try to get some spells back in the game that can do some damage and have other effects aside from the very basic one's we've already implemented. We have been writing descriptions for nearly 50 spells. Only a few of these will actually make it in the update but we do have a lot more planned for what magic will be capable of.

We are also working on getting a new monster in the game. We've always wanted to have more than just humans to fight because that does get a little boring so we are working on something special. It will live in the quarry.

Not planned for the next update but coming down the pipe in the not-too-distance future is crafting. You'll need to go to the quarry to gather crafting materials and these creatures will be there to resist your efforts.

More information.

Source: Steam

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

ToA: Seasons of the Wolf - Release

by Aubrielle, 04:50

Tales of Aravorn: Seasons of the Wolf has been released, and it looks like the sort of thing that might interest JRPG/dating sim fans.

The twins’ tale starts on a day like many others, when one of the siblings finds a young wolf and decides to take it with him/her. Thus begins the long journey which will take the siblings from the ice-shrouded Ninim to the desert-wrapped city of Dingirra to the storm-shrouded port of Shacklesplit. Explore the corruption-riddled halls of Dingirra, and contest with the crimelords who claim it as their own domain. Sail the high seas, battle mighty pirates, and discover their hidden treasures!

Travel alongside your old friend the ex-mercenary Vaelis, the illusionist Riley, the barbarian Krimm, the assassin Chalassa, the bard Jariel, and last, but not least, the crazy–ahem, the warlock Rowinda! As your relationships deepen, you may discover love with one of your companions. As you spend time together, you will find yourself influencing their very own storylines!

The game’s feature list reads:

  • - Fantasy RPG set in the world of Aravorn, like Loren The Amazon Princess
  • - Play as male (Shea) or female (Althea)
  • - Four characters to romance: Krimm, Riley, Jariel or Chalassa
  • - 8 unique party members each one with different skills
  • - Advanced isometric tileset maps for a bigger world to explore

Tales of Aravorn: Seasons of the Wolf is out for Windows Mac and Linux direct from the developer; and given that it’s been Greenlit, I imagine we’ll see it on Steam sooner or later as well. It’s $24.99, though there is a free demo (Windows / Mac / Linux).

More information.

Source: IndieRPGs

Winter Wolves

Details

Saturday - November 15, 2014

Dragon Age: Inquisition - Unavailable in India?!

by Aubrielle, 23:34

A recent press release from EA confirms that Dragon Age: Inquisition will not be releasing in India.

In a recent post on EA’s website, the company claims that the long-awaited Dragon Age: Inquisition will not be available in India. At 06:11pm GMT yesterday they released the following statement:

“In order to avoid a breach of local content laws, Electronic Arts has withdrawn Dragon Age: Inquisition from sale in India. Unfortunately, that means we’re unable to fulfill your Origin order. 

  • All affected purchases for Dragon Age: Inquisition will be refunded. This applies regardless of payment method or date of purchase.
  • Dragon Age: Inquisition may still temporarily appear in your Origin library, but it will be removed before its launch date.”

Breach of local content law typically pertains to manufacturing number or percentage in host location. So, it is interesting that the game has also been lifted from all digital platforms as well as retail.

And in an update...

We have still not heard back from EA... There is a general consensus that the game was removed due to explicit sexual content and homosexuality but users have also reported that Inquisition has been cancelled in the entire region, with orders getting cancelled not just in India but in Bangladesh and other areas.

Ouch!

More Information.

UPDATE: It's been confirmed that EA isn't releasing in India because of the issue of homosexuality in the game.  Source.

The distributor for the game, Milestone Interactive said that this refers to the game's homosexual sex scenes. Rather than face the wrath of some of India's more prudish segments of society, EA have pre-emptively decided to make the game unavailable in India, without confirming or commenting on which local laws were being breached.

Sources close to the matter who chose to remain anonymous have said that this refers to users who have taken offence to some of EA's earlier games such as Dante's Inferno. Unfortunately, the exact details of the judgement in that case are not available online but it is clear that EA is willing to avoid entering the market at all, instead of risking another court case.

