Divinity: Original Sin II
Divinity: Original Sin 2 Interview
Here is part 2 of the articles on Original Sin 2. In it, we talk to the game writers Sarah, Kieron and Char.
» Continue reading the article...
Divinity: Original Sin II
Divinity Original Sin 2 Preview
I was invited to the Larian offices last week to check out Divinity: Original Sin 2
» Read the article
I don't care
Divinity: Original Sin II - Hands-On Session @ Angry Joe by CelticFrost
Age of Decadence - August Update by Edgy
Satellite Reign - Reviews by SirJames
A House of Many Doors - Coming to Kickstarter September 2nd by joxer
XCOM 2 - Delayed to Feb 2016 by wiretripped
Friday - August 21, 2015
Kyn - Review @ TechRaptor
Luigi Savinelli (TechRaptor) has reviewed Kyn:
Kyn Review – Into the Lands of Vikings
Kyn is an action RPG developed by Tangrin games. The studio is made by only 2 people who developed the art, code, level design and pretty much everything else with some help from contractors. This viking themed isometrc RPG is surprisingly enjoyable considering so few people worked on it and despite the fact it’s not free from flaws.
The story of Kyn starts with Bram and Alrik, two young Magni warrior apprentices that just completed their final trials to become mystical champions. At their return to the village of Vinborg, they find out that the Aeshir, usually peaceful forest creatures, suddenly became aggressive and started to attack human settlements. This introduction is pretty classic, but it leads later to interesting developments and a fairly deep storyline that will delve into the nature itself of the world. Nothing unforgettable and frankly the writing could use some improvements, but the story and the lore is well crafted enough to keep the player interested.
The game unfolds following a mission based advancement. At the end of every mission, you come back to the town, which changes with the proceeding of the game, so you can talk to the questgivers, shop for new items and reorganize your warriors’ specs. There’s a crafting system in the game, although it’s not a very complex one. Just talk to the blacksmith in town after you’ve unlocked it, and he’ll tell you the recipes he has available at the moment. If you have all the required reagents to build an item, you can give them to it to craft that weapon or armor. There’s a reagent vendor nearby that sells all the materials available in the game, but they can get pretty costly to buy the rarest ones so it’s advised to use it only if you miss a few reagents. Picking up the materials during the missions is the best course of action.
Summary : Kyn is not a flawless game but is an interesting take on the topic of isometric RPGs. Worth taking a look at it.
KynSP/MP: Single + MP
Shadowrun: Hong Kong - Review @ HardcoreGamer
Bradley Storm (HardcoreGamer) has reviewed Shadowrun: Hong Kong:
In this day and age of gaming, it’s rare to find a developer that consistently releases not just good titles, but fantastic ones. When Harebrained Schemes first came onto the scene back in 2013, fans weren’t sure what the brand new studio (comprised of industry veterans, mind you) were going to do with the beloved tabletop roleplaying game Shadowrun. After all, the series has had a spotty past in the world of gaming, spawning both great games (like the SNES/Genesis entry) and just mediocre ones (like the multiplayer-centric Shadowrun for Xbox 360 and Windows).
Needless to say, audiences were worried about Shadowrun Returns. Of course, that anxiety disappeared the moment the game released and then became but a fleeting memory when the even more wonderful Dragonfall expansion launched last year. Here we are now in 2015 with Hong Kong, the third Shadowrun in three years. That’s a lot of Shadowrun, right? Seeing as annual franchises often go to the well once too often, Hong Kong — despite Harebrained’s now impressive resume — comes with trepidation of its own: do we really need another Shadowrun game already?
We’ve said it practically with each new Shadowrun Harebrained Schemes puts out, and we’ll say it again for Hong Kong: this is the most definitive, comprehensive and polished version of Shadowrun on the market. It builds on the past games in subtle but smart ways, fixing what was broken, and not touching what wasn’t. As a result, players are left with a magical cRPG that gives them so many options. Whether it’s the dialogue and story, combat, exploration, or the amount of loadout options, this is about as close as folks are going to get to a tabletop experience. The best part is, you don’t have to be a Shadowrun fan to love it. If you are, though, there’s just that much more to get lost in here. This is a game that transcends its name and should be spoken of in the same breath as the genre’s best. In years to come people will be comparing the new cRPGs to Hong Kong, because it’s easily a benchmark for what developers in the RPG arena should be looking at when designing their games.
Shadowrun: Hong KongSP/MP: Single-player
Ghost of a Tale - Dress a Mouse
Seith has provided an update for Ghost of a Tale, about the clothes that make the mouse.
