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Saturday - November 15, 2014
Friday - November 14, 2014
Thursday - November 13, 2014
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Wave Of Darkness

2014-11-14

Wave Of Darkness Interview

A sequel to Legends of Dawn? It's called Wave of Darkness, and Couch has gone into the darkness to bring you all the dark details from the developer.
» Continue reading the article...

Shadows: Heretic Kingdoms

2014-11-12

Shadows: Heretic Kingdoms Preview

Aubrielle discusses Shadows: Heretic Kingdoms, the refreshingly mature ARPG arriving next week.
» Read the article

Recent articles










Picture Watch

Pantheon: Rise of the Fallen
Box Art

Poll Watch

Do You Still Play NWN Mods?
NWN Mods
12.33%

NWN 2 Mods
10.96%

Both NWN 1+2 Mods
13.7%

Never Played Any Mods
27.4%

Used to But Not Now
35.62%

Vote

Forum Watch

Sound File by svartberg
Negative acceleration ? by svartberg
Unofficial Patch 1.8 released! by svartberg
Post a Picture of Yourself! by crpgnut
Dungeons of Aledorn by Dungeons Of Aledorn

Saturday - November 15, 2014

Unbended - Website FAQ Updated

by Couchpotato, 05:24

The developers of the Sacred inspired ARPG game Unbended have once again updated their FAQ on the website to answer a few more questions from a few different supporters.

Once again, we’ve answered your questions, you can find them here. And never fear, we’ll keep it up and predict the next update for the next weekend.

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1869:1871) Released

by Couchpotato, 05:22

Wastelands Interactive uploaded another patch on Steam for Worlds of Magic.

New patch has been uploaded

Thanks for your awesome feedback so far! Among many improvements and fixes you should be able to properly load the game on Mac, also take a look at the new Arena GUI.  Read the full changelog here.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable 3 - Failure Should Not Kill the Series

by Couchpotato, 05:20

UnrealityMag writer Paul posted a new article where he talks about the failure of Fable III, and how it should not stop Lionhead from developing Fable 4.

The roadmap is there, and there’s proof that single-player RPGs are still in-demand, as evidenced by Dragon Age: Inquisition and everyone on earth dying to play Elder Scrolls VI sometime before they die of old age. And this is an age where Microsoft very, very much needs exclusives to compete with the likes of Sony. They’ve been on a role recently between Sunset Overdrive and Halo: The Master Chief Collection compared to Sony’s well…nothing, and a new true Fable game would work magic in 2015 or 2016.

The roadmap to fix the series is there, and everyone knows all things that made Fable 3 so shitty. But the way to fix them wasn’t to transform the series into another genre, it was to get up and try again. Molyneaux gave up, but the franchise doesn’t need to die, and someone a bit more sane at the helm might actually work wonders for the series.

Fable 3

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Rebel Galaxy - Podcast @ Space Game Junkie

by Couchpotato, 05:15

Erich Schaefer & Travis Baldree of Double Damage Games did a new podcast interview on Space Game Junkie to talk about their new game Rebel Galaxy.

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with gaming legends Erich Schaefer and Travis Baldree — who worked on awesome games such as Diablo and Diablo 2, Fate and Torchlight — of Double Damage Games about their upcoming space action adventure combat capital ship masterpiece, Rebel Galaxy. I say “masterpiece” because GOD DAMN, even at this early stage, this game is just fantastic, and you can hear us gushing about the graphics, the usability, the combat and so much more.

Double Damage Games

Details

CI Games - More Games in Development

by Couchpotato, 05:09

Polygon shares information that CI Games has two more games under development due to  Lords of the Fallen being successful. Here is the new information.

For CI Games, formerly City Interactive, Lords of the Fallen is more than just a successful foray into the big budget, AAA space. CEO Marek Tyminski says that it’s a sign of the company’s vision for the future.

"I think we proved with Lords of the Fallen that our production formula works well," Tyminski told Polygon in a recent interview. "It’s not about how many people you have internally. It’s about the quality of that talent."

