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Picture Watch

Pantheon: Rise of the Fallen
Box Art

Poll Watch

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21.65%

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Monday - August 31, 2015

Deus Ex: MD - Release Date: February 23

by Hiddenx, 16:29

Deus Ex: Mankind Divided will be released on February 23rd, 2016 - pre-ordering will give you rewards:

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Deus Ex: Mankind Divided will launch on February 23rd, 2016 on PlayStation 4, Xbox One and PC! Pre-order now to choose your own rewards and help release the game early, with Augment your Pre-Order.

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Taking place in Prague, the ‘Desperate Measures’ extra in-game mission has you playing as Adam Jensen, returning to the epicenter of the Ruzicka train station explosion that recently rattled the city to its very core. With tampered security footage hampering the investigation behind the attack, you must rely on both your augmentations, and skills as a covert operative, in order to unveil the true culprit responsible for the bombing.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Twitch TV @ PAX Prime 2015

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

CRPG Addict - Review Roundup (Part Fourteen)

by Arhu, 07:29

Onwards to 1989, continuing with more games played by the CRPG Addict. While compiling these review roundups I really tend to get an urge to try out some of the more well known classics myself, although I'm not sure I could invest ~260 hours in a single game, no matter how replayable it is ...

 

1989

NetHack 3.0 (1989)

I can see how people become addicted to NetHack. Every time you step into the dungeon and start exploring the first level, you wonder, "What am I going to find? What unique challenges will the game throw at me this time?" (..) But ask me if I really "enjoyed" the 262 hours I spent over the past year ascending, and I don't know how to answer. (..)

I note that the final rating of 44 is 2 points higher than I gave the previous version. My understanding is that future versions will develop more in the quest, character development, and encounter categories. (..) Despite ascending, I still don't feel like I "mastered" the game. There are a host of things I didn't experience or didn't think about until after I won. 

  1. Game 71: NetHack 3.0 (1989)
  2. From the Beginning
  3. Documentation
  4. A Guy What Takes His Time
  5. Dos and Don'ts
  6. He Coulda Been a Contender
  7. The Great Heist
  8. The Blurst of Times
  9. Another Milestone
  10. Ascended!
  11. Final Rating

Galdregon's Domain (1989)

Galdregon's Domain was too easy not to win. Clearly designed for novices, the game had a simplicity that I found almost almost endearing, although this didn't make up for some awful gameplay and interface elements. (..)

The final score of 18 is the lowest since Times of Lore almost a year ago, and it earns a place in the "superlatives" in the right status bar. The game just seems half-assed. It's name doesn't even make any sense ("Galdregon" is never referenced in the game or manual), and the dragon promised on the main title screen never appears. It feels like Pandora spent a lot of time on the graphics engine and didn't have time for anything else.

  1. Game 72: Galdregon's Domain (1989)
  2. Won! (with Final Rating)

B.A.T. (1989)

B.A.T. ought to stand for "Bait and Tswitch." The game promises to be a CRPG/adventure hybrid and almost entirely fails to deliver on the CRPG part. (..) This is the first cyberpunk-influenced game that I've played, and while I'll never love the genre, I am grateful for the chance to play something other than the typical sword-and-sorcery CRPG. (..)

The final rating of 29 puts the game slightly above some CRPGs that I didn't like and didn't finish. That feels right; I didn't hate the game, but I was a bit disappointed by it. Its score is notably below Beyond Zork's of 46; the latter game is really the first RPG/adventure hybrid, and even though it was non-graphical, it showed what a hybrid could really be, with statistics and equipment that mattered, complex (but logical) puzzles, and far more interesting encounters.

  1. Game 73: B.A.T. (1989)
  2. High-Tech and Low-Life
  3. Won!* (With Final Rating)

Bloodwych (1989)

The game is at least consistent in its badeness. I ranked 7/10 categories at exactly 3, with a total of 25. However, we have to talk for a second about the [cooperative] multiplayer aspect of the game, which is remarkably innovative and, frankly, belonged in a better game. (..)

Although I didn't have anyone to play with, I have to applaud the innovation that went into this addition to the game, and I'll award 2 bonus points for a true final score of 27. This still puts it in the lower tier of games (35% at the time of this posting).

