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Friday - September 26, 2014
Thursday - September 25, 2014
Wednesday - September 24, 2014
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Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading the article...

RPG General News

2014-09-25

Leonard Bedner Interview

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community.
» Read the article

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Picture Watch

Neverwinter Nights 2: Mysteries of Westgate
Box Art

Poll Watch

What Combat System Works Best in Isometric RPGs?
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Recently Released

Sep: TinyKeep
Sep: Starpoint Gemini 2
Sep: Gauntlet
Sep: Wasteland 2

Friday - September 26, 2014

Lords of Xulima - Divine Summoner & Translation

by Couchpotato, 02:25

The 30th update for Lords of Xulima has information from Numantian Games about the Divine Summon, and talks about the German text translation.  

German Translation 

We are proud to announce that the German translation of LoX is in progress and already about 30% done. Very soon you will be able to play LoX in French and German, even during the Early Access phase. 

New Class Available: The Divine Summoner

As we promised in our crowdfunding campaign, we have created a new advanced class for an original play style. The Divine Summoner is a special class we want to include, because we feel it will add even more depth and fun to your adventure, if you can master it. As a Divine Realm class, he summons and commands the heralds of the Gods. There are 8 different Heralds, one per every Lord of Xulima except Yûl because as you know, his Heralds only serve to the will of the Guardian of Souls.

Every Herald has its corresponding skill to be developed with 30 different levels. Furthermore, the Divine Summoner has 5 more skills to improve different aspects of the summonings. The Divine Summoner can summon up to two Heralds at the same time in combat. These Heralds take the two empty positions in the character position grid, creating interesting tactical scenarios. The Heralds only remain in combat during a short period of time. If you summon a Herald who is already in battle, it will be restored to their original state (summoning time, life, power...). 

The Heralds have their own IA and personality. You decide which of them you summon in the battle, but what they do in combat depends on their own will. Which of them will you choose to assist you during combat? Take a look at what they can offer you...  

The next update in scheduled for the end of the next week in which a lot of new content will be unlocked, about 30 hours more of gameplay!

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gauntlet - Review @ Shack News

by Couchpotato, 02:20

Shack News reviewed the recently released Gauntlet, and gave the game a 8/10. They say it's due to being the perfect party game. Here is the final conclusion of the review. 

Gauntlet is the perfect party game. It brings people together while tearing them apart. There's fast action that's easy to pick up for more casual players, and a decent selection of relics for players that want to make to experiment with ways to make their character an unstoppable loot grabbing killing machine. The online component could do use some improvement, specifically with the ability to rejoin an ongoing game. Although it isn't as deep as other action role-playing games out there, its simplicity is a big part of its charm. It is the kind of game I find myself trying to talk my friends into playing so that we can confront the hordes, battle giant bosses, and fight over gold.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Child Of Light - Interview @ CVG

by Couchpotato, 02:17

CVG had the chance to interview Ubisoft Montreal's VP of Creative Lionel Raynaud, and he shares news the studio will produce more titles like Child of Light in the future.

"We are super happy with Child of Light. The team did a good job and the game had a great reception," he told CVG. "We were proud to deliver something new and unique - a lot of people were surprised that Montreal was delivering this kind of game.

"The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it's on a small game or not.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games," he added.

"So yes, we will encourage other initiatives like Child of Light and there's a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage - I even had one in my office this morning, which was super exciting."

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Dead Island 2 - Co-op Gameplay Video

by Couchpotato, 02:14

Open World Games posted a fifteen minute gameplay video for Dead Island 2, and gives everyone a look at how the Co-op gameplay will work.

NEW Dead Island 2 coop gameplay walkthrough Part 1 shows off Dead Island 2 free roam open world gameplay, weapons, and zombies on PS4, Xbox One, PC. Stay tuned to Open World Games for more Dead Island 2 let's play, tips, tricks, and gameplay right here on YouTube!

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

VideoBrains - Deleted Scenes of Deus Ex

by Couchpotato, 02:10

Some of you maybe interested in the following article from VideoBrains. Joe Martin shared new information on deleted Scenes for Deus Ex, and the plot of Deus Ex 3.

Last week I spoke at VideoBrains and shared never-seen-before design notes for Deus Ex 3. This was an unmade Deus Ex game which Ion Storm was developing when it collapsed in 2005 – not Deus Ex: Human Revolution, which was developed by a different team.

I’m writing more about Deus Ex 3 at the moment for a larger article, but I also spoke about the importance of deleted scenes and why developers and journalists need to take a more active role in game preservation.

Information about

Deus Ex

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Pathologic - In Hindsight Update

by Couchpotato, 02:05

Pathologic has eleven days left to get funded on kickstarter, and Ice-Pick Lodge has released a new update that with a few thought on the campaign.

A lot of the things that have happened during this campaign were quite unexpected for us. We never thought we’d have such a spectacular launch, and it never even occurred to us that all the $3,000 rewards will be taken in the first day or two. We were a bit at a loss as to what to do next. We’ve tried to introduce other “big” rewards (the ragdolls), but they didn’t work. It makes sense: while getting EVERYTHING is neat, receiving a single doll out of three is probably less cool. So that begged some changes.

Some of you have already noticed them, but we’d like to elaborate on what exactly has changed and why.

We’ve increased the number of $3,000 pledges to ten! We’ve asked our previous $3,000 backers for permission, and they’ve allowed us to do so (thanks a lot to them!). So while the dolls are gone now, you still have a chance to get everything listed—including an Executor Mask—if you want to do so. We’ve planned to make five masks first; now we’ve decided to make ten, but the number will still be very limited. There should never be too many Executors, it’s a bad omen.

The Polyhedral Room will become available to everyone who’s pledged $100 and more. The Polyhedral Room is a mystery, a musical snuffbox, a clockwork construction. The idea behind only making it available to those who’ve offered $100 was ritualistic. You have to be precise with rituals. You have to step a certain number of steps, and spin a certain number of spins, and spit a certain number of spits, and clap a certain number of claps so that the magic works. 

