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Saturday - March 28, 2015
Friday - March 27, 2015
Thursday - March 26, 2015
Wednesday - March 25, 2015
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Lords of Xulima

2015-03-31

Lords of Xulima Interview

We had the chance to once again talk with Jesús Arribas of Numantian Games.
» Continue reading the article...

Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Read the article

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Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Saturday - March 28, 2015

Kyn - EGX Rezzed 2015 Interview

by Couchpotato, 04:31

A YouTube channel called My Games Lounge published a new video interview from EGX Rezzed 2015 with publisher Veruse Versus Evil about Kyn, and Toren.

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Lance from Versus Evil talks to us about two of there outstanding Indie Games, Toren and Kyn!

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Patch 1.0.5 Released

by Couchpotato, 04:27

Wastelands Interactive released Patch 1.05 for Worlds of Magic on Steam.

Next to a couple of bug fixes, 1.0.5 patch for Worlds of Magic brings couple of improvements based on players feedback.

This is what we are planning to do in long run. Making the game more friendly and more enjoyable for all of you.

Check the discussion here.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - March 27, 2015

RPGWatch - Ralin: Dwarf Wars Interview

by Couchpotato, 05:54

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game called Ralin: Dwarf Wars that launched this month.

Couchpotato: Welcome to start the interview tell us a little bit about yourself & Ogardonix Ltd?

Christian: My Name is Christian Biever and I am the Head of Development and programmer of Ralin - Dwarf Wars.I am working as a programmer for more than 10 years and I am a big fan ofRPG games.I also love to help other developers and to do game jams.

Ogardonix Studios ltd, established in 2014, is a creative game developmentstudio,based in the heart of London. Ogardonix Studios are dedicated to making apositive,lasting impact on the video game industry through quality, immersive games.

We empower the Community by creating an interactive world, in which they can dive in and feel comfy.Ogardonix staff are gamers that follow their passion and vocation.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Tides of Numenera - Post-Funding Update #40

by Couchpotato, 05:28

InXile entertainment released update #40 today for Torment: Tides of Numenera that has more information about Pillar of Eternity's launch , and talks about companion design.

Hi, I'm Nathan Long, lead writer on Wasteland 2 and one of the writers on Torment: Tides of Numenera. Kevin has asked me to talk a little bit about how we develop the companions that can come along with your journey through the Ninth World, so let's begin, shall we?

The goal for the companions is to give them each their own distinct personalities, voices, character arcs, and lots and lots of reactivity - which of course means lots and lots of writing. Lots.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Brian Fargo - Interview @ GameranX

by Couchpotato, 05:23

The editors at GameranX notified me they did a new interview ths week with Brian Fargo who talks about Wasteland 2, Torment: Tides of Numenera, and Bard's Tale IV.

You recently announced The Bard's Tale IV, a proper sequel to the series that got many of us into RPGs in the first place. Are you planning to modernize the game, or will it feature grid-based dungeoneering a la Etrian Odyssey, or some combination of the two?

We are going to experiment with a couple of new techniques so I hesitate to reveal too much now but I would say that locking someone onto a grid would take away from the immersion I want to get across. There are ways to have the best of both worlds.  I wouldn't want people to read too much into this answer since I have some ideas that I want to see played out first.

Can you tell us a little more about the combat system in The Bard's Tale IV? In an interview with IGN awhile back, you mentioned borrowing concepts from Hearthstone. Could you shed some light on how that works?

It’s still very early in the design phase for The Bard’s Tale IV but we have a good sense of how we want it to feel.  Heathstone is a game that does a great job at providing systems that make the player think at each turn.  Instead of simply having a battle of attrition where you spend turn after turn slowly reducing your enemies health, we want to keep the combat lively, forcing you to make tough decisions at each round.  Our focus right now is in defining the core combat variables that our designers can use to craft the enemy skill and spell books.  Many skills will have direct counters that will allow you to turn the tides in your favor based on your character choices and party make-up. We want it to move snappier than a turn based game, not be a click fest nor be too passive. Stay tuned.

InXile Entertainment

Details

Sword Coast Legends - Dungeon Crawl Stream

by Couchpotato, 05:20

In-case you missed the Twitch game-play stream from earlier today don't worry as developer N-Space one again released a recording on YouTube for everyone to watch.

