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Aubrielle's Column

2016-07-07

Death By Exposure - Trails of Cold Steel

Aubrielle opens her new semiregular JRPG column with an unofficial review of Legend of Heroes: Trails of Cold Steel.
» Continue reading the article...

Torment: Tides of Numenera

2016-06-27

Torment: Tides of Numenera Beta Impressions

Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera.
» Read the article

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Recently Released

Jul: Phantom Brave PC
Jul: Starbound
Jul: I Am Setsuna
Jul: Necropolis
Jul: Song of the Deep

Expected Releases

Aug: Deus Ex: MD
Aug: Champions of Anteria
Aug: Stellar Tactics
Aug: Tahira
Sep: Earthlock

Wednesday - July 20, 2016

Dark Souls III - Estimated 1 Million Sold on Steam

by Silver, 06:22

@DSOGaming they report that Dark Souls 3 has sold 1 million copies on Steam. They base this number on Steamspys data.

For the record, the game's PC sales are similar to those of Dark Souls II. However, the first Dark Souls game - while being a really awful port - managed to sell double the amount of copies. Of course, keep in mind that the first Dark Souls saw some ridiculous discounts (at one point it was offered for only $4).

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

I Am Setsuna - RPS Review

by Aubrielle, 04:39

Rock, Paper, Shotgun met I Am Setsuna with a less-than-stellar reception.

I Am Setsuna is an attempt by Square Enix and Tokyo RPG Factory to recapture the glory days of the JRPG. From the mournful piano overlaying the title screen to the world map where your character stands tall like a rampaging kaiju next to a diorama village, it aims to intoxicate you with nuclear-grade nostalgia – but does it live up to their legacy or is it just a pale, snowy imitation?

...

Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.

Read more.

Source: Rock, Paper, Shotgun

I Am Setsuna

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Pillars More Like Skyrim?

by Aubrielle, 04:33

Feargus Urquhart expresses his desire to eventually make a 3d ARPG like Skyrim set within the Pillars of Eternity universe.

Although not officially announced as yet, work on the sequel to Obsidian’s charming and wonderful crowdfunded role-player Pillars of Eternity was all but confirmed back in May, when the company’s CEO Feargus Urquhart suggested it “seems silly” not to acknowledge the project’s existence. In an interview with Gamesindustry.biz, Urquhart now says the developer is “starting to move forward on Pillars of Eternity 2,” and that making a 3D action-RPG—similar to Skyrim but within the Pillars universe—is something he’d love to do down the line.

“We can keep doing great stuff with Eternity. I'd love to turn Eternity into more like a Skyrim product,” he says when asked where he sees Obsidian—now 13 years old—in the future. “I'd love to do a science fiction game. I just want to keep making role-playing games—I do, and the team does. Whether that's independent or not, making RPGs we can be proud of is the goal. And that's what I can look back on. We've been very proud of a lot of what we've done as a team.”

More.

Source: PC Gamer

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - July 19, 2016

Earthlock - September Release

by Hiddenx, 19:44

The Adventure RPG Earthlock: Festival of Magic will be released on September 1st:

We finally have a confirmed release date: Sept 1st

We will be launching on both XboxOne and PC/Mac(Possibly Linux) on September 1st. (PS4 and Wii U as soon as possible after that)

At the end of the journey...

Dear backer, 

This is it! We have been certified. We have a set launch date. It's no longer a tentative date. 

Looking back over the last year, the team has done a fantastic job both in terms of work load, but also in quality. It is very clear that we have become better at making games over the course of production. 

We set out to create 8 hours of fun gameplay, but our ambition and some wonderful funding opportunities have enabled us to create a game that most will spend over 20 hours to complete. 

The project began almost 5 years ago and by the time we launched the Kickstarter campaign, we were running out of money and gumption. The campaign changed all that. Not only did it give us the funds to continue production, but it helped us regain the belief that we were working on a game worth doing. 4500 backers does that to you.

So thank you all for making this game possible!

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Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Masquerada - Kickstarter Update

by Hiddenx, 19:33

Masquerada: Songs and Shadows will be released in September 2016:

Release month news! BackerKit surveys!

