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Tuesday - December 09, 2014
Monday - December 08, 2014
Sunday - December 07, 2014
Saturday - December 06, 2014
Friday - December 05, 2014
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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Arcania: Gothic 4
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Great Year
65%

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30%

Not Good at All
5%

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Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Tuesday - December 09, 2014

Zombasite - Soldak Goes Zombie

by Myrthos, 21:41

Soldak Entertainment sent us a message about their new RPG, which is an action RPG with zombies, named Zombasite

Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!

They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.

Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable-infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!

So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left.  Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.

Zombasite is scheduled to be released in the 2nd quarter of 2015, however it will be released when it's done.

Zombasite

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Post-Funding Update #37

by Myrthos, 21:36

In this update for Torment: Tides of Numenera Thomas Beekers, Kevin Saunders and Adan Heine provide an overview of what has happened since the last update, like new team members, the start of the alpha system tests, lore update and the search for more team members.

Early-ish next year, we intend to have the first alpha systems test (AST). These are not exactly a common part of current game development, so I wanted to explain them a bit. Each AST will be a very limited build (version of the game) that highlights particular elements and is released to our alpha systems testers for their feedback. For example, the first one will likely focus on the Conversation UI. It won’t include any actual game world or characters. What it will have is a reasonably complete implementation of the Conversation UI, along with a single conversation that will be fairly involved, but still only take a couple minutes to play through.

The ASTs will hopefully be interesting for the testers, but they are by no means game demos or beta tests. To be blunt, these ASTs are for the benefit of the game, not those who play it. Alpha systems testers should expect them to be be ugly (or, more accurately, bland), with clearly placeholder graphics for anything that’s not central to the AST. (For example, the Conversation UI AST will have candidate final art for that interface, since its aesthetics contribute to the overall conversation gameplay experience.) They may have some bugs, though in general we're looking more for the alpha systems testers to be providing feedback, not finding bugs.

Because of the development goals of the ASTs, we’re not planning to announce them in advance – while we have our own internal deadlines for these things, I don’t want the team to feel compelled to make compromises to meet publicly announced expectations or deadlines. I want the ASTs to be whatever they should be, whenever they should be, as will be best for Torment. Also, while we’ll be mentioning the ASTs a bit in these Kickstarter Updates, we will generally communicate more about them through Tumblr and directly to the eligible backers (i.e., those whose tier included AST access (Artifact Collector and higher Tiers), or who chose it as an add-on).

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Second New Features Video

by Myrthos, 21:28

The second video showing off new features of Blackguards 2, which is about the gameplay and how to overcome your enemies.

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Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

CRPG Addict - Return from Hiatus, First Impressions of Fountain of Dreams

by Killias2, 19:01

If you are anything like me, not only are you aware that the CRPG Addict is back from his month-and-a-half long hiatus, but you have already greedily gobbled up his first impressions of EA's pseudo-Wasteland 1 follow-up Fountain of Dreams.  However, for the rest of you, said impressions reside here:

Given all of this, I found myself, to my surprise, not hating it. If you strip away its Wasteland baggage and mentally block some elements of the story and setting, it becomes a perfectly serviceable little RPG that does a reasonably good job recreating Wasteland's engine and adapts some of the previous game's best elements. Oh, it's not perfect, but when I was playing yesterday and had to stop and get some work done, I didn't want to stop. That's better than a lot of games.

Update: And he won the game already.

CRPG Addict

Details

Chaos Reborn - Interview @ Rock, Paper, Shotgun

by Killias2, 18:53

Rock, Paper, Shotgun has delivered another interview with Julian Gollop, creator of the original X-Com, about his recent early access release Chaos reborn.  Although this is a two part interview, the second part will be up tomorrow.  A taste:

RPS: We’re talking on the eve of the Early Access launch – what’s the state of things there?

Julian Gollop: We’re getting ready for launch, we’re doing some final testing and some polishing, we’re getting some sound effects polished up and some visual effects put in, interface’s glitches cleaned up. It’s looking good actually, I think the game is actually quite well polished for its current state and I’m very happy with it.

In addition, they reference Julian Gollop's thoughts on Kickstarter in a separate article.

RPG Watchers may also be interested in two other articles released today on RPS.  The first is a retrospective review of Darklands.  The second is a recommendation of Dragon Age: Origins.