Since the inventory is now functional I recently I did a final pass on the dynamic props system. And I’m quite happy with its versatility. Basically Tilo can find a lot of wearable items that give him various resistances and boosts. Those items can be equipped on his ears, head, face, chest, waist, etc…
For example here you can see him dressed as a famous pirate (I won’t spoil it too much since it’s related to a specific quest).
And when wearing a complete costume set Tilo receives a further skill bonus. These costume items can be found all over the place (well actually some of them are quite hard to get) and are often related to the game’s folklore figures or even past Dwindling Heights prisoners.
The interesting thing is the NPCs will react differently depending on how Tilo is dressed (reflected in the dialogs). The possibilities of mix-and-match are also super nice; you can really create different (and rather unique) looks for Tilo.
He also mentions that he is planning to go to Early Access at the end of November.
Ghost of a TaleSP/MP: Single-player
Release: In development
Temple of the Abyssal Winds - Chapter 3 Released
Chapter 3 of The Temple of the Abyssal Winds, named: Expedition into the Temple, has been released.
Continue your adventure into the classic-style role-playing game of Temple of the Abyssal Winds. Chapter 3: Expedition into the Temple is available for purchase now: on Windows, visit the website to purchase chapter 3, and on iPad, purchase chapter 3 as an in-app purchase.
If you are new to Temple of the Abyssal Winds, chapter 1 is free to download and play for both platforms. Start there, and then move through chapters 2 and 3, with chapter 4 through 6 scheduled for release in 2015. Merry Prankster Games invites you into the world of Temple of the Abyssal Winds!
You can find more information, or download Temple of the Abyssal Winds for Windows, on the website:
Temple of the Abyssal WindsSP/MP: Single-player
Release: In development
Aldorlea Games - A Timely Intervention Released
Aldorlea Games have released a new JRPG, named A Timely Intervention.
"A Timely Intervention" is an innovative role-playing game by the makers of "The Tale of a Common Man".It features spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities.
RPGWatch - New Poll
About three quarters of those who voted in our latest poll, are excited at some level with the development of Original Sin 2.
in 2013 RPGWatch ran it's own campaign in which we raised $10K for the devlopement of Original Sin and handed out a lot of goodies to those who participated, courtesy of Larian Studios. Our new poll is about whether or not you think we should do this again for Original Sin 2.
CRPG Addict - Building a CRPG Glossary
Stumbled upon this while compiling the review roundups. CRPG Addict identified various CRPG phenomena for which he suggested there ought to be terms and asked his audience for help. Commenter Giauz et al. came up with a bunch of names for these situations I bet most of us have experienced themselves before:
- Slight of Dice
The rhythm that you fall into while repeated re-rolling attributes during character creation, causing you to accidentally blow past the perfect set of statistics. And/or the combination of horror and rage you feel when this happens.
- Prolonged Prototyping or Roll-playing or Stat Eugenics
The act of growing so obsessed with character creation that you never actually play the game.
- Non-Player-Person (NPP) Limbo
After you've taken a break from your game for a week or two, the uncomfortable period in which you don't want to continue with the old character but it seems too soon to create a new character.
- Ten-Clicks Rick
Rapidly pressing buttons to escape from a conversation you've already experienced, only to click (or hit "A") one too many times and end up asking the same question again.
- So Clo-RESET
The moment, around the 2/3 point of the game, that you start to feel like you haven't been playing optimally, and that you should probably restart and do it right this time.
- The Prestige Corollary
Related, the perverse desire to hit "New Game" when you've already invested 120 hours in your existing one.
- Role-play the Fool
The rationalizations that you go through while repeatedly extending your allowable game time. (At the start: "I'm only playing for four hours, tops. Then I need to study." After four hours: "Two more hours. I don't have that much material." After two more hours: "All right. I'll just finish this quest and I'm hitting the books." After another hour: "It's more important that I'm relaxed for the test than it is to have a head full of useless knowledge anyway." After three more hours: "Playing games is pretty much as relaxing as sleep is.")
- Omni-Club President
The tortuous backstory that you invent for your character to justify joining the thieves' guild, the fighters' guild, the mages' guild, the paladins' circle, the temple, and the assassins' guild all in the same game.
- Reaper's Stopwatch
The high positive correlation between likelihood of death and the number of minutes since your last save.
- Immaculate Screen Junk
Character portrait and icon options that someone obviously took a great deal of time to create and yet it's impossible to imagine anyone using them.
- Gandalf's Weed Madness alternatively Richard British
The urge to perform CRPG-related activities in real life. (Thanks to Oblivion and Skyrim, I can't pass a field of wildflowers without wanting to stop my car and grab my Swiss Army Knife.)
- Macguffin Withdrawal
The vexing feeling that somewhere--maybe back in the Dwarven ruin you explored six hours ago--you missed a chest.
