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Thursday - December 18, 2014
Wednesday - December 17, 2014
Tuesday - December 16, 2014
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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Lanista Wars:Titans
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
63%

It Was Just Okay
30%

It Was Terrible
7%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Thursday - December 18, 2014

Larian Studios - Updating D:OS & New RPGs

by Killias2, 16:37

According to a new blog post, Larian Studios has ambitious plans for 2015.  While they are celebrating Divinity: Original Sin's critical and financial success, they are not resting on their laurels:

Progress can only be made if you’re aware of your faults and intend to do something about it, so explaining our plans starts with explaining what I think sucked about D:OS and more importantly, why those sucky things made it to the final game....

Anyway, can you guess what is keeping us busy for the moment?

Yep, we’re fixing parts of the story, improving the UIs, revisiting the encounters, rebalancing the loot, rewriting certain dialogs, adding extra feedback, looking at what we can do to fix character progression, improving the companions etc…

Of course, this is only the beginning, as Larian is expanding their team size and even starting a new office in Quebec City.  Why all of this expansion?

Fixing things is not all we’re doing however, far from it. We’re not hiring all those people just to transform D:OS in a better experience, no, obviously we’re also working on our new RPGs.

Notice the ‘s’. It’s intentional and while I’d love to tell you more about them, I need to refrain for fear of losing whatever press momentum we’ll be able to muster when we’ll announce them. But there’s one I thing I can already tell you, and it fits well with the second big thing we’re doing to improve the quality of our future offerings – both RPGs are being built on top of the D:OS engine.

So new RPGs are incoming from Larian!  Sadly, more information will have to wait.

Larian Studios

Details

Deck 13 - Lords of The Fallen 2 in Development

by Couchpotato, 05:04

Executive producer Tomasz Gop announced on Eurogamer that his working on a sequel to Lords of The Fallen. I guess the game must of sold well on Steam to warrant one.

Executive producer Tomasz Gop confirmed it in an email to me this morning. "We're now working on vision and concepts for Lords 2," he wrote, but wasn't ready to talk further details.

Gop revealed the news in a Facebook post translated by our friends at Eurogamer Poland.

Lords of the Fallen came out at Halloween, at the end of October, and was a chunky action adventure much in the same vein - but far less punishing - than Dark Souls/Demon's Souls.

"If an easier, less obtuse variation on From Software's combat RPG is all you crave," wrote Dan Whitehead in our Lords of the Fallen review, "then it will certainly reward you with a lot of game for your money.

"I just wish it wasn't so happy to sit in another game's shadow..."

With Lords of the Fallen 2, developer Deck 13 and producer City Interactive have a chance to step out of that shadow. The groundwork is laid, a PC, PlayStation 4 and Xbox One presence established.

Deck 13

Details

Dragon Age: Inquisition - New MP DLC & Upgrade

by Couchpotato, 05:00

Bioware announced on the Dragon Age: Inquisition website a new MP DLC called Destruction is now available for free to all buyers of the game.

Dragon Age™: Inquisition - Destruction adds new paths to existing destinations. The conflicts raging throughout the world have upset the balance of nature. Wild creatures now roam the battlefield, introducing chaos as they attack both friend and foe. Best of all, you can download this pack right now, totally free!

Also they are now offering the Deluxe Version pre-order DLC as a paid upgrade.

Whether you’re on your second playthrough or experiencing the world of Thedas for the first time, the Deluxe Upgrade will grant you cool bonuses to empower your Inquisition! This upgrade is ideal for players who purchased the Standard Edition of Dragon Age: Inquisition.

Here’s what you’ll get for the low price of $9.99

  • Skyhold Throne – Every ruler should sit in a place of high honor, but as the Inquisitor you will have the greatest throne of all, fashioned from an ancient dragon skull.
  • Red Hart Halla – Navigate the perilous, living world atop this great-horned beast.
  • Bog Unicorn – Once belonging to an evil marauder, this unique mount has returned to inspire fear into those who would oppose you.
  • Bring the world of Thedas wherever you go with the digital soundtrack. Click here for instructions on how to download yours.
  • Dragon Age Multiplayer Deluxe Edition chests!

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

InSomnia - Demo Development Process

by Couchpotato, 04:55

Yet another update that was missed earlier this month Studio MONO posted a new kickstarter post about the development of the demo for InSomnia.

Good day to everyone! Due to a number of reasons, we haven’t posted any news for a while. We had a lot of work to do regarding the transition to Unreal Engine 4. We chose this engine to speed up the development and, mainly, to get make it easier for us to release PC, Mac, and Linux versions at the same time. At this moment we finished transitioning the old functionality and now we are starting to add new features.

As you already know, we are now working on the demo of the game with 3 to 5 hours of gameplay. The demo will take place on a colossal space station that has been moving to the evacuation point: a faraway planet, where station inhabitants hope to start over the history of the human race. The working name of the demo is “The Premise”. It’s going to be a part of the game that includes a tutorial and a kind of prologue to the main events of InSomnia RPG

In the demo, you’ll be able to try the main features of the gameplay: close and range combat, leveling up, the dialogue system, and main and side quests. Also, you’ll be able to try some of the basic skills like mechanics, unlocking, stealth, and medicine. During the demo you’ll be playing for one of the main characters of the game - Typer (in the release version of the game you’ll create your own character from scratch). This character has his own story, unique skills, social position, weaknesses, and strengths. Some of the inhabitants are friendly with him and some of them are not.

