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Clandestine

2014-12-09

Clandestine - Playthrough Diary

Aubrielle infiltrates Clandestine and brings back valuable intel about the upcoming spy thriller.
» Continue reading the article...

Heroes of a Broken Land

2014-11-25

Heroes of a Broken Land Review

Forgottenlor takes us to Heroes of a Broken Land, and shows us what it's like to be a demigod in this retro dungeon crawler.
» Read the article

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Picture Watch

Konung 2: Blood of Titans
Box Art

Poll Watch

Was 2014 A Good Year for RPGs?
It Was a Good Year
73.02%

It Was Just Okay
19.05%

It Was Terrible
7.94%

Vote

Recently Released

Dec: Neo Scavenger
Dec: Final Fantasy XIII-2
Dec: Dungeonmans
Dec: Dead State
Dec: Skilltree Saga

Tuesday - December 16, 2014

The Banner Saga - Interview @ Indie Game Source

by Couchpotato, 23:52

I found another interview on Indie Game Source this time with Stoic’s Lead Writer Drew McGee who explains the narrative decisions of The Banner Saga.

Reviewers generally agreed that The Banner Saga, released in January 2014 and developed by Stoic, did an amazing job of bringing a Viking inspired setting, incredible soundtrack and hand-created animation to life.

The Banner Saga is no easy journey because catastrophe is as much a part of the landscape as the unique and appealing scenery. Players will trek through rigorous environments and will encounter a variety of characters and it’s never easy to tell if they be friend or foe. It is up to the player to make the meaningful choices that will shape each narrative, but in the end, The Banner Saga is really all about the relationships and we wanted to know more about the how and the why surrounding its character development.

Stoic’s lead writer Drew McGee sat down with us and provided a glimpse into his perspective regarding some of the human liaisons that helped make The Banner Saga a storytelling success.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Review Roundup

by Couchpotato, 23:49

Here are a few more reviews for Shadows: Heretic Kingdoms from  the last two months. I have to say I'm disappointed in the game, but the game still has potential.

Book two will be released next year for those still interested.


Digital Chumps - 9/10

Heretic Kingdoms is an interesting universe, and the multi-layered story approach in Shadows is very good. The ability to switch between the Shadow and Mortal realms instantly is one of the earliest features introduced and it stays intersting and useful from then on. The blending or overlap of these two realms adds a lot to the gameplay. Exploration, combat, and managing your party is engaging and offers the right mix of exploration and combat.

The Reticule No Score

At first I wasn’t sure about Shadows: Heretic Kingdoms slower pace but found myself sinking hours into unlocking new characters and completing challenging quests just so that I could see every area of the well designed and smart looking levels. Upon completion it now ranks among the top games in my steam list for play time and that’s only with part one of the game. Book two is planned for release in 2015.

NoobFeed - No Score

Shadows: Heretic Kingdoms displays all that an RPG could be. The key word here is ‘could.’ The story is strong and has great depth, which is helped along by the detailed characters, who are excellently voice acted. Despite its linearity in most situations, Shadows shows the importance of story-telling in video games. The same cannot be said about the gameplay however. The awkwardness and cumbersomeness of it all makes this game a struggle to play at times, but is worth enduring if you are enjoying its story.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Eitr - Interview @ Indie Game Source

by Couchpotato, 23:39

Well I have been gone for a month due to having surgery, and I'm bored out of my mind and bed ridden right now. So what the hell I'll start posting news again.

My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.

Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like Kickstarters or investors. The two man team of Eneme Entertainment have decided to take however long it takes to make their game Eitr exactly as they envisioned.

Artist and Game Designer David Wright has wanted to create games for some time and decided to follow in the footsteps of some of his favorite titles, Diablo and Path of Exile, for his own project Eitr. This combat driven exploration game was inspired heavily by Norse Mythology and follows the quest of the Shield Maiden as she tries to restore order to the 9 Norse Worlds that have been corrupted by the toxic substance known as Eitr.