Hey everyone,

Brian here, I am very apologetic for the weeks-long delay in updates; a stomach infection tends to do that! Let's get straight to the big news:
We are pushing the Steam release of Masquerada: Songs and Shadows to early September 2016.

It's July now and a couple of backers have wondered if the game's coming out soon. Unfortunately, good things do need time, and we would rather delay the release a little more to ensure that the quality we desire becomes reality! We've not set in stone a final release date yet, but the game WILL come out in September. That, we will promise. [...]

As the famous saying by Shigeru Miyamoto of Nintendo goes: "A delayed game is eventually good, but a rushed game is forever bad." As an example of what we're doing with the additional time, we're rebuilding from scratch an entire boss battle whose assets (artwork, characters etc) were completed. The design of the boss made things tedious and it just wasn't fun, no matter how we tried to balance out the fight!

[...]

 

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tahira - Preview @ Kill Screen

by Hiddenx, 08:25

Kill Screen has previewed the tactical RPG Tahira: Echoes of the Astral Empire:

Tahira, a sci-fi epic that will question our violent histories this August

Before the imperialism of the 19th century, or the World Wars of the 20th, there were the Crusades: a series of military campaigns in the Middle-East between the 11th and 15th centuries. During these campaigns, various Christian European powers sent large numbers of well-equipped men to what was dubbed the Holy Land to fight against local inhabitants, as well as the largely Muslim Turks, who would eventually become the Ottoman Empire. They were fought for a number of reasons: to capture Jerusalem, to help the Byzantine Empire maintain control of its lands, arguably to attempt to reunite Eastern Christians with their Western counterparts, and at least publicly to combat what was labeled as paganism and heresy.

They’ve been covered in games before, notably in the Assassin’s Creed series, which highlights corruption among the invading European forces and the oppression they inflicted on the native people (especially those of Jewish descent) of the cities and regions they claimed. The violence lasted on and off for roughly 400 years, and though it did help lead to the Renaissance through the various treasures and knowledge pillaged by the Europeans, it ultimately resulted in very little territory being established in exchange for the bloodshed that paid for it, and is generally not remembered well by historians, who argue that faith alone did not justify the slaughter.

[...]

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

I Am Setsuna - Release Day

by Hiddenx, 08:15

The story rich JRPG I Am Setsuna will be released today:

This is the story of Setsuna; a young woman of incredible inner strength and the sacrifice she must make to save the people of her land.

The Island had a custom.
To maintain peace, once a decade, a sacrifice was offered to a fiend on the island.

However, one year, the fiend grew violent before the next sacrifice was due.
Those living on the island were afraid and tried to calm the fiend by offering a sacrifice; Setsuna, chosen because of her powers of enchantment.

Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.

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Key Features:

  • A great homage to JRPG masterpieces of yesteryear, using the latest technology to develop a truly memorable story and player experience and bring the authentic JRPG style to current hardware.
  • A new battle system inspired by the timeless JRPG classic, Chrono Trigger.
  • An emotionally impactful and memorable story which immerses players in the narrative of Setsuna, whose story portrays heartrending sorrow.
  • Beautiful character designs and varied in-game locales evoke nostalgia for classic RPGs.

The I am Setsuna Collector’s Edition includes the full game and the beautiful 27 melody original soundtrack ‘Winter’s End’ by composer Tomoki Miyoshi.

I Am Setsuna

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Overfall - Impressions @IndieGames

by Silver, 06:35

IndieGames take a closer look at Overfall and like what they find.

However, once it all falls into place, it is just glorious. You see, Overfall is actually a brilliantly complex game with a bunch of mechanisms that have to be mastered - or at least understood - before you can derive any enjoyment from them. That sounds an awful lot like work, but it feels like you're charting unexplored terrain.

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Your tiny party of two sets sail, hoping to gain the trust of the game's different races. Each stop has a new encounter, and a few of them are chained together to form interesting and varied quest chains. There's usually a reward involved as well, be it reputation, items, or even new skills and characters for your next playthrough. Due to the randomized nature of the game, unlocking these things can feel almost haphazard, and not having a clear-cut goal at first feels weird. But it's actually a good thing; there's a real sense of adventure to all of this.

