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Sunday - January 25, 2015
Saturday - January 24, 2015
Friday - January 23, 2015
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Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

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Picture Watch

Eschalon: Book III
Box Art

Poll Watch

The Best Bard's Tale Game?
The Bard's Tale (1985)
22.58%

The Bard's Tale II
19.35%

The Bard's Tale III
25.81%

The Bard's Tale (2004)
32.26%

Vote

Sunday - January 25, 2015

Darkest Dungeon - Wizened Hag Boss Video

by Couchpotato, 05:41

PC Gamer shared a new Gameplay video for Darkest Dungeon this week. This time we get to see the Wizened Hag Boss in action. It might be a spoiler, or not it's up to you.

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An exclusive look at one of Darkest Dungeon's bosses.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Interview @ PCGamesN

by Couchpotato, 05:37

Jeremy Peel of PCGamesN had the chance to interview Paul Neurath about kickstarting his  Ultima Underworld sequel, and other topics if you're interested in reading it.

From Ultima, Underworld had taken the Avatar and the idea that the player had literally escaped, through a portal, from real-world mundanity into a fantasy realm. It was an allusion to classic literature that Neurath had always liked. When EA agreed last year to license Underworld and its fiction but keep hold of the Ultima name, he seized the chance.

“I’ve gone back to Electronic Arts a number of times over the last two decades,” said Neurath. “There were too many hurdles, but the stars kinda aligned and we were able to find a way to bring it back.

“We can basically take anything from the original games, like monsters and locations and items and some of the NPCs. But we can’t use the Ultima brand. In a lot of ways that’s okay because the Underworlds weren’t really designed to be Ultima - it was more of an incidental connection back in the old days.”

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Patch 0.99 Released

by Couchpotato, 05:33

Aterdux Entertainment's next update for Legends of Eisenwald has information about a new patch for the game, and shares more details about the fixes & changes.

We are happy to tell you that only one large step remains until the game is released because Legends of Eisenwald receive a patch version 0.99. Below is the list of changes in the game. And like we did often recently, the bigger part of the changes concerns the closed beta test and we publish only things concerning the version available for everyone without spoilers:

  • Added achievements. For now, only six related to the story, other ones will be added as they are ready;
  • Fixed the bug with “Feline mirror” when it was impossible to find it if you give the merchant the stones he requested;
  • The Hohenkiefer garrison is made stronger in the chapter Run Away;
  • Added the map marker in the note about Swallow Tower in the chapter Run Away;
  • Few landscape changes in the chapter Windfeld;
  • Wine adds now +2 will power as an additional effect, and strong wine adds now +5 to will power instead of the attack;
  • Garrisons of main fractions castles in Windfeld have been a bit reinforiced;
  • Fixed the bug with disappearing parts of the text in events;
  • Added notifications about captured own buildings;
  • Added taking in account alchemy when drinking healing potions in the global map mode;
  • Fixed spell “Magical illness” and “Transmutatio Rubigo”;
  • Added correct recalculation of the mounted units characteristics after defeating the only enemy next to them. Without it, when trying to apply spell, along with the standard effect “change” of their attack was displayed;
  • For baroness made correct result’s display of the talant “Aimed shot”;
  • For a spell “Magical shield” and bonus “Demonical defense” it was done that a response strike would go not only in the front but also in the back;
  • Fixed changing of HP for wounded characters when after taking off and equipping again the same thing the HP fell below 0;
  • Fixed disappearance of the shield when removing dual hand weapons. Now shield falls into the inventory.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pantheon - Various New Updates

by Couchpotato, 05:31

The Pantheon: Rise of the Fallen website has a few more updates this week. I will share the links to all three of them below with a short summary of the content.

Developer Round Table - 1.18.15

Due to the length of the discussion, we made the decision to drop the video and keep it to audio only, because the subsequent file size and turn around time would have been a bit unruly. We hope you enjoy this first of many more to come!

Pantheon: Rise of the Fallen - Game Features and Summary

Pantheon: Rise of the Fallen is an MMORPG based on challenging gameplay and open world high fantasy, with a strong focus on group-oriented content. It takes place in a world called Terminus, populated by a vast variety of deities, locations, creatures and heroes. Mortal and planar realms have collided, creating the dramatic and epic environment of Terminus. With some of those realms came entire races and cultures, with Celestial deities that, over time, raised empires and forged a turbulent political landscape. Centuries later, this phenomena has continued to occur and the world of Terminus continues to grow in size and in depth.

