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Saturday - September 27, 2014
Friday - September 26, 2014
Thursday - September 25, 2014
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Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading the article...

RPG General News

2014-09-25

Leonard Bedner Interview

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community.
» Read the article

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Saturday - September 27, 2014

Darkstone - Classic ARPG Now on Steam

by Couchpotato, 00:11

Delphine Software announces that Darkstone is now available on Steam for a very cheap price of $2.49. I recall playing the game on the consoles many years ago.

THE ARPG HIT NOW AVAILABLE ON STEAM (PC VERSION)

Paris, September 25, 2014. Joystick Replay releases "Darkstone ", a precursor in Action/RPG, on Steam, the most important PC games download platform.

In 1999, " Darkstone " marked the Hack’n Slash universe on PC then Playstation. Critically acclaimed (9/10 on IGN.com, 17/20 on jeuxvideo.com) and developed by Delphine Software, the title found its public thanks to its universe, its atmosphere and the depth of its gameplay. Today, “Darkstone” is reaching the Steam video game portal in a version very similar to the original one.

The players’ task is to take up arms to help the inhabitants of the Land of Uma where the evil Draak wreaks havoc. To that end, they must find the 7 legendary crystals which will put an end to his vile doings. Players have to complete many quests, explore randomly generated dungeons, fight hordes of monsters to get the best possible equipment and the most powerful spells. Players will tread a long road before restoring peace.

To begin the action, players can choose one or two heroes among 8 available classes of characters (monks, assassins, amazons and sorceresses...) as well as the level of difficulty. When the players play for the first time, they have to start at the novice level, but once they have reached level 20, players will be able to start at master, then expert level (from level 35) and hero (from level 45). Once in the Land of Uma, player can control a character or the other as he wishes. He will switch between heros, access maps, shortcuts for spells (e.g. Resurrection or Fireball), skills (like foiling traps and finding hidden objects...) and various potions that restore the health or give magical energy.

As well as the traditional health and energy status bars, players also have to keep an eye on the characters’ hunger gauges. With a single click, they can see and do everything that relates to their characters: equip or feed their heroes with the food you buy to prevent their health from waning, check out statistics and amounts of gold, use their inventories, and customize shortcuts.

For swift mastery of the game’s basics, players can run through the tutorial before they start. The Steam version of the game has stayed faithful to the original where players explore a world that has been plunged into chaos.

To complete a game, players have to carry out eight main quests that they choose randomly among the 22 available. There are also additional quests that enable the player to collect special equipment. The positions of the enemies and objects also change from one game to the next, in order to constantly change the tactics. Players have to alternate between consecutive explore and fight phases in order to find the seven crystals scattered among the different dungeons. Confrontations enable the players to gather experience, equipment and gold – all necessary for improving their characters’ levels, increasing their powers, and buying spells and skills from local merchants.

 “Darkstone” can be played in cooperation up to 8 players on local network. In this configuration, each one will control his own hero.

«  Darskstone » is available on Steam (PC) since September 25, 2014.
It is dubbed in English and subtitled in English, French, Italian, German,
Spanish and Swedish.

"Darkstone"  (PC on Steam)
Price : $2.49 at launch then $4.99
Weight : 600 M0
Link : http://store.steampowered.com/app/320320/

Information about

Steam

Details

Friday - September 26, 2014

Steam - RPGWatch group

by Myrthos, 23:30

For those who were not aware of this yet, we have a RPGWatch group on Steam headed by HiddenX that you could join. With the curation feature that steam recently added, we currently have more than 100 games we can recommend and that can be found in our list of recommended games. So head on down there, to check it out.

Information about

Steam

Details

DA:I - Gameplay Walkthrough & Trailer

by Couchpotato, 03:53

If you watch to watch another gameplay video for Dragon Age: Inquisition then head on over to Open World Games. They have a new video from EGX 2014.

NEW! EGX 2014 Trailers: Dragon Age inquisition gameplay walkthrough EGX 2014 skyhold, boss battle, weapons, tactics, on PS4, Xbox One, PC, Xbox 360, and PS3. Stay tuned to open world games for more!

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1508) Released

by Couchpotato, 02:56

Wastelands Interactive released another patch on Steam for the early Access version of  Worlds of Magic. So here are the details, and changes from the patch.

New patch with fixes and new features such as: new fog of war, new unit panel, racial unrest and many more has been released.

Take a look at the full changelog below:

-[fixed] Taking over a city with an active enchantment after load would crash the game
-[fixed] Tooltips no longer leave the screen
-[fixed] Wrong hp after load
-[fixed] Lost cities would still be shown on cities list
-[fixed] Invisible scroll bar on cities list
-[fixed] Ending turn before summoning spell finished casting resulted in the summon being under enemy control
-[fixed] Walking bomb detonated during enemy turn would cause a freeze and infinite footsteps sound
-[fixed] Corruption is correctly saved/load
-[fixed] Max hp calculations after level up
-[fixed] Empty unit name on desertion notification
-[fixed] Bug after ranged attacks
-[fixed] Foresters' Guild tooltip
-[fixed] "Change me" while overwriting save
-[fixed] Null reference on fire arena
-[fixed] Dodge animation would play twice
-[fixed] Turn notification on battle map - showing player's name instead of "PLAYER'S TURN"
-[fixed] Unknown AI enemies are displayed as "unknown" on turn notifications
-[fixed] MISSINGSAVES on main menu load panel when no save file was found
-[fixed] Non-flying units cannot backstab flying units
-[fixed] Level issues after load
-[fixed] Wrong distance penalty during battles inside wolrd features
-[fixed] Selecting a unit causes the city range, rivers and fog of war to overlay the terrain
-[fixed] Fishery tooltip
-[fixed] Gray mage and phantom lancer description
-[fixed] Acid Arrow and other damage over time effects
-[fixed] Proper defeated units list after auto-battle draw.