- Schultz Detour
Undertaking a three-hour journey back to a previously-explored dungeon because a walkthrough informed you of a missed area that will give you 160 more gold pieces and 28 more experience points.
Feeling the need to explore every corner of a new location, such as visiting a friend's house or going to a store, looking for hidden Easter eggs and treasures. Along the way, seeing the "Employees Only" and barricades as either later plots or level boundaries.
- Unlearned fencelessness
Accidentally forgetting that a two foot tall barrier won't actually stop you.
- Premature Expiration
The intense loss of excitement that comes after the first death.
- The 'Next' Temptation
The desire to save your life before having a conversation so you can safely say the wrong thing, just to see what happens. (Related, the Sands of Time had that in the final cut scene *grin*).
Sounds familiar? I'm sure there are more.
CRPG Addict - Review Roundup (Part Twelve)
Two well-known classics this time around in the hands of the CRPG Addict: Ultima V and Wasteland.
Ultima V: Warriors of Destiny (1988)
The back story of the game is compelling and well-narrated, and the world itself is full of interesting terrain, cities, towns, keeps, lighthouses, dungeons, and other places to explore. Origin's manuals continue to top the competition in their history and description of the land and its people. It's one of the few games of any era in which the entire world--rather than just discrete pieces of it--is explorable from the outset. (..)
I confess that my final rating of 69 is a bit of a surprise. This makes Ultima V the highest-rated game in my blog so far, beating Pool of Radiance by 4 points and its predecessor by 14 points. Truth be told, I think I enjoyed Pool of Radiance slightly more, but the difference isn't notable enough to revise the GIMLET, and I might have mentally ranked Ultima V higher if I didn't have to take such a long time-out in August. I might also have mentally ranked it higher if it had a better ending--I almost want to subtract points for that. Why do I keep helping Lord British if he's just going to boot me out of Britannia the moment he's done with me?
- Game 63: Ultima V: Warriors of Destiny (1988)
- Starting Out
- Into the Underworld
- Towns and Their Folk
- You Don't Know What We Can See
- World Tour
- Raid on Blackthorn's
- Finishing Up on the Surface
- Shards, Shadowlords, and the Underworld
- Ars Arcanum
- Not Bumping
- Things I Discovered While Replaying
- Final Rating
Visions of the Aftermath: The Boomtown (1988)
The game is not a CRPG; its inclusion here is another MobyGames errata. It is, nonetheless, mildly interesting, and I can see how things like the health meter and the inventory could confuse someone as to its CRPG creds. (..)
So, having won at least one scenario, I'm giving it a ranking of 26 and moving on.
It is the first game that I have played since starting this blog that I felt was truly "replayable," in that different party a skill choices would result in a fundamentally different game. (..) It is legitimately difficult to determine what skills to choose, but awfully fun to watch them develop through use and additional training. (..)
This gives us a final score of 53. It ties with Ultima IV, Starflight, and Omega for my fifth-highest rated game so far. But I maintain that the two Might & Magics, Ultima V, and Pool of Radiance are better games. You can find pitchforks and torches at your local Home Depot.
- Game 65: Wasteland (1988)
- Dry Bones Can Harm No One
- I Will Show You Fear in a Handful of Dust
- Breeding Lilacs out of the Dead Land
- Restless Nights in One-Night Cheap Hotels
- A Heap of Broken Images, Where the Sun Beats
- Prison and Place and Reverberation
- We Who Were Living Are Now Dying
- Final Rating
Wizard Wars (1988)
Overall gameplay is methodical, mostly linear, non-replayable, and easy--but at least reasonably fast-paced. (..)
That gives us a final score of 24, lower than all but a few games, most of which I didn't finish. I would have finished this one. Maybe I felt I needed an easy win before another Wizardry title.
- Game 66: Wizard Wars (1988)
- Walking Through
- Need "Defeat Copyright Protection" Spell
- Someone Else Won!
Explanation of the the final score: The GIMLET.
Overfall - New Kickstarter
Pera Games has launched an interesting new Kickstarter: Overfall.
A fantasy roleplaying game of rough diplomacy and tough action. Explore, negotiate, and fight your way across the high seas!
Sail the seas. Turn the tide. Save the world.
Explore the shifting seas of a strange realm. Fend off starvation. Fight terrible foes…or befriend them. Recruit lost souls and learn their histories. Recover lost artifacts and rediscover lost knowledge. Take part in stories of the absurd and the tragic, the magical and the mundane - intimate, epic, and never the same twice.
Ready to embark?
- A huge, dynamic world to explore, ruled by a number of races in constant conflict - it’s up to you to help or betray them
- Challenging and addictive turn-based combat - careful strategy and cunning skill combinations are the key to victory against your foes!