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin - Gamespot's PC Game of The Year

by Couchpotato, 04:51

Gamespot has named Divinity: Original Sin their PC game of the year, and before I forget, thanks Joxer for bringing this to my attention earlier today. Here are the details.

If you haven't played Divinity: Original Sin but have only seen screenshots, it would be easy to dismiss its success as owing to its grab at PC-enthusiast nostalgia. That isometric perspective? A party of four? They recall the good-old days of Planescape: Torment and Baldur's Gate II. Could a game really be blamed for appealing to our fondness for the past?

In the case of Divinity, however, appearances are deceiving. What makes Divinity special isn't how closely it hews to an old recipe, but how far it deviates from it. This is a game in which the most innocuous of choices have consequences that you may not have foreseen, but which nonetheless make sense within this internally consistent and varied world. Making decisions in Divinity isn't a matter of following dialogue paths to predesignated story beats, but about deciding whether a conversation is even worth having in the first place. And should that conversation occur, it's up to your own personal gifts of persuasion--and a little bit of luck--to determine whether it will go your way. Violence is an option, but it's not the only one.

Violence is nevertheless an enjoyable option, however, thanks to Divinity's excellent turn-based combat, which harbors surprises of its own, most of them due to elemental reactions that could blow up your entire party if you aren't paying close attention to your surroundings. In Divinity: Original Sin, every encounter, every discussion, every step into the unknown is an event. And you know a game is special when you know that the simplest of choices might create lasting, heart-pounding, game-changing drama.

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come - Interview @ Digital Digging

by Couchpotato, 04:48

Warhorse Studio’s Head of Communications Jiří Rýdl was interviewed on Digital Digging to talk about the development of Kingdom Come: Deliverance.

DD – The Kickstarter goal to introduce the miller’s daughter as a playable character has been successful – will she have her own time-line, and if so will it precede that of Henry, or run alongside?

JR – Well, I don’t want to spoil the game too much :-] You will be able to play a few quest as a millers daughter, and if you do it well, you will help Henry in a major way!

DD – Will we be experiencing seasons in Kingdom Come: Deliverance? Will there, for instance, be rainy seasons (similar to a British summer), and Autumn gales? And if so, would they be synced to the player’s location?

JR – The story is not long enough to see snow or falling the leafs from the trees, but the weather changes will be included.

Also the new Alpha update has been delayed according to a new twitter post.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Final Fantasy XIII-2 - Review @ Hardcore Gamer

by Couchpotato, 04:42

Hardcore Gamer posted a new review for Final Fantasy XIII-2, and gave the game a final score of 4/5. Here is a short summary of why they gave the score.

Final Fantasy XIII-2 is the best entry in the Fabula Nova Crystallis series, offering far improved gameplay systems while giving players access to a highly diverse soundtrack and various timelines to explore. While the two protagonists are among the weaker of the franchise, the ability to recruit monsters into your party is a delightful change to the formula. The PC version is also a step up from what Square Enix offered a couple of months ago with Final Fantasy XIII, establishing more graphical options than ever before, but they still have a ways to go. While the seemingly automated combat system may turn some people away, and the lack of control of party members can be discouraging to some, it’s all streamlined well enough that players will enjoy how battles turn out. Final Fantasy XIII-2 is a step in the right direction for Square Enix, paving the way for future releases from the Japanese giant.

Final Fantasy XIII-2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

That Which Sleeps - Development Timeline

by Couchpotato, 04:37

Another update that was missed while I was gone is for That Which Sleeps with information from developer King Dinosaur Games about the gamed development.

Development Timeline and Impact of Stretch Goals

With the technical specifications locked in for the new map structure and sufficient analysis done on the code to support our stretch goals we are now confident in setting a timeline for release to backers.  The overall delay will be three months for Beta, and an additional month for the full release to all backers.

December - Scenario VIewer release, New map complete, overhaul existing scenarios with new settings, map editor complete

March - Final testing, release Beta and Mod Tools to Beta Backers

May-June - Gods and Religions beta release and testing

June-July - Release  to all Backers

On seeing the success of the Kickstarter I had hoped we could keep the delays to only two months, but it turns out that would give us very little wiggle room in case of unexpected issues.  We came up with this timeline by ensuring all risks are understood and generating development hours based on prior experience.  After a final calculation I add +30% to the total time to account for potential overage.  We have confidence in the timeline presented and I do not believe their will be any additional delays.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Updates

by Couchpotato, 04:33

The Dungeons Of Aledorn website  had two new updates in the last two weeks. The first update has infomation on how the develper will use motion capture.

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Greetings to all RPG fans, dungeons fans and fans of Dungeons of Aledorn. Today, we have again something new in development. This time it will show our mocap (motion capture). This news update we decided to process the form of videos, in the same spirit as the recent Teaser presentations with music. Once again the video will be complemented by music from the game, produced by Marek. In the video you will also see our Swordmaster Zdenek. If you are interested in finding out anything about mocap, feel free to ask us. In the Team 21 crew we have several people who have extensive experience with mocap.

The second update is about some new updated screenshots.

Greetings to all fans of dungeons and our Dungeons Aledorn. Many of you have rightfully criticized some of our game screenshots for their lack of realism and atmosphere. To prove you all that we take your opinions seriously, we introduce you once more to the below deck area. We worked hard on texture editing (blending), object shadows and lighting. The result was more than satisfactory as you may see in the following screenshots.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Caribbean - The Multiplayer Dilemma

by Couchpotato, 04:28

It has been a while since any news for the Mount & Blade spin-off game Caribbean! had any news posted, and in the latest update the developer talks about the Multiplayer. 