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The adventure continues in part two of the exclusive Sword Coast Legends reveal! Join Technical Director Ross Gardner and Design Director Tim Schwalk as they face off in Sword Coast Legends’ highly anticipated Dungeon Crawl mode featuring real-time Dungeon Mastering.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - GDC & More Update

by Couchpotato, 05:17

Dreamlords Digital  posted a new update for Graywalkers Purgatory about their trip to GDC 2015, and mention they met a few publishers. They also give a progress report.

 GDC and More!

Greetings Graywalkers! We just wanted to share some updates with everybody from our last update. A lot has happened and still happening.

GDC

The guys at Unity also loved the game and offered to fully support and promote it when it's ready to come out. We were actually also supposed to be one of the featured games in the Unity booth but unfortunately the invitation came a bit late and things didn't work out. Overall though it might have been a good thing because we were overwhelmed already just at our booth and managing another station would have been really crazy.

We also got visited by several publishers and investors and there's been some interesting developments on that end. I will announce more about that when it's finalized.

We also met a few of our backers who was also at GDC. Thanks for dropping by guys.  We truly appreciate it and it was good to meet some of you in person.

Overall, the event was a huge success for the team and the game.  The response to the game has given us a lot of inspiration to really push forward even harder now. Being judged and given positive reviews by other developers from all around the world has given us more confidence in the project which we plan to utilize to do even better.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

DA:Inquisition - Jaws Of Hakkon Reviews

by Couchpotato, 05:09

I found four new reviews today for the just released Jaws Of Hakkon DLC.

Softpedia - 8.5/10

Dragon Age: Inquisition - Jaws of Hakkon is a good sign for the long-term evolution of the most recent role-playing game from BioWare and Electronic Arts, and it will be interesting to see whether the same pace and level of quality can be maintained in the future.

Eurogamer - No Score

Returning to Skyhold after playing the DLC I feel like it was an adventure worth taking, if not one that has particularly changed my Dragon Age experience in any meaningful way. And I think that this is perhaps the biggest problem - and maybe what fans saying this is simply "more of the same" might really mean.

Metro -  No Score

There’s around five or six hours of story gameplay here, and double that if you want to collect every last shard, so for £12 it’s not the worst value for money we’ve ever seen. But although the production values are just as good as the main game at no point does this ever feel remotely essential or necessary. Although by the standards of most other DLC that still makes it better than average.

Geeks Dont Lie - No Score

If you loved Inquisition and want more of the same – Jaws of Hakkon is for you. Don’t expect any major plot revelations, or to be given any answers to any questions that may have arisen from the main campaign. While I still think the DLC could have been a little bit cheaper, the best way to get an idea of what this DLC has to offer for you is to base it on how long it took you to complete any of the other Inquisition areas. Short answer – if you’re a massive fan, then buy it. If you’re on the fence, wait for a sale to buy it and you won’t be disappointed.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wave of Darkness - Six Days Left to Get Funded

by Couchpotato, 05:03

Aurofinity & Dreamatrix latest update for Wave of Darkness with news the campaign has six days left to get funded, and the developer still needs to make $7,500 more.

So, this is it! This exciting adventure is getting close to its peak. 

We are on the final countdown on Kickstarter with 6 more days! This is the most important ride of this crowdfunding endeavor, and we need your help.

Please share the news about our campaign everywhere you can and with everyone you know because we need all the backers, all the news about our campaign, basically everything we can get :-)

Did we forget something? Do you have a great idea how to promote the campaign? Drop us a comment below! Thank you for your support!

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ IncGamers

by Couchpotato, 04:59

Project Lead Josh Sawyer of Obsidian did a new audio interview on IncGamers this week to answer a few community questions, and to talk about Pillars of Eternity.

IG: Obsidian has always been a company with great vision, but sometimes games have been plagued by bugs on release. How confident are you that Pillars of Eternity is coming out solid?

JS: I came here to work on Neverwinter Nights 2. The early days of Obsidian were Knights of The Old Republic 2, Neverwinter Nights 2 and Alpha Protocol, and all three of those games had a lot of bugs. After Alpha Protocol we said that as much as possible we needed to fix that problem.

So with Dungeon Siege 3, that came out and it was, I don’t want to say completely bug free, but that was a really really solid launch. South Park also did really well coming out.

With Pillars, because it’s our game and we were doing some of the QA, we knew we had to take control of it and make sure it’s really solid. That’s one of the reasons why it was delayed.

