Torment: Tides of Numenera
Torment: Tides of Numenera Preview
Being a Planescape: Torment fan, this was a game I looked forward to a lot.
» Continue reading the article...
The Surge Preview
Last year at Gamescom Deck13 only had some artwork to show. This year they had something more to show.
» Read the article
It is fine as it is
Only SP CRPG games
Also mobile RPG news
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More JRPG news
Less JRPG news
More console news
News about My Little Pony
Tuesday - August 16, 2016
Guardians of Ember - Early Access September
A hack n' slash game thats inspired by Diablo, Guardians of Ember is coming to Steam early access this September according to BrokenJoysticks. The game itself is being produced by veteran developers Runewater.
Guardians of Embers describes the game as an action title where players must defend the world of Olymdale from a mysterious dark menace. As a hero players have a choice between one of six classes but after they reach level 15 the game's dual specification system kicks in, allowing players to chose a secondary class. The finished game promises to include 60 randomly generated dungeons, each with their own difficulty level.
Here is a rundown of the features that Runewater hopes to include in the final release:
- dual class system (available from level 15)
- near unlimited character optimization (4 races, 6 classes, over 300 of active and passive skills)
- randomized dungeons with individual difficulty settings
- crafting and enchanting system: Design your perfect equipment
- housing system: Decorate your own house with hundreds of items
- engaging story with hundreds of quests
- various PVP options (1vs1, 3vs3, 5vs5 - ranked and unranked)loading...
Monday - August 15, 2016
Arcadian Atlas - Switch to Unity
Arcadian Atlas devs switched the development engine from RPGMaker to Unity:
UI, Battle System, and Unity - Oh My!
This last month has been a whirlwind of activity! Things with Arcadian Atlas hit the ground running with the switch to Unity and we've been working closely with Patrick to get everything built in the new system. Here's just a peak at what we've been doing:
The way you interact with the game is just as vital as the experience itself. A clean, concise user interface helps guide the eye and is both pleasing and rocking awesome, so we've been hard at work to plan out the user interface from a practical standpoint. Much of this is likely to change down the pipeline, but here's a glance at the encounter predictor:
And with the change to Unity comes a ton of great features that we've been hoping for! Now it's easier for us to create unites with different hair colors, hair styles, and body types.
Arcadian AtlasSP/MP: Single-player
Release: In development
Fallout 4 - Nuka World Trailer
Here's the trailer for the sixth and final Fallout 4 add-on: Nuka World
Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on Xbox One, PlayStation 4, and PC on Tuesday, August 30th.
Fallout 4SP/MP: Single-player
Dishonored 2 - Assassin Abilities Explained
Gamespot interview designer Harvey Smith to get him to explain the Assassin abilities in detail for Dishonored 2.
Obviously, the game supports both lethal and non-lethal approaches. How did that impact these ability trees?
Not at all. Usually, their powers can be used lethally or non-lethally. One of the four or five critiques that people gave of the first game, even the people who loved it, was that they wanted more non-lethals. It was confusing, because people would say things like, "You gave us all the lethal powers, like Bend Time." We were like, "You can stop time and walk through the room, and nobody is ever aware that you were there." That power can be used lethally or non-lethally.
Most of the powers are still like that. You can Domino four guys together and sleep dart one of them, and you've only spent one sleep dart to take down four guys. Or you can set one on fire, and they all burn to death. It's up to you. We have added a lot more non-lethal [options], like a non-lethal drop attack--when you fall on people, you knock them out instead of stabbing them, if you want.
I wanted to ask specifically about the time-travel mechanic we saw during the E3 demo...
That's a good point for clarification, because it's not one of the supernatural powers--it's a function of one of the missions. We took all the missions [and] said, "What if they had some epic theme, either fictionally or game mechanically?" Each one does something a little different. You've seen the Dust District, with randomized dust storms that affect visibility and stealth. You've seen the Clockwork Mansion, where the walls, floor, and ceiling of the house can be reconfigured with levers. Similarly, there's a mission called A Crack in the Slab, where time itself is broken.
When you get there, the Outsider says, "Your supernatural powers won't work here." Blink, Bend Time, Domino, Far Reach--none of that works. He offers you this timepiece, and it allows you to look from one time period to the other, three years apart. One is in the present, when the house is ruined--flooded, pipes broken, rats, furniture all stolen or broken--and one's three years in the past, when the house was very nice. Music playing, guards walking, and food out on the table.
