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Saturday - August 29, 2015

Dragon Fin Soup - Preview @ The Escapist

by Myrthos, 22:43

The last time I saw Dragon Fin Soup was at Gamescom 2014. Unfortunately they weren't there this year. They are however at PAX Prime this year, where we are not. However others are, like The Escapist.

For the uninitiated, Dragon Fin Soup is a bit of a twisted take on the Red Riding Hood fairy tale, with Red being a badass, drunken bounty hunter, rather than hapless innocent girl. She comes ready to fight with guns, bombs, and, of course, plenty of booze. The drunk mechanic is an interesting implementation of health potion restrictions, which are often simply limited to some number of potions in a specific time frame. Despite Red's affinity for hooch, even she has her limits, so if you quaff too many spirits to keep your health up, her drunk meter will fill up, which triggers a drunken rage. In the rage, you lose control of the character, and she will recklessly throw herself at enemies, regardless of the probability of success. It's an easy way to get yourself killed, but sometimes, you need that health boost, so you'll need to take the risk.

Despite relatively simple gameplay, there is a surprising amount of depth to DFS, with 27 equipment slots, as well as several action bar slots for spells and consumables. You've got a deep crafting progression system, with simple recipes being discoverable by trial and error, and more advanced recipes dropping as loot throughout the game. Recipes have levels, which aren't strict limits, but do impose harsh penalties to your success rate, if your crafting level is too far below your desired recipe level. I didn't get to see any of the craftable gear, but given the apparent depth of the system, I expect it to be a fairly robust means of boosting your survivability.

 

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Satellite Reign - Launched With a Discount

by Myrthos, 22:25

Satelite Reign was released yesterday with a 20% discount on Steam and GOG.

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Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Hyper Light Drifter - Preview @ The Escapist

by Myrthos, 22:20

The Escapist has previewed Hyper Light Drifter at PAX Prime.

In Hyper Light Drifter, you are an adventurer equipped with an energy sword and knowledge of certain technologies other people in the world have forgotten. You are searching for a cure for a disease you are suffering from in a world you do not know much about. The developer on hand was very secretive about many of the story elements, but here's what I saw in my hands-on time.

In addition to the energy sword, you also have guns to keep enemies at a distance, and a mechanical sidekick that floats along with your character, not unlike Navi. The demo only offered the pistol and long-range railgun for gun options, and players will find these very useful when encountering certain exploding baddies. There was an impressive variety of enemies, each with its own attack and movement patterns. Like many 2-D platformers, learning the enemy and boss patterns is the key to success. You can interact with objects in the level - computers, for example, that I was told the player would eventually discover the purpose for - which led to item acquisition or level manipulation, like raising a bridge to allow access to a new area. Eventually, I encountered the large boss scene shown in the newest trailer, which was just released a few days ago, and the difficulty was more than I had anticipated it to be. Even the developer on hand was only able to do partial damage before dying himself. It looks like there will be many a solid challenge with this one.

Thanks Eye!

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Victor Vran - Review @ TechRaptor

by Hiddenx, 17:27

Steven Stites (TechRaptor) has reviewed Victor Vran:

Victor Vran Review – Entertaining, But Not Ground Breaking

It was quite a while since I had last played Victor Vran, but I picked it up again to see how Haemimont has improved their now fully released game. The very first thing I noticed was that Victor was now voiced by Doug Cockle, who is most known for his work as Geralt of Rivia from The Witcher series. The next thing I noticed was that the gameplay had no noticeable difference.

In fact, the game was almost completely unchanged, and the only  differences were the inclusion of voice, story, and small additions such as Transmutation—combining up to three items to get another, and hopefully better, item. Essentially Victor Vran takes quite a lot from the bigger predecessors of Action-RPG’s, from the dark and creepy atmospheres of Diablo to the crazy amount of loot from Torchlight. The Transmutation system and even Victor himself is vaguely reminiscent of The Incredible Adventures of Van Helsing. In fact there’s a secondary outfit that looks almost identical to the one Van Helsing wears. Well … the hat looks kinda similar. [...]