  1. Game 74: Bloodwych (1989)
  2. We All Have to Take a Bite
  3. Dead Ends
  4. Inexplicably Still Eating
  5. More than I Wanted to Chew (Final Rating)

The Magic Candle (1989)

Playing The Magic Candle, for the first time, I experienced a sort-of déjà-vu nostalgia: the sense that I'd played the game before and remembered it fondly, even though I never had. (..)

We have to award some bonus points something that doesn't fit into the other categories: the party-splitting option. Although Wasteland offered it first, this is the first game that truly makes use of it. I love how you can set a character to working a day job while his compatriots adventure (..)

(..) giving a real final score of 52. That puts it in the top 14% of games and ranks exactly where I would have placed it in my preferences: above most games, but below the last two Ultimas, the two Might & Magics, Starflight, Wasteland, and Pool of Radiance.

  1. Game 75: The Magic Candle (1989)
  2. Burning at Both Ends
  3. Re-Lit
  4. In the Wind
  5. Wax On, Wax Off
  6. Curse the Darkness
  7. Melting
  8. On the Water
  9. Dark Passages
  10. Abra Cadabara
  11. Won!
  12. Final Rating

The Dark Heart of Uukrul (1989)

Uukrul does a great job transcending the traditional "dungeon crawl" with both a solid back story and an innovative dungeon design.

The Dark Heart of Uukrul isn't perfect in any of my 10 GIMLET areas, but it's above average in almost all of them, resulting in a final rating of 61, higher than everything I've played so far except Pool of Radiance and Ultima V. I think that sounds right, and if my postings on the game didn't seem brimming with this kind of joy, it's because of the fragmented way in which I've played it over the past month.

Uukrul deserves to be at least as famous as Dungeon Master. It isn't, and I suspect that's simply because it never achieved much of a following during its first release.

  1. Game 76: The Dark Heart of Uukrul (1989)
  2. Cold, Cold Dark Heart of Uukrul
  3. Take Another Little Piece of My Dark Heart of Uukrul
  4. My Deark Heart of Uukrul Would Know
  5. Angry Dialogue During Clash of Blades
  6. More Puzzles
  7. Magic, Gear, and Combat
  8. Won!

Hero's Quest: So You Want to Be a Hero (1989)

Character Creation and Development. One of the stronger parts of the game, and where it really gets its CRPG credentials. The initial choice between fighter, mage, and thief has more serious consequences than the average game (partly because it's single-player), and you have extensive customization abilities with attributes and skills.

The final score of 53 is a bit lower than what is reflective of my actual enjoyment of the game (a fate that also befell Pirates! with a score of 48), but it's still a good score, tying the game with Ultima IV, Starflight, Wasteland, and several others. If it still seems low, keep inmind that the GIMILET is meant to rank CRPGs specifically and not "enjoyment" in general. (..) Hero's Quest is a near-perfect CRPG-adventure game hybrid, and the beginning of a series that only gets better. If it sounds like you would like this kind of game at all, don't miss out on the chance to play it. (..) You might, however, want to play the VGA remake (..)

  1. Game 77: Hero's Quest: So You Want to Be a Hero
  2. Hero's Quest...Will Start After the Pillaging
  3. Come a Hero from the East
  4. Free the Man from in the Beast
  5. Bring the Child from Out the Band
  6. Drive the Curser from the Land!
  7. Final Rating

Don't Go Alone (1989)

The final rating is 18, tying the game with Galdregon's Domain, and reflecting how little I enjoyed it. The funny thing is, in broad strokes it doesn't appear a lot different than The Dark Heart of Uukrul: both feature dungeon exploration through relatively (graphically) featureless corridors, lots of combat, and a party of four characters with distinct professions. There are a lot of ways that this game "sells" on paper; it was just blundered in execution.

  1. Game 78: Don't Go Alone (1989)
  2. Don't Go Alone...or Even Necessarily at All
  3. Don't Go Alone: Won! (With Final Rating)

Drakkhen (1989)

Like a couple of other recent games, you're forced to play with specific classes: fighter, scout, priest, and mage. They have different capabilities and restrictions, but there's no real "role-playing" associated with the character classes. (..)

The final score of 36 is fairly low but accurately reflects my feelings about the game. It really is too bad; there were some promising things in the game, and in many ways it was ahead of its time. More combat options, a better equipment system, and a slightly lower difficulty might have redeemed the game and make it authentically fun today.

