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Thursday - January 22, 2015
Wednesday - January 21, 2015
Tuesday - January 20, 2015
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Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

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Picture Watch

Children of Mana
Box Art

Poll Watch

Your Favorite RPG from Developer Spiders?
Faery: Legends of Avalon
8.7%

Game of Thrones
15.22%

Of Orcs and Men
13.04%

Mars: War Logs
15.22%

Bound by Flame
6.52%

All of the Above
26.09%

None for Various Reasons
15.22%

Vote

Expected Releases

Jan: HOMM III HD
Jan: Raven's Cry
Feb: Sunless Sea
Feb: Aeon of Sands
Mar: Worlds of Magic

Thursday - January 22, 2015

Raven's Cry - Release Date Update

by Couchpotato, 01:15

I know many of you are wondering if Raven's Cry will be released this month, and the answer is yes. Thanks to a site called The Games Cabin I have the information.

So just to clarify, the game will release on Mac/Steam/Linux on January 26th whilst the retail edition will be available from January 28th for the PS3, PS4, PC and Mac.

You can pre-order your copy here from Amazon.

The Xbox 360 edition will no longer be getting a full retail release but will available via the Xbox Marketplace, though the publisher doesn’t have a solid release date as of yet.

Originally announced back in 2012, Raven’s Cry puts players in the sea-faring boots of Christopher Raven, a pirate during the 17th century on a quest of personal vengeance.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ GamingBolt

by Couchpotato, 01:06

GamingBolt has anoither interview with Jiří Rýdl of Warhorse Studios this week, and this time they talk about developing Kingdom Come Deliverance for consoles and PC.

Rashid Sayed: How far away we are before the game launches on the consoles and PC? Are you guys targeting simultaneous launch on consoles and PC?

Jiří Rýdl: During our Kickstarter we planned that Kingdom Come: Deliverance development will be finished on December 2015 on both PC and consoles. After eight months of development we have working builds on consoles, but we definitely need to spend much more time on the optimization. We can’t confirm that the game will be on every platform from day one, but we are working on it.

Rashid Sayed: What kind of graphical options are you going to provide to the PC player?

Jiří Rýdl: We plan to offer similar option as a recently released title Ryse on PC. Ryse is looks very good, hopefully we can make Kingdom Come Deliverance even better.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Decadence - Ganezzar Beta Released

by Couchpotato, 01:00

Vince posted a new update on the games Steam website with information the promised Ganezzar Beta has been released, and gives an update on the game.

The beta of the third ‘chapter’ is now available to anyone who has the game in their Steam library. To access the beta build, right click on the game in your Steam library, select Properties, click on Betas tab. If it’s set on “None - Opt out of all beta programs”, change it to Test – Private Testing Branch.

Enter the Access Code (‘blacksheepwall’), click on Check Code, and wait for Steam to download the files.

About this beta. It’s a 'work in progress' build with many rough edges. It's in the same state Teron and Maadoran were when we released them to the testers, so for us it's business as usual (except for releasing it to all Early Access’ patrons rather than to the closed beta testers). For people who just want to play the next chapter expecting a few odd bugs here and there, it might be not what they expected.

To remind you, we put the very first playable build on Dec 24. We spent the next 3 weeks improving it, testing, moving things around, tweaking, etc, so the chapter is in a much better shape, but at this stage it’s still about functionality rather than form.

It would take us at least 4-5 weeks to bring it to an ‘enjoyable’ level and another 2-3 weeks to get it to the same state as Teron and Maadoran.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Gobbet's Figure

by Couchpotato, 00:57

Another and another update for Shadowrun: Hong Kong. This time the developer gives everyone a first look at the Gobbet Collectible Figure. Its your's if you bought one. 

As promised yesterday, we're excited to show you a work-in-progress look at Gobbet's Collectible Miniature model. This untextured/unpainted 3D model was created by our own Maury Weiss, the artist responsible for most of the badass Golem Arcana figures we've released. 

The great thing about showing you this work-in-progress is that you can clearly see all the love that Maury puts into the details. If you're interested in learning more about Maury's process, you can read about it here.

