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Friday - October 17, 2014
Thursday - October 16, 2014
Wednesday - October 15, 2014
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Picture Watch

Xenonauts
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (33.06%)
Maybe It Depends on Reviews
  (11.57%)
I'll Wait For a Cheap Sale
  (21.49%)
No I will Not Be Playing DA:I in November
  (27.27%)
Never Played Any Dragon Age Game
  (6.61%)
Vote

Friday - October 17, 2014

Highlands - Game Mechanics Explained

by Couchpotato, 07:59

Burrito Studio's latest update for Highlands shares a few images that help to explain the game mechanics. As for the game it still needs $9.000 to get funded.

More Game Mechanics Explained!

Let’s resume our mid-campaign crusade explaining the gameplay features of Highlands!

Wounded Characters

Academics will use your food resources to prepare potions and ointments that will heal characters injured in battle.

Upgrades!

Academics will also spend their time testing strange contraptions and try to discover new ways to make your resistance more effective.

For instance they can increase the ballistic range of a bombardment or find ingenious ways for your mechanics to make their barricades stronger.

Special Buildings


Here are a few of the special buildings you'll want to secure and defend along your way.

Tavern: a place to meet wanderers and know the local folks. Use leadership points to recruit people and assign leaders to generate leadership points each turn.

Workshop: where your mechanics have all their tools to craft weapons, grenades and other useful items.

Medical Ward: a building where you can assign characters that are very injured. They will not be able to perform any other action but will recover Combat Points more quickly.

Barracks: a building where your combatants will train and setup artillery bombardment.

Information about

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Crimea - Indiegogo Update #2

by Couchpotato, 07:53

The Indiegogo campaign for Crimea is stll off toa slow start as it only received $195 of the asking goal of $37,500. The game also has a few new updates this week.

Our new demo (v.0.8) is now available for download.

Updates include:
- new locations
- new weapon (flamethrowers)
- improved usability and GUI ('Take All' button, 'fiddle' animations, customizable particles)
- fixed bugs (duplicating traps, animations, reloading weapons, inventory)
- basic vehicle

Download CRIMEA Demo v 0.8

 

Information about

Crimea

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Everstar - Tactical Party-Based RPG

by Aubrielle, 03:58

Everstar, a party-based 3D action RPG in the style of Dragon Age: Origins, has launched a Kickstarter. The developer Psycho Sorted is asking for $850,000 to get funded.

Everstar is a fully 3D, party-based action-RPG featuring co-op campaign play developed by industry veterans.

Our dream is to make an epic fantasy game where you and your friends have a party of adventurers who do battle in a physics-rich 3D world - a game that you can play tactically or as an action game.

Everstar is a game about a class of teenage gladiators who will charm and surprise you, follow you into danger, face their worst nightmares, and eventually tear down the world and stand atop the rubble in victory.  

  • Everstar is a cutting edge realtime 3D RPG for PC, PS4, and Xbox One 
  • You control a party of up to 6 characters at once 
  • Each character's gameplay is deeply customizable with job and kit swap systems 
  • The full campaign can be played with online co-op - invite up to 5 friends or go it alone - your choice 
  • Be a battlefield general in Tactics mode, or get your hands dirty on the front lines in Action mode. Both styles of play support either a keyboard/mouse (PC only) or gamepad (all platforms) 

You can think of Everstar as: Harry Potter drama meets Dragon Age squad action with a dash of the school simulation of Persona 4.

Information about

Everstar

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Thursday - October 16, 2014

GOG - Baldur's Gate 1&2: Enhanced Edition

by Couchpotato, 20:47

GOG announces you can now purchase DRM-Free versions of the Baldur's Gate: Enhanced Edition, and Baldur's Gate II: Enhanced Edition. Here are the details.

Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition - a grand return (for both Windows and MAC OS X) of the most historic RPGs ever made is happening now on GOG.com and it's 50% off for the first three days, for both titles. That's only $9.99 and $12.49 respectively for the enhanced Baldur's Gate experience available for Windows and Mac OS X!

Since the initial release in 1998, Baldur's Gate and its sequel have entertained millions of Dungeons & Dragons fans around the globe and received countless awards. This classic saga of mystery, intrigue, and adventure has set the standard for computer role playing games ever since. Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition includes the entire Baldur's Gate adventure and Tales of the Sword Coast expansion pack. The final chapter - Baldur's Gate II: Enhanced Edition includes Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal, the epic conclusion of the Bhaalspawn saga. Both games contain never-before-seen content: new combat-focused adventures, and a total of seven exclusive party members to join you on your journey.

This enhanced take on the series brings the experience back to life with full widescreen support, remastered area artwork from original renders, and a host of other interface and gameplay improvements. Can you resist the evil within you, or will you embrace your monstrous nature? With Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition, there has never been a better time to find out. Discover the magic, or rekindle an old love affair on GOG.com for only $9.99 and $12.49 until Sunday, October 19, at 14:29 GMT!

Information about

GOG

Details

Lords of Xulima - New Content Unlocked

by Couchpotato, 20:44

The next post-funding update for Lords of Xulima has information about some new content that has been unlocked for the game. It seems to be about Titans.

The Titans Chapter

Greetings! 

The four colossal Titans known as the Sons of the Elemental Xulnari, have their lair in the most remote places of Xulima. Finding them is just impossible for the mortals, unless you can count on some divine help... For those lucky players that find them, enjoy interacting with those powerful Demigods that have not met a mortal ever.