Welcome to The Keeper's Vault!

We decided about a month ago that we wanted to develop a platform to share all of Pantheon's Lore that was well-designed and enabled us to publish Lore in a streamlined, organized and quality way. Thus, The Keeper's Vault was born - inside you will find a constantly updating repository of Pantheon's Lore as it continues to expand throughout development.

 As you visit the site, bear in mind that much of the Lore is still in development: being written, vetted, polished and finalized before it actually makes it into the Vault. Therefore, as you notice the sections of the site that are empty, those are areas where the content has not been finalized and therefore not released yet. The good news is that now there is a singular location you can bookmark and check often to keep up-to-date with all of the official Lore as it is released.

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Sorcerer King - January 21 Dev Stream

by Couchpotato, 05:25

Here is the here is the next Dev Stream for Sorcerer King from Stardock this week.

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This week we're taking a look at the Enchantment system and Tinkerer sovereign.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Frontiers - No More New Programmer

by Couchpotato, 05:20

Seems te programmer that Lars hired did not last long according to a new update on Steam. Such are the pitfalls of indie development, and contracted for work hires.

I'm sorry to announce that Dustin has left the team. It wasn't anything major, he just had time constraints put on him by prior commitments and he didn't want to hold up the flow. I've been there before so I can appreciate his quick decision. Best of luck Dustin, sorry to see you go so soon!*

This turn of events really sucks but it's not the first time the project has lost someone to prior commitments mere moments after they joined. Remember our first lead writer Adi having to bail before the Kickstarter? That was pretty rough too. Of course the silver lining was that it led to Ryan joining the team, and he's responsible for some of the best parts of the game, so you never know how these things will turn out.

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Guild Wars 2 - Heart of Thorns Expansion

by Couchpotato, 05:16

ArenaNet announced a new expansion for Guild Wars 2 called Heart of Thorns. Seems all the articles over the last month were right. So here is the trailer, and description.

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Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Spiderweb Games - Developer Spotlight

by Couchpotato, 05:12

Pixcelation picked Spiderweb Games as their next developer to talk about in a new article they call Developer Spotlight. As usual here is a short sample.

Game development has changed a lot over the last twenty years. Alright, yes, that statement could have been stolen from the desk of Captain Obvious himself, but it’s still the best place to start for this article. Genres have come and gone. Consoles have come and gone. Developers have sprung up, dissolved, merged with one another and split off on their own. Our world is an ever-changing beast, and the gaming industry is as clear an example of this as any other. In the past two decades, however, there has remained one constant. One developer whose style remains as simple and effective as it was when they were founded in 1994. One developer who has successfully released one new game nearly every year since fifth-generation gaming was still in its infancy. That developer is Spiderweb Software – experts in the field of old-school, open-world PC role-playing games, strongly reminscent of 90s greats such as Baldur’s Gate, Ultima and the original Fallout titles.

Spiderweb Games

Details

Caribbean! - Status update #9

by Couchpotato, 05:08

Two days after the last update about cut content Snowbird Games posted the ninth status update for Caribbean!. The update is about whats included on release.

Following the last status update, we thought we'd share the list of main new things that you'll definitely see in the game pretty soon. While we're at it, we also wanted to stress that these additions won't be the last this game ever sees — we don't plan on stopping the development after we ship the 1.0 version.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - January 24, 2015

The Bard's Tale IV - Officially Announced!

by Gorath, 20:18

Brian Fargo announced via Twitter what everybody already expected: The Bard's Tale IV is in development. More details as they become available.

Thanks Lemonhead!

The Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Memory of Eldurim - Next Weekly Update

by Couchpotato, 06:49

Liminal Games next weekly update for The Memory of Eldurim has information about what new content the developer will be added to the game in new patch this week.

Hey everyone. We had a good week and got in some much needed content.

-New Spell Added: Regrowth
-Ikhor pool increases with Ikhor usage.
-New animations for dual wielding swords.
-Added in numerous sound effects.
-Performance optimization.
-Various bug fixes.

It was a good week. We have been very busy with preparing for the GDC. We'll keep you updated on our progress and will still try to get an update out next week.

Thank you all very much!

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Interview @ RPS

by Couchpotato, 06:02

Alec Meer of Rock, Paper, Shotgun has published the first part of his new interview with Harebrained Schemes to talk about their new game Shadowrun: Hong Kong.

