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Sunday - September 28, 2014
Saturday - September 27, 2014
Friday - September 26, 2014
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Graal Seeker

2014-10-02

Graal Seeker Interview

I had the chance to interview French developer Lugludum about their new Tactical RPG game called Graal Seeker on Indiegogo.
» Continue reading the article...

Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Read the article

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Recently Released

Sep: Shadow of Mordor
Sep: TinyKeep
Sep: Starpoint Gemini 2
Sep: Gauntlet

Sunday - September 28, 2014

Age of Wonders 3 - Necromancer & New Review

by Couchpotato, 12:48

Triumph Studios has released a breif update about the new Necromancer class.

With Golden Realms and V1.4 hot of the presses we do not rest, but get straight back to work on the next Age of Wonders III expansion.  As we’ve hinted in the past, we’re happy to confirm the coming expansion will include the Necromancer class!  Usually we run development journals when items are a little bit further in development, but with this one we want to give an early look on what we’re planning and hear your feedback. First topic: the Necromancer!

Also COG reviewed the new expansion, and gave it an 82/100.

At the end of the day this is just a very solid purchase if you’re looking for quality content at a low price that offers nearly endless hours of fun gameplay centered around an oft-forgotten race so key to true fantasy worlds. Thank you Triumph, for doing justice to these noble little people and bringing them to the center stage for a grand performance of dancing, singing, and a little bit of blood-letting. Let the games begin!

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Elminage Gothic - Review @ Chalgyr

by Couchpotato, 12:42

Chalgyr's Game Room has another review this week this time for Elminage Gothic. The site awared the game a final score of 7.5, and simply calls it a good game.

Elminage Gothic is a great throwback to a style of game I grew up on and loved over the years. However, it is not for everyone and there are undoubtedly players who wish that true dungeon crawling games would die off completely. I for one am glad they are still around, and while Elminage Gothic could do a bit more to polish the edges here and there, the core game is very appealing to me personally.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

After Reset - Hard Week Update

by Couchpotato, 12:39

Mr.Nixon posted the second post-funding update for Aftetr Reset with information on the games development, and shared a few details about lost pledges.

It’s been a hard week but we have managed to get a lot done. This news is completely about our progress that I’d like to share with you.

KICKSTATARTER/AMAZON

The first good news is that Amazon and Kickstarter finally processed most of the payments last week. Only about $10k of them were broken but I hope the guys who received a warning about broken payments from Kickstarter will back us again via PayPal on our STORE page: http://www.afterreset.com/store.

In two days we’re going to send you the survey through Kickstarter to collect your data for rewards. After receiving the data, we’ll be approving Co-Founder status for your accounts on our official forum.

PROGRAMMING

We’ve reviewed the GUI for the main menu so that all of the interfaces will be able to scale as well as the text. And we reworked the architecture of character creation so that it includes 1/4 of SACPIC game mechanics. Nothing “wow” for players – but for programming that means a lot (the specification alone took about 25+ pages and 30+ GUI designs). Now Ivan (he is back from his vacation), Arthur and Evan are working hard on realization.

THE FALL OF GYES

Another piece of good news is about our graphic novel: with Adam we’ve done more pages and now we’re ready to lift the curtain from the first 3 pages (without lettering yet). If you’re not afraid of spoilers you can check the first previews on our forum (available for Co-Founders only): http://www.afterreset.com/forum/showthread.php?t=239 or in closed update for our first TFOG backers here: https://www.kickstarter.com/projects/blackcloudstudios/after-reset-the-fall-of-gyes/posts/996504.

INTERVIEWS

I’ve also found some time to do two interviews with guys from two of the largest true RPG portals:

- with Kevin from RPG WATCH: http://www.rpgwatch.com/show/article?articleid=256

- with Vladimir from CORE RPG: http://core-rpg.ru/publ/after_reset_intervju_s_richardom_niksonom/19-1-0-113

Once again, I’d like to thank them for their sincere interest, patience and friendly attitude :)

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Developer Update #8

by Couchpotato, 12:34

TaleWorlds Entertainment next development update for Mount & Blade II: Bannerlord is a new video that shows off how the game engine works.

For Bannerlord Developer Blog 8, we've decided to put together a little video! Entitled “Engine Power”, we're offering you a glimpse of some of the features of our new engine and why we're making it. We hope you enjoy it!

Information about

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - March Towards Beta

by Couchpotato, 12:32

The latest post-funding update for Dragon Fin Soup has news from the Grimm Bros about the game almost being ready for beta testing. Hes is a small snip of the update.

Apologies for the delayed update - Ash had to hibernate for few weeks or so to recover from both Gamescom and PAX Prime :P

Randis, Nick, Sem, Mark and Aaron have been working almost non-stop adding content, optimizing layouts, fixing bugs, and getting DFS ready for internal BETA testing. Once we feel confident that the game is in a good state of polish and fun we’ll then commence our Closed BETA! We do not have any dates as of yet but please stay tuned. We are working as hard as we can to get DFS ready.

Slacker Backer Campaign Wrapping up!

As we push to commence the beginning stages of Dragon Fin Soup BETA, so must the SlackerBacker Campaign come to a close.

Once again, an incredibly huge THANK YOU to all of those that have supported the Grimm Bros team in our Kickstarter and SlackerBacker campaigns to make Dragon Fin Soup! The last official day to participate in the campaign will be Halloween -- Friday, October 31st.

Crowdfunding Update

Grand Total raised to date: $129,335 (Including Adjustments & Add-ons)Just $645 till our next Stretch Goal: Playable Zombies, Mummies & Ancient Tech Armor!

Once the Slacker Backer Campaign wraps up we will transition to our new Online store, where we will be be selling lots of cool goodies that will help support Grimm Bros development efforts.

Kickstarter & SlackerBacker In-Game REWARDS! Oh My!