- Permanent hero death, procedural world generation, and high replay inspired by classic roguelikes
- Interactive story encounters where the choices you make and the allies you recruit ensure no two journeys are quite the same
- Unlock new classes, weapons, trinkets and skills as you progress in the game
- Beautiful hand-drawn art of of 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations
Darkest Dungeon - The Perils of Early Access
Over at the Jimquisition site Jim Sterling outlines the problems people are having with the Darkest Dungeon and how early access has contributed to this problem. From the editorial below.
Over time, the game did what Early Access games are supposed to do - it updated regularly. Unfortunately, things seem to have gone terribly awry, with many vocal players believing the game has only gotten worse with each subsequent update.
As Red Hook Studios continues to overhaul the game and rebalance its systems, the general consensus seems to be that they're just breaking it.
Darkest DungeonSP/MP: Single-player
Release: In development
General News - RPG Maker Mega Sale at Bundle Stars
Been wanting to give RPG Maker a Whirl? Or just looking for games made with it? Then head on over to Bundle Stars RPG Maker Mega Sale! According to the promo, "there are endless possibilities with over 90 individual deals right now, and even more arriving tomorrow." What will you create??
General NewsSP/MP: Unknown
Release: In development
Might & Magic - In Humble Bundles Weekly bundle package.
For those wanting to try, or for those who missed the bundle earlier this year, Humble Bundles Weekly Bundle is the Might & Magic series. What you get depends on how much coin you give. A single dollar nets you Heroes of Might & Magic II & IV, Might & Magic 6, Might & Magic Heroes Online starter pack, & BETA access to M&M Heroes VII!! Paying more than $8.00 (as of this writing) also gets you HOMM V, the Hammers Of Fate DLC, & Tribes of The East. M&M Heroes VI, Dark Messiah of M&M,M&M Clash of Heroes I Am The Boss DLC, & The first HOMM. Boosting your donation to $10 will get you M&M X Legacy, plus the Falcon & The Unicorn DLC, HOMM 3 HD Edition, M&M Heroes VI Shades Of Darkness, and M&M Duel Of CHampions Starter Pack. It's a great deal, so head on over to Humble Bundle to snag it.
Might & Magic
Thursday - August 20, 2015
RPGWatch Feature - Victor Vran: Motorhead Gamescom Interview
I didn't get to see anything in action for the new Victor Vran: Motörhead Through the Ages add-on, so it ended up to be an interview only, in which we talked a bit about Victor Vran and about the Motorhead add-on.
At the time, they started talking about the soundtrack and licensing certain songs to use them in the game and during that talk they really, really started to like the game and asked Haemimont Games if it wouldn't be something that could be built upon to make it bigger.
What Haemimont didn't want to do, is put the Motörhead thing on just something as they didn't want to look bad to the fans and they also don't want to mess up their own brand, Victor Vran. So out of licensing the songs it became an entire big expansion to Victor Vran, that will have a big long story line with three very huge levels/worlds that will feel very different. Several dungeons. New weapons, New monsters, and new special attacks
Victor Vran: MotorheadSP/MP: Single + MP
Release: In development
Gamescom - The Technomancer, The White March and Kingdom Come @ RPG Codex
I've learned that Bubbles and JarlFrank from RPGCodex have visited a total of 31 games on Gamescom. That is two and a half time more than I've visited, so I really get the massive amount of work it is to create articles for all those games.
As it was done last year, they have several articles about Gamescom and each article covers multiple games. In this first one The Technomancer, Pillars of Eternity: The White March and Kingdom Come: deliverance are covered.
Although I have not penned down what I have to tell about Kingdom Come: Deliverance I will give away that I can relate to this part about combat:
At the end, he talked a bit about the game's combat system, the most important gameplay element of Kingdom Come. He called it "the most authentic depiction of European Martial Arts today." I pondered this for a bit, and thought it sounded pretty cool. He invited us all to have a hands-on in the booth next door, and then started handing out four-packs of Kingdom Come-branded Kickstarter beer to everybody in attendance (full disclosure: I hate beer). As soon as the other attendants had received their beers, they skedaddled out of the booth, never to be seen again. In the end, it was up to the Codex to humour the poor presenter and to take our places in the combat presentation. To make a long and repetitive story short; it turns out that the most authentic depiction of European Martial Arts today boils down to looking at a large reticule in the middle of your screen and using your gamepad (or, alternatively, swishing your mouse around the screen) to activate directional combos. Top right, bottom left, top, might be “blind”, while middle left, bottom right, center stab might be “cripple”. That's how they fought in the Middle Ages. After a while, I decided to leave the combat arena and explore the game a bit further.