Thanks to Ripper for the heads up.  :)

Source: N4G

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Pre-Loading & New Trailers

by Couchpotato, 06:00

So are you tired of all the Dragon Age: Inquisition news in the last two weeks? I hope you aren't as I have more to share today. Up first EA shares new you can now pre-load.

Starting today, those who have pre-ordered Dragon Age: Inquisition can download and install the game early, making it available for play the second it’s available on November 18. With the world on the brink of collapse, there’s no time to waste.

Just launch Origin, click on the My Games tab, then click on the Dragon Age: Inquisition tile in your Origin Games Library. After the game finishes downloading, it will be installed automatically. That's easier than convincing a templar that not all mages are obsessed with blood magic!

Next I have two more trailers I found today for everyone to watch. The first video shares more footage, ans information on the games Tactical Camera.

The second trailer talks about Classes & Specializations.

That's all for today check back tomorrow for more news.Wink

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Legends of Eisenwald - Patch 0.978 Released

by Couchpotato, 05:53

Aterdux Entertainment's next update for Legends of Eisenwald has information about a new patch for the game. and share some details about the fixes & changes.

Patch 0.978

  • Mystic’s talents Astrology and Metaphysics are changed to Alchemy and “Magical Shield”. Magical shield applies strengthening armor before battle. Alchemy doesn’t work yet;

Fixed:

  • Bug with characters names after upgrades;
  • Bug with loading saves;
  • Bug with displaying saves;
  • Bug with displaying quest log;
  • Bug with the assassin’s sword.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Interview @ IncGamers

by Couchpotato, 05:50

Travis Day of Blizzard was interviewed in a new video podcast from Blizzcon 2014 on IncGamers. The site also provides a transcript if your short on time.

Travis Day interviewed from Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Wasteland 2 - New Review @ RPGamer

by Couchpotato, 05:46

Glenn Wilson of  RPGamer posted his review of Wasteland 2, and gave the game a 3/5.

Herein lies the game's main problem: all the strengths come from modern gaming advancements that weren't possible in 1988; the weaknesses come from mechanics that are too simple or too archaic, inspired by the original. Overall, it's a memorable game that can drag in places, frustrate at times, and needs a major interface patch, but there's no denying that inXile went all out creating its idea of a massive dream project, even if it isn't the greatest such dream project of its time. If you're a fan of this style of game and have played the best recent releases, look behind you. Because that's where Wasteland 2 is going to be.

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Serpent in the Staglands - Twitter Updates

by Couchpotato, 05:43

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Satellite Reign - Early Access Trailer

by Couchpotato, 05:37

5 Lives Studios has posted a new Early Access Trailer for Satellite Reign.

Satellite Reign is a real-time action-strategy game set in a dystopian cyberpunk world. It is launching on Steam Early Access in December 2014.

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Frontiers - November Beta Bonanza!

by Couchpotato, 05:35

Lars Simkins released a new post-funding update for Frontiers with information about when the beta version will be available for testing, and talks about what is included.

Beta WHEN?

In a few days - we're just sorting out key distribution. Once that's taken care of I'll send out a backers-only announcement going over how to claim your beta key.

The first few days after release are going to be chaos - thousands of people are about to play the game for the first time. As we work out tech issues and Steam key issues and so on please be patient and don't feel ignored if I can't get back to you immediately.

Here's what you need to know right now:

  • Just so we're crystal clear, the beta is only available on Steam. (This is why we pushed so hard for Greenlight - it's the fastest available way to distribute rapid builds.)
  • The beta is currently Windows only - Mac and Linux builds will probably be added later, but I can't promise anything. If / when that happens I'll send out another update so Mac & Linux players know it's available.
  • Regarding YouTube / Twitch - you will have 100% permission to record play throughs and to monetize them if you like. Bugs and all. This is in writing on the official site as well.

