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Friday - April 17, 2015
Thursday - April 16, 2015
Wednesday - April 15, 2015
Tuesday - April 14, 2015
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Picture Watch

Anvil of Dawn
Box Art

Poll Watch

How Important Is Game Music?
Very Important To Me
47.95%

Depends on the Game
27.4%

I Listen to My Own Music
6.85%

Not Important at All
17.81%

Vote

Recently Released

Apr: Telepath Tactics
Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean

Friday - April 17, 2015

Invisible, Inc - Release Date Revealed

by Couchpotato, 05:28

Klei Entertainment released a new trailer for Invisible, Inc that has information the game will finally be taken off Steam Early Access, and released on May 12th.

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About Invisibile, Inc: Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent her life.

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Citizens of Earth - New Patch Released

by Couchpotato, 05:24

Atlus U.S.A., Inc. announced today a new patch for Citizens of Earth was released.

Vice President of the World Activates the Citizens of Earth Political Action Traction Committee for Hope

Not content to sit on his laurels after taking office, Citizens of Earth's Vice President of the World mobilized his Political Action Traction Committee for Hope (patch) to get the Senate Sub-committee in charge of loading times to update the game with some important fixes. Now fans and newcomers to the citizen-collecting, retro JRPG-inspired role-playing game from ATLUS and Eden Industries have added/improved functionality at their fingertips! 

One of the coolest changes is the addition of a retro chiptunes soundtrack menu option to help relive the glory days of the 16-bit era. This applies to every version of the game (PC, PS4, PS Vita, Wii U, 3DS). There have also been stability improvements made across the board to help prevent crashes. 

For the PS4/PS Vita versions of the game, Cross-Save, Remote Play and PSTV compatibility have been implemented.

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Mordheim - Early Access Content Update #4

by Couchpotato, 05:20

Rogue Factor announced on Steam their turned based tactical RPG game Mordheim: City of the Damned has received a new Early Access content update.

Release Notes Early Access Content Update 4

Hello Everyone, Rogue Factor and Focus are proud to provide you with this forth update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version.

WARNING: We’ve added a lot of data in this version. The installation of the game now takes about 22GB where it used to be about 7GB. This updated version will have a download size of about 6GB.

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Crypt of the NecroDancer - April 23rd Release

by Couchpotato, 05:17

Crypt of the NecroDancer a rhythm roguelike game I covered last year is finally getting close to release, and the  developer sent out a new press release.

Crypt of the NecroDancer to be Released on April 23

Brace Yourself Games' hardcore rhythm roguelike,  Crypt of the NecroDancer, will boogie its way out of Steam Early Access on April 23. Even in its Early Access state, Crypt of the NecroDancer is the  third-best-reviewed game (among players)  ever  on Steam, and it been selected for more than a dozen gaming festivals and award shows across four continents.

This brand new trailer should instill in you an arcane power known as  the funk, and should prepare you sufficiently for the game's eagerly-anticipated full launch. Please note that side effects of playing Crypt of the NecroDancer include unintentional booty shaking and uncontrollable fits of  gettin' down.

If you've already played the game, here's what's new in the final release:

  • The final zone (zone 4) has been added, with a whole host of new enemies, traps, secrets, and minibosses
  • Unique final boss battles for the main characters: Cadence, Melody, and Aria
  • Story cinematics for Cadence, Melody, and Aria, after completing each zone
  • One additional insanely difficult character: Coda
  • 10+ more achievements
  • A new "technique trainer" lobby NPC who helps teach the game's higher-level techniques
  • Some musical surprises we can't yet reveal!
  • And, of course, a bunch of polish, balance tweaks, and bug fixes

Find out more at  http://necrodancer.com.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - April 16, 2015

Elminage Gothic - Leveling Up + More Video

by Fluent, 22:07

I'm back with another video and newsbit, this time it's my 300th YouTube video! Smile In the video, I take a look at the dungeon-crawler RPG, Elminage Gothic, and how it handles the level-up process, as well as inventory management and how the game deals with trade.

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Hello everyone!

In this video, we take a look at the classicaly-styled dungeon-crawler RPG, Elminage Gothic!