Steam - Your target audience doesn't exist
Your target audience doesn’t exist
Why you shouldn’t talk about “MOBA audience”, “core gamers”, “female gamers” and instead think smaller.
What about “usual” games?
And here is the interesting thing — there is a market and audience for smaller games, otherwise Steam wouldn’t exist. Many people are trying many new games. They don’t spend hundreds of hours in one title, they’re, you know, your average gamers, you used to hear about a lot.
But there is a catch:
There aren’t many of them.
Classic “core gamers” — the ones that play most major hits or jump from indie game to indie game — are relatively rare when compared to overall gaming audience.
In fact, 1% of Steam gamers own 33% of all copies of games on Steam. 20% of Steam gamers own 88% of games. That’s even more than Pareto principle suggests.
So, to be a member of the “1% group” of Steam gamers you have to own 107 games or more. That’s not much considering how Steam is selling games at discount prices and how easy it is to obtain games in bundles.
We’re talking about 1.3M PC gamers that could fall into definition of “core gamer that buys several games per year”. And that’s including discounted games as well.
Of course we could extend it to, I don’t know, “softcore gamers” — the 20% that own 88% games. To be included you’d have to own 4 (FOUR) games or more on Steam — not exactly a huge number, right?
Let me repeat it once more, because it’s really important.
Various studies suggest that there are 700–800 million of PC gamers. It’s probably true, but it doesn’t mean much for your game. Because if you’re developing a downloadable game for Steam you’re not even fighting for 135M of its active users,
you’re fighting for the attention of 1.3 million gamers
that are actually buying lots of games.
The 1% group.
GOG - Forgotten Realms: The Archives
The Forgotten Realms comes to GOG in three nifty packages, featuring thirteen classic AD&D games, including a bunch from SSI's Gold Box series.
The Forgotten Realms world of Dungeons & Dragons has been home to many a hero and imagination since its publication, producing adventures and stories to be retold and enjoyed for years to come. The Forgotten Realms Archive - Collection One allows you to journey through one such set of adventures: the Eye of the Beholder trilogy, a set of first-person, real-time role-playing games.
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Eye of the Beholder III: Assault on Myth Drannor
The Forgotten Realm Archives - Collection Two brings a healthy mix of “Gold Box” and nostalgia goodness to your PC, along with a combination of adventure builders, turn-based and real-time role-playing gameplay. Composed of RPG classics that premiered the Forgotten Realms to video gamers, The Forgotten Realm Archives - Collection Two contains the following titles:
- Pool of Radiance
- Curse of the Azure Bonds
- Secret of the Silver Blades
- Pools of Darkness
- Forgotten Realms Unlimited Adventures
- Gateway to the Savage Frontier
- Treasures of the Savage Frontier
The Forgotten Realms Archives - Collection Three marks the conclusion of the Archives compilation and a change in development from Strategic Simulations Inc. to Dreamforge Intertainment. As SSI’s swan song to the Forgotten Realms universe, these titles celebrate the elements of the AD&D video games that you know and love - vast dungeons and beautiful locations to explore, a wide variety of monsters to slay, quests to complete, adventurers to assemble and worlds to be saved. These titles were a worthy conclusion to one of role-play gaming’s most defining series and will be a fine addition your games collection.
- Dungeon Hack
Spotted by wolfsrain. Thanks!
One Way Heroics - Plus: Expansion released
One Way Heroics is a cross between a JRPG and a roguelike, the result of developer Smoking WOLF's desire to make a sidescrolling RPG. It came out in February of last year and proved to be one of the most unique indie games of 2014. Now One Way Heroics has an expansion, One Way Heroics Plus, that adds tons of new content and some new mechanics.
For those unfamiliar with the base game, One Way Heroics takes place in a setting where darkness is slowly eating every world in every dimension and the player must stay ahead of the darkness until they can find and defeat the villain. It's story light, with a focus on procedurally generated worlds and the risks of trying to get new and better loot, maintain the loot the player already has, and juggle getting more experience with surviving. Many of its menus and systems scream JRPG, but it's grid-based and every step or action taken uses up a turn. Every couple of turns, the darkness advances from left to right, scrolling the world with it. If the player gets caught by the darkness, they lose. If they run out of HP, they lose.
One Way Heroics Plus adds new content in the form of three new character classes to choose from, more items, more skills, more NPC types, and new tilesets.
Here are some reviews for the base game, since we didn't report about it before:
- RPG Fan: 83%
- "One Way Heroics is a hidden gem. The gimmick truly works here and adds a dimension not otherwise available in roguelikes or any other game, really."
- Critically Sane: 4/5
"For the price, $3.50 full price, this is a great little game to pass the time. (..) the daily dimensions offers limitless replayability."