And remember, everyone who backs us at THE TALISMONGER reward level and above gets ALL 5 figures - Gobbet, Wu, Is0bel, Racter & Koschei, and Gaichu!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Staying In The Shadows

by Couchpotato, 00:51

Gamespot had the chance to talk with CD Projekt Red's Michal Platkow-Gilewski who is the developer's head of marketing and public relations about Cyberpunk 2077.

If you're eager to hear more about The Witcher developer CD Projekt Red's intriguing-looking role-playing game Cyberpunk 2077, you may want to get comfortable. The Polish developer tells GameSpot today that the studio's current focus is squarely on May's open-world RPG The Witcher 3: Wild Hunt.

"The first rule of Cyberpunk 2077 is that we don't talk about Cyberpunk 2077," said Michal Platkow-Gilewski, the developer's head of marketing and public relations.

"On a more serious note, in short, communication-wise, we are now focusing entirely on The Witcher: Wild Hunt. Everyone is working crazy hard to give gamers around the world an RPG to remember. Worry not, Cyberpunk 2077 is OK, its time will come."

So nothing new but its nice to have some news about the game.

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Kickstarter - New Hack n Slash Games

by Couchpotato, 00:48

Here are two new projects that on kickstarter that deserve some attention. The first game is from developer Elven Games asking for $30,000 for Elventales: A Path Foreseen.

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Elventales: A Path Foreseen is a role-playing game merged with dynamic battles covered in a deep story and complicated conflict. The story revolves around factions inside a kingdom, about an endless battle between different ideologies and interests where there is no absolute truth, it's all about "a man should do what he should do".

You'll play as August, a brave young elf that always dreamed of being in an army. On his journey, August will reveal many surprising truth and unexpected realities that will lead him to the question "Am I doing the right thing?".

The second project is from developer Dead Mage called Children of Morta. They are asking for $65,000 to get funded, and here is the usual video & game description.

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Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.

The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.

The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery.

Kickstarter

Details

Caribbean! - Status Update #8 Posted

by Couchpotato, 00:40

Snowbird Games posted the eight status update for Caribbean!. The main point of update is about what the developer calls the cut procedure, or less content in the game.

Here are the details.

Today we’d like to share the details on the ‘feature cut’ procedure we mentioned not long ago in our small announcement. Rejecting some of the features is always unpleasant for development teams, as the game won’t be as huge, pretty and awesome as they imagined it to be.

So why is this procedure needed? Mainly, it’s needed for saving the project and getting it out of the endless development cycle. Or save it from a possible disastrous launch. We won’t give examples from games of the past year here, but we’re sure anyone can name some troublesome moments from 2014 related with unfortunate releases.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Avernum 2 - Review @ GameWatcher

by Couchpotato, 00:35

GameWatcher has the first review that I can find this month for Jeff Vogel's latest remake Avernum 2: Crystal Souls, and the site gave the game a positive 8.5/10.

Although much of Crystal Souls that deserves praise is a product of the close-knit development team and cohesive vision, this inevitably gives rise to its own problems. The absence of a substantial budget to finance extensive playtesting ensures that the game doesn’t always run smoothly – on more than one occasion, Crystal Souls crashed my computer on the title screen. Additionally, there were two instances in which an irreversible bug would take me to my inventory every time I attempted to open a door, forcing me to load up a previous save and repeat the section again. Luckily, the difficulty can be dropped down on the fly to alleviate some of the frustration.

Nevertheless, these technological hiccups – try as they might – couldn’t taint an otherwise rewarding journey through the divided lands of Avernum. For those who are already fans of the series, I’d suggest Crystal Souls is an essential purchase. For those none the wiser to Spiderweb Software’s extensive back catalogue, there’s no better time to join the fight.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Cosmic Star Heroine - January Update

by Couchpotato, 00:31

Zeboyd Games posted the January update for Cosmic Star Heroine that contains some new new screenshots, and talks about game difficulty & Trophies/Achievements. 

We're busy working on inserting content into the game at the moment. By our latest estimates, the main game should take between 10-14 hours to complete, plus an additional 3-6 hours for major side-quests. Unlike our previous games, side-quests won't just be "Go into non-descript small dungeon & fight a few monsters for loot" and in fact, all of the playable characters except Alyssa has a side-quest that's connected to them. We're having a lot of fun with these (including some homages to some of our favorite games) and hope you will too.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Sorcerer King - January 14th Dev Stream

by Couchpotato, 00:27

Yes I'm  late with the update I give no apologizes so here is the next Dev Stream for Sorcerer King. The game is looking good, but I will wait to play the final version.