But there’s another aspect to magic too: honesty. The Polyhedral Room cares more for your intentions than it does for how many finger snaps you make. It’s decided to make itself available to you, and who are we to argue? 

*** 

It also seems like a good time to address some questions concerning the pledge rewards. 

Will you show us the designs of the Iron Heart and the Brand? 

We will! Please stay tuned for the future update. 

Will the tabletop game released simultaneously with the video game? 

No, it’ll become available earlier. Pathologic the tabletop game will be sent to its owners in Q3 2015 or even earlier, so you won’t have to wait till the release of the video game. 

Will the art book be hardcover or softcover? 

Hardcover. 

What about the posters? Will they feature the art seen on your Kickstarter page or something else? What size will they be? 

As you are well aware, there are five poster designs planned. Those will be new arts by Meethos, not the ones shown during the campaign—the latter have served their purpose, although there is a chance we’ll add some of the Kickstarter arts too if there’s enough demand. They’ll be printed in A1 size, vertical and horizontal. 

That’s all for today. Thank you once again for being with us. This campaign feels like a small adventure being taken with a group of very nice people. We’re quite sure no dragon can scare us anymore.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Battle Brothers - AI in Battle Brothers

by Couchpotato, 02:02

Overhype Studios latest update for Battle Brothers talks about how the AI works.

This week things get more technical as we shine a light on the Artifical Intelligence, or AI, that controls opponents in the game.

If you’ve played the later scenarios of the combat demo, you may have found the AI serviceable already. Once we have all the core mechanics of the game in place and things won’t change around all the time anymore, we’ll invest more work into the AI in order to have it actually stand out. Let’s find out how it works exactly.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Review @ PC Gamer

by Couchpotato, 02:00

PC Gamer has the only review for Fable Anniversary that I can find, and lets just they they are not impressed. The final score reflects that as the game only received a 65/100.

Fable Anniversary hasn't added much to the original formula save achievements and a harder 'Heroic Mode', but that's OK. Updated graphics, improved controls, and a new save system were all that was really needed to tweak Fable for modern players. I could give this to my brother and sister who were in nappies when the original came out and know that they could still get something out of it. They might just roll their eyes at the echoey voice of the Guildmaster telling them their health was low, but then kids are so good at games these days they probably wouldn't hear it nearly as much as I did.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - September 25, 2014

Blizzard - Titan MMO Cancelled & A $50 Million Loss

by Couchpotato, 10:46

Aubrielle sent me a link to an interesting article on PC Gamer that has news Blizzard has cancelled the Titan MMO, and might have taken a $50 million loss doing so.

We all know that is chump change to Blizzard anyway.Cool

Industry analysts say the decision to pull the plug on Titan cost Blizzard a lot more than just seven years of time: The studio may have sunk $50 million or more into its development before finally deciding that it simply wasn't going to work. But in spite of that eye-popping price tag, the consensus is that it really didn't have much of a choice.

Blizzard CEO Mike Morhaime said yesterday that despite putting the better part of a decade into Titan, it "didn't find the fun" in the game, which eventually led to the decision to kill the project completely. It was an "excruciating" decision, Blizzard's Chris Metzen added, and probably not just because it represented the end of a long and ultimately unfulfilled creative endeavor.

Industry analyst Billy Pidgeon estimated that the development cost of Titan may have topped $50 million, while Michael Pachter of Wedbush Security went even higher. "My guess is 100 to 200 people at $100,000 per year, so $70 to 140 million sunk cost," he told GamesIndustry International. "It's pretty sad that it took so long to figure out how bad the game was. I expect them to go back to the drawing board."

Another analyst, David Cole of DFC Intelligence, said the decision was likely prompted by the need for a subscription-based MMO to be "out-of-this-world unbelievable" in order to succeed in a market dominated by free-to-play games, which includes Blizzard's own Hearthstone. "I am expecting to see them continue to focus on high quality products but also focus on products with shorter development cycles and less cost," he said. "The market is just not in a place where you can have games with seven-plus year development. It is changing too fast."

Blizzard, of course, is one of the few game companies in the world that can absorb that kind of hit, and it's not a complete loss: Pidgeon noted that the benefits of the Titan experience "can include invaluable training, IP and technology that can be applied to other games." Even more interesting from the perspective of gamers, a Blizzard-connected source told Kotaku that "a good handful" of the Titan development team is still together despite the game's cancellation. Titan is dead, but it clearly isn't going to be forgotten anytime soon.

Information about

Blizzard

Details

Van Helsing II - Complete Pack Now Available

by Couchpotato, 08:09

Well we all know this was going to be released so lets gets on with the news. It seems Neocore Games is now offering a Van Helsing II: Complete Pack on Steam.

Van Helsing II: Complete Pack Now Available on Steam

New Van Helsing II: Pigasus DLC also debuts today

Budapest, Hungary – September 24, 2014 – Autumn just arrived at our doorsteps and with it the best time has come to lock ourselves into our rooms and play games. Gear up your hero, slay monsters, protect the innocent, quarrel with your charming companion, who happens to be a ghost , by the way... You can do it all in the Van Helsing II: Complete Pack which is now available on Steam for $19.99 for both Windows and Mac, also including the official soundtrack of the game.

Van Helsing II: Complete Pack includes The Incredible Adventures of Van Helsing II

It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

Van Helsing II: Ink Hunt DLC

Discover four new areas and the secrets they hide: the Sanctuary, the Island of Bones, the Inkheart Mines and the Crystal Bastion.
 
NEW!
Van Helsing II: Pigasus DLC

Unlocks the Pigasus: you can summon a new creature by spending Essence and you can purchase powerful items in your Lair from the Pigasus.

About Van Helsing II: Pigasus DLC

What is this strange creature? A pig who can fly? A flying machine that looks like a pig? It doesn’t matter, really: the Pigasus is the true wonder of weird science, created to explore the depths of the murky Otherworld (better known as the Ink) – and retrieve information from the world beyond, not to mention the large amounts of extremely rare artifacts. Spend some precious Essence, summon this strange creature to your Lair… and buy some rare new items from the Pigasus! Available on Steam for $2.99.