Overfall

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Monday - July 18, 2016

Event[0] - September Release

by Hiddenx, 23:53

Gamepressure reports that the intriguing sci-fi game Event[0] will be released in September:

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[...]

If you crave for uncommon, intriguing and ambitious video games that take more than dexterity, Event[0] might just be something for you. Set in a retrofuturistic environment, Event[0] is a narrative adventure inspired by such films as 2001: A Space Odyssey, Solaris and Brave New World. As the player, your job is to befriend a lonely AI named Kaizen and convince it to get you back home. This way the game poses the question: “What would you say to a computer if your life depended on it?”. Event[0] is slated for release on PC and Mac in September 2016 and it’s going to be available on Steam and Humble Store.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Obsidian Entertainment - Feargus Interview

by Silver, 23:39

@GameIndustry.biz they interview Feargus Urquhart on 13 years in AAA development. Thanks RPGFool!

Q: I used to be a consumer journalist, and there was a great period for Obsidian Entertainment towards the end of my time doing that: Alpha Protocol, Fallout: New Vegas and Dungeon Siege 3, all in the space of two years. Most of what you'd been doing was work-for-hire, but it felt like you were about to break through. They were all big projects.

FU: They were big projects, yes, and I think that... It was interesting. As an independent developer you can be on this treadmill, and we were always trying to break away from that. It was a period with all this opportunity, and sometimes we got in our own way.

With Fallout: New Vegas, sometimes I look back on that and think, 'Should we have pushed for a larger budget? What could we have done to have it launch better?' Because there's two parts to a launch: the publisher and the developer, and that's our part. So what could we have done? With Dungeon Siege, I should have pushed much harder to do like a Battle.net-like multiplayer, and not the multiplayer we had. The multiplayer we had was just what fit into the budget.

We were running into those issues, and that was my day to day. A penny here and a penny there. It was hard, and I think that's what really restricted us from launching out. The difficult thing, and I'm sure you hear this from independent developers all the time, when you get done with a game not many developers work with the same publisher again - not right away.

Q: That's true, but I also see Obsidian as an increasingly rare beast. There can't be many independent studios working with publishers on games of that scale any more.

FU: Ten? That would be about it.

Q: Selling up to a publisher brings with it a certain kind of security, and Obsidian hasn't done that yet. There's a lot more independent studios now than ever before, but they're much smaller. Does working on the scale you have require a different approach? Is there a common law when it comes to surviving as an independent in this business?

FU: Actually, it feels more dangerous. When you're a five-person studio you can all go unpaid for a while. I've got 200 people and they've all gotta be paid. That changes your whole mindset. That totally matters. I want everyone who works at Obsidian to always have a pay cheque. The owners have taken periods of time where we didn't get paid, but it's our company - we can do that. But everyone else has always been paid for more than 13 years.

The challenge is that that means there's always a gun to your head. So that's the game, right? 'Developer, you need to do this.' But I don't think I should do that. 'Well, then you don't get paid.' I want to pay my people, so the math is pretty simple.

Obsidian Entertainment

Details

Aurion - Review @RPS

by Silver, 22:35

RockPaperShotgun shares their impressions of Aurion: Legacy of the Kori-Odan.

Released in April this year following a successful Kickstarter by Kiro'o Games, Aurion is many things. It's a fusion of a side-scrolling beat'em up with a JRPG. It's the first release by a small games studio in central Africa. It's a long, winding, and philosophical story inspired by several cultures and genres and forms of media. But what ultimately matters is that it's pretty damn fun.

Developers Kiro'o openly state that their work is inspired by Tales of Symphonia, and Aurion leans on all sorts of RPG tropes. Enzo and Erine Kori-Odan, newlywed rulers of Zama, are deposed, and to retake their throne Enzo must go on a journey of self-discovery, which of course means periodically ruminating between frequent bouts of extreme violence.