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Designer Scott Tykoski takes your questions and talks about current development.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bloom: Memories - More Content Update

by Couchpotato, 00:22

Well we finally have a new post-funding kickstarter update for Bloom: Memories. The developer Studio Fawn released more images, and music samples from the game.

Heya everyone, time for another update!

The last couple of months have been busy as usual filling out the world. So more maps, more creatures / characters, more music, and a bit more programming. 

Map wise, we have over 50 new ones! Bringing us to over 200! (The 2nd "dungeon" turned out to be rather large ~over 37 maps!!~....good thing we have some fun plans for it ;).

And, last but not least, programming wise we have still been doing some major work on the engine to get it to support more platforms (and make it a lot easier to update / download). So nothing fancy to show there yet, but once that is finished we will be tackling new game features.

Anyhow, hope you like how things are going! Let us know what you think :) And, as always, thanks so much for the support in making this all happen.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

ESO - How Subscription-Free Will Work @ Kotaku

by Couchpotato, 00:16

If you read the other news-bit I posted a few hours back about the Elder Scrolls Online dropping subscriptions, and still have questions then Kotaku has some answers.

In a live session streamed via Twitch earlier today, Pete Hines of Bethesda, game director Matt Firor and creative director Paul Sage went over some of the big changes coming to the PC version of The Elder Scrolls Online, along with what's in store for the Xbox One and PlayStation 4 releases in June.

Why make the free-to-play announcement now? According to Firor, with a ton of content in the game and the console versions on the way, the time was just right. There'd really be no point to set up the complicated infrastructure necessary to accept console subscription fees and then take them away a couple of months later. So, responding to player feedback about the game's pay model, they went to a one-time purchase model with an optional subscription and a cash shop.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

RPG Codex - Brent Knowles Interview

by Couchpotato, 00:13

Usually another news-editor would post news about The Codex, but I had to share a new interview they did with Ex-Bioware employee Brent Knowles. So here you go.

BioWare spent its early years under the wing of the publisher Interplay, and in close collaboration with its internal RPG development studio, Black Isle. Can you tell us a bit about the relationship between BioWare and Black Isle? To what degree were you guys influenced by them and their own approach to RPG design, as seen in games such as the original Fallout series and Planescape: Torment?

I can't say. I suspect the original design team (James and Kevin) were influenced by Black Isle but by the time I came on board, there wasn't much involvement anymore. I didn't really know what was going on with Planescape, for example, until I saw a later stage version of it. I suspect higher level people than me did have more of a connection with their peers at Black Isle, but by the time I became a lead, that was finished.

Were there any cancelled games that you worked on at BioWare, or projects that never saw the light of day? If so, could you tell us anything about them?

There were a couple projects cancelled during my time at BioWare, though none that I worked on directly. But as I have not seen mention of all of them online, I don't think it is appropriate for me to go into details.

I think game cancelations are a lot more common elsewhere in the games industry than they were at BioWare. I know I was fairly shocked each time an internal project was scrapped, so it was definitely not a common occurrence for us. I suppose we were a bit sheltered at BioWare. :)

Sorry I can't shed more light on this.​

 

RPG Codex

Details

Ama's Lullaby - New Forum Update

by Couchpotato, 00:08

The developers of Ama's Lullaby posted a new update on our forums today. I look forward to backing  the game when it finally launches for crowd-funding this year.

As you will see with the next pictures, we don't have a lot of screenshots from our game prototype to show you. In facts, it is progressing quite slowly. The main reason is that the project is too complex (because of the RPG and hardore-oriented features) for being developed without any funds. It takes a lot of time, and because in our lives we have full-time jobs, it runs slowly. Furthermore, it's complicated to stay focused, and to motivate the team since the beginning of the project (it has started in the end of 2013…), without any guarantee of a succesful financing in the future. We'd love to give more for this project but we can't.

That's why we're thinking about trying to raise funds, in a few months. It could help us to focus on the game, to develop it in a quite faster way. More importantly, it would give us the opportunity to build a real small game development studio behind the project, to make it more official.