Now all the world is accessible for the player, including the Glacier of Geldra, the Desolation Desert of Pernitia and the Lake of Fire in Vilak. Also, the four temples of the Elementals Xulnari can be played now. In some of them, you will find new monsters as "The Nightmare" which is one of the most powerful enemies you will find.

Game already Finished?

We have unlocked about 15-20 hours more of gameplay. Indeed, 99.9% of the full game is now playable. Everything except the very end, that includes the Final Boss and the awesome End Cinematic that lasts 8 minutes, at which only a dozen lucky people have had the chance to watch it. We will reserve the climax of this epic story for the official release of Lords of Xulima in November. While you can speculate about the end, what will happen with Xulima and the rest of the world?...    

The New Ironman difficulty mode

Many fans of LoX have requested this new difficulty mode. The Ironman mode has the same rules as the Hardcore mode, but you can only save the game when you are safe in the towns. So yes, this mode can be a real nightmare, such a challenge that perhaps nobody can ever finish it. For those heroics players we have created a new special achievement and the final score is now re-scaled as the Ironman mode grants a score, 300% more than in normal mode. We have added new monsters for the final rank, which now has 100 different positions.  

Which will be yours?  

  • Normal Mode: Ranks from 1-50.
  • Old-School Veteran: Ranks from 50-70.
  • Hardcore: Ranks from 70-90  
  • Ironman Mode: Up to rank ~100.  

New Feature: Write your own notes on the Maps!

Another feature requested by the fans is writing their own notes on the maps. Finally, it has been implemented. It was a little hard to add, but we love that feature too. Also, these custom notes can be consulted directly in the Journal with the rest of auto-notes that the game records for you. Hope you enjoy it!   

Next Update: The next update will have finally the Talisman of Golot we promised in Kickstarter, the French translation and perhaps the German one too. See you soon!

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Aaryn Flynn Interview

by Aries100, 17:25

GamesBeat has an interview with Aaaryn Flynn, the General Manager at Bioware.
He talks about framerate, PS 4 vs. Xbox One, Bioware's use of the Frostbite engine and more. Here's a quote about how the team behind DA: Inquisition experienced working with the Frostbite engine:

GamesBeat: What was that experience like - working with a new engine - for a team that tends to make such huge, expansive games? Flynn: It was fantastic. It's funny, because we didn't know what to expect. We did a bunch of research into the engine four years ago now, even before Dragon Age II shipped, as we were deciding what our technology strategy was going to be for the next five to ten years. We did that work and then we went in with both feet and said, "Well, the best way to make use of this is not only commit all of our titles to it, but then also to work with the teams directly to offer our suggestions and focus on the things that we need to do to make our games good."  With the Frostbite team handling a lot of the heavy lifting around core rendering loops and specific stuff around the platform, we focused on the RPG elements and the things we need to do to extend Frostbite to make our first RPG, Dragon Age: Inquisition. That was everything from updating the animation system to support quadrupeds - everything from horses to dragons - to putting pauses in the game.

Here's Flynn's take on framerates:

GamesBeat: There's been some recent - other developers have said that they have a sort of philosophical belief that 30 frames per second can be better in some situations than 60 frames per second. Do you guys hold with that, or ideally would the game be 60 in all situations?

Flynn: No, I agree with the first statement. For me, to move to 60 fps, very crudely, you're halving the amount of time you have to render anything. Something has to be given up to achieve 60. For the right game that may be the thing you have to do. A competitive, PvP-based shooter, for example, you want that smoothness to optimize the experience. You can live with lower-quality textures and simpler animations, especially because you're not rendering the player character in that case. But you might find that in a different kind of game, you want something more lush, something richer in texture detail and character detail. Maybe you need to drop down to 30 to deliver that. Again, as long as you're getting a steady framerate, as long as you're getting something that is smooth and unhindered, it falls to the kind of game and the experience you're trying to give to players.

Thanks to EntropicAngel at the Bioware DA: Inquisition forums for finding this.

 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Milestones & New Races

by Couchpotato, 08:06

A new update for the funded kickstarter game That Which Sleeps announces another stretch goal has been reached, and talks about the games new races.

Thank You to our Backers!

At the time of this writing we've surpassed some major milestones for our campaign and have over 3,000 backers! Not only has the Procedural Generation stretch goal been reached, but we are well onto our way to unlocking our first content based stretch goal - an additional playable agent chosen by the community.  Thanks to your support we'll be able to add tons of additional features, polish, and depth to That Which Sleeps.  

We still have a little less than a week to go, and since we're moving quickly toward our next stretch goal we felt like it was time to unveil the new major races.  

Much like the previous stretch goal, we'll describe some key elements and flavor around the new races as well as their hero classes and government types.  Finally, upon completion backers will get to vote on which one will be included as a new major race.  These races are highly unique and serve to illustrate how far the engine can be pushed with comprehensive custom government types.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Video Inteview @ GameranX

by Couchpotato, 07:58

GameranX has new video interview with CD Project RED's Damien Monnier.

The Witcher 3 Wild Hunt is a mind blowing game from polish game developer CD Project RED based on famous books by Andrzej Sapkowski. At the interview we've asked Damien Monnier about open world, armor, weapons, exploration and many other interesting things.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - On Dropping the PS3 & 360

by Couchpotato, 07:55

Worldsfactory has a new quote from Lords of the Fallen developer Michele Giacalone about why they dropped support for the PS3 & 360 versions.