-[changed] Units no longer "disappear" when standing on world feature
-[changed] "Back" button to X on save panel

-[tweaked] Random starting race by default
-[tweaked] Unit tweaking
-[tweaked] Increased scrollwheel sensitivity on cities list
-[tweaked] Fewer, bigger neutral armies
-[tweaked] Increased performance of map scrolling

-[added/changed] New fog of war
-[added] New attack/defense panel on unit panel
-[added] Racial unrest
-[added] New resource models (healing herbs, coal, iron, gold, silver, darkwood)
-[added] An option to continue after winning
-[added] All cities have a road under them by default
-[added] Left-click on "unit recruited" notification to select it

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bedlam - A Post-Apocalyptic Roguelike RPG

by Couchpotato, 02:52

Bedlam is a new game on kickstarter that went live from Skyshine Game. The developer is asking for $130,000 in thirty days to get funded. Here is the pitch video.

A post-apocalyptic roguelike RPG featuring our unique blitz battle system - Inspired by great games like The Banner Saga, FTL and XCOM

The player is cast as the mysterious Mechanic, the last known member of a once-thriving guild of brilliant inventors, intrepid travelers and operators of the rolling fortresses called Dozers.

As the Mechanic, you are in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic wasteland known as Bedlam.

Remember – One chance and one crew to make it through!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Dead State - Odds & Ends Update

by Couchpotato, 02:47

The latest Monday Design Update from Brian Mitsoda was released this week, and they also posted new information about a new team member to help Q&A.

When is Dead State being released?

Fall 2014.

Very obviously from the demo, we're still in production, but are quickly implementing the last bits into the game internally and will be polishing up the game as much as is possible. We want to release the best game possible and will postpone release to crush critical bugs and finish major polish tasks, but at a certain point, we need to release the game. We will, however, continue to support Dead State with content and fixes/polish after its release for a good long time. We have no plans to dump the game on Steam as-is.

Why don't your game's graphics look as good as ?

We chose to make our graphics functional over detailed because it's a big game with lots of locations, items, and characters. To make it easier on ourselves, we went with a low-poly approach because with so many assets, we needed to turn them out at a higher rate. Doing detailed graphics takes a lot more time and requires a bigger team to divide tasks between. Given our budget ($300,000) and scope, I'm pretty impressed with what the art team has managed to do given the time, size, and budget of the game.

Why aren't there more NPCs out in the world?

They are coming. They're easy to add and many are written, we've just got bigger priorities right now. Some of them are out there, they just aren't working as designed at the moment and are being fixed (this goes for bugged ally conversations as well). We'll be adding more NPCs, ally/enemy bark triggers, and events out into the world. Remember that many of the events in the game are spread out over the course of months. We're quickly approaching something like 15,000 lines of dialogue in the game (not counting all the other text) – there's an insane amount of dialogue in this game and we're adding little bits here and there all the time.

I have feedback, but I decided to post it on a random game forum. Does that help?

Not at all. If you really want to help us out, make sure you give us your feedback on our official forums or Steam forums. We really do want to make the game better and address the biggest issues you have with it, but we can only do that if you leave us your feedback.

The February Early Access release was too limited and rough. Is it better?

Yes, I would say so and so would many of the beta reviewers on Steam and our Kickstarter backers. We've added a lot more content and features that the original Early Access version was missing. But don't take our word for it – if you downloaded the 7 Days version, you now have the Beta version. Or wait a few more weeks for the final release. But if you really want the game to get better, play through the beta and leave us your feedback.

And the new team member named Chase.

Hi everyone!  I wanted to briefly introduce you to a new member of our team: Chase.  He'll be assisting Jake with responding to, reproducing, and tracking bugs you guys bring in, performing speed progression runs, and other QA tasks. Chase is another Seattle-area local and he comes to us with plenty of previous testing experience under his belt, so he'll be a great help to the DoubleBear team!   You'll start seeing him around more once next week rolls around. Please give him a warm welcome,

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Traveling Monster Hunter

by Couchpotato, 02:41

CD Projekt RED released a new five minute video development diary for The Witcher 3: Wild Hunt today called the,"Traveling Monster Hunter."

Listen to Wild Hunt developers talk about the dangers, challenges, and adventures that await you in the vast, open world of The Witcher.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Game Funded & Thank You

by Couchpotato, 02:38

That Which Sleeps is now fully funded in three days after launching, and is now getting close to it's first stretch goal. Congratulations King Dinosaur Games.

Funded! A Huge Thank You. Goodbye Poorly Drawn Heroes & Hello Minions!

Thank You! We are incredibly humbled and honored to receive so much support & encouragement from over 700 backers and countless other friends and fans.

We read and respond to every single comment and message we get here and on our other active forums so please feel free to reach out and be a part of the discussion!

Upcoming Content

We have more agent reveals, more info about the Old Ones you can play as, a look into how Diplomacy works in That Which Sleeps and lots more to present to you over the coming weeks. 

If you like what you've seen so far please continue to share our project.  Thank you from the (humbled) folks over at King Dinosaur Games!