Initially, we only thought of 'Caribbean!' as a single-player game, because at its foundation was our attempt to convey the feelings that gave us Sid Meier's Pirates! in its time. But taking something as template doesn't mean full copying. Mount & Blade's genom, that we got together with its engine, obliged us to focus on a good fighting system as well.

That's why the game's concept sounded like this:"economic strategy + naval battles + war strategy + roleplaying". This is a good, massive foundation upon which we can build so many ideas. So many, in fact, that we have more planned ideas than we can possibly implement. Trading routes? River expedition into the depths of America? Searching for the secret Maia towns? Advanced control of generals and fleet? We'd like to do all of it.

Multiplayer was left for later, as it requires a different approach. And not just different, but an entirely opposite one.

For us the perfect blend of roleplaying and strategy means playing at a pretty slow pace. You can sit and think as much as you like. You can send your squadron to loot a town and drink some tea while your ships cross the Caribbean sea. Multiplayer's having none of it: everything is fast paced, there's a lot of emotion and tension involved and compressed into 5-10 minutes sessions.

Traditional multiplayer, such as the one we did in 'With Fire & Sword', isn't very interesting to make at this point. We think it's time to try something new, but what would it be exactly? Maybe some sort of team deathmatch with set goals? Goals that could be different for each team or maybe for each individual player?

A lot of people ask to add multiplayer. Some of you ask to add co-op. Could you tell us what you mean by 'co-op' for this game?

Before we dig too deep into this, here's an official announcement. If by co-op you imply an ability to play the single-player campaign, but with friends online, we won't be able to make it happen. This game would be titled 'Mount & Blade Online' and our studio of 10 people is not the one for this job.

But perhaps you'd like to suggest your idea for a fun multiplayer mode without resorting to creating another WoW-killer? Let us know what you think.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Graywalkers - Back On Track Update

by Couchpotato, 04:24

Dreamlords Digital posted another kickstarter update after a  few weeks of silence with news about the development of their funded game Graywalkers: Purgatory.

Hello everybody! Hope everybody is well. We just wanted to do a short update so you guys know what's been happening. 

1. Unfortunately, we still haven't gotten the funds from Amazon. For some reason, they are holding it and been giving some weird reasons like it wasn't approved (yet they approved it before and even already deducted the funds for themselves and for kickstarter). Honestly, at this point, we're very frustrated with the way it's been going with them. They gave us some steps to fulfill and we're trying to fulfill those again just to facilitate it. They said, worst case scenario they will release the funds in 90 days. We are hoping this is not the case. 

2. Despite the delay in the funds, we've started working fully on Graywalkers already. We've welcomed several new members to the team and they have started to work. We've also done our development schedules and planning. We're still looking for some key members to bolster the team but definitely we are moving forward. 

3. For the rewards, we are already starting to prepare for them. We are targeting to have many of the rewards not dependent on the game ready within March. 

4. Me and some members of the team will be in GDC in March in San Francisco. We still haven't finalized if we will be having our own booth at the GDCPlay area or if we can join the indie megabooth. Still in the works and we will keep you posted. We will also be having the dinner where those who reached the appropriate reward will be joining us. Take note that it's still not too late to avail of that dinner as an add-on. 

5. We are currently working on the forum and should hopefully have one setup before the month ends. 

6. For those who have design rewards, you can start conceptualizing what you want and emailing them to us. Please email us your descriptions and some reference guides for them. You can email the information to me personally at russelltomas@dreamlordsdigital.com. 

7. You guys can still continue to support us through PayPal if you want. We have decided to keep the rewards still the same except for a few Kickstarter only exclusive rewards. http://graywalkers.com/Pledge-Now.html

8. With regards to updates, we constantly monitor our comments section so please feel free to post there anytime and we're sure to answer it within a day or two at the latest. We definitely want you guys to be comfortable knowing that we can be reached at anytime that you guys have a question. 

9. We will try and have a monthly update so we can summarize whatever relevant information we can provide you guys. 

10. With regards to development, we will be focusing first on the combat system. You can continue to post what feedback you had from the demo on gameloop, as well as your wishlist with regards to features. 

11. We're now in talks with several potential investors. Hopefully one of them pans out to guarantee a bigger budget for the development of the game.

Graywalkers

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tahira - New Teaser Trailer

by Couchpotato, 04:20

During my month off I received news from developer Whale Hammer Games about a new trailer for their turn-based tactics RPG game Tahira: Echoes of the Astral Empire.

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Introducing Tahira: Echoes of the Astral Empire, an episodic turn-based tactics role-playing game set on a world that has fallen into a medieval dark age after the collapse of space faring civilisation.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - The Road Travelled

by Couchpotato, 04:17

In a new post on the Elder Scrolls Online webpage from two weeks ago that was never posted Game Director Matt Firor looks back at the development of the MMO.

The Road Travelled

As you all know, 2014 has been a very busy year for us at ZOS. We launched ESO on PC and Mac and immediately started addressing any issues that cropped up, going on to release five huge updates that introduced new content, new systems, tweaks and fixes to existing systems, and tons more. We’ve done so much since launch, in fact, that we’ve sometimes run the risk of doing too much and disrupting your play routines or character builds with the frequent changes.