  1. Game 80: Drakkhen (1989)
  2. Baffling, Frustrating, Intriguing
  3. Lots of Tears
  4. Boys Against Girls
  5. Final Rating
  6. As Close as Possible
  7. Won!

 

1978-1979

Beneath Apple Manor (1978)

I'm going to stop short of saying that Beneath Apple Manor is "fun" to play today, with no character creation, back story, combat tactics, or NPCs, limited equipment, and a primitive economy. A quick GIMLET on it returns a score of 17. Nonetheless, I give it credit for the customizable settings and difficulty (making it somewhat replayable), the ability to spend experience points on attributes, and the "buying save slots" feature, which I've never seen in a CRPG before.

  1. Game 79: Beneath Apple Manor (1978)

Space (1978) and Space II (1979)

Space is not really a CRPG in a classic sense. Of my three core criteria, it has only two: character development--and even then, only during training--and statistics-driven combat. But it does represent one direction that CRPGs could have gone. (..)

  1. Game 81: Space (1978) and Space II (1979)

 

Explanation of the the final score: The GIMLET.

CRPG Addict

Details

Sunday - August 30, 2015

Exoplanet: First Contact - Tales from K'Tharsis

by Myrthos, 22:23

In an update for Exoplanet: First Contact we are given a few tales from K'Tharsis.

We often mention that development of Exoplanet brings our team a lot of fun and creates many quite emotional moments. Over the last years this game became not only our hobby, passion, main job but our lifestyle. When you work that much on something, you start to see even relatively simple things differently, from a different angle. You get surprised and shocked by your own creation and you learn a lot from it. You get laughed on and trolled by your teammates. And that is great. Because this shows real friendship and camaraderie. Today we would like to share 2 stories that already became legendary in our team. We hope that these will help our backers and other players to understand what we are as persons, not just producers of game-related content. The tales from K'Tharsis await you. Here we go.

 

The Green Rocket.

by Alexander Pischenko, lead programmer

This story happened with me when I was play-testing our first functional sidequest in the alpha version and taught me that you never know what your own engine and tools can create. Share them with other creative members of the team, like scripters and mission designers, and prepare for the results. They can be sometimes terrifying or harmless and funny, like this little incident, and lead to an interesting idea for a cool feature of just a small but fun addition to the game.

This little guy was augmented with antigravium to break the boundaries of time and space. He never asked for this. 

One of the quests in the current alpha version includes catching a bitebug mutant. This creature feeds on crystals to obtain special powers. To test this quest, I set the bait, a valuable large crystal, outside of the bug-hive and waited for the mutant to come out at night and eat it. To make the waiting easier I increased the speed of time via editors hotkeys (setting the campfire and the waiting mechanics were not implemented yet). Right at midnight the green insect appeared and trotted on its six swift legs to the bait. The bug is supposed to have a preset timer in his behavior script to chew through the crystal. For about five seconds it’s agro radius is supposed to have decreased so it can easily be grabbed, even by a slowpoke player. The mutant was not designed to attack the player, only to escape. But when I walked to the creature to catch it and was ready to press the “E” button, which stands for the Interaction in Exoplanet (e.g. grabbing and picking up things), the bug jumped on my character with a speed of an attacking cobra. It bit poor Jack with a high pitched predatory sound, then left with a tremendous speed leaving a green trail of particles behind.......

More of this story and another one at the Kickstarter page.

 

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Previews

by Myrthos, 22:15

Here are a few previews of Divinity: Original Sin 2.

Game Revolution

The rest of the demo looked familiar to the first game in the series, and for good reason. Larian crafted a fantastic combat system, and the company doesn't want to change it too much. There are some important tweaks in that area, though, namely the redistribution of action points. Characters have fewer action points in Original Sin 2, but skills typically only cost one point. This allows players to move around and experiment on a more consistent basis, which is when Divinity truly shines. The sequel also introduces skill crafting, which can result in some unusual but powerful abilities.

The Escapist

With this much complexity and depth to a game, one has to wonder how the game will stay together at all. If there is no GM to bring the party back together, wouldn't the game deteriorate into chaos? Swen assured me that Larian invested heavily in the writing team, folks with both screenwriting and tabletop experience, to act as a virtual GM of sorts. There will be missions that naturally bring the party back together as well as difficult consequences when things go too awry. A game of such complexity is ambitious for sure, and, if successful, could really make waves in the RPG genre.