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - New Backer Beta Patch

by Couchpotato, 02:30

Brian Adler of Obsidian posted some information about a new Backer Beta patch.

Hey, guys. It has been a while so I wanted to let you know that we are still working on a new patch for you guys. There are still some issues we want to iron out, but we are hoping we can put a new patch out sometime in the next few days. Once things look a little more locked down I will add more info.

Based on information from a few posters here are some the upcoming fixes.

Improved AI - David Szymczyk assigned to write new AI clauses 

Health system changes

Fog of war will be closer

Possible Attributes change

Larger Quest and Stash UI windows

Targeting Reticles

Major clothing color for NPCs in combat log

Gibs and hit effects

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Everything You Need Trailer

by Couchpotato, 02:28

Were getting closer to the release of Shadow of Mordor, and the developers have released a new video about, "Everything You Need to Walk Into Mordor."

Learn everything you need to know to walk into Mordor in our latest video.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Divine Summoner & Translation

by Couchpotato, 02:25

The 30th update for Lords of Xulima has information from Numantian Games about the Divine Summon, and talks about the German text translation.  

German Translation 

We are proud to announce that the German translation of LoX is in progress and already about 30% done. Very soon you will be able to play LoX in French and German, even during the Early Access phase. 

New Class Available: The Divine Summoner

As we promised in our crowdfunding campaign, we have created a new advanced class for an original play style. The Divine Summoner is a special class we want to include, because we feel it will add even more depth and fun to your adventure, if you can master it. As a Divine Realm class, he summons and commands the heralds of the Gods. There are 8 different Heralds, one per every Lord of Xulima except Yûl because as you know, his Heralds only serve to the will of the Guardian of Souls.

Every Herald has its corresponding skill to be developed with 30 different levels. Furthermore, the Divine Summoner has 5 more skills to improve different aspects of the summonings. The Divine Summoner can summon up to two Heralds at the same time in combat. These Heralds take the two empty positions in the character position grid, creating interesting tactical scenarios. The Heralds only remain in combat during a short period of time. If you summon a Herald who is already in battle, it will be restored to their original state (summoning time, life, power...). 

The Heralds have their own IA and personality. You decide which of them you summon in the battle, but what they do in combat depends on their own will. Which of them will you choose to assist you during combat? Take a look at what they can offer you...  

The next update in scheduled for the end of the next week in which a lot of new content will be unlocked, about 30 hours more of gameplay!

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gauntlet - Review @ Shack News

by Couchpotato, 02:20

Shack News reviewed the recently released Gauntlet, and gave the game a 8/10. They say it's due to being the perfect party game. Here is the final conclusion of the review. 

Gauntlet is the perfect party game. It brings people together while tearing them apart. There's fast action that's easy to pick up for more casual players, and a decent selection of relics for players that want to make to experiment with ways to make their character an unstoppable loot grabbing killing machine. The online component could do use some improvement, specifically with the ability to rejoin an ongoing game. Although it isn't as deep as other action role-playing games out there, its simplicity is a big part of its charm. It is the kind of game I find myself trying to talk my friends into playing so that we can confront the hordes, battle giant bosses, and fight over gold.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Child Of Light - Interview @ CVG

by Couchpotato, 02:17

CVG had the chance to interview Ubisoft Montreal's VP of Creative Lionel Raynaud, and he shares news the studio will produce more titles like Child of Light in the future.

"We are super happy with Child of Light. The team did a good job and the game had a great reception," he told CVG. "We were proud to deliver something new and unique - a lot of people were surprised that Montreal was delivering this kind of game.

"The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it's on a small game or not.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games," he added.

"So yes, we will encourage other initiatives like Child of Light and there's a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage - I even had one in my office this morning, which was super exciting."

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Dead Island 2 - Co-op Gameplay Video

by Couchpotato, 02:14

Open World Games posted a fifteen minute gameplay video for Dead Island 2, and gives everyone a look at how the Co-op gameplay will work.

NEW Dead Island 2 coop gameplay walkthrough Part 1 shows off Dead Island 2 free roam open world gameplay, weapons, and zombies on PS4, Xbox One, PC. Stay tuned to Open World Games for more Dead Island 2 let's play, tips, tricks, and gameplay right here on YouTube!

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

VideoBrains - Deleted Scenes of Deus Ex

by Couchpotato, 02:10

Some of you maybe interested in the following article from VideoBrains. Joe Martin shared new information on deleted Scenes for Deus Ex, and the plot of Deus Ex 3.

Last week I spoke at VideoBrains and shared never-seen-before design notes for Deus Ex 3. This was an unmade Deus Ex game which Ion Storm was developing when it collapsed in 2005 – not Deus Ex: Human Revolution, which was developed by a different team.

I’m writing more about Deus Ex 3 at the moment for a larger article, but I also spoke about the importance of deleted scenes and why developers and journalists need to take a more active role in game preservation.

Information about

Deus Ex

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Pathologic - In Hindsight Update

by Couchpotato, 02:05

Pathologic has eleven days left to get funded on kickstarter, and Ice-Pick Lodge has released a new update that with a few thought on the campaign.

A lot of the things that have happened during this campaign were quite unexpected for us. We never thought we’d have such a spectacular launch, and it never even occurred to us that all the $3,000 rewards will be taken in the first day or two. We were a bit at a loss as to what to do next. We’ve tried to introduce other “big” rewards (the ragdolls), but they didn’t work. It makes sense: while getting EVERYTHING is neat, receiving a single doll out of three is probably less cool. So that begged some changes.