About the series

The Incredible Adventures of Van Helsing is an action-RPG trilogy that pits players in fierce battles against familiar supernatural foes and also enables players to partake in tower-defense mini-games to ward off evil that attempt to overrun the base by way of force. Free Demo of the first game in the series is available on Steam.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Outland 17 - On Square Collective

by Couchpotato, 06:55

Grenade Tree posted on our forum that their game Outland 17 is looking for votes on the Square Collective. If they win Square Enix will help the developer.

This is where the magic happens! Take a look through the projects, and if something catches your eye, you could help make it a reality – firstly by showing your support with a YES vote, and also by sharing your thoughts on the concept in the comments section of the pitch or pitch updates. Each project campaign lasts for 28 days, and at the end of that period, if there’s clear support for that idea, the team may be offered support through crowdfunding via the Collective campaign page on Indiegogo.

Outland 17: Void of Liberty is a turn-based tactical RPG designed to be accessible for casual gamers but enjoyable for the hardcore community. With an enticing story and the ability to engage in combat the way you want to play, there's something to offer for all in the universe of Outland 17. We'll soon be releasing more details and information so make sure to sign up for our newsletter to get the latest updates and game info.

  • Open Ended Character Progression: Don't you hate it when you pick up a shotgun or sword and you can't use it because of your class? In Outland 17, characters aren't limited by class, but instead gain levels and abilities based on our play style. The more you have a character use a shotgon, the more abilities and perks they get for it. Tired of running and gunning with it? Switch to a melee weapon and start leveling your skill with it! Mix and match items and weapons to create your perfect team.
  • Accessible Gameplay: We have designed a system to work from the ground up to play well on any platform. It is easy to get started for casual gamers and multifaceted enough to hold the attention of veterans.
  • Impactful Choices: One of the challenges of making a unique Sci-Fi world is that most ideas have been done before. By drawing from the American Revolutionary War we can create a world with familiar themes, but yet take a different approach as to how things function and appear. By focusing on the motivations of the main character for starting a revolution, we are able to craft a story around your choices.
  • Epic Sci-fi Music Score: A revolution without music is a revolution not worth having! We set the environment with an awesome musical score composed by DS Wallace! His work includes composing custom samples and synthetic sounds for Tron: Evolution and the Prometheus and Gravity trailer campaign

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Diablo - Belzebub HD Mod

by Couchpotato, 05:26

While browsing the internet I came across a new mod for Diablo called Beelzebub. The mod provides a bunch of fixes, and hd textures for the game. Here are some the details.

Project code name: Belzebub

Belzebub is code name of modification project, which will probably be most advanced Diablo 1 mod. For now project is in open beta phase (single player). Below there is short demonstration that presents some of the game features.

Features:

  • Increased resolution and support for panoramic screens
  • Fully integrated with new windows systems
  • Many user interface improvements
  • New hero classes Barbarian and Assassin
  • All quests which were missing from original game are now implemented
  • Four difficulty levels available in single player
  • New locations
  • New special and randomly generated bosses
  • New spells
  • New character skills
  • New item types and affixes
  • 204 unique items
  • 28 sets with 105 set items
  • 170 crafting recipes
  • Great number of minor gameplay changes
  • And many more...

Installation

In order to run mod, copy all files from archive to Diablo 1 game folder. Modification requires openAL library installed which is included in the archive. To start game run Belzebub.exe file. Remember that mod requires mounted Diablo 1 cd in virtual drive or diabdat.mpq copied to it's root folder

Source: GameBanshee

Information about

Diablo

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Graywalkers - Relaunch Now Live

by Couchpotato, 04:59

Dreamlords Digital has launched the second kickstarter for Graywalkers: Purgatory today, and is asking for $40,000 in fourty days to get funded. Here is the latest trailer.

Graywalkers: Purgatory is the first in a series of Emergent Strategic and Tactical Turn-based 3D Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture". It will be released for PC (Windows, Mac & Linux)

  • A Strategic Turn-based RPG with features inspired by XCom, Fallout, & Jagged Alliance.
  • Play in a dynamic emergent world where your actions actually change the world
  • Find, Recruit and Lead your 36 Graywalkers from over 40+ NPCs: each with their own style, background, abilities and personality
  • Strategically manage your resources, people, technology, and magic
  • As the prophesied leader, unite the lands of Purgatory under your banner and lead the war to reclaim the world for humanity

We will be releasing a pre-alpha combat demo in 1-3 days. We're just doing some testing on the new builds before we release them to you. The demos will be for Windows, Mac and Linux.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch - Leonard Bedner Interview

by Couchpotato, 04:28

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community. So if you have time to spare give a read.

Couchpotato: Can you talk about how Atari handled the whole process for paid mods when you worked at Ossian Studios? I recall Darkness over Daggerford, and Mysteries of Westgate both had problems.

Leonard Bedner: I joined Ossian Studios at the tail end of development for Darkness over Daggerford, so I wasn't privy to many of the details surrounding Atari's abrupt cancellation of Bioware's Premium Module initiative. But the rug was seemingly pulled from under our feet with nothing we could really do about it. At that time, about a year's worth of work had already been done on the game, so it made sense to continue work on it and release it to NWVault for free. Looking back, I believe that helped Ossian, because we gained more fans than we would have if we had sold it via the Premium Module program.

As for the pain that was the development of Mysteries of Westgate, I was there from start to finish, and I remember it quite well. Shortly after DoD was released in late 2006, I took some time to myself to release "Cry The Beloved" a few months later in October. After that, I had a month to myself to recuperate, then I began receiving the design documents for what would become MoW. For me at least, development started in earnest in late November/early December.

Now, throughout 2007, things went pretty well. Then towards the end of the summer, I was CC'd on a bunch of different emails discussing this server side authentication solution Atari wanted. I didn't think much of it, because hey, it was a digital download only game. I got that.

I don't remember the exact date, but around late August/early September, I was done with my main development. I was then tasked with creating the cutscenes in game that would become part of the intro movie that Alan would later put together. From my perspective, the release of the game was imminent. Then, it began...