"Switching to next generation was one of the biggest challenges for this project. We had to find our definition of next generation in term of visual quality and scene complexity with basically no experience with the new hardware. This was a crucial phase because we had to base on that the new guidelines for artists and designers, affecting the whole content creation process. The more we progressed with porting our engine to the new consoles, the better we could adjust those guidelines trying to find the right balance of visual quality, scene richness and performance. Moreover, in order to achieve the best performance on the new hardware we decided to not maintain back compatibility with DirectX 9 and previous generation consoles. For example we dropped completely our deferred lighting renderer – necessary on the Xbox 360 – in favour of a full deferred rendering approach saving a nice amount of time in draw calls. Getting back to the question, we couldn’t have achieved such result on the previous generation hardware."

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Heroine’s Quest Editorial

by Couchpotato, 07:53

Konstantinos Dimopoulos of Rock, Paper, Shotgun takes a look at Heroine’s Quest as part of the sites weekly Freeware Garden postings. Here is a short sample.

Having thoroughly played Heroine’s Quest for this write-up, just looking at my recent notes makes me giggle. Everything is amazing this, excellent that, lovely other, brilliant something else. They are useless as notes, of course, but an honest testament to my enthusiasm. I haven’t got a single “but” in there. Heroine’s Quest is a marvelous game indeed.

Amazingly, it’s a monumentally complex one too. As the titular Heroine can be a warrior, sorceress or rogue and each of the classes can be customized with varying skills, spells, stats and attributes, puzzles can be tackled in a surprising variety of ways. What’s more, your class also affects the side quests you’ll be bumping into, hence providing the game with the replayability trait that’s so rare and elusive for the genre. Heroine’s Quest is one of the few adventure game throughout the history of pointing and clicking at things worth enjoying three times in a row. Or, well, two at least.

And just to make things even tougher for themselves, the devs have made sure that everything is accompanied by the appropriate animation. Each spell for example has its very own pyrotechnics and even the lovely character portraits move. Actually, the attention to detail is staggering and includes the game’s difficulty settings, that adjust combat difficulty and the easiness with which you can die from hunger or frostbite.

Information about

Rock, Paper, Shotgun

Details

Legend of Grimrock 2 - News Roundup

by Couchpotato, 07:49

Alright lets get started with a huge update for Legend of Grimrock 2. As most of you  know the game in available on GOG, Steam, other online retailers.

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons and mines. If the prisoners wish to make it out alive, they have to overcome the challenges devised by the ominous mastermind of the island.

Not that that's out the way here are a few reviews for the game this week.

Pixelrelated - 9.5/10

It’s abundantly clear that Legend of Grimrock 2 had a lot of work put in to making it more than just a pallet swapped version of the original Grimrock. While the combat remains the same, adding an open world to it creates a feeling of immersion in the world that the original was sorely lacking.

Saving Content - 5/5

Legend of Grimrock 2 is not perfect, but the immersion and wonder that can be found on the Isle of Nex is incredible. From the moment you step foot on the beach, you are left to your devices. And this is where Legend of Grimrock 2 really excels, being a game about exploration and discovery at your own pace without being too punitive with the puzzles and combat that you have to endure. With elements of survival, makes this an absolute gem for 2014, and a surprise for anyone who doesn’t have this game on their radar.

Rock, Paper, Shotgun - No Score Given

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.

RPG Fan - 95/100

The original Grimrock had a child with Myst and it was kidnapped by Dark Souls II in its infancy and raised to adulthood in the graveyard of forgotten CRPGs. That's Grimrock II. And yet it has its own puzzling, riddling dungeon crawling magic. It's an intricate puzzle box hiding needles beneath its surface. It's a frightening force of nature, a storm of darkness and the things that crawl in it. It's a sphinx with starry eyes. The Legend of Grimrock II is a work of genius.

I'm sure more will be available and I'll be sure to post another roundup.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Age of Grit - Villains Update

by Couchpotato, 07:39

The latest kickstarter update for Age of Grit has more information about Villains.

Hey everyone! I hope all is well! We are hard at work at Age of Grit and things are coming along quite nicely. It's a lot of work but we're having a blast!

We will be sending out Backerkit surveys next week. It will be a fairly simple survey we'll use confirm your reward level and gather some of the information we'll need to fulfill your rewards. For example, the survey will request shipping addresses from those who selected tiers physical rewards. You'll also get a chance to upgrade your pledge to a higher tier or select add ons for extra bonus rewards. Some of the add ons are really quite fun--I think a lot of you will really like them! If you missed our last minute add on (the ability to name an in-game manufacturer) it will be available through Backerkit as well!

We are still counting all additional funds raised towards our stretch goals. We have had some generous Paypal donations and we're just coming up on our next goal at $16K. With a little help from some of you I think we'll be able to soar past that $16K goal!  That means cut scenes for Age of Grit! Thanks again to all of you for all the support!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Planet Centauri - A New 2D Sandbox Game

by Couchpotato, 07:36

Here is another new game looking for funding on Indiegogo this week. The game is called Planet Centauri and as usual here is a video, and game description.

Discover the secrets that lurk through more than twenty biomes, tame monsters and make them your allies , save the Chloriniens from the Night Walkers , create a community and protect it , create your own weapons, your own armor, your own magic and make the planet Centauri the cradle of a new civilization or your tomb!