Score: 7/10 - Very Good

Summary : It's a good romp run through ruins and wreaking havoc with demon powers, but does not provide much more substance than that.

 

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Kickstarter funding surpassed Divinity: Original Sin

by Hiddenx, 17:21

The current Kickstarter funding for Divinty: Original Sin II just surpassed the final funding for the first game. Now the 1 million stretch goal: Racial Skills is in reach.

To support Divinity: Original Sin II you can take part in the RPGWatch Fundraiser.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

A House of Many Doors - Coming to Kickstarter September 2nd

by Myrthos, 00:57

A game I have not heard about before, A House of Many Doors, is coming to Kickstarter next week on September 2nd.

A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment.

Mount an expedition to explore a vast dimension of procedurally-generated nightmare architecture. Assemble a dysfunctional crew, build their morale, uncover their secrets, and try desperately to keep them alive. Travel in a train that walks on mechanical legs, and upgrade it with fearsome armour and weaponry.

“The House is a parasite dimension. It steals from other worlds, and can contain almost anything within its endless walls,” says Harry Tuffs, the writer, coder and founder of Pixel Trickery. “The player’s journey is a process of constant discovery – there’s always something strange around the next corner.”

The game also features real-time combat, a sanity system, and procedurally-generated poetry. Every character and location is illustrated in gorgeous detail by artist Catherine Unger.

A House of Many Doors is coming to Kickstarter and Steam Greenlight on 2nd September 2015. Follow its progress on Twitter or read the devlog for more information.

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Found on AverageNobodys.

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - August 28, 2015

Age of Decadence - August Update

by Myrthos, 23:53

The August update for Age of Decadence is about the work on the final location, The Temple.

We're working on the temple (the final location) and the combat AI update, which will allow your enemies to use a wider range of attacks and respond more appropriately. It was a big chunk of work that took months and was completed only a few days ago. I must admit that I had reservations about including it in the upcoming update (last thing we need is breaking pretty much everything related to combat less than 2 months before the release), but it seems to be working quite well, so in it goes.

However, there are some issues (naturally) that we’re still working on. Two weeks should be enough, so we’ll push the next update from the end of the month to Sep 10. The temple will also benefit from extra love and attention.

 

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

PCGamesN - 21 Best RPGs

by Myrthos, 23:31

Here is another opiniated list. This time it features the 21 best RPGs of which none is from the previous century. I guess the writer didn't think 'Best RPGs' were not made back then. Original Sin is on it though.

Larian’s latest Divinity game isn’t just a throwback to classic CRPGs, it’s a continuation of them. It’s a modern game, but based on the design philosophies of the classics like Ultima and Baldur’s Gate. 

From our  Divinity: Original Sin review: “When I play Divinity, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.”

It is an RPG that focuses what the genre can be, and not what it has become. Where conflict isn’t just about fighting, where magic can be used to solve puzzles and manipulate the environment and not just kill enemies, and where simple side-quests can transform into rewarding, huge undertakings involving setting cats up on dates.

And it comes with a robust editor so you can create your own adventure, and fleshed out co-op system so that you don’t have to take on the world alone. Halting evil in its tracks is a job for friends, after all.

A sequel, cunning titled Divinity: Original Sin II, has been funded on Kickstarter.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kyn - Review Roundup

by Myrthos, 23:16

Here are a bunch of reviews for Kyn. Most of them are around 6.5/10. There are however two with a higher score.

Hooked Gamers, 6.5

There's more to the game than just combat though; when you encounter a puzzle they're usually either entertaining or frustrating, almost always challenging. It's also a great way to break up to stream of combat, and give your brain a bit of an exercise. Whether or not this remains true on future playthroughs is really dependent on your memory, considering the puzzles don't exactly change. When you've done a certain puzzle, it's going to be the same puzzle next time around. Between the puzzles and combat, there's plenty of loot to go around too.