Tyminski says that CI Games was blessed with an exceptional talent in Tomasz Gop, the executive producer on Lords of the Fallen, who came to work on the project in 2011 after spending time as the senior producer on the first two games in the Witcher franchise. Along with a small team of around 10 CI employees, Tyminski says that Gop was integral in working with their German partners at Deck13 Interactive to get the game out in time for this holiday season.

CI Games

Details

Friday - November 14, 2014

Lords of Xulima - Available Now on Steam

by Couchpotato, 22:01

Numantian Games has announced Lords of Xulima is now officially released on Steam. They also offer a 10% discount until November 21st for new buyers.

Official Launch!

Finally here you have the full game with great new features!
Don't think that we have finished here, as we will continue to support all the players, solving bugs, and even implementing new features as we have done during the Early Access phase.

The End of the Epic Journey of Gaulen

The final boss and the End is now unlocked. The dreadful and most powerful being in Xulima is waiting for you in the Temple of Valvet. Good luck guys!

We have carefully crafted a 10 minute cinematic to show you the end of this odyssey. We really hope you like it, as we have put all our heart and passion into it. A deserved reward for all that have won this epic adventure of more than 100 hours.

Please, don't spoil the end to the new players, if you talk about it make clear that there is a spoiler inside. Thanks!

The final score will be uploaded to the Global Leaderboard, let's see who ranks the highest!

Talisman of Golot

Our promised special artifact to reward our backers in Kickstarter is available now. It is available as an upgrade, or as a pack: The Talisman of Golot edition that includes the Game and the Talisman of Golot DLC.
If you purchase it you can enjoy the artifact at any time. It is not necessary to start a new game, although it is highly recommended, as there is a new quest and achievement for getting the 50 spheres of energy that now are located in different hidden places of Xulima.

For more information visit the Talisman of Golot store page.

Deluxe Edition

The Deluxe Edition DLC of Lords of Xulima includes the Bestiary & Mythology Book with more than 200 pages, the soundtrack with 15 original themes, the HD World map and exclusive wallpapers.
The Mythology contains two parts, the pre-game and post-game parts. So if you haven't finished the game, don't read the second part!
As for the artifact, it is available as an upgrade or sold as a the Deluxe Edition than includes Lords of Xulima, Special Digital Rewards and the Talisman of Golot.

For more information visit the Deluxe Edition store page.

The Lords of Xulima speak in German too

It has taken us much more time than we expected. Two translators have worked hard to get this great translation as good as the original one. Hope you like it!

Available for Macintosh

The Lords of Xulima has arrived in Apple computers. Although there are some issues, we expect to solve this very soon, but the game is now fully playable. The first launch of the game after the installation can take one or two minutes so be patient. We have created a special Forum for Mac OSX users.

Coming Soon...

- Linux version, which is our priority now.
- Full Game Guide that will be included in the Deluxe Edition for free.

Have you enjoyed Lords of Xulima?

If so, and you would like to help us a bit, please share it with your friends, write reviews, and recommend it on social media. All help for promoting the game is more than welcome.

... and a big thank you!

Thanks to all the backers, preorders, beta players, and Early Access players for all of your fantastic support. Thank you very much in the name of the team of Numantian Games.

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Review Round # 2

by Aries100, 20:01

I've found some more reviews for this game:

First up is Hardcore Gamer's review 5/5

A quote from the conclusion:

Even with the staggering amount of dialogue and lore, newcomers to the franchise will have no trouble hopping right in, while old school fans will undoubtedly grin at the various call backs to past events. There’s even an enjoyable small multiplayer mode to participate in that’s entirely separated from the main campaign. Like a good hundred hour long novel that never lets up, Dragon Age: Inquisition is so engrossing you won’t be able to put it down.

Next up is Game Informer's review 9.5/10

A quote about the main story:

The only major disappointment is the central story arc. In concept, it sounds cool: The Inquisition is formed to close a demon-filled breach in the sky, unite the paralyzed power groups of Thedas, and stop an Elder One from taking over the world. However, when you actually reach those beats in the story, many of the would-be defining events feel abrupt or poorly explained. This would normally be a death knell for an RPG, but in this case, the main narrative is just one of the many stories woven into the experience.

Thanks to RussianSpy27 at the DAI forums at the Bioware forums for finding this.