- USGamer: 3/5
"While ugly and unforgiving, One Way Heroics is nonetheless an enjoyable, addictive and innovative take on the crowded roguelike genre."
- RPG Site: 8/10
"It may not look that pretty, and the world doesn't seem all that well put-together no matter how it's generated, but for a game offering this amount of quality and only costs under $2 to purchase, that's a strong enough reason to give the game a try."
- RPGamer.com: 3.5/5
"+ Easy to pick up and play, + Optional challenges increase replayability, - Small. Could benefit from more everything, - Lackluster localization"
- Steam user reviews: Overwhelmingly positive
The base game is 75% off at Steam this week for less than 1$, the expansion is 10% off for about 5 bucks.
One Way HeroicsSP/MP: Single-player
Release: In development
CRPG Addict - Review Roundup (Part Eleven)
This roundup starts off with the first entry in SSI's popular and mostly AD&D based Gold Box series, an engine that was used for no less than fourteen games over four different series (plus three standalones): Pool of Radiance (Forgotten Realms), Savage Frontier (Forgotten Realms), Dragon Lance and Buck Rogers.
Pool of Radiance (1988)
You don't need to read to the end to get to the important news: Pool of Radiance is the best game I've played since starting this blog. I knew it would be from the second or third day. The variety of encounters is rivaled only by Might & Magic, and the tactical combat system is unparalleled. I loved it. (..)
The final score of 65 puts Pool of Radiance at the top of the heap, 5 points above its next-nearest competitor (the first Might & Magic). We won't be away from the Gold Box series long: Curse of the Azure Bonds comes up in less than 20 games. I remember it even less than Pool of Radiance--I'm not sure if I ever finished it as a youth--so I really look forward to it.
- Game 57: Pool of Radiance (1988)
- The Story Begins
- First Expedition
- Clearing the City
- Holy and Unholy
- The Great Outdoors
- Cleaning Up for the Show
- Final Rating
Questron II (1988)
The only real option you have when creating your character is the name. Leveling occurs at fixed intervals and in response to progress on the quest, not slaying monsters or building experience. You have no choices when leveling. (..)
The final score of 26 almost seems too high. I think I might revisit my system soon to allow for a "discretionary" category where I can add and subtract points based on particularly well-done (or hated) features.
Scavengers of the Mutant World (1988)
I can't deny that it's fairly original--this might be the first post-apocalyptic CRPG (I don't know if Wasteland from the same year is before or after). The state of the land and your quest is fairly clear (..)
This brings the final score to 26, the same as Questron II, which was bad for different reasons.
Sentinel Worlds I: Future Magic (1988)
The sum of the individual scores is 38, but we have to talk about some adjustments before we go. First, we're going to deduct a point for the final "battle." That and BattleTech vie for the stupidest endgames I've ever experienced, and I docked BattleTech a point for it, so it would only be fair to do it here. Second, there's the writing. I've rarely encountered such distractingly bad writing in a game. It couldn't have been any worse if Malcolm Trandle had sent a message to the federation that "all your base are belong to us." (..)
In any event, I'm lowering the final score of the game to 36 based on these two factors. I forgive you if you think I've been a little hard on the game. It does have its charm, as a rare science-fiction CRPG and one that at least attempts something original.
- Game 60: Sentinel Worlds I: Future Magic
- Reboot: Sentinel Worlds I: Future Magic
- Foreign Soil
- Careful What You Wish For
- Final Rating
Star Command (1988)
[Star Command] appears largely overlooked in the history of CRPGs. (..) I felt that [it] was a fairly good game, especially in the opening stages. Although the plot veered into nonsense towards the end, it held together better than Sentinel Worlds. (..)
That gives us a final score of 44, which outperforms every game I've played since Wasteland. That feels right. It was an interesting game with innovative ideas and good moments, and it motivated me to play to the end, even if the overall package is a bit flawed. It didn't really stand out in any one category, but neither did it completely fail in any one category.
- Game 61: Star Command (1988)
- Making the Galaxy Safe for Democracy
- Reboot: Star Command
- May Day
- Disease and Danger Wrapped in Darkness and Silence
- Final Rating
Times of Lore (1988)
I'm not so stubborn as to keep playing such an unrewarding game just because I don't want it to beat me (although I admit it is a bit galling). (..) Like Wizard Warz, another difficult-to-maneuver game with a tiny window, this game feels like it simply wasn't meant to be played with a PC keyboard.
Final Score: 18. Almost the exact same score as the aforementioned Wizard Warz, to which this game felt very similar.
Explanation of the the final score: The GIMLET.