With plenty of enemies, items, and areas left to create, Wright and Programmer Tobi Harper, are currently remaining quiet on their release date. Wright had plenty to say in our interview about the studios use of the Unity engine and how they are holding up financially.

Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls - GFWL Removed

by Killias2, 21:25

Dark Souls for PC has finally had its GFWL elements removed.  According to the official announcement, players have until February 16th to migrate their saves and achievements to Steamworks.   Instructions on migrating Dark Souls saves and achievements to Steam are available here.

Update:  I forgot to mention this earlier, but, as noted by Xian in the comments, DSFix has been updated to work with the Steamworks version of Dark Souls.  More information is available here.  If you do not recall, DSFix is a program that gives you more control over the display options of Dark Souls.

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - GameBanshee Review

by Aubrielle, 20:08

GameBanshee's WorstUsernameEver takes on the apocalyptic task of reviewing Wasteland 2.

InXile has done a good job offering a large amount of opportunity to use most skills, either because they feed directly into the game's core systems, or because checks for those skills were handplaced in many areas. Even skills like Outdoorsman, Animal Whisperer and Mechanical Repair can occasionally solve a quest, and, as one might expect, checks abound for skills like Computer Science. As for combat skills, Wasteland 2 has a large number of them, but still manages to make every weapon category feel distinct. The game also does a good job of giving every weapon type a similar progression from low-level to high-level weapons, so every combat build feels viable (if not optimal) throughout the entire game.

I do, however, take issue with some aspects of Wasteland 2's skill system. There are a number of balance problems with combat skills (at the moment, Assault Rifles are the de facto kings of all weapons) and a few of the general and knowledge skills are underused (Mechanical Repair, in particular, becomes useless past Arizona), for starters. The way skill checks are implemented (percentile checks with a chance for critical failure that can otherwise be repeated indefinitely) also rewards players for wasting their time rather than building their characters properly, an issue compounded by the large amount of skill checks present in the game. Finally, too many of the skills boil down to small variations of the same theme: Lockpicking, Safecracking, Toaster Repair, and even Brute Force and Computer Science to some extent, are all used to open containers and doors.

More information.

Source: GameBanshee

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Second Playable Character Revealed

by Aubrielle, 12:32

The second playable character in the Witcher 3 has been revealed.  Her name is Ciri, she's quick, she blinks around, she's prominent in the lore, and she's got white hair.  Killer.

Earlier this month, CD Projekt Red teased a second playable character in its upcoming RPG The Witcher 3: Wild Hunt. My fingers were crossed for Yarpen Zigrin, but it will actually be Ciri, an "ashen-haired girl from an ancient prophecy," and a prominent character in the Witcher novels and television series.

Ciri is a talented swordfighter, possesses great speed and agility, can "blink," and will unlock several unique abilities over the course of the game. There's also a "mythical power" lying dormant within her that CD Projekt will shed more light on in the future.

"A descendant in a long-lost Elven-blood lineage, Ciri plays an important role in the Witcher lore—a powerful, living weapon capable of both healing and destroying the world she inhabits," it said. Her presence will allow the studio to dig into some different narrative angles, but it emphasized that the game remains entirely about the Witcher, Geralt.

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More information.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neo Scavenger - Official Release

by Aubrielle, 11:53

Kyrer let us know that Neo Scavenger releases today.  If you'll recall, it's a post-apocalyptic scavenging/survival game with a retro feel.

NEO Scavenger is my first commercially released game, and is a sort of love letter to the pen and paper role-playing games I grew up playing. In it, the player takes on the role of a character who wakes up in a strange facility where the world has experienced some cataclysm. Using their wits and anything they can scavenge from their surroundings, they explore this strange wasteland, piecing together clues about their past.

It's a hard game, where the player must take care to think of everything from dressing appropriately to disinfecting wounds. The story will not come spoon-fed to you, and the game will not hold your hand. But for those who are persistent and clever, rewards and answers await!