Next Up is part 1 of Forbes Review No score yet

A quote about how Influence works in the game

Influence is basically the XP of the Inquisition itself. As you gain Influence you rank up the Inquisition, unlocking perks which can be used to customize the way the Inquisition works. Some unlocks can only be opened by having certain prerequisites met, such as finding specific Agents. All of this unfolds gently, meaning you won't be totally overwhelmed by the strategic elements while focusing on the more straightforward party-based campaign and questing. It's quite a lot more in-depth than anything in the previous games.

Last Up is Gamefront's review 89/100

A quote about the story:

The story presents choices that remind us that even when you're striving for good, there are myriad ways to reach the destination you have in mind. Should you execute the man who tried to kill you, slap him in chains, or put him to work? All of the decisions you make have repercussions, as certain party members or even entire factions may object to your choices. Better than either of the previous Dragon Age games, Inquisition makes you feel as if you're affecting the world with nearly every choice you make.

Thanks to Wulfram at the DAI forums at the Bioware forums for finding this. 

 

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - News Roundup # 4

by Aries100, 19:23

Colin Campbelle from Polygon has written an opinion piece about the writing in Dragon Age: Inquisition.  A quote about the characters:

In this game, BioWare has delivered characters who feel real. They feel real because the writing team, headed up by David Gaider, managed to write them that way. Writing is something BioWare has always done well, but here, the team has excelled, filling an expansive world with stories, ideas, words and people who, together, create an immense fictional entertainment. Put it this way: If you're going to spend a hundred hours with a bunch of people, you'd better enjoy their personalities. 

A quote about the writing:

Dragon Age: Inquisition's writing proves that game characters can be deep and complicated, that they don't need to serve as limp puppetry, badly mimicking the favored archetypes of well-meaning programmers. Writing is emerging as a key component of the great gaming experience, certainly in those games where characters are required to speak and to have personalities. Such characters go a long way towards creating a narrative that presses itself into the shape of the gaming experience, rather than floating uselessly above. 

Thanks to Cat Blade at DAI forums at the Bioware forums for finding this.

In other DAI news, Lady Insanity has made two videos with tips how to play DA:Inquisition.
The first video deals with AI and movement.   You can watch it here.
The second video deals with how to play a rogue.   You can watch it here. 

If you're unsure on how the decisions you've made in DA:O and DA2 played out,  
PC Gamer has made a very nice video showing you the choices you can make in the
Dragon Age Keep.  The video is nearly 2½ hours long and can be watched here. 

Thanks to Ace Attorney at the DAI forums at the Bioware forums for finding this.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

DA:Inquisition - Character Cutscenes & Banter

by Couchpotato, 07:14

Video Game Sophistry released a bunch of new videos that contain major spoilers about various NPCs, romance plots, and party banter in Dragon Age: Inquisition. 

So here is a final waring don't watch them if you want to remain spoiler free.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Wave Of Darkness Interview

by Couchpotato, 05:13

A sequel to Legends of Dawn? It's called Wave of Darkness, and I had the chance to interview Dreamatrix Game Studios about their new game.

Here is a small sample of one of my questions.

Couchpotato: Your most recent game Legends of Dawn was funded on Kickstarter, and released with a lot of negative feedback. Were you discouraged by the overwhelmingly negative reception of Legends of Dawn?

Dino: We also got tons of positive and constructive feedback. “Negative” feedback was deserved, and I don’t believe in negative feedback. It is a feedback, people telling you what they don’t like or want differently and when you strip emotional part the substance of feedback is very constructive as it points to solutions and learnings. When people care they are passionate and then some things may be taken too seriously. When expectations are set, a few disappointments are bound to happen. If you can’t handle that, don’t do games (or anything involving other people).

For those who may not know; due to some miscommunication LoD was released on Steam earlier than planned and backers got their keys a few hours after the release as we were rushing through the damage control. It was enough to set [the] stage on fire. A few backers were provoked and become extremely vocal. Those who were publicly supportive of us or our game were attacked and silenced as well. But hey, this is how this works nowadays. Behavior on internet and forums is still evolving from its “wild west” stage and exaggeration is the norm. Anyway 99% of our backers and new owners of Legends of Dawn were supportive and were happily playing the game.