Some of you have already noticed them, but we’d like to elaborate on what exactly has changed and why.

We’ve increased the number of $3,000 pledges to ten! We’ve asked our previous $3,000 backers for permission, and they’ve allowed us to do so (thanks a lot to them!). So while the dolls are gone now, you still have a chance to get everything listed—including an Executor Mask—if you want to do so. We’ve planned to make five masks first; now we’ve decided to make ten, but the number will still be very limited. There should never be too many Executors, it’s a bad omen.

The Polyhedral Room will become available to everyone who’s pledged $100 and more. The Polyhedral Room is a mystery, a musical snuffbox, a clockwork construction. The idea behind only making it available to those who’ve offered $100 was ritualistic. You have to be precise with rituals. You have to step a certain number of steps, and spin a certain number of spins, and spit a certain number of spits, and clap a certain number of claps so that the magic works. 

But there’s another aspect to magic too: honesty. The Polyhedral Room cares more for your intentions than it does for how many finger snaps you make. It’s decided to make itself available to you, and who are we to argue? 

*** 

It also seems like a good time to address some questions concerning the pledge rewards. 

Will you show us the designs of the Iron Heart and the Brand? 

We will! Please stay tuned for the future update. 

Will the tabletop game released simultaneously with the video game? 

No, it’ll become available earlier. Pathologic the tabletop game will be sent to its owners in Q3 2015 or even earlier, so you won’t have to wait till the release of the video game. 

Will the art book be hardcover or softcover? 

Hardcover. 

What about the posters? Will they feature the art seen on your Kickstarter page or something else? What size will they be? 

As you are well aware, there are five poster designs planned. Those will be new arts by Meethos, not the ones shown during the campaign—the latter have served their purpose, although there is a chance we’ll add some of the Kickstarter arts too if there’s enough demand. They’ll be printed in A1 size, vertical and horizontal. 

That’s all for today. Thank you once again for being with us. This campaign feels like a small adventure being taken with a group of very nice people. We’re quite sure no dragon can scare us anymore.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Battle Brothers - AI in Battle Brothers

by Couchpotato, 02:02

Overhype Studios latest update for Battle Brothers talks about how the AI works.

This week things get more technical as we shine a light on the Artifical Intelligence, or AI, that controls opponents in the game.

If you’ve played the later scenarios of the combat demo, you may have found the AI serviceable already. Once we have all the core mechanics of the game in place and things won’t change around all the time anymore, we’ll invest more work into the AI in order to have it actually stand out. Let’s find out how it works exactly.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Review @ PC Gamer

by Couchpotato, 02:00

PC Gamer has the only review for Fable Anniversary that I can find, and lets just they they are not impressed. The final score reflects that as the game only received a 65/100.

Fable Anniversary hasn't added much to the original formula save achievements and a harder 'Heroic Mode', but that's OK. Updated graphics, improved controls, and a new save system were all that was really needed to tweak Fable for modern players. I could give this to my brother and sister who were in nappies when the original came out and know that they could still get something out of it. They might just roll their eyes at the echoey voice of the Guildmaster telling them their health was low, but then kids are so good at games these days they probably wouldn't hear it nearly as much as I did.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - September 25, 2014

Blizzard - Titan MMO Cancelled & A $50 Million Loss

by Couchpotato, 10:46

Aubrielle sent me a link to an interesting article on PC Gamer that has news Blizzard has cancelled the Titan MMO, and might have taken a $50 million loss doing so.

We all know that is chump change to Blizzard anyway.Cool

Industry analysts say the decision to pull the plug on Titan cost Blizzard a lot more than just seven years of time: The studio may have sunk $50 million or more into its development before finally deciding that it simply wasn't going to work. But in spite of that eye-popping price tag, the consensus is that it really didn't have much of a choice.

Blizzard CEO Mike Morhaime said yesterday that despite putting the better part of a decade into Titan, it "didn't find the fun" in the game, which eventually led to the decision to kill the project completely. It was an "excruciating" decision, Blizzard's Chris Metzen added, and probably not just because it represented the end of a long and ultimately unfulfilled creative endeavor.

Industry analyst Billy Pidgeon estimated that the development cost of Titan may have topped $50 million, while Michael Pachter of Wedbush Security went even higher. "My guess is 100 to 200 people at $100,000 per year, so $70 to 140 million sunk cost," he told GamesIndustry International. "It's pretty sad that it took so long to figure out how bad the game was. I expect them to go back to the drawing board."

Another analyst, David Cole of DFC Intelligence, said the decision was likely prompted by the need for a subscription-based MMO to be "out-of-this-world unbelievable" in order to succeed in a market dominated by free-to-play games, which includes Blizzard's own Hearthstone. "I am expecting to see them continue to focus on high quality products but also focus on products with shorter development cycles and less cost," he said. "The market is just not in a place where you can have games with seven-plus year development. It is changing too fast."

Blizzard, of course, is one of the few game companies in the world that can absorb that kind of hit, and it's not a complete loss: Pidgeon noted that the benefits of the Titan experience "can include invaluable training, IP and technology that can be applied to other games." Even more interesting from the perspective of gamers, a Blizzard-connected source told Kotaku that "a good handful" of the Titan development team is still together despite the game's cancellation. Titan is dead, but it clearly isn't going to be forgotten anytime soon.

Information about

Blizzard

Details

Van Helsing II - Complete Pack Now Available

by Couchpotato, 08:09

Well we all know this was going to be released so lets gets on with the news. It seems Neocore Games is now offering a Van Helsing II: Complete Pack on Steam.