With everything we’ve done, we firmly believe that ESO is a much better, more stable, and more fun game than it was six months ago. This is the way online games like this work: the game you launch is a starting point that inevitably evolves over time—and of course, community feedback is one of the most important parts of that process. I am very happy with the evolution of ESO up to this point, and I hope you all agree.

Here’s just a small list of some of the work we’ve done to improve ESO since launch:

  • Made in-game chat much more peaceful by implementing many different lines of defense against black market gold farmers, spammers, and botters
  • Fixed a far-reaching quest bug that prevented quests from advancing properly—a bug that plagued us through the first few weeks of launch
  • Released Craglorn, our first major update, with new Veteran Ranks, a new zone for veteran players to explore, and 12-player Trials
  • Released many Veteran Dungeons, giving veteran-ranked players the ability to experience new adventures that add to the dungeon storylines introduced in earlier levels
  • Re-designed many of the delves throughout Tamriel to be larger and more challenging
  • Introduced the Dragonstar Arena, which presents four-player groups with a progression of challenging PvE encounters
  • Introduced new quality-of-life systems like the ability to dye your armor, new upgraded conversation and face animations, guild tabards, chat bubbles, and much more
  • Smoothed combat animations and timing, which is an ongoing process
  • Reconfigured Campaigns in Cyrodiil to make them shorter and more interesting
  • Made repeatable dungeon and crafting quests, and implemented scaling dungeon difficulty
  • We’ve found (and are still finding!) solutions and are always applying changes to rectify our mistakes– we aren’t perfect, and this process will be ongoing, but we’re committed to continually improving the ESO experience
  • Worked to increase our overall transparency and communication with you, our community, which is also a continuing effort

We couldn’t be more excited about everything there is to look forward to in 2015. We’ll be introducing some of the new systems that we’ve talked about publicly over the last couple of months, and of course, we will be bringing ESO to the PlayStation 4 and Xbox One.

For the team at ZOS, the remainder of 2014 will be spent working on one of our largest updates yet (more on that below) and continuing our work on the console versions. For you, this means that we will continue to listen to your feedback and make changes where needed with our regular smaller patch cadence of bug fixing and polishing, but we won’t be adding any new systems until Update 6 hits PTS in January.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Dex - Post-Funding Update #29

by Couchpotato, 04:13

The next update from developer Dreadlocks has news the OUYA version of Dex is now available for Early Access. The Steam version launched a few months ago.

After several months of preparations, optimizations, and adding gamepad support and all the other prerequisites for the console version, it is now up and running! We can confirm that the game runs smoothly and plays well on OUYA and we are looking to all feedback related to the OUYA version. It’s really exciting to see Dex running well and looking cool on a console the size of a human palm (75mm cube)! But it really does work and it’s fun!

It also seems we are one of the first complex RPG games on OUYA, so we are eager to see how the game will sell there. Keep your fingers crossed and help us spread the word!

Early Access for Dex on OUYA works in a similar way to Steam Early Access: You can recover/buy the game now, which gives you access to all the updates, as well as the full final version once it’s finished and complete.

As with Steam key recoveries, you will be able to recover the key for OUYA (provided you supported us with 7 GBP+). Please note that unless you purchased extra keys for Dex, you are eligible for one key only (Steam/OUYA/Wii U). We will be sending a private message on Kickstarter to all backers of 7 GBP+ with details on how to proceed reclaiming the Dex key for OUYA in the following days.

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Badly Polished Games

by Couchpotato, 04:08

Eurogamer's polish site had a chance to talk with a board member of CD Projekt named Adam Kiciński about the extra delay for The Witcher 3: Wild Hunt.

"Gamers ..." he said (in a translation supplied by Eurogamer Poland), "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms."

Undeniably, the faulty releases of games such as Assassin's Creed: Unity, DriveClub and The Master Chief Collection are still fresh in people's minds.

"We want to disarm the opinion that [The Witcher 3] doesn't exist," he went on, tackling another concern. "It will be closed by the end of the year in line with the schedule.

"There's a lot of small errors though, because the game is huge. It's the only reason behind the delay. We didn't assume it will be this big. Only after putting all the pieces together it turned out it's bigger than the two first put together. Let me remind you: it's open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don't want to release the game with bugs that undermine the gameplay."

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - December 17, 2014

Blackguards 2 - Preview @RPGCodex

by Gorath, 10:45

Our friends at the Codex put one of the first hands-on Blackguards 2 previews online. It seems the author wasn't exactly thrilled about all the things Daedalic decided to change.

With the cool stuff out of the way, we can now focus on what sucks, starting with the character system. In all the previews, it has been mentioned that Daedalic have taken certain "liberties" with The Dark Eye system, in order to make it "less confusing", but purportedly just as complex and open to choice, regarding character building and combat. Suffice it to say, adventure game developers should probably not try to completely overhaul established PnP mechanics.

For starters, all the base values from Blackguards have been completely removed. To make matters worse, nothing has been put into the system as any sort of substitute. Character-inherent magic resistance no longer exists, special abilities no longer have any attribute requirements (sans stuff like "max bows or crossbows to get master archer"), and most of the derived stats like initiative or speed have been redistributed across talents.

 Thanks to everybody who sent this in!

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

bitComposer - Looking for Investors

by Gorath, 10:34

Insolvent German developer & publisher bitComposer sent out the following PR. As usual we cut off the company blurp.