The time is drawing near for us to send out surveys & setup forums pages for our Backers to get their In-Game Rewards! This includes: Your Name in Credits, Monster Names, Ghost Names, Exclusive Pets, Design & Name a Ring/Weapon, Grimm Caricature, and Zombie Portraits!

If you haven’t already - please sign up on our Dragon Fin Soup Dev Forums to be able to participate in design discussions: http://grimm-bros.com/forum/

We will be sending out an announcement with instructions when we are ready to get started with each In-Game Reward! More details coming soon!

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Gauntlet - Review Roundup

by Couchpotato, 12:27

I found a new batch of reviews this week for the just released Gauntlet HD Remake. The journalist seem to love it, but I found the game to be average at best.

Hardcoregamer - 4.5/5

Gauntlet delivers a fun and challenging dungeon crawling experience that manages to avoid repetitiveness. Although it has some minor launch bugs to work through, they are easily overlooked. The best way to think of the Gauntlet series before this reboot was as an old muscle car. It provided great years with its powerful, uncomplicated nature, but it was little more than a rusty clunker. Much like a jalopy can become a classic, Arrrowhead has beautifully restored Gauntlet to its former glory and made it something you’ll be proud to take a spin in. Ride on, Gauntlet fans.

Invision Community - 4/5

Gauntlet presents players with the ultimate tease; playing alone in a team of four players. Sure, going solo and trying to beat out your teammates will have you getting your hands on the best loot and the most gold, but in a game which has you against waves and waves of enemies, co-operation does not sound so bad does it? One could also just play alone and save himself the hassle of deciding whether to be a good sport or a greedy bastard. Ultimately, like any other game, making it to the end is its real task and accompanied or alone, it will still feel as satisfying as ever.

Brilliantly Epic - No Score

Overall I’d say Gauntlet is a great game that’s simple enough for anyone to jump into and enjoy for several hours even on their own. If you are going to get it on your own I think you should personally try and wait until a deal as £15 although reasonable, you might not get the most out of if your sat their by yourself, however if you do have 1 or 2 mates who are willing to buy it as well (just show them this article it’ll convince them, I swear!) then the asking price is totally justified and definitely worth it.

Mousenjoypad  -  80/100

Overall, even though Gauntlet’s score defaults to 80, I’d boost the numbers closer to 90 if you enjoy games such as this. It’s a badass COOP hack ‘n’ slash that will surely gain a cult following as time goes by, especially since Arrowhead promised updates and additional content in the upcoming weeks and months. A hearty recommendation from me.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadowrun: Dragonfall - Promote Us on Steam

by Couchpotato, 12:18

Harebrained Schemes posted another post-funding update asking everyone to help promote the game on Steam with the new Steam Curator option.

I foresee many other developers asking the same thing in the future.

Hey guys! The Director's Cut has been out for a week and we're already off to a strong start. But we think there's a lot more RPG fans out there that would enjoy the game - we want to reach them, and now there's a great new way you can help. Earlier this week, Valve unveiled their major "Steam Discovery Update" for the Steam store. Not only does the store look a lot blue-r now, but they've made some major changes to how games can be discovered and surfaced on the marketplace based on YOUR reviews and recommendations. Just in the last 48 hours we've seen Shadowrun Returns and Shadowrun: Dragonfall - Director's Cut appear on a number of great Steam Curator lists - RPG Codex and Kotaku Recommends among others - which is awesome!

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dungeon Kingdom - Indiegogo Update #5

by Couchpotato, 12:14

Wekll it's Time for another another update for Dungeon Kingdom. The game has earned €2,235 of the €9,000 goal with 21 days left, and has some new updates.

Thanks to you, we have so far reached 24% of our initial goal. At the same time, we have reached 93% of the way to the top 100 on Steam. We very much appreciate all of your help, support and contributions! We have 24 days left before the Indiegogo campaign ends, and we'll fight hard to promote the game. At the moment we are working very hard on a new trailer, which we think will be awesome, and we hope you’ll agree! Let's tease a bit with a small picture, featuring two new environments that will be included in the game.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Pathologic - Kickstarter Campaign Funded

by Couchpotato, 12:10

The Pathologic kickstarter was successful funded with earning $255,908 of  the $250,000 goal with nine days left, and ce-Pick Lodge posted a new update.

We’re there! Or rather “here”, seeing how we we’ve moved to the Land of Funded Projects overnight and are currently looking at its inhabitants curiously. The requirements for entering the place are a feverish glint in the eyes and cheering people in the comment section. Seems like we have both.

And the funds. Pathologic has been successfully funded.  

Before the campaign has even started, a lot of people have told us that we're likely to succeed because we have many fans already. Something felt off about this statement, but we couldn't quite put our finger on it. Was it the air of overconfidence? Perhaps. But we have come to realize that there's something even more wrong here.

We don't have fans. We have friends.

A good friend is not necessarily someone who approves of every step you make—friends can and should be critical. But it's also someone who's always there when you need them. It's not even about the money; money is important, of course, but it's only a tool.

What you've done is you've fuelled our small factory. And yes, it just so happens that it's us standing behind the benches and the presses, but your contribution to the process is equally important. You're not consumers, not merely an audience we work for, not a crowd whose emotions we feed upon. You're the engine of the ship we're steering.

So this update is dedicated to the most important member of the Ice-Pick Team. You. You’re the ones making this happen. Onward! We can see the towers of the Land of Stretch Goals from here.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pier Solar HD - Coming to PC

by Aubrielle, 07:10

Pier Solar, the (somewhat) famous 16-bit Sega RPG from 2010, is being released for PC on September 30.  It'll be available on Steam.  Here's the full scoop on PC Gamer.