You can look through the lenses of this timepiece, flip them up and look through them, and see the other time. Time is flowing in both equally. You can move back and forth, at will--like you're walking through the ruined house in the present and you need to get through this barred door, and you look at the past and the door is open, but there's a guard patrolling the area. You watch him through the lens, wait for his back to turn, transition, and move behind him. That's an example of dynamically using it to solve problems.
Dishonored 2SP/MP: Single-player
Release: In development
Deus Ex: MD - Collectors Edition Unboxed
Novacrystallis show us an unboxing video for the collectors edition of Deus Ex: Mankind Divided.
In the video, Executive Game Director Jean-François Dugas takes a look at the game's unique triangle-shaped packaging and its contents which includes the game, a 9″ Adam Jensen figure, a 48-page artbook and limited edition steelbook case. The Collector's Edition retails for $139.99 and can still be purchased through Square Enix's online store.loading...
Deus Ex: MDSP/MP: Single + MP
Final Fantasy XV - Officially Delayed
At Novacrystallis they report that Final Fantasy XV has been officially delayed until November 29th.
"From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this," said director Hajime Tabata in a press release. "As the director and lead of this project, I wish to personally apologize for the additional wait. As a team, we want Final Fantasy XV to achieve a level of perfection that our fans deserve. We kindly ask for your understanding."
Full comments from Tabata can be viewed in a video message below:loading...
Final Fantasy XVSP/MP: Single-player
Platform: PS4, Xbox One
Release: In development
Sunday - August 14, 2016
GamePressure - Call of Cthulhu
GamePressure has a list of the upcoming games inspired by the HP Lovecraft setting.
During his lifetime, the works of Howard Philips Lovecraft were appreciated mostly by niche literary magazines and horror aficionados. Wide recognition didn't come until the second half of the 20th century, when the first motion picture adaptation of his book, The Case of Charles Dexter Ward, entitled The Haunted Palace (1963) made its way to cinemas. To date, countless works inspired by the American master of horrors have been published; among the artists influenced by him are Metallica, Stephen King, H. R. Giger, or Neil Gaiman, so it's only natural that Lovecraft's works have also inspired video game developers. Alone in the Dark, Darkest Dungeon, Amnesia, or Dead Space are a few titles that instantly come to mind, but there's a whole lot more.
We thought it would be cool to herd the most interesting upcoming titles that are set in Lovecraft's universe or inspired by it somehow. The list contains very serious and ghastly horrors in which the players will face the Great Old Ones, as well as funny adventure games that approach the topic in a more lighthearted matter. In other words - there's something for everyone. Stay vigilant though; you enter the realm corrupted by the slimy tentacle of Cthulhu itself.
Elder Scrolls VI - Won't be Revealed Until Ready
PC Gamer talked to Pete Hines and confirms that Elder Scrolls 6 won't be teased for long until its released.
It’s been five years since Skyrim released, and every passing year makes fans of Bethesda’s Elder Scrolls RPG series a little more rabid for the next installment. But unlike Skyrim, Bethesda’s vice president Pete Hines says Elder Scrolls 6 won’t be teased and hyped for long. Instead, it will be a surprise much like Fallout 4, which was announced in early summer and released in fall of the same year.
“The motivation came from both sides,” Hines tells PC Gamer. “Anything we want to do from a PR-marketing perspective always has implications on the devs, right? Whether that’s trying to capture video or trying to put together a demo: it’s an additional ask above and beyond just working on the game.”
Elder Scrolls VISP/MP: Single-player
Release: In development
Star Traders 2 - Character Art
You can see some character art in Kickstarter update #59 for Star Traders 2:
Character Art Update
The game is coming together on many fronts and one of the biggest shifts is happening around the character art for your Captain, Officer and Crew. When the original foundations were laid for Star Traders 2, we knew that the Officers and Crew onboard your ship would be central to the story, each with an individual face, backstory, and skill set -- even if you don’t take the time to meet each and every one. With this in mind, we’ve wanted to create a skinning system for character visuals that would allow us to express a very wide range of unique individuals with different abilities, outfits, and weapons.