Van Helsing II: Complete Pack Now Available on Steam

New Van Helsing II: Pigasus DLC also debuts today

Budapest, Hungary – September 24, 2014 – Autumn just arrived at our doorsteps and with it the best time has come to lock ourselves into our rooms and play games. Gear up your hero, slay monsters, protect the innocent, quarrel with your charming companion, who happens to be a ghost , by the way... You can do it all in the Van Helsing II: Complete Pack which is now available on Steam for $19.99 for both Windows and Mac, also including the official soundtrack of the game.

Van Helsing II: Complete Pack includes The Incredible Adventures of Van Helsing II

It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

Van Helsing II: Ink Hunt DLC

Discover four new areas and the secrets they hide: the Sanctuary, the Island of Bones, the Inkheart Mines and the Crystal Bastion.
 
NEW!
Van Helsing II: Pigasus DLC

Unlocks the Pigasus: you can summon a new creature by spending Essence and you can purchase powerful items in your Lair from the Pigasus.

About Van Helsing II: Pigasus DLC

What is this strange creature? A pig who can fly? A flying machine that looks like a pig? It doesn’t matter, really: the Pigasus is the true wonder of weird science, created to explore the depths of the murky Otherworld (better known as the Ink) – and retrieve information from the world beyond, not to mention the large amounts of extremely rare artifacts. Spend some precious Essence, summon this strange creature to your Lair… and buy some rare new items from the Pigasus! Available on Steam for $2.99.

About the series

The Incredible Adventures of Van Helsing is an action-RPG trilogy that pits players in fierce battles against familiar supernatural foes and also enables players to partake in tower-defense mini-games to ward off evil that attempt to overrun the base by way of force. Free Demo of the first game in the series is available on Steam.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Outland 17 - On Square Collective

by Couchpotato, 06:55

Grenade Tree posted on our forum that their game Outland 17 is looking for votes on the Square Collective. If they win Square Enix will help the developer.

This is where the magic happens! Take a look through the projects, and if something catches your eye, you could help make it a reality – firstly by showing your support with a YES vote, and also by sharing your thoughts on the concept in the comments section of the pitch or pitch updates. Each project campaign lasts for 28 days, and at the end of that period, if there’s clear support for that idea, the team may be offered support through crowdfunding via the Collective campaign page on Indiegogo.

Outland 17: Void of Liberty is a turn-based tactical RPG designed to be accessible for casual gamers but enjoyable for the hardcore community. With an enticing story and the ability to engage in combat the way you want to play, there's something to offer for all in the universe of Outland 17. We'll soon be releasing more details and information so make sure to sign up for our newsletter to get the latest updates and game info.

  • Open Ended Character Progression: Don't you hate it when you pick up a shotgun or sword and you can't use it because of your class? In Outland 17, characters aren't limited by class, but instead gain levels and abilities based on our play style. The more you have a character use a shotgon, the more abilities and perks they get for it. Tired of running and gunning with it? Switch to a melee weapon and start leveling your skill with it! Mix and match items and weapons to create your perfect team.
  • Accessible Gameplay: We have designed a system to work from the ground up to play well on any platform. It is easy to get started for casual gamers and multifaceted enough to hold the attention of veterans.
  • Impactful Choices: One of the challenges of making a unique Sci-Fi world is that most ideas have been done before. By drawing from the American Revolutionary War we can create a world with familiar themes, but yet take a different approach as to how things function and appear. By focusing on the motivations of the main character for starting a revolution, we are able to craft a story around your choices.
  • Epic Sci-fi Music Score: A revolution without music is a revolution not worth having! We set the environment with an awesome musical score composed by DS Wallace! His work includes composing custom samples and synthetic sounds for Tron: Evolution and the Prometheus and Gravity trailer campaign

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Diablo - Belzebub HD Mod

by Couchpotato, 05:26

While browsing the internet I came across a new mod for Diablo called Beelzebub. The mod provides a bunch of fixes, and hd textures for the game. Here are some the details.

Project code name: Belzebub

Belzebub is code name of modification project, which will probably be most advanced Diablo 1 mod. For now project is in open beta phase (single player). Below there is short demonstration that presents some of the game features.

Features:

  • Increased resolution and support for panoramic screens
  • Fully integrated with new windows systems
  • Many user interface improvements
  • New hero classes Barbarian and Assassin
  • All quests which were missing from original game are now implemented
  • Four difficulty levels available in single player
  • New locations
  • New special and randomly generated bosses
  • New spells
  • New character skills
  • New item types and affixes
  • 204 unique items
  • 28 sets with 105 set items
  • 170 crafting recipes
  • Great number of minor gameplay changes
  • And many more...

Installation

In order to run mod, copy all files from archive to Diablo 1 game folder. Modification requires openAL library installed which is included in the archive. To start game run Belzebub.exe file. Remember that mod requires mounted Diablo 1 cd in virtual drive or diabdat.mpq copied to it's root folder

Source: GameBanshee

Information about

Diablo

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Graywalkers - Relaunch Now Live

by Couchpotato, 04:59

Dreamlords Digital has launched the second kickstarter for Graywalkers: Purgatory today, and is asking for $40,000 in fourty days to get funded. Here is the latest trailer.