What's in the beta?

FRONTIERS' story is divided up into three acts. The beta will give you access to the first two (and to a brief prologue.) It also gives you unrestricted access to the entire main continent.

Be warned: The beta is a mess. But it's kind of a glorious mess. It's the mess of a game being born. Quests may break. Inventories may asplode. Characters may glitch. If that kind of thing bugs you (heh) you may want to skip this version, or at least wait a few weeks until I've gone through a some rounds of bug squashing with playtesters. To those that take the plunge: I really hope you enjoy it.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Valkyria Chronicles - Review @ GameWatcher

by Couchpotato, 05:31

GameWatcher posted the next review for Valkyria Chronicles, and they gave the game a final score of 9/10. This is the second positive review this week.

If you’re a fan of RPGs, you should really check the game out; the story is engaging and the characters are fun, but it’s the charming picture-book aesthetic and unique combat system that really make the difference. At a knockdown price with all the extra DLC included, there’s really no reason not to give it a go.

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Path of Exile - Patch 1.2.4d Deployed

by Couchpotato, 05:28

Grinding Gear Games once again posted news on the Path of Exile forums that path 1.2.4 is now available for download. Here is the short post with the news.

We've deployed patch 1.2.4d today. It added two new microtransactions - the Swordfish Ice Spear and Chicken Pet. It's pretty crazy how popular that Chicken is. Today's patch had a bug that destroyed imprints of items. Update: We have restored these imprints in their original locations. If there was something in the way, then they were restored to a remove-only tab called "Restored Item".

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Unbended - Website FAQ Updated

by Couchpotato, 05:24

The developers of the Sacred inspired ARPG game Unbended have once again updated their FAQ on the website to answer a few more questions from a few different supporters.

Once again, we’ve answered your questions, you can find them here. And never fear, we’ll keep it up and predict the next update for the next weekend.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1869:1871) Released

by Couchpotato, 05:22

Wastelands Interactive uploaded another patch on Steam for Worlds of Magic.

New patch has been uploaded

Thanks for your awesome feedback so far! Among many improvements and fixes you should be able to properly load the game on Mac, also take a look at the new Arena GUI.  Read the full changelog here.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable 3 - Failure Should Not Kill the Series

by Couchpotato, 05:20

UnrealityMag writer Paul posted a new article where he talks about the failure of Fable III, and how it should not stop Lionhead from developing Fable 4.

The roadmap is there, and there’s proof that single-player RPGs are still in-demand, as evidenced by Dragon Age: Inquisition and everyone on earth dying to play Elder Scrolls VI sometime before they die of old age. And this is an age where Microsoft very, very much needs exclusives to compete with the likes of Sony. They’ve been on a role recently between Sunset Overdrive and Halo: The Master Chief Collection compared to Sony’s well…nothing, and a new true Fable game would work magic in 2015 or 2016.

The roadmap to fix the series is there, and everyone knows all things that made Fable 3 so shitty. But the way to fix them wasn’t to transform the series into another genre, it was to get up and try again. Molyneaux gave up, but the franchise doesn’t need to die, and someone a bit more sane at the helm might actually work wonders for the series.

Fable 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rebel Galaxy - Podcast @ Space Game Junkie

by Couchpotato, 05:15

Erich Schaefer & Travis Baldree of Double Damage Games did a new podcast interview on Space Game Junkie to talk about their new game Rebel Galaxy.

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with gaming legends Erich Schaefer and Travis Baldree — who worked on awesome games such as Diablo and Diablo 2, Fate and Torchlight — of Double Damage Games about their upcoming space action adventure combat capital ship masterpiece, Rebel Galaxy. I say “masterpiece” because GOD DAMN, even at this early stage, this game is just fantastic, and you can hear us gushing about the graphics, the usability, the combat and so much more.

Double Damage Games

Details

CI Games - More Games in Development

by Couchpotato, 05:09

Polygon shares information that CI Games has two more games under development due to  Lords of the Fallen being successful. Here is the new information.