So, what are we doing now in our free time? Well, we're working on a small cinematic 3D movie, showing the game's atmosphere and main lines story. Here are some test renders and screenshots (still work in progress).

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - January 21, 2015

Elder Scrolls Online - Dropping Subscriptions

by Couchpotato, 21:57

Well it's now official after the various rumors in the last few months it seems The Elder Scrolls Online is finally dropping subscriptions. The new title is called Tamriel Unlimited.

Here is more information and a new video.

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Get ready for our console launch on June 9th, and start exploring Tamriel with no game subscription fees on PC/Mac March 17th.

For the first time in history, you’ll be able to explore the legendary world of Tamriel with your friends on console. We’re excited to announce that The Elder Scrolls® Online will be coming to PlayStation 4 and Xbox One worldwide on June 9, 2015 as The Elder Scrolls® Online: Tamriel Unlimited™! In the latest and biggest Elder Scrolls game ever made, you can choose to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as you explore and discover the secrets of a persistent Tamriel. And with Tamriel Unlimited, coming to console on June 9th and PC/Mac on March 17th, 2015, you will no longer be required to pay a monthly game subscription to play ESO.

The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems. If you’ve ever played ESO, you’ll be invited to return to the game and experience everything new in the world without game subscription fees. If you’re new to ESO, you’ll make a one-time purchase of the game and then continue playing without restrictions for as long as you like.

In Tamriel Unlimited, you’ll be able to purchase optional downloadable content, and the new in-game Crown Store will offer convenience and customization items. If you choose, you can pay a single monthly charge for our premium membership, ESO Plus™, to receive monthly in-game benefits and a monthly allotment of crowns to spend in the store. Our team remains committed to providing a great experience to all players, and you can expect continued, regular updates free of charge in addition to our new store offerings.

You can read the full press release for more details from Bethesda.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Endless Series - Fourth Anniversary Celebration

by Killias2, 17:32

Amplitude Studios, developers and publishers of Endless Space, Endless Legend, and Dungeon of the Endless, have announced a special celebration of their fourth anniversary:  Endless Day.  Starting today, January 21st, Amplitude will be hosting streams, Twitter giveaways, and other public events.  They are also making the Vaulters race in Endless Space available to all and inserting mysterious new Endless Day events and content into all three games.  Apparently, these involve new heroes and new quests and can permanently unlock new content in these games.  However, these events will only be playable through January 25th, so, if you want to celebrate Endless Day, it's time to get a move on!

The event website, along with the announcement and details, is available here.  If you're curious about what will be happening when, the schedule is available here.

Endless Legend

SP/MP: Single + MP
Setting: Fantasy
Genre: Non-RPG
Platform: PC
Release: Released

Details

Underworld Ascendant - Kickstarter in February

by Killias2, 17:17

Underworld Ascendant, Paul Neurath's return to the style found in the Ultima Underworld series, is coming to Kickstarter on February 4th.  In addition, the game once known as Underworld Ascension has had a slight name change.  The full statement can be found here, as well as some concept art, but we have a few choice excerpts below:

...Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen.

I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks.  Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back.

The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC.  At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned!...

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Technomancer - New RPG Announcement

by Couchpotato, 11:28

Thanks to porcozaur it seems Spiders is working on a new RPG called Technomancer.

French developer Spiders, makers of Bound By Flame and Mars War Logs, recently announced a brand new RPG in development by the name of Technomancer. Revealed during a press event held by publisher Focus Home Interactive, Technomancer looks to borrow heavily from Mars War Logs and (if I were a betting man) looks to me as if it may be a spin-off of that game as well.

Very little info was shown other than a poster of the game and its title, which is par for the course at these sort of announcement events. Still, for lovers of sci-fi CRPGs this is great news.

Source: Niche Gamer

Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: Unknown
Release: In development

Details

Shadowrun: Hong Kong - Sneak Peek

by Couchpotato, 05:25

The latest kickstarter update for Shadowrun: Hong Kong gives everyone a peek at the games development with Kevin Maloney here one of the HBS designers. 