While our budget is simply too limited to build a full 3D face and outfit studio, we’re excited to be firmly in position to deliver hundreds if not thousands of possible character designs with a slightly more limited system.
With the artwork in moving through design and into production, we’re excited to share our progress!
Star Traders 2SP/MP: Single-player
Release: In development
No Man's Sky - Review @ The Slanted
The Slanted has reviewed the open world survival exploration game No Man's Sky:
No Man’s Sky Review: An Adventure Experience, not exactly a game
That is the heart of the game, simple exploration and cataloging. You’re the Lewis and Clark of space, but with no guides and without a companion. On your journey you will find species never discovered before, even by the other players that you will never meet. You will find artifacts and alien weapons that will puzzle and astound you, and it never ends. It’s a simple premise, and of course one that can hit or miss depending on what you expect out of the game.
No Man’s Sky isn’t a combat game, it’s not a survival game, it’s not an RPG or a shooter. It has elements of those genres baked into it, but it’s more of an experience than any of those archetypes. It’s certainly a beautiful game, with dazzling planetscapes and celestial skylines that offer truly stunning panoramic views to capture and share with a community of friends.
Score: 5/5 - Editor's Choice
Non-RPG General NewsSP/MP: Unknown
Release: In development
Enderal - English Version released
The biggest Skyrim mod is out: Enderal - The Shards of Order:
Enderal (to be released in August) is a total conversion for TES V: Skyrim: A game modification that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.
Enderal is free and can be played by anyone owning a legal copy of TES V: Skyrim. (No DLCs are necessary.) It is developed non-commercially by SureAI, the team behind the renowned Oblivion mod Nehrim: At Fate's Edge (and various other projects).
- An open world with its own lore and hand-crafted, detailed and diverse landscapes (desert, heathlands, forests, jungles, mountains and more)
- An unconventional story with psychological and philosophical undercurrents
- German and English localizations, both fully voiced by dozens of speakers, many with a professional background
- Multi-faceted, believable characters with own ambitions and motivations
- Overhauled gameplay with experience points, survival mechanics and hard, challenging combat
- An overhauled skill system with classes and new special abilities
- A housing system allowing the player to design their own homes
- 30 to 100 hours of expected playtime
Tyranny - Interview with Writers
Game Revolution have interviewed the writers behind Tyranny to see what makes it tick.
GR: Did you take any ideas from books, games, or movies for this environment of evil winning? Which and how?
MacLean: The Black Company was very influential, with is an excellent show of a world wherein the cast of characters know the stories and myths of the magical bigwigs but are only semi-aware of how it all actually works. Black Company also had a great sense of soldiers-as-people and it didn't fall into the brash-hero/peasant-savior nonsense that most fantasy novels can't help but repeat to death.
Myth: The Fallen Lords was also a big influence, with its grim take on the true cost of being a hero. Myth was also inspired by Black Company, and like Myth, Tyranny features magical sociopaths with personality-driven powers set alongside grim, desperate regular folk trying their best not to die.
A world wherein there's one big evil dude on top really only works when it's sold with great big lies that get the average person invested in the evil (or just dependent upon it), instead of willing to resist it. And for evil to win long term, it also needs to be immune to self-implosion (since we've all read enough fantasy literature to know that evil defectors are involved in 9 out of 10 evil regicides). So with that in mind, I've found most of my inspiration comes from non-fiction: fascism, American exceptionalism, drug cartels, capitalist corporations, and militaries through the ages have all provided a great deal of inspiration as to how evil wins.
Megan Starks, Narrative Designer: I really like the dark humor in many of the Orcs' lines in the Lord of the Rings movies. I also like to think a bit about some different bad guy groups like the Governor or the people running Terminus in The Walking Dead, the raiders in Fallout 3, the reavers in Firefly, US prohibition-era gangsters, or hired gun type characters (whether it be a spy like Brock Samson from the Venture Bros or a sellsword like Bronn from Game of Thrones).
For examples of good people, or just normal people-both good and not-so-good, caught in situations they don't have much control over (you do what you have to protect your country and/or to survive)-I looked at various war movies for inspiration. If these influences seem like they're all over the place, it's because they definitely are. It's good to consume a lot of different types of narratives and character portrayals and blend them together new and interesting ways, in my opinion.