Pop Matters, 6

There is more to Kyn under its surface. Probably not enough to impress everyone, but it blends disparate mechanics and skews expectations in such a way that it’s an admirable debut for Tangrin studios. For a game built by such a small team, it’s incredibly well organized and just ambitious enough to deserve a second glance. Kyn is generic, but somehow it is generic in the most intriguing way that a fantasy game can be.

PC Games n News, 7.7

Kyn is the game that looks so innocent, so simple in the beginning, but when you enter into the real world of the Kyn, you find out how much the game is good and fun. Very good RPG with few things different and some minor problems, but if there weren’t any problems at all I would give this game a much higher rating. I like that developer decided to take a little risk and to throw out the level and class system. Basically its up to you , you have freedom in this game. It’s very strategic RPG game and it doesn’t forgive mistakes. Certainly not a standard/normal RPG and I think everyone can find something in this game, that he will like.

The Mental Attic, 4/5

Visuals are interesting. The world map looks wooden, literally so, as if made by stacking slabs of painted wood. The characters follow the same example, with almost carved angular features. This gives them a cartoonish appearance that works really well for the bulky quarterback Viking Magni warriors. The environments on the other hand are beautifully detailed. My favourites are the seaside town I mentioned earlier and the Aeshir capital. They’re breathtaking and I wanted to take my time to explore every bit of them.

Grab The Games, 6.5

Dualshockers, 6.5

NewGameNetwork, 6.3

Canadian Online, 6.6

Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf
Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf
Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Hands-On Session @ Angry Joe

by Myrthos, 22:52

Here is Angry Joe's hands-on sessions for Divinity: Original Sin 2

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Preview @ Cliqist

by Myrthos, 22:39

Cliqist have checked out the Early Access version of Grim Dawn and think it is worth it's money in a somewhat short article.

Grim Dawn gets the distinction of being the first Kickstarter game I ever backed way back in May 2012.  Since then the game has seen an alpha release in May 2013, followed by a Steam Early Access release later the same year. Since the Early Access release there’s been a steady stream of patches and new builds, each adding a number of improvements.  It’s come a long way in the past 18 months, particularly with regards to visual and performance improvements, in-game content, and the way information is given to the player.  Combat in early versions of Grim Dawn lacked impact, but that’s also been improved significantly. Additionally, upgrading skills works really well now; the points you earn for leveling up can be allocated to a variety of skills.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Funded

by Myrthos, 22:30

The Kickstarter for Exoplanet: First Contact has been funded today, so it is time for the stretch goals.

We’re 100% funded, which means the game is going to be finished. All this couldn’t be possible without you! Every single pledge, retweet, like and share counts, and has helped us reach our goal. Thank you all again!

We’re super excited that we really made it! We promise we will do everything in our power to deliver an amazing game experience for you, our players. We’re also happy that there are so many old-school RPG fans around the world! You guys rock! Thanks for all your comments, questions and nice words.

We won’t stop here! You know we have launched several stretch goals to add new features and scenarios to the game.

  • $50,000: When starting a new game, you will be able to choose from several background options for Jack Sharp. These options will give him bonuses for certain skills and sometimes unique perks, affecting the gameplay in many ways.
  • $60,000: This stretch goal is heavily inspired by one of the most important Firefly TV-series concepts and by the one of the most popular mod categories for open world RPG’s, as well - the building of a home or a mobile base for the player.
  • $80,000: In our vision of the Exoplanet’s complete state, we see a global map as a convenient mode for travelling between locations and finding new ones. Global map will become a new level of exploration of the game’s world, similar to Fallout 1-2 or Wasteland 2, to give you a contemporary example.

This Kickstarter will continue until September 12, so there is still a chance to join us and become part of Exoplanet: First Contact.