For CI Games, formerly City Interactive, Lords of the Fallen is more than just a successful foray into the big budget, AAA space. CEO Marek Tyminski says that it’s a sign of the company’s vision for the future.

"I think we proved with Lords of the Fallen that our production formula works well," Tyminski told Polygon in a recent interview. "It’s not about how many people you have internally. It’s about the quality of that talent."

Tyminski says that CI Games was blessed with an exceptional talent in Tomasz Gop, the executive producer on Lords of the Fallen, who came to work on the project in 2011 after spending time as the senior producer on the first two games in the Witcher franchise. Along with a small team of around 10 CI employees, Tyminski says that Gop was integral in working with their German partners at Deck13 Interactive to get the game out in time for this holiday season.

CI Games

Details

Friday - November 14, 2014

Lords of Xulima - Available Now on Steam

by Couchpotato, 22:01

Numantian Games has announced Lords of Xulima is now officially released on Steam. They also offer a 10% discount until November 21st for new buyers.

Official Launch!

Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen

The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot

Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.

For more information visit the Talisman of Golot store page.

Deluxe Edition

The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too

It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh

The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...

- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?

If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!

Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Review Round # 2

by Aries100, 20:01

I've found some more reviews for this game:

First up is Hardcore Gamer's review 5/5

A quote from the conclusion:

Even with the staggering amount of dialogue and lore, newcomers to the franchise will have no trouble hopping right in, while old school fans will undoubtedly grin at the various call backs to past events. There’s even an enjoyable small multiplayer mode to participate in that’s entirely separated from the main campaign. Like a good hundred hour long novel that never lets up, Dragon Age: Inquisition is so engrossing you won’t be able to put it down.

Next up is Game Informer's review 9.5/10

A quote about the main story:

The only major disappointment is the central story arc. In concept, it sounds cool: The Inquisition is formed to close a demon-filled breach in the sky, unite the paralyzed power groups of Thedas, and stop an Elder One from taking over the world. However, when you actually reach those beats in the story, many of the would-be defining events feel abrupt or poorly explained. This would normally be a death knell for an RPG, but in this case, the main narrative is just one of the many stories woven into the experience.

Thanks to RussianSpy27 at the DAI forums at the Bioware forums for finding this.


Next Up is part 1 of Forbes Review No score yet

A quote about how Influence works in the game

Influence is basically the XP of the Inquisition itself. As you gain Influence you rank up the Inquisition, unlocking perks which can be used to customize the way the Inquisition works. Some unlocks can only be opened by having certain prerequisites met, such as finding specific Agents. All of this unfolds gently, meaning you won't be totally overwhelmed by the strategic elements while focusing on the more straightforward party-based campaign and questing. It's quite a lot more in-depth than anything in the previous games.

Last Up is Gamefront's review 89/100

A quote about the story:

The story presents choices that remind us that even when you're striving for good, there are myriad ways to reach the destination you have in mind. Should you execute the man who tried to kill you, slap him in chains, or put him to work? All of the decisions you make have repercussions, as certain party members or even entire factions may object to your choices. Better than either of the previous Dragon Age games, Inquisition makes you feel as if you're affecting the world with nearly every choice you make.

Thanks to Wulfram at the DAI forums at the Bioware forums for finding this. 

 

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup # 4

by Aries100, 19:23

Colin Campbelle from Polygon has written an opinion piece about the writing in Dragon Age: Inquisition.  A quote about the characters:

In this game, BioWare has delivered characters who feel real. They feel real because the writing team, headed up by David Gaider, managed to write them that way. Writing is something BioWare has always done well, but here, the team has excelled, filling an expansive world with stories, ideas, words and people who, together, create an immense fictional entertainment. Put it this way: If you're going to spend a hundred hours with a bunch of people, you'd better enjoy their personalities. 