RPS: Obvious question, but why Kickstarter again? Did you actually need to?

Jordan Weisman: We went back to Kickstarter because for two reasons really. One financial and one emotional. We really had a spectacularly positive experience working with our backers on the creation of Shadowrun Returns, Dragonfall and Golem Arcana. In all those experiences, our backers were really fantastic resources and sounding boards, and cheerleaders during development, which can sometimes be gruelling and dire. Having an excited audience with you during that process both makes the game better and makes it more fun to make.

Mitch Gitelman: Our backers would buy us pizza when we were working late, and they would buy us bagels when we were working the weekends.

Jordan: Sometimes in game development you’re sat they’re slaving away, and you’re like “does anybody give a damn?” Here, we had people with us throughout the entire experience, responding to our ideas, helping us hone them and being such positive supports. This Kickstarter’s very different than the other two, where we really asking them to help us fund the entire experience. Here, through being fortunate that the games have sold pretty well after we brought them out, we were able to fund a very good size Shadowrun Hong Kong ourselves. But there were a number of features which our budget didn’t allow us to add, and those were what we brought to the audience and said ‘if you guys would like these features added to the game and content and this additional material that we weren’t able to fit in our budget, please chip in.’ It really became a co-funding proposition, which is very different from what is traditionally done in Kickstarter.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come - New Information @ Only SP

by Couchpotato, 05:59

Nick Calandra has some information about how Kingdom Come: Deliverance will handle Battles, and Castle Sieges. They also promise more information later this week.

One of Kingdom Come: Deliverance’s most exciting features, aside from being a medieval RPG with no fantasy elements, will be the game’s major battles. We recently had a chance to speak with Jiří Rýdl from Warhose Studios about Kingdom Come and asked how the battles would play out in the game. The answer we got was actually kind of surprising.

According to Rýdl, the game’s major battles will feature literally hundreds of NPCs on the field at one time. However, unlike most games where you can simply run into battle and take out half the army yourself, Kingdom Come seems to be taking a different approach. Rýdl told us, “I have to warn you that the battles are more or less taking place “around” you. You are just one guy, not a leader, you do not move armies, just your legs, and the best thing you can do when the battle begins is to hide somewhere. If you need to fight, choose weaker opponents. If you see someone on the horse, just run.”

In addition to major battles out on the fields of the open world, there will also be major castle sieges in the game. As with the rest of the game, Warhorse Studios is looking to be as authentic as possible by making the sieges extremely difficult. Rýdl told us that players can very easily become just “cannon fodder” themselves in these battles. Sieges will involve the use of, “catapults, boiling oil, moats and archers,” according to Rydl. Your best chance of survival, hints Rýdl, is to find, “the best armour and stick to the heavy armoured troopers”.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Witcher 3 - New Gameplay Trailer

by Couchpotato, 05:56

CD Projekt Red released a short Gameplay Trailer for The Witcher 3: Wild Hunt today in anticipation of the their new Live Q&A later this week on GOG on Jaunuary 26th.

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NEW! The Witcher 3: Wild Hunt Gameplay Trailer 2015: Combat, Fighting, Horses & Release Date (PS4, Xbox One, PC) Stay tuned to Open World Games for more The Witcher 3 walkthrough, let's play, free roam exploring gameplay, weapons, bosses fights and battle, hunting monsters, and much more!

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Raven's Cry - More Steam Replies

by Couchpotato, 05:52

Thanks to Forum member Morrandir we have more replies from developer Raidor who answered a bunch of questions about the game on Steam again this week.

- Will you add more interactivity with the world? It seems there is nothing to do at the moment. Moreover will the world be livelier? Sometimes the NPCs stand still (e.g. the fruit salesman) or don't react to Christopher at all (e.g. when he bumped into the crowd at the gallows).

* some NPCs you can interact others just stand in your way.

- Is there an option to deactivate the motion blur effects, which are played when Chris swings his sword?

* yes. there are 10 levels of motion blur

- Will you add a free-sailing OPTION, you the fast travel removing the option of a free sailing is a bad move IMHO.

* there are parts where you have to sail free.

- Will there be a boarding option, where the protagonist would board the vessel and be fighting himself?

* yes. 2 times in the game.

- Have thought about adding a more realistic depiction of blood? Blood spurts are there but they are been overused and are too exaggerated in games. Why don't you add a blood system like the one used in Overgrowth.

