Heroes of a Broken Land
Heroes of a Broken Land Review
Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Continue reading the article...
Wave Of Darkness
Wave Of Darkness Interview
A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Read the article
NWN 2 Mods
Both NWN 1+2 Mods
Never Played Any Mods
Used to But Not Now
Tuesday - November 18, 2014
SW:TOR - Sentinel, Marauder Changes Revealed
Bioware is making a few changes to the Sentinel and Marauder skills in the upcoming patch for SWTOR.
No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.
Dragon Age: Inquisition - Review Roundup # 4
Here are a few more reviews for Dragon Age: Inquisition, just in case you missed the other ones. I stopped at 3, you can find the rest yourself...
Inquisition is clearly balanced with the third-person perspective and real-time play in mind. So it’s a shame that the third-person is sort of a poor man’s Dragon’s Dogma with an even worse camera and no sense of grip or weight. By the middle of the game, an AI-controlled sword-and-board warrior will be almost immune to single-target damage, and you’ll let them tank everything in real time as you mop up whatever enemies the computer hasn’t already killed for you. If you want strategy, go back to Icewind Dale.
And yet I played Inquisition much more than I had to. I killed eight dragons. I reloaded conversations to see every branch. I restarted long missions when I realized I’d forgotten to bring a character who might change them. (Take an elf to the elf places.) I keep hearing the score in my head—the big stupid parts, not the subdued ones.
For all its mythical trappings, at its heart, Dragon Age: Inquisition presents us with the most intoxicating fantasy at all: That we will be loved, respected, and followed to the ends of the earth. That we will be able to make time and space for everything and everyone that matters to us. That even a world as vast as our own can be saved, if we only work together.
RPG Site, 9
If anything suffers as a result of this wide-reaching, impressively large amount of content, it's the fact that a game has a diluted focus. The potentially world-ending threat of Dragon Age: Inquisition doesn't feel to have stakes as real even as the relatively enclosed story of the second game, for instance, and many of the characters don't quite shine quite as brightly as those in Bioware's other titles - in large part because they are no longer the star of the show - that title now belongs to the excellent world of Thedas and the complex, fascinating politics that dominate it.
By offering such a breadth of content and then giving the player great freedom, Bioware greatly risks overwhelming many players - but that risky scattershot approach has, I feel, paid off here. If you're the type of player who loves that kind of freedom, you're in for an incredible treat. It's certainly the best Dragon Age has ever been.
Larian Studios - A Larian T-Shirt Campaign
Larian Studios are using RedditMade to run a campaign for selling Larian Studios T-Shirts. The cost of a shirt is $20, unless you are a very big boy or girl, in which case the extra fabric will cost you. Sales of the shirts isn't going fast at the moment apparently, still if you want a Larian shirt or support Larian in some way, this is your opportunity.
After Reset - Early Access
After ResetSP/MP: Single-player
Release: In development
Dragon Age: Inquisition - GameTrailer Review
A quote about the story:
It's surprising, then, that the broad narrative is quite predictable. An old, powerful evil has risen up, commanding a horde of demons bent on causing ruination. As a chosen one of sorts, you're in charge of building a force capable of taking on this evil and closing the demon rifts with a special mark on your hand. It's all so cliche that it's shocking how little impact it has on your enjoyment. Dragon Age: Inquisition is not a game reliant on broad strokes, but instead dozens of small stories that build a meaningful whole. These stories largely come from characters.
A quote on how the story progresses:
What can be frustrating is how Inquisition gates progress. In order to complete the story and conduct certain side operations, you need to spend a currency known as power, which is obtained by doing tasks both large and small in various regions. As the power requirements jump higher and higher, it feels like Dragon Age: Inquisition is artificially extending the hour count. Since there's so much to do, it's not an egregious sin, but it's definitely a needless one.
Americana Dawn - JRPG Set in Colonial America
There aren't too many games set in early America. There are even fewer compared to Tactics Ogre, Final Fantasy Tactics, or Chrono Trigger. But Americana Dawn is.