As we mentioned in a previous update, part of the fun of making a Kickstarted game project is sharing our process with you. Sometimes it will be a discussion of a game mechanic we're working on, sometimes a look at how art for the game is made, and sometimes (like today) we offer a glimpse into how a major part of the campaign is developed. In this update, Kevin will talk about the hub - your base of operations and a recurring location in the story. 

Oh, and speaking of glimpses into our process - be sure to check back tomorrow to see a work-in-progress look at Gobbet's Collectible Miniature model!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Geekbomb

by Couchpotato, 04:19

If you can tolerate the pink layout then a site called Geekbomb has a new interview with CD Projekt Red’s Quest Designer Philipp Weber to talk about The Witcher 3.

Has there been any huge changes in the gameplay or the mechanics from the previous titles?

“The biggest change for us is that we now have an open world, so many of the quests actually work differently. You won’t have the case anymore where people talk about a monster roaming the forest and it’s like ten metres away from you – that will not happen in this game. In general, and as an example, the combat system is a very refined version of The Witcher 2. Its combat system wasn’t perfect. There were some complaints and we listened to them. I personally think that gameplay wise this is my favourite [of the series] and it works very well. I have a lot of fun with the combat system, which I always like to compare to a dance. You move a lot and there’s a rhythm – it’s pretty cool.”

I actually did find it to be a bit like that, and it was really fun! Speaking of combat, one of the things that I really enjoyed was that there was no level adjustment when it came to fighting monsters. You actually had to level up a little bit before taking on certain foes. What was the inspiration behind this move?

“We always liked that in old school games you always felt a sense of accomplishment after you overcame a certain monster that you maybe couldn’t defeat in the beginning. In many games that have been released in the last few years, monsters are always exactly as strong as you are at the time. For me personally it defeats the purpose of a role playing game because you improve your own skills but you also improve your characters. As an example, if the wolves in the prologue level give you issues, it’s a nice feeling that twenty hours later you can return, do that [he snaps his fingers] and they all fall down and die.”

Being the last title in the series, I’m sure a lot of the fans will be desperately wanting some DLC. Can you reveal if there is going to be any at this stage?

“We’ve announced that we are going to be having some free DLC! We don’t really believe in giving you something like an armour pack where we give you the armour and ask for $5.99. Basically we want to treat players like we would personally like to be treated as players.”

Is that part of the reason that you will be providing free DLC – to give something back to gamers?

“Yes, exactly. And if we were to ever charge for DLC then I think it would be more like what we used to call an add-on in the good old days. I think that’s the only way we could imagine making DLC that you would have to pay for – so you actually get your moneys worth.”

Thank you azarhal for the link.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dark Souls - Region Locked MP Removed

by Couchpotato, 04:10

A short developer post on Steam has news that Dark Souls in longer region locked.

A nice fix is available for all players since January 19th 2015 to completely remove the infamous multiplayer region lock in Dark souls: Prepare to die edition. This patch also fixes the crash that could occur when opening the Book of Guilty. To update your game, simply launch it from Steam with the auto-update option on.

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Raven's Cry - Preview @ Fix This Game

by Couchpotato, 04:07

Well you know as they say you have to share both good, and bad news. So here is a  negative preview I found on Fix This Game for Raven's Cry this week.

After Assassin’s Creed Black Flag we didn’t get a proper pirate game, and even though that title was an interesting one, it didn’t show the true life of a pirate, it was only a colorful recreation of that world for kids. And while Raven’s Cry tries to be the more mature game here, the reality is that in the end it fails to do so.

Why is that? I have played the game a little while ago at a closed press convention and this brings some lackluster ideas that are brought together in a very bad way. For example the game retains the Reality Pump boring world appeal that was in Two Worlds 2, now with an even lower appeal unfortunately. And if that wasn’t enough, we also have some unrealistic weapons such as the sword pistol. How on Earth can you create a pirate simulation game and come with things like this?

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Frontiers - A New Programmer Hired

by Couchpotato, 04:03

Developer Lars Simkins has released a new update on Steam for Frontiers with information he has hired a new programmer to help deal with the various bugs.

Hello, everyone. Outstanding news - we have a new programmer on the bug squad! His name is Dustin Sims and he's going to help me whip this game into shape.

So in the coming weeks if you see a bug get fixed: that's all me. If you see a bug not getting fixed, blame Dustin. Thanks Dustin!