A quote about the writing:

Dragon Age: Inquisition's writing proves that game characters can be deep and complicated, that they don't need to serve as limp puppetry, badly mimicking the favored archetypes of well-meaning programmers. Writing is emerging as a key component of the great gaming experience, certainly in those games where characters are required to speak and to have personalities. Such characters go a long way towards creating a narrative that presses itself into the shape of the gaming experience, rather than floating uselessly above. 

Thanks to Cat Blade at DAI forums at the Bioware forums for finding this.

In other DAI news, Lady Insanity has made two videos with tips how to play DA:Inquisition.
The first video deals with AI and movement.   You can watch it here.
The second video deals with how to play a rogue.   You can watch it here. 

If you're unsure on how the decisions you've made in DA:O and DA2 played out,  
PC Gamer has made a very nice video showing you the choices you can make in the
Dragon Age Keep.  The video is nearly 2½ hours long and can be watched here. 

Thanks to Ace Attorney at the DAI forums at the Bioware forums for finding this.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Character Cutscenes & Banter

by Couchpotato, 07:14

Video Game Sophistry released a bunch of new videos that contain major spoilers about various NPCs, romance plots, and party banter in Dragon Age: Inquisition. 

So here is a final waring don't watch them if you want to remain spoiler free.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Wave Of Darkness Interview

by Couchpotato, 05:13

A sequel to Legends of Dawn? It's called Wave of Darkness, and I had the chance to interview Dreamatrix Game Studios about their new game.

Here is a small sample of one of my questions.

Couchpotato: Your most recent game Legends of Dawn was funded on Kickstarter, and released with a lot of negative feedback. Were you discouraged by the overwhelmingly negative reception of Legends of Dawn?

Dino: We also got tons of positive and constructive feedback. “Negative” feedback was deserved, and I don’t believe in negative feedback. It is a feedback, people telling you what they don’t like or want differently and when you strip emotional part the substance of feedback is very constructive as it points to solutions and learnings. When people care they are passionate and then some things may be taken too seriously. When expectations are set, a few disappointments are bound to happen. If you can’t handle that, don’t do games (or anything involving other people).

For those who may not know; due to some miscommunication LoD was released on Steam earlier than planned and backers got their keys a few hours after the release as we were rushing through the damage control. It was enough to set [the] stage on fire. A few backers were provoked and become extremely vocal. Those who were publicly supportive of us or our game were attacked and silenced as well. But hey, this is how this works nowadays. Behavior on internet and forums is still evolving from its “wild west” stage and exaggeration is the norm. Anyway 99% of our backers and new owners of Legends of Dawn were supportive and were happily playing the game.

Without the backers, supportive or at some point angry, we wouldn’t be on Steam, nor would we have a chance to develop our upcoming Wave of Darkness. We received so much helpful feedback and the whole experience was amazing. We’ll avoid repeating mistakes, [but] if you are doing anything new and ambitious, can you avoid them all?

Wave Of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Original Sin - Mac Version Released

by Couchpotato, 05:10

Larian Studios announced that you can now buy the Mac version of Divinity: Original Sin on the Mac App Store. Here is the information sent in a new press release.

Divinity: Original Sin hits the Mac App Store

Larian Studios announced today that the best-selling RPG Divinity: Original Sin is now available on the Mac App Store.

This edition of the game has been optimized for OS X Yosemite and Mac hardware, including desktops like the Mac Mini and iMac, as well as a special laptop-optimized mode for MacBook hardware that also supports gesture controls. 

It features all the latest patches to ensure a smooth experience and sports a free content pack that includes The Bear and the Burglar DLC.

Check it out on the Mac App Store now:
https://itunes.apple.com/us/app/divinity-original-sin/id747848957

For more information on Divinity: Original Sin, visit:  http://www.divinityoriginalsin.com/

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Recorded Live Stream

by Couchpotato, 05:06

Paradox and Obsidian did a new live stream of Pillars of Eternity, and as usual due to time zone differences most of us probably missed it. Here is the recording.