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Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Delayed to Feb 2016

by Silver, 21:49

From the XCOM website

Hello XCOM fans,

We want to give you an update on the release date for XCOM 2. We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game.

With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you.

We appreciate your patience and continued support as we move towards February. Good luck, Commander!

-The XCOM 2 Dev Team

November was looking too busy anyways.

 

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Stretch Goals, New Tiers and PR Tour

by Myrthos, 17:05

The stretch goals for Original Sin 2 have been announced. The new tiers we already knew are discussed and there is a video of the PR Tour.

$700,000 Stretch Goal: Strategist Mode

Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go. 

$850,000 Stretch Goal: Pick a Skill Tree, I

Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?

$1,000,000 Stretch Goal: Racial Skills

In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you’ll engage with this world, it’s only sensible that your origins and your skillset should intertwine.

When we reach the $1M mark, we’ll develop a set of race-specific skills, abilities, and talents reflective of each race’s background and strengths.

Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins

In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories.

$1,350,000 Stretch Goal: Pick a Skill Tree, II

With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes

Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Review @ Gameplanet

by Hiddenx, 08:12

Chris Brown (Gameplanet) has reviewed Shadowrun: Hong Kong:

Harebrained Schemes returns with its third Shadowrun game in as many years. Can it surpass the excellence of Dragonfall? Chris reports from deep within the Matrix.

[...]

One thing that fans of series were excited for was a promised revamp of Decking, which is essentially a hacking mechanic that allows the Decker to interact with a digital reality found within the Matrix network. If this sounds familiar, it should – it’s an idea a certain movie franchise borrowed very heavily from.

In the previous games, the Matrix was basically a reskinned version of ‘real world’ locations, and a laborious grind to boot. Decking in Hong Kong is a different experience entirely, with a whole new look and feel. Additional options and a lot of refining have finally made it as fun and rewarding as it should have been all along, but it’s not intuitive, and despite an in-game tutorial can be impenetrable initially.

Ultimately though, Shadowrun Hong Kong is a masterfully crafted game with truly exceptional writing and a story that goes in unexpected directions. The pacing drops off in a few places, and some areas are either too large, or not filled in enough, so it doesn’t quite feel as satisfying as Dragonfall - Directors Cut. But this is not enough to ruin the experience by any means, it simply dulls the lustre of an otherwise exceptional RPG.

Score: 8.5/10 Superior

Harebrained Schemes has again struck gold within the Shadowrun universe. Refined Decking and brilliant writing as well as some genuine surprises breathe life into the fantastical future Hong Kong setting. Sadly, some pacing and level design issues stop it just short of the heights it was reaching for.

Ups:
Exceptionally well-written. Solid and deep turn-based combat.

Downs:
Not quite the leap forward from Dragonfall many may be hoping for. Can be unintuitive despite in-game tutorials. The story loses focus occasionally.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Rights purchased by Developer Games Farm

by Hiddenx, 07:51

Developer Games Farm has purchased the rights to Shadows: Heretic Kingdoms and plan Book Two of the series and improvements for Book One:

Commenting on the deal, Peter Nagy CEO of Games Farm said, “It was our intention from the beginning to bring only the best gaming experience to players. However, after our long-term partner bitComposer Entertainment AG filed for insolvency in late 2014, the future of our games was in severe jeopardy. However, the acquisition of the publishing and distribution rights now gives us the freedom to develop and enhance our games and ensures them a bright future, something which our fans deserve.”

Lead Programmer, Jan Turan added, “We are now committed to ensuring that the promises made to players are kept and that Shadows: Heretic Kingdoms will receive major updates and extensions in 2015 and 2016.

Games Farm are working on exciting major improvements to the existing Book 1 and the game world as a whole, further details for which will be revealed over the coming weeks and months. However, the first additional content for fans of the game is the new extended official soundtrack for Shadows: Heretic Kingdoms, written and composed by Dynamedion, which contains six brand new and additional tracks to the existing 21, and is available on Steam now.