Information about

Indiegogo

Details

Battle Brothers - Greenlit on Steam

by Couchpotato, 07:31

Overhype Studios is happy to announce that Battle Brothers has been Greenlit on Steam. They also share information for Early Access, and a new AMA on Reddit.

Battle Brothers has been Greenlit!

After just a little more than a month on Steam Greenlight we made it - Battle Brothers has just been given the green light!

We are extremely happy and excited about how fast things went down in the end and we want to take the time to give you guys a big THANK YOU for all the support, comments, votes, encouraging messages and of course for spreading the word!

Without the engagement, effort and enthusiasm of you guys this would not have been possible!  Now we can again point all our resources towards game development itself.

Next stop: Early Access in January

With the latest Greenlight success we can now look ahead to the upcoming Battle Brothers Early Access version. If all goes to plan you can expect it in January 2015 on Steam. The EA will contain a fully playable campaign with all core mechanics in place. Of course, it will still miss content from the full game and some secondary features. As we get nearer to release, we’ll let you know in a dedicated article what exactly is going to be in the Early Access version and what will be added later, so you can get all hyped up about it ;)

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - A New Dungeon RPG Game

by Couchpotato, 07:26

I received news about an RPG called Dungeons Of Aledorn that has been in development for the past few years. The developers are getting ready for a new kickstarter.

We started an indie game development studio that has decided to return to PC gaming quality. In the game, which is coming soon to return to the old proven principles and plan is to connect the dots in quality Dungeon (RPG) for hard-core gamers and gamers looking to seek challenges in games.

When writing a GDD I was inspired by several older games – Betrayal at Krondor, Realms of Arcania: Shadows over Riva, Might & Magic, Kings Bounty and Fallout.

Dungeons of Aledorn will therefore be a mixture of puzzles , dialogues , tactical combat , quests performance and, ultimately, quality RPG system.

They also have a few translated blogs in English to read.

Information about

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: Mac
Release: In development

Details

GamesIndustry.biz - The Death of Reviews

by Couchpotato, 07:21

GamesIndustry.biz is hosting a new article from someone called Steve Peterson who writes about the death of game reviews in the last few years.

Game reviews used to be an important (one might even say, ahem, critical) factor in the marketing of a game. If you were able to get some advance reviews, you'd even slap a great quote or two on your packaging, and certainly in your advertising. Adroitly timing reviews to appear in magazines when the product was in the stores would help boost sales - and since more than 90% of a product's sales could be had in the product's first month, maximizing launch impact was the most important part of a marketing strategy.

Fast forward to the modern game market, and everything has changed.

The initial sales of console games no longer account for almost all of the revenue of the game; that portion is steadily decreasing, as games get longer and longer lifetimes (especially now that they can be downloaded). The now-obligatory DLC for major console game releases also provides a significant revenue boost, as well as keeping the game selling long after the initial release. Yes, the reviews have an influence on that... but the changing nature of games has affected the relevance of the reviews.

Information about

GamesIndustry.biz

Details

Voxel Quest - Funding & New Trailer

by Couchpotato, 07:17

Gavan Woolery posted a few more updates for Voxel Quest that talks about a new twitch stream, the games funding, and shares a new updated trailer for the game.

Stats

We have not gotten any coverage other than Hacker News and a few relatively niche blogs and forums.  Many game sites have covered my work in the past including Rock Paper Shotgun, Kotaku, and Destructoid, so I don't think its because this is not newsworthy, but because they are not aware that this has launched.  I think (I hope) that things may pick up if we get any coverage.  Also, for those unaware of stats, 17,000 video plays is not a lot.  In short, I think a lot of people are still in the dark about this launch, which is my fault for not promoting enough (I have some though, don't know if my emails are getting through).  We also have very little funding from Kickstarter because this project has not been featured at all (to my knowledge).  The vast majority of pledges actually came from Hacker News and Twitter.

New Branding

I hate the name "Voxel Quest" and so do you (finally something we can all agree on!).  It was never intended to be permanent, as I discussed elsewhere but I did not think the backlash would be big enough that I would consider new branding so soon.  The name was originally created so that I could get a trademark-infringement free domain name quickly that was easy to remember and descriptive of the tech (since I had no idea what the game would be like at that point).

I'm considering new names, open to ideas.  It must have a .com domain name free without any tricks like numbers or dashes. :)

New Trailer

So, I redid most of the trailer, not sure if it is better or worse, but hopefully it conveys a few things better, such as what I've discussed at:

http://www.rpgcodex.net/forums/index.php?threads/voxel-quest-voxel-based-roguelike-rpg-and-engine.94666/

(Discussion is still going on there, by the way - hop in!)

Primarily I wanted to convey that - even beyond the few technical blurbs I throw in for good measure - this is a cool sandbox tool that players and modders might be able to make interesting games with, and (another thing I failed to point out) is that it has great potential for a tabletop simulator.  In fact, in the "rule-less" sandbox mode, you can move anything around, spawn stuff, etc - great to play a dungeon master or host a digital version of your favorite tabletop game).

Some people have told me to ignore the gameplay, there is nothing to show in that regard, and others have told me to ignore the tech, gamers don't care about it.  I'm trying to please both crowds to some extent, so hopefully my message is ok. :)

Twitch

I'm also going to be streaming via twitch now that I've recut the trailer, I will post the link in a new update as soon as I have it up.  I have two dogs, a baby, and they are building a new house next door, so expect plenty of awesome background noises! Any questions / concerns, as usual, let me know.