Also there is no YouTube version, or transcript available yet so don't ask.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Beta Within a Beta Update

by Couchpotato, 04:57

Aterdux Entertainment posted another Developer Diary update this week for Legends of Eisenwald with information how you can help test the beta version.

Beta within a beta

The development is nearing the release and today we would like to announce closed beta testing (CBT) of the remaining content that will start in the first week of December. The major and maybe even only goal of this testing is to make sure that the entire story is playable from the beginning to the end. With quite a few different paths and non-linearity we need to make sure that any choice a player makes will not break the scripts and the story path. The main campaign is not linear and we will ask all beta test participants to finish the game any way possible!

How will it happen?

Most likely, the first group of players will test the Russian version only. The English version is being worked on at the moment (translation/adaptation and editing). Once the content is ready and translated, the English group of players will join the CBT.

This is one of the last steps towards the release and once we see that the story is ready, we will be ready to announce the release date.

How to get into CBT?

In order to apply for this closed beta please post your System configuration (processor, RAM, video card, video card RAM, screen resolution, operating system, antivirus program, system language) in this topic here (English):  (link)

For CBT we need a limited number of players. To select players we will use the information you provide plus Steam statistics regarding the number of hours in game. Anyone who has our game in Steam library can apply to participate in the beta test. There will be no CBT with the DRM-free version.

CBT participants need to be able to play at least 50 hours in order to complete the campaign. We will have a dedicated forum for feedback. At the end of the beta testing we will ask the participants to fill out a survey and send us their ending of game and the end of the chapters saves.

And we will ask all CBT participants to do this responsibly. The content of the CBT is confidential and we appreciate your respect in keeping discussion regarding content limited to the dedicated forum. Please note that due to CBT results the game will be changed accordingly and polished, so your impression from the testing will differ from the one you will receive in the final version of the game. This is especially true for in-game text.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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CD Projekt RED - Witcher Adventure Game Tutorial

by Couchpotato, 04:51

CD Projekt RED released a new video tutorial for their new Witcher Adventure Game.

The Witcher Adventure Game takes players on a journey across the world of The Witcher as they assume the roles of four beloved characters from the books and computer games: Geralt of Rivia, monster slayer; Dandelion, roguish bard; Triss Merigold, cunning sorceress; and Yarpen Zigrin, dwarven warrior.

A variety of quests invite players to hunt monsters, earn gold on dangerous missions, and interact with the characters they meet in a web of alliances and treachery.

The game is slated to a worldwide release in 2014 by Fantasy Flight Games in boxed version and in digital for PC/Mac and iOS iPads/Android Tablets.

CD Projekt RED

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Wasteland 2 - New Tumblr Updates

by Couchpotato, 04:48

InXile released two short tweets this week that the developer re-posted on the games Tumblr page this week. The first one is an update on the Collector Box version.

The Wasteland 2 metal Collector’s Edition boxes are now on track to start shipping in two weeks, Deep Silver is currently assembling all parts – and hopefully we can show you the boxes before they start shipping out. They should start arriving in backers’ hands by the end of the month, with apologies again for how long this process has been taking.

The next step is to figure out how we’ll get the signatures of Brian Fargo and Chris Avellone on the signed editions. Those versions will be shipping out later, we’ll have an exact timeline once we figure out logistically how are going to do it and how long that will take.

The second update has information about some new Choir Songs.

We’ve just released a separate Choir Songs EP for Wasteland 2 as a free download for all our backers and fans who have a version of the game containing the OST (backers, Classic, Digital Deluxe, retail Ranger Edition)!

This EP contains 2 choir songs from the game in 2 different arrangements. On Steam, you’ll find this inside your game install folder (from Steam Library: Wasteland 2 -> Properties -> Local Files -> Browse Local Files). For other platforms, we are getting these out to you as soon as we can. Thanks to all our fans for your support!

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - First Look at The GUI

by Couchpotato, 04:43

The developers of Dungeons Of Aledorn shared a few screenshots today that gives us a preview of how the games GUI will look as you play. They also admit it's adjustable.