Did you know they still make games for the Mega Drive? (And, for that matter, the Dreamcast, and a few other popular consoles?) Not many, sure, and they tend to be mostly shmuppy in nature, but the Sega Mega Drive/Genesis did receive a purportedly massive RPG in the year 2010. It's called Pier Solar, and it looks a bit like Lunar: Silver Star Story mixed with a SNES Final Fantasy (or at least, it does to me). The devs claim it's the "biggest 16-bit RPG ever" due to its whopping 64MB cartridge, and it's finally out on PC next week. We'll be getting an 'HD' version that blends pixel art with high definition art in a clashing and kind of ugly way, but you will be able to swap back to pure pixel art at the touch of a button.

Source: PC Gamer

Information about

PC Games

Details

Saturday - September 27, 2014

GOG - Fall Favorites from Atari & Kalypso

by Couchpotato, 02:43

GOG is also having their own sale this weekend on some games from Atari & Kalypso. The game I'm most interested in is Master of Magic if you have not bought it yet.

Get RollerCoaster Tycoon series, Blood 1&2, Tropico games, plus more Atari and Kalypso titles 60% off!

The Fall Favorites from Atari and Kalypso are all 60% off this weekend!

Let's see what's on the gaming menu:Life is a rollercoaster? Then try RollerCoaster Tycoon and show everyone what you're made of. Actually grab all three great amusement park management games, that let you create the rides you always dreamed of. If you'd rather smash some faces, instead of carefully planning your next investment, you can't go wrong with Chronicles of Riddick. This acclaimed action title will have you taking on the role of the ultimate bad-ass, the most wanted man in the universe… Vin Diesel!

But what if you don't want to get your hands all dirty? Well, you can always send your goons to do the dirty work. Set in the Golden Twenties, Omerta: City of Gangsters Gold Edition , allows you to become the aspiring boss of the underworld, setting up gambling dens, extorting money, and run your competition out of business with less-than-savory methods.

These, and many more Atari and Kalypso titles are available 60% off this weekend. Don't forget to drop by the promo page to pick out your fall favorites. You have time until Tuesday, September 30, at 3:59AM GMT.

Information about

GOG

Details

Kalypso Media - Humble Store Weekend Sale

by Couchpotato, 02:21

Kalypso is selling most of their games on the Humble Store for up to 85% off. The deal will last for the entire weekend so you still have time to buy the games.

Information about

Kalypso Media

Details

Bedlam - Day 2 :"The sun rises like a furnace!"

by Couchpotato, 01:13

Skyshine Games has posted the first kickstarter update for Bedlam with news on the games second day, and gives a big thank you to all backers.

We are radiating - glowing even - with excitement from the amount of support BEDLAM received on Day 1 of our Kickstarter campaign!! From the amazing press coverage to the comments, emails and tweets from backers, we have reached the 1000k backers plateau and hit 20% of our funding goal! We have been racing to keep pace with the comments, emails, and tweets. It's an incredible feeling to have our dream project inspire the same passion in others! Your contribution is helping make this game become a reality, and we won't let you down. THANK YOU ALL!!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Wasteland 2 - New Patch & Lets Play

by Couchpotato, 01:09

InXile Entertainment released the first post launch patch for Wasteland 2, and surprise it's a huge list of fixes, and changes. Here is the link to the games changelog.

Highlights

- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels.

Vince the developer of Age of Decadence also sent me a link to his personal Lets Play.

Since it's Wasteland 2, no introduction is necessary. Let's take it out for a spin!

Disclaimer: I didn't follow any mechanics-related discussion and didn't have time to try the beta, so I know nothing about it. I rarely (as in never) read manuals before starting a game as I prefer the trial-n-error style. Thus my thoughts and observations might not be very accurate.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Chris Avellone - Interview @ Scripts And Scribes

by Couchpotato, 01:04

A site by the name of Scripts And Scribes had the chance to interview Chris Avellone of Obsidian Entertainment, and ask a few questions about his various games.

Kevin:  You’ve worked on, writing and designing, games from some of the most iconic video game franchises in the past decade, including series such as STAR WARS: KNIGHTS OF THE OLD REPUBLIC, NEVERWINTER NIGHTS, BALDUR’S GATE and one of my all-time personal favorites, FALLOUT.  Which game that you worked on are you happiest with the end result and why?

Chris: I was proud to work each of the titles for various reasons, but the one I’m most happy with the end result was Planescape: Torment, I felt the title had enough time to “cook” and let the themes come out strongly. Although had I worked on Fallout 1, that would likely have trumped Planescape pretty easily – I felt Fallout 1 had one of the best endings of any games Black Isle Studios turned out, especially for a speech character. I also enjoyed Icewind Dale 2 and FNV: DLC: Old World Blues as well, both of those were just… fun to work on.

As a quick note, while I wish I could claim credit for having worked on Baldur’s Gate, let me say for the record that I didn’t work on the Infinity Engine ones (just Dark Alliance, the 1st action RPG using the Baldur’s Gate name). Wanted to clarify because sometimes people thank me for working on the title, and all the heavy lifting was done by BioWare, and they definitely deserve the applause.

Kevin:  Three games you’re involved in (including WASTELAND 2 and TORMENT: TIDES OF NUMENERA) all used crowd funding to cover development costs, as sort of a pre-sale system.  Can you talk of what the advantage of collecting payment up front does for you as a game developer in terms of both financial and creative freedom?  Do you see this being the way video games and possibly other entertainment mediums – such as movies, television, novels and comics – are funded and produced as standard practice in the future?

Chris:  It’s worked well for us and allows us to establish reasonable expectations of how much content we can deliver for the title and the time frame as well. Rather than having the money rationed out month by month in the publisher system by meeting milestones (which can shift), you know the amount up front that you have to complete the game… if you are aware of the pipelines to create levels and have an awareness of your resource budget to generate content, this is a god-send.

In terms of creative freedom, it’s been great – in these projects, we answer to the fans and backers (who we would have to answer to anyway) and remove the filter of the publisher. Note that when I say “filter,” I don’t mean this as a bad thing – there are simply projects that developers would like to pitch that wouldn’t have traction with a large publisher seeking to maximize profits across several ports to several different platforms. But Kickstarter still gives the players the voice to ask for games outside of those parameters, which is empowering for both the players and the developer.