Information about

Voxel Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gabriel Knight Remake - Now Available

by Couchpotato, 07:12

Pinkerton Road Studio announces that Gabriel Knight: Sins of the Fathers Anniversary Edition is now available or PC and Mac, for $19.99 from major online retailers.

GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY EDITION NOW AVAILABLE

Hi-Res Remake of Adventure Game Masterpiece Comes to PC & Mac Today with New Puzzles, Scenes, and Remastered Soundtrack

Mount Joy, Penn. – October 15th, 2014 – Pinkerton Road Studio today announced that Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition (www.GabrielKnight20th.com) has shipped for PC and Mac, and is now available for purchase online for $19.99 from major online retailers such as Steam, GOG.com and the Phoenix Online Store. Gorgeous high-res 3D graphics, new playable puzzles/scenes, a remastered soundtrack, and exclusive behind-the-scenes bonuses from concept art and storyboards to making-of interviews are just a few of many captivating new features to be found in this brand-new edition of the award-winning classic, which critics consistently rank among the best games of all time.

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition builds upon and greatly enhances one of gaming’s most storied adventures, reimagining the groundbreaking voodoo murder mystery, first released in 1993, for an entirely new generation of fans. Allowing players to experience the award-winning tale through the lens of a stunning visual makeover, and adding entirely new backgrounds and puzzles, it offers a must-see mix of new and familiar challenges alike.

Key Features:

  • Relive one of gaming’s greatest adventures of all-time
  • Experience the award-winning voodoo murder-mystery in stunning high-res 3D
  • Adds new puzzles and scenes to familiar challenges
  • Includes remastered soundtrack by original composer Robert Holmes
  • Enjoy special extras and bonus edition content

As struggling author and bookstore owner Gabriel Knight, players will investigate a series of savage ritual killings in New Orleans and their connection to voodoo’s sinister mysteries. The deeper they dive into master storyteller Jane Jensen’s tale of terror and suspense, the closer they’ll come to discovering the secrets of Gabriel’s family history–and unfolding his destiny.

As part of a special launch celebration, publisher Pinkerton Road Studios and developer Phoenix Online are hosting a Launch Day Google Hangout at www.youtube.com/POStudios today at 2 PM Eastern/11 AM Pacific/7 PM GMT. More information can be found at www.GabrielKnight20th.com.

Pinkerton Road and Phoenix Online have been leading up to the game’s launch with a 10 Days of Gabriel Knight Countdown, featuring screenshots, music and free content downloads, including a new Gabriel Knight short story, “The Temptation”, the first official addition to the Schattenjäger’s story since  1999’s Blood of the Sacred, Blood of the Damned. Fans can catch up on the various releases and activities here:
 10 Days of Gabriel Knight: www.postudios.com/blog/?cat=52
“The Temptation” short story by Jane Jensen: s3.amazonaws.com/POStudios_Games/PR/GK10Days_Day3.zip

The Gabriel Knight Blog Series: A look at the story, gameplay, features, history and more of Gabriel Knight: http://www.postudios.com/blog/?cat=43
Rediscover the Adventure Webseries: A webseries about the adventure and storytelling genre, featuring leading adventure game designers and industry experts: www.youtube.com/playlist?list=PL81fkQFV9OUluiUr2cbfQV4ZV6VzyNrL1

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Child Of Light - Best Game I've Played In 2014

by Couchpotato, 07:09

Ben Dutka of PSX Extreme writes that Child Of Light was the best game he played In 2014. Now the questions is what about you as the game has a lot of negative replies?

Child of Light remains a highlight of the year for me. And it has nothing to do with nostalgia or the inclusion of turn-based combat. This wonderfully inspired, amazingly artistic painting-come-to-life was just magical from front to back. How many different games can we say that about? "Magical" isn't an adjective I use often but I can't seem to come up with a better one for Ubisoft's beautifully presented RPG. In a sea of blockbusters that didn't quite deliver, Child of Light reminded me why I still play video games. And that says a lot.

P.S. If anyone is wondering, no, The Evil Within will not be getting a 9. Review coming in less than 24 hours.

I love that last part myself as most sites have given The Evil Within a nine.Cool

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Dark Souls - Honest Game Trailer

by Couchpotato, 07:04

Information about

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Path of Exile - PVP & New Content Updates

by Couchpotato, 07:02

Grinding Gear Games  has two new updates this week for Path of Exile. The first update talks about the new content from the next game patch.

Last week we posted about Race Season Nine. Because the race season uses tech from the 1.2.4 patch (which we're planning to deploy on Tuesday), we've confirmed a start date of that race season to be the weekend of October 25. We'll be posting a full schedule next week in advance of the season starting. Today's news update describes some of the changes in the upcoming 1.2.4 update!

These aren't the full 1.2.4 patch notes, but a few of the changes you can look forward to are:

  • New Skills: Herald of Thunder and a skill currently called Lightning Touch.
  • New Microtransaction Skins: Seraph Sword and Seraph Shield.
  • Some purchasable Hideout Decorations.
  • Two new Unique items.
  • You can now set your default loot allocation option.
  • You can ctrl+click a Waypoint and select "New" to create a new instance of the area you're currently in.
  • Added support for a new type of race that scores players on how long it took them to complete an objective.