Graywalkers: Purgatory is the first in a series of Emergent Strategic and Tactical Turn-based 3D Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture". It will be released for PC (Windows, Mac & Linux)

  • A Strategic Turn-based RPG with features inspired by XCom, Fallout, & Jagged Alliance.
  • Play in a dynamic emergent world where your actions actually change the world
  • Find, Recruit and Lead your 36 Graywalkers from over 40+ NPCs: each with their own style, background, abilities and personality
  • Strategically manage your resources, people, technology, and magic
  • As the prophesied leader, unite the lands of Purgatory under your banner and lead the war to reclaim the world for humanity

We will be releasing a pre-alpha combat demo in 1-3 days. We're just doing some testing on the new builds before we release them to you. The demos will be for Windows, Mac and Linux.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch - Leonard Bedner Interview

by Couchpotato, 04:28

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community. So if you have time to spare give a read.

Couchpotato: Can you talk about how Atari handled the whole process for paid mods when you worked at Ossian Studios? I recall Darkness over Daggerford, and Mysteries of Westgate both had problems.

Leonard Bedner: I joined Ossian Studios at the tail end of development for Darkness over Daggerford, so I wasn't privy to many of the details surrounding Atari's abrupt cancellation of Bioware's Premium Module initiative. But the rug was seemingly pulled from under our feet with nothing we could really do about it. At that time, about a year's worth of work had already been done on the game, so it made sense to continue work on it and release it to NWVault for free. Looking back, I believe that helped Ossian, because we gained more fans than we would have if we had sold it via the Premium Module program.

As for the pain that was the development of Mysteries of Westgate, I was there from start to finish, and I remember it quite well. Shortly after DoD was released in late 2006, I took some time to myself to release "Cry The Beloved" a few months later in October. After that, I had a month to myself to recuperate, then I began receiving the design documents for what would become MoW. For me at least, development started in earnest in late November/early December.

Now, throughout 2007, things went pretty well. Then towards the end of the summer, I was CC'd on a bunch of different emails discussing this server side authentication solution Atari wanted. I didn't think much of it, because hey, it was a digital download only game. I got that.

I don't remember the exact date, but around late August/early September, I was done with my main development. I was then tasked with creating the cutscenes in game that would become part of the intro movie that Alan would later put together. From my perspective, the release of the game was imminent. Then, it began...

For whatever reason, excuse after excuse began to come from Atari over what was going on with the server side auth check. One day, it's "We're not sure how we're going to implement it", then, it's, "We've hired a contractor to write the net code, should only be another few weeks", and after a few weeks, it's "We had to bring a more experienced person on board, sorry, going to take longer".

From my perspective, it just seemed like we were a lower priority to them, and since the company was obviously in disarray, no one was thinking about us. I mean, this went on forever. Think about it. I finish development in late 2007, and it doesn't come out until 2009? During that time, not one, but two expansions came out from Obsidian!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dealspwn - Drew Karpyshyn Interview

by Couchpotato, 03:08

Dealspwn has started a new article series about interactive narratives in games, and their first interview is with Drew Karpyshyn. He talks about KOTOR and Mass Effect.

Back when I first started thinking about this whole Interactive Narratives idea, the first certainty would be that Knights of the Old Republic would be my starting point. It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12-18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).

I think we can all agree that it's pretty damn good.

Naturally, therefore, my first port of call was Drew Karpyshyn, lead writer on KOTOR and the first two titles for the also-critically-acclaimed space opera that followed as BioWare sought to create a universe that was all their own in Mass Effect. After a spot of email swapping, difficulties in aligning schedules, holidays that fell at inopportune times on both sides, we finally managed to get a little exchange going, and I fired over a number of questions to him about how he got into the business of writing interactive fiction, and his experience working with such a massive IP as Star Wars, before comparing that to building something from scratch with Mass Effect.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Age of Grit - First Stretch Goal Achieved

by Couchpotato, 03:00

I have another update to share the week for Age of Grit, and this time it's good news. The game has received enough funding to pass it's first stretch goal for personal gear.

We've reached our first stretch goal! Yeeeeehaw!!!  A BIG thanks to all of you for making it happen!  Age of Grit will now feature personal gear--for your captain and crew to wear or use in the game.  We're talking hats (from cowboy to top), walking sticks, six shooters, and even cool steampunk monocles!  Items will have various in-game buffs and effects.

Our next stretch goal is at $16,000.  At that funding level we'll be able to include comic book style cut scenes!  This would be awesome to have! It would allow us to include some really sweet scenes.  The old classic western films were great for their epic, cinematic moments--with cut scenes we could bring some of the magic of those old westerns into Age of Grit!

We still have time--we can make it happen!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Wasteland 2 - Review Roundup #3

by Couchpotato, 02:49

Here is the third round of reviews for Wasteland 2 this week. Most of the reviews are very positive, but I did find one average review that most won't like to read.

But first I have a new update the game has made $1.5 million is sales this week.

inXile Entertainment has just announced that its post apocalyptic turn based adventure role playing game Wasteland 2 has generated over $1.5 million in revenue since launching last week on September 19th via Steam in just four days. Brain Fargo of inXile Entertainment said:

“We are ecstatic that the style of game we love so much has been embraced so well.”

If you want to number crunch, then if the game is being sold for £29.99 you could argue the game has sold just over 50,000 units.

Now lets get started with the reviews that I posted in no particular order.

Shack News - 8/10

Wasteland 2 has everything a deep role-playing game should: a large open world, multiple decision paths, and a satisfying mix of serious themes and dark comedy. It can be a long journey, and one where the end is nowhere in sight, but it's an experience that's easy to get lost in.