Release: In development
Saturday - August 13, 2016
Neal Hallford - Writing for a game again
Nexon America is working on a unnamed project and Kevin Saunders and Neal Hallford are attached according to this tweet. Both are notable developers for their work on rpgs.
Outcast - Second Contact: March 2017
@Gematsu A release date of March 2017 and some new screenshots for Outcast: Second Contact. The game will be presented for the first time at Gamescom.
Here's an overview of the game, via Appeal:
Outcast takes place in the near future when Humanity has just discovered the existence of a parallel world, Adelpha. The American government, which was behind the discovery, sends a probe there to investigate. The experiment is a success but a native of Adelpha, a Talan, attacks the probe and causes a distortion of space-time that threatens to destroy the Earth.
You are Cutter Slade, a former Special Forces operative, assigned to escort a group of scientists sent to locate and repair the probe. Nothing goes as planned, however, and you find yourself embarked on an adventure on an unknown planet, with the future of two worlds in your hands.
Outcast: Second Contact will be presented for the first time at Gamescom 2016 next week.
Morrowind - OpenMW 0.40
Open Morrowind version 0.40 is releasing soon. The improvements for this version are more realistic water reflections, improved shader behaviour that fixes issues with parallex maps and no more oddly scaled particle effects. Note that the engine is in a fully playable state with only a few features missing.
OpenMW is an attempt to write an enhanced, cross-platform, open-source game engine to replace the original engine of popular role-playing game The Elder Scrolls III: Morrowind. One must own the original game to play Morrowind using the OpenMW engine.
Platform: PC, Xbox
SP: The Fractured but Whole - Preorder Offer
You can preorder South Park: The Fractured but Whole now and get South Park: The Stick of Truth on top. The estimated release date is December 6:
Pre-order now to get Towelie, as your gaming bud.
Pre-purchase the Fractured But Whole to instantly download The Stick of Truth for free, starting TODAY.
Introducing the Nosulus Rift, an immersive new gaming experience exclusive to South Park: The Fractured But Whole
SP: The Fractured but WholeSP/MP: Single-player
Release: In development
Nordic Games - Rebranding to THQ Nordic
@VideoGamer they report that Nordic Games is being rebranded to THQ Nordic. This reflects the THQ franchises that have been bought like Darksiders, Titan Quest, Summoner.
"Whilst we take great pride in our Swedish roots and accomplished a great deal under the Nordic Games masthead, we decided it was time to incorporate the THQ name," said a representative for THQ Nordic. "Those key brands will continue to shape our business in a meaningful way going forward, and THQ Nordic represents a core approach of doing much more than "owning" a highly competitive portfolio of IPs.
"We cherish them, and align them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. Side note - another upside to this whole rebrand thing is we don't get asked about the Nordic Game parties at Gamescom anymore - it was the other guys who threw them."
THQ Nordic says it currently has 23 game projects in development, 13 of which have yet to be announced. The "majority of these projects are based on former THQ owned IPs and franchises", the company says.
Here's the full list of former THQ properties owned by THQ Nordic, as per Wikipedia.
Destroy All Humans!
Frontlines: Fuel of War
Full Spectrum Warrior
MX vs ATV
Path of Exile - End Game Overhaul
@PC Gamer they discuss the end game overhaul coming soon for Path of Exile.
But despite the tiers, Path of Exile's end-game was an unguided experience. Maps would drop, you'd run them and hope for more to drop, then repeat. That's exactly what Atlas of Worlds is trying to fix. It gives shape and context to Exile's maps, while also adding a whopping 30 more to find. Instead of tiers, Grinding Gear has laid out all 100 maps on a large chart called the Atlas of Worlds that each player uncovers by progressing down snaking paths of connected maps.
There are four maps you can find initially, each starting in a different corner of the Atlas. As you play on any map, you have a chance of finding maps adjacent to any of the ones you've already completed. The Atlas has a bunch of different winding paths that all eventually connect up to each other in one way or another, and finally end in four larger circles around a compass rose in the center. Each of these inner spots has a special boss that will drop a key. Collect all four keys and you can fight the boss at the center of the Atlas, which is being left as a surprise for players to find for themselves.