But aesthetically it's a snazzy-looking throwback to the style of classic Final Fantasy Tactics and Tactics Ogre games with a little Chrono Trigger thrown in, albeit starring characters who don't need pixelated step stools under stubby frames. Here's how the game's creators describe it:The team creating Americana Dawn is made up of both Japanese and American developers, so that should make for an interesting fusion of influences. I like that more games are digging into early American history, too. Sure, Assassin's Creed III didn't hit the hay bale dead-on and landed with a not-entirely-pleasant splat, but the time period is rife with possibilities for neat gameplay moments.
"Americana Dawn is a role playing game which explores over two centuries of early American history using a new tradition of folklore and tall tales. Throughout its story, we follow Foster, the spirit of the sea, a gentle and innocent being who arrives in America with no apparent heritage or home. Lost to the wilderness of Shenandoah Valley, he lives in complete isolation for a hundred years until he is found and recruited in the provincial militia. Thus begins his strange journey, spanning across three wars and the entire eastern seaboard of North America: from the French and Indian War to the American Revolution, from the colony of Georgia to Quebec City."
"Foster witnesses once loyal English become American rebels. He fights against dear friends turned foe, watch mortal companions blossom and wither, bears witness to the chain of events that would create the United States, and is left with revelations both inspiring and woeful."
It's on Steam Greenlight.
PC Gamer - Only 25 Percent of Early Access Games Release!
Early Access has created a lot of cynicism within the PC gaming community. And for good reason. According to one study, only 25% of early access titles make it to release.
Early Access has become a very popular method for releasing games, and it's not hard to understand why: Developers can make money on their games while still developing and shaping them based on feedback from their audience. But it's not an unqualified success, as thus far only one-quarter of games put out on Early Access have been given a full release.
The GamesIndustry report, by EEDAR Head of Insights and Analytics Patrick Walker, acknowledges that the percentage could be weighed down by recent Early Access releases that simply haven't had time to be developed into a state of full readiness. But the percentage of Early Access titles from 2013 that have made it to full launch isn't much better, standing at less than 42 percent, and of the first nine games to appear on Early Access when it debuted in March 2013, only three have been released as full games.
"While there are clearly many benefits to an Early Access model, there is also the possibility of a broken promise to the consumer. This is not unlike other models in the games industry, such as crowdfunding through Kickstarter or selling a DLC Season Pass, where the consumer pays up front for promised content," Walker wrote. "A notable difference between those particular models and Steam's Early Access program is the lack of a firm release window; on Early Access, a game could theoretically stay in development and be sold to consumers indefinitely, whereas a Season Pass is rolled out within a specific time frame and all Kickstarter projects are presented with an estimated 'delivery date'."
Source: PC Gamer
Monday - November 17, 2014
Dragon Age: Inquisition - Review Roundup # 3
Thanks to this thread the DAI forums at the Bioware forums I've found some reviews for this game. Most of them are in English, but there is one Norwegian and two German ones as well.
Reviews in English
Here's a quote about how
Inquisition marries the spirit and scope of Origins with the flashier approach of its sequel. The first area you venture into after the linear opening is bigger than the whole of the first game - and it's crammed with things to do. Side-quests are usually presented and dispatched with minimal fuss or moral dilemma, but completing them earns you power which can be used to access new areas or standalone missions. You select these from the war table at your fortress, which is customisable right down to the choice of drapes, and the whole of Orlais and Ferelden is your playground.
The reviewer's, Adam Smith's, conclusion:
It's self-contained, despite drawing on so much history that has already been written - much of which is affected by player choices in the previous games. Those who aren't up to date with the series or have lost data can make all those choices before they begin. And everyone with the slightest interest in dungeons, dragons or dialogue should begin. With Inquisition, BioWare have handled the narrative and consequence of conversation and action with more assurance and depth than Telltale, while also constructing one of the finest and most forward-looking CRPGs ever made And I'm as delighted and surprised as anyone.
A review from Norway
Two German Reviews
4players.de - 59/100
The review from 4players.de tells us about a game where Bioware apparently tries to have it both ways i.e. both have an open world a la Skyrim and Bioware's own story telling world. They don't like the mix and the blend of these two, hence the low score.
RPGWatch - Looking for News Editors
We are back again with the quest for new news posters. Our latest group of candidates turned out to be not very active, so here is your chance to do better.