Polygon

Despite launching a second Kickstarter campaign, Vincke is aware that Larian Studios is in a much different place than it was with the first Divinity: Original Sin. For example, despite turning to crowdfunding, the studio already has the money they need to make this sequel.

"The game is funded because of the original's success," Vincke says. "We can already do a lot of things. But we'd like to expand from here. We'd like to create more origin stories. Each origin story means basically hiring an extra writer because of how far they go in affecting the game. We also want to expand the skills and spell systems. An extra race would be cool."

In other words, this will be a crowdfunding game based almost entirely around raising money for stretch goals. The sequel is happening. The pre-alpha build is already running. The game will come out, regardless of whether it reaches its Kickstarter goal. But Larian Studios wants the opportunity to make it bigger and even more ambitious, which is something that the extra funding can make room for.

A video interview/preview on Gamespot.


Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Kickstarter Update #3

by Myrthos, 22:03

The third Kickstarter update for Divinity: Original Sin 2 is here with not a lot of new information, but we get a few words on them crossing the $1M mark, racial skills and a fun video from PAX.

Crossing the seven figure mark means that we will now be introducing Racial Skills to each Origin! Choosing a lizard over a dwarf will no longer be an aesthetic choice: now it will come with a range of skills, talents, and abilities that will reflect each race’s background, strengths, and place in the world. The history of your race will now directly affect how you fight, converse, and move through Rivellon. It’ll change how you deal with NPCs and friends alike, and will add a brand new layer of complexity and tactics to combat and your experience, letting you shape and mould your characters into the people (or lizards) that you want them to be.
Next stop: Undead Origins!

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls III - 13 Minutes of Gameplay @ IGN - Pax Prime 2015

by Hiddenx, 21:20

IGN captured 13 minutes Dark Souls 3 gameplay off-screen at Pax Prime 2015:

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Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Evoland 2 - Review @ WeGotThisCovered

by Hiddenx, 17:26

Alex Brock (WeGotThisCovered) has reviewed Evoland 2:

Shiro Games’ catchily titled Evoland 2: A Slight Case of Spacetime Continuum Disorder features a story that not only traverses space and time but also almost every video game genre known to man. Everything from intense and frantic shoot ‘em ups to Professor Layton-style brainteasers are featured in this charming, unique and nostalgic indie RPG that explores the history of the medium.

Released in 2013, the first Evoland is a journey that retraced the history of one video game genre in particular – RPGs. As the game progressed, the setting evolved from a retro 2D landscape to one that was rendered in HD. Evoland was well-received by critics for its innovative concept and references to video game history but faced criticism for its lack of variety and short length. There were also concerns that its original concept of journeying through video game history had potential that was not fully realized.

Upon playing Evoland 2, it’s almost immediately clear that Shiro Games have taken this criticism on board for the sequel. The game presents an engaging and fairly complex plot that focuses on a party of characters as they are warped through time, with a devastating war between humans and demons as the backdrop. The past is portrayed through a retro appearance and soundtrack reminiscent of old 2D Legend of Zelda titles. The future, meanwhile, takes on a glorious and wonderful looking 3D cel-shaded art style.

Despite the more extensive narrative, the backstory and the main characters still feel a bit cliché – although, it can be argued this was done purposively to be reminiscent of old-school RPGs, such as Final Fantasy. The time travelling aspect is really well done, however, and the story features all the mind-bending confusion and complexity that messing with time entails. The ability to explore the world of Evoland 2 as it develops through time provides enough of an incentive to keep playing and ties in well with the title’s ambition to journey through the history of gaming. [...]

Score: 4/5 - Great

Evoland 2 is a creative and inventive success which improves on the first in every way and accomplishes its mission to explore the history of gaming.

Trailer:

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Evoland 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Galactic Insomnia - Kickstarter Trailer

by Hiddenx, 17:06

Trailer for the new Kickstarter Galactic Insomnia - a sci-fi turn-based tactical squad game with RPG elements:

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Thank you for the info, Eye!