This goes how you'd expect, broadly speaking. You visit each of the world's nations, always stumbling into civil wars, sinister plots, criminal enterprises, and generally having a ridiculous time. Powerful people will exploit you, bandits will ambush you, idiot peasants will suspect you, and almost everyone who's nice will betray you or die. Y'know, adventure!

It's refreshingly not open world, although you can wander a bit once the opening is done. The world map features settlements subdivided into multiple screens, some filled with NPCs to chat to, others with enemies who offer not-quite-random battles. Their sprites lurk or patrol, and will lunge to trigger a ruck, but can often be avoided if you're not in the mood for the grind. A minority must be fought to pass through to the next area, and of course, plot encounters are non-negotiable.

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Deus Ex: MD - Unfinished Ex

by Silver, 22:20

At GiantBomb, Patrick Fortier from Eidos Montreal demonstrates your combat options once stealth is blown in Deus Ex: Mankind Divided.

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Published on Jul 18, 2016
Patrick Fortier from Eidos Montreal gives us hope for the future. Even if your stealth is blown, you can still shoot your way out of most problems.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

RPS - Most Promising RPGs of 2016

by Aubrielle, 15:37

2016 is halfway over, and Rock, Paper, Shotgun takes a look at the most eagerly-awaited RPGs of the months to come. There's a few fun projects that may have slipped past your radar...

We’re almost half-way through the year, and it’s not been a bad one. The finale of The Witcher 3Dark Souls III, for those players who consider it an RPG. A couple of late-arrivals, like Dragon’s Dogma. But as the nights again start to draw darker, what’s up next? Here’s some of the big quests still promised for 2016. As ever, don’t be too surprised to see a few more jump from A to B.

Read on...

Source: Rock, Paper, Shotgun

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Matt Chat - Stephen Kick Interview

by Silver, 11:50

Matt interviews Stephen Kick of Night Dive Studios about game preservation and Night Dives background. Expect the next part to focus on System Shock.

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Night Dive Studios' CEO and founder Stephen Kick drops in to talk about game preservation, abandonware, and System Shock. NOTE: The next episode, due in a few days, will focus on the mega-awesome System Shock remake. This one is about Kick's background and his company's mission.

Matt Chat

Details

CD Projekt RED - Marcin Iwinski Lessons Learned

by Silver, 00:08

Marcin Iwiński talks about The Witcher 3, GOG, and Cyberpunk 2077.

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Marcin Iwiński (CD Projekt) & Artur Kurasiński (Muse) - Lessons learned: CD PROJEKT RED and The Witcher 3: Wild Hunt
The speech was given on 2016-05-19 at infoShare 2016 (Inspire Stage) in Gdańsk. http://infoshare.pl

CD Projekt RED

Details

Undertale - On Sale and now on Linux

by Silver, 00:02

Undertale has released a version for Linux and is also 30% off on Steam for the next 24 hours according to this tweet.

UNDERTALE is now available for Linux on Steam! Also, the game's still on sale for the next 24 hours, so... http://store.steampowered.com/app/391540

Undertale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - July 17, 2016

No Truce with the Furies - One to look out for

by Nyx, 12:56

No Truce with the Furies is the isometric RPG to look out for accoring to Maddi Chilton over at Killscreen. Check out her article to see why.

A revolution-wrecked port city. An enthusiastic policeman out of his depth. “Neither fantasy, history, nor any kind of -punk.” Helmed by a “chronically success-impaired” science-fiction writer and describing itself as a combination of Planescape: Torment (1999), Call of Duty: Infinite Warfare, and Kentucky Route Zero (2013), it’s a game about “being a total failure.” The first question on the developer’s FAQ is, “Is this a joke?”

“No, it’s not,” says Estonian developer Fortress Occident. “It’s a real game. We’re making it.” And for the debut project of a studio that’s only been around since October, No Truce With The Furies is looking good.

If this has piqued your intrest, Gamasutra did an interview with Robert Kurvitz from Fortress Occiden, the developers of the game. 