I'm sure there are some of you who think you can do this, so why not give it a try and contact me via PM.
Before you do, be aware that it does take time to post news. We are looking for people with some stamina who can invest a number of hours per week and continue for a long, long time.
So, if you still think you have what it takes and want to join the glorious ranks of RPGWatch editors, contact me.
Wasteland 2 - Choir Songs EP Released
Wasteland 2 now has its own choir music, available to those backers who purchased a version with the soundtrack included.
In case you own a Wasteland 2 copy that comes with the game's soundtrack, you'll be glad to know that it's being updated with an EP containing all the choir songs contained in the game, as announced in a post on the game's official Tumblr blog. If you're a fan of eerily cheery post-apocalyptic religious songs, you'll be more than pleased
Wasteland 2SP/MP: Single-player
Goat Simulator - MMO-Themed Expansion
Goat Simulator, one of the most famous jokes of 2014, now has a fantasy-themed MMO expansion coming later this week. It will be free for those who own the game.
I'd say that releasing an MMO-themed expansion in the aftermath of Warlords of Draenor's release made sense. But this is Goat Simulator, so none of it really makes sense.
Later this week, patch 1.2 will go live for the... er... what genre is Goat Simulator, anyway? Goat-'em-up? It adds a fantasy-themed RPG-like world that comes complete with quests and classes, such as Warrior, Rogue, Magician and Microwave.
The Goat MMO Simulator update is released, for free, on 20 November.
Source: PC Gamer
Goat SimulatorSP/MP: Unknown
Kalypso Media - Dungeons II Preview
Kalypso Media is hard at work on Dungeons II, and some new Warcraft II-style mechanics have been added onto the model of the first game. Destructoid examines.
As the sequel to the original Dungeons, you're tasked with expanding the scope and scale of your dungeon, while keeping your minions happy. As you send your lesser underlings to create rooms for resources, and digging for gold, you have to monitor their happiness levels or else they'll revolt. By building breweries, you can keep them drunk and content, while paying for their services as well. As you build your base of operations, you'll eventually be visited by humans from the surface, looking to see what all the commotion is about. From here, you'll have to set traps and send out stronger minions to confront them and protect the Dungeon Lord.
But here is where things get a little different. Once you've built the necessary resources and have a sizable force, you can send your minions up to the surface to retake territory. Switching over from Dungeon Keeper gameplay to RTS style mechanics similar to WarCraft or Dawn of War, the pacing changes up considerably. From here, you can battle your foes and sack their villages, turning the whimsical and lush environment, to barren and scorched wastelands.
Dragon Age: Inquisition - Definitive Guide to DA Keep
Didn't finish either or both Dragon Age prequels? Need a refresher or a guide to the Keep? PC Gamer's got an article that can help.
As Phil notes in his review, Dragon Age: Inquisition's massive scope is matched by the complicated and sometimes overwhelming ways in that it interacts with pre-existing Dragon Age canon. I've been playing it too, and even with a thorough knowledge of the previous games - and having read all of the novels and comics - it takes a little work to hold Thedas' complicated history in your head all at once.
This is particularly true if you're just getting to grips with Dragon Age Keep. Rather than import saves directly from previous games, BioWare have opted to allow you to configure a world state via an online application. This helps you to resolve plot holes, ensure that every decision is registered correctly, and even change a few if you're not happy with how things went. That said, configuring Keep with a fuzzy memory of Dragon Age isn't easy. For that reason, we've put together this extensive guide to every decision it asks you to make.
Needless to say, this is going to be a long article and it will involve heavy spoilers for Dragon Age: Origins, Dragon Age 2, and their DLC, but no spoilers for Inquisition itself. The hope is that it'll help you establish your world state just-so in time for Inquisition's release, whether that means reminding yourself about decisions you made back in 2009 or configuring a new save file based on the Warden or Champion you have in your head.
Source: PC Gamer
Rising End - Multiplayer Hack&Slash
Rising End is a game on Kickstarter that still needs funding with 26 days to go. It is told to be a 'Multiplayer Hack&Slash Game with customizable gameplay with an amazing adventure'.