* technically the system for the blood is in - but we need to adjust how intense it is used.

- Could you add a red line showing the course the ship had taken in the fast travel menu?

* there is a red doted line showing the way.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Armello - Steam Early Access Has Arrived

by Couchpotato, 05:48

Developer League of Geeks is proud to announce you can now buy Armello on Stream to help fix, ans shape the game in the coming months on Early Access.

As you may have already seen, v0.3.0 has arrived! That means if you're on Armellian or the Listener tier your Steam key is ready for you - more details on how to get your keys here. We're sorry that this update is a little bit late, our launch to Early Access has been a busy one! 

If you have any pals that want to help make the best digital board game, share the Armello love! 

Now that we're live it means our Steam page is live too, if you haven't already checked it out head here. We'd love to see more of our backers on the community, so come say hello :)

This update is visually an absolute stunner. Some of the biggest changes include (but not limited to):

  • Front end/Title screen overhaul
  • New Hero Power animations
  • Status feed overhaul
  • Communications Stack 
  • Overall AI improvements
  • In-game Chat system
  • 4 new cards: Lightning Strike, Glamour, Feral and Wyld Born.
  • Card Gallery

There are heaps more changes and bug-fixes that have been added to this update, head over here for the full build notes.

Armello

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Blackguards 2 - Patch 1.1 Now Available

by Couchpotato, 05:46

Daedalic Entertainment announced they released a new patch for Blackguards 2

Please note: Only for the Retail version of Blackguards 2, for other digital distributions, please have a look on your specific sales platform.

And here are some of the major changes the patch brings.

NEW FEATURES

– Pressing the “V” key (showing goals, interactive objects) is working also during deployment on the battlemap now.

– The status box has mouseover informations now

– Cities are more populated now

BLOCK (Spoiler Alert)

– Battle Prison of Assakal: fixed occasional soft freeze when AI picked up weapons

– Battle Marwans Palace pt 2: fixed possible blocker caused by incorrect cutscene trigger

– Battle Marwans Palace pt 1: fixed win conditions

– Battle Marwans Arena: corrected “petrified” flags so they are being considered for win and lose conditions

– Battle Dujar: fixed a dialogue trigger bug that made it impossible to reach the “creator”

 Here are the patch notes for Steam patch 1.1.8 (Jan 23rd):

Patch 1.1.8. - Steam[ (23rd of January)

Patch 1.1.8. - Steam

For the upcoming patch which goes live shortly today here are the patch notes.

- fixed a potential blocker in Takates arena causing dialogue options not being selectable
- fixed a couple of issues with achievement tracking
- fixed rare freeze when curiers spawn while legionaires are trapped in a swampholes
- fixed multiple bugs in japanese and korean language packages
- fixed training fights so they no longer trigger game over if lost
- fixed a problem with interface input that made the GUI disappear on some occasions

We thank you for your ongoing support and your patience and hope you will continue enjoying the game!

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Venetica - Finally Releasd on Steam

by Couchpotato, 05:42

After the announcement from Deck 13 yesterday Venetica is now on available on Steam, and for a low price of $7.99 until January 30th. So what are you waiting for?

Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.

Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.

Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

Venetica

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360
Release: Released

Details

Shroud of the Avatar - Lay of the Land Video

by Couchpotato, 05:38

The Mad Hermit released a new four minute video earlier this month that give anyone who is curious a virtual tour of the lands you will visit in Shroud of the Avatar.

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Need a high-level overview of where the various cities, towns and villages are in Shroud of the Avatar? Jump in my hot air balloon and sail with me as we survey the land from high-up above!

Although most of our adventures at this point are confined to the "Hidden Vale", boats and Lunar Rifts allow us access to some of the cities and points of interest that exist on the Island of Novia (where the core part of the story will eventually take place).

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Graywalkers - New Forum Update

by Couchpotato, 05:34

Dreamlords Digital posted another response on the games comment section this week.

Yes, we will be making an update soon. There's some major things happening and we wanted to verify first our final plans regarding them before we announce them. We definitely will be making an update sometime next week for sure. Please bear with us but rest assured we are currently working on the project. We will also try to be more active on our Facebook account so we suggest everybody to follow us there if possible. We are also preparing the forums so we can hopefully have that soon as well. Thank you!

So look forward to a new update later next week.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Satellite Reign - First Impressions @ Space Sector

by Couchpotato, 05:21

Keith Turner of Space Sector is the next person this month that I found that shares his opinion of Satellite Reign based on the games early Beta on Steam Early Access.