Without the backers, supportive or at some point angry, we wouldn’t be on Steam, nor would we have a chance to develop our upcoming Wave of Darkness. We received so much helpful feedback and the whole experience was amazing. We’ll avoid repeating mistakes, [but] if you are doing anything new and ambitious, can you avoid them all?

Wave Of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Original Sin - Mac Version Released

by Couchpotato, 05:10

Larian Studios announced that you can now buy the Mac version of Divinity: Original Sin on the Mac App Store. Here is the information sent in a new press release.

Divinity: Original Sin hits the Mac App Store

Larian Studios announced today that the best-selling RPG Divinity: Original Sin is now available on the Mac App Store.

This edition of the game has been optimized for OS X Yosemite and Mac hardware, including desktops like the Mac Mini and iMac, as well as a special laptop-optimized mode for MacBook hardware that also supports gesture controls. 

It features all the latest patches to ensure a smooth experience and sports a free content pack that includes The Bear and the Burglar DLC.

Check it out on the Mac App Store now:
https://itunes.apple.com/us/app/divinity-original-sin/id747848957

For more information on Divinity: Original Sin, visit:  http://www.divinityoriginalsin.com/

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Recorded Live Stream

by Couchpotato, 05:06

Paradox and Obsidian did a new live stream of Pillars of Eternity, and as usual due to time zone differences most of us probably missed it. Here is the recording.

Also there is no YouTube version, or transcript available yet so don't ask.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Beta Within a Beta Update

by Couchpotato, 04:57

Aterdux Entertainment posted another Developer Diary update this week for Legends of Eisenwald with information how you can help test the beta version.

Beta within a beta

The development is nearing the release and today we would like to announce closed beta testing (CBT) of the remaining content that will start in the first week of December. The major and maybe even only goal of this testing is to make sure that the entire story is playable from the beginning to the end. With quite a few different paths and non-linearity we need to make sure that any choice a player makes will not break the scripts and the story path. The main campaign is not linear and we will ask all beta test participants to finish the game any way possible!

How will it happen?

Most likely, the first group of players will test the Russian version only. The English version is being worked on at the moment (translation/adaptation and editing). Once the content is ready and translated, the English group of players will join the CBT.

This is one of the last steps towards the release and once we see that the story is ready, we will be ready to announce the release date.

How to get into CBT?

In order to apply for this closed beta please post your System configuration (processor, RAM, video card, video card RAM, screen resolution, operating system, antivirus program, system language) in this topic here (English):  (link)

For CBT we need a limited number of players. To select players we will use the information you provide plus Steam statistics regarding the number of hours in game. Anyone who has our game in Steam library can apply to participate in the beta test. There will be no CBT with the DRM-free version.

CBT participants need to be able to play at least 50 hours in order to complete the campaign. We will have a dedicated forum for feedback. At the end of the beta testing we will ask the participants to fill out a survey and send us their ending of game and the end of the chapters saves.

And we will ask all CBT participants to do this responsibly. The content of the CBT is confidential and we appreciate your respect in keeping discussion regarding content limited to the dedicated forum. Please note that due to CBT results the game will be changed accordingly and polished, so your impression from the testing will differ from the one you will receive in the final version of the game. This is especially true for in-game text.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

CD Projekt RED - Witcher Adventure Game Tutorial

by Couchpotato, 04:51

CD Projekt RED released a new video tutorial for their new Witcher Adventure Game.

The Witcher Adventure Game takes players on a journey across the world of The Witcher as they assume the roles of four beloved characters from the books and computer games: Geralt of Rivia, monster slayer; Dandelion, roguish bard; Triss Merigold, cunning sorceress; and Yarpen Zigrin, dwarven warrior.

A variety of quests invite players to hunt monsters, earn gold on dangerous missions, and interact with the characters they meet in a web of alliances and treachery.

The game is slated to a worldwide release in 2014 by Fantasy Flight Games in boxed version and in digital for PC/Mac and iOS iPads/Android Tablets.

CD Projekt RED

Details

Wasteland 2 - New Tumblr Updates

by Couchpotato, 04:48

InXile released two short tweets this week that the developer re-posted on the games Tumblr page this week. The first one is an update on the Collector Box version.