Investors needed for insolvent games developer bitComposer

Operation of the independent, internationally active publisher of PC and video games is running smoothly

From Schutzschirmverfahren (protective shield procedure) to restructuring in regular insolvency

ESCHBORN and FRANKFURT, DECEMBER 16, 2014.
The games developer bitComposer Entertainment AG based in Eschborn near Frankfurt with a turnover of roughly eight million euros last year continues its operations after filing for regular insolvency proceedings. The independent publisher for PC and video games is active worldwide and has developed best sellers such as the series of games based on the German TV show “Schlag den Raab”. The district court of Frankfurt appointed Dr. Robert Schiebe, insolvency specialist at law firm “Schiebe und Collegen”, as preliminary insolvency administrator on December 3rd. This court decision ended the voluntary protective shield procedure (“Schutzschirm”). The board of bitComposer Entertainment AG want to restructure the company in the current insolvency proceeding and develop a settlement plan to end the insolvency quickly. In particular, they are looking for a strategic investor in order to finance promising new games. The company is supported by Dr. Jörg Eschmann, partner at BearingPoint .

bitComposer was founded in 2009. The company develops and markets games for PC, consoles and mobile platforms for domestic and international markets. Successful titles are “The Voice of Germany”, “Jagged Alliance” and “Stalker”. Preliminary insolvency administrator Dr. Robert Schiebe, attorney at law firm “Schiebe und Collegen” who also served as provisional trustee in protective shield proceedings already, declared: “Despite its small market share this rapidly growing start-up has acquired an outstanding international reputation and is regarded by independent developers as an important player. In contrast to other start-ups in the gaming market, bitComposer worked profitably from the very beginning until late 2013. This company markets attractive, top-selling titles and is being continued in insolvency with a positive forecast”.

The crisis was largely caused by financial difficulties of its suppliers in game development. bitComposer was not able to complete certain promising projects for new games. Financial targets were missed. On September 26th the company filed for a protective shield procedure (ESUG procedure) at the local court of Frankfurt. Under the protective shield further steps with important creditors and market partners such as developers and publishers were prepared and additional games titles were successfully published. Acting on the recommendation of the provisional creditors’ committee, the board filed for the transition to regular insolvency proceedings.

“bitComposer is in need for new capital to continue developing new titles for the gaming market. This situation offers opportunities for project financers who wish to fund individual titles and for investors who would like become shareholder. The company maintains long-term relationships to outstanding development studios and offers interesting licences and game brands. The existing potential at this creative games publisher bitComposer offers an interesting strategic option for investors such as media companies and developers of board games,” explained Dr. Jörg Eschmann of BearingPoint.

“The games market made a great turnaround during the last years. After a phase of stagnation we expect great new developments from new consoles such as PS4 and Xbox One. We are adapting games such as “Air Conflicts” and our action RPG “Shadows” to these high-performance consoles and will also introduce other products in 2015,” says bitComposer director Oliver Neupert.

bitComposer

Details

Matt Chat - Anachronox Retrospective

by Couchpotato, 01:55

Matt Chatt posted a new video retrospective for Anachronox on his YouTube channel this week. This is one game I love to re-install and replay every year.

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Matt Chat

Details

Enderal: Shards Of Order - English Trailer

by Couchpotato, 01:45

The SureAI team has released a new trailer for Enderal: Shards Of Order.

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Greetings, the time has come: The Moddb.com – Voting has entered its second phase, and, thanks to you, we made it into the top 100.

This means no less that in the following ten days, it will be decided whether we reach our big goal and gather enough votes to be awarded the first place in the category “Best Upcoming 2014”. In that sense: If you support our project (and us, as a team, since the prize awarded for the winners would really help us for our future planes), please visit our page on Moddb and cast a vote for us. There’s no registration required.

To give you an additional motivation, we prepared something special: Enderal’s first trailer. At that point, thanks once again to Benjamin Britton and David Riedel for lending us their voice.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Kingdom Come: Deliverance - Alchemy Video

by Couchpotato, 01:24

Warhorse Studios released a new two minute video that shows how Alchemy will work in the next Alpha update for Kingdom Come: Deliverance.  

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We are working hard on first alpha update with alchemy minigame. What it would look like will explains Jakub Guman, our game designer.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Wasteland 2 - Patch #5 Released

by Couchpotato, 00:48

InXile Entertainment has released the fifth patch for Wasteland 2 this week. They also posted the huge changelog on the games Tumblr page.

Wasteland 2 Patch 5 Release Notes (61997)

Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!

Per usual, it’s up on Steam right now - GOG.com and other stores are coming soon, as their own teams get the update up and running.

Highlights

  • Added Castilian Spanish community localization to the game. It can be selected by picking “español castellano” from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed “español americano” option.
  • Large localized text clean up for all languages
  • Optimized the way random encounter data is stored to reduce loading time and file size.
  • Added more sound effects throughout the game.
  • Clean-up of smaller bugs throughout the game.

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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Original Sin - Retail Boxed Version Available

by Couchpotato, 00:44

Larian Studios announces that you can now buy a boxed retail copy of Divinity: Original Sin at all major US retailers. Again here are the details from a press release.

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Divinity: Original Sin Conquers America

The little RPG that could, Divinity: Original Sin, began as an idea funded by the
fans. From there it proceeded to a critically-acclaimed launch on Steam, and now it rolls into all major US retailers including Wal-Mart, Best Buy, GameStop, and Target just in time for Christmas.