Kickstarter

Details

Sword Coast Legends - PAX Prime 2015 Trailer @ PCGamesN

by Hiddenx, 15:53

Watcher Eye spotted the new Sword Coast Legends Trailer at PCGamesN:

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I'm quite excited for the upcoming Sword Coast Legends. It's essentially digital D&D, much like Neverwinter Nights, but designed with the idea of a guiding DM player running a co-op team through adventures. It also has all the single-player RPG goblin looting you'd expect, but D&D that I don't have to clear a big table or put trousers on for is the main draw. There's a playable build at PAX this week and, in concert with that, developers n-Space have released a new trailer.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Skyshine's BEDLAM - Preview @ theEscapist

by Hiddenx, 15:43

Janelle Bonanno (theEscapist) has previewed Skyshine's BEDLAM - the game will be released on September 17th.

"Surprises are not always good..."

    As I stare at the loading screen, waiting for the game to generate my next encounter, I was confronted by these words of wisdom. "No," I say to myself as I think about my empty fuel tank and dwindling supplies even as I prepare for battle. "They aren't." But, surprises can be fantastic as well, and Skyshine's BEDLAM was my first surprise at PAX this year. Finding myself still playing it on the show floor 30 minutes past my appointment, I don't hesitate to say it was a fantastic surprise at that.

    It isn't often that you pick up a new game with no expectations and find it to be everything you've been looking for. The first game to be built on the Banner Sage engine (outside of the Banner Saga franchise, of course), Skyshine's BEDLAM is part FTL, part Oregon Trail, with a dash of XCOM and Banner Saga to boot. Sprinkle that over a storyline and world reminiscent of Mad Max, and you have a recipe for a ridiculously fun and new experience that is refreshing and exciting. [...]

Dossier on Dozers Trailer:

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Skyshine's BEDLAM

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

DA:Inquisition - Bioware Answers Questions about Trespasser DLC

by Aries100, 14:09

GameInformer has an interview with Mike Laidlaw who answers questions about this DLC:

A quote about the narrative structure:

In terms of structure, is it like the Jaws of Hakkon DLC, which gives you another large area to explore freely? Or is it more focused?  It's much more narrative in the way it flows. There's clear goals, clear next steps to take, and it's much higher in cinematic presentation than Hakkon was. We look at the feedback, and that's something people have been looking for - something dealing more directly with the followers. We've had this cooking for quite a while; it was coming, and we knew this was there. Hakkon was a chance to refine some of what we learned about exploration, and The Descent was an opportunity for us to work more closely with the Austin team to make more of a dungeon crawl. This one is the more narrative heavy of the three.

A quote on the characters in this DLC:

Can you give any examples of how some of the characters might have changed?For several of the characters, depending on where you took them with their personal plots, they may or may not appear at all. One that leaps to mind: If you didn't really dig into Cole's personality - if he remained a cipher - then he won't appear in this. He won't have that connection that would draw him back to the Inquisitor two years later. It also goes beyond that - it's not just "do they appear or do they not?". One part of Cole's personal arc is whether he's more of a spirit or a human, and that's going to change his circumstances. The more human Cole is going to look and feel quite different than the Cole that was pushed toward spirit. 

Thanks to OdanUrr at the Bioware DA:I forums for finding this.

 

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Satellite Reign - Review @ Trusted Reviews

by Hiddenx, 12:17

Daniel Griliopoulos (Trusted Reviews) has reviewed the recently released tactical squad game Satellite Reign:

Back in 1993, Bullfrog made a ground-breaking cyberpunk tactical combat game called Syndicate. Its 1996 sequel, Syndicate Wars, was one of gaming’s lost Ur-genres, an even darker game about religion in a fully-destructible cityscape. Both were perfect recreations of grim cyberpunk worlds that you had to take over with your gang of cyborgs, by stealth, hacking or straightforward ultraviolence.

Satellite Reign (named punningly after Satellite Rain, the most indiscriminately-destructive of Syndicate Wars’ weapons) is a spiritual sequel to those games. You take control of a corporation seeking to muscle in another corp that’s dominating your city, using a group of four specialised cyborgs.

Despite the wealth of text in the game (or perhaps because of it), we're somewhat hazy on what the actual storyline is. It appears that the Dracogenics corporation has taken over everything, using a technology that makes people functionally immortal, and you’re a rival corporation trying to break their monopoly – for your own dark purposes rather than human happiness, of course. [...]