More information.

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - December 15, 2014

Baldur's Gate 2: EE - Linux, iOS, and Android

by Aubrielle, 17:07

Linux, iOS, and Android users will have access to BGII:EE on December 16.

Thanks, m00n1ight.

Yes, you can play it on your phone.

Included are hundreds of bug fixes, better pathfinding and stabilised multiplayer. There are German and Spanish text translations and the very-handy-for-a-phone option of increasing font size.

It's a whopping £10.49 for iPad at the moment, but there's no word how much it will cost for phones. Baldur's Gate [1]: Enhanced Edition costs £6.99 on iOS.

More information.

Baldur's Gate 2: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darklands - RPS Retrospective

by Aubrielle, 13:51

Rock, Paper, Shotgun pens a retrospective review of the 1992 classic Darklands, in which they call it "one of the best RPGs ever made".  Thanks, GameBanshee.

I could say it’s because the setting is original and unique, which it is. It’s a largely realistic depiction of greater Germany in the 15th century, with scores of towns, authentic currency, and even time itself based on literally canonical hours. “RTFM” is a cliché, but here a fair warning, as that kind of detail makes for a daunting opening. It is fortunately a lovely one, from that line of 90s manuals that featured a completely unnecessary educational section, with a full bibliography. Don’t say games never taught me anything, Mum.

I could also say it’s the absence of levels, XP, and over-abstracted stats, which are cast out entirely in favour of characters defined by dozens of skills, and progression that ebbs and flows with your success and misfortune. While better quality equipment helps in a fight, it’s choosing the right tool that matters most. There’s no comparison of every sword against every other sword you pick up here. Instead you decide based on your skills, and whether you value fast attacks, higher raw damage, or better armour penetration – a battleaxe might be cool and mop up the cannon fodder, but it’ll simply bounce off the plate armour that knight’s wearing.

Weapons and armour are expensive, and while there’s no regular degradation, some events and enemy attacks can damage them permanently. And if you lose a fight or surrender, don’t think anyone will hesitate to strip you naked and take every pfennig you own. And those are the merciful ones. But hey, some of your party survived that encounter, right? So, dust yourselves off, recruit some replacements, and get back on that horse.

More information.

Source: Rock, Paper, Shotgun

Darklands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

PC Gamer - Windows 10 Pushes XBox

by Aubrielle, 13:44

A build of Windows 10 has been leaked, revealing a built-in "XBox App" that tells you what's going on on XBox.  Really, Microsoft?

Is this what Microsoft's Phil Spencer was referring to last week, when he said it was "time for us to talk about gaming on Windows"? If nothing else, it would be the perfect culmination of Microsoft's attitude towards PC gaming if, for them, "gaming on Windows" meant an app that tells you what's happening on Xbox. Hopefully they have something more substantial planned.

More information.

Source: PC Gamer

PC Gamer

Details

Sunday - December 14, 2014

WoW - Warlords of Draenor Review

by Aubrielle, 20:12

Pixel Dynamo put together a review for WoW's latest cash cow expansion, Warlords of Draenor.  I was astonished at how little I knew about it.

The new expansion returns players to Draenor, the ancestral homeworld of the Orcs and Draenei, as it once was. Previously, we had explored the shattered remains of the planet in the form of Outland, the playing field for the game’s first expansion, The Burning Crusade. Garrosh Hellscream, the deposed Warchief of the Horde and resident bloodthirsty antagonist of Mists of Pandaria, has conspired with dark forces once again to travel back in time to an alternate reality 35 years prior and successfully prevents his father, Grommash, from drinking demon’s blood and turning the Orcish Horde into the bloodthirsty minions of the evil Burning Legion. In doing so, he unites the Orc clans under one banner and with a resolve to conquer Azeroth for themselves, not for any demon overlords.

warlords-of-draenor-grommash

This means that Warlords of Draenor takes players back to the era of Warcraft: Orcs and Humans and Warcraft II: Tides of Darkness. We are re-united (or for some players, finally introduced) to heroes of legend – Durotan, Ner’zuhl, Gromm, Doomhammer, Blackhand, Kargath Bladefist, Gul’dan…the band is back together again. This change in story and tone is a huge success and timed with the 10th anniversary, Warlords is filled with a sense of deep nostalgia and history that elevates it from the moment you see the beautiful opening cinematic.