For whatever reason, excuse after excuse began to come from Atari over what was going on with the server side auth check. One day, it's "We're not sure how we're going to implement it", then, it's, "We've hired a contractor to write the net code, should only be another few weeks", and after a few weeks, it's "We had to bring a more experienced person on board, sorry, going to take longer".

From my perspective, it just seemed like we were a lower priority to them, and since the company was obviously in disarray, no one was thinking about us. I mean, this went on forever. Think about it. I finish development in late 2007, and it doesn't come out until 2009? During that time, not one, but two expansions came out from Obsidian!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dealspwn - Drew Karpyshyn Interview

by Couchpotato, 03:08

Dealspwn has started a new article series about interactive narratives in games, and their first interview is with Drew Karpyshyn. He talks about KOTOR and Mass Effect.

Back when I first started thinking about this whole Interactive Narratives idea, the first certainty would be that Knights of the Old Republic would be my starting point. It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12-18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).

I think we can all agree that it's pretty damn good.

Naturally, therefore, my first port of call was Drew Karpyshyn, lead writer on KOTOR and the first two titles for the also-critically-acclaimed space opera that followed as BioWare sought to create a universe that was all their own in Mass Effect. After a spot of email swapping, difficulties in aligning schedules, holidays that fell at inopportune times on both sides, we finally managed to get a little exchange going, and I fired over a number of questions to him about how he got into the business of writing interactive fiction, and his experience working with such a massive IP as Star Wars, before comparing that to building something from scratch with Mass Effect.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Age of Grit - First Stretch Goal Achieved

by Couchpotato, 03:00

I have another update to share the week for Age of Grit, and this time it's good news. The game has received enough funding to pass it's first stretch goal for personal gear.

We've reached our first stretch goal! Yeeeeehaw!!!  A BIG thanks to all of you for making it happen!  Age of Grit will now feature personal gear--for your captain and crew to wear or use in the game.  We're talking hats (from cowboy to top), walking sticks, six shooters, and even cool steampunk monocles!  Items will have various in-game buffs and effects.

Our next stretch goal is at $16,000.  At that funding level we'll be able to include comic book style cut scenes!  This would be awesome to have! It would allow us to include some really sweet scenes.  The old classic western films were great for their epic, cinematic moments--with cut scenes we could bring some of the magic of those old westerns into Age of Grit!

We still have time--we can make it happen!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Wasteland 2 - Review Roundup #3

by Couchpotato, 02:49

Here is the third round of reviews for Wasteland 2 this week. Most of the reviews are very positive, but I did find one average review that most won't like to read.

But first I have a new update the game has made $1.5 million is sales this week.

inXile Entertainment has just announced that its post apocalyptic turn based adventure role playing game Wasteland 2 has generated over $1.5 million in revenue since launching last week on September 19th via Steam in just four days. Brain Fargo of inXile Entertainment said:

“We are ecstatic that the style of game we love so much has been embraced so well.”

If you want to number crunch, then if the game is being sold for £29.99 you could argue the game has sold just over 50,000 units.

Now lets get started with the reviews that I posted in no particular order.

Shack News - 8/10

Wasteland 2 has everything a deep role-playing game should: a large open world, multiple decision paths, and a satisfying mix of serious themes and dark comedy. It can be a long journey, and one where the end is nowhere in sight, but it's an experience that's easy to get lost in.

Gamespot - 8/10

Wasteland 2 represents everything about classic computer role-playing games that the modern iterations of Fallout aren't. Where Fallout 3 gives you an extreme amount of general latitude, Wasteland 2 focuses on the narrative minutiae and tangible consequences of your individual actions.

IGN - 8.4/10

Wasteland 2 might not be the prettiest CRPG to hit digital shelves this year, but it captures the harsh hypothetical realities of the post-apocalyptic American Southwest with excellent writing, decisions with terrifying consequences, and background voice work that reinforce the human suffering that results from them. It's a game about the power of choices, and the few remaining glitches and issues with its combat do little to diminish its power.

Destructoid - 8/10

Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they're not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.

Gizorama - 4.5/5

You know a game is good, when your real-life concerns morph into worries of how well your squad is equipped for their next encounter. And Wasteland 2 does that the best. Gone are the thoughts about the next day of work or school. You have more pressing concerns now. The water pumps of a post-apocalyptic town are about to explode!

VideoGamer - 6/10

It’s not a bad game, and it’s worth playing for the plot and setting alone. But it’s not a great RPG, and that’s a problem, because it’s an RPG. Somehow, it amounts to less than the sum of its parts.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - September Update

by Couchpotato, 02:25

Vince posted a new update on the Steam forums with news about more improvements, changes, and fixes for Age of Decadence. Here are some the details.

First and foremost, we're still working on Ganezzar. It's coming along well but at a slower pace than we've anticipated. Too much work (as we didn't cut any corners and didn't shy away from any options or consequences), not enough hours in a day. We'll post some screens and concept art on our forums in a few days, so you're more than welcome to visit our forums and participate in design discussions.

As for this month's update, it fixes most issues in "new Teron", adds balance changes, expands some dialogues (for example, you can discuss the situation with Antidas when you return to Teron), and numerous tweaks and changes, adding flanking, mobility bonus, a new crafting techique, and god knows what else.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Profession Competition Results

by Couchpotato, 02:20

The next update for Star Traders 2 announces the winners of the profession competition. and talk about the release another social reward for the game on Facebook.

Social Reward #3 Unlocked!

You've helped us get the word out to over 1,000 Captains who have climbed aboard, keen on making Star Traders 2 a success. You have now reached 1,264 shares on the project page, the Facebook post and on the project tweet.

This new milestone has unlocked the Star Traders Lore PDF. We don’t have a finished PDF to share because it is a resource that deserves a focused effort. It will be packed full of details, history, timelines and exclusive artwork. We can’t wait to share the Lore PDF after the project funds.

Please keep sharing the project with friends and family! There is still time to unlock the propaganda posters and to help bring hundreds of new Captains into our sector.

