We have not gotten any coverage other than Hacker News and a few relatively niche blogs and forums. Many game sites have covered my work in the past including Rock Paper Shotgun, Kotaku, and Destructoid, so I don't think its because this is not newsworthy, but because they are not aware that this has launched. I think (I hope) that things may pick up if we get any coverage. Also, for those unaware of stats, 17,000 video plays is not a lot. In short, I think a lot of people are still in the dark about this launch, which is my fault for not promoting enough (I have some though, don't know if my emails are getting through). We also have very little funding from Kickstarter because this project has not been featured at all (to my knowledge). The vast majority of pledges actually came from Hacker News and Twitter.
I hate the name "Voxel Quest" and so do you (finally something we can all agree on!). It was never intended to be permanent, as I discussed elsewhere but I did not think the backlash would be big enough that I would consider new branding so soon. The name was originally created so that I could get a trademark-infringement free domain name quickly that was easy to remember and descriptive of the tech (since I had no idea what the game would be like at that point).
I'm considering new names, open to ideas. It must have a .com domain name free without any tricks like numbers or dashes. :)
So, I redid most of the trailer, not sure if it is better or worse, but hopefully it conveys a few things better, such as what I've discussed at:
(Discussion is still going on there, by the way - hop in!)
Primarily I wanted to convey that - even beyond the few technical blurbs I throw in for good measure - this is a cool sandbox tool that players and modders might be able to make interesting games with, and (another thing I failed to point out) is that it has great potential for a tabletop simulator. In fact, in the "rule-less" sandbox mode, you can move anything around, spawn stuff, etc - great to play a dungeon master or host a digital version of your favorite tabletop game).
Some people have told me to ignore the gameplay, there is nothing to show in that regard, and others have told me to ignore the tech, gamers don't care about it. I'm trying to please both crowds to some extent, so hopefully my message is ok. :)
I'm also going to be streaming via twitch now that I've recut the trailer, I will post the link in a new update as soon as I have it up. I have two dogs, a baby, and they are building a new house next door, so expect plenty of awesome background noises! Any questions / concerns, as usual, let me know.