Seriously, though - it's a relief to have him on board. His first order of business is sorting out those pesky disappearing buildings. Wish him luck!

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rebel Galaxy - Preview @ The Gaming Buddha

by Couchpotato, 03:59

Well I found another small gaming blog by the name of The Gaming Buddha. The site has a short preview of Double Damage Games Rebel Galaxy from PAX South.

Now at first glance some people (especially those who are super into space games) might compare the game to Star Citizen. And to be honest, I kind of thought that too, but its not the developers’ fault. Most, if not all games that take place in outer space all share the same influences and tropes, so it’s kind of hard not seem similar to other games. However just from this announcement trailer alone there is enough for it to stand out. For example, most space games will give off a militaristic vibe to to them. Rebel Galaxy’s trailer however, was giving off more of a western/wild west vibe. That is something I can dig. Does “See You Space Cowboy” ring a bell to anyone? Regardless on how pretty it looks, and it looks really really pretty, there will be several key factors that need to be addressed, such as gameplay, size of solar system and customization. Hopefully the devs will be able to give more insight to the game when I go hands on this coming Friday.

Double Damage Games

Details

Ama's Lullaby - Website Updates

by Couchpotato, 03:56

So many games to cover that I usually miss when a game gets new updates, and Ama's Lullaby is one such game. The games developer has a new update from December.

As you can see, these days we're not showing a lot of things. We are working hard on the dialog, inventory  and combat systems: both are really complicated and all the team is quite busy. These features are the core of the game, and just like you we have high expectations in terms of quality.

We also started to work on a precomputed 3D video, to prepare our crowdfunding campaign trailer, next year!

Well there you have it hopefully I don't miss the new updates this year.

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Shadow of Mordor - Postmortem @ Gamasutra

by Couchpotato, 03:52

Michael de Plater the Design Director at Monolith Productions shard his thoughts on the development of Shadow of Mordor in a new Postmortem article on Gamasutra.

Middle-earth: Shadow of Mordor shipped worldwide beginning Sept. 30, 2014. Shadow of Mordor was an ambitious game around which we built our current team here at Monolith Productions, and it was the first time many of us had worked together.

For the majority of the team it was our first third person, open world action game not to mention our first “new gen” title.

This combination of factors made it an enormously educational experience seeing how far we can improve. The following list is a small sample of our experience gained over the last three years in development.

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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Blackguards 2 - Officially Released

by Couchpotato, 03:49

Daedalic Entertainment announced the release of Blackguards 2, and can be bought on GOG, and Steam. Consider this a follow-up to the trailer I posted yesterday.

Blackguards 2 now available worldwide!

Hamburg / Munich, January 20th, 2015 -  Blackguards 2, the sequel to Daedalic Entertainment’s successful S-RPG Blackguards, is now available worldwide for 29.99 US$/ 22.99£/ 29.99€/ 499RUR/ 2,980Yen on Steam, GOG and other major online stores. Featuring full English and German localization as well as subtitles in Spanish, French, Russian, Polish, Italian, Brazilian Portuguese, Japanese and Korean.

The trailer can be found here.

Not much time has passed, but a lot has happened in the time between the events of the turn-based RPG-hit Blackguards and its sequel Blackguards 2. Set only few years after the story of the first game, Blackguards 2 will bring along many changes – for the well-known characters as well as for the players.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Citizens of Earth - Available Now & Reviews

by Couchpotato, 03:38

Citizens of Earth has been released today on Steam with a 20% off discount.

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As the newly elected Vice President of the World, it's your job to save the Earth by recruiting friends, family, and the local townsfolk! ...A true politician would never get his own hands dirty, after all!

I also have a bunch of mixed reviews to go with the announcement.

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

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Pixel Heroes - A RPG/Roguelike Game

by Couchpotato, 03:27

Pixel Heroes: Byte & Magic is a new RPG/Roguelike Game that will be released on Steam this February. Now as I usually do here is a short description, and a new video.

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Back to the 1980s with Pixel Heroes: Byte & Magic

Remember the golden age of roleplaying? Descending to the Stygian Abyss for the first time? Looking into the gazing eye of the very first Beholder you have encountered? Listening to the tales of bards or diving into the pools of radiance?