Profession Competition Results  

Captains certainly love their professions! The professions competition brought out a huge number of votes and second and third place were hotly contested. First place was taken in a landslide of 29 Explorer votes leaving all other professions far behind. Cory tried to claim that his Bounty Hunter vote was worth more than one point, but rules are rules.

With your help, the Explorer profession will be receiving a major bonus in Star Traders RPG. The Pirate, Bounty Hunter, and Star Traders professions all reached 15 votes and therefore will be receiving minor bonuses. These will rolled out over the next few updates, so feel free to make more suggestions as to what you think your bonus should be.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

TinyKeep - Game Trailer & OST

by Couchpotato, 02:15

The devloper of TinyKeep Phi Dinh released a new gameplay trailer last week.

TinyKeep Teaser Trailer

Hi everyone! Sorry for not being as active on the blogs as I normally am, but we've all been mega hard at work crunching for the imminent release - and for this little video.

TinyKeep Release

I'll be brief as I still have a lot of marketing to do in the next few days, but we're going to be releasing TinyKeep on Steam (Windows version first, with other platforms soon to follow) sometime at the end of September. We're thinking 29th or 30th.

I'll be back with more specific details on the release, but for now, enjoy the trailer and look forward to the playing it very soon!

He also announced the games soundtrack is now available for purchase.

So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the TinyKeep Original Soundtrack!Now available to purchase on Bandcamp.

We're mega proud of the game's music, so it's good to be able to finally condense it all into a tidy little album. Please take a look and consider purchasing if you would like to see Will continue to make more amazing music.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pathologic - Re-Imagining a Flawed Masterpiece

by Couchpotato, 02:07

Developer Ice-Pick Lodge sent out another press release for Pathologic with information on how the developer will be re-making the flawed Masterpiece.

The re-imagining of a flawed gaming masterpiece

How and why Ice-Pick Lodge’s 2005 game is on the verge of making a triumphant return

MOSCOW, Russia – 24 September 2014 – Critically acclaimed in its native Russia upon release in 2005, the Western release of survival RPG Pathologic was endlessly problematic and deeply flawed. Despite this, it has gained a cult following and is deeply loved by a hardcore following. It is because of this audience that independent developer Ice-Pick Lodge decided to revisit their iconic game, totally reimagining it as the game they originally intended, bringing it to Kickstarter where it is on the verge of reaching its $250,000 target.

Succeeding despite the plethora of aforementioned flaws and its poor implementation, Pathologic captured the imaginations of gamers due to the novel and arresting ideas behind the game along with its surreal and ambiguous storyline and characters. Ice-Pick Lodge’s very first title as a game development studio, Pathologic reflected the inexperience of its team with the amount of mistakes that were made. “It was clunky, it looked outdated even in 2005 and the English translation was horrific. It just didn’t make a lot of sense.” commented Creative Lead, Nikolay Dybowsky.

In the intervening years since 2005, Pathologic gained somewhat of a cult following despite its numerous flaws, a loyal and vocal audience who recognized the flawed masterpiece that it was. It was in no small part because of this audience that Nikolay and his team at Ice-Pick Lodge decided to revisit their beloved first child.

Dybowsky continues, “With three games now under our belt we felt confident that we had the skills and expertise to finally make Pathologic the game we originally intended. But as a small, independent developer consisting of a team of nine, we knew that we couldn’t finance the development alone in order to make the game that we wanted, which is why we hesitantly turned to Kickstarter.”

Dybowsky and his team at Ice-Pick Lodge were taken aback by the response. “From day one, the response of the fans has been overwhelming, We were originally reluctant to set the target at $250,000 feeling that perhaps that was a bit too ambitious, but we soon realized that anything less than that would mean we would have to compromise our vision which we did not want to do. So we bit the bullet and decided on $250k.  The immediate feedback of the fans was unbelievably positive and justified our decision, which is why with almost two weeks left of the Kickstarter campaign we are on the verge of hitting that incredible milestone.”

For more information on the game and the crowd funding campaign, the Pathologic Kickstarter page can be found at: https://www.kickstarter.com/projects/1535515364/pathologic

Or visit the official Pathologic website at http://pathologic-game.com/en/

The enigmatic trailer can be viewed on YouTube or downloaded in a variety of formats from http://vimeo.com/icepicklodge/review/106494991/e3e327883b

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Known Issues & Workarounds

by Couchpotato, 02:02

Starfish SD posted a short list if Known issues & workarounds for Elminage Gothic.

To keep things as simple as possible we will use this thread to track the problems people are having and ways to get around them if possible while we look into more permanent fixes.

• Crash when changing resolution or windowed/full screen mode: This does not seem to happen to everyone, to help us narrow it down and fix the problem please email support@ghostlight.uk.com with your dxdiag if you have the problem. In the meantime you should be able to adjust these settings in the .ini file. To do this open the Elminage.ini file (that you will find in the games install folder) in notepad and change the Width and Height to your desired resolution, then change FullScreen to your preferred setting (=0 for windowed or =1 for fullscreen), then save the file and boot the game again. We belive we have fixed this isssue with a patch, please let us know if you are still encountering it.

It seems the pre-order DLC does not show up in the game also.

We apologise to everyone that made the pre-purchase for Elminage. We are trying to fix the DLC problem and hopefully it will be fixed soon.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rampant Games - On Unfinished Games

by Couchpotato, 01:58

The Rampant Coyote's latest post gives his opinion on a few games that will remain unfinished, and uses a few cancelled kickstarter games as an example.

I keep grumbling (I try to think positive and to avoid grumbling too much) about people being willing to pay more for a promise of a game than an actual, completed game. I’ve suspected that as we had some high-profile failures in Early Access and crowdfunding games, that this might be tempered somewhat.

We’ve had a couple more major failures this week, but my desire to say, “I told you so!” is itself tempered by the fact that I’m a fan of both creators. This is the sort of thing that can ruin reputations and cause damage to careers.

Information about

Rampant Games

Details

Diablo 3 - Patch 2.1.1 Released

by Couchpotato, 01:53

Battle.net announces that patch version 2.1.1 for Diablo III is now live.