This amount of structure is a pretty huge change to the formless system the maps took on before Atlas of Worlds, but Grinding Gear told me it wanted to make sure that players could ignore the Atlas entirely if they didn't like it, not wanting to alienate current players. If you just want to play like you were before, you'll still be completing maps, finding more that drop, and generally seeing them getting more difficult-you just won't know the method behind it all unless you consult the Atlas. So while it adds some welcome structure, it doesn't impose itself upon you.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Friday - August 12, 2016
The Path of Destinies - Review @ Game Rant
Game Rant has reviewed Stories: The Path of Destinies:
Stories: The Path of Destinies Review
Spearhead Games’ Stories: The Path of Destinies is a fascinating jaunt through a more mature fairy tale setting that blends serviceable gameplay with remarkable wit.
It has been a notably strong 2016 for indie games with a penchant for telling off-beat stories thus far. Salt & Sanctuary managed to mimic Dark Souls favorably in keeping dialogue sparse and enemies plentiful, while Furi‘s story of moral consequences in a neon-infused prison world was supplemented by increasingly fun boss fights. Spearhead Games’ Stories: The Path of Destinies is yet another title released this year with a twist on an old narrative classic, and despite some strong competition, the reasonably short action RPG more than holds its own thanks to its strong, clever story and tried-and-true gameplay mechanics.
The Path of DestiniesSP/MP: Unknown
Platform: PC, PS4
Siralim 2 - Released
The sandbox monster-catching RPG Siralim 2 has left Early Access today:
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.
- Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
Siralim 2SP/MP: Single-player
Shroud of the Avatar - Review @ MMORPG
MMORPG has reviewed Shroud of the Avatar:
Column: Review in Progress, Part 1
With the recent Update of Shroud of the Avatar also the final wipe was conducted. From now on, everything the players are achieving in the game will persist. This is the perfect time for us to dip our toes into the game and share our first impressions with you and more will follow in the next weeks. We are well aware that according to the developers, despite the final wipe, Shroud of the Avatar is far from being officially released. But then again, you can buy the game and your progress persists. In times of Early Access and Crowdfunding, the classical steps of Alpha, Beta and Release became barely more than catchwords. Further, doing a review now does not hinder us to look at the game again when it’s officially released, does it?
Shroud of the AvatarSP/MP: Single + MP
Release: In development
CrossCode - Gamescom Trailer
A new trailer for the retro-RPG CrossCode, currently in Early Access, has been made available.
Frankfurt, Germany, 08/12/2016 - Deck13 and Radical Fish today announce the release of a fresh new Trailer for the retro action RPG CrossCode. As the gamescom came out of nowhere this year, developer and Publisher decided to quicklyfor the game which will be shown off in the business area for members of the press.
CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been overwhelmingly positive. It is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.
Release: In development
Zombasite - To Be Released This Month
According to a message sent by Steven Peeler of Soldak Entertainment, Zombasite is scheduled to leave Early Access on the 23rd of August.
It looks like Zombasite is going to leave early access/beta and fully release on August 23rd.
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppableinfecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
A House of Many Doors - Delayed To February
As many other Kickstarter games, A House of Many Doors has been delayed as well. In this case to February.
HOMD's release date has been postponed to the 3rd of February.
This is a decision I didn't want to have to make, and I've only come to it after lots of discussion with the people at Failbetter, and a lot of thought on my own part.
Once again, I've been conned by my own optimism. I had thought the September release was eminently achievable, but unfortunately I hit an unexpected bottleneck - integrating written content into the game took about 1.5x as long as I expected it to. With over 250,000 words of text to add (and another 50,000 still left), this had a huge knock-on effect and thoroughly ruined my schedule.
In an effort to meet the deadline, for the last three months I've been working 14-16 hours every day, and only very occasionally taking a day off. There's no way I can crunch any further or any harder! I say this not to get sympathy (because I love what I'm doing), but to assure you that I have been trying my best not to have to resort to another delay.
(Postponing until February means I can resume more tenable working hours, avoid burnout, and maybe even occasionally rediscover what weekends are.)
A House of Many DoorsSP/MP: Single-player
Release: In development
Paradox Interactive - RPG Replayability Survey
Paradox Interactive have a survey up to better understand RPG players motivations when it comes to replaying a game and what players enjoy about it.