Greetings to all fans of the game Dungeons of Aledorn. Passed us again 3 days and thus we come to another “News”. At present, we introduce a graphical representation of the GUI – explore. On the final version, of course, still works, but this is already largely functional GUI and most of its elements are active.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Legend of Grimrock 2 - Review @ GameBanshee

by Couchpotato, 04:40

Steven Carter of GameBanshee posted his three page review of Legend of Grimrock 2. For those short on time I will quote the articles conclusion below.

Overall, I enjoyed Legend of Grimrock II pretty well.  It's a satisfying game with an equal balance between thoughtful puzzles and frantic combat.  It's also well-constructed with a fine attention to detail, and it looks like a real game now rather than just an indie production.  Plus, it's challenging, even on the normal difficulty setting.  So if you're looking for a way to spend some of your free time, and if puzzles are a plus rather than a negative, then Grimrock II is a good way to go.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Rampant Games - New RPG Blog Posts

by Couchpotato, 04:38

The Rampant Coyote posted a few updates on his blog this week that may be of intrest to some you. The first post talks about,"The Role of Magic & RPG Balance."

I’ve been doing some brooding over Frayed Knights 2: The Khan of Wrath since Comic Con (more on that in a future post), and it’s brought about a few changes. There’s one point I’m not sure on yet, because changes might mess with the flavor. I don’t want to mess with the flavor.

One problem – and it is a problem – is that things were a little too balanced. Yes, I know, in a world where people on the Internet are screaming about AAA games not being balanced well enough, I’m here to tell you that it is the imbalance that makes things interesting. If you’ve got things balanced so well that at a high level the differences between options are pretty subtle, then you have a problem. Subtle doesn’t play well in games, so you’ve ended up with a non-choice.

His second post shares his opinion about Dungeon Crawling & Combat Systems.

One concept of early dice-and-paper role-playing games (and some of the old CRPG counterparts) that has been somewhat lost in the modern era is the idea of avoiding combat encounters. Old-school D&D has a not-entirely warranted reputation for being about killing everything in sight. After all, that was how you got XP (experience points), right? For killing things?

Well, actually, no. In the actual rules, you got far more XP for treasure than for killing things. Some dungeon masters chose to ignore this rule, which resulted in far slower-paced games where the only way to make progress was to kill everything in sight. You had to kill a LOT of enemies to get to level two, and in a “properly” run game, you were unlikely to survive that many encounters.

What happened over time was that DMs ignored the rules to force the game to play the way they wanted it to play… and, in a sense, they “won” – later versions of the game (and their computer RPG cousins) followed this new style. XP was no longer given for treasure, as treasure was its own reward. Combat was exciting, so it became the only real source of XP. And there are a few articles and letters in old copies of Dragon Magazine suggesting that DMs would reduce the experience point reward if the players won too easily because they were clever about it. After all, what did the characters learn when all they did was drop a rockslide on a giant’s head instead of fighting it toe-to-toe?

Rampant Games

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Sorcerer King - Beta 2 Now Available

by Couchpotato, 04:30

Stardock announces the second Beta for Sorcerer King on Steam is now available.

Big update today! Sorcerer King Beta 2 adds the Tyrant and Guardian sovereigns, world-cracking geomancy spells that turn the land itself into both a weapon and a resource, and proper quests for all the minor factions. Your Steam client will update your game automatically next time you log in.

The Guardian sovereign seeks to protect the world with magic that can restore the land, and starts with the noble Ranger hero whose task is to build up an elite party of heroes without attracting too much attention from the Sorcerer King.

The Tyrant sovereign, on the other hand, sees the Sorcerer King as a competitor. The Tyrant himself and his Warlord champion grow stronger as the Doomsday Counter increases and can secure victory not only by defeating the Sorcerer King in battle, but by co-opting the apocalyptic Spell of Making to his own ends.