With any RPG of this size there’s so many things you can do that I’m sure people are going to find something that we didn’t find when it comes out. Basically, we’re ready so that when people find things, we’re going to turn around and fix them as soon as possible; come out with a patch as soon as possible; fix anything big. Then we’re going have another patch after that to fix the longer term things people are going to encounter. It’s important that people feel they can trust us and that the game is going to be good when it comes out, but we know that given that it’s and RPG being made from scratch, and an engine that we haven’t worked with before, there’s always going to be some weird stuff that… you know… a few hundred people who might have played the game is not the same as hundreds of thousands of people… But we’re ready!

This has been a really great experience for us, we never thought we’d have the chance to make a game like this again. It’s really the dream of an independent developer to make their own IP and retain control of it, and it’s hard to negotiate deals like that. The fans that have allowed us to do this have done us a great service by helping us. So we hope that, not only that the game is good and they enjoy it, but that they enjoy the world and we can continue making more games in this setting in years to come.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Red Solstice - Singleplayer Update

by Couchpotato, 04:45

The latest post-funding update for The Red Solstice has news about the Singleplayer mode. If-case you all forgot the game was originally a Co-Op online game. 

The Red Solstice - Singleplayer!

We have some big news.. as we said we were working on that singleplayer..aaand! Well you get to play it soon and we'll try to present you here what we have been working on.

If anyone of you played our multiplayer you know you are playing as a member of squad who is searching for Tyler Hunt, as intel reports he has some cruical data.

STORY

In singleplayer you get to play with Tyler Hunt and his squad, it covers stories of Unit Black Light and Unit Night Fighter!

Note: before we started working on multiplayer, we already had an idea of what we want on singleplayer, so base ground story was set!

Tyler Hunt is part of Lost Generation, a genetically modified humans. Idea was to create a world, that is affected by individuals, and then resolve the story and the world itself through the characters and their personalities, basicaly we tried to connect you to those few cruical characters in this chaotic world, we'll see if we succeded or not :)

We wanted to give a different flavour to each mission in singleplayer, so it feels somewhat special and unique, and our audience, you.. will be the final judge!

Offcourse with tons of actions and tactical decisions to create! Boss fights all over the way, can you make it till the end? :)

The Red Solstice

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legends of Dawn - Patch 1.51 Released

by Couchpotato, 04:40

Iggy of Dreamatrix announced on Steam his studio has released a new patch for Legends of Dawn. Also don't forget to check out his new game Wave of Darkness.

We just published a new patch for Legends of Dawn, so go on and grab it now.

Here's what you'll get:

Movement update:

We made some slight improvements to player movement. As you already know, there are two ways to move player around - using keyboard or by clicking on the place where we wish our player to move. We have added third type of movement now. Keyboard movement works the same way as before, just press the keys and move your player around. Mouse movement is slightly changed. If you click and release mouse button, your player will walk toward the place you clicked on. However, if you click and hold mouse button, your player will walk toward the mouse cursor.
Delay between click'n'walk and hold'n'walk is 450 ms. That means if you hold mouse for longer than 0.45 sec, your player will start following the mouse cursor.

Another small change we made is the way 'Take All' button works.

That's button with hand icon used to take all items when you open chests or crates, or other itemholders. Before this update this button worked in the following way: for each item in the chest, check if there is empty slot in the inventory and if there is, move item from chest to players inventory. And that's it.

Updated version works similar to this with few small changes. Now once you click on the Take All button, program first tries to match items in chest with stackable items in your inventory. If there is enough stack space, item is automatically stacked. If there is not enough space, program will add items to first empty slot, just as before.

On the other hand, few additional bugs are solved.
Slowdown during the combat with turrets has been fixed. All turrets should work fine now.

Player animation freezing during combat is also fixed.

Problem was caused by old animations.package which did not contain two updated animations for one hand+shield attacks. Current Legends of Dawn data tree contains some 91,000+ files sorted in 8,800 folders. These two animations were packed but not commited to current steam/retail versions. We have included those in the 1.51 patch so that should be it.

Legends of Dawn

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Underrail - Version 0.1.14.0 Released

by Couchpotato, 04:36

Styg released a new version of Underrail this week, and shared the details on his website. You can also check out more information, and ask him questions on our forum.

Hey guys, the last Early Access/alpha version is here. It's available on Steam now and, as before, it will be available on other platforms as soon as we stabilize it. We are proud to present to you the Institute of Tchort in all its glory, the final urban area of the game. If you want to know more about what's left on our development roadmap, check out the previous dev log.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Preview @ IGC

by Couchpotato, 04:31

A UK site called Invision Game Community published a preview of Darkest Dungeon.