Gamespot - 8/10

Wasteland 2 represents everything about classic computer role-playing games that the modern iterations of Fallout aren't. Where Fallout 3 gives you an extreme amount of general latitude, Wasteland 2 focuses on the narrative minutiae and tangible consequences of your individual actions.

IGN - 8.4/10

Wasteland 2 might not be the prettiest CRPG to hit digital shelves this year, but it captures the harsh hypothetical realities of the post-apocalyptic American Southwest with excellent writing, decisions with terrifying consequences, and background voice work that reinforce the human suffering that results from them. It's a game about the power of choices, and the few remaining glitches and issues with its combat do little to diminish its power.

Destructoid - 8/10

Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they're not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.

Gizorama - 4.5/5

You know a game is good, when your real-life concerns morph into worries of how well your squad is equipped for their next encounter. And Wasteland 2 does that the best. Gone are the thoughts about the next day of work or school. You have more pressing concerns now. The water pumps of a post-apocalyptic town are about to explode!

VideoGamer - 6/10

It’s not a bad game, and it’s worth playing for the plot and setting alone. But it’s not a great RPG, and that’s a problem, because it’s an RPG. Somehow, it amounts to less than the sum of its parts.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - September Update

by Couchpotato, 02:25

Vince posted a new update on the Steam forums with news about more improvements, changes, and fixes for Age of Decadence. Here are some the details.

First and foremost, we're still working on Ganezzar. It's coming along well but at a slower pace than we've anticipated. Too much work (as we didn't cut any corners and didn't shy away from any options or consequences), not enough hours in a day. We'll post some screens and concept art on our forums in a few days, so you're more than welcome to visit our forums and participate in design discussions.

As for this month's update, it fixes most issues in "new Teron", adds balance changes, expands some dialogues (for example, you can discuss the situation with Antidas when you return to Teron), and numerous tweaks and changes, adding flanking, mobility bonus, a new crafting techique, and god knows what else.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Profession Competition Results

by Couchpotato, 02:20

The next update for Star Traders 2 announces the winners of the profession competition. and talk about the release another social reward for the game on Facebook.

Social Reward #3 Unlocked!

You've helped us get the word out to over 1,000 Captains who have climbed aboard, keen on making Star Traders 2 a success. You have now reached 1,264 shares on the project page, the Facebook post and on the project tweet.

This new milestone has unlocked the Star Traders Lore PDF. We don’t have a finished PDF to share because it is a resource that deserves a focused effort. It will be packed full of details, history, timelines and exclusive artwork. We can’t wait to share the Lore PDF after the project funds.

Please keep sharing the project with friends and family! There is still time to unlock the propaganda posters and to help bring hundreds of new Captains into our sector.

Profession Competition Results  

Captains certainly love their professions! The professions competition brought out a huge number of votes and second and third place were hotly contested. First place was taken in a landslide of 29 Explorer votes leaving all other professions far behind. Cory tried to claim that his Bounty Hunter vote was worth more than one point, but rules are rules.

With your help, the Explorer profession will be receiving a major bonus in Star Traders RPG. The Pirate, Bounty Hunter, and Star Traders professions all reached 15 votes and therefore will be receiving minor bonuses. These will rolled out over the next few updates, so feel free to make more suggestions as to what you think your bonus should be.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

TinyKeep - Game Trailer & OST

by Couchpotato, 02:15

The devloper of TinyKeep Phi Dinh released a new gameplay trailer last week.

TinyKeep Teaser Trailer

Hi everyone! Sorry for not being as active on the blogs as I normally am, but we've all been mega hard at work crunching for the imminent release - and for this little video.

TinyKeep Release

I'll be brief as I still have a lot of marketing to do in the next few days, but we're going to be releasing TinyKeep on Steam (Windows version first, with other platforms soon to follow) sometime at the end of September. We're thinking 29th or 30th.

I'll be back with more specific details on the release, but for now, enjoy the trailer and look forward to the playing it very soon!

He also announced the games soundtrack is now available for purchase.

So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the TinyKeep Original Soundtrack!Now available to purchase on Bandcamp.

We're mega proud of the game's music, so it's good to be able to finally condense it all into a tidy little album. Please take a look and consider purchasing if you would like to see Will continue to make more amazing music.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pathologic - Re-Imagining a Flawed Masterpiece

by Couchpotato, 02:07

Developer Ice-Pick Lodge sent out another press release for Pathologic with information on how the developer will be re-making the flawed Masterpiece.

The re-imagining of a flawed gaming masterpiece

How and why Ice-Pick Lodge’s 2005 game is on the verge of making a triumphant return

MOSCOW, Russia – 24 September 2014 – Critically acclaimed in its native Russia upon release in 2005, the Western release of survival RPG Pathologic was endlessly problematic and deeply flawed. Despite this, it has gained a cult following and is deeply loved by a hardcore following. It is because of this audience that independent developer Ice-Pick Lodge decided to revisit their iconic game, totally reimagining it as the game they originally intended, bringing it to Kickstarter where it is on the verge of reaching its $250,000 target.

Succeeding despite the plethora of aforementioned flaws and its poor implementation, Pathologic captured the imaginations of gamers due to the novel and arresting ideas behind the game along with its surreal and ambiguous storyline and characters. Ice-Pick Lodge’s very first title as a game development studio, Pathologic reflected the inexperience of its team with the amount of mistakes that were made. “It was clunky, it looked outdated even in 2005 and the English translation was horrific. It just didn’t make a lot of sense.” commented Creative Lead, Nikolay Dybowsky.