I mainly show off the leveling up process in this video, as well as the buying and selling aspects of the game, how to manage items and using the intuitive controls and inventory features! It may look pretty clunky, but once you get used to the control layout it is quite efficient and nice to use!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Telepath Tactics - Has Been Released

by Couchpotato, 19:46

Developer Craig Stern of Sinister Design sent news his turn-based strategy RPG Telepath Tactics is now available on his website, Steam, and GOG. Here are the details.

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Greetings, RPGWatchers! I write to let you know that indie strategy RPG Telepath Tactics has now been released:

You can buy Telepath Tactics direct from me right here for $14.99:

Windows | MacLinux

You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux versions there in the coming weeks) and on GOG.com (in Windows and Mac flavors).

I've also taken the liberty of making the map editor (the same one I used to make the game) freely available to anyone who wants it! Full details here.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deus Ex - Another Short Article Roundup

by Couchpotato, 04:22

Just like the Witcher 3 it seems a few sites have published some new articles for Deus Ex this week. The first article is the second part of John Walker's editorial on RPS.

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game.

The second article is from Game Informer who continues their exclusive coverage of Deus Ex: Mankind Divided, but talk instead on how Deus Ex changed the face of gaming.

In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought-provoking stories like BioShock and even sprawling loot-fests like Borderlands. The diversity of today’s first-person shooter market is due – in large part – to the inventive trailblazing of the original Deus Ex. But to better understand the impact of Ion Storm’s original shooter/RPG hybrid, you have to time travel back to the beginning of its development, in the early ‘90s.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Outland 17 - Your Revolution On Steam

by Couchpotato, 04:15

Developer Grenade Tree's latest update for Outland 17 has news on how everyone can help support the game on Steam. So here is the information from the update.

Hey everyone, we're crowning the first 48 hours of our Kickstarter with the launch of our Steam Greenlight campaign! If you haven't seen it yet, head over to the page for Outland 17 and vote yes to get the game greenlit by Steam. All it takes is one click and if we get approved, we'll be able to distribute the game through the Steam platform.

Thanks to each one of our backers that we have so far, your support of our two year old baby is really appreciated. Please help post the Kickstarter on your favorite social media, and make sure to reach out to us too! We'd love to get connected with all of our supporters on our Facebook and Twitter and give a shout out thanking you.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Short Article Roundup

by Couchpotato, 04:11

I found a few more articles for The Witcher 3: Wild Hunt this week as the game is entering full PR mode for launch next month. So lets get started.

The first article is a new interview from Polygon about game length.

Armed with insider knowledge that most players won't have, it still took The Witcher 3: Wild Hunt's most experienced playtester 25 hours to complete developer CD Projekt Red's upcoming role-playing game — but that's not the whole story.

Fabian Mario Doehla, CD Projekt Red's studio communications manager in Germany, told Polygon that the playtester skipped all dialogue and cutscenes and was privy to the game's tricks, secrets and critical paths. Playing as he did, he turned The Witcher 3's layered narratives and interactions with non-playable characters into straightforward events. Without the nuances that players will experience, the playtester took a machete to branching paths to create straight lines.

In other words, he was speedrunning The Witcher 3, playing only in the most mechanical sense. And it still took him 25 hours to shepherd Geralt of Rivia through the trilogy-closing adventure.

The second article IGN who has another exclusive article/video about monsters.

The Witcher 3: Wild Hunt is wonderfully obsessed with monsters, despite focussing on a protagonist who’s main calling is the extermination of such hideous beasts. It raids various mythology, theology, folklore nature, and literature, with a keen eye for the weird and hideous; it steals from all of them and blends them together, producing a rich and unusual bestiary.

And for last GameInformer talks about when Geralt overdoses on toxins.

Recently, a neat detail about The Witcher 3: Wild Hunt was revealed for the first time. CD Projekt Red has figured out how to dynamically grow Geralt’s facial hair during the game.

While this may seem like a small feature revealed by German magazine Gamestar, details like this enhance the immersion and help sell the reality of a game world. And, if you’d prefer to style Geralt’s hair yourself, CD Projekt told Eurogamer the free “Beard and Hairstyle DLC” will let you do that. Once you download it, Geralt's beard will stop growing.

