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Recently Released

Aug: The Storm Guard
Aug: Deus Ex: MD
Aug: Zombasite
Aug: Tempest
Aug: Siralim 2

Friday - August 19, 2016

TToN - Brian Fargo & Colin McComb Interview

by Silver, 12:52

Another interview at Gamescom. This time both Brian Fargo and Colin McComb are interviewed on Torment: Tides of Numenera.

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sorcerer King - SK: Rivals Coming Next Month

by Aubrielle, 00:39

Sorcerer King: Rivals, a standalone expansion to the fantasy 4X game, arrives next month.

In Stardock's 4X strategy game Sorcerer King, you play as the leader of a small city-state who's struggling to prevent the mighty, titular Sorcerer King from gaining ultimate power, taking over the world, and ascending to godhood—while at the same time dealing with the sometimes petty, shortsighted shenanigans of your fellow small-time bosses. The standalone expansion announced today, Sorcerer King: Rivals, maintains that asymmetric setup, but adds a twist: Now you're out to seize godhood too, and everyone else is determined to stop you. 

Sorcerer King: Rivals will feature two new factions, the Frozen Realm and the Necromancers, each with its own sovereign, spells, units, and abilities, and a trio of powerful new lieutenants that have joined the Sorcerer King's army. New quests have been added, and there's also a new quest editor and Steam Workshop integration. But the real hook is the new Ascension Victory condition: Instead of destroying the magical shards the Sorcerer King is searching for, you can collect them yourself, cast the Ascension spell, and beat him to the divinity punch. 

Of course, there's a downside to all of this: The Sorcerer King's ascension to godhood will mean the end of the world (which is why you're trying so hard to stop him), and so will yours. Tough call to make there.   

Sorcerer King: Rivals is set to come out in September. Details are up at sorcererking.com.

Source: PC Gamer

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Exiled - Das Tal renamed

by Hiddenx, 00:23

Das Tal is now The Exiled:

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MOBA combat meets Sandbox MMO. Escape from a dark fantasy prison valley. Fast-faced Combat. Open PvP. Full Loot.

 

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Morning Men - On Steam Greenlight

by Hiddenx, 00:15

You can vote for the story driven RPG Morning Men on Steam Greenlight now:

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Morning Men is an episodic story driven RPG inspired by the golden age of science fiction.

The game has a strong visual style with elements of contemporary moving comics with colours and motifs reminiscent of Moebius. The characters in Morning Men look like a mash-up between Wizards (1977) and The Fifth Element (1997)

While the game uses familiar turn based JRPG combat, Morning Men really gets interesting while exploring complex branching narratives and character interactions. Your party is not just a collection of stats and pawns to be moved about in battle. Each character is unique and will react based on the choices you make. Your choice could help them, hurt their feelings or even ruin their life. Choices are never really black or white. Perhaps the only way to save them is to destroy everything they hold dear.

The story begins with a young woman named Luditte, a citizen of Citadel City which is under the total theocratic rule of the Copper Hand. Life in The City is tough; the Hand controls everything, resources are scarce and advanced technology is outlawed. And yet, life in the city is still preferable to fighting for survival in the wastelands that surround the last refuge of humanity.

Luditte is forced to cast aside the protection of The City and flee when she is branded a heretic for associating with an AI named Jasper. Chased through the wild wastelands by agents of the Copper Hand, Luditte must uncover answers if she is to survive and perhaps even see a new day rise.

Steam Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

NieR: Automata - PC Release in 2017

by Aubrielle, 00:01

The upcoming Japanese sci-fi ARPG NieR: Automata will be launching on Steam in 2017.

NieR: Automata will launch for PC via Steam alongside the previously announced PlayStation 4 version in early 2017, Square Enix announced at Gamescom 2016.

The game tells the story of androids 2B, 9S, and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - August 18, 2016

Shiness - Trailer @ Gamescom

by Hiddenx, 23:15

Here's a trailer for the JRPG Shiness released at Gamescom:

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Enigami’s Action-RPG, Shiness: The Lightning Kingdom, will release at the end of the year on PlayStation 4. Today’s Gamescom Trailer reveals more about the story of Shiness, chronicling the journey of a young Waki, Chado, who has left his home in search for the mythical “Land of Life”. Explore a new world and battle enemies in intense 1 versus 1 duels by combining fighting game mechanics with magic, quests, and a fantasy adventure.