Kickstarter is a viable platform for game funding, and the convergence of several technologies (digital distribution among them, plus affordable game building engines such as Unity) has really allowed for a surge of game ideas from corners of game development that were formerly unable to be given a voice due to the standard game development and distribution model.

It’s an exciting time, and I’m glad to be here, now, and part of it.

Information about

Obsidian Entertainment

Details

Styx: Master Of Shadows - Behind The Scenes

by Couchpotato, 01:00

Focus Interactive released another trailer this month for Styx that give us a look at the games gameplay with a five minute look behind the scenes.

A VISIT BEHIND THE SCENES OF STYX: MASTER OF SHADOWS

Styx: Master of Shadows, the infiltration game from Cyanide that will be available for download on October 7 on PS4, Xbox One and PC, today invites us behind the scenes in a new video!

Commented by Julien Desourteaux (Game Director & Level Designer), Guillaume Blanchard (Project Manager) et Mathias Chataignier (Game Designer) from Cyanide Studio, this 5 minutes video lets us learn more about the game, its mechanics, its level design, as well as the intentions of the developers when they designed its infiltration gameplay.

We learn how the developers created the mechanics to make of Styx: Master of Shadows a challenging game, back to the source of infiltration games. The playable character – a fragile but resourceful goblin – played a huge role in this task, as much as the level design, which is both open and highlights the vertical perspective, and prompts players to experiment to reach their objectives in very different ways.

This is only one video among a series of 4. The 3 other videos, that you can watch below, are focusing on the sound design, the music designed by Game Audio Factory, and on the team. They will let you know even more about the game, waiting for its release on October 7!

- Making-of : The Gameplay
- Making-of : The Sound Design
- Making-of : The Music
- Making-of : The Team

Styx: Master of Shadows will be available for download on October 7 on PlayStation®4, Xbox One® and PC for €29.99/£24.99.

- Visit the official website

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

DA:I - New Interview & EGX Video

by Couchpotato, 00:56

Play Station Lifestyle's Mark Labbe had the chance to interview BioWare’s Cameron Lee to talk about Combat, Reaction to Gay Characters, and other topics.

PSLS: One of the other huge things is the addition of being able to romance gay characters and what not. How has the public reacted to that and how has maybe the public shaped that change?

CL: So, the reactions are always interesting – generally, they are mostly positive. Some people don’t like it, that’s fine, they can… think that way. But the vast majority of people, they think that’s a good thing. We’ve tried to represent a variety of different people, and different sexualities and gender as well. You can be a male, you can be a female, you know, you can change the way that you look, you can have different hairs, different skin tones. So, you know, you give all that type of control to a player that they are… it would seem silly to not also give a choice about their sexual orientation. But yeah, general reception has been good.

Read the link for more information as it's to long to post it here, and now here is the full presentation from EGX 2014 this week to along with the one from yesterday.

Neil Thompson, Director of Art & Animation at BioWare, invites you to discover the vast open world of Dragon Age: Inquisition through a gameplay demo and more at EGX 2014 sponsored by Virgin Media!

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sacred Tears - High Quality Doujin JRPG

by Couchpotato, 00:46

I was sent a press release with information for a new JRPG game game called The Sacred Tears TRUE from Nyu Media, and AlphaNuts. Here in the information, and new video.

THE SACRED TEARS TRUE DEBUTS ON STEAM TODAY!

English language debut of the high quality doujin JRPG with innovative gameplay and a ton of heart!

Nyu Media is delighted to announce that the doujin JRPG The Sacred Tears TRUE made its English language debut today on Steam for PC (Windows), priced only $9.99.

THE CITY ADVENTURE IS HERE!
The Sacred Tears TRUE is a doujin RPG that blends the best of the JRPG genre with innovative and fun game elements, plus high quality art and music in one honest-to-goodness gem of a game.

Overview:

Seil and his childhood friend Seana are neophyte thieves in the Thieves Guild of Genoseed City. By day they work at their private investigation agency, “Millionaire”; by night they undertake missions across the city on behalf of the Thieves Guild. Sacred Tears TRUE is the story of these young thieves and their pursuit of dreams and adventure.

Sacred Tears TRUE brings both traditional JRPG elements and fresh and unique features such as a deceptively simple but deep card battle system, redistributable skill points, graphics by Takashi KONNO (Shichinin no Bukiya), and music by Hiroyuki Ojima (Accel World, When They Cry anime) and Shimotsuki Haruka (Atelier Iris, Ace Attorney Orchestral Performance)

Each of the 48 chapters in Sacred Tears TRUE comprises of a single mission or case. Each chapter is a standalone episode, but as the game progresses, the world and characters are further explored and the main dramatic story arc plays out.

Features:

  • Quite simply one of the best ever doujin RPG and a must-have for any JRPG fan!
  • Fresh and engaging characters, stories, and drama – from comedy to romance to political intrigue.
  • Traditional and new JRPG features, including a unique card battle system, redistributable skill points, and multiway system!
  • Outstanding replay value: 24 main story chapters and 24 side chapters!
  • Chapter (5–30 mins each) format for easy play!
  • A treasure trove of beautiful, high quality character art by Takashi KONNO!
  • An exceptional original soundtrack by Ojima Hiroyuki & Shimotsuki Haruka!

Release Details:

Sacred Tears TRUE releases for the PC (Windows) priced $9.99 on Steam on September 25th, followed by the Humble Store, GamersGate, Desura and other leading digital distributors from the following week.
The Sacred Tears TRUE homepage: http://SacredTearsTRUE.com
Opening movie: http://www.youtube.com/watch?v=VCAuVK_LgJU
Battle gameplay sample: http://www.youtube.com/watch?v=W_fvKLgkCZM

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Shadow of Mordor - Review Roundup

by Couchpotato, 00:42

Middle Earth: Shadow of Mordor will launch in three days and a bunch of sites have released reviews the game, and of course the scores are positive.