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Might & Magic - Heroes of Might & Magic III: The Restoration of Erathia HD Edition

by Killias2, 18:40

According to the Might & Magic: Heroes VII website, an HD update for Heroes of Might & Magic III has been announced:

With the end of the year approaching, we are coming close to a key milestone for the Heroes saga. Indeed, as many of you already know, this year marks the 15th anniversary of the acclaimed Heroes of Might & Magic III – The Restoration of Erathia but also the upcoming 20th anniversary of the Heroes saga!
To celebrate those great events, we decided to fulfil a great project we have been thinking of for many years now. Last year we identified a competent partner to work with (aka DotEmu) and started to give birth to a new experience for all the fans of Heroes III – Restoration of Erathia!
In addition to the HD upgrade, the new release will be coming to Steam/Android/iPad, and the Steam release will "benefit from Steam multiplayer features."

Unfortunately, this is only for The Restoration of Erathia:

But why only RoE? To understand the origin of the project and its development we need to go back to 2003. At that time we asked New World Computing to retrieve their archives for all the Might & Magic titles. We found tons of documentation and data but regarding Heroes III we had nothing but the usable source code of Heroes III Restoration of Erathia.

A video of the HD upgrade process was also included:

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Might & Magic

Details

Lord of the Rings Online - Chance Thomas Says Goodbye

by Aubrielle, 10:33

Chance Thomas's score has taken us all the way from the Shire to Rohan, but it looks like he's saying his goodbyes to LOTRO.

While the Lord of the Rings Online score will go on, Chance Thomas' contributions to it will not be a part of the future of the game. The composer announced that despite personal and fan efforts to bring him back, Turbine has declined to use him for future releases, citing tight resources.

"Looks like we've come to the end of an era," Thomas wrote on a Facebook post. "I need to thank you for your remarkable support over the years. I'm not sure a composer could have a better playground than Middle-earth, or a more gracious community to share it with."

Thomas composed the music for the base game as well as the Mines of Moria and Riders of Rohan expansions. He recently contributed to the score of Dota 2.

Source: Massively

Lord of the Rings Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Release 13 and Deserts

by Aubrielle, 10:30

Shroud of the Avatar's Release 13 will introduce deserts to the growing title.

Release 13 is prepped and raring to hit Shroud of the Avatar's servers on Thursday, December 18th. One of the new additions that will be coming to the game is the inclusion of desert biomes for the sandbox title.

Release 13 will also allow players to see part of their hair while still wearing hats, which is more of a big deal than one might expect. It will also contain a new "grand tour" quest that will dish out an exclusive reward to those who complete it before the next release.

Shroud of the Avatar recently launched on Steam Early Access, and keys for this version of the game are available to all backers.

Original article.

Source: Massively

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Second Major Patch

by Aubrielle, 10:15

DA:I will get its second major patch today, improving some of the most notorious bugs, and will include a fix for PC controls.  Those that like good things will like it.

BioWare will release the second major patch for Dragon Age: Inquisition on December 9, but it won't be the last. According to a post on the BioWare website, the second patch will address stability, gameplay and multiplayer issues ranging random crashes, an eerie lack of party banter, AI glitches and improved Mantle performance, among other things.

The patch has a series of PC specific fixes including unspecified PC control tweaks, but these areas will be further addressed in a planned third patch. "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community," the post reads

Here are the general notes provided by BioWare:

Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements.

Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search.

Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes.

PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches.

The studio also promised new features and content will roll out in the coming months, both to the single player and online components.

Original article.

Patch notes.

Source: PC Gamer

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeonmans - Releases Today

by Aubrielle, 08:23

Dungeonmans, a top-down roguelike dungeon crawler, officially releases today on Steam.  It seems to have already won a lot of renown in the retro RPG fandom.

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Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

More information.

Source: Steam

Dungeonmans

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Ultima IX - Retrospective Review

by Aubrielle, 04:10

Ultima Codex has a fairly long interview with Ultima IX's lead programmer, Bill Randolph.

Over the years, a lot of cut content has come to light about the game; this is actually true of a lot of different Ultimas. But…systems and features that were removed from Ultima 9 during its development. And the assumption has kind of always been that this has been because of…whether it was difficult to implement those things, or there was just not enough time to implement them. To take one example: there’s a glitch in the game where — I believe it’s just after you get rescued from the dungeon Wrong — Raven, the pirate lady, gives you your equipment back. But sometimes, your sword…it’s actually in her hand; it’s equipped on her character model, as though she had an inventory slot there. It was rumoured that there was supposed to be a party system, with inventory management, at one point. Do you recall this feature at all? Was it cut before your time, or was that one of the things that got the axe during your tenure?