After a fateful meeting with a mysterious being called Terra, a spirit that only he can see, Chado is given a mission to find the “Land of Life”. Hidden in this land are the secrets of Shi, the magic that governs the world. In Chado’s way, a brutal war erupts from two sister-kingdoms, Adorya and Adorn, leaving the shattered world of Mahera in the middle of a power-struggle. But are things really as they seem? Conspiracies and the dastardly forces of evil await Chado and his new allies. Your decisions will determine the destiny of the planet and the outcome of the war.

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hero-U - On Thief Skills

by Silver, 23:08

The latest kickstarter update for Hero-U focuses on the skill system and how it will work. In terms of game progress Hero-U is expected to be code complete November and released first quarter 2017.

Skills to Pay the Bills

Hero-U features seven skills: Combat, Defense, Stealth, Tool Use, Climbing, Throwing, and Gaming. Each has a unique role, and together they are one of the major differences between a traditional adventure game and a hybrid adventure/RPG such as Hero-U and Quest for Glory.

Instead of a series of puzzles, each with only one solution, Hero-U presents "problems" to the players. Frequently there is more than one solution to a problem depending on Shawn's skills and the player's play style. We made a design choice to have a small set of skills that each apply to many situations. For example, "tool use" helps with picking locks, disarming traps, and other tools you may find in the game.

As in Quest for Glory, players can improve their skills, and even their "stats", through study and practice. Let's say the player decides Shawn should spend an hour practicing on the tightrope or climbing rope. Either will improve his climbing skill and slightly improve his Fitness and Agility. Playing Poobah is not just a way of earning Lyra; it also improves Gaming, and helps with Smarts, Perception, and Luck.

Challenges within the game are "gated" - Shawn must have a high degree of skill before he can even attempt to use a Houdini 42 toolkit to disarm the most dangerous traps. There is also a mini-game for the player to analyze each trap. As Shawn improves his Tool Use skill and Perception and Luck stats, the game provides more clues to help the player solve the trap puzzles.

Nido King Wing

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - Character Customisation

by Silver, 22:50

Wolcen: Lords of Mayhem (formerly known as Umbra) has a new kickstarter update which focuses on character customisation.

Hi everyone !
Today is update day, and we're excited to bring you Character Customization ! From now on you'll be able to change how your character looks during the character creation process. We've prepared a short video showcasing the character customization window.
Please take a look :

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Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

ELEX - Gameplay @ Gamescom

by Hiddenx, 22:28

Some ELEX pre-alpha gameplay from the Gamescom:

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ELEX Gamescom Gameplay 9 Minutes HD

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Piranha Bytes - The Engine Behind Our Games

by Silver, 22:27

Hosted on the world of Elex website and translated from German into English this article explores the engine behind Piranha Bytes' games. Starting all the way from Gothic the engine has gone a long way.

Flashback, 1997. Alex Brüggemann, Stefan Nyul, Tom Putzki and Michael Hoge are working at Greenwood Entertainment and dream of developing their own game. One day three students of the university in Oldenburg show up - Ulf Wohlers, Dieter Hildebrandt and Bert Speckels - and present their engine. Later the four employees leave and found Piranha Bytes. They license the engine of the three students to realize their vision of a roleplaying game and hire the three students, who later are called "mad scientists" internally. At some point, the engine gets the name ZenGin and is being improved throughout the development of Gothic, until the game is released in 2001. Until then, the three programmers might have left Piranha Bytes, but the engine stayed and powers the impressive RPG.

The valley of mines of Gothic could be explored completely without loading screens, only when entering the four big dungeons loading was necessary. The view range in this open game world was gigantic and brought many computers to their knees. Players who gazed upon the valley with the old camp in the middle and sharp mountains in the background for the first time let their jaw drop, because an RPG in 3D still was something new back in the day. Besides openness and view distance the vertical dimension also impressed, which hadn't existed in other games like this before. The game world wasn't simply big, but also unbelievable lively: A dynamic day and night cycle and weather with realistic thunderstorms breathed life into the world, shooting stars were visible at the night sky and from time to time the magic barrier, which separated the valley from the outside world, was rumbling above the heads of the prisoners. Characters were spending the day realistically, they slept, got up, ate, washed themselves, ran around and talked with each other. Furthermore the game impressed with natural looking environments, DirectX 7 integration with hardware transform and lighting and with a beautiful vegetation, which all contributed to immersion.