While I understand that Darkest Dungeon is meant to be a roguelike, the death and penalties you suffer through playing the game seem to deter me from continuing rather than make me strive to be better. Some of the areas take a large jump in difficulty and sometimes force you to lose to learn the areas and come back with a different team setup to beat, which adds to the repetitive nature of the game even more so. The fact my characters are Level Locked out of areas really put me off, I found it annoying that my favourite character had to stand on the side lines because he felt “This area is too easy”.

The systems at work in Darkest Dungeon are the most interesting I have seen from the genre in a long while and I could see myself enjoying the final product, but right now it feels the mechanics have be exaggerated in the early release to show off what the game is meant to represent. I feel as if the values and points need to be scaled back a bit to allow for a more fluid and calming ride rather than at the moment where every 5 seconds I hear my characters shout “We aren’t going to make it out of here”

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Xseed - Ys VI: The Ark of Napishtim on Steam

by Couchpotato, 04:27

Dual Shockers news that JRPG developer Xseed is going to release the next Ys game called The Ark of Napishtim on Steam. The site also mentions another game.

Following an ongoing trend, Xseed will be bringing more previously console exclusive Japanese titles to the PC this spring with Ys VI: The Ark of Napishtim and Akiba’s Trip: Undead & Undressed.

Ys VI will be available via Steam, The Humble Store and GOG.com, while Akiba’s Trip will be launching for Steam. Akiba’s Trip will support Steam achievements and contain the Visual Editor from the PS4 version of the game. Ys VI will have new features exclusive to the PC version, such as widescreen support and an intimidating Catastrophe Mode,”in which healing items can’t be purchased or stored and are instead used automatically on pickup.”.

More details, such as rating information and pricing, will be revealed in the future. More Japanese games releasing for the PC is always a good thing.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Skyrim - Pirates of Skyrim Mod Interview

by Couchpotato, 04:23

The Beth Blog has a new interview with modder BigBizkit about his latest mod called Pirates of Skyrim. You can download his mod on the nexus with this link.

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What features in the project are you most proud of?

When I created “Pirates of Skyrim”, I wanted it to be its own “system” so to speak. I could have made it into a quest mod where you would set sail, pillage some ships, return and mission accomplished, but instead I went for a radiant system where the player would have a reason to set sail to the sea of ghosts repeatedly, where you would want to pillage ships over and over. That is why the naval battles are randomly assigned and the loot is different every time, and so are the things you may or may not find on the ocean floor. In my opinion, the randomness of the battles, the loot, the ocean, etc. — in combination with the achievements you can unlock by collecting treasure that you may or may not find, contributes to the mods longevity and constitutes the best feature – and that is what I am most proud of.

Do you plan to continue supporting the project? And if so, what can you share from your current plan?

Sure. I have pretty much already shared my future plans in the forum tab at the mod’s file page. There are two main features on my list that I want to implement:

A Pirate Port — I envision a safe haven for pirates on a small island. It would be rundown at first and only a few NPCs would hang around there initially. But as the player continues to bring in loot from his/her pillages market stands and decoration would be unlocked and more and more NPCs would appear there showing the place flourishing.

A Privateering System —  You would be able to obtain a “letter of marque” from either the Imperial Legion or the Stormcloaks. This would give you permission to hunt down ships of the opposing faction. The player would need to set sail to the sea of ghosts, dispose of a crew of the opposing faction, and then return with proof of the deed (e.g. a banner) to Solitude/Windhelm to receive a reward. Doing so would earn the player a positive reputation with his/her faction, and a negative one with the opposing one. This would obviously come with some consequences like being blocked from ports, attacks from opposing privateers.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rebel Galaxy - Interview @ Zoot Plays

by Couchpotato, 04:17

Erich Shaefer of Double Damage Games was interviewed this week on a blog called Zoot Plays to talk about his latest Space shooter RPG game Rebel Galaxy.

Zoot: In your opinion, is there a noticeable phobia amongst the gaming community that your team must overcome about what an indie title can and should be? And what steps are your team taking to correct (if applicable) these stereotypical views?

Erich Shaefer: I don’t think the gaming community is prejudiced against indie titles. Many do quite well with Minecraft being an obvious example, as well as our own Torchlight stuff. The challenge is getting noticed at all, especially with a game like Rebel Galaxy which has no obvious popular titles to compare it to. Our gameplay is unique and not easy to explain in a paragraph or two, but it is easy to show, so we are hoping streamers will take an interest and spread the word.