  1. GamesRadar - 9/10
  2. Game Informer - 8.25/10
  3. GamesBeat - 80/100
  4. Eurogamer - 8/10
  5. MMORPG.com - 8.2/10
  6. Shacknews - 9/10
  7. GameSpot  -8/10
  8. Destructoid - 6/10
  9. Joystiq - 5/5
  10. Polygon - 9.5/10
  11. IGN - 9.3/10
  12. The Escapist - 4.5/5

Information about

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Path of Exile - Seven Million Players

by Couchpotato, 00:33

Grinding Gear Games happily announced today that Path of Exile has over several million players now since the game launched last year. They also sent a press release.

Path of Exile Celebrates Seven Million Players

Taiwanese account registrations over one million just one month after debut; Forsaken Masters deemed "extremely well-received"

Auckland, New Zealand - September 26, 2014 - In partnership with leading Asian publisher Garena Online, Grinding Gear Games today announced that its critically-acclaimed action RPG Path of Exile has seen unprecedented success following the launch of the game's second expansion, Forsaken Masters, and its official release in Taiwan.

Exceeding expectations of both Grinding Gear Games and Garena Online, Path of Exile has reached a new level of success. Less than one month after the game's official release in Taiwan, Path of Exile saw over one million new Taiwanese account registrations - a number steadily growing after an incredibly successful Open Beta and launch. Published by Garena Online, the Taiwanese version of Path of Exile features traditional Chinese language support as well as a number of Taiwan-exclusive microtransaction options. Path of Exile went live in Taiwan on August 14, 2014.

Much of the game's ongoing success is due to the acclaim of its latest expansion, Forsaken Masters, as well as Grinding Gear Games' steadfast devotion to keeping Path of Exile updated with new content, which includes a new expansion every few months. Boasting a wealth of new and engaging content, Forsaken Masters has been "extremely well-received" by both new and existing players of Path of Exile, bringing the worldwide total of registered players to well over seven million. Path of Exile also saw a record-breaking number of concurrent players within the past month, reaching a peak of 154,000 players online simultaneously.

In Path of Exile: Forsaken Masters, players cross paths with the seven Forsaken Masters, who aid Exiles in their own specialized way. Each Master offers unique quests, training, mission variations, item crafting and modification options, secret and customizable towns known as Hideouts, tiers of Hideout decorations, and more in exchange for an Exile's help. New Challenge Leagues, revamped boss fights, new lore, new Unique items, new skill and support gems, a PvP Spectator Mode, and dozens of other additions have also been implemented as part of the Forsaken Masters expansion. Path of Exile: Forsaken Masters was released as a free content update on August 20, 2014.

Interested gamers can download and play Path of Exile via Steam, or by registering on the official Path of Exile website at www.pathofexile.com.

Further information about  Path of Exile: Forsaken Masters can be found on the Path of Exile website at  www.pathofexile.com/masters.

Grinding Gear Games regularly releases videos to expand on and complement updates, including patch previews, upcoming gameplay trailers, Developer Diaries, featured community content, and Build of the Week segments directly from Chris Wilson. Interested players should check out the Path of Exile YouTube channel at  youtube.com/user/grindinggear.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Risen 3: Titan Lords - Review @ RPS

by Couchpotato, 00:31

Rock, Paper, Shotgun posted their final review for Risen 3: Titan Lords after writing 10 daily diaries from playing the game. Here is a short quote from the final one.

As much as the awkwardness, the wobbly writing and the ghastly attitudes often pushed me away from Risen, I’d still take its offbeat ambition and clumsy ambition over a slick, impersonal Diablo or a focus grouped Bioware effort. At the same time, sharper, caveman-free writing and a big spend on more accomplished voice-acting would be redempetive – would transform Risen from appealingly odd and into truly impressive. But maybe what’s special about this would be lost if it were able to pursue norms. Perhaps it needs to be as weird and awkward and unpleasant as it is. Perhaps that’s why I like it so much, even when I hate it.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Starpoint Gemini 2 - Released on Steam

by Couchpotato, 00:26

As promised Iceberg Interactive & Little Green Men Games have taken Starpoint Gemini 2 off Early Access, and it's now available on Steam for 20% for one week.

STARPOINT GEMINI 2 LANDS ON STEAM TODAY!

Haarlem, The Netherlands – September 26, 2014 – Iceberg Interactive and developer Little Green Men Games are proud to announce today, that their hugely anticipated Space Sim with RPG roots, Starpoint Gemini 2, has left Early Access, and is available now on Steam with an SRP of $34.99, discounted by 20% during launch week.

Starpoint Gemini 2 enables players to command their own Starship, and roam the enormous Gemini star system, to mine, loot, fight or trade - or play missions via the main story arc or side missions. Check out the all-new launch trailer and assets for Starpoint Gemini 2 HERE. The video is also streaming on Iceberg’s Youtube channel HERE.

"This past year of Early Access has been an incredible ride,” said Danijel Mihokovic, Lead Scripter at Little Green Men Games. “We have seen an amazing community take shape and our thanks go out to them. Our forums really got overwhelmed with positive feedback, productive opinions and countless new ideas, and in a joint effort between us and our community, we have managed to raise the quality of the game significantly. As we embrace the game’s official release today, we understand one thing - this is the end of one process and the beginning of another. Even after 50 updates during Early Access, the wish-list created on the community forums will enable and oblige us to continue to refine the game and add new content for a long, long while. And that is something we really look forward to."

The final update from Beta to launch includes some important features:
* Unlocked entire singleplayer campaign (featuring cutscenes and voiceover)
* Added full soundtrack, ambiental and combat tracks
* Added character selection and ship selection for freeroam mode
* Updated entire skill system, now based on power pool

Unlocked Steam achievements A detailed list of all the updates can be found on Steam HERE.