BR: Well, I can speak to the party system. I don’t know if the inventory glitch you’re describing is related to that or not. It’s entirely possible; when it comes to that codebase, I will just say that anything could be in there. Anything. In terms of party inventory management, I don’t recall there being a specific system for that, so I don’t know why she would have had it equipped in her hand; it could have easily just been a bug.

The party system was cut…I remember the meeting we had when that decision was made. And looking back, I regret that; I wish that we had not done that. At the time, we were so overwhelmed with technology and problems, and trying to keep the game moving forward. There were a lot of technical issues with having a party. There was performance — having that many NPCs always with you was going to be a performance problem. There was pathfinding — we had enormous problems with pathfinding, because our game…it was a free-form 3D world. It was a polygon soup; we didn’t have any kind of sorting of, or structural containers or quadtrees to help us sort through the polygon soup. We didn’t…I don’t think any game at that time had invented the concept of having a walkable surface, which is where you simply flag certain polygons as: “your feet go here!” That would have solved so much, if we had only thought of that. That would have been a huge amount of work to do, but if we had thought of that, that would have solved so much.

So, we just had enormous problems getting NPCs to pathfind, even around their tavern. “Can you walk around this counter and go to this table?” Sometimes they would walk over it; you’d walk into the bar and see the guy standing on top of the bar, and it’s like: “what are you doing up there?” And I remember I had an idea for pathfinding for parties, that I threw out there as kind of a joke. And it was just…maybe they can pathfind by just trying their best, and if you lose them, maybe when your camera looks away, and you look back, they’ll just be there; we’ll just teleport them to be with you. And everyone laughed and…you know what? There were games that shipped way after we did that did that exact thing, you know? Your NPC companions get stuck and then just…boop!…just teleport to you. That’s okay! It would have been okay. We just could not solve these problems, and so I think it was Richard who was just kind of on board with…”well, let’s just cut the party; we don’t really need it.”

More information.

Source: GameBanshee

Ultima IX

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - December 08, 2014

Witcher 3 - Delayed (again) to May 2015

by Redsocialknight, 18:24

Geralt of Rivia will not be yours for Valentine's Day next year after all, PC Gamer reports:

Yes, CD Projekt's RPG sequel has been delayed. Again. It's being pushed back a further three months, with the new release date set for May 19, 2015.

According to an open letter published by The Board of CD PROJEKT SA, the delay is due to the "sheer size and complexity" of the game. "Now, nearing the end of our work," they write, "we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly."

Disappointing, but I'm always happier to see a delayed game than a rushed release.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

bitComposer - Files for Insolvency

by Gorath, 12:50

GamersGlobal.de reports that the German publisher bitComposer filed for insolvency. As of December 3rd 2014 the attorney Dr Robert Schiebe from Frankfurt/M. has been appointed as insolvency administrator.
Their source is the Bundesanzeiger, so the whole thing is official. Whether or not bitComposer will be able to stay in business remains to be seen.

bitComposer owns the Jagged Alliance franchise and published Shadows: Heretic Kingdoms are short time ago.

bitComposer

Details

Sunday - December 07, 2014

LucasArts - Classic adventure games remastered

by Redsocialknight, 21:13

It ain't even halfway an RPG, but all the world should be celebrating the upcoming remaster of the wonderful Grim Fandango from Double Fine, and it's now been announced that they're doing Day of the Tentacle too. You'll only see PS4 logos in the trailer below, but both games will be on PC as well.

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Source: PC Gamer

LucasArts

Details

Dragon Age: Inquisition - Gaider, Laidlaw and Prinze talk for hours in a room

by Redsocialknight, 21:00

On December 4, David Gaider, Mike Laidlaw and Freddie Prinze Jr. gave a talk at the NYU Game Center about the development of DA:I. The entire talk is temporarily hosted online here. It's two hours long, but if you want to plunge into it, know that the host runs his mouth for ten minutes before letting the guest speakers talk at all. You may want to jump to 12:30 or so, when Laidlaw begins:

Nothing is certain--that's a big part of the DA world. A lot of things are tied to faith and [the idea] that history is mutable. These are things that Dave [Gaider] set up really early. In the first DA game, the very first line ever spoken is "The Chantry teaches us that..." and it goes from there. That's one of the key watchwords: history is not necessarily true. We don't have a source telling us it how it all went down--you always have the idea of perspective [...]