The Wasteland 2 metal Collector’s Edition boxes are now on track to start shipping in two weeks, Deep Silver is currently assembling all parts – and hopefully we can show you the boxes before they start shipping out. They should start arriving in backers’ hands by the end of the month, with apologies again for how long this process has been taking.

The next step is to figure out how we’ll get the signatures of Brian Fargo and Chris Avellone on the signed editions. Those versions will be shipping out later, we’ll have an exact timeline once we figure out logistically how are going to do it and how long that will take.

The second update has information about some new Choir Songs.

We’ve just released a separate Choir Songs EP for Wasteland 2 as a free download for all our backers and fans who have a version of the game containing the OST (backers, Classic, Digital Deluxe, retail Ranger Edition)!

This EP contains 2 choir songs from the game in 2 different arrangements. On Steam, you’ll find this inside your game install folder (from Steam Library: Wasteland 2 -> Properties -> Local Files -> Browse Local Files). For other platforms, we are getting these out to you as soon as we can. Thanks to all our fans for your support!

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - First Look at The GUI

by Couchpotato, 04:43

The developers of Dungeons Of Aledorn shared a few screenshots today that gives us a preview of how the games GUI will look as you play. They also admit it's adjustable.

Greetings to all fans of the game Dungeons of Aledorn. Passed us again 3 days and thus we come to another “News”. At present, we introduce a graphical representation of the GUI – explore. On the final version, of course, still works, but this is already largely functional GUI and most of its elements are active.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review @ GameBanshee

by Couchpotato, 04:40

Steven Carter of GameBanshee posted his three page review of Legend of Grimrock 2. For those short on time I will quote the articles conclusion below.

Overall, I enjoyed Legend of Grimrock II pretty well.  It's a satisfying game with an equal balance between thoughtful puzzles and frantic combat.  It's also well-constructed with a fine attention to detail, and it looks like a real game now rather than just an indie production.  Plus, it's challenging, even on the normal difficulty setting.  So if you're looking for a way to spend some of your free time, and if puzzles are a plus rather than a negative, then Grimrock II is a good way to go.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rampant Games - New RPG Blog Posts

by Couchpotato, 04:38

The Rampant Coyote posted a few updates on his blog this week that may be of intrest to some you. The first post talks about,"The Role of Magic & RPG Balance."

I’ve been doing some brooding over Frayed Knights 2: The Khan of Wrath since Comic Con (more on that in a future post), and it’s brought about a few changes. There’s one point I’m not sure on yet, because changes might mess with the flavor. I don’t want to mess with the flavor.

One problem – and it is a problem – is that things were a little too balanced. Yes, I know, in a world where people on the Internet are screaming about AAA games not being balanced well enough, I’m here to tell you that it is the imbalance that makes things interesting. If you’ve got things balanced so well that at a high level the differences between options are pretty subtle, then you have a problem. Subtle doesn’t play well in games, so you’ve ended up with a non-choice.

His second post shares his opinion about Dungeon Crawling & Combat Systems.

One concept of early dice-and-paper role-playing games (and some of the old CRPG counterparts) that has been somewhat lost in the modern era is the idea of avoiding combat encounters. Old-school D&D has a not-entirely warranted reputation for being about killing everything in sight. After all, that was how you got XP (experience points), right? For killing things?

Well, actually, no. In the actual rules, you got far more XP for treasure than for killing things. Some dungeon masters chose to ignore this rule, which resulted in far slower-paced games where the only way to make progress was to kill everything in sight. You had to kill a LOT of enemies to get to level two, and in a “properly” run game, you were unlikely to survive that many encounters.

What happened over time was that DMs ignored the rules to force the game to play the way they wanted it to play… and, in a sense, they “won” – later versions of the game (and their computer RPG cousins) followed this new style. XP was no longer given for treasure, as treasure was its own reward. Combat was exciting, so it became the only real source of XP. And there are a few articles and letters in old copies of Dragon Magazine suggesting that DMs would reduce the experience point reward if the players won too easily because they were clever about it. After all, what did the characters learn when all they did was drop a rockslide on a giant’s head instead of fighting it toe-to-toe?