Starpoint Gemini 2 is a tactical space simulator filled RPG depth where space-fans can captain their own space ship and roam through the galaxy in 3D. In addition to a deep Free-roam mode, Starpoint Gemini 2 focuses on a rich single single-player campaign replete with character voice-overs and cut-scenes, and dramatic story elements, and Steam features such as Steam Achievements and Steam Workshop - enabling heavy modding options.

KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat

* Explore the dynamic game world as a whole, rather than through individual maps
* Use T-Gates, wormholes, and rift ways to travel faster around the Gemini system
* 50 diverse factions ranging from states and companies to outlaws, locked in a power struggle, with more than 100 commodities to trade or plunder
* Special revocable licenses acquired from factions offer various bonuses and unlock new options
* Gamers can view mercenary captains to follow them on their travels to share their fate, and employ officers to fill key positions on their ship (engineering, navigation, tactical)
* Random missions get generated depending on the player’s actions and allegiances
* More than 70 unique ships, fully upgradeable with various ship systems, with features including visible turrets, and a large arsenal of deadly weapons to blast enemies to pieces
* Direct ship controls create complete immersion
* Advanced physics provided by NVIDIA PhysX technology
* Extensive modding with Steam Workshop

Starpoint Gemini 2 is available now on Steam: store.steampowered.com/app/236150/ with an SRP of $34.99 (discounted to $27.99 during launch week). For more information on the game visit: www.starpointgemini.com/. If you’re interested in reviewing the game please contact Mayke Griffioen (mayke@iceberg-games.com).

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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CRPG Book Project - Warren Spector Interview

by Couchpotato, 00:21

Felipe from the RPG Codex posted a new interview with Warren Spector from his upcoming book. Also as a reminder here is the thread on our site for the book.

Mr. Warren, in 1998 you wrote an article for Game Developer magazine, where you argued that RPGs were betraying their role-playing roots by focusing only on “statistics or exploring randomly generated worlds of crate-filled buildings”. That was sixteen years ago, do you think things have changed since? Has any recent game impressed you in that regard?

WS: I think things have changed some, but not enough. We’re still stuck in a world of character classes and traditional RPG statistics. I like to think that games like Deus Ex made a bit of a difference, changing the way people think about RPG’s but maybe I’m fooling myself.

To my mind, the Thief games from Looking Glass did a great job of putting players in the role of an intriguing character without any of the classic RPG tropes. More recently, I thought Deus Ex: Human Revolution did a pretty good job.

One of the biggest challenges in editing this book has been deciding what games to include. Over the years the “RPG” term seems to be more and more used as synonym precisely to those “statistics”, with even games such as Call of Duty and Battlefield claiming to have “RPG-elements” in the form level-ups. As a side-effect, this led to games with no stats, such as Thief and the first System Shock, to not be considered RPGs. What are your thoughts on that?

WS: I don’t think I’d include Call of Duty or Battlefield as RPGs. However, that isn’t because they lack stats. I think games that have no stats can be the ultimate roleplaying games. They force players to adopt a role instead of depending upon rolls (if you see what I mean).

RPG’s should be defined by character and interactions, not by levels and stats.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Darkstone - Classic ARPG Now on Steam

by Couchpotato, 00:11

Delphine Software announces that Darkstone is now available on Steam for a very cheap price of $2.49. I recall playing the game on the consoles many years ago.

THE ARPG HIT NOW AVAILABLE ON STEAM (PC VERSION)

Paris, September 25, 2014. Joystick Replay releases "Darkstone ", a precursor in Action/RPG, on Steam, the most important PC games download platform.

In 1999, " Darkstone " marked the Hack’n Slash universe on PC then Playstation. Critically acclaimed (9/10 on IGN.com, 17/20 on jeuxvideo.com) and developed by Delphine Software, the title found its public thanks to its universe, its atmosphere and the depth of its gameplay. Today, “Darkstone” is reaching the Steam video game portal in a version very similar to the original one.

The players’ task is to take up arms to help the inhabitants of the Land of Uma where the evil Draak wreaks havoc. To that end, they must find the 7 legendary crystals which will put an end to his vile doings. Players have to complete many quests, explore randomly generated dungeons, fight hordes of monsters to get the best possible equipment and the most powerful spells. Players will tread a long road before restoring peace.

To begin the action, players can choose one or two heroes among 8 available classes of characters (monks, assassins, amazons and sorceresses...) as well as the level of difficulty. When the players play for the first time, they have to start at the novice level, but once they have reached level 20, players will be able to start at master, then expert level (from level 35) and hero (from level 45). Once in the Land of Uma, player can control a character or the other as he wishes. He will switch between heros, access maps, shortcuts for spells (e.g. Resurrection or Fireball), skills (like foiling traps and finding hidden objects...) and various potions that restore the health or give magical energy.

As well as the traditional health and energy status bars, players also have to keep an eye on the characters’ hunger gauges. With a single click, they can see and do everything that relates to their characters: equip or feed their heroes with the food you buy to prevent their health from waning, check out statistics and amounts of gold, use their inventories, and customize shortcuts.

For swift mastery of the game’s basics, players can run through the tutorial before they start. The Steam version of the game has stayed faithful to the original where players explore a world that has been plunged into chaos.

To complete a game, players have to carry out eight main quests that they choose randomly among the 22 available. There are also additional quests that enable the player to collect special equipment. The positions of the enemies and objects also change from one game to the next, in order to constantly change the tactics. Players have to alternate between consecutive explore and fight phases in order to find the seven crystals scattered among the different dungeons. Confrontations enable the players to gather experience, equipment and gold – all necessary for improving their characters’ levels, increasing their powers, and buying spells and skills from local merchants.

 “Darkstone” can be played in cooperation up to 8 players on local network. In this configuration, each one will control his own hero.