Diablo III patch 2.1.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.1.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.1 is live until those regions have also patched.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Final Fantasy IV - Available Now On Steam

by Couchpotato, 01:51

Square Enix announced today that Final Fantasy IV is now available on Steam.

FINAL FANTASY IV AVAILABLE NOW ON STEAM

LOS ANGELES (Sep. 24th, 2014) – SQUARE ENIX® today announced its critically acclaimed RPG, FINAL FANTASY® IV is now available on Steam™.

FINAL FANTASY IV set the standard for role-playing games with its diverse cast of characters, deep plot and real-time Active Time Battle (ATB) system. Players will now be able to relive this seminal title in the FINAL FANTASY series and enjoy the best role-playing game experience on their PC.

The Steam version features updated 3D graphics that have been optimized for PC gaming. It also features refreshed audio and the voiceovers that were added from the 2006 remake. The game incorporates new features such as Steam Trading Cards and Achievements. Finally, the difficulty level can be selected to suit all levels of ability, allowing novice players to easily enjoy this classic FINAL FANTASY adventure.

FINAL FANTASY IV is now available on Steam for $15.99. This title has not been rated. Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.

Game Features

  • High-quality opening movie created by Visual Works
  • Quicker browsing through the monster bestiary and other game records
  • Upgraded graphics
  • Achievements
  • New feature of Steam Trading Cards

Story

Four elemental Crystals, each possessing awesome power, lie scattered throughout the realm. However, men are quick to covet things which offer such strength, and they are easily corrupted by the might which they possess...

Seduced by the promised power of the Crystals, the kingdom of Baron begins employing unprovoked force to seize them from peaceful nations. The dark knight Cecil – Lord Captain of Baron’s elite force, the Red Wings – is ordered by his king to obtain the Crystals, but soon begins to question the monarch's motives. Stricken with grief at his own actions, yet burdened by his loyalty to his country and his personal sense of honor, Cecil at last decides to turn from the path of darkness and destruction.

Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss and self-discovery. Can Cecil open his eyes and become the man of honor that he must be?

Related Links

FINAL FANTASY IV Steam page.
FINAL FANTASY IV eStore page.

Information about

Square Enix

Details

Guild Wars 2 - Free One Week Trial

by Couchpotato, 01:39

ArenaNet is now offering a full week of free playtime for Guild Wars 2.

For a limited time, play Guild Wars 2 for free and experience why Guild Wars 2 is the fastest selling MMO in history!

The free trial begins at 12 a.m. PDT September 25, 2014 and ends at 11:59 p.m. PDT October 1, 2014.

We’ve opened up free trial account registration, so you can create an account now, download the game, and get ready to explore the world of Tyria on September 25!

If you participated in an earlier Guild Wars 2 free trial, you’re invited and your existing account will work for this trial too. Download the game now!

Information about

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Greenlit on Steam

by Couchpotato, 01:35

Portalarium announces that Shroud of the Avatar has enough votes to be Grennlit.

As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - September 24, 2014

Graywalkers - Relaunching September 24

by Couchpotato, 01:57

Dreamlords Digital posted more news about the relaunch of Graywalkers: Purgatory on September 24 in a new kickstarter update released today.

Hello everybody! I know we've delayed the relaunch  many times but now we're finally here. Honestly, I still don't feel prepared enough, but I guess that feeling won't really be going away no matter what we do. We just have to have faith and believe that we will succeed. We've done what we can and with your support, and the support of new people who will soon discover Graywalkers Purgatory, we will finally reach the finish line this time. 

We will be Re-launching on Wednesday, September 24, 9PM EST. Please write that down on your calendar. We hope to see you all here and we hope you guys can start your pledging as soon as possible. We want to drive that momentum up early as high as we can and then sustain a steady rise after the initial push passes.

We hope you guys can help us market the campaign and we need your full support. To be able to do this, there are a few things we would like to request from everybody:

  • Please like our FB page and follow our Twitter page. Also hopefully share and re-tweet our posts that we will be making throughout the campaign.
  • We will be having some profile images that you can use for your Kickstarter accounts for those willing to use it during the campaign. Check out the KS page when we launch for links to the images. 
  • We will be having a Thunderclap campaign. We will launch the campaign on the launch day itself and will give ourselves 1 week to reach the 100 people who will support it. We hope you can join the campaign to allow our message to reach more people. For those not familiar with the Thunderclap, you can check them out here
  • Again as before, we hope you guys can tell people about us on the forums you frequent. 
  • We have a presskit too that we hope you can use to market and share to people and press. Click here for a link to the dropbox with the presskit and additional marketing materials.
  • We would like to ask suggestions on what information would you like us to share with our updates. We will be sharing much of the content from the last KS for the benefit of the new people but we want to also share more info for you guys. Please let us know what you think we should share that will be more encouraging to new and old backers alike. 
  • If you guys have suggestions also on the KS page when we release, please let us know right away so we can update it asap. We're still doing final tweaks on it so we can't share it yet. But we will be on call and ready to update it on the fly when we launch. We might post it on the comments section here for you guys to check the day before the launch so for those interested, be sure to keep watch there. 

For those who have donated via PayPal, you can still join and be part of the campaign by donating the $1 minimum. Don't worry, we have everybody's contribution on file so we will be sending you the appropriate reward for your contribution total at the end of the campaign. 

Please take note, for those who will be re-pledging in this campaign from the old one, we will have special exclusive rewards. For those who pledged via PayPal, we will also have additional exclusive rewards as well. 