Rising End is a Multiplayer Online Hack & Slash game with a great diversity of gameplay styles that will take you on a amazing journey, revealing tons of story and cinematics as you battle amongst your enemies or even eachother. Characters will have 10 levels, and each level you get will grant you a skill depending on what class you pick. You will not be tied down to one class like many force you to do, but instead allow you to be a mix of many, that way you will be able to play exactly the way you desire. If you desire to be a full Warrior, or a half warrior/half shaman, that would be all up to you. Skills will not increase in damage as you level to increase the skill-level needed to succeed instead of just levels itself. Think of it this way.. a good level 1 character can kill a level 10 character if enough strategy is used, but the level 10 will have the benefit because of the amount of skills he contains.
Dishonored - One of the Most Important Games
According to Canadian Gamers Online, Dishonered is one of the most important games of the last decade.
While Dishonored was well received in its time, it never really got the recognition it deserved. The game did something with the setting (Dunwall) that I still think about to this day. In simple terms Dishonored made me feel something that I hadn’t felt in a video game since my early days of playing Final Fantasy IV. It did something that made me feel like I was in a world worth exploring to its fullest as opposed to just running through the story as quickly as possible like I do with most modern games these days. Dunwall lives and breathes in a way that never got the credit it deserved, and I am hoping that through this I might be able to convince you to reconsider this game as one of the most important of the last decade.
Platform: PC, Xbox 360, PS3
Valkyria Chronicles - Review @ RPS
Rock Paper Shotgun takes a look at Sega's Valkyra Chronicles and are very enthousiastic about it.
The best example of how the battles blend realtime and turn-based actions is the overwatch equivalent – certain classes always fire on enemies who cross their line of sight, while others can’t. If you’re trying to get past this you can dodge out and trigger the overwatch fire, then when they’re reloading dash across the gap. It’s hard to see how a tactic like that could be turn-based, but it’s key here and feels great to execute – and at the same time doesn’t ‘nerf’ overwatch, because if you run around corners blindly you’ll still get shot up.
This is perhaps the defining quality in Valkyria Chronicles’ design – it plays like the developers sat down and really thought through how every part of it would work. The classes all complement each other beautifully, with clear roles and utter co-dependence. The scouts see further and run faster for longer than the other classes, for example, and arcing lines shoot out with an audio cue as they flag up multiple enemies – letting the slow-moving snipers set up angles, warn of enemy flanks, and identify key target enemies. But run around carelessly and one enemy on overwatch will take you down in seconds – at which point all the info is hidden again. So controlling a good Scout is about getting into position, but equally as important is being sneaky to keep them alive.
Valkyria ChroniclesSP/MP: Single-player
Genre: Tactical RPG
Star Citizen - Interview at DSOGaming
DSOGaming feeds us a rich interview with Cloud Imperium Games on Star Citizen mods, PC exclusivity, graphical features, DirectX12, and multi-core CPUs.
A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible!
Sean Tracy: Gamers can expect their PC’s to be pushed to the max as we are not bound, as developers, making a game for the “lowest common denominator” which classically for most companies are the consoles or even mobile hardware. Without us having to effectively optimize to the point of being able to run on the limited hardware that is present in the consoles we are free to push the boundaries of what is possible in real time on current and even next-generation PCs. The PCs will always be beyond what console hardware has and further we are dedicated to giving enthusiasts that want to test their machine’s mettle with the options to be able to do that. This is truly a game for PC gamers who want a game built from the ground up for the PC and not up-rezzed or ported over.
LostArk - Next Big ARPG From Korea?
LostArk, an upcoming project Kotaku is calling "a prettier Diablo" is in development by Korean studio Smilegate.
Lost Ark promises to rival them all. This upcoming game by developer Smilegate is using the Unreal Engine 3 and a top-down isometric view to create a hack-and-slasher.
Steparu.com has a nice preview of Lost Ark, saying that it is a potential rival to Lineage Eternal. It has mounted combat and 18 playable characters, some of which are gender-locked. Lost Ark is planning on a 2015 beta, and sign-ups are on the Korean site.