The second update has more information about the December PVP update.

We'll be releasing a major update to Path of Exile's PvP featureset in December. This will be released in the 1.3.0 update, alongside new challenge leagues. Today's news post outlines our plans for these PvP features.

We'll be starting our first formal PvP season in December. Each season will feature a variety of different tournaments, ranging from shorter casual events with rapid matchmaking to larger-scale multi-hour tournaments with swiss pairings. We're also planning a type of free-for-all event inspired by the Sarn Arena.

The PvP seasons will last roughly a month each and will feature alternate art unique items as prizes. There are are also the PvP equivalent of Demigod uniques, awarded to the best competitors. The first season will focus around 1v1 level 28 dueling, but will include a few team and no-level-cap events. Later seasons will shift the focus to different types of events.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Shadowrun: Dragonfall - New Review

by Couchpotato, 06:55

Here is the second review I could find for Director's Cut version of Shadowrun: Dragonfall. This time it's from Hooked Gamers who gave the game a 9/10.

Shadowrun Returns: Dragonfall- Director’s Cut is the best available version of an already great game. Available as a stand-alone experience, it is definitely the place to start for new players looking into Shadowrun Returns. Dragonfall is an immersive, fantastically written adventure that supports itself with engaging gameplay while only being moderately brought down with its underwhelming audio and visuals. Anyone who enjoyed the initial campaign, who’s a fan of isometric rpgs, or just enjoys a good story shouldn’t hesitate to grab their gun, sword, rig, or spell of choice and get ready for the drek to hit the fan.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #6

by Couchpotato, 06:50

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has been extended, and has only earned €1,823 of the games €10,000 goal with 18 days left.

We have important news to share with you today!

We are expanding the duration of the campaign until Sunday 02 of November. This will allow us to show you more content about the game, and answer all your questions.

Have a question for us about the game, the music, the graal stories? Want to learn more about us? Want to know how indie developers make RPG?

For that matter we have set up a special event with 3 other indie studios: Hydrogames, Overhype Studios, and King Dino Games.

Ask Us Anything "Indie RPG Developer" on Sunday 19th October!

We will be on Reddit to answer all your questions the 19th October at 3pm UTC (so 5pm from Paris, Berlin, Warsow, 4pm from London and 11am from New York) with the guys from Battle Brothers, That Which Sleeps and Dungeon Kingdom that is currently running a crowdfunding campaign as well, go check it out!

Also s new devlog video is unleashed! You will hear everything you need to know about the music in Graal Seeker. You will learn with Guillaume, our composer, which softwares and instruments he uses to make the music, how he makes real sfx sounds with his impressive collection of weapons, and you will discover a sneak peek of a new battle song. Hope you will like it!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Daggerfall - Deep In The Dungeons

by Couchpotato, 06:47

Rock, Paper, Shotgun posted a new article a few days back that takes a look back at Daggerfall, and compares the game to the Dark Soul series.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Information about

Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - October 15, 2014

Pillars of Eternity - Post-Funding Update # 86

by Couchpotato, 05:42

The 86th post-funding update for Pillars of Eternity has been posted on the games forum with information about the Beta,Bug fixing, and feedback from backers.

Additional Time for Polish and Feedback

Through your help and feedback, the Pillars of Eternity team has spent the past two years creating a fun, fulfilling experience. An open development has enabled us to interact with our fans and backers in a way we weren't able to in the past, and this has really helped shape Eternity into a game that we all hoped it would become. Plus, with the Backer Beta, we have been able to get excellent feedback from our backers that we are using to shape Eternity into an even better game. We really can't thank you enough.

To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.

Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.

Speaking of Backer Beta

We are hard at work implementing feedback and bugfixing items in the Backer Beta. One of the major focuses for the team over the past few weeks was adding in additional character progression options and cleaning up UI to make combat a little less chaotic.

You can expect everything from additional Talents and Ability selection choices to UI and HUD improvements in our next update. We are also very close to getting the Mac and Linux versions of the Backer Beta to you guys. It may even make it into the next Beta update.

Plea for Surveys

Even though we have locked down backer rewards on the portal, we are still able to add in memorial and credit text into the game. If you have memorials or backer credits, and you haven't filled out your survey, please head over to the backer portal and fill them out.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - The Hero of Thedas

by Couchpotato, 05:38

Well another day and another trailer for Dragon Age: Inquisition has been released. This time it's a new video about the Hero of Theadas.

Demons plague the world and terrorize the people of Thedas. The faithful cling to their belief in the Inquisitor, who must lead a team of legendary warriors into battle and bring the conflict to an end before it’s too late. Every war has its heroes. What kind of leader will you be?

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Stretch Goals Revealed

by Couchpotato, 05:35

The next update for the funded kickstarter game That Which Sleeps announces more stretch goals for the game after the first few have already been reached.

Stretch Goals Revealed!

At the time of this writing That Which Sleeps is over 400% funded and the procedural generation stretch goal is a mere $4,000 away from coming to fruition.  

That means That Which Sleeps is going to be released with even more polish and gameplay options for a much deeper and more sophisticated experience. With our in depth procedural generation process no two games will ever be the same and That Which Sleeps will have near endless replayability.  In case you missed our last update check out a peak into how we're going to go about procedural generation HERE.

Additional Stretch Goals Revealed

We polled our backers and they were mainly concerned with two things (for more in depth results of the poll go HERE).