Rampant Games

Details

Sorcerer King - Beta 2 Now Available

by Couchpotato, 04:30

Stardock announces the second Beta for Sorcerer King on Steam is now available.

Big update today! Sorcerer King Beta 2 adds the Tyrant and Guardian sovereigns, world-cracking geomancy spells that turn the land itself into both a weapon and a resource, and proper quests for all the minor factions. Your Steam client will update your game automatically next time you log in.

The Guardian sovereign seeks to protect the world with magic that can restore the land, and starts with the noble Ranger hero whose task is to build up an elite party of heroes without attracting too much attention from the Sorcerer King.

The Tyrant sovereign, on the other hand, sees the Sorcerer King as a competitor. The Tyrant himself and his Warlord champion grow stronger as the Doomsday Counter increases and can secure victory not only by defeating the Sorcerer King in battle, but by co-opting the apocalyptic Spell of Making to his own ends.

Geomancy allows the player to ‘harvest’ mountains, forests, and fertile land to stockpile the goods they need to craft the finest weapons, armor, potions, and scrolls that can give their armies the edge on the battlefield. The price is steep, though, as cracking the world like this pushes the Doomsday Counter forward and the Sorcerer King closer to ultimate victory – and hastens the spread of the corrupted Shadowlands the Sorcerer King’s minions call home.

We’ve also enabled several new maps, fixed a ton of bugs, added a ton of content throughout every phase of the game (new monsters!), and cleaned up a bunch of interface issues.

Sorcerer King still has a ways to go – the next big things on our list are the big rework to the crafting system, additions to tactical combat to make it a little meatier, and improving the endgame to take into account the actions you’ve taken during the course of the game – but the release of Beta 2 today is a big step forward for the game.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon -Audio Sample Released

by Couchpotato, 04:27

Well seems Red Hook Studios released a short audio sample for Darkest Dungeon.

On the Darkest Dungeon Twitter, a snippet of audio by Power Up Audio showing off some of the new Swine monsters sounds and voices can be found. Check it out or listen here.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of the Fallen - Patch 1.3 Released

by Couchpotato, 04:24

CI Games shared information on Steam about a new patch for Lords of the Fallen. Here is a list of some of the new changes, and additions added to the game.

Patch 1.3 Notes

We would like to announce that patch 1.3 was just released. A few options have been added to the in-game settings including separate setting for Chromatic Abberation (Post Chromashift). Major gameplay issues have been fixed with the update.

The following features have been added to the game:

  • Separate Chromatic Abberation setting (Post Chromashift)
  • Invert X-axis option
  • Toggle target switching after killing an enemy option
  • A warning message when the user enables very high resolution textures (performance and stability issues)

List of fixed technical issues:

  • Damage value displayed in the inventory when a non-physical weapon is equipped
  • Sudden contrast changes at the outdoor areas
  • Missing cursor when displaying message boxes in the game
  • The splash screens timings that were incorrect on some machines
  • Scaling for weapons with an attribute requirement lower than 10
  • First tutorial issue with message box not popping up
  • Chinese localization issue

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Zpocalypse: Survival - Developer Video #3

by Couchpotato, 04:22

GreenBrier Games released the third video log for Zpocalypse: Survival. This time we get more information on how combat will function in the game.

Details about the combat system, where it is currently in alpha and our plans for the future. Kickstarter:https://www.kickstarter.com/projects/...

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Thursday - November 13, 2014

Dragon Age: Inquisition - New Review & Trailer

by Aries100, 19:33

Wired.co.uk has made a somewhat spoilery review for this game. 9/10

A quote about the voiceacting:

In Ferelden, BioWare appears to have really gone to town on the vocal accents. Previous games have included juicy dollops of real-world regional parlance and tone, but it's ramped up to eleven here. There are characters that sound like they've just stepped out from Coronation Street or Eastenders, Eastern Europe, North America, Ireland... The list seems endless. Except in Orlais, where everyone inexplicably seems to have a strong French accent.