Read Only Memories - New Cyberpunk Adventure
Read Only Memories is inspired by classic tech noir adventures like Snatcher. In the game, you play as a struggling journalist whose slow slog through life is interrupted one day by a robot named Turing, who breaks into your home to inform you of your friend Hayden's recent disappearance.
Developed by MidBoss Games, the folks who run the LGBTQ-friendly gaming convention GaymerX, Read Only Memories also features prominent queer characters, and even allows players to choose the pronoun they will be referred to throughout the game: he, she, they, or none at all.
Get the free demo - or preorder - here.
Source: Indie Games
CD Projekt RED - Puts Suffering Fan Into Witcher 3
CD Projekt RED never fails to astonish with their awesomeness. A devoted fan suffering from cluster migraines has been put into the Witcher 3.
I have a brain condition that gives me, essentially, a non-stop Migraine. It's a terrible, shitty Disability and I've had to live with it my entire life. There's no real "Cure" for Migraines these days, so ever since I was 14 I was placed on an ever increasing painkiller "cocktail" regiment.
This ties in because due to my condition and the heavy amount of medicine I have to take, I experience side-effects and sometimes the pain doesn't go away at all, so quite a bit of time pain-locked to my bed and there's only a small amount of things that can take my mind off the pain: redditing, reading and gaming. The reason that those things are able to help me is because they're all very immersive and vast, so I can really get lost in a graphic novel or an open-world video game (Reddit is something I do if it hurts too much to game/read).
So there's only been a very small amount of games that offer that truly immersive experience I need to truly get lost within them and escape the pain that I'm feeling, and The Witcher 2 happened to be one of those games! Now, whenever I come across a game like this, I look around really deeply on the web to find some way of communicating directly to the team that created that game so that I could tell them my story and personally thank them for how they've helped me so much.
"Some time ago we got an email from this guy. He described his situation and wanted to let the studio know what he thinks about our games and what they mean to him. That was a very kind and touching email. He didn't ask for anything, just to pass the message to others in [CD Projekt] Red.
In response to Nick's touching letter, CD Projekt offered to reproduce his likeness in The Witcher 3: Wild Hunt and a number of keys for Witcher-releated digital products. The story was later published on Eurogamer (their article is also the original source for this newspost), whose article includes a small message from CD Projekt:
"Over the weekend we exchanged a couple of emails and finally came up with an idea to put his face in The Witcher 3. Let me quote one of these emails: 'It is great that we can do something to make him feel better :)'. I think that sums it up pretty well."
Stay amazing, CDPR.
CD Projekt RED
Sunday - November 16, 2014
Grim Dawn - Build 22 Now Available
Build 22 is now live, and with it many great quality of life improvements to Grim Dawn.
Several highly-requested features have come online including Instanced Loot for Multiplayer, an expanded shared stash, auto-combining of partial components, and more!
With this update complete, we are now full-steam ahead on releasing the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will introduce you to new locations, characters and challenging content.
And this will be my last news-post for a few months, and I will hopefully be back in February. So Happy Holiday's to all of you, and I look forward to being back next year.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
The Shadow Sun - Patch & Android Version
Ossian Studios announces that The Shadow Sun will be released on Android devices.
We’ve just released our v1.02 update for The Shadow Sun on iOS. Included are a new pet dog companion that you can feed, play with, and have fight alongside you, a brand new app icon, and an improved camera that fixes the issues some players reported to us. We’ve also put the game on sale for the first time since release, for $4.99, so grab it while you can!
We are also happy to announce our upcoming Android version of The Shadow Sun for the Google Play Store! Currently, we’re looking for beta testers for our open beta, so if you’re interested in trying out the game on your Android phone or tablet, then go to our forums to sign up!
The Shadow SunSP/MP: Single-player
Ion Storm - Lost Deus Ex Sequels
Eurogamer has a new article about the lost Deus:Ex Sequels that were never made.
Invisible War and Human Revolution - these are the sequels every Deus Ex fan knows. But they're only a fraction of the real story. Prior to Human Revolution, Ion Storm Austin, the studio behind the first two Deus Ex titles, worked on a third game in the series. Twice.
Now, exclusive research and interviews offer a look at Ion Storm's creative process and a glimpse at the trilogy that might have been; at the never-announced games known as Deus Ex: Insurrection and Deus Ex 3.