More information.

Source: Pixel Dynamo

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Hardland - Release 6 Now Available

by Aubrielle, 19:58

Hardland, a new open-world action/adventure RPG from indie studio Mountain Sheep, got a fairly extensive update today, with erosion-based terrain and randomized NPC's.

  • The first iteration of the new erosion based terrain system (iteration 2 coming soon!)
  • Brand new story generator which randomizes NPC items as well as generates character names, titles, dialogue and simple quests
  • New set of younger villagers (men & women)
  • Save functionality improved so that player position is now remembered and new world is only generated on request in the main menu
  • New dialogue and examine camera
  • The merchant has the ability to sell and buy items
  • Support for item prices
  • New sprinting mechanic which consumes stamina (ala Dark Souls)
  • More variants of Town Guards, Forgotten Folk, Goblins Villagers and Wood Elves
  • Improved Wood Elf animations and plenty of other smaller art asset tweaks
  • Unique carry positions for characters and items

More information.

Steam

Details

Saturday - December 13, 2014

Dead State - Review Roundup

by Killias2, 19:30

In addition the Rock Paper Shotgun posted a few days ago, there have been a few other interesting reviews:

Eurogamer gives it a 7/10:

There's nothing here that can't be fixed with a few well aimed patches and balancing tweaks however. For all its lack of technical polish, there's nothing game breaking and even as the challenge diminishes in direct proportion to your playing time, the stories that come out of the cast of broad appealing archetypes will keep you on the wheel through another day and night cycle.

Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.

Gamefront, similarly, gives it a 70/100:

I’m sure future patches will resolve these problems, and the majority of them tend not to be game-breaking. But it does prevent Dead State from feeling quite as polished as it could have been.

That aside, Dead State remains a solid and engaging experience into which RPG and survival fans will sink hours. It may not have ended up being the first, but Doublebear has certainly earned its place among the zombie survival greats.

The Caring and Feeding of Nerds has also had an in depth look:

But it makes me wonder: why not leave it in Early Access to give the polish it deserved and needed? This isn’t AAA; there are no arbitrary deadlines set by demanding overlords and, from where I sit, it seems the hasty removal of the Early Access label hurt Dead State's release more than it helped. I know lots of games have Day 1 patches, even major titles like Dragon Age Inquisition. DoubleBear certainly is not working with the same level of resources as EA and Bioware, but how did this become an industry standard even for Indies?  

   
Before I go back to boarding up the windows and stockpiling canned goods along with other non-perishables, I want to stress that I DO recommend picking up Dead State. Don’t let my remarks in the paragraph above drive you off from what I feel is a worthwhile game. While most zombie games are about action or horror, ultimately Dead State is a narrative-heavy game that is as much about how pockets of humanity can cope with disasters on a scale they can’t possibly control as it is about killing zombies and making experience bars go up.

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Strife - Veteran Edition Remake Released

by Aubrielle, 17:15

Strife, the hybrid FPS/RPG from 1996, has been remade for modern resolutions and released on Steam.

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Well here's a lovely Christmassy surprise. Strife—the Doom-era game that mixed first-person shooting with first-person roleplaying waaay before Deus Ex—is now on Steam, in remastered, 'Veteran Edition' form. Despite the name, they haven't tinkered with the game to make it more palatable to war veterans, but they have (optionally) smoothed over many of its jagged pixels, restored a cut multiplayer mode, and generally ensured that Strife should be more compatible with today's mega-monitors, and with the youth of today's pixel-phobic retinas. It's also 25% off until next Friday.