Pros

  • Great cyberpunk city to explore
  • Welcome revival of a dead genre
  • Deep, difficult and rewarding

Cons

  • Combat is loose, combat AI buggy
  • Support agent’s view mode damages atmosphere
  • Story is backgrounded compared to the combat

Verdict

These quibbles aside, Satellite Reign has infiltrated our hearts. It’s a handsome tribute to a much-loved game series that also functions as a unique RPG and a tactical combat game. As a revival, it takes its place alongside Shadowrun: Dragonfall and Pillars of Eternity with pride; as a tactical combat game, it runs a close second to XCOM.

Score: 8/10

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - August 29, 2015

DA:Inquisition - Trespasser DLC video leaked

by Myrthos, 23:17

Just noticed that a new DLC for Dragon Age: Inquisition, named Trespasser was accidentally leaked by EA Spain. There are several articles on it, but I spotted it first at Eurogamer.

EA Spain has accidentally published a trailer for Trespasser, a meaty new Dragon Age Inquisition DLC set after the role-playing game's main campaign.

BioWare has yet to officially announce the expansion and the trailer was quickly pulled offline - although not before being reuploaded by other channels.

The big news is that Trespasser will - finally - build upon the main game's shock cliffhanger ending.

If you've beaten Inquisition, you'll know the character that fans have been waiting to see return, and return they do in the trailer's closing seconds.

Trespasser will be set two years after Inquisition's main story and detail the group's fate after it succeeded in saving the world.

The trailer also includes a Qunari army, new developments with the Inquisitor's mark and plenty of appearances from the Eluvian mirror.

Here is the video:

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DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hard West - PAX Prime Previews

by Myrthos, 22:59

Here are two previews for Hard West from PAX Prime.

The first is from Destructoid:

Hard West is split into two levels. The over world is represented as a map with various points of interest. While you typically have an objective and a place you could go right away to advance the story (typical Western tale of hunting in revenge), you can also explore bits in the map, engage in some light text adventuring, and set yourself up for the turn-based strategy (combat) sections.

t one point in my demo I had to rescue a man held on a cannibal farm because I needed information from him. An elixir vendor further south, when pressed about the cannibalism (information gleaned from earlier adventure), admitted some of that crew come into his shop to buy spices and things. He offered to vouch for me if I drank one of his elixirs. I did, and it was poison, which weakened me a bit.

They also link to this video with developer commentary:

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In addition PC Gamer talked to Brand Manager Blazej Krakowiak while showing some in-game footage.

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Thanks Eye!

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - Preview @ The Escapist

by Myrthos, 22:43

The last time I saw Dragon Fin Soup was at Gamescom 2014. Unfortunately they weren't there this year. They are however at PAX Prime this year, where we are not. However others are, like The Escapist.

For the uninitiated, Dragon Fin Soup is a bit of a twisted take on the Red Riding Hood fairy tale, with Red being a badass, drunken bounty hunter, rather than hapless innocent girl. She comes ready to fight with guns, bombs, and, of course, plenty of booze. The drunk mechanic is an interesting implementation of health potion restrictions, which are often simply limited to some number of potions in a specific time frame. Despite Red's affinity for hooch, even she has her limits, so if you quaff too many spirits to keep your health up, her drunk meter will fill up, which triggers a drunken rage. In the rage, you lose control of the character, and she will recklessly throw herself at enemies, regardless of the probability of success. It's an easy way to get yourself killed, but sometimes, you need that health boost, so you'll need to take the risk.

Despite relatively simple gameplay, there is a surprising amount of depth to DFS, with 27 equipment slots, as well as several action bar slots for spells and consumables. You've got a deep crafting progression system, with simple recipes being discoverable by trial and error, and more advanced recipes dropping as loot throughout the game. Recipes have levels, which aren't strict limits, but do impose harsh penalties to your success rate, if your crafting level is too far below your desired recipe level. I didn't get to see any of the craftable gear, but given the apparent depth of the system, I expect it to be a fairly robust means of boosting your survivability.

 

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Satellite Reign - Launched With a Discount

by Myrthos, 22:25

Satelite Reign was released yesterday with a 20% discount on Steam and GOG.

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Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Hyper Light Drifter - Preview @ The Escapist

by Myrthos, 22:20

The Escapist has previewed Hyper Light Drifter at PAX Prime.

In Hyper Light Drifter, you are an adventurer equipped with an energy sword and knowledge of certain technologies other people in the world have forgotten. You are searching for a cure for a disease you are suffering from in a world you do not know much about. The developer on hand was very secretive about many of the story elements, but here's what I saw in my hands-on time.