My first impressions of Satellite Reign are that it has left me wanting for more, but willing to wait. It’s got a great concept and setting for cyberpunk fans, and the beginnings of an interesting weapon/augmentation/skill system. When the game works, it works well. It’s at its absolute best when I am watching for patrols, hacking open doors, shooting out cameras, and positioning agents to flank enemies I’ve alerted to my position.

It’s also a pre-alpha with bugs everywhere, framerate issues, samey feeling missions, very small hard to read text, and unresponsive controls. While the game feels broad in its reach at this point, it feels shallow in its implementation. The framework of a lot of the features are in, and it looks great, but it is going to take time to fill everything in. As it stands now, there’s only a few hours of content in the game. I’m very interested to see how this one turns out once they’ve had a chance to finish implementing all they’ve got planned.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

ESO - Was Zenimax Stupid Like a Fox?

by Couchpotato, 05:18

So here is another article I found this week about the Elder Scrolls Online dropping the subscription fees from a community member named Isaac Knowles on Gamasutra.

I offer up this highly stylized analysis in anticipation of the inevitable “I told you so” stories (and comments) that are already starting to appear regarding Zenimax Online’s move. For example, Forbes offer this tidbit: “Sure enough, the subscription model doesn’t seem to have delivered quite the results that Bethesda was hoping for, and they’re transitioning it to a one-time purchase model…”

But if what I’ve said above about IPD and subscriptions is true, this diagnosis is off-base. In fact, it may be that the subscription has delivered to Zenimax precisely what it wanted, and the move away is a logical step planned well in advance.

The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Star Traders 2 - Running Your Ship Update

by Couchpotato, 05:14

Trese Brothers Games posted the next update for their funded RPG game Star Traders 2 with information on how you will run your own starship. Here is a short sample.

Honored Captains, Backers and Friends,

Happy New Year to all! What an exciting year it was, and we’re looking forward to an even better 2015.

Before we start laying down any serious coding, we are in a process of building out a detailed design across the entire scope of Star Traders 2. This means we’re starting at the level of gameplay concepts and driving to the details of data models, game terminology, and gameplay mechanics that will create the best possible experience. The result of this intensive period of effort will be a workable roadmap that is ready for implementation.

This is a very important part of the process, and we want to share it with you. During this phase, we’ll be posting updates with specific details about the parts of the game as we hammer out their design and prototypes. Our first update will focus on your ship, it’s Decks, Compartments, and Upgrades.

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Malevolence - January 2015 Dev Update

by Couchpotato, 05:09

Visual Outbreak released a new video about the current state of development for Malevolence: The Sword of Ahkranox on the games Steam Webpage.

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Hi all, I'm back with one of my video updates to a) give you an update on what we've been working on and b) reveal what our next bit of super secret online functionality is going to be! I hope you're as excited as I am, and that you all had a fantastic New Years!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - January 23, 2015

Witcher 3 - Live Developer Q&A on GOG

by Couchpotato, 16:19

CD Projekt Red announces on the Witcher 3: Wild Hunt webpage they will be hosting a new  live Q&A on GOG's Twitch channel on January 26th. Here are the details.

Together with our friends from GOG.com we would like to invite everyone for a live session at Twitch.tv/GOGcom, with 15 minutes of gameplay highlights from The Witcher 3: Wild Hunt and live developer commentary accompanied by a Q&A session.

Damien Monnier - Senior Gameplay Designer, and Miles Tost - Level Desinger, will respond to live comments coming in via Twitch chat, as well as select questions from the GOG.com community forums. If you have some questions you’d like answered head on over to GOG.com and ask away!

The live stream will be hosted on Monday Jan 26 7:00 PM GMT / 2:00 PM EST / 11:00 AM PST at Twitch.tv/GOGcom.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Moving to Unity 5.0

by Myrthos, 12:55

Seith mentions on the Ghost of a Tale site that he is moving to Unity 5.0 and that he likes the new lighting engine.

Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game’s project to Unity 5.0 (beta 20). I’m not even using any fancy Global Illumination yet, but the new lighting engine shines through:

ScreenShot 2015_01_22 12;32;41001_cropped

This is a rather involved task but it is also indispensable for Ghost of a Tale to move forward. The reason is we’re going to need the new navigational mesh abilities which should allow us to achieve our goal of streaming the game’s environments instead of having to put loading screens at select locations.