A persistent complaint I've noticed across Steam reviews and on the game's Steam forum is talk of sluggish mouse controls, but the developers are aware of this issue and say that they've fixed it in the beta build, so maybe give that a download if you find yourself suffering from that particular problem. Tech talk aside, why should you be interested in Strife? I'll let Paul Dean's Reinstall and Richard Cobbett's Crapshoot do the talking.

Along with the reinstated Capture the Chalice multiplayer mode, automap objective markers, and a Torpedo weapon HUD, Strife: Veteran Edition adds the following stuff:

  • Support for high resolutions, with proper aspect ratio.
  • OpenGL for video backend to provide portability and support for vertical sync.
  • Dynamic lighting and bloom
  • Widescreen support.
  • Ability to freely rebind all keyboard, mouse, and gamepad inputs.
  • Steam Achievements
  • Steam Trading Cards

More information.

Source: PC Gamer

Steam

Details

Friday - December 12, 2014

Massively - Biggest MMO Disappointment of 2014

by Aubrielle, 20:22

Massively's staff tell us all about the MMO's they were most disillusioned with in 2014.  WildStar and ArcheAge tied for the worst.  What a year...

Massively's end-of-the-year awards continue today with our award for the Biggest Disappointment of the year -- not exactly one of the more coveted awards, admittedly. For this category, we focused on single games rather than concepts, and every MMO that launched in 2014 was eligible. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end.

The Massively staff pick for Biggest Disappointment of 2014 is...

More information.

Massively

Details

D&D Online - Update 24 Launched

by Aubrielle, 19:57

Dungeons & Dragons Online just got its latest update.  It enhances the Tyranny of Dragons storyline and updates the Barbarian class.

New Quests
  • A new adventure pack is now available that continues the Xoriat story line in DDO!
  • A new free quest is now available that is linked to the Tyranny of Dragons story line!
Mirror of Glamering: Weapons and Auras
  • Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.
  • The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)
  • The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.
  • A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.
Airships
  • Airship Captains now give players the option to be dropped off in the Hall of Heroes in Eberron.
  • The Farshifter and Captain (with the Farshifter Amenity) now offer to take players to Three Barrel Cove.
Classes
  • Druid Fire and Water elemental forms have been buffed. The casting penalties to other damage types have been reduced to only the opposing type, and the bonus for the corresponding element has been increased. New text:
    • Wild Shape: Fire Elemental - Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but your water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, and a -10 penalty to cold resistance. While in Fire Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
    • Wild Shape: Water Elemental - Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water and cold spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Cold resistance, a large bonus to your swim skill, and a -10 penalty to Electricity resistance. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
  • Tireless Rage, granted with 17 Barbarian levels, now grants a stacking +2 Strength and Constitution Bonus along with a +1 Morale Bonus to Will Saving Throws while raging. The benefit still prevents Fatigue from Barbarian rage.

More information.

D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Mount & Blade: Warband - Viking Conquest Released

by Aubrielle, 19:50

Viking Conquest, the deeply-belated DLC for Mount & Blade: Warband, has been released.  Check out its live-action trailer:

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More information.

Mount & Blade: Warband

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Underrail - New Release and Development Update

by Myrthos, 12:12

A new version (0.1.13.0) for Underrail is now available on Steam and is coming on other platforms soon.

In this update we added new factions with their optional questlines, namely - Free Drones, Protectorate and the super secret one. We added most of the remaining areas that we planned for the game, which include Upper Underrail and Lower Underrail passages, so speaking geographically most of the game is complete. If you want the full list of what's new, check out the previous two dev logs before reading further.

One thing to note, however, is that if you want to experience the new questlines you'll probably have to start a new game, unfortunately, since we had to make some changes to existing areas and quests in order to fit them in.