We reached out to the developer to find out if this bit of immersion would be extended to other parts of the game. It turns out that Geralt’s face isn’t just good for telling time between shaves.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Planet Explorers - Alpha 0.9 & Unity 5.0 Update

by Couchpotato, 04:04

Pathea Games released a few new game images for Planet Explorers on Steam that talks about how they improved the games graphics from upgrading to Unity 5 in Alpha 0.9.

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come. A0.9 is currently on schedule for late this month.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

KotOR 2 - Destroyed the Star Wars Universe?

by Couchpotato, 04:00

Jake Muncy of Kill Screen published an interesting article where he talks about how Knights of the Old Republic II attempted to destroy the Star Wars universe.

My friend from college took a class on postcolonial fiction once, and she zealously tried to get me to read all her course materials. They were stories, she told me, about being inside and outside at the same time, and they reflected her experience as a foreign-raised American back to her. I never did. She never watched Star Wars, either, though I don’t blame her for that one. There’s a cultural gulf there we’ve never quite been able to bridge, and Star Wars isn’t a story that has an answer for that sort of gulf. Its interests are a bit too simplistic, its heroics a bit too plain, too caught up in establishment and the idea of an unbroken community.

That’s why the Jedi Exile’s story strikes me as an important one. Knights of the Old Republic II guts the mythology of Star Wars and puts it toward more transgressive purposes, revealing the vanishing points where the black and white categories it espouses start to dissolve, using the figure of homo sacer to show the way they lose their usefulness in the face of the Other. There are realities that can never be captured by our big cultural myths, and for a moment, this strange game from a decade ago shows that, revealed within the fabric of one of those very myths, as clear as the Exile in front of me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Meriwether - Beta 2 Released Update

by Couchpotato, 03:57

Sortasoft LLC latest kickstarter update for Meriwether has information the developer has implemented baker feedback on fixing the game, and released a new Beta version.

Beta 2 Released!

We listened to your feedback from the Beta build, and are excited to announce a new Beta release that takes much of that feedback into account. 

LEVEL CONTINUITY

The most prominent issue with our previous build was that the levels seemed to jump around, and you were never sure how and why you arrived at any particular place. With this new version, we have put a great deal of effort into giving context to each level. Primarily, we have added a world map that shows where that level exists spatially within the world. The art we used was the art for our printed world map, so we need to now go back and revise that map for the level of detail needed in-game. Also, before each flashback, we help situate you temporally by starting with “Washington, D.C. (three years earlier.)”. 

VOICEOVER

We’ve also added voiceovers during the loading-screen/world-map that help explain how you got there from the previous level, as well as reflecting on what happened and/or giving context to the creative themes explored within the upcoming level. The voiceover is temporarily narrated by our very own Carlos, who would be the first to tell you that it is extremely placeholder! We will replace this audio with a professional voice actor once we determine that it is working as expected and the writing is fully edited.

RELOADING INTERFACE

We finally have art in place for the reloading interface. It still functions more or less the same, but it looks way better and is clearer.

POLISH AND BUG FIXES

We have more characters, more art, polished icons and interface, and way less bugs. The most noticeable improvement will be with load times. We’ve determined that, while the levels will remain procedurally generated, we’ll pre-cache as much as possible to ensure a smooth, painless loading process even on older machines.

CAVEAT 

Because we were primarily focusing on addressing the level continuity for this build, our testing was mostly on the first half of the game, basically up to the Mandan villages. The levels after that relatively untested at the moment. They might work, but no promises!

NEXT STEPS

We’ll be sending out at least one more Beta build before sharing the final game with all backers. Hopefully this one will come quicker. We’re now focusing on getting the second half of the game polished up in the same manner, punching up Pryor’s Report, and finishing the remaining art and lower-priority features.

Meriwether

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Early Combat Test

by Couchpotato, 03:52

Daniel Vavra of Warhorse Studios released a short clip of the games Early Combat.

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Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Child Of Light - More Games in Development

by Couchpotato, 03:49

Patrick Plourde of Ubisoft Montreal announced his studio is developing more games set in the Child Of Light universe. So if you liked the first game this might interest you.

Fans of Child of Light: There are very cool projects in process set in the Child of Light universe. More News soon. Stay tuned!

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Space Hulk - Dark Angels Expansion Released

by Couchpotato, 03:43

Seems developer Full Control announced today another expansion for Space Hulk called The Dark Angels is now avaiable adding 25 hours of more game content.