In addition to the energy sword, you also have guns to keep enemies at a distance, and a mechanical sidekick that floats along with your character, not unlike Navi. The demo only offered the pistol and long-range railgun for gun options, and players will find these very useful when encountering certain exploding baddies. There was an impressive variety of enemies, each with its own attack and movement patterns. Like many 2-D platformers, learning the enemy and boss patterns is the key to success. You can interact with objects in the level - computers, for example, that I was told the player would eventually discover the purpose for - which led to item acquisition or level manipulation, like raising a bridge to allow access to a new area. Eventually, I encountered the large boss scene shown in the newest trailer, which was just released a few days ago, and the difficulty was more than I had anticipated it to be. Even the developer on hand was only able to do partial damage before dying himself. It looks like there will be many a solid challenge with this one.

Thanks Eye!

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Victor Vran - Review @ TechRaptor

by Hiddenx, 17:27

Steven Stites (TechRaptor) has reviewed Victor Vran:

Victor Vran Review – Entertaining, But Not Ground Breaking

It was quite a while since I had last played Victor Vran, but I picked it up again to see how Haemimont has improved their now fully released game. The very first thing I noticed was that Victor was now voiced by Doug Cockle, who is most known for his work as Geralt of Rivia from The Witcher series. The next thing I noticed was that the gameplay had no noticeable difference.

In fact, the game was almost completely unchanged, and the only  differences were the inclusion of voice, story, and small additions such as Transmutation—combining up to three items to get another, and hopefully better, item. Essentially Victor Vran takes quite a lot from the bigger predecessors of Action-RPG’s, from the dark and creepy atmospheres of Diablo to the crazy amount of loot from Torchlight. The Transmutation system and even Victor himself is vaguely reminiscent of The Incredible Adventures of Van Helsing. In fact there’s a secondary outfit that looks almost identical to the one Van Helsing wears. Well … the hat looks kinda similar. [...]

Score: 7/10 - Very Good

Summary : It's a good romp run through ruins and wreaking havoc with demon powers, but does not provide much more substance than that.

 

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Kickstarter funding surpassed Divinity: Original Sin

by Hiddenx, 17:21

The current Kickstarter funding for Divinty: Original Sin II just surpassed the final funding for the first game. Now the 1 million stretch goal: Racial Skills is in reach.

To support Divinity: Original Sin II you can take part in the RPGWatch Fundraiser.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

A House of Many Doors - Coming to Kickstarter September 2nd

by Myrthos, 00:57

A game I have not heard about before, A House of Many Doors, is coming to Kickstarter next week on September 2nd.

A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment.

Mount an expedition to explore a vast dimension of procedurally-generated nightmare architecture. Assemble a dysfunctional crew, build their morale, uncover their secrets, and try desperately to keep them alive. Travel in a train that walks on mechanical legs, and upgrade it with fearsome armour and weaponry.

“The House is a parasite dimension. It steals from other worlds, and can contain almost anything within its endless walls,” says Harry Tuffs, the writer, coder and founder of Pixel Trickery. “The player’s journey is a process of constant discovery – there’s always something strange around the next corner.”

The game also features real-time combat, a sanity system, and procedurally-generated poetry. Every character and location is illustrated in gorgeous detail by artist Catherine Unger.

A House of Many Doors is coming to Kickstarter and Steam Greenlight on 2nd September 2015. Follow its progress on Twitter or read the devlog for more information.

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Found on AverageNobodys.

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Friday - August 28, 2015

Age of Decadence - August Update

by Myrthos, 23:53

The August update for Age of Decadence is about the work on the final location, The Temple.

We're working on the temple (the final location) and the combat AI update, which will allow your enemies to use a wider range of attacks and respond more appropriately. It was a big chunk of work that took months and was completed only a few days ago. I must admit that I had reservations about including it in the upcoming update (last thing we need is breaking pretty much everything related to combat less than 2 months before the release), but it seems to be working quite well, so in it goes.

However, there are some issues (naturally) that we’re still working on. Two weeks should be enough, so we’ll push the next update from the end of the month to Sep 10. The temple will also benefit from extra love and attention.