Zoot: Rebel Galaxy feels like a refreshing mix between Wild West and Pirate themes, and pure space adventuring; especially the battles reflecting that of Assassin’s Creed Black Flag and the pirate ships at war on the sea. So what were some major influences in creating this game?

Erich Shaefer: With Rebel Galaxy, we raided a diverse library of games we’ve loved playing in the past, both space-oriented and sometimes not. The list is long, but space-game-wise, I like to point to Wing Commander: Privateer and Freelancer for the open-world, ship-upgrading elements and Star Control 2 for the alien faction systems and exploration. But equally important are Sid Meier’s Pirates, Black Flag naval combat, and a ton of movies, books and TV.

Double Damage Games

Details

Thursday - March 26, 2015

Pillars of Eternity - Massive Review Roundup

by Couchpotato, 17:47

Pillars of Eternity should be released in some time zones right now, and the review embargo had been lifted from obsidian. I will just link the sites with the scores.

  1. PC Gamer - 92/100
  2. Eurogamer -  No score
  3. Rock, Paper, Shotgun - No Score
  4. GameWatcher - 9.0/10
  5. Pixel Dynamo - 8.8/10
  6. Stevivor -  8.5/10
  7. MMORPG.com -  9/10
  8. Escapist Magazine - 5/5
  9. DealSpwn - 9/10
  10. Gamereactor - 8/10
  11. VideoGamer - No Score
  12. Den of Geek - 4.5/5
  13. PixelDynamo - 8.8/10
  14. GameCrate - 8/10
  15. PCGamesN - 10/10

We even have a thread in the forums with more reviews.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Reward Redemption

by Couchpotato, 04:53

Pillars of Eternity should be unlocking for a majority of players in a few hours, and I hope the winners of our contest enjoy playng the game. As I know I will.

So moving on I know some of you have questions about how to redeem your baker rewards, and pre-order extras. Well here you go the latest update explains how.

Reward Redemption

Hey, everyone. After two and a half years, we're happy that you're finally going be able to get your hands on Pillars of Eternity. It's been a great pleasure to work on a traditional PC RPG again and it wouldn't have been possible without your interest, support, and feedback. We hope that playing Pillars of Eternity gives you the same feelings you had when you played the Infinity Engine games. Many of you have told us how much these games have meant to you over the years. It's always been our goal to recapture that experience as well as we can. We've worked hard to provide you with a beautiful world to explore, flexible systems that allow you to build all the characters and parties you can dream up, and a rich story that responds to the choices you make. Nothing can replace the Infinity Engine games, but we hope Pillars of Eternity is a worthy successor to that heritage.

Kickstarter Tiers and Special Editions

Due to popular demand we have created special Kickstarter Backer editions on both Steam and GOG. These editions match the retail versions of the Hero, Champion, and Royal editions, but they come with a few extra Kickstarter goodies. When you go onto your Products page on the Backer Portal you will see which Kickstarter edition was granted to your Kickstarter tier. This was done so that people could download their rewards in multiple places.

Unfortunately, we were unable to map every tier perfectly. We have many tiers, many different combinations of add-ons, and only a few Kickstarter editions. Don't worry, though, because if your Kickstarter edition doesn't come with a reward you should be getting for your Kickstarter tier you can download it from the Backer Portal. In fact, the Backer Portal is the official way to download your rewards - we will always have them available for you on the Portal.

If you would like to see what products come with your Backer tier you can find that information by going to your Orders page on the Backer Portal. If you expand your order you can click on the "What does this include?" link to see all of your rewards associated with the order.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Jaws Of Hakkon Interview

by Couchpotato, 04:47

PC Gamer interviewed  BioWare Producer Chris Pickford about the just released DLC Jaws of Hakkon, and the developers plan for the future of Dragon Age: Inquisition.

What were your goals when planning out this first DLC? Presumably it's been in the works for a while.

We started this during the certification period of Inquisition. What we really wanted to do was marry the size of our exploration areas with the complexity of our plot areas—to try and get a 'critical path' plot style, which has 2000+ of dialogue, and marry that with our exploration areas which offer a huge amount of space.

With Jaws of Hakkon, what we've tried to do is thread the critical path narrative, the cutscenes and ambient storytelling through a large vertical space. Somewhere where you can climb up trees and go into the depths as well—but when you go through the plotline it's got cinematics and high-quality character moments as well.