A quote about one of the quests in Orlais:

Of particular note, a lengthy section during the later stage of the game sees our hero have to survive at a masquerade ball. Staying on good terms with the judgemental social elite is paramount to acceptance at the venue, and remaining there is essential to unravel a complex plot that involves planned assassination and the usurping of a family member to the throne. There's sneaking, eavesdropping, social engineering, moral choices, and ultimately an epic showdown with swords and bleeding. Nothing like this existed in Dragon Age before, and at times it felt like Assassin's Creed Unity (which is set in France) accidentally leaked some of its creativity into BioWare's studio.

Thanks to dancing_midget at the DA: Inquisition forums for finding this review.

In other news EA Games Australia and New Zealand today released a new trailer called the Breach. You can watch it here.

As always, thanks to Hrung on the DA: Inquisition forums for finding this trailer.


Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Blackguards 2 - January 2015 Rlease Date

by Couchpotato, 04:17

While no official announcement has been released yet The Humble Store allows you to now pre-order Blackguards 2, and lists the release date as January 20, 2015. 

At the core of Blackguards 2 is the conflict between Cassia – who starts a military campaign against the tyrant Marwan. Marwan rules the country with an iron fist from his throne in the city of Mengbilla. The ultimate goal of the game’s many turn-based battles is to conquer as much territory as possible and free it from Marwan’s influence, so that Cassia can claim the Shark Throne of Mengbilla herself.

Blackguards 2 focuses, on turn based battles as its core gameplay, based on the popular Dark Eye Pen & Paper tabletop rule set.

Battles, no matter if fought by one or more squads, range across multiple screens, lead through dungeons, ruins, or bridges spiked with traps and are, of course, inhabited by dangerous creatures. 

Whatever the player decides, it will have an impact on the events to come, what side quests are available and how characters will react in camp and in conquered areas.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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M & B: Viking Conquest - Available for Pre-order

by Couchpotato, 04:05

TaleWorlds Entertainment announces that the next dlc expansion called Viking Conquest for Mount & Blade Warband is now available for pre-order worldwide.

TaleWorlds Entertainment announces “Viking Conquest” DLC for Mount & Blade Warband

ANKARA, Turkey – November 12th 2014 – TaleWorlds Entertainment is proud to release the first gameplay footage from “Viking Conquest”, an upcoming DLC for Mount & Blade Warband, externally developed by the team behind the popular “Brytenwalda” mod. Viking Conquest takes the Mount & Blade franchise into historical Dark Age Britain, at a time when Norsemen began to raid the British Isles, looting monasteries and burning coastal settlements. In the gameplay reveal, the different kinds of battle modes featured in the DLC are shown. These include dynamic sea battles with controllable ships and seamless boarding encounters, sieges in historically based Dark Age settlements and formations for your troops, including the famed Shield Wall.

Viking Conquest is available right now, for pre-order on GoG and other good retailers soon, with the full release set for December 2014 (next month). More information and reveals are to follow in the lead up to the December release.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Valkyria Chronicles - Review @ PC Gamer

by Couchpotato, 04:00

PC Gamer has the only PC review for Valkyria Chronicles that I could find this week, and the site awarded the game with a final score of 89/100.

Valkyria Chronicles was an incredibly unique game when it was first released, and six years later I still haven’t found an experience quite like it. Apart from the cutscene resolution, its beautiful watercolor style and challenging gameplay haven’t aged a day. Yet it’s now bundled with all of its DLC for only $20/£15; a fantastic value for strategy fans and PC gamers who didn’t get a chance to play it the first time around. While the port quality might not win any awards, it does the game justice and brings Valkyria Chronicles to a platform where it can shine with other strategy game elite.

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

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Witcher 3 - CD Projekt Helps Disabled Fan

by Couchpotato, 03:55

Eurogamer has a new article that will probably get called a pr stunt again about CD Projekt helping a disabled fan get his likeness added to an NPC in Witcher 3.

So just let me say bravo CD Projekt you did a good thing today.

"Some time ago we got an email from this guy. He described his situation and wanted to let the studio know what he thinks about our games and what they mean to him. That was a very kind and touching email. He didn't ask for anything, just to pass the message to others in [CD Projekt] Red.

"Over the weekend we exchanged a couple of emails and finally came up with an idea to put his face in The Witcher 3. Let me quote one of these emails: 'It is great that we can do something to make him feel better :)'. I think that sums it up pretty well."