Piranha Bytes

Details

Deus Ex: MD - Launch Trailer

by Silver, 22:16

With release imminent the launch trailer for Deus Ex: Mankind Divided has arrived.

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We were all created equal… But in 2029, after the Aug incident which caused the death of millions, mankind stands divided. The oppression of the mechanically augmented has created a climate of fear and resentment, resulting in an escalation of crime and acts of terror. Amid all the chaos, Adam Jensen goes after are the Illuminati, the men and women responsible for tearing the world apart. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Zavix Tower - Update 1.30b Warrior Content

by Silver, 09:44

Zavix Tower updates to version 1.30b and adds additional abilities for warriors, especially for the tanky types.

Update 1.30b Warrior Content

17 AUGUST - BATHOLITH ENTERTAINMENT
Hey Everyone,

I have some Warrior content for you all! Most of it is tank style warrior talents, but there is also a bit more for the 2-hand Warrior. Some of the talents need special icons, those will come in the near future.


Notes:
- New Warrior Talented Skill: Sheild Bash, Shield Bash stops mobs from preping or casting abilities, only works while a shield is equipped.
- New Warrior Talent: Improved Shield Bash, Shield Bash now reduces the target's speed by 8% per point spent for 3 turns.
- New Warrior Talent: Shield Spikes, Shield Spikes returns 5% damage, per point, of physical damage taken to the attacker.
- New Warrior Talent: Board And Sword, You now deal 3% more damage per point while a shield is equipped.
- New Warrior Talent: Two Hand Specialization, You now deal 2% more damage per point while a Two Handed Weapon is equipped.
- The equipped sign on the compare tool tip is now spelled correctly.

Zavix Tower

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Deus Ex: IW - Revisited @PCGamer

by Silver, 08:45

@PCGamer Richard Cobbett revisits Deus Ex: Invisible War and finds it a product of its time.

In Invisible War, it's more a sign of submission, where the sequel's many concessions to the original Xbox hardware are all on display. The inferior aesthetics that make every location look the same. The map split into chunks because the system can't keep it all in memory. The once natural choices now stated outright, blunt and simplified. Everything that the original map did so well, its return trip fails miserably to match. Such is the risk of following up one of the best games ever made.

Looking back all these years later, the question isn't whether or not Invisible War was a better game than Deus Ex, because the answer is a flat no. It just isn't. Coming second to one of the greatest games of all time would hardly be a shame, though. Now that the disappointment has faded, and a new incarnation of Deus Ex has gotten its own sequel, is it time to re-evaluate Invisible War for what it is, rather than what we hoped for 13 years ago?

It'd be great if the answer was yes, but replaying it now, Invisible War has aged about as poorly as a game can. Much of this is, again, the result of having been designed for the original Xbox, though the bland futuristic setting and inferior writing somehow make it feel like both the big budget sequel and cheap straight-to-video knock-off of the first game.

Deus Ex: IW

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox
Release: Released

Details

TToN - Brian Fargo Interview

by Silver, 07:24

Brian Fargo reveals more about Torment in this Gamescom interview.

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 17, 2016

State of Extinction - Trailer

by Hiddenx, 23:22

A trailer for the prehistoric hack'n'slash RPG State of Extinction has been released:

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A mature story-driven hack-n-slash role playing game (RPG) set in a science-fantasy antediluvian world of early man.

State of Extinction

State of Extinction is a mature story-driven hack-n-slash role playing game (RPG) for PC Windows, Mac and Linux set in a science-fantasy antediluvian world of early man. The game is currently in development by Stone Pixel Games, LLC and will be released in 2016. 

You are early man. Taking the role of a young tribesman in an antediluvian world whose dangers you yet know nothing about, you must learn to harness fire, fur and flint to battle the enemies that will line your path while questioning beliefs for humanity’s salvation.

Key Game Features

BRUTAL PREHISTORIC COMBAT
Savage battles lie ahead as you put yourself between the fiercest of threats and the dearest of kin. You will need to learn the ways of Instinct, Intuition or Intelligence to stand against your enemies.

HUNT AND FORAGE
Hunt, gather and explore your way through a vast world of resources. Through a mastery of crafts, lead bands of people in creating resources for survival.

PREHISTORIC WORLD
Interact with various bands of people with different religions and beliefs living in snow-kissed mountains, forests and luscious grasslands.