Based on the interview more small DLC like Jaws of Hakkon is the future plan.

Is this template, an expansion that costs this much and includes this much stuff—is that the pattern going forward for singleplayer Inquisition DLC?

This is our first look at it. In this day and age in the games industry there's no such thing as a template—at least in terms of a BioWare experience. We've seen that with Mass Effect. There are different types of content and, honestly, it's a very long complicated and difficult process to figure that out.

At this point we've tried to merge the critical path, the exploration experience and the dungeon experience into one coherent, long quest. We're hoping that fans enjoy that, but obviously what we're looking for now is feedback.

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Witcher 2 - Retrospective @ Enthusiacs

by Couchpotato, 04:38

A website called Enthusiacs published a new retrospective for The Witcher 2: Assassins of Kings. If you still haven't played the game dont read it because of spoilers.

Despite some graphical marring here and there, and despite the occasional (but still manageable) difficulty spike from time to time, the game is still enjoyable. Yes, it can be somewhat text heavy in places, and yes it can be a little too mature for some; it is, and always will be, a mature and grown-up RPG. One that gives as much joy as it does frustration. The interesting thing I find about the whole Witcher series has been CD Projekt Red’s rather unwavering commitment to their vision of Sapkowski’s world. Brutal, violent, uncompromising, and fearless. And if that same level of vision and commitment carries over to the forthcoming Witcher 3: Wild Hunt release, then we’re all in for one wild, wild ride.

The Witcher 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wave of Darkness - Spaceforce Celebration

by Couchpotato, 04:32

The latest kickstarter update from Aurofinity & Dreamatrix for Wave of Darkness has more information about the Spaceforce games you get for backing the game for $15.

This update is dedicated to all Spaceforce goodies that we are offering. You might have noticed that in all our tiers we included some of the Spaceforce titles. Even the smallest of them all, $1 tier includes one of the 3 titles of your choice, and in all others we included all of them.

We are actually celebrating the return of Spaceforce: Rogue Universe rights to us.

With more than 200,000 copies sold it was a real small space hit. Experience one of the most beautiful, open-ended space simulation games for the PC. As a starship pilot, explore the universe with one of 14 unique and powerful ships. More than 2000 missions await you within 46 star systems in the Milky Way galaxy. With every tier you’ll get a Spaceforce Rogue Universe song featured in SF-RU intro movie, remixed and extended (5:40) and never before released.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Sunless Sea - Post-Mortem @ Gamasutra

by Couchpotato, 04:28

Gamasutra is hosting the first part of a new Post-Mortem from the developer of Sunless Sea Adam Myers who talks about the games sales, and about funding on kickstarter.

It's been over a month now since Sunless Sea left early access. It was our first downloadable game. We weren't entirely sure what to expect. Back in early 2013, when we first considered making it, very few kickstarted games had been released. Greenlight was less than a year old. And there wasn't a lot of public sales information about indie games.

In case it's useful to other developers, we'd like to share our actual results through the entire process -- Kickstarter, through pre-orders, Greenlight, early access, and of course our launch sales.

Sunless Sea

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: Released

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Age of Decadence - Preview @ RPG Codex

by Couchpotato, 04:24

The RPG Codex published another preview for Age of Decadence this week. Its almost the same as the last one just updated based on the current Beta build.

There’s still a lot to come content-wise, but what’s here is already a pretty deep experience. There’s plenty to do and see, a ton of quests with a ton of ways to solve them. Ultimately, there are some flaws with the second most popular vaporware game in RPG Codex history, and to be honest those flaws are significant. While the writing itself is excellent, and will probably set the bar for the industry in a way similar to how Planescape: Torment did, there is an element of game that’s missing. In some ways it feels like I’m reading a choose-your-own-adventure book rather than playing an RPG. All the parts are there, but they feel rather disjointed and not a cohesive experience.

Perhaps that’s a result of choices and consequences as the central focus, rather than building a strong core system and adding choices and consequences from there. The vision of a variety of viable gameplay styles being effective in a reactive setting was accomplished, but the final product (or final early access product, more appropriately) doesn’t fit together as well as I’d like.

How you end up feeling about this game is going to greatly depend on what you value in your RPG experience. If you’re the type that can’t help but replay Planescape: Torment; the type to slog through the festering pile of … I’ll generously say “mediocrity” that is Alpha Protocol; the type that values choice and consequence and story above all else, then this game will definitely scratch your itch. You should circle Thursday on your calendar and take the day off to play it.