 

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

PCGamesN - 21 Best RPGs

by Myrthos, 23:31

Here is another opiniated list. This time it features the 21 best RPGs of which none is from the previous century. I guess the writer didn't think 'Best RPGs' were not made back then. Original Sin is on it though.

Larian’s latest Divinity game isn’t just a throwback to classic CRPGs, it’s a continuation of them. It’s a modern game, but based on the design philosophies of the classics like Ultima and Baldur’s Gate. 

From our  Divinity: Original Sin review: “When I play Divinity, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.”

It is an RPG that focuses what the genre can be, and not what it has become. Where conflict isn’t just about fighting, where magic can be used to solve puzzles and manipulate the environment and not just kill enemies, and where simple side-quests can transform into rewarding, huge undertakings involving setting cats up on dates.

And it comes with a robust editor so you can create your own adventure, and fleshed out co-op system so that you don’t have to take on the world alone. Halting evil in its tracks is a job for friends, after all.

A sequel, cunning titled Divinity: Original Sin II, has been funded on Kickstarter.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kyn - Review Roundup

by Myrthos, 23:16

Here are a bunch of reviews for Kyn. Most of them are around 6.5/10. There are however two with a higher score.

Hooked Gamers, 6.5

There's more to the game than just combat though; when you encounter a puzzle they're usually either entertaining or frustrating, almost always challenging. It's also a great way to break up to stream of combat, and give your brain a bit of an exercise. Whether or not this remains true on future playthroughs is really dependent on your memory, considering the puzzles don't exactly change. When you've done a certain puzzle, it's going to be the same puzzle next time around. Between the puzzles and combat, there's plenty of loot to go around too.

Pop Matters, 6

There is more to Kyn under its surface. Probably not enough to impress everyone, but it blends disparate mechanics and skews expectations in such a way that it’s an admirable debut for Tangrin studios. For a game built by such a small team, it’s incredibly well organized and just ambitious enough to deserve a second glance. Kyn is generic, but somehow it is generic in the most intriguing way that a fantasy game can be.

PC Games n News, 7.7

Kyn is the game that looks so innocent, so simple in the beginning, but when you enter into the real world of the Kyn, you find out how much the game is good and fun. Very good RPG with few things different and some minor problems, but if there weren’t any problems at all I would give this game a much higher rating. I like that developer decided to take a little risk and to throw out the level and class system. Basically its up to you , you have freedom in this game. It’s very strategic RPG game and it doesn’t forgive mistakes. Certainly not a standard/normal RPG and I think everyone can find something in this game, that he will like.

The Mental Attic, 4/5

Visuals are interesting. The world map looks wooden, literally so, as if made by stacking slabs of painted wood. The characters follow the same example, with almost carved angular features. This gives them a cartoonish appearance that works really well for the bulky quarterback Viking Magni warriors. The environments on the other hand are beautifully detailed. My favourites are the seaside town I mentioned earlier and the Aeshir capital. They’re breathtaking and I wanted to take my time to explore every bit of them.

Grab The Games, 6.5

Dualshockers, 6.5

NewGameNetwork, 6.3

Canadian Online, 6.6

Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf
Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf
Even with all of its issues, Kyn is a decent RPG featuring an incredible soundtrack. The developers are still working on ironing out the remaining bugs, but this is definitely still worth picking up if you’re craving a new action-RPG during the remaining days of this summer lull. - See more at: http://canadianonlinegamers.com/review/kyn-review/#sthash.kQUVwoa5.dpuf

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Hands-On Session @ Angry Joe

by Myrthos, 22:52

Here is Angry Joe's hands-on sessions for Divinity: Original Sin 2

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Preview @ Cliqist

by Myrthos, 22:39

Cliqist have checked out the Early Access version of Grim Dawn and think it is worth it's money in a somewhat short article.

Grim Dawn gets the distinction of being the first Kickstarter game I ever backed way back in May 2012.  Since then the game has seen an alpha release in May 2013, followed by a Steam Early Access release later the same year. Since the Early Access release there’s been a steady stream of patches and new builds, each adding a number of improvements.  It’s come a long way in the past 18 months, particularly with regards to visual and performance improvements, in-game content, and the way information is given to the player.  Combat in early versions of Grim Dawn lacked impact, but that’s also been improved significantly. Additionally, upgrading skills works really well now; the points you earn for leveling up can be allocated to a variety of skills.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details