To thank the community for their ongoing patience and continuing support, Games Farm has decided to release all existing DLC content (originally available exclusively in the Deluxe Edition featuring three quests - The Tholean Tablet, The Owl Amulet, and The Scorpion King) to all players of Shadows: Heretic Kingdoms. Those who have purchased the Deluxe Edition will receive a prequel to Shadows: Heretic Kingdoms entitled Kult: Heretic Kingdoms (originally Heretic Kingdoms: The Inquisition in US)’.

Furthermore, as a token of gratitude to all Early Access players and the players who have bought Shadows: Heretic Kingdoms to date, Games Farm will give free access to ‘Kult: Heretic Kingdoms’ along with the original soundtrack from Shadows: Heretic Kingdoms, thus enhancing all existing copies to the Deluxe Edition.

As the Games Farm celebrate the acquisition of the rights to Shadows: Heretic Kingdoms, a 50% discount is offered to their entire gaming catalogue, including the games from the ‘Air Conflicts’ series for a limited period of time. The Standard Edition of Shadows: Heretic Kingdoms is available on Steam and GOG for $9.99 / €9.99, the Deluxe Edition is available on Steam for $13.49 / €13.49. Do not miss this limited time opportunity!

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - August 27, 2015

PoE: The White March - Reviews

by Myrthos, 22:13

Rock, Paper, Shotgun share what they think about The Pillars of Eternity expansion The White March, Part 1.

If you found the combat in the main game to be a touch unnecessarily difficult (no, stop you – you, the person who says it was too easy on the hardest setting – first, no one believes you, second, shush), then I’m afraid you won’t be less frustrated here. I couldn’t help think that the original Pillars would have been a twenty hour RPG if it didn’t make every encounter with a group of indentikit bads into a painstaking battle. This is the case here too, and while for the most part the uninterested can switch the difficulty down to Easy to let such fights become matter-of-fact, there are some encounters that are way out of proportion.

PCWorld likes it.

The fact is, The White March Part One is good fodder for those coming in fresh and a fine addition for those looking to replay, but isn’t compelling enough on its own for you to come back to Pillars of Eternity if you’ve already finished the game.

Again, that might change with the release of Part Two. The ending of Part One hints at greater repercussions for your actions in Durgan’s Battery, and I’m curious to see whether the second half leans a bit harder towards tying the expansion to the main story—or at least ups the stakes. But for that, we’ll have to wait to find out.

Gaming Nexus give it a score of 8.8

For those Pillars of Eternity fans in desperate need of new game content, The White March - Part 1 is a great first expansion that comes with a wealth of varied content. The part 1 aspect of the title shouldn't put off fans either as the expansion doesn't end with any sort of disappointing cliffhanger or such, it truly feels like a complete package. The majority of content is entertaining to play, especially the focus on the discovering the secrets that lie within Durgan's Battery. Players that can overcome the expansion's high difficulty level will find an entertaining time, while those that enter with low level characters are sure to encounter some frustration.

MMORPG feel it is worth a9

Overall, The White March adds a lot of new awesome to an already excellent CRPG experience. Original Kickstarter backers get The White March part one (and eventually part two) for free, while it’s only $15 on Steam for non-backers. For the 20 or so hours you’ll get at that price, if you liked Pillars to begin with, this purchase is a no-brainer. Even if just for the excellent story of Durgan’s Battery alone, it’s worth every penny. Just be ready to fight, because this content isn’t a stroll in the park and I don’t think Obsidian would want it any other way.

PoE: The White March

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mooncrest - Interview With Art Director

by Myrthos, 21:59

Knight Major interviewed one of their own at the official Mooncrest site. It is Art Director Jeffrey Visgaitis who talks about himself and what he is going to do for Mooncrest.

What are your inspirations for Mooncrest?