If you’re the type that really values a more cohesive experience and generally doesn’t value storytelling to the point where it will excuse gameplay flaws, you may have a hard time enjoying this game. There’re some elements here that are still pretty good, and Vince tells me that he plans on improving the combat AI and other elements of it before release, which may help in the end. But until you read how it comes out on release by some other intrepid reviewer, it may be wise to just keep waiting for Grimoire.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Lords of the Fallen - 900k Copies Sold

by Couchpotato, 04:20

CI Games shared news on Twitter that Lords of the Fallen has sold over 990k copies. This may not seem like a lot but the publisher has funded two more games.

900k copies of Lords Of The Fallen sold.

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Melancholy Republic - Update & Interview

by Couchpotato, 04:16

I mentioned the Melancholy Republic a new JRPG game a few weeks back when it launched on Kickstarter. The campaign is half over, and it still needs $20,000.

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Melancholy has been receiving some great press over the past few days, including some soon to be released interviews done with 4colorrebellion and gintendo.

Check out what the gaming press has been saying about Melancholy Republic!

Shack News - Melancholy Republic is a beautiful homage to 16-bit JRPGs

oprainfall - Melancholy Republic is an RPG that harkens back to the glory days of the genre

Me-Time Gamer - KICKSTARTING IT – MALENCHOLY REPUBLIC

The developer also did a new interview on My Games Lounge.

As a huge fan of JRPG games, what am I going to love about Melancholy Republic?

I think fans of JRPG games can vary widely in what they love most about the best JRPG games. Melancholy Republic is a game that is inspired from that feeling of exploration, the love of deep and interesting characters, as well as the great love stories from some of our favourite JRPG games. JRPG fans will love exploring and uncovering the secrets and stories hidden across the city of Lorna. They will journey with Claire Lockridge through the dark political plot and with her discover the tragic reality of her city.

Kickstarter

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StarCrawlers - New Patch Released

by Couchpotato, 04:07

Juggernaut Games released a new patch for the Beta version of StarCrawlers. I will also be announcing the two winners tomorrow for the game contest on our website.

StarCrawlers has been in Early Access for just 1 week and already the game has grown so much with your feedback! This update includes a number of player suggestions and improvements along with fixes and improvements. Our first major content update is coming soon - new manufacturers, events, random missions and the next main campaign episode.

Our dev roadmap for Early Access can be found here. The roadmap will be current with every major update - hotfix notes can be found here and on our site forums.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Sword Coast Legends - New Stream & AMA

by Couchpotato, 04:01

N-Space announced on Twitter they will be hosting the next Twitch Stream later today for Sword Coast Legends, and it's your chance to more dungeon crawling footage.

Just a heads up! We'll be streaming on tomorrow 3/26 at 3:00pm EST. Drop by twitch.tv/SwordCoastLege and take a peek at Dungeon Crawl!

Dan Tudge will also be doing a new special AMA on Twitch.Tv on April 2nd.

Join n-Space president and Sword Coast Legends Game Director Dan Tudge as he and the development team provide fans the second half of the first ever demo of the game including exclusive reveals of Dungeon Crawl and Dungeon Master modes.

Tune into the action as the intrepid adventurers continue their search for the Ashen Priest following their successful infiltration of the city of Luskan and a challenging encounter with a gigantic Ogre Zombie in the city’s graveyard.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Wednesday - March 25, 2015

Pillars of Eternity - Win A Free Game

by Couchpotato, 04:13

We have another contest for all of you this month. This time thanks to forum members ChaosTheory & Azarhal we have a few digital copies for Pillar's of Eternity to giveaway.

Now I'll make it simple so just reply you want a key, and the winners will be picked at random to play the game on its release. So good luck everyone I hope you win.

Update: Here are the Key Winners.

  • Nerevarine
  • Pladio
  • Nephologist
  • wiretripped
  • Nukester
  • One Reserved for The Staff (Thank you ChaosTheory)

Seems the letter N was very lucky today.

So congratulations to the winners that were picked by randomly drawing your post number, and I will be sending you a PM with the key in a few minutes.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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RPGWatch - JA:Flashback Review

by Couchpotato, 04:02

After the announcement from Full Control about their financial troubles Forgottenlor decided to review Jagged Alliance: Flashback, and tell us about the state of the game.

I backed this game. I'm not sure why anyone else would have bought it. The early access reviews were dismal. The release reviews were just as bad. I didn't play either of these builds. I waited till the current version (1.2, which logically is the second post release patch) to play it, and quite honestly came with no expectations.