Dragon Age: Inquisition - News Roundup # 5
Video Game Sophistry has uploaded recruitment trailers for two characters in this game.
First up is Vivienne's recruitment trailer. You can watch it here.
Next up is Cole's recruitment trailer. You can watch it here.
In other DAI news it seems that IGN already have some quest walkthroughs up for this game. Warning: Read at your own risk as there will be spoilers in these.
IGN's first quest walkthrough is called In Hushed Whispers
IGN's second quest walkthrough is called Champions of the Just.
Northern Shadow - Dev Blog #1
Chariots touches base with supporters of Northern Shadow with their first dev blog.
Back in March when Unreal Engine 4 was announced, we decided to stick with Unity, at that time the development cost of switching was too high, and we were still at that development sweet-spot that the Unity is at its best. As the issues accumulated, the cost of these workarounds started highly outweighing the cost of an engine switch. Which is why, even though after such a large amount of development, we decided to switch to Unreal Engine 4.
Unity is a great engine. And in fact, both 64-bit editor and level streaming issues have been fixed with the Unity 5, which became available for pre-orders a few weeks ago. Its just that for our specific situation, it was a few months late :)
That was a bit long, but after such a long silence, I think a more detailed explanation was needed. We couldn't talk much these last few months, because we were switching to a different engine, and didn't wanted to show it until was ready. But now we can talk about some of the new and exciting stuff!
We've completely redid the world. Originally we had 3 overworld zones that was 15sqkm big. We now have a single 103.4sqkm overworld zone that you can seamlessly travel. We've added seasons to the game, AI acts accordingly to them and your cities' requirements change over time. Switch also gave us a free boost to eye-candy department with better Post-Processing, GPU particles, dynamic global illumination, and better Anti-Aliasing.
Northern ShadowSP/MP: Single-player
Release: In development
PC Gamer - Win 7 Will Not Support DirectX 12
There aren't many PC gamers that don't use DirectX. But the next generation of DirectX won't be available for those of us who use Win 7.
Speaking at a PDXLAN presentation earlier this month, AMD's Chief Gaming Scientist Richard Huddy said Windows 7 remains Microsoft's most popular operating system: 52 percent of all Microsoft OS users are still on Windows 7, and that number is actually growing. "It's a very, very popular operating system," he said in comments starting around the 20:30 mark of the video.
But in spite of that, or perhaps because of it, he continued, "One thing that's not going to happen to it is DX12. Yup, DX12 is not coming to Windows 7."
Source: PC Gamer
Star Citizen - Won't Support DX10 or 4GB PC's
Star Citizen is already unforgiving. And you'd better have a decent rig ready, because it's ready to leave slower rigs in the dust.
Cloud Imperium has never made any bones about the demanding nature of the game—you will recall the bit about how consoles "couldn't possible handle" it—but if you were thinking you'd be able to coast through with the mid-range rig you built in 2011, think again: When asked by DSoGaming if the minimum requirement could be cut back again, Engine Technical Director Sean Tracy said, "Likely not."
Of course, if you're gaming on a PC with 4GB and a DirectX 10 card, the odds are that either you're playing Peggle, or you're already looking into a fairly major upgrade. And by the time Star Citizen rolls around, which isn't likely to happen for a couple more years, that sort of system will be just about completely untenable for any kind of gaming that isn't built into Windows.
Source: PC Gamer
Dragon Age: Inquisition - Aaryn Flynn Interview
Lords of the Fallen - PC Performance Analysis
Dark Side Of Gaming shares some valuable info about what Lords of the Fallen will do to our PC's.
Lords of the Fallen’s PC RAM requirements surprised us when CI Games announced them. According to them, the game requires at least 6GB of RAM. Was this another COD: Ghosts case? Or not? Well, we can confirm that PC gamers will need more than 4GB of RAM in order to – properly – enjoy it. As we can see below, the game itself used almost 3GB of RAM, meaning that those with 4GB of RAM – provided there is no lock – will face major swapping issues.
Lords of the FallenSP/MP: Single + MP
The Memory of Eldurim - Update Incoming
Eckell tells us that the next update for Memory of Eldurim is coming shortly, and will contain updates for spells and possibly new monsters.