I love Game of Thrones and there are so many bad ass female characters in the series to draw inspiration from for our two protagonists like Daenerys Targaryen, Brienne of Tarth, Ygritte, and Arya Stark to name just a few. Outside of the characters, I like how the show carefully introduced people to the setting so they weren’t overwhelmed. It started as more of a period piece and gradually added more to the mythos as the series went on. Now we have dragons, flaming swords, people rising from the dead, blood magic, wraiths, giants, ice zombies, etc. Even with all of these fantastic elements the series is grounded in realism which is important as it makes the world more believable.

From the pen-and-paper side of things I’m inspired by classic D&D settings like Planescape and Greyhawk. There are multiple dimensions that players will get to explore in Mooncrest and nothing serves as a better model for dimension hopping than Planescape. As for Greyhawk, I always preferred it over Forgotten Realms. I’m a big Realms fan, don’t get me wrong, but there are so many super powerful NPCs walking around like Drizzt and Elminster and magic is too prominent for my tastes. Living in the Realms is akin to running end game content in World of Warcraft and I prefer things a bit more down to earth and gritty. Greyhawk is better than the Realms in that regard.

Mooncrest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Alpha 0.4 Combat Update

by Myrthos, 21:42

The combat in the alpha 0.4 version of Kingdom Come: Deliverance has seen a few tweaks.

We had a great time at Gamescom presenting the sword combat in Tech Alpha 0.4 both to public and journalists! You, our dear backers, already tried it and we are very grateful for your feedback.

Thanks to this feedback we were able to make small tweaks in the sword combat, which was included in small update together with the German and French subtitles. If you haven't played Tech Alpha 0.4 for a while, you should try again :-)

To explain why the sword combat in Kingdom Come: Deliverance is so cool, we prepared a video update with our lead combat designer Viktor Bocan:

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Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Divinity: Original Sin 2 Interview

by Myrthos, 18:25

In the second part of our two part article series on Divinity: Original Sin 2, we bring you the results of an interview we did with the game writers Sarah and Kieron with a bit of Char in it as well.

I've mentioned that playing with four people and everybody going off to play their own game and only occasionally meet because it is needed, is something that is a concern to me. Kieron replied that the set-up of the prototype is such that it is designed to give you a feeling of what it is like to play as four individuals. The actual end game will have individual tasks and goals and personal drives for each character, but there will be a common goal and there will be points in the game where you will have to work together as some of the puzzles or combat will be next to impossible to solve by yourself.
It is now pushed, especially for the prototype, in the direction of getting the feeling of having a co-op where you are separately playing with each other, just to see the PvP elements. The prototype is also constructed in such a way that you cannot get all four people to succeed in leaving the island.
What they are really aiming for in the final game is that the party will move together, but there will be this feeling that you will not entirely trust the others. If someone talks to a NPC and you're doing something else, how do you know what the other character said? Can you trust the other one? The motivations of the characters will differ, but you still need to work together to reach your goal. The game simply can't be completed on your own. The story will help as it will be written in such a way that the plot will bring the characters together in a way that feels natural for them to move forward.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Van Helsing: Final Cut - The Road To, Parts 1-3

by Myrthos, 13:11

In three recent blog posts on the Neocore site the devs go through the Van Helsing trilogy and the Van Helsing: Final Cut in detail, and the basics for new players.

#1 The Protagonist

Abraham Van Helsing is a well known character from Bram Stoker’s Dracula and many more adaptations, derivative works, spinoffs and fan works. He is the definitive protoype of the monster hunter, and as our new Action RPG was concieved back then, we realized his offspring was the perfect candidate for hunting montsters and exploring the unknown.

Inheriting the skills and gadgetry from his father, young Van Helsing is raising the stakes in a world gone mad through weird science and a darkness that leaks from the otherworld known as the Ink. With more powerful weaponry, a cool wide brimmed hat, and a witty ghost companion (Lady Katarina), he’s the best guy for the job we could imagine.

And most importantly, NeocoreGames is a Hungarian development studio, a country surrounded by the ominous Carpathian Mountains: a clear connection to Bram Stoker’s Dracula lore.