The time has come to revisit these wonderful memories with the upcoming release of Pixel Heroes: Byte & Magic!

"Listen! The end is nigh!! Hear my words and prepare! An ancient cult has set foot in our lands! They call themselves -The Sons of Dawn- and pray to some dark elder god. They have started recruiting people for their cause all over the country. I fear that they want to try to awaken something which should be left sleeping. Something dangerous and sinister! Something that might destroy us all. Spend your last of days wisely...“

Enter the world of Pixel Heroes and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before! Explore a randomized world full of hilarious events, deadly dungeons and the weirdest NPCs you will ever meet in a game! Choose three heroes for your party and take them on a journey that will be completely different each time you start a new game. Bath in a pool of procedurally generated loot and defeat the evil forces that threaten the township of Pixton!

FEATURES

  •     Thirty unique hero classes to unlock, each with individual skills and attributes.
  •     More procedurally generated axes, spears, maces, swords, shields, bows, crossbows, spells and prayers than a llama has hair on its body.
  •     Thirteen mystic and beautifully cruel dungeons to explore. Epic bossfights waiting!
  •     Three campaigns to unlock, each with its own final dungeon and boss.
  •     Permadeath! You know you want it.
  •     A detailed graveyard where you can mourn your dead heroes, compare their statistics and see which of their choices led to their tragic death.
  •     Completely crazy NPCs, each one of them with a significant storyline that you can follow to unlock cool stuff!
  •     Tons of random events that you will encounter on your way, expecting you to make important choices. Will you yell at the cat like a crazy idiot?
  •     Many achievements and unlockables, try to get them all and become the most badass Pixel Hero in the world!

Pixel Heroes: Byte & Magic is to set for release on PC, Mac and Linux on Steam 6th February 2015 and is being developed by The (wonderful) Bitfather.

Steam

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Age of Wonders 3 - Development Updates

by Couchpotato, 03:21

The Age of Wonders 3 website has had a few more updates since the last time I checked it. The first update is about the new race upgrade system from the next expansion.

Happy New Year!  Today we resume our Dev Journals,  this time it is one of the free features we plan to release together with the upcoming Expansion: Race Command.

The second update is about the new ShadowBorn specialization.

The upcoming DLC isn’t complete with new things to specialize your leader in. Today we reveal the Shadowborn specialization, which has its sinister skills distributed over Adept and Mastery levels.

And the third update show off some new 3D Leader models.

Hi there! In today’s Development Journal we’re taking a look at the new Leader 3D assets.  The art team has been hard at work on this for months, and is now nearly done creating all the race-class combos and an unprecedented set of extra customization options for the upcoming expansion.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Neverwinter - Elemental Evil Expansion

by Couchpotato, 03:15

Perfect World Entertainment announced Neverwinter: Elemental Evil a new expansion module for the MMORPG Neverwinter: Elemental Evil. Here is the new information.

NEVERWINTER: ELEMENTAL EVIL COMING EARLY 2015

Additional Updates in 2015 Bring Anticipated Features Including New Classes and Strongholds

REDWOOD CITY, Calif. – January 20, 2015 – Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Elemental Evil – the newest module for the action MMORPG set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast. Following the launch of Neverwinter: Elemental Evil, Cryptic Studios will release modules later in 2015 with highly requested additions including Strongholds and well-known characters from Dungeons & Dragons lore.

With the largest update to-date, Neverwinter: Elemental Evil brings a new playable class – the Paladin – that increases the playable classes count to eight. Players looking to create Paladins will be able to choose a focus on healing or tanking builds. The new module will also increase the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.

Neverwinter: Elemental Evil also continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with the official D&D storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.

Cryptic studios will be integrating several anticipated features and content updates through future module releases in 2015. Within the calendar year, players will interact with iconic characters from Dungeons & Dragons lore and step foot into their own Strongholds – the Neverwinter version of guild housing. Cryptic will also be launching Neverwinter on Xbox One, the all-in-one games and entertainment system from Microsoft, planned in early 2015. More details on these game features and the Xbox One release will be shared at a later date.

Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Neverwinter is currently available on PC.