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

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Tides of Numenera - Small Interview Roundup

by Couchpotato, 03:54

If you're interested in reading more information from inXile Entertainment about Torment: Tides of Numenera then read on as two new interviews were published this week.

The first inteview is from EGX Rezzed on Game Watcher.

With InXile having shipped Wasteland 2 at the end of 2014 and The Bard’s Tale IV still not even at the Kickstarter campaign stage they are now full speed ahead with Torment: Tides of Numenera, their spiritual successor to the classic Black Isle RPG Planescape: Torment. While we’ve only seen a few moments of gameplay footage, InXile have done many really cool Kickstarter updates that clearly show that the game is coming together well. We caught up with two key members of the team, writer and creative lead Colin McComb and associate producer Thomas Beekers, at the EGX Rezzed event to chat with them about how Torment is progressing.

The second interview is with Writer George Ziets on a site called Grimuar.

Few cRPGs are awaited with such high expectations as the upcoming spiritual successor of Planescape: Torment. Set in the Ninth World of Numenera, Torment: Tides of Numenera was backed by more than 80,000 fans worldwide. One of the designers who have taken upon themselves the task of reviving the legacy of Torment is George Ziets, the Creative Lead of Mask of the Betrayer.

In an extensive interview, George tells us about his sources of inspiration and his work on Torment: Tides of Numenera, Pillars of Eternity and Mask of the Betrayer. He also shares his opinion on various subjects related to narrative design.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Dungeons Of Aledorn - Meet Yeve Drovossekova

by Couchpotato, 03:45

Team 21 posted the next kickstarter update this week for Dungeons Of Aledorn that  introduces everyone to Graphic Designer, and 2D Artist Yeve Drovossekova

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Hello everyone, today we would like to introduce you our 2d graphic designer and artist, Yeve, who creates the majority of our art. During our pre-campaign, her work was of great interest for viewers and check out more of her pieces via our KS pages and when we run updates.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Seven Dragon Saga - Post-Kickstarter Update

by Couchpotato, 03:39

TSI sent the first  post-kickstarter update to subscribers of their newsletter. It had information of a new development post from Narrative Designer Edwin McRae.

Less than 24 hours have passed since we made the difficult decision to cancel the Kickstarter campaign. Emails and comments have been coming in acknowledging it was a tough choice, but expressing a tremendous amount of confidence and support for TSI. The response to our overall design choices has been really encouraging and reinforces our belief that we’re building something worthwhile.  As we informed our backers, we remain committed to Seven Dragon Saga and will be making regular updates on our website.

Edwin McRae, our Narrative Designer, has already posted a few thoughts on “How to get Players to Roleplay”

As we forge ahead, expect us to talk more about RPG’s, our approach, and how we plan to create a great game that resonates with our fanbase.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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DA:Inquisition - Jaws Of Hakkon Released

by Couchpotato, 03:34

If you read my news-bit from yesterday then the following is not really new as BioWare has released the Jaws Of Hakkon DLC for Dragon Age: Inquisition. Here is the new trailer.

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First Singleplayer DLC Opens up New Story and Region with Powerful Foes, Legendary Armour and Weapons on Xbox One and PC First

GUILDFORD, UK – March 24, 2015 – BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, today announced brand-new downloadable content (DLC) that expands the singleplayer experience for Dragon Age: Inquisition, winner of over 100 Game of the Year awards . Now available for digital download, the Dragon Age: Inquisition - Jaws of Hakkon DLC adds an exciting new story arc to the campaign and expands on its already vast world with a new region of Thedas to explore. Dragon Age: Inquisition - Jaws of Hakkon is available first on Xbox One, the all-in-one games and entertainment system from Microsoft and PC via Origin™ for £11.99.

Dragon Age: Inquisition - Jaws of Hakkon will reveal the fate of the last Inquisitor and the powerful dragon he hunted. The new content expands the land of Thedas with a massive new playable area covered in mountains and lush forests, where danger lurks in the shadowy undergrowth. As players explore the vertical landscape and dense wilderness fighting off vicious enemies, they will collect legendary armour and weapons before unearthing an ancient secret that could destroy the world.

“We are humbled by the game’s reception so far but are not done with the world of Thedas just yet,” said Mike Laidlaw, Creative Director, BioWare. “We hope the new DLC speaks to our dedication of growing Inquisition with meaningful and exciting new content for our fans, new and old.”

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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