Q. Where did the idea for the game come from?

A. Honestly, from us coming to terms with reality. A year ago we found ourselves working on this colossal, 300+ hour RPG-to-end-all-RPGs - with a small team of first-timers, and limited funds. So we had to, you know, dial it back.

No Truce With The Furies is us doing the opposite. We took the same setting, the same literary ambition and art, but concentrated it. This is us thinking: what if there was a role playing game everybody actually finishes? One that has absolutely no filler activity, only role playing.

We're in many ways trying to reverse the tradition of epic RPGs. Where they have global, we have personal; where they have mass, we have detail; where they have guns, we have thoughts; where they have commas, we have semicolons.

No Truce with the Furies

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Ikenfell - funded on Kickstarter

by Hiddenx, 10:49

Ikenfell is already funded on Kickstarter with 6 days to go and close to the 50k stretch goal - a very good game for younger RPG fans:

We're halfway there!

Thank you to everyone who has backed so far, you've helped this project become a reality! We're halfway through the campaign now, and nearly at our $50k stretch goal!

This goal means I will have  enough money to afford a full soundtrack for the game, cutting no corners, and every area, battle, and cutscene will get the musical attention it deserves.

Also, the more money we get, the more audio and animations I can afford to improve the game with. Hunter Russell is a wonderful animator, and the more I can pay her, the more amazing battle animations the game will have.

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Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Elderine: Dreams to Destiny - New Kickstarter

by Hiddenx, 10:42

A new RPG on Kickstarter from Black Alchemy Games: Elderine: Dreams to Destiny

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A story-driven role-playing game. Rescue people, build a base, farm, craft, explore. Action Battle System, classic RPG.

 

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Fictorum - Kickstarter Update

by Hiddenx, 10:34

Fictorum is 94% funded with 5 days to go:

Hey Spell-casters!

We're entering the last leg of our Kickstarter campaign and we're so grateful with how it has progressed so far. As of right now, we've met 93% of our funding goal with 874 backers—We're so close to being fully funded!

New Content

Even though we've been doing our damnedest to spread the word about Fictorum, we couldn't help ourselves; we had to get some development in.

Greg improved several of our existing levels by including more variation in the environment.

[...]

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Birthright Cataclysm Zero - funded on Kickstarter

by Hiddenx, 10:27

The Birthright Cataclysm Zero RPG has been funded on Kickstarter:

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Birthright Cataclysm is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Song of the Deep - Review @ Gamespresso

by Hiddenx, 10:00

Gamespresso has reviewed the sidescrolling Metroidvania game Song of the Deep:

[...]

A sidescrolling Metroidvania game, Song of the Deep places players in the shoes of a young girl, Merryn, who has grown up listening to the wondrous stories her father tells about the ancient kingdoms at the bottom of the ocean. When her father fails to return from a fishing trip though, she builds a submarine and dives beneath the waves to rescue him. From there, Merryn finds herself in a world of perilous caves, underwater forests, grand ruins, and sea monsters.

Heart-felt and beautiful, Song of the Deep is essentially a picture book full of clever puzzles. It has an interesting and diverse map to explore, complete with plenty of secrets stashed away in its depths. Relying on these aspects, the game excels. It’s only when Song of the Deep turns to focus more on combat that it then struggles.

[...]

Score: 7/10 - Good

In general, worth picking up if you’re a fan of the genre, but doesn’t do much with their concepts or mechanics. May contain some big caveats. Though the combat lacks variety, Song of the Deep offers a children’s book style narrative, submerged in a gorgeous world of full of puzzles to solve and secrets to find.

Song of the Deep

SP/MP: Single-player
Setting: Modern
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Witcher 3 - Game of the Year Wishlist

by Aubrielle, 05:39

PC Gamer reveals what improvements they'd like to see in The Witcher 3's Game of the Year Edition. A reworked skill system, a better Roach, a first person mode, and a hardcore survival mode are listed.

CD Projekt Red confirmed last week that it will be releasing a “Game of the Year” edition of The Witcher 3 in the coming months, a re-release which will likely include all the game’s patches, free DLC, and paid expansions Hearts of Stone and Blood & Wine. As we’ve learned, though, CD Projekt Red has a tendency to go above and beyond, and the prospect of a final, definitive edition of The Witcher 3 got our imaginations going.