The Latest and Greatest Expansion is Ready to Download Now, With Another 25 Hours of Content for Players!

Copenhagen, Denmark – April 15, 2015 - Independent developer Full Control today announced that the third expansion for S pace Hulk: Ascension is live for Windows PC, Mac and Linux on Steam. The Dark Angels Expansion “Bringer of Sorrow” unlocks the Deathwing of the Dark Angels Chapter and includes a further 20 story missions, and 20 flash missions for players to conquer.

Featuring over 25 hours of content, Space Hulk: Ascension - Dark Angels continues to add incredible features and value to the turn-based strategy game. Written by Black Library author Graeme Lyon, the story campaign “Bringer of Sorrow” sees the planet Corinthe under attack by Tyranid forces, with a newly emerged Space Hulk that has to be eliminated by the Deathwing. 

“I hope players are excited for the strategic options this expansion will afford them”, said Thomas Hentschel Lund, CEO of Full Control. “The Apothecary will give your team some incredible buffs, while the Plasma Cannon is one of the most destructive weapons the Genestealers will have the displeasure of facing!”

Plasma Cannons shoot out huge fireballs of glowing plasma that splash across large areas, causing insane amounts of damage. They can be overcharged for additional splash damage. The Apothecary is a support class that complements players command slot in their squad, and bolsters the resolve of nearby Terminators and supports defensive play styles.

To purchase the Dark Angels Expansion via Steam visit: http://store.steampowered.com/app/347981/

To purchase Space Hulk: Ascension via Steam visit: http://store.steampowered.com/app/317620/

Space Hulk

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Diablo 3 - Patch 2.2.1 Notes

by Couchpotato, 03:39

Blizzard has new update on Battle.net for Diablo III about he next game patch.

Patch 2.2.1 is currently in development and now available for testing on the PTR.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Valkyria Chronicles - Quick Look/Preview

by Fluent, 01:22

In this video, I take a look at the PC JRPG, Valkyria Chronicles, and show off what to expect from the game. An example of a cutscene is shown, some of the headquarters and a bit of the combat gameplay.

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Hello!

Thanks for joining me for this exciting RPG video. In this video, I take a look at the very charming Japanese RPG, Valkyria Chronicles! 

I show off and talk a bit about how combat works, what to expect with the game, how upgrading your troops works and more!

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Wednesday - April 15, 2015

Telepath Tactics - Close to Release Update

by Couchpotato, 09:04

Developer Craig Stern posted a new update on the Telepath Tactics kickstarter page that has information his game is going to be released this Thursday.

Greetings, gentle backers! We are, here and now, only 2 days away from the release of the game! (Less than that, actually: it releases Thursday at 12:00 Central Daylight Time, which means it's technically more like 1 day and 21.66 hours away. But I digress.)

We're already starting to get some attention leading up to release, which is good! And reviews / first impressions vids should hopefully start popping up tomorrow, which will be even better.

On the distribution side of things, the game is now a definite go for GOG in both Windows and Mac flavors on release day. I've also been toiling away at getting the game to play nice with Steam for something like a week now--odds are excellent that both the Windows and Mac versions will be on Steam on release day as well.

"But Craig," you might say, "what about Linux?" Not to worry! I'm in touch with Lars Doucet, the creator of Defender's Quest, who is teaching me the dark sorceries necessary to get the game to install on Linux without the hassle of making you all install AIR first. We're not there just yet, but once I have that magic trick working, the Linux incarnation of Telepath Tactics will be made available on GOG and Steam as well. (In the meantime, rest assured that I'll be making the Linux version available to all of you directly!)

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #69

by Couchpotato, 05:09

Well once again its time for another Grim Misadventure news-bit. This time Crate Entertainment talks about the new Nemesis system from the next updates.

Welcome back to Grim Misadventures! Last time, we talked about some of the high-end rewards for gaining the respect of Cairn’s various factions. This time, we are going to go in the opposite direction. What happens when you have really pissed off a faction?