«  Darskstone » is available on Steam (PC) since September 25, 2014.
It is dubbed in English and subtitled in English, French, Italian, German,
Spanish and Swedish.

"Darkstone"  (PC on Steam)
Price : $2.49 at launch then $4.99
Weight : 600 M0
Link : http://store.steampowered.com/app/320320/

Information about

Steam

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Friday - September 26, 2014

Steam - RPGWatch group

by Myrthos, 23:30

For those who were not aware of this yet, we have a RPGWatch group on Steam headed by HiddenX that you could join. With the curation feature that steam recently added, we currently have more than 100 games we can recommend and that can be found in our list of recommended games. So head on down there, to check it out.

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Steam

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DA:I - Gameplay Walkthrough & Trailer

by Couchpotato, 03:53

If you watch to watch another gameplay video for Dragon Age: Inquisition then head on over to Open World Games. They have a new video from EGX 2014.

NEW! EGX 2014 Trailers: Dragon Age inquisition gameplay walkthrough EGX 2014 skyhold, boss battle, weapons, tactics, on PS4, Xbox One, PC, Xbox 360, and PS3. Stay tuned to open world games for more!

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Build (1508) Released

by Couchpotato, 02:56

Wastelands Interactive released another patch on Steam for the early Access version of  Worlds of Magic. So here are the details, and changes from the patch.

New patch with fixes and new features such as: new fog of war, new unit panel, racial unrest and many more has been released.

Take a look at the full changelog below:

-[fixed] Taking over a city with an active enchantment after load would crash the game
-[fixed] Tooltips no longer leave the screen
-[fixed] Wrong hp after load
-[fixed] Lost cities would still be shown on cities list
-[fixed] Invisible scroll bar on cities list
-[fixed] Ending turn before summoning spell finished casting resulted in the summon being under enemy control
-[fixed] Walking bomb detonated during enemy turn would cause a freeze and infinite footsteps sound
-[fixed] Corruption is correctly saved/load
-[fixed] Max hp calculations after level up
-[fixed] Empty unit name on desertion notification
-[fixed] Bug after ranged attacks
-[fixed] Foresters' Guild tooltip
-[fixed] "Change me" while overwriting save
-[fixed] Null reference on fire arena
-[fixed] Dodge animation would play twice
-[fixed] Turn notification on battle map - showing player's name instead of "PLAYER'S TURN"
-[fixed] Unknown AI enemies are displayed as "unknown" on turn notifications
-[fixed] MISSINGSAVES on main menu load panel when no save file was found
-[fixed] Non-flying units cannot backstab flying units
-[fixed] Level issues after load
-[fixed] Wrong distance penalty during battles inside wolrd features
-[fixed] Selecting a unit causes the city range, rivers and fog of war to overlay the terrain
-[fixed] Fishery tooltip
-[fixed] Gray mage and phantom lancer description
-[fixed] Acid Arrow and other damage over time effects
-[fixed] Proper defeated units list after auto-battle draw.

-[changed] Units no longer "disappear" when standing on world feature
-[changed] "Back" button to X on save panel

-[tweaked] Random starting race by default
-[tweaked] Unit tweaking
-[tweaked] Increased scrollwheel sensitivity on cities list
-[tweaked] Fewer, bigger neutral armies
-[tweaked] Increased performance of map scrolling

-[added/changed] New fog of war
-[added] New attack/defense panel on unit panel
-[added] Racial unrest
-[added] New resource models (healing herbs, coal, iron, gold, silver, darkwood)
-[added] An option to continue after winning
-[added] All cities have a road under them by default
-[added] Left-click on "unit recruited" notification to select it

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bedlam - A Post-Apocalyptic Roguelike RPG

by Couchpotato, 02:52

Bedlam is a new game on kickstarter that went live from Skyshine Game. The developer is asking for $130,000 in thirty days to get funded. Here is the pitch video.

A post-apocalyptic roguelike RPG featuring our unique blitz battle system - Inspired by great games like The Banner Saga, FTL and XCOM

The player is cast as the mysterious Mechanic, the last known member of a once-thriving guild of brilliant inventors, intrepid travelers and operators of the rolling fortresses called Dozers.

As the Mechanic, you are in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic wasteland known as Bedlam.

Remember – One chance and one crew to make it through!

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Dead State - Odds & Ends Update

by Couchpotato, 02:47

The latest Monday Design Update from Brian Mitsoda was released this week, and they also posted new information about a new team member to help Q&A.

When is Dead State being released?

Fall 2014.

Very obviously from the demo, we're still in production, but are quickly implementing the last bits into the game internally and will be polishing up the game as much as is possible. We want to release the best game possible and will postpone release to crush critical bugs and finish major polish tasks, but at a certain point, we need to release the game. We will, however, continue to support Dead State with content and fixes/polish after its release for a good long time. We have no plans to dump the game on Steam as-is.

Why don't your game's graphics look as good as ?

We chose to make our graphics functional over detailed because it's a big game with lots of locations, items, and characters. To make it easier on ourselves, we went with a low-poly approach because with so many assets, we needed to turn them out at a higher rate. Doing detailed graphics takes a lot more time and requires a bigger team to divide tasks between. Given our budget ($300,000) and scope, I'm pretty impressed with what the art team has managed to do given the time, size, and budget of the game.

Why aren't there more NPCs out in the world?

They are coming. They're easy to add and many are written, we've just got bigger priorities right now. Some of them are out there, they just aren't working as designed at the moment and are being fixed (this goes for bugged ally conversations as well). We'll be adding more NPCs, ally/enemy bark triggers, and events out into the world. Remember that many of the events in the game are spread out over the course of months. We're quickly approaching something like 15,000 lines of dialogue in the game (not counting all the other text) – there's an insane amount of dialogue in this game and we're adding little bits here and there all the time.

I have feedback, but I decided to post it on a random game forum. Does that help?