With The Witcher and The Witcher 2, CD Projekt released ‘Enhanced Editions’ that fixed bugs, reworked animations and character models, added cinematics—they were huge updates. The Witcher 3 has been getting that kind of treatment with patches and DLC since day one, so we don't expect any major surprises. But our biggest Witcher fans still have some outstanding wishes for The Witcher 3’s last ride.

Read more.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - July 16, 2016

Diablo 3 - Players on Wild Goose Chase

by Silver, 23:03

Blizzard has sent players of Diablo 3 looking for items, for weeks, which didn't exist.

Diablo 3 has had its problems, it's common knowledge among players but this screw-up is a classic.

For quite a few weeks now players were supposed to be able to find extremely rare cosmetic items, they were meant to be hard to find. Players were becoming frustrated as nobody could actually find them in-game. Blizzard encouraged players to keep looking saying that they would not be "giving any hints on where or how to acquire this cosmetic item" until they were found. Their locations were supposed to be "mystery".

Blizzard's Wyatt Cheng finally joined the discussion to drop this bombshell.

"In Patch 2.4.1, we introduced a number of new cosmetic items to the game including a few extremely rare items such as the Cosmic Wings and Rainbow Portrait. Among the items intended to be extremely rare are Steffon's Heavy Lance, Mace of the Crows, and the Harvest Pennant (also known as the Fallen Pennant). As 2.4.1 unfolded, we were surprised to learn that nobody appeared to have found these items. Weeks passed, we checked and double-checked the data, and ran some internal tests-these items were intended to be rare and hidden, but had we perhaps hidden them too well?

"Unfortunately, it turns out we made a mistake. Instead of making the items extremely rare, they did not appear at all. The development team is sorry for this huge misstep on our part-we know that our mistake caused many players to spend hours trying to locate items which we now see in hindsight was a wild goose chase."

Source: PCInvasion

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

WoW - Pre-Expansion Patch

by Silver, 22:59

@PCInvasion they report that World of Warcraft is preparing for the next expansion by releasing a big patch. Head to the WOW site to learn more.

World of Warcraft's next expansion Legion is not too far away and Blizzard is preparing for its launch with what they are calling a pre-expansion patch.

During next week's maintenance, a new patch will be rolled out which adds some of Legion's "system-related features" to the current game. Changes will include class and transmogrification updates, preparation for pre-expansion events including the unlocking of the new Demon Hunter which will happen before or around the 17 August.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

M&M: Heroes VII - Fortress Heroes

by Aubrielle, 16:01

Ubisoft has given us a look at fortress heroes, another aspect of the upcoming Trials By Fire expansion pack.

After profiling the Fortress warfare units earlier this month, Ubisoft and Limbic have now treated us to a set of profiles for the Fortress heroes that we'll be able to utilize in their upcoming Might & Magic Heroes VII: Trials by Fire expansion pack.  The profiles come complete with statistics, portraits, and a set of concept artwork, with a little something about a Dwarven fellow named Bart Brimstone to follow:

Affinity: Magic

Class: Runelord

Specialization: Viking (All Defenders, Kobold Scouts, Rune Priest, and their respective upgrades in the hero's army gain the "Sea Warfare" creature ability.)

Biography: Born in a clan of artisans and engineers, Bart Brimstone was fascinated by water and believed there was great power to be harnessed in the marriage of fire and its opposite element. His research was regarded as heresy by the other Dwarves, which eventually led to Brimstone’s exile. To further his knowledge of water in all its forms, he eventually joined a crew of Sea Elves in their travels, and ended up falling in love with the ocean and its endless possibilities. He became a pirate to fund his experiments, and created the Fiery Heart, Ashan’s first (and only) steam-powered warship.

Source: GameBanshee

M&M: Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: Released

Details

Elder Scrolls Online - Shadows of Hist Preview

by Aubrielle, 15:56

Elder Scrolls Online's Shadows of the Hist DLC - and update 11 - will launch on the 1st of August. Early impressions are rolling in about some interesting new mechanics.