Update: The walk through Sentinel Worlds I: Future Magic was rebooted later on, so I updated the quote and links accordingly.
Satellite Reign - Launch Trailer
Satellite Reign will be released on August 28 - here's the lauch trailer:
As some of you may already be aware, Satellite Reign is now less than two weeks from leaving Early Access, taking it into full release. Creating this title has been an amazing, unforgettable experience for us, and we owe it all to our backers. Watching the release date draw nearer is both exciting and nerve-racking, but we’re optimistic that people will enjoy what we’ve created.
We’d now like to present to you the Satellite Reign Launch Trailer!
Satellite ReignSP/MP: Single-player
Release: In development
Shadowrun: Hong KongSP/MP: Single-player
Exoplanet: First Contact - Kickstarter Update #4
The Kickstarter Exoplanet: First Contact has reached 11k of the 45k goal:
10k reached! A sandbox FPS,RTS,RPG game - all the things we want to do in a fantasy world!
Our campaign seems to take the marathon tempo, so we are working hard to increase our publicity, contacting lots of sites and other game-related media as well. We have some good content prepared for upcoming Kickstarter updates. Expect more detailed lore and game design articles to be released soon, as well as some info about our team and also fun stories from the history of Exoplanet's development!
This is followed by a shoutout for Civcraft - they have reached their Kickstarter goal already:
CivCraft - Legends of Ellaria, a Sandbox FPS, RTS, RPG game.
Yes, you got it right! These developers mix all the genres together and it looks pretty cool to us! Check it out! To be honest, we wanted to do many of these things while playing fantasy RPG's, Skyrim or first two Witchers for example: to add a little bit more strategy and sandbox to the standard RPG soup. But we couldn't. We really wanted to build a kindom, become a ruler, a person of true importance, and to influence these game's worlds on many levels. Not only by killing monsters in dungeons but by building a town, raising a faction.
CivCraft - Legends of Ellaria seems to offer all these dreams in one package. This project's campaign has already achieved it's basic funding on Kickstarter and is aiming for some great stretch goals. They need your support right now!
Exoplanet: First ContactSP/MP: Single-player
Release: In development
Wednesday - August 19, 2015
RPGWatch Feature - The Dwarves Gamescom First Look
The Dwarves was one of those games I checked out at Gamesom that actually weren't in development that long. This makes that much about the game is still undecided, which makes the validity of statements made in this article depend on how things will work out in the future.
King Art Games, the developers of games such as The Book of Unwritten Tales and Battle Worlds: Kronos, had information leaked a while ago about the development of their new game. A game of which the first line of code was written in March, this year. To make sure the expectations of the game would be in line with what the game would be, they decided to go public and announced The Dwarves.
The Dwarves is based on the first book, in the series of five Dwarves books, German author Markus Heitz has written. They try to follow the book as good as they can as there are quite a number of fans that are watching what they do to see if it matches the books and their vision of it. That is why extra attention is given to areas and characters from the books that are also used in the game.
The DwarvesSP/MP: Unknown
Release: In development
Final Fantasy Type-0 HD - Mixed Reviews on Steam
Final Fantasy Type-0 HDSP/MP: Single-player
Forgotten Forces - Introduction to a new Dungeon Crawler
Kordanor found a video that shows some gameplay footage of the upcoming Dungeon Crawler Forgotten Forces:
This is an early preview of Forgotten Forces, a gridbased dungeoncrawler with 3D pixelart, a magic crafting system, focus on battles, character progression and story, including NPC interaction. The game is being developed for PC, Mac, Linux and Mobiles.
To find out more about Forgotten Forces and stay updated, give us a like on Facebook on http://facebook.com/forgottenforces
Indie RPGsSP/MP: Unknown
Release: In development
RoA: Blade of Destiny HD - Free DLC 'With Blade and Brilliance'
Kordanor spotted this new free DLC for RoA: Blade of Destiny HD:
Free DLC "With Blade and Brilliance"
Celebrating the two year anniversary of Realms of Arkania: Blade of Destiny, Crafty Studios is proud to present an eventful blend of extra content - new classes, new spells and new events, along with various updates and additions - all packaged up in the free DLC “With Blade and Brilliance”.Features:
- Additional classes: “Juggler” and “Skald”
- Extended magic: “Destructibo “, “Fury Blood”, Ball Magic for mages, Extended Spell descriptions and complete revision of magical items
- Additional NPC: Gerbald from Riva
- Additional events: “Days of the Nameless”, “Tula of Skerdu”, “Asleif the Bald” and “Rotten timberwork” in the Mine of Prem
- Additional items: Thorwal trousers, leather trousers, linen shirt, leather shirt, belt, silver ring, golden ring, silver tiara, golden tiara, feather hat, throwing dagger
- Atmospheric images for many dialogues enhance the game experience
- See Forum for the full list of additions: http://steamcommunity.com/app/237550/discussions/0/530649887218772370/
RoA: Blade of Destiny HDSP/MP: Single-player
CRPG Addict - Review Roundup (Part Ten)
Kicking off the tenth batch of reviews by CRPG Addict with one of the meatier CRPGs from 1988:
Might & Magic II: Gates to Another World (1988)
Quests. The Might & Magic series continues to shine here. It remains the only series in this era with a strong selection of side quests as well as a compelling, multi-stage main quest. The main quest was slow to reveal itself, just like in the first game, but it was one of the more interesting main quests of the CRPGs I've played, and it fit well with the game's back story. (..)