Looking for the perfect gift for that special someone (or for an excuse to ignore
your uncle's political opinions at dinner)? Divinity: Original Sin features a 50 hour campaign - and co-op, if you want to bring a friend! - and the retail version is patched and available at major retail stores near you when you need an excuse to get out of the house. It also comes with the Source Hunter DLC included, for even more relative-avoiding action, and all for just $39.99.

The end of this journey requires a small celebration and the Larian team put
together this video to commemorate their journey from Kickstarter to major
retailers and to show how the feedback from the fans helped to shape the game.

Divinity: Original Sin is also available in major digital outlets including Steam.
For more information on Divinity: Original Sin, visit:
http://www.divinityoriginalsin.com/

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Blackguards 2 - Soundtrack News

by Couchpotato, 00:36

Daedalic Entertainment is proud to announce that the soundtrack will be made by famed Composer Peter Connelly. Here are the details for anyone interested.

Famed Composer Peter Connelly to Craft Soundtrack

Hamburg, December 16th, 2014. Blackguards 2, Daedalic Entertainment’s upcoming sequel to their successful Strategic-Role-Playing Game (SRPG), will not only see numerous exciting gameplay improvements, but now will have a high-quality soundtrack as well – as today, the developers are pleased to announce that renowned composer Peter Connelly will be crafting the game’s soundtrack.

"Peter’s career within the video games industry began in 1995, though his musical and sound engineering background spans four decades. Peter has been employed at various levels of audio expertise including roles as composer, sound designer and audio lead. Peter has composed soundtracks and created sound effects for many AAA titles including Driver: San Francisco, Herdy Gerdy, Fast n Furious and the legendary Tomb Raider series, of which the Angel of Darkness soundtrack was performed by the world famous London Symphony Orchestra at Abbey Road Studios. His most recent projects as composer, audio lead and sound designer include Ubisoft's Watch Dogs, The Crew and Assassins Creed: Identity."

Blackguards 2, scheduled for release on January 20th, 2015, is the sequel to Daedalic Entertainment’s successful SRPG set in the universe of The Dark Eye. The game, consisting of roleplaying- and turn-based-strategy elements, will take players back to the dark south of Aventuria.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Sorcerer King - Third Beta Patch Released

by Couchpotato, 00:32

Stardock released the third beta patch patch for Sorcerer King, and as usual here are the details as provided from the press release. I can't wait to play the finished game.

Beta Bulks Up With New Sovereigns, Random Maps

 Massive replayability comes to Stardock’s asymmetrical fantasy 4X -

Plymouth, MI – December 16, 2014 – The third beta update to Stardock’s Sorcerer King delivers on the promise of endless replayability for the uniquely asymmetrical fantasy 4X strategy game. Available now via Steam Early Access for $39.99 at http://store.steampowered.com/app/241990/, the Sorcerer King beta now includes the divinely powered Priest and military-focused Commander: new classes that enable entirely new playstyles as they join the existing roster of Tyrant, Wizard, and Guardian sovereigns.

Sorcerer King is a different kind of 4X game from Stardock, one of the longest-tenured independent studios in the video game industry. Rather than racing equally matched rivals for abstract victory conditions, Sorcerer King puts players in charge of the last remaining kingdom in the wake of an apocalyptic war that the evil empire has already won. Only by rallying the shattered remnants of fallen civilizations, and defending the shards that are the lifeblood of the world’s magic, can the player stop the Sorcerer King himself from consuming all life in his quest to become a dark god.

Sorcerer King Beta 3 adds the Priest and Commander sovereigns as options for players. The Priest focuses on healing and defensive magic, flying under the Sorcerer King’s radar until she is ready to call in her divine favors for the most powerful effects in the game in a final effort to bring down the big bad. Unlike other sovereigns, the Priest can even reverse the spread of the Sorcerer King’s corruption across the land, buying time before the final confrontation.

The Commander is a leader without equal, whose armies can prevail with force of arms where any other sovereign’s forces would require dramatic magical backup to carry the day. Players with an interest in fielding the strongest armies in the world – well, short of the Sorcerer King’s personal guard, which is a whole different kettle of murderous, twisted monsters – will find the Commander’s unique capabilities well-suited to their plans.

This major update also enables random maps, ensuring virtually limitless replayability. The placement of quests, monster lairs, remnant factions, and the Sorcerer King’s fortress itself have massive effects on each playthrough, and so every random map presents significantly different challenges – not to mention the adaptive “dungeon master” AI that controls the world’s reaction to the player and the differences between each of the (now five) sovereigns.

Sorcerer King Beta 3 is available now via Steam Early Access. The full game is scheduled to release in spring 2015. To learn more, please visit http://www.sorcererking.com or view the development team's weekly livestream, Wednesdays at 3pm Eastern, at http://www.twitch.tv/stardock.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Age of Blood - A New Unreal Engine 4 ARPG

by Couchpotato, 00:27

Developer Galaxy Interactive sent out news about their new Unreal Engine 4 ARPG game called Age of Blood. Here is the press release, and a new trailer.

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Galaxy Interactive reveal upcoming Unreal Engine 4 powered ARPG Age of Blood.

FAYETTEVILLE, ARKANSAS - December 15, 2014 - Age of Blood from indie developer Galaxy Interactive is the upcoming Unreal Engine 4 powered ARPG which has recently been Greenlit on Steam. Playing as either Cael or Ariet, adventurers find themselves marooned on the Island of Heavens Fall, but after a failed invasion our heroes find themselves locked in a battle against the Scourge, a technologically advanced and psychically enhanced menace not of this world.