And on what's next:

Now I want to talk a bit about the future development plans. I won't be giving you a release date, though I can safely say it won't be this year as I initially hoped. However, know that the end is in sight.
When it comes to mechanical stuff, there are still stuff like components, items, feats, abilities, etc to be added. However, there are currently no plans to add any more major mechanics (gas and fire should be the last). From the content side there are two parts of the main quest left that, as it happens, take part in two locations that are yet to be added - Institute of Tchort and Deep Caverns.

More details can be found on the Underrail site.

Tanks M00n1ight.

 

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - New Screenshots

by Myrthos, 12:07

Black Rune let us know that on the Dungeons of Aledorn site new screenshots are available of the Alchemist's fortress.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - December 11, 2014

Dead State - Review @ Rock Paper Shotgun

by Killias2, 18:30

Rock Paper Shotgun has posted their review of Dead State.  Their conclusion:

Despite these issues, do I like Dead State? I think so.

The mountainous list of responsibilities quickly becomes a second heartbeat. It flows with you. It orders your steps, your decisions, becomes central to all your major decisions. And when you’re least careful, it swallows you whole, dragging you into the heart of the experience. Dead State, like any good simulator, makes it easy to forget that you’re just a tourist, a visitor to this terrible land. Its ability to cultivate a suspension of disbelief even makes the game’s banal locations — supermarkets, pharmacies, and sleazy bars are everywhere on the map, just waiting to be unearthed — interesting. Dead State might well be the first game to have me excited at the discovery of an abandoned picnic.

 

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Satellite Reign - Coming to Steam Today

by Aubrielle, 13:21

For those of us who weren't early backers, Satellite Reign is coming to Steam Early Access today.

More information.

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mordheim - Gameplay Demo Video #2

by Aubrielle, 09:20

Mordheim: City of the Damned gets its second gameplay video, and this time we get to see the Sisters of Sigmar faction that will be added in the next update.

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New gameplay feature video as Mordheim: City of the Damned shifts into Early Access Phase 2

The Sisters of Sigmar, weapon and armour equipment now available.

Rogue Factor’s turn-based tactical-RPG Mordheim: City of the Damned will receive its first content update on Thursday the 11th, having successfully launched its Early Access campaign – to 90% ‘very positive user reviews on Steam’ – a few weeks ago. Based on the Games Workshop tabletop game, from Thursday Mordheim: City of the Damned will now feature The Sisters of Sigmar, and the first part of the Warcamp – a hub from which you manage your warband and other activities – with weapon and armour management.

Mordheim: City of the Damned launched with The Mercenaries of the Empire, and The Skaven of Clan Eshin, with the first content update slated for Thursday bringing that total to three. The Cult of the Posessed along with a host of other features will be released in the near future according to the Early Access road-map on the Steam page.

For a detailed explanation of exactly what's coming in this first content update, see below:

The Sisters of Sigmar: A magic and melee based warband deemed as 'heretics' by the broader Cult of Sigmar because they miraculously survived the impact of the twin tailed comet. Completely devoted to their god, the Sisters of Sigmar seek to cleanse Mordheim of the many evils within the city walls, locking away the wyrdstone to ultimately contain its corruptive properties. Their skills include 'Healing Circle', an AOE healing spell. 'Comet of Sigmar', a magical attack that bypasses armour. And finally "Blessing of Speed", which increases movement of its target by 1 meter, and increases climb, leap, and jump-down checks by 10%.

The Warcamp: The Warcamp is a hub from where you’ll head into skirmishes and manage your warband. This feature will be updated incrementally, to include more activities throughout Early Access and to release.

Armour and weapon customisation: In this update, you will be able to change the armour for each unit in your warband with statistical changes. Visual changes will be coming later in the Early Access. You will also be able to change weapons, with two sets for each unit. Visual changes for weapons are included in this update.

Do not worry about looting items for now - as we head into Early Access Phase Two, we've given you a whole lot of armour and weapons to choose from, which can be accessed from the Management area of your hideout!

More information.