After spending some hands-on time with ZeniMax's ambitious Update 11 patch and complementing Shadows of the Hist game pack for The Elder Scrolls Online, the editors at MMORPG.com have wrangled up some first impressions to give us a better understanding of what to expect when they officially launch on August 1st. Word is:

Cyrodiil Cities

This is my personal favourite addition to the game. When you zone into Cyrodiil and look at the map you’ll notice 3 new icons on the map. These are the new cities that can be controlled by any faction, Bruma, Vlastarus and Cropsford. These towns require you to capture three points within them, one that is unguarded, another with only a few guards and one that is heavily guarded. These new areas will bring new fights to Cyrodiil, as these cities can play a very important role for PvP as they act as resurrection points for those who’ve fallen in battle. Anything that Brian Wheeler can add to Cyrodill that promotes smaller scale combat alongside with the large battles that Cyrodiil is designed around is fantastic.

Racial Passives

Racial abilities are something that I’ve discussed in the past, numerous times. I never felt that ESO’s racial passives were deciding factors when it came to building your character. This is something I praise ZOS for, the freedom to truly play a character the way you want without completely ruining your play experience. Yes, the bonuses gave a player a slight advantage in terms of health regen etc, but never enough that another player couldn’t overcome them. That said, I also commented that some racial abilities just didn’t seem right. Let’s take a look at the new ones and you tell me what you think of them.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Satellite Reign - Co-Op Mode This Week

by Aubrielle, 02:49

Satellite Reign's dev team had hoped for a 4-player co-op mode to be rolled out with release. It didn't happen, but it looks like the Syndicate successor might finally get it this week.

One of the stretch goals in the 2013 Kickstarter for the cyberpunk RTS Satellite Reign was co-op multiplayer. Sadly, it didn't happen: The goal was $1 million, and the campaign raised only $610,000. But developer 5 Lives Studios decided to go ahead and do it anyway, and online player is now in open beta and will soon go into full release. 

Online co-op play has actually been in development for awhile now, but was only rolled out to the main branch of the game this week, so 5 Lives could take advantage of more widespread testing now that the most critical issues have been addressed. Players will now have the choice of starting either a single-player or multiplayer game; selecting multiplayer will then give the option to either host a game with an existing save, or join another one as a client. 

“We were having issues for some time with random disconnections, as well as an issue where clients would suddenly see everything stop (e.g. agents not responding, enemies and civs standing still), but everything is fine for the host. We're fairly confident we've solved this issue, but if anyone experiences this, please let us know,” the studio wrote. “We're also aware that you may not be able to see games hosted in other regions. We're using the Unity networking system, which uses their own relay servers, located around the world. Currently, games hosted in other regions don't seem to be showing up in the server browser—however games hosted by overseas Steam friends should be visible if you change the filtering to 'Friends.' We've contacted Unity about possible solutions.” 

A full rollout date hasn't been announced but the team said co-op multiplayer will “officially” launch at the end of the week, which is just about upon us. A co-op open beta feedback thread is available here.

Source: PC Gamer

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Friday - July 15, 2016

A House of Many Doors - The Stone Circle

by Myrthos, 23:09

Harry Tuffs, the creator of A House of Many Doors, added a new update for the game stating that there are fewer updates as he is working hard on the game and also presents us with information about the Stone Circle:

Journey north of the City of Keys, toward to the Chimeric Empire, and you'll have to pass through the bleak Goat-Stones. Blood-spotted obelisks, dead trees. Yellow eyes leer from the shadows. This is where the goatmen hide in bitter isolation.  

If you are unlucky, a shaman might decide you'd look better on a sacrificial slab. They will wake the stones. The monoliths will rise and come for you, carrying a bleating horde with them.

The NPC vehicles can be hostile or neutral, depending on who's at the wheel (or rudder, or tentacle, or whatever else is being used to steer). The goatmen are exceptions -insular and xenophobic, they will always be hostile. At least at first. Perhaps there's a way to change that...

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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