In Grim Dawn, whenever you slay your enemies, the faction they belong to will become increasingly hostile towards you by sending more and more powerful foes to deal with your meddling. This culminates in some of the ultimate challenges the game has to offer: Nemesis Spawns.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Kingdom Come - Translated Interview Quotes

by Couchpotato, 05:07

DSO Gaming has a few interesting quotes from a new interview with Warhorse Studios who is afraid that gamers may misinterpret some features in Kingdom Come: Deliverance.

In an interview with our dear friends over at PCGames, Warhorse Studios’ Daniel Vavra revealed some of the concerns surrounding the development of Kingdom Come: Deliverance. As Daniel said, the team is currently receiving lots of messages from happy fans, asking them to take their time and polish the game before releasing, however the team is afraid that some gamers may misinterpret some of the game’s features that have been already announced.

As Daniel said:

“So far we’ve been receiving positive feedback. Fans often say <<Please take your time and release it later when the game is polished and not in order to hit a deadline>>. The only thing I’m a little worried about is that some players may misinterpret some features and have high expectations for them.”

Daniel then explained this by giving an example. In Kingdom Come: Deliverance’s trailer, Warhorse Studios claimed that the game will feature epic battles. And while the game does pack some epic battles according to Daniel, players may have misinterpreted this and expect dozens of such battles (perhaps even with strategic elements). That’s far from what Warhorse Studios is creating, thus some gamers may get disappointed by the end product.

Daniel added:

“The story that we tell may very well contain only two or three such epic battles. Kingdom Come: Deliverance will not be about the heroic leader – you are just a soldier and like all soldiers, you must survive these battles. The castle battles are meant to be some of the game’s Story highlights, and not a feature that will be repeated each and every half hour.”

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Wonders 3 - Eternal Lords Now Available

by Couchpotato, 05:03

Triumph Studios announced today the new expansion for Age of Wonders III called Eternal Lords is available on Steam for $19.99, and offer the complete saga for $40.19.

Embrace forbidden powers and prepare to reign for eternity, as today Triumph Studios launches the highly anticipated Eternal Lords Expansion!

Eternal Lords is the major, second expansion for Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. New mechanics include the Race Governance system, which allows players to tailor the features of each race in their empire to meet their strategic needs, and adds new layers of depth to empire development and diplomacy.

The expansion is accompanied by the free V1.5 main game update introducing Vassals, the New Play by Email multiplayer mode, Mac/Linux support, Race Relations, improved AI, and more racial unit diversity

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Beaten in 40 Minutes @ Kotaku

by Couchpotato, 04:52

Kotaku has the usual news with information a gamer has beaten Pillars of Eternity in under forty minutes. Of course he used an exploit to achieve this speed record.

Here is the video that will contain spoilers.

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In this speedrun, which appears to be the current world record for Pillars of Eternity, Jiseed takes advantage of a few different game-breaking glitches to bypass chunks of the game that might otherwise take hours to complete.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

ICY - Stretch Goal Made & New Alpha

by Couchpotato, 04:46

Inner Void Interactive posted another Indiegogo Update for ICY three days ago with information the game has reached the $7,500 Stretch Goal. Here are the details.

Here we are again! We managed to reach the 7500 dollars stretch goal and that’s a good thing, since the more money we’ll have, the better Icy will be.

In the meantime we received a lot of feedbacks and we’ve been able to fix some bugs. We uploaded a new alpha version and, this time, a Mac build is available.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Some More Twitter Updates

by Couchpotato, 04:42

DualShockers put together a short article with a few Twitter replies from some CD Projekt developers. They talk about optimizing the game, and answer other questions.

The Witcher 3: Wild Hunt is speeding towards its release next month, and the developers are providing more information over Twitter.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - Wishlist & Free Novel

by Couchpotato, 04:37

A site called whatculture has another top ten list this time for Deus Ex: Mankind Divided.

After four years, the fourth instalment of the mighty leather-clad sci-fi opus Deus Ex is back, and Eidos’ Matrix-meets-Blade Runner genre-bender has always had a special place in plenty gamers’ hearts – mostly thanks to losing entire weeks of game-time in the 2000 original.

Thanks to some graphics that haven’t aged too well considering the focus on gunplay, character interaction and a slew of incredibly detailed (for the time) environments, it was over to 2011’s Human Revolution to relight the fire underneath the franchise’s behind, as although 2003’s Invisible War was serviceable enough, it didn’t have the same spark that only the original team can bring.