Geomancy allows the player to ‘harvest’ mountains, forests, and fertile land to stockpile the goods they need to craft the finest weapons, armor, potions, and scrolls that can give their armies the edge on the battlefield. The price is steep, though, as cracking the world like this pushes the Doomsday Counter forward and the Sorcerer King closer to ultimate victory – and hastens the spread of the corrupted Shadowlands the Sorcerer King’s minions call home.

We’ve also enabled several new maps, fixed a ton of bugs, added a ton of content throughout every phase of the game (new monsters!), and cleaned up a bunch of interface issues.

Sorcerer King still has a ways to go – the next big things on our list are the big rework to the crafting system, additions to tactical combat to make it a little meatier, and improving the endgame to take into account the actions you’ve taken during the course of the game – but the release of Beta 2 today is a big step forward for the game.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Darkest Dungeon -Audio Sample Released

by Couchpotato, 04:27

Well seems Red Hook Studios released a short audio sample for Darkest Dungeon.

On the Darkest Dungeon Twitter, a snippet of audio by Power Up Audio showing off some of the new Swine monsters sounds and voices can be found. Check it out or listen here.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Lords of the Fallen - Patch 1.3 Released

by Couchpotato, 04:24

CI Games shared information on Steam about a new patch for Lords of the Fallen. Here is a list of some of the new changes, and additions added to the game.

Patch 1.3 Notes

We would like to announce that patch 1.3 was just released. A few options have been added to the in-game settings including separate setting for Chromatic Abberation (Post Chromashift). Major gameplay issues have been fixed with the update.

The following features have been added to the game:

  • Separate Chromatic Abberation setting (Post Chromashift)
  • Invert X-axis option
  • Toggle target switching after killing an enemy option
  • A warning message when the user enables very high resolution textures (performance and stability issues)

List of fixed technical issues:

  • Damage value displayed in the inventory when a non-physical weapon is equipped
  • Sudden contrast changes at the outdoor areas
  • Missing cursor when displaying message boxes in the game
  • The splash screens timings that were incorrect on some machines
  • Scaling for weapons with an attribute requirement lower than 10
  • First tutorial issue with message box not popping up
  • Chinese localization issue

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Zpocalypse: Survival - Developer Video #3

by Couchpotato, 04:22

GreenBrier Games released the third video log for Zpocalypse: Survival. This time we get more information on how combat will function in the game.

Details about the combat system, where it is currently in alpha and our plans for the future. Kickstarter:https://www.kickstarter.com/projects/...

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

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Thursday - November 13, 2014

Dragon Age: Inquisition - New Review & Trailer

by Aries100, 19:33

Wired.co.uk has made a somewhat spoilery review for this game. 9/10

A quote about the voiceacting:

In Ferelden, BioWare appears to have really gone to town on the vocal accents. Previous games have included juicy dollops of real-world regional parlance and tone, but it's ramped up to eleven here. There are characters that sound like they've just stepped out from Coronation Street or Eastenders, Eastern Europe, North America, Ireland... The list seems endless. Except in Orlais, where everyone inexplicably seems to have a strong French accent.

A quote about one of the quests in Orlais:

Of particular note, a lengthy section during the later stage of the game sees our hero have to survive at a masquerade ball. Staying on good terms with the judgemental social elite is paramount to acceptance at the venue, and remaining there is essential to unravel a complex plot that involves planned assassination and the usurping of a family member to the throne. There's sneaking, eavesdropping, social engineering, moral choices, and ultimately an epic showdown with swords and bleeding. Nothing like this existed in Dragon Age before, and at times it felt like Assassin's Creed Unity (which is set in France) accidentally leaked some of its creativity into BioWare's studio.

Thanks to dancing_midget at the DA: Inquisition forums for finding this review.

In other news EA Games Australia and New Zealand today released a new trailer called the Breach. You can watch it here.

As always, thanks to Hrung on the DA: Inquisition forums for finding this trailer.


Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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