So we chose him for the protagonist role, and we began designing the game.

#2 Evolution of an Action RPG

The release of The Incredible Adventures of Van Helsing (2013) was a success that let us complete the goals we set: mostly the second and third part of the trilogy and numerous updates. We’re arriving to the last destination of this journey: releasing and maintaining the Final Cut edition that connects the trilogy in an epic adventure with an immense endgame content that will keep the players in Borgovia for many months (hopefully, years) to come. It will be released this September, free for those who already own the trilogy, and at a great price for those, who are new players.

We started with the concept of the character, which we explained in the previous post about Van Helsing himself. As a small independent studio, it was quite the challenge to create an Action RPG on par with games from bigger studios, but we did it focusing on humor, the industrial-gothic atmosphere and a very tight gameplay. The result: a solid basic game that can be expanded later if it’s going to be a success, and if it’s necessary.

#3 Challenges and Daily Quests

In the previous post, we mentioned that The Incredible Adventures of Van Helsing: Final Cut isn’t just the three campaigns put together, but there will be a massive endgame content available as well. It’s difficult to detail all of them in one post, so in today’s highlight we discuss the Challenges and the Daily Quest, both really exciting additions.

One of the new endgame features is a system where you can select various Challenges, similar to an in-game achievement system, but it affects the game itself. Completing a Challenge grants you endgame currency, and is measured both in Single Player mode and Co-Op. Challenges can mean different things, but ultimately they are smaller bonus objectives that you accept in a similar way to quests. These objectives will wary in categories, like killing specific amount of monsters, collecting, enchanting, crafting, selling items, completing scenarios, or completing multiple tasks or gameplay feats with more characters.

Van Helsing: Final Cut

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Death Knights of Krynn - Review @ CRPG Addict

by Arhu, 08:29

The CRPG Addict reviewed the classic Gold Box game Death Knights of Krynn, part two in SSI's Dragonlance trilogy.

Quests. Probably the best approach since Pool of Radiance. The main quest is only so-so, and with only one outcome, but I loved the number of side quests. Fully half of the game world is optional. (..)

That gives us a final score of 54. This is actually lower than I would have thought; I gave Champions a 56 and Curse of the Azure Bonds a 60. I don't see anything I want to change, though, so we'll go with it. It still puts the game on the "Highest Rated" list, which is going to be dominated with Gold Box games unless the other franchises start bringing it.

  1. Game 199: Death Knights of Krynn (1991)
  2. Undead on Arrival
  3. Good, but Still Second-Best
  4. Won!
  5. Final Rating

Explanation of the the final score: The GIMLET.

 

Some of the Gold Box games were recently released on GOG as part of the Forgotten Realms Archives, Collection Two, which sadly didn't include the Dragonlance games.

Update: The Dragonlance games are coming to GOG as well.

Death Knights of Krynn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Divinity: Original Sin II - Funded!

by Hiddenx, 07:16

After less than 12 hours Divinity: Original Sin II is funded and the Larian crew is surprised:

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The Larians don't have the stretch goals ready yet, but they will be announced tomorrow.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 26, 2015

Satellite Reign - Reviews

by Myrthos, 23:20

Here are a few reviews for Satelite Reign.

PC Gamer, 8

These are issues that haunt every moment of play, but otherwise, Satellite Reign is one of the most enjoyable small-squad strategy games I’ve played in a long time. I love how it blends tactical combat with an open-world structure and Deus Ex-inspired freedom. Creeping through a heavily defended enemy base unseen is a thrill, and if things go awry, there are lots of combat options to experiment with. Messing up is never a bad thing, because adapting and surviving is so much fun. Then you slip back into the darkness of those rain-lashed streets until the heat dies down, and you search the map for the next bank, military facility, or police station to hit.