Just to inform everybody here, the new campaign will have a few changes and they are listed below:

  • Our current target is $40,000. We want to make sure that the campaign will be successful this time even with a lower target. How successful the campaign is will determine how much additional investment we will hopefully get from our potential investors. 
  • We are not 100% dependent on the KS anymore to get this game made. The KS still does affect how long things will be made and the quality of the product at the end. More funds always means faster and better development. 
  • We've limited some of the features and will be adding them as we hit stretch goals. 
  • In terms of content, we've also limited the story to the first chapter, at least in terms of what we are promising. The original KS campaign had 3 chapters in it but now we will only do one initially and the others will follow. Of course, the more funds we generate, then the more content we can put into the game when it releases. The additional content will probably be DLCs that will be free as part of the original purchases. Take note that we limited this because of time more than resources. We do intend to tell the whole original story planned, it will just take much longer. Depending on how much we make, then that will determine how long it will take us to build. 
  • The campaign will run for 40 days. Most people say from before that 30 days is best but so far, we've seen that every extra day we can get is potentially additional days for us to convince people to back the game. 
  • We have a demo this time around. The demo will be updated throughout the entire campaign so what you got before and what will be released this Wednesday is different, as well as the next ones to come. 
  • Our focus this time will be on the PC platform (Windows, Mac and Linux). We will still be having other platforms but this will depend heavily on Stretch goals. Also, we are adding PS4, XBox One, PS Vita and Wii U to the list of potential platforms that we will be porting to, in addition to Tablets. 
  • As we have been Greenlit on Steam, we can now guarantee that we will be including the option for Steam keys instead of the DRM Free versions. For those with multiple copies, you may have a combination of both. 
  • We finally have some kick-ass partners for music and sound. The guys from Otherworld Agency and Cedric Baravaglio have rounded out our team and had strengthened one of our weakest points from last Kickstarter. 
  • We've changed the rewards a bit. Biggest change is we have made it easier for everybody to get access to the beta and alphas and have made them available at lower tiers than before. 
  • We have a 4 page mini-comic that we will be posting but that will come after as soon as it's ready. We're expecting it to be ready by sometime next week

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Backer Beta Preview Video

by Couchpotato, 01:54

Eurogamer posted a new video preview of the Backer Beta of Pillars of Eternity.

Pillars of Eternity - Let's Play the Backer Beta - And Die! - Eurogamer

Imagine a world in which a beetle - nay, a nasty mob of beetles - could utterly and completely destroy your party of armed adventurers, some capable even of using magic. This is that world: Pillars of Eternity. And man, can this game be challenging.

It's all as intended by developer Obsidian Entertainment, of course, because this is a game for old-school RPG fans - fans of Baldur's gate, Icewind Dale. Those are the people who funded the game on Kickstarter after all.

The game is in Backer Beta form now, which means you can play it if you backed the game with your money. You can't buy in, as with an Early Access program.

There's loads about the game that will still change. This process of allowing people to play is intended to reap lots of feedback, and to alter and hone the game based on it.

Pillars of Eternity, the full version, has a winter 2014 release date.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeonforge - Game Development Update

by Couchpotato, 01:52

Since I last checked on the failed kickstarter game Dungeonforge it seems the developer ran into funding troubles. He launched a new Indigo campaign to raise funds.

He was successful, and raised $5,000 at the end of August.

We've made it!!!

Thanks to some tremendously generous contributions from people with a true indie-gaming spirit, we were able to squeak by our goal with a little more than a week left!

A massive thank you to all who contributed! We'll continue to accept contributions until the 9th of course.

The contributions that have been made will enable us to continue with the project and do it in a way that is far more effective. Plane tickets are being purchased as I type to enable our team to work from within the same space once more. Any and all funds left after paying for transport back to the states for those team members will be put directly toward much needed equipment upgrades. Our current level of technology team-wide is woefully inadequate and our team has done an absolutely heroic job of bringing Dungeonforge up to its current state despite that fact.

We are very excited to enter in on the last leg of development in earnest! We couldn't be more excited to get our first playable portions of Dungeonforge into your hands! Our only ambition at this point is to reward the faith that you've shown in us by delivering an experience that exceeds your expectations! We can't wait to see what you create out of what we're creating!

Thank you, thank you, thank you.

-The Team at The Collective Dream Studios

Information about

Dungeonforge

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #25

by Couchpotato, 01:47

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information about the race of Dwarfs.

Developer diary 25 - Race: Dwarfs

This is the 25th dev diary for our upcoming Tactical RPG Runemaster! Isn't that cool? This time we'll talk about the Dwarfs, who are so awesome that they get to live in two cool places: Svartalfheim and Jotunheim.

Inspiration

Our main inspiration for dwarfs is Norse Mythology, which has sort of become the ur-text for dwarfs in most fantasy fiction. The father of fantasy literature, J.R.R. Tolkien based his dwarfs on what he knew of Norse legend and even took their names and made them into his own. Yes, Dvalin, Balin and even Gandalf are dwarf names.

Dwarfs are known as a mountain-dwelling race with great blacksmithing skills, known for their mead, the creation of important artifacts with magical qualities and their lust for goddesses. One legend tells how the goddess Freya wanted to buy a beautiful necklace or torq from four Dwarfs, who refused her gold and silver. Instead, they insisted that she spend one night with each of them. She paid the price and is never seen without Brisingamen, although there are stories about Loki stealing it or it being broken when she grows angry.

The Mythology: The Creation of Dwarfs

There are two creation myths of Dwarfs. One tells of how the mixture of the blood and bones of Ymir created them, another says that they were mere maggots that festered in the flesh of Ymir which the Aesir gods gifted with reason. We choose to believe that both are true, the Dwarfs were created by the blood and bones but did not gain reason until Odin and his brothers found them feasting on Ymir.

Odin then chose four Dwarfs and placed them in each of the four corners of Midgard, to uphold Ymir's skull or, in a sense, the sky. Their names were Nordri, Sudri, Austri and Vestri, or "North, South, East, and West". The Dwarfs are thankful to the Aesir for giving them reason, although there have been occasions where they have clashed. Loki, known for his mischief, has bothered the Dwarfs many times and stolen or cajoled them into giving him and the Aesir magical artifacts such as Sif's golden hair, Freyr's ship Skíðblaðnir, Odin's spear Gungnir, the golden-bristled boar Gullinbursti, the hammer Mjölnir and the ring Draupnir.