And Laidlaw says that what some have called an MMO-style grind is inspired not by online games but by a very old-school favorite.

Laidlaw highlighted the team’s goal of allowing “activity-based gameplay” [hideous suit-ish phrase] in which players can progress towards large goals through a variety of different means. Whether a player wants to fight a dragon or improve their home base, they will be rewarded with things like Power and Influence...

As a model, Laidlaw pointed to Sid Meier’s Pirates! [in which anything] from sailing to sword-fighting to dancing with a governor’s daughter all help to further your overall goals as a pirate.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: Released

Details

InXile Entertainment - Trademarks Meantime

by Killias2, 16:21

Evidence has surfaced over at the RPG Codex forums that inXile's next game may be an update of the unreleased time-traveling Wasteland 1 follow-up Meantime. It is unclear, but this may be the mystery project recently referred to in the Life Beyond Release Kickstarter update.  In said update, Chris Keenan discussed, "another RPG that has been passionately demanded of us for a while now!"

Update: It's been revealed that Brian Fargo and inXile have also filed a trademark for "Van Buren."  This is notable, as the original Fallout 3 produced by Interplay and led by Chris Avellone/Josh Sawyer was known under the code name... Van Buren.

InXile Entertainment

Details

CRPG Book Project - 15 CRPGs That Never Made It

by Killias2, 16:13

A new blog, the CRPG Book Project, contains this interesting post on 15 CRPGs that were never released:

Thus, this isn’t an absolute list, nor a best-of rank., but rather a collection of some of the most interesting ones that we know about. And a small tribute to those that worked so hard on a game that never saw the light of day.

Given recent rumors about inXile's next RPG, I thought this comment was especially interesting:

[Meantime] is also the reason I decided to compile this list. The Wasteland 2 team announced that they are working on a new RPG, and I want to bully them into making it Meantime. DO IT!

 

CRPG Book Project

Details

Legend of Grimrock 2 - Review @ RPG Codex

by Killias2, 15:55

RPG Codex has posted their review of Legend of Grimrock 2:

When the first Legend of Grimrock came out, it took me by surprise. I'm pretty sure the first I'd heard of it was on the Codex, a reliable go-to source for games that tend to slip the mind of the mainstream press. It was a pleasant surprise, precisely because it ticked for me all of the boxes that had not been ticked in a long time: A slow-paced, puzzle-based, RPG trek through a dangerous dungeon, with a good dose of combat, a fairly interactive environment, an interesting story, and an unapologetic learning curve.

The Legend of Grimrock II, then, is a continuation on these elements, and in almost all cases the sequel improves upon the original. There are some hiccups here and there, but for the most part Almost Human is well on their way towards building a strong, enduring franchise, but also a rock-solid approach to game design in general.

And in conclusion:

When you put it all together, you get a hell of game. Challenging combat, an interesting skills mechanic, great visuals, terrific music, intelligent level design, and an overall feel for developing a living, breathing, dangerous world, puts Legend of Grimrock II quite high on my list of favorite RPGs. I will have to play it a few more times to be sure where I rank it, but it is probably in my top five of the last 15 years. Which means I will have to move Dragon Age II off of my list.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Cracked By Modders

by Aubrielle, 10:38

Will we get DA:I mods after all?  It's looking more likely, since the game has recently been cracked by modders.  Bring on the Sims hairstyles; I'm done with helmet head.

If you're a fan of game modifications, then you should be excited to hear that Dragon Age: Inquisition was recently cracked by a group of modders. While this is generally seen as the natural evolution of RPGs on PC, it's always good to have that segment of time after a game's launch where everyone focuses on the actual game, rather than modifications.

More information.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Wins Game of the Year at TGAS

by Aubrielle, 10:20

Dragon Age: Inquisition, possibly this year's most controversial RPG, takes Game of the Year at this year's The Game Awards.

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More information.

Source: GameBanshee

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Serpent in the Staglands - Teaser; Release in Early 2015

by Aubrielle, 10:09

Serpent in the Staglands has a new teaser trailer and is slated for release early in 2015.

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A new teaser trailer for Whalenought Studios' Kickstarter-funded real-time with pause CRPG Serpent in the Staglands has been released on YouTube. Interestingly, it mentions that the game is going to come out in early 2015, though no hard date is provided:

More information.