DEADLY ADVERSARIES
Learn when to stand and fight – and when to flee for your life – as you face the behemoths of the ancient world; Saber-Tooth Tigers, vengeful Mammoths and… other adversaries you may have thought the land forgot.

CHARACTER CLASSES
Pick carefully from 3 tribes with over 20 unique Skills which you will learn as you grow in intellect. Which tribe you choose could be the deciding factor between mankind’s Evolution and its Extinction.

EPIC NARRATIVE
Cut your way through suspense, action, love and surprise in a mature science-fantasy story about what really happened to the early man. Even at our highest State of being, we are never truly safe from Extinction.

State of Extinction

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Champions of Anteria - Demo available

by Hiddenx, 22:34

A demo for the Action Strategy RPG Champions of Anteria is now available:

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Champions of Anteria demo is now available! Get up to 2 hours of game content for free and explore the different environments and factions. Join the magical battle now!
Learn more at http://championsofanteria.com

Champions of Anteria

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

SP: The Fractured but Whole - Trailer @ Gamescom

by Hiddenx, 22:22

A trailer for the RPG South Park: The Fractured but Whole has been released at the Gamescom:

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Watch the gameplay trailer of South Park: The Fractured But Whole and dive into the game for the first time.

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Tyranny - Character Creation @ Gamescom

by Hiddenx, 22:11

Learn more about character creation in Tyranny at the Gamescom in Cologne:

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"Brian and Nick gives us a walk-through of the character creation in Tyranny."

A lot of Tyranny info can be found in this start of a new dev diary series:

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This is the first in a three-part video series about Tyranny, the upcoming role-playing game (RPG) for Windows, Mac, and Linux PCs. This video allow fans a rare look behind the scenes at Obsidian, featuring interviews and insights from the design team behind Tyranny as the developers share what it means to play in a realm where evil has conquered the known world, with looks at the level of effort and writing that have gone into creating such a reactive game. In this first of three installments, gamers everywhere will meet the lead designers of Tyranny and learn how the game’s concept came to be – and get a sneak peek at what is to come as they experience the game for themselves.

In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find new roles within the war-torn realm. Players’ decisions will have far-reaching consequences and change both the land and its people, providing a non-linear, highly replayable experience. Tyranny is scheduled to arrive for Windows, Mac, and Linux PCs in 2016.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

BaK - Krondor Confidential - Part VIII

by Silver, 13:35

Neal Hallford has the newest installment of Krondor Confidential up on his blog.

Almost from the day I signed up with Dynamix and learned that Sierra Online was our "parent company" (thus by extension making me a Sierra Online employee,) I'd wanted to make a pilgrimage south to their picturesque headquarters in Oakhurst, California. Founders Ken and Roberta Williams were already legends to me, and I'd remembered as a kid ooh-ing and ahh-ing over a display of their adventure titles in an electronics store window. But Sierra Online employee or not, during the early phase of Betrayal at Krondor's production, I figured I was too small a fish in the pond to ever warrant an invitation to the home office. It certainly didn't occur to me that they'd not only invite me down for a tour of the HQ, but they'd put John Cutter and I up at a ritzy resort on Bass Lake while we attended an all-expenses-paid, three-day writing seminar with a big-shot Hollywood story consultant.

Needless to say, I didn't refuse the invitation.

Betrayal at Krondor

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mount & Blade II - Siege Defence Gameplay

by Silver, 12:27

A new video from Gamescom demonstrating Siege Defence from Mount & Blade II: Bannerlord.

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - August 16, 2016

Regalia - New Trailer

by Hiddenx, 23:24

In their new trailer the devs of Regalia list the top 5 ways to make RPG combat awesome:

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A beautiful hand-drawn world and a lovable cast of... What am I sayin'?! This trailer is about cool TACTICAL TURN-BASED COMBAT!

Regalia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Mass Effect - Remasters Possible

by Silver, 23:20

@PCGamesN EA says that for the Mass Effect Trilogy remasters are on the table if there is demand for them.

Speaking to Game Informer at Gamescom, it seems that stance has changed.

"What's changed is that there is proof in the market that people want it, maybe more than there was when we spoke," explains Patrick Soderlund, executive vice president for EA Studios. "There were some that did it before, but I think there is even more clear evidence that this is something that people really want.