Welcome to the Paradox Interactive survey on replayability in computer roleplaying games. The survey aims to give us insight into the motivations of people playing and replaying roleplaying games. The goal is to generate knowledge that will ultimately result in better games and better experiences for players.
This survey should take 15-20 minutes to complete, but can take more time depending on how long your responses to the open ended questions are.
System Shock - Source Code will be Released
Stephen Kick of NightDive Studios has announced via twitter that the source code for System Shock will be released to the public.
We've decided to release the source code to the original System Shock to the public in the near future— Stephen Kick (@pripyatbeast) August 11, 2016
System ShockSP/MP: Single-player
Diluvian - Announced
In your journey throughout the ocean you will encounter hostile vessels as well as deadly sea monsters, whom you'll have to fight in real time. Your job as a submarine captain will also include recruiting the crew, management of your boat as well as building and upgrading a home base. The game's environments are fully 3D, but when you visit towns and cities or manage your submaring the view switches to hand-drawn 2D graphics. Find out more by visitng Diluvion's Steam page.loading...
Enderal - First Look at English Version
@PCGamer they detail the first 20 hours of the english version of Enderal with a full review to come later.
These tutorials kick off a game where some things remain standard Skyrim, like the controls and physics, but other things feel alien. Fast travel has gone, although in a nod to Morrowind's silt striders there's a network of giant four-eyed birds called myrads who take you from place to place for 25 pennies. There are also teleport scrolls and within the gigantic city of Ark signposts let you jump from district to district. (Even with those signposts, I see a lot of loading screens whenever I go anywhere in Ark.)
Leveling skills by using them has been replaced with an old-fashioned experience point system. At level-up you earn points that can be distributed into skills by reading appropriate books, which is why I have spent all my money on books about lockpicking. There are also trees of perks to unlock, combining abilities familiar from Skyrim like rolling while crouched with new ones like Focus, which reduces the cost of spellcasting for a duration, and Flashpowder that blinds enemies.
These talents replace Skyrim's dragon shouts. My old favorites sneaking and archery are augmented by a talent that increases my critical chance for a short time while hidden, and a new set of elementalism abilities power up certain spells, turning the fire and lightning that shoots from my hands into a clutch move that can win most fights.
Most, but not all. Like Nehrim, certain parts of Enderal will not be suitable until you're higher level. After arriving at the city of Ark the main quest became too much for my level 9 character and I had to find side quests until I could get back onto the main track. Since each quest is rated out of four stars for difficulty it's easy enough to find simpler missions.
Indiegogo Games - Long Gone Days funded
Long Gone Days - a 2D Modern-Day Military RPG - has been funded:
We are fully funded!
We are so excited to announce we have finally reached our goal, thanks to all of you! We can’t thank you guys enough for everything you have done for Long Gone Days, you truly are the best ♥
Staying in touch
We are currently preparing all the emails to contact every backer who backed a perk with custom-made rewards (Colonel/Warrant Officer/Brigadier General/Major General/Lieutenant General/General of the Army tiers).
We'll be also contacting everyone who donated without choosing a perk.
Besides that, once we are ready to ship the physical rewards, we will let you guys know, just in case you need to change the address you gave us, so don't worry!
What about Stretch Goals and Achievements?
Thanks to your support, the following rewards were unlocked during the campaign:
- Difficulty Levels
- Character-Asks on our devlog
- Backers-exclusive alternative clothes for Rourke
- An extra postcard (5 in total) for every backer on the Officer tier and above
- A short digital comic
Now that the campaign is over, we won't be unlocking more achievements, but there's still a chance we might do some of the things mentioned on those graphics if we get extra funding, so don't lose hope!
Anyway, thank you for everything you have done for Long Gone Days, we are so excited to continue developing full-time we can't even begin to put it into words.
Indiegogo GamesSP/MP: Unknown
Release: In development
Thursday - August 11, 2016
Warhammer 40K: Inquisitor - New Trailer
A new trailer for the Action RPG Warhammer 40,000: Inquisitor - Martyr:
NeocoreGames has launched a new monthly video series, called Inquisitorial Log to gradually unveil the most important features of Warhammer 40,000: Inquisitor - Martyr. The second trailer in our feature video series is all about blood and gore.
Warhammer 40K: InquisitorSP/MP: Single-player
Release: In development