In the intervening years since 2005, Pathologic gained somewhat of a cult following despite its numerous flaws, a loyal and vocal audience who recognized the flawed masterpiece that it was. It was in no small part because of this audience that Nikolay and his team at Ice-Pick Lodge decided to revisit their beloved first child.

Dybowsky continues, “With three games now under our belt we felt confident that we had the skills and expertise to finally make Pathologic the game we originally intended. But as a small, independent developer consisting of a team of nine, we knew that we couldn’t finance the development alone in order to make the game that we wanted, which is why we hesitantly turned to Kickstarter.”

Dybowsky and his team at Ice-Pick Lodge were taken aback by the response. “From day one, the response of the fans has been overwhelming, We were originally reluctant to set the target at $250,000 feeling that perhaps that was a bit too ambitious, but we soon realized that anything less than that would mean we would have to compromise our vision which we did not want to do. So we bit the bullet and decided on $250k.  The immediate feedback of the fans was unbelievably positive and justified our decision, which is why with almost two weeks left of the Kickstarter campaign we are on the verge of hitting that incredible milestone.”

For more information on the game and the crowd funding campaign, the Pathologic Kickstarter page can be found at: https://www.kickstarter.com/projects/1535515364/pathologic

Or visit the official Pathologic website at http://pathologic-game.com/en/

The enigmatic trailer can be viewed on YouTube or downloaded in a variety of formats from http://vimeo.com/icepicklodge/review/106494991/e3e327883b

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Known Issues & Workarounds

by Couchpotato, 02:02

Starfish SD posted a short list if Known issues & workarounds for Elminage Gothic.

To keep things as simple as possible we will use this thread to track the problems people are having and ways to get around them if possible while we look into more permanent fixes.

• Crash when changing resolution or windowed/full screen mode: This does not seem to happen to everyone, to help us narrow it down and fix the problem please email support@ghostlight.uk.com with your dxdiag if you have the problem. In the meantime you should be able to adjust these settings in the .ini file. To do this open the Elminage.ini file (that you will find in the games install folder) in notepad and change the Width and Height to your desired resolution, then change FullScreen to your preferred setting (=0 for windowed or =1 for fullscreen), then save the file and boot the game again. We belive we have fixed this isssue with a patch, please let us know if you are still encountering it.

It seems the pre-order DLC does not show up in the game also.

We apologise to everyone that made the pre-purchase for Elminage. We are trying to fix the DLC problem and hopefully it will be fixed soon.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rampant Games - On Unfinished Games

by Couchpotato, 01:58

The Rampant Coyote's latest post gives his opinion on a few games that will remain unfinished, and uses a few cancelled kickstarter games as an example.

I keep grumbling (I try to think positive and to avoid grumbling too much) about people being willing to pay more for a promise of a game than an actual, completed game. I’ve suspected that as we had some high-profile failures in Early Access and crowdfunding games, that this might be tempered somewhat.

We’ve had a couple more major failures this week, but my desire to say, “I told you so!” is itself tempered by the fact that I’m a fan of both creators. This is the sort of thing that can ruin reputations and cause damage to careers.

Information about

Rampant Games

Details

Diablo 3 - Patch 2.1.1 Released

by Couchpotato, 01:53

Battle.net announces that patch version 2.1.1 for Diablo III is now live.

Diablo III patch 2.1.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.1.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.1 is live until those regions have also patched.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Final Fantasy IV - Available Now On Steam

by Couchpotato, 01:51

Square Enix announced today that Final Fantasy IV is now available on Steam.

FINAL FANTASY IV AVAILABLE NOW ON STEAM

LOS ANGELES (Sep. 24th, 2014) – SQUARE ENIX® today announced its critically acclaimed RPG, FINAL FANTASY® IV is now available on Steam™.

FINAL FANTASY IV set the standard for role-playing games with its diverse cast of characters, deep plot and real-time Active Time Battle (ATB) system. Players will now be able to relive this seminal title in the FINAL FANTASY series and enjoy the best role-playing game experience on their PC.

The Steam version features updated 3D graphics that have been optimized for PC gaming. It also features refreshed audio and the voiceovers that were added from the 2006 remake. The game incorporates new features such as Steam Trading Cards and Achievements. Finally, the difficulty level can be selected to suit all levels of ability, allowing novice players to easily enjoy this classic FINAL FANTASY adventure.

FINAL FANTASY IV is now available on Steam for $15.99. This title has not been rated. Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.

Game Features

  • High-quality opening movie created by Visual Works
  • Quicker browsing through the monster bestiary and other game records
  • Upgraded graphics
  • Achievements
  • New feature of Steam Trading Cards

Story

Four elemental Crystals, each possessing awesome power, lie scattered throughout the realm. However, men are quick to covet things which offer such strength, and they are easily corrupted by the might which they possess...

Seduced by the promised power of the Crystals, the kingdom of Baron begins employing unprovoked force to seize them from peaceful nations. The dark knight Cecil – Lord Captain of Baron’s elite force, the Red Wings – is ordered by his king to obtain the Crystals, but soon begins to question the monarch's motives. Stricken with grief at his own actions, yet burdened by his loyalty to his country and his personal sense of honor, Cecil at last decides to turn from the path of darkness and destruction.

Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss and self-discovery. Can Cecil open his eyes and become the man of honor that he must be?

Related Links

FINAL FANTASY IV Steam page.
FINAL FANTASY IV eStore page.

Information about

Square Enix

Details