Harnessing the power of the gods both Cael and Ariet utilise a vast array of skills specialising in either Necromancy, Demonology, or Angelology. As Cael you’ll engage in bone-breaking close-combat or annihilate your foes from afar in third-person magic based combat incorporating forbidden magic and summoned monsters.

Trapped on Heaven's Fall island, players will discover long forgotten temples, be challenged to solving nefarious puzzles, explore perilous locations, and ultimately uncover the secrets of the Scourge and a mysterious ancient race with the ultimate goal of banishing the Scourge from the world once and for all.

Today Galaxy Interactive unveil the first trailer for the game which highlights four of the game’s different environments including an arena repurposed as a holding pen for failed experiments, a Scourge laboratory, an other-dimensional control room, and one of the many temples on the island.  

More information about Age of Blood can be found in the game’s official website and the Steam Greenlight page.

Age of Blood Website:   http://galaxyinteractiveonline.com/age-of-blood
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92931439

Age of Blood

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

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Baldur's Gate 2: EE - Patch 1.3 Released

by Couchpotato, 00:23

Beamdog has released a new patch for Baldur's Gate 2: EE.

After many months of development, we are proud to bring you the 1.3 release for Baldur's Gate II: Enhanced Edition. This update brings official support for Mac and Linux, as well as more than five-hundred bug fixes and dozens of gameplay enhancements. You can read our full 37-page release notes document on the official website, or download it directly here: Download Now!

Baldur's Gate 2: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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The Memory of Eldurim - Stone Blood Update

by Couchpotato, 00:19

The next weekly update from Liminal Games has been released for The Memory of Eldurim. Here are the detail from the games Steam page.

This Weeks update gives us some good work done on magic with new spells.

-Added in Stone Blood Shard.
-Added in Stone Skin spell.
-Added in Tremor spell.
-Spells now improve with skills.

We are also working on several other things that are going to be in the game somewhat soon. We are making a new area on the island that has taken a lot of work but is really starting to look very good. We don't want to spoil anything but hopefully we have gained your trust enough that you'll believe us when we say that the new area is going to be worth the wait.

We have also been putting some effort into getting books into the game. When they come out we should have several books that give more insight into the lore of the story and our world as a whole.

Hopefully you've survived finals or whatever else you've had to go through this week. See you next week!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Harebrained Schemes - New Kickstarter Game

by Couchpotato, 00:15

Harebrained Schemes announced in a new update that a new Shadowrun Kickstarter will be launched in January 2015. More information will be available next month.

Harebrained Schemes

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Lords of Xulima - Game Guide Released

by Couchpotato, 00:10

Numantian Games announces the game guide for Lords of Xulima is now available for all buyers of the Deluxe Edition and in the Digital Rewards DLC.

The game guide book, called "The Secrets of Xulima" is now included for free in the Deluxe Edition and in the Digital Rewards DLC. In the 200+ pages of this book you will find the Walkthrough, and the glossary of classes, skills and weapons.

They also give an update on  the game.

Manual

Finally, Lords of Xulima has a manual that cover all the basic aspects of the gameplay and a reference to all the shortcut keys.You will have it in the game installation folder and also can download it directly from Steam here.

New languages in the works: Russian and Polish

Good news! One of our dreams is that players in all countries can experience this epic story in their native language, so we are proud to announce that two more languages are coming to Xulima: Russian and Polish. And... we expect to add Italian too some time later.

Mac OSX Players

In the name of the team, we would like to apologize to the players who suffered issues of the initial release version of Mac. We didn't realize that there were so many different computer configurations as in Windows. We have worked and continue working on addressing all the incompatibilities. The game now plays smoothly on our Mac Book Air, Pro and iMAC. We can even say that the best platform for playing LoX is a Mac Book Pro with retina display. The images are so beautiful that even the developers are amazed.

Take a look at this 4K screenshot.

Linux Version

The Linux port is progressing well, and we expect to have it before Christmas.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dead State - New Patch On the Way

by Couchpotato, 00:00

A new patch for Dead State should be released today, and the developers says the next patch will be out in January that will add new game content. Here are the details.

I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up.

There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are rolling fixes from the second patch into this one because we got more done than anticipated. However, that means that there's also more to be tested, and we want to make sure Dead State is running smooth as butter before we give it all of you. Second, the holidays are coming up, and we do not plan to release another patch until January, meaning that it's that much more important that the patch we give you now resolves all the most common / problematic issues and runs well without any new bugs being introduced.

We don't want to rush anything and cause you, the players, to have a worse experience because of it. We really appreciate your understanding and patience as we give the build one final round of testing and put some spit and polish on it before delivering into your waiting hands. Okay, those metaphors didn't mix as well as I thought they would... forget the spit part, eh? ;)

On the bright side, tomorrow's build will address many things, such as:
- including a new autosave feature
- providing the ability to load your own photo at character creation
- providing far more info about weapons and armor on the inventory screen
- addressing issue with status effects not wearing off over time
- resolving a case of save corruption
- improving stabilit

Update: New Patch is now live click the following link for more information.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - December 16, 2014

The Mandate - Post-Funding Update # 44

by Couchpotato, 23:56

The next post-funding update for The Mandate has more information from Perihelion Interactive about combat, and how to know your enemy in  the game.

After playing Starpoint Gemini 2 I'm in the mood for more game of this type.