Over to Mankind Divided and a sequel that’s going to take place two years after the conclusion of Human Revolution, seeing returning-hero Adam Jensen heading up crime-hounds Task Force 29 as the world lives up to the game’s title – the split between people who favour augmented limbs and those who don’t creating violent rifts in the populace.

Jensen’s design is looking just as fantastic as ever though, with his repurposed body also bolstering a huge number of additional abilities and weapons – however as Human Revolution’s weaker aspects proved, concept and execution can occasionally be miles apart, and it’s up to Eidos to deliver on 100% of their potential this time around.

You can also download a free e-novel called Deus Ex: Fallen Angel.

A big thank-you to everyone out there for your enthusiasm following the announcement of Deus Ex: Mankind Divided! If you haven't already seen the awesome announcement trailer, take a look Here!

To reiterate, I am indeed involved once again in the writing on this blockbuster game, and very proud to be so. I've also had a lot of people asking me if I'll be writing another Deus Ex tie-in novel as I did with Icarus Effect back in 2011 (which, I hasten to add, is still available in all good bookstores in UK, US, Hungarian, Italian and German editions...)

But to answer the question - I can't confirm anything right now; however, I will say we are in discussions about future fiction ideas under the Deus Ex Universe banner, so stay tuned!

In the meantime, you can click Here to download a free digital ebook of my novella Deus Ex: Fallen Angel directly from Eidos Montreal!

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Outland 17 - Updated Demo Released

by Couchpotato, 04:31

Grenade Tree Games notified me they released an updated version of the free demo for Outland 17. Also don't forget to help back the new kickstarter campaign.

Our Kickstarter is focused on community input and is all about transparency to make things fair for all Outlanders regardless of race, gender, creed, or species. Be one of the first to help influence which platforms Outland 17 could be released on, or have a character shaped in your image.

Like the idea? We do too. But don’t be a Betty Black Hole about this, tell a friend! Share your revolution on Facebook and get the word out that your time has arrived!

While the gears of war are grinding our development team is still keeping the engines firing on all solar powered cylinders. To celebrate the release of your revolution, we have added another new level to the demo!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Dragon - Development & Patch Updates

by Couchpotato, 04:28

Another RPG game that I haven't covered much since last year is called Dragon by a developer called Red Level Games Inc. The game has had a few updates on Steam.

The latest update is abouut the developers move to a Public Beta Server.

We’re testing new code on the public beta server, unfortunately it’s still not ready for primetime.  We're doing our best and work on Dragon is going strong but we're extremely understaffed at the moment. We've had luck with some recent applicants and are looking forward to adding development talent to the team.

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Tuesday - April 14, 2015

Elminage Gothic - Combat & Dungeon-Crawling

by Fluent, 18:41

Fluent's first news bit! Sealed In this new 22-minute video, I take a look at the dungeon-crawling RPG, Elminage Gothic, and show off some of the exploration, combat and general dungeon-crawling features you can expect to find in the game.

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Hello! Thanks for tuning in. In this exciting video, we take a look at the dungeon-crawling RPG, Elminage Gothic. We explore the starter dungeon, the Caves of Tsun-Karn, get into some combat, explore the area and generally play the game and explore the game systems!

I show off how the party-based, turn-based combat works, as well as how treasure chests are handled in the game, and we get a look at a few different enemy types and some unique encounters that are present in the game. Fun!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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RPGWatch - Red Heath Interview

by Couchpotato, 05:03

Red Heat is a new turn-based RPG that launched on Indiegogo this week and we had the chance to interview the developer, and ask him a few questions.

Couchpotato: Welcome to RPGWatch can you give everyone a brief introduction about yourself, and your gaming studio?

Red Heath Team: Hello, everyone.  First of all I’d like to say thank you to RPGWatch.com for possibility to describe the game that we are developing.

My name is Eduard Sidoruk, I am the head of Epic Star Graphics and also I am a game designer and an art director of our projects. I’ve been doing it for 5 years already, before that I spent 8 years making animation.

Our studio is situated in Minsk, Belarus. Till the middle of 2014 we were creating casual computer games (HOPA), in 4 years 4 games were created. But in comparison with “Red Heath” previous projects were created with a publisher. To the moment of making the fourth game the production felt like a copy paste conveyor. And of course our interest in developing of casual games went down.