Source: GameBanshee

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - December 06, 2014

PC Gamer - King's Quest Reboot

by Aubrielle, 17:28

King's Quest is getting a reboot?  It sure looks that way, and the art style is interesting too.

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We already knew that the King's Quest reboot wouldn't be a point and click game, but I'm not sure we were prepared for just how not-a-point-and-click-game it appears to be. Shown last night at The Game Awards, this first trailer for the new King's Quest reveals platforming, action, stealthy bits and traps, all things you mightn't expect from one of the most fondly remembered adventure game series around.

It's certainly nice to look at, though, with a lovely, Gallic cartoon art style, an adorably hapless main character, and a big scary dragon for him to have a bit of a barney with. I'm not a fan of sequences where you have to time jumps over approaching logs, so hopefully there won't be too much of that sort of thing in the game. Not pictured: puzzles, story or conversation, but there will be further trailers detailing all three in due course.

More information.

PC Gamer

Details

Age of Wonders 3 - Frostlings and More

by Aubrielle, 17:21

Age of Wonders 3's developers haven't been idle.  There's been a lot going on, including - apparently - Frostlings.  It's about time.

There has been a slew of developer journals posted to the Age of Wonders III website since I last checked, so if you're looking for more information on the game's second expansion pack, this newsbit should help you get there. Included among them are journals on necromancer skills, cosmic events, the Dread Reaper, content refinements, the Frostling army, and even more on Frostlings...

More information.

Source: GameBanshee

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Now with 100% More Playable Characters

by Redsocialknight, 08:56

So far, the Witcher series has been centered on the character of Geralt. He's still got the lead in The Wild Hunt, but apparently one of the other characters from the preview that debuted at tonight's VGA awards will be playable as well. But they haven't said which one.

There's no confirmation of whether this is really an alternative choice of hero throughout the game, or whether (more likely) you'll just take control of the character during their own set of sidequests.

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My guess it's the white-haired, elder-blooded woman referred to as Siri in the video.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Banner Saga - a sequel next year

by Redsocialknight, 03:54

Among the announcements at the VGAs: The Banner Saga is getting a sequel next year, Kotaku very tersely reports

Okay, scrounging the net for more details I found the preview video posted by IGN, which reveals a new, centaur-ish-looking race.

Elsewhere online I've seen speculation that the preview's dual narration may represent different narrators depending on a major plot choice in the first game.

 

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Friday - December 05, 2014

Rock, Paper, Shotgun - Have You Played... Game Recommendations

by Killias2, 18:28

Rock Paper Shotgun is having an ongoing Have You Played... game recommendation series.  Today's recommendation is Desktop Dungeons:

It’s such a simple thing at first glance, but there’s extreme precision underneath the surface. Health and mana are not simply meters to be emptied and filled, but resources from which every expenditure is a very big deal. Levelling up is not just so you can get stronger, but because it also restores your health and that opens the door to fighting something that otherwise would have killed you.

Other noteworthy recommendations for Watchers:

King's Bounty: The Legend:

It’s got, well, spunk. It’s funny, at least for its first half, its battles are highly strategic and pop in a way that, in retrospect, reminds me of Hearthstone, and it’s delightfully compulsive. It’s also got all sorts of balance issues that make progression extremely hard work at times, which is half the fun. When the later games ironed that out they couldn’t possibly offer the same sense of achievement.

Sure, it’s a chore in its latter half, but you’ll get a good twenty hours of creature-collecting and creature-battling in before that happens.

Anodyne:

Anodyne plays by the rules of the games that have clearly inspired it but twists them, and adds its own unusual aesthetics and story structure, to create something unique and accomplished. If follow-up (in development rather than narrative terms) Even The Ocean is even half as engaging, it’ll be well worth keeping an eye on.

And Dark Messiah of Might & Magic:

Ostensibly it’s a first-person action-RPG, but Arkane Studios really made a big murder physics playground. A health and safety inspector’s nightmare, its levels are draped in spiked trellis, filled with traps on hair triggers, constructed with wood so poor it’ll explode if anyone even touches it, and almost entirely lacking in railings around the many perilous edges.

Arkane barely stopped short of adding “KICK MAN INTO THIS” signs everywhere. You really should kick man into that, you know. Or break the bridge they’re standing on. Or lure them into that log trap. Or fling them over that railing. Or fling that railing at their face. Its swordplay was fun too.

 

Rock, Paper, Shotgun

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