"The honest answer is that we are absolutely actively looking at it. I can't announce anything today, but you can expect us most likely to follow our fellow partners in Activision and other companies that have done this successfully."

While Soderlund never directly references Mass Effect, the question asked was specifically about Mass Effect remasters and, anyway, what else are they going to make?

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Sorcery! Part 4 - September Release

by Hiddenx, 23:01

PC Gamer reports that the fourth and final part of Sorcery! will be released in September:

Inkle's Sorcery! concludes in September with The Crown of Kings

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Before Inkle made it big in Time Magazine with 80 Days, it released the first episode of Sorcery!, a narrative adventure based on the Steve Jackson gamebook of the same name. It was originally a mobile game (and a very good one), but the first two parts were ported to the PC early this year, followed by part 3 in April. And in September, the tale will be concluded in the fourth and final episode, The Crown of Kings.

[...]

Thanks henriquejr!

Sorcery! Part 4

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Enderal - PC Gamer Review

by Aubrielle, 20:20

PC Gamer reviews Enderal: The Shards of Order and gives it a score of 74.

Still, Enderal's flaws are minor compared to what it achieves. Even though it's crashed on me a bunch of times and some of its decisions are frustrating—I'm not enthusiastic about finding new merchants to buy skill books from and would happily have Skyrim's leveling back—the 50 hours or so I spent finishing the main quest and various bits of side stuff were plenty enjoyable, and there's still more left to do. The standard of writing is high, with dialogue that’s chatty and has none of the fusty formality that sometimes plagues translations. The voice-acting’s also far beyond what you expect from a fan project, aided by a couple of professionals like Dave Fennoy (Lee from The Walking Dead) making cameos.

What it's not is a stick to beat Bethesda with. If you're the kind of dissatisfied Elder Scrolls fan looking for an excuse to say “Here's what Skyrim should have been!” this isn't it. In fact, Enderal makes me appreciate Skyrim even more for reminding me of that initial burst of discoveries and letting me experience something like it again. Whether it's a couple of skeletons in strange poses, a collectible in a hard-to-reach spot, a gambler in the tavern, or a buried treasure marked with an X, I keep finding things that remind me I'm in a world that hasn't been catalogued in a wiki yet. Everything feels fresh and each time I crest the top of a hill there's something different on the far side.

Read the whole thing here.

Source: PC Gamer

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kingdom Come - Historical Accuracy Helps

by Silver, 14:29

@PCGamesN they discuss how obsessive historical accuracy improves Kingdom Come: Deliverance by moving RPGs beyond fantastical rationales and delivering plausible quest and world design.

"It enriches the lore so you are more interested in it," says designer Prokop Jirsa, "but often we can use it in gameplay too." During discussions with the resident expert on the era, Warhorse learned how important social status was in 1403 for Bohemians. It influenced the story and dialogue, as you'd expect, but they also turned it into a mechanic: "We call it charisma. It's [decided by] your reputation and your clothes, because you have to show your status."

And that in turn leads to Hitman-like scenarios in which the clothes you're wearing grant you certain access rights and privileges. For example, "there's a part in the game where you have the option to infiltrate the monastery," Jirsa continues, "and you actually experience the life of those monks." The designers had been talking about a monastery section excitedly when the historian stepped in and told them there was simply no way anyone but a monk would be allowed to enter such a building in 1403.

"So," says Stolz-Zwilling, "the design team had to think about reasonable excuses or reasons for why the player could go inside the monastery." The nature of the quest was decided on those terms. Rather than making clothing and social etiquette work like historically accurate set-dressing, Warhorse found gameplay in it.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Surge - Gamescom Trailer

by Silver, 12:39

The newest trailer for The Surge focuses on combat mechanics and crafting.

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The Surge is a visceral sci-fi Action RPG with a few original mechanical twists. Today we’re demonstrating the combat mechanics and crafting integral to the core gameplay experience.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Guardians of Ember - Early Access September

by Silver, 06:39

A hack n' slash game thats inspired by Diablo, Guardians of Ember is coming to Steam early access this September according to BrokenJoysticks. The game itself is being produced by veteran developers Runewater.

Guardians of Embers describes the game as an action title where players must defend the world of Olymdale from a mysterious dark menace. As a hero players have a choice between one of six classes but after they reach level 15 the game's dual specification system kicks in, allowing players to chose a secondary class. The finished game promises to include 60 randomly generated dungeons, each with their own difficulty level.