We've had several weekly updates in a row but the next update is going to be delayed by a week. This usually indicates that the updates will contain a little more content.
We are working on spells. We are going to try to get some spells back in the game that can do some damage and have other effects aside from the very basic one's we've already implemented. We have been writing descriptions for nearly 50 spells. Only a few of these will actually make it in the update but we do have a lot more planned for what magic will be capable of.
We are also working on getting a new monster in the game. We've always wanted to have more than just humans to fight because that does get a little boring so we are working on something special. It will live in the quarry.
Not planned for the next update but coming down the pipe in the not-too-distance future is crafting. You'll need to go to the quarry to gather crafting materials and these creatures will be there to resist your efforts.
The Memory of EldurimSP/MP: Single-player
Release: In development
ToA: Seasons of the Wolf - Release
Tales of Aravorn: Seasons of the Wolf has been released, and it looks like the sort of thing that might interest JRPG/dating sim fans.
The twins’ tale starts on a day like many others, when one of the siblings finds a young wolf and decides to take it with him/her. Thus begins the long journey which will take the siblings from the ice-shrouded Ninim to the desert-wrapped city of Dingirra to the storm-shrouded port of Shacklesplit. Explore the corruption-riddled halls of Dingirra, and contest with the crimelords who claim it as their own domain. Sail the high seas, battle mighty pirates, and discover their hidden treasures!
Travel alongside your old friend the ex-mercenary Vaelis, the illusionist Riley, the barbarian Krimm, the assassin Chalassa, the bard Jariel, and last, but not least, the crazy–ahem, the warlock Rowinda! As your relationships deepen, you may discover love with one of your companions. As you spend time together, you will find yourself influencing their very own storylines!
The game’s feature list reads:
- - Fantasy RPG set in the world of Aravorn, like Loren The Amazon Princess
- - Play as male (Shea) or female (Althea)
- - Four characters to romance: Krimm, Riley, Jariel or Chalassa
- - 8 unique party members each one with different skills
- - Advanced isometric tileset maps for a bigger world to explore
Tales of Aravorn: Seasons of the Wolf is out for Windows Mac and Linux direct from the developer; and given that it’s been Greenlit, I imagine we’ll see it on Steam sooner or later as well. It’s $24.99, though there is a free demo (Windows / Mac / Linux).
Saturday - November 15, 2014
Dragon Age: Inquisition - Unavailable in India?!
A recent press release from EA confirms that Dragon Age: Inquisition will not be releasing in India.
In a recent post on EA’s website, the company claims that the long-awaited Dragon Age: Inquisition will not be available in India. At 06:11pm GMT yesterday they released the following statement:
“In order to avoid a breach of local content laws, Electronic Arts has withdrawn Dragon Age: Inquisition from sale in India. Unfortunately, that means we’re unable to fulfill your Origin order.
- All affected purchases for Dragon Age: Inquisition will be refunded. This applies regardless of payment method or date of purchase.
- Dragon Age: Inquisition may still temporarily appear in your Origin library, but it will be removed before its launch date.”
Breach of local content law typically pertains to manufacturing number or percentage in host location. So, it is interesting that the game has also been lifted from all digital platforms as well as retail.
And in an update...
We have still not heard back from EA... There is a general consensus that the game was removed due to explicit sexual content and homosexuality but users have also reported that Inquisition has been cancelled in the entire region, with orders getting cancelled not just in India but in Bangladesh and other areas.
UPDATE: It's been confirmed that EA isn't releasing in India because of the issue of homosexuality in the game. Source.
The distributor for the game, Milestone Interactive said that this refers to the game's homosexual sex scenes. Rather than face the wrath of some of India's more prudish segments of society, EA have pre-emptively decided to make the game unavailable in India, without confirming or commenting on which local laws were being breached.
Sources close to the matter who chose to remain anonymous have said that this refers to users who have taken offence to some of EA's earlier games such as Dante's Inferno. Unfortunately, the exact details of the judgement in that case are not available online but it is clear that EA is willing to avoid entering the market at all, instead of risking another court case.
Thanks to Ripper for the heads up. :)