Source: GameBanshee

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Final Fantasy XIV - Weddings Now Available

by Aubrielle, 09:06

Most Final Fantasy XIV players have been waiting for marriage to be implemented, and now it has.  It's highly customizable, too.

More information.

Source: Pixel Dynamo

Final Fantasy XIV

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Humble Bundle - Winter Sale

by Aubrielle, 09:00

The Humble Store's winter sale is on, and cheap goodies are to be had.  Valkyria Chronicles is $15, M&B Warband is $5, D:OS is $27, and Divinity II is $4.

More information.

Source: PC Gamer

Humble Bundle

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HOMM III HD - Arrives in January

by Aubrielle, 08:45

Heroes of Might and Magic III is getting the HD treatment, along with Steamworks support for online multiplayer.  You'll be able to play in January.

Heroes of Might and Magic III was originally released in 1999 to wide acclaim. According to Ubisoft, it is in fact the most popular turn-based strategy game in the HOMM franchise. And why would it say such a thing? Because it's putting together a high-definition version for release early next year.

Heroes of Might and Magic III HD will remain "faithful" to the original, with seven campaign scenarios, 48 skirmish maps, a map editor, local multiplayer, and a Steamworks-powered online multiplayer lobby. But it will look a whole lot better too, with upgraded graphics supporting higher resolutions and widescreen monitors.

"Community is at the core of the Might and Magic series, and we wanted to thank their everlasting support by bringing back the epic tale of Queen Catherine Ironfist," Might and Magic Creative Director Erwan le Breton said in a statement. "We wanted to keep the heart of what made Heroes III one of the most renowned titles of the series, while providing an enhanced visual experience and offering the possibility to also play the game on tablets."

Based on the description, it looks like the HD release will only include the original game, and not the Armageddon's Blade or Shadow of Death expansions. Heroes of Might and Magic III HD is scheduled for launch on January 29, 2015. Find out more at might-and-magic.ubi.com.

Original article.

Official website.

Source: PC Gamer

HOMM III HD

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - December 10, 2014

Age of Decadence - Next Update News

by Myrthos, 22:33

Vince provides information about the contents and planning of the next update of Age of Decandence on Steam.

Anyway, to explain where we're with it and the release date 'uncertainty'.

- The next update will include 3 locations: Ganezzar, Al-Akia, the Hangar. The last 2 locations are required for certain questlines, so we can't release only Ganezzar.

- We need about 2 weeks to finish the 'first draft' of the implementation. The first draft will include all questlines but not all side quests (similar to the first release of Teron or Maadoran).

- We'll evaluate the first draft when it's done; if it's in a good shape, we'll release it right away. If it needs more work, we'll take a few extra weeks. So far it looks good.

- We'll need about a month to add the side quests, expand conversations, etc. These things are easy to add when the foundation and faction questlines (which define each locations) are in place.

- We're very close and we're doing our very best (as in working non-stop) to release this update before Christmas. We'll post an update the moment the decision is made, one way or the other.

Thanks M00n1ight

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - December Development Update

by Myrthos, 22:29

The december update for Serpents in the Staglands informaiton is provided on the development, release schedules, late game balancing, itemization and work being done on the release.

For the next few months we’ll be to polishing, bug testing and implementing the remainder of the content, as well as implementing the high grade skill/spell beta area for late-game combat tests.

We’re very excited not to have had to cut any maps or content that we originally had planned in April, managed to get some of our personal add-on-features implemented, and are not too far off our proposed timeline. Our designated time for testing won’t be fruitless, we’ll be able to devote a lot of time to making sure everything is smooth, balanced, and as polished as possible for the launch, and we have some brilliant testers helping figure out obscure bugs in the systems. Their efforts thus far have been a fantastic contribution to the polish of the game, and their feedback has been terrific. The priests in Lumen Forten toast to the lot of them for their efforts in making sure the game is what you all backed.

Thanks m00n1ight

 

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details