Here is a rundown of the features that Runewater hopes to include in the final release:

- dual class system (available from level 15)
- near unlimited character optimization (4 races, 6 classes, over 300 of active and passive skills)
- randomized dungeons with individual difficulty settings
- crafting and enchanting system: Design your perfect equipment
- housing system: Decorate your own house with hundreds of items
- engaging story with hundreds of quests
- various PVP options (1vs1, 3vs3, 5vs5 - ranked and unranked)

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - August 15, 2016

Arcadian Atlas - Switch to Unity

by Hiddenx, 23:17

Arcadian Atlas devs switched the development engine from RPGMaker to Unity:

UI, Battle System, and Unity - Oh My!

This last month has been a whirlwind of activity! Things with Arcadian Atlas hit the ground running with the switch to Unity and we've been working closely with Patrick to get everything built in the new system. Here's just a peak at what we've been doing:

User Interface

The way you interact with the game is just as vital as the experience itself. A clean, concise user interface helps guide the eye and is both pleasing and rocking awesome, so we've been hard at work to plan out the user interface from a practical standpoint. Much of this is likely to change down the pipeline, but here's a glance at the encounter predictor:

[...]

Unity Changes

And with the change to Unity comes a ton of great features that we've been hoping for! Now it's easier for us to create unites with different hair colors, hair styles, and body types.
[...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout 4 - Nuka World Trailer

by Hiddenx, 22:53

Here's the trailer for the sixth and final Fallout 4 add-on: Nuka World

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Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on Xbox One, PlayStation 4, and PC on Tuesday, August 30th.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Dishonored 2 - Assassin Abilities Explained

by Silver, 14:27

Gamespot interview designer Harvey Smith to get him to explain the Assassin abilities in detail for Dishonored 2.

Obviously, the game supports both lethal and non-lethal approaches. How did that impact these ability trees?

Not at all. Usually, their powers can be used lethally or non-lethally. One of the four or five critiques that people gave of the first game, even the people who loved it, was that they wanted more non-lethals. It was confusing, because people would say things like, "You gave us all the lethal powers, like Bend Time." We were like, "You can stop time and walk through the room, and nobody is ever aware that you were there." That power can be used lethally or non-lethally.

Most of the powers are still like that. You can Domino four guys together and sleep dart one of them, and you've only spent one sleep dart to take down four guys. Or you can set one on fire, and they all burn to death. It's up to you. We have added a lot more non-lethal [options], like a non-lethal drop attack--when you fall on people, you knock them out instead of stabbing them, if you want.

[...]

I wanted to ask specifically about the time-travel mechanic we saw during the E3 demo...

That's a good point for clarification, because it's not one of the supernatural powers--it's a function of one of the missions. We took all the missions [and] said, "What if they had some epic theme, either fictionally or game mechanically?" Each one does something a little different. You've seen the Dust District, with randomized dust storms that affect visibility and stealth. You've seen the Clockwork Mansion, where the walls, floor, and ceiling of the house can be reconfigured with levers. Similarly, there's a mission called A Crack in the Slab, where time itself is broken.

When you get there, the Outsider says, "Your supernatural powers won't work here." Blink, Bend Time, Domino, Far Reach--none of that works. He offers you this timepiece, and it allows you to look from one time period to the other, three years apart. One is in the present, when the house is ruined--flooded, pipes broken, rats, furniture all stolen or broken--and one's three years in the past, when the house was very nice. Music playing, guards walking, and food out on the table.

You can look through the lenses of this timepiece, flip them up and look through them, and see the other time. Time is flowing in both equally. You can move back and forth, at will--like you're walking through the ruined house in the present and you need to get through this barred door, and you look at the past and the door is open, but there's a guard patrolling the area. You watch him through the lens, wait for his back to turn, transition, and move behind him. That's an example of dynamically using it to solve problems.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

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Deus Ex: MD - Collectors Edition Unboxed

by Silver, 14:16

Novacrystallis show us an unboxing video for the collectors edition of Deus Ex: Mankind Divided.

In the video, Executive Game Director Jean-François Dugas takes a look at the game's unique triangle-shaped packaging and its contents which includes the game, a 9″ Adam Jensen figure, a 48-page artbook and limited edition steelbook case. The Collector's Edition retails for $139.99 and can still be purchased through Square Enix's online store.

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Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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