Red Heath

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Outland 17 - Kickstarter Now Live

by Couchpotato, 05:00

I was notified today by developer Grenade Tree they have launched their new kickstarter campaign for Outland 17, and are asking for $10,000 to help fund the game.

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Outland 17: Void of Liberty is a tactical RPG based around the the American Revolutionary War, but set in the future. Earth has become overpopulated, so space stations are being built to alleviate the burdening population and explore resource possibilities throughout the galaxy. As in the 18th century, war is brewing under the strain of mercantilism, the distance of the colonies, the shift in values, and the widening gap between classes.

The impoverished are offered places on these “Outlands” in hopes of working off their debt to the corporate companies on Earth. However, with indentured servitude comes awful working conditions, an unfair legal system, and martial brutality. These have pushed the colonists to the breaking point.

G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite official reports of peace, Martin Wallace must validate these rumors for himself. The game begins with Martin Wallace landing on Outland 3 to discover the truth, and eventually organizing a more effective force to match the military powers of Outland 3.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Deus Ex: Mankind Divided - Why Get Augmented?

by Couchpotato, 04:55

Game Informer released another update from their month long coverage of Deus Ex: Mankind Divided with more information why people get Augmented in the game.

Deus Ex: Mankind Divided is our latest cover story, and the Human Revolution sequel explores what Eidos Montrel dubs "the mechanical apartheid." The studio says that players can go into the game without any prior knowledge of the series. That may be, but it never hurts to have a little background knowledge. Today, we're going to explore what's at the core of the game's central conflict – augmentations.

The term (often shortened to "augs") are used to describe a wide array of technologically advanced implants in Deus Ex’s world. Their use is also quite polarizing. Knowing that, why on earth would anyone undergo such risky operations? The explanation is complicated and tragic.

During Human Revolution’s story, Adam Jensen worked for a company called Sarif Industries, which was on the forefront of manufacturing these sophisticated Augmentations. If you played it, you might recall incidental conversations between NPCs discussing the augs. In one, a business professional remarks to another that he’s tired of getting passed up for promotions, and that he’s considering a neural upgrade to make himself more competitive. Other upgrades are more overt, such as the limb replacements Jensen received following a terrorist attack.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Dragon - An Ink & Crayon Action RPG

by Couchpotato, 04:52

I received news of an Action RPG game called DRAGON: A Game About a Dragon from the games developer called Games With Dragons In. It will be released on April 24th.

Here is the games description taken straight off Steam.

Be a dragon in this beautifully hand-drawn adventure!

Dragon's girlfriend has been whisked away by the mean king and only you can help him find her! Use your dragon powers to charge into battle and face off against knights, soldiers, and other authoritarian elements so you can get your ride-into-the-sunset ending. Hey, dragons deserve those, too.

Fly, breathe fire, hoard treasure, and watch trashy talk shows all day just like a real dragon. Step into a tongue-in-cheek world that's guaranteed to bring a smile to your face!

Play this action RPG at your own pace! If your claws need to pack more of a punch, just level them up. If you think you're good enough to throw down with bosses without it, more power to you. Collect gold and treasures to increase your strength so you can take on bigger enemies... or jump in headfirst and defeat them on your skills alone! It's all about the freedom of choice.

Inspired by classic action RPGs from the 16-bit age, players from all eras will have fun with DRAGON: A Game About a Dragon. Please enjoy this charming and lighthearted tale of friendship, greed, and love, all from the perspective of the dragon.

DRAGON: A Game About a Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Witcher 3 - Slaughtering With Signs @ IGN

by Couchpotato, 04:47

IGN has another article/video for The Witcher 3: Wild Hunt this week about sign magic. So just a quick warning it will contain more spoilers so you have been warned.

Signs the spells used by witchers to disable or destroy their opponents often felt inessential in The Witcher 2: Assassins of Kings. The utility magic certainly served its purpose in numerous situations, but those encounters rarely required much more than sword slashes between dodge rolls. I used them when I remembered I had them, and forgot shortly after. In The Witcher 3: Wild Hunt, Geralt of Rivia lives and dies by both the sword and the spell. Even on the easiest difficulty, ignoring Signs is the quickest way to lose in battle.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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