Time for another update and today we are going to go delve more into detail about space combat. First of all we thought it would be cool to start with a trip down memory lane. Our space combat has gone through several iterations where we have experimented with different control schemes and evaluated the relationship between the ship and your crew. In each successive iteration we have shifted focus and put more emphasis on the crew as well as your officers.

The Mandate

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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The Banner Saga - Interview @ Indie Game Source

by Couchpotato, 23:52

I found another interview on Indie Game Source this time with Stoic’s Lead Writer Drew McGee who explains the narrative decisions of The Banner Saga.

Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to life.

The Banner Saga is no easy journey because catastrophe is as much a part of the landscape as the unique and appealing scenery. Players will trek through rigorous environments and will encounter a variety of characters and it’s never easy to tell if they be friend or foe. It is up to the player to make the meaningful choices that will shape each narrative, but in the end, The Banner Saga is really all about the relationships and we wanted to know more about the how and the why surrounding its character development.

Stoic’s lead writer Drew McGee sat down with us and provided a glimpse into his perspective regarding some of the human liaisons that helped make The Banner Saga a storytelling success.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Shadows: Heretic Kingdoms - Review Roundup

by Couchpotato, 23:49

Here are a few more reviews for Shadows: Heretic Kingdoms from  the last two months. I have to say I'm disappointed in the game, but the game still has potential.

Book two will be released next year for those still interested.


Digital Chumps - 9/10

Heretic Kingdoms is an interesting universe, and the multi-layered story approach in Shadows is very good. The ability to switch between the Shadow and Mortal realms instantly is one of the earliest features introduced and it stays intersting and useful from then on. The blending or overlap of these two realms adds a lot to the gameplay. Exploration, combat, and managing your party is engaging and offers the right mix of exploration and combat.

The Reticule No Score

At first I wasn’t sure about Shadows: Heretic Kingdoms slower pace but found myself sinking hours into unlocking new characters and completing challenging quests just so that I could see every area of the well designed and smart looking levels. Upon completion it now ranks among the top games in my steam list for play time and that’s only with part one of the game. Book two is planned for release in 2015.

NoobFeed - No Score

Shadows: Heretic Kingdoms displays all that an RPG could be. The key word here is ‘could.’ The story is strong and has great depth, which is helped along by the detailed characters, who are excellently voice acted. Despite its linearity in most situations, Shadows shows the importance of story-telling in video games. The same cannot be said about the gameplay however. The awkwardness and cumbersomeness of it all makes this game a struggle to play at times, but is worth enduring if you are enjoying its story.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Eitr - Interview @ Indie Game Source

by Couchpotato, 23:39

Well I have been gone for a month due to having surgery, and I'm bored out of my mind and bed ridden right now. So what the hell I'll start posting news again.

My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.

Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like Kickstarters or investors. The two man team of Eneme Entertainment have decided to take however long it takes to make their game Eitr exactly as they envisioned.

Artist and Game Designer David Wright has wanted to create games for some time and decided to follow in the footsteps of some of his favorite titles, Diablo and Path of Exile, for his own project Eitr. This combat driven exploration game was inspired heavily by Norse Mythology and follows the quest of the Shield Maiden as she tries to restore order to the 9 Norse Worlds that have been corrupted by the toxic substance known as Eitr.

With plenty of enemies, items, and areas left to create, Wright and Programmer Tobi Harper, are currently remaining quiet on their release date. Wright had plenty to say in our interview about the studios use of the Unity engine and how they are holding up financially.

Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Dark Souls - GFWL Removed

by Killias2, 21:25

Dark Souls for PC has finally had its GFWL elements removed.  According to the official announcement, players have until February 16th to migrate their saves and achievements to Steamworks.   Instructions on migrating Dark Souls saves and achievements to Steam are available here.

Update:  I forgot to mention this earlier, but, as noted by Xian in the comments, DSFix has been updated to work with the Steamworks version of Dark Souls.  More information is available here.  If you do not recall, DSFix is a program that gives you more control over the display options of Dark Souls.

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Wasteland 2 - GameBanshee Review

by Aubrielle, 20:08

GameBanshee's WorstUsernameEver takes on the apocalyptic task of reviewing Wasteland 2.

InXile has done a good job offering a large amount of opportunity to use most skills, either because they feed directly into the game's core systems, or because checks for those skills were handplaced in many areas. Even skills like Outdoorsman, Animal Whisperer and Mechanical Repair can occasionally solve a quest, and, as one might expect, checks abound for skills like Computer Science. As for combat skills, Wasteland 2 has a large number of them, but still manages to make every weapon category feel distinct. The game also does a good job of giving every weapon type a similar progression from low-level to high-level weapons, so every combat build feels viable (if not optimal) throughout the entire game.

I do, however, take issue with some aspects of Wasteland 2's skill system. There are a number of balance problems with combat skills (at the moment, Assault Rifles are the de facto kings of all weapons) and a few of the general and knowledge skills are underused (Mechanical Repair, in particular, becomes useless past Arizona), for starters. The way skill checks are implemented (percentile checks with a chance for critical failure that can otherwise be repeated indefinitely) also rewards players for wasting their time rather than building their characters properly, an issue compounded by the large amount of skill checks present in the game. Finally, too many of the skills boil down to small variations of the same theme: Lockpicking, Safecracking, Toaster Repair, and even Brute Force and Computer Science to some extent, are all used to open containers and doors.

More information.

Source: GameBanshee

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

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