Kotaku, A Yes

A lot has changed since Syndicate was released, and I’m glad Satellite Reign’s designers had the sense to change with the times. Cyberpunk cityscapes and cyborg agents were all well and good in 1993, but 2015 needed something a little slower and a little smarter.

Mouse N Joypad, 8.1

Satellite Reign is one of the best RTS titles I have ever played. Although there were some slightly annoying errors and glitches present, it hadn't affected my experience enough to seriously hinder gameplay or the game's brilliant atmosphere. The open world, rain, neon city, multiple ways of infiltration, variety of skill trees and load outs, and let's not forget the killer soundtrack makes Satellite Reign a must play for every hardcore gamer.

Starburst, 9

All in all 5 Lives have done a superb job and set a template for how you should approach updating a classic. The love for the title is clear to see and the team should pat themselves on the back for a job well done. If you liked Syndicate or Syndicate Wars, this is a must for you - and if you didn't, well it's time to join the future.

VGU, 3/5

In most games which require a lot of stealth, being in complete control of your character is absolutely paramount when one wrong move can mean you effectively fail the mission. So, imagine the absolute frustration when you have to control 4 characters in real time who often don’t go the way you commanded and stumble into a guard patrol and get gunned down in a matter of seconds, booting you back to the start of the Compound. Combine that with the lack of an ability to save in a Compound and that even if you do save, loading that save back up teleports you back to the nearest Relay Beacon rather than having you appear exactly where you saved and you have a recipe for computers flying out windows. Now, this could be easily fixed if combat was turn-based like XCOM or Shadowrun, meaning that even if you did fluff a movement command, it didn’t mean instant death or if there was a live pause feature like in Dragon Age, where you could pause action and issue attack or movement commands to be enacted when you unpause. These would go a hell of a long way to reduce the frustration of Satellite Reign’s combat but at the moment, it never feels like you are ever really in control while playing.

 

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Director's Cut Ready to Go

by Myrthos, 23:00

The Wasteland 2: Director's Cut has passed some milestones on it's way to a October 13 release (NA) and October16 release for the rest of the world.

We come to you now with what may be one of our last couple of updates before the release of Wasteland 2 Director's Cut on PC and consoles! Over the last few weeks, we’ve hit some great milestones on the way to the Director’s cut release, including passing certification for both Microsoft and Sony. This gives our retail distribution partner, Deep Silver, enough time to manufacture and ship copies of the game all over the globe, prior to our release date (October 13th in North America and October 16th for the rest of the world).

The certification process with console manufacturers is required before either Microsoft or Sony will feel comfortable that the software follows a series of standards. While not glamourous, they are meant to ensure that games will uniformly handle a large list of issues that players might encounter while enjoying games on their consoles. This process is quite stressful (as attention to detail is imperative), but always feel like a nice accomplishment when you get the approval email. High fives were most definitely in order on approval day.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Zombasite - The Fang Clan

by Myrthos, 22:56

The Zombasite website has been updated with information about the Fang clan.

Fang

Zombasite - Fang LogoZombasite - Fang PortraitDanger Level: High

The fierce fighting naga clan, Fang, would like everyone to think their bravado and deadly warrior skills are their most impressive asset. The truth is that no one can unravel the truth when it comes to the Fang Clan. They are more than practiced liars, but impeccable spies besides. They revel in other's misfortune, especially if they had a hand in it. For naga, it's all sociopathic fun and games. And a grab for power.

Traits: Deceitful and Spies

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Dwarves - On Kickstarter In September

by Myrthos, 22:54

King Art's The Dwarves will go to Kickstarter on September 1.

Our new game is… not The Book of Unwritten Tales 3. BOOOOH! ;-) Not yet. Instead we are – finally – working on our first role-playing game.

On September 1st we’ll launch a Kickstarter for it and would be very happy if you could support us once again!

The Dwarves is a fantasy RPG based on the best-seller of the same name. Our main character Tungdil explores a huge fantasy world with an ever-growing group of companions.

Thanks Christoph

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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