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Clandestine - New Twitch Stream

by Couchpotato, 03:50

Darth Roxor of RPG Codex did a live stream on Twitch with the games developer.

Darth Roxor plays Clandestine with a Logic Artists developer

Clandestine

SP/MP: Single + MP
Setting: Modern
Genre: Non-RPG
Platform: PC
Release: In development

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Outland 17 - Steam Concept Page

by Couchpotato, 03:48

Grenade Tree Games sent out new by e-mail about the Steam Concept page of Outland 17. So if you haven't joined the mailing list here is the new update.

We bring you the next stage of your revolution: Outland 17 is now up on Steam Greenlight Concepts!

The new Concepts page will be used to gauge reactions from you and the community, as well as to show off new development. We're looking for more engagement with our fans, so if you haven't offered feedback yet now is the time!

Development is still in high gear, so look forward to seeing some new screenshots by the end of the week!

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Epic Manager - Kickstarter Update

by Couchpotato, 03:43

The Epic Manager kickstarter has sixteen days left to get funded, and has manged to earn $20,368 of the games $30,000 goal. The game also has eight new updates. 

Let us start by saying that we had an AMAZING weekend! 

We’ve reached 62% of our goal and there’s still 18 days to go! Thanks again for your support and let’s keep it going everyone!

Here is a recap of the game in-case anyone has forgotten.

Epic Manager is a unique Fantasy RPG Tycoon game for PC and Mac that lets you create your own Adventuring Agency! Rated "E" for EPIC!

Kickstarter

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BioWare - Inside the Temple of Dragons

by Couchpotato, 03:33

Bioware released a new video on their official blog page with Composer Trevor Morris who gives us a look at how the music was made for Dragon Age: Inquisition.

Enter the iconic Ocean Way Studios in Nashville, where award-winning composer, Trevor Morris, works with strings, brass, and choir to bring the music of Dragon Age: Inquisition to life. Trevor shares his process, inspiration, and what it’s like to create a brand new voice for an established franchise. Listen to the main theme for Dragon Age: Inquisition here.

BioWare

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Rebel Galaxy - Interview @ GamingNexus

by Couchpotato, 03:28

Erich Schaefer & Travis Baldree of Double Damage Games answered a few questions on GamingNexus about their new Space opera RPG game Rebel Galaxy.

Where did the idea from Rebel Galaxy come from? How long has the idea for the game been trundling around in your heads?

The idea started while we were both working at Runic Games. In fact we had actually started development on it for a short period, though it petered out without a lot of team enthusiasm and Runic moved on to their next great title. But Rebel Galaxy remained in both of our heads and I think benefitted by us taking a break from it for a while. We simplified the design to make it doable for a smaller team, which made it a stronger, more focused game.

The space sim category is filling out with high-profile titles. Where does Rebel Galaxy fit in (or carve its own space) with titles like Star Citizen, Elite Dangerous, No Man's Sky, or Dreadnought?

Rebel Galaxy is a whole different animal from these games. We are making a capital ship combat RPG, where you command gigantic star destroyers and battleships, bristling with banks of proton cannons, and multiple independent rocket and laser turrets, battling dozens of other ships in epic, fantasy, naval-style battles. Most of these other games are more realistic cockpit, dogfight-y simulations. Dreadnought is closer in combat style, but we’re a single-player, sandbox RPG.

Double Damage Games

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DA:Inquisition - ​11 Things You Should Know

by Couchpotato, 03:25

Kirk Hamilton of Kotaku posted eleven things you need to know about Dragon Age: Inquisition. Thank you Caddy for sharing the link.

Yesterday, I finished Dragon Age: Inquisition. By "finished," I mean that I played the final story mission and watched the credits roll. Getting to that point took me 85 hours, but I still don't really feel done with the game.

First things first: If you're reading this, you're probably wondering if Dragon Age: Inquisition is any good. Well, is it? Yes, it is good. Fantastic, even. Is it better than Dragon Age 2? Yes, and in fact it feels like a borderline-hilarious overcorrection for every single one of that game's faults. Is it better than Dragon Age: Origins? That's probably more up for debate, but I'd say I prefer it. Short version: This game is pretty awesome. People are gonna love it.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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