For more information about Neverwinter , and to play now for free, visit http://www.arcgames.com/en/games/neverwinter

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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HOMM III HD - What New Stuff is Included?

by Couchpotato, 03:12

A small gaming website by the name of FixthisGame posted an article with information on what new content Heroes of Might and Magic III HD Edition will have on its release.

So what is Heroes of Might and Magic III HD Edition bringing? It provides the same exact gameplay with 7 campaigns, more than 50 different skirmish maps, map editor, local multiplayer and all the things that were already in the game. What changes here? Well, the graphics will be brought up to date and the game will be optimized to run on higher, HD resolutions. There’s also some support for HD compatibility, as well as another new addition in the form of an online multiplayer lobby.

It seems that Heroes of Might and Magic III HD Edition will be a Steamworks compatible title, and Steam will manage the online lobbies.

From what we expect, the game will resurrect the passion we had for this genre, passion that we lost due to some bad entries in the series after this one was released. Still, Heroes of Might and Magic III HD Edition looks to bring us a lot of stuff, so we are excited to see its release at the end of January.

HOMM III HD

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Tuesday - January 20, 2015

Vampyr - Action RPG Announced

by Killias2, 19:17

According to TheSixthAxis.com, Focus Home Interactive and Dontnod Entertainment have announced a new action-RPG called Vampyr.  It will apparently be set after World War 1, during the Spanish flu epidemic.  The main character is a doctor-turned vampire who has to make moral choices about embracing this new found vampirism or doing a doctor's work and helping the vulnerable.  No other details have been released.  In fact, the platforms for the game have yet to be revealed.  If the game is any good, here's hoping it comes to PC.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: Unknown
Release: In development

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Grim Dawn - Grim Misadventure #63

by Couchpotato, 08:37

This weeks Grim Dawn Misadventures post from Crate Entertainment revisits the homestead. and talks about the added content in the next update.

Welcome back to Grim Misadventures! We last left you off with an overview of everything that’s been added to the game in 2014 (it was a big list). But now we must look to the future, the near future! Those already indulging in Grim Dawn’s savage world have had a few weeks with the first chapter of Act 3. But did you know that there is a 100% chance that a second chapter will follow the first?

That’s right, the gates to Homestead will not remain closed for long, and the despicable Clone of John Bourbon will move on to haunt new gates. You may have already caught a glimpse of what lies ahead by peeking over Bourbon’s shoulder, but much has changed in Homestead.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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After Reset - Laser Weapons Update

by Couchpotato, 06:14

Well its time for another update for After Reset from developer Black Cloud Studios. This time we get information on laser weapons, and Steam Early Access keys.

LASER WEAPONS

It’s been almost two weeks since our last update. The time has come to share the next portion of completed work.

SENDING STEAM KEYS

A few new gray hairs notwithstanding, at the time of writing this article, 1400 of 7200 keys still need to be sent. By the end of this month we should have sent them.

LIST OF ITEMS

For those who are constantly following the development of our game on our forum, this topic will also be interesting http://www.afterreset.com/forum/showthread.php?t=286. In it we go through the items that have already been added to the game build. It doesn’t mean that they will be available right away to players, but it means that they are already in the game itself and can be obtained in game (loot, found items, quests etc.).

In addition we are also publishing links to detailed item descriptions, which makes this topic something of a wiki for items in the After Reset world.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Dragon Age: Inquisition - PC Patch 3 Notes

by Couchpotato, 04:58

Bioware released the PC patch notes for the next update to Dragon Age: Inquisition.

In the upcoming Patch 3 for Dragon Age: Inquisition, our primary focus was on fixing bugs, particularly ones that blocked progression or hampered the player experience.

Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence. We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas’s personal quest (I won’t elaborate to avoid light spoilers).

We targeted several issues in multiplayer, fixing the case that caused keys to not drop, as well as fixing issues with the Reaver’s rampage ability. There were also some balance changes, including tweaks to the Demon Commander and the Strength of Spirits ability to make it more useful.

We added some much-requested features, including key binding that allows walking for PC and push-to-talk functionality in the multiplayer end of match summary and armor upgrade menus. We also added a new multiplayer Destruction route, and players can now challenge themselves in the fiery Elven Ruins.

You can find a comprehensive list of the upcoming fixes in Patch 3 for PC below. We’ll release more information on patches for consoles in the future, so stay tuned for more updates.

We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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