I’ve said it before and I’ll say it again: Ghost of a Tale is my first game ever, therefore it’s not going to be a sprawling epic tale. In fact, it is the very first step on a longer journey, for us as well as for Tilo.

If the game meets with success then we will be able to keep on telling this story with greater confidence. So this game is going to happen in a single (rather large) location with environments going from subterranean caves to the top of high towers (think “Ico”). And everything is consistent from a spatial point of view.

So it is important for us to be able to tap into Unity 5’s new capabilities regarding pathfinding across several streaming interconnected locations. Plus this new version has a lot of improvements in many domains (lighting, physics, animation, etc…). There are still many issues that I need to fix for the Unity 5 conversion to be considered complete, but I am confident that this the right choice. And I really hope it will pay off in the long run!

In addition he also mentions the new ability to set a banner to fire using a candle and has some pictures showing just that.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Avernum 2: Crystal Souls - Review @ Geardiary

by Couchpotato, 01:22

Michael Anderson of Geardiary known as txa1265 on our forum posted a new review for Avernum 2: Crystal Souls. If you have any questions I'm sure he will answer them.

Long-time fans of the RPG genre have certainly seen branching elements in games pruned significantly through the years. It has been explicitly stated by game company executives that it is simply too expensive to produce the assets required for a number of branches that will never be used. As a result you see what I call ‘phantom branching’ in many AAA RPGs – small things that look like significant choices but that all lead back to the same point and use the same core set of assets.

I had commented on the first Avadon game that I felt constrained, and in the sequel felt much less constrained … but as a comparison I referred to the Avernum and Geneforge games. Obviously there are times when you essentially ‘run out’ of quests because the game is pushing you to the next chapter, but in general the game feels open to allow you to make the choices you want for your party throughout.

I have to say that it is a breath of fresh air that you truly make changes and choices in Avernum 2. There are three different and distinct endings, and you can explore any of all of them. It is a wonderful experience to see the world change as you explore and make decisions, and as you make more and more choices in one direction or the other they add up, your reputation is altered and the world before you subtly shifts. It is wonderful to have a game so focused on your experience as a gamer.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Shadowrun: Hong Kong - Gaichu Mission Unlocked

by Couchpotato, 01:16

Another update for Shadowrun: Hong Kong was released, and this time the developer shares news the game has meet another stretch goal.  Here are the details

Our favorite (former) Red Samurai/Ghoul's personal side mission = UNLOCKED! Thanks so much for the opportunity to make it. 

In case you were wondering about Wu and Racter's personal side missions, we assure you that there's a plan. At the basic level, their stories will be part of shadowruns we've already planned (similar to how Dietrich's background was tied into the Humanis run in DF). But, of course, there's more to it than that... aaaaand that's all we're gonna tell you. :D

Just rest assured, we're not going to create two cool characters like these and not give you the chance to find out what makes them tick! We're confident that when you experience the story, they'll feel fully fleshed out like the rest of your crew. 

And now that you've succeeded in unlocking Gaichu's personal mission, it's on to THE MATRIX! 

The Shadowrun Returns team nearly killed themselves to get our original Matrix art and gameplay in the game and we're still extremely proud of that effort. But just like Thorin and Company, we ache to return again and make things right. 

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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Underworld Ascendant - Funding Clarification

by Couchpotato, 01:12

Along with the announcement about Richard Garriott collaborating with the story of Underworld Ascendant the games developer also explained their funding goals.

The $1M Kickstarter funding figure for Underworld Ascendant is what we hope to reach between our base funding AND initial stretch goals.

This was a response to an  IGN interview which said the developer needed $1M.

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Rain of Reflections - A New Cyberpunk RPG Game

by Couchpotato, 01:05

Rain of Reflections is a new game form an indie developer calling themselves Lionbite Games. The game sounds interesting so here is a video, and short description

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Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.

Ambience and mood is an important part of the experience and the player is encouraged to explore the detailed environments in which the adventure is set, learning about the world and its characters (no scattered audio-logs or trails of notes – guaranteed!).

Rain of Reflections finds strengths in limitations. Lionbite Games wants to break RPG conventions by avoiding typical genre mechanics to focus on the very essence. The game will constantly move forward, without fillers, repetitive battles or monotonous grinding.

The battle system is deeply connected to the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces.

Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”

Rain of Reflections is being developed in the Unity game engine for PC, with additional platforms considered for a later release.

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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Shroud of the Avatar - GDC Vault Video

by Couchpotato, 01:01

Gamasutra is hosting another movie from the GDC vault this time with Shroud of the Avatar developer Starr Long who talks about crowdfunding being a tricky business.

It's often now hailed as a way to free developers from the shackles of publishers, a way to make very specific products for very specific audiences; but what seems to be missing is ongoing dialogue about building this into a self-sustaining ecosystem of development where the crowd is sharing, not just funding and sourcing.

Crowdsharing is a combination of crowdfunding and crowdsourcing in a sustainable loop. Using his recent experience on Shroud of the Avatar, Long -- a 20-year veteran of game development -- spoke about the various ways you can make this loop work for your next project at GDC Next 2014.

It's a good talk and we've gone ahead and embedded the video of "Crowdsharing: Crowdfunding and Crowdsourcing" above, but you can also watch it here for free on the GDC Vault.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Blackguards 2 - Review Roundup #3

by Couchpotato, 00:57

Well here is the third roundup of reviews for Blackguards 2 this week. As usual the scores vary by website, but most of them agree it's a good game at least.

PCGamesN - 8/10

Blackguards 2 has surprised me. Though I enjoyed the tactical combat in its predecessor, I wasn’t left hungry for a second outing. But the more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably. Some slightly awkward writing and odd moments of jarring silliness weaken the grim premise, but not enough to topple it. And the immensely satisfying fights are more than worth putting up with some cracks.

MousenJoyPad - 77/100

Seeing as there currently seems to be something of a gaming drought as far as fans of turn-based strategies are concerned, Blackguards 2 comes right on schedule. While it does have a couple of issues that may or may not take away from your experience, the game certainly is a valid addition to the bastardized TBS/RPG 'genre'.

Chalgyr's Game Room - 8.5

Solid graphics, amazing voice acting, splendid ambient audio, and a solid, if dark story line with support cast members that are at times both flat and full of character, really show that Daedalic is continuing to grow the franchise and refine the existing formula. Those gamers, like me, that are eagerly awaiting the release of additional classic CRPG-style games are in for a treat with Blackguards 2 so head on over to Steam and pick it up. It is certainly worth it.

Invision Community - 3/5

Overall I give Blackguards 2 a 3/5, it brings back good memories of the old days with some good tactical combat but lacks in delivery. Sound, story and overall design of the game feel unfinished and don’t give much excitement to the game as a whole. Coordinating troops and finding the right strategy is a great feeling, especially when the game allows you to put traps on the field and change the layout of the map with objects. Fans of the genre might like this game, but I feel many will take some getting used to Blackguards 2.

Gamehaunt - 4/5

Blackguards 2 is suited for gamers who like RPGs. It has a great fantasy storyline and there are interesting characters. The combat system and interactive sequences offer a wonderful way to play an role-playing game.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Mass Effect - Retrospective @ The Koalition

by Couchpotato, 00:48

The Koalition website staff has a new retrospective article for Mass Effect this week.

The idea of going into space and exploring new worlds and new cultures always fascinated me. This is why I love Star Trek so much. Playing games set in space always frustrated me however. For the most part, you go to alien worlds and just kill everything that moves. I could never really take the time to explore the planets and talk to the various species since it was all about the pew-pew-pew.

Then Bioware dropped Mass Effect unto the world. It’s almost as if they had a secret meeting and were like: “Hey, you know that space game Tony’s always wanted? Let’s make that!” I heart these guys.

 

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

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Wave Of Darkness - New Facebook Updates

by Couchpotato, 00:44

After our interview last year with Dreamatrix Game Studios about their new ARPG game Wave Of Darkness the developer has released more information on Facebook.

Hi all! It's been a while since we published something, but fear not, we're still here, alive and kickin'. We're extremely busy with Wave of Darkness production, but here's a taste of what's coming from us in form of another screenshot! In this screenshot, the Cultists are attacking the city of Sidis Tarea from the west, and it's up to the player whether he is going to help, or not!

Wave Of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Venetica - Steam Release Update

by Couchpotato, 00:41

Remember the announcement from last year about Venetica getting released on Steam.  Well a year later we finally got a short Twitter update from developer Deck13.

You're waiting for news right? It is currently under "review from Valve for launch". Once this is finalized we'll update you asap!

Venetica

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360
Release: Released

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