  • Stretch goals that would add more content or unique game play to That Which Sleeps.
  • Stretch goals that would not slow down development or the Beta release.

So we took your feedback very seriously and laid out what we think are some really cool additions.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ International Game News

by Couchpotato, 05:28

International Game News has a new interview with Art Producer Stan of CD PROJEKT RED to ask a few questions about The Witcher 3: Wild Hunt.

You added a tutorial in the ‘Enhanced Edition’ of The Witcher 2; has that made you think more closely about how you teach players the mechanics of The Witcher 3 ?

Definitely it has, yes. Last month the studio was dedicated specifically to tutorials, so we know that’s something we need to include and it’s something we’ve developed heavily. From the very start, as far as I’m concerned, the way we teach players has been vastly improved. I was guilty of the opposite on The Witcher 2. I was too static when it came to talking about including a tutorial system.

Are there a lot of new things that returning players will need to learn?

I would say that the controls themselves have changed a little bit because the combat system has been revamped. Still, despite that, I think it will be rather easy for returning players to learn the new controls. I guess I would describe the combat as easy to learn and hard to master.

In the demo it was said that getting between the two places shown would take around 20 minutes on a sprinting horse…

Yeah, that’s right. Unfortunately, we haven't tasked anybody on the testing team to find out how long it would take to get across the entire world that we’ve built. For a start, you couldn’t get across all of it just using a horse at times you would have to climb a mountain and at other times you would have to sail a boat or dive through underwater passage ways. It’s huge, really. It's massive.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - What's New in The B22 Beta

by Couchpotato, 05:24

This weeks Grim Dawn Misadventures post from Crate Entertainment talks about what to expect in the next Beta release. As usual here are some of the details.

Grim Misadventure #56: What's New in B22

Another Grim Misadventure is upon us! Today, we would like to preview some of the quality of life features coming your way with our next update.

Build 22 is very much a fulfillment on many highly requested and beneficial features. The devs are listening!

Here are the features you can look forward to in the coming weeks:

Instanced Loot

A major update for Multiplayer fans out there, starting with B22, you will be able to enable Instanced Loot when you host a game session. Instanced Loot will treat all item drops as if you were playing in a solo session, which means less time spent figuring out what belongs to who and no more stress over players taking your hard-earned loot.

Auto-Combine Components

Odds are good that you have all come upon a Component or two in your travels through Cairn. In fact, some of you have collected quite a few. Some would say a whole lot of them. We understand the frustration in manually combining all those Components yourself, so we have introduced a new button to the inventory UI which will automatically combine all of the Partial Components in the respective inventory bag.

Expanded Storage

Additional storage has been a highly requested feature here at the forums. With B22, you will be able to purchase additional tabs in the Transfer Stash for your characters. Purchasing one of these extra tabs will unlock it for all of your characters.

DPS Comparisons

In B22, you will be able to compare a weapon’s effective DPS to your currently equipped weapon directly through the tooltip. You can also hold Ctrl to have it compare the two items without the attached components.

Bug Fixes!

Did you know that the guards in Devil’s Crossing occasionally lose their weapons? Neither did we, that is until someone noticed one of our valiant defenders firing an invisible rifle. Mind over matter I suppose.

On the order of more serious bug fixes, we pinpointed the cause of some crafting recipes generating items with no affixes, an unintended result. This fix is not retroactive however.

We have also received reports of Sphere of Protection and other shield spells creating excessively bright visuals when cast together. This has been significantly improved.

The bottom line is: keep on reporting issues as you see them. You are helping make the game the best it can be!

All this and more is coming with Build 22. We expect the release to come your way by early November. Grim Misadventures will return with more on the game’s development on 10/27/2014.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Impact Winter - Meet The Team Update

by Couchpotato, 05:19

The new kickstarter RPG game Impact Winter has managed to earn £7,285 of the games £95,000 goal in three days. They also have an update that introduces the team.

Meet the Team (finally)

Gather 'round backers, it's the moment you've all been waiting for... Impact Winter team introduction time. Woo!

On a serious note: apologies for not having this info as part of the main pitch. We got so carried away with trying to detail our vision for the game, we underestimated the importance of selling ourselves - the guys behind the magic.

We've had a few people ask about the crew, so hopefully this update answers all your questions. Got more? No worries... send 'em over.

Information about

Impact Winter

SP/MP: Single-player
Setting: Post-apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pantheon - New Video Posted on Website

by Couchpotato, 05:14

Visionary Realms released a new work-in-progress video for Pantheon.

Pantheon: Rise of the Fallen is a High Fantasy themed Massively Multiplayer Role Playing game (MMORPG) with a heavy focus on character development, an immersive world, and player interdependence (grouping). It is being developed by Visionary Realms, Inc., a lean and mean volunteer team. We are targeting a ‘niche’ audience who wants more of a challenge, with a mixture of classic MMO mechanics and modern ideas.

This October 2014 video shows our latest development progress, including:

- Database-driven NPC population
- New zones
- Combat and exploration
- Original music, atmospheres and sound effects.

You are encouraged to watch the August update video to see how much measurable forward progress has occurred since then. We are in full-on development mode. More videos coming soon!

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Highlands - What's Special About The Game

by Couchpotato, 05:12

Burrito Studio's next kickstarter update for Highlands explains why the game is different than others to help interest more gamers to back the game.