The Appearances of Dwarfs

Dwarfs are a fairly common fantasy race who are often portrayed as a bearded, short, beer-bellied and inventive race. We have of course taken inspiration from this, and after some deliberations we decided to not change too much about the physical appearances of Dwarfs. No matter their gender, our Dwarfs have beard which they take care of in varying degrees.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - PAX Recap & Looking Ahead

by Couchpotato, 01:45

Red Hook Studios latest update for Darkest Dungeon has a re-cap of the developers time at Pax Prime 2014, and gives a look at what comes next for the game.

Where are we at?

Meeting all the gamers and press at the show was exhilarating - we got a huge amount of positive feedback from everyone who played the build!  We've put two different runs of our PAX build up on Youtube for everyone to check out:

https://www.youtube.com/watch?v=S-93DwbVSmA

https://www.youtube.com/watch?v=UCNMdv_9Gro

With PAX behind us now, we are able to once again shift to a development focus.  Our priority is on creating a meaningful progression as you attempt to rebuild your Estate lands.  That is, medium term goals that keep you engaged and provide interesting rewards as you work towards building a party tough enough to endure the Darkest Dungeon.  And, as always, we're flooding the game with more monsters, items, animations, quirks and environment art!

Early Access: Doing it Right 

We know there's been increasing interest around our Early Access release date, and we wanted to give you backers a heads up regarding our plans. The most important thing to us is validating your support and enthusiasm for the project by launching with a great game. We know that Early Access has a mixed reputation, so we want to do it right. 

Early Access should be a fun experience for those involved. Regular content and feature drops make the process exciting and allow us to collect valuable feedback as we drive toward our 1.0 release. Our vision for Darkest Dungeon's Early Access is a high quality (re)playable experience. There will certainly be bugs, balance hiccups, and some areas of the game will be less polished than others...but we want our core loop to really shine. 

Early Access scope will be announced closer to the launch window. This will give you guys a clear look at what to expect from a feature and content standpoint when the first build goes live. Also just prior to launch, we will release an Early Access roadmap. This will provide a high level look at when new content and features will be added to the game. 

New heroes, environments, trinkets, and enemies will all be streaming into the build regularly, meaning there will always be a reason to grab the latest update and take it for a spin. 

You can expect Early Access to hit Steam around mid-Feb of 2015. 

It might move a couple weeks in either direction depending on release calendars of other games (e.g. we don't want to launch the same day as Bloodborne), but it won't change too much. We are on the home stretch!

No "Early" Early Access is Planned At this point.  

We are not planning on an "extra-early" Early Access for backers only. We may do some very restricted closed alpha testing (for machine compatibility bugs), in which case we will make an announcement regarding any opportunities to join that closed test. However, in general you should expect to gain access to the Early Access when we deploy that publicly on Steam. 

Full Release Timeframe  

Throughout Early Access, we will be adding new features and content to get the game to full "final" release. We are confident that full release will take place during Summer 2015. We know that this is a bit later than some of you are expecting, but just like with Early Access, we would rather deliver something that meets our own internal standards rather than rush out something that isn't ready. Rest assured that we are working hard to move that timeframe up as much as possible without sacrificing the quality of the game! A successful Early Access is the first step.

Pre-Orders are Ending Oct 1st

Also a heads up: we'll be taking the remaining preorder packages off of darkestdungeon.com on Oct 1st.  People will still be able to purchase early access when the game goes live, but the bundled Deluxe and Ultimate packs will no longer be available.  So tell those fence-sitting friends to come down of that lofty perch!

If you're reading this after Oct 1st and you haven't backed the game, don't worry--you can still get it as soon as it launches on Steam!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gauntlet - Now Available on Steam

by Couchpotato, 01:40

Warner Bros. Interactive Entertainment announces that Gauntlet is now available for purchase , and download on Steam. Here is the new video, and more information.

“This new digital version of Gauntlet innovates on past titles while staying true to the brand’s legendary four-player format,” said David Haddad, Executive Vice President, Publishing Operations, Warner Bros. Interactive Entertainment. “Multiplayer gameplay is at the core of Gauntlet’s appeal and now gamers have the option to play with friends and family locally and online.”

Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf.  Each character has its own distinctive play style and unique strengths and weaknesses.  Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges.  An assortment of special items can be located in each dungeon that can restore the player’s health, unlock doors, and shift the odds in the player’s favor with magical relics which can aid the player in surviving longer in the Gauntlet. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

Players can improve their heroes’ abilities and powers by unlocking achievements called “perks.” Multiple difficulty settings add to the game’s replayability. 

“The Gauntlet franchise has always been a great source of inspiration to us and we’re extremely proud to work with Warner Bros. Interactive Entertainment to bring back this classic,” said Johan Pilestedt, CEO of Arrowhead Game Studios.  “We wanted to create a Gauntlet that was true to the original, with updated visuals and a feature set that resonates with what the original game could have been, had it not been for the technical limitations at the time.”

Gauntlet consists of environments like dusty crypts, dark caves, and fiery dungeons, each with varying styles of gameplay. Some dungeon maps allow players to explore and fight their way through chambers slaying evil creatures, completing challenges and discovering hidden secrets and gold.  In other levels, Death itself chases players through an unpredictable labyrinth. There are also endurance maps where players must defeat waves of monsters to survive.

Gauntlet is rated PEGI 16 for Violence, Blood and Gore, with a setting to disable the game’s gore.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #2

by Couchpotato, 01:36

Lugludum posted the second Indiegogo Update for Graal Seeker. The campaign is till off to a slow start with only earning €1,107 of the games €10,000 goal in seven days.

At least once a week, we will have news for you adventurers.

But first we would like to say thank you to the #GraalSeekers spreading the word of our campaign, and also to those that will join them. We do appreciate a lot!  With your help, the first goal is getting closer every day, so keep on rocking.

Today we are opening the Steam Greenlight page for Graal Seeker!

So please call every adventurer to go vote for the game to be released on your Steam plateform. We need your vote now!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

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System Shock - Developer Lets Play Video

by Couchpotato, 01:34

Programmer Marc LeBlanc streamed a live play session on Twitch a few days ago with other developers who worked on the game, and shared there opinion on the game.

You also get a look behind the scenes of System Shock's development.

Information about

System Shock

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details