Not at all. If you really want to help us out, make sure you give us your feedback on our official forums or Steam forums. We really do want to make the game better and address the biggest issues you have with it, but we can only do that if you leave us your feedback.

The February Early Access release was too limited and rough. Is it better?

Yes, I would say so and so would many of the beta reviewers on Steam and our Kickstarter backers. We've added a lot more content and features that the original Early Access version was missing. But don't take our word for it – if you downloaded the 7 Days version, you now have the Beta version. Or wait a few more weeks for the final release. But if you really want the game to get better, play through the beta and leave us your feedback.

And the new team member named Chase.

Hi everyone!  I wanted to briefly introduce you to a new member of our team: Chase.  He'll be assisting Jake with responding to, reproducing, and tracking bugs you guys bring in, performing speed progression runs, and other QA tasks. Chase is another Seattle-area local and he comes to us with plenty of previous testing experience under his belt, so he'll be a great help to the DoubleBear team!   You'll start seeing him around more once next week rolls around. Please give him a warm welcome,

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Traveling Monster Hunter

by Couchpotato, 02:41

CD Projekt RED released a new five minute video development diary for The Witcher 3: Wild Hunt today called the,"Traveling Monster Hunter."

Listen to Wild Hunt developers talk about the dangers, challenges, and adventures that await you in the vast, open world of The Witcher.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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That Which Sleeps - Game Funded & Thank You

by Couchpotato, 02:38

That Which Sleeps is now fully funded in three days after launching, and is now getting close to it's first stretch goal. Congratulations King Dinosaur Games.

Funded! A Huge Thank You. Goodbye Poorly Drawn Heroes & Hello Minions!

Thank You! We are incredibly humbled and honored to receive so much support & encouragement from over 700 backers and countless other friends and fans.

We read and respond to every single comment and message we get here and on our other active forums so please feel free to reach out and be a part of the discussion!

Upcoming Content

We have more agent reveals, more info about the Old Ones you can play as, a look into how Diplomacy works in That Which Sleeps and lots more to present to you over the coming weeks. 

If you like what you've seen so far please continue to share our project.  Thank you from the (humbled) folks over at King Dinosaur Games!

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Pillars of Eternity - New Backer Beta Patch

by Couchpotato, 02:30

Brian Adler of Obsidian posted some information about a new Backer Beta patch.

Hey, guys. It has been a while so I wanted to let you know that we are still working on a new patch for you guys. There are still some issues we want to iron out, but we are hoping we can put a new patch out sometime in the next few days. Once things look a little more locked down I will add more info.

Based on information from a few posters here are some the upcoming fixes.

Improved AI - David Szymczyk assigned to write new AI clauses 

Health system changes

Fog of war will be closer

Possible Attributes change

Larger Quest and Stash UI windows

Targeting Reticles

Major clothing color for NPCs in combat log

Gibs and hit effects

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Shadow of Mordor - Everything You Need Trailer

by Couchpotato, 02:28

Were getting closer to the release of Shadow of Mordor, and the developers have released a new video about, "Everything You Need to Walk Into Mordor."

Learn everything you need to know to walk into Mordor in our latest video.

Information about

Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

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Lords of Xulima - Divine Summoner & Translation

by Couchpotato, 02:25

The 30th update for Lords of Xulima has information from Numantian Games about the Divine Summon, and talks about the German text translation.  

German Translation 

We are proud to announce that the German translation of LoX is in progress and already about 30% done. Very soon you will be able to play LoX in French and German, even during the Early Access phase. 

New Class Available: The Divine Summoner

As we promised in our crowdfunding campaign, we have created a new advanced class for an original play style. The Divine Summoner is a special class we want to include, because we feel it will add even more depth and fun to your adventure, if you can master it. As a Divine Realm class, he summons and commands the heralds of the Gods. There are 8 different Heralds, one per every Lord of Xulima except Yûl because as you know, his Heralds only serve to the will of the Guardian of Souls.

Every Herald has its corresponding skill to be developed with 30 different levels. Furthermore, the Divine Summoner has 5 more skills to improve different aspects of the summonings. The Divine Summoner can summon up to two Heralds at the same time in combat. These Heralds take the two empty positions in the character position grid, creating interesting tactical scenarios. The Heralds only remain in combat during a short period of time. If you summon a Herald who is already in battle, it will be restored to their original state (summoning time, life, power...). 

The Heralds have their own IA and personality. You decide which of them you summon in the battle, but what they do in combat depends on their own will. Which of them will you choose to assist you during combat? Take a look at what they can offer you...  

The next update in scheduled for the end of the next week in which a lot of new content will be unlocked, about 30 hours more of gameplay!

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Gauntlet - Review @ Shack News

by Couchpotato, 02:20

Shack News reviewed the recently released Gauntlet, and gave the game a 8/10. They say it's due to being the perfect party game. Here is the final conclusion of the review. 

Gauntlet is the perfect party game. It brings people together while tearing them apart. There's fast action that's easy to pick up for more casual players, and a decent selection of relics for players that want to make to experiment with ways to make their character an unstoppable loot grabbing killing machine. The online component could do use some improvement, specifically with the ability to rejoin an ongoing game. Although it isn't as deep as other action role-playing games out there, its simplicity is a big part of its charm. It is the kind of game I find myself trying to talk my friends into playing so that we can confront the hordes, battle giant bosses, and fight over gold.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Child Of Light - Interview @ CVG

by Couchpotato, 02:17

CVG had the chance to interview Ubisoft Montreal's VP of Creative Lionel Raynaud, and he shares news the studio will produce more titles like Child of Light in the future.

"We are super happy with Child of Light. The team did a good job and the game had a great reception," he told CVG. "We were proud to deliver something new and unique - a lot of people were surprised that Montreal was delivering this kind of game.

"The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it's on a small game or not.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games," he added.

"So yes, we will encourage other initiatives like Child of Light and there's a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage - I even had one in my office this morning, which was super exciting."

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

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