Today, we delve deeper into the mechanics that make Highlands such a unique and great game. 

1)  The maps are populated by ‘Sectors’ which you reclaim by battling enemies present. Each sector under your control can contain one or a combination of these:

  • Resources: Food, leadership or scraps.
  • Special buildings: Taverns, workshops and many more buildings where you can accomplish special actions.  
  • Story events: Situations where something happens and you have to decide how to proceed.

2)  You’ll have different strategic options when choosing how to face the enemies.

Strategic actions: You can also use leadership points to do a variety of strategic actions outside of Direct combat that will weaken enemy position.
  • Support Strike: Assist your combatants from an adjacent sector. 
  • Skirmish: Launch a quick assault on an enemy sector in order to kill some of its troops 
  • Bombardment: Bombard your enemies from afar without risk of retaliation but cost scraps. 

 3) The crafting system Items work like so in Highlands: 

Equippables will be anything from swords to helmets. Consumable items like a steam-bomb for example will tip a fight to your advantage but are used only once. Using them wisely in order to win crucial fights will be part of an efficient strategy. 

Mechanics will -

  • Erect barricades in sectors next to the enemy in order to keep the enemy at bay.
  • Work relentlessly in workshops in order to craft a bunch of items that will give you the edge in combat. 

Information about

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Borderlands: The Pre-Sequel - Now Available

by Couchpotato, 05:08

2K announces that Borderlands: The Pre-Sequel is now released in North America, and will be released in Europe on Friday. Here are some of the details from the website.

2K and Gearbox Software announced today that the newest standalone game in the critically acclaimed Borderlands franchise, Borderlands: The Pre-Sequel, is now available in North America for the Xbox 360 games and entertainment system from Microsoft, PlayStation 3 computer entertainment system, and Windows PC.

In addition, the game is now available on Mac and Linux in North America via Aspyr Media. Borderlands: The Pre-Sequel features all-new gravity-bending gameplay, powerful laser and icy Cryo weapons, four new playable characters, and an epic cooperative story experience set between the events of Borderlands and Borderlands 2. The title will be available internationally on October 17, 2014.

I also have a few reviews for those interested in the game. I'll just link to them below.

The Escapist, Eurogamer, GameSpot, GamesRadar, Gaming Nexus, IGN, Joystiq, PC Gamer, Polygon, Shacknews, and Strategy Informer.

Information about

Borderlands: The Pre-Sequel

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingdom Come - ZTG GameDev Convention

by Couchpotato, 05:02

If you happen to be in Poland at the end of the month Warhorse Studios announces they will be at the ZTG GameDev Convention showing off Kingdom Come: Deliverance.

How about a small trip to Poland?

Meet us at this year's ZTG – GameDev Convention) in Poznan, PL.

On October 25th and 26th you will meet over 90 speakers from all around the world. With some special highlights like CD PROJEKT RED creators of The Witcher. But the biggest highlight of course… DAN VAVRA and JOANNA NOWAK from Warhorse Studios - we will talk about the historical background and accuracy in Kingdom Come: Deliverance. Check it out!

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Soul Saga - Requesting Beta Feedback

by Couchpotato, 04:58

It has been almost a year since I posted about the funded kickstarter game Soul Saga. In the last year the game has had multiple updates, but has suffered delays also.

Hello, friend! I missed you! How have you been? Soul Saga is moving along great. My personal health took a dip a few months ago when I became bed ridden from a ruptured disc in my spine. I have barely been able to walk, and unable to sit for about 3 months now. The doctor says I will probably need surgery. >.<

But don't worry, I won't do something like that until Soul Saga is done. I want to make sure I get a good game to you as soon as possible. I've acquired a laptop so I can work from bed since I can't sit at my normal workstation. I'm still personally clocking in ~100 hours a week on Soul Saga, so there shouldn't be any delays from my end of the project. Today is going to be a quick update clarifying an important element of the game.
Now that the developers health is better he is requesting Beta feedback.
This is a call to arms for all backers regarding the upcoming beta.  There is an important poll on the Disastercake forums to get your thoughts on the subject of whether the beta should be the first portion of the game, a part in the middle, or a unique scene.

This decision affects all backers considering that this choice could potentially spoil slight story elements or waste development time that could be spent on getting the full game to you faster.  As such, even those not in the beta test are welcome to vote on this decision.

Information about

Soul Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

IndieRPGs - How to Not Fail at Kickstarter

by Couchpotato, 04:52

IndieRPGs has another article with 8 more steps talking about how not fail at getting funded on Kickstarter. The site posted the first part last year.

Since I posted How to not fail at Kickstarter in 12 easy steps last April, a lot more people have come to me seeking advice–and as a direct result, my list has grown. The time has come for another article, one with even more tips and tricks for funding your game.

Lest you think this follow-up article is unnecessary, a quick glance at Kickstarter’s stats page will correct you. As of today, there are nearly two failed game Kickstarters for every one that succeeds. The “games” category includes board games, which historically have higher rates of successful funding than video games do–if we were to look at video games alone, the ratio of failures-to-successes would likely be even worse! Suffice it to say, we still have a lot of room for improvement in terms of how we run our video game Kickstarter campaigns.

If you haven’t read the first article yet, now is the time! Don’t worry, I’ll wait. …all caught up? Good! Without further ado, ladies and gentlemen, I now present to you: How to not fail at Kickstarter in 8 more steps.

Information about

Kickstarter

Details