The final score is 58. That's two points lower than I ranked Might & Magic I. If you want to howl in protest, believe me, I understand. From a purely objective standpoint, it seems like II should be better than I--if only for the graphics alone! But, to be perfectly honest, I enjoyed the first game a little bit more. I think the quests had a little more depth, the game was better balanced, and the plot was more original back then. It's still the second-highest ranked game in my blog, though, and I did have a lot of fun playing it.
- Game 53: Might & Magic II: Gates to Another World (1988)
- Packed with Stuff
- An Urban Tour
- Anatomy of Combat
- Touring the Countryside
- Castles and Quests
- Castles and Quests, Part II
- The Land Explored
- Mazes and Monsters
- On the Main Quest
- Stuck in a Bog
- Final Rating
Moraff's Revenge (1988)
In short, Moraff's Revenge is a single-character, permanent-death dungeon crawl with limited tactics and almost no story, but with some decent programming innovations.
Omega allows a fascinating type of character creation in which you can "play yourself," answering questions about your own lifestyle and attributes to generate your character. Naturally, there is a temptation to lie during this process (warning: the game notes the most outrageous ones), but it's still exceedingly clever, and the most original system this side of Ultima IV. (..)
The final score of 53 ties it with Starflight and Ultima IV in third place of all the games I've reviewed so far. Only the time factor keeps me from launching into a new game with different guild choices. (..) I'm sure I haven't even scratched the surface of what's possible in this game, especially as regards the religious system.
- Game 55: Omega (1988)
- Rich Game World
- Succumbed to Cheating
- Everything is a Reference
- Low Expectations, High Satisfaction
- Sort-of Won!
- Final Rating
The game would be more interesting if the quest were unified under some kind of general theme. Fractured as they are, playable in just about any order, some of them not particularly chivalrous, the game doesn't have a very good overall game world (..)
The final score of 21 puts it on the lower tier of games, but of course I'm rating it as a CRPG, not as a strategy game, which is closer to its correct category.
Explanation of the the final rating: The GIMLET.
InSomnia - Camping, Shelter and Transportation System
In Kickstarter update #36 we learn about camping, shelter and the transportation system of InSomnia:
Let's camp together
Camping is something you can do almost always and everywhere: during your global map adventures, while exploring specific locations etc. You will have a separate button in UI for this purpose:
Building a camp gives you an opportunity to craft items, manage inventory of your character and NPCs, have some food and water (yes, you will have to do that to survive), heal your wounds and rest to reduce the overall level of exhaustion.
Note that you won't be able to camp while being in combat mode or in company of any hostile creatures sniffing nearby. Some missions you might take won't give you an opportunity to rest until you finish, along with certain locations which are generally considered to be too dangerous to stay there for too long.
You should also remember that camping in abandoned corners of the station will likely get your party an unwanted company.
Each lost soul should have a place to call its own and you are not an exception. Your shelter is located on the territory of one of the station's military bases. Basically this location will offer you the same advantages as any other camp you build throughout the game. However the amount of features you'll be able to make a use of here is going to be slightly... bigger:
Here you will also find a special locker for everything you are too in love with to throw out, all your loyal companions you ever had in your party, a few merchants to suit your medical and technical needs etc. And of course what home it would be without workbenches of all sorts? You will definitely like this place.
Delivery terminals and instant transportation system
Station is a gigantic space ship so you can't always count on being around your shelter. This is when delivery terminals come to the rescue. This special tech can be found all over the place being connected with the help of complicated system of shafts.
By using these terminals you will be able to exchange items with the locker from your shelter. It will take some in-game time and you should be ready to wait even more if you find yourself too far from home.
To access the terminals you will need special cards which are rare. Also do not expect that all existing terminals will be perfectly functional - some of them will require extensive repair and other manipulations before you can actually use them.
You will be able to travel using a similar transportation system yourself:loading...
Thanks for reading this update and until next time!
InSomniaSP/MP: Single + MP
Release: In development